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1537337-EvilTidesSWG Ames 5e
1537337-EvilTidesSWG Ames 5e
1
EVIL TIDESLevel 3 Quest | Difficult
Party: 3-4
Play Time: 2.5-3hrs
EXP: 1750
QUEST
Fishin’ folk and sailors are disapearing from a local
seaside village. Villagers believe this to be the work of
Auntie Aiptasia, a sea witch said to inhabit a cave in the
nearby cliffs. Villagers have hired the PCs to investigate.
22
AUNTIE AIPTASIA
THE CHANT
A untie Aiptasia is a wicked sea hag (MM. 179) who lives in the nearby coastal
cliffs. Lore has it that the hag will grant magical requests in exchange for
something of great importance to the wisher. However, if Auntie Aiptasia judges
-Those who survive an the offering to be inadequate she will attempt to turn the interloper into a maggot-
encounter with the hag like creature known as an Abyssal Larva (DMG. 63).
speak of her hideous gaze
The hag uses these larva in foul spells or to devour
later as a tasty snack. Auntie Aptasia has a pet
that freezes the soul and
octopus, Black Tide, that she has corrupted
body in terror. and enlarged through magic. She uses the
creature to find and capture
-She is sometimes seen
sailors and fishing folk
who come too close to
walking the tide pools
her home.
searching for anemones
to add to the collection
that grows from the large
tortle shell she wears on
her back.
3
AUNTIE AIPTASIA'S LAIR
44
A
Chamber of Bones
55
Artemis loves the taste of sweets and will
B offer his silence in return for any sweets the
PCs may have.
D
emanates from the passages beyond.
Aunties Kitchen
66
black water that surrounds the Treasure Table
kitchen lays still.
E (1d10)
If the players wait and observe
for more than a minute Auntie Black Water 1
5d10 copper
Aiptasia will reach into a large
pot and pull out a maggot-like The back of the cavern is
creature with a human face. flooded with inky black water. 2
She will open her maw and Its surface is unmoving and 10d10 copper
devour the creature whole mirror-like in appearance. If
before chuckling to herself. the water is disturbed it may 3
awaken the giant octopus (MM. 10d10 Chultan silver
Auntie Aiptasia should not 326) that slumbers below (Each
be openly hostile to the PCs time the water is disturbed the 4
when they enter her chamber DM rolls a d100, a roll of 75 or 5d10 Neverwinter gold
unless they attack or surprise higher awakens the octopus).
her. If they trigger the skull in 5
area (A) or allow Artemis to 1d4 diamonds (50 gp)
announce them, the Hag will
greet them with a wicked laugh
and ask if they have come to
F 6
pouch of gems (50 gp)
barter for her blessings. If
players refuse, the hag will try 7
to persuade them with offers Black Tide’s Nest Wine bottle (50 gp)
of great treasure and power.
However, once her patience is
tested or she feels insulted by
A flooded cavern lays just 8
beneath the surface of the Sealed Spice Jars (100gp)
the PCs she will turn hostile water. The cavern’s floor is
and attack. If outmatched she
will attempt to flee through
littered with the bones of
humanoids. Between the bones
9
Nothing
area (E). are the glints of gold, copper,