00 PoD Demon Buildings

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# Demon Building #
##################

# Censors of the Cult


ministry_of_dragons_01 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_1_cost
cost_gold = cheap_building_tier_1_cost

character_modifier = {
monthly_prestige = 0.05
levy_reinforcement_rate_same_faith = 0.05
}

type_icon = "icon_building_longhouses.dds"

ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
}

next_building = ministry_of_dragons_02

show_disabled = no
}

ministry_of_dragons_02 = {
construction_time = quick_construction_time

flag = demon
can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_2_cost
cost_gold = cheap_building_tier_2_cost

character_modifier = {
monthly_prestige = 0.1
levy_reinforcement_rate_same_faith = 0.1
}

ai_value = {
base = 9
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = ministry_of_dragons_03

show_disabled = no
}

ministry_of_dragons_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_3_cost
cost_gold = cheap_building_tier_3_cost

character_modifier = {
monthly_prestige = 0.2
levy_reinforcement_rate_same_faith = 0.3
}

next_building = ministry_of_dragons_04
ai_value = {
base = 8
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

ministry_of_dragons_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_4_cost
cost_gold = cheap_building_tier_4_cost

character_modifier = {
monthly_prestige = 0.3
levy_reinforcement_rate_same_faith = 0.4
}

next_building = ministry_of_dragons_05

ai_value = {
base = 7
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

ministry_of_dragons_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_5_cost
cost_gold = cheap_building_tier_5_cost

character_modifier = {
monthly_prestige = 0.4
levy_reinforcement_rate_same_faith = 0.5
}

next_building = ministry_of_dragons_06

ai_value = {
base = 6
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

ministry_of_dragons_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_6_cost
cost_gold = cheap_building_tier_6_cost

character_modifier = {
monthly_prestige = 0.5
levy_reinforcement_rate_same_faith = 0.6
}

ai_value = {
base = 5
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

# Watchers of the Cult


ministry_of_eagles_01 = {
construction_time = quick_construction_time
flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_1_cost
cost_piety = normal_building_tier_1_cost

character_modifier = {
hostile_scheme_power_mult = 0.05
hostile_scheme_resistance_mult = 0.05
}

province_modifier = {
defender_holding_advantage = 1
}

type_icon = "icon_building_march.dds"

ai_value = {
base = 12 # A little bit higher than normal, they're very handy for
further development
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
}

next_building = ministry_of_eagles_02

show_disabled = no
}

ministry_of_eagles_02 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_2_cost
cost_piety = normal_building_tier_2_cost

character_modifier = {
hostile_scheme_power_mult = 0.1
hostile_scheme_resistance_mult = 0.1
}

province_modifier = {
defender_holding_advantage = 2
}

ai_value = {
base = 9
ai_general_building_modifier = yes
}

next_building = ministry_of_eagles_03

show_disabled = no
}

ministry_of_eagles_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_3_cost
cost_piety = normal_building_tier_3_cost

character_modifier = {
hostile_scheme_power_mult = 0.15
hostile_scheme_resistance_mult = 0.15
}

province_modifier = {
defender_holding_advantage = 3
}

ai_value = {
base = 8
ai_general_building_modifier = yes
}

next_building = ministry_of_eagles_04

show_disabled = no
}

ministry_of_eagles_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_4_cost
cost_piety = normal_building_tier_4_cost

character_modifier = {
hostile_scheme_power_mult = 0.2
hostile_scheme_resistance_mult = 0.2
}

province_modifier = {
defender_holding_advantage = 4
}

ai_value = {
base = 7
ai_general_building_modifier = yes
}

next_building = ministry_of_eagles_05

show_disabled = no
}

ministry_of_eagles_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_4_cost
cost_piety = normal_building_tier_4_cost

character_modifier = {
hostile_scheme_power_mult = 0.25
hostile_scheme_resistance_mult = 0.25
}

province_modifier = {
defender_holding_advantage = 5
}

ai_value = {
base = 6
ai_general_building_modifier = yes
}

next_building = ministry_of_eagles_06

show_disabled = no
}

ministry_of_eagles_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_6_cost
cost_piety = normal_building_tier_6_cost

character_modifier = {
hostile_scheme_power_mult = 0.3
hostile_scheme_resistance_mult = 0.3
}

