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OPERATION LANCASTER

A BattleTech Fan Project


Led by Devin Ramsey

1 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER

A BattleTech Fan Project Led by Devin Ramsey

2 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER

3 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER

4 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER

1 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEDICATION

Dedicated to my parents, Rudy & Alice Ramsey, for without them this would not exist—namely because neither would I.
Thank you for everything that I am and everything that I will ever be. I love you both dearly.

- Devin

1 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CREDITS
– Project Development & Writing – ©2017-2023 Devin Ramsey. All rights reserved. Classic BattleTech,
Devin Ramsey BattleTech, ‘Mech, BattleMech and MechWarrior are Copyright
and/or Registered Trademarks of The Topps Company Inc. in the
– Additional Writing – United States and other countries. Catalyst Game Labs is a
Donald Butler trademark of InMediaRes Productions LLC. “Operation Lancaster: A
Zach Schaffer BattleTech Fan Project led by Devin Ramsey” is a nonprofit, fan-
Tim “Critical Rocket” made project set in the BattleTech Universe, and has no association
Paul “The Bro” or approval, implied or otherwise, with Topps, InMediaRes, or
Michael Berube Catalyst Game Labs. No challenge to their Trademarks, Copyrights
– Editing – or intellectual properties is implied.
Devin Ramsey
No part of this work may be altered or sold for profit, nor may it
Rudy Ramsey
be otherwise circulated in any form other than that in which it is
Michael Berube
published (unless you want to print out a single physical/paper
Zach Schaffer
copy for your own personal use only).
Megan “Data_Nerd” Langford
Kat “Riotsister” Burkett
In case the purpose of this project is not completely clear: This
Ty Witter
project is intended purely as a sincere “Love Letter to BattleTech”
– Additional Input – by a small group of people who genuinely enjoy the fictional
Steven Cross universe that it entails. Nothing more, nothing less. No forms of
Daniel Treybig monetary donations or external financial support were accepted
“Tiggerr” during the making of this project.
Chris “Thunderhead” Wailes
Alice Ramsey Published by Devin Ramsey
Brian Crosby BTOperationLancaster@gmail.com
Mark “TheMightyCulsh” 17510 Holyoke Ct
Parker, CO 80134
“Tex” of the Black Pants Legion
Joshua Bressel Art Credits:
Rolf Mueller (and his daughter)
Cover art and individual Clan BattleMech design art by Alan Blackwell. The
– Art Direction – large cover art piece was commissioned by Devin Ramsey for this project,
Devin Ramsey while the individual pieces representing the Clan “Second-Line BattleMechs”
were preexisting art pieces by Mr. Blackwell and were licensed by Devin
– Cover Art – Ramsey for this project. -------------- https://www.deviantart.com/shinypants
Alan Blackwell
Sunset art piece set on Acala III featuring Colonel Ann Lawrence and Koree,
– Illustrations – her Acalan dragon, by Pyralis. This was commissioned by Devin Ramsey for
Alan Blackwell this project. ------------------------------ https://www.deviantart.com/pyralis-art
Matt Plog
Pyralis Dreadnought BattleCorps, Blackwood Templars, Ronin Free Companies,
and customized/stylized Word of Blake unit crests, as well as the stylized
– Unit Insignias – color images featuring them (some of which feature silhouettes of art by
Matt Maeda Matt Plog and Alan Blackwell), by Matt Maeda. These were all commissioned
by Devin Ramsey for this project. --- https://www.deviantart.com/octobomb
– Stellar Maps –
“Gruese” All other illustrations by Matt Plog. The image marked as a 2016 piece,
depicting the Texas-LFR-class Battleship D.B.C. Phoenix, is a piece originally
commissioned by Steven Cross, and it is used in this document with his
– Play Testers –
permission. The image of the Tyrant Medium BattleMech on this page, as
Devin Ramsey
well as the images used for the DII-TYR-D1 Tyrant, the DII-TYR-D5 Tyrant, and
Donald Butler the Kodiak Heavy Tank “Tarmac King” Technical Readout articles were
Zach Schaffer commissioned by Michael Szita, and they are all used with his permission. All
Daniel Treybig other illustrations by Matt Plog are pieces that were all commissioned by
Michael Szita Devin Ramsey for this project. -------- https://www.deviantart.com/mattplog

2 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SPECIAL THANKS
To Donald Butler and Zach Schaffer: Don, Zach, you guys are two of the the Critical Rocket Livestreams and LoreWarrior series. Thank you for being Words cannot really convey how much I appreciate
best friends I could ever ask for, being willing to not only contribute toward a wonderful source of information and helping me iron out the lore of this
the project, but to put in my hands the lore and stories of your own units and project. Thank you also for helping me keep my sanity in some of my darker every one of you and the contributions you have
creations. I cannot thank you enough for the faith you both have placed in times. You are both great people, and it has been awesome gradually getting made to this project. From the depths of my heart:
me, and the inspiration you have given me. (And yes, this does include you, to know you guys over the last few years. Never change, guys. Please.
Zach, even if you insist that you are just there to “kill my ideas”.) Thank you. All of you.
To “Tex” of the Black Pants Legion: Thank you so much for your amazing
To Michael Berube: Mike, you have been through a lot during this project. (and amusing) BattleTech lore videos. You manage a wonderful balance of Shout out to the awesome people at Sarna for
I cannot thank you enough for sticking with me through thick and thin as the entertainment and lore-educational value. Your work is entertaining enough
project has gradually progressed. You are an amazing example of humanity to even get my father to want to watch more of it all on his own without
making the most brilliant Wiki page and excellent
and an inspiration for a weary soul. Thank you for helping me here and for significant encouragement from me after just the first exposure to it—no comprehensive BattleTech online resource!
being a good friend (and for helping me learn the ropes on MechWarrior easy feat. Thank you for your feedback and helping me with this project. You Check out the ultimate BattleTech Wiki here:
Online back in the day!). I wish you nothing short of the best of luck with all are damned good people, sir, even if you are a self-described “Asshole”. https://www.sarna.net/wiki/Main_Page
your future aspirations! Sorry if saying so damages your reputation, mate—well, sorry not sorry,
really. To you and your crew, I say: please continue to be who you are and
On a sidenote, I would also like to take this opportunity to thank a few
To Michael Szita: It has been a genuine honor to collaborate with you to do what you do—but please, for f*** sake, do take care of yourselves!
other people: Nick Armstrong, Jared Adams, Jon Pepple, Anne Mallard (now
create so many of the designs presented here. You have become a great
Anne Richards), Brandon Postlethwaite, Andrew Chiacchieri, Ryan Coryell,
friend over the years of this project, and I really mean it when I say it has To Steven Cross and Daniel Treybig: You are proper gentlemen, both of
Ben and Caitlin McElhaney, Chris Mead, Joe Grimshaw, Jacob Rarick, Cody
been absolutely thrilling to witness your design quality improve in leaps and you. Both in willingness to just chat about this project in addition to your own
Stevens, Steve Theis, Karl Norton, James Dickinson, Jennifer Normand,
bounds over a remarkably short period of time. I still grin to myself whenever massive works on Clan Hell’s Horses, Clan Snow Raven, SLDF-related works,
Kenneth Falconer, Ezra Kelderman, Kai Jones, and all the other friends who
I think about how I got to be involved in the evolution of your designs. You and beyond! Your patience is awesome and your passion for these kinds of
put up with me over the years, be it playing BattleTech tabletop and/or the
rock, mate. Best of luck with Metal Core Collectibles! projects, be they your own or someone else’s, is inspirational to say the least.
MechWarrior computer games, competing in motorsport—or just otherwise
Between the two of you, it seems like the answer to virtually anything is just
humoring me and putting up with my stupidity. I really appreciate all the time
To Jason Spykerman: Jason, you should already be already aware of this, a question away. Thank you both! You have become great friends as this
you have chosen to share with me over the years of my life. Thank you all. So
but without encountering you, I may never have embarked on this amazing project progressed, and I value your input dearly.
many fond memories…
journey. The designs you created both on your own before and after I met
you—along with those I commissioned you to create for me—were the spark To “Gruese” and Ty Witter: You guys came onboard late in the going, but
To anyone reading this who were once members of the old MW3-/MW4-
that really kicked this whole thing off. Thank you, my friend! You are an I would be very stupid not to give a proper tip of the hat and a sincere thank
era Davion Heavy Guards (DHG) and the MW4:Mercenaries/Mektek-era
awesome person. I am so glad that I was able to get you a shoe in the door you to both of you for volunteering to help. Meeting the two of you made
Black Dragons/Clan Widowmaker (BD/WM/CWM(?)) units: Hello from “Steel
with the BattleTech Clan Invasion Kickstarter as a tiny token of my gratitude. joining the BattleTech Art Society Discord Group worth it all by itself! Gruese,
Cobra” and “Blade” (“Hyperblade”?) respectively! Those were good years.
you dropped in out of nowhere and offered to create stellar maps (in more
To Matt Plog, Alan Blackwell, & Matt Maeda: You three are the artistic ways than one) for this project, lending it a feeling of legitimacy that it
“Dream Team” that gave this project visual life that would not have been benefitted greatly from. Your work is phenomenal! Ty, much like Gruese, you
possible without you. Thank you for everything: your friendly attitudes, your seemingly came out of the blue and offered to help with the editing process.
wonderful work, and your willingness to put up with my at-times somewhat Your feedback is excellent, and the improvements made to the reading
Notes from the Author to the Reader:
demanding nature. I can only hope to work with each of you again on a future experience have been amazing. You have given me much needed motivation
project sometime. I wish all three of you the best of luck, and nothing short to keep working on this in the late hours of this project. Thank you so much While the vast majority of this project is Devin Ramsey’s
of success in all your future endeavors! Take care and be well, guys! for the contributions you’ve made. The quality of Operation Lancaster has work, he was most certainly not alone. Notes have been left to
been vastly improved thanks to you guys! indicate credit to the individuals who have helped by
To Brian and Noelle Crosby: You guys are awesome. Thank you so much contributing significant ideas and/or literature to this project.
for taking the time to be involved in the project, as well as putting up with To my brothers – Ian and Chris: Neither of you were not really involved in A note stating that an article or section of an article was
my rambling and silliness. I am so grateful to have gotten to know you two, this, but I thank you both for just being who you are. Both of you have been
“created and written” by someone means that it is used as
and glad that I could be there at the right time to be involved in Noelle’s inspirational to me—and to so many others—and you have always been
introduction to MechWarrior Online. Gaming with you both has been a treat, supportive of whatever I do, whether directly or indirectly. In a way, a originally written (usually with minor/grammatical edits
and I genuinely appreciate the support you both have given me in the time I decision that one or both of you guys made probably before I could even and/or additions). Meanwhile, a note stating that an article or
have known you. speak would have a massive impact later in my life. Chris believes it might section of an article was “originally created” by someone
have been him, but whichever of you picked up that Second Edition of means that at least the majority of the ideas presented in the
To Megan “Data_Nerd”, Kat “Riotsister” (formerly “Kationic”) and Chris BattleTech: A Game of Armored Combat, when you did that, you set in indicated text originated from the individual(s) mentioned, but
“Thunderhead”: The feedback and input from you three has been extremely motion events that would (…eventually…) lead to the creation of this very these sections were mostly or entirely rewritten, often with
helpful. The critiques you have offered have been above and beyond project. Finding that game box in the house in 1994 left a massive, lasting
additions, or written altogether by Devin Ramsey.
anything I could have expected. No doubt this project would not be nearly as impact on my life. I hold no illusions that you picked up the game with me in
finely polished without you. I thank you dearly, from the bottom of my heart, mind, but I still thank you for getting it. I love you guys!
for all the help that you have given me, taking so much of your time to read Last but not at all least, many of the all-original/non-canon
through so much of this to help me with refining it. I wish all of you happiness To Joshua Bressel: Thank you for the input and feedback you gave me very mechanical designs in this project have miniatures available
and success! early during the development process of this project, as well as the insight from the independent artists who created them. Notes giving
and suggestions you made for the short story “Nightmares”. I most likely appropriate credit have been added wherever applicable, and
To Tim “Critical Rocket” and Paul “The Bro”: I thank you both not only for would never have realized that the Catapult had that wonky sideways- links to the artists have been provided wherever available.
your contributions toward this project, but also for your excellent work on ejection system if you had not pointed it out. Much obliged, mate!

