House Style Guide v1.12

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RPG Style Guide

V1.12 (June 3, 2022)


❖ To Be or Not To Be A Villain stylizations added
v1.11 (May 31, 2022)
❖ General Guidelines, ZWEIHÄNDER, FLAMES OF FREEDOM, and Blackbirds stylizations
separated out
❖ ZWEIHÄNDER: Starter Kit stylizations added
v1.10 (February 25, 2022)
❖ Complete creature listing added from Google Sheets
❖ Expressing Creatures in writing updated
v1.09 (November 17, 2021)
❖ Creature & Threat listings standards updated for ZWEIHÄNDER: Starter Kit and Eternal
Night of Lockwood
v1.08 (October 19, 2021)
❖ Creature & Threat listings standards updated for ZWEIHÄNDER & FLAMES OF FREEDOM
v1.07 (June 16, 2021)
❖ Header stylings updates to Title Case for future works
❖ Blackbirds unique treatments are included in the style guide
v1.06 (January 4, 2021)
❖ Added Publishing Preferences
❖ Header Stylings & Declarations updated
v1.05 (December 15, 2020)
❖ Distinct rules for the treatment of mechanics in the game
❖ FLAMES OF FREEDOM unique treatments included
v1.04 (August 17, 2020)
❖ Ableist language clarifications
❖ Removed ‘strike’ and ‘to hit’ limitations; either are now acceptable
v1.03 (August 6, 2020)
❖ Use of character and non-player character updated
v1.02 (April 29, 2020)
❖ Clarification added for Reward Points
v1.01 (April 6, 2020)
❖ Sidebar expressions added
❖ Flip To Succeed/Flip To Fail updated
v1.00 (Feb 3, 2020)
❖ Launch
RPG General Guidelines
This living style guide applies to role-playing games written in American English. When it comes
to familiarizing yourself with the game’s terminology and expressions of game mechanics, there
is no substitute for reading the rules of the game themselves. Each game may have its own
Extended Styles, which are enumerated later in this guide.

When in doubt, message the following project managers:

❖ Company associates & authors: message Daniel Fox directly


❖ Freelance copy editors: message your managing editor direct
❖ Freelance game designers: jump into Discord and @Daniel D. Fox#2503
https://discord.gg/Zweihander

We have two primary resources for our house style:

❖ The Chicago Manual of Style (most recent edition)


❖ Merriam-Webster’s Collegiate Dictionary (most recent edition)

For issues of spelling, consult the following reference works in this order: Unusual Word List,
found at the end of this style guide; Chicago Seventeenth; and Webster’s Eleventh. Chicago
Seventeenth provides handy lists of problematic words and phrases (5.195 and 5.250) and a
helpful hyphenation guide (7.89). If Webster’s Eleventh provides more than one spelling of a
word, use the first listed spelling. Webster’s Eleventh also should be used as the first source for
determining the spelling of personal and geographical names, listings of which are given at the
back of the book; they are also available online.

This guide takes both of those works as its foundation, so it focuses on matters of style and
spelling that are particular to tabletop role-playing game products, where we depart from or
expand on the recommendations of those works. Much as the American English language is,
this is a living document and changes will be indicated below the title by version.

Publishing Preferences
The following list indicates preferences regarding frequently raised style issues—some differ
from the rules expressed in Chicago.
❖ Use a comma to separate independent clauses.

Exception: If the author chooses to omit a comma between short independent clauses, let it
stand: Dogs bark and cats meow.

❖ No comma in compound predicates.

Exceptions: Sometimes a comma is necessary to avoid misreading: He liked the man who wore
the green hat and married his sister. Also, a comma is used after a verb of utterance (said, etc.):
“Help,” he cried, and fell to the ground.

❖ Possessives: ’s is added to all singular possessives, regardless of the preceding letter.


Thus James’s, not James’; Max’s, not Max’; Camus’s, not Camus’.

Exceptions: following tradition, Moses’, Jesus’, for appearance’s sake; names of more than one
syllable with an unaccented ending pronounced eez: Euripides’, Ramses’.

❖ Whole numbers one through ninety-nine are spelled out, as are any such numbers
followed by hundred, thousand, hundred thousand, million, etc. In other cases,
numerals are used. For other specific issues, see Chicago, Chapter 9.

Exceptions: When a series of numbers appears that would be cumbersome to spell out,
numerals may be used (this is a judgment call for the copy editor).

Some numbers are always expressed as numerals—sports scores, years, decades (the ’70s),
address numbers (12 East Twelfth Street), gun calibers (.22), and other such cases where
numerals are used by convention.

❖ Italics are used for emphasis; for foreign words (not found in the main body of
Webster’s Eleventh); and for names of comic strips (Boondocks, Garfield), syndicated
columns, periodicals, books, movies, TV shows, online news sites, video games, albums,
paintings, long musical or verse works, and ships. The preceding periodical names
should be lowercase, roman: the New York Times. Punctuation following an italicized
word should also be italic. Please see the Chicago Manual of Style for more information
on italics.
Exception: To avoid ambiguity, question marks and exclamation points should be left roman
when they follow a title unless they are a part of the title: “Do you like Death of a Salesman?”
“Yes, but my favorite play is Who’s Afraid of Virginia Woolf?” Also, opening and closing
parentheses and quotation marks should be roman unless everything between them is italic:
(see page four of the Star); “Get moving.”

❖ Titles not italicized: Names of songs, short stories, short poems, essays, newspaper and
magazine articles, and TV show episodes should be roman and placed in quotes.
Untitled musical compositions (Sonata in C Major), restaurants, stores, and characters in
comic strips (Garfield), etc., have initial caps but no quotes. A book or film series name,
such as The Lord of the Rings, should be capitalized without quotation marks: The Lord
of the Rings movie series begins with The Fellowship of the Ring.

❖ Use of Ellipsis: An ellipsis may consist of three dots with spaces before, after, and
between when it appears in the middle of a sentence or follows a sentence fragment:
“But what if . . .'' An ellipsis consists of four dots (a period plus ellipsis) when it follows a
grammatically complete sentence: “I know what you mean. . . .” The two spaces in the
middle of the three dots of an ellipsis should be formatted as non-breaking spaces.

❖ Titles with personal names: Capitalize titles only when they directly precede an
individual’s name and are not in apposition. Thus: President Clinton, but Bill Clinton, the
president of the United States; U.S. president Bill Clinton; ex-president Clinton. When
titles are used in place of names in address, they are capitalized: “Tell me, Doctor, will I
live?”

❖ Mom, Dad, Grandma, etc., are capitalized when they stand alone but are lowercase
when preceded by an article or other modifier: my mom, your dad, the best grandma.

❖ En dashes (longer than a hyphen, shorter than an em dash) are used to indicate
continuing or inclusive numbers: 1964–95; the Knicks won, 99–98. Do not use an en
dash in conjunction with a preposition: She lived from 1932 to 1985 (not from 1932–85).

En dashes are also used in compound adjectives in which one element is two words or a
hyphenated word: the Pulitzer Prize-winning poet. See Chicago 6.78-6.84 for further
explanation and examples.

❖ Names of states should be spelled out except when they follow the name of a city in a
condensed text (tables, bibliographies, etc.). In those cases, use the “older form”
abbreviations found in Chicago 10.27. Use two-letter postal abbreviations only for
mailing addresses.

Using Chicago
The Chicago Manual of Style is the touchstone of all game product writing and editing. If you
aren’t familiar with it or have used only an earlier edition, start with the following chapters and
sections:

❖ Section 5.250, “Glossary of Problematic Words and Phrases.” Not sure whether to use
“alternate” or “alternative”? Feeling as if “indicate” appears a bit too frequently in-
game rules? This section addresses these matters, among many others.
❖ Chapter 6, “Punctuation.” This chapter is the authoritative reference for how to
correctly use commas, colons, semicolons, dashes, and other punctuation in our
publications.
❖ Chapter 7, “Spelling, Distinctive Treatment of Words, and Compounds.” The whole
chapter is worth skimming, but the treasure trove is at the end: section 7.89. That
section addresses the many conundrums related to compound words.
❖ Chapter 9, “Numbers.” When to use numerals and when not to—that’s the meat of this
chapter.

Serial Comma Usage


Serial commas (Oxford) may be used for stylistic expressions. If you’re a copy editor, make sure
to look at section 2.77, a useful checklist of things to tidy up before you dive into your
copyediting.

Spacing
Do not use double spaces after punctuation at the end of a sentence, or anywhere within the
writing.
Tense
Whenever possible, use present tense when describing in-game events, locales, and actions–
whether they are experienced by players or they are occurring concurrently with other events.
When referring to past events–either within an adventure or as part of a fictional or real-world
history–past tense can be used suitably. Future tense should be used sparingly, as the tabletop
role-playing game medium makes it difficult to predict future actions unless they are certainties
in the fiction.

These guidelines can be broken within in-character dialogue or text, such as someone reciting a
prophecy, but it should still make sense within the setting or adventure’s timeline and/or
history.

Typographic Treatment Of Products


The name of a tabletop role-playing game, adjacent publication, board game, accessory, or
miniatures set is in all caps and bold font type, unless it is for stylistic purposes. Examples
include ZWEIHÄNDER, FLAMES OF FREEDOM, and MAIN GAUCHE.

If referencing a product that exists in multiple game lines, use all caps for the title and bold font
type, separating the product line and product with a colon. Examples include ZWEIHÄNDER:
Gamemaster Folio, ZWEIHÄNDER: Starter Kit, ZWEIHÄNDER: Character Folio, FLAMES OF
FREEDOM, Eternal Night of Lockwood, Blackbirds, and Starter Kit.

