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Asp Final Notes
Asp Final Notes
Do you want to be fully creative? To not only have wild ideas, but to actually create and
bring remarkable things to life?
There are four distinct roles to be performed for the creative process to be as effective
as possible. Each one requires that you play different characters, with different mindsets
and skills.
1. The Explorer
Ideas do not come out of the blue. In order to build them you first need to gather the
raw materials: facts, concepts, experiences, knowledge, feelings — that’s what ideas are
made of. To get all of that, you need an attitude of ongoing curiosity and exploration.
The Explorer is always in search of new things. He is relentlessly curious and never
limits himself to a particular area of experience and knowledge. To have ideas is to
connect dots. First and foremost you need lots of dots to connect — you need fuel for
the formation of new ideas.
- Research from friends, family, competitors
- EX: Comedy serial talk about today’s happenings
- When we talk about around brand communication, important to know the
current happenings and current problems of brand and sell solution.
- We either look to solve customer problem or try and associate it with happiness,
fun, aspirational feelings.
- Aim is to communicate product as solution for consumer need
- EXPLORATION to find out customer’s need and what drives aspiration
How to Develop Your Explorer
2. The Artist
- Rule out ideas from brainstorming
- Integrate, garnish ideas
The artist has ideas. He takes the raw materials from the Explorer and combines them
in novel ways.
When people say someone’s “creative”, they’re usually referring to the Artist. The Artist
has ideas mostly by trying new things. He applies his imagination by rearranging,
turning things upside down, stirring things up. He pursues different approaches and
finds unexpected connections. He’s playful; he doesn’t care about what people expect
from him.
Flex your idea muscles. Write down new ideas as they come to you; it stimulates
your brain to generate more and more ideas. Also, use idea-generation tools
deliberately: Lists of 100, Idea Quota and SCAMPER just to name a few.
Play! We all know it: the most efficient way to have new ideas is by having fun.
Don’t always take problems too seriously. Entertain yourself and keep your brain
fresh and ready.
Use your imagination. Leave practicality aside; don’t be afraid to let your
imagination run wild and visualize new possibilities. Dare to ask ‘what if’ and
watch new realities unfold.
3. The Judge
The Judge is all about “getting real”. His job is to analyze the Artist’s wild ideas and
assess if they’re practical — in the real world.
The judge questions assumptions; he compares and analyzes. He checks how feasible
ideas are. No matter how much the Artist loves an idea, the Judge looks for
counterarguments, checks evidence, and makes hard decisions. Combining gut feeling
and analytical tools, the judge must only let through feasible ideas.
The Judge gets a bad reputation — but only because people usually invoke him too
early. Killing an idea before the Artist can play with it is a pity; killing it later is oftentimes
a necessity.
This is fine. The main thing is to be aware of which role you’re performing at
different points in time. We often get stuck in the Explorer role for too long. Or we
may jump the gun and summon our Judge while our Artist is still working his magic.
There are so many ways to spend too much or too little time in each role, or to overlap
ineffectively.
The lesson is: make sure not only to develop the skill set for each role, but also to play
each one at the appropriate time. Be aware of which phase of the creative process
you’re in and what you’re trying to accomplish. All roles are equally important: make
sure they’re playing well with each other.
This how we come with new ideas and integrate with new campaigns
DIFFERENT APPEALS