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Gifted & Talented - CTD 4-28-2020
Gifted & Talented - CTD 4-28-2020
I also want to shout out the real Mr. Boyd, my fifth grade teacher.
One of the most supportive and inspiring teachers I ever had in
elementary school, he’d read to the class every day after lunch.
I still remember all the wonderful adventures he took us on - to
Prydain and Middle Earth and other fantastic places, all within
our humble classroom.
© 2018 White Wolf Entertainment AB. All rights reserved. Vampire: The Masquerade®, World of Dark-
ness®, Storytelling System™, and Storytellers Vault™ are trademarks and/or registered trademarks of White
Wolf Entertainment AB. All rights reserved.
For additional information on White Wolf and the World of Darkness, please, visit: www.white-wolf.com,
www.worldofdarkness.com and www.storytellersvault.com.
— Aristotle
Gifted and Talented ancient faeries, awoken into the bodies of mortals, doing
their best to survive in a world that has largely given up
Thank you for picking up this copy of Gifted and on belief, inspiration, and the value of seeing the world
Talented. Originally a two-episode chronicle run on the through the eyes of a child.
Onyx Path Twitch, this book is meant to enable you to
The life of a changeling is about balance. On the one
run your own version of the story.
hand are the mortal ties of friends, family, loved ones, co-
Included are five fully-fleshed out character sheets, workers, and neighbors who keep the changeling grounded
complete with reference sheets to support newcomers to in the real world. Many may care deeply about her, and
Changeling: the Dreaming in diving right into the game. Of wish nothing more than to see her happy and successful.
course, feel free to create your own characters, if that suits But they cannot hope to comprehend the changeling’s
your troupe best! inner life. They cannot see the changeling for all of who
she is, nor understand why she has to behave a certain way.
What is Changeling: the For her part, the Kithain may very well love her mortal
Dreaming? kin. But to give in to their way of life would mean a very
Originally published in 1995 and meant to tap into real soul-death for her. Her faerie soul requires constant
the growing collectible card game market, Changeling: the nourishment in the form of Glamour: the energy of pas-
Dreaming has gone through several distinct revisions before sion and creativity and inspiration. Without this, her faerie
settling on the current 20th Anniversary Edition. soul will wither and die, and she will forget ever having
At its core, Changeling is a game about hope, wonder, once been special.
and the power to push back the darkness. Changelings are
5
About This Chronicle
The core intent behind Gifted and Talented is to create a short,
Storyteller’s Note: Timing open-ended chronicle that introduces new players to this beautiful
I had roughly four hours to run this chronicle, world. The story revolves around high school students, attempting to
in two two-hour sessions. Though the main plotline save the one place where they feel accepted- their tiny campus freehold.
wrapped up by the end, the motley found themselves In keeping with the wide-open, anything-is-possible aesthetic of
with several dangling plot threads. Should you run this Changeling: the Dreaming, this chronicle is presented sandbox style.
for your own troupe, I recommend planning for at least Find in here a listing important characters, meaningful locations,
six hours, at least. and various obstacles to be overcome., which characters can interact
The exact, specific solution for this core problem with in any order. Keeping everyone focused is the motley’s main
is not given, though several possible suggestions are pre- goal: saving their beloved Gifted & Talented program from budget
sented. Each troupe will no doubt come up with their cuts (and perhaps dealing with their mentor’s betrayal, should that
own ideas and goals. Don’t be afraid to let your players’ come to light).
imaginations run wild. Changeling: the Dreaming is, after One note on the character sheets: points have been distributed
all, a game about what might be possible. with high school stakes in mind. Lady Yseult, for instance, has four
dots in Politics. This doesn’t mean she’s ready to run for elected
office. Rather, it means she’s adept at navigating the treacherous
Fortunately, changelings are not alone in the world. They collect waters of adolescence. Yseult can’t write a decent white paper about
into large communities called freeholds, with smaller motleys becom- the value of federalism or global investment policy to save her life,
ing a type of found family. Here, a changeling may truly be herself, but she’s nevertheless in the running for Prom Queen and knows
among others who profoundly understand her. These communities how to spread gossip, make friends, and get smart people to help her
are not without conflict, of course. But they are a literal lifesaver for with her homework.
the changelings who belong to them. Similarly, Resources are meant to be relative to a high schooler’s
Changeling: the Dreaming is an exploration of living in two worlds allowance, and Allies contributing as much as any extra-curricular
at once; of having access to an existence of limitless wonder while also club friend can.
needing to stay grounded in objective reality.
— George Eliot
A Motley Cast
Find here a listing of the characters important to
Countess Hilarite
Gwydion
of House
The local freehold leader (the real one). The
the chronicle. Some are allies, some are antagonists,
characters should not start the chronicle aware of this
many are somewhere in between.
Sidhe, nor she them.
Rather than provide a full sheet for each Story
However, should Ms Darling’s duplicity be discov-
Character (which would be far more information than
ered, the characters can certainly seek out and gain an
necessary), the mechanics have been stripped down for
audience with the Countess. As with most members
the sake of efficiency. Each character has a listing for
of House Gwydion, Countess Hilarité is Seelie, and
how well they perform at Social, Mental, and Physical
she strives to uphold the values of that Court. She’s an
challenges in general; a few Abilities they’re especially
Arcadian Sidhe, and has been around since the Moon
good at, which should add 1-3 dice to their pools; and
Landing and Resurgence. She remembers Billy from
one or two powers they can access (if applicable). Story
his past life, and may or may not have been one of the
characters should be presumed to have at least 3 points
attacking Sidhe during the Night of Iron Knives. As a
of Willpower, unless otherwise noted.
fellow member of House Gwydion, she favors Yseult.
