Professional Documents
Culture Documents
Xpress Pro 4.5 en
Xpress Pro 4.5 en
m a k e m a n a g e m ove | m e d i a ™ Avid ®
Copyright and Disclaimer
Product specifications are subject to change without notice and do not represent a commitment on the part
of Avid Technology, Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of
that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the
product in the same directory as the software. The software may not be reverse assembled and may be
used or copied only in accordance with the terms of the license agreement. It is against the law to copy the
software on any medium except as specifically allowed in the license agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents:
4,746,994; 4,970,663; 5,045,940; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,452,378;
5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,568,275; 5,577,190; 5,584,006; 5,640,601; 5,644,364;
5,654,737; 5,715,018; 5,724,605; 5,726,717; 5,729,673; 5,745,637; 5,752,029; 5,754,851; 5,799,150;
5,812,216; 5,852,435; 5,905,841; 5,929,836; 5,930,445; 5,946,445; 5,987,501; 6,016,152; 6,018,337;
6,023,531; 6,058,236; 6,061,758; 6,091,778; 6,105,083; 6,118,444; 6,128,001; 6,134,607; 6,137,919;
6,141,691; 6,198,477; 6,201,531; 6,223,211; 6,249,280; 6,269,195; 6,317,158; 6,317,515; 6,330,369;
6,351,557; 6,353,862; 6,357,047; 6,392,710; 6,404,435; 6,407,775; 6,417,891; 6,426,778; 6,477,271;
6,489,969; 6,512,522; 6,532,043; 6,546,190; 6,552,731; 6,553,142; 6,570,624; 6,571,255; 6,583,824;
6,618,547; 6,636,869; 6,665,450; 6,678,461; 6,687,407; 6,704,445; D392,269; D396,853; D398,912. Other
patents are pending.
No part of this document may be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying and recording, for any purpose without the express written permission
of Avid Technology, Inc.
Copyright © 2004 Avid Technology, Inc. and its licensors. All rights reserved. Printed in USA.
The following disclaimer is required by Apple Computer, Inc.
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED,
REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS
MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF
IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT
APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE
OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of
their TIFF library:
Copyright © 1988–1997 Sam Leffler
Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its
documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices
and this permission notice appear in all copies of the software and related documentation, and (ii) the
names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the
software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS,
IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL,
INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED
OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
2
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to
derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray
Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to
perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the
software; or any other damages, including but not limited to, incidental, direct, indirect, special or
consequential Damages including lost profits, or damages resulting from loss of use or inability to use
reseller’s products or the software for any reason including copyright or patent infringement, or lost data,
even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such
damages.
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0
products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third
parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control
of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win
software and Sample Source Code:
©1993–1998 Altura Software, Inc.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AniMatte, AudioSuite, AudioVision, AutoSync,
Avid, Avid DNA, AVIDdrive, AVIDdrive Towers, Avid Mojo, AvidNet, AvidNetwork, AVIDstripe, Avid Unity,
Avid Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, D-Fi, D-fx, Digidesign,
Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, Digital Nonlinear Accelerator,
DigiTranslator, DINR, D-Verb, Equinox, ExpertRender, FieldPak, Film Composer, FilmScribe, FluidMotion,
HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, Intraframe, iS9, iS18, iS23,
iS36, Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress,
Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog,
Media Reader, Media Recorder, MEDIArray, MediaShare, Meridien, MetaSync, NaturalMatch, Nearchive,
NetReview, NewsCutter, Nitris, OMF, OMF Interchange, OMM, Open Media Framework,
Open Media Management, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi,
Softimage, Sound Designer II, SPACE, SPACEShift, Symphony, the Avid|DS logo, Trilligent, UnityRAID,
Vari-Fi, Video Slave Driver, VideoSPACE, and Xdeck are either registered trademarks or trademarks of
Avid Technology, Inc. in the United States and/or other countries.
iNEWS, iNEWS ControlAir, and Media Browse are trademarks of iNews, LLC.
All other trademarks contained herein are the property of their respective owners.
Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc.
Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved.
Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
It’s Shuttletime — Courtesy of BCP & Canadian Airlines.
Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada.
Saturn “Calvin Egg” — Courtesy of Cossette Communications.
3
“Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer.
Windhorse — Courtesy of Paul Wagner Productions.
GOT FOOTAGE?
Send us your reels and we may use your footage in our show reel or demo!*
4
Contents
6
Quitting the Avid Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Turning Off Your Equipment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Mounting and Unmounting Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Unmounting Drives (Windows) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Unmounting Drives (Macintosh) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Mounting All Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
7
Understanding Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Defining Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Reviewing Basic Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Bin Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Transfer Settings for Film Projects . . . . . . . . . . . . . . . . . . . . . . . . 102
Interface Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Displaying Project Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Changing the Settings Scroll List Display . . . . . . . . . . . . . . . . . . . . . . 106
Working with Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Selecting Another User. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Modifying Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Working with Multiple Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Duplicating Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Naming Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Selecting Among Multiple Settings . . . . . . . . . . . . . . . . . . . . . . . . 110
Deleting Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Copying Settings Between Settings Files . . . . . . . . . . . . . . . . . . . 111
Moving Settings Between Systems . . . . . . . . . . . . . . . . . . . . . . . 112
Using Site Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Using the Info Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Displaying Project Info. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Viewing Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Understanding the Memory Window . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Accessing the Hardware Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Customizing the Appearance of the
Avid User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Appearance Tab Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Changing Interface Component Colors . . . . . . . . . . . . . . . . . . . . . . . . 117
Changing Shading Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
8
Changing Shading Depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Changing Button Separation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Changing Button Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Using Interface Appearance Templates . . . . . . . . . . . . . . . . . . . . . . . . 125
Changing Font and Point Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Using Toolsets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Opening Toolsets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Basic Toolset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Color Correction Toolset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Source/Record Editing Toolset . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Effects Editing Toolset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Audio Editing Toolset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Capture Toolset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Customizing Toolsets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Linking Toolsets to Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Customizing Your Workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Creating a New Workspace Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Assigning a Workspace Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Linking User Settings and Workspaces . . . . . . . . . . . . . . . . . . . . . . . . 138
Switching Between Workspaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Deleting a Workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Support for Avid Unity LANshare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Setting Up the LANshare Client . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
9
Mapping a Modifier Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Mapping Menu Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Activating Commands from the Command Palette . . . . . . . . . . . . . . . 146
Using the Avid Calculator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Using the Console Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Displaying System Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Reviewing a Log of Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Getting Information with the Console Window. . . . . . . . . . . . . . . . . . . 149
Using the Console Window to Access Network Drives . . . . . . . . . . . . 150
Using the Hardware Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Checking the Hardware Configuration. . . . . . . . . . . . . . . . . . . . . . . . . 151
Configuring a Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
10
Logging with an Avid-Controlled Camera or Deck . . . . . . . . . . . . . . . . 176
Pausing the Deck While Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Logging with a Non-Avid-Controlled Camera or Deck . . . . . . . . . . . . . 181
Logging Film Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Displaying Film Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Entering Pulldown Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Determining the Pulldown Phase . . . . . . . . . . . . . . . . . . . . . . . . . 187
Modifying the Pulldown Phase Before Capturing . . . . . . . . . . . . . 188
Entering Frames-per-Second Rates for PAL Transfers . . . . . . . . . . . . 190
Entering Key Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Entering Additional Timecodes (Option). . . . . . . . . . . . . . . . . . . . . . . . 191
Modifying Clip Information Before Capturing . . . . . . . . . . . . . . . . . . . . . . . 192
The Modify Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Using the Modify Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Exporting Shot Log Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
11
Deck Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Setting Deck Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Setting Up the Capture Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Changing the Power Scheme (Windows) . . . . . . . . . . . . . . . . . . . . . . 214
Improving System Performance (Macintosh) . . . . . . . . . . . . . . . . . . . 214
Opening the Capture Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Selecting a Deck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Selecting Audio Input. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Viewing Video Input. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Selecting a Tape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Selecting Source Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Detecting Valid or Locked Capture Input. . . . . . . . . . . . . . . . . . . . . . . 218
Selecting a Resolution in the Capture Tool . . . . . . . . . . . . . . . . . . . . . 219
Selecting a Target Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Selecting the Target Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Targeting a Single Drive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Targeting Separate Drives for Video and Audio . . . . . . . . . . . . . . 222
Interpreting the Time-Remaining Display . . . . . . . . . . . . . . . . . . . . . . 222
Capturing to Multiple Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Selecting the Preroll Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Capturing Across Timecode Breaks . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Setting the Pulldown Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Film Project Pulldown and Transfer Settings . . . . . . . . . . . . . . . . 227
Preparing for Audio Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Adjusting Audio Project Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Selecting the Audio File Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Using the Audio Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Adjusting Audio Input Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Creating Tone Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Audio Meters in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
12
Using the Meter Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Using the Console Window to Check Audio Levels . . . . . . . . . . . . . . . 236
Using the Passthrough Mix Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Resizing the Passthrough Mix Tool . . . . . . . . . . . . . . . . . . . . . . . . 239
Monitoring Audio with the Passthrough Mix Tool . . . . . . . . . . . . . 239
Changing an Audio Level in the Passthrough Mix tool . . . . . . . . . 240
Adjusting Pan Values in the Passthrough Mix tool . . . . . . . . . . . . 241
Compression Resolutions and Storage Requirements . . . . . . . . . . . . . . . . 241
Frame Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Digital Video Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Storage Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
13
DV Capture Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Delaying Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Capturing to the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Patching When Capturing to the Timeline . . . . . . . . . . . . . . . . . . . . . . 267
Batch Capturing from Logged Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Preparing to Batch Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Resizing the Capture Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Preparing Settings for Unattended Batch Capturing. . . . . . . . . . . 269
Batch Capturing Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Recapturing Your Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Recapturing Master Clips and Subclips. . . . . . . . . . . . . . . . . . . . . . . . 271
Recapturing Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Saving Two Versions of a Sequence When Recapturing . . . . . . . 272
Using Decompose When Recapturing . . . . . . . . . . . . . . . . . . . . . 272
Recapturing the Sequence Without Using Decompose . . . . . . . . 274
Recapturing the Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Other Capturing Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Controlling Decks from the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . 277
Naming a New Tape from the Keyboard . . . . . . . . . . . . . . . . . . . . . . . 278
Ejecting Tapes with a Button or Key . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Modifying the Pulldown Phase After Capturing . . . . . . . . . . . . . . . . . . 279
14
Importing Photoshop Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Importing Single-Layer Photoshop Graphics . . . . . . . . . . . . . . . . . . . . 288
Importing Multilayered Photoshop Graphics . . . . . . . . . . . . . . . . . . . . 289
Understanding Multilayered Graphics Import . . . . . . . . . . . . . . . . 289
Importing Multilayered Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Reimporting Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
The Batch Import Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Selected Clips Section. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Import Target Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Import Options Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Starting the Reimport Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
15
Selecting Clips and Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Duplicating Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Moving Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Copying Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Deleting Clips, Sequences, or Media . . . . . . . . . . . . . . . . . . . . . . . . . 311
Using Flat View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Assigning Colors to Bin Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Adding a Color Column to a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Assigning a Source Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Assigning a Custom Source Color . . . . . . . . . . . . . . . . . . . . . . . . 313
Limiting Color Choices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Sorting by Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Sifting by Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Sifting Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Selecting Offline Items in a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Selecting Media Relatives for an Object . . . . . . . . . . . . . . . . . . . . . . . 316
Using Brief View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Using Text View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Bin Column Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Arranging Bin Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Moving and Rearranging Columns . . . . . . . . . . . . . . . . . . . . . . . . 322
Aligning Bin Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Showing and Hiding Columns. . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Deleting a Column . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Duplicating a Column . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Adding Customized Columns to a Bin . . . . . . . . . . . . . . . . . . . . . 324
Changing a Custom Column Heading . . . . . . . . . . . . . . . . . . . . . 325
Tracking Frames Based on File Names . . . . . . . . . . . . . . . . . . . . 326
Managing Clip Information in Text View . . . . . . . . . . . . . . . . . . . . . . . 327
Moving Within Column Cells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
16
Modifying Clip Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Modifying Data Directly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Using the Modify Command to Modify Data . . . . . . . . . . . . . . . . . 329
Copying Information Between Columns . . . . . . . . . . . . . . . . . . . . 331
Sorting Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Sorting Clips in Descending Order . . . . . . . . . . . . . . . . . . . . . . . . 332
Performing Multilevel Sorting with Columns . . . . . . . . . . . . . . . . . 332
Using Frame View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Changing the Bin Background Color . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Enlarging or Reducing Frame Size . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Rearranging Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Changing the Frame Identifying the Clip . . . . . . . . . . . . . . . . . . . . . . . 335
Arranging Frames in a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Using Script View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Entering Script View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Adding Text in Script View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Rearranging Clips in Script View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Printing Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Gathering Format Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Preparing Digital Bars and Tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Importing Color Bars and Other Test Patterns . . . . . . . . . . . . . . . . . . . 339
Creating Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Creating Video Leader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Creating Audio Leader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
17
Understanding the Consolidate Feature . . . . . . . . . . . . . . . . . . . . . . . 350
Using the Consolidate Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Using the Transcode Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Loading the Media Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Refreshing Media Databases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Backing Up Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Finding a Related Media File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Relinking Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Relinking by Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Relinking to Selected Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Relinking Consolidated Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Relinking Moved Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
Unlinking Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
18
Cutting, Copying, and Pasting Script . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Removing Script Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Searching Through Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Using Scene and Page Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Adding a Scene or Page Number . . . . . . . . . . . . . . . . . . . . . . . . . 380
Changing a Scene or Page Number . . . . . . . . . . . . . . . . . . . . . . . 381
Deleting a Scene or Page Number . . . . . . . . . . . . . . . . . . . . . . . . 382
Searching for a Scene or Page Number . . . . . . . . . . . . . . . . . . . . 382
Conducting a Text Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Linking Clips to the Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Interpolating Position for Script Integration . . . . . . . . . . . . . . . . . . . . . . . . . 385
Manipulating Slates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Selecting Slates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Resizing Slates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Holding Slates On Screen in the Script Window . . . . . . . . . . . . . . . . . 386
Hiding Slate Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Showing One Take Per Slate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Moving a Slate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
Deleting a Slate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Manipulating Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Selecting Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Adding Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Deleting Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Displaying Take Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Changing the Representative Frame for a Take . . . . . . . . . . . . . . . . . 391
Loading Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Playing Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Adjusting Take Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Indicating Off-Screen Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Using Color Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
19
Using Script Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Placing Script Marks Manually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Automating Screening and Marking . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Loading and Playing Marked Segments . . . . . . . . . . . . . . . . . . . . . . . 398
Moving a Script Mark. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Deleting a Script Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Finding Clips and Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Finding Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Finding Clips and Bins from the Script Window. . . . . . . . . . . . . . . . . . 400
Editing with the Script Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Assembling a Rough Cut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Splicing a Script Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Revising the Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Interactive Screenings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
20
Selecting the Client Monitor Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Adjusting the Play Delay Offset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Viewing Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Loading and Clearing Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Loading Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Using the Clip Name Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Switching Between Loaded Sequences . . . . . . . . . . . . . . . . . . . . 421
Clearing Sequences from Monitors . . . . . . . . . . . . . . . . . . . . . . . . 422
Controlling Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Using Position Bars and Position Indicators. . . . . . . . . . . . . . . . . . . . . 423
Using Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
Understanding the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Shuttling with J-K-L Keys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Navigating with Home, End, and Arrow Keys . . . . . . . . . . . . . . . . 428
Play Length “In Use” Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Marking and Subcataloging Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Marking IN and OUT Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Clearing a Mark and Setting a New One . . . . . . . . . . . . . . . . . . . . 431
Dragging IN and OUT Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Marking an Entire Clip or Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Marking Audio Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Using the Tool Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Using the Timeline Top Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Subclips and Audio Sync for 24p and 25p Projects . . . . . . . . . . . . . . . 437
Using Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Ways to Use Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Adding Locators While Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Moving to the Previous or Next Locator . . . . . . . . . . . . . . . . . . . . 440
Using Locators to Mark an Area . . . . . . . . . . . . . . . . . . . . . . . . . . 440
21
Deleting a Locator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Using the Locators Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Viewing and Navigating in the Locators Window . . . . . . . . . . . . . 442
Sorting Information in the Locators Window . . . . . . . . . . . . . . . . . 442
Displaying Frames in the Locators Window . . . . . . . . . . . . . . . . . 443
Changing the Color of the Locator Icon . . . . . . . . . . . . . . . . . . . . 443
Accessing a Locator in a Sequence or Clip . . . . . . . . . . . . . . . . . 443
Printing the Locators Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Copying and Pasting Locators Using the Locators Window . . . . . 444
Using the Locators Window to Delete Locators . . . . . . . . . . . . . . 446
Displaying Information in the Locators Window . . . . . . . . . . . . . . 446
Finding Frames and Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Using Frame Offset Timecode to Cue a Frame. . . . . . . . . . . . . . . . . . 447
Using Timecode to Find a Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Searching a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Using Match Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
Matchframing Motion Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
22
Performing an Overwrite Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
Performing a Replace Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Lifting, Extracting, and Copying Material. . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Lifting Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Extracting Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Copying Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Using the Clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Placing a Sequence into the Clipboard . . . . . . . . . . . . . . . . . . . . . 463
Recovering Material from the Clipboard . . . . . . . . . . . . . . . . . . . . 463
Playing the New Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Playing a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Starting a Playback Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Proceeding with Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
23
Additional Procedures for Customizing the Timeline. . . . . . . . . . . . . . 480
Highlighting Offline Media Clips . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Enlarging and Reducing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Changing the Timeline Track Color . . . . . . . . . . . . . . . . . . . . . . . 482
Saving a Custom Timeline View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Replacing a Timeline View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Restoring the Default Timeline View . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Navigating in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Using the Position Indicator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Using the Timeline Scroll Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Displaying Detail in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Focusing the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Displaying Source Material in the Timeline . . . . . . . . . . . . . . . . . . . . . 485
Controlling Movement in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . 486
Viewing Video Quality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
Adding an Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Removing Add Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Backtiming Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Detecting Duplicate Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Finding Flash Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
Editing in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
Selecting and Deselecting Segments . . . . . . . . . . . . . . . . . . . . . . . . . 491
Selecting Segments with the Segment Mode Pointer. . . . . . . . . . 492
Lassoing One or More Segments . . . . . . . . . . . . . . . . . . . . . . . . . 492
Deselecting Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
Performing Segment Mode Edits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
Understanding the Four-Frame Display . . . . . . . . . . . . . . . . . . . . 494
Suppressing Four-Frame Display . . . . . . . . . . . . . . . . . . . . . . . . . 495
Extracting/Splicing-in Segments . . . . . . . . . . . . . . . . . . . . . . . . . . 496
Lifting/Overwriting Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
24
Maintaining Sync in Segment Mode . . . . . . . . . . . . . . . . . . . . . . . 498
Deleting Segments with Segment Mode . . . . . . . . . . . . . . . . . . . . 499
Bin Editing into the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Adding Filler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Setting the Duration for Filler at the Start of a Sequence . . . . . . . . . . . 502
Cutting, Copying, and Pasting in the Timeline . . . . . . . . . . . . . . . . . . . 503
Editing and Nesting Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
Printing the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
25
Trimming with Sync-Locked Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . 522
26
Modifying How the System Interprets Pan . . . . . . . . . . . . . . . . . . 547
Bypassing Existing Volume Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 547
Adjusting Volume While Playing an Audio Mix Effect. . . . . . . . . . . . . . 548
Limitations on Adjusting Volume . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Improving Response Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Understanding Audio Gain Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
Automation Gain Values and System Clip Gain Values . . . . . . . . . . . . 550
Adjusting Volume in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
Deleting Audio Gain Keyframes in the Timeline . . . . . . . . . . . . . . 552
Moving Audio Gain Keyframes in the Timeline . . . . . . . . . . . . . . . 553
Using an External Fader or Mixer to Adjust Volume . . . . . . . . . . . . . . 554
Adjusting the Volume of Individual Keyframes . . . . . . . . . . . . . . . . . . . 554
Understanding the Automation Gain Tool . . . . . . . . . . . . . . . . . . . . . . 555
Track Solo Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
Position Indicator Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558
Applying Automation Gain Adjustments . . . . . . . . . . . . . . . . . . . . 559
Automation Gain Tool Fast Menu . . . . . . . . . . . . . . . . . . . . . . . . . 559
Recording Automation Gain Information . . . . . . . . . . . . . . . . . . . . . . . 560
Using the Automation Gain Tool Sliders . . . . . . . . . . . . . . . . . . . . 561
Using a Keyboard Shortcut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 562
Using an External Fader Controller or Mixer . . . . . . . . . . . . . . . . . 562
Using the Audio EQ Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
Audio EQ Tool Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
Basic EQ Tool Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
EQ-Specific Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
Applying Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
Saving Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
Removing Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
Audio EQ Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
Low Shelf Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
27
Small Octave Range Example . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
Using Audio EQ Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
Applying an EQ Template. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 575
Creating Your Own Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
Adding an EQ Template to the Fast Menu (Windows) . . . . . . . . . 577
Adding an EQ Template to the Fast Menu (Macintosh) . . . . . . . . 577
Adjusting EQ While Playing an Audio Effect . . . . . . . . . . . . . . . . . . . . 578
Digidesign AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Installing AudioSuite Plug-Ins (Windows) . . . . . . . . . . . . . . . . . . . . . . 579
Installing AudioSuite Plug-Ins (Macintosh) . . . . . . . . . . . . . . . . . . . . . 580
Starting and Quitting DAE (Macintosh Only) . . . . . . . . . . . . . . . . . . . . 581
Setting Playback Buffer Size (Macintosh Only) . . . . . . . . . . . . . . . . . . 582
Using Digidesign AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . 582
Applying an AudioSuite Plug-In to a Clip in the Timeline . . . . . . . . . . 583
Using a Plug-In Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
AudioSuite Plug-In Fast Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
Rendering Plug-In Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
Creating New Master Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
AudioSuite Controls for Creating New Master Clips . . . . . . . . . . . 586
Mono, Stereo, and Multichannel Processing . . . . . . . . . . . . . . . . 588
Using Plug-Ins to Create New Master Clips . . . . . . . . . . . . . . . . . 590
Using AudioSuite Effect Templates . . . . . . . . . . . . . . . . . . . . . . . 591
Plug-In Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592
Troubleshooting AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . 593
Canceling a Render Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
Addressing Errors When Rendering a Plug-in Effect . . . . . . . . . . 593
Recording Voice-Over Narration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594
Creating the Voice-Over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 595
Scenarios for Using the Audio Punch-In Tool . . . . . . . . . . . . . . . . . . . 598
Monitoring the Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
28
Monitoring Previously Recorded Tracks. . . . . . . . . . . . . . . . . . . . . . . . 599
Voice-Over Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
Fine-Tuning Audio Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
Isolating Clip Portions for Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . 600
Fading and Dipping Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
Fading Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601
Dipping Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
Mixing Down Audio Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603
Changing the Sample Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604
29
Group Clip Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
Group Clip Editing Techniques. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
Switching the Display of Camera Angles. . . . . . . . . . . . . . . . . . . . . . . 626
Using the Add Edit Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626
Using the Group Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
Using the Multi-angle View Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
Using Match Frame in Group Clip Editing . . . . . . . . . . . . . . . . . . . . . . 628
Selective Camera Cutting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
30
Using Film Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
How Matchback Works. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
Matchback Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
Setting Up a Matchback Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
Selecting Film Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 654
31
Exporting as an AVI File (Windows Only) . . . . . . . . . . . . . . . . . . . . . . . . . 688
Using Avid Codecs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 689
Using the Avid Codecs for QuickTime. . . . . . . . . . . . . . . . . . . . . . . . . 689
Installing an Avid Codec on Other Systems . . . . . . . . . . . . . . . . . . . . 693
Copying an Avid Codec for QuickTime to Another
Windows System (Windows Only) . . . . . . . . . . . . . . . . . . . . . . 693
Copying a Codec to a Macintosh System
(Macintosh Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694
Exporting from a Third-Party Application. . . . . . . . . . . . . . . . . . . . . . . 694
Exporting as Windows Media (Windows Only). . . . . . . . . . . . . . . . . . . . . . 695
Exporting Using an Avid Supplied Template (Windows Only). . . . . . . 695
Exporting Using an Existing Windows Media Profile (Windows Only). 697
Exporting Using a Custom Profile (Windows Only) . . . . . . . . . . . . . . . 698
Creating a Custom Video Profile (Windows Only) . . . . . . . . . . . . 698
Creating a Custom Audio Profile (WIndows Only) . . . . . . . . . . . . 702
Exporting Tracks as Audio Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Exporting as a Graphic File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Transferring a Project Between Avid Systems . . . . . . . . . . . . . . . . . . . . . . 707
Methods for Transferring Files Between Avid Systems. . . . . . . . . . . . 707
Compatibility Requirements for Transfer . . . . . . . . . . . . . . . . . . . . . . . 708
Transferring a Project and Associated Media Files . . . . . . . . . . . . . . . 708
Transferring Projects, User Profiles, and Site Settings . . . . . . . . . . . . 709
Transferring Projects and Bins Using AFE Files . . . . . . . . . . . . . . . . . . . . 711
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713
32
Tables
33
34
Using This Guide
Margin tips In the margin, you will find tips that help you perform
tasks more easily and efficiently.
(Windows), (Windows This text indicates that the information applies only to
only), (Macintosh), or the specified operating system, either Windows XP or
(Macintosh only) Macintosh OS X.
Courier Bold font Courier Bold font identifies text that you type.
Ctrl+key or mouse action Press and hold the first key while you press the last
k+key or mouse action key or perform the mouse action. For example,
k+Option+C or Ctrl+drag.
36
If You Need Help
n Release notes and ReadMe files are also available on the Avid Knowledge
Center.
3. Check the documentation that came with your Avid application or your
hardware for maintenance or hardware-related issues.
4. Visit the online Knowledge Center at www.avid.com/support. Online
services are available 24 hours per day, 7 days per week. Search this
online Knowledge Center to find answers, to view error messages, to
access troubleshooting tips, to download updates, and to read/join online
message-board discussions.
5. For Technical Support, please call 800-800-AVID (800-800-2843).
For Broadcast On-Air Sites and Call Letter Stations, call
800-NEWSDNG (800-639-7364).
37
Using This Guide
n You will need Adobe® Acrobat® Reader® installed to view the documentation
online. You can download the latest version of Acrobat from the Adobe Web site.
The tutorial and the effects reference guide require Apple’s
QuickTime® application to view the QuickTime movies. You can download the
latest version of QuickTime from the Apple® Web site.
To access the tutorial and online library from the Tutorial and Online
Library CD-ROM:
1. Insert the Tutorial and Online Library DVD or CD-ROM into the drive.
2. Double-click the Mainmenu file.
To access the tutorial and the online library from the Help:
1. Insert the Tutorial and Online Library DVD or CD-ROM into the drive.
2. In your Avid application, select Help > Online Library.
38
Chapter 1
Desktop Basics
Although most of your work is performed within the Avid application, you
need to use a few basic desktop procedures.
n (Windows only) This chapter refers to the default installation directory path
for the various Avid folders. If you choose a different directory path during the
installation, you must substitute that path when you use this chapter.
Chapter 1 Desktop Basics
40
Working with the Desktop
Instead of using the standard menus to find the command you need in a
window, try using the shortcut menus.
n If you keep the taskbar hidden while running your Avid application and you
minimize an application such as Help, you do not see the minimized icon. To
see the taskbar and minimized icons, minimize the Avid application.
41
Chapter 1 Desktop Basics
t To keep the taskbar hidden, deselect “Keep the taskbar on top of other
windows” and “Auto-hide the taskbar.”
t To set the taskbar to appear when you want, select “Keep the taskbar
on top of other windows” and “Auto-hide the taskbar.”
4. Click OK.
n The taskbar can to be dragged to the top, bottom, or either side of the monitor.
By default, Windows systems show the contents of windows when you drag
them. Deselect this option to improve screen display and to avoid problems
repainting the screen.
By default, your Avid application is set to the gray and purple Avid color
scheme.
42
Working with the Desktop
n You can also change the color scheme in the Appearance tab of the Interface
settings dialog box within the Avid application. See “Interface Settings:
Appearance Tab” in the Help.
n You can change the color scheme of the Avid application in the Appearance
tab of the Interface settings dialog box. See “Interface Settings: Appearance
Tab” in the Help.
The screen resolution for the Avid application is different for NTSC and for
PAL:
• NTSC resolution is 720 x 486 non-square pixels covering all the active
video.
• PAL resolution is 720 x 576 non-square pixels covering all the active
video.
Your Avid application works best with the following screen resolutions:
43
Chapter 1 Desktop Basics
A larger resolution displays more pixels and lets you view more objects in the
monitors. The objects appear smaller.
n When you use a single board to drive two monitors, the maximum resolution at
which video plays correctly may be limited. If video does not play correctly,
try reducing the resolution to 2048 x 768 pixels.
n If you use two monitors and the second monitor has a resolution of 800 x 600,
it automatically becomes the Client monitor.
44
Using the Avid Xpress Pro Folder
You should not touch any of these files, except where noted in the following
descriptions:
• Help folder: This folder contains the Help files. You can find information
about Help by clicking Using Help in the Contents list in the Help
browser.
• Avid Xpress Pro application: The application icon resides here. You can
start the application by following the procedures described in “Starting the
Avid Application (Windows)” on page 48 or “Starting the Avid
Application (Macintosh)” on page 48.
• Settings folder: In addition to Project and User settings, the system
maintains settings files in this folder that apply to all users and all projects
on the system. You can copy or move the Site Settings file to other
systems on the desktop, using the same procedure described in “Moving
Settings Between Systems” on page 112.
• SupportingFiles folder: This folder contains a series of files that add
functionality to the application. The system accesses most of these files
from within the application. You can add third-party effects to the 3rd
Party Plug-Ins folder and AVX_Plug-Ins folder from programs such as
Avid Visual Extensions (AVX™) for use in effects editing, as described in
the effects guide for your system or the Help.
45
Chapter 1 Desktop Basics
When you create a new project or user profile, the system creates the
following files and folders:
• When you create a new user, the system creates a user profile file, a User
Settings file, and a user folder containing them. Each item is given the
user name you provide. The new folder is stored in the Avid Users folder
on the internal hard drive (Windows) or on Macintosh HD (Macintosh).
When you create user profiles, the profiles settings are stored in the user
folder named for your user login name. See “Using User Profiles” on
page 69.
• When you create a new project, the system creates three items: a project
file, a Project Settings file, and a project folder containing both. Each item
is given the project name you provide. This new folder is stored in the
Avid Projects folder on the internal hard drive (Windows) or on the
Macintosh HD (Macintosh).
Avid Projects and Avid Users folders allow you to move entire projects or
selected Project and User settings between systems by copying and moving
files on your desktop.
You cannot change project or user names from within the Avid application.
You must change the name from your desktop before starting the application.
The Avid Users and Avid Projects folders are located in:
• (Windows) drive:\Program Files\Avid\Avid Xpress Pro
• (Macintosh) Macintosh HD/Users/Shared/Avid Xpress Pro
46
Managing the Avid Projects and Avid Users Folders
n When you change a user name or project name, make sure you change the
name of the folder and all the files in the folder that have the old name. The
system does not automatically change the names of corresponding files in the
folder.
You cannot delete projects and user profiles from within the Avid application.
You must make the change from your desktop before starting the application.
The Avid Users and Avid Projects folders are located in:
• (Windows) drive:\Program Files\Avid\Avid Xpress Pro
• (Macintosh) Macintosh HD/Users/Shared/Avid Xpress Pro
c Deleting a project also deletes any bins that are in that project.
n Captured media related to a deleted project is not eliminated with the project
folder. For more information on deleting media files, see “Deleting Clips,
Sequences, or Media” on page 311 and “Deleting Media Files with the Media
Tool” on page 348.
47
Chapter 1 Desktop Basics
For most users, the desktop is a more convenient location for starting the
application. For information on creating a shortcut on the desktop, see the
Microsoft Windows XP documentation.
n If you install your Avid editing application on a laptop computer, a dialog box
might open with a message about incompatible power management schemes.
Avid recommends you use the “Always On” power scheme when working with
Avid applications. Other power schemes might adversely affect performance
of editing functions (for example, capture and digital cuts). For information
on changing power schemes, see the Windows documentation.
For most users, the Dock is a more convenient location for starting the
application.
The application does not start properly if the icon is moved out of the
Avid Xpress Pro folder. You can create an alias and drag it to the desktop or
onto the Dock.
n For information on creating an alias or on using the Dock, see the Mac OS X
documentation.
48
Starting the Avid Application (Macintosh)
n If you install your Avid editing application on a laptop computer, a dialog box
might open with a message about the processor running at reduced speed.
Avid recommends you disable reduced processor performance in the Energy
Saver settings when working with Avid applications. Running at reduced
speed might adversely affect performance of editing functions (for example,
capture and digital cuts). For more information on disabling reduced
processor performance, see the Macintosh documentation.
n You might also see a message about disks spinning down while idle. Deselect
“Hard Disk Sleep” in the Energy Saver settings for best system performance.
49
Chapter 1 Desktop Basics
50
Chapter 2
Planning and Starting a Project
n (Windows only) This chapter refers to the default installation directory path
for the various Avid folders. If you chose a different directory path during the
installation, you must substitute that path when using this chapter.
Chapter 2 Planning and Starting a Project
Types of Projects
When you start a project on your Avid system, you need to decide on a project
type. Select your project type based on your source footage. You can select
one of the following options from the New Project dialog box:
• 23.976p NTSC: For footage that has been shot at 23.976-fps with
advanced pulldown, or for film-originated or other 24-fps footage in
which you want to use digital audio. See “Working in a 23.976p NTSC
Project” on page 53.
• 24p NTSC: For film-originated footage or other 24-fps footage,
transferred to NTSC videotape. Digital cut is not available for 24p
projects.
• 30i NTSC: For NTSC video-originated footage (30 fps).
• 24p PAL: For film-originated footage or other 24-fps footage, transferred
to PAL videotape. Digital cut is not available for 24p projects.
• 25p PAL: For 25-fps film-originated footage or other 25-fps footage,
transferred to PAL videotape.
• 25i PAL: For PAL video-originated footage (25 fps).
n You can import a 24p project and work with it, but you cannot capture at 24p.
In these options, 23.976p, 24p, and 25p designate 23.976-fps, 24-fps, and 25-
fps progressive media. For these projects, your source footage is captured and
stored as 23.976, 24, or 25 full, discrete frames per second. In the 30i NTSC
and 25i options, the i represents interlaced frames played at 30 fps or 25 fps.
An interlaced frame consists of two fields, each of which contains one-half the
scan lines of the frame. Interlaced frames are standard for NTSC and PAL
video media.
For 30i NTSC projects and 25i PAL projects, you can select the Matchback
option, which lets you capture and edit film-originated footage at 30 fps or 25
fps and “match back” to a cut list for conforming your edit to film. For
information on matchback projects, see “Setting up a Matchback Project” in
the Help.
For 23.976p film projects, 24p film projects, and 25p film projects, click the
Film button and select a film gauge tracking format from the Film Type
pop-up menu.
52
Types of Projects
Avid editing systems that include 24p support include a 23.976p NTSC
project type. This project type is especially designed for capture and output of
digital audio that has been transferred or recorded at 48 kHz, in sync with
picture at 23.976 fps. A 23.976 project lets you maintain digital standards for
all NTSC input and output at 23.976 fps.
n The 23.976 fps frame rate is sometimes referred to as 23.97 fps or 23.98 fps.
n The 23.976 fps frame rate is in direct proportion to the NTSC broadcast frame
rate of 23.97 fps, which is used for film-to-tape transfer to the Avid editing
system.
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Chapter 2 Planning and Starting a Project
support either 24 fps or 23.976 fps, 23.976p projects do not use the audio
pulldown switch. These 23.976p projects can only support 48 kHz audio
that is in sync with 23.976-fps picture on a 29.97-fps transfer tape.
• Media created in 24p projects and media created in 23.976p projects are
not compatible. If you start working in one type of project and then decide
to switch to the other, you need to recapture all video and audio media.
You cannot relink video media or audio media across the two project
types.
• OMF and AAF files that are output from a 23.976p project look slightly
different from those from a 24p project. The edit rates will show up as
23.976 fps in these files.
In 23.976 projects, you can capture and play back at two resolutions:
• DV24p
• 28:1
You can perform any operation that creates these resolutions, for example,
capture, render, mixdown, playback, and so on.
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Project Resolutions
The following figure illustrates the difference between Standard pulldown and
Advanced pulldown.
1 2 1 2 1 2 1 2 1 2
24p Standard
pulldown
(2:3:2:3)
A1 A2 B1 B2 B3 C1 C2 D1 D2 D3
Captured
24p frame fields
capture A B C D indicated
with bold
lines
24p Advanced A1 A2 B1 B2 B3 C1 C2 C3 D1 D2
pulldown
(2:3:3:2)
1 2 1 2 1 2 1 2 1 2
Project Resolutions
You must capture media to begin a project. See “Setting Up Your
Software-Only Avid Editing System” in the Help or “Connecting the Avid
Mojo DNA” in the Help. You can also use a Media Station XL system or an
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Chapter 2 Planning and Starting a Project
n You cannot create 24p or 25p media or multiple output formats from video
footage shot at 30 fps (NTSC) or 25 fps (PAL). The source must be film or HD
(high-definition).
Avid editing systems allow you to capture, edit, and play back in the
resolution listed in the following table, except where noted. You cannot
capture DV 50 and MPEG 50.
n Your Avid editing system supports DV 50 and MPEG 50 media, but cannot
capture it in its native format. To capture DV 50 and MPEG 50 footage in its
native format, use a Meridien-based Avid editing system and share the media
using an Avid Unity MediaNetwork to access and edit the media.
All resolutions are selectable in the Media Creation dialog box (Capturing,
Titles, Import, Mixdown & Transcode, Motion Effects, and Render tabs).
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Project Resolutions
These resolutions appear, along with other Avid resolutions, wherever a list of
resolutions appears (for example, in the Video Resolution pop-up menu of the
Media Creation dialog box). The exact list depends on your Avid editing
system model and whether you are working in an NTSC or PAL project.
For information about input and output, see the following sections:
• “Configuring Decks” on page 208
• “Setting Up the Capture Tool” on page 213
• “Using the Digital Cut Tool” on page 638
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Chapter 2 Planning and Starting a Project
Sample Workflow
The following illustration shows a possible workflow using a standalone
configuration. If you are in a workgroup environment, media can be brought
in from, and sent back to, shared storage.
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Video and Film Projects
DV
Beta- NTSC 30 fps or
log file to create a bin. cam
Log PAL 25 fps
2. Connect your
DV Betacam,
equipment to the
camera Digital Betacam,
Avid Mojo DNA. or other VTR
or deck
Project Workflow
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Chapter 2 Planning and Starting a Project
For video projects, you can use the offline capabilities of the Avid editing
system and the Total Conform capabilities of the Symphony system to
produce the highest quality, uncompressed broadcast masters.
For film and 24-fps or 25-fps HDTV (high-definition television) projects, you
can use the Avid editing system to capture footage at 24 fps or 25fps and edit
the content in its native frame rate. Then use the Symphony system’s film-
tape-film-tape (FTFT) and Total Conform capabilities to finish and deliver
uncompressed NTSC, PAL, 4:3, 16:9, and letterbox formats, as well as frame-
accurate film cut lists and edit decision lists (EDLs), all from the same 24p
(24-fps progressive) or 25p media.
Windows
Login name
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Opening and Closing a Project
Macintosh
Login name
You can change users. You can select projects from the Select Project dialog
box, or you can choose to have your last project open automatically. You can
also establish user profiles.
Changing Users
To change users:
1. Quit the Avid application.
2. Do one of the following:
t (Windows) Select Start > Log Off, and then log in as a different user.
t (Macintosh) Select AppleP menu > Log Out, click Log Out, and
then click a new user.
n (Macintosh only) You have to create a new user before you can change to that
user. See your Macintosh documentation or the Macintosh Help.
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Chapter 2 Planning and Starting a Project
Your current login name appears as the User in the Select Project dialog
box.
You can select projects from the Select Project dialog box, or you can choose
to have your last project open automatically.
Selecting a Project
You can select a project from a public, shared folder, or from a private folder
accessible only to you. You can also create a new project in either area.The
location of the shared or private folder is displayed in the Folder text box in
the Select Project dialog box.
Shared
folder
location
Shared
option
selected
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Opening and Closing a Project
Login name
Private folder
location
Private option
selected
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Chapter 2 Planning and Starting a Project
You can select a project that is external to the Avid Projects folder.
External
option
selected
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Opening and Closing a Project
Windows
Macintosh
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Chapter 2 Planning and Starting a Project
To browse for a project in a location other than the default Shared and
Private folders:
1. Start the Avid application.
The Select Project dialog box opens.
Browse
button
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Opening and Closing a Project
Windows
Macintosh
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Chapter 2 Planning and Starting a Project
n If you have Avid Xpress Pro, which includes 23.976p, 25p, and Matchback
options, your New Project dialog box has additional options. For more
information, see “Setting Up a Matchback Project” on page 653 and
“Selecting Film Settings” on page 654.
If you have already created a project, when you enter the Avid application,
you can bypass the Select Project dialog box and have your last project open
automatically.
n You can automatically open only projects created in the standard shared or
private areas. See “Selecting a Project” on page 62.
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Opening and Closing a Project
Opening a Project
To open a project, do one of the following:
t Select a project in the Select Project dialog box, and then click OK.
t Double-click a project name in the Projects scroll list.
The Project window, the Composer monitor, and the Timeline open with
the selected User settings loaded.
The title bar of the Project window contains the project name and user name
you selected in the Select Project dialog box.
Close button
You can establish different profiles for a single user without having to log out
of your system and log back in under a different name (see “Changing Users”
on page 61). You might want separate editing functions to have separate
settings, for example. User “Kim,” for example, can have separate profiles for
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Chapter 2 Planning and Starting a Project
“Audio editor,” “Film editor,” or for “Assistant 1,” “Assistant 2,” and so on.
These profiles have separate folders and settings that are kept in the following
folders:
• (Windows) Avid Users\UserName
• (Macintosh) Avid Users/UserName
You can also import a user or user profile from another location.
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Opening and Closing a Project
3. Type a name in the Profile Name text box, and then click OK.
The new user profile appears selected in the pop-up menu, and the user
profile name appears in the Project window title bar.
n If you are using a user profile other than that of the person logged in to the
system, and you change to another project, the logged-in user settings are
reloaded, even though the Project window still displays your other user profile
name. You must reselect the user profile you want to have active.
Closing a Project
When you close the current project, you return to the Select Project dialog
box.
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Although the Avid application automatically saves your bins, projects, and
settings, you should back up these items frequently to avoid losing any of your
work in case your hard drive fails. Because the storage requirements are
minimal, you can back up these files easily to a variety of storage devices,
including:
• Floppy disk
• Network storage device (such as a file server)
• Mass-storage device
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Ending an Edit Session
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n If you want to turn off your system, see “Turning Off Your Equipment” on
page 74.
c Quit the Avid application before turning off your equipment. See
“Quitting the Avid Application” on page 73.
c Never remove drives from your Avid system when it is turned on.
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Mounting and Unmounting Drives
By default, all media drives that are connected to your system are listed and
can be seen by the Avid application. You can remove one or more drives from
the list at any time by selecting File > Unmount. For example, if you want to
use only some of your drives for a particular project, select Unmount to
prevent other drives from appearing in the Avid application. The Unmount
command does not remove drives from the system.
You can unmount one or several drive volumes mounted on the desktop at any
time from within the Avid application. You can also remount all the drives and
return them to the desktop. This is useful if you work with an extensive array
of fixed-storage drives, which might involve many partitions divided among
several projects; you can selectively mount and unmount drives according to
use.
n On systems with multiple media drives, unmounting drives that hold media not
needed for the current project can improve the performance of the Media tool.
You need to unmount the drives before you can open the Media tool. See
“Using the Media Tool” on page 345.
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Chapter 2 Planning and Starting a Project
Because the system cannot interface with unmounted drives individually, you
cannot mount selected drives. However, you can mount all drives connected to
the system, including those previously unmounted.
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Chapter 3
Working with the Project Window
The Project window provides controls for structuring and viewing important
information about your current project. You can also modify User, Project,
and Site settings from the Project window and display a list of effects.
n (Windows only) This chapter refers to the default installation directory path
for the various Avid folders. If you chose a different directory path during the
installation, you must substitute that path when using this chapter.
Bins tab
You can also add folders to your projects that allow you to organize the bins.
You can see bins and folders in a flat view, which lists only the folder contents
and not the folder. Flat view is an option in the Project window’s Fast menu.
You can also drag bins into folders or folders into folders.
The Project window opens automatically when you select a project in the
Select Project dialog box.
The Project window remains open the entire time you are working in a project;
however, it might be hidden from view by several open bins or tools.
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Using the Bins Display
Bins tab
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The views for working with clips in a bin are Brief view, Text view, Frame
view, and Script view.
• In Brief view, five standard columns of information about the clips and
sequences in your bin are displayed.
Brief tab
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Using the Bins Display
• In Text view, clips are displayed in a database text format using columns
and rows, with icons representing the various objects. You can save
various arrangements of columns, text, and objects as customized views.
Text tab
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• In Frame view, each clip is represented by a single picture frame, with the
name of the clip. You can play back the footage in each frame and change
the size of frames. You can also rearrange the frames in any order within
the bin.
Frame tab
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Using the Bins Display
• In Script view, the features of Text view are combined with those of
Frame view, with an added script box next to each frame. The frames are
displayed vertically on the left side of your screen with the script box next
to each. Use the script boxes for notes or a script. Clip data matching the
column headings in Text view appears above each script box.
Script tab
By default, your bins display all existing media objects except source media
files and rendered effects. You can display only those media objects that you
need to organize your project.
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Using the Bins Display
Bins tab
Fast Menu button
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Chapter 3 Working with the Project Window
The new bin appears in the Project window with a default name
highlighted.
2. Type the name of the new bin, and press Enter (Windows) or Return
(Macintosh).
Renaming a Bin
Each new bin that you create takes the name of the project that appears in the
Project window, numbered incrementally.
n If you have the SuperBin enabled, see “Opening Bins in the SuperBin” on
page 305.
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Windows
Macintosh
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Chapter 3 Working with the Project Window
c Never open a bin that is stored on a floppy disk; otherwise, the system
cannot save your work. Always copy the bin to a project folder on the
internal hard drive (Windows) or the Macintosh HD (Macintosh) before
you open it.
3. Click Open.
The bin appears in the Bins list of the Project window in a folder called Other
Bins. The name Other Bins appears in italic. You can rename this folder. This
option is especially useful when you want to open a bin not currently
displayed in the Project window.
n The Other Bins folder disappears from the Bins list when you delete all the
bins in the Other Bins folder. Deleting bins from the Other Bins folder does
not remove the bins from the drive; only the pointers to the bins are removed.
