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Official Unit Costs and Stats

UEDF: Standard
Faction

Espirit De Corps
Officers of the UEDF are always out to prove themselves against one another, keeping tallies like the
fighter pilots of old. When one “officer” gets a kill, all the other officers in the army try to best his
record. As a result, when an “officer” mecha in the UEDF player’s army destroys an enemy mecha,
one friendly UEDF officer mecha gets a free (no Command Point cost) additional attack during it’s
next activation. This free attack may be taken during the current turn or the next turn, depending on
when the officer’s squadron activates next.

Only one “officer” mecha can claim a free attack for any given kill, but to do so, the officer mecha
must have clear LOS to the enemy mecha when it was destroyed. If more than one officer mecha has
LOS to the kill, the officer mecha which destroyed the enemy mecha gets the free attack instead.
Note: For purpose of this rule, an officer mecha is any VF-1J, VF-1D, or VF-1S variant (normal,
Armored, Super, or Jotun), Flight Lead YF-4, or any Destroid with the Command Destroid upgrade.
Only UEDF officer mecha can benefit from this.
Core: UEDF Area Denial Squadron Point Cost = 60 Command Points = 4 (6)

Tomahawk x2 Defender x2 4 4 4 4 4 4
1 1
 Focused Fire  None X X X X X X
HTH Base: BB, HTH: BB, K,
K, P, STMP STMP X X X X
X X X X
Unit MV PIL GN DF LDR Upgrade
4 4 4 4 4 4
Tomahawk 5 2 2 5 0 2 2
Defender 6 2 2 5 0 X X X X X X
Command
5 3 3 5 2 10 (Special)
Tomahawk X X X X
Command X X X X
6 3 3 5 2 10 (Special)
Defender

Type RN MD Spec Upgrade


Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 5
Core: UEDF Armored Squadron Point Cost = 80 Command Points = 4

1 2
4 4 4 4 4 4 4 4 4 4 4 4
Tomahawk x4
X X X X X X X X X X X X
 Focused
Fire X X X X X X X X
X X X X X X X X
HTH: BB, K, P, STMP
3 4
Unit MV PIL GUN DF LDR Upgrade 4 4 4 4 4 4 4 4 4 4 4 4

Tomahawk 5 2 2 5 0 X X X X X X X X X X X X
Command
5 3 3 5 2 10 (Special)
Tomahawk X X X X X X X X
X X X X X X X X

Type RN MD Spec
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Core: UEDF Artillery Squadron Base Point Cost = 80 Command Points = 4

Phalanx x4 4 4 4 4 4 4 4 4
 None 4 4 4 4 4 4 4 4
4 4 4 4 4 4
HTH: BB, K, STMP
Scorpio Missiles Scorpio Missiles
1 1 1 1 1 2 1 1 1 1

Unit MV PIL GUN DF LDR Upgrade


Phalanx 5 2 2 5 0 0 4 4 4 4 4 4 4 4
Command 4 4 4 4 4 4 4 4
5 3 3 5 2 10 (Special)
Phalanx 4 4 4 4 4 4

Note: Anti-Missile(X) are missiles that Scorpio Missiles Scorpio Missiles


cannot be shot down by Anti-Missile
1 1 1 1 1 1 1 1
weapons. 3 4

Type RN MD Spec Upgrade


Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 20
Scorpio Missiles 48 10 Missile Ammo(4) Inescapable Blast Rear Fire Indirect Fire Anti-Missile(X) 30
Core: UEDF Brawler Squadron Point Cost = 70 Command Points = 4

Tomahawk x2 Spartan x2 4 4 4 4 4 4
 Focused Fire  Focused Fire 4 4
X X X X X X
+ Brawler 4 4
HTH: BB, K, P,
HTH: (All) X X X X
STMP 4 4
1 X X X X 1
Unit MV PIL GUN DF LDR Upgrade
4 4 4 4 4 4
Tomahawk 5 2 2 5 0 0 4 4
Command X X X X X X
5 3 3 5 2 10 (Special) 4 4
Tomahawk
Spartan 7 2 2 6 0 0 X X X X 4 4
2 X X X X 2
Command
7 3 3 6 2 10 (Special)
Spartan

