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Cleric (Death Domain) / 6 Acolyte Dar

CLASS & LEVEL BACKGROUND PLAYER NAME


Immeril (Melwin) Siannodel
High Elf (Moon) Chaotic Good 20600
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+3 PROFICIENCY BONUS
I am tolerant of other faiths
13 +2 30 and respect the worship of
INSPIRATION ARMOR
CLASS INITIATIVE SPEED other gods.
PERSONALITY TRAITS

-2 SAVING THROWS HIT POINT MAXIMUM


ATHLETICS
I always try to help those in need,
7
STRENGTH
__/49 not matter what the personal cost.
IDEALS
CURRENT HIT POINTS

+2 SAVING THROWS
ACROBATICS
Everything I do is for the
SLEIGHT OF HAND common people.
14 STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total SUCCESSES Once I pick a goal, I become obsessed with
it to the detriment of everything else in my
+3 SAVING THROWS d8 FAILURES
life.
HIT DICE DEATH SAVES FLAWS

16
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Death Domain (Pg.96 DM Guide)
-Reaper
+2 SAVING THROWS At 1st level cleric learns one necromancy
ARCANA cantrip of his or her choice from any spell list.
+6
HISTORY When the cleric casts a necromancy cantrip
14 ● INVESTIGATION that normally targets only one creature, the
INTELLIGENCE NATURE spell can instead target two creatures within
+5
● RELIGION range and within 5 feet of each other.
-Spells: -Channel Divinity: Touch of Death
+6 Starting at 2nd level, the cleric can use
+3 ◆ SAVING THROWS Death Domain Channel Divinity to destroy another creatures
ANIMAL HANDLING

+6
INSIGHT *Falselife life force by touch. When the cleric hits a
16 ●
+6
MEDICINE *Ray of Sickness creature with a melee attack, the cleric can
use Channel Divinity to deal extra necrotic
WISDOM PERCEPTION
SURVIVAL *Blindness/Deafness damage to the target. The damage equals 5+
twice his or her cleric level.
*Ray of Enfeeblement -Inescapable Destruction
+5
◆ SAVING THROWS
+2
DECEPTION
*Animate Dead Starting at 6th level, the cleric's ability to
channel negative energy becomes more
INTIMIDATION *Vampire Touch
14

+5
PERFORMANCE
potent. Necrotic damage dealt by the
character's cleric spells and Channel Divinity
CHARISMA PERSUASION options ignores resistance to necrotic
damage.

13 PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING FEATURES & TRAITS

-Languages: - 2 Holy Symbols - Leather Armor


Elvish, Abyssal, Common, Dwarvish,
Gnomish. - Prayer Book - Mace
-Armor Proficiencies: - 5 Sticks of Incense - Sickle
Light Armor, Medium armor, Shields.
-Weapon Proficiencies: - Vestments
Simple Weapons, Longsword, - Set of Common Clothes
Short-sword, Short-bow, Longbow, Martial - Pouch containing 15GP
Weapons.
- Shield
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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