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Using the Bins Display
Closing a Bin
You can delete bins and folders along with their contents from the Bins list in
the Project window. Deleted bins and folders are moved to a Trash folder in
the Bins list until you empty the Trash. If you need a deleted bin or folder, you
can retrieve it from the Trash. For more information, see “Viewing Contents
in the Trash” on page 89.
c Clips, subclips, and effects that are in a bin appear in the Trash after you
delete the bin, and can be recovered if you remove the bin from the Trash.
However, if you select a clip, subclip, or effect directly and press the
Delete key, the item does not appear in the Trash and you cannot recover
it.
n If you have the Superbin enabled, see “Deleting a Bin with the SuperBin
Enabled” on page 308.
1. Select the bin or the folder you want to delete in the Bins list.
2. Press the Delete key.
A Trash icon appears in the Bins list in the Project window. It contains the
deleted item. The deleted item is stored in the Trash until you empty it.
n The Trash is not visible in the Project window until you select your first item
to delete.
If you need to view the contents in the Trash or decide you do not want to
delete those items in the Trash, you must first move the bins and folders out of
the Trash.
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Trash icon
You can empty the contents of the Trash that is located in the Bins list.
c Emptying the trash permanently removes the bins or folders from the
drive.
n If you change the name of the Trash icon, you cannot empty the Trash.
2. Click Empty Trash to delete the bins or folders from the Trash and from
your internal hard drive.
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Using the Bins Display
You can use the Project window to create hierarchies of folders and bins that
reflect the specific workflow of the current project. This structure should
provide both simplicity and backup security. Although the specifics vary
depending on your production needs and habits, the following are a few basic
principles:
• Limit the number of sequences you create in each project. For instance,
consider creating one new project for each show or episode.
• Limit the number and complexity of clips in each bin by creating and
organizing bins in three groups, as shown in the following table.
Bin Organization
Third Editing stage A current cut bin for storing each work in progress (sequence)
A format cuts bin for storing the final cuts with added format
elements such as segment breaks, color bars and tone, slate, or
countdown
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For added security, you can save a bin manually. You might want to do this
immediately after performing an important edit. There are three ways to save
bins manually.
n The Save Bin command appears dimmed if there have been no changes since
the last time the active bin was saved.
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Using the Bins Display
n The Save All command also saves all the user settings, and it also works with
the Composer window or the Timeline active.
The Avid Attic folder contains backup files of each bin in a project. For
information on setting automatic save features, see “Saving Bins
Automatically” on page 91.
You retrieve files from the Avid Attic folder in the following circumstances:
• When you want to replace current changes to a sequence or clip with a
previous version
• When the current bin file becomes corrupted
The Avid Attic folder contains a folder for each project. Each of the project
folders contains a Bins folder. When a bin is saved, a folder with the bin’s
name is created in the Bins folder and a copy of the bin file is stored in the
folder with the bin name. The system adds a version number to the bin’s file
name. The bin file with the highest version number represents the latest copy
of the bin file.
When you view a bin folder in Details view (Windows) or List view
(Macintosh), you can also identify the most recent backup file based on the
name and timestamp of creation displayed in the Modified column (Windows)
or the Date Modified column (Macintosh).
n The oldest backup file is overwritten only if the second oldest backup file is
more than 2 hours old.
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n The Avid Attic folder is usually located in the same folder as the Avid Projects
and the Avid Users folders.
The Avid Attic folder opens and displays the project folders that contain a
Bins folder.
3. Double-click a project folder, and then double-click the Bins folder.
4. Double-click the bin folder that contains the bin files you want to retrieve.
5. Select View > Details, if the project folder is not already in the Details
view.
The project folder displays the file names and their creation dates.
6. Ctrl+click the files you want to retrieve.
7. Ctrl+drag the selected backup bin files to the desktop or the destination
folder.
This makes a copy of the files, leaving the original files in the Avid Attic
folder.
8. Click the Avid Xpress Pro button in the taskbar to activate it.
n If the taskbar is hidden, see “Using the Windows Taskbar (Windows Only)”
on page 41.
9. Click the Project window to activate it, and click Bins to display the Bins
list.
10. Open the backup bin:
a. Select File > Open Bin.
b. Select one of the backup bin files you copied to the desktop.
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Using the Bins Display
c. Click Open.
When you open the backup bin, a link to the backup bin on the desktop is
created in the Other Bins folder.
n The Avid system does not allow a bin and a copy of a bin to be opened at the
same time. You must keep all other versions of the backup bin closed, and
open the backup bins one at a time.
11. Create a new bin if you do not plan to overwrite existing files.
12. Open the new bin, and open the backup bin in the Other Bins folder.
13. Select the material you want to keep from the backup bin, and drag the
files to the new bin.
Repeat steps 9 through 13 for any other backup bins you copied to your
desktop.
14. Select and delete the backup bins in the Other Bins folder.
15. Drag the backup bin files on the desktop to the Recycle Bin.
Once you have moved the objects, modify their creation dates so they are
considered newest by the system. The creation date is modified whenever you
make a change to an object and then save the bin.
n The Avid Attic folder is usually located in the same folder as the Avid Projects
and the Avid Users folders.
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6. Shift+click the files you want to retrieve, and Option+drag the selected
backup files to the desktop.
This makes a copy of the files, leaving the original files in the Avid Attic
folder.
7. Click the Avid application icon on the Dock to activate the application.
8. Click the Project window to reactivate it and click Bins to display the Bins
list.
n The Avid system does not allow a bin and copy of a bin to be opened at the
same time. You must keep all other bins close, and open the backup bins one at
a time.
n After you have moved the objects, modify their creation dates so they are
considered newest by the system. The creation date is modified whenever you
make a change to an object and then save the bin.
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Using the Settings Scroll List
Settings tab
The following table briefly describes each item in the Settings scroll list, and
lists where you can find additional information on a particular item. For
information about options for any of the settings dialog boxes, see “Settings
Options” in the Help.
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Audio Sets the default audio pan; contains See “Adjusting Pan Defaults” on page 533
audio scrub options and audio setup and “Adjusting Digital Scrub Parameters”
parameters. on page 531.
Audio Project Sets parameters for audio project setup. See “Transfer Settings for Film Projects”
on page 202.
Bin Sets the Auto-save preferences for bins, Avid See “Bin Settings” on page 102.
Attic preferences, and other bin parameters.
Bin View Selects and formats the information See “Displaying Custom Bin Views” on
displayed in bins. page 302.
Capture Defines how the Avid system captures and See “Capture Settings” on page 201.
batch captures in specific situations.
Controller Sets the controller type and port. See “Configuring a Controller” on
Settings page 152.
Correction Sets parameters for color correction. See the Avid Color Correction User’s
Guide or the Help.
Deck Configures channels and decks into the See “Configuring Decks” on page 208.
Configuration system.
Deck Preferences Sets preferences that affect all decks See “Setting Deck Preferences” on
configured into the system. page 213.
Export Sets parameters for file export. See “Exporting Frames, Clips, or
Sequences” on page 679.
Film and 24p Sets essential parameters for accurately See “Transfer Settings for Film Projects”
capturing, tracking, and editing source on page 102 and “Selecting Film Settings”
material for matchback projects. on page 654.
General Defines default values such as the default See “General Settings” on page 102.
starting timecode.
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Using the Settings Scroll List
Import Sets parameters for file import. See “Creating and Using Import Settings”
on page 282.
Interface Defines the appearance and function of See “Interface Settings” on page 104.
certain interface elements.
Keyboard Displays the default keys on the Keyboard See “Understanding the Keyboard” on
palette and any mapping you do to the page 425.
Keyboard palette.
Media Creation Sets video resolution and selects drives for See “Setting Media Creation Resolutions
capturing, creating titles, importing, and and Selecting Drives” on page 198.
performing audio and video mixdown.
PortServer Sets up the LANshare client so its See “Setting Up the LANshare Client” on
workspaces are recognized. page 140.
Render Sets the Render Completion sound, and See the effects guide for your system or
controls how motion effects render. the Help.
Safe Colors Sets the safe color parameters for the Color See the Avid Color Correction User’s
Correction tool. Guide or the Help.
Script Sets the default display options for scripts See “Using Script Integration” on
imported using script integration. page 367.
Sound Card Allows you to map audio input sources See “Sound Card Configuration Settings”
Configuration directly to the output sources available with on page 809.
(software-only your audio hardware.
systems)
Timeline Contains general Timeline preferences. See “Accessing the Timeline Settings” on
page 478.
Title Style If you save a title style while you are using See the effects guide for your system or
the Title tool, Title Style appears in the the Help.
Settings scroll list.
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Video Display Allows digital camera video input; enables See “Playing Video to the Client Monitor”
support of cameras with video input; sets the on page 417 and the effects guide for your
mode and source for desktop video; enables system or the Help.
Client monitor; sets effects preview options.
Workspace Enables you to associate settings and See “Linking User Settings and
windows with a workspace. Workspaces” on page 138.
Understanding Settings
Three types of settings appear in the Settings scroll list, as indicated in the
third column of information: User, Project, and Site settings.
• User settings are specific to a particular editor. User settings reflect
individual preferences for adjusting the user interface in the Avid
application. Individual User settings are stored in each user folder, which
is stored in the following location:
- (Windows) drive:\Program Files\Avid\
Avid Xpress Pro\Avid Users
- (Macintosh) Macintosh HD/Users/Shared/Avid Xpress Pro/Avid
Users
n The Avid Attic folder is usually located in the same folder as the Avid Projects
and the Avid Users folders.
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Using the Settings Scroll List
Defining Settings
You can use the Settings scroll list to establish a hierarchy of settings that
address the specific needs of each production phase. For example, you can
establish:
• User settings that facilitate logging, capturing, organizing projects, and
editing interface preferences
• Project settings that reflect the specific needs of the project
• Bin View settings that display useful columns of information for each bin
The following list describes basic system settings to review at the start of your
project:
• Bin Settings
• General Settings
• Transfer Settings for Film Projects
• Interface Settings
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Bin Settings
Bin settings define general system functions related to bins. Select these
functions in the Bin Settings dialog box.
For information about these functions, see “Bin Settings” in the Help.
General Settings
For information about these functions, see “General Settings” in the Help.
The following settings are important for transferring media in a film project.
You should set the transfer settings for film projects immediately after you
create a new project and before capturing. For information about other film
settings, see “Film and 24p Settings” in the Help.
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n The Info tab in the Project window allows you to view the audio transfer rate
you selected when you created the project. The actual audio transfer rate
might be different from the display if you used the Film and 24p Settings
dialog box to change the audio transfer rate.
• Audio Source Tape TC Rate allows you to specify the digital audiotape
(DAT) timecode format: either 30 fps or 29.97 fps (NTSC only). This
timecode format must conform to the timecode format on your original
DAT tapes. This setting is active when capturing audio only.
This setting does not appear in 23.976 projects.
• Set Pulldown-to-Timecode Relationship allows you to set a default
pulldown phase for a 24p NTSC project. See “Logging Film Information”
on page 183.
Interface Settings
You can set general options and appearance options in the Interface dialog
box. General Interface settings determine the level of basic information
displayed in the interface. Appearance Interface Settings give you controls for
customizing the colors and button style of the Avid user interface. For
information about customizing the interface with Appearance settings, see
“Customizing the Appearance of the Avid User Interface” on page 116.
The following illustration shows the General tab of the Interface dialog box.
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Using the Settings Scroll List
For information about options, see “Interface Settings: General Tab” in the
Help.
You can display the Settings scroll list of the Project window in different
groups, depending on what you need to view. The following table describes
the different Settings menu options.
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Chapter 3 Working with the Project Window
Option Description
Title Styles Displays all the templates you created for the Title
tool
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Using the Settings Scroll List
Fast menu
button
2. Click the Fast Menu button, and select a settings display group.
Settings Display
groups
The Settings Fast menu displays the settings group selected and the Settings
scroll list displays only the settings in that group.
You can view and modify most of your current settings by double-clicking
them in the Settings scroll list of the Project window and by selecting new
options. You can duplicate, rename, copy, and move settings among files or
systems.
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Because User settings are not project or site specific, you can select to display
another set of User settings within the Project window.
Modifying Settings
You can alter the default options for various settings to reflect the specific
needs of a project or to customize the system based on personal preferences.
You can have multiple versions of settings in your Settings scroll list in the
Project window that apply to several users at various stages of production.
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Using the Settings Scroll List
Duplicating Settings
n If you select Fast menu > Active Settings, the duplicated settings do not
appear.
Naming Settings
To rename settings:
1. Click the Settings tab in the Project window.
The Settings scroll list appears.
2. Click the Custom setting name column in the Settings scroll list (the
column to the right of the setting’s name).
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Custom setting
name column
With multiple settings, only one setting at a time is active. Settings that are
currently active have a check mark to the left of the setting name.
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Deleting Settings
You can delete settings from the Settings scroll list in the Project window at
any time. For example, you might choose to delete one or more versions of a
particular setting, or you might want to delete all but a few settings to transfer
to another Settings window.
To delete a setting:
1. Click the Settings tab in the Project window.
The Settings scroll list appears.
2. Click a setting to highlight it. Ctrl+click (Windows) or Shift+click
(Macintosh) each additional setting you want to delete.
c You cannot undo a deletion. You can, however, transfer settings from
other files.
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5. Click Save.
The copied settings are also saved when you close or save the file or project.
You can move selected settings between existing settings files or into a new
settings file:
• To use in other projects
• To transfer to other Avid systems
• To change one type of setting to another
You can drag selected settings from the Settings tab in the Project window
into the Site_Settings window to establish standard system settings for all new
projects and users. These settings can be copied to other systems by replacing
the Site_Settings file in the Settings folder on the other systems.
When the system opens a new project, it first searches the Site Settings file
and loads site settings and any settings placed here. The system then proceeds
to load any Project and User settings not included in the Site Settings file.
The Avid default preference files and the Site Settings file are located in the
following folder:
• (Windows) drive:\Program Files\Avid\Avid Xpress Pro\Settings
• (Macintosh) Macintosh HD/Applications/Avid Xpress Pro/Settings
The default preference and the Site settings files include the following settings
template:
• AvidDefaultPrefsXP — Avid template settings for new users
• Site_Settings — Template for new User and new Project settings for all
products
When a new user is created, the Avid editor first looks at the Site_Settings file
and uses any settings specified in that file. If the Site_Settings file is empty or
is missing settings, then the AvidDefaultPrefsXP file is used. If the
AvidDefaultPrefsXP file is missing, hard-coded defaults are used.
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Using the Settings Scroll List
When the system opens a new project, the Site settings are the initial settings
given to a new user or project. The system then proceeds to load any Project
and User settings not included in the Site_Settings file.
Adding Site settings to the Site_Settings file is useful if you need to establish
global settings for all new users and projects, such as Deck Configuration
settings or a specific start timecode for all sequences.
All new users and projects opened from the Select Project dialog box use these
settings as the default settings.
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n The items listed in this view are for information only and cannot be changed.
Viewing Memory
To view system memory for an open project:
t Click the Info tab in the Project window, and then click the Memory
button.
The Memory window opens.
Windows
Macintosh
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Using the Info Display
(Windows only) You can view additional memory information through the
Windows Task Manager and the Performance monitor. You can view
information about system activities, such as driver messages, through the
Event Viewer. For information on these tools, see the Windows Help.
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Customizing the Appearance of the Avid User Interface
The following illustration shows the Appearance tab of the Interface dialog
box.
You can use a color selection grid to change the color of interface
components. The following table describes the interface components that you
can customize.
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Component Description
Background The color of toolbars and dialog boxes behind the text. The default is gray.
n If you select a Background color but no Button color, buttons take on the
Background color.
Button The color of a button behind the button contents, when the button is not selected.
The default is gray.
Button Contents The color of text or symbols, such as icons or check marks, in the buttons. The
default is black.
Button Highlight The color of selected buttons, which is different from that of deselected buttons.
Button Spotlight The background color of a button when you pass the mouse pointer over it.
Text The color of text in dialog boxes, toolbars, and ToolTips. The default is black.
Timeline Background The color of the Timeline top toolbar and the Timeline bottom toolbar. The
default is gray.
Timeline V Tracks The background color for the V (video), A (audio), or TC (timecode) tracks in
the Timeline. The default is gray.
Timeline A Tracks
Timeline TC Tracks n This setting takes precedence over the Fast Menu track color.
Bin Default Background The color of a bin behind the bin contents. New bins first appear with the
selected color as the background color. You can override the default background
color by selecting Edit > Set Bin Background.
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Customizing the Appearance of the Avid User Interface
Enable/Disable
check box
Color boxes
Interface
component list
3. Click in the color box next to the interface component you want to
customize.
A color selection grid opens.
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Color selection
grid
4. Press the mouse button and move the pointer over the color selection grid,
and then release the mouse button over the color to which you want to set
your interface component.
The color selection grid disappears. The color you selected appears in the
color box. A check appears in the Enable/Disable check box to show that
you want your new color attribute for this selection to take effect.
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Customizing the Appearance of the Avid User Interface
n If you click Cancel after you click Apply, interface components retain the
selection you applied.
t Click OK to close the dialog box and put the new setting into effect.
t Click Cancel to close the dialog box.
The changes you selected but did not apply do not take effect.
n If you click Cancel after you click Apply, Shading Style retains the selection
you applied.
t Click OK to close the dialog box and put the new setting into effect.
t Click Cancel to close the dialog box.
The change you selected but did not apply does not take effect.
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Convex
Dim Radial
Convex Radial
Bright Radial
n If you click Cancel after you click Apply, Shading Depth retains the selection
you applied.
t Click OK to close the dialog box and put the new setting into effect.
t Click Cancel to close the dialog box.
The change you selected but did not apply does not take effect.
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Customizing the Appearance of the Avid User Interface
n If you click Cancel after you click Apply, Button Separation retains the
selection you applied.
t Click OK to close the dialog box and put the new setting into effect.
t Click Cancel to close the dialog box.
The change you selected but did not apply does not take effect.
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The following example shows part of the Timeline buttons with each
button separation selection applied.
No button separation
n If you click Cancel after you click Apply, Button Style retains the selection you
applied.
t Click OK to close the dialog box and put the new setting into effect.
t Click Cancel to close the dialog box.
The change you selected but did not apply does not take effect.
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Customizing the Appearance of the Avid User Interface
The following examples show several buttons with each button style applied.
Oval Square
Octagonal Swoosh
Rounded Antique
There are several interface appearance templates available for the Avid user
interface that have preset background and button colors.
You can change the default font and point size of the Project, Bin, Composer,
Script, or Timeline window. You can have multiple variations of fonts and
point sizes across these windows. For example, you can set the Project
window to Helvetica, 13 pt., set one Bin window to Times Roman, 11 pt., and
set another Bin window to Arial, 12 pt.
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The following table describes the windows you can change, and what is
changed.
Project The font and point size of the text in the Bin and
Settings tabs.
Bin The font and point size of the text in a Bin window.
Composer The font and point size of the sequence or source clip
name text.
Script The font and point size of the text in the Script window.
To set the font displayed in the Project window, the Timeline, the
Composer monitor, and the bins:
1. Select Edit > Set Font.
The Set Font dialog box opens.
2. Click the Font pop-up menu, and select one of the available fonts.
n Any font loaded in the Fonts folder appears in the list. For information on
adding fonts to your system, see the Windows documentation or the Macintosh
documentation.
3. Type another point size for the font in the Size text box.
4. Click OK.
The new font appears in all bin display views.
When you close the window, the last font and point size applied is saved with
the window.
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Using Toolsets
Using Toolsets
You can use predesigned work environments that are suited to your most
common Avid tasks:
• Basic editing
• Color correction
• Source/Record editing
• Effects editing
• Audio editing
• Capture
You can change the toolset workspace, restore it to the default arrangement, or
link it to other settings. For example, you might want each toolset to appear
with a different color scheme.
Opening Toolsets
To open a toolset, do one of the following:
t Select Toolset > toolset.
t Press one of the following:
Press To view
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Press To view
Any open tools close and the screen changes to display windows
appropriate to the toolset task.
Basic Toolset
The Basic toolset opens with the basic set of Avid windows.
You can customize the Basic toolset in any way you want. See “Customizing
Toolsets” on page 133.
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Using Toolsets
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For more information about using dual monitors, see “Using Dual Monitors”
on page 406.
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Using Toolsets
The Effects Editing toolset displays the Effect Editor, the Effect Palette in the
Project window (Effects tab), the bin, the Composer monitor, and the
Timeline.
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The Audio Editing toolset displays the Automation Gain tool, the Audio tool,
the Project window, the bin, the Composer monitor, and the Timeline.
n With screen resolutions set higher than 1024 x 768 or on two-monitor systems,
additional audio tools display.
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Using Toolsets
Capture Toolset
The Capture toolset displays the Capture tool, the Project window, the bin, the
Composer monitor, and the Timeline.
Customizing Toolsets
To customize the toolset workspace:
1. Select the toolset you want to customize from the Toolset menu.
2. Open other tools with which you want to work and position them where
you want them.
3. Select Toolset > Save Current.
The next time you select the customized toolset, it appears with your
changes.
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3. Click the Links to Current Toolset pop-up menu, and select Link to
Named Settings.
4. Type the name of the other setting to which you want to link the toolset.
For more information about creating and naming custom settings, see
“Working with Settings” on page 107.
5. Click OK.
The active toolset is linked to the custom setting you specified.
You might want to link several toolsets to named settings but leave the other
toolsets linked to a default, unnamed setting.
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Customizing Your Workspace
While in a workspace, you can move tool windows or open and close tool
windows. The next time you select that workspace, the tool windows appear
with either:
• The arrangement from the last time you left the workspace
• The arrangement you set for the workspace, regardless of any changes
you made
n You cannot assign certain tool windows to a workspace, for example, the
Hardware tool, the Communication (Serial) Ports tool, and the Media tool.
You can select your preference in the Workspace Settings dialog box. For
more information, see “Creating a New Workspace Setting” on page 136.
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Custom setting
name column
b. Type a name for the new custom workspace, for example, capturing.
c. Press Enter (Windows) or Return (Macintosh).
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Customizing Your Workspace
6. Open the windows and tools with which you want to associate the
workspace. Resize and move the windows to the location where you want
them to appear on the monitors.
7. Double-click the custom workspace setting.
The Workspace Settings dialog box opens.
8. Select options. For information about options, see “Workspace Settings”
in the Help.
9. Click OK.
On the keyboard, F9 to F12 are assigned to the first four workspaces you
create. You can also assign other buttons to workspaces.
When you open the windows associated with the first workspace, they open in
the assigned locations.
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For example, you can create an Audio workspace that opens the Audio Mix
tool and the Audio tool. This workspace can also open a customized Timeline
(with enlarged audio tracks and Automation Gain displays). Then, you can
link this workspace to a Settings dialog box with customized options selected.
You do this by creating a setting and giving it the same name in the Project
window as the name of the workspace.
Linked settings
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Support for Avid Unity LANshare
6. Give this setting the same name you gave the workspace in step 2.
7. Double-click the workspace you just created.
The Workspace Settings dialog box opens.
8. Click Activate Settings Linked By Name. For more information about
options, see “Workspace Settings” in the Help.
9. Click OK.
All the settings and the new workspace you created are activated when
you activate this workspace.
Deleting a Workspace
To delete a workspace:
1. Select the workspace you want to delete from the Settings scroll list in the
Project Window.
The workspace is highlighted.
n Make sure a check mark does not appear next to the workspace you want to
delete. You cannot delete an active workspace.
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To use LANshare, you need to set up the client in your Avid application. For
more information, see “Setting Up the LANshare Client” on page 140.
c Because LANshare and Avid Unity PortServer Pro do not support all
Avid resolutions, you must make sure you specify a supported resolution
in your Avid application. See the LANshare or Avid Unity PortServer Pro
documentation.
When you use your Avid application with the LANserver, you need to set up
the client so LANshare workspaces are recognized when the application is
started.
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Chapter 4
Using Basic Tools
The Tools menu on the Avid application menu bar provides quick access to a
collection of essential tools for use in your projects. This chapter provides
information about several basic tools that you can use at any time during your
project.
• Navigating in Dialog Boxes and Menus
• Using the Tools Menu
• Using the Command Palette
• Using the Avid Calculator
• Using the Console Window
• Using the Hardware Tool
• Configuring a Controller
Navigation Keys
Key Function
Page Up, Page Down Moves from tabbed page to tabbed page within a
dialog box.
Key Function
To open a tool:
t Select Tools > tool.
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Using the Command Palette
n When you map buttons to the keyboard, the mapping might be specific to the
current editing mode. For example, buttons mapped to the Page Up or Page
Down keys revert to the default functions when you enter Effect mode. After
you exit Effect mode, the keys return to the mapped function.
• Complex layering and effects editing: You can map buttons such as
Motion Effect, Remove Effect, and Fade Effect.
For more information When you remap buttons or commands, the system stores your new
on multiple settings, configuration in one of the default settings that you can open from the Project
see “Working with window. You can also save, rename, and recall multiple versions of any of
Multiple Settings” on
these settings to serve various purposes.
page 108.
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4. Click the tab from which you want to select a user-selectable button.
5. Drag the button from the Command palette to a button location on the
Tool palette or the Keyboard palette (whichever one you opened
previously).
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Blank button The Blank button allows you to replace a defined button with an undefined
button. If you do not need or use a specific button on the Tool palette, you can
replace the button with a blank button.
For information on mapping the Blank button to a new location, see “Mapping
User-Selectable Buttons” on page 144.
For example, if you map the Add Alt Key (Windows) or Add Option Key
(Macintosh) modifier button to the Mark IN key (I key), the function of the I
key changes to Go to IN Point (which is equivalent to pressing the modifier
and I keys). For a list of other functions that use modifier keys, see the Help.
n After you modify a key or button with the modifier key button, you can use the
default function of the key or button by pressing the appropriate modifier key
and command key, or by pressing the modifier key and clicking the button.
You can map menu commands displayed in the pull-down menus on the Avid
application menu bar directly to buttons on the Tool palette or to the Keyboard
palette. This is especially useful if you frequently use the keyboard or the Tool
palette during editing. In some cases, you can avoid using the menus
altogether.
n Before you can map some commands, you must first establish the condition
that enables the command. For example, before you can map the Render
In/Out command from the Clip menu, you must first place IN and OUT points
in the Timeline so that the menu command appears.
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You can perform a command function directly from the Command palette. For
example, in the Move tab, you can click the Go to Next Locator button to
move the position indicator to the next locator.
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Active Palette
3. Click the tab from which you want to select a command function.
4. Click the button in the tab for the function you want to perform.
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Format pop-up
menu
n You do not need to enter leading zeros, colons, or semicolons for timecode.
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Using the Console Window
This feature is especially useful for finding the system ID when you need to
contact your Avid Reseller or Avid Customer Support.
The Console window provides quick access to bin information such as total
duration of selected clips or total items in a bin, including hidden items. You
can also use the Console window to display information about a shot,
segment, or sequence in the Timeline.
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2. Select File > Get Bin Info or File > Get Position Info.
Information about the clip appears in the Console window.
Your Avid application can access network drives that you have mapped to
your Avid editing system. Once your network drives are mapped, typing in the
console command displays the mapped drive letter in the appropriate tools in
the Avid application.
n For information about mapping dives to your computer, see your Windows or
Macintosh documentation.
When the feature is turned on, the mapped drive letter appears in the Target
Drive pop-up menu. When you turn the feature off, the mapped drive letter is
dimmed. If you quit and restart the application, the mapped drive letter does
not appear in the Target Drive pop-up menu.
Network drives are available only if the Filter Based on Resolution option is
not selected in the Media Creation settings. For more information, see “Setting
Media Creation Resolutions and Selecting Drives” in the Help.
n Typing alldrives in the console window turns this feature on and off.
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Configuring a Controller
Adding a controller to your Avid editing system provides an alternative to
using the keyboard and mouse for editing footage. Your Avid system supports
two types of controllers:
• Controller surfaces that provide an alternative to using the keyboard and
mouse for editing footage. The following controller surfaces are
supported:
- Digidesign Digi 002 (Windows only)
- Digidesign Command|8
• Controllers that allow you can use with the Automation Gain tool to
record audio gain information. The following controllers are supported for
recording audio gain information:
- Digidesign Digi 002 (Windows only)
- Digidesign Command|8
- JL Cooper MCS-3000X MIDI automation controller
- JL Cooper FaderMaster Pro MIDI automation controller
- Yamaha 01V/96 and Yamaha 01V digital mixing consoles
You use the Controller Settings dialog box to configure a controller to work
with your Avid editing application. For information on setting up and
configuring a controller, see “Using an External Fader Controller or Mixer” in
the Help.
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Chapter 5
Logging
When you log with a deck or import shot log files, you provide the Avid
system with frame-accurate clip information used to capture the source
footage. The logs you create form the foundation for organizing, tracking,
storing, retrieving, and generating lists of edit information throughout your
project. For more information about logs, also see “Avid Log Specifications”
in the Help. The following sections provide techniques for preparing log
information before capturing:
• Logging Tips
• Importing Shot Log Files
• Converting Log Files with Avid Log Exchange
• Setting the Pulldown Phase
• Logging Directly to a Bin
• Logging Film Information
• Modifying Clip Information Before Capturing
• Exporting Shot Log Files
Logging Tips
The following sections provide important guidelines for preroll, timecode
formats, and naming of tapes when logging before capturing.
Chapter 5 Logging
Logging Preroll
n Use Deck Settings (click Add Deck in the Deck Configuration dialog box) to
set the default preroll for tape playback.
Preroll setting
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Logging Tips
NTSC video (the video format used mainly in the United States) uses one of
two formats: drop-frame timecode and non-drop-frame timecode. Drop-frame
(DF) timecode is designed to match the NTSC scan rate of 29.97 frames per
second (fps). Two frames of timecode are dropped every minute except for the
tenth minute. No video frames are actually dropped. Drop-frame timecode is
indicated by semicolons between the digits; for example, 01;00;00;00.
For example, a typical 1-hour show uses 52 minutes of video. If your program
ends at 01:52:00:00 (non-drop-frame), and it is broadcast at 29.97 fps, it will
last 94 frames too long (approximately 3 seconds). The final credits could be
cut off.
The following illustration compares the two types of timecode at the 1-minute
mark. Notice that no frames are actually dropped.
Non-drop-frame
timecode
Drop-frame
timecode
PAL video (the video format used in many countries other than the United
States) uses a scan rate of 25 fps. Timecode is indicated by colons. There is no
need for drop-frame timecode in PAL video.
You set the default timecode format for logging clips in the Deck Preferences
dialog box (see “Setting Deck Preferences” on page 213). You set the default
starting timecode in the General Settings dialog box (see “General Settings”
on page 102). In both cases, you can select drop-frame or non-drop-frame
timecode.
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You can change the starting timecode of a sequence or, for NTSC projects, the
type of timecode. See “Changing the Start Timecode for Sequences” on
page 453.
Logging Timecode
Within an NTSC project, check the timecode format of each tape (drop-frame
versus non-drop-frame timecode) when you are logging without a tape in the
deck.
Naming Tapes
When you type tape names in the Capture tool, consider the following:
• It is important that you devise a naming scheme for your tapes. For
example, tapes with similar names can be easily sorted and viewed
together in a bin. However, it might be difficult to distinguish among
tapes with similar names when you try to locate a specific tape quickly.
Name tapes based upon the amount and complexity of your source
material.
• Tape names must be alphanumeric characters (A–Z, 0–9), with no spaces
before the name. They can include uppercase and lowercase letters. The
maximum length of a name is 32 characters.
• It is possible to have a single tape listed as several different tapes if you
alter the case of the letters. This can cause significant problems in keeping
track of clips. Select a case convention and maintain it throughout a
project.
• If you are planning to generate an edit decision list (EDL) for import into
an edit controller for online editing, double-check the controller’s
specifications beforehand. Some edit controllers truncate source tape
names to as few as six characters, while others eliminate characters and
truncate to three numbers.
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Logging Tips
When importing shot logs for video, the Avid system compares the video
duration to the video out minus the video in. When importing film shot logs in
matchback projects, the system compares the key number out minus the key
number in.
If the system detects a discrepancy, it reports the error to the Console and does
not bring the clip into the bin. The best way to ensure that clips are not
discarded on import is to double-check the logs for discrepancies in duration
and marks.
You can use the Mark Memory button to bookmark an extra timecode on a
tape. This lets you mark an alternative take or shot that you need to compare
with the one cued up at the Mark IN point.
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You can clear and reuse the memory mark as often as you want. The memory
mark is not stored on the tape. When you remove the tape from the deck and
insert another tape into the deck, the mark is cleared.
The system imports any additional information logged with each clip.
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Importing Shot Log Files
Files of type
pop-up menu
Options button
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Macintosh
Options button
n When batch importing multiple files and file types, you should establish global
Import settings in advance. See “Creating and Using Import Settings” on
page 282.
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Converting Log Files with Avid Log Exchange
4. Click the Options button to open the Import Settings dialog box if you
want to select options for combining events on import from the Import
settings.
5. Click the Shot Log tab. For more information about shot log options, see
“Avid Log Specifications” in the Help.
6. After selecting the appropriate options, click OK to close the Import
Settings dialog box and to return to the Select Files to Import dialog box.
7. Click the Up One Level pop-up menu (Windows) or the From pop-up
menu (Macintosh) to locate the folder containing the source file.
8. Select the file.
9. Click Open.
When the system finishes importing the file, the clips appear in the
selected bin.
Any options you set in the ALE utility are saved each time you close the ALE
utility.
When you are converting an ATN file that contains multiple sections to an
ALE file, multiple ALE files are created. The Avid Log Exchange window
displays only the first ALE file created. The succeeding ALE files are given
the same file name with incremental numbering. For example, the file
Nations1.atn is converted to Nations001.ale, Nations002.ale, Nations003.ale,
and so on. The converted output files are stored in the folder containing the
original input file.
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Converting Log Files with Avid Log Exchange
4. Select the information you want to appear in the global settings of the .ale
file. The global settings appear at the top of the .ale file.
5. Click OK.
6. Depending on the type of file you are opening, one of the following
occurs:
- If the file type is recognized by the ALE utility, the file appears in the
Avid Log Exchange window.
- If the file does not contain the Windows line-ending format, then the
Line Endings dialog box opens. Select an option from the following
table.
Click To
Display & Save Open the file in the Avid Log Exchange window and change
the file to the Windows format.
Display Only Open the file in the Avid Log Exchange window, but not
change the file.
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For specific - If the file type is not recognized, the Select File Type dialog box
information on the opens. Select the type of file you are converting and click OK.
various file types
shown here, see The file appears in the Avid Log Exchange window.
“Compatible Log
7. Use the Options menu to select the tracks to include in the Tracks column
Formats” on page 172.
of the log. The default track selections are Log V, Log A1, and Log A2.
After you import the log into an Avid bin, the system captures all tracks
shown in this column when batch capturing.
n The Track selection only works on non ALE files being converted to ALE
format. When ALE is the incoming format, Track selection does not work.
8. Select Options > Clean if you want ALE to clean the ALE output file to
eliminate overlapping timecodes for clips. By default, Clean is selected.
When you select Clean, the utility changes the end timecode of a previous
event to be less than the following event.
9. If you selected Clean, you can also select Options > Relaxed to prevent
the deleting of events that come earlier in the transfer. Relaxed is not set
by default.
For example, if you transfer film footage with a timecode of 2:00:00:00
and then add some clips at the end with a timecode of 1:00:00:00, Relaxed
prevents the deleting of events that come earlier in the transfer. This
occurs when you shoot footage across the midnight hour and the first half
of the film has 24 hours and the second half has 0 hours.
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11. (Option) Select the original file from the Window menu if you want to
convert the file again using different options.
12. Select File > Close.
If you made changes in the editor, a message box opens.
13. Click Yes.
The converted file is stored in the same folder as the original log file.
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n If the log file is a Final Cut Pro, Cinema Tools, or a Tabbed shot log file, you
cannot use drag-and-drop conversion. Use the procedure in “Converting Log
Files with Avid Log Exchange (Windows)” on page 162) to convert files of
this type.
5. Drag the selected files to the Shortcut icon for the ALE utility, and release
the mouse button.
6. Depending on the type of files you are converting, one of the following
occurs:
- If the file type is recognized by the ALE utility, a message box opens,
indicating the conversion was successful.
- If the file type is not recognized, the Select File Type dialog box
opens. Select the type of file you are converting and click OK.
A message box opens, indicating the conversion was successful.
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- If the file type is an ALE file, the ALE Convert Type dialog box
opens. Select a file type for the converted output file and click OK.
A message box opens, indicating the conversion was successful.
7. Click OK to close the message box.
The converted files have the same file names as the original files, except
the file name extension matches the converted file format.
For example, the .ale file name extension is added to the new file names
for the Avid format. The converted files are stored in the folder containing
the original log files.
You can use the ALE utility included with your system to quickly convert shot
logs that are created during a film-to-tape transfer.
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Clean
option
Track
selection
Global
Settings
Information
For specific 2. Select the type of file you want to convert from the Input list.
information on the
various file types If you are not sure of the type of file, select the Automatic option. ALE
shown here, see will determine the type of file based on the file name.
“Compatible Log 3. Select the type of file you want to create from the Output list.
Formats” on page 172.
The default output selection is the Avid Log Exchange (.ale) format. This
is the required format for import into an Avid bin.
4. Select the tracks to include in the Tracks column of the log. After you
import the log into an Avid bin, the system captures all tracks shown in
this column when batch capturing.
n The Track selection only works on non ALE files being converted to ALE
format. When ALE is the incoming format, Track selection does not work.
5. Select the option if you want ALE to clean the ALE output file to
eliminate overlapping timecodes for clips.
When you select Clean, the utility changes the end timecode of a previous
event to be less than the following event.
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Converting Log Files with Avid Log Exchange
6. If you selected the Clean option, you can also select the Relaxed option to
prevent the deleting of events that come earlier in the transfer. Relaxed is
not set by default.
For example, if you transfer film footage with a timecode of 2:00:00:00
and then add some clips at the end with a timecode of 1:00:00:00, Relaxed
prevents the deleting of events that come earlier in the transfer. This
occurs when you shoot footage across the midnight hour and the first half
of the film has 24 hours and the second half has 0 hours.
7. Select the global settings information, for example, NTSC or PAL, that
you want to appear in the ALE file. Global settings appear at the top of the
.ale file.
8. Click the Convert button to open the Select File To Convert dialog box.
9. Open the drive and folder that contain the files you want to convert.
File to be converted
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Chapter 5 Logging
If you selected the Automatic option, a message box opens and asks you
to confirm the file type.
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Converting Log Files with Avid Log Exchange
Converted file
Input file
The original file name extension is replaced by the extension for the new
format. The .ale files can be imported only into Avid products.
n If the log file is a Final Cut Pro, Cinema Tools, or a Tab Delimited shot log
file, you cannot use drag-and-drop conversion. Use the procedure in
“Converting Log Files with Avid Log Exchange (Macintosh)” on page 167) to
convert files of this type.
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Chapter 5 Logging
6. Drag the selected files to the Avid Log Exchange icon, and release the
mouse button.
The system converts the files to Avid format, adding the .ale file name
extension to the new file names.
The following table lists the log formats that can be imported directly or
converted for import using Avid Log Exchange (ALE).
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Setting the Pulldown Phase
Set Pulldown
Phase option
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Chapter 5 Logging
You set this relationship by selecting the pulldown phase (sometimes called
the pulldown frame or pullin frame), which is the video frame at which the
master clip starts. The pulldown phase is designated A, B, X, C, or D. Film
labs and transfer houses typically use the A frame to start the transfer.
The following illustration shows the relationship between film frames and
video frames.
A1 odd
A A
A2 even
B1 odd
B
B2 even
B
B3 odd
even X
C1
C C2 odd
C
D1 even
D D2 odd
D
D3 even
n This setting is not available in matchback projects. However, you can modify
the pulldown phase after you log it. See “Logging Film Information” on
page 183.
The Set Pulldown Phase setting lets you log, batch capture, and capture-on-
the-fly more easily, because the correct pulldown phase of any IN point for a
particular tape is automatically determined. Setting the correct pulldown phase
prevents inaccuracies in cut lists and matchback EDLs. It also prevents
incorrectly captured clips that appear to stutter when played in 24p NTSC
projects.
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Setting the Pulldown Phase
c The Set Pulldown Phase feature does not work if you capture from a
mark IN.
For information about The pulldown-to-timecode relationship might vary from tape to tape, or within
fixing an incorrectly the same tape, depending on how the footage was transferred. If you find that
logged sync point, see a tape requires a different pulldown phase, you can change the setting in the
“Modifying the
Film Settings dialog box, or use the Modify Pulldown Phase dialog box before
Pulldown Phase After
Capturing” on capturing (see “Modifying the Pulldown Phase Before Capturing” on
page 279. page 188.)
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Chapter 5 Logging
For complete • Log directly to a bin with an Avid-controlled camera or deck for
information on working semiautomated data entry. See “Logging with an Avid-Controlled Camera
with bin columns and or Deck” on page 176.
clip information, see
“Using Text View” on • Log directly to a bin with an Avid-controlled camera or deck and pause
page 318. the deck while logging. See “Pausing the Deck While Logging” on
page 180.
• Log manually during or after viewing of footage offline with a non-Avid-
controlled deck or other source. See “Logging with a Non-Avid-
Controlled Camera or Deck” on page 181.
When you log with a DV camera or compatible video deck controlled from
within the Avid application, you can automate part of the logging process
using buttons to enter frame-accurate timecode information from the camera
or deck. This method is more accurate than manual entry because timecodes
are transferred directly from tape to the bin.
n (Windows only) If you are using a deck connected through a board with a
1394 connection (OHCI input/throughput), footage is not displayed in the
Client monitor until you click the Capture button and start the capturing
process. See “Viewing DV Media Before Capturing” on page 197.
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Logging Directly to a Bin
Log button
Deck Selection
pop-up menu
n If you forget to connect and turn on the power to the deck before opening the
Capture tool, you can reinitialize deck control after turning it on by clicking
the Deck Selection pop-up menu and selecting Check Decks.
4. If the Capture tool is not currently in Log mode, click the Capture/Log
Mode button until the LOG icon appears.
5. Click the Deck Selection pop-up menu, and select a deck. For more
information, see “Selecting a Deck” on page 215.
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Chapter 5 Logging
List of tapes
Scan for
Show other projects Tapes
button
7. (Option) Select “Show other projects” to display the tape names and
associated project names for all bins that have been opened in the current
session.
n Only tapes associated with captured media from the current project are
shown.
n If the tape name you are searching for does not appear in the Select Tape
dialog box, click the Scan for Tapes button. Tape and project names are listed.
For guidelines when 8. Provide the system with a tape name in one of the following ways:
naming tapes, see
“Naming Tapes” on t Select the name of the tape from the list in the Select Tape dialog box
page 156. and click OK.
t Click New if the tape is not in the list. A new tape name line opens in
the dialog box. Type the new name and click OK, and then click OK
again.
The tape name is displayed in the Capture tool.A message that the system
is waiting for you to mark an IN point is displayed in the message bar.
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Logging Directly to a Bin
9. Set either an IN point or an OUT point for the clip you want to log, using
one of the following methods:
t If you want to keep the deck running while you log: Start the deck.
Mark IN
At the point where you want to start the clip, click a Mark IN button
(in the upper left corner of the Capture tool or the Mark IN button in
the lower right) or press F4. The deck continues to play.
n If you want to pause the deck while you enter a clip name and comments, see
“Pausing the Deck While Logging” on page 180.
Mark IN t If you want to cue your source tape to the start or end point: Use
the deck controls in the Capture tool to cue your source tape to the
Mark OUT
start or end point, and click the Mark IN or the Mark OUT button in
the lower right corner.
Go to IN t If you want to log using timecode: If the footage starts at a known
IN point or ends at a known OUT point, type the timecode in the text
Go to OUT box next to the Mark IN or the Mark OUT button. Then enter the
mark by pressing the Go to IN or the Go to OUT button, which scans
the tape forward to the mark, or by pressing Enter (Windows) or
Return (Macintosh).
Mark IN 10. After you set the mark, the Mark IN button changes to the Mark OUT and
and Log Log button or the Mark IN and Log button, depending on the first mark
Mark OUT you set.(Option) Enter a clip name and comment in the corresponding text
and Log boxes.
11. To finish logging the clip, do one of the following:
t If the deck is running: Click the Mark OUT and Log button or press
F4. The clip is logged into the bin and the deck continues to play.
t If you want to cue the remaining start or end point: Use the deck
controls to locate the start or end point. Set the remaining IN or OUT
point either by clicking the Mark OUT and Log button or the Mark IN
and Log button. The clip is logged into the bin.
t If you want to log using timecode: Type a timecode for the clip’s IN
point, OUT point, or duration in the timecode text boxes next to the
corresponding icon. Then enter the mark by pressing the Go to IN or
the Go to OUT button, which scans the tape forward to the mark, or
Log Clip by pressing Enter (Windows) or Return (Macintosh). To log the clip
button into the bin, click the Log Clip button in the upper left corner.
The clip name, which is automatically numbered by the system, is
highlighted and ready to be changed.
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12. (Option) Rename the clip by typing a new name in the highlighted area.
n Consider changing the clip name immediately, because it is easy to forget the
contents of each clip if you are logging many clips. You can, if necessary,
accept the clip name and proceed with the logging process and change the
clip names in the bin at a later time.
13. Repeat these steps until you have logged all your clips.
n While viewing the footage, you can continuously update your marks on-the-fly
by clicking the Mark IN or the Mark OUT button repeatedly before entering
the second mark.
If the deck is playing while you log clips, you can direct the Avid system to
automatically pause the deck after you set an IN point and an OUT point.
While the deck is paused, you can enter the name and comment for the clip
you want to log.
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Logging Directly to a Bin
You can use the Capture tool to log clips directly to a bin from a non-Avid-
controlled source. For example, you can log clips from a camera or deck that
is not connected to the system or from handwritten or printed log information
for a tape that was previously logged but is not currently available.
n For NTSC projects, when you are logging within the Capture tool, you should
leave the deck empty. If a tape remains in the deck, the system determines
drop-frame or non-drop-frame from that tape, whether or not it matches your
tape’s timecode format. (Drop-frame and non-drop-frame timecode exists
only in NTSC projects.)