Some characters are meant to be crossovers from
When Hilarité hears about what Ms Darling has
other game lines. If you prefer to run a straight Change-
been up to, her inclination is to banish the Boggan
ling game, the supernatural nature of various Prodigals
completely – though the characters may be able to
can easily be stripped out.
persuade her otherwise, if so inclined. She’s aware of
17
Mr. Boyd’s current difficulties, as he used to attend the Freehold months pregnant after a particularly memorable Homecoming
of Midnight Merriment quite regularly before Banality exerted its with her boyfriend. This doesn’t bother her much; she just hates
unforgiving hold over him. In exchange for the characters pledging the rumor-mongering. She is a member of Outdoor Adventures,
fealty to her, she will grant him a period of time by the balefire . along with Billy.
Not everyone has to agree to this, but she will give him more time
the more characters who do swear.
Story Role
Bianca O’Doul is a member of the Fianna tribe of werewolves.
Story Role She is currently kinfolk, though within the window of time to ex-
The Countess shouldn’t appear until Act III, when the perience First Change. Thus, her attitude towards her pregnancy:
characters have played through the twist at the end of Act II. She she and her family are happy she can carry a baby to term at all.
represents the choice the characters have: to enter mainstream Due to her Fianna heritage, Bianca has a vague, theoretical
society now, or retreat to their small freehold until they feel more understanding of changelings. She doesn’t suspect the characters,
ready. No matter what, though, after the characters graduate high but will accept them if they reveal themselves to her.
school, and if they decide to stay in town, they’ll be expected to Whether or not the characters reveal themselves to her, Bianca
swear fealty to her. is another ally, especially for Billy.
Mechanics Mechanics
Physical: 4 Physical: 6 (Brawl +3, Athletics +1)
Social: 7 (Leadership +3, Empathy +2) Social: 5
Mental: 5 (Perception +1) Mental: 4 (Survival +2)
Powers: The Countess is much as one would expect of a noble Powers: Access to the Gnosis (Glamour) of her local caern;
Sidhe. She is adept at the Sovereign Art, among others, and knows characters will have to be sneaky about getting it.
the Fae and Scene Realms.
Francesca Giovanni
Bianca O’Doul Veteran players in the World of Darkness will immediately
Bianca, a classmate, can be cultivated as an ally after she know Francesca is bad news. She’s the over-privileged daughter of
asks if she can start eating lunch with the characters. She’s sick the local powerhouse family. No one knows exactly what business
of the whispers and gossip over her status: Bianca is currently six her family is in: some say her father runs a shipping company or
— Veronica, Heathers
Interesting Spots
The various locations characters might visit over the
being decrepit. A falling population has impacted the
budget, and the school can’t afford to revitalize the crum-
bling old building even if they wanted to. It does, however,
course of the adventure. have most of the usual high school haunts: bathrooms, a
library, a cafeteria and quad for lunch, banks of lockers
Ivywild School and a teacher’s lounge.
The core of Ivywild was built in the 1970s, when
the surrounding area was experiencing rapid growth.
The Workshop
Obviously, the characters will spend quite a bit of
The population swelled, attracted by a proliferation of
time here. Once upon a time, this was where the various
inexpensive housing and robust industrial jobs. Several
shop classes were taught. Budget cuts, however, have made
additions were made to the school, including the current
shop a distant memory. Much of the equipment remains,
Gifted & Talented workshop built on the very edge of
including jigsaws, power drills, wrenches, sewing machines,
the land allotment. But after the dot-com bubble burst,
and a wide collection of tools. Some of it may need repair,
the town entered a downturn from which it has not yet
but it stands as an incredible resource for the characters.
recovered. Many moved away from the town, looking for
work in the big cities. Despite being called a freehold, the workshop has
no balefire. However, years of students making boxes and
As a result, the once-bustling school has small classes
blankets has suffused the place with Glamour. It sits firmly
nearly as a matter of course. Many classrooms are unused,
within the Dreaming. The various potholders, pillows,
and certain areas of campus are disused to the point of
wooden boxes, and other small shop crafts made and abandoned
over the years are full of Dross.
The Freehold of Midnight
The Field
Merriment
The true freehold in the city, this freehold is a 24-hour coffee
An athletic field where Alexei and his team train and sometimes shop in downtown. A known hangout for artists, vagrants, and those
host other schools for track meets. The bleachers beneath this field are of strange character, the freehold has the curious tradition of meeting
a great place to have a clandestine meeting or two. Brandon especially at midnight. Thus, very young changelings (such as the characters) have
likes haunting this part of campus, as it’s where he had his happiest very little opportunity to visit – protective parents aren’t very likely to
school memories. want their offspring to visit such a sketchy place. Even changelings
Off to the side of the field is the gym. Like many other buildings have bedtimes, after all.
on campus, this gym is in desperate need of repair. In a barely-locked Once they are made aware of its existence, however, the change-
room, the characters will find the accumulated sports equipment of lings might certainly devise a plan to sneak away, or perhaps justify
teams long-ago defunded: baseball bats, half-deflated volleyballs, and a visit to their parents.
even some ice skates. Meetings happen on the second floor, where there aren’t many
chairs but are a great number of bean bags, cushions, and couches. The
Mr. Boyd’s Office store, run by another Boggan named Stephanus, serves any number
This office is barely controlled chaos even at the best of times. of carefully-crafted drinks including coffee, tea, hot chocolate, and
His desk is scattered with paperwork, photos of his family, old news- lemonade alongside delicious pastries and sandwiches. Low levels of
papers, and even some lost homework. Books are scattered about in Dross infuse the eclectic decorations, mostly art picked up at second-
loose piles and stacks. Despite the clutter, Mr. Boyd can always find hand stores or bought from local crafters.
exactly what he’s looking for, even if it takes him several minutes. The inhabitants of the freehold are universally pleased to en-
There’s always a dish of nuts out for visitors to snack on. counter the changelings, variously shocked to hear of Ms Darling’s
duplicity. So that’s why she never really came around much.
And if you want to check out what else I have at the Storyteller’s Vault:
Committed to DarknesS
If Chronicles of Darkness is more your speed, enjoy this collection of antagonists spe-
cifically designed for Vampire: the Requiem.
Find enclosed a copy of the minutes of last night’s school board meeting.
Have a blessed day!
Tammy
8:01 pm: President Anthony Morris calls meeting to order. Mrs. Karen Jes-
sop’s offer to perform an opening invocation declined, per usual. Mr. Jason
Chang welcomed to the board.