province_modifier = {
defender_holding_advantage = 6
}
ai_value = {
base = 5
ai_general_building_modifier = yes
}

show_disabled = no
}

# Warders of the Cult


ministry_of_aurochs_01 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_1_cost
cost_piety = normal_building_tier_1_cost

province_modifier = {
stationed_maa_toughness_mult = low_maa_toughness_tier_1
stationed_POD_demonic_maa_toughness_mult = normal_maa_toughness_tier_1
stationed_POD_demonic_maa_screen_mult = normal_maa_screen_tier_1
}

character_modifier = {
POD_demonic_maa_recruitment_cost_mult = -0.01
}

county_modifier = {
hostile_raid_time = 0.1
monthly_county_control_change_factor = 0.1
}

province_modifier = {
supply_limit = 100
levy_reinforcement_rate = 0.1
levy_size = 0.1
}

type_icon = "icon_building_military_academy.dds"

ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
culture_likely_to_fortify_modifier = yes
modifier = {
add = stacking_bonus_value
scope:holder = {
max_number_maa_soldiers_of_base_type = {
type = POD_demonic_maa
value >= 200
}
}
}
modifier = {
add = non_stationed_maa_bonus
has_stationed_regiment = yes
NOT = { has_stationed_regiment_of_base_type = POD_demonic_maa }
}
}

next_building = ministry_of_aurochs_02

show_disabled = no
}

ministry_of_aurochs_02 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_2_cost
cost_piety = normal_building_tier_2_cost

province_modifier = {
stationed_maa_toughness_mult = low_maa_toughness_tier_2
stationed_POD_demonic_maa_toughness_mult = normal_maa_toughness_tier_2
stationed_POD_demonic_maa_screen_mult = normal_maa_screen_tier_2
}

character_modifier = {
POD_demonic_maa_recruitment_cost_mult = -0.02
}

county_modifier = {
hostile_raid_time = 0.2
monthly_county_control_change_factor = 0.2
}

province_modifier = {
supply_limit = 200
levy_reinforcement_rate = 0.2
levy_size = 0.2
}

ai_value = {
base = 9
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

next_building = ministry_of_aurochs_03

show_disabled = no
}

ministry_of_aurochs_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_3_cost
cost_piety = normal_building_tier_3_cost

province_modifier = {
stationed_maa_toughness_mult = low_maa_toughness_tier_3
stationed_POD_demonic_maa_toughness_mult = normal_maa_toughness_tier_3
stationed_POD_demonic_maa_screen_mult = normal_maa_screen_tier_3
}

character_modifier = {
POD_demonic_maa_recruitment_cost_mult = -0.04
}

county_modifier = {
hostile_raid_time = 0.4
monthly_county_control_change_factor = 0.4
}

province_modifier = {
supply_limit = 400
levy_reinforcement_rate = 0.4
levy_size = 0.4
}

ai_value = {
base = 8
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

next_building = ministry_of_aurochs_04

show_disabled = no
}

ministry_of_aurochs_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_4_cost
cost_piety = normal_building_tier_4_cost

province_modifier = {
stationed_maa_toughness_mult = low_maa_toughness_tier_4
stationed_POD_demonic_maa_toughness_mult = normal_maa_toughness_tier_4
stationed_POD_demonic_maa_screen_mult = normal_maa_screen_tier_4
}

character_modifier = {
POD_demonic_maa_recruitment_cost_mult = -0.06
}

county_modifier = {
hostile_raid_time = 0.6
monthly_county_control_change_factor = 0.6
}

province_modifier = {
supply_limit = 600
levy_reinforcement_rate = 0.6
levy_size = 0.6
}

ai_value = {
base = 7
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

next_building = ministry_of_aurochs_05

show_disabled = no
}

ministry_of_aurochs_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_5_cost
cost_piety = normal_building_tier_5_cost

province_modifier = {
stationed_maa_toughness_mult = low_maa_toughness_tier_6
stationed_POD_demonic_maa_toughness_mult = normal_maa_toughness_tier_6
stationed_POD_demonic_maa_screen_mult = normal_maa_screen_tier_6
}

character_modifier = {
POD_demonic_maa_recruitment_cost_mult = -0.08
}

county_modifier = {
hostile_raid_time = 0.8
monthly_county_control_change_factor = 0.8
}

