Professional Documents
Culture Documents
House Style Guide v1.12
House Style Guide v1.12
House Style Guide v1.12
For issues of spelling, consult the following reference works in this order: Unusual Word List,
found at the end of this style guide; Chicago Seventeenth; and Webster’s Eleventh. Chicago
Seventeenth provides handy lists of problematic words and phrases (5.195 and 5.250) and a
helpful hyphenation guide (7.89). If Webster’s Eleventh provides more than one spelling of a
word, use the first listed spelling. Webster’s Eleventh also should be used as the first source for
determining the spelling of personal and geographical names, listings of which are given at the
back of the book; they are also available online.
This guide takes both of those works as its foundation, so it focuses on matters of style and
spelling that are particular to tabletop role-playing game products, where we depart from or
expand on the recommendations of those works. Much as the American English language is,
this is a living document and changes will be indicated below the title by version.
Publishing Preferences
The following list indicates preferences regarding frequently raised style issues—some differ
from the rules expressed in Chicago.
❖ Use a comma to separate independent clauses.
Exception: If the author chooses to omit a comma between short independent clauses, let it
stand: Dogs bark and cats meow.
Exceptions: Sometimes a comma is necessary to avoid misreading: He liked the man who wore
the green hat and married his sister. Also, a comma is used after a verb of utterance (said, etc.):
“Help,” he cried, and fell to the ground.
Exceptions: following tradition, Moses’, Jesus’, for appearance’s sake; names of more than one
syllable with an unaccented ending pronounced eez: Euripides’, Ramses’.
❖ Whole numbers one through ninety-nine are spelled out, as are any such numbers
followed by hundred, thousand, hundred thousand, million, etc. In other cases,
numerals are used. For other specific issues, see Chicago, Chapter 9.
Exceptions: When a series of numbers appears that would be cumbersome to spell out,
numerals may be used (this is a judgment call for the copy editor).
Some numbers are always expressed as numerals—sports scores, years, decades (the ’70s),
address numbers (12 East Twelfth Street), gun calibers (.22), and other such cases where
numerals are used by convention.
❖ Italics are used for emphasis; for foreign words (not found in the main body of
Webster’s Eleventh); and for names of comic strips (Boondocks, Garfield), syndicated
columns, periodicals, books, movies, TV shows, online news sites, video games, albums,
paintings, long musical or verse works, and ships. The preceding periodical names
should be lowercase, roman: the New York Times. Punctuation following an italicized
word should also be italic. Please see the Chicago Manual of Style for more information
on italics.
Exception: To avoid ambiguity, question marks and exclamation points should be left roman
when they follow a title unless they are a part of the title: “Do you like Death of a Salesman?”
“Yes, but my favorite play is Who’s Afraid of Virginia Woolf?” Also, opening and closing
parentheses and quotation marks should be roman unless everything between them is italic:
(see page four of the Star); “Get moving.”
❖ Titles not italicized: Names of songs, short stories, short poems, essays, newspaper and
magazine articles, and TV show episodes should be roman and placed in quotes.
Untitled musical compositions (Sonata in C Major), restaurants, stores, and characters in
comic strips (Garfield), etc., have initial caps but no quotes. A book or film series name,
such as The Lord of the Rings, should be capitalized without quotation marks: The Lord
of the Rings movie series begins with The Fellowship of the Ring.
❖ Use of Ellipsis: An ellipsis may consist of three dots with spaces before, after, and
between when it appears in the middle of a sentence or follows a sentence fragment:
“But what if . . .'' An ellipsis consists of four dots (a period plus ellipsis) when it follows a
grammatically complete sentence: “I know what you mean. . . .” The two spaces in the
middle of the three dots of an ellipsis should be formatted as non-breaking spaces.
❖ Titles with personal names: Capitalize titles only when they directly precede an
individual’s name and are not in apposition. Thus: President Clinton, but Bill Clinton, the
president of the United States; U.S. president Bill Clinton; ex-president Clinton. When
titles are used in place of names in address, they are capitalized: “Tell me, Doctor, will I
live?”
❖ Mom, Dad, Grandma, etc., are capitalized when they stand alone but are lowercase
when preceded by an article or other modifier: my mom, your dad, the best grandma.
❖ En dashes (longer than a hyphen, shorter than an em dash) are used to indicate
continuing or inclusive numbers: 1964–95; the Knicks won, 99–98. Do not use an en
dash in conjunction with a preposition: She lived from 1932 to 1985 (not from 1932–85).
En dashes are also used in compound adjectives in which one element is two words or a
hyphenated word: the Pulitzer Prize-winning poet. See Chicago 6.78-6.84 for further
explanation and examples.
❖ Names of states should be spelled out except when they follow the name of a city in a
condensed text (tables, bibliographies, etc.). In those cases, use the “older form”
abbreviations found in Chicago 10.27. Use two-letter postal abbreviations only for
mailing addresses.
Using Chicago
The Chicago Manual of Style is the touchstone of all game product writing and editing. If you
aren’t familiar with it or have used only an earlier edition, start with the following chapters and
sections:
❖ Section 5.250, “Glossary of Problematic Words and Phrases.” Not sure whether to use
“alternate” or “alternative”? Feeling as if “indicate” appears a bit too frequently in-
game rules? This section addresses these matters, among many others.
❖ Chapter 6, “Punctuation.” This chapter is the authoritative reference for how to
correctly use commas, colons, semicolons, dashes, and other punctuation in our
publications.
