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Predator Type Advantages Flaws V5
Predator Type Advantages Flaws V5
Predator Type Advantages Flaws V5
Your Predator Type describes your favored means of hunting, and it also
confers some additional benefits.
Bagger: You only drink bagged blood, procured from a blood bank, hospital,
etc.
Add a specialty: Larceny (Lockpicking) or Streetwise (Black Market)
Gain one dot of Blood Sorcery (Tremere or Banu Haqim only) or Obfuscate
Gain Feeding Merit: Iron Gullet(●●●)
Gain Enemy Flaw(●●) either someone thinks you owe them or there’s
another reason you keep off the streets
Cleaver: ala Leave it to Beaver. You maintain a mortal family which you feed
from. (This is a Masquerade risk; a Kindred friend might “help” you by
murdering your family)
Add specialty: Persuasion(Gaslighting) or Subterfuge(Coverups)
Gain one dot of Dominate or Animalism
Gains the Dark Secret Flaw: Cleaver(●)
Gain the Herd Advantage(●●)
Consensualist: You only feed with free consent. This can be considered a
Masquerade breach.
Add a specialtyL Medicine(Phlebotomy) or Persuasion(Vessels)
Gain one dot of Auspex or Fortitude
Gain one dot of Humanity
Gain the Dark Secret Flaw: (●) Masquerade Breacher
Gain the Feeding Flaw:(●) Prey Exclusion (non-consenting)
Osiris: You’re a celebrity, cult leader, preacher, or similar, treated like a god.
Add speciality: Occult(specific tradition) or Performance(specific
entertainment field)
Gain one dot of Blood Sorcery (Tremere or Banu Haqim only) or Presence
Spend three dots between Fame and Herd backgrounds
Spend two dots between Enemies and Mythic flaws
Merits
Flaws are listed with their value in dots in parenthesis, indicating how much they
count toward the mandatory flaw amount during character creation.
The value of merits is the number of dots before their name. This is used both
toward the maximum dots you can pick up for free during character generation and
also the cost to buy them as improvements later.
Getting rid of flaws is a daunting possibility, so choose carefully! Eg. The implicit
point value of a ●● flaw would be equivalent to a ●●●● merit, hence 12 points
to buy off -- a very significant investment!
Vampire is a dice pool game, meaning that you roll X dice and count your
number of successes. Modifiers typically affect either the number of dice in
your pool or the GM-set difficulty number you have to beat. A pool of 4 is
equivalent to an average mortal, maybe. A pool of 6 is very competent for a
mortal. Above that is in the realm of professionals or experts. For basis of
comparison.
Looks:
Flaw (●●) Repulsive - lose 2 dice from all relevant social pools
Flaw (●) Ugly - as above except 1 die
●● Beautiful - 1 extra die
●●●● Stunning 2 extra dice
Flaw (●●) Hopeless Addiction - Lose 2 dice all pools if your last prey wasn’t
on your drug, unless they are actions to obtain that high.
Flaw(●) Addiction - As above but 1 die
● High Functioning Addict - add 1 die to any category of pool when you
feed on a mortal who was high on your drug of choice. Choose this
pool when you take this merit
Bonding
Flaw (●●) Bondslave - You become bound with one sip of blood. You start
the game bound to your sire.
Flaw (●) Bond Junkie - You like being bonded. Subtract one die from your
pools to act against a blood bond.
Flaw (●) Long Bond - Blood Bonds on you take 3x as long to depreciate in
strength
● Bond Resistance - Add 1 die to resist bonding for each time you take this
merit, up to 3.
●● Short Bond - Bonds on you take half as long to depreciate.
●●●● Unbondable You cannot be Blood Bound. You cannot take the
Presence power “Lingering Kiss”.
Feeding
Flaw: (●●) Farmer - You only feed on animal blood. You must spend 2
willpower to feed on a human.
Flaw: (●●) Organovore - You must eat flesh and organs to sate hunger;
only the heart has resonance, flavor.
Flaw: (●) Methuselah’s Thirst - Draining mortals will not lower your hunger
to 0; only draining supernatural creatures of all blood will do that for
you.
Flaw: (●) Prey Exclusion - You refuse to hunt a certain class of people;
doing so causes you stains on your humanity. You may or may not gain
stains from watching another kindred feed on this prey without
intervening.