8:02: Previous meeting’s minutes read.
8:07: Old business. Waste management contract with Ardus Enterprises to
be upheld. Mr. Paul Grant thanked for facilitating Ardus contract. Dates of
spring science fair confirmed by Mr. Anthony Morris.
8:18: New business. Mrs. Willow St. John proposes expanding pre-school
services; to be investigated.
8:25: Budget discussion. Mr. Paul Grant proposes budget for next fiscal year.
Extracurricular program funding to be cut by 60%. President Anthony Mor-
ris proposes various renovations to school property. Blue Cat Construction
offering discounted work in exchange for sale of northwest parcel (currently
unused).
8:37: Per Mrs. Willow St. John’s request: her strenuous objections to pro-
posed budget are hereby entered into the record.
8:42: Roll call vote, budget in favor 3 to 2. Land sale unanimously in favor.
8:49: Proposed budget submitted for public comment. Next meeting to be
held in 30 days for confirmation vote.
8:56: President Anthony Morris calls meeting to close. Mrs. Karen Jessop’s
offer to perform a closing benediction declined, per usual.
Save the G & T Program!
Intended to be a short-run chronicle, this book includes everything a Storyteller needs to run a
compelling story about changelings in high school. Included with this purchase is:
- A wide collection of story characters: rivals, allies, and mentors who flesh out not only the
realm of Ivywild High, but the larger World of Darkness
- Five pre-generated characters, each with their own history, goals, and secrets.
- Reference sheets detailing each character’s powers and abilities, designed with new players in
mind.
Originally run Fall 2019 on the Onyx Path Twitch, the story is now yours!.
Name: Alexei Kairos Court: Seelie Seeming: Wilder
Player: Legacies: Troubador/Riddler Kith: Satyr
Chronicle: Gifted & Talented House: Motley: Gifted & Talented
Attributes
Physical Social Mental
Strength________________OOOOO Charisma_______________OOOOO Perception______________ OOOOO
Dexterity_______________OOOOO Manipulation____________OOOOO Intelligence_____________OOOOO
Stamina________________OOOOO Appearance_____________OOOOO Wits___________________ OOOOO
Abilities
Talents Skills Knowledges
Alertness________________OOOOO Animal Ken_____________OOOOO Academics______________ OOOOO
Athletics________________OOOOO Crafts__________________OOOOO Computer_______________OOOOO
Brawl_____________________
OOOOO Drive__________________ OOOOO Enigmas_________________OOOOO
Empathy__________________OOOOO Etiquette________________OOOOO Gremayre_______________OOOOO
Expression_________________
OOOOO Firearms________________OOOOO Investigation_____________OOOOO
Intimidation_____________OOOOO Larceny_________________OOOOO Law____________________OOOOO
Kenning_________________OOOOO Melee___________________ OOOOO Medicine________________OOOOO
Leadership_________________
OOOOO Performance_______________
OOOOO Politics_________________ OOOOO
Streetwise________________
OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Subterfuge_______________OOOOO Survival________________OOOOO Technology______________OOOOO
__________________________
OOOOO _________________________OOOOO _________________________ OOOOO
Advantages
Backgrounds Arts Realms
Mentor: Ms Darling______ OOOOO _Wayfare__________ OOOOO Actor_____________ OOOOO
Ally: Cara Selkirk_______ OOOOO _________________ OOOOO Fae_Kith Specialty_____ OOOOO
Allies: Track Team_____ OOOOO _________________ OOOOO Nature____________ OOOOO
Treasure: Winged Sandals_ OOOOO _________________ OOOOO Prop______________ OOOOO
_________________ OOOOO _________________ OOOOO Scene_____________ OOOOO
_________________ OOOOO _________________ OOOOO Time_____________ OOOOO
Personality
Quirks:__A flirt, but inexperienced._______________________________________________________________
____________________________________________________________________________________________
Motivations & Goals:___Save the track program in particular. Find a date to prom. ______________________
____________________________________________________________________________________________
____________________________________________________________________________________________
Identity
Mortal:_____________________________________ Changeling:__________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
Equipment
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
Goals
¶¶ The school board wants to shut down the Gifted and Talented program, and sell the land your workshop is on to a real
estate developer. Help your friends put together a killer presentation for the school board to convince them not to axe
the program!
¶¶ Part of the reason you have been able to excel at track and field is that the school reduced the football budget after one
too many kids came home with concussions. But now a couple dads want to reverse the program. Do what you can to
avoid that happening.
¶¶ Prom is coming up, and it might just be a good way to resolve your secret. Find someone you can take to the dance who
won’t blab to the whole school about your inexperience.
Secret
You’re a huge flirt, and everyone knows it. People constantly make jokes about your presumed prowess in bed. And
you’d be mortified if you ever had to contradict them. The truth is, you’re a virgin. You haven’t even kissed anyone
yet! You have no idea how you got the reputation as a sex god, but you’d certainly be the laughingstock of the whole
school if they found out you’re nothing but a sham.
Advantages
The mortal and magical resources you can draw on.
Backgrounds
Mentor: Ms Darling. The Boggan who protects the freehold will help cover for you to your parents and otherwise
help you navigate both the world of Ivywild High and the faerie realms.
Allies: Track Team. You can draw on your clubmates for help, resources, and information.
Ally: Cara Selkirk. Cara is a faerie like you, but a bit different. She’s a Selkie, and they tend to collect in their own
freeholds, called pods. You’ve become friends with her through athletic pursuits, as Cara is a member of the swim-
ming team.
Treasure: Winged Sandals. Gain a +1 to any roll related to movement or speed.
Arts
You have five dots in Wayfare (p 228), the art of movement. Unleashing Wayfare is a desperate act usually used by
those who are lost. Your Bunks involve stretching or retying your shoes.
• Hopscotch: As defined by a Realm, cause people or places to jump. The height is determined by your number of
successes.
•• Quicksilver: Grant one subject, defined by your Realm, either one extra action a round or double movement
speed as defined your successes.