3 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


TABLE OF CONTENTS
002 – Credits Combat Vehicles of the Dreadnought BattleCorps 278 – Abeona-Class DropShuttle / DropShip
003 – Special Thanks 281 – Borealis-Class DropShip
006 – Introduction to Operation Lancaster 149 – Albatross Light Attack VTOL 284 – Colossus-Class Assault DropShip (Dreadnought BattleCorps Refit)
152 – Streaker Recon Buggy
154 – Cobra Patrol Vehicle Capital Ships & Space Stations of the Dreadnought BattleCorps
Corporation & Military Unit Profiles
157 – Sprinter Light Tank
008 – Dreadnought Interstellar Industries 159 – Marathon Medium Tank 287 – Orbital Defense & Refit Platform (ODRP)
014 – Dreadnought DefenseCorps 161 – Quake Tank Destroyer 290 – Mammoth-Class JumpShip Series
016 – Dreadnought BattleCorps 164 – Kodiak Heavy Tank 294 – Jackal-Class Destroyer
020 – Blackwood Templars Mercenaries 168 – Omniscience Command Vehicle 297 – Firebrand-Class Battleship
022 – Ronin Free Companies Mercenaries 171 – Fusillade Flak Tank 300 – T.H.S. Trinity / D.B.C. Trinity – Dreadnought-Class Battleship
024 – Word of Blake 102nd Provisional Division “Divinity’s Shield” 175 – Sledgehammer Artillery Vehicle 305 – S.L.S. Phoenix / D.B.C. Phoenix – Texas-LFR-Class Battleship
025 – Word of Blake 55th Shadow Division “Thanatos’ Grip” 178 – Triton Repair Vehicle
Unique Machines associated with the Lancaster Coalition
Planetary Profiles Infantry & Pilot Gear of the Dreadnought BattleCorps
312 – Chaeronea Light Aerospace Fighter “Spicy”
027 – Acala III 314 – Hussar Light BattleMech “Cuirassier”
033 – Waycross II (Theris) 181 – Liberator Mk VI Laser Pistol
317 – Peregrine (Horned Owl) Light BattleMech “Havoc”
038 – Ashkum IV 183 – PAARR-15/GL Infantry Assault System
319 – Raven Light BattleMech “Thunder Chicken”
041 – Pantheress VI 185 – Dreadnought Elite Marine Infantry Combat Kit (DEMICK/DEMIC Kit)
321 – Blackjack Medium BattleMech “Aces High”
185 – Dreadnought Elite Marine Infantry
323 – Marathon Medium Tank “Ronin Special”
OPERATION LANCASTER – THE ASSAULT & DEFENSE OF ASHKUM IV 186 – Dreadnought Armored Pilot Survival Kit (DAPSK/DAPS Kit)
325 – Goshawk (Vapor Eagle) Medium BattleMech “Ainneamhag”
046 – Assault on Ashkum IV 328 – Shadow Hawk Medium BattleMech “Defender”
Battle Armor & ProtoMechs of the Dreadnought BattleCorps
052 – Defense of Ashkum IV 331 – Wolverine Medium BattleMech “Rocket’s Revenge”
060 – Aftermath 334 – Rifleman Heavy BattleMech “Gravy”
190 – Vixen Light Battle Armor
336 – Vulture (Mad Dog) Heavy OmniMech “Knox”
193 – Kitsune Medium Battle Armor
Operation LANCASTER Tables of Organization & Equipment 338 – Cauldron-Born (Ebon Jaguar) Heavy OmniMech “Caroline”
196 – Ceòlmhor (Hunter) Heavy Battle Armor
340 – Roughneck Heavy BattleMech “Ronin Special”
064 – Lancaster Coalition Capital Ship & JumpShip Allocation 199 – Breakwater Assault Battle Armor
342 – Archer Heavy BattleMech “Tempest Fury”
065 – Dreadnought BattleCorps 1st RCT Black-Water Task Force 201 – Prowler Ultra Heavy ProtoMech
344 – Warhammer Heavy BattleMech “Heartbreaker”
068 – Dreadnought BattleCorps 1st RCT Ground Forces 346 – Black Knight Heavy BattleMech “Carver”
082 – Blackwood Templars Mercenaries Ground Forces BattleMechs & OmniMechs of the Dreadnought BattleCorps
348 – Helepolis Heavy BattleMech “Higher Call”
085 – Ronin Free Companies Mercenaries Ground Forces 350 – Lao Hu Heavy BattleMech “Rusty”
088 – Word of Blake 102nd Division Black-Water Forces 205 – Quenn Light OmniMech
352 – Mad Cat (Timber Wolf) Heavy OmniMech “Demoness”
089 – Word of Blake 102nd Division Ground Forces 208 – Ravage Light OmniMech
356 – Marauder Heavy BattleMech “Bunty Hounder”
092 – Word of Blake 55th Shadow Division Black-Water Forces 212 – Ravage II Light OmniMech
359 – Bloodbath Assault BattleMech
093 – Word of Blake 55th Shadow Division Ground Forces 215 – Dorgas Medium OmniMech
362 – Heavy LRM Carrier (SRM Refit)
099 – Ashkum IV Ad Hoc Militia Forces 219 – Tyrant Medium BattleMech
364 – Legacy Assault BattleMech “Isorla”
222 – Crusher Medium OmniMech
367 – BattleMaster Assault BattleMech “Titan”
Civilian Vehicles produced by Dreadnought Interstellar Industries 226 – Oryx Heavy BattleMech
370 – Cyclops Assault BattleMech “Warcrime”
229 – Hammerhai Heavy BattleMech
101 – Vector Storm VI High Performance Motorcycle 372 – Highlander Assault BattleMech “Honor”
231 – Gemini Heavy OmniMech
103 – Vector Endurance High Performance Hovercraft 374 – Mad Cat Mk II Assault BattleMech “Sandstorm”
234 – Lancer Heavy BattleMech
106 – Successor DS9 Armored Supercar 376 – Scytha Heavy OmniFighter “Dragon Slayer”
238 – Emancipator Assault BattleMech
108 – Foundation Utility Truck 378 – Supernova Assault BattleMech “Star Burst”
241 – Reckoning Assault BattleMech
112 – Oxen Heavy Hauler 380 – Atlas Assault BattleMech “Skully 2.0”
244 – Sumaire Assault OmniMech
115 – Fire Hunter Firefighting Vehicle 383 – Berserker Assault BattleMech “Crossbones”
249 – Mattock II Assault BattleMech
385 – Daishi (Dire Wolf) Assault OmniMech “Obsidian”
252 – Neugen Assault OmniMech
Export BattleMechs produced by Dreadnought Interstellar Industries 388 – Kodiak Assault BattleMech “Goober”
257 – Behemoth III Superheavy BattleMech
390 – Kraken (Bane) Assault BattleMech “Butcher”
118 – Guardsman Light BattleMech
392 – Marauder II Assault BattleMech “Blackwood”
120 – Dorgas Medium BattleMech Aerospace Assets of the Dreadnought BattleCorps
123 – Tyrant Medium BattleMech Celestial OmniMech Configurations used by the 55th Shadow Division
127 – Oryx Heavy BattleMech 261 – Clairvoyance Type-V Tactical Satellite
130 – Hammerhai Heavy BattleMech 263 – Precognition Type-VII Tactical Satellite 395 – Malak Light Celestial OmniMech “Divinus”
134 – Emancipator Assault BattleMech 265 – Vertigo Light Aerospace Fighter 397 – Preta Medium Celestial OmniMech “Divinus”
136 – Reckoning Assault BattleMech 267 – Sabretooth Medium Aerospace Fighter 399 – Grigori Heavy Celestial OmniMech “Divinus”
139 – Sumaire Assault BattleMech 270 – Steel Cobra Heavy Aerospace Fighter 401 – Deva Heavy Celestial OmniMech “Divinus”
142 – Mattock II Assault BattleMech 274 – Firestar Heavy Aerospace Fighter 403 – Seraph Assault Celestial OmniMech “Divinus”
145 – Neugen Assault BattleMech 276 – Skua Recovery Craft 405 – Archangel Assault Celestial OmniMech “Divinus”