Type RN MD Spec Upgrade


Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Spartan
TZ-IV Gun Cluster 9 4
LWS-20 9 2 Anti-Missile Rear Fire
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
GU-11 24 6 Rapid Fire 10
Shock Baton 1 * Melee 5
Core: UEDF Close Quarters Squadron Point Cost = 60 Command Points = 4

Spartan x4
1 3
 Focused 4 4
4 4
Fire +
Brawler 4 4 4 4
HTH : (All) 4 4 4 4

2 4
GU 4 4 4 4
Unit MV PIL DF LDR Upgrade
N 4 4 4 4
Spartan 7 2 2 6 0 0 4 4 4 4
Command
7 3 3 6 2 10 (Special)
Spartan

Type RN MD Spec Upgrade


TZ-IV Gun Cluster 9 4
LWS-20 9 2 Anti-Missile Rear Fire
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
GU-11 24 6 Rapid Fire 20
Melee Club 1 * Melee 10
Core: UEDF Fire Support Squadron Point Cost = 60 Command Points = 4

Phalanx x2 Defender x2 4 4 4 4
4 4 4 4
 None  None 1
4 4 4
HTH: BB, K, HTH: BB, K,
STMP STMP Scorpio Missiles
1 1 1 1 1
Unit MV PIL GUN DF LDR Upgrade
Phalanx 5 2 2 5 0 0
Command 4 4 4 4
5 3 3 5 2 10 (Special)
Phalanx 4 4 4 4
2
Defender 6 2 2 5 0 0 4 4 4
Command
6 3 3 5 2 10 (Special)
Defender Scorpio Missiles
Note: Anti-Missile(X) are missiles that cannot be shot down 2 1 1 1 1
by Anti-Missile weapons.
Type RN MD Spec Upgrade

Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Inescapable Blast Rear Fire Indirect Fire Anti-Missile(X) 15
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 5
Support: UEDF Defender Squad Point Cost = 20 Command Points = 2

Defender x2
1 2
 None

HTH Base: 0
BB, K, STMP

Unit MV PIL GUN DF LDR


Defender 6 2 2 5 0

Type RN MD Spec Upgrade


78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 5
Support: UEDF Phalanx Squad Point Cost = 40 Command Points = 2

Phalanx x2
4 4 4 4
 None 4 4 4 4
4 4 4
HTH: BB, K, STMP 1
Scorpio Missiles
1 1 1 1

4 4 4 4
4 4 4 4
4 4 4
2
Unit MV PIL GUN DF LDR
Scorpio Missiles
Phalanx 5 2 2 5 0
1 1 1 1
Note: Anti-Missile(X) are missiles that
cannot be shot down by Anti-Missile
weapons.

Type RN MD Spec Upgrade


Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Missiles 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile (X) 15
Support: UEDF Spartan Squad Point Cost = 30 Command Points = 2

Spartan x2
 Focused 1 2
Fire +
Brawler

HTH: (All) 4 4 4 4
4 4 4 4
4 4 4 4

Unit MV PIL GUN DF LDR


Spartan 7 2 2 6 0

Type RN MD Spec Upgrade


TZ-IV Gun Cluster 9 4
LWS-20 9 2 Anti-Missile Rear Fire
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
GU-11 24 6 Rapid Fire 10
Melee Club 1 * Melee 5
Support: UEDF Tomahawk Squad Point Cost = 40 Command Points = 2

Tomahawk x2
 Focused 1 2
Fire
HTH: BB, K, P, STMP

4 4 4 4 4 4 4 4 4 4 4 4

X X X X X X X X X X X X
Unit MV PIL GUN DF LDR
X X X X X X X X
Tomahawk 5 2 2 5 0 X X X X X X X X

Type RN MD Spec
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Special: UEDF Mac II Monster Point Cost = 40 Command Points = 1

 Cumbersome

HTH: P, K, STMP
X X X X
X X X X
X X X X

400 MM Ammo

Unit MV PIL GUN DF LDR


Monster 3 2 2 7 0

Type RN MD Spec
400 MM Autocannons 60 12 Accurate Blast Overwhelming PowerUp Ammo(16)
Multi-Missile Launchers 24 9 Missile Ammo(12) Volley(X)
Un-Official Units (Costs based on Official Units)
Core: UEDF Air Defense Squadron Point Cost = 40 Command Points = 4