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Chapter 5 Logging
Mark IN
button
Channel
Selection
buttons
Message
bar
Mark IN text
box
Timecode
display
Clear OUT
Deck controls
button
7. Click the Capture/Log Mode button until the LOG icon appears.
8. Click the Source Tape Display button.
A dialog box opens.
9. Click Yes.
The Select Tape dialog box opens.
10. Double-click the name of the tape in the dialog box, or click New and
enter the name of the tape. Click OK.
11. Select the tracks that you want to log, using the Channel Selection
buttons.
12. Type the start and end timecodes in the Mark IN and Mark OUT text
boxes.
13. Click the Log Clip button.
The clip is logged to the bin.
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Logging Film Information
n For information on capturing long clips to multiple files, see “Film Settings”
in the Help.
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Chapter 5 Logging
2. To log data under optional headings (such as Ink Number, Auxiliary TC1-
Auxiliary TC5, or Film TC), select Bin > Headings and Ctrl+click
(Windows) or click (Macintosh) the specific headings you want to add
from the Bin Column Selection dialog box.
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Logging Film Information
3. You can also track custom information for the job by creating a custom
heading. To create a new heading, type a name that describes the
information in the headings bar at the top of the bin. For more information
on customizing bin views, see “Customizing Bin Views in Text View” in
the Help.
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Chapter 5 Logging
If you do not have a transfer log, or if the transfer log is incorrect, you need to
add the information manually. If you log clips by using the Capture tool, the
Avid system uses the A frame as the default pulldown phase. You might need
to edit this value.
n For 24p projects, you can set a default pulldown phase in the Film Settings
dialog box. See “Setting the Pulldown Phase” on page 173 (24p projects
only).
n For matchback projects, you need to log key-number information before you
can log pulldown information.
By specifying the pulldown phase in the Pullin column, you accomplish the
following:
• You ensure that the clips will start with the correct frame for the
pulldown. Otherwise, you might experience inaccuracies in key-number
tracking and in the cut lists.
• You indicate where the pulldown fields are located so the Avid system
can accurately eliminate the pulldown fields during the capturing process,
leaving you with a frame-to-frame correspondence between your digital
media and the original 24-fps footage (24p projects only).
To do this, you must indicate whether the sync point at the start of each film
clip transferred to tape is an A, B, C, or D frame, as described in this section.
In most cases, the sync point is the A frame.
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Logging Film Information
For instructions on If the footage has not been keypunched, you can determine pulldown
determining the according to clapsticks or any other distinctive frame at the beginning of the
pulldown phase for clip. Determining the pulldown is easier if the frames depict motion.
material already
captured, see
To determine the pulldown phase:
“Modifying the
Pulldown Phase After 1. While viewing the video transfer on a monitor, go to the keypunched (or
Capturing” in the Help. clapsticks) sync point for the beginning frame of the clip you’re logging.
2. Step (jog) past the sync point frame field-by-field, using the step wheel on
the tape deck. You will see either two or three keypunched fields. If the
footage is not keypunched, look for two or three fields with little or no
motion.
3. If there are two fields, the pulldown is either A or C. Step through the
fields again, and note where the timecode changes:
- If the timecode does not change from the first to the second field, the
fields came from an A frame.
- If the timecode changes from the first to the second field, the fields
came from a C frame.
The following illustration shows a keypunch on the A frame. Notice
where the timecode changes.
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Chapter 5 Logging
A1 odd
A
A even
A2
Timecode change
B1 odd
B
B2 even
B Timecode change
B3 odd
X
C1 even
Timecode change
C C2 odd
C
D1 even
Timecode change
D D2 odd
D
D3 even
After you determine the correct pulldown phase (as described in the previous
section) you can modify the pulldown phase before capturing in one of the
following ways.
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Logging Film Information
To modify the pulldown phase for multiple clips that have the same
pulldown-to-timecode relationship:
1. Ctrl+click (Windows) or Shift+click (Macintosh) the clips you want to
modify.
2. Select Clip > Modify Pulldown Phase.
The Modify Pulldown Phase dialog box opens.
3. Click the pop-up menu, and select the correct pulldown phase for
timecodes ending in 0 or 5.
4. Click OK.
The pulldown phase for each selected clip is changed, based on the
pulldown phase you selected for 00:00:00:00.
The Pulldown Phase setting also appears in the Film Settings dialog box
(24p projects only). You can override that setting with the Modify
Pulldown Phase dialog box. The selection in the Film Settings dialog box
remains the same. For more information, see “Setting the Pulldown
Phase” on page 173.
n If you want to modify the pulldown phase after capturing, you must first unlink
the clips. See “Modifying the Pulldown Phase After Capturing” on page 279.
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Chapter 5 Logging
n After you capture an NTSC transfer, the timecode shows a loss of every fifth
frame of video. For example, don’t be alarmed if you find that your timecode
jumps at one point from 1:00:14:15 to 1:00:14:17. You haven’t lost a frame,
just an extra pulldown field.
When you log in advance for PAL film-to-tape transfers, you must log the
footage as clips that have a 25-fps play rate, as listed in the FPS column of the
bin. If you want, you can capture the footage on-the-fly, without logging the
clips first. The minimum information required to capture the footage is the
data logged in the Start and End video timecode columns.
c Make sure the correct number appears when you press Enter (Windows)
or Return (Macintosh). For key-number formats other than Keykode,
you might need to type the space, hyphen (-), and plus sign (+) or
ampersand (&) to format the number correctly.
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Logging Film Information
n You can use the Duplicate command to convert timecodes from one format to
another. For more information, see “Duplicating a Column” in the Help.
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Chapter 5 Logging
You can modify some data directly for master clips, subclips, and other
objects stored in a bin.
The Modify command gives you specialized control over groups of clip
information. For example, you can use the Modify command to change the
name of source tapes for some or all of your clips, to change the timecode
format from drop-frame to non-drop-frame, or to increment or decrement the
start and end timecodes by a specified length of time for one or several clips at
once.
You can apply changes with the Modify command to master clips only;
subclips and sequences cannot be altered in this way. In addition, you can
perform only modifications that alter the end timecodes or the tracks before
capturing.
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Modifying Clip Information Before Capturing
Selected clip
is
highlighted.
The following table lists options available from the pop-up menu in the
Modify dialog box.
Set Timecode Drop, Nondrop Changes the timecode format between drop-frame
Drop/Nondrop and non-drop-frame. Setting must match the
timecode format of the tape. For more information
about drop-frame and non-drop-frame timecode,
see “Understanding Drop-Frame and Non-Drop-
Frame Timecode” on page 154.
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Set Timecode By Field Start or End Changes either the start or end timecode. Only start
timecode can be altered after capturing.
Increment Timecode Start or End Changes either the start or end timecode.
Incrementing the start timecode automatically
modifies the end timecode by the same amount.
Only start timecode can be incremented after
capturing.
Decrement Timecode Start or End Changes either the start or end timecode.
Decrementing the start timecode automatically
modifies the end timecode by the same amount.
Only start timecode can be decremented after
capturing.
Set Key Number Generic Key Number field Allows you to enter a custom generic key number
(Prefix) (film projects only).
Set Tracks V, A1, A2, A3, A4, A5, A6, Changes the clip’s configuration of tracks (film
A7, A8 track selector projects only).
Set Source None Opens the Select Tape dialog box. Selects another
source tape name for the clips. Should match the
original source tape name.
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Exporting Shot Log Files
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Chapter 5 Logging
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Chapter 6
Preparing to Capture
When video input is configured through a 1394 connection (OHCI input), you
cannot view playback from the deck in the Client monitor until you click the
Capture button and begin the capturing process.
Chapter 6 Preparing to Capture
Selecting Settings
A number of settings have a direct effect on the capturing process. Before you
capture, review the following options:
• Setting Media Creation Resolutions and Selecting Drives
• General Settings
• Capture Settings
• Transfer Settings for Film Projects
• Transfer Settings for Film Projects
• Configuring the Sound Card
The Media Creation dialog box allows you to set the video resolution and to
select drives for capturing, creating titles, importing, performing audio and
video mixdowns, and creating motion effects. Because media is very large,
you can also remove your system and application drives from the list of
storage locations so you store your media on other drives with ample space.
n You can also choose a video resolution and select drives on which to save
media in other tools and dialog boxes in the Avid application.
You can also open the 1. Double-click Media Creation in the Settings scroll list of the Project
Media Creation dialog window.
box by selecting
Tools > Media The Media Creation dialog box opens.
Creation.
2. Click the tab for the area in which you want to set options.
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Selecting Settings
3. Click the Video Resolution pop-up menu, and select a video resolution.
The Video Resolution pop-up menu contains a list of the available
resolutions. The list of resolutions depends on the model of your Avid
system and the type of project.
n The default resolution for video projects is the highest two-field, compressed
resolution. The default for film projects (24p projects) is 14:1.
4. Select either OMF or MXF file format. For information on OMF and
MXF formats, see “File Format Specifications” in the Help.
n Clicking Apply to All sets your selected video resolution for the tabs that
include video resolution. Your settings are not saved until you click OK.
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The drive or drives you select do not appear in the other Media Creation
dialog box tabs as possible locations where you can store media. They
also do not appear in other drive selection menus in the application except
for the Import, Export, and Relink dialog boxes.
5. Click the tab for the area in which you want to work.
6. Choose a video drive and an audio drive. To choose the same drive for
both audio and video, click the Single/Dual Drives Mode button until only
a single drive pop-up menu appears.
n The drive that appears in boldface type has the most available space.
7. (Option) If you are working with the Capture tab, you can select a drive
group. Click the bottom of the Video Drive or the Audio Drive pop-up
menu, and select Change Group. For more information on selecting a
drive group, see “Capturing to Multiple Media Files” on page 222.
n Because no audio is associated with titles or motion effects, you can select
only a video drive in the Titles and Motion Effects tabs.
8. To apply your drive selection to all the Media Creation dialog box tabs
and the rest of the application, click Apply to All.
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Selecting Settings
This sets your chosen video and audio drives for all the Media Creation
dialog box tabs. It also sets them for any place in the application where
you select drives.
General Settings
General settings include options for tape formats, effect aperture, and audio
information.
Capture Settings
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The following settings are important for transferring media in a film project.
You should set the transfer settings for film projects immediately after you
create a new project and before capturing. For information about other film
settings, see “Film and 24p Settings” in the Help.
For information about • Video Pulldown Cadence: allows you to specify the type of film-to-tape
film-to-tape transfer transfer that you capture:
methods, see Film-to-
Tape Transfers in the
Help.
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Selecting Settings
- Video rate, no pulldown: Select this option when working with 24-fps
footage that has been transferred MOS (roughly translated as
“without sound”) to 30 fps by speeding up the film, and the audio has
been brought into the Avid system separately at 100 percent of the
actual speed.
- Standard 2:3:2:3 pulldown: Select this option when working with 24-
fps footage that has been transferred to 30 fps by duplicating frames
(pulldown) and the audio has been synchronized to the picture.
- Advanced 2:3:3:2 pulldown: Select this option when using native DV
editing with capture over Firewire.
For NTSC projects, you can mix footage transferred with pulldown and
footage transferred without pulldown (video rate). You can also mix
sound transferred at 0.99 (with pulldown) and 1.00 (without pulldown).
• (PAL only) You define the Audio Transfer Rate in the New Project
dialog box when you create a 24p PAL film project. (It is not needed for a
25p PAL project because there is no film speedup during the transfer.) It
is important to keep the audio transfer rate constant for the project.
However, if there is a specific element that you need to capture at a
different rate, you can use the Film and 24p Settings dialog box to change
the rate. The following options are available:
- Film Rate (100%): Select this option when your 24-fps film footage
has been transferred MOS to 25 fps by speeding up the film, and the
audio comes in separately at 100 percent of the actual speed (PAL
Method 2).
- Video Rate (100%+): Select this option when your 24-fps film
footage has been transferred to 25 fps by speeding up the film, and the
audio is synchronized to the video picture. This means that the audio
speed is increased by 4.1 percent (PAL Method 1).
For PAL 24p projects, you can mix audio that has been transferred at 4.1
percent speedup (video rate, PAL Method 1) with audio that has not been
transferred (film rate, PAL Method 2). However, Avid does not
recommend this.
n The Info tab in the Project window allows you to view the audio transfer rate
you selected when you created the project. The actual audio transfer rate
might be different from the display if you used the Film and 24p Settings
dialog box to change the audio transfer rate.
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• Audio Source Tape TC Rate allows you to specify the digital audiotape
(DAT) timecode format: either 30 fps or 29.97 fps (NTSC only). This
timecode format must conform to the timecode format on your original
DAT tapes. This setting is active when capturing audio only.
This setting does not appear in 23.976p projects.
• Set Pulldown-to-Timecode Relationship allows you to set a default
pulldown phase for a 24p NTSC project.
You can use the Audio Project Settings window to check the current
configuration of audio hardware and to choose various input and output
options. The Audio Project Settings window has four tabs: Main, Input,
Output, and Hardware.
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Selecting Settings
The following illustration shows the Main tab in the Audio Project Settings
window.
Depending on the sound card installed on your Avid system, you might need
to customize the configuration of audio input and audio output. Usually this
configuration occurs automatically when you install the Avid application.
Some sound cards, however, require further customization to ensure full
compatibility between the application and the audio hardware on your system.
In these cases, you can use the Sound Card Configuration dialog box to map
audio input sources to specific audio output sources.
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Default button
Audio device
name
3. For each input source in the Record/Input list that you want to map, click
the matching Output Source pop-up menu from the Playback/Output list
and select an output source.
n You can map an input source to only one output source at a time. The options
available for mapping depend on your audio hardware.
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Selecting Settings
6. (Option) To let Windows map the input to the output, select Use Windows
Mixer.
The rest of the options in the dialog box disappear.
7. Click OK.
c Clicking the Default button applies the default settings immediately. You
cannot cancel the reconfiguration once you reset the default options.
If your system has a surround sound audio chip installed, the Avid application
might not be able to fully configure the Windows Mixer to properly output
audio. By default, Avid mutes all output sources except the primary audio,
which is typically WAVE.
Some surround sound devices require other audio output sources such as Front
Speakers to not be muted. To prevent the Avid software from improperly
muting these outputs, you must override the Sound Card Configuration
settings.
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Chapter 6 Preparing to Capture
Configuring Decks
Deck Configuration settings allow you to establish deck control parameters
for a single deck or for multiple decks. As with all settings, you can create
multiple versions, allowing you to select among them for frequent changes in
hardware configurations.
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Configuring Decks
4. Click the Channel Type pop-up menu, and select one of the following
items, depending on your system configuration:
- FireWire, if you are connecting a DV camera or deck by means of a
FireWire connection.
- Direct, if you are connecting a deck directly to the serial port and
using a transcoder to bring the DV data into the system.
5. Click the Port pop-up menu, and select the port to which you are
connecting the deck:
- (Mojo DNA device systems) Avid DNA if you chose FireWire for
the channel.
- (Software-only systems) OHCI if you chose FireWire for the
channel.
- (Windows only) COM1 or COM2 if you chose Direct or
VLAN/VLSX for the channel.
n If you are not sure which port to select, check the 9-pin serial port connectors
on the back of the system. If the ports are not labeled, see the hardware
documentation supplied with your system.
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Chapter 6 Preparing to Capture
Channel box
n You can reopen the Channel settings to change the options at any time by
double-clicking the channel box.
n With a deck already connected to the system, you can click the Auto-configure
button to bypass the Deck Settings dialog box and automatically configure a
deck with the default settings.
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Configuring Decks
n Device templates from older Avid systems are not compatible with Avid Mojo
DNA systems. Do not copy Meridien templates to Avid Mojo DNA systems,
and do not copy Avid Mojo templates to Meridien systems.
Deck box
n You can reopen the Deck Settings dialog box to change the options at any time
by double-clicking the deck box in the Deck Configuration dialog box.
9. Repeat steps 2 through 9 for each additional channel or deck you want to
configure.
10. (Option) Select the “Verify configuration against actual decks” option if
you want the system to check the deck configuration against the devices
physically connected to the system.
The system checks the deck configuration after you click Apply in the
Deck Configuration dialog box and when you start the Avid application.
A message warns you if the configuration does not match the deck.
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Chapter 6 Preparing to Capture
11. Type a name in the Configuration Name text box to name the deck
configuration.
n The new deck configuration will appear in the Settings scroll list of the Project
window.
12. Click Apply to complete the configurations and close the Deck
Configuration dialog box.
13. If necessary, double-click Deck Preferences in the Settings scroll list of
the Project window to adjust global deck control options. For more
information, see “Setting Deck Preferences” on page 213.
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Setting Up the Capture Tool
Manufacturer Model
pop-up menu pop-up
menu
Deck preferences are global settings for basic deck control. These settings
apply to all decks connected to your system, regardless of your deck
configuration. You can open the Deck Preferences dialog box from the
Settings scroll list of the Project window. For information about options, see
“Deck Preferences” in the Help.
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You can select a new power scheme by accessing the Power Options
Properties dialog box from the Control Panel. For more information on
changing power schemes, see the Windows documentation.
You might also see a message about disks spinning down while idle. Deselect
“Hard Disk Sleep” in the Energy Saver settings for best system performance.
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Setting Up the Capture Tool
Selecting a Deck
The Deck Selection pop-up menu in the Capture tool contains a list of decks or
cameras that were connected to the system, powered up, and initialized when
you opened the Capture tool. The first deck or camera in the list is selected by
default, unless all decks or cameras are offline.
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n Device templates from older Avid systems are not compatible with Avid Mojo
DNA systems. Do not copy Meridien templates to Avid Mojo DNA systems,
and do not copy Avid Mojo templates to Meridien systems.
n If you are using a deck connected through a board with a 1394 connection
(OHCI input/throughput), footage is not displayed in the Client monitor until
you click the Capture button and start the capturing process. See “Viewing
DV Media Before Capturing” on page 197.
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Setting Up the Capture Tool
Selecting a Tape
To select a source tape:
1. Load a tape into your deck.
The Select Tape dialog box opens.
n If a tape is already in the camera or deck, click the Source Tape Display in the
Capture tool.
2. In an NTSC project, play the tape briefly so that the system can detect the
timecode format of the tape (drop-frame or non-drop-frame). Otherwise,
the system maintains the timecode format set in the Deck Preferences
dialog box, regardless of the format on the tape, and you might receive a
message indicating a wrong tape.
For information on tape 3. Provide the system with a tape name in one of the following ways:
naming conventions,
see “Naming Tapes” on t Select the name of the tape from the list displayed in the Select Tape
page 156. dialog box, and click OK.
t Expand the list by selecting the “Show other projects” option or by
clicking the Scan for tapes button.
t Click New if the tape is not in the list. Type the new name in the
dialog box, click OK, and then click OK again.
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You can select the tracks to capture from the source tape.
n If you are not seeing the source video or hearing source audio in Capture
mode, click the Channel Selection buttons to make sure the correct tracks have
been selected.
On systems with an Avid Adrenaline DNA or Mojo device, the Capture tool
indicates the kind of signal you have selected to capture, and if the signal you
want to capture is valid or locked.
For more information When you select a video track you want to capture, the Video Lock icon
about selecting tracks appears in the Comment area of the Capture tool. If the current source has a
in the Capture tool, see valid video signal and the Avid Adrenaline DNA or Mojo device can lock to
“Selecting Source
it, the icon displays in green.
Tracks” on page 218.
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Setting Up the Capture Tool
When you select only Audio tracks, the icon changes to the Ref (Reference)
Lock icon and displays as an unfilled circle. The Avid system checks for a
reference signal (for more information about reference signals, see “Using the
Avid Mojo DNA” in the Help). If the system is locked to the reference signal,
the icon displays in green.
n If you select both video and audio tracks, the Vid (Video) Lock icon displays.
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n You can set the resolution used for capturing in the Capture tool or in the
Media Creation dialog box, accessed through the Settings scroll list of the
Project window. See “Setting Media Creation Resolutions and Selecting
Drives” on page 198.
n Avid Xpress Pro supports recording and digital cuts of 44.1-kHz and 48-kHz
audio only. It does not support recording and digital cuts of 32-kHz (12-bit)
audio. If you are recording DV audio, set your camera or deck to record 16-
bit audio (48 kHz).
You select a target bin as the destination for the master clips created when you
capture on-the-fly. You can also select a target bin containing the logged clips
you will use to batch capture your media.
t Activate a previously created bin by selecting File > Open Bin; then
locate and open the bin in the Open Bin dialog box.
t Create a new bin by selecting File > New bin and then naming and
opening the new bin in the New Bin dialog box.
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Setting Up the Capture Tool
By default, the Capture tool targets a single media drive for capturing the
video and audio for each clip.
Single/Dual Time
Drives Mode remaining
button display
Target Drive
pop-up menu
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Targeting separate drives for video and audio tracks can improve performance
because the system is not required to address all the information in separate
locations on a single drive. You can also capture for the longest continuous
amount of time because the system stores material on two drives rather than
one.
You can interpret the numbers in the Time-Remaining display in the Capture
tool based on the following factors:
• Each captured clip has a maximum file size of 2 GB. Any video clip
whose media exceeds 2 GB will have more than one media file associated
with it.
• When you select another resolution, the Time-Remaining display adjusts
accordingly.
You can capture video and audio to multiple media files across multiple
drives, with the following advantages:
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Setting Up the Capture Tool
• You can create longer clips whose media files would otherwise exceed the
file size limitation of 2 GB.
• You can group all drives with the multiple file options, enabling the
system to capture long clips continuously; for example, satellite feeds.
• The system makes more efficient use of drive space, particularly when
capturing long clips.
c If you think that any of your captured clips might exceed 30 minutes,
make sure you enter a higher estimate in this text box; otherwise, the
system stops capturing at 30 minutes.
n If you click Clear, all selections are removed. You must select at least one
drive before you can click OK to exit the dialog box.
10. Click OK to close the dialog box and apply the changes.
11. Proceed with capturing.
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c For media file management purposes, any clip whose media exceeds the 2-
GB limit has more than one media file associated with it.
The Preroll Method pop-up menu in the Capture Settings dialog box includes
the following four methods that help you capture more efficiently when a
source tape contains timecode breaks:
• Best Available: The Avid system first checks the tape for timecode to use
for preroll.
- If there is no timecode, or not enough timecode, the system uses the
control track for preroll.
- If there is not enough control track for preroll, the system adjusts the
specified preroll time to accommodate the amount of valid control
track available.
After the system adjusts the preroll to the individual shot, it will
return to using the user-specified preroll time until it needs to adjust
the time again.
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Setting Up the Capture Tool
- If the adjusted preroll time is too short to sync lock at the IN point, the
system does not capture the shot and displays an error message.
Use this method to capture material as automatically as possible. As the
system makes multiple attempts to preroll, this method might sometimes
be slower but will almost always perform the preroll without interruption.
• Standard Timecode: The Avid system uses timecode to determine the
preroll point.
If there is a not enough consecutive timecode (for example, if there is a
break in the timecode), the system does not capture the shot and displays
an error message.
Use this method if you know the timecode is consecutive or if you want to
determine if there are timecode breaks.
• Best Available Control Track: The Avid system uses the control track to
determine the preroll point.
- If there is not enough control track for preroll, the system adjusts the
specified preroll time to accommodate the amount of valid control
track available.
After the system adjusts the preroll to the individual shot, it will
return to using the user-specified preroll time until it needs to adjust
the time again.
- If the adjusted preroll time is too short to sync lock at the IN point, the
system does not capture the shot and displays an error message.
Use this method if you know there are timecode breaks and you want to
capture material as automatically as possible. Because the system does not
use timecode, it might occasionally capture the wrong frames if there is a
problem with the control track.
• Standard Control Track: The Avid system uses the control track to
determine the preroll point.
If there is a break in the control track, the system stops capturing and
displays an error message.
Use this method if you know the control track is continuous or if you want
to determine if there are breaks in the control track.
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n If you don’t select the “Capture across timecode breaks” option, the system
uses approximately 1 to 6 seconds of unbroken timecode following the break
to perform the preroll before capturing begins.
The “Capture across timecode breaks” option is especially useful when you
are batch capturing across timecode breaks, but you can also select this option
when you are manually capturing one clip at a time.
If you are capturing sound created during an NTSC film-to-tape transfer, you
need to set the pulldown switch before you begin capturing. If you are
capturing picture only, you do not need to set the switch.
If you are working in a 23.976p project, the pulldown switch is not necessary
and does not appear.
n Make sure your film preferences are set properly. For more information, see
“Transfer Settings for Film Projects” on page 202.
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Setting Up the Capture Tool
When the pulldown switch is off, the button is dimmed (gray), and a label
explains that audio will be captured (sampled) at the same speed at which it
was recorded (1.00).
Pulldown button
When the pulldown switch is on, the button is green, and a label explains that
audio will be captured (sampled) at 0.99 percent of its recorded speed
(referenced to NTSC video), to match the slowdown rate at which the footage
was transferred.
The following table indicates how the pulldown switch and transfer settings
should be set, depending on your input media.
Project
(Set in the Pulldown
New Switch Film to Video
Project Setting and Source Transfer Settings (Set
Dialog Indicator Playback in Film Settings
Type of Input Media Box) on I/O Box Speed Dialog Box)
Original sound source synced to 24p NTSC On (0.99) 29.97 fps Picture Transfer Rate:
NTSC during transfera. With 2:3 pulldown
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Project
(Set in the Pulldown
New Switch Film to Video
Project Setting and Source Transfer Settings (Set
Dialog Indicator Playback in Film Settings
Type of Input Media Box) on I/O Box Speed Dialog Box)
NTSC MOS film-to-tape 24p NTSC Off (1.00) Audio: Picture Transfer Rate:
transfer with separate audio. 30.00 fps With 2:3 pulldown
Digital audio (DAT) or analog Audio Source Tape TC
Picture: 29.97
audio (Nagra) to sync with Rate: 30.00
fps
video in the Avid systemb.
FTFT transfer or retransferring 24p NTSC NAc 29.97 fps Picture Transfer Rate:
an effect. This method allows Without pulldown
you to save time since no audio
is involved in the transfer.
PAL film-to-tape transfer with 24p PAL Off (1.00) Audio and Picture Transfer Rate: NA
synced sound or simul-DAT (Method 1) picture both Audio Transfer Rate:
tapes. 25 fps Video Rate
(100%+)
PAL MOS film-to-tape transfer 24p PAL Off (1.00) Audio: Picture Transfer Rate: NA
with separate audio. Digital (Method 2) 25 fps (100%) Audio Transfer Rate:
audio (DAT) or analog audio Film Rate
Picture:
(Nagra) to sync with video in
25 fps
the Avid system.
PAL film-to-tape transfer with 25p Off (1.00) Sound and Picture Transfer Rate: NA
synced sound or simul-DAT picture at
tapes. 25 fps
a. For capturing picture and sound from NTSC tape, or sound only from simul-DAT tapes created during telecine
transfer.
b. For direct input of audio. Digital audio requires proper AES/EBU or S/PDIF connections.
c. NA = Not applicable.
If you are capturing audio only, make sure to select the proper audio setup
options. For more information, see “Adjusting Audio Project Settings” on
page 229.
If you have set a digital sync mode in the Audio Project Settings dialog box,
the Pulldown button is inactive and a message states that the Pulldown button
has no effect.
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Preparing for Audio Input
You can use the Audio Project Settings window to check the current
configuration of audio hardware and to choose various input and output
options. The Audio Project Settings window has four tabs: Main, Input,
Output, and Hardware.
n Some options depend on the audio configuration of your system. Your system
might not contain certain features and hardware that are covered in the
documentation.
For information on Audio Project settings, see “Audio Project Settings” in the
Help.
AIFF-C and WAVE audio media files can be mixed within a project.
Macintosh systems also support SDII. The system default is AIFF-C audio.
n Select the AIFF-C format or the SDII format (Macintosh only) for all audio
media when you need to transfer media files directly to a Pro Tools system for
audio sweetening.
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If you switch the audio format in the middle of a project, all new audio media
files are written in the new format with the following exceptions:
• Media files written when rendering audio effects: The system uses the
file type of the A-side (outgoing audio) media for a transition. For
example, if the A-side of an audio dissolve is in OMF® (AIFF-C) format
and the B-side (incoming) is in OMF (WAVE) format, the rendered file is
OMF (AIFF-C).
• Audio media files written when using the Consolidate feature: Media
files that are copied or created during a consolidate procedure retain their
original file types. See “Consolidating and Transcoding Media” on
page 350.
Use the Audio tool primarily for mixing and monitoring audio.The Audio tool,
along with your hardware’s audio parameters, allows you to do the following
in preparation for input:
• Check and manage your audio hardware setup.
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Preparing for Audio Input
In addition, controls in the Audio tool allow you to calibrate, set levels, and
generate customized calibration tones for output to the speakers or a record
device. For more information about the Audio tool, see the following table.
Component Description
Reset Peak button Resets the current maximum peak measurements. It also stops the playback of
the internal calibration tone.
In/Out toggle buttons Switch the meter displays for each channel between input levels from a source
device and output levels to the speakers and record devices. I indicates Input,
and O indicates Output.
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Component Description
Peak Hold Menu button Displays a pop-up menu that allows you to select options for customizing the
meter displays and for setting and playing back the internal calibration tone.
Digital scale to the left of Displays a fixed range of values from 0 to –90 decibels (dB), according to
the meters common digital peak meter standards.
Volume unit (VU) scale Displays a range of values that you can conform to the headroom parameters of
(analog) to the right of the your source audio.
meters
You can use the Audio tool and the Audio Project Settings window to check
the audio input levels. If the input levels are too high or too low, you need to
adjust the output level of your source signal, if possible.
To adjust global audio input levels using the Audio Project Settings
window:
1. Click the In/Out toggle buttons in the Audio tool for the channels you are
using for input.
The Audio tool displays an I for Input.
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Preparing for Audio Input
2. Play back the source audio (for example, from a digital camera or tape). If
the recording includes reference tone, cue to the tone and play it back.
3. In the Project window, click the Settings tab.
The Settings scroll list appears.
4. (Software-only systems) Double-click Audio Project.
The Audio Project Settings window opens.
5. Click the Input tab.
The Input tab displays an Input Level slider.
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You can create your own tone media master clips for editing directly into
sequences.
n If you set the tone media frequency to 0, the system generates random noise.
Also, a value of –777 generates a tone sweep.
4. Select the number of tracks of tone you want to create (up to 8 tracks).
5. Click the pop-up menus, and select a target bin for the tone master clip
and a target drive for the tone media file.
6. Click OK.
After a few seconds, the media file is created and a master clip appears in
the target bin. The default name reflects the options you selected. You can
rename the clip by typing a new name.
The Audio meters in the Timeline allow you to view and adjust audio levels
without opening the Audio tool. The Audio meter displays two channels of
audio.
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Preparing for Audio Input
n You must display the Timeline top toolbar to see the Audio meters. See “Using
the Timeline Top Toolbar” on page 434.
t Click the Meter Menu button, and select Show Audio Meters.
The Audio meters display in the Timeline.
Tracks In/Out
toggle buttons
When a sequence is in the Timeline and you press the Play button, the Audio
meter displays the audio levels of the audio tracks in your sequence.
n When the Audio meter is hidden, additional mappable buttons are available.
For more information on mapping buttons, see “Mapping User-Selectable
Buttons” on page 144.
The Meter Menu options are the same options as available in the Audio tool.
n For more information on these options, see “Using the Audio Tool” on
page 230.
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Option Description
Hide Audio Meters/Show Audio Displays or hides the Audio meters in the
Meters Timeline.
Set Reference Level Opens the Set Reference Level dialog box.
Allows you to change the default audio
reference level.
Create Tone Media Opens the Create Tone Media dialog box.
Once you have played back audio through the Audio tool, you can use the
Console window to view a list of precise information about the peak levels.
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Preparing for Audio Input
Reset Peak
button
2. Click the Reset Peak button to clear the system’s record of the most recent
maximum peaks.
3. Play a sequence or portion of the sequence.
4. After playing back the audio, open the Console window by selecting
Tools > Console.
5. In the Console command line, type DumpMaxPeaks.
6. Press Enter (Windows) or Return (Macintosh).
A list of peak values appears in the Console window.
n The options in this section depend on the configuration of your system, so your
system might not contain certain features and hardware that are covered in
the documentation.
The Passthrough Mix tool allows you to select the mix and adjust the volume
and pan values of the source audio that you monitor. You can adjust the mix,
volume, and pan values of multiple monitored channels, controlling either
individual channels manually or several channels simultaneously by ganging
them together.
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n The Passthrough Mix tool adjusts monitored audio only and has no effect on
the recorded audio signal. You can adjust volume levels within a clip in the
Timeline after you record audio by using Audio Gain Automation. For
information, see “Understanding Audio Gain Automation” on page 550.
n You can open the Passthrough Mix tool by clicking the Passthrough Mix Tool
button in the Capture tool or the Audio Punch-In tool. For more information,
see and “Creating the Voice-Over” on page 595.
For information on using the Passthrough Mix tool, see “Resizing the
Passthrough Mix Tool” on page 239 and “Monitoring Audio with the
Passthrough Mix Tool” on page 239.
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Preparing for Audio Input
You can use the Number of Mix Panes button to change the display from
4 tracks to 8 tracks. When you select 4 tracks, a button appears that allows you
to display the first 4 or last 4 enabled tracks.
With the tool collapsed, you can continue to adjust levels by selecting a track
and typing values by using the numeric keypad on the keyboard or by typing a
value in the Volume Level display.
When you record, you can monitor the mix, volume, and pan values of audio
channels with the Passthrough Mix tool. The Passthrough Mix tool adjusts
monitored audio only and has no effect on the recorded audio signal.
n In Direct Mix mode, the Pan Value display and pop-up sliders at the bottom of
the Passthrough Mix tool are replaced by Channel menu buttons.
n You can select only channels that exist in the source audio.
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7. Adjust the volume as needed. You can adjust the volume of multiple
channels by clicking the appropriate Gang button. See “Changing an
Audio Level in the Passthrough Mix tool” on page 240.
8. Adjust the pan values as needed. See “Adjusting Pan Values in the
Passthrough Mix tool” on page 241.
The following illustration shows the audio panel in the Passthrough Mix tool.
Volume Level
display Gang button
To change an audio level value in the audio panel in the Passthrough Mix
tool, do one of the following:
t Click a number along the vertical edge of the Volume Level slider.
t Click the Volume Level slider, and type a value.
Values are cumulative until you press Enter (Windows) or Return
(Macintosh). For example, if you want to enter the value 12, type it.
However, if you type 1 and then want to change the value to 2, press Enter
(Windows) or Return (Macintosh) before typing the 2.
t Click the Volume Level slider, and drag the slider to a new position.
t Click the Volume Level display, and type a value.
t Alt+click (Windows) or Option+click (Macintosh) the Volume Level
slider to reset the value to 0 dB.
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Compression Resolutions and Storage Requirements
To adjust the pan values in the audio panel of the Passthrough Mix tool,
do one of the following:
t Click the Pan Value display to reveal the pop-up slider, and then drag the
slider to a new position.
t Alt+click (Windows) or Option+click (Macintosh) the Pan Value display
Pan for MID.
Value Slider
Frame Resolution
The frame resolution for the Avid application is different for NTSC and for
PAL:
• NTSC resolution is 720 x 480 non-square pixels covering all the active
video.
• PAL resolution is 720 x 576 non-square pixels covering all the active
video.
These resolutions appear, along with other Avid resolutions, wherever a list of
resolutions appears. The exact list depends on whether you are working in an
NTSC or a PAL project.
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Storage Requirements
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Chapter 7
Capturing Media
When you capture, you convert source material from videotape or from digital
or audio input to master clips that contain reference information. You also
create associated media files that contain the digital audio and video. Once
you prepare the capture tools, as described in “Preparing to Capture” on
page 197, you can capture the source material in one of several ways, as
described in the following sections:
• Before You Begin Capturing
• Adding Clip Names and Comments On-the-Fly
• Monitoring Audio
• Capturing Without Logging First
• Capturing from a Non-Controlled Deck
• DV Scene Extraction
• Creating Subclips While Capturing
• Changing Function Key Commands
• DV Capture Offset
• Delaying Audio
• Capturing to the Timeline
• Batch Capturing from Logged Clips
• Recapturing Your Material
• Other Capturing Functions
Chapter 7 Capturing Media
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Monitoring Audio
You cannot edit the text until after the capturing is complete, but you can
backspace and retype the information.
Monitoring Audio
You can monitor audio gain levels while you capture media by clicking the
Passthrough Mix Tool button on the Capture tool. For information on using
the Passthrough Mix tool, see “Using the Passthrough Mix Tool” on page 237.
Passthrough Mix
Tool button
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Chapter 7 Capturing Media
There are several ways to capture and log at the same time:
• Capturing from an IN point to an OUT point. This method lets you
specify the exact timecode location to begin and end capturing. You can
also specify only an IN point or an OUT point and enter the other mark
on-the-fly. These procedures are described in “Capturing from One Point
to Another” on page 246.
• Capturing on-the-fly. This method is easier than setting marks, but it is
less precise. It involves using the deck controls in the Capture tool to cue,
play, and stop the source footage manually while capturing. These
procedures are described in “Capturing On-the-Fly” on page 249.
• Autocapturing. This method requires the least amount of supervision and
effort but usually calls for more capturing time and drive storage space. It
involves playing each source tape from a cue point near the beginning and
letting the system capture the entire tape, automatically naming and
entering each clip into the bin. These procedures are described in
“Autocapturing” on page 251.
Additional techniques you can use when capturing and logging at the same
time are described in the following topics:
• “Capturing from a Non-Avid-Controlled Deck” on page 253
• “Capturing with Time-of-Day Timecode” on page 254
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Capturing Without Logging First
• If the IN and OUT points are rough and need to be double-checked for
accuracy
• If you are familiar enough with the source material to estimate the
timecode for the IN point, the OUT point, or both, quickly and accurately
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Chapter 7 Capturing Media
To set only one mark and enter the other mark on-the-fly, do one of the
following:
t Mark an IN point, and click the Capture button to begin capturing. Then,
click the Capture button again to stop capturing on-the-fly and mark an
OUT point.
This method is useful if you do not need a precise OUT point. You save
time because you do not have to shuttle to locate the OUT point before
capturing.
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Capturing Without Logging First
t Set an OUT point only, and then move to a position on the tape that is a
few seconds before where you want to start capturing. Play the tape, and
then immediately click the Capture button to begin capturing on-the-fly.
When the tape reaches the clip’s OUT point, capturing stops.
This method is useful if you do not need a precise IN point but do need to
stop at a precise OUT point, for example, just before a timecode break.
Capturing On-the-Fly
n There is a slight delay of several frames after you manually select a spot to
start and to stop capturing. Use this method when you don't need precise
beginning and end points in your clip.
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Chapter 7 Capturing Media
To capture on-the-fly:
1. Click the Capture/Log Mode button in the Capture tool until the CAP icon
appears. The Capture tool is ready to capture.
Record button
Trash button
Triangular opener
Name
(to display comments)
Comment
Deck controls
2. (Option) Click the triangular opener in the Capture tool to display the
Name and Cmnt (Comment) text boxes, if you plan to enter clip names or
comments during capturing.
3. Use the deck controls in the Capture tool to locate the position on the tape
where you want to start capturing.
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Capturing Without Logging First
4. Click the Play button and when the deck gets up to speed, click the
Capture button.
n Make sure you have cleared any previous marks so that the deck does not
begin cueing to the previous location.
5. While the system is capturing, you can type a clip name in the Name text
box. Press the Tab key after typing a clip name to enter comments about
the clip.
6. Click the Pause button at any time to pause play. You can also stop the
capture procedure by clicking the Trash button in the Capture tool. The
clip is discarded.
7. To stop capturing and enter the OUT point of the clip:
t Click the Capture button.
t Press the Esc key.
The system creates a new clip in the bin.
n There is a slight delay of several frames after you manually select a spot to
start and to stop capturing. Therefore, use this procedure when you don’t need
precise beginning and end points in your clip.
Autocapturing
Autocapturing can save you time by allowing you to bypass both the logging
process and the time it takes to cue each clip. However, this process requires
the most storage space, and more time is spent while the system is actually
capturing entire tapes.
When you autocapture, you mount and cue your tape to a starting point and
start the autocapturing process through the Capture tool.
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When you have long, continuous clips (for example, footage from a live
event), the captured material for a single clip might exceed the 2-GB limit for
file sizes in the Avid application. In this case, you must select the option
“Capture to multiple files” in the Capture Settings dialog box.
To autocapture:
1. Click the Settings tab in the Project window.
The Settings scroll list appears.
2. Double-click Capture.
The Capture Settings dialog box appears.
3. Click the Media Files tab.
4. Select “Capture to multiple files” and then type a capturing time longer
than the tape length. See “Capture Settings: Media Files Tab” in the Help.
5. Click OK.
6. In the Capture tool, click the name of the camera or deck and select Adjust
Deck from the pop-up menu.
The Deck Configuration dialog box appears.
7. Double-click the deck box for the video deck from which you are
capturing.
The Deck Settings dialog box appears.
8. Set a preroll duration, and then deselect Fast Cue.
9. Click OK to close the Deck Settings dialog box.
10. Click Apply to close the Deck Configuration dialog box.
11. Create one bin for each source tape, and name the bins after the tape
names. By default, all clips are named after the tape and are numbered
incrementally beginning with .01.
12. Select Tools > Capture, and open the bin for the first tape.
13. Load the source tape and cue past any false starts.
14. (Option) If you want the system to stop capturing at a chosen point on the
Mark OUT
tape, do the following:
a. Cue the tape to a chosen OUT point.
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Capturing Without Logging First
n The TC button also disappears. The footage will be captured with time-of-day
timecode generated by the system.
4. Select “Show other projects” to display the tape names and associated
project names for all bins that have been opened in the current session.
n Because the media files database does not open when you start your Avid
system, tape names of all online media files do not appear automatically.
n If the tape name for which you are searching does not appear in the Select
Tape dialog box, click the Scan for Tapes button. Tape and project names are
listed.
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t Click New if the tape is not in the list, and type a new tape name in
the text box that appears at the bottom of the Tape Name list.
You can stop the process any time by clicking Cancel.
6. Click OK.
The tape name is displayed in the Capture tool.
7. Play the tape manually, and click the Record button to stop and start the
capturing of each clip.
When you capture with an Avid-controlled deck, you can capture your footage
with time-of-day timecode rather than source timecode.
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Capturing from a Non-Controlled Deck
Timecode Source
pop-up menu
4. Click the Timecode Source pop-up menu, and select one of the following:
n The devices that appear in the timecode Source popup menu originate from
the current Deck Configuration settings.
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n Because the media file database does not open when you start your Avid
editing system, tape names of all online media files do not appear
automatically.
n If the tape name for which you are searching does not appear in the Select
Tape dialog box, click the Scan for Tapes button. Tape and project names are
listed.
New Tape
Name button
List of tapes
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DV Scene Extraction
n If you notice that your captured material is consistently one or more frames
off, select “Latency for no deck mode” in the General tab in the Capture
Settings dialog box to fix the problem. See “Capture Settings: General Tab”
in the Help.
DV Scene Extraction
While capturing, DV Scene Extraction allows you to automatically generate
subclips and locators based on time-of-day (TOD) information contained in
the DV video format.
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DV Scene Extraction
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When Subclips are created in 24p or 25p projects, they are always created as
“hard” subclips. This means you will not be able to trim past the edges of the
subclip when adjusting transitions and edits. Hard subclips prevent film-
tracking information errors for editing and cut lists.
n You can press the F2 key repeatedly as you search for the end point of the
subclip. The system accepts the last occurrence as the end point. You can
also press the F1 key at any time before pressing F2 again to remove the
previous subclip marks and to start a new subclip IN point.
The subclip appears in the target bin when you stop capturing.
When capture is complete, a number appears between the subclip
indicators to show the number of subclips created.
c For NTSC film-to-tape transfers, you must log the correct pulldown
phase before you create subclips. For more information, see “Logging
Film Information” on page 183.
You can also capture a subclip of a preset duration. The Keys tab in the
Capture Settings window allows you to specify the duration of a subclip that is
automatically created when you press the function key mapped to the Timed
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Changing Function Key Commands
Subclip button (the default mapping is to F3). IN and OUT points are created
at predetermined intervals before and after the point you mark in the source
media by pressing the Timed Subclip button.
For information on changing the function key mapped to the Timed Subclip
button, see “Changing Function Key Commands” on page 261.
n The functions described here only apply in Capture mode. When you are not in
Capture mode, function keys operate with their default mappings. For more
information on using function keys as keyboard shortcut keys, see ¨Shortcuts¨
in the Help.
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3. Click OK.
DV Capture Offset
DV capture offset allows you to offset the incoming DV stream against the
timecode assigned to each frame during capturing. This offset is only used in a
transcoder configuration or in configurations where the DV stream does not
encode timecode into the incoming DV frames. DV capture offset was
primarily designed for configurations where an RS-422 controller is used to
control a DV device and the DV stream is captured over a FireWire cable. See
the following figure.
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DV Capture Offset
DV Data Transcoder
RS-422 controller
Analog deck
DV data
Avid application DV device
FireWire controller
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Tape IN point
Tape frames
To adjust for this device behavior, set the DV capture offset to –6 frames. The
result should be a frame-accurate capture. However, the results are dependent
on device behavior. If the device behavior for sending streams across a
FireWire cable is inconsistent, frame-accurate results on capture will also be
inconsistent. See the following figure.
Tape IN point
Tape frames
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Delaying Audio
3. Determine the approximate offset, and then enter the offset in the Capture
Offset (frames) text box.
4. Click OK.
The delay is reflected in the DV Capture Offset box in the Capture tool.
5. Capture your material. See “Capturing from One Point to Another” on
page 246 and “Capturing On-the-Fly” on page 249.
6. Repeat this process until you achieve the appropriate offset.
Delaying Audio
Sometimes the source from which you are capturing provides an audio signal
that is one or more frames ahead of the video. For example, the Panasonic
AG-DVX100 DV camcorder always records audio one frame ahead of the
video. Also, the use of a timebase corrector (TBC) or other video processing
devices on your input signal might introduce fixed frame delays of video.
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n If the input signal is not DV when you choose your IN point, the audio that
lines up with the IN point should remain in sync with the captured media. The
video is what shifts in the captured media. If the input signal is a DV signal
however, then the audio shifts.
If the audio you are capturing is always at a fixed offset ahead of the video,
then use the Delay Audio feature to correct this problem and produce a master
clip with correct A/V sync.
