the post production process, the DAW, or Digital Audio Workstation. And I use the term post-production and it, it's, it's, the term, prod, production gets used in a wide variety of ways in, in, in music. So, let's try to define that a little more. Sometimes, production means the entire process, right, on producing music, but when talking to actual musicians and mix engineers, very often you can be a little more specific and break it up into three phases. The pre-production process, production, and post-production. The pre-production process would be composing your song, getting your ideas together, planning for the performance. Production is the actual recording of the performance. We might call it the tracking of the performance or recording of it, and the post-production process is everything you do after that. So, you go into your DAW, and you do your editing, your mixing, and your mastering. We'll start this week, with how you can figure your DAW for the production and post-production process. There are many choices you have to make when first setting up your project, that set you up for success, along the, along the way. When recording, we're going to have to configure our DAW to work at the correct sample rate and word length. So, that's configuring how we're going to record our digital audio information, and we're also going to have to configure our file management. We're going to find that when dealing with, with the DAW and music production in general, you're going to generate many, many files and lots of data. And it's important to know where everything is. If every time you hit Record, you're creating a new audio file that's living somewhere on your hard drive and if you don't know quite where that is, you're going to have a lot of trouble down the road. A music production project is not simply a single file, like a Word document. Instead, it's a folder that contains subfolders, that contain a ton of different data. So, again, you have to be very clear with how you're saving things. Now, as I go through the information in the DAW, we're going to be looking at actually, a variety of different DAWs over the course of the course. But the concepts are the same in all of them. It really, they all have the same exact features. It's just a button is moved here and there. So, though we're focusing maybe in logic in this example, you should be able to apply that information easily in another DAW. I'm covering the things that are consistent across them all. After we've recorded our audio in our DAW, we'll move onto editing it and editing is the rearranging and manipulation of those individual audio files. A really creative time but it can be kind of tedious to sit there with the mouse and move individual audio files over and over so we'll focus a little bit on efficiency and just again, those common DAW features that make editing much easier. From there, we'll look at mixing a little bit this week, but we'll examine that further in future weeks. And then, finally this week, we'll look at MIDI. And MIDI data is an important type of data we haven't looked at yet in the course. Midi stands for Musical Instrument Digital Interface, and it's kind of a real-time score, a kind of a way to transmit not so much audio, right? It's not a specific representation of sound, but more of a representation of a musical score. And we have a lot of editing capabilities that works with MIDI in all the, all the DAWs that are out there. So, let's look at sampling and digital audio conversion. I'd like to take a moment to demonstrate some of these digital audio principles. I have here an audio file that was recorded at 48,000 hertz. So, the sampling frequency was 48,000 hertz. It's a 4-second wave file and what I have recorded in it is a sine wave playing a 500 hertz tone. Let's hear the wave form. If I zoom way in, you'll see, it has a sine wave shape or a smooth kind of shape. In the sonogram display, we have a single line at 500 hertz. In the spectrum analyzer, we have a single peak at 500 hertz. A sine wave is a special type of wave form because it's energy at single frequency. We said earlier that most musical sounds are energy at a fundamental frequency and then they have partials or harmonics above that and we saw that with the sonogram and spectrum analysis of my voice earlier. A sine wave is special because it's energy at a single frequency, you can think of it as only a fundamental tone. Now, we said earlier that this is recorded at a 48,000 hertz sampling rate. And if I zoom way in, we'll actually see, I have the sine wave and if I zoom further in, we can see the individual points that are those individual measurements of digital audio. So, when I play back this sound wave at 48,000 hertz, it's going to play each one of those at a 48,000th of a second. So, we hear one sample and then a 48,000th of a second later, we hear the next sample, then at 48,000th of a second later, we hear the next sample. What happens if I play this back at a different sampling rater? Well, let me try it. The sam, the sampling rate originally is 48,000 hertz, I'll play it back at 96,000 hertz. Now, let's hear it. Do you notice what's different? Now, we see a peak at 1k, 1,000 hertz, and we have our fundamental frequency line here at 1,000 hertz. We also see that the waveform is now half the length. It was 4 seconds before. Now, it's at 2 seconds. So, playing something back at a different sampling rate is like speeding up or slowing down our, a record or a turntable. And then, if I speed it up twice as fast from 48,000 to 96,000, if I speed it up twice as fast, we're going to have half the length and it's going to be double the frequency or an octave higher. Now, I'm pointing this out because sometimes you get errors like this. So, this is the original 500 hertz tone playing back at a 48,000 hertz sample rate. What if I was to change this a little bit to put it at 44.1? It's a little bit out of tune and it's a little bit longer. So sometimes, when working with digital audio, you'll have a sample rate mismatch where something is played back at the wrong sample rate. And it sounds as if a record was played a little faster, or a little slower, or a lot faster, or a lot slower depending on how big the mismatch is. So, something to be aware of and to watch out for. And also, something that you might want to play with creatively at some point, if you want to speed something up or slow something down drastically. Now, the next thing I would like to point out is just how good we are at hearing individual samples. I'm going to Zoom In around two seconds here quite a bit, to the point where we see the individual samples. Now, rarely do you need to adjust the level of an individual sample. But sometimes for corrective purposes, if there's a digital glitch you do want to go in and edit individual samples. And this DAW has the ability to do that. S,o I will grab and just move one of these samples in both left and right just a little bit. So, you see, I'm just changing a single sample. Remember, there's 48,000 of these per second, right? So, it's a very, very tiny slice of time. Actually, a 48 thousandth of a second. And what I find amazing is how obvious it is when we hear that, that little mismatch, that tiny little moment is clearly audible. Let's hear. It's kind of hard to hear and see in the spectrum slate but there's a, a thin blue line there. Right here, there's a thin blue line, that's that click and I sure heard it. Let's hear it again. That high-frequency click, that was that one sample out. So, even a single sample can have a dramatic impact on your audio and the quality of your audio. It's really nice to know what these kind of digital glitches are so you can identify when you hear a problem, but it's also really important to know just how specific and how perfect that audio has to be. It has to come out exactly in time, 48,000 times per second, and those samples have to be perfect every time. If you think about it, that's actually a lot of computational power that needs to happen in the computer to make sure each one of those samples goes out perfectly 48,000 times per second. Because even if just one of them is wrong, it's going to be an audible click for the listener.