Professional Documents
Culture Documents
00 PoD Bloodline Buildings
00 PoD Bloodline Buildings
00 PoD Bloodline Buildings
# Bloodline Buildings#
######################
rookery_01 = {
construction_time = slow_construction_time
flag = vampire
flag = vampireonly
can_construct_potential = {
scope:holder = {
has_trait = vampire
has_trait = gargoyle
}
}
is_enabled = {
scope:holder = {
has_trait = vampire
has_trait = gargoyle
}
}
cost_gold = cheap_building_tier_1_cost
cost_piety = cheap_building_tier_1_cost
character_modifier = {
POD_gargoyle_maa_recruitment_cost_mult = -0.1
}
county_modifier = {
hostile_raid_time = 0.1
monthly_county_control_change_factor = 0.1
}
province_modifier = {
defender_holding_advantage = normal_building_advantage_tier_1
fort_level = good_building_fort_level_tier_1
stationed_POD_gargoyle_maa_screen_mult = 0.05
stationed_POD_gargoyle_maa_toughness_mult = 0.05
}
# province_terrain_modifier = {
# parameter = castle_holding_fort_level_in_mountain_bonus
# terrain = mountain
# additional_fort_level =
castle_holding_fort_level_in_mountain_bonus_value
# }
type_icon = "rookery.dds"
ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
modifier = {
add = stacking_bonus_value
scope:holder = {
max_number_maa_soldiers_of_base_type = {
type = POD_gargoyle_maa
value >= 200
}
}
}
modifier = {
add = non_stationed_maa_bonus
has_stationed_regiment = yes
NOT = { has_stationed_regiment_of_base_type = POD_gargoyle_maa }
}
}
next_building = rookery_02
}
rookery_02 = {
construction_time = slow_construction_time
flag = vampire
flag = vampireonly
can_construct_potential = {
scope:holder = {
has_trait = vampire
has_trait = gargoyle
}
}
is_enabled = {
scope:holder = {
has_trait = vampire
has_trait = gargoyle
}
}
cost_gold = normal_building_tier_2_cost
cost_piety = normal_building_tier_2_cost
character_modifier = {
POD_gargoyle_maa_recruitment_cost_mult = -0.2
}
county_modifier = {
hostile_raid_time = 0.2
monthly_county_control_change_factor = 0.2
}
province_modifier = {
defender_holding_advantage = normal_building_advantage_tier_2
fort_level = good_building_fort_level_tier_2
stationed_POD_gargoyle_maa_screen_mult = 0.1
stationed_POD_gargoyle_maa_toughness_mult = 0.1
}
type_icon = "rookery.dds"
ai_value = {
base = 9
ai_general_building_modifier = yes
}
next_building = rookery_03
}
rookery_03 = {
construction_time = slow_construction_time
flag = vampire
flag = vampireonly
can_construct_potential = {
scope:holder = {
has_trait = vampire
has_trait = gargoyle
}
}
is_enabled = {
scope:holder = {
has_trait = vampire
has_trait = gargoyle
}
}
cost_gold = expensive_building_tier_3_cost
cost_piety = expensive_building_tier_3_cost
character_modifier = {
POD_gargoyle_maa_recruitment_cost_mult = -0.4
}
county_modifier = {
hostile_raid_time = 0.4
monthly_county_control_change_factor = 0.4
}
province_modifier = {
stationed_POD_gargoyle_maa_screen_mult = 0.15
stationed_POD_gargoyle_maa_toughness_mult = 0.15
defender_holding_advantage = normal_building_advantage_tier_3
fort_level = good_building_fort_level_tier_3
}
type_icon = "rookery.dds"
ai_value = {
base = 8
ai_general_building_modifier = yes
}
}
patroned_temple_01 = {
construction_time = slow_construction_time
flag = vampire
flag = vampireonly
can_construct_potential = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
is_enabled = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
cost_gold = expensive_building_tier_3_cost
character_modifier = {
monthly_dynasty_prestige = 1
monthly_dynasty_prestige_mult = 0.05
}
county_modifier = {
province_modifier = {
}
type_icon = "icon_structure_cathedral_pagan.dds"
ai_value = {
base = 10
}
}
patroned_musicians_01 = {
construction_time = slow_construction_time
flag = vampire
flag = vampireonly
can_construct_potential = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
is_enabled = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
cost_gold = expensive_building_tier_3_cost
character_modifier = {
tyranny_gain_mult = -0.1
monthly_prestige_gain_mult = 0.2
}
county_modifier = {
province_modifier = {
}
type_icon = "icon_building_leisure_palace.dds"
ai_value = {
base = 10
}
}
patroned_theaters_01 = {
construction_time = slow_construction_time
flag = vampire
flag = vampireonly
can_construct_potential = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
is_enabled = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
cost_gold = expensive_building_tier_3_cost
character_modifier = {
enemy_hostile_scheme_success_chance_add = -10
cultural_head_fascination_mult = 0.25
}
county_modifier = {
}
province_modifier = {
monthly_income = 0.5
}
type_icon = "icon_building_market_villages.dds"
ai_value = {
base = 10
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
}
}
patroned_manuscripts_01 = {
construction_time = slow_construction_time
flag = vampire
flag = vampireonly
can_construct_potential = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
is_enabled = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
cost_gold = expensive_building_tier_3_cost
character_modifier = {
monthly_lifestyle_xp_gain_mult = 0.15
}
county_modifier = {
province_modifier = {
}
type_icon = "icon_building_monastic_schools.dds"
ai_value = {
base = 10
}
}
patroned_painters_01 = {
construction_time = slow_construction_time
flag = vampire
flag = vampireonly
can_construct_potential = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
is_enabled = {
scope:holder = {
has_trait = vampire
has_trait = toreador
dynasty ?= { has_dynasty_perk = toreador_legacy_5 }
}
}
cost_gold = expensive_building_tier_3_cost
character_modifier = {
}
county_modifier = {
tax_mult = 0.1
}
province_modifier = {
monthly_income = 0.5
}
type_icon = "icon_building_guild_halls.dds"
ai_value = {
base = 10
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
}
}