❖ Chapter 7, “Spelling, Distinctive Treatment of Words, and Compounds.” The whole
chapter is worth skimming, but the treasure trove is at the end: section 7.89. That
section addresses the many conundrums related to compound words.
❖ Chapter 9, “Numbers.” When to use numerals and when not to—that’s the meat of this
chapter.
Spacing
Do not use double spaces after punctuation at the end of a sentence, or anywhere within the
writing.
Tense
Whenever possible, use present tense when describing in-game events, locales, and actions–
whether they are experienced by players or they are occurring concurrently with other events.
When referring to past events–either within an adventure or as part of a fictional or real-world
history–past tense can be used suitably. Future tense should be used sparingly, as the tabletop
role-playing game medium makes it difficult to predict future actions unless they are certainties
in the fiction.
These guidelines can be broken within in-character dialogue or text, such as someone reciting a
prophecy, but it should still make sense within the setting or adventure’s timeline and/or
history.
If referencing a product that exists in multiple game lines, use all caps for the title and bold font
type, separating the product line and product with a colon. Examples include ZWEIHÄNDER:
Gamemaster Folio, ZWEIHÄNDER: Starter Kit, ZWEIHÄNDER: Character Folio, FLAMES OF
FREEDOM, Eternal Night of Lockwood, Blackbirds, and Starter Kit.
Any other trademark is capitalized and romanized. Examples include computer games,
campaign settings, play programs, and product lines, such as Mahalma (setting), Grim &
Perilous Studios (organized play program), and Welcome to the Dungeon: We’ve Got Fun &
Games (product line).
Issue Numbers
When referring to an issue of a magazine, write the title, pound sign, and number in all caps
and bold font type. For example, you would write LOWBORN #13, not LOWBORN Number 13
or LOWBORN 13.
General Spelling & Punctuation Guidelines
We use the American style for spelling and punctuation. The word list later in this guide spells
out unusual words and variant spellings that appear in products. When Webster’s and Chicago
provide no guidance on how to spell something, refer to the New Oxford American Dictionary
(installed on all recent Macs) as a backup resource.
Variant Spellings
Many words have variant spellings. If a word has variants in Webster’s, use the one that you’re
most comfortable with, except as noted in Unusual Word Lists by product line. An example
includes “forward” versus “forwards”.
Use Of “Non-”
Although Chicago says that “compounds formed with prefixes are normally closed,” our use of
“non-” is often an exception to this rule. The prefix is hyphenated in front of many of our
Ancestries: non-Aztlan, non-Elf, non-Dwarf, non-Gnome, non-Grendel, non-Halfling, non-Ogre,
and non-Orx. Nonhuman is the exception to this rule.
Use other contractions with care, especially any contraction that can be misread. For example,
“who’s” can be read as “who is” or “who has.”
Possessives
Chicago has given different recommendations over the years on how to treat possessives,
particularly those that involve words that end with an unpronounced s, as in “Descartes.” We
follow the approach in the seventeenth edition (Reference Chicago 7.16–29).
Non-English Words
When a game is written in American English and references words in other languages from the
real world (or words considered non-standard in the game world), it is italicized when used as a
word. For example, “She yelped Bree-yark; it was a Goblin word meaning ‘I surrender’.”
Examples include coup de grace and nom de guerre. If a non-English word is used as a game
mechanic or proper noun, do not italicize it
As the American English language is ever-changing, colloquialisms and informal words in other
languages than American English do not need to be italicized.
Finally, we recommend proceeding with words with unusual spellings with a definition of
pronunciation; e.g. Aztlan (ahz-lon) or Siabra (see-AH-bra).
Chapter References
Referencing sections or chapters from the same book or other books–do not use specific page
numbers, as it can affect pagination and reflow for second and subsequent reprints in cases of
errata. Instead, capitalize the section referenced, italicize the chapter, and use all caps and bold
font type for the book name. Examples include:
Chapter titles should always be in bold font if they are contained in the same product. Examples
include:
Chapter 9 of Chicago spells out many exceptions to this rule, instances when numerals are used
even when a number is less than 101. The exceptions that are most relevant to our work are
summarized here:
Mathematical Symbols
When a mathematical symbol appears, use the correct mathematical character to be used.
However, do not use any division or division symbols in the work. Examples include:
❖ + Plus sign
❖ − Minus sign (not a hyphen or an en dash)
❖ × Multiplication sign (not the letter x)
❖ = Equals sign
Whenever communicating formulas in your writing, do not include spaces between numbers,
words, and symbols. An example would be “This means that 5 ampules of quicksilver, 8
bandages, and 4 arrows would have a total Encumbrance Value of 1 (5+8+4=17). However, if
you added one additional arrow to the mix, the total Encumbrance Value would be 2 instead
(5+8+4+1=18).” Another example may be “Roll 1D10+Initiative value from the creature listing”.
The exception to this rule is when you have a multiplier in a Trait, Quirk, Technique, Spell, or
Talent. The multiplier should be spelled out. An example would be, “Furthermore, you can
influence a number of people with the Guile Skill equal to your [FB] times three”.