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Capturing to the Timeline
4. (Option) Patch tracks you are capturing (source tracks) to the tracks in
your sequence (record tracks). See “Patching When Capturing to the
Timeline” on page 267.
5. Mark an IN point in the sequence or move the position indicator to where
you want the edit to take place.
6. Mark the source material that you want to capture using the Capture tool
logging controls.
7. (Option) Mark an OUT point based on the following:
t If you are capturing to the middle of a sequence in the Timeline, mark
both IN and OUT points for frame accuracy.
t If you are capturing to the end of a sequence, you can mark just an IN
point and then mark the OUT point later on-the-fly.
Splice-In 8. Click the Splice-in button or the Overwrite button in the Capture tool to
button choose the type of edit.
Overwrite
button 9. Click the Record button to begin capturing.
10. If you did not mark the OUT point in advance, click the Record button
again when the footage reaches the appropriate frame.
If you already marked an OUT point, capturing stops automatically.
When capturing ends, the clip appears in place in the sequence, and a
master clip appears in the bin.
By default, the tracks you have selected for capturing (V1, A1, A2, and so on)
are edited into the corresponding tracks in the Timeline. You can now patch
the captured footage to any track in the Timeline.
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The result is
displayed in
the Timeline.
Select the track
to patch.
n You can also patch tracks in the Timeline in the same way that you patch
tracks when editing from the Source monitor or a Source pop-up monitor. See
“Patching Tracks” on page 474.
You can also use the batch capture process to recapture existing clips. The
recapturing process is described in “Recapturing Your Material” on page 271.
Preparing for batch capturing involves an option of resizing the Capture tool
and establishing settings that allow you to batch capture with minimal system
supervision.
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Batch Capturing from Logged Clips
Because your clips are already logged in the bin, you can simplify the
interface during batch capturing by hiding the deck controller and logging
controls in the Capture tool.
Unattended batch capturing allows you to capture a large number of clips with
a minimum of system supervision by selecting Capture settings that avoid
pauses in the capture process.
n If the clips that you want to batch capture are not highlighted in the active bin,
Batch Capture appears dimmed in the Bin menu.
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n If you are batch capturing the original source master clips used in the
sequence, the sequence is updated automatically. Therefore, you should
deselect the sequence during this procedure.
6. Click OK.
If you have not loaded a tape, the system prompts you to insert the first
tape.
7. Insert the tape into the video deck, and click Mounted.
The capturing process begins. The system captures each clip from the
tape, in start timecode order.
8. If the system needs another source tape, the system prompts you for the
tape. At this point, you have several options:
t Insert the new tape, and click Mounted to continue the capturing
process.
t Click “Skip Clip” to bypass just the first clip from the tape and
continue capturing the remaining clips.
t Click “Skip Tape” to bypass all the clips from the mounted tape. The
system then prompts you for the next tape.
t Click Abort to end the batch capturing process. You can also stop
capturing at any time by clicking the Trash button in the Capture tool.
When the system has finished batch capturing, a message box notifies you
that the process is complete.
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Recapturing Your Material
The procedure for recapturing master clips and subclips is identical to the
process for batch capturing logged clips. See “Batch Capturing from Logged
Clips” on page 268.
Although the procedure is the same, the result is slightly different, as follows:
• Master clips are linked to entire media files and serve as sources for
subclips and sequences. Therefore, when you recapture a master clip,
changes in Compression settings and levels affect all subclips and
sequences created from the master clip.
• Subclips are smaller sections of master clips. When you recapture a
subclip, the system creates a new master clip that is linked to new media
files and reflects the shortened length of material. Therefore, recapturing
subclips streamlines the capturing process.
Also, recapturing breaks the link from the subclip to the original master
clip. If you edit the subclip into a sequence, however, the sequence will
reflect any changes in the newly captured subclip.
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Recapturing Sequences
Recapturing a sequence creates new master clips and associated media files
based on the length of each clip edited into the sequence. It breaks any links to
the original source clips, and only the sequence and its new master clips are
linked to the newly captured media files.
When you recapture the sequence, the capture process creates media files for
each clip in the sequence. You cannot make changes after the media files are
created without repeating the entire procedure.
To save the original version of your sequence before recapturing, you can
create a duplicate. The old sequence remains linked to the originally logged
full-length master clips, and the duplicate is linked to new, shorter clips.
Decompose allows you to create new, shorter master clips based only on the
material you have edited and included in your sequence, which saves system
disk space. You can specify the handle length of the new master clips.
Decompose breaks any links to the original source clips, and only the
sequence and its new master clips are linked to the newly captured media files.
Decompose creates new master clips in the bin for each clip in the sequence
prior to recapturing. Using Decompose gives you greater control during the
recapturing process. You can use this procedure to sort clips in the bin, modify
the clips, and then recapture selected clips in the sequence.
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Recapturing Your Material
For film projects, clips created with Decompose retain all the information
from the original master clips, including Pullin column information, key
numbers, ink numbers, or any other information formerly entered in the bin.
To use Decompose:
1. Activate the bin that stores the sequence and select the sequence.
2. Select Bin > Decompose.
The Decompose dialog box opens.
3. To preserve clips that already have existing media files, select the
“Offline media only” option. Do not select this option if you plan to
decompose and recapture the entire sequence.
4. Select other options for the types of clips to decompose: captured,
imported, or all clips in a group edit.
5. Click the Handle Length text box and type the number of additional
frames you want to capture at the heads and tails of the new master clips.
This provides enough overlap for trimming and adding transition effects.
c If you attempt to trim or add effects with no handles, you receive an error
message notifying you that there is insufficient media.
6. (Option) Select the “Extend handles beyond master clip edges” option to
allow the handles to extend before the beginning and after the end of the
original master clip. When you batch capture, deselecting this option
prevents capturing across a discontinuous timecode error.
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For example, if the starting timecode for a master clip is 1:00:10:00 and
the resulting master clip after a decompose with handles causes the new
master clip to begin at 1:00:09:00, batch capturing fails if there are any
timecode discontinuities between 1:00:09:00 and 1:00:10:00.
7. Click OK.
The new master clips appear in the bin. You can now sort and select these
clips like all other objects in the bin.
8. Proceed with the recapturing procedures described in “Batch Capturing
Clips” on page 269.
When you recapture the sequence without using Decompose, the capturing
process creates media files for each clip in the sequence during the capturing
process. Bypassing the Decompose procedure saves only a small amount of
time, and you cannot make changes after the media files are created without
repeating the entire procedure. Therefore, review “Using Decompose When
Recapturing” on page 272 before proceeding.
To recapture a sequence:
1. Make sure you selected the proper Capture settings and set up the capture
tools, as described in “Preparing to Capture” on page 197.
2. Open or activate the bin that stores the sequence.
3. Select Bin > Go To Capture Mode.
4. Select the sequence you want to recapture.
5. Select Bin > Batch Capture.
The Batch Capture dialog box opens.
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Recapturing Your Material
6. To preserve clips that already have existing media files, select the
“Offline media only” option. Deselect this option if you plan to recapture
the entire sequence.
7. (Option) Select the “All clips in a group edit” option.
8. Click the Handle Length text box and type the number of additional
frames you want to capture at the heads and tails of the new master clips.
This provides enough overlap for trimming and adding transition effects.
c If you attempt to trim or add effects with no handles, you receive an error
message notifying you that there is insufficient media.
9. (Option) Select the “Extend handles beyond master clip edges” option to
allow the handles to extend before the beginning and after the end of the
original master clip. When you batch capture, deselecting this option
prevents capturing across a discontinuous timecode error.
For example, if the starting timecode for a master clip is 1:00:10:00 and
the resulting master clip after a decompose with handles causes the new
master clip to begin at 1:00:09:00, batch capturing fails if there are any
timecode discontinuities between 1:00:09:00 and 1:00:10:00.
10. Click OK.
The system prompts you to load the first tape.
11. Load the tape into the tape deck if you have not already done so.
12. Click Mounted to indicate to the system that the correct tape is loaded and
ready for capturing.
A dialog box opens.
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When batch capturing is finished, a message box notifies you that the process
is complete. The new master clips appear in the bin, and associated media files
exist on the targeted drive or drives.
When you recapture the sequence, the capturing process creates media files
for each clip in the sequence.
To recapture a sequence:
1. Open or activate the bin containing the sequence or clips.
2. Select the sequences or the clips you want to recapture:
t Select Edit > Select All to select all the clips in the bin.
t Ctrl+click (Windows) or Shift+click (Macintosh) to select specific
clips.
3. Select Bin > Batch Capture. See “Batch Capturing Clips” on page 269.
The Batch Capture dialog box appears.
4. To preserve clips that already have existing media, select “Capture only
those items for which media is currently available.”
5. Click the Handle Length text box and type the number of additional
frames you want to capture at the head frames and tail frames of the new
master clips.
n The Handle Length text box appears only if a sequence is selected for batch
capturing.
c Make sure that frames you include in extended handle lengths do not
include timecode breaks or you might compromise accuracy.
6. Click OK.
If you have not loaded a tape, the system prompts you to insert the first
tape.
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Other Capturing Functions
7. Insert the tape into the video deck, and click Mounted.
The capturing process begins. The system captures each clip from the
tape, in start timecode order.
If another source tape is needed, the system prompts for the tape. At this
point, you have several options:
t Insert the new tape, and click Mounted to continue the capturing
process.
t Click “Skip Clip” to bypass just the first clip from the tape and
continue capturing the remaining clips.
t Click “Skip Tape” to bypass all the clips from the mounted tape. The
system then prompts you for the next tape.
t Click Abort to end the batch capture process. You can also stop
capturing at any time by clicking the Trash button in the Capture tool.
You can use J-K-L keys to control a deck from the Capture tool or the Digital
Cut tool.
The J-K-L keys work the same as they do in the Source pop-up and Composer
monitors as shown in the following table.
Press To
L Shuttle the deck at 1x, 2x, 3x, 5x, 8x, 16x, or 24x normal speed.
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Press To
J Shuttle the deck at –1x, –2x, –3x, –5x, –8x, –16x, or –24x normal
speed.
You can name a new tape without taking your hands off the keyboard.
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Other Capturing Functions
By pressing an eject button and ejecting a tape, the fact that the tape must be
changed can be brought to the attention of any tape operator in a remote
machine room.
n You can map the Eject button to any button on the Tool palette or any key on
the Keyboard palette. See “Mapping User-Selectable Buttons” on page 144.
If you need to change the pulldown phase after capturing, you need to unlink
the master clip from its media file, modify the clip information, and then
recapture.
c When you change the timecode of a clip, you lose the key number of the
clip and need to enter it in the bin, adjusting it to match any changes to
the timecode.
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5. Type the correct letter for the pulldown phase in the Pullin column. If
necessary, type a new timecode and key number.
For multiple clips, you can use the Modify command or the Modify
Pulldown Phase command. See “Modifying the Pulldown Phase Before
Capturing” on page 188.
With the new clip information in the bin, batch capture the clip. See “Batch
Capturing Clips” on page 269. If the pulldown phase is accurate, the clip
should play smoothly, with no repeated frames.
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Importing Files
When you import files, the system converts them into objects in a bin. You
can manipulate and edit these objects as you would any other clip or sequence.
Any corresponding media files are stored on a target drive that you specify.
You can import files using the procedures in the following sections:
• Preparing to Import Files
• Working with Mixed-Resolution Projects
• Creating and Using Import Settings
• Importing Files
• Importing Audio Files from a Music CD
• Using the Drag-and-Drop Method to Import Files
• Importing Photoshop Graphics
• Reimporting Files
The default Import setting and any additional Import settings you create
appear in the Settings scroll list (see “Working with Settings” on page 107).
After you select a setting in the Settings scroll list, the parameters remain the
default settings for all imported files, unless you change them during import.
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Importing Files
Once you create a new import setting, you can choose the setting whenever
you import a frame, clip, or sequence. For more information, see “Importing
Files” on page 283 and “Using the Drag-and-Drop Method to Import Files” on
page 288.
Importing Files
You can access files for import from any folder, disk, or drive source mounted
on the desktop, such as a floppy disk, fixed drive, removable drive, or network
server. You can import more than one file at a time, including files of multiple
types.
Consider copying all graphics files to a single folder before you import the
files. Using this folder helps you manage graphics from multiple sources and
streamlines the reimporting process because all graphics will point to the same
original path.
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n (Windows only) For more information about the files displayed in the Select
Files to Import dialog box, click the Details button.
File to import
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Importing Files
Macintosh
Options button
Resolution pop-up
menu
5. Click the Files of Type pop-up menu (Windows) or the Show pop-up
menu (Macintosh), and select an import file type to display only files of
the chosen file type in the source file list:
t Select either Graphic (Windows) or Graphic Documents (Macintosh)
or Audio (Windows) or Audio Documents (Macintosh) to import one
of more than 30 supported graphics and audio file types. For more
information on the various file types and their import specifications,
see “File Format Specifications” in the Help.
t Select AAF to import files that have been saved in the AAF
file format.
t Select OMFI to import files that have been saved in the OMFI file
format, such as sequences transferred from an effects or digital audio
workstation.
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t Select MetaSync Files to import XML files that have been created by
MetaSync Manager. These files must use the .aeo file name
extension. For more information, see the Avid MetaSync Setup and
User’s Guide.
t Select Shot Log to import Avid Log Exchange (.ale) files containing
clip information to a bin. For more information about Avid log
specifications, see “Avid Log Specifications” in the Help.
n By default, the system displays only file types that belong to the chosen
category in the file browser (Windows) or the Source file list (Macintosh)
section of the dialog box. Click the Files of Type pop-up menu (Windows), and
select All Files or click the Show pop-up menu (Macintosh), and select All
Documents to display all files in a chosen folder, regardless of file type. Use
this option if you want to batch import from multiple file types.
6. To import a series of sequentially numbered files, select the first file in the
sequence. To automatically select the entire sequence of files, you must
select Autodetect Sequential Files in the Import Settings dialog box.
c If the files are sequentially numbered but they are not actually sequential,
they do not import correctly.
8. (Option) Select audio options in the Audio tab to ensure that imported
media matches the current project sample rate and bit depth.
These options are deselected by default. Your Avid system attempts to
import all audio media at the source sample rate and bit depth, and only
automatically converts sample rates or bit depths to the project rate or bit
depth if the source is at a rate or depth the system does not support. Select
one or more audio options if you do not want the audio media imported at
the source sample rate or bit depth.
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Importing Audio Files from a Music CD
9. Select the other options you want, and then click OK to save the settings.
10. Close the Import Settings dialog box and return to the Select Files to
Import dialog box.
11. Click the Look In pop-up menu (Windows) or the From pop-up menu
(Macintosh) to locate the folder containing the source files.
12. Select files or deselect files from the source file list by using the standard
selection methods for your operating system (Windows or Macintosh).
n If you are importing a sequential series of image files, you must select
Autodetect Sequential Files in the Import Settings dialog box. Then select only
the first file in the series in the source file list.
13. Click the Video Resolution pop-up menu (Windows) or the Resolution
pop-up menu (Macintosh), and select a resolution for the imported media.
See “Working with Mixed-Resolution Projects” on page 282.
14. Click the Single/Dual Drives button and select a destination drive for the
imported file from the pop-up menu.
15. Click Open.
When the system finishes importing the files, the clips appear in the
selected bin.
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Importing Photoshop Graphics
• If the graphic uses a background color, the Avid system creates a master
clip.
When you import a multilayered graphic, you can import each layer as a
separate object (a matte key or master clip). You can then manipulate
individual layers like any other matte key or master clip. You can also import
the graphic as a flattened image, or select the layers to import.
For example, a graphic artist might create a collage of still images, with a
layer of text. The goal is to edit the collage into a sequence, building it up one
image at a time, and then add the text.
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The Avid system imports each layer as an individual matte key with alpha
channel. In this example, the graphic uses a background image, so the system
creates the background image as a master clip. (If the graphic used a
transparent background, the background layer would be imported as a matte
key.)
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Importing Photoshop Graphics
During the import, the Avid system creates a sequence with each layer on a
separate video track; this makes it easy to edit all layers into the final
sequence. This sequence preserves the names and order of the layers as
created in the original Photoshop file, as shown in the following illustration.
You can then edit the tracks to build up to the full collage.
Not all layer options and types are supported for import (see “Support for
Photoshop Layer Options” on page 292 and “Support for Photoshop Special
Layer Types” on page 292). For example, a title with a Drop Shadow and an
Outer Glow effect would not keep these effects when imported. To preserve
the effects in these layers, merge them in Photoshop (as described in the
Photoshop documentation) and then import the file.
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You can also preserve layer effects and the original structure of the file by
importing the file in two stages:
1. For the first import, click Select Layers and select all layers except the
layers that contain layer effects.
2. For the second import, open Photoshop, hide the layers you’ve already
imported, and show the layers that contain layer effects. During the
import, click Flattened Image. The resulting image contains only the
layers that contain layer effects.
Blending Mode No To preserve the blending mode (Dissolve, Multiply, and so on),
merge the layer into another layer that does not use a special
blending mode. Only normal mode is supported.
Opacity Yes The imported layer’s Level is set to the opacity specified in
Photoshop. You can adjust the opacity level with the Foreground
Level control in the Effect Editor.
Layer Group Partial Layer grouping is ignored. All layers, including grouped layers,
are imported as individual layers. To preserve a clipping group,
merge the grouped layers into the base layer.
Layer Set Partial All layers within a set are imported as individual layers.
Layer/Set Mask No Layer and set masks are ignored. To preserve a layer mask, apply
it to the layer. To preserve a set mask, merge the set into an
empty layer. To preserve a special layer’s mask, rasterize the
layer.
Layer Style No Layer styles are ignored. To preserve a layer style, you must
convert the style into layers.
Solid Layer Yes Solid layers are imported as a graphic with a full screen opaque
alpha channel.
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n Hidden layers are not combined in the flattened image. Make sure all layers
that you want in the final image are visible. In addition, layers with partial
transparency do not display properly in the flattened, imported image. See
“Importing Single-Layer Photoshop Graphics” on page 288.
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The Avid application displays messages as it creates media for each layer. At
the end of the process, the objects are displayed in the bin you have selected.
Reimporting Files
If you are working with master clips or sequences that contain imported
material, you can use the Batch Import command to reimport the imported
files. For example, you might want to create new media files when the media
files are lost or accidentally deleted.
c Reimporting requires your original source file. Do not delete the media
files for imported files if the source files are no longer available unless you
will not need the material again.
The Batch Import command allows you to reimport the imported files while
automatically linking the new imported material with the original master clips
and sequences. When you play your sequence after reimporting the files, the
new imported material plays in your sequence.
When you reimport a media file, the entire media file, including all tracks, is
reimported. For example, if only the video track of an imported file that
contains both video and audio was edited into the sequence, the reimport
process imports both the video and audio from the source file.
n OMFI files can contain only one master clip when you reimport them.
The Batch Import dialog box allows you to select a source file for each master
clip that you selected in a bin. Your Avid system finds the source file
automatically if the source file is located in the same folder as the last time
you imported the file. The Batch Import dialog box opens when you select a
master clip or sequence and select Bin > Batch Import.
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Reimporting Files
Selected
Clips section
Status line
Video
Resolution
Import Target pop-up
section menu
Video Drive
pop-up
menu
Import
Audio Drive
Options
pop-up
section
menu
The Selected Clips section shows the clips you selected for import. The
caption at the top of the section summarizes the total number of clips shown
and how many of them were found and that are available to be imported. Clips
displayed in black were found and will be imported. Clips displayed in red
were not found in their original location. Clicking the Set File Location button
finds the source files for clips that were not found. If you select one or more
clips and click Skip This Clip, the clips are removed from the list and are not
imported.
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The Import Target section allows you to select a resolution and destination
drives.
• Video Resolution pop-up menu: Allows you to select a video resolution.
• Video Drive and Audio Drive pop-up menus: Allow you to select a
destination drive for the media files.
The Import Options section of the Batch Import dialog box contains global
settings that affect all the files you are importing.
• Use source compression for OMFI: When selected, the resolution for
OMFI files compressed with native resolution types (4:1s, 3:1, 1:1) is
used. This allows for fast import of these files. When deselected, the
resolution in the Resolution pop-up menu is used as the resolution for
import. This option always overrides the OMFI Resolution setting in the
Import Settings dialog box.
• Override clip settings with current settings: Allows you to change the
Import settings for all imported files. By default, each file imports using
the Import settings for the last time it was imported.
n If you change the Import settings in the Import Options section, the new
settings apply to all the files you are importing.
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Chapter 9
Organizing with Bins
Your Avid system provides powerful database tools for organizing and
managing your captured material. You can work with bins using four different
views. You can rename, sort, sift, duplicate, and delete clips and sequences.
You can also print single-clip frames or whole bins. These topics are covered
in the following sections:
• Before You Begin
• Conserving Screen Real Estate with the SuperBin
• Basic Bin Procedures
• Using Brief View
• Using Text View
• Using Frame View
• Using Script View
• Printing Bins
• Gathering Format Elements
• Four custom bin views allow you to change the information displayed in
the bin. See “Displaying Custom Bin Views” on page 302.
• The Bin Fast menu lets you select commands. See “Using the Bin Fast
Menu” on page 304.
• If you want to center the pan between left and right speakers for some or
all of the clips in a bin, see “Adjusting Pan Defaults” on page 533.
• If you captured clips by using longitudinal timecode (LTC) recorded on
an audio track and want the system to address this timecode during
editing, see “Using Audio Timecode” on page 304.
• When you work with a 24p or 25p project, if you sync audio and video
clips and find that the audio needs to be slipped slightly at the perforation
level to achieve true sync, see “Resyncing Subframe Audio” on page 612.
You can use the Set Bin Display dialog box to display clips referenced by a
sequence, even if the clips were not previously in the bin. Place a sequence in
a new bin and follow this procedure.
Master Clips A clip that references audio and video media files
formed from captured footage or imported files.
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Before You Begin
Motion Effects A clip in the bin that references effect media files
generated when you create motion effects.
3. Select the object types that you want to see: master clips, subclips,
sequences, and so on.
4. The option “Show clips created by user” is selected by default. Deselect
this option only if you want to hide all objects except those created by the
system.
5. Select the option “Show reference clips” to automatically display objects
that are referenced by sequences in the bin, whether those clips were
previously in the bin or not.
6. Click OK.
The bin displays objects according to your specifications.
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There are four different display views for working with clips in a bin: Brief
view, Text view, Frame view, and Script view. For more information about
bin display views, see “Using Brief View” on page 317, “Using Text View”
on page 318, “Using Frame View” on page 333, and “Using Script View” on
page 336.
To the right of the Fast Menu button is the Bin View pop-up menu (Text view
only) for selecting different Bin views. Bins have three default views that are
automatically loaded: Custom, Film, and Statistics. These views also appear in
the Settings scroll list.
In Text view, you can create and save customized bin views that you can
easily access from the Bin View pop-up menu. You can customize the bin
view by adding, hiding, or rearranging Bin columns. The only required
column heading is the clip name, which is displayed by default. For more
information about Text view, see “Using Text View” on page 318.
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Before You Begin
To customize views of the bin, you can add, hide, copy, or rearrange standard
or customized columns in any combination to create your own custom views.
You can name and save them to suit your needs. See “Saving a Custom Bin
View” on page 303.
n You can view bin columns that you have imported from other Avid products
even if the bin columns are not available in the Avid application.
When you create a new Bin view, the system saves the settings for this view so
that you can later access and alter, copy, or delete these settings. New Bin
View settings appear in the Settings scroll list of the Project window.
Any time you add, hide, or delete a column, the bin view name changes to
italic with the file name extension .n to indicate that it no longer matches the
original view. If you select a new Bin View setting while the current setting is
untitled or italic, the system discards the current setting.
n If you do not save the view after adding or deleting headings, it is discarded.
To change a custom bin view with the Bin View dialog box:
1. Click the Settings tab in the Project window.
The Settings scroll list appears.
2. Double-click the custom bin view you want to change.
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All Bin menu commands are also available in the Bin Fast menu. The Fast
menu is convenient when you are working with several open bins and need to
access Bin menu commands quickly.
c Information contained in the user bits of the LTC must be timecode only.
Other data stored in the user bits will not appear in the Avid application.
4. Click the Audio Timecode Source pop-up menu, and select the audio
track containing the timecode. A1 is the default.
5. Click the Destination Track pop-up menu, and select the target auxiliary
timecode bin column for recording the audio timecode. Auxiliary TC1 is
the default selection.
6. Select Fill Undecodeable Frames to instruct the system to fill in any
timecode breaks with continuing timecode. This is the default.
For example, in a 3-minute master clip, the audio timecode starts at
1:00:20:20. At 1:00:22:10, the timecode ends. With the Fill Undecodeable
Frames option selected, the system assigns 1:00:22:11 to the next frame
and continues assigning timecode.
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Conserving Screen Real Estate with the SuperBin
n Do not select this option if you do not want to fill timecode breaks.
The bin opens in the SuperBin. The SuperBin button appears in the upper
left corner, and the title is SuperBin: bin name.
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SuperBin
button
n If you have no other bins open in the SuperBin, you do not see a pop-up menu
when you click the SuperBin button.
You can move bins currently displayed in their own windows into the
SuperBin. You can also move a bin displayed in the SuperBin into its own
window.
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Conserving Screen Real Estate with the SuperBin
To move a bin out of the SuperBin and into its own window:
1. Click the Bins tab in the Project window.
2. Double-click the open bin’s icon in the Project window.
The bin disappears from the SuperBin and appears in its own window.
You can copy a clip or sequence from the SuperBin directly to a bin in the
Project window.
You can copy a clip or sequence from the SuperBin directly to a bin in the
Project window.
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n To view a complete list of the bins in your project, see “Using the Bins
Display” on page 79.
Lassoing Objects
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Basic Bin Procedures
When you duplicate a clip or sequence, the system creates a separate clip
linked to the same media files. You can move, rename, and manipulate this
clip without affecting the original clip.
You can move clips and sequences to other bins in order to group and organize
various types of material based on project needs.
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n If the destination bin’s display has been set to show reference clips, the
referenced object types do not appear until you save the bin.
When you copy clips, you essentially clone the same clip in another bin. Any
change you make to the copy affects the original as well. You cannot copy
clips to the same bin, and you cannot return a clip copy to the same bin where
the original resides.
When you copy sequences, you can change the copy independently of the
original.
When you press and hold the Alt key (Windows) or the Option key
(Macintosh) and drag a clip to make a copy, the system does not add the file
name extension .Copy.n to the clip or sequence as it does when duplicating.
When you copy clips from one bin to another, the custom columns that you
created in the first bin are also copied to the second bin. The custom columns
appear in the order in which you created them.
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Basic Bin Procedures
You can delete subclips and sequences from a bin. For information on deleting
media files associated with subclips and sequences, see “Finding a Related
Media File” on page 359.
You can delete effect clips and their media files, motion effect clips and their
media files, rendered effects clips and their media files, and master clips and
their media files from a bin. To delete specific video and audio media files
associated with a clip, you must use the Media tool. For more information, see
“Deleting Media Files with the Media Tool” on page 348.
c If you delete media files, you no longer have access to visuals or the audio
of the deleted material. If you load a clip for which a media file has been
deleted, a black screen appears with the words “Media Offline.” If you
need to use those clips again, you must recapture or reimport the
material.
c If you delete clips, you cannot recapture without relogging the clips.
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4. Click OK.
If you choose to delete media files, a dialog box opens.
5. Click Delete.
You can assign colors to clips, subclips, sequences, and effect clips to help
you manage and organize the bin objects. Colors assigned to bin objects are
referred to as source colors.
n By default, a new column appears as the last column in the bin. To move the
Color column, click the Color column heading and drag it to the left.
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Basic Bin Procedures
n You can also assign a color by clicking in the Color column, and selecting a
color.
n After you assign a custom color, the color appears as Other in the Set Clip
Color submenu.
When assigning colors to bin objects, you can limit the color choices to only
the colors currently used in the bin.
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Sorting by Color
Sifting by Color
When you sift clips, the bin displays only those clips that meet a specific set of
criteria. For example, you can do a custom sift to display only those clips
containing the word “close-up” in the heading column. The dialog box
provides you with two sets of three levels of criteria.
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Basic Bin Procedures
Criterion
pop-up
menu
2. Click the first Criterion pop-up menu, and select one of the sifting
options.
3. Click the first Text to Find text box, and type the text that you want to use
as a sift criterion. When sifting by color, type the name of the color
exactly using uppercase and lowercase letters in the text box.
4. Click the Column or Range to Search pop-up menu, and select a column
heading to which you want to apply the criterion.
5. Type additional sift criteria, and make additional column selections, as
necessary.
6. Click OK.
Only the clips that meet your criteria remain in the bin, with the word
“sifted” added in parentheses to the bin name.
After you have sifted the clips in a bin, you can display the bin in a sifted or an
unsifted state.
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The word “sifted” appears in parentheses after the bin name when you are
viewing a sifted state.
Offline items are clips, subclips, or sequences that are missing some or all of
their original media files or that have never been captured.
When you identify the media relatives of a selected clip or sequence, the
system highlights all other clips linked to the selected clip, such as subclips or
other sequences.
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Using Brief View
Highlighted item
Highlighted
media relatives
n You can also use the Media tool to look at the captured video and audio data
files stored on your media drives. See “Using the Media Tool” on page 345.
To see Text view with only five standard bin columns showing:
t Click the Brief tab.
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Using Text View
Heading Description
Name This heading does not appear as a column selection, but it always appears in the
bin. The column contains the name of the clip or sequence (you can rename a clip
or sequence after it has been captured).
Audio Format The audio format of master clips (AIFF-C, SDII, or WAVE).
Audio Sample Size The sample size used when you work with audio files: 16bit or 24bit.
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Heading Description
Auxiliary Ink Auxiliary ink format settings allow you to display two types of ink numbers at the
same time. This lets you track additional types of film information for different
film gauges. Used for 24p projects, 25p projects, and matchback projects only.
Auxiliary TC1 You can enter an auxiliary timecode, such as Aaton® or Arri®, or another timecode
for editing film or audio timecode for film.
Aux TC 24 The original HDTV sources (1080p/24) or audio DATs created for PAL feature
film productions that use in-camera timecode.
Cadence The type of pulldown present on the source NTSC tapes when in a 23.976 or 24p
project.
Camera The camera used to film this clip. This feature is used in multicamera shoots.
Camroll The camera roll containing this clip. Used for 24p projects, 25p projects, and
matchback projects only.
Color The color of the bin objects for organizing the objects.
Creation Date The date and time the clip was logged or captured.
Drive The last known drive on which the media for that master clip existed.
FPS The play rate: the number of frames to be displayed each second. The default is
29.97 for NTSC and 25 for PAL for video. The play rate can also be 24 or 23.98.
Ink Number The ink number for the clip. Used for 24p projects, 25p projects, and matchback
projects only.
KN Duration The length of the clip, expressed in feet and frames. Used for 24p projects, 25p
projects, and matchback projects only.
KN End The ending key number for the clip. Used for 24p projects, 25p projects, and
matchback projects only.
KN IN-OUT The Mark IN and Mark OUT key number for the clip. Used for 24p projects, 25p
projects, and matchback projects only.
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Using Text View
Heading Description
KN Mark IN The key number for the IN point, if you set one for the clip. Used for 24p and 25p
projects only.
KN Mark OUT The key number for the OUT point, if you set one for the clip. Used for 24p and
25p projects only.
KN Start The starting key number for the clip. Used for 24p projects, 25p projects, and
matchback projects only.
Mark IN The timecode for the IN point, if you set one for the clip.
Mark OUT The timecode for the OUT point, if you set one for the clip.
Modified Date The date and time a sequence was last edited or changed.
Offline The track names for any media files that are offline.
Perf The film edge perforations format used for 3-perf projects. Used for 24p projects,
25p projects, and matchback projects only.
Project The project under which the media was originally captured.
Pullin The telecine pulldown of the first frame of the clip (pulldown phase). Pullin can
have the values A, B, X (matchback only), C, or D. Used for 24p projects and
matchback projects only. (NTSC only)
Pullout The telecine pulldown of the last frame of the clip. Pullout can have the values A,
B, X (matchback only), C, or D. Used for 24p projects and matchback projects
only. (NTSC only)
Slip The number and direction of perfs for subclips (audio clips only). Used for
24p and 25p projects only.
Soundroll The sound roll this clip came from. Used for 24p projects, 25p projects, and
matchback projects only.
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Heading Description
Video The resolution under which the media for that clip was captured.
This section provides procedures for adding, hiding, moving, duplicating, and
deleting columns from a bin.
When you align bin columns, the system maintains the same order of columns
from left to right but spaces them according to the length of their contents.
This is especially useful for removing spaces remaining after you move or
rearrange columns.
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Using Text View
Deleting a Column
Deleting a statistical column is the same as hiding the column; you can restore
the column at any time using the Bin Column Selection dialog box. When you
delete a Custom column, however, you must re-create the column.
To delete a column:
1. Click the column heading.
2. Do one of the following:
t Select Edit > Delete.
t Press the Delete key.
The column disappears from the view, and surrounding columns close to
fill the space.
Duplicating a Column
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You can add your own column headings to describe information about clips
and sequences. For example, you might want to add a column heading to
describe what kind of shot (close-up, wide shot, master shot, extreme close-
up, and so on) is used in a clip.
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Using Text View
Headings Custom
box heading
This places the pointer in the data box, beside the first clip in the bin.
4. Select Bin > Align Columns after you have entered the new column
heading.
5. Type the information, and press Enter (Windows) or Return (Macintosh)
to move to the next line.
You can change the heading name of custom columns only. You cannot
change any of the standard statistical or film column headings.
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Bins can display a digital file name for each frame in addition to key
numbers, ink numbers, and other reference numbers. Tracking frames with
the frame number is useful when using the film-scanning process, where
each frame is an independent file. It is also useful when working with
effects and animation processes that depend on a frame-based counting
scheme. You can include the frame number when generating a cut list
using FilmScribe.
n To compensate for offsets, you can subtract the number of header and
information frames from 999999 when entering the frame number. For
example, if the first frame of picture is 1 and there are 8 frames of header
and identification frames, you would enter FXS32v01-999993 for the
frame number.
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Using Text View
There are several ways to manage clip information in Bin columns. These
methods include moving information with columns, modifying clip data,
moving information between whole columns, copying information between
cells, and sorting clip information, as described in this section.
Press To
Tab Move the pointer to the parallel cell in the next column. You can continue to press
the Tab key to scroll through the cells to the right until the cell in the last column is
highlighted. The next time you press the Tab key, the cell in the first column is
highlighted.
Shift+Tab Move the pointer to the cell in the previous column. You can continue to press
Shift+Tab to scroll through cells to the left until the cell in the first column is
highlighted. The next time you press Shift+Tab, the cell in the last column is
highlighted.
Enter (on the main Enter any new information typed in the cell and move the pointer down to the cell
keyboard) (Windows) or in the next row. You can continue to press the Enter key (Windows) or the Return
Return (Macintosh) key (Macintosh) to scroll down the column until the last cell in the column is
highlighted. The next time you press the Enter key (Windows) or the Return key
(Macintosh), the first cell in the column is highlighted.
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Press To
Shift+Enter (on the main Move the pointer up to the cell in the previous row. You can continue to press
keyboard) (Windows) or Shift+Enter (Windows) or Shift+Return (Macintosh) until the cell in the top row is
Shift+Return highlighted. The next time you press Shift+Enter (Windows) or Shift+Return
(Macintosh) (Macintosh), the cell in the last row is highlighted.
You can change or modify the information in certain columns for your master
clips, subclips, tapes, and other objects stored in the bin. This is especially
useful if some of the data is incorrect or if you need to conform information
for organizational purposes.
You can modify some data directly for master clips, subclips, and other
objects stored in a bin.
When you modify information in a bin directly, you click a cell and type the
new information. For example, you can type a new name for a clip or correct
the start and end timecodes.
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Using Text View
You can apply changes with the Modify command to master clips only;
subclips and sequences cannot be altered in this way. In addition, you can
perform only modifications that alter the end timecodes or the tracks before
capturing, as described in the following table.
Option Restrictions
Set Key Number Generic Allows you to enter a custom generic key number.
(Prefix) Only for 24p, 25p, and matchback projects.
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Option Restrictions
Modify Options
pop-up menu
4. Click the Modify Options pop-up menu, and select an option, such as Set
Timecode By Field.
5. Select an option or type information in the text boxes (timecode values,
for example) when they appear.
6. Click OK.
The modification takes effect.
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Using Text View
Sorting Clips
n You can sort clips and sequences in Text view only. If you need to view sorted
clips in Frame view or Script view, sort them in Text view first and then return
to Frame view or Script view. In Frame view, to display the clips in the order
they were sorted in Text view, select Bin > Fill Sorted.
n If the Sort command appears dimmed in the menu, you have not selected a
column.
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n You can sort clips and sequences in Text view only. If you need to view sorted
clips in Frame view or Script view, sort them in Text view first and then return
to Frame view or Script view.
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Using Frame View
You can select multiple columns in a bin and perform a multilevel sort, using
the information in the columns.
n You can sort clips and sequences in Text view only. If you need to view sorted
clips in Frame view or Script view, sort them in Text view first and then return
to Frame view or Script view.
Each frame appears on your screen with its assigned name directly beneath it.
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Clip frame
Clip name
Bin color changes affect one bin at a time. Bin color changes can be applied to
Frame view or Script view only. Text view remains black and white.
You must enlarge or reduce all frames in the bin together. You cannot change
the size of an individual frame.
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Using Frame View
Rearranging Frames
Frame view allows you to rearrange the display of the frames in the bin by
moving them.
To rearrange frames:
t Click a single frame, and drag it to its new position.
n When you return to Text view, the order of the clips is changed there as well.
By default, Frame view displays the first frame of each clip in the bin. You
can, however, change the displayed frame.
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You can tidy up the frames in a bin after you have changed their display.
To spread out the frames evenly to fill available space in the bin window:
t Select Bin > Fill Window.
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Using Script View
You can use basic word-processing procedures to highlight, delete, cut, copy,
and paste text between script text boxes.
If the notes or text you type extends beyond the size of the text box, you can
use the Page Up or the Page Down key on the keyboard to scroll through the
text.
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Printing Bins
The Avid application allows you to print entire bins or individual frames in
hardcopy form.
n To print a frame in Script or Frame view, you must use a printer capable of
printing graphics.
2. Select a view.
3. Select File > Page Setup.
The Page Setup dialog box opens, reflecting specific options for your
printer.
4. Select the appropriate options from the Page Setup dialog box, and then
click OK.
5. Select File > Print Bin.
The Print dialog box opens, reflecting specific options for your printer.
6. Select the print options in the Print dialog box, and then click OK.
The system prints the active bin.
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Gathering Format Elements
Your Avid system includes a set of test pattern PICT files. You can choose the
type of test pattern you want to use and import it to the system at any time.
When you are ready to output a digital cut, you can use the calibration tone
features of the Audio tool to generate tone to go along with bars. For more
information, see “Preparing for Output” on page 631.
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Windows
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Gathering Format Elements
Macintosh
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Creating Leader
Film editors traditionally use standard head and tail leaders for cueing and
syncing material. You can use digital leader in the Avid application to mark
the beginning and ending of tracks, and to help you maintain sync. You can
create your own leader for video or film, as described in this section.
Whatever your choice for specification, be sure to make all your leader clips
the same length, with common sync points.
Once the leader is prepared, you can splice the leader during editing onto the
tracks that you want to keep in sync. You can use the sync points for visually
aligning tracks.
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Gathering Format Elements
Once the leader is prepared, you can splice the leader during editing onto the
audio tracks that you want to keep in sync. You can use the sync points for
visually aligning tracks.
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Chapter 10
Managing Media Files
When you capture footage, the system creates digital media files for the video
and audio tracks on the media drives attached to your system. In addition to
the bin tools that allow you to organize the clips that reference these media
files, your Avid system provides useful tools and features for directly
managing media files for storage and playback efficiency, for backup, and for
transfer between systems.
The Media tool provides many of the same controls for viewing and managing
information that you use with bins:
• The four display views in the Media tool function like those in bins: Brief
view, Text view, Frame view, and Script view.
• You can use the same Brief view information described in “Using Brief
View” on page 317.
• You can use Text view headings and options for columns of clip and
media file data. You can also use procedures such as customizing the
display of columns, moving within columns, and sorting information, as
described in “Using Text View” on page 318.
• You can use the same Frame view options described in “Using Frame
View” on page 333.
• You can use the same Script view options described in “Using Script
View” on page 336.
• The Media Tool Fast menu gives you quick access to the same commands
available in the Bin Fast menu.
• You can highlight, move, copy, duplicate, delete, sort, and sift clips in the
Media tool. You can also select media relatives, sources, and
unreferenced clips, as described in “Basic Bin Procedures” on page 308.
• Media Tool database and display options are saved as User settings. When
you close the Media tool, the view you are in (Brief, Text, Frame, or
Script) is saved and any customizations of columns are saved.
• You can print Media Tool data using the same procedures for printing
bins, as described in “Printing Bins” on page 338.
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Using the Media Tool
• The following Bin menu commands do not apply to the Media tool: Batch
Capture, Batch Import, Relink, Modify, and AutoSequence. You must
perform these functions from a bin.
n The Media tool loads the media database only for the drives you select. The
more drives you select, the more memory is required for the Media tool to
open.
- Display files for the current project, for selected projects, or for all
projects.
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n Only projects with associated online media and the current project appear in
the Project(s) list in the Media Tool Display dialog box.
Master clip
Precompute
clip
You can use the Media tool to delete selected media files without harming the
related master clips, subclips, and sequences.
n If you use the Media tool to delete selected media files, you no longer have
access to visuals of the deleted material. If you load a clip for which a media
file has been deleted, a blank screen appears with the message “Media
Offline.” If you need to use those clips again, you must recapture from tape.
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You can also use the Transcode option to create a playable sequence from
clips that have different target resolutions.
The Consolidate feature allows you to create and save copies of the
sequence’s media files to a selected drive. This makes it relatively simple to
move source files with you when you work on a different system. Using the
Consolidate feature has the advantage of copying only the amount of media
necessary; you save only the sequences and clips used in the project. For
example, it does not copy an entire 1-hour audio file to consolidate a single
10-second clip.
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Consolidating and Transcoding Media
Consolidating a Subclip
• Sequences: When you consolidate a sequence, the system copies only the
portions of media files edited into the sequence, and creates new master
clips for each clip in the sequence. The file name extension .new is
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Consolidating a Sequence
n Because the Media tool displays only master clips, you cannot consolidate
subclips or sequences with the Media tool. You can consolidate master clips,
subclips, and sequences in the bin.
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Consolidating and Transcoding Media
n For more information on rendering effects, see the effects guide for your
system or the Help.
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n Your Avid application now allows you to group up to four clips. See the
“Consolidate all clips in a group edit” option in the following table.
Consolidate Options
Option Description
Video and audio on same drive(s) Select to store the consolidated media files on the same target
drive. Deselecting this option allows you to select separate
drives for the audio and video media files.
Handle length n frames If you are consolidating subclips or sequences, type a handle
length for the new clips, or accept the default: leave it at
60 frames (NTSC) or 50 frames (PAL). The handle length is
the number of safety frames before and after the chosen media.
Create new sequence(s) Select this option to create a new sequence from the
consolidated or transcoded clips.
Delete original media files when done Select to delete original media files automatically.
Skip media files already on the target drive Select to bypass files if some related media files are already
located on the target drive.
Relink selected clips to target drive before Select to ensure that all selected clips are linked to media on
skipping the target drive. This option appears when you select “Skip
media files already on the target drive.”
Do Audio Sample Rate Conversion Select the “Do Audio Sample Rate Conversion” check box to
convert any sample rates not set in the Sample Rate pop-up
menu in the Main tab in the Audio Project Settings dialog box.
For information on setting the sample rate, see “Changing the
Sample Rate” on page 604.
Target Audio Sample Rate Select a sample rate for the sequence. The default sample rate
for DV is 48 kHz.
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The Transcode option in the Consolidate/Transcode dialog box lets you create
a playable sequence from clips that have different target resolutions. Even
though you are changing the resolution to a possibly higher quality resolution,
your footage will not look better than the resolution you selected for capture.
For example, if you capture your video at 15:1 to save space and then
transcode the sequence to 1:1, the sequence will not look uncompressed.
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Transcode Options
Option Description
Video and audio on same drive(s) Select to store the consolidated media files on the same target drive.
Deselecting this option allows you to select separate drives for the audio
and video media files.
Handle length n frames If you are consolidating subclips or sequences, type a handle length for the
new clips, or accept the default: leave it at 60 frames (NTSC) or 50 frames
(PAL). The handle length is the number of safety frames before and after
the chosen media.
Create new sequence(s) Select this option to create a new sequence from the consolidated or
transcoded clips.
Do Video Conversion Select this option to convert the video to the target video resolution.
OMF/MXF Select a file format. For more information on OMF and MXF, see File
Format Specifications in the help.
Do Audio Format Conversion Select this option to convert the audio to the target audio format.
Target Audio Format Select either OMF (WAVE), OMF (AIFF-C), or MXF (PCM) audio format.
See Audio File Formats in the help.
Do Audio Sample Rate Select the “Do Audio Sample Rate Conversion” check box to convert any
Conversion sample rates not set in the Sample Rate pop-up menu in the Main tab in the
Audio Project Settings dialog box. For information on setting the sample
rate, see “Changing the Sample Rate” on page 604.
Target Audio Sample Rate Select a sample rate for the sequence. The default sample rate for DV is
48 kHz.
The media database is a catalog of master clips and precomputes stored on the
external media drives. One use of the media database is to display master clips
and precomputes in the Media tool.
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Bins also contain references to some of the media files based on the contents
of the bin. The Avid application does not maintain the entire database in
memory at all times. Instead, it builds up a partial database for the bins that
have been opened in the current session to preserve as much memory as
possible for editing.
If you store the master clips and the edited sequences for a project in separate
bins, there are two scenarios in which sequences might appear to be offline. In
this case, you need to load the entire database to relink clips to their media
files. The scenarios are:
• Recapturing: When you recapture the master clips while the sequences
bin is closed, quit the Avid application, restart the application, and open
the sequences bin only.
• Consolidating: When you consolidate the master clips and relink them to
the consolidated media while the sequences bin is closed, quit the Avid
application, restart it, and open the sequences bin only.
n You need not load the media database more than once during a single editing
session because the database remains in memory until you quit the application
or restart the Avid system.