1 2
Defender x4

 None

HTH: BB, K,
STMP

3 4

Unit MV PIL GUN DF LDR Upgrade


Defender 6 2 2 5 0 0
Command
6 3 3 5 2 10 (Special)
Defender

Type RN MD Spec Upgrade


78 MM Anti-
36 8 Accurate Rapid Fire Rear Fire Split Fire
Autocannons Missile
Anti-
78 MM (Airburst) 36 4 Accurate Rapid Fire Rear Fire Split Fire Blast 10
Missile
Core: UEDF Perimeter Defense Base Point Cost = 70 Command Points = 4
Squadron
4 4 4 4 4 4 4 4
Phalanx x2 Spartan x2
4 4 4 4 4 4 4 4
 None  Focused Fire 4 4 4 4 4 4
+ Brawler
HTH: BB, K, STMP HTH: (All) Scorpio Missiles Scorpio Missiles
Unit MV PIL GUN DF LDR Upgrade
1 X X X X 2 X X X X
Phalanx 5 2 2 5 0 0
Command 4 4 4 4
5 3 3 5 2 10 (Special)
Phalanx
4 4 4 4
Spartan 7 2 2 6 0 0
Command 4 4 4 4
7 3 3 6 2 10 (Special) 1 2
Spartan
Note: Anti-Missile(X) are missiles that cannot be shot down by Anti-Missile weapons.
Type RN MD Spec Upgrade
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 15
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 10
Shock Baton 1 * Melee 5
Core: UEDF Suppression Squadron Point Cost = 80 Command Points = 4

4 4 4 4 4 4 4 4 4 4
Tomahawk x2 Phalanx x2
4 4 4 4
 Focused Fire  None X X X X X X 4 4 4
HTH Base: BB,
1
HTH: BB, K,
K, P, STMP X X X X Scorpio Missiles
STMP 1
X X X X X X X X

Unit MV PIL GN DF LDR Upgrade


Command 4 4 4 4 4 4 4 4 4 4
5 3 3 5 2 10 (Special)
Tomahawk 4 4 4 4
Tomahawk 5 2 2 5 0 0 X X X X X X
4 4 4
Command 2
5 3 3 5 2 10 (Special)
Phalanx X X X X Scorpio Missiles
Phalanx 5 2 2 5 0 0
2 X X X X X X X X
Note: Anti-Missile(X) are missiles that cannot be shot down by Anti-Missile weapons.
Type RN MD Spec Upgrade
Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 15
Core: UEDF Mixed Artillery Squadron Point Cost = 75 Command Points = 6

4 4 4 4 4 4 4 4 4 4
Tomahawk x1 Spartan x1 Phalanx x2 4 4 4 4
X X X X X X
 Focused Fire  Focused Fire 4 4 4
1
 None
+ Brawler
X X X X Scorpio Missiles
HTH Base: BB, HTH: BB, K, X X X X
HTH: (All) X X X X
K, P, STMP STMP
Unit MV PIL GN DF LDR 4 4 4 4
Spartan 7 2 2 6 0 4 4 4 4 4 4
Tomahawk 5 2 2 5 0 4 4 4 4 4
Phalanx 5 2 2 5 0 2
4 4
Note: Anti-Missile(X) are missiles that cannot be shot down by Scorpio Missiles
Anti-Missile weapons. X X X X
Type RN MD Spec Upgrade
Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 5
Shock Baton 1 * Melee 3
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 15
Core: UEDF Mixed Air Defense Squadron Point Cost = 65 Command Points = 6
4 4 4 4
Defender x1 Spartan x1 Phalanx x2 4 4 4 4
 Focused Fire 4 4 4
1
 None  None
+ Brawler
Scorpio Missiles
HTH: BB, K, HTH: BB, K,
HTH: (All) X X X X
STMP STMP
Unit MV PIL GN DF LDR 4 4 4 4
Spartan 7 2 2 6 0 4 4 4 4 4 4
Tomahawk 5 2 2 5 0
4 4 4 4 4
Phalanx 5 2 2 5 0 2
Note: Anti-Missile(X) are missiles that cannot be shot down by 4 4
Scorpio Missiles
Anti-Missile weapons.
X X X X
Type RN MD Spec Upgrade
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 5
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 5
Shock Baton 1 * Melee 3
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 15
12.4 Defender
16.5 VF-1A W/MLOPS
16.7 Spartan
16.7 Lancer
17.0 Ghost
17.7 Defender (Cmd)
18.4 VF-1A W/SRM
18.7 VF-1A
19.3 VF-1A W/Nose Lasers
21.2 Tomahawk
21.2 VF-1A W/Grav
21.8 Spartan (Cmd)
22.0 Armored VF-1A
22.3 Phalanx
22.5 VF-1A W/LRM
24.2 VF-1R (A Upgrade)
25.1 VEF-1 W/Nose Lasers
25.3
25.3
25.4
VF-1J
YF-4
Jotun
Units with Adjusted Costs
25.4 Super VF-1A
26.0 VF-1J W/Nose Lasers
26.1 YF-4 W/MLOPS
26.9 VF-1D
27.4 Phalanx (Cmd)
27.4 YF-4 W/SRM
27.5 YF-4 W/Grav
27.5 VF-1D W/Nose Lasers
27.5 YF-4 W/MRM
27.5 YF-4 W/Wing Missiles
27.6 Tomahawk (Cmd)
27.9 VEF-1
28.4 YF-4 W/LRM
29.4 VF-1S
29.6 Armored VF-1J
30.4 Jotun Leader
Core: UEDF Area Denial Squadron Point Cost = 70 Command Points = 4