4 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


TABLE OF CONTENTS
Clan Second-Line BattleMech Designs

408 – Wasp IIC Light BattleMech


410 – Beholder Light BattleMech
412 – Screaming Cricket Light BattleMech
414 – Likho Medium BattleMech
416 – War Cobra Medium BattleMech
418 – Hammerhands IIC Heavy BattleMech
421 – Ristar Assault BattleMech
423 – Oblivion Assault BattleMech

Dreadnought / Lancaster Specific Rules (Special Equipment Rules & Quirks)

425 – Dreadnought Target Data Networking (TDN) System


426 – Experimental Clan ER PPC Capacitor (X/C-ERPPC Capacitor)
427 – OmniBow Streak Advanced Tactical Missile (Streak-ATM) System
427 – Spin-Werx Type A10 Rotary-5 Autocannon
427 – Decoy/Electronic Warfare Missile (DEWM) System
428 – Dreadnought Spec (Quirk)
428 – Wing-Mounted Weapons (Quirk)

Additional / Miscellaneous Resources

429 – Dreadnought Interstellar Industries Weapons & Equipment List


431 – Additional / Miscellaneous Personnel Profiles
432 – Personnel Profile Index (Character Index)

Local Fauna – Acala III

434 – Acaroc (Acalan Roc)


435 – Cheezurah
436 – Gaatee
437 – Acalan Dragon

“Choices” – The Short Stories of Operation Lancaster

442 – Nightmares, by Devin Ramsey


449 – Convictions, by Devin Ramsey
452 – Scars, by Zach Schaffer
454 – Warcrimes, by Donald Butler
456 – Demonesses, by Devin Ramsey
465 – Prophecies, by Devin Ramsey
470 – Keepsakes, by Devin Ramsey

Bonus Material

480 – The Making of Operation Lancaster

Version 1.0.6 (Updated 01/25/2023)

5 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


INTRODUCTION TO OPERATION LANCASTER
At the end of 3076, the horrible war known simply as the “Jihad” was in The second force hired by the BattleCorps was the Blackwood Templars executing the planned mission.
full fury. Millions, if not billions, had already died at the hands of the religious Mercenaries, under the command of Colonel Tyr Blackwood. The Templars
zealot faction known as the Word of Blake. Under the command of Devlin had formed by absorbing the remnants of ruined mercenary commands The plan was thorough and clever.
Stone, a massive joint offensive against the Word of Blake Protectorate, during the Clan Invasion. Blackwood had built around him a remarkably
known as Operation SCOUR, was just one month away from being launched. effective, cohesive, and experienced combat unit. In direct contrast to the The troops were elite and driven.
defense-oriented Ronin Free Companies attached to the Lancaster Coalition,
Unbeknownst to any of the Great Houses or other militaries of the Inner the fast-moving ground forces and heavy aerospace assets of the Templars The operation was carried out almost exactly as planned—at first.
Sphere, the Word of Blake were in the process of launching an offensive were dedicated to hit-and-run strike tactics.
operation of their own. A squadron of WarShips and a heavily-reinforced, Unfortunately for the members of the Lancaster Coalition, an unexpected
elite Manei Domini Shadow Division were en route to the Ashkum system. Alongside the Dreadnought BattleCorps, the combination of these two and foreboding discovery on the world of Ashkum IV, coupled with the arrival
There they would rendezvous with a reinforced Provisional Division of Blakist mercenary units created a one-two punch of the “immovable object” and the of a far more dangerous opposing force than anything that could have been
regular forces, as well as three more Word of Blake WarShips already in- “unstoppable force”. Working together under the command of Colonel planned for, would prove once again that the age-old adage of “No plan
system, awaiting their arrival. Lawrence, the forces of the Lancaster Coalition were more than capable of survives contact with the enemy” still rings true as ever in the 31st Century…

Among other objectives, the intent of this large Blakist task force had been
to strike at the nearby Acala system. Once there they would take control of,
or, failing that, destroy the advanced war-making materiel manufacturing
capabilities of Dreadnought Interstellar Industries on Acala III. The Blakist
force would then spread outward like wildfire, opening an entire new theater
of war, dividing the resources of those who opposed the Word of Blake’s will.

While unaware of the true extent of the Blakists’ plans or the inbound elite
Shadow Division dispatched to join the Word of Blake force already present
in the Ashkum system, Dreadnought was acutely aware of the foothold
situation on their proverbial doorstep.

In response to this imminent threat, a carefully-planned preemptive strike


against the amassed Blakist force already on Ashkum IV was launched in late
December of 3076.

This strike was designated Operation LANCASTER.

Leading this preemptive strike was the Dreadnought BattleCorps 1st


Regimental Combat Team, under the command of Colonel Ann Lawrence.
With a checkered combat history and rightfully considered only a moderately
experienced unit just decades prior, Acala III’s Dreadnought BattleCorps had
become a seasoned powerhouse. The BattleCorps by this time fielded an
impressive array of remarkably advanced war machines, as well as a unique
military asset: a powerful WarShip. As with the megacorporation backing
them, the BattleCorps also held a mighty grudge against the Word of Blake.

Given the challenge and complexity of the task at hand, as well as the
specific tactical requirements of the strike, the BattleCorps required outside
assistance for a strong chance of success. With Operation SCOUR in the
process of being organized and launched, assistance from House Davion’s
Armed Forces of the Federated Suns was not forthcoming. To accomplish
Operation LANCASTER’s mission, Dreadnought hired not one, but two
separate mercenary commands for their unique skillsets.

The first was the Ronin Free Companies Mercenaries’ “Oni Slayers” and
“Morningstar” Free Companies, working together under the command of
Free Colonel Donaldarus Meridius. This elite, defense-oriented combat unit
was no stranger to digging in and taking a beating while dishing out
horrendous punishment on whoever dared to attack them. Although
referred to as “Free Companies”, these seasoned units were closer to a
combined arms regiment in number when added together. With a potent
combination of ‘Mechs and armor, though only backed by limited aerospace
support, Meridius’ forces were a battlefield presence to be reckoned with.

6 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CORPORATE ORGANIZATION & MILITARY UNIT PROFILES

The following historical articles are included in this document as they contain information pertinent to the various groups involved in Operation LANCASTER. These articles detail how these groups
initially formed (where available) and provide at least some information regarding their activities post-LANCASTER. These articles also provide some context for Operation LANCASTER itself, as they
detail numerous critical events leading up to LANCASTER. Most of the information contained within these articles is not covered in any other publicly-available documentation.
7 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
DREADNOUGHT INTERSTELLAR INDUSTRIES
In 2045, just months after the Sumaire-50 showcased just a small portion of Dreadnought Limited’s potential, the
manufacturer established a contract with the United States government for “Smart Weapons”. This contract led to
branching out into more advanced software, as well as development of more and more intelligent weapon designs for
numerous countries over the following years. In 2051, Dreadnought Limited contributed toward expanding and upgrading
fully automated turrets on orbital defense satellites for the purpose of military defense for multiple countries, preventing
several instances of potentially catastrophic meteor-strikes in the year 2053.

Ten years after moving their home base to Scotland in 2065, Dreadnought Limited made several breakthroughs in
different targeting & tracking systems for dealing with interstellar objects passing near Terra. The following year, in 2076,
significant uses for their targeting and tracking hardware and software were discovered in space exploration.
Dreadnought quickly secured a contract with the civilian International Space Exploration Cooperative, which was
absorbed into the Western Alliance later that year.

In 2083, Dreadnought Limited merged with the industrial manufacturing giant Sharon-Dawn Enterprises and became
an economic powerhouse manufacturer on the forefront of technological development under the new banner of
“Dreadnought Enterprises”. Four years later, Dreadnought was contracted to design and manufacture the first fully
manned, multipurpose orbital defense stations for the newly formed Terran Alliance. Six years later, in 2093, Dreadnought
Enterprises formed an “Interstellar Development Arm” to begin research into the scientific theories published in the early
21st Century by Kearny and Fuchida relating to the possibility of interstellar travel.

Dreadnought Enterprises’ Interstellar Development Arm made a computational modeling breakthrough in the potential
application of a Kearny-Fuchida Drive in 2101, contributing toward the K-F Drive being proven feasible a year later. Having
already invested much in the development of the K-F Drive’s theory and with massive resources at their disposal,
Dreadnought became a key contributor in the Deimos Project in 2103, designing and constructing large sections of the
first K-F Drive, known at the time as the Deimos Hyperdrive. A year later, Dreadnought Enterprises established their first
extraterrestrial manufacturing plant on Luna, geared toward further production of K-F Drive components.

In 2106, Dreadnought Enterprises began to suffer from economic problems toward the end of the Deimos project, as
investors in the massive corporation started to pull their support. Just one year later, Dreadnought Enterprises began to
see the success that some of their former investors had lacked the vision for, and immediately following the successful
jump of Deimos 2, Dreadnought Enterprises suddenly found itself with more financial backing than ever before.