Data Ranges
Whenever communicating ranges of data or numbers in the work, do not use hyphens. Instead,
substitute the word to. This rule also applies to tables. Examples include:
❖ [FB] 1 to 6
❖ 13 to 69
Fractions
Do not include fractions in the work. Instead, rely on percentages. Examples include:
Time Expressions
Time should only be expressed in minutes, hours, days, months, weeks, and years. Examples
include:
Some examples from ZWEIHÄNDER include Peril, Damage, Ancestry, Rounds, Turn, Grievously
Wounded, Spells, Talents, Techniques, Actions in Combat (e.g., Melee Attack), and so on.
Weapons, armor, and equipment need not be capitalized unless it is for stylistic purposes.
❖ Able-bodied
❖ Crazy
❖ Cripple/Crippled/Crippling
❖ Deaf and dumb
❖ Demihuman
❖ Disabled
❖ Handicapped/The handicapped
❖ Hysterical
❖ Insane and Mad
❖ Lame
❖ Mentally handicapped
❖ Midget
❖ Primitive
❖ Psycho
❖ Schizo
❖ Slave/Slaves/Enslaved
❖ Spastic
❖ Stupid
❖ The Blind
❖ Wheelchair-bound/confined to a wheelchair
Gender Neutrality
We expect gender neutrality whenever the gender of a person is unknown or irrelevant, and
don’t assume our readers are of particular gender identity. Use singular ‘they’ (along with its
inflected forms like “them” or “their”) for indeterminate gender.
However, play examples should reference the gendered pronoun appropriate to the gender of
the player or their character. Use female, male or non-binary if the character identifies as such
in the body copy. Reference Chicago 5.255 on attaining gender-neutral language.
Gender-Specific Suffixes
Use gender-specific suffixes whenever possible. This applies to jobs (priest vs. priestess), and
deities (god vs. goddesses), but does not apply to classes or Profession names (Highwayman vs.
Highwaywoman). Reference Chicago 5.257 for more on this matter.
Dice Expressions
Capitalize the D in all expressions of dice (e.g. D20, not d20; D6, not d6). The abbreviation we
use for percentile dice is D100, not D%. Never declare 1D1, 1D%, 1D4, 1D6, 1D8, 1D10, 1D12,
1D20; always remove the numeric declaration unless there are multiple dice used (e.g. 2D20).
Chapter Title
Code as: <CT>Welcome to ZWEIHÄNDER
Chapter ID
Code as: <CT>Chapter 1
H1
Code as: <A>The Morally Gray World
H2
Code as: <B>Humanity & Adventuring
H3
Code as: <C>Superstition & Stratification
Body Copy
Code as: Guess what, nincompoop? I am a Vulcan.
Highlights
E.g.: <highlight>Roll D100 to determine your character’s Profession.</highlight>
Bold
E.g.: <bl>Profession</bl>
Italics
E.g. <I>nincompoop</I>
Other Stylings
❖ [sidebar] / [sidebar] indicates text that will be designed in a sidebar, must include title in
Title Case in Bold
❖ [box] / [box] indicates call-out boxes and text appearing in call-out box
❖ [readaloud] / [readaloud] indicates call-out box and text appearing in call-out box
❖ <BT>indicates title of call-out box title
❖ [example] / [example] set in all italics, style separate from rest of text
❖ [read aloud] / [read aloud] text signals to the players to read aloud, should be set apart
design-wise from the rest of the text
Art Notes
Art notes and copy/editorial notes should be included using three arrows to surround the
placement of the artwork along with notes and relative size on the page, including whether it’s
horizontal or veritical, such as <<<Yaslga art, ¼ page, horizontal, place near the Yaslga character
entry>>>
Whenever communicating a specific face of a die or range of results, indicate the numbers with
single quote marks. Examples include:
Percentages
Use the symbol “%” to express a percentage (3%, for example). Percentage symbols should
rarely be used outside of communicating Difficulty Ratings in the writing. A correct example
would include, “Make a (Challenging -10%) Coordination Test”.
An incorrect example would include, “When you attempt to hide in rural environments, you
gain a +20% Base Chance to Stealth Tests.” In this case, you would simply remove the % symbol,
so it read like “When you attempt to hide in rural environments, you gain a +20 Base Chance to
Stealth Tests.”
For rules purposes, all player Ancestries–unless stated otherwise–are classified as Humanoid.
Race Vs Ancestry
Use the word ancestry in place of race. When expressing different cultures among ancestries,
indicated the culture in place of ancestry using capitalization. Examples include:
Expression Of Age
Do not include specific years of age in the work. Instead, rely on Age Groups such as Young,
Adult, Middle-aged, and Elderly. Examples combined with gender and Ancestry follow:
These rules can be broken in dialogue and first-person narrative since a character doesn’t
necessarily follow our editorial style.
Characters
Whenever referencing any character(s), use lowercase for the word character, and include
whether it is a player or non-player. You can shorten it to PC, providing you make an earlier
declaration (e.g. player characters (PC here on out)) You can also shorten non-player
character(s) to NPC or NPCs with the same declaration.
Character Names
Whenever using character names, always include their honorific with first or last name in the
writing. We say “Baroness Madeline Dupre” or “Baroness Dupre” or “Baroness Madeline”. Do
not shorten the name, unless it is in the context of a conversation.
Difficulty Ratings
Whenever you communicate Difficulty Ratings, always indicate the Difficulty Rating in braces,
followed by the percentage change, and close with the name of the Skil:
Bulleted Lists
Bulleted lists must be three or more bulleted items. Begin each list item with a capital letter.