province_modifier = {
supply_limit = 800
levy_reinforcement_rate = 0.8
levy_size = 0.8
}

ai_value = {
base = 6
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

next_building = ministry_of_aurochs_06

show_disabled = no
}

ministry_of_aurochs_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = normal_building_tier_6_cost
cost_piety = normal_building_tier_6_cost

province_modifier = {
stationed_maa_toughness_mult = low_maa_toughness_tier_8
stationed_POD_demonic_maa_toughness_mult = normal_maa_toughness_tier_8
stationed_POD_demonic_maa_screen_mult = normal_maa_screen_tier_8
}

character_modifier = {
POD_demonic_maa_recruitment_cost_mult = -0.1
}

county_modifier = {
hostile_raid_time = 1
monthly_county_control_change_factor = 1
}

province_modifier = {
supply_limit = 1000
levy_reinforcement_rate = 1
levy_size = 1
}

ai_value = {
base = 5
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

show_disabled = no
}

# Swords of the Cult


ministry_of_lions_01 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = expensive_building_tier_1_cost
cost_piety = normal_building_tier_1_cost

levy = excellent_building_levy_tier_1

province_modifier = {
stationed_maa_damage_mult = low_maa_damage_tier_1
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
stationed_POD_demonic_maa_damage_mult = normal_maa_damage_tier_1
stationed_POD_demonic_maa_pursuit_mult = normal_maa_pursuit_tier_1
}

character_modifier = {
}

type_icon = "icon_building_barracks.dds"

ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
culture_likely_to_fortify_modifier = yes
modifier = {
add = stacking_bonus_value
scope:holder = {
max_number_maa_soldiers_of_base_type = {
type = POD_demonic_maa
value >= 200
}
}
}
modifier = {
add = non_stationed_maa_bonus
has_stationed_regiment = yes
NOT = { has_stationed_regiment_of_base_type = POD_demonic_maa }
}
}

next_building = ministry_of_lions_02

show_disabled = no
}

ministry_of_lions_02 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}
cost_gold = expensive_building_tier_2_cost
cost_piety = normal_building_tier_2_cost

levy = excellent_building_levy_tier_2

province_modifier = {
stationed_maa_damage_mult = low_maa_damage_tier_2
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
stationed_POD_demonic_maa_damage_mult = normal_maa_damage_tier_2
stationed_POD_demonic_maa_pursuit_mult = normal_maa_pursuit_tier_2
}

character_modifier = {
}

ai_value = {
base = 9
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

next_building = ministry_of_lions_03

show_disabled = no
}

ministry_of_lions_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = expensive_building_tier_3_cost
cost_piety = normal_building_tier_3_cost

levy = excellent_building_levy_tier_3

province_modifier = {
stationed_maa_damage_mult = low_maa_damage_tier_3
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
stationed_POD_demonic_maa_damage_mult = normal_maa_damage_tier_3
stationed_POD_demonic_maa_pursuit_mult = normal_maa_pursuit_tier_3
}

character_modifier = {
}

ai_value = {
base = 8
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

next_building = ministry_of_lions_04

show_disabled = no
}

ministry_of_lions_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = expensive_building_tier_4_cost
cost_piety = normal_building_tier_4_cost

levy = excellent_building_levy_tier_4

province_modifier = {
stationed_maa_damage_mult = low_maa_damage_tier_4
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
stationed_POD_demonic_maa_damage_mult = normal_maa_damage_tier_4
stationed_POD_demonic_maa_pursuit_mult = normal_maa_pursuit_tier_4
}

character_modifier = {
}

ai_value = {
base = 7
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

next_building = ministry_of_lions_05

show_disabled = no
}

ministry_of_lions_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = expensive_building_tier_6_cost
cost_piety = normal_building_tier_6_cost

levy = excellent_building_levy_tier_6

province_modifier = {
stationed_maa_damage_mult = low_maa_damage_tier_6
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_6
stationed_POD_demonic_maa_damage_mult = normal_maa_damage_tier_6
stationed_POD_demonic_maa_pursuit_mult = normal_maa_pursuit_tier_6
}