Dreadnought Enterprises landed a long-term contract with the newly formed Terran Space Navy as a manufacturer of
weapons and, in association with Boeing Interstellar, K-F Drives for the then-new Aquilla-class JumpShips in 2120. Two
decades into their contract working on these JumpShips, Dreadnought Enterprises was contracted to handle portions of
a project massive in scale: the construction of the first full-scale orbital spacedock built for manufacturing and repairing
JumpShips in orbit over Terra. Though primitive in comparison to space stations and military shipyards built centuries
later, the massive station was state of the art for its time and measured more than two kilometers in length. The then-
impressive orbital facility was given the name “Terra-1”. The station was completed in 2150, becoming the first orbital
shipyard in human history.

“Dread not the limits of what is believed possible—exceed them instead.” 2172 marked Dreadnought Enterprises’ next great contribution to interstellar travel, as it assisted with the First Alliance
Grand Survey, helping to catalog more than 110 colonized worlds spread across an area of space more than eighty light -
A manufacturer that can trace its roots back to before the days of interstellar travel, Dreadnought Interstellar Industries years in diameter. Three years after the beginning of the First Alliance Grand Survey, Dreadnought Enterprises began
has not only stood the test of time but flourished. The megacorporation has managed to gain a hand in some form or focusing its corporate expansion into rapidly-constructed and prefabricated structure manufacturing, with an emphasis
another in seemingly every area of business and manufacturing in the Inner Sphere, from civilian ground vehicles to on creating structure designs that were best suited for a variety of different atmosphere types and could be either easily
interstellar WarShips, from creation of cutting edge new technologies to maintaining the oldest. What Dreadnought is transported or literally “poured” into place using three-dimensional printing equipment.
most known for, above all else, is their weapons production. Although they have grown more selective of who their
customers are in recent decades, historically the manufacturer would sell to virtually anyone who was buying, having After forty-two years of unfailing service, a catastrophic failure caused Terra-1 to suffer an explosion in 2192, resulting
once had manufacturing facilities located in territories held by each of the Great Houses and even some Periphery States. in the destruction of the station itself as well as the loss of two JumpShips undergoing maintenance. A total of 183 people
were killed in the incident. All companies involved in the construction of the station, including Dreadnought Enterprises,
Founding & Early Years were investigated for involuntary manslaughter over the following year. After extensive investigation, it was learned that
an internal failure within the fuel containment pod was to blame. As the fuel containment pod was not a component
Dreadnought Interstellar Industries can trace its origins back to the year 2041, when a merger between an Asian-based manufactured by them, Dreadnought Enterprises was acquitted.
software development company, British manufacturing firm and American weapons designer formed the company titled
“Dreadnought Limited”. The following year, the company began manufacturing the first GPS-assisted, rapid deployment Dreadnought Enterprises was contracted by the Terran Space Navy in 2199 to expand to Mars for the creation of new
foldout sniper rifle produced for military use. This weapon, known as the Sumaire-50, later went on to achieve an orbital construction facilities, making use of recently discovered resources on the red planet. This led to a considerable
astonishing, record-breaking kill-shot at 6,732 meters in 2044. increase in JumpShip production, as well as creating a marked increase in available jobs for Mars-born citizens, resulting

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in a considerable boost to the planetary economy. conjunction with Di Tron Heavy Industries, design and manufacture the very first interstellar WarShip. This first class of
WarShip was designated, fittingly, the Dreadnought-class, and it begin construction just over two years later.
With the permission of the Terran Alliance, Dreadnought Enterprises established a presence on the world of New
Avalon in the year 2210. Dreadnought helped the population of New Avalon to best take advantage of the resource-rich The first of these vessels was christened the T.A.S. Dreadnought. The T.A.S. Dreadnought was completed and launched
planet and, by extension, assisted in the growth of their economy. This included making use of their raw resources to on June 16, 2300, just one week behind schedule. With the remarkably successful T.A.S. Dreadnought in service, and the
create strong exports, which Dreadnought was also able to directly benefit from. With the assistance of the raw resources vessel quickly proving to vastly exceed the expectations placed upon it for less than the initially projected cost,
exported from New Avalon, Dreadnought completed three new Mars-based orbital manufacturing facilities in 2214 and Dreadnought Interstellar Industries and Di Tron Heavy Industries were awarded a contract to construct six more vessels
begin construction of two new facilities over Venus, the latter of which was completed just four years later. of the same class. However, this contract saw a gradual reduction of involvement on the part of Di Tron Heavy Industries.
This task occupied a considerable portion of Dreadnought’s resources over the next eighteen years, although it likely
The Third Alliance Grand Survey took place in 2216 and, after having missed the opportunity to be involved in the would have taken less time had their Venus Shipyards not been destroyed during the Terran Alliance Civil War in 2314.
Second Grand Survey, Dreadnought Enterprises assisted with the cataloging of 416 colonized worlds across two hundred
light-years of explored space. Just nine years later, Dreadnought expanded their JumpShip manufacturing in response to In 2315, Admiral James McKenna used the T.A.S. Dreadnought to make an orbital strike on Scotland’s Strand Rock and
the publishing of the Korvin Doctrine. Having observed the social leaning toward increased colonization, the corporation another, smaller island near Australia. This single act effectively ended the spiraling conflict between the Liberal and
desired to get ahead of the demand for more ships. This expansion resulted in the construction of a fourth facility in orbit Expansionist factions of the Terran Alliance, paving the way for the creation of the new Terran Hegemony. The T.A.S.
over Mars. Dreadnought Enterprises produced the first Mammoth-class JumpShip in 2231. This massive new class of Dreadnought, along with all the other existing Dreadnought-class Battleships, was retitled as a T.H.S. vessel. The action
interstellar vessel was designed specifically to support colonization efforts and quickly proved remarkably popular. taken by Admiral McKenna, while displaying the awesome capabilities of the corporation’s greatest creation, had
consequences for Dreadnought Interstellar Industries. Despite the powerful vessel putting an end to the Terran Alliance
In 2235, Dreadnought once again took part in another of the Alliance Grand Survey series, this time the Fourth. This Civil war, protests began against Dreadnought for their part in creating such a weapon of mass destruction. These protests
survey cataloged 619 worlds across an area of space nearing two-hundred-fifty light-years in diameter. Just four years spiraled out of control in 2318, changing from picketing to full-fledged rioting at the Dreadnought headquarters complex,
later, Dreadnought was forced to officially withdraw its holdings on New Avalon soil due to the growing local resulting in damage to property and injury to personnel—including severe injury of several employees and the death of
Independence Movement and subsequent unrest. Despite this, Dreadnought successfully maintained active trade a facility guard.
relations with New Avalon—relations that are still active as of 3085.
Even as the last of the Dreadnought-class Battleships, the T.H.S. Trinity, was launched in late 2318, Dreadnought
Interstellar Industries pulled out from Scotland, leaving behind the last of the facilities that had been based on Terra. The
corporation then relocated its headquarters from Terra to Mars, where it remained for the next eighty-one years. In 2340,
Dreadnought began their part in the development of the Jumbo-class DropShip for civilian use, working in conjunction
with several other companies and manufacturers to create the vessel design. Although involved in the development of
the vessel, Dreadnought was not involved in the production process due to political disagreements.

The T.H.S. Trinity disappeared, presumed lost to misjump in 2438, just thirty-nine years after Dreadnought Interstellar
Industries relocated their Operational Headquarters to New Earth. The loss of the Trinity with all hands prompted the
creation of the Dreadnought DiscoveryCorps later that year. The DiscoveryCorps was founded to aid in attempts to find
lost ships that had suffered the same or similar fates as the Trinity. Initially having little outside support or resources, the
DiscoveryCorps first formed as a collection of specially-modified “Abeona DiscoveryCorps” DropShuttles that would help
pay for the upkeep of individual JumpShips in exchange for riding along wherever the JumpShip happened to go.

The effectiveness of the DiscoveryCorps in its early days was unimpressive and, after being in operation for nearly thirty
years, it seemed that the entire DiscoveryCorps section of Dreadnought Interstellar was destined to be scrapped. All of
that changed in October of 2467. While in an uninhabited star system and just hours before a planned jump to another
system, the DiscoveryCorps DropShuttle D.I.I.S. Fetcher detected the wreckage of a JumpShip that had drifted so close to
the local star that no one would normally have detected it unless actively looking for such things—as the DiscoveryCorps
vessels did. Further investigation discovered two DropShips were on the surface of a barely habitable world. Both
DropShips were Jumbo-class cargo transports, but it turned out that one had been refitted to carry more than 640
passengers.

Both DropShips had been damaged during the fateful misjump of the JumpShip that had brought them to the system
on the way to their destination. The damage had left them stranded, having expended the last of their fuel landing on the
Dreadnought Enterprises was dealt a blow in 2242 when it lost its contract bid for the manufacturing of an early class world, and without functional communications systems to call for help. The rescue of the stranded civilians that followed
of DropShuttle for the Terran Alliance to Dramm-Chance Interstellar—Dramm-Chance Interstellar offering the “Saturn”- was the first true exhibit of the DiscoveryCorps’ value and ability.
class DropShuttle, while Dreadnought Enterprises had offered their “Abeona”-class (pictured). Although the Abeona did
not win the Terran Alliance contract, it did go on to earn several smaller private and military contracts elsewhere, with After this incident, the Dreadnought DiscoveryCorps gained considerable popularity and investor support, more than
hundreds eventually being produced—most of which were built as newer, more advanced “DropShip” type vessels, rather paying for itself, gaining Dreadnought Interstellar Industries sufficient resources to grow a large fleet of JumpShips. These
than “DropShuttles”. Over the next year, further expansions of their JumpShip production in the Sol system more than new JumpShips would operate independently of any faction, offering transport and passage to anyone who wished to
made up for the lost Terran Alliance DropShuttle contract. pay, forming the JumpShip Allied Transport Company. The JATC, operating under the Dreadnought banner, started out
with nearly thirty JumpShips. The JATC was nearly universally accepted, as they would only transport goods authenticated
2295 was a year of transformation and growth for Dreadnought Enterprises, in part because the manufacturer was by their own personnel, resulting in a surprisingly minimal number of known incidents of illegal smuggling. Although the
renamed “Dreadnought Interstellar Industries”, but more notably because it was awarded the greatest contract in the JATC would transport military DropShips, they would not carry them across a border between nations unless authorized
manufacturer’s history at the time. This landmark occasion was the contract with the Terran Alliance Navy to, in by the military of the nation whose territory was being entered.