Any other trademark is capitalized and romanized. Examples include computer games,
campaign settings, play programs, and product lines, such as Mahalma (setting), Grim &
Perilous Studios (organized play program), and Welcome to the Dungeon: We’ve Got Fun &
Games (product line).

Issue Numbers
When referring to an issue of a magazine, write the title, pound sign, and number in all caps
and bold font type. For example, you would write LOWBORN #13, not LOWBORN Number 13
or LOWBORN 13.
General Spelling & Punctuation Guidelines
We use the American style for spelling and punctuation. The word list later in this guide spells
out unusual words and variant spellings that appear in products. When Webster’s and Chicago
provide no guidance on how to spell something, refer to the New Oxford American Dictionary
(installed on all recent Macs) as a backup resource.

Italics, Punctuation & Boldface


Refer to Chicago 6.2 and 6.3 for how to deal with punctuation that follows bold or italics.

Variant Spellings
Many words have variant spellings. If a word has variants in Webster’s, use the one that you’re
most comfortable with, except as noted in Unusual Word Lists by product line. An example
includes “forward” versus “forwards”.

Compounds & Hyphenation


Reference Chicago 7.81–89 for extensive guidance on using compounds – open, closed, or
hyphenated. When in doubt, lean on the multipage table in 7.89.

Use Of “Non-”
Although Chicago says that “compounds formed with prefixes are normally closed,” our use of
“non-” is often an exception to this rule. The prefix is hyphenated in front of many of our
Ancestries: non-Aztlan, non-Elf, non-Dwarf, non-Gnome, non-Grendel, non-Halfling, non-Ogre,
and non-Orx. Nonhuman is the exception to this rule.

Numbers With Abbreviations


We don’t hyphenate a compound composed of a numeral and an abbreviation. So, it’s a “5 gold
crown (gc) objet d’art,” not a “5-gold crown (gc) objet d’art”.
Contractions
Avoid using any contractions for in-game mechanics. For narrative writing, you may use
contractions formed with “not,” such as “don’t,” “can’t,” and “wasn’t” (Reference Chicago
5.105).

Use other contractions with care, especially any contraction that can be misread. For example,
“who’s” can be read as “who is” or “who has.”

Possessives
Chicago has given different recommendations over the years on how to treat possessives,
particularly those that involve words that end with an unpronounced s, as in “Descartes.” We
follow the approach in the seventeenth edition (Reference Chicago 7.16–29).

Words & Phrases Used As Words


Our style for words used as words is to enclose them in single quotes if the words are English
(Reference Chicago 7.63). For example, “Ser Sebastien Bastien’s favorite color was purple, so he
knew what he would name his sword: ‘Purple Rain’.”

Non-English Words
When a game is written in American English and references words in other languages from the
real world (or words considered non-standard in the game world), it is italicized when used as a
word. For example, “She yelped Bree-yark; it was a Goblin word meaning ‘I surrender’.”
Examples include coup de grace and nom de guerre. If a non-English word is used as a game
mechanic or proper noun, do not italicize it

As the American English language is ever-changing, colloquialisms and informal words in other
languages than American English do not need to be italicized.
Finally, we recommend proceeding with words with unusual spellings with a definition of
pronunciation; e.g. Aztlan (ahz-lon) or Siabra (see-AH-bra).

Use Of “Al-” In Arab/Arab-Like Terms


“Al-” should be lowercase, except if at the beginning of a sentence, whether or not the word
itself is a proper term:
● al-maktaba
● Should we go to al-souk?
● I’d love to meet al-Thuliyya.

Chapter References
Referencing sections or chapters from the same book or other books–do not use specific page
numbers, as it can affect pagination and reflow for second and subsequent reprints in cases of
errata. Instead, capitalize the section referenced, italicize the chapter, and use all caps and bold
font type for the book name. Examples include:

❖ It can be found in the Game Mastery chapter in ZWEIHÄNDER.


❖ The rules can be found under Bleeding from the Hazards & Healing chapter in
ZWEIHÄNDER.
❖ Consult the Character Creation chapter in ZWEIHÄNDER for more information on Order
& Chaos Alignments.

Chapter titles should always be in bold font if they are contained in the same product. Examples
include:

❖ As found in Chapter 9: Hazards & Healing.


❖ You can find out more about how to use Wilderness Travel in Chapter 9: Hazards &
Healing.
❖ They can use weapons of the Gunpowder Quality (as indicated in Chapter 7: Trappings).

Cross-Referencing & Page References


Use cross-references in your work judiciously, but do not indicate page numbers whatsoever.
Avoid page references completely, as it invites errors and can cause issues during repagination
between print editions. Page references are covered in the Index, which is generally handled by
a developmental editor and checked by copy editing.

When To Use Words And Not Numbers


We follow the general rule for numerals that is presented in Chicago 9.2. In short, we spell out
whole numbers from zero to one hundred, as well as numbers that are formed by adding
“hundred,” “thousand,” or “hundred thousand” to one of those numbers.

Chapter 9 of Chicago spells out many exceptions to this rule, instances when numerals are used
even when a number is less than 101. The exceptions that are most relevant to our work are
summarized here:

❖ Percentages [45 percent is 45%]


❖ Abbreviations and symbols used as units of measure [6′3″.]
❖ Parts of a book or other work [Chapter 2, Act 2, Scene 3]
❖ Currency [$15, £4]
❖ Dates
❖ Times [10:15 a.m., 12:30 p.m.], but use “noon” and “midnight”

Mathematical Symbols
When a mathematical symbol appears, use the correct mathematical character to be used.
However, do not use any division or division symbols in the work. Examples include:

❖ + Plus sign
❖ − Minus sign (not a hyphen or an en dash)
❖ × Multiplication sign (not the letter x)
❖ = Equals sign

Whenever communicating formulas in your writing, do not include spaces between numbers,
words, and symbols. An example would be “This means that 5 ampules of quicksilver, 8
bandages, and 4 arrows would have a total Encumbrance Value of 1 (5+8+4=17). However, if
you added one additional arrow to the mix, the total Encumbrance Value would be 2 instead
(5+8+4+1=18).” Another example may be “Roll 1D10+Initiative value from the creature listing”.
The exception to this rule is when you have a multiplier in a Trait, Quirk, Technique, Spell, or
Talent. The multiplier should be spelled out. An example would be, “Furthermore, you can
influence a number of people with the Guile Skill equal to your [FB] times three”.

Data Ranges
Whenever communicating ranges of data or numbers in the work, do not use hyphens. Instead,
substitute the word to. This rule also applies to tables. Examples include:

❖ [FB] 1 to 6
❖ 13 to 69

Fractions
Do not include fractions in the work. Instead, rely on percentages. Examples include:

❖ [FB] 1 to 6: purchase at 90% of listed price


❖ [FB] 7 to 12: purchase at 80% of listed price
❖ [FB] 13+: purchase at 70% of listed price

“Half” Vs. “One-Half”


When halving a quantity or game mechanic, write half, not one-half or 1 /2 or ½.

Time Expressions
Time should only be expressed in minutes, hours, days, months, weeks, and years. Examples
include:

❖ 1 hour (not one hour)


❖ 1D10+1 days
❖ 15 weeks
❖ 24 hours
❖ 17 months
❖ 1 year
❖ 10 years
❖ 3+[WB] minutes
❖ 1+[BB] hours
❖ 2D10+1 physical Peril

Game Mechanic Capitalization


Any word that refers to a game mechanic should be capitalized for reader clarity.

Some examples from ZWEIHÄNDER include Peril, Damage, Ancestry, Rounds, Turn, Grievously
Wounded, Spells, Talents, Techniques, Actions in Combat (e.g., Melee Attack), and so on.
Weapons, armor, and equipment need not be capitalized unless it is for stylistic purposes.

Creature Capitalization & Underlining


Proper names of creatures should be capitalized, bolded, and underlined when used in the
context of a game mechanic (e.g. Demon). This is to ensure that the reader knows to look up a
creature entry for combat or other interactions. However, when used in a narrative context, it
needs not be bolded or underlined.

Roleplaying Vs. Role-Playing


Do not use the words roleplay or roleplaying. Always use the hyphenated versions of role-play
or role-playing games. Avoid the use of the acronym “RPG” in the work, unless you are referring
to a rocket-propelled grenade.

Symbols & Ampersand


❖ The ampersand should be used in a Chapter Title in place of and (such as Talents &
Techniques).
❖ An ampersand should be used to separate lists on cover and back page materials.
❖ Do not include trademark symbols on covers or interior pages. Trademark symbols may
be applied in packaging, marketing, digital format, and credit pages.
Ableist & Harmful Language
Avoid casual instances of ableist & harmful language in your writing. Select more empathetic,
descriptive words and phrases that will both enhance the quality of the writing and show
gamers that TTRPG safety tools and content warnings are important. This list is by no means
exhaustive, but will provide a good bedrock of terms to avoid:

❖ Able-bodied
❖ Crazy
❖ Cripple/Crippled/Crippling
❖ Deaf and dumb
❖ Demihuman
❖ Disabled
❖ Handicapped/The handicapped
❖ Hysterical
❖ Insane and Mad
❖ Lame
❖ Mentally handicapped
❖ Midget
❖ Primitive
❖ Psycho
❖ Schizo
❖ Slave/Slaves/Enslaved
❖ Spastic
❖ Stupid
❖ The Blind
❖ Wheelchair-bound/confined to a wheelchair

Gender Neutrality
We expect gender neutrality whenever the gender of a person is unknown or irrelevant, and
don’t assume our readers are of particular gender identity. Use singular ‘they’ (along with its
inflected forms like “them” or “their”) for indeterminate gender.