Tomahawk x2 Defender x2 4 4 4 4 4 4
1 1
 Focused Fire  None X X X X X X
HTH Base: BB, HTH: BB, K,
K, P, STMP STMP X X X X
X X X X
Unit MV PIL GN DF LDR Upgrade
4 4 4 4 4 4
Tomahawk 5 2 2 5 0 2 2
Defender 6 2 2 5 0 X X X X X X
Command
5 3 3 5 2 10 (Special)
Tomahawk X X X X
Command X X X X
6 3 3 5 2 10 (Special)
Defender

Type RN MD Spec Upgrade


Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 3
Core: UEDF Armored Squadron Point Cost = 85 Command Points = 4

1 2
4 4 4 4 4 4 4 4 4 4 4 4
Tomahawk x4
X X X X X X X X X X X X
 Focused
Fire X X X X X X X X
X X X X X X X X
HTH: BB, K, P, STMP
3 4
Unit MV PIL GUN DF LDR Upgrade 4 4 4 4 4 4 4 4 4 4 4 4

Tomahawk 5 2 2 5 0 X X X X X X X X X X X X
Command
5 3 3 5 2 10 (Special)
Tomahawk X X X X X X X X
X X X X X X X X

Type RN MD Spec
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Core: UEDF Artillery Squadron Base Point Cost = 90 Command Points = 4

Phalanx x4 4 4 4 4 4 4 4 4
 None 4 4 4 4 4 4 4 4
4 4 4 4 4 4
HTH: BB, K, STMP
Scorpio Missiles Scorpio Missiles
1 1 1 1 1 2 1 1 1 1

Unit MV PIL GUN DF LDR Upgrade


Phalanx 5 2 2 5 0 0 4 4 4 4 4 4 4 4
Command 4 4 4 4 4 4 4 4
5 3 3 5 2 10 (Special)
Phalanx 4 4 4 4 4 4

Note: Anti-Missile(X) are missiles that Scorpio Missiles Scorpio Missiles


cannot be shot down by Anti-Missile
1 1 1 1 1 1 1 1
weapons. 3 4

Type RN MD Spec Upgrade


Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 26
Scorpio Missiles 48 10 Missile Ammo(4) Inescapable Blast Rear Fire Indirect Fire Anti-Missile(X) 47
Core: UEDF Brawler Squadron Point Cost = 75 Command Points = 4

Tomahawk x2 Spartan x2 4 4 4 4 4 4
 Focused Fire  Focused Fire 4 4
X X X X X X
+ Brawler 4 4
HTH: BB, K, P,
HTH: (All) X X X X
STMP 4 4
1 X X X X 1
Unit MV PIL GUN DF LDR Upgrade
4 4 4 4 4 4
Tomahawk 5 2 2 5 0 0 4 4
Command X X X X X X
5 3 3 5 2 10 (Special) 4 4
Tomahawk
Spartan 7 2 2 6 0 0 X X X X 4 4
2 X X X X 2
Command
7 3 3 6 2 10 (Special)
Spartan