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In 2483, Dreadnought Interstellar Industries launched an all-new variant of the Mammoth II JumpShip, the Mammoth Draconis Combine for the damages inflicted upon the Dreadnought facility and its personnel. These demands were flatly
II DiscoveryCorps. Fitted with an advanced sensor and telescope suite, every Mammoth II DiscoveryCorps would be a denied and resulted in the effective overnight withdrawal of all Dreadnought holdings within Kuritan space, all but
member of the JATC and have a permanently stationed DiscoveryCorps crew aboard. These crews worked toward tracking severing ties between the manufacturer and the Great House. What Dreadnought could not take with them in the
down lost vessels, as well as searching for potential untapped natural resources, using the most advanced sensory departure was left in unusable condition, ensuring that the Draconis Combine’s ruling House Kurita could not gain from
equipment known to man. the situation. It was not until after the Clan Invasion began in 3050 that Dreadnought produced anything for Kurita again.

Dreadnought relocated its headquarters once more in 2505, this time to the world of Skye, after construction of the It was decided to move the T.H.S. Trinity to the world of Skye in 2898 after the Battleship’s K-F Drive had been restored
new Skye Heavy IronWorks facility began. The first production vehicle manufactured by the facility was a civilian vehicle, and the ship was made worthy of interstellar travel, if only just. The Trinity operated as an orbital defense platform while
the Foundation Utility Truck. This vehicle began production just one year after the establishment of the facility and repairs continued, but the vessel eventually became a part of the Skye Interstellar Academy, as a live example of military-
remains in production even today (as of 3085). Just three years later, the massive Sledgehammer Artillery Vehicle was grade interstellar technology. While no further attacks against the world occurred while the Trinity was in orbit, a failed
the first combat vehicle to roll off the assembly lines. Many other combat vehicle designs followed. attempt by Kuritan operatives to steal the Trinity in 2916 eventually resulted in the closure of the academy in 2923.

Star League Era & Amaris Civil War In March of 2946, the D.I.I.S. Delara, a Mammoth II DiscoveryCorps-class JATA JumpShip operated by Dreadnought
Interstellar Industries, detected a faint trace of an SLDF distress signal in the ES-150/D star system (near the Elbar system).
Much of the historical data of Dreadnought Interstellar Industries has been either lost or covered up regarding many Two weeks later, the distress signal was tracked to the system’s asteroid belt. This became arguably the single most
of the years following the establishment of the Star League in 2570 through to the end of the Second Succession War in important discovery in Dreadnought’s history: the S.L.S. Phoenix, the unique Texas-LFR-class WarShip, was discovered
2864. Dreadnought Interstellar Industries continued the manufacturing of war materiel for the Star League (and then the within a partially hollowed out asteroid. The process of extracting the vessel took two months and was conducted with
Great Houses, following the Star League’s collapse in 2780), including involvement in the development of new types of the utmost secrecy, all under the guise of the establishment of a Dreadnought Interstellar Industries mining operation.
WarShips, JumpShips, and DropShips, as well as various ground-based combat vehicles and BattleMechs. During this time, All messages regarding the actual goal of the effort were hand-delivered to avoid any chance of a security breach.
the manufacturer also spread across the Inner Sphere, building facilities on numerous worlds.
During the initial investigation of the vessel, star charts were found aboard the Phoenix, leading to remarkable
Dreadnought became involved in the establishment of the Defiance Industries BattleMech Factory on Hesperus II in discoveries. The star charts sent the Dreadnought DiscoveryCorps exploring the long-dead Waycross system, a system
2577, although the specific details of their involvement in the establishment of this iconic facility are currently unknown. that had long since been removed from virtually every star chart. In the Waycross system, the Cameron MechWerks
The information has either been lost over the centuries and/or was not made public knowledge to begin with. facility and CrossWays Station were found. The Cameron MechWerks facility was at first believed to be a massive SLDF
depot, but it was quickly discovered to be a titanic underground modular manufacturing facility. Meanwhile, CrossWays
The JumpShip Allied Transport Company (JATC) was retitled as the JumpShip Allied Transport Association (JATA) in Station was discovered to be the location where the S.L.S. Phoenix had been built: a dry dock station and shipyard built
2583, with most of the association’s two-hundred-plus JumpShips being independently owned and operated vessels. The into a huge, deep crater on the surface of a particularly massive, highly metallic asteroid.
Dreadnought DiscoveryCorps continued to operate aboard all seventy of the vessels owned by Dreadnought Interstellar
Industries. Meanwhile, the very first BattleMech produced by Dreadnought Interstellar Industries, the DII-HMD-S1 While the departure of the Phoenix from the ES-150/D star system had been intended to be quiet and discreet, with
Hammerhai, entered production in 2612 and saw heavy use by the Star League Defense Force (SLDF). an additional month of slow work planned to extract the ship from the asteroid trapping her, it was not to be. After just
two months of work had been done, including what few repairs were needed to make the Phoenix jump-worthy, an
In 2622, Dreadnought Interstellar Industries unveiled the Firebrand-class Battleship, produced for the Star League unidentified JumpShip appeared at the jump point opposite the Delara, immediately deploying squadrons of stark-white-
Defense Force by Dreadnought’s own Mars Shipyards in the Sol system. Dreadnought’s Mars Shipyards were destroyed painted aerospace fighters running no IFF transponders. All attempts at communication with these “Mystery Ships” were
in February of 2767, ending the Firebrand’s production after ninety-six of the vessels had been manufactured. The ignored.
destruction and subsequent ending of the Firebrand-class Battleship’s production was deemed necessary to prevent
Stefan Amaris, the infamous “Usurper of the Star League”, from having access to examples of this remarkably powerful An emergency plan was enacted, utilizing the four tactical nuclear warheads found aboard the Phoenix to first blast
vessel. As of this writing, most other Dreadnought-related records during this timeframe, aside from specific production open the massive cavern that had trapped the ship, and then to give the impression of a misjump as the ship jumped
dates of certain types of combat vehicles and BattleMechs, are missing. away, using the remarkably still-charged Lithium-Fusion Battery. Three nuclear weapons detonated in an equidistant
pattern around the Phoenix’s position a fraction of a second after she jumped away, creating a very convincing impression
Third Succession War that the WarShip had suffered a catastrophic misjump and exploded.

The JATA JumpShip D.I.I.S. Rockturner, while investigating mining prospects in the GS-229 system in 2887, near the This became the cover story that Dreadnought used for decades, claiming that an attempted recovery of an intact Star-
Lamon system, stumbled across the severely damaged T.H.S. Trinity. The derelict vessel had been in orbit over GS-229’s League-era WarShip had ended in disaster. Even Dreadnought’s own extraction crews that had been left behind believed
third planet since 2438. Within three months, Dreadnought’s 12th EngineerCorps began constructing a temporary orbital it, as none of the crews of the Dropships or JumpShips who witnessed the event had been made aware of the “fallback”
dry dock to restore the vessel to functionality. The process of constructing the basic dry dock—at first in secret—took plan. Meanwhile, the “Mystery Ships” simply turned back and disappeared.
nearly two years, and the restoration of the vessel to interstellar capability, believed to be an impossibility by the
engineers sent by the Successor States, took a further nine years. The successfully recovered Phoenix had in fact jumped from the ES-150/D system to the Waycross system, and since
Waycross was not on any active star chart, the act of making the Phoenix “disappear” was complete. The ship was
To help combat the decay of knowledge across the Inner Sphere regarding interstellar transportation and jump drive immediately and quietly moored at CrossWays Station under lock and key in June of 2946. The Waycross system was
technology, Dreadnought Interstellar opened the Skye Interstellar Academy in 2892. The Skye Interstellar Academy quickly and quietly occupied by Dreadnought, although the real reason why was kept quite well hidden. Most were
focused on training JumpShip construction, maintenance, and operation, for future generations of engineers and crew. unaware of any of the occurrences altogether, as the system was kept off the star charts for decades to come. To help
Just three years later, in 2895, an assault on the world of Skye by House Kurita’s Draconis Combine resulted in significant keep attention away from the series of extremely fortuitous discoveries, as well as the funding going into claiming them,
damage to Dreadnought’s Skye Heavy IronWorks facility, effectively ending the production of the Kodiak Heavy Tank. The Dreadnought Interstellar moved its headquarters for the final time to the much closer Acala system in 2947. During this
Kuritan attack was the impetus that spawned the Dreadnought DefenseCorps 1st Skye Battalion, consisting of two same timeframe, to free up finances to make best use of their good fortune, Dreadnought Interstellar sold off fourteen
companies of combat vehicles and a single company of BattleMechs by 2897. This was the first of many DefenseCorps of its non-DiscoveryCorps JumpShips, quietly directing most of the funds toward the new assets in the Waycross system.
units that were formed to defend virtually every Dreadnought Interstellar Industries facility across the Inner Sphere.
The next several decades were spent solidifying Dreadnought’s hold over the Waycross and Acala systems. In early
The Kuritan attack also resulted in a demand by Dreadnought Interstellar Industries for reparations to be made by the 2954, in an event that left most to believe that the T.H.S. Trinity had suffered a misjump and had been lost forever while