••• Portal Passage: Gain entry or egress whenever you want. Fae defines who can use the door and Nature
defines what materials the door can manifest in.
•••• Wind Runner: Grant the power of flight to a subject dictated by Realm.
••••• Flicker Flash: Use Realm to specify a subject, which you can then teleport. You must know, see, or
have a part of where you want the subject to go.
Realms
Your kith specialty is in Fae. You have three dots in Fae and four dots in Nature.
Nature
You can affect the raw power of Mother Nature (p 234).
• Base Element: You can affect something primarily made of the four classical elements: earth, air, water, and fire.
•• Raw Material: You can affect organic, unliving material, such as hemp rope or anything made out of wood.
••• Verdant Forest: You can affect small amounts of living plants (planters and small gardens yes; whole farms
no).
•••• Feral Animal: You can affect mundane animals (but not magical ones).
Merits
Poetic Heart (2)
You live close to your faerie half. Once per game session, you can make a Willpower roll (difficulty equal to your
permanent Banality) to resist gaining more Banality.
Fake It (3)
You’re very good at convincing others of your abilities. If you make a successful Manipulation + Subterfuge roll to lie
about your abilities, the difficulty of doing what you’ve bragged about reduces by 2.
Flaws
Weak Willed (3)
You’re highly susceptible to mind-altering magic. The difficulty to sway you though either mundane or magical means
reduces by 2.
Alexei Kairos
Name: Billy Osborne Court: Unseelie Seeming: Childling
Player: Legacies: Savage/Wayfarer Kith: Troll
Chronicle: Gifted & Talented House: Motley: Gifted & Talented
Attributes
Physical Social Mental
Strength________________OOOOO Charisma_______________OOOOO Perception______________OOOOO
Dexterity_______________ OOOOO Manipulation____________OOOOO Intelligence_____________OOOOO
Stamina________________OOOOO Appearance_____________OOOOO Wits___________________OOOOO
Abilities
Talents Skills Knowledges
Alertness________________OOOOO Animal Ken_____________OOOOO Academics______________ OOOOO
Athletics________________ OOOOO Crafts__________________ OOOOO Computer_______________OOOOO
Brawl_____________________OOOOO Drive__________________ OOOOO Enigmas_________________OOOOO
Empathy__________________ OOOOO Etiquette________________OOOOO Gremayre_______________ OOOOO
OOOOO
Expression_________________ Firearms________________OOOOO Investigation_____________ OOOOO
Intimidation_____________OOOOO Larceny_________________OOOOO Law____________________OOOOO
Kenning_________________OOOOO Melee___________________OOOOO Medicine________________OOOOO
OOOOO
Leadership_________________ OOOOO
Performance_______________ Politics_________________ OOOOO
Streetwise________________OOOOO Stealth_________________ OOOOO Science_________________ OOOOO
Subterfuge_______________OOOOO Survival________________ OOOOO Technology______________ OOOOO
__________________________OOOOO _________________________OOOOO _________________________ OOOOO
Advantages
Backgrounds Arts Realms
Mentor: Ms Darling______ OOOOO _Dragon’s Ire________ OOOOO Actor_____________ OOOOO
Allies: Outdor Adventures OOOOO _________________ OOOOO Fae_Kith Specialty____ OOOOO
Resources______________ OOOOO _________________ OOOOO Nature____________ OOOOO
Treasure: War Bat_______ OOOOO _________________ OOOOO Prop______________ OOOOO
Remembrance________ OOOOO _________________ OOOOO Scene_____________ OOOOO
_________________ OOOOO _________________ OOOOO Time______________ OOOOO
Personality
Quirks:__Figuring out his sexuality_____________________________________________________________
____________________________________________________________________________________________
Motivations & Goals:_Become a counselor for next years’ Outdoor Adventures. Ask Alexei out. Maybe come out
to your mortal family.___________________________________________________________________________
____________________________________________________________________________________________
Identity
Mortal:_____________________________________ Changeling:__________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
Equipment
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
Goals
¶¶ The school board wants to shut down the Gifted and Talented program, and sell the land your workshop is on to a real
estate developer. Help your friends put together a killer presentation for the school board to convince them not to axe
the program!
¶¶ You have another reason for wanting the program to survive – Outdoor Adventures hires a couple graduates each year
to be the next year’s guides and counselors. If you got that, you could justify not enlisting right away, and at least give
yourself a year or two of breathing room while you figured everything else out.
¶¶ Get a date for prom.
Secret
You’re not sure what you are. You know you’re not straight. You know this because you’re really into Alexei.
You’ve found girls attractive before, but there’s just something about the way Alexei’s smile lights up a room that
makes your heart flutter. He could have anyone he wanted, though, and if the rumors are true, he has. You don’t
want to be just a fling for him. You’re scared of getting your heart broken, and more scared of what your parents
might say if you told them you wanted to take another boy to prom.
Billy Osborne
gain two more dots of Strength and two more Bruised Health Levels.
Your second Birthright is Strong of Will and Body. You gain two extra dice against attempts to seduce, persuade,
or even magically command you away from your sworn duty. You cannot botch Athletics or Alertness rolls.
Your Revelry is how every Troll gains Glamour. Regain Glamour when you successfully use your physical skills or
strength to protect someone you care about.
Your Musing Threshold is Help Those In Need. Whether you’re giving a dollar to a beggar or helping someone
with their homework, regain Glamour.
Your Ravaging Threshold is Create Anger. When you drive someone into a rage, their anger feeds you as Glamour.
Your Frailty is an inherent weakness that all Trolls have. Yours is Bond of Duty. If you break your oath to Ms.
Darling, you lose the benefits of Titan’s Power and will slowly weaken until you find some way to make up for
what you have done. And if you are betrayed, you must make a Willpower roll, Difficulty 8, to avoid falling into a
rage and attacking the perceived source of the betrayal.
Your Banality Trigger is Because I Say So. You risk Banality when someone tries to impose an arbitrary rule on
you, or twists current rules in stupid ways.
Advantages
The mortal and magical resources you can draw on.