Type RN MD Spec Upgrade


Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Spartan
TZ-IV Gun Cluster 9 4
LWS-20 9 2 Anti-Missile Rear Fire
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
GU-11 24 6 Rapid Fire 5
Shock Baton 1 * Melee 3
Core: UEDF Close Quarters Squadron Point Cost = 70 Command Points = 4

Spartan x4
1 3
 Focused 4 4
4 4
Fire +
Brawler 4 4 4 4
HTH : (All) 4 4 4 4

2 4
GU 4 4 4 4
Unit MV PIL DF LDR Upgrade
N 4 4 4 4
Spartan 7 2 2 6 0 0 4 4 4 4
Command
7 3 3 6 2 10 (Special)
Spartan

Type RN MD Spec Upgrade


TZ-IV Gun Cluster 9 4
LWS-20 9 2 Anti-Missile Rear Fire
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
GU-11 24 6 Rapid Fire 10
Melee Club 1 * Melee 6
Core: UEDF Fire Support Squadron Point Cost = 70 Command Points = 4

Phalanx x2 Defender x2 4 4 4 4
4 4 4 4
 None  None 1
4 4 4
HTH: BB, K, HTH: BB, K,
STMP STMP Scorpio Missiles
1 1 1 1 1
Unit MV PIL GUN DF LDR Upgrade
Phalanx 5 2 2 5 0 0 4 4 4 4
Command 4 4 4 4
5 3 3 5 2 10 (Special)
Phalanx 2
4 4 4
Defender 6 2 2 5 0 0
Command
6 3 3 5 2 10 (Special) Scorpio Missiles
Defender
Note: Anti-Missile(X) are missiles that cannot be shot down
2 1 1 1 1
by Anti-Missile weapons.
Type RN MD Spec Upgrade
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Inescapable Blast Rear Fire Indirect Fire Anti-Missile(X) 23
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 3
Core: UEDF Air Defense Squadron Point Cost = 50 Command Points = 4

1 2
Defender x4

 None

HTH: BB, K,
STMP

3 4

Unit MV PIL GUN DF LDR Upgrade


Defender 6 2 2 5 0 0
Command
6 3 3 5 2 10 (Special)
Defender

Type RN MD Spec Upgrade


78 MM Anti-
36 8 Accurate Rapid Fire Rear Fire Split Fire
Autocannons Missile
Anti-
78 MM (Airburst) 36 4 Accurate Rapid Fire Rear Fire Split Fire Blast 6
Missile
Core: UEDF Perimeter Defense Base Point Cost = 80 Command Points = 4
Squadron
4 4 4 4 4 4 4 4
Phalanx x2 Spartan x2
4 4 4 4 4 4 4 4
 None  Focused Fire 4 4 4 4 4 4
+ Brawler
HTH: BB, K, STMP HTH: (All) Scorpio Missiles Scorpio Missiles
Unit MV PIL GUN DF LDR Upgrade 1 X X X X 2 X X X X
Phalanx 5 2 2 5 0 0
Command 4 4 4 4
5 3 3 5 2 10 (Special)
Phalanx
Spartan 7 2 2 6 0 0 4 4 4 4
Command 4 4 4 4
Spartan
7 3 3 6 2 10 (Special) 1 2
Note: Anti-Missile(X) are missiles that cannot be shot down by Anti-Missile weapons.
Type RN MD Spec Upgrade
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 23
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 5
Shock Baton 1 * Melee 3
Core: UEDF Suppression Squadron Point Cost = 90 Command Points = 4

4 4 4 4 4 4 4 4 4 4
Tomahawk x2 Defender x2
4 4 4 4
 Focused Fire  None X X X X X X 4 4 4
HTH Base: BB,
1
HTH: BB, K,
K, P, STMP X X X X Scorpio Missiles
STMP 1
X X X X X X X X
Unit MV PIL GN DF LDR Upgrade
Command
5 3 3 5 2 10 (Special) 4 4 4 4 4 4 4 4 4 4
Tomahawk
Tomahawk 5 2 2 5 0 0 4 4 4 4
X X X X X X
Command 4 4 4
Phalanx
5 3 3 5 2 10 (Special) 2
X X X X
Phalanx 5 2 2 5 0 0 2 XXXX Scorpio Missiles
X X X X
Note: Anti-Missile(X) are missiles that cannot be shot down by Anti-Missile weapons.
Type RN MD Spec Upgrade
Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 23
Core: UEDF Mixed Artillery Squadron Point Cost = 85 Command Points = 6

