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Fiasco In Doskvol

Credits
A fan-made Blades in the Dark playset for Fiasco Classic by Jason Morningstar, and published by
Bully Pulpit Games. Bully Pulpit Games, Evil Hat, and John Harper are in no way affiliated with its
content. For more information, see https://bullypulpitgames.com/games/fiasco/license/

FIASCO™, the FIASCO™ logo are trademarks of Bully Pulpit Games LLC. All rights reserved.

If you want to turn this into a playset for the newer card-based version of Fiasco, pick your favorite
elements and go nuts. Check out the license link above for a graphical template.

Written by Mikey Hamm


Layout by Sam Dunnewold

The Score
Tell standalone stories of mishap in Duskwall, start a campaign off in shambles, or end your Blades
campaign in a shocking final chapter of big moves, bad luck, betrayal and comeuppance. (If used
in this way, you may be able to skip the setup phase entirely, or use the items below more loosely,
since you’ll already have a lot of details established.)
RELATIONSHIPS...
Professional / Criminal Romantic
Members of the same crew Current spouses

Gang boss and lackey Former spouses

Hitman and client Former affair

Paid informant and investigator Demonic lust

Drug dealer and supplier Fraught courtship

Con artist and mark Pure love in a hardhearted city

Family Vice
Cousins Bartender and regular

Siblings Patrons at the same drug den

Parent and child or stepchild Sex worker and client

Identical twins Cult leader and follower

Shared heritage Ticket-holders at the same theater

Unrelated, but close as blood Gambler and debt collector

Friendship Troubling
Drinking buddies Vampire and thrall

Childhood friends Only ones who know a dark secret

Bound by shared guilt Hunted by the same people

Bitter rivals The ones who found the bag

Former cellmates Came here in the same crate

“I owe you my life, bud” Routinely possessed by the same spirit

...in scenic doskvol


NEEDS...
To get out... To get some answers...
…of Doskvol, before they realize …from your boss, about the job that
you took it. went wrong.
…of Doskvol, to escape family. …from a crooked politician, about a
bad deal.
…of a demonic contract, before it
finds out your trick. …from a killer, about why they did it.
…from a priest, about what’s really
…of crushing debt come due.
out there.
…of your crew, before they suspect. …from a ghost, about how they died.
…of the body you possessed, before the …from a vampire, about ancient
Spirit Wardens find you. secrets.

To get even... To get rich...


…with a fellow crew member. …through political back-scratching.

…with the elites who look down on you. …by making a deal with a demon.

…with a persistent investigator. …with your first legitimate business.

…with a cult, for straying from the path. …by blackmailing someone.

…with your greatest nemesis. …by keeping something hidden.


…with this town, for what’s it done to
…with one last score.
you.

To get respect... To face the spirit world...


…from a lover, by showing some …and lay someone to rest.
backbone.
…from your family, by going straight. …and reunite with someone lost.
…from the old criminal you always
…and fight the devil.
looked up to.
…from yourself, by finally doing it. …and sneak into a forbidden place.
…from the Inspector trying to put you
…and defeat death.
in Ironhook.
…from the higher-ups, by turning …and make things right.
on your crew.

...in scenic doskvol


LOCATIONS...
Scary Domestic
A small boat on the Void Sea. A well-kept flat in Barrowcleft

Bellweather Crematorium in Charterhall Stratmill House orphanage in Crow’s


Foot
A haunted mansion in Six Towers Among the sheets in Charhollow

Mistshore Park in Six Towers An expensive new townhouse in


Nightmarket
An abandoned sickhouse in The Lost Above the Harrowmaze rat farm
District
A luxury Bowmore apartment in
A neglected eelerie in Dunslough Brightstone

Isolated Crowded
A quiet library in Charterhall University The Arms of the Weeping Lady soup
kitchen
A gondola floating in a dark canal The Spark Grounds in Silkshore
A shadowy part of Ankhayat park in The twisting back streets of Ink Lane
Silkshore in The Docks
A secluded street in Six Towers Tangletown in Crow’s Foot

The Old Rail Yard in Coalridge The mess hall in Ironhook Prison

A solitary cell in Ironhook Prison The row houses of Brickston in


Coalridge

Seedy Fancy
The Red Lamp brothel in Silkshore The Centuralia Club in Brightstone

The fighting pits in Dunslough The silken interior of an expensive


carriage
The boxing rings in the Docks The best table at The Golden Plum
in Six Towers
The Leaky Bucket tavern in Crow’s Foot The Doskvol Academy in Whitecrown
Private Booth at The Veil social club
Catcrawl Alley in the Docks in Nightmarket
A smokey drug den with many stories A path through the toxic trees of
Jayan Park

...in scenic doskvol


OBJECTS...
Evidence Occult
A forgotten deed to a piece of property A spark-craft hull

A small leather-bound ledger of debts An angry efreeti in a bottle

A contract thought destroyed The last element of a summoning


ritual
A piece of powerful blackmail A demon’s contract

A highly-sought murder weapon A way into the ghost field


A newspaper story that hasn’t gone A vampire in chains
to print yet

Valuable Dangerous
A bag of Tycherosi gemstones A dozen kegs of black powder

A gondola full of ransom money A bottle of odorless poison

A retired scoundrel’s hidden stash A gatling gun


A priceless item down someone’s A well-hidden blade
digestive tract
A canister of leviathan blood A rabid dog
A reserved bottle of wine from Lady Something dredged up from The
Freyla’s collection Mire in Dunslough

Illegal Personal
A cellar full of bootleg spirit essence A memento from the last job

Bricks and bricks of sniffing powder A cherished photograph

Someone tied up in a wagon A journal confessing everything

Treason recorded on a wax cylinder A wedding ring

An illegal firearm The last item in a collection

A dead body in a trunk A kidnapped family member

...in scenic doskvol


A Daring Quick-Start
Relationships
For three players...
* Vice: gambler and debt collector
* Family: identical twins
* Troubling: the ones who found the bag
For four players, add...
* Friendship: former cellmates
For five players, add...
* Troubling: routinely possessed by the same spirit

Needs
For three players...
* To get some answers... from a vampire, about long forgotten secrets.
For four or fve players, add...
* To get rich... by blackmailing someone.

Objects
For three or four players...
* Dangerous: a dozen kegs of black powder
For five players, add...
* Personal: a wedding ring

Locations
For three, four, or five players...
* Troubling: a small boat on the Void Sea

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