However, play examples should reference the gendered pronoun appropriate to the gender of
the player or their character. Use female, male or non-binary if the character identifies as such
in the body copy. Reference Chicago 5.255 on attaining gender-neutral language.
Gender-Specific Suffixes
Use gender-specific suffixes whenever possible. This applies to jobs (priest vs. priestess), and
deities (god vs. goddesses), but does not apply to classes or Profession names (Highwayman vs.
Highwaywoman). Reference Chicago 5.257 for more on this matter.

Dice Expressions
Capitalize the D in all expressions of dice (e.g. D20, not d20; D6, not d6). The abbreviation we
use for percentile dice is D100, not D%. Never declare 1D1, 1D%, 1D4, 1D6, 1D8, 1D10, 1D12,
1D20; always remove the numeric declaration unless there are multiple dice used (e.g. 2D20).

Header & Coding Stylings In Word/Google


Manuscripts
There are three header types for game products we publish. When declaring headers in a Word
or Google doc manuscript, you may use stylings in Google Drive or Word. These codings are not
needed in InDesign files. However, be sure to indicate using brackets the header type before
the header name:

Chapter Title
Code as: <CT>Welcome to ZWEIHÄNDER

Chapter ID
Code as: <CT>Chapter 1

H1
Code as: <A>The Morally Gray World
H2
Code as: <B>Humanity & Adventuring

H3
Code as: <C>Superstition & Stratification

Body Copy
Code as: Guess what, nincompoop? I am a Vulcan.

Highlights
E.g.: <highlight>Roll D100 to determine your character’s Profession.</highlight>

Bold
E.g.: <bl>Profession</bl>

Italics
E.g. <I>nincompoop</I>

Other Stylings
❖ [sidebar] / [sidebar] indicates text that will be designed in a sidebar, must include title in
Title Case in Bold
❖ [box] / [box] indicates call-out boxes and text appearing in call-out box
❖ [readaloud] / [readaloud] indicates call-out box and text appearing in call-out box
❖ <BT>indicates title of call-out box title
❖ [example] / [example] set in all italics, style separate from rest of text
❖ [read aloud] / [read aloud] text signals to the players to read aloud, should be set apart
design-wise from the rest of the text

Art Notes
Art notes and copy/editorial notes should be included using three arrows to surround the
placement of the artwork along with notes and relative size on the page, including whether it’s
horizontal or veritical, such as <<<Yaslga art, ¼ page, horizontal, place near the Yaslga character
entry>>>

ZWEIHÄNDER Extended Styles


What follows are stylistic guidelines for role-playing games written for ZWEIHÄNDER:

Clarifying Dice Ranges & Faces


Use expressions such as Fury Dice, Chaos Dice, Fury Die, and Chaos Die. Capitalize both words.
Expressions of multiple dice using numbers should follow these examples and are generally
preceded by what the dice do. Whenever dice expressions are married to another number or to
a Primary Attribute, do not include spaces in the formula. Examples include:

❖ 3D10+3 fire Damage


❖ 1D10+[WB] magick Damage
❖ 1D6+[CB]
❖ 2D6+[WB] Damage
❖ 1D100
❖ 1D6 Damage
❖ a 1D6 Fury Die
❖ a 1D6 Chaos Die
❖ 3D6 Chaos Dice
❖ 15D6 Fury Dice
❖ 1D10+1 mental Peril
❖ 2D10+2 physical Peril
❖ 1D10+1 Peril from anxiety
❖ 2D10+2 Peril from fear
❖ 6D6+18

Whenever communicating a specific face of a die or range of results, indicate the numbers with
single quote marks. Examples include:

❖ Finally, your Fury Dice explode on a face ‘1’ or ‘6’.


❖ Whenever you use Fury Dice to determine weapon Damage, they explode on face ‘5- 6’.
❖ Your Spell will inflict a Grievous Injury on a face ‘1’ and face ‘4-6’.

Percentages
Use the symbol “%” to express a percentage (3%, for example). Percentage symbols should
rarely be used outside of communicating Difficulty Ratings in the writing. A correct example
would include, “Make a (Challenging -10%) Coordination Test”.

An incorrect example would include, “When you attempt to hide in rural environments, you
gain a +20% Base Chance to Stealth Tests.” In this case, you would simply remove the % symbol,
so it read like “When you attempt to hide in rural environments, you gain a +20 Base Chance to
Stealth Tests.”

Human, Demihuman, & Humanoids


Humans are of a specific Ancestry. Non-human Ancestries should not be called demihumans.
‘Humanoid’ refers to humans, non-human Ancestries, and any creature of that classification.
When referring to humanoids broadly, refer to it as “mortalkind”. Do not use the term
“mankind”. When referring to Humanoids as a classification of a creature or NPC, capitalize it.

For rules purposes, all player Ancestries–unless stated otherwise–are classified as Humanoid.

Race Vs Ancestry
Use the word ancestry in place of race. When expressing different cultures among ancestries,
indicated the culture in place of ancestry using capitalization. Examples include:

❖ Middle-aged Aradain male


❖ Middle-aged Gothric female
As before, these rules can be broken in dialogue and first-person narrative, since a character
doesn’t necessarily follow our editorial style.

Expression Of Age
Do not include specific years of age in the work. Instead, rely on Age Groups such as Young,
Adult, Middle-aged, and Elderly. Examples combined with gender and Ancestry follow:

❖ Lyndon Geneveux is a young male Human.


❖ They are an elderly Elf.
❖ She is an adult female Ogre.

These rules can be broken in dialogue and first-person narrative since a character doesn’t
necessarily follow our editorial style.

Characters
Whenever referencing any character(s), use lowercase for the word character, and include
whether it is a player or non-player. You can shorten it to PC, providing you make an earlier
declaration (e.g. player characters (PC here on out)) You can also shorten non-player
character(s) to NPC or NPCs with the same declaration.

Party, Group, Band, Company, Or Characters


You can use these three terms interchangeably within your work. However, we recommend
consistency in use. As an example, if you use “party”, use the word throughout the rest of the
work.
Gamemaster Isn’t A Verb; Historian Isn’t A Verb
This term is a noun, not a verb. A person is a Gamemaster, and should be abbreviated as“GM”.
This rule can be broken in an informal context, such as in a blog or a web article that has a
conversational tone.

For FLAMES OF FREEDOM, the Historian should always be spelled out.

Character Names
Whenever using character names, always include their honorific with first or last name in the
writing. We say “Baroness Madeline Dupre” or “Baroness Dupre” or “Baroness Madeline”. Do
not shorten the name, unless it is in the context of a conversation.

Difficulty Ratings
Whenever you communicate Difficulty Ratings, always indicate the Difficulty Rating in braces,
followed by the percentage change, and close with the name of the Skil:

❖ (Arduous -30%) Coordination Test


❖ (Challenging -10%) Resolve Test
❖ (Easy +20%) Athletics Test

Bulleted Lists
Bulleted lists must be three or more bulleted items. Begin each list item with a capital letter.
Use closing punctuation in an item only if the list is composed of complete sentences:

❖ Starting with capitalization and ending in a colon;


❖ Use quad bullets, as the example shows here;
❖ Your final entry must end with a period.

If your bulleted list communicates a Difficulty Rating or other game mechanic, indicate it like
the example below and use bold font in the beginning word and colon. Unlike
Example 1:

❖ Unharmed: (Easy +20%) Heal


❖ Lightly Wounded: (Routine +10%) Heal
❖ Moderately Wounded: (Standard +/-0%) Heal
❖ Seriously Wounded: (Challenging -10%) Heal
❖ Grievously Wounded: (Hard -20%) Heal

Example 2:

❖ One dose: (Routine +10%) Alchemy


❖ Two doses: (Standard +/-0%) Alchemy
❖ Three doses: (Challenging -10%) Alchemy
❖ 0 to 1 Chaos Ranks: (Trivial +30%) Heal

Expression Of Primary Attributes


It is normally unacceptable to use any sort of abbreviations for Primary Attributes. They should
be written out and capitalized. However, exceptions can be made within tables for creatures.
Numerous examples can be found in the Bestiary chapter of ZWEIHÄNDER.

Expression Of Primary Attribute Bonuses


These are always expressed using brackets. Examples include:

❖ [AB]
❖ [BB]
❖ [CB]
❖ [FB]
❖ [IB]
❖ [PB]
❖ [WB]
Reward Point Expressions
Whenever expressing Reward Points, always spell out the word unless it is accompanied by a
value. So, it would be 50 RP, not 50 Reward Points. Similarly, you would not abbreviate Reward
Points as RP in a sentence.

Measurements: Feet Versus Yards


Distances for Traits, Talents, Spells, and for combat should be referenced in yards. Feet can be
used to describe distances for narrative purposes (e.g., a room is 10 feet long, and 5 feet wide).
Don’t use meters, however.

Longer distances such as miles or leagues can be expressed interchangeably. Whenever you
express these measurements, use numerals before the measurement. As an example, “3 miles,
25 yards, 55 leagues”. Don’t use parsecs for measurement.

Coin Expressions
When referencing coin values in tables only, reference it as the number and the coin type
joined together. Examples include 3 gc, 99 ss, 145 bp. When referencing coin values outside of
tables, reference the number of coins, and the type of coin, and conclude the expression with
the coin type in braces. Examples include:

❖ 85 gold crowns (gc)


❖ 666 silver shillings (ss)
❖ 1 bronze penny (bp)

Corruption Expressions
Corruption is expressed by a number, combined with the word “Corruption”. Do not include the
word “points” after the word. A character does not ‘suffer’ Corruption, but ‘gains’ it instead.
Examples include:

❖ They gain 3 Corruption due to Stress.


