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Faction - UEDF Destroid Cards For Tactics v3.0 Printer Friendly
Faction - UEDF Destroid Cards For Tactics v3.0 Printer Friendly
UEDF: Standard
Faction
Espirit De Corps
Officers of the UEDF are always out to prove themselves against one another, keeping tallies like the
fighter pilots of old. When one “officer” gets a kill, all the other officers in the army try to best his
record. As a result, when an “officer” mecha in the UEDF player’s army destroys an enemy mecha,
one friendly UEDF officer mecha gets a free (no Command Point cost) additional attack during it’s
next activation. This free attack may be taken during the current turn or the next turn, depending on
when the officer’s squadron activates next.
Only one “officer” mecha can claim a free attack for any given kill, but to do so, the officer mecha
must have clear LOS to the enemy mecha when it was destroyed. If more than one officer mecha has
LOS to the kill, the officer mecha which destroyed the enemy mecha gets the free attack instead.
Note: For purpose of this rule, an officer mecha is any VF-1J, VF-1D, or VF-1S variant (normal,
Armored, Super, or Jotun), Flight Lead YF-4, or any Destroid with the Command Destroid upgrade.
Only UEDF officer mecha can benefit from this.
Core: UEDF Area Denial Squadron Point Cost = 60 Command Points = 4 (6)
Tomahawk x2 Defender x2 4 4 4 4 4 4
1 1
Focused Fire None X X X X X X
HTH Base: BB, HTH: BB, K,
K, P, STMP STMP X X X X
X X X X
Unit MV PIL GN DF LDR Upgrade
4 4 4 4 4 4
Tomahawk 5 2 2 5 0 2 2
Defender 6 2 2 5 0 X X X X X X
Command
5 3 3 5 2 10 (Special)
Tomahawk X X X X
Command X X X X
6 3 3 5 2 10 (Special)
Defender
1 2
4 4 4 4 4 4 4 4 4 4 4 4
Tomahawk x4
X X X X X X X X X X X X
Focused
Fire X X X X X X X X
X X X X X X X X
HTH: BB, K, P, STMP
3 4
Unit MV PIL GUN DF LDR Upgrade 4 4 4 4 4 4 4 4 4 4 4 4
Tomahawk 5 2 2 5 0 X X X X X X X X X X X X
Command
5 3 3 5 2 10 (Special)
Tomahawk X X X X X X X X
X X X X X X X X
Type RN MD Spec
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Core: UEDF Artillery Squadron Base Point Cost = 80 Command Points = 4
Phalanx x4 4 4 4 4 4 4 4 4
None 4 4 4 4 4 4 4 4
4 4 4 4 4 4
HTH: BB, K, STMP
Scorpio Missiles Scorpio Missiles
1 1 1 1 1 2 1 1 1 1
Tomahawk x2 Spartan x2 4 4 4 4 4 4
Focused Fire Focused Fire 4 4
X X X X X X
+ Brawler 4 4
HTH: BB, K, P,
HTH: (All) X X X X
STMP 4 4
1 X X X X 1
Unit MV PIL GUN DF LDR Upgrade
4 4 4 4 4 4
Tomahawk 5 2 2 5 0 0 4 4
Command X X X X X X
5 3 3 5 2 10 (Special) 4 4
Tomahawk
Spartan 7 2 2 6 0 0 X X X X 4 4
2 X X X X 2
Command
7 3 3 6 2 10 (Special)
Spartan
Spartan x4
1 3
Focused 4 4
4 4
Fire +
Brawler 4 4 4 4
HTH : (All) 4 4 4 4
2 4
GU 4 4 4 4
Unit MV PIL DF LDR Upgrade
N 4 4 4 4
Spartan 7 2 2 6 0 0 4 4 4 4
Command
7 3 3 6 2 10 (Special)
Spartan
Phalanx x2 Defender x2 4 4 4 4
4 4 4 4
None None 1
4 4 4
HTH: BB, K, HTH: BB, K,
STMP STMP Scorpio Missiles
1 1 1 1 1
Unit MV PIL GUN DF LDR Upgrade
Phalanx 5 2 2 5 0 0
Command 4 4 4 4
5 3 3 5 2 10 (Special)
Phalanx 4 4 4 4
2
Defender 6 2 2 5 0 0 4 4 4
Command
6 3 3 5 2 10 (Special)
Defender Scorpio Missiles
Note: Anti-Missile(X) are missiles that cannot be shot down 2 1 1 1 1
by Anti-Missile weapons.