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en route to the world of Acala III, the Trinity was secretly moved into orbit over Waycross II—the planet that later became updates, the vessel’s restoration took just over a year, with the S.L.S. Phoenix becoming a fully functional ship once more
known as “Theris”. As a precaution for the very real possibility that some of Dreadnought’s actions became public in late 2996.
knowledge, the choice was made to keep the Trinity separate from the Phoenix. Instead of being berthed next to the
Phoenix at CrossWays Station, the Trinity was left in orbit over Theris, with a smaller station built to service her. Having grown considerably since its founding, the 1st Dreadnought BattleCorps was given the official full designation
of “Dreadnought BattleCorps 1st Regimental Combat Team” in 3009, with an understrength combined arms regiment.
Of the massive number of ‘Mechs, combat vehicles and aerospace fighters that were acquired with the Phoenix, a Increased funding was gradually given to the unit for further development and expansion. The restoration of the Castle
quarter were shipped to Theris, while the rest were kept hidden away to prevent drawing unwanted attention to Brian on Acala III, known as Castle Ramsay, began as the BattleCorps took over Castle Ramsay as their base of operations
Dreadnought’s activities, as well as to gradually restore the machines for later use. Despite most of the discovered that same year. The command of the DDC-1HR relocated to the SLDF bunker and its secondary command center, as the
machines being hidden away for restoration, by 2956, Acala III’s Dreadnought DefenseCorps 1st Homeworld Battalion vast underground facilities there were better-suited to housing the DefenseCorps’ larger numbers.
had become the Dreadnought DefenseCorps 1st Homeworld Regiment, with two overstrength battalions and a small but
respectable wing of aerospace fighters. All of these were operating out of the dilapidated Castle Brian located a short In mid-3018, Dreadnought’s two WarShips were quietly rechristened D.B.C. Phoenix and D.B.C. Trinity. The crew of the
distance from the planetary capital city of New Sydney. Meanwhile, the Dreadnought DefenseCorps Theris Battalion was Trinity began an intense training regimen, using the continued lack of general knowledge regarding the Waycross system’s
activated in 2957, though its existence was not revealed or publicly/officially acknowledged in any way for decades. existence to allow for combat exercises to occur in secret for an extended period with minimal chance of exposure.
Meanwhile, the Phoenix remained hidden away. Starting in 3020, Dreadnought Interstellar gradually brought the
The restoration of the Cameron MechWerks facility began in 2958 and was completed in 2963. In 2965, several Cameron MechWerks facility online to boost their production of war materiel, only producing a relatively small number
extremely mineral-rich asteroids were discovered in the asteroid belt of the Acala system, prompting Dreadnought of ‘Mechs per year to boost their manufacturing capabilities. This output gradually increased over the following decades.
Interstellar to enter a partnership with the space-mining and refining company Orbital Heavy Industries, allowing both
companies to enjoy a vast economic boost. 2972 marked the beginning of the restoration of CrossWays Station, a process Fourth Succession War
that continued until its completion in 2995.
The Skye Heavy IronWorks facility’s manufacturing continued as normal, albeit unofficially boosted by the Cameron
A stockpile of high yield thermonuclear weapons was discovered in cold storage within the station during this process. MechWerks facility, allowing for Dreadnought Interstellar to continue production of combat machinery that could be
These weapons were quickly and secretly taken and hidden away after being inspected for safety. delivered quickly to both sides of the Inner Sphere, giving Dreadnought an edge on the market. This edge was most
certainly felt in the late 3030s with the introduction of the impressive 100-ton DII-NGN-X1 Neugen Assault BattleMech.
Orbital Heavy Industries shifted its home base to the Acala system by 2987, where it has since remained. Decades later, Meanwhile, Dreadnought’s work toward reproducing Lostech weapons and equipment sparked increasing attention as
Orbital Heavy Industries became known for their Fusion Engine manufacturing capabilities, becoming the primary supplier well as strong investment from House Davion’s Federated Suns and House Steiner’s Lyran Commonwealth, among others.
for Dreadnought Interstellar, as well as becoming a tightly-knit business partner to Dreadnought.
War of 3039
In late December 2984, through use of data found aboard the S.L.S. Phoenix, Acala III was discovered to be home to an
unusually large underground Star League bunkerlike facility. The massive underground structure of the bunker, while Dreadnought Interstellar Industries’ leadership knew curiosity would surely lead to investigations into the hidden
otherwise stripped of anything valuable and long forgotten, was discovered to contain a handful of BattleMechs in various manufacturing plant on Theris, prompting the manufacturer to begin construction of the Theris IronWorks, a new ‘Mech
states of disrepair and a serviceable ‘Mech repair facility. The bunker was also found to house an auxiliary command and combat vehicle production plant considerably smaller in size compared to the underground Cameron Mechwerks
center, most likely intended to be used as a fallback should the nearby Castle Brian fall to an invading force. factory on the same world. The purpose of this facility was to mask the existence of the Cameron Mechwerks, playing on
the idea that no one would be so wasteful as to build a ‘Mech plant on a world that already had one. This gamble of a
The Dreadnought DefenseCorps 1st Homeworld Regiment was granted a considerable influx of Star-League-era distraction seemed to work, as even Comstar’s ROM were unable to discover the true activities occurring in the system
machines in January of 2985. These machines had been undergoing gradual restoration to service after being discovered until much later.
aboard the DropShips docked to the S.L.S. Phoenix. The new machines issued to the Dreadnought DefenseCorps were
claimed to have been found in the underground SLDF bunker. To ensure that the story was not questioned, a delicately The new Theris IronWorks facility was completed in the year 3040, allowing official production of machines on Theris
orchestrated ruse was executed. Two Overlord-class DropShips had landed in the middle of the night at the site of the to begin. This allowed the number of ‘Mechs to roll off the assembly lines to increase greatly without significant scrutiny.
bunker. The DropShips were fully loaded with intact ‘Mechs that had been in fact salvaged from the Phoenix. In 3041, the inevitable security leak led to increasing indications of Comstar ROM investigations into Dreadnought’s
activities in the Waycross star system, putting the Waycross system properly back on the map. By then, the surface facility
Immediately after landing directly outside of the bunker’s entrance, the ‘Mechs had been hurriedly offloaded from the was in full production. This also meant that the continued existence of the D.B.C. Trinity came to light.
DropShips before any witnesses could arrive, the entire offloading of seventy-two ‘Mechs taking mere minutes. Over the
next several hours, the ‘Mechs were then more slowly loaded back onto the DropShips, all the while making sure to look Shortly after the reveal of Dreadnought’s activity in the Waycross system and the existence of the Trinity, a series of
as though Dreadnought was trying to cover up the loading of the DropShips after onlookers had started to gather to attacks against Acala III began, eventually prompting the relocation of the D.B.C. Trinity to the Acala system in late 3042
witness the spectacle of what seemed to be Star-League-era ‘Mechs being recovered from the underground facility. to put an abrupt end to the attacks. The Trinity remained in orbit over Acala III afterward, guarding the world for years to
come. Meanwhile, the Phoenix continued to remain locked away, but with a crew gradually being assembled for the
With the sudden influx of machines, the DDC-1HR was split into two units: the Dreadnought DefenseCorps 1st powerful ship, allowing training to begin. The secret of the Phoenix’s existence was kept remarkably intact for the
Homeworld Regiment itself, with three full battalions’ worth of equipment and personnel, while a fourth battalion split following decade, even as rumors of a second WarShip flying the Dreadnought began to circulate. Amazingly, none of
off and became known as the 1st Dreadnought BattleCorps. The new BattleCorps was initially created with the long-term these rumors were successfully verified before Dreadnought revealed the Phoenix themselves (in 3058).
intent to initiate forceful absorption of nearby worlds, but with the “untimely passing” of Jonathan Higgs, Dreadnought
Interstellar Industries’ CEO at the time, that purpose was changed all but overnight. New leadership, in the form of the Clan Invasion
Fitzgerald family, re-tasked the unit with serving as a mobile response force in the event of nearby worlds with
Dreadnought holdings coming under attack. This repurposing was a thinly-veiled attempt to prevent hostilities in With the Clan invasion that began in 3050, several Dreadnought holdings in Steiner territory were lost to Clan attacks.
response to what would have been an extremely aggressive move on the part of the now-former leadership. Much to the Among these facilities was the Pulse Laser research facility on Toland, which had been defended by the Dreadnought
relief of all involved, it was enough to diffuse the situation. DefenseCorps 1st Toland Company. Though the facility itself was lost to the Clans, the research done before the facility’s
loss was later revisited in the 3050s by the Federated Commonwealth, leading to the development of X-Pulse Lasers.
With the restoration of CrossWays Station completed in 2995, the full restoration of the S.L.S. Phoenix began that same
year. As the well-preserved vessel had only suffered minor damage and required mainly maintenance and some software By 3052, the ties that Dreadnought Interstellar had with the New Avalon Institute of Sciences (NAIS) had proven to be