Backgrounds (p 168)
Mentor: Ms Darling. The Boggan who protects the freehold will help cover for you to your parents and otherwise
help you navigate both the world of Ivywild High and the faerie realms.
Allies: Outdoor Adventures. This is a scouting and camping club which regularly organizes wilderness excursions.
You can draw on your clubmates for help, resources, and information. Your contact for this is your classmate,
Bianca O’Doul.
Resources: You have a small allowance you can spend on minor incidentals.
Treasure: War Bat. The bat you wielded in the Accordance War has somehow found its way back to you. Though
it appears to be a dingy baseball bat, in the Dreaming it’s a mighty oaken war club.
Remembrances: You have a strong connection to the collective unconscious of the Dreaming, and vividly remem-
ber your most recent past life. You can roll Intelligence + Remembrance to try and remember an important fact
about your past.
Arts
You have three dots in Dragon’s Ire (p 205), the martial Art. Unleashing Dragon’s Ire invokes the ideas of Drag-
ons, usually in destructive and terrifying ways. Your Bunks involve channeling stories of knights going into battle:
you may issue a challenge, tend to your weapon, or otherwise psych yourself up for a fight.
Dragon’s Ire
• Burning Thew: The Realm decides what is empowered. You raise the subject’s strength in efficacy and dura-
tion as determined by the number of successes you rolled.
•• Confounding Coils: Gain a defensive blessing to something defined by your Realm. The difficulty of all
attacks increase by 2, to a maximum of 9. This lasts for a number of rounds per successes rolled. Cold Iron attacks
ignore this defense.
••• Dragonscales: Enchant something determined by Realm. All attacks increase their Difficulty by 2, to a
maximum of 9.
Fae
This Realm (p 233) affects Kithain and things of the Dreaming, and sometimes other magical creatures.
• Hearty Commoner: Affects commoners and non-titled Autumn Sidhe.
•• Lofty Noble: Affects any Kithain with a title.
Actor
Actor (p 233) affects anyone who is not a Changeling. You will need to use Fae to affect a Kithain with a cantrip.
• True Friend: Use this on someone you know well and have spent time around.
•• Personal Contact: Use this on someone you interact with regularly but not often.
••• Familiar Face: Use this on someone with whom you have crossed paths and can recognize. You do not
need to know their name for this – ‘the mail carrier who delivers to my house’ is enough.
Prop
Prop (p 235) is the Realm of mundane objects.
• Ornate Garb: You may affect anything commonly worn, such as clothes or jewelry.
•• Crafted Tool: You may affect any object with no moving parts or power source, such as furniture, books, or
cutlery.
••• Mechanical Device: You can affect things with moving parts, such as a gun, skateboard, or lock.
Merits (p 176)
Increased Pain Threshold (2)
You feel pain, but it doesn’t hinder you the way it might others. Reduce the penalty for wounds by one.
Flaws
Flashbacks (3)
You frequently remember fighting in the Accordance War. You must play out experiencing a Flashback when one
triggers (usually in stressful or violent situations), or suppress it with a Willpower point.
Echoes (3)
Your faerie soul is quite powerful, but this has its drawbacks. If someone throws salt or bread over their shoulder,
you cannot affect them with cantrips for a day and a night. Someone invoking your full name can compel three
tasks out of you. You may not enter a home without an invitation (does not have to be the owner), or without
performing some small service (such as fixing a broken doorbell). Cold iron, such as a horseshoe nailed above the
door, will prevent you from entering completely.
Billy Osborne
Name: Princess Jones Court: Unseelie Seeming: Childling
Player: Legacies: Grotesque/Crafter Kith: Sluagh
Chronicle: Gifted & Talented House: Motley: Gifted & Talented
Attributes
Physical Social Mental
Strength________________OOOOO Charisma_______________OOOOO Perception______________OOOOO
Dexterity_______________ OOOOO Manipulation____________OOOOO Intelligence_____________OOOOO
Stamina________________OOOOO Appearance_____________OOOOO Wits___________________OOOOO
Abilities
Talents Skills Knowledges
Alertness________________OOOOO Animal Ken_____________OOOOO Academics______________ OOOOO
Athletics________________ OOOOO Crafts__________________ OOOOO Computer_______________OOOOO
Brawl_____________________OOOOO Drive__________________ OOOOO Enigmas_________________OOOOO
Empathy__________________ OOOOO Etiquette________________OOOOO Gremayre_______________ OOOOO
OOOOO
Expression_________________ Firearms________________OOOOO Investigation_____________ OOOOO
Intimidation_____________OOOOO Larceny_________________OOOOO Law____________________OOOOO
Kenning_________________OOOOO Melee___________________OOOOO Medicine________________OOOOO
OOOOO
Leadership_________________ OOOOO
Performance_______________ Politics_________________ OOOOO
Streetwise________________OOOOO Stealth_________________ OOOOO Science_________________ OOOOO
Subterfuge_______________OOOOO Survival________________ OOOOO Technology______________ OOOOO
__________________________OOOOO _________________________OOOOO _________________________ OOOOO
Advantages
Backgrounds Arts Realms
Mentor: Ms Darling______ OOOOO _Soothsay___________ OOOOO Actor______________ OOOOO
Allies: Art Club_________ OOOOO __________________ OOOOO Fae_______________ OOOOO
Ally: Brandon__________ OOOOO __________________ OOOOO Nature_____________ OOOOO
Resources______________ OOOOO __________________ OOOOO Prop_Kith_Specialty_____ OOOOO
Chimera: Spider Skeleton__ OOOOO __________________ OOOOO Scene______________ OOOOO
Remembrance________ OOOOO __________________ OOOOO Time______________ OOOOO
Personality
Quirks:___Scared of failure.___________________________________________________________________
____________________________________________________________________________________________
Motivations & Goals:_Save Art Club. Raise your grades. Stay out of therapy. Collect secrets.______________
____________________________________________________________________________________________
____________________________________________________________________________________________
Identity
Mortal:_____________________________________ Changeling:__________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
Equipment
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
Goals
¶¶ The school board wants to shut down the Gifted and Talented program, and sell the land your workshop is on to a real
estate developer. Help your friends put together a killer presentation for the school board to convince them not to axe the
program! You’re also a member of the Art Club, and their budget is also up for consideration. Do what you can to help that
club survive, as well.