❖ You gain 1 Corruption due to it.
❖ Your player character gained 9 Corruption this game session.

Header & Coding Stylings


There are three header types for game products we publish. When declaring headers, you may
use stylings in Google Drive or Word. However, be sure to indicate using brackets the header
type before the header name:

Chapter ID
Code as: <CT>Chapter 1</CT>
Styling details: Title Case, Small Caps, sepia color, font size 15, centered, Dominican, number
font is stylized using a different font.

Chapter Title
E.g.: <CT>Welcome to ZWEIHÄNDER</CT>
Styling design details: Title Case, Dominican Small Caps, “cool faded” underline, sepia color,
font size 26, centered

H1
E.g.: <A>The Morally Gray World<B>
Styling design details: Title Case, Dominican Small Caps, sepia color, font size 20, left-justified

H2
E.g.: <B>Humanity & Adventuring</B>
Styling design details: Title Case, Dominican Small Caps, sepia color, underlined <paragraph
rule, underline spans the column>, font size 15, left-justified

H3
E.g.: <C>Superstition & Stratification</C>
Styling design details: Title Case, Dominican Small Caps, sepia color, font size 12, left-justified

Body copy
E.g.: Guess what, nincompoop? I am a Vulcan.
Styling design details: Adobe Caslon Pro, Sentence case, black color, font size 11.5, justified

Highlights
E.g.: <highlight>Roll D100 to determine your character’s Profession.</highlight>
Styling design details: Adobe Caslon Pro, Sentence case, sepia color, font size 11.5, justified

Bold
E.g.: <bl>Profession</bl>
Styling design details: Adobe Caslon Pro, Sentence case, bold type, sepia color, font size 11.5,
justified

Italics
E.g. <I>nincompoop</I>
Styling design details: Adobe Caslon Pro, Sentence case, italic type, sepia color, font size 11.5,
justified

Other Stylings
❖ [sidebar] / [sidebar] indicates text that will be designed in a sidebar, must include title in
Title Case in Bold
❖ [box] / [box] indicates call-out boxes and text appearing in call-out box
❖ [readaloud] / [readaloud] indicates call-out box and text appearing in call-out box
❖ <BT>indicates title of call-out box title
❖ [example] / [example] set in all italics, style separate from rest of text
❖ [read aloud] / [read aloud] text signals to the players to read aloud, should be set apart
design-wise from the rest of the text
Sidebar Usage
Avoid overusing sidebars. If a sidebar must follow a particular section of text to be intelligible, it
probably shouldn’t be a sidebar. The best sidebars can appear anywhere on a page and still
make sense. It should have a title in Title Case in Bold. Sidebars should be called out in the
following fashion:

<sidebar>
Dice, Pencil & Character Profile
You’re going to be recording several kinds of information during the Character Creation
process. You will need three 10-sided dice, a pencil, and scratch paper. You can use the
character sheet presented at the end of the book, or download it directly from our website
http://zweihander.game.
<sidebar>

Sidebar & Appendix References


When you refer to a sidebar or appendix, italicize its title and capitalize each word in the
reference. Examples include:

❖ The character sheet can be found in Appendix D.


❖ Reference the entry for a Deserter Soldier from The Knavery, but they are considered
Underlings (as indicated in the Bestiary of ZWEIHÄNDER), save for their leader Silas.
❖ The True Name sidebar gives tips on how to construct the name of a demon.

Read-Aloud & Example Usage


Use the following formats for read-aloud references in the work:

<read-aloud>
“And the cats in the cradle and the silver spoon.”
<read-aloud>

<example>
In the example above, we reference a song by Harry Chaplin.
<example>
Unspoken Discourse
Authors are free to use italics, quotation marks, or no distinguishing typography to present a
character’s thoughts (Reference Chicago 13.43). Aesthetics and clarity should dictate
appropriate usage.

Numerals In Rules Text


Use numerals for points, values, Damage expressions, and any Drawback, Trait or Talent with a
numerical value. Examples include:

❖ Those who Resist suffer 3D10+[WB] fire Damage


❖ If your Aspect Ranks are higher, add 3 to your Peril Threshold
❖ You can move the rats a number of yards equal to 3+[WB] on your Turn for 1 AP
❖ At the end of the Duration, all those who ate the stew suffer 3 Corruption
❖ Whenever you use Fury Dice to determine weapon Damage against a foe, they explode
on a face ‘1’ or ‘6’
❖ This Spell’s Duration is 6 Turns
❖ You run for 6 minutes

Titles & Trademarks


ZWEIHÄNDER in a print publication, on the web set the name of our brand in all caps and in
bold font type: ZWEIHÄNDER.

ZWEIHÄNDER is not always synonymous with the game. Keep in mind that ZWEIHÄNDER is the
name of the franchise, and encompasses games, novels, stories, fiction, and worlds. The brand
name is not always synonymous with the tabletop role-playing game. The game itself is
ZWEIHÄNDER RPG. Inside a product for that game, it is acceptable to refer to the game as
ZWEIHÄNDER (with the umlaut). When referencing the game engine, it is acceptable to refer to
the game as Powered By ZWEIHÄNDER (in typographic treatments) or Powered by Zweihander
RPG for digital expressions.
Realms Of Existence
Characters are generally in the Material Realm. Do not use the word “plane” when describing
worlds outside of the assumed Material Realm. Other realms, such as the Well of Souls and
Aethereal Veil, are acceptable. New realms should never be referred to as “planes” or “plane(s)
of existence”. Our best suggestion is to refer first to the continent, or planet, the characters
inhabit when referring to locations larger than a village, town, city, country, or other territorial
divides.

Making Skill Tests Versus Succeeding At One


Don’t mistake making a Skill Test, Role Check or Social Tactic check with succeeding on it. Here’s
a good example: “At this point, a (Challenging -10%) Awareness Test that reveals that upon
seeing the Aradain, the pale man gets visibly upset”.

Roll A Skill Test Versus Make A Skill Test


You can use either of these terms interchangeably. However, remain consistent with its
expression. Never use test or Test.

Damage & Peril Condition Tracks


Whenever someone recovers their Damage or Peril Condition Tracks, be sure to indicate in the
rules as such for clarity, followed by the adverb. Whenever both tracks are recovered, separate
the words and join them with the ampersand (&) and pluralized Tracks:

❖ Move three steps up the Damage & Peril Condition Tracks positively
❖ Move two steps down the Damage Condition Track negatively
❖ Move one step up the Peril Condition Track positively

Slain! & Incapacitated! Conditions


Whenever a sentence ends with Slain! or Incapacitated!, end the sentence with a period. Never
end the sentence with an exclamation or question mark. Example:
❖ If they stepped onto the floor of lava, they would be Slain!.
❖ After running a marathon, you are Incapacitated!.
Flipping Dice Rolls
You “Flip To Succeed” or “Flip To Fail”; previous versions used the “flip the results to succeed”
or “flip the results to fail” expressions, and should not be carried forward. Examples include:

❖ Anytime you use the Ritual of Inscribe Magick Rune, you Flip To Succeed Incantation
Tests during the empowerment cycle
❖ However, if you do not possess Ambidexterity, you Flip To Fail the re-rolled Skill Test

Damage & Peril Expression


Whenever you express Damage or Peril, Do not use the word “points” when describing it. For
example, write, “You suffer 7 mental Peril.

Additional Damage
We write “add an additional nD6 Fury Die/Dice”, where n equals the number of dice. Examples
include 2D6 Fury Dice; 1D6 Fury Die, and so on.

Action Points Versus Ap


The phrase Action Point and AP can be used interchangeably in the work. However, we
recommend you use AP in chapters that include combat mechanics.

Expressing Weapon Qualities


Whenever describing weapons, they have Qualities that belong to them. Weapons should be
expressed as “with the X Quality” where X equals the Qualities the weapon confers. An example
is, “You can quick-draw any one-handed ranged weapon with the Gunpowder Quality for
Opportunity Attacks.”
Expressing Creatures
Creature names should be Title Case, Capitalized, bolded, and underlined (e.g., Bog Thing), it is
a clue that the creature’s statistics appear in Chapter 12: Bestiary of the ZWEIHANDER: Revised
Core Rulebook, unless the text directs you to an Expanded Bestiary inside the same book.

Key Creature List


All creatures are contained here (does not include BLACKBIRDS or FLAMES OF FREEDOM):
https://docs.google.com/spreadsheets/d/1oBN--
iO_Z9bEoMd87ZjzqsYBuGnXvOwRpVUTTBFuQDY/edit?usp=sharing

Creature & Threat Listings


All listings for future ZWEIHÄNDER and FLAMES OF FREEDOM creatures and threats have been
updated with the following format (hyperlinked).

ZWEIHÄNDER & FLAMES OF FREEDOM Unusual Word List


If listed as lowercase, it can be used in uppercase if at the start of a sentence. Other words that
are capitalized are intended to be capitalized throughout the work:

❖ a.m. (not AM or A.M.)