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If more than one file is related to the clip, the Reveal Next dialog box asks
if you want to see the next file. Click OK to reveal the next file.
When you select subclips or sequences and select the Relink command, the
system searches for master clips that contain the same material included in the
selection.
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You can also relink master clips to appropriate media files, and can relink
based on resolution. The system compares information such as source tape
name, timecode information, and channels captured. If the search is
successful, the system establishes new links to the available media files. You
can instruct the system to search specific drives or all available drives.
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Option Description
Relink offline non-master clips to Relinks clips and sequences to the master clips that contain the same
any online items material.
Relink all non-master clips to Relinks related subclips or sequences to the highlighted clip in the bin.
selected online items When you select this option, the option “Allow relinking to offline
items” is available.
Relink offline master clips to online Relinks master clips to media files that share similar database
media files information.
Relink to Media on Volume • All Available Drives: Searches across all media drives that are
online
• A specific drive volume: Relinks to media on a specific media
drive
Relink only to media from the Restricts relinking to the current project.
current project
Match case when comparing tape Makes tape name search case sensitive.
names
Relink Method • Most Recent: Relinks to the most recently created clip. This
option is selected by default.
• Highest Quality: Relinks to the highest quality clip; for online
work.
• Most Compressed: Relinks to the most compressed clip; for
offline work.
• Specific Resolution: Relinks to clips of a specific resolution. See
“Relinking by Resolution” on page 363.
Create new sequences Leaves existing sequences alone and relinks only to copies with
.relinked appended to their names. This option is selected by default.
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4. Click OK.
The system searches the selected media drives, and relinks clips and
sequences if possible.
The system disregards audio sample rate when matching media files.
n To maintain the original capture settings for a subclip or sequence, use the
Batch Capture command; do not use the Relink command.
Relinking by Resolution
Resolution
pop-up
menu
Unlink option
Relink if quality Is greater than or equal to resolution Unlink lower quality media
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You can also use the Relink command for connecting subclips or sequences to
selected master clips and subclips.
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5. Click the Relink to Media on Volume pop-up menu, and select an option:
- All Available Drives: Searches across all media drives that are online
- A specific drive volume: Relinks to media on a specific media drive
6. (Option) Select “Relink only to media from the current project.”
7. (Option) Select “Match case when comparing tape names.”
8. Click OK.
The subclips or sequences are linked to the selected clips or subclips.
If the appropriate media exists online, you can reconnect consolidated clips,
subclips, or sequences to the new or old media files.
n Because subclips and sequences do not point directly to the media files, you
can perform this procedure only using the source master clips.
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If you move projects between systems with similar media existing at each site
but that were captured separately, your clips and sequences display the
message “Media Offline.” You can use the Unlink and Relink commands to
reconnect the files at either site.
For example, if you have a project that requires sharing work between two
different sites, you can capture the source material once at each site and
exchange only the project folder at each stage, rather than move large media
drives back and forth. The project folder can be exchanged on floppy disks or
instantly across a network. Because the media files maintain slightly different
parameters at each site, you must relink the material each time.
n Because subclips and sequences do not point directly to the media files, you
can perform this procedure only using the source master clips.
If you have similar material from different sources, you can duplicate a set of
clips, unlink the duplicates, and then modify the sources of the duplicates
before capturing the new source material.
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Using Script Integration
The lined script is traditionally used as a tool for managing scene and take
information during postproduction on a dramatic feature film or television
production. With the Avid system, script integration allows you to adapt the
lined script to the digital realm for use in any type of production, from drama
to documentary to spot advertising. The following sections describe these
methods:
• Lined Script Basics
• Script Window Basics
• Manipulating Script Text
• Searching Through Script
• Linking Clips to the Script
• Interpolating Position for Script Integration
• Manipulating Slates
• Manipulating Takes
• Using Script Marks
• Finding Clips and Script
• Editing with the Script Window
Traditionally, the continuity person creates the lined script on the set at the
time of shooting. All notes are handwritten. The following is an example of a
scene from a lined script:
33/1
33A/1 33A/2
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Explanation of Symbols
Each vertical line drawn through the scene represents a single take from the
moment the director says “Action” to the moment the director says “Cut.”
Each scene might require several camera angles and positions, with one or
more takes, all of which are lined and identified alphanumerically.
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Toolbar
Slates
Takes tabs
Takes
Off-screen indicator
Color indicator
Script mark
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• Script marks: The double arrows marking the takes at various points
represent marked lines of dialog in the script that have been synchronized
to matching dialog in the source clip. Script marks are especially effective
during editing, allowing the editor to quickly locate dialog and piece
together parts of a scene.
The Script window provides additional controls for matching back to clips in
the source bins, loading and playing back takes, and searching for takes and
script text.
Script integration can be an effective tool for editing any type of production,
not just feature films and television drama. For example:
• You can adapt many of the procedures described in this chapter for use in
audiovisual scripts for documentaries, corporate spots, news magazine
segments, and spot advertisements.
• You can turn script integration into a quick storyboarding tool by
positioning selected slates in the Script window and printing storyboard
bins that include your script.
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Music cuts
are linked to
appropriate
sections of
the script.
Before you begin creating Script windows, make sure you have established the
proper defaults in the Script Settings dialog box for font, margin, and display
of frames and takes. For information on Script settings, see “Script Settings
Options” on page 373. These parameters can also be changed manually, as
described throughout this chapter.
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Script Window Basics
Before you open a script in the Script window, you can select default
preferences using the Script Settings dialog box. After the Script window is
open, any changes you make in the Script Settings dialog box are ignored by
the Script window. You must close the Script window and then reopen it for
the new settings to take effect. However, the Script menu provides several
commands that allow you to override the Script settings.
You can modify Script settings in the Script Settings dialog box.
Importing a Script
The first step in script integration is to import a script in the correct format.
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4. Locate the file and double-click it, or select the file and click Open.
A script bin appears in the Bins list of the Project window. The script,
with its original layout, appears in the Script window.
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n When you save a Script window, the saved file is given an .avc file name
extension.
• You can select File > Open Bin to open existing Script window (.avc) files
and add them to the Other Bins folder in the Bins list of the Project
window.
• You can select File > New Script to open a new script (.txt) file and add it
to the Bins list of the Project window.
• You can select File > Close to close Script windows.
The Info window displays statistical information about a clip or sequence. The
window updates the information automatically.
After importing a script, you can navigate to any point in the text by using
basic techniques available in most word processors:
• Use the scroll bar on the right to scroll up or down.
• Resize the window by dragging the size box in the lower right corner.
• Press the Page Down or the Page Up key to move one screen at a time.
• Press the Home or the End key to move to the beginning or end of the
script.
• Press the Up Arrow or the Down Arrow key to move your line selection
up or down by one line.
n You can also use several search features, as described in “Searching Through
Script” on page 380.
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The default size of the left margin is established on import, based on the
current Script settings. You can also override the margin setting and adjust the
left margin after importing the script.
The default font and font size used in the script are established on import,
based on the current Script settings. You can override the settings and change
the font and size after importing the script.
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n As you enlarge font size, the available sizes for the slate frames also increase.
This can be useful for presentation or screening purposes, when you need to
display extra-large text and slate frames for a large audience or across a
room. For information on enlarging slate frames, see “Resizing Slates” on
page 386.
Selecting Text
Selected lines
are highlighted.
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Lasso a portion
of script to
select it.
b. Release the mouse button when you finish lassoing the chosen lines.
The text is highlighted. See “Lassoing Objects” on page 308.
t Click the first line of the selection, and then Shift+click the last line.
The entire block of text is highlighted.
n You can also extend a selection by pressing the Shift key and clicking a line of
text preceding or following the current selection.
You can cut, copy, and paste text in the script just as you would in a normal
word processor. However, because you cannot select individual words or
characters, you can move only lines or paragraphs.
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c You cannot undo cut, copy, or paste procedures in the Script window.
n If you selected more than one line at the insertion point, no message box
opens. When you select Edit > Paste, the selected lines are replaced with the
text you cut or copied in step 2. You cannot use the Undo command after
performing this step.
You cannot delete lines of text from the Script window by using the Delete
key as you would in a normal word processor. Use the Cut command to
remove the text.
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n You can use the Find Bin and Find Script buttons to match back and forth
between script and clips. For more information, see “Finding Script” on
page 399.
When you add scene and page numbers to the Script window, you gain the
ability to search for them during preparation of the script and during editing.
You can customize scene and page numbering by adding, changing, and
moving the numbers as necessary.
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New scene
number
Scene/page
status bar
Scene and page numbers both appear in the status bar at the bottom of the
Script window, and reflect your current position within the script. Each
scene or page number will continue throughout the script until you mark
another line as the beginning of a new scene or page.
You can change a scene or page number to correct any errors that occur when
adding numbers, and to reposition scene and page numbering to match script
changes during postproduction.
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n You can also delete all scene or page numbering throughout a range of the
script by selecting the range of lines or the entire script.
Once you have added scene and page numbers, you can search for them
quickly during editing.
n You can also click on the scene or page display in the status bar at the bottom
of the Script window.
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n Make sure the pointer is over the highlighted text before releasing the mouse
button.
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A slate frame appears above the text, with one or more of the takes
covering the scene as lines.
The slate
appears.
6. Continue to apply clips to additional portions of the script until you have
finished creating all your slates.
Alternatively, you can create slates one at a time, place script marks, and
fine-tune the lining of each scene before proceeding to the next portion of
the script.
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Interpolating Position for Script Integration
When you set Interpolate Position, the length of the take in the script is
matched to the length of the clip in the Source pop-up monitor. The position
indicator in the Source pop-up monitor corresponds to wherever you double-
click in the take.
If you set a script mark in the take, the portions of the take on either side of the
script mark are matched to the portions of the clip on either side of the IN
point in the Source pop-up monitor.
n You can change the default behavior before opening a script in the Script
window by selecting Interpolate Position in the Script Settings dialog box. See
“Script Settings Options” on page 373.
Manipulating Slates
Once you create a slate by dragging a clip into the Script window, you can
manipulate the slate’s appearance and position.
Selecting Slates
To select slates, do one of the following:
t Click a slate to select it.
t Shift+click additional slates to select all the active takes.
t Drag a lasso through a region of the script containing slates. All slates and
takes within the lasso are selected. See “Lassoing Objects” on page 308.
n Selecting multiple slates is especially useful when you add or delete color or
off-screen dialog indicators across takes. See “Manipulating Takes” on
page 389.
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Resizing Slates
You can resize the slates the same way you resize frames in the bin in Frame
view.
n You can enlarge the font size of the script to increase the size of the slate
frames. This can be useful for presentation or screening purposes when you
need a large display for an audience. For information on resizing the font, see
“Changing the Font of the Script” on page 376.
When you are working with slates in the Script window, you can choose to
hold slates on screen. As you scroll a script in the Script window, each slate
remains on screen as long as the take lines to which it is linked remain on
screen.
n You can change the default behavior before opening a script in the Script
window by selecting Hold Slates Onscreen in the Script Settings dialog box.
See “Script Settings Options” on page 373.
By default, the system displays a representative frame for each take in the
slates. You can hide this frame display and show only the clip name to
simplify the interface or speed up scrolling and movement in a complex Script
window.
n You can change the default behavior before opening a script in the Script
window by selecting Show Frames in the Script Settings dialog box. See
“Script Settings Options” on page 373.
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Manipulating Slates
You can minimize clutter on the screen by showing only one take per
nonactive slate.
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Moving a Slate
You can adjust the position of slates to make room for more slates, to avoid
blocking words, or to display takes over specific lines.
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Manipulating Takes
n As you move the slate, the takes continue to cover the same number of lines in
the script. To lengthen or shorten the number of lines covered in the takes at
the new location, see “Adjusting Take Lines” on page 392.
Deleting a Slate
Occasionally, you might need to delete a slate — for example, when you find
that the takes in the slate are no longer needed.
n When you delete slates and takes from the Script window, the captured source
clips remain in the source bins.
c You cannot undo the deletion of slates. To restore a slate after deletion,
you need to re-create the slate. See “Linking Clips to the Script” on
page 383.
To delete a slate:
1. Select all the takes in the slate by pressing the Shift key and clicking the
tab for each take.
2. Press the Delete key.
The Delete dialog box opens.
3. Select Delete Takes, and click OK.
The slate and all its takes are deleted from the script.
Manipulating Takes
Script integration provides a number of tools and techniques for manipulating
the relationship between lined takes in the Script window and their source
clips, as described in this section.
Selecting Takes
To select takes, use one of the following methods:
t Click any take tab to select it. The outline of the take changes to red to
indicate that the take is active.
t Shift+click additional takes in the same slate or across slates to select
them.
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t Drag a lasso through an entire region of the script. All takes within the
lasso are selected. See “Lassoing Objects” on page 308.
n Selecting multiple takes is especially useful when you add or delete color or
off-screen dialog indicators. See “Using Color Indicators” on page 393 and
“Indicating Off-Screen Dialog” on page 392.
Adding Takes
To add another take to an existing slate:
1. Select the region of the script that the take covers.
2. Open the bin where the clip for the take is located.
3. Drag the clip to the slate.
The new take appears in the slate and is applied to the selected region of
the script.
n You need to manually adjust the take lines if the new take covers a region
different region from the existing slate. See “Adjusting Take Lines” on
page 392.
Deleting Takes
As you screen clips, you might find that a take has been applied to the wrong
scene and should be deleted from the slate. You might also decide to delete a
bad take to simplify the script interface for the editor.
c You cannot undo the deletion of takes. To restore a take after deletion, see
“Adding Takes” on page 390.
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Manipulating Takes
You can also select multiple takes and advance them all at once.
Loading Takes
To load individual takes into the Source pop-up monitor:
t Double-click any Takes tab.
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Playing Takes
To play back a take, do one of the following:
t Double-click a take to load it into the Source pop-up monitor, and then
click the Play button or press the Play key.
The clip plays back and stops when it reaches the end.
t Select a take in the script, and then click the Play button at the top of the
Script window.
The clip loads and plays back in a continuous loop until you press the
space bar. If you selected more than one take, each take will play in
sequence.
As you screen clips in the script, you might find that a take or group of take
lines should begin earlier or end later in the script. You can adjust the take
lines by moving the beginning mark, the end mark, or both.
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Manipulating Takes
n You must select the range of the script that contains the off-screen dialog
before you enable the off-screen function.
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n You must select the range of the script that you want to highlight with color
before you enable the color indicator function.
You can place script marks one take at a time, or you can automate the process
of screening and marking selected takes in a playback loop.
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Play button
Intersection of
take and line
of dialog
The take is selected in the slate, the chosen line of the dialog is
highlighted, and the clip loads into the Source pop-up monitor.
3. Click the Play button or press the Play key. The take plays in the monitor.
Alternatively, you can step (jog) or shuttle through the footage, place the
position indicator on the exact frame, or scrub the audio to find the exact
line of dialog. The clip does not have to be playing.
4. When the playback reaches the chosen line of dialog, click the Add Script
Mark button or press the Add Script Mark key.
The line is marked in the Script window with a small horizontal bar, and
play stops.
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The Script window provides controls for automating the process of screening
and placing script marks for a single take or across multiple takes.
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Current playback is
highlighted in green.
3. As you hear a line of dialog (or see a particular clip) that you want to
mark, click the matching line in the Script window.
A script mark appears at that location in the take, and the clip continues to
play.
4. Continue to mark additional sync points by using one of the following
methods:
You can scroll through t Click a line that already contains a mark in order to replace the
the Script window previous mark and update the sync point in the clip.
without affecting
playback. t Click a line in the script before or after the range of the existing take
line, and the mark will be added while the take line is extended to
include the new line.
t Use variable-speed play controls (J-K-L keys on the keyboard) to
shuttle, step, or pause during playback.
t Press the Tab or Shift+Tab keys on the keyboard to begin playback of
the next or the previous take.
As each take reaches its end, the system automatically loads and plays the
next take.
5. Continue to place marks until all takes have been screened.
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Once you have placed marks syncing lines in your script to points in the
source clips, you can quickly load and cue takes for selected lines of dialog.
You can load a single take, or you can load all the coverage for any given
range of lines.
The take is loaded into the Source pop-up monitor and is cued to the synced
line of dialog. An IN point is placed at the sync location.
When you move a script mark up or down, the mark in the source clip remains
at the same frame, but is resynced to a new line in the script.
When you remove a script mark, you do not delete the marked portion of the
take, only the sync point between the script and the source clip.
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c You cannot undo the deletion of script marks. To restore a script mark
after deletion, see “Placing Script Marks Manually” on page 394.
n You can select multiple script marks for removal by highlighting an entire
region of text and selecting the takes containing the script marks you want to
remove.
Finding Script
The Find Script button allows you to quickly match back from currently
loaded clips to portions of script in the Script window to which the clip has
been linked.
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Script integration allows you to search instantly through bins and to find the
source clips for takes that have been linked to the script. You can search on a
single take, or on multiple takes across several slates.
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Editing with the Script Window
4. Click the Splice-in or the Overwrite button to make the first edit.
5. Prepare the sequence for the next edit:
a. Create new tracks, if necessary.
b. Enable the appropriate source and record tracks.
c. Patch the tracks, if necessary.
d. Mark an IN point in the sequence for the next edit.
6. Double-click the next preferred take to load it.
7. Play the clip until you reach the appropriate OUT point, and stop play.
8. Perform the edit on-the-fly.
9. Repeat steps 5 through 8 until you have moved through the entire scene or
segment.
10. Fine-tune the edits by using normal trimming and editing procedures.
Continue to use the Script window to quickly load and cue alternative
takes as necessary.
During editing, you can use the Ctrl and Alt keys (Windows) or the Ctrl key
(Macintosh) to instantly splice clips linked to ranges of script directly from the
Script window into the sequence. To use this feature with accuracy, you
should carefully mark with script marks the ranges of script during the
screening and marking phase.
To splice a range:
1. Mark an IN point or place the position indicator at the location in the
sequence where you want to splice in the segment.
2. Press the Ctrl key and Alt key (Windows) or the Ctrl key (Macintosh).
Notice that the Splice-in arrow appears when you point to a take.
3. Double-click the preferred take within the range of dialog that has been
marked with script marks.
The marked section of the clip is spliced into the sequence.
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Interactive Screenings
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Editing with the Script Window
All alternative takes are Matching colors indicate takes You can mix down alternative
available for viewing and used in the preferred cut as cuts to form master clips and
comparing. well as alternative cuts. place them next to the script.
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Viewing and Marking Footage
Before making your first edit, you can review your footage, add locators to
clips, mark IN and OUT points, or create subclips. By viewing and marking
your material in advance, you can concentrate on editing and refining your
sequence at a later time without having to pause and set marks each time you
load a new clip. Techniques for playback, viewing, and subcataloging clips are
described in the following sections:
• Customizing the Monitor Displays
• Playing Video to the Client Monitor
• Adjusting the Play Delay Offset
• Viewing Methods
• Loading and Clearing Footage
• Controlling Playback
• Marking and Subcataloging Footage
• Finding Frames and Clips
You can resize the Source pop-up monitor for better viewing.
Chapter 12 Viewing and Marking Footage
You can stretch your Composer monitor into two monitors. This lets you open
a source clip in the left monitor (Source monitor); the right monitor (Record
monitor) displays your sequence and provides the usual Composer monitor
functions.
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Customizing the Monitor Displays
n If you have the “Double-click loads object in” option set to “Source or
Record Monitor” in the Bin Settings dialog box, you can also double-click a
clip or a sequence in the Bin window to have it appear in the right or left
monitor as appropriate. See “Bin Settings” on page 102.
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n When you are using a single monitor, double-clicking a clip opens it in a free-
standing Source pop-up monitor.
Resizing Monitors
You can resize the Composer monitor and any Source pop-up monitor to
provide more area for displaying the Timeline or other windows. You can
either hide the video completely or resize the monitor.
You can resize the Composer monitor, displaying only the position bars, the
editing buttons, and the information portion above the monitors. No video is
displayed.
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Drag
from
here.
The video disappears. Only the position bars, the editing buttons, and the
information portion above the monitors are displayed.
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The Avid system supports the display of some forms of native 16:9 media
with the correct aspect ratio. When you shoot this “wide” format with a
camera, the camera stores the media anamorphically (into a standard 4:3
frame) as opposed to in a letterbox format. When you select the 16:9 option in
the Avid application, the anamorphic 16:9 media is displayed in the Composer
monitor, the pop-up monitor, and the Title tool.
Titles and effects are also created in the correct aspect ratio.
n If you shoot footage as anything other than 16:9 and choose to display the
Composer monitor as 16:9, the media appears distorted.
For 24p or 25p projects, you can use the 16:9 Monitors option to correctly
display the 16:9 aspect ratio from the film transfer.
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2. After capturing the footage, select Clip > 16:9 Monitors to return the
squeezed image to its normal aspect ratio.
The picture is larger. Any masked letterbox area at the top and bottom of
the footage is smaller or might not be visible once it is set to 16:9.
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Pane 1
Pane 2
Pane 3
Pane 1 example
when you choose
Sequence > Timecode >
and TC1.
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Customizing the Monitor Displays
- The Source submenu displays the information for the tracks existing
in the currently loaded clip or sequence. For example, a clip with only
one audio track does not show an option for A2. The item you select
is displayed above the monitor.
Pane 2
• Pane 3 displays the timecode for the source track of all tracks that exist at
the current point of a specific track (V1, A1, A2, and so forth). The
timecode options available from pane 3 depend on the columns displayed
in the bin. The information is continuously updated based on the location
of the position indicator.
Pane 3
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Chapter 12 Viewing and Marking Footage
The Info window displays statistical information about the clip. You can open
the Info window from a bin, from the Source pop-up monitor, or from the
Composer monitor. This window also updates information automatically.
To open the Info window from the Source monitor or a Source pop-up or
from the Composer monitor:
1. With the monitor active, click and hold in the gray area at the border
between the title bar and the clip or sequence window. If the Info window
doesn’t appear, keep holding.
The Info window opens.
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Customizing the Monitor Displays
Each Source pop-up monitor can display one line of timecode. The Timeline
also displays one line of timecode. The Timecode window allows you to
display two lines of timecode in a separate window.
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Chapter 12 Viewing and Marking Footage
The window displays the timecode you have chosen. The Timecode
pop-up menu contains the same options as the Tracking Information
menu. For a description of the Timecode options, see “Displaying
Tracking Information” on page 411.
n Some options only appear if you have Avid Xpress Pro and a matchback
project. For more information about matchback projects, see “How
Matchback Works” on page 652.
You can apply a font and point size to a sequence or clip name.
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Playing Video to the Client Monitor
3. Click OK.
The new font and point size are applied to the sequence name or clip
name.
n When you display video through an external monitor, you might see less
responsiveness during certain system functions, such as scrub, single-frame
play, effect editing, and effect preview.
n Video and audio might appear to be out of sync when you have a DV device
and a Client monitor attached to your system. The system, however, is
functioning normally. For more information, see “Setting Up Your Software-
Only Avid Editing System” in the Help.
The following sections describe how to configure your system to play video to
the Client monitor.
There are two ways to connect a Client monitor to the Avid system:
• Connect a Client monitor via FireWire. Connect through a camera,
transcoder, or digital deck. This process doesn’t allow you to view real-
time effects.
• Connect a Client monitor via a dual-head video card. This process allows
you to view real-time effects.
n The only video card capable of supporting viewing video on two monitors (a
Client monitor and a desktop monitor) is a dual-head video card.
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Chapter 12 Viewing and Marking Footage
n For more information about viewing real-time effects, see the effects guide for
your system or the Help.
After you connect the camera or digital deck and Client monitor to your Avid
system, you must configure your system to play video to the Client monitor.
Use the Video Display setting in the Settings scroll list to configure your
system.
t All video boards installed in your Avid system are listed in the pop-up
menu. Select your OpenGL video board.
t Select Software OpenGL to bypass the OpenGL video board. If you
do not have an OpenGL video board, this option is selected by
default.
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Adjusting the Play Delay Offset
n If you do not have a Client monitor connected, you can still view the video
through the camera eyepiece or through a monitor attached to a deck.
If you do not have a Mojo attached, the Desktop Play Delay dialog box allows
you to adjust the offset between audio and video playback on the Avid system.
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Chapter 12 Viewing and Marking Footage
Viewing Methods
You can work with clips and sequences in several different ways, depending
on your needs and preferences. Each method has its own uses and advantages,
as follows:
• Viewing in bins: You see pictorial images of the clips in your bins using
Frame view. See “Using Frame View” on page 333. You can also list the
clips by name using Text view. See “Using Text View” on page 318.
• Viewing in the Source pop-up monitors: You can load clips and
sequences into the Source pop-up monitors to view and mark or
subcatalog clips for use in a sequence that you build in the Composer
monitor.
• Viewing in the Composer monitor: You can load a sequence into the
Composer monitor to view, mark, or modify an existing sequence. You
cannot load clips directly into the Composer monitor.
• Viewing in the Timeline: Use the Timeline to view individual tracks for
either a sequence.
Loading Footage
To load a clip or sequence into the Source pop-up monitor:
1. Open a bin and locate the clip or sequence.
2. Double-click the clip or sequence. Ctrl+click (Windows) or Shift+click
(Macintosh) to load multiple clips or sequences.
For each clip or sequence that you selected, a Source pop-up monitor
opens.
n You can also load sequences by clicking the sequences and dragging them
from the bin to the monitor.
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Loading and Clearing Footage
n When you start a new sequence, you must drag the first clip into the Timeline;
you cannot drag it into the Composer monitor.
When you have clips loaded in a monitor, you use the Clip Name menu
located above each monitor to switch between various loaded clips or to clear
clips from monitors.
If you load multiple sequences into the Composer monitor, you see only one
sequence displayed at a time.
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Chapter 12 Viewing and Marking Footage
Clip Name
menu
n To see the list of sequences sorted in the order in which they were loaded into
the monitor, press the Alt key (Windows) or the Option key (Macintosh) while
opening the Clip Name menu.
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Controlling Playback
Controlling Playback
There are several ways to play, view, and cue clips:
• Instantly access frames or move through footage using the position
indicator within the position bar under the monitors.
• Play, step (jog), or shuttle through the footage using user-selectable
buttons or the mouse.
• Play, step, or shuttle using keyboard equivalents.
n (Windows only) If you try to play a sequence and the outline of the Composer
monitor flashes, another window is covering the Composer monitor. Click the
Composer monitor to bring it forward or move the window that is covering it.
Position bar
Position
indicator
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Chapter 12 Viewing and Marking Footage
Using Buttons
You can use the buttons that appear under the Composer monitor and in the
Source pop-up monitors to play and step (jog) through your footage. You can
also use the keyboard to manipulate footage.
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Controlling Playback
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Chapter 12 Viewing and Marking Footage
Play
button Home key
End key
The J-K-L keys on the keyboard allow you to play, step (jog), and shuttle
through footage at varying speeds. This feature, also referred to as three-
button or variable-speed play, allows you to use three fingers to manipulate
the speed of playback for greater control.
n F9 to F12 are reserved for the first four workspaces you customize. See
“Assigning a Workspace Button” on page 137.
The Keyboard palette reflects any buttons you map to it. For more information
on mapping buttons, see “Using the Command Palette” on page 142.
To shuttle through the footage using the J-K-L keys on the keyboard:
1. Load a clip into the Source pop-up monitor or a sequence into the
Composer monitor.
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Controlling Playback
Press the
L Key To Play Footage at NTSC Rate PAL Rate 24p Rate
Backward Forward
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Chapter 12 Viewing and Marking Footage
For example, you are shuttling backward with the J key at 2x normal
speed. Press and hold Alt and tap the L key once. Play slows to
backward at normal speed (1x speed). Hold Alt (Windows) or Option
(Macintosh) and tap L once again. Play stops. Continue to hold Alt
(Windows) or Option (Macintosh) and tap L once again. Play goes
forward at normal speed. Continue to hold Alt (Windows) or Option
(Macintosh) and tap L once again. Play goes forward at 2x normal
speed. Continue to hold Alt (Windows) or Option (Macintosh) and tap
L once again; play goes forward at 3x normal speed. Release the keys
to continue playing forward at 3x normal speed.
To stop shuttling:
t Press the space bar.
n You can also perform smooth audio scrub with the J-K-L keys. For more
information, see “Using the J-K-L Keys to Perform Smooth Scrub” on
page 530.
In addition to using the buttons in the application, you can use the following
keys on your keyboard to navigate through clips and sequences:
Press To
Left Arrow key Move the footage one frame backward. Pressing and
holding the Alt key (Windows) or the Option key
(Macintosh) while pressing the Left Arrow key
moves 10 frames backward (8 frames in
24p projects).
Right Arrow key Move the footage one frame forward. Pressing and
holding the Alt key (Windows) or the Option key
(Macintosh) while pressing the Right Arrow key
moves 10 frames forward (8 frames in 24p projects).
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Marking and Subcataloging Footage
The Play Length function lets you play a portion of a sequence. This is useful
when you want to play only part of a long, complex sequence with many cuts
or effects. The Play Length function restricts playback to 1 minute.
The Play Length indicator reminds you to turn off the Play Length function
before an important play and review session where you want to playback the
entire sequence.
You can mark IN and OUT points for your clips in advance, which provides
several advantages:
• You can quickly build a sequence by splicing the marked clips into place
one after another.
• You can use the process of rough cut or storyboard editing, which allows
you to instantly splice several prepared clips into a sequence. See
“Creating an Instant Rough Cut” on page 457.
• You can play back and mark clips in the bin before loading a single clip,
saving several steps.
Even if your marks are not accurate now, the Avid application allows you to
trim the edit points and fine-tune the sequence later without reediting the
material.
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Chapter 12 Viewing and Marking Footage
Sawtooth
icon
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Marking and Subcataloging Footage
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Chapter 12 Viewing and Marking Footage
n A segment in a sequence consists of the material between any two edit points.
1. Load a sequence into the Composer monitor, or load a clip into the Source
monitor or a Source pop-up monitor. See “Loading Footage” on page 420.
2. For a sequence, move the position indicator to the segment that you want
to mark.
3. In the Track Selector panel in the Timeline, select the tracks
corresponding to the cuts you want to mark. See “Using the Track
Selector Panel” on page 467.
4. Click the Mark Clip button under the monitor.
You can use the Audio Mark buttons to mark audio and video separately for
an edit. This feature is useful for creating an overlap edit (split edit or L-cut).
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Marking and Subcataloging Footage
3. Place the position indicator where you want to mark the audio clip.
4. Select Tools > Command Palette.
The Command Palette window opens.
5. Click the Edit tab.
6. Select Active Palette.
Audio Mark 7. Do one or both of the following:
IN
t Click the Audio Mark IN button to mark an IN point.
Audio Mark
OUT t Click the Audio Mark OUT button to mark an OUT point.
You can also create an overlap edit for an audio track using the Audio Mark
buttons. See “Creating Overlap Edits” on page 520.
The Tool palette provides additional buttons for editing and navigating. You
can have the Tool palette buttons appear with or without labels. You can “tear
off” the Tool palette to have it displayed in another screen location. You can
also map other tools or functions to the Tool palette. See “Using the Command
Palette” on page 142.
n If a subset of the buttons appears on the Tool palette, click the lower right
corner and drag it to the right and down to reveal the full Tool palette and
blank, mappable buttons.
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Chapter 12 Viewing and Marking Footage
The Avid application provides you with a top toolbar in the Timeline.
You can use the top toolbar for editing; you can also map additional buttons to
it. For information about mapping buttons, see “Mapping User-Selectable
Buttons” on page 144.
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Marking and Subcataloging Footage
Creating Subclips
When you mark footage with IN and OUT points, you can either save the
entire clip along with the new marks, or you can create subclips based on the
marks you set to break up longer master clips into smaller segments of
selected footage.
This is similar to creating circle takes of all of your best footage before
editing. Subclips do not directly reference the original media. Subclips remain
linked to the master clips from which they are created, and the master clips, in
turn, reference the captured media files located on your storage drives. As a
result, none of the original footage is lost.
Subclips do not limit your access to the original, captured master clip material
when trimming. Therefore, if you must trim beyond the marked IN to OUT
points of the subclip to make it longer or shorter, your system accommodates
the adjustments during the trim. For more information on trimming, see
“Working in Trim Mode” on page 505.
When subclips are created in 24p or 25p projects, they are always created as
“hard” subclips. This means that you will not be able to trim past the edges of
the subclip when adjusting transitions and edits. Hard subclips prevent film
tracking information errors for editing and cut lists.
You can create subclips directly from the marked section of material in the
monitors using one of the following methods.
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Chapter 12 Viewing and Marking Footage
To use the Alt key (Windows) or the Option key (Macintosh) to create a
subclip:
1. Press and hold the Alt key (Windows) or the Option key (Macintosh).
2. Drag the picture from the monitor to the bin in which you want to store
the subclip.
The new subclip is listed in the bin, preceded by a subclip icon and identified
with a numbered .Sub.n file name extension, as shown in the following
illustration.
A new subclip
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Marking and Subcataloging Footage
The system allows for the 1/4-frame resyncing of audio for the purpose of
adjusting audio sync for intended online mixing; this subframe syncing can be
done only to subclips. Avid recommends that you create subclips after you
capture your footage and audio but before you begin editing in order to check
or adjust audio sync. It is easier to adjust the subclip's audio sync before you
work the subclip into an edit. For more information about adjusting audio
sync, see “Resyncing Subframe Audio” on page 612.
Using Locators
Locators are a type of electronic bookmark. They allow you to find and
identify specific frames during editing. Key words that you enter into the
comments attached to a locator allow you to use standard Find procedures to
access the clips quickly. You can display information about the locators using
the Locators window.
There are eight Add Locator buttons in the More tab of the Command palette.
Each Add Locator button is a different color, which allows you to group
locators by color. For example, you can use the red Add Locator button to
identify color correction frames and use the blue Add Locator button to
identify cutaway shots.
There are many possible uses for locators. A few examples are:
• Visual track alignments: Use locators at matching points in
synchronized audio and video tracks so that if the tracks lose sync, you
can visually realign the locators in the Timeline to restore sync.
• Music cues: Use locators to mark the IN and OUT points for music.
• Trim markers: Use locators in the Timeline to return directly to an edit
you have designated for further trimming at a later time.
• Cutaway markers: Use locators to identify cutaway shots with
comments so that when you return to cover jump-frame edits with
cutaway footage, you can use Find procedures to quickly access the shots.
• Replace markers: Use locators to mark filler segments with comments to
identify the items that should replace the filler.
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Chapter 12 Viewing and Marking Footage
When you insert a locator, it appears as an oval in the Timeline, in the position
bar, and at the bottom of the frame in the monitor. The color of the oval
corresponds to the color of the locator button you used.
Locator displayed in
the monitor, the
position bar, and the
Timeline
You can add locators and comments to your source material while you are in
an editing session, as described in “Adding Locators While Editing” on
page 439.
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Marking and Subcataloging Footage
Locator
information
area
Comment entry
area
5. Click the locator’s information line displayed in the top section of the
Locators window.
The locator’s information line is highlighted.
6. Type your comments in the comment entry area of the Locators window.
7. Press the Tab key or close the Locators window to save your comments.
You can also press the Enter key on the numeric keypad to save your
comments.
The information is stored with the marked frame. The first line of the
information appears at the bottom of the frame in the monitor.
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Chapter 12 Viewing and Marking Footage
Go to Next The position indicator moves in the direction you have indicated and the
Locator monitor displays the frame containing the locator.
n You can map this button to your Tool palette or Keyboard palette. See
“Mapping User-Selectable Buttons” on page 144.
You can use the Mark Locators button to mark the area between two locators.
Deleting a Locator
For more information on using the Locators window to delete locators, see
“Using the Locators Window to Delete Locators” on page 446.
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Marking and Subcataloging Footage
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Chapter 12 Viewing and Marking Footage
Locator
information
area
Comment entry
area
Fast Menu
button
You can sort or reverse-sort the locators in the locator information area in the
Locators window.
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Marking and Subcataloging Footage
You can display the frame associated with each locator in the Locators
window.
You can change the color of the locator icon from the Locators window. The
Avid system uses the same color in the Timeline, position bar, and monitor.
From the Locators window, you can go to the frame in the sequence or clip
that is marked by the locator.
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Chapter 12 Viewing and Marking Footage
You can use the Locators window to copy a single locator or multiple locators
and then paste them into another clip or a sequence.
To copy locators from a clip and paste them into a new clip using the
Locators window:
8. Select the locators in the locator information area of the Locators window
by doing one of the following:
t Click a single locator.
t Ctrl+click multiple locators.
9. Do one of the following:
t Select Edit > Copy.
t Right-click the Locator window, and select Copy.
t Press Ctrl+C.
10. Load a new clip in the Source/Record monitor.
11. Click the Locator window and do one of the following:
t Select Edit > Paste.
t Right-click the Locator window, and select Paste.
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Marking and Subcataloging Footage
t Press Ctrl+V.
The locator is pasted into the new clip.
To copy locators from a clip and paste them into a sequence using the
Locators window:
1. Select the locators in the locator information area of the Locators window
by doing one of the following:
t Click a single locator.
t Ctrl+click multiple locators.
2. Do one of the following:
t Select Edit > Copy.
t Right-click the Locator window, and select Copy.
t Press Ctrl+C.
3. Load a sequence into the Source/Record monitor or into the Timeline.
4. Click the Locator window and do one of the following:
t Select Edit > Paste.
t Right-click the Locator window, and select Paste.
t Press Ctrl+V.
The locator is pasted into the sequence.
You can also use a text editor (such as Notepad) to cut and paste locators in
the Locators window. This allows you to move locators easily between clips,
sequences, tracks, or different users on your system.
To copy and paste locators using the Locators window and a text editor:
1. Select the locators in the locator information area of the Locators window
by doing one of the following:
t Click a single locator.
t Ctrl+click multiple locators.
2. Do one of the following:
t Select Edit > Copy.
t Right-click the Locator window, and select Copy.
t Press Ctrl+C.
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Chapter 12 Viewing and Marking Footage
3. Open a text editor application, and paste the selection into the document.
The locator information appears the text document.
Tabs separate items in the locator entry, which include timecode, clip data,
locator identification, and comments. You can edit the entries before pasting
them into a new clip or sequence using the Locators window, or you can save
the locator information as a text file and distribute it as needed.
You can use the Locators window to delete a single locator or multiple
locators.
n You can also delete locators in the Timeline or in the position bar. See
“Deleting a Locator” on page 440.
You can display creation information for each locator displayed in the
Locators window. Displaying the creation information is useful when you are
using the NetReview™ process.
You can display the following information for each locator displayed in the
Locators window:
• Name of the user who created the locator
• Date the locator was created
• Time the locator was created
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Finding Frames and Clips
For more information about using the Locators window, see “Using the
Locators Window” on page 441.
n If you type “f” after a 3-digit frame number, the Avid system interprets the
number as frames, not as seconds and frames. For example, +123f moves
forward 123 frames, not one 1 second and 23 frames.
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Chapter 12 Viewing and Marking Footage
At any time during editing you can type timecode values, using the numeric
keypad on the right side of the keyboard, to cue a loaded clip or sequence to a
specific frame. In addition, you can cue backward or forward from the current
location in the clip or sequence by a specified number of minutes and seconds
plus frames using positive or negative frame-offset values.
The system interprets the numbers you type with the numeric keypad
according to the type of tracking format you have chosen in the row of
information displayed above the monitor.
Searching a Clip
You can use the Find command to search a clip loaded in the Source pop-up
monitor or a sequence in the Composer monitor or Timeline for:
• Clip names
• Locator text
• Text displayed in the Timeline
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Finding Frames and Clips
The Match Frame feature locates the source footage for the frame currently
displayed in either the Source pop-up or the Composer monitor, loads it into
the Source pop-up or the Composer monitor (the Source monitor if you are
using dual monitors), cues to the matching frame, and marks an IN point. It
removes the source clip’s original IN and OUT points.
In addition to helping you relocate and reedit master clips during a session, the
Match Frame feature can be used to locate clips quickly, based on media
relatives when you have forgotten their location.
Track selection determines the match frame. If you select a video track, the
system matches a frame from the video. If you enable several tracks, the
system matches the frame from the highest selected track level, in descending
order: V1, A1, A2, and so on.
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Chapter 12 Viewing and Marking Footage
3. Make sure you select the correct track for the frame that you want to
match in the Track Selector panel.
4. Click the Fast Menu button, and drag to tear off the Tool palette.
5. Click the Match Frame button on the Tool palette.
This loads and marks the source clip in the Source monitor or a Source
pop-up monitor.
n If you do not want to mark the source clip and remove the original marks,
press the Alt key (Windows) or the Option key (Macintosh) as you click the
Match Frame button.
You can locate the source clip (a master clip or subclip) of a motion effect by
using the Match Frame feature. For more information about using match
frame, see “Using Match Frame” on page 449.
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Chapter 13
First Edits
After you have viewed and marked your clips or have created subclips, you
are ready to create a sequence. This chapter introduces you to procedures that
you use to build a basic sequence, as described in the following sections:
• Setting Up a New Sequence
• Making the First Edit
• Editing Additional Clips into the Sequence
• Lifting, Extracting, and Copying Material
• Playing the New Sequence
• Proceeding with Editing
n If you click anywhere in the interface after creating the new sequence, you
deactivate the sequence name field. You must click the sequence name again
to rename the sequence.
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Setting Up a New Sequence
The following optional procedure allows you to rename the new sequence and
to set a customized start timecode using the Get Sequence Info command.
When you create a new sequence using the New Sequence command, and no
material is loaded into the Source pop-up monitor, the Timeline is empty.
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Chapter 13 First Edits
When you add a new track to a sequence, the Avid system assigns a
consecutive number to it. You can change the numbering scheme of tracks
rather than use the consecutive numbering default.
You can add a Meta track for MetaSync™ editing. For information about
MetaSync, see the Avid MetaSync Setup and User’s Guide or the Help.
2. If you want to switch from the type of new track you chose (for example,
from a new video to a new audio track), click the Track Type pop-up
menu, and select the other option.
3. If you want to select a track number other than the default consecutive
numbering offered by the dialog box, click the Track Number pop-up
menu, and select another number. You cannot select the number of an
existing track.
4. Click OK.
The new track appears in the Timeline and in the Track Selector panel.
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Making the First Edit
Beginning to Edit
To begin editing:
1. Load the first clip into the Source monitor or into a Source pop-up
monitor. If you have not already marked IN and OUT points for the clip in
advance or created a subclip, view and mark the clip as necessary.
Source Track
buttons
Source Track
Monitor buttons
2. Click buttons in the Track Selector panel to select the tracks you want to
include in the edit.
Only the tracks that have been captured for the clip appear as source
tracks in the Timeline. For more information on using the Track Selector
panel, see “Using the Track Selector Panel” on page 467.
For example, with a talking head, you might select tracks V1 (picture) and
A2 (sound), if the voice was recorded on that track. You would deselect
track A1, which might have unwanted wild sound picked up from a
second microphone or no sound at all.
As another example, if you are laying down a music track first, you would
select track A1 or A2, depending upon where the music was captured, and
deselect V1.
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Chapter 13 First Edits
Splice-in 3. Click the Splice-in button on the Tool palette to add the edit to the
button sequence in the Composer monitor. See “Using the Tool Palette” on
page 433.
The Composer monitor displays the end of the last frame of the new edit.
(You can drag the position indicator in the Timeline or the position bar
under the Composer monitor to review the clip.) The edit also generates a
graphical display of the cut in the Timeline.
Source clip
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Making the First Edit
n To create a more accurate rough cut, view and mark clips in the bin in
advance. See “Marking IN and OUT Points” on page 429.
You can undo or redo up to 32 previous actions listed in the Edit menu.
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Chapter 13 First Edits
You can use the Audio tool to monitor audio levels while you edit. If you have
the Audio tool open and you play footage that includes audio, the audio levels
are tracked in the Audio tool. For more information on using the Audio tool,
see “Using the Audio Tool” on page 230.
A splice-in edit inserts material from the Source monitor or a Source pop-up
monitor into the sequence without replacing material already in the sequence.
Existing material in the sequence is moved beyond the new material,
lengthening the overall duration of the sequence.
New Clip
Insertion point
Before
Clip X Clip Y Clip Z
Splice-in
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Editing Additional Clips into the Sequence
n If you don’t mark an IN point, the system splices the new clip into the sequence
at the current location of the position indicator.
An overwrite edit replaces a section of the sequence with the material you
select from the Source monitor or a Source pop-up monitor. Unlike a splice-in
edit, an overwrite edit replaces existing material and therefore does not
lengthen the overall duration of the sequence.
New Clip
Material to be overwritten
Before
Overwrite Clip X Clip Y Clip Z
After
Overwrite Clip X Clip Y New Clip Clip Z
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Chapter 13 First Edits
n If you are replacing a clip in an overlap edit, and the position indicator falls
within the overlap, you might end up replacing the wrong material unless you
select the entire segment you want to replace.
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Lifting, Extracting, and Copying Material
Lifting Material
The Lift function removes selected material from a track in the sequence and
leaves black filler or silence to fill the gap. You can later move or fill this gap
with other footage. When you lift material, the overall duration of the track (or
sequence) remains the same.
To lift material:
1. Mark IN and OUT points in the sequence at the start and end of the
material that you want to lift.
2. Select the tracks containing the material.
The system performs the function on selected tracks only. See “Using the
Track Selector Panel” on page 467.
Lift 3. Click the Lift button in the Timeline top toolbar, or press the Lift button
button on the keyboard, to complete the edit.
Extracting Material
The Extract function removes selected material from a track in the sequence
and closes the gap left by its removal. As a result, when you extract material,
you shrink the duration of the track or sequence.
Track is shortened.
After
Extract Clip X Clip Z
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Chapter 13 First Edits
To extract material:
1. Mark IN and OUT points in the sequence at the start and end of the
material that you want to extract.
Select the tracks containing the material.
The system performs the function on selected tracks only. See “Using the
Track Selector Panel” on page 467.
Extract 2. Click the Extract button in the Timeline top toolbar, or press the Extract
button key on the keyboard, to complete the edit.
Copying Material
The Avid Clipboard is a cut, copy, and paste tool adapted to the special needs
of the editing environment.
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Lifting, Extracting, and Copying Material
n You can map these buttons to buttons on the Tool palette or to keys on the
Keyboard palette. See “Mapping User-Selectable Buttons” on page 144.