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critical in the NAIS’ development of former Lostech weapons and the beginnings of new OmniMech technologies. These DefenseCorps, or EngineerCorps. The warriors were largely absorbed into various lower military positions, but were later
technologies saw full-scale deployment over the following years, though it was nearly two decades before Dreadnought brought together to form the “Wildcards Battalion” of the BattleCorps.
themselves produced any OmniMechs. That same year, the Cameron MechWerks facility was made public knowledge, as
was the DefenseCorps Theris Regiment responsible for its protection, as the production volume needed to help fuel the In late 3066, three Dreadnought Interstellar executives and their families were targeted for assassination by the Word
war effort against the Clans required the Cameron facility be brought to full capacity. of Blake. Two were successful, and the assassin eluded capture. At the time, no connection to the Word of Blake was
established.
In response to a sudden spike in pirate activity in nearby star systems, the Dreadnought DefenseCorps Theris Regiment
received considerable reinforcement, and eventually grew to be five overstrength battalions in size. Shortly afterward, 3066 also marked the completion of the planned Falling Skies project, with the completion of the second and third
due to the loss of the orbital shipyards over Acala III in a pirate attack in 3054, the “Falling Skies” project—which had been Orbital Defense & Refit Platforms over Acala III. By the end of 3067, the orbital Endo Steel facilities taken from the
cancelled in 3043—resumed. Four years later, in 3058, the first fully operational Orbital Defense & Refit Platform (ODRP) Pantheress system were reassembled and became operational in orbit over Acala III, under the care of Orbital Heavy
was completed and went online in the skies over Acala III. Industries. Orbital Heavy Industries began to experiment with creating Clan-type Endo Steel chassis types that same year.
Integration of Clan manufacturing equipment into the Cameron Mechwerks facility was completed in August of 3068.
In 3058, sensing that the sudden formation of the new “Second” Star League was likely a preamble to the launching of Orbital Heavy Industries began manufacturing phenomenally successful Clan-tech ExtraLight Fusion Engines just four
some form of counterattack against the Clans, Colonel Thomas Lawrence of the Dreadnought BattleCorps privately months later.
approached Prince Victor Steiner-Davion, revealing to him the existence of the D.B.C. Phoenix, and explaining that the
vessel’s crew had been actively training for several years. In exchange for the BattleCorps joining Task Force Bulldog, the Word of Blake Jihad
prince granted the Lawrence and his BattleCorps certain operational liberties while in Clan Space.
On December 22nd of 3068, George Fitzgerald (President of Dreadnought Interstellar Industries and Baron of Acala III,
Three full armor battalions of the Dreadnought DefenseCorps Theris Regiment were tasked with joining Task Force the world generally considered to be the “Dreadnought Homeworld”) was targeted during a family reunion on Acala III.
Serpent as reinforcements for other units already attached to Serpent in the mission to strike at the Clan Smoke Jaguar An explosive device was detonated, resulting in the death of nearly the entirety of the extended Fitzgerald family. George
homeworld of Huntress. Meanwhile, the D.B.C. Phoenix and five of Dreadnought’s Mammoth II DiscoveryCorps-class Fitzgerald himself was severely injured, requiring prosthetic legs to walk again. Just one month later, Colonel Thomas
JumpShips were assigned to Task Force Bulldog with the most experienced crews that Dreadnought could muster. The Lawrence (former commander of the Dreadnought BattleCorps 1st Regimental Combat Team and then-current
Dreadnought BattleCorps 1st Regimental Combat Team were assigned to the Phoenix for the first time, joining Task Force commander of the Dreadnought DefenseCorps Theris Regiment) travelled to Acala III. The purpose of his trip was to make
Bulldog. a surprise visit to his daughter, Colonel Ann Lawrence (commander of the Dreadnought BattleCorps 1st RCT), on her
birthday. On January 23rd of 3069, just after exiting his vehicle and exchanging waves with his daughter, Colonel Thomas
With the Phoenix on long-term deployment and Acala III’s defenses heavily augmented with the first ODRP fully Lawrence was shot and killed by a sniper.
functioning and two more beginning construction, the D.B.C. Trinity was relocated back to the Waycross system to take
up the defensive position that the Phoenix had been passively responsible for. Investigations were conducted by the Dreadnought IntelCorps, Dreadnought’s intelligence arm—specifically by one of
the IntelCorps’ newer intel officers, Lieutenant Kaze “The Cat” Schrodinger. Through Schrodinger’s efforts, the assassin
Three years later, in 3062, an incident occurred that was initially believed to be an attempted theft of the D.B.C. Trinity responsible for Thomas’ death was not only located and captured but was discovered to be preparing to carry out an
while in orbit over Theris. It was later suspected that it had possibly been an attempt to destroy or disable the vessel. The assassination on Colonel Ann Lawrence.
culprits were unable to be captured, instead being killed in the process of stopping them, and their motives and true
affiliation were never ascertained. Evidence gathered against the assassin quickly tied him to the killings of the Dreadnought executives and their families
in 3066, as well as the Fitzgerald family bombing in 3068. Further investigation unveiled ties to the Word of Blake that
Federated Commonwealth Civil War indicated without a doubt that the leaders of the Blakist regime had hired the assassin responsible for all of these attacks.
Unfortunately, the assassin committed suicide in captivity before he could answer for his crimes. Before his suicide,
During the FedCom Civil War, Dreadnought Interstellar Industries was reluctantly pressed into producing machines for however, a single comment made by the assassin resulted in the investigation of Dreadnought Interstellar’s Vice
Archon-Princess Katrina Steiner-Davion to avoid military action being taken against them. As the war shifted in Prince President. This investigation revealed that the Vice President of the company, Karl Yenko, was in fact a Word of Blake
Victor Steiner-Davion’s favor, Dreadnought Interstellar manufacturing facilities shifted their affiliation to support Victor. operative intended to take over control of the corporation after the planned assassination of George Fitzgerald.
Sabotage became a very real issue for several months throughout numerous Dreadnought facilities as the corporation’s
support officially moved toward Victor. After discovering that the Word of Blake had been responsible for the attacks on the leaders of multiple branches of
Dreadnought, the megacorporation and its private military forces turned their assets inward to perform a purging of
A failed attempt by forces loyal to Katrina Steiner-Davion to capture the Waycross system, as well as the D.B.C. Trinity, Blakist sleeper agents. After the discovery and elimination of more than one hundred agents, new security protocols were
resulting in a three-month-long occupation of the Waycross system, essentially destroyed any remaining sympathy within put into place to prevent further infiltration. These protocols proved to be largely effective, albeit not perfect. The focus
Dreadnought for Katrina. Despite this, Dreadnought elected to remain militarily neutral in the conflict, refusing to take of Dreadnought’s assets was shifted toward upgrading the BattleCorps’ equipment with Clan technology, as well as
up arms directly for any reason other than self-defense. working toward the creation of all new machines for the BattleCorps and later the DefenseCorps. The Dreadnought
BattleCorps 1st Regimental Combat Team, under the command of Colonel Ann Lawrence, focused their efforts on
The Dreadnought BattleCorps finally returned home from Clan Space in 3066. After a lengthy stay on the world of combating the Word of Blake. Unfortunately, the BattleCorps was at the time ill-equipped, using mostly older machines,
Pantheress VI, the BattleCorps returned with far more than expected. This included thousands of former Clan personnel some of which had been retrofitted with Clan weaponry and armor.
added to their ranks, and even more civilians, as well as two Clan-made Odyssey-class JumpShips and numerous larger
Clan-built DropShips. Most importantly, the BattleCorps brought with them a vast collection of Clan manufacturing The troops of the BattleCorps soon learned just how outmatched they were.
equipment and some advanced technology not yet in common circulation even among the Clans’ own Toumans.
Dreadnought Interstellar Industries facilities on eight separate worlds were evacuated in 3069 due to the advancing
Integration of Clan manufacturing technology and tooling into the Cameron Mechwerks facility began immediately. battle lines of the Word of Blake Jihad. The Dreadnought BattleCorps 1st Regimental Combat Team, in conjunction with
Meanwhile, Orbital Heavy Industries began using production specifications and some manufacturing equipment provided the D.B.C. Phoenix, was dispatched to see to the evacuations. The last of these evacuations took place during September
by the BattleCorps, allowing Orbital Heavy Industries a fast-track to begin producing Clan-tech ExtraLIght Fusion Engines. of 3069, on the world of Basalt IV. This final evacuation resulted in a direct confrontation with the Word of Blake, and
Most of the scientists formerly of Clan Smoke Jaguar voluntarily joined the organizational infrastructure of Dreadnought severe casualties were sustained by the Dreadnought BattleCorps. It was also the BattleCorps’ first encounter with a Word
Interstellar Industries, while most of the technicians eventually found their way into either the Dreadnought BattleCorps, of Blake “Shadow Division”—in this case, the 55th Shadow Division.

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DREADNOUGHT INTERSTELLAR INDUSTRIES
After the events of Basalt IV, it became clear that the BattleCorps needed more than captured, adapted, and upgraded With the BattleCorps severely depleted after Operation LANCASTER, it was clear that Dreadnought’s part in the Jihad,
equipment if it were to have any hope of contending with the likes of the Word of Blake’s line troops. The BattleCorps at least in terms of direct military involvement, was over. Dreadnought Interstellar Industries turned its attention back
needed equipment specifically designed for the task of combating the Blakist threat. Over the next few years, all-new toward export of new machines to help the Successor States rebuild their own militaries, helping to aid the war effort
‘Mech types began to be produced, largely based on older models for ease of manufacturing, such as the Sumaire, indirectly. The increased export also aided in the economic recovery of Dreadnought itself, as the corporation had
Neugen, Dorgas, Hammerhai, and others. Entirely new aerospace fighters and new variants of numerous combat vehicles exhausted much of its financial resources. This in turn contributed heavily toward the funds needed to rebuild the
also began to be produced exclusively for the BattleCorps’ use. These new machines all incorporated Dreadnought’s Dreadnought BattleCorps 1st RCT. It was a slow road to recovery, but one that was successfully traversed. The repair and
newest advances in technology, including the Dreadnought Target Data Networking System, or “TDN” for short. refit of the Phoenix was completed in 3079, giving the BattleCorps an interstellar combat presence once again.