❖ Æther
❖ Æthereal
❖ Æthereal Veil
❖ Ætheric (as in something made or originating from Æthereal)
❖ Aquae
❖ Arkwright
❖ Aztlan (singular and plural)
❖ Barrel-bellied Orc (as in the creature; singular)
❖ Barrel-bellied Orcs (as in the creature; plural)
❖ bauble
❖ Blam! Blam! (not Blam Blam)
❖ blunderbus (not blunderbuss; singular and plural)
❖ Bohemian
❖ Both-handedness (not Both Handedness)
❖ Broo (singular and plural)
❖ Caeli
❖ Castle-forged
❖ Chimaera (as in the creature, not a Chimera; singular and plural)
❖ clan (as in a Dwarven clan; avoid use of “tribe”)
❖ Daemon (refers to a type of deity; demon is for a creature)
❖ Daemonic (as in something made or originating from Daemons)
❖ DARK ASTRAL (bold font)
❖ Dragon-born Ogre
❖ Draugr (singular and plural)
❖ dray horse
❖ Dullahan (singular and plural)
❖ Dvergar (not Duergar; singular and plural)
❖ Dwarven
❖ Dwarves (not dwarfs)
❖ elfish (as in small features)
❖ Elven (not Elvish or Elfish)
❖ Elves (not Elfs)
❖ Equigorn (singular and plural)
❖ FLAMES OF FREEDOM (bold font)
❖ Fomori (singular)
❖ Fomorian (plural of Fomori)
❖ Gallow’s Humor
❖ Garotte
❖ Gekkota (as in the creature; singular and plural)
❖ Gnomish (not Gnomes)
❖ Grendel (singular and plural)
❖ grim & perilous (not grim and perilous)
❖ Haldavinson
❖ Hellfurnace
❖ Hellios
❖ Hemiplegy (not Hemiplegia)
❖ Herp Derp
❖ Hexer
❖ Hircus (singular and plural)
❖ Ignus
❖ Iguania (singular and plural)
❖ Ironwood
❖ Jabberwocky (singular and plural)
❖ jink (as in coins)
❖ Jink (as in vehicle combat)
❖ kaffe (not coffee)
❖ kindred (as in an Elven clan)
❖ kith (as in Elves who are related)
❖ Lacertilia (as in the creature; singular and plural)
❖ Lamashtu (singular and plural)
❖ Lemurian Host (singular and plural)
❖ Lichtenberg (as in a scar caused by a lightning bolt)
❖ louchebag (as in “douchebag”, from the lips of Gnomes)
❖ lucre
❖ MAIN GAUCHE (bold font)
❖ Magic (noun and adjective, FLAMES OF FREEDOM)
❖ Magick (noun and adjective, ZWEIHÄNDER)
❖ Mandoag (or the Mandoag)
❖ Materia Magicka
❖ Middle Aged (not Middle-Aged)
❖ mithril (a noun and adjective; not Mithral)
❖ Nephilim (as in the creature; singular and plural)
❖ Numina (singular and plural)
❖ objets d’art
❖ occultist (generic for Covenant Magick wielder)
❖ Ogrish (as in something made by Ogres)
❖ one-handed (not one handed)
❖ One-two Punch (not One Two Punch)
❖ Orx (not Orc or Orcs; singular and plural)
❖ Orx-molt (singular and plural)
❖ Orx-Spore (singular and plural)
❖ p.m. (not PM or P.M.)
❖ Paw/hoof/wing (not Paw/Hoof/Wing)
❖ Pedlar
❖ Powered by ZWEIHÄNDER (bold font)
❖ priest (generic for Divine Magick wielder)
❖ Prima Materia
❖ Primeval
❖ Primevals
❖ Protoplasmic Dolor (singular and plural)
❖ Rakshasa (singular and plural)
❖ Reagent
❖ Roid Beast
❖ role-play
❖ role-playing game
❖ Rumblebutler
❖ Saltpeter (not alt. spelling of Saltpetre)
❖ Siabra (singular and plural)
❖ Sidhe (not She or Shea)
❖ Skrzzak (singular and plural)
❖ Snikt! Snikt! (not Snikt Snikt)
❖ sorcerer (generic for Arcane Magick wielder)
❖ Spell (when referring to a Magic Spell)
❖ Succubus (singular and plural)
❖ Swarm (as in the creature; singular and plural)
❖ Taurus (singular and plural)
❖ Tenebrae (singular and plural)
❖ Terra
❖ Tlaloc (as in the creature; singular and plural)
❖ two-handed (not two handed)
❖ Warg
❖ Wargs
❖ Water Undine (singular and plural)
❖ Witch-Queen
❖ Wose (singular and plural)
❖ Wytch-science
❖ Wytchfyre
❖ Wytchstone (noun and adjective)
❖ Zoatar (singular and plural)
❖ ZWEIHÄNDER (bold font)

Flames of Freedom Extended Styles


What follows are stylistic guidelines for role-playing games written for FLAMES OF FREEDOM:
Tense
For historical settings, such as in FLAMES OF FREEDOM, do not use past-tense. Relate historical
facts in a present-tense construction. For example, instead of saying “, Colonial Virginia’s main
export was cotton,” say “Colonial Virginia’s main export is cotton.” Refer to the guidelines
above for events that took place in the past – or will take place in the future – beyond FLAMES
OF FREEDOM’s assumed starting time period of 1776.

Culture
FLAMES OF FREEDOM makes use of culture in place of Ancestry. As cultures don’t have any
game mechanics associated with them, always use culture as lowercase.

Black Versus black


African and African-American cultures should always be referred to as Black, uppercase. Black
can be used as singular or plural (e.g. Black people).

Colonist Versus Colonial


When speaking to the culture of being a Colonial, always uppercase and avoid the use of the
word colonist, unless used in a pejorative sense.

British Empire Versus English


When referring to the powers of the British Empire, never refer to them as the English. Reduce
confusion by using British Empire, Imperial forces or British Parliament.

British Versus English


British cultures, which includes Irish, Scottish Welsh and the like, are colloquially referred to as
British. You can use other British cultures as needed, however, the term English should be
reserved for the language only.
Native Versus “Indian” Versus Indigenous
When referring to Native American tribes, coalitions, and other collections, always use the
collective term Indigenous. When referring to specific Indigenous Nations, always refer to them
by their proper name (e.g. Algonquin). Never use the term American Indians or Indian(s).

When referring to Indigenous member Nations as a collective, use the term Indigenous Nation.

White Man Versus European


Do not use the term white man as a part of Indigenous speech. Refer to them by their proper
name (e.g. British), as a collective (such as Europeans), or as outsiders (a pejorative term).

Use Of The Word ‘America’


FLAMES OF FREEDOM’s setting begins in 1776. As the naming convention of America did not
exist in 1776, always write North America when referring to the colonies, Thirteen Colonies, or
simply The Colonies. If referring to North America from an Indigenous perspective, use Turtle
Island, or a term that’s interconnected to the specific Nation’s recognition of North America.

America, however, can be used when speaking to the reader about the American Revolutionary
War. Characters and people in the world should refer to it as ‘the rebellion’ or ‘the revolution’
unless there are stylistic or historic considerations.

Peril Expressions
Whenever you express Peril, do not use the word “mental or physical” when describing it. For
example, write, “You suffer 7 Peril.

Blackbirds Extended Styles


What follows are stylistic guidelines for role-playing games written for Blackbirds:
Titles & Trademarks
Blackbirds in a print publication. On the web, set the name of our brand in bold font type:
Blackbirds.

Additionally, it’s ZWEIHÄNDER in a print publication. On the web, set the name in all caps and
in bold font type: ZWEIHÄNDER.

Inside a Blackbirds product, it is acceptable to refer to the game from which it draws its base
rules as ZWEIHÄNDER (with the umlaut)When referencing that game engine, it is acceptable to
refer to the game as Powered By ZWEIHÄNDER (in typographic treatments) or Powered by
Zweihander RPG for digital expressions.

Typographic Treatment Of Products


The name of a Blackbirds publication, board game, accessory, or miniatures set is in bold font
type.

Any other trademark of ours is capitalized and romanized. Examples include computer games,
campaign settings, play programs, and product lines.

Blackbirds Unusual Word List


If listed as lowercase, it can be used in uppercase at the start of a sentence. Other words that
are capitalized are intended to be capitalized throughout the work. <f></f> designates that the
word should be black lettered.

People/Entities
❖ King Adalwolf Vult
❖ aes singular or plural (Eys), the Children of the Stars
❖ Dominu Agamemnon the First
❖ Anak (the father of jötunnkin)
❖ Anemoi (a god of ancient Corbellus)
❖ Angrbora (jötunnkin shaman)
❖ Duke Aymeric Cicero II (ruler of Thule)
❖ Balion Sothis, “The Wicker King” (the chosen of the Nine, ruler of Mero)
❖ Bank of Benedetti and Lanza, the
❖ Bassam Haidar (naval captain of Kharrfan)
❖ Caoimhe-Ondrej (ruler of Caoimhe Clan-Lands, currently missing)
❖ Queen Corinth (ruler of the Splendid Kingdoms)
❖ Custode Vigilante, the
❖ daimn sing. or pl. (Dām)
❖ Dominu sing./Domini pl. (one/all of the five families that rule Corbel)
❖ Druuna (saved the early settlers of Thule)
❖ dwarf/dwarves pl., dwarven
❖ Eedahim, the (ee-dah-heem) (mercenary devotees of the Endless Song)
❖ elf/elves pl., elven
❖ Grand Duke Elias Noielles
❖ Eponine (theurge)
❖ Princess Ethel Orm Sigbert (Corbelian princess killed by Belladonna)
❖ Fatebound companion(s)
❖ Father Steel (father of the dwarves)
❖ fetches (aes spies and assassins)
❖ Gold
❖ Handpenny
❖ giant/giants pl.
❖ King Gothric Orm Sigbert (Corbelian king killed by Belladonna)
❖ Great Assassin, the
❖ Ismael Kesh (vizier of Kharrfan)
❖ Ivald Tannhauser
❖ Jahangir Salim
❖ jötunnkin sing. or pl. (prev. Giant Kin) (Yo-tun-kin)
❖ Magistrates of the Splendid Kingdoms, the
❖ King Malthus Hesiod (ruler of Hyperitus)
❖ Queen Margit Orm Sigbert (Cobelian queen killed by Belladonna)
❖ Baroness Marla Three-Eyed (ruler of Fallowfield in Thule)
❖ Muhtasif, the (MOO-tah-siff) (keeper of the peace in markets of Florent)
❖ nephilim sing. or pl.
❖ Grand Duke Niccolo Alexandrescu
❖ Grand Duke Noielles (ruler in Elklund)
❖ Princess Osanna Gilead (only surviving heir of Vichy)
❖ Oligarch/Oligarchs pl.
❖ Outsider/Outsiders pl.
❖ Petalled Throne, the
❖ Red Gloves, the
❖ Reloquin Guild, the
❖ Rose Witch (Afet’s stooges)
❖ Shȃd Bakht (Shay-d Bakht) (investigator of Florent)
❖ The Shahanshah (Shaw-han-shaw) (ruler of Florent)
❖ Sif (the mother of jötunnkin)
❖ Sigilist/Sigilists pl.
❖ King Vult (ruler in Elklund)