4 4 4 4 4 4 4 4 4 4
Tomahawk x1 Spartan x1 Phalanx x2
4 4 4 4
 Focused Fire X X X X X X 4 4 4
 Focused Fire  None 1
+ Brawler
X X X X Scorpio Missiles
HTH Base: BB, HTH: BB, K,
HTH: (All) X X X X X X X X
K, P, STMP STMP
Unit MV PIL GN DF LDR 4 4 4 4
Spartan 7 2 2 6 0 4 4 4 4 4 4
Tomahawk 5 2 2 5 0 4 4 4 4 4
Phalanx 5 2 2 5 0 2
4 4
Note: Anti-Missile(X) are missiles that cannot be shot down by Scorpio Missiles
Anti-Missile weapons. X X X X
Type RN MD Spec Upgrade
Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 3
Shock Baton 1 * Melee 2
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 23
Core: UEDF Mixed Air Defense Squadron Point Cost = 75 Command Points = 6
4 4 4 4
Defender x1 Spartan x1 Phalanx x2
4 4 4 4
 Focused Fire
 None  None 4 4 4
1
+ Brawler
HTH: BB, K, HTH: BB, K, Scorpio Missiles
STMP HTH: (All) X X X X
STMP
Unit MV PIL GN DF LDR 4 4 4 4
Spartan 7 2 2 6 0 4 4 4 4 4 4
Tomahawk 5 2 2 5 0 4 4 4 4 4
Phalanx 5 2 2 5 0 2
4 4
Note: Anti-Missile(X) are missiles that cannot be shot down by Scorpio Missiles
Anti-Missile weapons. X X X X
Type RN MD Spec Upgrade
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 2
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 3
Shock Baton 1 * Melee 2
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 23
Support: UEDF Defender Squad Point Cost = 25 Command Points = 2

Defender x2
1 2
 None

HTH Base: 0
BB, K, STMP

Unit MV PIL GUN DF LDR


Defender 6 2 2 5 0

Type RN MD Spec Upgrade


78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 3
Support: UEDF Phalanx Squad Point Cost = 45 Command Points = 2

Phalanx x2
4 4 4 4
 None 4 4 4 4
4 4 4
HTH: BB, K, STMP 1
Scorpio Missiles
1 1 1 1

4 4 4 4
4 4 4 4
Unit MV PIL GUN DF LDR 4 4 4
Phalanx 5 2 2 5 0 2
Scorpio Missiles
Note: Anti-Missile(X) are missiles that
cannot be shot down by Anti-Missile 1 1 1 1
weapons.

Type RN MD Spec Upgrade


Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Missiles 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile (X) 23
Support: UEDF Spartan Squad Point Cost = 35 Command Points = 2

Spartan x2
 Focused 1 2
Fire +
Brawler

HTH: (All) 4 4 4 4
4 4 4 4
4 4 4 4

Unit MV PIL GUN DF LDR


Spartan 7 2 2 6 0

Type RN MD Spec Upgrade


TZ-IV Gun Cluster 9 4
LWS-20 9 2 Anti-Missile Rear Fire
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
GU-11 24 6 Rapid Fire 5
Melee Club 1 * Melee 3
Support: UEDF Tomahawk Squad Point Cost = 45 Command Points = 2

Tomahawk x2
 Focused 1 2
Fire
HTH: BB, K, P, STMP

4 4 4 4 4 4 4 4 4 4 4 4

X X X X X X X X X X X X
Unit MV PIL GUN DF LDR
X X X X X X X X
Tomahawk 5 2 2 5 0 X X X X X X X X

Type RN MD Spec
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Special: UEDF Mac II Monster Point Cost = 45 Command Points = 1

 Cumbersome

HTH: P, K, STMP
X X X X
X X X X
X X X X

400 MM Ammo

Unit MV PIL GUN DF LDR


Monster 3 2 2 7 0

Type RN MD Spec Upgrade


400 MM Autocannons 60 12 Accurate Blast Overwhelming PowerUp Ammo(16)
Multi-Missile Launchers 24 9 Missile Ammo(12) Volley(X)
Arm Mounted Laser
30 12 Split Fire Overwhelming 5
Cannons

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