Use closing punctuation in an item only if the list is composed of complete sentences:
If your bulleted list communicates a Difficulty Rating or other game mechanic, indicate it like
the example below and use bold font in the beginning word and colon. Unlike
Example 1:
Example 2:
❖ [AB]
❖ [BB]
❖ [CB]
❖ [FB]
❖ [IB]
❖ [PB]
❖ [WB]
Reward Point Expressions
Whenever expressing Reward Points, always spell out the word unless it is accompanied by a
value. So, it would be 50 RP, not 50 Reward Points. Similarly, you would not abbreviate Reward
Points as RP in a sentence.
Longer distances such as miles or leagues can be expressed interchangeably. Whenever you
express these measurements, use numerals before the measurement. As an example, “3 miles,
25 yards, 55 leagues”. Don’t use parsecs for measurement.
Coin Expressions
When referencing coin values in tables only, reference it as the number and the coin type
joined together. Examples include 3 gc, 99 ss, 145 bp. When referencing coin values outside of
tables, reference the number of coins, and the type of coin, and conclude the expression with
the coin type in braces. Examples include:
Corruption Expressions
Corruption is expressed by a number, combined with the word “Corruption”. Do not include the
word “points” after the word. A character does not ‘suffer’ Corruption, but ‘gains’ it instead.
Examples include:
Chapter ID
Code as: <CT>Chapter 1</CT>
Styling details: Title Case, Small Caps, sepia color, font size 15, centered, Dominican, number
font is stylized using a different font.
Chapter Title
E.g.: <CT>Welcome to ZWEIHÄNDER</CT>
Styling design details: Title Case, Dominican Small Caps, “cool faded” underline, sepia color,
font size 26, centered
H1
E.g.: <A>The Morally Gray World<B>
Styling design details: Title Case, Dominican Small Caps, sepia color, font size 20, left-justified
H2
E.g.: <B>Humanity & Adventuring</B>
Styling design details: Title Case, Dominican Small Caps, sepia color, underlined <paragraph
rule, underline spans the column>, font size 15, left-justified
H3
E.g.: <C>Superstition & Stratification</C>
Styling design details: Title Case, Dominican Small Caps, sepia color, font size 12, left-justified
Body copy
E.g.: Guess what, nincompoop? I am a Vulcan.
Styling design details: Adobe Caslon Pro, Sentence case, black color, font size 11.5, justified
Highlights
E.g.: <highlight>Roll D100 to determine your character’s Profession.</highlight>
Styling design details: Adobe Caslon Pro, Sentence case, sepia color, font size 11.5, justified
Bold
E.g.: <bl>Profession</bl>
Styling design details: Adobe Caslon Pro, Sentence case, bold type, sepia color, font size 11.5,
justified
Italics
E.g. <I>nincompoop</I>
Styling design details: Adobe Caslon Pro, Sentence case, italic type, sepia color, font size 11.5,
justified
Other Stylings
❖ [sidebar] / [sidebar] indicates text that will be designed in a sidebar, must include title in
Title Case in Bold
❖ [box] / [box] indicates call-out boxes and text appearing in call-out box
❖ [readaloud] / [readaloud] indicates call-out box and text appearing in call-out box
❖ <BT>indicates title of call-out box title
❖ [example] / [example] set in all italics, style separate from rest of text
❖ [read aloud] / [read aloud] text signals to the players to read aloud, should be set apart
design-wise from the rest of the text
Sidebar Usage
Avoid overusing sidebars. If a sidebar must follow a particular section of text to be intelligible, it
probably shouldn’t be a sidebar. The best sidebars can appear anywhere on a page and still
make sense. It should have a title in Title Case in Bold. Sidebars should be called out in the
following fashion:
<sidebar>
Dice, Pencil & Character Profile
You’re going to be recording several kinds of information during the Character Creation
process. You will need three 10-sided dice, a pencil, and scratch paper. You can use the
character sheet presented at the end of the book, or download it directly from our website
http://zweihander.game.
<sidebar>
<read-aloud>
“And the cats in the cradle and the silver spoon.”
<read-aloud>
<example>
In the example above, we reference a song by Harry Chaplin.
<example>
Unspoken Discourse
Authors are free to use italics, quotation marks, or no distinguishing typography to present a
character’s thoughts (Reference Chicago 13.43). Aesthetics and clarity should dictate
appropriate usage.
ZWEIHÄNDER is not always synonymous with the game. Keep in mind that ZWEIHÄNDER is the
name of the franchise, and encompasses games, novels, stories, fiction, and worlds. The brand
name is not always synonymous with the tabletop role-playing game. The game itself is
ZWEIHÄNDER RPG. Inside a product for that game, it is acceptable to refer to the game as
ZWEIHÄNDER (with the umlaut). When referencing the game engine, it is acceptable to refer to
the game as Powered By ZWEIHÄNDER (in typographic treatments) or Powered by Zweihander
RPG for digital expressions.
Realms Of Existence
Characters are generally in the Material Realm. Do not use the word “plane” when describing
worlds outside of the assumed Material Realm. Other realms, such as the Well of Souls and
Aethereal Veil, are acceptable. New realms should never be referred to as “planes” or “plane(s)
of existence”. Our best suggestion is to refer first to the continent, or planet, the characters
inhabit when referring to locations larger than a village, town, city, country, or other territorial
divides.