● Bloodhound - You can detect the resonance, flavor, of a human’s blood
by scent.
●●● Iron Gullet - You can feed from any kind of blood, but low quality
blood has little or poor flavor. (no resonance)
Mythic Merits/Flaws
Backgrounds
Effectiveness
● Weak Mortal (Pretty much helpless)
●● Average Mortal (Fred and Daphne)
●●● Gifted Mortal (Street gang, celebrity)
●●●● Deadly Mortal (Sorcerer, Private security company, Velma)
Reliability
● They show up half the time you call
●● They show up within 1-10 hours
●●● They come ASAP
Contacts
● One contact who can do or get something cheap or common for you.
Weed dealer, car dealer (resources 1)
●● One contact who can do or get something useful to you. Gun dealer,
Veterinarian. (resources 2)
●●● One contact who can do or get something expensive for you. Security
systems expert, police lieutenant (resources 4)
Fame
You’re famous among mortals. Each level reduces social difficulties with your
fans by one point, but secrecy becomes harder. Infamy means you’re famous
for something horrible and the police might be looking for you. A Dark Secret
is equivalent to infamy in severity but provides one fewer point than the
severity equivalent Infamy. Eg. Dark Secret(●●) is worth one dot against the
minimum dots of flaws you have to take. One-point infamy can also function
as a one-point Dark Secret.
Influence
You have pull with the mortal community. This is based on a specific area in a
city, eg Hollywood, the Bronx w/e. Influence diminishes a point for each
degree of separation from your powerbase. Dots in Influence can substitute a
trait, like Charisma or Manipulation, in applicable circumstances.
Flaw:(●●) Despised. One group in the city is out to thwart you. Two dice
penalty to sway politically neutral mortals.
Flaw:(●) Disliked. As above except only one die.
● Well-connected
●● Influential
●●● Entrenched
●●●● Powerful
●●●●● Dominant
Haven
This is your home and sanctuary from the sun and vampire hunters, nosy
mortals. With no points in Haven, you still have a haven, it’s just not
glamorous, like the Santa Monica haven in Vampire The Masquerade
Bloodlines. It’s possible to pool haven points with members of the coterie to
have a better communal haven… but remember you will be in closer proximity
to people who can see your doings >_>
Base Haven
Flaw:(●) No Haven - you need to find a new place to sleep every morning.
This sucks.
● Small Haven - more private and secure than default
●● Good size, security, or privacy
●●● Very large, secure, or private
Herd
A group of safe vessels to feed from, whom you have cultivated. Describe who
they are in general, eg. Some grad students, club scenesters.
Loresheets
As provided. Don’t take more than 2 dots in one without discussing it first.
Otherwise they are bought like any other advantage.
Mask
These are mortal identities you might have assumed. You don’t need one if
nobody knows you’re dead, however, except possibly to make tracing you
harder.
Flaw:(●) Known Corpse - People will recognize you as somebody who died
recently.
● Zeroed - your real records are purged. The old you officially doesn’t
exist.
● Cobbler - You can make a mask at three days per dot or source one at
one day per dot at some additional cost.
Mawla
A mentor or group of kindred who look out for you. They help you and provide
advice, but if they are ever put into a position where they have to fight your
battles for you, you’ll lose a dot in this advantage.
● Neonate
●● Ancilla
●●● Elder
●●●● Primogen or Anarch Revolutionary Council member
●●●●● Prince or Anarch Baron
Adversaries are flaws valued at two fewer points than the equivalent Mawla.
Resources
Economical status, wealth, or lack thereof. Please describe the nature of this.
Flaw:(●) Destitute
● Portfolio Proletariat - Live paycheck to paycheck; apartment, car
●● Middle Class
●●● Rich
●●●● Wealthy - Mansion, jet
●●●●● Ultra Rich - the 1%
Retainers
Loyal henchmen. By pay, gift of your blood, or mind-control. The stronger the
retainer, the harder to control, also.
Flaw:(●) Stalkers
● Underwhelming Retainer - Weak mortal
●● A ghoul, lover, family servant - ghoul with no advantages or average
mortal
●●● A competent retainer capable of independent action, probably a
strong ghoul.
Status
Status among Kindred, as oppossed to Fame among mortals. It is limited to a
particular city and group, probably Camarilla or Anarchs. It can substitute for
a skill on Social rolls occasionally, especially first meeting.