Type RN MD Spec Upgrade
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Inescapable Blast Rear Fire Indirect Fire Anti-Missile(X) 15
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 5
Support: UEDF Defender Squad Point Cost = 20 Command Points = 2
Defender x2
1 2
None
HTH Base: 0
BB, K, STMP
Phalanx x2
4 4 4 4
None 4 4 4 4
4 4 4
HTH: BB, K, STMP 1
Scorpio Missiles
1 1 1 1
4 4 4 4
4 4 4 4
4 4 4
2
Unit MV PIL GUN DF LDR
Scorpio Missiles
Phalanx 5 2 2 5 0
1 1 1 1
Note: Anti-Missile(X) are missiles that
cannot be shot down by Anti-Missile
weapons.
Spartan x2
Focused 1 2
Fire +
Brawler
HTH: (All) 4 4 4 4
4 4 4 4
4 4 4 4
Tomahawk x2
Focused 1 2
Fire
HTH: BB, K, P, STMP
4 4 4 4 4 4 4 4 4 4 4 4
X X X X X X X X X X X X
Unit MV PIL GUN DF LDR
X X X X X X X X
Tomahawk 5 2 2 5 0 X X X X X X X X
Type RN MD Spec
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Special: UEDF Mac II Monster Point Cost = 40 Command Points = 1
Cumbersome
HTH: P, K, STMP
X X X X
X X X X
X X X X
400 MM Ammo
Type RN MD Spec
400 MM Autocannons 60 12 Accurate Blast Overwhelming PowerUp Ammo(16)
Multi-Missile Launchers 24 9 Missile Ammo(12) Volley(X)
Un-Official Units (Costs based on Official Units)
Core: UEDF Air Defense Squadron Point Cost = 40 Command Points = 4
1 2
Defender x4
None
HTH: BB, K,
STMP
3 4
4 4 4 4 4 4 4 4 4 4
Tomahawk x2 Phalanx x2
4 4 4 4
Focused Fire None X X X X X X 4 4 4
HTH Base: BB,
1
HTH: BB, K,
K, P, STMP X X X X Scorpio Missiles
STMP 1
X X X X X X X X
4 4 4 4 4 4 4 4 4 4
Tomahawk x1 Spartan x1 Phalanx x2 4 4 4 4
X X X X X X
Focused Fire Focused Fire 4 4 4
1
None
+ Brawler
X X X X Scorpio Missiles
HTH Base: BB, HTH: BB, K, X X X X
HTH: (All) X X X X
K, P, STMP STMP
Unit MV PIL GN DF LDR 4 4 4 4
Spartan 7 2 2 6 0 4 4 4 4 4 4
Tomahawk 5 2 2 5 0 4 4 4 4 4
Phalanx 5 2 2 5 0 2
4 4
Note: Anti-Missile(X) are missiles that cannot be shot down by Scorpio Missiles
Anti-Missile weapons. X X X X
Type RN MD Spec Upgrade
Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 5
Shock Baton 1 * Melee 3
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 15
Core: UEDF Mixed Air Defense Squadron Point Cost = 65 Command Points = 6
4 4 4 4
Defender x1 Spartan x1 Phalanx x2 4 4 4 4
Focused Fire 4 4 4
1
None None
+ Brawler
Scorpio Missiles
HTH: BB, K, HTH: BB, K,
HTH: (All) X X X X
STMP STMP
Unit MV PIL GN DF LDR 4 4 4 4
Spartan 7 2 2 6 0 4 4 4 4 4 4
Tomahawk 5 2 2 5 0
4 4 4 4 4
Phalanx 5 2 2 5 0 2
Note: Anti-Missile(X) are missiles that cannot be shot down by 4 4
Scorpio Missiles
Anti-Missile weapons.