character_modifier = {
}

ai_value = {
base = 6
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

next_building = ministry_of_lions_06

show_disabled = no
}

ministry_of_lions_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_gold = expensive_building_tier_8_cost
cost_piety = normal_building_tier_8_cost

levy = excellent_building_levy_tier_8

province_modifier = {
stationed_maa_damage_mult = low_maa_damage_tier_8
stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_8
stationed_POD_demonic_maa_damage_mult = normal_maa_damage_tier_8
stationed_POD_demonic_maa_pursuit_mult = normal_maa_pursuit_tier_8
}

character_modifier = {
}

ai_value = {
base = 5
ai_general_building_modifier = yes
modifier = {
add = 1
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_fortify
}
}
}
}

show_disabled = no
}

# Guides of the Cult


ministry_of_dust_01 = {
construction_time = quick_construction_time
flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_1_cost
cost_gold = normal_building_tier_1_cost

character_modifier = {
monthly_war_income_mult = 0.01
POD_demonic_maa_maintenance_mult = -0.015
}

province_modifier = {
monthly_income = poor_building_tax_tier_1
}

type_icon = "icon_building_longhouses.dds"

ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
}

next_building = ministry_of_dust_02

show_disabled = no
}

ministry_of_dust_02 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_2_cost
cost_gold = normal_building_tier_2_cost

character_modifier = {
monthly_war_income_mult = 0.02
POD_demonic_maa_maintenance_mult = -0.03
}

province_modifier = {
monthly_income = poor_building_tax_tier_2
}

ai_value = {
base = 9
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = ministry_of_dust_03

show_disabled = no
}

ministry_of_dust_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_3_cost
cost_gold = normal_building_tier_3_cost

character_modifier = {
monthly_war_income_mult = 0.03
POD_demonic_maa_maintenance_mult = -0.045
}

province_modifier = {
monthly_income = poor_building_tax_tier_3
}

next_building = ministry_of_dust_04

ai_value = {
base = 8
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

ministry_of_dust_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_4_cost
cost_gold = normal_building_tier_4_cost

character_modifier = {
monthly_war_income_mult = 0.04
POD_demonic_maa_maintenance_mult = -0.06
}

province_modifier = {
monthly_income = poor_building_tax_tier_4
}

next_building = ministry_of_dust_05

ai_value = {
base = 7
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

ministry_of_dust_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_5_cost
cost_gold = normal_building_tier_5_cost

character_modifier = {
monthly_war_income_mult = 0.05
POD_demonic_maa_maintenance_mult = -0.08
}

province_modifier = {
monthly_income = poor_building_tax_tier_5
}

next_building = ministry_of_dust_06

ai_value = {
base = 6
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

ministry_of_dust_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_piety = cheap_building_tier_6_cost
cost_gold = normal_building_tier_6_cost

character_modifier = {
monthly_war_income_mult = 0.06
POD_demonic_maa_maintenance_mult = -0.1
}
province_modifier = {
monthly_income = poor_building_tax_tier_6
}

ai_value = {
base = 5
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

# Theistic Cult
theistic_cults_01 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_1_cost
cost_gold = cheap_building_tier_1_cost

character_modifier = {
monthly_piety = 0.1
monthly_arcana_lifestyle_xp_gain_mult = 0.05
}
county_modifier = {
monthly_county_control_change_add = 0.1
county_opinion_add = 5
}

type_icon = "icon_building_monastic_schools.dds"

ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
}

next_building = theistic_cults_02

show_disabled = no
}

theistic_cults_02 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_2_cost
cost_gold = cheap_building_tier_2_cost

character_modifier = {
monthly_piety = 0.2
monthly_arcana_lifestyle_xp_gain_mult = 0.1
}
county_modifier = {
monthly_county_control_change_add = 0.2
county_opinion_add = 10
}

ai_value = {
base = 9
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = theistic_cults_03

show_disabled = no
}

theistic_cults_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}
is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_3_cost
cost_gold = cheap_building_tier_3_cost

character_modifier = {
monthly_piety = 0.3
monthly_arcana_lifestyle_xp_gain_mult = 0.15
}
county_modifier = {
monthly_county_control_change_add = 0.3
county_opinion_add = 15
}

ai_value = {
base = 8
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = theistic_cults_04

show_disabled = no
}

theistic_cults_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_4_cost
cost_gold = cheap_building_tier_4_cost