The Clipboard allows you to restore lifted or extracted segments quickly. This
is especially useful if you have performed one or more edits since removing
the material. In contrast, if you use the Undo function to restore the material,
the system also removes all edits performed in the meantime. The Clipboard
provides the benefit of restoring the material while maintaining subsequent
edits.
n If you lift or extract any further material, it is replaced in the Clipboard. Make
a subsequence if you need to keep the material for more than a few minutes.
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Chapter 13 First Edits
Playing a Sequence
To play a sequence:
1. Make sure that the Video Track Monitor icon is located on the topmost
video track to display all video tracks and effects during playback.
2. Make sure the Audio Track Monitor buttons for the audio tracks are
selected to ensure proper playback of all audio tracks.
3. Go to the start of the sequence in the Composer monitor or Timeline by
clicking the left side of the position bar to reposition the position indicator
at the beginning or by pressing the Home key on the keyboard.
4. Use the position indicator, buttons, or keyboard to play or step (jog)
through footage, viewing it in the Composer monitor.
You can play back your sequence in a continuous loop by augmenting the Play
IN to OUT command with the Alt key (Windows) or the Ctrl key (Macintosh).
You must mark IN and OUT points in the sequence to determine the range of
the playback loop.
n You can also use this technique to isolate and continuously play back a small
portion of the sequence during a difficult edit.
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Proceeding with Editing
The playback loop begins and continues until you press the space bar or click
anywhere with the mouse.
To See
Learn about the Timeline and Segment mode editing “Using the Timeline” on
techniques page 467
Edit with audio or to mix audio tracks in preparation “Working with Audio”
for playback or output on page 525
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Chapter 13 First Edits
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Chapter 14
Using the Timeline
The Avid system represents each edit and effect in a graphical Timeline
structure to help you track and manipulate the elements of your sequence. In
addition, the Timeline has its own set of editing tools that you can use to create
and revise edits and transitions across multiple tracks.
The audio and video tracks in the Timeline play in the Composer monitor.
You can continually edit your sequence and review your changes in the
Composer monitor until you are pleased with the result. These features are
described in the following sections:
• Using the Track Selector Panel
• Customizing Timeline Views
• Navigating in the Timeline
• Editing in the Timeline
• Printing the Timeline
While working with multiple tracks, you can use the Track Selector panel to
select, manipulate, delete, lock, patch, and monitor your tracks. You can use
multiple tracks to layer audio effects and sound or to add video titles and other
effects.
Chapter 14 Using the Timeline
n Multiple video tracks do not immediately play back at the same time until you
apply an appropriate effect that composites the layers. Multiple audio layers,
however, do play back immediately if correctly monitored.
The source side of the panel displays only those tracks available for the clip
currently loaded. For instance, a clip that has audio captured only for track A1
does not display an A2 track in the Track Selector panel.
The record side of the panel displays only those tracks currently in use for the
sequence. However, if you edit source material with a track selected that does
not yet exist on the record side, by default the track appears on the record side
after the edit takes place.
Selecting Tracks
Consider the following when you select tracks on either the record side or the
source side of the Track Selector panel:
• You can edit selected tracks on the source side directly into the sequence,
assuming you have selected parallel tracks on the record side.
• You cannot edit deselected tracks on the source side into the sequence,
regardless of record track selections.
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Using the Track Selector Panel
• You cannot edit deselected tracks on the record side into the sequence,
regardless of source track selections.
7 V2 Shift+7 V4
8 V1 Shift+8 V3
9 A1 Shift+9 A5
0 A2 Shift+0 A6
= A4 Shift+= A8
• Click the Track button of any inactive track to select the track. (To
deselect the track, click the Track button of any active track.)
• Drag a lasso around multiple tracks to select all of them at the same time.
See “Lassoing Objects” on page 308.
• With the Timeline window active, select Edit > Select All Tracks to select
all tracks on the record and source sides.
• Click the Cycle Picture/Sound button in the Edit tab of the Command
palette to cycle among selected video tracks, audio tracks, and all tracks.
• Click the V and A buttons in the Edit tab of the Command palette.
For example, you might select the source and record tracks for V1, A1, and A2
to edit the picture and audio from the source clip into the sequence. Select only
V1 source and record tracks to edit the picture without the sound, or select
only A1 and A2 source and record tracks to edit the sound without the picture.
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Chapter 14 Using the Timeline
Monitoring Tracks
To determine the monitoring of tracks:
t Click the monitor column of either the source-side or record-side tracks to
activate or deactivate the monitor buttons. Video and Audio Track
Monitor buttons behave differently in some circumstances.
Monitoring Video
The Video Track Monitor button determines whether you see video during
playback. You can turn it off at any time to monitor only audio during editing.
When there are multiple video tracks, all tracks below the monitored track are
active during playback.
When you edit with multiple tracks, you can activate the monitor on a lower
track to monitor only the video on that track. This feature is especially useful
when you have multiple layers of video effects and need to see one track
without additional layers. You can also monitor a solo track, as described in
“Monitoring a Solo Track” on page 471.
n If you reposition the Video Track Monitor icon, be sure to return it to the
topmost track to view, render, or output all the tracks together. Unmonitored
tracks are not included in playback.
Monitoring Audio
There are two types of monitor icons that appear in the monitor column for
audio tracks: a black Speaker icon and gold Speaker icon. Your Avid system
allows you to monitor up to eight audio tracks at a time, depending on your
configuration.
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Using the Track Selector Panel
• If your sequence includes more than eight audio tracks, you can select any
eight tracks to monitor at one time by clicking the Audio Track Monitor
button for each audio track you want to monitor. The Audio Track
Monitor button changes to purple with either a black or gold Speaker icon
when the audio track is selected for monitoring playback and output.
• To hear more than eight tracks at once, you must mix down some of them
to a maximum of eight. For more information, see “Mixing Down Audio
Tracks” on page 603.
• By default, all monitored audio tracks are selected for scrubbing. To
isolate specific audio tracks for scrubbing, see “Soloing Audio Tracks in
the Timeline” on page 528.
• A gold Speaker icon on the Audio Track Monitor button indicates that the
track is not dropped when the play speed increases during scrubbing. By
default, the two topmost Audio Track Monitor buttons display the gold
Speaker icon. For more information about setting an audio track to ensure
it is not dropped during scrubbing, see “Selecting Tracks for Scrubbing”
on page 529.
• The Audio Track Monitor button changes to green with a black Speaker
icon when selected for soloing. For more information, see “Monitoring a
Solo Track” on page 471.
You can isolate an individual video or audio track for monitoring when editing
without having to deselect monitoring of all other tracks. Solo monitoring has
several advantages:
• You can monitor the upper layers of a composited effect apart from the
lower layers.
• You can isolate an individual audio track for monitoring without having
to click several audio tracks to deselect monitoring of all other audio
tracks.
• You can overcome slow cueing and playback when working with a
complex sequence by isolating tracks for monitoring.
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Chapter 14 Using the Timeline
n You can map the Cycle Picture/Sound button to any button on the Tool palette
or to any key on the Keyboard palette. For information on mapping buttons,
see “Using the Command Palette” on page 142.
You can lock selected tracks to prevent further editing from being performed
on them.
The middle row of the Track Selector panel displays the Sync Lock icon (slash
mark) for sync-locked tracks, and the Lock icon (padlock) for locked tracks.
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Using the Track Selector Panel
For more information about sync-locking tracks, see “Sync Locking Tracks”
on page 475.
To lock tracks:
1. Select the tracks you want to lock (source, record, or both) by clicking to
select each in turn.
2. Do one of the following:
t Right-click (Windows) or Ctrl+Shift+click (Macintosh) in the
Timeline, and select Lock Tracks.
t Select Clip > Lock Tracks.
The Lock icon indicates that the selected tracks are locked; no further
editing can occur on locked tracks.
To unlock tracks:
1. Select the tracks you want to unlock.
2. Do one of the following:
t Right-click (Windows) or Ctrl+Shift+click (Macintosh) in the
Timeline, and select Unlock Tracks.
t Select Clip > Unlock Tracks.
The Lock icon disappears and the tracks are unlocked.
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Chapter 14 Using the Timeline
Patching Tracks
You can perform only one patch per edit, but there is no limit on the number of
times you can patch from the same source track, and you can perform several
patches prior to an edit. Audio can patch only to audio, and video only to
video.
n You can also patch tracks using the Auto-Patching option in the Edit tab of the
Timeline Settings dialog box. For more information, see “Timeline Settings:
Edit Tab” in the Help.
To perform a patch:
t Drag from a source track (audio or video) to the targeted record track.
A white arrow appears during the patch.
To undo a patch:
t Manually repatch to the previous track.
The selected source track moves beside the record track to which it is patched
as soon as you draw the arrow and release the mouse. The patched track
remains highlighted in preparation for your edit. You can proceed to select any
other tracks required for the edit.
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Using the Track Selector Panel
c When you patch from one video track to another, the Video Track
Monitor icon moves to the track you are patching if Auto-monitoring is
selected in the Edit tab of the Timeline Settings dialog box (see “Timeline
Settings: Edit Tab” in the Help). Return to monitoring the topmost track,
when necessary, to play back and output all video tracks.
The Sync Lock feature allows you to maintain synchronization among several
tracks while adding or removing frames in Trim mode or in Source/Record
mode. For example, if you insert an edit into one track that is sync locked to a
second track, the system automatically inserts filler in the second track to
maintain sync between them.
Sync locking is especially useful when you are working with multiple tracks
and want to maintain sync between two or more tracks while trimming.
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Chapter 14 Using the Timeline
Adding Tracks
To add a new track to a sequence, do one of the following:
t With a sequence loaded in the Composer monitor or the Source pop-up
monitor, select Clip > New Audio Track or select Clip > New Video
Track.
The new track appears in the Timeline.
To manage the numbering scheme of new tracks rather than use the
consecutive numbering default:
1. Press and hold the Alt key (Windows) or the Option key (Macintosh) and
select Clip > New Audio Track or select Clip > New Video Track.
The Add Track dialog box opens.
2. (Option) Click the New Track Type pop-up menu, and select the type of
track you want to add by selecting that option.
3. (Option) Select a track number other than the default number displayed in
the dialog box by selecting another number from the Track Number pop-
up menu.
4. Click OK. One of the following occurs:
- The new track appears in the Timeline and in the Track Selector
panel.
- If you chose the number of an existing track in step 3, a dialog box
asks if you want to insert the new track. Click the Insert button to add
the new track below the current track with that number. The new
track is labeled with the number you chose and the existing tracks are
renumbered in consecutive order.
Renaming Tracks
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Customizing Timeline Views
Deleting Tracks
To delete one or more tracks from the sequence:
n Make sure you deselect any tracks you want to keep before you delete others.
1. Click the Record Track buttons for the tracks, and press the Delete key.
The Delete Track dialog box opens.
2. Click OK.
The tracks are deleted.
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Chapter 14 Using the Timeline
You can customize the appearance of the Timeline using various options from
the Timeline Fast menu.
Clip Frames Displays the first frame within a clip in the Timeline.
Clip Names Switches on and off the display of clip names in the Timeline.
Clip Durations Switches on and off the display of clip durations in the
Timeline.
Clip Comments Switches on and off the display of clip comments in the
Timeline.
Source Names Switches on and off the display of source material names in the
Timeline.
Media Names Switches on and off the display of original media file names in
the Timeline.
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Customizing Timeline Views
Clip Resolutions Switches on and off the display of the video and audio
resolutions of each clip in the Timeline.
Partial Only Displays a red line on the portion of any partially rendered
effect that is currently unrendered (but does not mark
completely unrendered effects).
Audio Clip Gain Displays audio clip gain information. See “Automation Gain
Values and System Clip Gain Values” on page 550.
Audio Auto Gain Displays audio automation clip gain information. See
“Automation Gain Values and System Clip Gain Values” on
page 550.
Sample Plot Switches on and off the display of sample plots for each audio
track in the Timeline. It is easier to see this display if you
expand the audio track in the Timeline.
Clip Color Displays local, source, and offline colors assigned to clips.
Offline When this option is selected, any clips in the Timeline with
media offline are highlighted in red.
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Chapter 14 Using the Timeline
Track Color Displays a Color palette from which you can select a color for
the tracks displayed in the Timeline. If no tracks are selected or
no sequence is loaded, you can change the background color.
Show Every Frame Displays every frame in the Timeline if you select Show Track
> Film
Show Entire Sequence Shows the entire sequence within the Timeline.
Zoom Back Restores the Timeline to the previous view before zoom.
Zoom In Zooms the Timeline into a detailed view for a selected area.
The Avid system allows you to highlight offline media clips, enlarge and
reduce the sizes of the Timeline tracks, and change the colors of the tracks and
background. These procedures include:
• Highlighting Offline Media Clips
• Enlarging and Reducing Tracks
• Changing the Timeline Track Color
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Customizing Timeline Views
You can choose to highlight the clips in the Timeline that have offline media.
The clips appear red, indicating their media is offline. Selecting Offline
overrides any previous source or local color selections.
n When you are working with nested layers, a clip that contains offline media
appears red even if the missing media is nested many layers deep.
You can enlarge or reduce the height of one or more tracks to improve
visibility and to display more information within the tracks. Use this
feature to:
• Enlarge all tracks to view waveform plots or other displays in multiple
tracks.
• Reduce and view all the tracks in a multilayer sequence, and enlarge them
when finished.
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Chapter 14 Using the Timeline
If you want to select a custom color for the tracks, press the Alt key
(Windows) or the Option key (Macintosh) while performing this procedure.
When you release the mouse button on the Color palette, the Windows Color
dialog box or the Macintosh Color Picker opens.
After you customize the Timeline, you can save it and access the view as you
switch between projects and workspaces.
If your saved views become extensive and there are views you no longer use,
you can replace them.
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Navigating in the Timeline
Bottom toolbar Scale bar Scale box Position indicator Scroll box Scroll bar
The position indicator in the Timeline marks your place in the sequence. It
also determines how some of your commands are interpreted. When you drag
the position indicator in the Timeline, the smaller position indicator within the
Composer monitor’s position bar also moves.
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Chapter 14 Using the Timeline
The Timeline scroll bar appears along the bottom of the Timeline on the right
side of the Timeline toolbar.
The Timeline scroll bar functions like any standard scroll bar. You can drag
the scroll box to reposition yourself within the Timeline, or click the arrows to
scroll left or right.
The scale bar stretches and contracts the Timeline area centered around the
position indicator. This allows you either to zoom in to focus on a specific area
of your sequence or to zoom out to display your whole sequence. This feature
is especially useful when you have a lengthy sequence with many edits.
The Focus button also allows you to zoom in on a section of the Timeline. It is
located in the Timeline toolbar next to the Timeline Fast Menu button.
Focus button
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Navigating in the Timeline
The Focus button allows you to center the position indicator quickly and
expand the Timeline. The Focus button always expands the Timeline to a scale
of 90 pixels per second. The position indicator is centered in the window.
When you click the Focus button again, the Timeline returns to its previous
size.
By default, the Timeline displays only the available tracks for source material.
When you click the button to display the source material, both the button and
the position indicator turn green to indicate that you are viewing source
material.
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Chapter 14 Using the Timeline
This feature is particularly useful when you are editing with a sequence or
subclip created from a sequence; you can also use it to look at the contents of
any source clip in a Timeline display.
n Heads and Tails view is disabled when you are displaying material from the
Source monitor.
While working in the Timeline, you can use the Ctrl and Alt keys (Windows)
or the k and Option keys (Macintosh) to control the movement of the
position indicator.
Using the Video Quality Menu button in the Timeline bottom toolbar, you can
play back media in several ways:
• Full Quality mode uses full-image resolution but can handle only limited
effect complexity
• Draft Quality mode lets you view greater effect complexity in real time
with a lower quality image
• Best Performance plays effects the fastest with the lowest resolution.
n If your system is not connected to an Avid Mojo DNA device, the Video
Quality Menu button shows only two choices, Best Quality and Best
Performance.
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Navigating in the Timeline
For more information about the Video Quality Menu button, see “Playing
Back at Different Video Qualities” in the Help.
Adding an Edit
The Add Edit function places an artificial edit point between the frames of a
clip. The edit appears in the Timeline as a transition between two clips, but
when you play the clip, the footage appears unchanged because the frames are
continuous.
1 2 3 4 5 6 7
Use add edits primarily to divide and isolate portions of a clip or sequence in
order to modify that portion without affecting the rest of the footage. Once you
make the adjustment (for example, adding an effect), playback of the clip is no
longer seamless because the two portions of the clip are different.
You can add an edit to a single audio or video track, or you can place the add
edit across several tracks at once.
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Chapter 14 Using the Timeline
c You cannot remove add edits between segments where an audio or video
effect has been applied to one of the segments, including audio level and
pan changes.
Backtiming Edits
Backtiming an edit is effectively the reverse of the process you normally use
for marking footage. Instead of marking from the IN points forward, you mark
according to the OUT points.
For example, you might have a track of audio (music or voice) that ends at a
specific point, and you want to synchronize a video clip to end on a particular
clip. You can backtime the edit to match the end points of the tracks.
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Navigating in the Timeline
To backtime an edit:
1. Mark an OUT point in the Timeline where you want the edit to end. Also,
mark an IN point where the edit is to start.
2. Select the appropriate tracks.
3. Open a clip in the Source pop-up monitor.
4. Mark an OUT point in the Source pop-up monitor to synchronize to the
OUT point in the sequence.
5. Do one of the following:
t Press the Overwrite key on the keyboard.
t Click the Fast Menu button, and then click the Overwrite button on
the Tool palette.
The source material is added to the sequence, with the synchronized
ending.
When you edit offline with plans to generate an EDL, the Dupe Detection
feature allows you to visually track duplicate frames of footage as you edit so
that you can eliminate or manage the requirements of an online dupe reel.
n Dupe Detection is available only if you have Avid Xpress Pro. See “Using
Film Options” on page 651.
When you activate Dupe Detection, each set of duplicate frames is tagged with
a different color. (Up to 10 color sets can be distinguished during a single
detection process.) Matching frames have matching colors. If the duplicate
frames are unnecessary, you can use any of the Trim mode options to remove
the superfluous frames before generating an EDL.
The colored bars that distinguish duplicate frames in the sequence are
automatically drawn above the frames in the Timeline.
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Chapter 14 Using the Timeline
Orange bars mark the first set of duplicate frames, green bars mark the second
set, and so on. You can use Dupe Detection while you are editing to locate
duplicate frames and remove them as the sequence evolves.
n The handle size used by Dupe Detection can be changed in the Timeline
Settings dialog box.
The Find Flash Frames command helps you quickly find parts of your
sequence that you might want to delete from the final sequence. Flash frames
are clips that have an extremely short duration, for example, less than 30
frames.
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Editing in the Timeline
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Chapter 14 Using the Timeline
The system automatically enters Segment mode when you lasso segments
from left to right.
To lasso segments:
t Click in the area above the tracks in the Timeline. Drag left to right and
down to select more than one segment.
Lasso box
Begin
Segment
End
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Editing in the Timeline
Deselecting Segments
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Chapter 14 Using the Timeline
When you begin to drag the segments, the interface changes to the Segment
mode four-frame display:
• The Source and Record monitors change to a four-frame monitor display.
The two outer frames are updated while you drag the segment forward or
backward in the Timeline, indicating the frames you pass as you drag the
segment. The two outer frames in the four-frame display make it easy to
view and analyze the frames between which you might want to drop the
selected segment.
n When you enter Segment mode and you begin to drag the segments, the
interface changes to a two-frame display. Only the outer two frames in the
four-frame display appear in the Playback monitor.
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Editing in the Timeline
Four-frame display The two outer frames indicate ending and beginning
frames of clips before and after the segment.
The two inner frames represent the start and end frames of the segment.
When you drag the segments, the original highlighted segment remains in
place, while a “ghost” segment enclosed in a dotted white box moves along
with the pointer until you release it at a new edit point.
When you release the segment into its new position, the actual lift (Overwrite)
or extract (Splice-in) occurs. Until then, the segment position is preserved in
the Timeline, allowing you to maintain your perspective of the sequence while
selecting the new edit point.
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Chapter 14 Using the Timeline
Extracting/Splicing-in Segments
Like the standard Splice-in function, the Extract/Splice-in edit inserts the
segment into the new position. However, as an additional function, it also
extracts (removes) the segment from its previous position and closes the gap.
Before Splice-in
Clip W (selected clip) Clip Y Clip Z
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Editing in the Timeline
n To cancel a segment edit in progress, drag the segment out of the Timeline and
release the mouse button. Alternatively, select Edit > Undo.
Lifting/Overwriting Segments
Like the standard Overwrite function, the Lift/Overwrite edit deletes and
replaces underlying material at the new position, effectively creating new
edits. It also lifts the segments from the previous position, leaving black or
silence of the same duration on the track (V1) selected.
Before Overwrite
Clip W (selected clip) Clip Y Clip Z
After Overwrite
Clip W Clip Y (selected clip) Clip Z
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Chapter 14 Using the Timeline
n To undo a segment move, select Edit > Undo or press Ctrl+Z (Windows) or
k+Z (Macintosh).
When you use Lift/Overwrite in Segment mode, filler is added to the sequence
to maintain sync. When you move segments in the Timeline using
Extract/Splice-in, sync may be broken. To maintain sync when you use
Extract/Splice-in, you need to select the Segment Drag Sync Locks option in
the Edit tab of the Timeline Settings dialog box. After moving a segment in
the Timeline with Extract/Splice-in, this option maintains sync by adding filler
to the following locations:
• Where the segment was moved from in the sequence
• On all other sync-locked tracks that correspond to the new location of the
segment you moved
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Editing in the Timeline
After segment drag sync lock Filler added after segment is moved.
Segment mode allows you to quickly delete whole segments in the Timeline
without having to first mark IN and OUT points. In addition, you can select
multiple segments in separate tracks anywhere along the Timeline to delete
them all at once.
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Chapter 14 Using the Timeline
n If the segment has an effect, the system deletes the effect first.
Bin editing allows you to bypass the process of loading clips into the Source
monitor or a Source pop-up monitor, setting marks, and clicking the Splice-in
button or the Overwrite button. You can use Segment mode to edit clips
directly from a bin into the sequence in the Timeline.
n Once you have completed the edit, you remain in Segment mode until you click
the active Segment Mode button again to deactivate it.
Adding Filler
After editing a few clips, you might want to add a small amount of black filler
at the start of your sequence. A brief moment of black before the start of your
sequence is sometimes useful during playback or when recording a digital cut.
You can also add filler at any time during editing to another part of the
sequence.
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Editing in the Timeline
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Chapter 14 Using the Timeline
2. Select the length of filler, as needed, using the Mark IN and Mark OUT
buttons.
3. Click the Fast Menu button.
The Tool palette appears.
4. Click the Splice-in or the Overwrite button on the Tool palette or press the
Splice-in key or the Overwrite key on the keyboard to edit the black into
Splice-in Overwrite
the sequence. See “Using the Tool Palette” on page 433.
button button
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Editing in the Timeline
2. Double-click Timeline.
The Timeline Settings dialog box opens.
3. Click the Edit tab.
4. In the option “Start Filler Duration n frames,” type the amount of filler
you want to appear by default when you select Clip > Add Filler at Start.
5. Click OK.
For instructions on how to use filler, see “Adding Filler” on page 500.
You can use the traditional shortcut keys for cutting, copying, and pasting
segments selected in the Timeline.
You can edit effects in the Timeline. Effects editing techniques fall into the
following basic categories:
• Motion effects, such as freeze-frame and slow-motion or fast-motion
effects, involve applying frame-motion parameters to selected footage,
usually on a single video track.
• Transition effects, such as dissolves and wipes, involve transitioning from
one edited clip to another on the same video track.
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Chapter 14 Using the Timeline
n For more information on effects editing, see the effects guide for your system
or the Help.
When editing effects, you can use a procedure known as nesting. This
involves opening up effects to reveal added layers for combining multiple
images and digital video effects. When the effect is applied, you can close it to
view and render the effect as one segment on the track.
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Chapter 15
Working in Trim Mode
Basic editing in the Timeline initially produces a rough cut, which can be
loosely defined as a series of straight-cut edits with many rough edges and few
effects. After creating a rough cut, you can enter Trim mode and fine-tune the
transitions between each clip or between whole segments. You can also trim
edits as you build a sequence, rather than create a rough cut first. The
following sections describe the Trim mode procedures:
• Using Basic Trim Procedures
• Customizing Trim Mode
• Slipping or Sliding Clips or Segments
• Creating Overlap Edits
• Maintaining Sync While Trimming
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Using Basic Trim Procedures
n Avoid lassoing more than one transition on a single track when lassoing from
left to right because this activates Segment mode and lassoing from right to
left activates slipping trim mode.
n To select transitions located below several track layers, you can draw a lasso
within the Timeline by pressing the Alt key (Windows) or the Option key
(Macintosh) while you drag.
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Chapter 15 Working in Trim Mode
t Click a specific location in the Timecode (TC1) track at the bottom of the
Track Selector panel.
The position indicator moves to that location.
You can trim in Big Trim mode or Small Trim mode. Your choice of mode
depends on whether you are using the dual Source/Record monitors or the
single Composer monitor. For more information about dual monitors, see
“Using Dual Monitors” on page 406.
n For more information about the Timeline top toolbar or the Tool palette, see
“Accessing the Timeline Settings” on page 478 or “Using the Tool Palette”
on page 433.
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Using Basic Trim Procedures
Playback loop
parameters
Outgoing
Incoming frames frames
You can trim a transition on either the outgoing side (A-side or tail), the
incoming side (B-side or head), or both sides (dual-roller).
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Chapter 15 Working in Trim Mode
A and B t Use the Trim-side keys on the default keyboard (or map the Trim-side
A-side B-side buttons onto one of the monitor palettes while in Trim mode) to select
side A, side B, or both.
t Use the Cycle Trim Sides button to cycle between selection of the A-side,
B-side, or both.
t In Big Trim mode, use the Trim Counter frame indicators located below
the monitors. Click the A-side or B-side of a frame indicator to select
single-roller trimming, or Shift+click both frame indicators to select dual-
roller trimming.
Trim Counter The selected parts of the transition are highlighted, and the corresponding
A-side B-side rollers appear in the Timeline. Also, one or both of the frame counter
indicators below the monitors are highlighted to reflect the active trim
sides: A-side, B-side, or both. The number indicates how many frames
Purple highlight have been added or subtracted from the transition.
indicates active side.
t Click in between the two frames displayed in the Composer monitor to
trim both sides.
While in Trim mode, you can select additional transitions for trimming in
different contexts.
510
Using Basic Trim Procedures
As you move the pointer back and forth across a transition, the roller icon
changes from an A-side roller (facing left) to a B-side roller (facing right) to
indicate the type of selection.
You can select and trim two heads or tails simultaneously, in any combination,
for each track in the sequence. All selected transitions are trimmed the same
number of frames. This allows you to save time and, in some cases, to
maintain sync by performing a single-trim procedure across multiple tracks
and transitions. For more information about lassoing, see “Entering Trim
Mode” on page 506.
After you select your transitions and trim sides, you can perform a basic trim.
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Chapter 15 Working in Trim Mode
If the number of frames is larger than 99, type an f after the number
to indicate frame count. For example, to enter 200 frames, type 200,
then type f, and press Enter.
- To move the transition to an exact timecode, type a timecode number
larger than 99, including frames. For example, type 102 to enter 1
second and 2 frames (1:02).
t Use controls in the Timeline by clicking a roller at the selected transition
and by dragging forward or backward in the sequence.
As you trim, all selected transitions in the Timeline move in unison. The Trim
counter displays the frame count backward or forward for one or both trim
sides, and the monitors display the new incoming or outgoing frames.
n You can render transition effects while in Trim mode but you cannot render
segment effects. If the position indicator is on a segment effect or if the marked
portion of your sequence includes a segment effect, render menu commands
and buttons are not available.
To review the most recent trim edit or to play the currently selected
transition while in Trim mode:
1. Click the Play Loop button in the Composer monitor toolbar.
The system enters a playback loop. This repeatedly begins at a preroll
point before the transition and ends at a postroll point, pausing briefly
before beginning playback again.
2. Stop the playback loop by clicking the Play Loop button again.
512
Using Basic Trim Procedures
The J-K-L keys on the keyboard allow you to play, step (jog), and shuttle
through footage at varying speeds. In Trim mode, you can use the J-K-L keys
to play, step, shuttle and trim frames at the same time.
To use the J-K-L keys in Trim mode to only play, step, and shuttle,
without trimming:
t Deselect the J-K-L Trim option in the Trim Settings dialog box.
Trimming On-the-Fly
In Trim mode, you can use the J-K-L keys on the keyboard to play outgoing or
incoming material and mark trim points. This is similar to the procedure for
marking footage on-the-fly, as described in “Marking and Subcataloging
Footage” on page 429.
For convenience, this method isolates the trim controls to just three keys.
To trim on-the-fly:
n To use the J-K-L keys in Trim mode to only play, step, and shuttle, without
trimming, deselect the J-K-L Trim option in the Trim Settings dialog box.
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Chapter 15 Working in Trim Mode
3. Use the J-K-L keys to step, play, or shuttle through the footage at varying
speeds:
t Press and hold the K key while pressing the J or the L key to step
slowly backward or forward through the footage. When you find the
frame where you want to relocate the transition, release the K key to
complete the trim.
t Press the J or the L key once to play at normal speed, or more than
once to shuttle at higher speeds. When you see the frame where you
want to relocate the transition, press the space bar or the K key to
complete the trim.
The monitors and the Timeline are updated to reflect the trim.
n When trimming with the J-K-L keys, you cannot completely trim away a
segment. The Avid system always leaves one frame. To remove the remaining
frame, see “Performing a Basic Trim” on page 511.
514
Using Basic Trim Procedures
In Trim mode, when you click the A-side or B-side of a transition, all trim
rollers are set to the selected side.
Extending an Edit
Use the Extend Edit function to perform dual-sided (A-side and B-side) trims
on selected tracks. Using Extend Edit allows you to quickly create a split or
overlap edit without entering Trim mode. It also lets you establish the exact
frame you want to trim using the position indicator. (If you enter Trim mode,
the position indicator moves to the nearest transition by default.)
You can extend edits backward or forward in the Timeline. In either case, like
a dual-roller trim, the Extend Edit function always maintains sync
relationships.
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Chapter 15 Working in Trim Mode
n You can map the Extend button to any button on the Tool palette or to any key
on the Keyboard palette. For information on mapping buttons, see “Mapping
User-Selectable Buttons” on page 144.
You can slip and slide the video and audio for a clip together. Alternatively,
you can slip and slide a single segment of video or audio independently from
the rest of the clip.
516
Slipping or Sliding Clips or Segments
The type of trim you perform (slip or slide) determines which frames are
updated, as follows:
• In slip trimming, the head and tail frames of the clip change because only
the contents of the clip are adjusted. The frames that precede and follow
the clip are not affected. The trim rollers point inward to the clip.
Surrounding material
remains fixed Slip 1 frame to the right
Before slip 1 2 3 4
After slip 2 3 4 5
Before slide 1 2 3 4 1 2 3 4
After slide 1 2 3 4 5 2 3 4
IN OUT
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Chapter 15 Working in Trim Mode
To drag a lasso around a segment on a lower track, press the Alt key
(Windows) or the Ctrl key (Macintosh) while you drag a lasso. You enter
slide trim by default. To switch to slip trim, Shift+click the insides of the
rollers. To return to slide trim, press the Alt key (Windows) or the
Crtl+Option keys (Macintosh) while you double-click the segment.
You can also select two or more contiguous segments within a track for
slipping or sliding as a whole by dragging the lasso around four or more
transitions.
c Be sure to draw the lasso from right to left; if you draw from left to right,
you enter Segment mode.
t While in Trim Mode, place the position indicator on the segment you
want to slip or slide, right-click (Windows) or Ctrl+Shift+click
(Macintosh) in the Timeline, and select Select Slip Trim or Select Slide
Trim.
The Slip or Slide rollers appear at either end of the segment.
t While in Trim mode, press the Shift key and select both the head and tail
of a clip for slipping. Alternatively, select the outgoing tail frame of the
preceding clip and the incoming head frame of the following clip in the
sequence to prepare the clip for sliding.
You can also use this method to select two or more contiguous segments
on the same track, and additional segments on other tracks for slipping or
sliding as a group.
518
Slipping or Sliding Clips or Segments
The two outer frames indicate ending and beginning frames of clips before and after the segment.
The two inner frames represent the start and end frames of the segment.
n For more information about Big Trim mode, see “Trim Mode Displays” on
page 508.
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Chapter 15 Working in Trim Mode
Key Slips
2. Monitor the progress of the trim using the monitors, the Trim counters,
and the Timeline.
When you reach the end of available material while slipping a clip, the
trim stops. Similarly, when you reach the next transition while sliding a
clip along a track, the trim stops.
3. Exit Slip mode or Slide mode:
t Click another transition for trimming.
t Click the Trim Mode button on the Tool palette.
t Press the Escape key to exit Trim mode.
520
Maintaining Sync While Trimming
You can add black filler on either the A-side or the B-side of a transition while
maintaining the overall duration of the track and the sync relationships. The
system adds a black segment to fill the duration of the trimmed frames.
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Chapter 15 Working in Trim Mode
3. Press and hold the Alt key (Windows) or the Ctrl key (Macintosh) while
dragging the A-side or B-side trim roller.
The system adds a black segment without changing the duration of the
sequence.
After you add black filler to a video track, you can replace the filler with
footage by performing a replace edit. For more information, see “Performing a
Replace Edit” on page 460.
n Sync-locked tracks aid only single-roller trim functions in Trim mode because
dual-roller trims do not cause sync breaks.
1. While in Trim mode, click next to the tracks you want to keep in sync.
The Sync Lock icon appears, and the location of the position indicator
determines the sync point across tracks.
n You can also click the Sync Lock All button next to the Timecode button to
switch sync lock on and off for all tracks.
522
Maintaining Sync While Trimming
If you trim the B-side of the transition in the same direction, the
additional sync-locked segments slide back in the sequence to
maintain sync until they encounter another segment in the same track.
At this point, you can trim no further and the system emits a warning
sound. Attempting to trim a transition when there is another clip at the
same point on another track fails unless the other clip abuts only
filler.
- When you trim back the A-side of a transition, additional segments
locked in sync move back as well. If the segments are staggered and
one of the additional sync-locked segments encounters another
segment on the same track, you can trim no further and the system
emits a warning sound.
If you trim the B-side of the transition in the same direction, all other
segments locked in sync move forward to stay in sync. If the
transitions are staggered, this action might split one or more of the
sync-locked segments at the sync point established by the position
indicator. Filler is added where the split occurs.
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Chapter 15 Working in Trim Mode
524
Chapter 16
Working with Audio
You edit audio using many of the same techniques and tools you use to edit
video, including editing, Segment mode, and Trim mode functions. Your Avid
system also provides several unique features that facilitate audio editing, such
as audio scrub, waveform displays, and tools for adjusting and mixing audio
levels and pan between speakers. In addition, you can use the Audio
Equalization (EQ) tool to adjust the high, low, and midrange frequency ranges
of segments. The following sections describe these procedures:
• About Audio Tools
• Accessing Audio Effect Tools
• Audio Editing Aids
• Understanding the Audio Mix Tool
• Using the Audio Mix Tool
• Understanding Audio Gain Automation
• Using the Audio EQ Tool
• Digidesign AudioSuite Plug-Ins
• Recording Voice-Over Narration
• Fine-Tuning Audio Transitions
• Mixing Down Audio Tracks
• Changing the Sample Rate
Chapter 16 Working with Audio
526
Audio Editing Aids
n To prevent confusion, the Avid application allows only one copy of an audio
effect tool to be open at a time. For example, you can open only one copy of
the Audio EQ tool.
The following section describes several features that help you locate
transitions and monitor audio samples while editing or adjusting sound with
the tools.
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Chapter 16 Working with Audio
You can solo multiple tracks in the Timeline. This feature allows you to:
• Listen to several tracks at once without turning other audio tracks off or
down.
• Isolate audio tracks for audio scrubbing without having to deselect
monitoring of all other audio tracks.
The term audio scrub originated in the film industry. It describes the process
of “scrubbing” a magnetic audiotape across the playback heads to monitor a
portion of sound. This process isolates portions of audio to help you accurately
mark edit points or analyze transitions for careful trimming.
You have two options for scrubbing audio in either the sequence or the source
material:
• Smooth audio scrub: This feature mimics the variable-pitch playback of
traditional analog tape.
• Digital audio scrub: This feature takes advantage of the digital
environment by sampling incoming frames, outgoing frames, or both at
normal pitch and playback rate.
528
Audio Editing Aids
Try both types of scrub and see which one works better in different situations.
By default, all monitored audio tracks are selected for scrubbing. However, as
the play speed increases during audio scrubbing, some monitored audio tracks
are dropped. You can select up to two tracks to ensure they play during
scrubbing, even if the system has to drop some tracks.
The following table shows how many tracks can be scrubbed at the varying
speeds of play.
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Chapter 16 Working with Audio
The Audio Track Monitor button has a gold Speaker icon to indicate which
tracks are played if the system has to drop tracks during scrubbing. By default,
the two topmost Audio Track Monitor buttons display the gold Speaker icon.
You can isolate specific audio tracks for scrubbing, without having to deselect
monitoring of all other audio tracks, by soloing the audio tracks. See “Soloing
Audio Tracks in the Timeline” on page 528.
You perform the smooth audio scrub procedure using the J-K-L keys, as
described in this section.
You can use three-button play with the J-K-L keys to perform smooth audio
scrubbing of selected tracks of audio at variable speeds. You cannot activate
digital audio scrub with three-button play. You can monitor while stepping
(jogging) or while shuttling at fixed rates up to three times normal speed. The
audio cuts out at greater than three times the normal speed and comes back in
after the speed drops below three times.
530
Audio Editing Aids
Step 10 frames
Selected
track
The default parameters for the number of frames you hear as you scrub are
zero frames of outgoing audio (behind the position indicator) and one frame of
incoming audio (ahead of the position indicator). To isolate frames for
marking or trimming, the default parameters are sufficient.
You can increase these settings to include more frames of audio on either side
— for example, when you want to sample whole words or parts of words as
you scrub to find edit points within a phrase. You can also reverse the settings
to sample frames behind the position indicator (outgoing frames) as you scrub.
You should avoid increasing the number of sampled frames on both sides at
once because this can make it difficult to isolate an edit point or trim point
based on the location of the position indicator.
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Chapter 16 Working with Audio
n You can also activate digital audio scrub by pressing and holding the Shift key
while you drag the position indicator or click the Step (Jog) buttons.
3. Move through the material in one of the following ways to hear the scrub:
t Drag the position indicator.
t Click the Step (Jog) buttons, located in the Move tab of the Command
palette, to step through in fixed increments: 1 frame backward, 1
frame forward, 10 frames backward (8 frames for 24p), or 10 frames
forward (8 frames for 24p).
When you find the correct frame, mark the location, trim the transition, or
perform any other function you choose.
If you are sampling incoming frames (with the default scrub parameters, for
example), the system places the position indicator at the head of the last
sampled audio point. If you are sampling outgoing frames, the system places
the position indicator at the tail of the last sampled audio point.
532
Audio Editing Aids
The way your footage was recorded in the field and was captured with the
Avid application affects the way sound pans between the speakers. By default,
the system pans audio tracks 1 and 3 to the left speaker output and pans audio
tracks 2 and 4 to the right speaker output.
You can set global pan settings before or during editing using the Audio
Settings window and by selecting All Tracks Centered. The Audio Settings
window also provides options for adjusting the default audio pan when editing
with new clips, and for adjusting digital audio scrub parameters for monitoring
and analyzing audio tracks and transitions.
For information on using the Audio Mix tool to adjust pan for individual clips
in a sequence, see “Using the Audio Mix Tool” on page 540.
By default, the audio tracks for clips alternate with track 1 on the left speaker
and track 2 on the right speaker for monitoring and output. The option All
Tracks Centered instructs the system to center the pan of all tracks between
the two speakers for monitoring and output.
You can use waveform plots to help you visually locate points in an audio
track for editing or trimming. There are two types of waveform plots, Energy
or Sample, which you select from the Timeline Fast menu.
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Chapter 16 Working with Audio
n Mark only the area you want to see, because the longer the marked region, the
longer it takes to display.
534
Audio Editing Aids
n You can set the option “Show Marked Waveforms” in the Display tab of the
Timeline Settings dialog box to narrow the view of the tracks in the Timeline.
This option allows the Timeline to display faster because the waveform is
displayed only between the mark IN and the mark OUT.
5. Move through the audio shown in the waveform using any of the playback
methods.
You hear sound as you track the audio visually. When the position
indicator is at the point you want in the waveform, you can mark, trim, or
perform any other function.
n Audio waveform plots can slow your navigation through the Timeline.
Therefore, you might want to use them selectively. To do this, you can create a
custom Timeline view, as described in “Customizing Timeline Views” on
page 477.
n Once you have created a customized waveform view, you can select it from the
Timeline View pop-up menu when needed, and return to another view when
you are done.
If you have a sequence with several different sample rates, you can identify a
specific sample rate by color.
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Chapter 16 Working with Audio
Depending on what sample rate you chose for your project, the color
black is displayed on those clips. For example, if you selected 48 kHz
from the Sample Rate pop-up menu in the Main tab in the Audio Project
Settings window, the sample plot of these clips (48 kHz) is displayed as
black, and the sample plot of all other clips with different sample rates
(32 kHz and 44.1 kHz) is displayed as white.
The Avid application allows you to adjust or mute your speaker or headphone
volume without leaving the application. In earlier releases, you had to adjust
the speaker or headphone volume from the desktop. You can adjust volume
from the Timeline top toolbar or from the Audio tool.
536
Audio Editing Aids
n Adjusting the volume control affects the volume only while you are in the Avid
application. Once you exit the application, the Volume control defaults to how
it was set on your desktop.
n If you do not see the Master Volume button, select Show Audio Meters from
the Meter Menu pop-up menu. The Master Volume button is displayed with the
Audio Meters.
2. Continue to click and hold, and drag the volume control to the audio level
you prefer.
3. Release the mouse button.
To mute volume:
t In the Timeline top toolbar, click the Master Volume button.
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Chapter 16 Working with Audio
A line appears through the button, and no audio is heard through your
speakers or headphones.
t In the Audio tool Volume Control slider, click the Mute button.
A check mark appears in the Mute button, and no audio is heard through
your speakers or headphones.
Avid allows the use of third party host audio devices such as a Sound Blaster®
card or an iMic™ in its software-only products. Although most of these
devices work properly within Avid applications, some of them exhibit
problems such as audio clicking or glitches during output. You might also
encounter audio latency issues when adding audio effects such as automation
gain. To help alleviate these problems, you can select Play Buffer Size in
Samples and Tool Buffer Size in Samples in the Audio Settings window.
The Play Buffer Size in Samples slider allows you to change the size of the
host audio play buffer during play and digital cut. Use this option if you are
experiencing problems with play performance to the host audio device. Avid
recommends that you leave this setting in its default position. Changing this
parameter might cause audio or video underruns, dropped frames, or increased
noise in the audio output.
The Tool Buffer Size in Samples slider allows you to change the size of the
host audio play buffer during audio loop play and audio tools play (such as
Automation Gain Record). Reducing the tools play buffer size decreases the
overall latency between the time an audio parameter is adjusted in the user
interface (UI) and the time that you hear those changes through the speaker.
Changing this parameter might cause audio or video underruns, dropped
frames, or increased noise in the audio output. Since performance varies from
machine to machine, it is up to you to find a setting that works best. For best
results with this setting, turn off or disconnect all DV devices.
538
Understanding the Audio Mix Tool
The preferred buffer size is determined by the host audio device that is
connected to your system. Avid strongly recommends using the default
“recommended sample” setting that is preselected for you.
3. In the Play Buffer Size in Samples area, click and drag the slider to select
a sample size.
4. In the Tool Buffer Size in Samples area, click and drag the slider to select
a sample size.
If the default setting is changed, a message box opens telling you how this
change might affect your system.
5. Click Change.
6. To choose the Avid recommended default setting, click the rs
(recommended sample) button.
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Chapter 16 Working with Audio
The system uses these adjustments for all playback, including output to a
digital cut.
n The Audio Mix tool adjusts entire clips only. You can use Audio Gain
Automation to adjust volume levels within a clip in the Timeline. For more
information, see “Understanding Audio Gain Automation” on page 550.
540
Using the Audio Mix Tool
Gang button
Volume Level display
You can use the Number of Mix Panes button to change the display from
8 tracks to 4. When you select 4 tracks, a menu appears that allows you to
display the first 4 or last 4 tracks that are enabled.
You can further simplify the Audio Mix Tool display by clicking the
Display/Hide Sliders button to switch between hiding and displaying the
Volume Level sliders.
With the tool collapsed, you can continue to adjust levels by selecting a track
and typing values using the numeric keypad on the keyboard, or by typing a
value into the Volume Level display.
You can resize the entire Audio Mix tool by dragging the edge or corner of the
tool. You can resize the Audio Mix tool only when the sliders are displayed.
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Chapter 16 Working with Audio
n The Audio Mix tool contains eight panels, one for each audio track that you
can monitor and adjust. The Audio Mix tool can display only tracks that exist
in the sequence and are monitored, or tracks that were captured with the
source clip. Only monitored tracks appear in the Audio Mix tool. If a track
does not appear, check the sequence to make sure the track is monitored.
n To verify or change the output channels, use the Audio tool (select Tools >
Audio Tool).
542
Using the Audio Mix Tool
5. With the Audio Mix tool active, use any playback method (such as the J-
K-L keys on the keyboard) to play, shuttle, or step through the audio to
check for necessary volume or pan adjustments.
The keyboard can control either the Source pop-up or Composer monitor,
depending on which monitor was active when you opened the Audio Mix
tool. Switch your selection by clicking the appropriate monitor.
6. Decide whether to raise or lower the volume, or pan left or right, which
adjusts the volume or pan for a single clip. See “Changing an Audio
Level” on page 543.
Volume Level
display Click Gang buttons to
gang multiple tracks.
To change an audio level value in the audio track panel, do one of the
following:
t Click a number along the vertical edge of the Level slider.
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Chapter 16 Working with Audio
t Click the Level slider, type a value, and press Enter (Windows) or Return
(Macintosh).
Values are cumulative until you press Enter (Windows) or Return
(Macintosh). For example, if you want to enter the value 12, type it.