X X X X
Type RN MD Spec Upgrade
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 5
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 5
Shock Baton 1 * Melee 3
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 10
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 15
12.4 Defender
16.5 VF-1A W/MLOPS
16.7 Spartan
16.7 Lancer
17.0 Ghost
17.7 Defender (Cmd)
18.4 VF-1A W/SRM
18.7 VF-1A
19.3 VF-1A W/Nose Lasers
21.2 Tomahawk
21.2 VF-1A W/Grav
21.8 Spartan (Cmd)
22.0 Armored VF-1A
22.3 Phalanx
22.5 VF-1A W/LRM
24.2 VF-1R (A Upgrade)
25.1 VEF-1 W/Nose Lasers
25.3
25.3
25.4
VF-1J
YF-4
Jotun
Units with Adjusted Costs
25.4 Super VF-1A
26.0 VF-1J W/Nose Lasers
26.1 YF-4 W/MLOPS
26.9 VF-1D
27.4 Phalanx (Cmd)
27.4 YF-4 W/SRM
27.5 YF-4 W/Grav
27.5 VF-1D W/Nose Lasers
27.5 YF-4 W/MRM
27.5 YF-4 W/Wing Missiles
27.6 Tomahawk (Cmd)
27.9 VEF-1
28.4 YF-4 W/LRM
29.4 VF-1S
29.6 Armored VF-1J
30.4 Jotun Leader
Core: UEDF Area Denial Squadron Point Cost = 70 Command Points = 4
Tomahawk x2 Defender x2 4 4 4 4 4 4
1 1
Focused Fire None X X X X X X
HTH Base: BB, HTH: BB, K,
K, P, STMP STMP X X X X
X X X X
Unit MV PIL GN DF LDR Upgrade
4 4 4 4 4 4
Tomahawk 5 2 2 5 0 2 2
Defender 6 2 2 5 0 X X X X X X
Command
5 3 3 5 2 10 (Special)
Tomahawk X X X X
Command X X X X
6 3 3 5 2 10 (Special)
Defender
1 2
4 4 4 4 4 4 4 4 4 4 4 4
Tomahawk x4
X X X X X X X X X X X X
Focused
Fire X X X X X X X X
X X X X X X X X
HTH: BB, K, P, STMP
3 4
Unit MV PIL GUN DF LDR Upgrade 4 4 4 4 4 4 4 4 4 4 4 4
Tomahawk 5 2 2 5 0 X X X X X X X X X X X X
Command
5 3 3 5 2 10 (Special)
Tomahawk X X X X X X X X
X X X X X X X X
Type RN MD Spec
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Core: UEDF Artillery Squadron Base Point Cost = 90 Command Points = 4
Phalanx x4 4 4 4 4 4 4 4 4
None 4 4 4 4 4 4 4 4
4 4 4 4 4 4
HTH: BB, K, STMP
Scorpio Missiles Scorpio Missiles
1 1 1 1 1 2 1 1 1 1
Tomahawk x2 Spartan x2 4 4 4 4 4 4
Focused Fire Focused Fire 4 4
X X X X X X
+ Brawler 4 4
HTH: BB, K, P,
HTH: (All) X X X X
STMP 4 4
1 X X X X 1
Unit MV PIL GUN DF LDR Upgrade
4 4 4 4 4 4
Tomahawk 5 2 2 5 0 0 4 4
Command X X X X X X
5 3 3 5 2 10 (Special) 4 4
Tomahawk
Spartan 7 2 2 6 0 0 X X X X 4 4
2 X X X X 2
Command
7 3 3 6 2 10 (Special)
Spartan
Spartan x4
1 3
Focused 4 4
4 4
Fire +
Brawler 4 4 4 4
HTH : (All) 4 4 4 4
2 4
GU 4 4 4 4
Unit MV PIL DF LDR Upgrade
N 4 4 4 4
Spartan 7 2 2 6 0 0 4 4 4 4
Command
7 3 3 6 2 10 (Special)
Spartan
Phalanx x2 Defender x2 4 4 4 4
4 4 4 4
None None 1
4 4 4
HTH: BB, K, HTH: BB, K,
STMP STMP Scorpio Missiles
1 1 1 1 1
Unit MV PIL GUN DF LDR Upgrade
Phalanx 5 2 2 5 0 0 4 4 4 4
Command 4 4 4 4
5 3 3 5 2 10 (Special)
Phalanx 2
4 4 4
Defender 6 2 2 5 0 0
Command
6 3 3 5 2 10 (Special) Scorpio Missiles
Defender
Note: Anti-Missile(X) are missiles that cannot be shot down
2 1 1 1 1
by Anti-Missile weapons.
Type RN MD Spec Upgrade
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Inescapable Blast Rear Fire Indirect Fire Anti-Missile(X) 23
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 3
Core: UEDF Air Defense Squadron Point Cost = 50 Command Points = 4
1 2
Defender x4
None
HTH: BB, K,
STMP
3 4
4 4 4 4 4 4 4 4 4 4
Tomahawk x2 Defender x2
4 4 4 4
Focused Fire None X X X X X X 4 4 4
HTH Base: BB,
1
HTH: BB, K,
K, P, STMP X X X X Scorpio Missiles
STMP 1
X X X X X X X X
Unit MV PIL GN DF LDR Upgrade
Command
5 3 3 5 2 10 (Special) 4 4 4 4 4 4 4 4 4 4
Tomahawk
Tomahawk 5 2 2 5 0 0 4 4 4 4
X X X X X X
Command 4 4 4
Phalanx
5 3 3 5 2 10 (Special) 2
X X X X
Phalanx 5 2 2 5 0 0 2 XXXX Scorpio Missiles
X X X X
Note: Anti-Missile(X) are missiles that cannot be shot down by Anti-Missile weapons.