character_modifier = {
monthly_piety = 0.4
monthly_arcana_lifestyle_xp_gain_mult = 0.2
}
county_modifier = {
monthly_county_control_change_add = 0.4
county_opinion_add = 20
}
ai_value = {
base = 7
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = theistic_cults_05

show_disabled = no
}

theistic_cults_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_5_cost
cost_gold = cheap_building_tier_5_cost

character_modifier = {
monthly_piety = 0.5
monthly_arcana_lifestyle_xp_gain_mult = 0.3
}
county_modifier = {
monthly_county_control_change_add = 0.5
county_opinion_add = 25
}

ai_value = {
base = 6
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = theistic_cults_06

show_disabled = no
}

theistic_cults_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_6_cost
cost_gold = cheap_building_tier_6_cost

character_modifier = {
monthly_piety = 0.6
monthly_arcana_lifestyle_xp_gain_mult = 0.5
}
county_modifier = {
monthly_county_control_change_add = 0.6
county_opinion_add = 30
}

ai_value = {
base = 5
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

# Pseudo-Angelic Cult
pseudo_angelic_cults_01 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}
cost_prestige = normal_building_tier_1_cost
cost_gold = cheap_building_tier_1_cost

levy = 100

county_modifier = {
tax_mult = 0.05
development_growth = -0.1
}

type_icon = "icon_building_monastic_schools.dds"

ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
}

next_building = pseudo_angelic_cults_02

show_disabled = no
}

pseudo_angelic_cults_02 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_2_cost
cost_gold = cheap_building_tier_2_cost

levy = 200

county_modifier = {
tax_mult = 0.1
development_growth_factor = -0.2
}

ai_value = {
base = 9
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = pseudo_angelic_cults_03
show_disabled = no
}

pseudo_angelic_cults_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_3_cost
cost_gold = cheap_building_tier_3_cost

levy = 300

county_modifier = {
tax_mult = 0.15
development_growth_factor = -0.3
}

ai_value = {
base = 8
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = pseudo_angelic_cults_04

show_disabled = no
}

pseudo_angelic_cults_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_4_cost
cost_gold = cheap_building_tier_4_cost

levy = 400

county_modifier = {
tax_mult = 0.2
development_growth_factor = -0.4
}

ai_value = {
base = 7
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = pseudo_angelic_cults_05

show_disabled = no
}

pseudo_angelic_cults_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_5_cost
cost_gold = cheap_building_tier_5_cost

levy = 500

county_modifier = {
tax_mult = 0.25
development_growth_factor = -0.5
}

ai_value = {
base = 6
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = pseudo_angelic_cults_06

show_disabled = no
}

pseudo_angelic_cults_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_6_cost
cost_gold = cheap_building_tier_6_cost

levy = 600

county_modifier = {
tax_mult = 0.3
development_growth_factor = -0.6
}

ai_value = {
base = 5
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

# Demonic Cult
demonic_cults_01 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_1_cost
cost_gold = cheap_building_tier_1_cost

character_modifier = {
monthly_dynasty_prestige = 0.1
stress_gain_mult = -0.02
}

type_icon = "icon_building_monastic_schools.dds"

ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
}

next_building = demonic_cults_02

show_disabled = no
}

demonic_cults_02 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_2_cost
cost_gold = cheap_building_tier_2_cost

character_modifier = {
monthly_dynasty_prestige = 0.2
stress_gain_mult = -0.04
}

ai_value = {
base = 9
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = demonic_cults_03
show_disabled = no
}

demonic_cults_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_3_cost
cost_gold = cheap_building_tier_3_cost

character_modifier = {
monthly_dynasty_prestige = 0.3
stress_gain_mult = -0.06
}

ai_value = {
base = 8
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = demonic_cults_04

show_disabled = no
}

demonic_cults_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_4_cost
cost_gold = cheap_building_tier_4_cost
character_modifier = {
monthly_dynasty_prestige = 0.4
stress_gain_mult = -0.08
}

ai_value = {
base = 7
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = demonic_cults_05

show_disabled = no
}

demonic_cults_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_5_cost
cost_gold = cheap_building_tier_5_cost

character_modifier = {
monthly_dynasty_prestige = 0.5
stress_gain_mult = -0.1
}

ai_value = {
base = 6
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = demonic_cults_06

