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Warlock 1 Lugenstein

CLASS & LEVEL PLAYER NAME


Auriel Seyr'aph
Hexblood Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+1 Constitution +3 13 9 --
-2 +0 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
7
• +6 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 -1

+0
Animal Handling WIS
Arcana INT
Simple Weapons

=== LANGUAGES ===


12 -2 Athletics STR Abyssal, Celestial, Common, Sylvan
ABILITY SAVE DC
P +6 Deception CHA
+0 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+0 P +6 Intimidation CHA
P +2 Investigation INT
11 -1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


P +6 Performance CHA === ACTIONS ===
-1 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== SPECIAL ===
Dark One’s Blessing
Help, Hide, Ready, Search, Use an Object, When you reduce a hostile creature to 0 HP, you
P +2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, gain 5 temp HP.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Eerie Token - Create
-1 Survival WIS
As a bonus action, you can harmlessly remove a

+4 lock of your hair, one of your nails, or one of your


teeth. This token is imbued with magic until you finish
a long rest.
Once you create a token using this feature, you can’t
18 do so again until you finish a long rest, at which point
your missing part regrows.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Eldritch Blast +6 1d10 Force V/S

Unarmed Strike +0 0 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Warlock 1 Lugenstein
CLASS & LEVEL PLAYER NAME
Auriel Seyr'aph
Hexblood Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === appropriate for the character. gain this lineage).

* Hit Points • PHB 106 * Size • VRGtR 18 | Charisma •


You are Medium or Small. You choose the size when Charisma is your spellcasting ability for these spells
* Proficiencies • PHB 107 you gain this lineage.
* Creature Type • VRGtR 18
* Otherworldly Patron • PHB 107 * Speed • VRGtR 19 You are a Fey.
You have struck a bargain with an otherworldly being. Your walking speed is 30 feet.

| The Fiend * Ancestral Legacy • VRGtR 19


If you replace a race with this lineage, you can keep
* Pact Magic • PHB 107 the following elements of that race: any skill
You can cast known warlock spells using CHA as your proficiencies you gained from it and any climbing,
spellcasting modifier (Spell DC 14, Spell Attack +6). flying, or swimming speed you gained from it.
You can use an arcane focus as a spellcasting focus.
* Darkvision • VRGtR 19
* Expanded Spell List • PHB 109 You can see in dim light within 60 feet of you as if it
Additional spells are added to the warlock spell list for were bright light and in darkness as if it were dim light.
you. You discern colors in that darkness as shades of gray.

* Dark One’s Blessing • PHB 109 * Eerie Token • VRGtR 19


When you reduce a hostile creature to 0 HP, you gain You can remove a lock of your hair, one of your nails,
5 temp HP. or one of your teeth, imbuing it with magic until you
finish a long rest, allowing you to take these actions:
| Special Telepathic Message, Remote Viewing.

| Eerie Token - Create: 1 Bonus Action


=== HEXBLOOD RACIAL TRAITS ===
| Eerie Token - Telepathic Message: 1 Action
* Ability Score Increases • VRGtR 15
When determining your ability scores, you increase | Eerie Token - Remote Viewing: 1 Action
one of those scores by 2 and increase a different score
by 1, or you increase three different scores by 1. * Hex Magic • VRGtR 19
You can cast the <em>disguise self</em> and
| Increase two scores (+2 / +1) • <em>hex</em> spells with this trait. Once you cast
Increase one of these scores by 2 and a different either of these spells with this trait, you can’t cast that
score by 1. spell with it again until you finish a long rest. You can
also cast these spells using any spell slots you have.
* Languages • VRGtR 15
Your character can speak, read, and write Common Intelligence, Wisdom, or Charisma is your spellcasting
and one other language that you and your DM agree is ability for these spells (choose the ability when you

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Arcane Focus 1 --

Clothes, Fine 1 6 lb.

SP 0 Backpack 1 5 lb.

EP 0

GP 93

PP 0
WEIGHT CARRIED

12.86 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

105 lb.
PUSH/DRAG/LIFT

210 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Auriel Seyr'aph
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 14 +6
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +6 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 1 Pact O

O Comprehend Languages Warlock -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Armor of Agathys Warlock -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M

P Disguise Self Hex Magic (Always Prepared) -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Hex <C> Hex Magic (Always Prepared) -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Hex <C> Hex Magic -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 1/LR, D: 1h, V/S/M

O Disguise Self Hex Magic -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S

SPELLS

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