❖ Move three steps up the Damage & Peril Condition Tracks positively
❖ Move two steps down the Damage Condition Track negatively
❖ Move one step up the Peril Condition Track positively
❖ Anytime you use the Ritual of Inscribe Magick Rune, you Flip To Succeed Incantation
Tests during the empowerment cycle
❖ However, if you do not possess Ambidexterity, you Flip To Fail the re-rolled Skill Test
Additional Damage
We write “add an additional nD6 Fury Die/Dice”, where n equals the number of dice. Examples
include 2D6 Fury Dice; 1D6 Fury Die, and so on.
Culture
FLAMES OF FREEDOM makes use of culture in place of Ancestry. As cultures don’t have any
game mechanics associated with them, always use culture as lowercase.
When referring to Indigenous member Nations as a collective, use the term Indigenous Nation.
America, however, can be used when speaking to the reader about the American Revolutionary
War. Characters and people in the world should refer to it as ‘the rebellion’ or ‘the revolution’
unless there are stylistic or historic considerations.
Peril Expressions
Whenever you express Peril, do not use the word “mental or physical” when describing it. For
example, write, “You suffer 7 Peril.
Additionally, it’s ZWEIHÄNDER in a print publication. On the web, set the name in all caps and
in bold font type: ZWEIHÄNDER.
Inside a Blackbirds product, it is acceptable to refer to the game from which it draws its base
rules as ZWEIHÄNDER (with the umlaut)When referencing that game engine, it is acceptable to
refer to the game as Powered By ZWEIHÄNDER (in typographic treatments) or Powered by
Zweihander RPG for digital expressions.
Any other trademark of ours is capitalized and romanized. Examples include computer games,
campaign settings, play programs, and product lines.
People/Entities
❖ King Adalwolf Vult
❖ aes singular or plural (Eys), the Children of the Stars
❖ Dominu Agamemnon the First
❖ Anak (the father of jötunnkin)
❖ Anemoi (a god of ancient Corbellus)
❖ Angrbora (jötunnkin shaman)
❖ Duke Aymeric Cicero II (ruler of Thule)
❖ Balion Sothis, “The Wicker King” (the chosen of the Nine, ruler of Mero)
❖ Bank of Benedetti and Lanza, the
❖ Bassam Haidar (naval captain of Kharrfan)
❖ Caoimhe-Ondrej (ruler of Caoimhe Clan-Lands, currently missing)
❖ Queen Corinth (ruler of the Splendid Kingdoms)
❖ Custode Vigilante, the
❖ daimn sing. or pl. (Dām)
❖ Dominu sing./Domini pl. (one/all of the five families that rule Corbel)
❖ Druuna (saved the early settlers of Thule)
❖ dwarf/dwarves pl., dwarven
❖ Eedahim, the (ee-dah-heem) (mercenary devotees of the Endless Song)
❖ elf/elves pl., elven
❖ Grand Duke Elias Noielles
❖ Eponine (theurge)
❖ Princess Ethel Orm Sigbert (Corbelian princess killed by Belladonna)
❖ Fatebound companion(s)
❖ Father Steel (father of the dwarves)
❖ fetches (aes spies and assassins)
❖ Gold
❖ Handpenny
❖ giant/giants pl.
❖ King Gothric Orm Sigbert (Corbelian king killed by Belladonna)
❖ Great Assassin, the
❖ Ismael Kesh (vizier of Kharrfan)
❖ Ivald Tannhauser
❖ Jahangir Salim
❖ jötunnkin sing. or pl. (prev. Giant Kin) (Yo-tun-kin)
❖ Magistrates of the Splendid Kingdoms, the
❖ King Malthus Hesiod (ruler of Hyperitus)
❖ Queen Margit Orm Sigbert (Cobelian queen killed by Belladonna)
❖ Baroness Marla Three-Eyed (ruler of Fallowfield in Thule)
❖ Muhtasif, the (MOO-tah-siff) (keeper of the peace in markets of Florent)
❖ nephilim sing. or pl.
❖ Grand Duke Niccolo Alexandrescu
❖ Grand Duke Noielles (ruler in Elklund)
❖ Princess Osanna Gilead (only surviving heir of Vichy)
❖ Oligarch/Oligarchs pl.
❖ Outsider/Outsiders pl.
❖ Petalled Throne, the
❖ Red Gloves, the
❖ Reloquin Guild, the
❖ Rose Witch (Afet’s stooges)
❖ Shȃd Bakht (Shay-d Bakht) (investigator of Florent)
❖ The Shahanshah (Shaw-han-shaw) (ruler of Florent)
❖ Sif (the mother of jötunnkin)
❖ Sigilist/Sigilists pl.
❖ King Vult (ruler in Elklund)
Historical happenings
❖ the Age of Hyperion
❖ the Clan Land wars
❖ the Dolorous Curse (aes curse)
❖ The Extinguishing (or the Night of the Great Unfettering)
❖ The Gilded Coup
❖ the Great Betrayal
❖ The Night of the Great Unfettering (or the Extinguishing)
❖ the Red Chamber Killings (when Belladonna killed the Corbelian royal family)
❖ the Stilling
❖ The War of Empty Thrones
Creatures/monsters
❖ apocryphal
❖ barkborn
❖ The Blue Crabs of Thule
❖ cinnamolgus
❖ cowled, the
❖ elfwrought
❖ fomor/fomori
❖ ghoul
❖ great Caoimhe moth
❖ the infected
❖ Kraken
❖ Leviathan
❖ night spider
❖ pale lion
❖ striga/strigoi pl.