show_disabled = no
}

demonic_cults_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_6_cost
cost_gold = cheap_building_tier_6_cost

character_modifier = {
monthly_dynasty_prestige = 0.6
stress_gain_mult = -0.12
}

ai_value = {
base = 5
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

# Noble Cult
noble_cults_01 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

can_construct = {
scope:holder = {
NOT = { has_character_modifier = final_war_cb_modifier}
trigger_if = {
limit = { exists = liege }
top_liege = { NOT = { has_character_modifier =
final_war_cb_modifier } }
}
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_1_cost
cost_gold = cheap_building_tier_1_cost
character_modifier = {
mercenary_hire_cost_mult = -0.01
holy_order_hire_cost_mult = -0.01
title_creation_cost_mult = -0.01
}
county_modifier = {
monthly_county_control_change_add = -0.1
}
province_modifier = {
monthly_income = good_building_tax_tier_1
build_speed = -0.1
build_gold_cost = -0.1
build_prestige_cost = -0.1
}

type_icon = "icon_building_monastic_schools.dds"

ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_general_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
}

next_building = noble_cults_02

show_disabled = no
}

noble_cults_02 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_2_cost
cost_gold = cheap_building_tier_2_cost

character_modifier = {
mercenary_hire_cost_mult = -0.03
holy_order_hire_cost_mult = -0.03
title_creation_cost_mult = -0.03
}
county_modifier = {
monthly_county_control_change_add = -0.2
}
province_modifier = {
monthly_income = good_building_tax_tier_2
build_speed = -0.15
build_gold_cost = -0.15
build_prestige_cost = -0.15
}

ai_value = {
base = 9
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = noble_cults_03

show_disabled = no
}

noble_cults_03 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_3_cost
cost_gold = cheap_building_tier_3_cost

character_modifier = {
mercenary_hire_cost_mult = -0.05
holy_order_hire_cost_mult = -0.05
title_creation_cost_mult = -0.05
}
county_modifier = {
monthly_county_control_change_add = -0.3
}
province_modifier = {
monthly_income = good_building_tax_tier_3
build_speed = -0.2
build_gold_cost = -0.2
build_prestige_cost = -0.2
}

ai_value = {
base = 8
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = noble_cults_04
show_disabled = no
}

noble_cults_04 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_4_cost
cost_gold = cheap_building_tier_4_cost

character_modifier = {
mercenary_hire_cost_mult = -0.07
holy_order_hire_cost_mult = -0.07
title_creation_cost_mult = -0.07
}
county_modifier = {
monthly_county_control_change_add = -0.4
}
province_modifier = {
monthly_income = good_building_tax_tier_4
build_speed = -0.25
build_gold_cost = -0.25
build_prestige_cost = -0.25
}

ai_value = {
base = 7
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = noble_cults_05

show_disabled = no
}

noble_cults_05 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_5_cost
cost_gold = cheap_building_tier_5_cost

character_modifier = {
mercenary_hire_cost_mult = -0.1
holy_order_hire_cost_mult = -0.1
title_creation_cost_mult = -0.1
}
county_modifier = {
monthly_county_control_change_add = -0.5
}
province_modifier = {
monthly_income = good_building_tax_tier_5
build_speed = -0.3
build_gold_cost = -0.3
build_prestige_cost = -0.3
}

ai_value = {
base = 6
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

next_building = noble_cults_06

show_disabled = no
}

noble_cults_06 = {
construction_time = quick_construction_time

flag = demon

can_construct_potential = {
scope:holder = {
building_requirement_demon = yes
}
}

is_enabled = {
scope:holder = {
building_requirement_demon = yes
}
}

cost_prestige = normal_building_tier_6_cost
cost_gold = cheap_building_tier_6_cost

character_modifier = {
mercenary_hire_cost_mult = -0.1
holy_order_hire_cost_mult = -0.1
title_creation_cost_mult = -0.1
}
county_modifier = {
monthly_county_control_change_add = -0.5
}
province_modifier = {
monthly_income = good_building_tax_tier_6
build_speed = -0.3
build_gold_cost = -0.3
build_prestige_cost = -0.3
}

ai_value = {
base = 5
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
}

show_disabled = no
}

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