Historical happenings
❖ the Age of Hyperion
❖ the Clan Land wars
❖ the Dolorous Curse (aes curse)
❖ The Extinguishing (or the Night of the Great Unfettering)
❖ The Gilded Coup
❖ the Great Betrayal
❖ The Night of the Great Unfettering (or the Extinguishing)
❖ the Red Chamber Killings (when Belladonna killed the Corbelian royal family)
❖ the Stilling
❖ The War of Empty Thrones

Creatures/monsters
❖ apocryphal
❖ barkborn
❖ The Blue Crabs of Thule
❖ cinnamolgus
❖ cowled, the
❖ elfwrought
❖ fomor/fomori
❖ ghoul
❖ great Caoimhe moth
❖ the infected
❖ Kraken
❖ Leviathan
❖ night spider
❖ pale lion
❖ striga/strigoi pl.
❖ tear
❖ theow
❖ titan casks
❖ the wolfen

Magical items
❖ Argosy
❖ the Doomforge
❖ Heart of Bodhmall
❖ Moonsilver
❖ Necropolis
❖ numen lots
❖ Sheaths of Void
❖ The Sinew Arc
❖ The Solution
❖ The Sisters

Miscellaneous Proper Terms


❖ deadbronze
❖ magic (not magick)
❖ the milk of the egg
❖ quickbronze
❖ role-playing
❖ Sigil
❖ Sigilism
❖ Stage I/II/III/IV
❖ verdigris
❖ The World Tree
❖ yolkshine

Time – Months
❖ 1. Sovereign 2. Throne 3. Prophet 4. Sow 5. Voyage 6. Patriot 7. Veteran 8. Halcyon 9.
Scythe 10. Coffer 11. Succor 12. Harth

Time – Days
❖ 1. Childer 2. Elder 3. Father 4. Kin 5. Maiden 6. Mother 7. Crone
Theurgy
❖ advocate
❖ communion
❖ court
❖ court titles (the Court of Truth, the Nameless Court, etc.)
❖ <f>Focus Level</f>
❖ imp
❖ lord
❖ leverage
❖ null
❖ Od
❖ <f>Odic</f> die/dice
❖ Odsight
❖ <f>Odweft</f> test
❖ Oligarch
❖ Outsider
❖ <f>Outsider Technique</f>
❖ pact/pacted
❖ <f>Power Level</f>
❖ Pythonic Liturgy
❖ rapport
❖ <f>Rebuke</f>
❖ reckoning
❖ <f>Spite</f>
❖ station
❖ Tablets of the Unbegotten, the
❖ temporary deal
❖ theurge
❖ theurgy
❖ <f>Tithe</f>
❖ True Name (of the Outsider)
❖ villein
❖ <f>Vitiation</f>
❖ Whispering Grimoire, the
❖ wortcunning/hedge magic
❖ <f>Wortcunning Spell</f>/<f>Wortcunning Skill</f>
Game Terms
❖ <f>Abilities</f> (<f>Exhaust Abilities</f>, etc. Seen in bestiary)
❖ <f>Action</f>
❖ <f>Advance</f>
❖ <f>Advance Action</f>
❖ <f>Affliction</f>
❖ <f>Alignment</f>
❖ <f>Ancestral Modifiers</f>
❖ <f>Ancestry/Ancestries</f>
❖ <f>AP/Action Point</f>
❖ <f>Apprentice</f>
❖ <f>Arduous</f>
❖ <f>Arduous Terrain</f>
❖ <f>Assist</f> (assisting an ally)
❖ <f>Assist</f> die
❖ <f>Attack Action</f>
❖ <f>Attribute</f>
❖ <f>Bane</f>
❖ <f>Bane Damage</f>
❖ <f>Bane</f> dice
❖ <f>Base Chance</f>
❖ <f>Basic Damage</f>
❖ [<f>BB</f>]
❖ <f>Bleeding/Bleed</f>
❖ <f>Blinded</f>
❖ <f>Bonus</f>(<f>Attribute Bonus/Brawn Bonus/Willpower Bonus</f>, etc.)
❖ <f>Boon</f>
❖ <f>Boons</f> and <f>Banes</f> (used as a phrase)
❖ <f>Bright Light</f>
❖ <f>Captured</f>
❖ <f>Cast Magic</f>
❖ <f>Catch</f>
❖ <f>Caught</f>
❖ <f>Challenging</f>
❖ <f>Challenging Terrain</f>
❖ <f>Charge</f>
❖ <f>Chase Action</f>
❖ <f>Chase Scene</f>
❖ <f>Chase Scene Tracker</f>
❖ check (<f>Wisdom</f> check, <f>Strength</f> check, etc.)
❖ <f>Choked</f>
❖ <f>Combat Action</f>
❖ <f>Combat</f>-based <f>Skill</f> test
❖ <f>Combat Scene</f>
❖ <f>Common Skill</f>
❖ <f>Complication</f>
❖ <f>Conditional Effect(s)</f>
❖ <f>Create Complication</f>
❖ <f>Critical Failure</f>
❖ <f>Critical Success</f>
❖ <f>D</f> (<f>D</f>100, 1<f>D</f>6, etc.)
❖ <f>Damage</f>
❖ <f>Damage</f> dice
❖ <f>Damage Condition Track<f>
❖ <f>Damage Threshold</f>
❖ <f>Defenseless</f>
❖ <f>Degradation</f>
❖ <f>Degree(s) of Success</f>
❖ <f>Difficulty Rating</f>
❖ <f>Dire Damage</f>
❖ <f>Dire Injuries</f>
❖ <f>Disarmed/Disarm</f>
❖ <f>Discord</f>
❖ <f>Discordant Resonance</f>
❖ <f>Disoriented</f>
❖ <f>Distance</f> (for ranged weapons; <f>Long Distance</f>, <f>Medium Distance</f>)
❖ <f>Dodge</f>
❖ <f>Dooming</f>
❖ <f>Easy</f>
❖ <f>Easy Terrain</f>
❖ <f>Enchanted</f>
❖ <f>Engaged</f>
❖ <f>Engagement</f>
❖ <f>Escapee</f>
❖ Extinguish
❖ <f>Extinguish Ability</f>
❖ <f>Extinguish Action</f>
❖ Extinguished
❖ fail, <f>Failure</f>
❖ <f>Fate</f>
❖ <f>Fate</f> coin
❖ <f>Fateweaver</f>
❖ <f>Fatigue</f>
❖ <f>Fleeting Shadows</f>
❖ <f>Flip to Succeed/Fail</f>
❖ flock
❖ <f>Focus Level</f>
❖ <f>Fortune</f>
❖ <f>Fortune/Misfortune Pool</f>
❖ <f>Fortune/Misfortune</f> tokens
❖ <f>Frail</f>
❖ glamour
❖ <f>Grapple</f>
❖ <f>Hard</f>
❖ <f>Hard Terrain</f>
❖ <f>Harmonious Resonance</f>
❖ <f>Harmony</f>
❖ <f>Head Start</f>
❖ <f>Heartbeat(s)</f> (unit of time)
❖ <f>Helpless</f>
❖ House (aes categories)
❖ <f>Hustle</f>
❖ <f>Ignore 1/2/3 Skill Ranks</f>
❖ <f>Incapacitated</f>
❖ <f>Initiative</f>
❖ <f>Initiative Ladder</f>
❖ <f>Injury/Injuries</f> BUT: Moderate Injury, Serious Injury, Grievous Injury
❖ <f>Injury</f> die/dice
❖ <f>Inspired</f>
❖ <f>Intimidated</f>
❖ <f>Intoxicated</f>
❖ <f>Journey<f>
❖ <f>Journeyman<f>
❖ <f>Knocked Out</f>
❖ <f>Language/Languages</f>
❖ leagues (instead of miles)
❖ <f>Level</f> (referring to Peril or Damage)
❖ <f>Level 1</f>
❖ <f>Level 2</f>
❖ <f>Level 3</f>
❖ <f>Level 4</f>
❖ <f>Level 5</f>
❖ <f>Location</f>
❖ <f>Long Distance</f>
❖ <f>Making Camp</f>
❖ <f>Maneuver</f>
❖ <f>Master</f>
❖ <f>Match</f>
❖ <f>Medium Distance</f>
❖ <f>Melee</f>
❖ <f>Melee Attack</f>
❖ <f>Mildly/Moderately/Seriously Dangerous</f>
❖ <f>Misfortune</f>
❖ Mortal–to specify things for effects
❖ <f>Movement</f>
❖ <f>Movement Action</f>
❖ <f>Non-Combat Action</f>
❖ <f>Obligation</f>
❖ On Fire
❖ <f>Opportunity Attack</f>
❖ Order Rank (pending/might be order and chaos rank)
❖ <f>Outsider Technique</f>
❖ <f>Overland Travel Tracker</f>
❖ <f>Paralyzed</f>
❖ <f>Parry/Parries</f>
❖ <f>Passive Bonus</f>
❖ Path
❖ patron
❖ <f>Patronage</f>
❖ <f>Perception</f>
❖ <f>Peril</f>
❖ <f>Peril Condition Track</f>
❖ <f>Peril Threshold</f>
❖ <f>Power Level</f>
❖ <f>Primary/Secondary Attribute</f>
❖ <f>Prone</f>
❖ <f>Pursuer</f>
❖ <f>Quality</f> (for weapons qualities: <f>Fast Quality</f>, <f>Vicious Quality</f>,
<f>Biting Quality</f>, etc.)
❖ <f>Ranged</f>
❖ <f>Ranged Attack</f>
❖ <f>Ranger</f>
❖ <f>Rank</f> (<f>Skill Rank</f>, etc.)
❖ <f>Reaction</f>
❖ <f>Reclaimed</f> (<f>Fate</f> is <f>Reclaimed</f>)
❖ <f>Reflection</f>
❖ reflector
❖ <f>Rekindle</f>
❖ <f>Rekindling</f>
❖ <f>Rekindling Action</f>
❖ <f>Resist</f>
❖ <f>Resonance</f>
❖ <f>Revelation/Revelations</f>
❖ reveler
❖ <f>Revelry</f>
❖ riders (paired movement actions)
❖ <f>Role</f>
❖ roll (<f>Attack</f> roll, <f>Morale</f> roll, etc.)
❖ <f>Round</f>
❖ <f>Routine</f>
❖ <f>Routine Terrain</f>
❖ <f>RP/Reward Points</f>
❖ <f>Ruined</f>
❖ <f>Run</f>
❖ <f>Secret</f> test
❖ <f>Short Distance</f>
❖ <f>Skill</f>
❖ <f>Skill</f> test
❖ Skills, such as <f>Melee</f>, <f>Athletics</f>, <f>Stealth</f>, <f>Eavesdrop</f>, etc.
❖ <f>Slain</f>
❖ <f>Special Action</f>
❖ <f>Special Skill</f>
❖ Spoils
❖ slots (<f>Talent</f> slot, <f>Technique</f> slot)
❖ <f>Standard</f>
❖ <f>Standard Terrain</f>
❖ steward
❖ Stewardship
❖ Stretch
❖ strides (unit of movement measurement)
❖ <f>Stunned</f>
❖ <f>Sublime Failure</f>
❖ <f>Sublime Success</f>
❖ succeed, <f>Success</f>
❖ <f>Surprise Action</f>
❖ <f>Surprise Round</f>
❖ <f>Surprised</f>
❖ <f>Talent</f>
❖ <f>Tapestry</f>
❖ <f>Targeted Attack</f>
❖ <f>Technique</f>
❖ <f>Terrain</f>
❖ test (<f>Melee</f> test, <f>Range</f> test, etc.)
❖ <f>Threading</f>
❖ <f>Tier/Generic Tier</f> (<f>Basic Tier</f>, <f>Intermediate Tier</f>)
❖ <f>Total Chance</f>
❖ <f>Total Chance</f> for <f>Success</f>
❖ <f>Total Darkness</f>
❖ <f>Trait</f>
❖ <f>Trappings</f>
❖ <f>Trivial</f>
❖ <f>Trivial Terrain</f>
❖ <f>Turn</f>
❖ <f>Turns of the Hourglass</f> (unit of time)
❖ Undertaking
❖ <f>Vexed</f>
❖ <f>[WB]</f> (<f>Willpower Bonus</f>)
❖ <f>Weaving</f>
❖ <f>Worn</f>
❖ <f>Wounded</f>
Style Sheets by Project
Copy editors are expected to turn in a style sheet as a part of their deliverables. New unique
word lists by project follows:

ZWEIHÄNDER: Starter Kit Unique Words List


People
❖ Aberdeen “Abe” Helstrom
❖ Adam
❖ Anaya Dost
❖ Anissa
❖ Bartram
❖ Chuckles
❖ Cyrus Sutter
❖ Daniel
❖ Edgar Bedlam
❖ Edith Weinstein
❖ Ekelsdav
❖ Franklyn Vauxhall
❖ Goyer
❖ Hale Larkspur
❖ Holden
❖ Hyrum Aramoor
❖ Iona Lucerna
❖ Kanan
❖ Kay
❖ Lady Sybella Culpepper
❖ Lander Reznick
❖ Lester Longarm Killjoy
❖ Luise Gaston
❖ Malen Fulci
❖ Markus Gaston
❖ Marta Vauxhall
❖ Master Hugo
❖ Maximilian Steiger
❖ Mike
❖ Morrow Tweed
❖ Nick
❖ Olivia Reynard
❖ Polly Leenish
❖ Proctor Lamb
❖ Rayna Baxter
❖ Rupert Worthington
❖ Rupi Prish
❖ Sarah
❖ Tim
❖ Tobias Macello
❖ Vaughn Hayworth
❖ Waverly Hill
❖ Wilson Thornton
❖ Zera Hayworth

Places
❖ Basque River Valley
❖ Chapterhouse of the Martyr
❖ Fulci Conclave
❖ Full Tankard
❖ Kahabro
❖ Minuet
❖ Old Ghulistan
❖ Slumber Inn
❖ Swanzi
❖ Vauxhall Manor
❖ Vorberg
❖ Walstania

Other Proper Nouns


❖ A Field in England
❖ Actions In Combat
❖ Æthereal Veil
❖ Ætherealists
❖ Ætherhänder
❖ animalbane
❖ arquebus
❖ Aztlan
❖ Aztlan
❖ beastbane
❖ beastfolk
❖ Black Death
❖ blackpowder
❖ Bloodborne
❖ blunderbus
❖ Brotherhood of the Wolf
❖ Cavesight
❖ Chosen
❖ Counterspell
❖ Dark Souls
❖ demonbane
❖ dogsbodies
❖ DriveThruRPG
❖ Estoc
❖ Entreat The Darkness
❖ Flip To Fail
❖ Flip To Succeed
❖ folkbane
❖ Game of Thrones
❖ graveroot
❖ Grendel
❖ grim & perilous (this term is to be removed from future works)
❖ humoralism
❖ Kentaro Miura
❖ Kuuk Yak
❖ Law & Order
❖ louchebag
❖ Magick, Magickal, Magickally
❖ misericorde
❖ Nighteyes
❖ Nightfather
❖ obscurement
❖ ratheripe
❖ role-play
❖ Roll20
❖ rundlet
❖ satyrnine
❖ Siabra, Siabran
❖ skulduggery
❖ stillsign
❖ The Cycle of Eibon
❖ The VVitch
❖ The Witcher
❖ Thirty Years’ War
❖ tun
❖ Vault of Night
❖ waterskin
❖ Well of Souls
❖ wight
❖ Witchhammer
❖ Words As Weapons
❖ Wyrdsight

Eternal Night Of Lockwood Unique Words List


People
❖ Abyssal Prince of Change
❖ Alia Naleeth
❖ Alise Morganth
❖ Anford Chesterport
❖ Argon OR Agorn Walimere
❖ Arlo Fine
❖ Armiss Tarfor
❖ Arnst Swone
❖ Avist Haverques
❖ Barentine Bolliar OR Bollian
❖ Barthelm Bucane
❖ Borgo Serngoth
❖ Brielle Hursgud
❖ Bryce Relind
❖ Burrow Dun OR Downs
❖ Calan Briarthorpe
❖ Chara Granish
❖ Charvin
❖ Chels Gwine
❖ Ciara Wenth
❖ Clein
❖ Cleos
❖ Corris "Big Corey" Brackstein
❖ Dalias Ungalat
❖ Danwar Francis
❖ Danziger Eckhardt
❖ Derry Sablong
❖ Dolandra "Dolly" Nanciferd
❖ Dove
❖ Emma Tummley
❖ Enrick Norganiss
❖ Erina Tylfurisk
❖ Erro
❖ Erwin Roring
❖ Fammish
❖ Fanny Ferwick
❖ Favia Tenderoux
❖ Ferdard
❖ Fienna Granish
❖ Forgi Hoth
❖ Foro Naleeth
❖ Fralico Ereth
❖ Gailith Arhooks
❖ Gavilla Kellannis
❖ Gerlac Tur
❖ Gilda Van Turiss
❖ Gornis
❖ Gray Hart
❖ Harris Gonds
❖ Havnah Oresen
❖ Helga Brumhandra
❖ Heran
❖ Horace Reins
❖ Isla Grapevine
❖ Isla Grapevine
❖ Janice Thurmstorn OR Thurmstom
❖ Jarla Princeps
❖ Jorep Brumhandra
❖ Joriss Everstell
❖ Kaghoc
❖ Kara Tranger
❖ Kathuke Naleeth
❖ Kelgore Yearnst
❖ Kellar Nanciferd
❖ Laris Nitel
❖ Latelnox
❖ Lavielle
❖ Layonna Poulsuth
❖ Lena Vander
❖ Leopold Poulsuth
❖ Light-eater
❖ Lorel Flowers
❖ Mapleheart
❖ Mariss Feathental
❖ Matilda Poulsuth
❖ Mellworth Durven
❖ Merill Bascoq
❖ Merra Thiel
❖ Mildred
❖ Miranda "Sweet Snake" Trillo; the Sweet Snake
❖ Moira Denzen
❖ Nareth Fellows
❖ Neddard Nanciferd
❖ Nelf Gerlich
❖ Nulash
❖ Ollguff Tarrow
❖ Orlanna Poulsuth
❖ Ormis Dar
❖ Ornass
❖ Orris "The Axe Killer" Anderbelt
❖ Orsina Othrogaat
❖ Petrick
❖ Quill
❖ Quinn Berrybrook
❖ Ralzgot
❖ Reliq
❖ Relniss Frott
❖ Renatta Poulsuth
❖ Rilon Haverques
❖ Rory Mack
❖ Runehilde Arque
❖ Selgo the Brave
❖ Selsnia Turnwip
❖ Servana Taliq
❖ Shellen Thayzack
❖ Sinis Corthon
❖ Sirtoth
❖ Survass Yal
❖ Tathin Hoth
❖ Telmanoth Kurr
❖ Teva Halish
❖ Tharrel Curlish
❖ Thelmissa Tord
❖ Tilligan Allemine
❖ Torn
❖ Ulana
❖ Ursula Serngoth
❖ Valico Oresen
❖ Velorne
❖ Veria Naleeth
❖ Verold Lyce
❖ Vilal Norganiss
❖ Wandra Oresen
❖ Xeris Thon
❖ Yalsga
❖ Yan Tooly
❖ Zerith
❖ Zevin
❖ Zira Kin