❖ tear
❖ theow
❖ titan casks
❖ the wolfen
Magical items
❖ Argosy
❖ the Doomforge
❖ Heart of Bodhmall
❖ Moonsilver
❖ Necropolis
❖ numen lots
❖ Sheaths of Void
❖ The Sinew Arc
❖ The Solution
❖ The Sisters
Time – Months
❖ 1. Sovereign 2. Throne 3. Prophet 4. Sow 5. Voyage 6. Patriot 7. Veteran 8. Halcyon 9.
Scythe 10. Coffer 11. Succor 12. Harth
Time – Days
❖ 1. Childer 2. Elder 3. Father 4. Kin 5. Maiden 6. Mother 7. Crone
Theurgy
❖ advocate
❖ communion
❖ court
❖ court titles (the Court of Truth, the Nameless Court, etc.)
❖ <f>Focus Level</f>
❖ imp
❖ lord
❖ leverage
❖ null
❖ Od
❖ <f>Odic</f> die/dice
❖ Odsight
❖ <f>Odweft</f> test
❖ Oligarch
❖ Outsider
❖ <f>Outsider Technique</f>
❖ pact/pacted
❖ <f>Power Level</f>
❖ Pythonic Liturgy
❖ rapport
❖ <f>Rebuke</f>
❖ reckoning
❖ <f>Spite</f>
❖ station
❖ Tablets of the Unbegotten, the
❖ temporary deal
❖ theurge
❖ theurgy
❖ <f>Tithe</f>
❖ True Name (of the Outsider)
❖ villein
❖ <f>Vitiation</f>
❖ Whispering Grimoire, the
❖ wortcunning/hedge magic
❖ <f>Wortcunning Spell</f>/<f>Wortcunning Skill</f>
Game Terms
❖ <f>Abilities</f> (<f>Exhaust Abilities</f>, etc. Seen in bestiary)
❖ <f>Action</f>
❖ <f>Advance</f>
❖ <f>Advance Action</f>
❖ <f>Affliction</f>
❖ <f>Alignment</f>
❖ <f>Ancestral Modifiers</f>
❖ <f>Ancestry/Ancestries</f>
❖ <f>AP/Action Point</f>
❖ <f>Apprentice</f>
❖ <f>Arduous</f>
❖ <f>Arduous Terrain</f>
❖ <f>Assist</f> (assisting an ally)
❖ <f>Assist</f> die
❖ <f>Attack Action</f>
❖ <f>Attribute</f>
❖ <f>Bane</f>
❖ <f>Bane Damage</f>
❖ <f>Bane</f> dice
❖ <f>Base Chance</f>
❖ <f>Basic Damage</f>
❖ [<f>BB</f>]
❖ <f>Bleeding/Bleed</f>
❖ <f>Blinded</f>
❖ <f>Bonus</f>(<f>Attribute Bonus/Brawn Bonus/Willpower Bonus</f>, etc.)
❖ <f>Boon</f>
❖ <f>Boons</f> and <f>Banes</f> (used as a phrase)
❖ <f>Bright Light</f>
❖ <f>Captured</f>
❖ <f>Cast Magic</f>
❖ <f>Catch</f>
❖ <f>Caught</f>
❖ <f>Challenging</f>
❖ <f>Challenging Terrain</f>
❖ <f>Charge</f>
❖ <f>Chase Action</f>
❖ <f>Chase Scene</f>
❖ <f>Chase Scene Tracker</f>
❖ check (<f>Wisdom</f> check, <f>Strength</f> check, etc.)
❖ <f>Choked</f>
❖ <f>Combat Action</f>
❖ <f>Combat</f>-based <f>Skill</f> test
❖ <f>Combat Scene</f>
❖ <f>Common Skill</f>
❖ <f>Complication</f>
❖ <f>Conditional Effect(s)</f>
❖ <f>Create Complication</f>
❖ <f>Critical Failure</f>
❖ <f>Critical Success</f>
❖ <f>D</f> (<f>D</f>100, 1<f>D</f>6, etc.)