However, if you enter 1 and then want to change the value to 2, press
Enter (Windows) or Return (Macintosh) before typing the 2.
t Click the Level slider, and then drag the slider to a new position.
t Click the Volume Level display, type a value, and press Enter (Windows)
or Return (Macintosh).
t Alt+click (Windows) or Option+click (Macintosh) the Level slider to
reset the value to 0 dB.
To adjust the pan values in the audio track panel, do one of the following:
t Click the Pan Value display to reveal the pop-up slider, and then drag the
slider to a new position.
n Levels set in master clips carry across to the sequence after you edit the clips.
t Click the Audio Mix Fast Menu button, and select a command as shown
in the following table.
544
Using the Audio Mix Tool
Command Description
Set Level on Track, Applies the same pan or volume levels currently set in the Audio Mix tool to all
Set Pan on Track segments in the marked regions of the tracks.
Adjust Pan/Vols on Track Opens a dialog box for making incremental adjustments to all current settings
across segments in the marked regions of selected tracks.
For example, when you type –1 in the Gain Adjustment text box, the various audio
level settings across all segments of the marked region of selected tracks are
lowered by exactly 1 dB when you click OK.
Remove Clip Gain on Removes clip gain or pan values from the marked regions of selected tracks.
Track, Remove Pan on
Track
Remove Pan/Vols on Deletes all audio mix adjustments that have been applied to segments in the
Track marked regions of selected tracks. Each audio clip is restored to its default pan and
volume settings.
The options in the Fast menu appear dimmed until you select a track by clicking
the Track Selection Menu button. (To apply the adjustments to multiple tracks,
click additional Track Selection Menu buttons.) The options vary depending on the
types of marks you set within the clip or sequence, as follows:
• With IN and OUT points: Commands apply adjustments to selected tracks
between the points.
• With an IN point (no OUT point): Commands apply adjustments to full clips
from the IN point to the end of selected tracks.
• With an OUT point (no IN point): Commands apply to full clips from the
beginning of selected tracks to the OUT point.
• With no points: Commands apply globally (across entire tracks).
n The Clip Gain values set by the Audio Mix tool are the values for the entire
segment; for example, you cannot set a subsection of a segment without
affecting the entire segment. To set gain for a portion of a segment, use Audio
Gain Automation. For more information, see “Understanding Audio Gain
Automation” on page 550.
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Chapter 16 Working with Audio
You can gang multiple tracks in the Audio Mix tool to maintain the same
relative settings between tracks when you make adjustments. This is useful in
a variety of circumstances. For example, you can gang tracks to raise the
overall volume of a portion of a sequence while maintaining variations in level
adjustment among tracks.
When you gang two or more tracks, you gang both the Level and Pan sliders.
546
Using the Audio Mix Tool
n Stereo (available in the Output tab of the Audio Project Settings window) is
the only Audio Mix mode that supports pan/vol effects.
You can have the system ignore the volume settings established with the
Audio Mix tool when playing back or recording a sequence.
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Chapter 16 Working with Audio
You can use the Audio Loop Play button to change the volume on an existing
Audio Mix effect while you play the clip.
The Audio Loop Play button appears in several of the audio effect tools and is
also a mappable button in the Play tab of the Command palette. For more
information on mapping buttons, see “Mapping User-Selectable Buttons” on
page 144.
You can perform the following operations while the system plays the loop:
• Adjust audio effects.
• Use the Peak Hold pop-up menu in the Audio tool to change between
Peak Hold and Infinite Hold.
• Use the Reset Peak button in the Audio tool.
For more information on the Audio tool, see “Using the Audio Tool” on
page 230. For limitations on adjusting volume, see “Limitations on Adjusting
Volume” on page 549. For information on improving response time, see
“Improving Response Time” on page 549.
548
Using the Audio Mix Tool
- If you have only an IN point or only an OUT point, the system uses
the location of the position indicator as the second point. For
example, if there is an IN point and no OUT point, the system loops
from the IN point to the end of the (smallest selected) audio segment
under the position indicator.
3. Adjust the volume as necessary.
4. Click the Audio Loop Play button to stop.
The Avid system automatically saves your changes as part of an Audio
Mix effect.
If there is not an existing Audio Mix effect on the clip before you start, you do
not hear any changes until you click the Audio Loop Play button to stop and
replay the effect.
As you adjust the volume values on an existing Audio Mix effect, you might
not hear the results immediately. It takes a few seconds for the Avid system to
apply the changes to the clip. The response time for this feature is
considerably longer than it is when changing EQ parameters while using
Audio Loop Play. See “Improving Response Time” on page 549. You might
need to click the Audio Loop Play button to complete the edit and then play
the effect to hear the result.
n For additional ways to change the volume while playing an Audio Mix effect,
see “Recording Automation Gain Information” on page 560.
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Chapter 16 Working with Audio
The Avid system uses a linear ramp to change the volume from one gain
keyframe to the next.
When you add a keyframe to a clip with Clip Gain already on, the keyframe is
placed at 0 dB.
Values set by the volume Level sliders in the Audio Mix tool are referred to as
system clip gain values. Audio gain keyframes are additive to the system clip
gain values. This allows you to adjust the values separately. You typically
adjust clip gain values first, as shown in the following workflow.
Audio Effect
Clip Gain Automation Gain
Processing
550
Understanding Audio Gain Automation
For example, assume that you have copied an audio file from a CD-ROM.
You want to equalize (EQ) the audio and the overall volume is too loud. In this
case, you would do the following:
1. Use the Audio Mix tool to lower the overall volume. See “Using the
Audio Mix Tool” on page 540.
2. Apply an EQ effect and any other audio effects. See “Using the Audio EQ
Tool” on page 564.
3. Use Audio Gain Automation to fine-tune the volume of different sections
of the audio in the sequence. See “Understanding Audio Gain
Automation” on page 550.
You can view the clip gain and the automation gain values in the Timeline at
the same time.
n If there is audio volume data on a clip and Audio Auto Gain is not chosen from
the Timeline Fast menu, the system displays a pink triangle on the clip to
indicate that audio volume data is present but not displayed.
n You can enable Audio Clip Gain, Audio Auto Gain, and Sample Plot in the
Timeline Fast menu to display audio information superimposed over
waveform plots in the Timeline.
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Chapter 16 Working with Audio
The following illustration shows the expanded audio track with volume
data.
4. Click the Add Keyframe key on the keyboard (N) or the Add Keyframe
button on the Tool palette to add keyframes along the Timeline. The Avid
system adds a keyframe to each enabled track.
A straight line appears in the selected audio track. The line shows the
current gain level for that track in the Audio Mix tool.
n You adjust gain in the Automation Gain tool by dragging keyframes in the
Timeline or by placing the position indicator on a keyframe and adjusting the
slider.
After you add the first keyframe to a segment, you can adjust the gain for the
entire clip. When you move the keyframe up or down, the corresponding
Volume Level slider in the Automation Gain tool also moves.
n You don’t need to press the mouse button. If you press the mouse button, you
might change the gain.
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Understanding Audio Gain Automation
If there are identical keyframes in other active tracks, the system deletes
them also.
n To snap to the decibel lines, press and hold the Ctrl key (Windows) or
the k key (Macintosh) while you drag the point.
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Your Avid Xpress system supports the following external fader controllers or
mixer:
• Digidesign® Digi 002® and Command|8
• JL Cooper FaderMaster Professional (FaderMaster Pro™) MIDI
automation controller
• JL Cooper MCS-3000X MIDI automation controller
• Yamaha® 01V and Yamaha 01V/96 digital mixing consoles
For a description of the fader controllers and mixer, and for information on
attaching them, see “Using an External Fader Controller or Mixer” in the
Help.
4. Move the corresponding fader to adjust the volume for the keyframe.
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Understanding Audio Gain Automation
Record button
Level sliders
Some portions of the Automation Gain tool are similar to the Audio Mix tool
and the Audio Punch-In tool.
The following components are similar to those in the Audio Mix tool:
• Bypass Auto Gain button: This button allows you to temporarily turn off
the Automation Gain effect. This button is the same as the Bypass Clip
Gain button in the Output tab in the Audio Project Settings window.
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The following record features are similar to the Audio Punch-In tool:
• Record button: Starts and stops the recording.
• Cancel button: Stops a recording without saving the recorded data.
• Record Status light: Is black when there is no activity, green during a
preroll, red during recording, and blue during a postroll.
n In the Automation Gain tool, the Record Status light is gold during the
Hardware Calibration test.
• Preroll text box: Allows you to provide a visual cue before the recording
begins. The Avid system backs up the blue position indicator for the
prescribed number of seconds.
• Postroll text box: Allows you to provide the same kind of visual cue at
the end of the recording.
The remainder of the features described in this section are specific to the
Automation Gain tool.
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Understanding Audio Gain Automation
Green The track is soloed. You can solo more than one track at
a time.
When you turn off solo, the button returns to its previous state (mute or on).
You can also use the buttons above each fader on the external fader controller
or mixer to solo or mute an individual audio track as follows:
• FaderMaster Pro: Has one button that you can use to solo or mute an
individual audio track during Audio Gain Automation recording:
t Press the button above the fader once to switch between solo and on.
t Press the button above the fader twice quickly to switch between
mute and on.
• MCS-3000X, Digi 002, and Command|8: Has separate buttons for solo
and mute. Mute buttons are on the bottom row and Solo buttons are above
the Mute buttons.
• Yamaha 01V and Yamaha 01V/96: Supports solo only if you are not
using the unit for audio mixing as well as Audio Gain Automation
recording. For more information, see “Operational Notes for the Yamaha
01V/96 and Yamaha 01V” in the Help.
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Chapter 16 Working with Audio
Colors Description
Both lights are blue. The fader matches the current Timeline volume.
Only top light is blue. The fader is higher than the Timeline volume.
Only bottom light is blue. The fader is lower than the Timeline volume.
The position indicator lights are especially useful for the FaderMaster Pro
because it is important to position the faders close to the track volume before
you start recording. Otherwise, you might create an unwanted jump in the
volume when you move the faders during a recording.
n The Avid Xpress system does not record values from a fader on the
FaderMaster Pro until you move the fader. Then it reads the current position
of the fader and adjusts the volume accordingly. In many cases, it is not
possible to exactly match the Timeline value.
You do not have to reposition the faders on the MCS 3000X, Digi 002,
Command|8, Yamaha 01V, and Yamaha 01V/96 because the units
automatically reset the faders to match the volume data in the Timeline.
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Understanding Audio Gain Automation
n The commands in the Fast menu appear dimmed until you select a track by
clicking the Track Selection Menu button.
To make the Automation Gain Tool Fast menu active for a given track:
t Click the Track Selection Menu button for that track in the Automation
Gain tool.
The commands in the Fast menu appear dimmed until you select a track by
clicking the Track Selection Menu button. (To apply the adjustments to
multiple tracks, click additional Track Selection Menu buttons.) The
commands vary depending on the types of points you set within the clip or
sequence, as follows:
• With IN and OUT points: Commands apply adjustments to selected
tracks between the points.
• With an IN point (no OUT point): Commands apply adjustments to full
clips from the IN point to the end of selected tracks.
• With an OUT point (no IN point): Commands apply adjustments to full
clips from the beginning of selected tracks to the OUT point.
• With no points: Commands apply globally (across entire tracks).
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Chapter 16 Working with Audio
You can instruct the Avid system to record your actions while playing the clip
as you move sliders to adjust the volume. The system creates the
corresponding keyframes and saves them as part of a pan/volume audio effect.
After you finish the recording, you can move, add, and delete keyframes to
achieve the results you want.
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Understanding Audio Gain Automation
This procedure describes how to record audio gain information without using
an external fader controller or mixer.
n If there is Automation Gain volume data on a clip and Audio Auto Gain is not
chosen from the Timeline Fast menu, the system displays a pink triangle on the
clip to indicate that audio volume data is present but not displayed.
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Chapter 16 Working with Audio
You can move, add, and delete keyframes individually or as groups to further
adjust the volume. For details on how to adjust the keyframes, see “Moving
Audio Gain Keyframes in the Timeline” on page 553 and “Deleting Audio
Gain Keyframes in the Timeline” on page 552.
You can map the Fast Forward and Rewind buttons to your keyboard to speed
your editing of audio keyframes.
To use the Fast Forward and Rewind keys when editing audio keyframes:
1. Select Tools > Command Palette.
2. Click the Move tab.
3. Map the Fast Forward and Rewind buttons to the Keyboard palette. See
“Mapping User-Selectable Buttons” on page 144.
4. Click the Automation Gain tool to make it active.
5. Click the Track Selection Menu button, and select the appropriate tracks.
6. Press the Fast Forward key or the Rewind key.
n The Automation Gain tool must be active when you use the Fast Forward or
Rewind keys.
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Understanding Audio Gain Automation
2. Move the blue position indicator to the section of audio that you want to
adjust and mark IN to OUT points.
Position 3. (FaderMaster Pro only) Note the colors of the position indicator lights for
indicator the track you want to adjust. Move the fader until both lights are blue. If
lights you cannot adjust it to the exact position where both lights are blue, get it
as close as you can.
4. Set Preroll and Postroll values, if necessary.
5. Click the Record button to start recording your actions.
6. Depending on the fader controller or mixer, listen to the audio and do the
following:
t FaderMaster Pro: When you want to start recording volume
information, move the corresponding fader. The system does not
begin recording until you move a fader.
t MCS-3000X, Digi 002, and Command|8: When you want to start
recording volume information, either touch or move the
corresponding fader. The MCS-3000X faders are touch sensitive.
t Yamaha 01V and Yamaha 01V/96: When you want to start
recording volume information, click the fader’s On button and move
the fader.
n If the Yamaha 01V fader or the Yamaha 01V/96 fader is not moving, you can
move it without first clicking the On button. For more information, see
“Operational Notes for the Yamaha 01V/96 and Yamaha 01V” in the Help.
n When you record over previously recorded audio volume keyframes, the MCS-
3000X, the Yamaha 01V, and the Yamaha 01V/96 automatically display the
changing values. This allows you to make quick adjustments to existing
automation gain recordings.
n If you delete too many keyframes, use the Undo command to restore them.
10. Repeat step 9 until you have decreased the number of keyframes to an
acceptable level.
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Low shelf
EQ Range slider
EQ Parameter
graph
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Using the Audio EQ Tool
This section describes the basic buttons and menus in the Audio EQ tool as
well as the EQ-specific items in the tool.
The following items appear in the top portion of the Audio EQ tool:
• Effect Mode Selector pop-up menu: Allows you to select among the
Audio EQ, Automation Gain, Audio Mix, and AudioSuite Plug-In tools.
• Audio Loop Play button: Allows you to make adjustments to an EQ
effect while you play the effect. This button is also a mappable button on
the Command palette. For more information about using this button, see
“Adjusting Volume While Playing an Audio Mix Effect” on page 548.
• Render Effect button: Allows you to render an effect without leaving the
Audio EQ tool.
• Effect icon: Allows you to create an EQ template. Drag the icon to an
open bin to create the template.
• Fast Menu button: Allows you to perform the following tasks:
- Set EQ for enabled tracks.
- Remove EQ for one or more tracks.
- Apply an effect template (see “Using Audio EQ Templates” on
page 574).
• Track Selection Menu button: Allows you to select which tracks are
enabled for the EQ effect. When you select an item from this menu, the
system selects or deselects the corresponding track in the Timeline.
n If you enable more than one track in the Timeline, the tracks are designated by
plus signs (+). They indicate that the effect will be applied to more than one
track.
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Chapter 16 Working with Audio
EQ-Specific Features
The horizontal center line of the graph is 0 (zero). As you move the curve
below the zero line, the corresponding frequencies are deemphasized. Above
the zero line, the corresponding frequencies are emphasized. The parametric
midrange allows a smooth transition from deemphasized frequencies to
emphasized frequencies.
The Enable/Disable EQ Effect button (IN) allows you to turn off an individual
EQ effect (the currently selected effect). The button is yellow when the EQ
effect is on (inline) and gray when the EQ effect is off.
The Bypass option turns off all EQ effects for the sequence. Rendered EQ
effects still play correctly.
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Using the Audio EQ Tool
The following illustration shows the Audio EQ tool with the frequency
response curve displayed, and identifies the related areas of the tool.
EQ Parameter display
Bandwidth around the center
point of the parametric curve:
Current values of the 1/4 octave (narrow) or
EQ parameters 2 octaves (wide)
High shelf
0 line
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Chapter 16 Working with Audio
5. Click the Track Selection Menu button in the Audio EQ tool, and select
the audio track to be adjusted.
Track Selection
Menu button
n If multiple tracks are enabled in the Timeline, then plus signs (+) appear next
to the enabled tracks in the Audio EQ tool.
6. Click the Audio Loop Play button to play the currently selected audio clip
within the current IN to OUT range. To stop playing the loop, click the
button again or click anywhere in the Timeline.
7. Use one of the following methods to change a value in the Audio EQ tool:
t Click a number along the vertical edge of the Low Shelf, Parametric
Midrange, or High Shelf sliders.
t Click the Low Shelf, Parametric Midrange, or High Shelf slider and
type a value on the numeric keypad.
Values are cumulative until you press Enter (Windows) or Return
(Macintosh). For example, if you want to enter the value 12, type it.
However, if you enter 1 and then want to change the value to 2, press
Enter (Windows) or Return (Macintosh) before typing the 2.
t Click a slider, and then drag the slider to a new position.
t Click the EQ Parameter display and type a value on the numeric
keypad.
t Set a value of 0 dB by clicking the slider and entering 0, or by
clicking 0 along the vertical edge of the Low Shelf, Parametric
Midrange, or High Shelf sliders.
8. Click the Audio EQ Tool Fast menu button, and select Set EQ to apply the
adjustments to the track. The command works as follows on the selected
tracks:
- With IN and OUT points: Apply the EQ effect to selected tracks
between the points.
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Using the Audio EQ Tool
- With an IN point (no OUT point): Apply the EQ effect to full clips
from the IN point to the end of selected tracks.
- With an OUT point (no IN point): Apply the EQ effect to full clips
from the beginning of selected tracks to the OUT point.
- With no points: Apply the EQ effect globally (across entire tracks).
The Audio EQ Tool Fast menu also allows you to remove EQ effects from
one track or all enabled tracks, and provides access to a number of
predefined EQ templates. For a description of predefined audio templates,
see “Using Audio EQ Templates” on page 574.
For example, the following illustration shows a segment with one EQ
effect applied to the audio clip 2 in track A2. If you select Set EQ In/Out,
the current EQ effect is also applied to audio clips 1, 3, and 4 on track A2.
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Chapter 16 Working with Audio
The Avid system treats an EQ setting as an effect. You can save EQ settings in
a bin just as you save any other effect template. This makes it easy to save EQ
settings and apply them whenever you need them. The following illustration
shows an EQ Effect icon in a bin and in the Timeline.
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Using the Audio EQ Tool
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Chapter 16 Working with Audio
You can also use the commands from the Audio EQ Tool Fast menu.
Audio EQ Examples
The following examples present two different ways to use the Audio EQ tool
to remove excess bass from an audio track. In these examples, assume that a
bass drum in the sound track is very pronounced and the Audio EQ tool is
used to deemphasize it. Also assume that there are voices on the same track as
the music. The human voice covers a wide range of frequencies, and the
challenge is to preserve the bass frequencies of the voices while
deemphasizing the bass drum sound.
Consider that the goal of the adjustments is the final sound. You should use
small adjustments to preserve as much of the original sound track as possible.
Do not be overly concerned about specific parameter values.
In this example, assume that a bass drum in the sound track is very
pronounced and the Audio EQ tool is used to deemphasize it. Also assume that
there are voices on the same track as the music. The human voice covers a
wide range of frequencies, and the challenge is to preserve the bass
frequencies of the voices while deemphasizing the bass drum sound.
This example adjusts the low shelf to deemphasize the bass. By dropping the
low shelf to –20 dB, we are able to deemphasize it. However, there are voices
on this track, and dropping the low shelf also removes some bass from the
voices.
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Using the Audio EQ Tool
2-octave midrange
In this example, assume that a bass drum in the sound track is very
pronounced and the Audio EQ tool is used to deemphasize it. Also assume that
there are voices on the same track as the music. The human voice covers a
wide range of frequencies, and the challenge is to preserve the bass
frequencies of the voices while deemphasizing the bass drum sound.
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Chapter 16 Working with Audio
3. Use the EQ Range slider to move the midpoint of the parametric curve
until it isolates the bass frequency. In this case, the bass frequency that we
want to deemphasize is approximately 80 Hz.
1/4-octave range
Once you locate the frequency you want, you can adjust it as needed.
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Using the Audio EQ Tool
The EQ templates are designed to fix problems that you often encounter with
audio clips. For example, Tape Hiss Filter rolls off frequencies above 4 kHz.
NTSC Hum Buster cuts the bass on frequencies that often cause hum on
NTSC systems.
Applying an EQ Template
The following illustration shows the contents of the Audio EQ tool when you
select the Female Voice with Presence template in the Timeline. As explained
in the tool, you cannot change the parameters of a predefined EQ template.
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Chapter 16 Working with Audio
n To see the parameter values of one of the EQ templates that cannot be edited,
view the Console window after you apply the effect. To open the Console
window, select Tools > Console.
Effect icon
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Using the Audio EQ Tool
You can add your own EQ templates to the Audio EQ Tool Fast menu. You do
this by storing your EQ template in the same bin as the predefined templates.
The Avid system stores the predefined EQ templates in a special bin named
Site_EQs_Bin in the following location:
n The Avid system does not save the effect to the bin until you close the bin.
7. Click the Audio EQ Tool Fast Menu button, and look for your new
template.
You can add your own EQ templates to the Audio EQ Tool Fast menu. You do
this by storing your EQ template in the same bin as the predefined templates.
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Chapter 16 Working with Audio
The Avid system stores the predefined EQ templates in a special bin named
Site_EQs_Bin in the following location:
n The Avid system does not save the effect to the bin until you close the bin.
7. Click the Audio EQ Tool Fast Menu button, and look for your new
template.
You can use the Audio Loop Play button to create or change an EQ effect
while a clip is playing.
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Digidesign AudioSuite Plug-Ins
If there is no existing EQ effect on the clip before you start, you do not hear
any changes until you click the Audio Loop Play button to stop and replay the
effect.
As you adjust the EQ values on an existing EQ effect, you might not hear the
results immediately. It takes a few seconds for the changes to be applied to the
clip.
For information on plug-ins that are not supported by your Avid system, see
“Plug-In Limitations” on page 592.
drive:\Program Files\Digidesign\DAE
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Chapter 16 Working with Audio
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Digidesign AudioSuite Plug-Ins
When you open the Digidesign AudioSuite window (see “Using Digidesign
AudioSuite Plug-Ins” on page 582), the Avid system automatically starts the
DAE application. The application continues running even after you close the
window.
Plug-In
Selection
pop-up menu
Target Drive
pop-up menu
Status display
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Chapter 16 Working with Audio
While the DAE application is running, you can select Set Playback Buffer
Size from the DAE application’s File menu. However, this command has no
effect on Avid system performance.
By default, the AudioSuite window displays the controls for applying a plug-
in to a clip in the Timeline. When you drop a master clip onto the window, the
window expands to display additional parameters for working with master
clips. The following illustration shows the expanded view.
Status display
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Digidesign AudioSuite Plug-Ins
The following illustration shows the default layout of the AudioSuite window.
Plug-in Selection
pop-up menu
Target Drive
pop-up menu
Status display
Track Selection
Menu button Activate Current Plug-In button
n To select multiple tracks, press the Shift key while you select additional tracks
from the Track Selection Menu button. The tracks are designated by plus signs
(+), which indicate that the effect will be applied to more than one track.
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Chapter 16 Working with Audio
5. Make any necessary adjustments and click the Preview button to preview
the effect. For more information, see “Using a Plug-In Dialog Box” on
page 584.
6. Do one of the following:
t To save the effect, click OK.
t To close the dialog box without saving the effect, click Cancel.
t (Option) To save the effect as a template, drag the effect icon to a bin.
n If you want to use plug-ins that operate on stereo pairs or that change the
length of the audio clip, use the methods described in “Creating New Master
Clips” on page 586.
The contents of the plug-in dialog boxes vary, but the top six buttons are
always visible. If a particular button is not available, it appears dimmed. The
following illustration shows the Digidesign Normalize plug-in.
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Digidesign AudioSuite Plug-Ins
• Bypass: Plays the selected audio without processing. This is useful for
comparing the audio with and without processing applied.
• Find Peak: Performs an analysis pass on the audio. Depending on the
plug-in, the text and function of this button might change.
Some plug-ins require an analysis pass on the audio data before they can
process the information. If so, they perform the first pass automatically. Other
plug-ins do not require a first pass but can achieve more accurate results if you
allow them to perform a first pass. If the plug-in supports the optional pass,
this button is available. Otherwise, it appears dimmed.
You need to render all AudioSuite plug-ins before you can play back the
effect. If you do not render the effect manually, the Avid system automatically
renders the effect before it creates an audio mixdown or audio dissolve
containing the effect.
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Chapter 16 Working with Audio
You can use AudioSuite plug-ins to create new master clips. This allows you
to use multiple input and output channels, and to change the length of the
media. You can perform the following operations on the media you create:
• Apply AudioSuite plug-ins to more than one track (also referred to as a
channel or stream) at the same time. For example, a plug-in might allow
you to process two separate tracks as a stereo pair. This enables you to use
plug-ins that perform linked compression, reverb, and other effects that
allow multichannel input.
• Create new media that is longer or shorter in duration than the source
media. This allows you to use effects that perform time compression and
expansion. For example, you can use a Time Compression Expansion
plug-in to change the length of the audio file, or you can lengthen the file
to add a reverb trail.
• Apply one mono AudioSuite effect to multiple inputs of a master clip in a
multiple-mono fashion.
The following illustration identifies the controls that appear when you expand
the AudioSuite window.
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Digidesign AudioSuite Plug-Ins
Toggle Master
Track Selection
Clip Mode
Menu button
button
Clip Selection
pop-up menu Mark IN to OUT
Input Source Track indicators
selectors
Find Source
Processing Mode
button
Selection pop-up
menu
Load in Source
Target Bin for New Pop-up Monitor
Master Clip pop-up button
menu Status display Load Result check box Handle Length for End of Master
Clip text box
• Track Selection Menu button: This menu is not active in Master Clip
Processing mode.
• Clip Selection pop-up menu: This menu allows you to select the active
clip. It lists the current active clip and other clips you dragged into the
AudioSuite window. The window controls change to reflect the active
clip.
• Input Source Track selectors: These buttons allow you to select the
input source tracks for the effect.
The system automatically selects a preview track and displays a blue
Speaker icon on the track. To change the preview track, Alt+click
(Windows) or Option+click (Macintosh) the appropriate source track. If
the source track that is set as the current preview track is deselected, the
system selects the lowest available track.
• Processing Mode Selection pop-up menu: This menu displays the
current processing mode of the AudioSuite effect on a given clip. For
more information, see “Mono, Stereo, and Multichannel Processing” on
page 588.
• Target Bin for New Master Clip pop-up menu: This menu allows you
to select the target bin. The system places the new media and a
corresponding AudioSuite effect template in the bin. The template allows
you to modify the effect at a later time.
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Chapter 16 Working with Audio
• Toggle Master Clip Mode button: This button activates the master clip
processing mode. The button is yellow when master clip processing mode
is active.
• Mark IN to OUT indicators: These lights change to green when a mark
IN or mark OUT exists on the current master clip.
• Find Source button: This button allows you to find the master clip
associated with an AudioSuite template. When you drop an AudioSuite
effect template into the AudioSuite window, the system activates this
button. Click the button to load the master clip into the AudioSuite
window as the active master clip.
n The template you drop in the window must reference an existing master clip in
an open bin.
• Load in Source Pop-up Monitor button: This button loads the current
source master clip into the Source pop-up monitor. This is useful if you
want to add or change IN to OUT points on the clip.
• Load Result check box: Click this box to instruct the system to
automatically load the resulting master clip into the Source pop-up
monitor.
• Handle Length for End of Master Clip text box: This text box allows
you to add filler at the end of a master clip. The value represents the
number of seconds to add. For example, use this feature to add filler at the
end of a master clip when you use a reverb effect to add a reverb trail to
the end of the clip. Select the value before you run the plug-in.
• Status display: This display provides information about the current state
of the DAE application and the currently applied effect. For stereo and
multichannel processing plug-ins, the Status display identifies the
maximum number of tracks that can be processed. If more than the
maximum are initially selected, the system automatically disables tracks
until it reaches the plug-in’s maximum number.
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Digidesign AudioSuite Plug-Ins
• Mono and stereo processing: These options are available for plug-ins
that can treat two tracks as a stereo pair. This allows the system to apply
the audio effect simultaneously to each track. For example, Time
Compression Expansion plug-ins typically operate on a stereo pair. You
can select mono if you want the plug-in to operate on each track
individually, in a serial manner.
• Single-track and multiple-track processing: These options are available
for plug-ins that can process multiple tracks simultaneously. For example,
the Normalize plug-in allows you to adjust the volume separately for each
track or to adjust the volume for all tracks at the same time. In the latter
case, the system examines all enabled tracks for the loudest volume and
then adjusts all tracks relative to that value.
For mono processing, the system creates a new master clip with the same
number of tracks that you selected in the AudioSuite window.
For stereo and multichannel processing, the plug-in creates a master clip with
the number of tracks equal to the number of output streams from the plug-in.
For example, a plug-in that operates on stereo pairs creates a two-channel
master clip. A plug-in such as Normalize, which operates on multiple
channels, creates a master clip with as many tracks as were selected in the
AudioSuite window.
The Status display at the bottom of the AudioSuite Plug-in window indicates
how many tracks the plug-in can process. If more tracks are enabled than can
be processed, the plug-in automatically selects the correct number of tracks.
You can change the track selection based on your needs.
You select the processing mode from a menu in the AudioSuite window as
described in “Using Plug-Ins to Create New Master Clips” on page 590.
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Chapter 16 Working with Audio
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Digidesign AudioSuite Plug-Ins
When you create a new master clip, the system also creates an AudioSuite
effect template in the bin. This effect template contains a reference to the
original master clip to which the effect was applied.
The template is useful if you want to modify the effect after it is created.
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Chapter 16 Working with Audio
n The Avid system does not save the effect to the bin until you close the bin.
7. Click the AudioSuite Fast Menu button, and look for your new template.
n The Avid system does not save the effect to the bin until you close the bin.
7. Click the AudioSuite Fast Menu button, and look for your new template.
Plug-In Limitations
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Digidesign AudioSuite Plug-Ins
If you have problems with the AudioSuite Plug-Ins, see the following
sections:
• “Canceling a Render Operation” on page 593
• “Addressing Errors When Rendering a Plug-in Effect” on page 593
n Be careful not to press these keys multiple times. If you press Ctrl+period
(Windows) or k+period (Macintosh) after the render operation has been
stopped (from previously pressing Ctrl+period (Windows) or k+period
(Macintosh)), the Avid system closes the window after it cancels the render
operation.
If the DAE application is not running when you start to render a plug-in effect,
the system displays an error message stating that the DAE connection does not
exist. The dialog box gives you the following options:
• Cancel stops the rendering process. This allows you to open the
AudioSuite tool and then start rendering again.
• Bypass continues the rendering process but doesn’t render the plug-in
effect.
(Windows) In most cases, you should click Cancel and open the AudioSuite
window.
(Macintosh) In most cases, you should click Cancel and restart the DAE
application. Either open the AudioSuite window, or if the window is already
open, Option+click the Status display in the AudioSuite window.
If the plug-in is not installed when you go to render a plug-in effect, the
system displays an error message and tells you which plug-in is not installed.
At that time, you can cancel or bypass the rendering process.
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You can “rehearse” the voice-over while you listen to the sequence. The
voice-over is not recorded while you are rehearsing. You can continue to
rehearse until you are satisfied with the results. While recording, you can
watch and listen to the sequence and hear playback of edited sound tracks.
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Recording Voice-Over Narration
• Stop button: Stops playing or recording and saves the last recorded data.
This button is bright blue when recording stops.
• Go to Mark IN button: Moves the position indicator to the IN point. If
there is no IN point, the system goes to where the position indicator was
previously located or to the start of the sequence.
• Cancel button: Stops a recording without saving the recorded data.
• Audio Tool button: Opens the Audio tool so you can adjust the audio
levels during recording.
• Passthrough Mix Tool button: Opens the Passthrough Mix tool so you
can monitor the audio levels during recording.
• Preroll text box: Allows you to provide an audiovisual cue before the
recording begins. The Avid system backs up the blue position indicator
for the prescribed number of seconds. You can hear the audio during
preroll.
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3. Select the input source and input channels that correspond to your
hardware setup, and set other values in the window as appropriate.
To select the input channels you want, click and hold the appropriate
Input Channels button.
4. Click the Timeline Track pop-up menus, and select an output track. Select
either New Track or an existing track. This allows you to specify where
the Avid system places the audio voice-over in the Timeline.
You can replace part (or all) of an existing track, or you can instruct the
Avid system to create a new track for the voice-over.
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Recording Voice-Over Narration
Loop play begins over the entire sequence. If you set an IN point and an
OUT point, loop play begins from the IN point to the OUT point.
The Play In/Out button blinks bright green while playing.
6. When you are ready to start the voice-over, click the Record button or
press the B key.
The Record button blinks bright red while recording and the Play In/Out
button is a steady green. The Audio Meter Channel button becomes an I
and changes to orange.
7. Continue to click the Record button to record additional voice-overs.
During the audio punch-in process, you have the ability to record over the
duration of the sequence or from the IN point to the OUT point.
8. Click the Stop button or press the space bar to stop play and recording.
Your recorded voice-over is saved and the blue position indicator stops to
get ready for your next voice-over.
The system creates one master clip regardless of how many punch-ins you
perform.
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Chapter 16 Working with Audio
n To cancel a punch-in at any time, click the Cancel button or press the Esc or
the period key.
n There are three Undo functions that can be performed during one session. The
first undo, removes the most recent punch-in, the second undo removes the
second-to-last punch-in, and the third undo removes all the punch-ins.
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Recording Voice-Over Narration
• Scenario 2 — Set an IN point and an OUT point around the material you
want to record. Set a preroll time. Click the Record button to start the
preroll. When the system arrives at the OUT point, recording ends. The
last region including the OUT point will be recorded. Repeat the
recording over the same region until you are satisfied with the results.
• Scenario 3 — With no IN point or OUT point set, click the Record button
continuously throughout your sequence. Click the Record button to start
recording, and then click the Record button again to end recording.
Continue this process to record multiple punch-ins.
You can monitor previously recorded audio tracks while you record a voice-
over narration with the Audio Punch-In tool.
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Chapter 16 Working with Audio
With the Avid system, these effects are more accurately termed audio
dissolves because they occur instantly when you apply the same dissolve
effect that you use for video tracks.
600
Fine-Tuning Audio Transitions
Fading Audio
Fading and crossfading audio are easy effects to achieve. The procedure that
differs most from analog editing is crossfading. In the analog world, unless
you are using a mixer, you must lay down audio on two separate channels and
fade one down, and then fade up the second on an overlapping section. With
the Avid system, you simply apply an audio dissolve.
n Do not select another effect from the Add pop-up menu; only dissolves work
with audio tracks.
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Chapter 16 Working with Audio
5. Select a duration for the dissolve, measured in frames (30 frames equals
1 second of NTSC footage; 25 frames equals 1 second of PAL footage).
6. Click the Position pop-up menu, and select the location for the dissolve.
- Ending at Cut fades the audio on the A-side to 0, ending at the cut
point.
- Centered on Cut or Custom Start creates a crossfade. Custom Start
allows you to begin the dissolve off-center — that is, closer to the
transition and ending later into the B-side, or the reverse.
- Starting at Cut fades the audio up from the B-side, starting at the cut
point.
7. If you chose Custom Start, type the number of frames before the transition
to begin the effect in the “Starts n frames before cut” text box. Otherwise,
leave the default value in the text box.
8. (Option) Click the Target Drive pop-up menu, and select a media drive
other than the default.]
9. (Option) If you have IN and OUT marks, select Apply to All Transitions
(IN -> OUT) to apply the transition to all transitions.
10. Click the Add button to place the effect at the transition point without
rendering. Click the Add and Render button to do both at once.
n In most cases, you can click Add and Render for immediate real-time playback
of the audio effect (rendering of audio dissolves is usually instantaneous).
n For more information on using the Quick Transition button, see “Using the
Quick Transition Button” in the Help.
n You can also use the Head Fade and Tail Fade buttons to add a dissolve to
audio tracks. See “Adding Dissolves with the Head Fade and Tail Fade
Buttons” in the Help.
Dipping Audio
To dip audio from a higher level to a lower one — for example, when bringing
music down and under a voice-over track — you can use the procedures
described in “Understanding Audio Gain Automation” on page 550, or use the
procedure described in this section.
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Mixing Down Audio Tracks
After rendering, the audio dips smoothly from the higher levels of the adjacent
segments of the track to the lower level applied to the middle segment.
To mix down several edited audio tracks to one or two audio tracks:
1. Load a sequence into the Composer monitor.
2. Click the Track buttons in the Track Selector panel to select the audio
tracks you want to mix down.
3. Mark an IN point and an OUT point at the start and end of the material
you want to mix down.
If you do not mark the section of audio you want to mix down, the system
mixes down all of the selected audio tracks.
4. Select Clip > Audio Mixdown.
The Audio Mixdown dialog box opens. The top of the dialog box displays
the source audio tracks and the start and end timecodes for the section of
audio you selected to mix down.
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Chapter 16 Working with Audio
Selected
section of
audio
Destination
tracks
604
Changing the Sample Rate
Option Description
Delete Original Media The system automatically deletes the original media after the conversion process
is complete.
n If you do not select this option, you end up with two sets of master clips
and two sets of media files.
Destination Drive Identifies the drive for the new media files.
Make sure that you select a destination drive with enough storage space for the
generated media files and the ability to play back media.
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Chapter 16 Working with Audio
606
Chapter 17
Syncing Methods
Your Avid system provides special tools that help you establish and maintain
sync relationships between various clips. This includes managing sync
between unrelated clips or clips with the same timecode. These topics are
discussed in the following sections:
• Autosyncing Clips
• Managing Sync Breaks
• Resyncing Subframe Audio
• Managing Sync with Multiple Tracks
• Ganging Footage in Monitors
Autosyncing Clips
For more information When you capture footage that includes both audio and video, the system
on tracking sync automatically establishes sync when it creates clips in the bin. Autosyncing
breaks, see “Managing applies to audio and video clips that have been captured separately, usually
Sync Breaks” on
from two separate sources. Autosyncing creates a new subclip that displays
page 609.
sync breaks in the Timeline as though the audio and video were captured
simultaneously.
Autosyncing is often used for 24p and 25p projects in which picture and sound
were captured separately. These clips are often synced based on common film
timecode, sound timecode, or auxiliary timecode.
You can also autosync any audio and video clips based on a user-defined IN
point or OUT point relationship that you establish with marks. For example,
you can use the slate as a common visual and audio reference for autosyncing
the clips.
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Managing Sync Breaks
You can change the name according to preference. You can load an
autosynced subclip into the Source monitor and immediately edit it into a
sequence.
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Chapter 17 Syncing Methods
Your Avid system provides several features for avoiding, tracking, and
removing sync breaks, as described in the following sections.
One way to avoid breaking sync is to maintain the duration of the track when
you add or remove material, as follows:
• When adding material to a track, use the Overwrite function instead of
Splice-in, whenever possible.
• When removing material from a track, use Lift instead of Extract. (The
Lift function leaves filler of the same duration when you remove footage.)
• When performing Segment mode edits, use the Lift/Overwrite function
instead of Extract/Splice-in whenever possible. (Lift/Overwrite leaves
filler behind and overwrites material at the new destination, maintaining
sync in both cases.)
• In Trim mode, you can sync lock tracks to avoid breaking sync, or you
can use the Alt key (Windows) or the Ctrl key (Macintosh) for adding
black during trims, as described in “Maintaining Sync While Trimming”
on page 521. You can also perform dual-roller trims (that maintain
duration) instead of single-roller trims.
There are many cases in which you cannot avoid splicing or extracting
material, or performing single-roller trims that break sync.
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Managing Sync Breaks
In general, sync breaks are displayed only when the out-of-sync tracks overlap
and the audio no longer matches the video. If an overlapping portion of one of
the tracks is deleted, replaced, moved, or trimmed, then the sync break
disappears. You fix sync breaks in one of several ways, based on the type of
break and the needs of your sequence.
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Chapter 17 Syncing Methods
When you perform the subframe resync, you can obtain a closer relationship
between audio samples and film frames than the relationship established in the
film-to-tape transfer process. For example, when a film lab punches the
correct clapsticks frame to match the audio clap, during telecine transfer, the
process of aligning the sync points is inexact. As a result, true sync might be
off by one or more perforations.
n The batch import process does not create new clips; therefore, slipping at the
perforation level is not available when you batch import audio clips from Avid
application versions earlier than v10.5.3.
• You cannot slip beyond the duration boundaries of the source master clip.
612
Managing Sync with Multiple Tracks
• The sync adjustments you make are referenced in any cut list you output
for any sequence that uses the adjusted subclip.
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Chapter 17 Syncing Methods
The sync lock feature allows you to maintain sync among several tracks while
adding, moving, trimming, or removing frames in a sequence. For example, if
you insert an edit into one track that is sync locked to a second track, the
system automatically inserts filler in the second track to maintain sync
between the two.
You activate sync locking by clicking the Sync Lock button in the Track
Selector panel to display the Sync Lock icon. You can also switch all sync
locks on or off by clicking the Sync Lock All button.
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Managing Sync with Multiple Tracks
You can add tail leader to the audio or video material in the Avid application
to provide a useful visual reference in the Timeline for tracking and fixing
sync breaks across any number of tracks.
Film editors traditionally use standard head and tail leaders for this purpose.
You can create your own leader according to any specification, as described in
“Creating Leader” on page 342.
With tail leader added to synchronized tracks, you can go to the end of the
sequence after making a complicated edit and see whether the leaders are lined
up. If they are out of line, this indicates a sync break that you can measure and
eliminate.
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Chapter 17 Syncing Methods
As a quick fix, click the Extract/Splice-in button. Drag the black segment at
the end of the out-of-sync tail leader to the location where the sync was lost.
This segment of black, created when the track went out of sync, is the exact
length of the sync break.
You can add locators to material in the Timeline to track and adjust breaks in
sync between any number of tracks. With locators, you have the advantage of
placing them anywhere in the sequence and adding specific notes.
To add a note that will appear in the Composer monitor whenever you
park on the locator frame (such as Music sync or Sound Effect sync):
1. Double-click the locator in the Composer monitor.
2. Type the text in the Locator text box.
3. Click OK.
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Managing Sync with Multiple Tracks
n The Avid application shows the comment only for the locator on the top track.
To restore sync:
1. Find the point at which the sync was lost.
2. Add or remove frames using the appropriate edit function, as described in
“Fixing Sync Breaks” on page 611.
When you are trimming with several audio tracks in sync, the Add Edit button
allows you to create an edit in the silent or black areas of the synced tracks.
They occur in line with the track you are trimming, and they trim all the tracks
at once to maintain sync.
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Chapter 17 Syncing Methods
3. Select the transition and trim (be sure to select all the synced tracks).
As you trim, frames are also added or removed from the additional tracks.
4. When you have finished trimming, you can remove the add edits from the
synced tracks by clicking each Add Edit transition and by pressing the
Delete key.
You can gang the Source monitor and any number of pop-up monitors with
the Composer monitor. For instance, before editing them into a sequence, you
can gang a music track in a pop-up monitor, source footage in the Source
monitor, and a sequence in the Composer monitor. Then you can view the
footage, adjust the sync points, and mark them before completing the edit.
n The Gang button appears in the Other tab of the Command Palette; you can
map it to a button in the Tool palette or a key in the Keyboard palette.
4. View the footage in any of the monitors using standard playback methods.
As you move through footage in one monitor, the footage in all other
monitors freezes. The footage is updated when the play stops.
Simultaneous full-motion playback is not possible, although sync is
maintained at all times.
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Chapter 18
Group Clip Editing
The Avid Group Clip editing features allow you to incorporate multiple
camera angle sources into the nonlinear editing process. Techniques for using
these features are described in the following sections:
• Understanding Grouping Clips
• Group Clip Displays
• Group Clip Editing Techniques
Grouped clips can be useful in several circumstances. You can group clips that
were shot at different times, on different days, and on completely different
source tapes. This means that you can:
• Use group clips to create montage sequences quickly with fast-cutting
between unrelated clips.
• Use group clips to sync and edit an audio track (music, for example) with
two or more video tracks, which is especially useful in music-video
editing.
• Use group clips for editing when you want to isolate each take as a group
and edit selectively, rather than build a larger sequence clip.
• Use carefully synchronized marks to group selected portions of grouped
clips.
The last two options are generally used in smaller group clip projects. Sorting,
marking, selecting, and grouping individual takes of a larger project can be
very time-consuming.
n For group clip video or film shoots, you typically use a slate for marking IN
and OUT points; however, you can use any visual or aural event that is
recorded by all cameras simultaneously.
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Group Clip Displays
621
Chapter 18 Group Clip Editing
Full-Monitor Display
When you first load a grouped clip, the Source monitor displays a single frame
from one clip in the group in Source/Record mode. This is called Full-Monitor
display when working with group clips because you can view each angle in
full-monitor size as you edit.
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Group Clip Displays
623
Chapter 18 Group Clip Editing
• Allows you to use the Quad Split button to switch the Source monitor
between Full-Monitor display and Quad Split Source viewing and editing
modes (editing functions are the same in both displays).
• The Record monitor is not ganged with Quad Split Source view.
After loading a group clip into the Source monitor and editing it to create a
new sequence, select Group Clip Mode from the Special menu to activate the
features. The Group Clip Quad Split Edit is displayed.
Group Clip mode takes the Quad Split Source view one step further: it gangs
all clips in the group clip displayed in the Source monitor with the sequence
displayed in the Record monitor. All clips are synchronized and updated when
stopped or scrubbing in the Timeline.
When you play back group clip material, you can cut using the MultiCam keys
to select different camera angles when stopped. The camera angles you
selected with the MultiCam keys are recorded as cuts in the Timeline and are
displayed in the Record monitor.
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Group Clip Editing Techniques
The system uses the name of the clip within the group to identify the clip in
each cut, and adds a G in parentheses to indicate the group.
Using various keys and functions, you can switch and edit the displayed group
clip at any point in the sequence, as described in the following sections.