¶¶ Find some way to raise your failing grades. You don’t care how, just as long as you don’t have to bring home another report
card full of Ds.
¶¶ You feel like you’ll get a better hang of this whole changeling thing if you live up to your kith. Collect and trade secrets about
others.
Secret
You’re still working through your very recent Chrysalis. This has had an impact on your schoolwork, and your
grades have slowly slid downward. This concerns your parents, who have begun discussing having you evaluated
for a learning disability or put into therapy. You’ve heard what happens to changelings who go to therapy, and it
terrifies you. You can’t let anyone know how scared you are – you’re supposed to be the scary one!
Princess Jones
handcuffs, or any other restraining device that is not cold iron. Roll Dexterity + Athletics to slip free.
You also have Sharpened Senses. The Difficulty for all Perception rolls is reduced by one for you. You may spend
a Willpower and make a Perception + Alertness roll point to see through any illusory magic. Your sharp senses
extend into the Underworld. Make a Perception + Kenning roll, Difficulty 7, to see the world of the dead.
Your Revelry is how every Sluagh gains Glamour. Earn Glamour when you learn secrets that would hurt other
people if revealed. Also earn Glamour when you scare someone badly (badly. Jump scares don’t count!).
Your Musing Threshold is Create Calm. Regain Glamour when you convince someone in distress to keep a cool
head.
Your Ravaging Threshold is Destroy Love. When you cause a breakup or for two people to turn on each other,
their newfound hatred of each other is Glamour for you.
Your Frailty is an inherent weakness that all Sluagh have. Sluagh are very socially awkward. They cannot speak
above a whisper, and the difficulty of all Social rolls when interacting with anyone not a Slugah or a ghost is
increased by 2.
Your Banality Trigger is That’s Not Very Pretty. You enjoy your goth aesthetic. Risk Banality whenever anyone
suggests you might be prettier in pink, or worse, tries to make you wear it. Or tries anything similar.
Advantages
The mortal and magical resources you can draw on.
Backgrounds (p 168)
Mentor: Ms Darling. The Boggan who protects the freehold will help cover for you to your parents and otherwise
help you navigate both the world of Ivywild High and the faerie realms.
Allies: Art Club Club. You can draw on your clubmates for help, resources, and information.
Ally: Brandon McGinnis. The ghost of a teen who died in a car accident seven years ago, Brandon likes you be-
cause you’re one of the few people who can see him, and he does small favors for you from time to time.
Resources: You have a healthy allowance you can spend on minor incidentals.
Chimera: Spider Skeleton. You have a small spider made out of bones. The spider can spy on people for you, and
let you eavesdrop on conversations.
Remembrance: You have a mild connection to the collective unconscious of the Dreaming, and sometimes
remember your most recent past life. Roll Intelligence + Remembrance to try and remember an important fact
about your past.
Arts
You have five dots in Soothsay (p 221), the Art of divination and fortune-telling. Unleashing Soothsay is always
risky, for it reveals the future. Soothsay Bunks usually involve common ideas of fortune telling.
Soothsay
• Omen: The Realm decides what the Omen is about. The more successes rolled, the more information you
know about the subject. Multiple castings with a day cost +1 Glamour for each successive casting.
•• Seer’s Wisp: Conjure a chimerical wisp which leads you to what you seek, as defined by Realm.
••• Tattletale: Define a focus by Realm. You may see what is going on with your subject for one day per suc-
cess rolled.
•••• Augury: Receive one clue or hint as to a pathway forward per success rolled.
••••• Fate Fire: Affect Fate as it pertains to a subject determined by your Realm. You may bless or curse
Changeling: The Dreaming
your subject, either adding your successes to theirs or taking away successes equal to yours.
Realms
Your kith specialty is Prop. You have three dots in Prop, two dots in Actor, and one dot in Fae.
Prop
Prop (p 235) is the Realm of mundane objects.
• Ornate Garb: You may affect anything commonly worn, such as clothes or jewelry.
•• Crafted Tool: You may affect any object with no moving parts or power source, such as furniture, books, or
cutlery.
••• Mechanical Device: You can affect things with moving parts, such as a gun, skateboard, or lock.
Actor
Actor (p 233) affects anyone who is not a Changeling. You will need to use Fae to affect a Kithain with a cantrip.
• True Friend: Use this on someone you know well and have spent time around.
•• Personal Contact: Use this on someone you interact with regularly but not often.
Fae
This Realm (p 233) affects Kithain and things of the Dreaming, and sometimes other magical creatures.
• Hearty Commoner: Affects commoners and non-titled Autumn Sidhe.
Merits (p 176)
Medium (2)
You can sense the presence of the dead, and hear their whispers. The Difficulty of any roll involving ghosts re-
duces by 2.
Flaws
Asthma (1)
Any time you exert yourself, make a Stamina roll or be unable to take action next round as you catch your breath.
Curiosity (2)
You cannot resist the chance to uncover a secret. Resist this impulse with a Willpower roll.