❖ <f>Damage</f>
❖ <f>Damage</f> dice
❖ <f>Damage Condition Track<f>
❖ <f>Damage Threshold</f>
❖ <f>Defenseless</f>
❖ <f>Degradation</f>
❖ <f>Degree(s) of Success</f>
❖ <f>Difficulty Rating</f>
❖ <f>Dire Damage</f>
❖ <f>Dire Injuries</f>
❖ <f>Disarmed/Disarm</f>
❖ <f>Discord</f>
❖ <f>Discordant Resonance</f>
❖ <f>Disoriented</f>
❖ <f>Distance</f> (for ranged weapons; <f>Long Distance</f>, <f>Medium Distance</f>)
❖ <f>Dodge</f>
❖ <f>Dooming</f>
❖ <f>Easy</f>
❖ <f>Easy Terrain</f>
❖ <f>Enchanted</f>
❖ <f>Engaged</f>
❖ <f>Engagement</f>
❖ <f>Escapee</f>
❖ Extinguish
❖ <f>Extinguish Ability</f>
❖ <f>Extinguish Action</f>
❖ Extinguished
❖ fail, <f>Failure</f>
❖ <f>Fate</f>
❖ <f>Fate</f> coin
❖ <f>Fateweaver</f>
❖ <f>Fatigue</f>
❖ <f>Fleeting Shadows</f>
❖ <f>Flip to Succeed/Fail</f>
❖ flock
❖ <f>Focus Level</f>
❖ <f>Fortune</f>
❖ <f>Fortune/Misfortune Pool</f>
❖ <f>Fortune/Misfortune</f> tokens
❖ <f>Frail</f>
❖ glamour
❖ <f>Grapple</f>
❖ <f>Hard</f>
❖ <f>Hard Terrain</f>
❖ <f>Harmonious Resonance</f>
❖ <f>Harmony</f>
❖ <f>Head Start</f>
❖ <f>Heartbeat(s)</f> (unit of time)
❖ <f>Helpless</f>
❖ House (aes categories)
❖ <f>Hustle</f>
❖ <f>Ignore 1/2/3 Skill Ranks</f>
❖ <f>Incapacitated</f>
❖ <f>Initiative</f>
❖ <f>Initiative Ladder</f>
❖ <f>Injury/Injuries</f> BUT: Moderate Injury, Serious Injury, Grievous Injury
❖ <f>Injury</f> die/dice
❖ <f>Inspired</f>
❖ <f>Intimidated</f>
❖ <f>Intoxicated</f>
❖ <f>Journey<f>
❖ <f>Journeyman<f>
❖ <f>Knocked Out</f>
❖ <f>Language/Languages</f>
❖ leagues (instead of miles)
❖ <f>Level</f> (referring to Peril or Damage)
❖ <f>Level 1</f>
❖ <f>Level 2</f>
❖ <f>Level 3</f>
❖ <f>Level 4</f>
❖ <f>Level 5</f>
❖ <f>Location</f>
❖ <f>Long Distance</f>
❖ <f>Making Camp</f>
❖ <f>Maneuver</f>
❖ <f>Master</f>
❖ <f>Match</f>
❖ <f>Medium Distance</f>
❖ <f>Melee</f>
❖ <f>Melee Attack</f>
❖ <f>Mildly/Moderately/Seriously Dangerous</f>
❖ <f>Misfortune</f>
❖ Mortal–to specify things for effects
❖ <f>Movement</f>
❖ <f>Movement Action</f>
❖ <f>Non-Combat Action</f>
❖ <f>Obligation</f>
❖ On Fire
❖ <f>Opportunity Attack</f>
❖ Order Rank (pending/might be order and chaos rank)
❖ <f>Outsider Technique</f>
❖ <f>Overland Travel Tracker</f>
❖ <f>Paralyzed</f>
❖ <f>Parry/Parries</f>
❖ <f>Passive Bonus</f>
❖ Path
❖ patron
❖ <f>Patronage</f>
❖ <f>Perception</f>
❖ <f>Peril</f>
❖ <f>Peril Condition Track</f>
❖ <f>Peril Threshold</f>
❖ <f>Power Level</f>
❖ <f>Primary/Secondary Attribute</f>
❖ <f>Prone</f>
❖ <f>Pursuer</f>
❖ <f>Quality</f> (for weapons qualities: <f>Fast Quality</f>, <f>Vicious Quality</f>,
<f>Biting Quality</f>, etc.)
❖ <f>Ranged</f>
❖ <f>Ranged Attack</f>
❖ <f>Ranger</f>
❖ <f>Rank</f> (<f>Skill Rank</f>, etc.)
❖ <f>Reaction</f>
❖ <f>Reclaimed</f> (<f>Fate</f> is <f>Reclaimed</f>)
❖ <f>Reflection</f>
❖ reflector
❖ <f>Rekindle</f>
❖ <f>Rekindling</f>
❖ <f>Rekindling Action</f>
❖ <f>Resist</f>
❖ <f>Resonance</f>
❖ <f>Revelation/Revelations</f>
❖ reveler
❖ <f>Revelry</f>
❖ riders (paired movement actions)
❖ <f>Role</f>
❖ roll (<f>Attack</f> roll, <f>Morale</f> roll, etc.)
❖ <f>Round</f>
❖ <f>Routine</f>
❖ <f>Routine Terrain</f>
❖ <f>RP/Reward Points</f>
❖ <f>Ruined</f>
❖ <f>Run</f>
❖ <f>Secret</f> test
❖ <f>Short Distance</f>
❖ <f>Skill</f>
❖ <f>Skill</f> test
❖ Skills, such as <f>Melee</f>, <f>Athletics</f>, <f>Stealth</f>, <f>Eavesdrop</f>, etc.
❖ <f>Slain</f>
❖ <f>Special Action</f>
❖ <f>Special Skill</f>
❖ Spoils
❖ slots (<f>Talent</f> slot, <f>Technique</f> slot)
❖ <f>Standard</f>
❖ <f>Standard Terrain</f>
❖ steward
❖ Stewardship
❖ Stretch
❖ strides (unit of movement measurement)
❖ <f>Stunned</f>
❖ <f>Sublime Failure</f>
❖ <f>Sublime Success</f>
❖ succeed, <f>Success</f>
❖ <f>Surprise Action</f>
❖ <f>Surprise Round</f>
❖ <f>Surprised</f>
❖ <f>Talent</f>
❖ <f>Tapestry</f>
❖ <f>Targeted Attack</f>
❖ <f>Technique</f>
❖ <f>Terrain</f>
❖ test (<f>Melee</f> test, <f>Range</f> test, etc.)
