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The Hunters - Norway Campaign Variant v1
The Hunters - Norway Campaign Variant v1
Along with virtually every other ship in the Kriegsmarine, all available U-boats were
dispatched to support the invasion of Norway. The standard game includes a Norway patrol
option for the April-June 1940 period but this option provides a more detailed take on a
challenging environment for the Uboats: shallow waters, narrow fjords, high concentrations
of RN destroyers, uncharted rocks and sands bars, and short nights that reduced the time
available to recharge batteries. This option assumes the scenario where a Uboat transits
through the North Sea, patrols off the coast then is ordered to push into a fjord to, for
example, assist German destroyers being demolished at Narvik, then back out to patrol the
coast on the way home.
Any U-boat starting a patrol in April or May 1940 must roll a D6. On a 6 you may then
proceed to roll as normal on chart P1 but treat all ‘Norway’ results as ‘British Isles’. On a roll
of 1-5, do not roll on chart P1 but instead the boat must go to Norway for one patrol using
the rules below. (In June 1940 use the P1 chart as normal but still treat ‘Norway’ as ‘British
Isles’ - by June, Donitz is redirecting U-boats back to normal business).
The U-boat enters a North Sea Transit Box and rolls for an encounter as normal. Then skip
the second Transit Box and move onto the four ‘Norway/Artic’ Travel Boxes. If the U-boat
concerned is Type IX, ignore the (x2) in the travel boxes. The four Norway Travel Boxes now
have their own encounter table and special rules.
First and Fourth Boxes:Norwegian Coast Second and Third Boxes: In the Fjords
Aggressive Destroyers: the narrow fjords, large number of well trained RN destroyers
present and good Asdic conditions mean that escorts may detect Uboats before the Uboat
has a chance to act. Therefore in an encounter with a Capital Ship, a Ship and Escort, or
Destroyers, test for detection before firing as if attempting to fire at close range. Then if
you are still attacking proceed as normal (including testing for detection before firing again if
you chose to fire at close range).
Rock: the U-boat has hit an uncharted underwater obstacle. Take 1 damage but crew
injuries are ignored. While you blow tables and burn out the bearings getting yourself
unstuck, roll on chart E1 ‘Additional Round of Combat’ table to see if anyone has spotted
your error. (This is based on a real event with U46 which hit a rock, rode up out of the water
and was spotted).
In the second or third Travel Box, if you encounter ‘Warpsite’ do not roll to name the capital
ship.
Ignore the requirement to test for ‘Random Events’ on the first roll of a 12 for an encounter
for this patrol.
Phil A
October 2020
Sources:
Clay Blair ‘The Hunters’
Geirr H Haarr ‘The German Invasion of Norway’
M J Pearce & R Porter ‘Fight for the Fjords: The Battle for Norway 1940’