Princess Jones
Name: Teadora “Tea” Ruiz Court: Seelie Seeming: Childling
Player: Legacies: Paladin/Fatalist Kith: Nocker
Chronicle: Gifted & Talented House: Motley: Gifted & Talented
Attributes
Physical Social Mental
Strength________________OOOOO Charisma_______________OOOOO Perception______________OOOOO
Dexterity_______________ OOOOO Manipulation____________OOOOO Intelligence_____________OOOOO
Stamina________________OOOOO Appearance_____________OOOOO Wits___________________OOOOO
Abilities
Talents Skills Knowledges
Alertness________________OOOOO Animal Ken_____________OOOOO Academics______________ OOOOO
Athletics________________ OOOOO Crafts__________________ OOOOO Computer_______________OOOOO
Brawl_____________________OOOOO Drive__________________ OOOOO Enigmas_________________OOOOO
Empathy__________________ OOOOO Etiquette________________OOOOO Gremayre_______________ OOOOO
OOOOO
Expression_________________ Firearms________________OOOOO Investigation_____________ OOOOO
Intimidation_____________OOOOO Larceny_________________OOOOO Law____________________OOOOO
Kenning_________________OOOOO Melee___________________OOOOO Medicine________________OOOOO
OOOOO
Leadership_________________ OOOOO
Performance_______________ Politics_________________ OOOOO
Streetwise________________OOOOO Stealth_________________ OOOOO Science_________________ OOOOO
Subterfuge_______________OOOOO Survival________________ OOOOO Technology______________ OOOOO
__________________________OOOOO _________________________OOOOO _________________________ OOOOO
Advantages
Backgrounds Arts Realms
Mentor: Ms Darling______ OOOOO _Naming______________ OOOOO Actor__________________ OOOOO
Allies: Robotics Club_____ OOOOO _Legerdemain_________ OOOOO Fae_________________ OOOOO
Resources______________ OOOOO __________________ OOOOO Nature_____________ OOOOO
Remembrance________ OOOOO __________________ OOOOO Prop_Kith Specialty_____ OOOOO
_________________ OOOOO __________________ OOOOO Scene______________ OOOOO
_________________ OOOOO __________________ OOOOO Time_______________OOOOO
Personality
Quirks:___Ritalin addict, rival supplier.__________________________________________________________
____________________________________________________________________________________________
Motivations & Goals:___Decide what your life looks like after high school. Keep your addiction & supplier a___
_secret from your friends._____________________________________________________________________
____________________________________________________________________________________________
Identity
Mortal:_____________________________________ Changeling:__________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
Equipment
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
Goals
¶¶ The school board wants to shut down the Gifted and Talented program, and sell the land your workshop is on to a real estate
developer. Help your friends put together a killer presentation for the school board to convince them not to axe the program!
¶¶ You know that the Robotics Club, of which you are also a member, is on the chopping block as well. You’re a little worried,
but are pretty sure that club will survive. Everyone likes STEM these days, after all. Even still, pitch in to help your friends.
¶¶ You’re always looking for a new dose of Ritalin.
¶¶ The plan was always for you to take after your dad’s car business after graduation. But you’ve begun to entertain the possibility
of going to college. But your dad’s health is failing. If you don’t take over soon, he might have to sell the business to a stranger.
Secret
What keeps you going is more than just coffee. Shortly after Chrysalis, you started buying Ritalin on the down low
from one of your classmates, Francesca Giovanni. She’s a bitch but she’s got the pills you need. You know your
Kithain friends hate her, and would think less of you if they knew about your habit.
Advantages
The mortal and magical resources you can draw on.
Backgrounds (p 168)
Mentor: Ms Darling. The Boggan who protects the freehold will help cover for you to your parents and otherwise
help you navigate both the world of Ivywild High and the faerie realms.
Allies: Robotics Club. You can draw on your clubmates for help, resources, and information.
Resources: You have a small allowance you can spend on minor incidentals.
Remembrance: You have the chance to remember your past lives, or to draw on the power of the Dreaming.
Arts
You have two dots of Arts in Naming (p 211), the “mastery of the fundamental essence of things,” and three dots
in Legerdemain; (p 207), the sleight of hand Art.
Naming
When you Unleash Naming, secrets become uncovered and reality itself is rewritten according to your whims.
Naming Bunks usually involve writing of some kind.
• Between the Lines: Use your Realm to dictate source. This allows you to read a foreign language or under-
stand a cipher. If your successes are high enough, you can see through lies. Your Bunk for this is a pair of wire-
frame spectacles you wipe off before putting them on.
•• Nickname: Realm defines what you may name. You may assign it a nickname, for a length of one scene to
one year, depending on successes. The nickname can shape how a thing exists in the world.
Legerdemain
When you Unleash Legerdemain, small objects swirl around you in a chimerical storm. Your Bunks are akin to
small mundane magic tricks, such as pulling a quarter or playing card out of thin air.
• Ensnare: Define your target by Realm. You may cause the speed of something to be cut in half, and impose a
+3 Difficulty to all physical actions for the scene.
•• Mooch: You may acquire small objects of interest, something small enough to go in a pocket or medium
sized purse.
Realms
Your kith specialty is in Prop. You have five dots in Prop and two dots in Scene.
Prop
Prop (p 235) is the Realm of mundane objects.
• Ornate Garb: You may affect anything commonly worn, such as clothes or jewelry.
•• Crafted Tool: You may affect any object with no moving parts or power source, such as furniture, books, or
cutlery.
••• Mechanical Device: You can affect things with moving parts, such as a gun, skateboard, or lock.
•••• Complex Machine: You can affect things that have a power source, such as light bulbs, cars, or appli-
ances. You cannot affect complicated or computerized machines (though you can affect their power source).
Scene
Scene (p 235) is a modifier Realm that defines space.
• The Chamber: You can affect all things within a small, enclosed room, such as a shed or bedroom.
•• The Cottage: You can affect small buildings or wings of buildings.
Merits (p 176)
Acute Sense: Sight (1)
The difficulty for any tasks involving sight are reduced by two.
Flaws
Short (1)
You’re very small for your age. Suffer -2 to all pursuit rolls. This may sometimes be helpful, however, especially if
you’re trying to hide.
Impatient (1)
You hate waiting. Once per story, if you feel things aren’t moving quickly enough for your liking, make a Will-
power roll (Difficulty 5).
Addiction (3)
You are addicted to Ritalin. You must have some every day or go into withdrawals (while this would normally be
worth 2 points, the increased value is due to the consequences if your Addiction is discovered).
