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Fighter 2 Yuyi

CLASS & LEVEL PLAYER NAME


Hector Vietnam
Minotaur Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 18 20 --
+3 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
+0 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +1

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Three-Dragon Ante Set, Vehicles (Land)
+0 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Minotaur
30 ft. (Walking)
+1 P +2 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS === can use a bonus action to attempt to shove that target
+1 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
with your horns. The target must be no more than one
size larger than you and within 5 feet of you. Unless it
Help, Hide, Ready, Search, Use an Object, succeeds on a Strength saving throw (DC 13), you
+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, push it up to 10 feet away from you.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Second Wind • 1 / Short Rest
+2 Stealth DEX === BONUS ACTIONS === Once per short rest, you can use a bonus action to
CHARISMA Goring Rush regain 1d10 + 2 HP.
+1 Survival WIS
Immediately after you use the Dash action on your
=== SPECIAL ===
+0 turn and move at least 20 feet, you can make one
melee attack with your horns as a bonus action. Action Surge • 1 / Short Rest
You can take one additional action on your turn.
Hammering Horns This can be used 1 times per short rest.
11 Immediately after you hit a creature with a melee
attack as part of the Attack action on your turn, you
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Battleaxe +5 1d8+3 Slashing Martial, Versatile

Handaxe +5 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Handaxe +5 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +5 4 Bludgeoning

Horns +5 1d6+3 Piercing

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 2 Yuyi
CLASS & LEVEL PLAYER NAME
Hector Vietnam
Minotaur Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | 1 Bonus Action

* Hit Points • PHB 71 * Hammering Horns • GGtR


Immediately after you hit a creature with a melee
* Proficiencies • PHB 71 attack as part of the Attack action on your turn, you
can use a bonus action to attempt to shove that target
* Fighting Style • PHB 72 with your horns. The target must be no more than one
You adopt a fighting style specialty. size larger than you and within 5 feet of you. Unless it
succeeds on a Strength saving throw (DC 13), you
| Great Weapon Fighting • PHB push it up to 10 feet away from you.
You can reroll a 1 or 2 on damage dice with melee
weapons wielded with two hands. | 1 Bonus Action

* Second Wind • PHB 72 * Imposing Presence • GGtR


Once per short rest, you can use a bonus action to You have proficiency in one of the following skills of
regain 1d10 + 2 HP. your choice: Intimidation or Persuasion.

| 1 / Short Rest • 1 Bonus Action

* Action Surge • PHB 72


You can take one additional action on your turn. This
can be used 1 times per short rest.

| 1 / Short Rest • Special

=== MINOTAUR RACIAL TRAITS ===

* Horns • GGtR
Your horns are natural melee weapons, which you can
use to make unarmed strikes. If you hit with them, you
deal piercing damage equal to 1d6 +3, instead of the
bludgeoning damage normal for an unarmed strike.

| 1 Action

* Goring Rush • GGtR


Immediately after you use the Dash action on your turn
and move at least 20 feet, you can make one melee
attack with your horns as a bonus action.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.
EP 0 Battleaxe 1 4 lb.

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Dice Set 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

131 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

510 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Hector Vietnam
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve lost too many friends, and I’m


slow to make new ones.
I’m full of inspiring and cautionary
tales from my military experience
PERSONALITY TRAITS

Live and Let Live. Ideals aren’t worth killing over


or going to war for. (Neutral)

IDEALS

Those who fight beside me are those


worth dying for.

BONDS

My hatred of my enemies is blind


and unreasoning.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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