Place
❖ Allemine’s Parlor
❖ Artist Alley
❖ Ashen Hills
❖ Bargetown
❖ Be Prepared!
❖ Big Corey’s Pub
❖ Black Lodge
❖ Braccine Mountains
❖ Bucane’s Bureaucracy
❖ Burnt Repairs
❖ Central Bridge
❖ Cirga Fields
❖ Companionship
❖ Copper Hills
❖ Dregs, the
❖ Druid Circle
❖ Ertol
❖ Ertol Public School
❖ Ertol Sewer Authority
❖ God-Emperor
❖ Hanging Death Bat tavern
❖ Haverques Construction Materials
❖ House of Augurs
❖ Instruments of Seduction & Destruction
❖ Iron Shoe Stables
❖ Lake Hyulas
❖ Learner, the
❖ Learner’s Temple
❖ Lockwood
❖ Lockwood Gate
❖ Market Hill
❖ Material Realm
❖ Mount Ashbourne
❖ Mount Sawdust
❖ New Oresen Sawmill
❖ Noble Council Chambers
❖ Northern Basin
❖ Old Poulsuth Copper Mine
❖ Oresen Estate
❖ Oresen Grove
❖ Oresen Lumber Company
❖ Oresen Lumber Company Offices
❖ Pine Expanse
❖ Pit of Renewal; the pit
❖ Poulsuth Estate
❖ Poulsuth Foundry & Refinery
❖ Poulsuth Iron Mine
❖ Poulsuth Mining Operation
❖ Punishment Square
❖ Smelt Stacks
❖ Society Vale
❖ Statera Hurst
❖ Sycamore Falls
❖ Sycamore Hippodrome
❖ Temple of the God-Emperor
❖ Tenebrum River
❖ the Pit
❖ Urmaine
❖ Watch Station
❖ Well Square

Other Proper Nouns


❖ Æthereal Veil
❖ Æthereal Wind
❖ Ætheric Phenomenon
❖ Aex
❖ autocannibalism
❖ Ayin-Teth-Peh-Shin-Lamed-Tav-Zayin-Vav-Resh-Gimmel-Mem-Beth-Cheth-Daleth-Resh-
Samkeh-Aleph-Heh
❖ Aztlan
❖ Barghest
❖ Blackpowder
❖ Bleeding Skull Bandits
❖ Blitzballer
❖ Bollian Blade
❖ Castle-forged
❖ Civil Magistrate
❖ Cockatrice
❖ Custodian, the
❖ doktor
❖ Draugr
❖ DriveThruRPG
❖ Dvergar
❖ Entreat The Darkness
❖ Ertol Engager
❖ Eternal Night
❖ Fey
❖ Folkbane Toxin
❖ Game of Thrones
❖ Gamemaster; GM
❖ Godsworn
❖ Green Run
❖ Grendel
❖ Grey Plague
❖ Howlbear
❖ Incapacitated!
❖ layabouts
❖ Magick, Magickal
❖ Maker’s Mark
❖ Materia Medica
❖ middle-aged (adj) but Identity: Middle Aged Human Lumberjack
❖ Mutant
❖ Noble Council
❖ non-player character; NPC
❖ objets d’art
❖ Order Magistrate
❖ Orx
❖ pipeweed
❖ player character; PC
❖ Primeval (cap OK; this is a category)
❖ riffraff
❖ River Rats
❖ role-play; role-playing
❖ rouncey
❖ Scarred Hands
❖ Skrzzak
❖ skullduggery
❖ Slain!
❖ stake out (v.); stakeout (n.)
❖ Statera Druids
❖ The Guiding Poem
❖ The Witcher
❖ Truthsayers
❖ underlit
❖ Vancian
❖ Watch, the
❖ Wytchsight
❖ Wytchstone Essence
❖ zweihänder

To Be or Not To Be A Villain (ZWEIHANDER) Unique


Words List

Special Words
❖ en masse (adv)
❖ farmwork (n)
❖ freethinker (n)
❖ hand in hand (adv)
❖ hand-holding (n)
❖ outmagicked (adj)
❖ paintshot (n)
❖ puppeted (adj)
People
❖ Activian, Rosa
❖ Alonso
❖ Altooth, Gina
❖ Ariel
❖ Banth, Torrel
❖ Barnyth
❖ Brantz
❖ Burch, Orrin
❖ Burtte, Korrin
❖ Busy, Paul
❖ Caliban
❖ Claudius, General
❖ Cortinay
❖ Curn, Dalio
❖ Custodian, the
❖ Fenton, Marcus
❖ Fortinbras, King
❖ Gertrude, Dowager Queen
❖ Glorithon, Vytautus
❖ Gorsovitch, Evelyn
❖ Gorsovitch, Gerald
❖ Guildenstern, Lord
❖ Hamlet, Prince
❖ Harrock, Yesh
❖ Helhesten
❖ Henry
❖ Hero of the Hunt
❖ Horatio, Lord
❖ Inquisition
❖ Inquisition, the
❖ Laertes, Lord
❖ Lead Player
❖ Leroy, Archbishop
❖ Noll, Silas
❖ Ophelia, Lady
❖ Orcynthia (not Orcythina)
❖ Polonia, Court Herald
❖ Ponts, William
❖ Prax, Hector “the Champ”
❖ Prim, Ultha
❖ Prospero
❖ Richard
❖ Rigg, Danis
❖ Rosencrantz, Lady
❖ Smitts, Cantral
❖ Smythe, Old Lady
❖ Snell, Aria
❖ Tine, Dara
❖ Titus
❖ Turnbrook, Harla
❖ Walentine, Talia
❖ Wright, Zal

Places
❖ Banquet Hall
❖ Church of the Steward
❖ Council Chambers
❖ Denmark
❖ Elsinore Castle
❖ Elsinore Colosseum
❖ Grand Castle
❖ Norway
❖ Skagerrak
❖ World Theater

Other Proper Nouns


❖ Closed Court
❖ Danish Council
❖ Danish Meat Pie
❖ Embrace Arcane
❖ Magick, Arcane
❖ Magick, Divine
❖ Open Court
❖ Pronouncement Ball
To Be or Not To Be A Villain (D&D 5e) Unique Words List
People
❖ Bingoth, Head Judge
❖ Bluetooth, Harald
❖ Capulet, Lady Juliet
❖ Claudius, General
❖ Cornelius
❖ Danish Guard
❖ Danish Scouting Corps
❖ Desdemona
❖ Fallonian, Reginald the Third
❖ Finewith, Reinbracht
❖ Fortinbras, King
❖ Gertrude, Dowager Queen
❖ Gregory
❖ Griff, Colonel Timothi
❖ Guildenstern, Lord and Court Scholar
❖ Hamlet, Prince
❖ Hecate
❖ Horatio, Lord and Liaison to the Public
❖ Ignacio the Great
❖ Jarod
❖ Julithenna
❖ Kixaras
❖ Laertes, Lord and Court Alchemist
❖ Lead Player
❖ Lefiq, Karas
❖ Marcellus
❖ Marcellus, Sergeant
❖ Maria
❖ Mercutio
❖ Montague, Lord Romeo
❖ Nonfese, Countess Maliga
❖ Olivia
❖ Ophelia, Commander
❖ Orcynthia, Royal Mistress of Events
❖ Ortanna (Granny Wormsore)
❖ Players of Moon and Shadow
❖ Polonia, Court Herald
❖ Razin
❖ Rosencrantz, Lord and Court Bard
❖ Ruthaya
❖ Skarne
❖ Sterboth, Yaleel
❖ Telemachin
❖ Thisbe
❖ Torth, Melena
❖ Trillba, Fara
❖ Verolo, Portia
❖ Voltimand

Places
❖ Denmark
❖ Elsinore Castle
❖ Elsinore Forest
❖ Norway
❖ Royal Box
❖ Torth Dairies
❖ World Theater

Other Proper Nouns


❖ Danish Court
❖ Denmark Today
❖ Open Court
❖ Performer’s Solar
❖ The Extendo-Spear

Special Words
❖ absentminded (adj)
❖ copse (n)
❖ darkvision (n)
❖ greataxe (n)
❖ greatsword (n)
❖ halfway (adj)
❖ heartstone (n)
❖ lifelong (adj)
❖ multiattack (n)
❖ point of view (n)
❖ shortbow (n)
❖ shortsword (n)
❖ standout (adj)
❖ thunderwave (n)

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