Tea Ruiz
Name: Yseult, called Amber Court: Seelie Seeming: Wilder
Player: Legacies: Dandy/Peacock Kith: Sidhe (Autumn)
Chronicle: Gifted & Talented House: Gwydion Motley: Gifted & Talented
Attributes
Physical Social Mental
Strength________________OOOOO Charisma_______________OOOOO Perception______________OOOOO
Dexterity_______________ OOOOO Manipulation____________OOOOO Intelligence_____________OOOOO
Stamina________________OOOOO Appearance_____________OOOOO Wits___________________OOOOO
Abilities
Talents Skills Knowledges
Alertness________________OOOOO Animal Ken_____________OOOOO Academics______________ OOOOO
Athletics________________ OOOOO Crafts__________________OOOOO Computer_______________OOOOO
Brawl_____________________OOOOO Drive__________________OOOOO Enigmas_________________OOOOO
Empathy__________________ OOOOO Etiquette________________OOOOO Gremayre_______________ OOOOO
OOOOO
Expression_________________ Firearms________________OOOOO Investigation_____________ OOOOO
Intimidation_____________OOOOO Larceny_________________OOOOO Law____________________OOOOO
Kenning_________________OOOOO Melee___________________ OOOOO Medicine________________OOOOO
OOOOO
Leadership_________________ OOOOO
Performance_______________ Politics_________________ OOOOO
Streetwise________________OOOOO Stealth_________________OOOOO Science_________________ OOOOO
Subterfuge_______________OOOOO Survival________________OOOOO Technology______________ OOOOO
__________________________OOOOO _________________________OOOOO _________________________ OOOOO
Advantages
Backgrounds Arts Realms
Mentor: Ms Darling______ OOOOO _Sovereign__________ OOOOO Actor__________________ OOOOO
Allies: Drama Club______ OOOOO __________________OOOOO Fae_________________ OOOOO
Title______________ OOOOO __________________OOOOO Nature_________________ OOOOO
_________________ OOOOO __________________OOOOO Prop_________________ OOOOO
_________________ OOOOO __________________OOOOO Scene______________ OOOOO
_________________ OOOOO __________________OOOOO Time_Kith Specialty_____ OOOOO
Personality
Quirks:__Impoverished family._________________________________________________________________
____________________________________________________________________________________________
Motivations & Goals:_Be a good leader. Thwart Francesca. Make it to prom, become Prom Queen._________
____________________________________________________________________________________________
____________________________________________________________________________________________
Identity
Mortal:_____________________________________ Changeling:__________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
____________________________________________ ___________________________________________
Equipment
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
Goals
¶¶ The school board wants to shut down the Gifted and Talented program, and sell the land your workshop is on to a real estate
developer. Help your friends put together a killer presentation for the school board to convince them not to axe the program!
¶¶ Your role in changeling society is as a leader. You know if you don’t rise to the occasion now, you’ll be the laughingstock of
Kithain society for generations.
¶¶ Your rival is the malicious Queen Bee, Francesca Giovanni. She’s hated you ever since freshman year. Now she wants to
convince the school board to pull funding from the Gifted and Talented program and give all to Drama Club. As a member
of Drama Club, you wouldn’t say no to more funding – but not at the expense of your freehold! Thwart Francesca.
¶¶ Prom is coming up, and you want just one night to feel like a real Sidhe. But no one has asked you out yet. You’re pretty sure
Francesca is behind that. Even if you did get a date, how would you pay for the dress and all the extras?
Secret
Nobles are supposed to live in grand palaces. Not bug-ridden motel rooms. If anyone at school, especially your
rival, finds out where your family has landed, your social life is over.
Advantages
The mortal and magical resources you can draw on.
Backgrounds (p 168)
Mentor: Ms Darling. The Boggan who protects the freehold will help cover for you to your parents and otherwise
help you navigate both the world of Ivywild High and the faerie realms.
Allies: Drama Club. You can draw on your clubmates for help, resources, and information.
Title: You are a Lady of the Kithain. You are due social and political deference, and may one day rule a freehold.
Arts
You have four dots in Sovereign (p 223). Unleashing Sovereign makes you appear beautiful and terrible. Sover-
eign Bunks usually require attracting attention in some way.
Sovereign
• Protocol: Use this to enforce good behavior. Anyone who misbehaves during a scene in which you have en-
forced Protocol suffers a penalty to their dice pools equal to your successes. Characters of higher rank than you can
spend 1 Willpower to ignore your use of Protocol.
•• Grandeur: Those affected by Grandeur seek your approval for a scene, unless someone publicly humiliates
or defeats you. Those of higher rank can spend 1 Willpower to ignore your use of Grandeur.
••• Guest List: Define an object through use of Realm. No one may interact with the person or thing with-
out your permission.
•••• Dictum: Choose a target based on your Realm. Issue a command that must be obeyed.
Realms
Your kith specialty is the Time Realm. You have one dot in Time, one dot in Fae, one dot in Nature, two dots in
Scene, and three dots in Actor.
Time
Using Time extend or manipulate the duration of a cantrip. This always increases the difficulty by 1.
Scene
Scene (p 235) is a modifier Realm that defines space.
• The Chamber: You can affect all things within a small, enclosed room, such as a shed or bedroom.
•• The Cottage: You can affect small buildings or wings of buildings.
Actor
Actor (p 233) affects anyone who is not a Changeling. You will need to use Fae to affect a Kithain with a cantrip.
• True Friend: Use this on someone you know well and have spent time around.
•• Personal Contact: Use this on someone you interact with regularly but not often.
••• Familiar Face: Use this on someone with whom you have crossed paths and can recognize. You do not
need to know their name for this – ‘the mail carrier who delivers to my house’ is enough.
Fae
This Realm (p 233) affects Kithain and things of the Dreaming, and sometimes other magical creatures
• Hearty Commoner: Affects commoners and non-titled Autumn Sidhe.
Nature
You can affect the raw power of Mother Nature (p 234).
• Base Element: You can affect something primarily made of the four classical elements: earth, air, water, and
fire.
Merits (p 176)
Iron Will (3)
You are resolute in your purpose. Any attempt to alter your mind via magic increases in difficulty by 3, to a maxi-
mum of 9.
Flaws
Enemy: Francesca Giovanni (3)
You and Francesca Giovanni are bitter rivals. You know she is trying to see you fail, and you have to thwart what-
ever scheme she’s working on.