Type RN MD Spec Upgrade
Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 23
Core: UEDF Mixed Artillery Squadron Point Cost = 85 Command Points = 6
4 4 4 4 4 4 4 4 4 4
Tomahawk x1 Spartan x1 Phalanx x2
4 4 4 4
Focused Fire X X X X X X 4 4 4
Focused Fire None 1
+ Brawler
X X X X Scorpio Missiles
HTH Base: BB, HTH: BB, K,
HTH: (All) X X X X X X X X
K, P, STMP STMP
Unit MV PIL GN DF LDR 4 4 4 4
Spartan 7 2 2 6 0 4 4 4 4 4 4
Tomahawk 5 2 2 5 0 4 4 4 4 4
Phalanx 5 2 2 5 0 2
4 4
Note: Anti-Missile(X) are missiles that cannot be shot down by Scorpio Missiles
Anti-Missile weapons. X X X X
Type RN MD Spec Upgrade
Tomahawk
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 3
Shock Baton 1 * Melee 2
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 23
Core: UEDF Mixed Air Defense Squadron Point Cost = 75 Command Points = 6
4 4 4 4
Defender x1 Spartan x1 Phalanx x2
4 4 4 4
Focused Fire
None None 4 4 4
1
+ Brawler
HTH: BB, K, HTH: BB, K, Scorpio Missiles
STMP HTH: (All) X X X X
STMP
Unit MV PIL GN DF LDR 4 4 4 4
Spartan 7 2 2 6 0 4 4 4 4 4 4
Tomahawk 5 2 2 5 0 4 4 4 4 4
Phalanx 5 2 2 5 0 2
4 4
Note: Anti-Missile(X) are missiles that cannot be shot down by Scorpio Missiles
Anti-Missile weapons. X X X X
Type RN MD Spec Upgrade
Defender
78 MM Autocannons 36 8 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire
78 MM (Airburst) 36 4 Accurate Anti-Missile Rapid Fire Rear Fire Split Fire Blast 2
Spartan
TZ-IV Gun Cluster 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
LWS-20 9 2 Anti-Missile Rear Fire
GU-11 24 6 Rapid Fire 3
Shock Baton 1 * Melee 2
Phalanx
Derringer Missiles 48 9 Missile Ammo(11) Volley(4) Blast Rear Fire
Artillery Rockets 36 9 Missile Ammo(11) Volley(4) Blast Rear Fire Indirect Fire Overwhelming 13
Scorpio Missiles 48 10 Missile Ammo(4) Blast Rear Fire Indirect Fire Inescapable Anti-Missile(X) 23
Support: UEDF Defender Squad Point Cost = 25 Command Points = 2
Defender x2
1 2
None
HTH Base: 0
BB, K, STMP
Phalanx x2
4 4 4 4
None 4 4 4 4
4 4 4
HTH: BB, K, STMP 1
Scorpio Missiles
1 1 1 1
4 4 4 4
4 4 4 4
Unit MV PIL GUN DF LDR 4 4 4
Phalanx 5 2 2 5 0 2
Scorpio Missiles
Note: Anti-Missile(X) are missiles that
cannot be shot down by Anti-Missile 1 1 1 1
weapons.
Spartan x2
Focused 1 2
Fire +
Brawler
HTH: (All) 4 4 4 4
4 4 4 4
4 4 4 4
Tomahawk x2
Focused 1 2
Fire
HTH: BB, K, P, STMP
4 4 4 4 4 4 4 4 4 4 4 4
X X X X X X X X X X X X
Unit MV PIL GUN DF LDR
X X X X X X X X
Tomahawk 5 2 2 5 0 X X X X X X X X
Type RN MD Spec
Dual Heavy Particle Cannons 36 8 Overwhelming Split Fire
Dual TZ-IV Gun Clusters 9 8
Dual .50 Cal Machineguns 9 4
Dual Missile Pods 18 6 Missile Ammo(6) Volley (4) Anti-Missile
Quad Rocket Launchers RDS-2 12 2 Missile Ammo(8) Volley (X) Anti-Missile
Air-Defense Missile Pod 18 6 Missile Ammo(6) Volley (X) Anti-Missile
Special: UEDF Mac II Monster Point Cost = 45 Command Points = 1
Cumbersome
HTH: P, K, STMP
X X X X
X X X X
X X X X
400 MM Ammo