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Chapter 18 Group Clip Editing
n Whenever you switch camera angles, you also switch the frame representing
the group in the bin. You can use this method to change the representative
frame for bin display and storyboarding.
You can use the Add Edit button like a hot key to add edits while stepping
through a sequence during playback. The only difference is that you are not
switching camera angles until after you set the edit points.
This method is especially useful when editing to music because it allows you
to concentrate on the beats and ignore camera angles until the edits are placed.
To use this method, you must first map the Add Edit button onto the keyboard.
Consider mapping the Add Edit button to a function key next to the default
MultiCam keys. For more information on mapping keys, see “Understanding
Button Mapping” on page 143.
To add edits:
1. Load the group clip into the Source monitor and splice it into a sequence.
2. Play the sequence. Each time you want to make an edit, stop and press the
Add Edit key. The edits appear in the Timeline.
Play the sequence repeatedly to add more edits, or remove edits in Trim
mode by lassoing them in the Timeline and pressing the Delete key.
3. After adding the edits, place the position indicator within each segment
and use the arrow keys to switch camera angles.
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Group Clip Editing Techniques
The Group menu allows you to select video or audio channels from any of the
clips in the group and patch to the tracks available in the sequence. This means
that you can have four camera angles and four or more audio tracks
synchronized and available for patching at any time.
In addition, you can select the Audio Follow Video option from the Group
menu to instruct the system to switch both audio and video for each camera
angle or selective camera style. The Group Menu icon changes to green when
you select the Audio Follow Video option.
Audio Follow Video overrides the track selection beside the Timeline and
switches audio in track A1 only. Audio-Follow-Video edits appear in the
Timeline as match frames (that is, the transition contains an equal sign).
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Chapter 18 Group Clip Editing
3. (Option) Select the Audio Follow Video option to switch both audio and
video for each camera angle when you cut.
You can use the Multi-angle View menu to display and arrange up to four
clips at a time.
The Avid Group Clip editing feature allows you to do selective camera
cutting.
Selective camera cutting involves marking and editing source material into the
sequence, much as you build a sequence by using nongrouped clips in a
normal session. You can play, cue, and mark clips on the source side, and then
splice, overwrite, and trim clips in the sequence.
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Group Clip Editing Techniques
t Edit one clip at a time without laying down a master sequence first,
effectively building a sequence as you would with single-camera material.
The advantage of selective camera cutting with grouped clips is that all the
clips are synchronized, which simplifies the selection of camera angles.
Selective camera cutting generally requires the use of a detailed line script or
detailed notes that enable you to select clips and assemble the sequence one
clip at a time.
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Chapter 18 Group Clip Editing
630
Chapter 19
Output Options
The Avid system provides tools for generating output for individual tracks or
entire sequences to various videotape or audiotape formats. In addition, you
can generate an edit decision list (EDL) to be used by editors in a videotape
suite for preparing a master tape. These options are described in the following
sections:
• Preparing for Output
• Preparing for Audio Output
• Using the Digital Cut Tool
• Using EDL Manager
• Using Film Options
You must convert to a single audio sample rate when performing a digital cut.
If your sequence or master clip has multiple audio sample rates, for example,
one clip at 32 kHz and other clips at 44.1 kHz, you need to convert it to a
single audio sample rate. For information on converting the audio sample rate,
see “Changing the Sample Rate” on page 604.
632
Preparing for Audio Output
The Audio tool provides an internal calibration tone that you can customize
and play as a reference signal on a digital cut. You can use the recorded
reference signal for calibrating the digital cut audio at another site.
The default tone playback is –14 dB (digital scale) with a 1000-Hz signal. In
some cases, you might need to customize the signal. For example, a common
reference signal convention for audio work involves recording 30-second
segments of 100-Hz, 1-kHz, and 10-kHz tones back-to-back.
2. Click the Peak Hold (PH) Menu button, and select Set Calibration Tone.
The Set Calibration Tone dialog box opens.
3. Type new values for the tone level and frequency, and click OK.
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Chapter 19 Output Options
You can use the meters in the Audio tool and the Output Control slider (master
attenuator) in the Output tab in the Audio Project Settings window to make
global level adjustments for output from the system. These adjustments affect
levels for all output tracks to both the speakers and record devices.
c You should leave this output level at the factory preset of 0 dB. Adjust the
level only when necessary to raise or lower the overall volume, based on
the headroom parameters of the record format, or for consistently
overmodulated or undermodulated source material.
Bypass panel
634
Preparing for Audio Output
4. Click the Mix Mode Selection Menu button, and select a type of output.
- Select Stereo to mix the currently monitored audio tracks into a stereo
pair.
- Select Mono to pan all the currently monitored tracks to center.
5. (Option) You can select Clip Gain, RT EQ, or Auto Gain in the Bypass
panel to enable or disable the customized volume, real-time EQ, or
automation gain effects you applied with the other audio tools.
6. Select Tools > Audio Tool.
The Audio tool opens.
7. Click the In/Out toggle buttons above the meters to display O for Output.
8. Play back one of the following sources of reference audio by doing one of
the following:
t Click the Peak Hold (PH) Menu button, and select Play Calibration
Tone.
t Play back a representative sequence or clip containing audio.
9. Watch the levels in the meters, and adjust the master attenuator to the
level that you want.
n To adjust levels for individual tracks, use the Audio Mix tool.
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Chapter 19 Output Options
Frame-Accurate Recording
Frame-accurate recording involves using the Digital Cut tool to record your
sequence onto a prestriped tape (a tape with prerecorded control track and
timecode) or a partially striped tape.
Before you can record a frame-accurate digital cut, you must prepare the
record tapes in advance for either insert-editing recording or assemble-edit
recording. See “Enabling Assemble-Edit Recording” on page 637.
Manual Recording
636
Preparing for Audio Output
procedures, the recording is not frame accurate. However, you do not need to
record timecode onto the tape in advance. You can also record onto non-Avid-
controlled decks, such as a consumer-grade VHS or Hi8™.
n You cannot manually record to a DV device or camera. Use the Digital Cut
tool with local control. For more information, see “Recording a Digital Cut to
Tape (Local Mode)” on page 646.
To record manually:
1. If the record deck has a serial control switch, set it to Local.
2. Use the controls on the deck to start the videotape recording.
3. Play the sequence.
Insert editing is the default setting for the Digital Cut tool. You can also use
assemble-edit settings in the Avid application, along with the assemble-editing
capabilities of your record deck, to quickly record frame-accurate digital cuts
without striping entire tapes in advance.
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Chapter 19 Output Options
638
Using the Digital Cut Tool
• Have the system locate those real-time effects with dropped frames.
• Add black at the end of a digital cut.
The Digital Cut tool provides several options for managing the recording of
your sequence. For example, you can:
• Record using either assemble or insert edits.
• Record a selected portion of the sequence or selected tracks.
• Record according to different timecode parameters.
• Output directly to a DV device.
You can also preview the digital cut before recording it to tape.
The Digital Cut tool includes its own deck controls for:
• Cueing a record deck from the Digital Cut tool (Remote mode only)
• Cueing the tape and marking an IN point
This capability applies when you select Mark In Time from the pop-up
menu in the deck control area (Remote mode only).
The Mark OUT button does not appear in the deck controller section of the
Digital Cut tool because it has no effect on digital cuts. Also, the Mark OUT
and Duration text fields are read-only. You cannot alter them.
n Depending on the system configuration, you might need to use the deck
controls in the Capture tool to review a digital cut.
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Chapter 19 Output Options
processor performance in the Energy Saver settings when working with Avid
applications. Running at reduced speed might adversely affect performance of
editing functions, including performing a digital cuts). For more information
on disabling reduced processor performance, see the Macintosh
documentation.
n You might also see a message about disks spinning down while idle. Deselect
“Hard Disk Sleep” in the Energy Saver settings for best system performance.
Track Selection
buttons
Deck Control
Options area
Timecode
text boxes
Deck controls
Deck Selection
pop-up menu
Real-time effects might exceed the capabilities of your CPU and cause
dropped frames during a digital cut. You can choose to have the Avid
application select and render effects that might cause dropped frames.
c If your system is not connected to an Avid Mojo DNA, you must render
all effects before you perform a digital cut.
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Using the Digital Cut Tool
3. Select “Prepare effects for Digital Cut,” and then click OK.
For more information about ExpertRender, see the Help or the effects
guide for your system.
The Deck Selection pop-up menu in the Digital Cut tool contains a list of all
decks that were connected to the system, powered up, and initialized when
you opened the Digital Cut tool.
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Chapter 19 Output Options
• Check Decks helps to reestablish deck control if the power to your decks
was off or the decks were disconnected when you opened the Digital Cut
tool.
If the words “No Deck” appear in the pop-up menu, you need to configure a
deck in the Deck Configuration dialog box. See “Configuring Decks” on
page 208.
If a deck name appears in italic in the pop-up menu, the deck has lost power or
has been disconnected. Click the pop-up menu, and select Check Decks to
reestablish deck control.
You can preview your digital cut in Remote mode as well as Local mode
before actually making the cut.
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Using the Digital Cut Tool
c Select Digital Cut Native only if you are outputting a DV 25 sequence with
all effects rendered.
5. (Option) Select Stop on Dropped Frames. This option appears only if you
have an Avid Mojo DNA device attached. When you select this option, if
the Avid Mojo DNA device detects a dropped frame during output, it
stops. You can fix the frame with ExpertRender and then continue. For
more information, see “Expert Render” in the effects guide for your
system or the Help.
6. (Option) Select Add Black at Tail, and enter a timecode to add black at the
end of the digital cut.
7. Click the Deck Selection pop-up menu, and select a deck. See “Selecting
a Deck in the Digital Cut Tool” on page 641.
8. Click the Video Effect Safe Mode button (selected by default) to allow the
system to notify you that an effect needs to be rendered.
During a digital cut, real-time effects can drop frames. To eliminate the
chance of dropping frames, it’s best to render the real-time effects that
might drop frames. The Video Effect Safe Mode option analyzes and
identifies real-time effects that might cause dropped frames during the
digital cut and allows you to render them. After all the real-time effects
are rendered, the system automatically initiates the digital cut.
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Chapter 19 Output Options
n This menu appears only if you selected the “Allow assemble edit for digital
cut” option in the Deck Preferences dialog box and if you are not connected to
a DV device. For more information, see “Enabling Assemble-Edit Recording”
on page 637.
13. (Option) Select Custom Preroll, click the pop-up menu, and select the
number of seconds to indicate how many seconds the tape rolls before the
digital cut starts. This option overrides the preroll setting in the Deck
Settings dialog box.
14. Select the audio and video tracks you want represented in the digital cut
preview. The display of tracks in the Digital Cut tool varies according to
the tracks existing in the sequence.
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Using the Digital Cut Tool
n If your sequence contains audio clips with different sample rates, use the
Change Sample Rate dialog box to ensure that all the clips have the same
sample rate. For more information, see “Changing the Sample Rate” on
page 604.
15. Click the Enable Video Track button to select the audio and video tracks
to record to tape (not for outputting to a DV device).
16. Click the Play Digital Cut button.
The system cues the record deck and then plays and records the digital
cut. The playback appears in the Composer monitor and the Client
monitor (if you have one).
n After assemble-edit recording, a freeze frame is usually added after the OUT
point for 1 second or more, depending on the record deck model. This
provides several frames of overlap for the next IN point before the control
track and timecode break up.
n If you see degraded image quality in your digital cut (particularly visible as
noise during black), deselect the option “Poll deck during digital cut” in the
Deck Preferences dialog box and record the digital cut again. With this option
deselected, the timecode display in the deck controller does not update for the
duration of the digital cut.
Crash Recording
You can crash record to a device without positioning the device beforehand.
Crash record can either start recording at the current location or it can work
with a starting timecode.
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Chapter 19 Output Options
Recording in local mode allows you to manually control your record deck by
using the controls on the deck. This mode is useful when you need to use non-
Avid controlled decks, such as consumer-grade VHS or Hi8.
c Select Digital Cut Native only if you are outputting a DV 25 sequence with
all effects rendered.
5. (Option) Select Stop on Dropped Frames. This option appears only if you
have an Avid Mojo DNA device attached. When you select this option, if
the Avid Mojo DNA device detects a dropped frame during output, it
stops. You can fix the frame with ExpertRender and then continue. For
more information, see “Expert Render” in the effects guide for your
system or the Help.
6. (Option) Select Add Black at Tail, and enter a timecode to add black at the
end of the digital cut.
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Using the Digital Cut Tool
7. Click the Video Effect Safe Mode button (selected by default) to allow the
system to notify you that an effect needs to be rendered.
During a digital cut, real-time effects can drop frames. To eliminate the
chance of dropping frames, it’s best to render the real-time effects that
might drop frames. The Video Effect Safe Mode option analyzes and
identifies real-time effects that might cause dropped frames during the
digital cut and allows you to render them. After all the real-time effects
are rendered, the system automatically initiates the digital cut.
8. Click the Deck Selection pop-up menu, select a deck. See “Selecting a
Deck in the Digital Cut Tool” on page 641.
9. Select Local in the deck control option area.
10. Select the audio and video tracks you want represented in the digital cut
preview. The display of tracks in the Digital Cut tool varies according to
the tracks existing in the sequence.
11. Press the Record button on the deck.
12. Click the Play Digital Cut button.
The system cues the record deck and then plays and records the digital
cut. The playback appears in the Composer monitor and the video monitor
(if you have one).
n Depending on the system configuration, you might need to use the deck
controls in the Capture tool to review a digital cut.
n If you see degraded image quality in your digital cut (particularly visible as
noise during black), deselect the option “Poll deck during digital cut” in the
Deck Preferences dialog box and record the digital cut again. With this option
deselected, the timecode display in the deck controller does not update for the
duration of the digital cut.
You can output DV 25 sequences directly to a DV device. This lets you output
without any loss due to compression and decompression.
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Chapter 19 Output Options
c Select Digital Cut Native only if you are outputting a DV 25 sequence with
all effects rendered.
5. Click the Video Effect Safe Mode button (selected by default) to allow the
system to notify you that an effect needs to be rendered.
During a digital cut, real-time effects can drop frames. To eliminate the
chance of dropping frames, it’s best to render the real-time effects that
might drop frames. The Video Effect Safe Mode option analyzes and
identifies real-time effects that might cause dropped frames during the
digital cut and allows you to render them. After all the real-time effects
are rendered, the system automatically initiates the digital cut.
6. Select other Digital Cut options as described in “Using the Digital Cut
Tool” on page 638.
7. Perform the digital cut.
DV digital cut offset affects the timing of the DV data sent to the DV device
for a digital cut. Increasing the digital cut offset causes the sequence stream to
be to delayed when it is sent to the DV device when digital cut begins. While
the system is waiting for this delay, the first frame of the sequence is
continually sent to the DV device.
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Using the Digital Cut Tool
• If you want to override the recommended digital cut offset, select the
Override Recommended Digital Cut Offset option, and type a delay value
into the Digital Cut Offset (frames) text box. When a digital cut is
performed, the offset value used for the cut is based on whether the
Override Recommended Digital Cut Offset option is selected. If the
option is deselected, the recommended value is used.
Before setting this offset, you should perform several digital cuts to determine
the frame-accuracy behavior of the recording device. Begin with the DV
digital cut offset set to 0 frames. If the digital cut frame accuracy of the device
is inconsistent, the results of using the offset are also inconsistent. If the
sequence is missing frames at the beginning of the digital cut on the tape,
increase the offset. If the first frame of the sequence is repeated, decrease the
DV digital cut offset. The starting frame of the sequence should change
according to your offset.
For example, suppose the DV digital cut offset is set to 0 frames. The digital
cut is expected to begin with the first frame of the sequence being recorded on
the IN point designated on the tape. In this example, the IN point is set to
frame number 6. This is where the recording would begin on the tape.
However, due to the behavior of the particular DV device, the digital cut does
not perform as expected. The first frame of the sequence recorded on the tape
is actually the fourth frame. See the following figure.
Sequence frames
Tape frames
Tape IN point
To correct this, the DV digital cut offset should be increased to have the Avid
application delay sending the sequence to the device. If the DV digital cut
offset is set to three frames, this should cause recording on the tape to begin
with the correct sequence frame. See the following figure.
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Chapter 19 Output Options
Sequence frames
Tape frames
Tape IN point
650
Using EDL Manager
4. Determine the approximate offset and type the offset in the Digital Cut
Offset (frames) text box.
5. Click OK.
The offset is reflected in the DV Offset box in the Digital Cut tool.
6. Perform a digital cut. See “Using the Digital Cut Tool” on page 638.
7. Repeat this process until you achieve the appropriate offset.
To use See
Script integration
Ink numbers and auxiliary ink numbers “Selecting Film Settings” on page 654
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Chapter 19 Output Options
To use See
Film-style fades and dissolves The effects guide for your system or
the Help
n For more information about the FilmScribe application, see the Avid
FilmScribe User’s Guide or the Avid FilmScribe Help.
n Your system might not include Film Options. To purchase Avid Xpress Pro,
contact your Avid sales representative.
The matchback process refers to the video edit information for your sequence
and performs a conversion to create a matching 24-fps cut list.
Because of the difference in frame rates between video and film (30 fps or 25
fps for video versus 24 fps for film), the conversion of video edit points might
fall within a film frame, requiring the addition or subtraction of a frame in that
edit event in the resulting cut list.
NTSC
Shot X Shot Y Shot Z
video
.................................................................................................................................
Film
.................................................................................................................................
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Using Film Options
Matchback Limitations
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Chapter 19 Output Options
5. Click OK.
The system creates the new project files and folder, and returns you to the
Select Project dialog box. The project name is highlighted in the Projects
scroll list.
6. Select Film settings. See “Selecting Film Settings” on page 654.
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Chapter 20
Exporting and Exchanging
Material
You can export material directly from your Avid system to many supported
file types. You can export an individual frame, a selected region of footage, or
an entire clip or sequence. See the following sections:
• Understanding Export
• Preparing to Export a Sequence
• QuickTime Reference Movies
• Exporting as a QuickTime Movie
• Improving Workflow Using Send To
• Exporting Video in DV Stream Format
• Mixing Down Video Tracks
• Exporting Frames, Clips, or Sequences
• Customizing Export Settings
• Exporting OMFI and AAF Files
• Exporting as an AVI File (Windows Only)
• Using Avid Codecs
• Exporting as Windows Media (Windows Only)
• Exporting Tracks as Audio Files
• Exporting as a Graphic File
• Transferring a Project Between Avid Systems
• Transferring Projects and Bins Using AFE Files
Chapter 20 Exporting and Exchanging Material
Understanding Export
There are several reasons why you might want to export video, audio, or both
from your Avid system:
• You can export files to be viewed as an AVI or QuickTime movie.
• You can export files in RealMedia™, Windows Media™, and DV Stream
formats.
• You can export audio files for audio sweetening in a digital audio
workstation (DAW), such as a Pro Tools system.
• You can export video files for touching up or for creating special effects
in third-party applications or other Avid applications.
• You can use the export process to convert audio media files from one
supported audio format to another. Your Avid system supports the AIFF-
C, SD2 (Macintosh only), and WAVE formats.
n If you plan to transfer the exported files to another Avid system or third-party
application, see the appropriate section in this chapter.
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QuickTime Reference Movies
QuickTime reference movies are useful as long as you are working with Avid
OMFI media files available on your local system. Advantages are speed and
small file size because the system does not copy the source media files into the
exported QuickTime file. However, if you expect to move the exported
QuickTime file to a system that doesn't have access to the media, then you
should use the standard QuickTime export so that the media files and
QuickTime wrapper can be moved as one file. See “Exporting as a QuickTime
Movie” on page 660.
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Chapter 20 Exporting and Exchanging Material
658
QuickTime Reference Movies
6. Select options. For information about options, see “Export Settings: Quick
Time Reference” in the Help.
7. Click Save.
The file is exported and appears at the chosen destination.
c If a power failure or mishap occurs during the export process, the entire
file is unusable. You need to repeat the export process. The only exception
is a sequential file sequence, where all frames up to the point of failure are
usable.
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Chapter 20 Exporting and Exchanging Material
The QuickTime Movie export option creates a standard QuickTime movie that
combines the media files and QuickTime wrapper. This method allows you to
move all related information as one file. If you are working with Avid OMFI
media files available on your local system, you might want to investigate the
QuickTime reference format. See “QuickTime Reference Movies” on
page 657.
660
Exporting as a QuickTime Movie
n If you installed additional QuickTime Export formats, they appear in the pop-
up menu with tildes (~) before their names. This indicates that they have not
been qualified with the Avid application and are not supported by Avid.
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Chapter 20 Exporting and Exchanging Material
Your Avid system includes many codecs you can use to compress and export
your sequence. See “Using Avid Codecs” on page 689.
662
Exporting as a QuickTime Movie
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Chapter 20 Exporting and Exchanging Material
664
Improving Workflow Using Send To
For more details about individual Send To options, see the following topics:
• “Send To Digidesign Pro Tools” on page 665
• “Send To DVD” on page 668
• “Send To Sorenson Squeeze” on page 671
• “Send To Avid | DS” on page 674
• “Send To Third-Party Applications” on page 675
n The Avid Xpress Studio Send To submenu might appear in your editing
application, but is applicable only when running the Avid Xpress Studio
package.
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Chapter 20 Exporting and Exchanging Material
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Improving Workflow Using Send To
The Filename text box displays the name of the sequence or clip you
selected.
6. (Option) Change the file name.
7. Click Set to browse to the drive and folder to which you want to export
the sequence. Click OK.
n Whenever you return to a Send To dialog box, the destination folder that was
last set appears in the destination field.
b. Rename the file. Make sure you leave the .stt extension.
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Chapter 20 Exporting and Exchanging Material
c. Click Save.
The new template is saved. The next time you select a sequence, and
choose File > Send To, the new template appears in the list.
11. Click OK.
The file is exported to the selected destination.
Send To DVD
4. Select DVD from the Send To submenu, and then select QuickTime
Reference from the submenu.
The Send To dialog box opens with a default export template.
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Improving Workflow Using Send To
The Filename text box displays the name of the sequence or clip you
selected.
5. (Option) Change the file name.
6. Click Set to browse to the drive and folder to which you want to export
the sequence. Click OK.
n Whenever you return to a Send To dialog box, the destination folder that was
last set appears in the destination field.
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Chapter 20 Exporting and Exchanging Material
8. (Option) If you need to make any changes, select the Options button,
make any necessary changes, and then click Save.
9. (Option) Do the following if you want the DVD application to
automatically launch after you export.
a. (Option) Click the Auto Launch button, and select Add Item.
b. (Option) Browse to find the DVD application.
c. Click Open.
d. Select Auto Load Exported File(s) if you want the files you export to
automatically load in the DVD application.
e. Select Reveal file if you want the system to search available drives,
open Windows Explorer or the folder (Macintosh), and highlight
related media files.
10. (Option) Select the following if your sequence includes MetaSync tracks:
a. Choose to export the MetaSync tracks as XML or AAF files. If you
choose XML, the system performs an AAF export, and then
automatically opens MetaSync Publisher which produces the XML
file. For more information on MetaSync Publisher, see “Using
MetaSync Publisher” in the Help.
b. Select Reveal file if you want the system to search available drives,
open Windows Explorer or the folder (Macintosh), and highlight
related MetaSync files.
c. (Option) If you want to automatically load the XML files in another
application, choose Auto Launch, and select the application.
11. (Option) If you make any changes to the Send To dialog box, you can
save these changes as a new template.
a. Click the Save As Template button.
b. Rename the file. Make sure you leave the .stt extension.
c. Click Save.
The new template is saved. The next time you select a sequence and
choose File > Send To, the new template appears in the list.
12. Click OK.
The QuickTime references movie and optional MetaSync files are
exported to the selected destination.
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Improving Workflow Using Send To
4. Select Encoding from the Send To submenu, and then Select Sorenson
Squeeze from the submenu.
The Send To dialog box opens with a default template.
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Chapter 20 Exporting and Exchanging Material
The Filename text box displays the name of the sequence or clip you
selected.
5. (Option) Change the file name.
6. Click Set to browse to the drive and folder to which you want to export
the sequence. Click OK.
n Whenever you return to a Send To dialog box, the destination folder that was
last set appears in the destination field.
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Improving Workflow Using Send To
8. (Option) If you need to make any changes, select the Options button and
make any necessary changes. Click Save.
9. (Option) Do the following if you want the Sorenson Squeeze application
to automatically launch after you export:
a. (Option) Click the Auto Launch button, and select Add Item.
b. (Option) Browse to find the Sorenson Squeeze application.
c. Click OK Open.
d. Select Auto Load Exported File(s) if you want the files you export to
automatically load in the Sorenson Squeeze application.
e. Select Reveal file if you want the system to search available drives,
open Windows Explorer or the folder (Macintosh), and highlight
related media files.
10. (Option) Select the following if your sequence includes MetaSync tracks:
a. Choose to export the MetaSync tracks as XML files. The system
performs an AAF export, and then automatically opens MetaSync
Publisher which produces the XML file. For more information on
MetaSync Publisher, see “Using MetaSync Publisher” in the Help.
b. Select Reveal file if you want the system to search available drives,
open Windows Explorer or the folder (Macintosh), and highlight
related XML files.
c. (Option) If you want to automatically load the XML files in another
application, choose Auto Launch and select the application.
11. (Option) If you make any changes to the Send To dialog box, you can
save these changes as a new template.
a. Click the Save As Template button.
b. Rename the file. Make sure you leave the .stt extension.
c. Click Save.
The new template is saved. The next time you select a sequence, and
choose File > Send To, the new template appears in the list.
12. Click OK.
The QuickTime references movie and optional MetaSync files are
exported to the selected destination.
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Chapter 20 Exporting and Exchanging Material
Send To Avid | DS
When you choose to send to Avid | DS, the sequence is exported as an AFE
file.
1. Prepare the sequence, as described in “Preparing to Export a Sequence”
on page 656.
2. Select a clip or a sequence in a bin.
3. Select File > Send To.
The Send To submenu opens.
The Filename text box displays the name of the sequence or clip you
selected.
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Improving Workflow Using Send To
n Whenever you return to a Send To dialog box, the destination folder that was
last set appears in the destination field.
Avid provides a Make New option that allows you to customize your own
Send To template for third-party applications.
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Chapter 20 Exporting and Exchanging Material
The Filename text box displays the name of the sequence or clip you
selected.
5. (Option) Change the file name.
6. Select the destination folder for the file. Click OK.
n Whenever you return to a Send To dialog box, the destination folder that was
last set appears in the destination field.
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Exporting Video in DV Stream Format
8. (Option) If you need to make any changes, select the Options button and
make any necessary changes. Click Save.
9. (Option) Do the following if you want the third-party application to
automatically launch after you export.
a. (Option) Click the Auto Launch button, and select Add Item.
b. (Option) Browse to find the third-party application.
c. Click OK Open.
d. Select Auto Load Exported File(s) if you want the files you export to
automatically load in the third-party application.
e. Select Reveal file if you want the system to search available drives,
open Windows Explorer or the folder (Macintosh), and highlight
related media files.
10. (Option) Select the following if your sequence includes MetaSync tracks:
a. Choose to export the MetaSync tracks as XML files. The system
performs an AAF export, and then automatically opens MetaSync
Publisher which produces the XML file. For more information on
MetaSync Publisher, see “Using MetaSync Publisher” in the Help.
b. Select Reveal file if you want the system to search available drives,
open Windows Explorer or the folder (Macintosh), and highlight
related XML files.
c. (Option) If you want to automatically load the XML files in another
application, choose Auto Launch, and select the application.
11. Click OK.
12. The Save As dialog opens.
13. Name the new Send To (.stt) template.
14. Click Save.
You can use this new template when working with the third-party
application.
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Chapter 20 Exporting and Exchanging Material
c When you mix down video tracks, you cannot separate them again to
work on the tracks individually. Use this function only during the last
stages of editing when you no longer need to make changes, or to make a
copy for previewing.
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Exporting Frames, Clips, or Sequences
n Make sure the Record Track Monitor button in the Track Selector panel is in
the topmost track that you want to mix down. Video mixdown works from the
monitored track down, regardless of track selection.
3. Mark an IN point and an OUT point around the area to mix down.
4. Select Clip > Video Mixdown.
The Video Mixdown dialog box opens.
5. (Option) Click the Target Bin pop-up menu, and select a different bin.
6. Click the Target Drive pop-up menu, and select a target drive for storing
the new master clip.
7. Click OK.
A progress indicator appears, showing the progress of the video mixdown.
When the mixdown is completed, a new clip appears in the bin along with
the sequence, and a new media file is created on the target drive.
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Chapter 20 Exporting and Exchanging Material
n When you export to an OMFI file, you do not need to select both the sequence
and its source clips. Select only the sequence to export all the necessary
information, including reference clips.
Windows
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Exporting Frames, Clips, or Sequences
Macintosh
n Your Avid system supplies you with several templates for Export settings.
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Chapter 20 Exporting and Exchanging Material
n Your Avid system saves the intermediate movie that it makes for some formats
in a temporary folder. Make sure the temporary folder is on a drive with
plenty of space. You can view and change the location of the temporary file in
the General Settings dialog box, which you access from the Settings scroll list
in Settings tab of the Project window.
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Customizing Export Settings
n When you export to an OMFI file, you do not need to select both the sequence
and its source clips. Select only the sequence to export all the necessary
information, including reference clips.
2. In the Settings scroll list of the Project window, select the setting you
want to use for export. The default Export setting, the preset templates,
and any additional Export settings you create appear in the Settings scroll
list.
After you select a setting in the Settings scroll list, the parameters remain
the default settings for all exported files, unless you change them during
the export. This is especially useful when you batch export a number of
files at the same time directly from a bin. To view or modify the
parameters, double-click the setting.
3. Export the frame, clip, or sequence by dragging the clip or sequence you
want to export to the location (folder or drive) where you want to store the
file. To select multiple objects, Ctrl+click (Windows) or Shift+click
(Macintosh) the objects and drag the objects to the new location.
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Chapter 20 Exporting and Exchanging Material
684
Exporting OMFI and AAF Files
Any other program that supports OMFI can read OMFI files, even if the
program resides on a different computer platform. As a result, with OMFI, you
can transfer among different applications on different platforms without
worrying about cross-platform translations. This can be very effective for
importing animation or audio files created on proprietary platforms.
c To avoid errors and incompatibilities when you import and export OMFI
files, observe the recommendations in “File Format Specifications” in the
Help.
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Chapter 20 Exporting and Exchanging Material
The Avid system can export an OMFI or an AAF file that contains only the
editing information about a selected master clip or sequence. The file also
contains links to the media used in the clip or sequence. You then need to
transfer both the OMFI or AAF file and the media files or to recapture the
media on the other system. After you have transferred the media once, you can
transfer revised composition-only files, unless you consolidate the media (in
which case, you must transport the consolidated media files, as well). You can
consolidate media during the export (see “Exporting OMFI or AAF Files” on
page 686) or before the export (see “Consolidating and Transcoding Media”
on page 350).
The Avid system can export an OMFI or an AAF file that contains all the
editing information for the selected master clip or sequence along with the
video and audio media files for that master clip or sequence. See “Exporting
OMFI or AAF Files” on page 686.
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Exporting OMFI and AAF Files
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Chapter 20 Exporting and Exchanging Material
688
Using Avid Codecs
You can use the following Avid codes when you export QuickTime files from
your Avid system or from third-party applications for fast import into an Avid
system:
• Avid DV
• Avid Meridien Compressed
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Chapter 20 Exporting and Exchanging Material
The Avid codecs create encapsulated media files for export of high-resolution
files that are readable within QuickTime applications. The Avid codec you use
to export the file must be loaded on the system running the QuickTime
application for the application to read the exported file. See “Installing an
Avid Codec on Other Systems” on page 693.
n You get the best results when you use the Same as Source option. See
“Exporting as a QuickTime Movie” on page 660.
To export a clip or sequence with the Avid DV codec or one of the Avid
Meridien codecs:
1. Select the material you want to export in one of the following ways:
t To export specific tracks in a clip or sequence, enable those tracks in
the Track Selector panel, and disable all others.
t To export part of a clip or sequence, mark IN and OUT points to
export the marked range from a bin or a monitor.
t To export the entire clip or sequence, make sure the topmost track is
monitored.
2. Select File > Export.
The Export As dialog box opens.
3. Click Options.
The Export Settings dialog box opens.
4. Click the Export As pop-up menu, and select QuickTime Movie.
5. Select Custom.
6. Click the Format Options button.
The Movie Settings dialog box opens.
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Using Avid Codecs
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Chapter 20 Exporting and Exchanging Material
8. Click the top Compressor pop-up menu, and select Avid DV, Avid
Meridien Uncompressed, or Avid Meridien Compressed.
9. Click the Options button. The Quality slider does not affect your settings.
One of the Codec Configuration dialog boxes appears.
10. Select the settings you want and click OK.
11. Click OK in the Compression Settings dialog box, and then click OK in
the Movie Settings dialog box.
The Export Settings dialog box reappears.
12. Click Save.
The file is exported and appears at the chosen destination.
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Using Avid Codecs
When you install the Avid editing application on your system, the Avid
Codecs for QuickTime are automatically installed. If you want to export a
QuickTime movie from a third-party application such as Adobe After Effects®
for use on an Avid system, you should have the appropriate codec installed on
the system running the third-party application.
Copying an Avid Codec for QuickTime to Another Windows System (Windows Only)
Codec Description
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Chapter 20 Exporting and Exchanging Material
Codec Description
c You must specify a 601 video frame size in the third-party application or
you cannot use the Avid codecs.
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Exporting as Windows Media (Windows Only)
n If you select a nonstandard frame size, your Avid system does not import the
file quickly.
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Chapter 20 Exporting and Exchanging Material
6. Select WM Templates.
7. Select V: 8, 7 or 4.
These refer to the available version 8, version 7, and version 4 Windows
Media templates.
8. Select other Windows Media options that best fit your needs.
9. Click Save.
10. In the Export As dialog box, select the destination folder for the file.
11. (Option) Change the file name.
In most cases, keep the file name extension the same.
12. Click Save.
13. The sequence is exported using the selected template.
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Exporting as Windows Media (Windows Only)
A profile is a group of settings that match content type and bit rate with the
appropriate audio and video codecs. Profiles have the file name extension .prx.
If you have an existing .prx file, select that file to use for the Windows Media
export settings.
n A .prx file is basically a saved template. You can create and save .prx files to
share with others.
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Chapter 20 Exporting and Exchanging Material
The Avid editing system allows you to create custom audio and video profiles.
Once you create the profile, you can use the settings in that profile to export a
sequence.
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Exporting as Windows Media (Windows Only)
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Chapter 20 Exporting and Exchanging Material
Option Description
Width This option sets the width of the clips for export.
Height This options sets the height of the clips for export.
FPS This option sets the frame-per-second (fps) rate for the export.
Video Type Select Progressive or Interlaced. Progressive media is composed of single frames,
each of which is vertically scanned as one pass.
Interlaced media is composed of two fields, each of which contains one-half the scan
lines of the frame. Interlaced frames are standard for NTSC and PAL video media.
Pixel Aspect Ratio Select this option to apply a scaling to the video. The pixel aspect ratio allows you to
control the display format without modifying the source file.
Uncompressed Select this option for high-quality export in which no picture information is lost. This
option does not compress the file and can result in very large files.
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Exporting as Windows Media (Windows Only)
Passes Select either 1 Pass or 2 Pass. With 1 Pass encoding, the content passes through the
encoder once, and compression is applied as the content is encountered. With 2 Pass
(This option is not
encoding, the content is analyzed during the first pass, and then encoded in the second
available when you
pass based on the data gathered in the first pass. 2 Pass encoding can result in better
select uncompressed.)
quality but it takes longer because the encoder goes through the content twice.
VBR Variable Bit Rate. Allows you to set the quality of the video profile setting.
(This option is not
available when you
select uncompressed.)
Quality Select Constrained or Unconstrained. Select constrained when playing either locally
or on a device that has a constrained reading speed, such as a CD or DVD player.
Bit Rate The bit rate represents the size of the data stream in megabits per second.
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Chapter 20 Exporting and Exchanging Material
Buffer Size Type the number of seconds that you want content to be stored before encoding
begins. A larger buffer results in better quality content, but requires more memory.
When you encode content, the encoding process is delayed by the amount of time
specified in the buffer; the content is also delayed by the same amount of time when
streaming to a player.
Quality The setting can range from 0 to 100, with 100 being the highest quality.
Keyframe Amount of keyframes used as part of the encoding sequence. The value is the number
of keyframes used for every second of video. A lower number results in higher
quality, but larger files.
9. (Option) Click Save Profile if you want to save the .prx file.
a. Browse to the location on the system where you want to save the .prx
file.
b. Name the file and click Save. The .prx file is saved.
You are returned to the Export Settings window
10. Click Save to export the sequence.
11. In the Export As dialog box, select the destination folder for the file.
12. (Option) Change the file name.
In most cases, keep the file name extension the same.
13. Click Save.
The sequence is exported using the selected profile settings.
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Exporting as Windows Media (Windows Only)
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Chapter 20 Exporting and Exchanging Material
Table 20-1
Option Description
Uncompressed Select this option for high-quality export in which no picture information is lost. This
option does not compress the file and can result in very large files.
Passes Select either 1 Pass or 2 Pass.With 1 Pass encoding, the content passes through the
encoder once, and compression is applied as the content is encountered. With 2 Pass
(Unavailable if you
encoding, the content is analyzed during the first pass, and then encoded in the second
select
pass based on the data gathered in the first pass. 2 Pass encoding can result in better
Uncompressed.)
quality but it takes longer because the encoder goes through the content twice.
VBR Variable Bit Rate. When you select this option, the formats available are VBR formats.
If you deselect this option, the formats available are CBR formats.
(Unavailable if you
select
Uncompressed.)
Format You can encode audio and video content at either a constant bit rate (CBR) or a variable
bit rate (VBR). Use CBR if you plan to stream the content. Use VBR when you plan to
(These options
distribute the content for downloading and playing either locally or on a device that has
change when you
a constrained reading speed such as a CD or DVD player. Choose from one of the
select VBR.)
format options.
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Exporting Tracks as Audio Files
Table 20-1
Buffer Size Type the number of seconds that you want content to be stored before encoding begins.
A larger buffer results in better quality content, but requires more memory. When you
encode content, the encoding process is delayed by the amount of time specified in the
buffer; the content is also delayed by the same amount of time when streaming to a
player.
9. (Option) Click Save Profile if you want to save the .prx file.
a. Browse to the location on the system where you want to save the .prx
file.
b. Name the file and click Save. The .prx file is saved.
You are returned to the Export Settings window
10. Click Save to export the sequence.
11. In the Export As dialog box, select the destination folder for the file.
12. (Option) Change the file name.
In most cases, keep the file name extension the same.
13. Click Save.
The sequence is exported using the selected profile settings.
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Chapter 20 Exporting and Exchanging Material
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Transferring a Project Between Avid Systems
7. Click Save.
The file is exported and appears at the chosen destination.
There are two basic methods for transferring projects between Windows or
Macintosh systems:
• Moving project folders, settings, and media files between the systems
• Moving project folders and settings between the systems, and then
recapturing the media (for information on recapturing, see “Recapturing
Your Material” on page 271)
The type of transfer device you use depends on which method of transfer you
choose.
• Moving project folders, settings, and media files requires large amounts of
storage space because of the size of media files.
• Transferring only the project folders and settings files requires minimal
storage space.
The following table lists the recommended devices for transferring files
between systems.
Removable storage device, such as a hard drive Media, project, and settings files
A network storage device, such as a file server Media, projects, and settings
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Chapter 20 Exporting and Exchanging Material
There are two basic methods for transferring projects with their media files
between Avid systems:
• Back up the project files and transport the media files on a removable
storage device.
• Send sequences, clips, or entire projects to a network storage device.
c Do not rename the folders named OMFI MediaFiles located on the media
drive. The target system uses the folder names to locate the media files.
2. Copy the project folder and any settings files you want to maintain at the
new location onto a floppy disk or a location on a server. For more
information, see “Transferring Projects, User Profiles, and Site Settings”
on page 709.
Alternatively, create a folder at the top level of the media drive and copy
the project folder and any settings files to that folder.
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Transferring a Project Between Avid Systems
n For more information on moving hard drives and removable drives from one
system to another, see the documentation that came with your drives.
5. With the system at the new location turned off, insert or connect the drives
and start the system.
6. Copy the project folder and any settings files to the appropriate folder on
drive C: (Windows) or the Macintosh HD (Macintosh). For more
information, see “Transferring Projects, User Profiles, and Site Settings”
on page 709.
7. Start the Avid application, open the project, and resume work.
n The Avid system reconstructs the MediaFiles database the first time you start
the application to incorporate the new media into the system’s internal
directory.
When you move a project with titles, make sure that both systems have the
same fonts that were used to create the titles. For information on adding fonts,
see the Windows Help or Macintosh OS Help.
n Adding a project folder from another system does not transfer accompanying
media files.
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Chapter 20 Exporting and Exchanging Material
c Do not open a project directly from the transfer device. You must copy
the folder to the system drive first.
1. On the source system, select the project folder, user folder, or Site
Settings file you want to transfer. The default locations are as shown in
the following table:
n The exact location depends on how the Avid application was installed on your
system.
n Do not rename the project folder. The project settings do not link to the
project if you rename the project folder.
The next time you view the Select Project dialog box, the new project appears
in the Projects scroll list. New user settings appear in the Users scroll list. Site
settings are active for all projects at the new location.
710
Transferring Projects and Bins Using AFE Files
n Currently you can import an AFE file into Avid|DS v6.0 or later only.
AFE files are based on AAF (Advanced Authoring Format) technology. AFE
files, however, are especially designed for sharing project information among
Avid applications. AFE files let you transfer one or more bins, their contents,
and information about the contents, including master clips, subclips, titles, and
sequences.
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Chapter 20 Exporting and Exchanging Material
3. Transfer the AFE file to a location you can access from the other Avid
application.
You can use removable media, a network connection, or an Avid Unity
shared storage system.
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
Index
714
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715
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
716
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717
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
718
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
719
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
720
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721
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
722
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
723
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
724
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725
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
726
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
727
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
728
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
729
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
730
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
Multiple formats O
working with 59
Multiple settings Offline editing, detecting duplicate frames during
selecting among 110 489
working with 108 Offline media
Multiple tracks highlighting in Timeline 481
adjusting and ganging 546 selecting in bins 316, 316
managing sync with 613 Off-screen dialog
MXF in the lined script 369
choosing at target audio format for transcode 357 indicating in the Script window 393
Off-screen indicators (script integration)
adding to takes 392
N described 370
Nagra Offset, DV Capture 264
capturing from 226 OMFI files
Naming settings 109 described 685
Naming tapes 156 methods for exporting 685
from the keyboard 278 preparing to export 656, 656
Navigating One speed at a time, changing play direction 427
in dialog boxes 141 Open Bin command (File menu) 88
in Locators window 442 Open dialog box 88
in Timeline 483 OpenGL Hardware section 418
with Home, End, and Arrow keys 428 Opening
Nesting bins in SuperBin 305
described 504 project window 78
NetReview files the application 60
displaying locator creation information 446 the Capture tool 214
Network drives command 150, 150 the Media tool 347
New bins the Script window 374
creating 85 the Tool palette 433
New export settings, creating 684 toolsets 127
New master clips Opening projects automatically 68
creating 586 Organizing with bins 299
New Script command (File menu) 373 Output
New sequences options 631
setting up 451 preparing for 631
setting up tracks for 454 Output formats
Next In Group button 626, 626 described 59
Non-Avid-controlled camera, logging with 181 Overlap edits (L-edit), creating 520
Non-Avid-controlled deck, capturing from 253 Overwrite button 459
Non-Avid-controlled deck, logging with 181 Overwrite edits 459
Non-drop-frame timecode, described 154
NTSC (National Television Systems Committee) P
video
capturing audio from 226 Page and scene numbers (Script window)
adding 380
731
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
732
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
described 69 Q
Project information
backing up 72 Quad Split button 622
restoring 73 Quad Split display 622
Project name Quad Split Source view 621
changing 46 Quick Transition dialog box 601
Project settings QuickTime export, described 690
displaying 105 QuickTime movie export
Project window procedure 660
bins display 79 QuickTime Reference Movie files
closing 78 export procedure 658
Info display, using 114 QuickTime Reference movies
opening 77 discussed 657
settings display 96 Quitting
working with 77, 77 DAE (Macintosh only) 581
Projects the Avid application 73
backing up 72
browsing for 66 R
closing 71
creating a new 68 Ratcheting play speed 427
DV 56 Ratcheting with J-K-L keys 426
exporting as AFE files 711 Read Audio Timecode, described 304
mixed-resolution 282 Rearranging clips 338
moving between systems 708 Recapturing
opening 69 batch capturing 271
opening automatically 68 described 271
planning 51 master clips and subclips 271
relinking media files for 366 using Decompose during 272
restoring from backup 73 Recapturing sequences
saving 72, 72, 72 described 272
selecting a private 63 procedure 276
selecting a shared 62 saving two versions 272
starting 51 Record tapes
types of 52 preparing for audio output 636
video 55, 56 Recording
video, using script integration 371 a digital cut 643, 646
Pulldown assemble-edit, enabling 637
advanced, described 55 automation gain information 560
finding at the sync point 185 frame-accurate digital cuts 637
in 23.976 project 53 manually 636
Pulldown phase to device via Firewire or RS422 645
modifying after capturing 279 voice-over narration 594
modifying before capturing 189 Recording (Capturing)
option in Film Settings dialog box 173 across timecode breaks 226
Pulldown switch (Capture tool) and logging at the same time 246
setting 226 batch capturing 269
733
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
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ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
735
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
736
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
737
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
738
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
739
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
740
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
741
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
742
ABCDEFGHIJKLMNOPQRSTUVWXYZ Index
W
Waveform plots (audio) 533
Windows Media
exporting as 695
Windows taskbar, using 41
Windows, dragging (Windows only) 42
Work environment, using toolsets to control 127
Workflow
script integration 371
Workflows
for video projects 55, 56
Working with multiple formats 59
Workspace
assigning buttons to 135, 137
assigning windows to 135
customizing 135
deleting 135
linking to a toolset 134
linking to user setting 138, 138
settings 136
Workspace buttons
assigning 137
Y
Yamaha 01v digital mixer
recording audio gain 563
supported 554
Z
Zooming in the Timeline 484
743
Index ABCDEFGHIJKLMNOPQRSTUVWXYZ
744