❖ <f>Threading</f>
❖ <f>Tier/Generic Tier</f> (<f>Basic Tier</f>, <f>Intermediate Tier</f>)
❖ <f>Total Chance</f>
❖ <f>Total Chance</f> for <f>Success</f>
❖ <f>Total Darkness</f>
❖ <f>Trait</f>
❖ <f>Trappings</f>
❖ <f>Trivial</f>
❖ <f>Trivial Terrain</f>
❖ <f>Turn</f>
❖ <f>Turns of the Hourglass</f> (unit of time)
❖ Undertaking
❖ <f>Vexed</f>
❖ <f>[WB]</f> (<f>Willpower Bonus</f>)
❖ <f>Weaving</f>
❖ <f>Worn</f>
❖ <f>Wounded</f>
Style Sheets by Project
Copy editors are expected to turn in a style sheet as a part of their deliverables. New unique
word lists by project follows:
Places
❖ Basque River Valley
❖ Chapterhouse of the Martyr
❖ Fulci Conclave
❖ Full Tankard
❖ Kahabro
❖ Minuet
❖ Old Ghulistan
❖ Slumber Inn
❖ Swanzi
❖ Vauxhall Manor
❖ Vorberg
❖ Walstania
Place
❖ Allemine’s Parlor
❖ Artist Alley
❖ Ashen Hills
❖ Bargetown
❖ Be Prepared!
❖ Big Corey’s Pub
❖ Black Lodge
❖ Braccine Mountains
❖ Bucane’s Bureaucracy
❖ Burnt Repairs
❖ Central Bridge
❖ Cirga Fields
❖ Companionship
❖ Copper Hills
❖ Dregs, the
❖ Druid Circle
❖ Ertol
❖ Ertol Public School
❖ Ertol Sewer Authority
❖ God-Emperor
❖ Hanging Death Bat tavern
❖ Haverques Construction Materials
❖ House of Augurs
❖ Instruments of Seduction & Destruction
❖ Iron Shoe Stables
❖ Lake Hyulas
❖ Learner, the
❖ Learner’s Temple
❖ Lockwood
❖ Lockwood Gate
❖ Market Hill
❖ Material Realm
❖ Mount Ashbourne
❖ Mount Sawdust
❖ New Oresen Sawmill
❖ Noble Council Chambers
❖ Northern Basin
❖ Old Poulsuth Copper Mine
❖ Oresen Estate
❖ Oresen Grove
❖ Oresen Lumber Company
❖ Oresen Lumber Company Offices
❖ Pine Expanse
❖ Pit of Renewal; the pit
❖ Poulsuth Estate
❖ Poulsuth Foundry & Refinery
❖ Poulsuth Iron Mine
❖ Poulsuth Mining Operation
❖ Punishment Square
❖ Smelt Stacks
❖ Society Vale
❖ Statera Hurst
❖ Sycamore Falls
❖ Sycamore Hippodrome
❖ Temple of the God-Emperor
❖ Tenebrum River
❖ the Pit
❖ Urmaine
❖ Watch Station
❖ Well Square
Special Words
❖ en masse (adv)
❖ farmwork (n)
❖ freethinker (n)
❖ hand in hand (adv)
❖ hand-holding (n)
❖ outmagicked (adj)
❖ paintshot (n)
❖ puppeted (adj)
People
❖ Activian, Rosa
❖ Alonso
❖ Altooth, Gina
❖ Ariel
❖ Banth, Torrel
❖ Barnyth
❖ Brantz
❖ Burch, Orrin
❖ Burtte, Korrin
❖ Busy, Paul
❖ Caliban
❖ Claudius, General
❖ Cortinay
❖ Curn, Dalio
❖ Custodian, the
❖ Fenton, Marcus
❖ Fortinbras, King
❖ Gertrude, Dowager Queen
❖ Glorithon, Vytautus
❖ Gorsovitch, Evelyn
❖ Gorsovitch, Gerald
❖ Guildenstern, Lord
❖ Hamlet, Prince
❖ Harrock, Yesh
❖ Helhesten
❖ Henry
❖ Hero of the Hunt
❖ Horatio, Lord
❖ Inquisition
❖ Inquisition, the
❖ Laertes, Lord
❖ Lead Player
❖ Leroy, Archbishop
❖ Noll, Silas
❖ Ophelia, Lady
❖ Orcynthia (not Orcythina)
❖ Polonia, Court Herald
❖ Ponts, William
❖ Prax, Hector “the Champ”
❖ Prim, Ultha
❖ Prospero
❖ Richard
❖ Rigg, Danis
❖ Rosencrantz, Lady
❖ Smitts, Cantral
❖ Smythe, Old Lady
❖ Snell, Aria
❖ Tine, Dara
❖ Titus
❖ Turnbrook, Harla
❖ Walentine, Talia
❖ Wright, Zal
Places
❖ Banquet Hall
❖ Church of the Steward
❖ Council Chambers
❖ Denmark
❖ Elsinore Castle
❖ Elsinore Colosseum
❖ Grand Castle
❖ Norway
❖ Skagerrak
❖ World Theater
Places
❖ Denmark
❖ Elsinore Castle
❖ Elsinore Forest
❖ Norway
❖ Royal Box
❖ Torth Dairies
❖ World Theater
Special Words
❖ absentminded (adj)
❖ copse (n)
❖ darkvision (n)
❖ greataxe (n)
❖ greatsword (n)
❖ halfway (adj)
❖ heartstone (n)
❖ lifelong (adj)
❖ multiattack (n)
❖ point of view (n)
❖ shortbow (n)
❖ shortsword (n)
❖ standout (adj)
❖ thunderwave (n)