In late 3069, both Dreadnought Interstellar Industries facilities on the Davion homeworld of New Avalon were Launching alongside the refitted D.B.C. Phoenix was the all-new WarShip, the D.B.C. Theris. This new vessel was the
destroyed during the struggle between the attacking Word of Blake and the defending Federated Suns. Dreadnought’s first Firebrand-class Battleship to exist in the Inner Sphere in three centuries, and she was named in honor of those lost
New Avalon personnel had been trapped on the world since the Blakist attack began in 3068. More than seven hundred on the world of the same name to the Word of Blake in 3075.
personnel were severely injured or killed, with a final death toll of 437 out of a total of 1,245 Dreadnought personnel.
After a mercenary unit, the Hounds of Artemis, had been all but annihilated trying to defend them, the surviving Hounds Jihad Aftermath
and Dreadnought personnel were forced to take shelter among the civilian population and wait for the siege to end. After
the Siege of New Avalon ended in 3075, most of the surviving Hounds of Artemis joined Dreadnought’s military. Economic growth began to take place for the first time in over a decade as Dreadnought Interstellar Industries finally
managed a partial recovery from the losses suffered over the previous two decades. The probability of ever fully
Just one year earlier, in mid-3074, many of Dreadnought Interstellar’s remaining JumpShips and even the D.B.C. recovering from the damages dealt during the Jihad is remote at best. As of this 3085 writing, Dreadnought Interstellar
Phoenix were recalled to assist in evacuating the world of Theris, as the Word of Blake Jihad seemed poised to soon Industries has facilities on more than thirty worlds, spread primarily across Davion space, with a handful in other
spread in the direction of the Waycross system. The stripping of the Cameron MechWerks facility on Theris began in territories. Most of these facilities are small and of economic benefit to the worlds on which they are located. These
earnest, in an attempt to salvage as much of the manufacturing equipment and tooling as quickly as possible. The smaller facilities are defended by small Dreadnought DefenseCorps units which are often assembled from the local
evacuees and equipment were transferred to the world of Acala III as quickly as possible, but it was still a lengthy process. population, helping to bolster local militias. The only major militarized star system under the Dreadnought banner is the
Acala system, now known as the Acala Semi-Autonomous Region (ASAR).
The manufacturing equipment taken from Theris was rapidly incorporated into Acala III’s own manufacturing facilities,
and the massive SLDF bunker that had been home to the DefenseCorps 1st Homeworld Regiment was repurposed into a The D.B.C. Theris has never left the Acala star system, but she has been involved in active wargames and other training
‘Mech factory known as the Dreadnought MechFoundry. The production of most BattleCorps-specific machines restarted with her “pseudo-sister ship”, the D.B.C. Phoenix. These powerful vessels are gradually being joined by a handful of other
in late 3075 to early 3076, albeit with reduced production rates. Eventually, this massive underground facility was WarShips being built by Dreadnought Interstellar Industries to bolster the ASAR’s defensive strength. In 3083, the Theris
expanded and began to resemble the larger Cameron MechWerks at its peak. and Phoenix were joined by a much smaller Jackal-class Destroyer, the D.B.C. Integrity. As of 3085, one additional
Firebrand-class Battleship is nearing completion and one more Jackal-class Destroyer is being constructed. There are no
In June of 3075, after several weeks of bloody fighting, the world of Theris was lost to a Word of Blake attack, along evident plans for Dreadnought Interstellar Industries to build any more WarShips once these vessels have been
with the forces assigned to protect it, including the entire Dreadnought DefenseCorps’ Theris Regiment as well as the completed.
D.B.C. Trinity. No survivors on either side were found after the nuclear devastation that followed. Adding to the tragedy,
two JumpShips carrying civilian evacuees from Theris, were destroyed with all hands. Protests regarding the possession and continued production of WarShips in any quantity by the ASAR have been made
by governments elsewhere in the Inner Sphere. These protests grew louder with the Inner-Sphere-wide disarmament
In 3077, Operation LANCASTER was carried out by the Dreadnought BattleCorps with the assistance of two mercenary process that began after the end of the Jihad. To maintain the peace, the ASAR has been officially designated as an
units: the Blackwood Templars and Ronin Free Companies. The purpose of LANCASTER was to eliminate a growing extension of the recently-founded Republic of the Sphere. Despite the official affiliation, it is unclear how willingly the
foothold situation in the Ashkum system by destroying a growing Word of Blake force that had been building in the system ASAR would respond to a call for help from outside its borders, unless the call came from one of Dreadnought’s own
over the previous year. After the successful conclusion of LANCASTER, and several months of salvaging war materiel in facilities—but even that could result in a political incident.
the aftermath, the BattleCorps returned home to the Acala system.
Given the delicate political balance required to maintain the peace, it is possible that Dreadnought Interstellar
Due to the significant damage dealt to Vyrie City (Ashkum IV’s capital city) and some of the surrounding infrastructure, Industries facilities outside of the ASAR that come under attack might be left completely dependent on their own local
Dreadnought Interstellar Industries attempted to assist with the rebuilding efforts. A massive effort was undertaken with Dreadnought DefenseCorps units to defend themselves, with no expectation of reinforcement. This is because the
a large contingent of Dreadnought EngineerCorps personnel and heavy equipment brought in to aid with the rebuilding Dreadnought BattleCorps, which was originally created to serve as mobile reinforcements, is now firmly associated with
process in April of 3077. A reinforced battalion from Acala III’s DefenseCorps 1st Homeworld Regiment was brought along the ASAR, and the mobilization of the BattleCorps outside of the ASAR’s borders may be seen as an act of aggression by
to provide security for the EngineerCorps personnel and to defend the world. other governments. This includes the BattleCorps’ WarShips. While politics might prevent Dreadnought’s own forces from
acting directly, there is nothing stopping Dreadnought Interstellar Industries from flexing its financial strength and hiring
With increasing civil unrest and a growing anti-Dreadnought movement, Comstar was brought in to act as a neutral mercenaries to reinforce the defenses of their at-risk facilities elsewhere.
party and intermediary to help quell the increasing tension between Dreadnought and the local population of Ashkum IV.
Protesting shifted into rioting, resulting in injury and even the death of some of Dreadnought’s personnel in July of 3077.
The unrest continued to spread, eventually resulting in an attack on the DefenseCorps’ temporary barracks. Following the
attack, Dreadnought Interstellar withdrew all assistance effectively overnight, not leaving a single piece of Dreadnought-
owned equipment behind. On the list of equipment taken when Dreadnought left the world were the industrial fusion
reactors that had served as temporary power generation stations for the capital city and many surrounding towns, as well
as the advanced tactical satellites that the BattleCorps had deployed over the world during planetfall at the beginning of
LANCASTER. These complex military satellites had since been serving as temporary replacements for the planet’s
destroyed communication satellite network.

After losing all support from Dreadnought, the already shaky economy of Ashkum IV effectively collapsed. Meanwhile,
Dreadnought simply washed their hands of any responsibility.

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DREADNOUGHT DEFENSECORPS
to never again rely solely on outside military protection. As a result of this rather dramatic shift, the DefenseCorps instead
became a long-standing force with better funding and equipment, serving as an active and effective first line of defense.
Backing the DefenseCorps was the Acala III Planetary Militia, which was more of a reservist force.

The second official unit formed under the Dreadnought DefenseCorps banner was the 1st Skye Battalion, created in
2897 in response to the Kuritan attack on the world of Skye just two years prior. Since the introduction of this unit, various
separate DefenseCorps units have been introduced across the inner Sphere to defend the holdings of Dreadnought
Interstellar Industries. Dreadnought DefenseCorps units have historically ranged from lance- to battalion-sized units at
smaller installations, all the way to overstrength regimental units on key worlds.

The core of most DefenseCorps units is generally formed from ex-military personnel sourced from the indigenous
population, and the equipment used by the unit is typically a mixture of Dreadnought-made and privately-owned
machinery. However, mercenaries have sometimes been temporarily employed when there has been a lack of manpower
or equipment—or both—available to build a sustainable defense unit. Some of the hired mercenary units have eventually
found themselves becoming permanent DefenseCorps units.

The two largest DefenseCorps units to ever exist were the 1st Homeworld and Theris Regiments. The former is still
based on the Dreadnought homeworld of Acala III. The latter, now destroyed, was based on Waycross II, the planet better
known as Theris.

Clan Invasion

One of the best-known soldiers of the Dreadnought DefenseCorps is also among the most unfortunate. In March of
3050, on the world of Toland, the members of the DefenseCorps’ 1st Toland Company were pitted against the might of
Clan Jade Falcon. Like the Twelfth Star Guards’ Second Regiment and the Toland Defense Force, the DefenseCorps’ 1st
Toland Company fell to Clan Jade Falcon’s Turkina Keshik and Ninth Talon Cluster. In the case of the DefenseCorps unit,
however, it was not a total annihilation of the unit. A handful of the unit’s personnel, along with the civilians and
Dreadnought Interstellar personnel that the unit had been tasked with defending, were all successfully evacuated.

This evacuation was successful as a direct result of a personal sacrifice made by Lieutenant Ellie Shaw. Shaw engaged
a Jade Falcon Star Captain in a one-on-one battle to buy time. Shaw fought alone in her modified Wolverine against the
Star Captain’s vastly superior Thor OmniMech. She managed to deal severe damage to the Thor before her Wolverine was
destroyed and the Lieutenant herself mortally wounded.

Shaw’s delaying action was enough for the survivors of the DefenseCorps unit and the civilians to cram themselves
into, and escape aboard, the only vessel available. This was the last of the three original prototype Abeona-class DropShips
in existence, and was known as the Salvation. Although the Salvation was a relic that was nearly eight hundred years old,
the ship had been undergoing restoration in the years preceding the Clan Invasion, and she had been rebuilt to near-new
“We hold.” condition. With the Jade Falcon aerospace fighters already engaged elsewhere on the world, the Salvation was able to
use its remarkable speed to escape the grasp of the Jade Falcons and reach a JumpShip that had been preparing to leave
Founding & Early Years the system. The high-G burn took its toll on the ship’s occupants, but it proved to be worth it. The JumpShip in question
was fortunate enough to have entered the Toland system a week prior to the attack at the opposite jump point to that
The Dreadnought DefenseCorps is not a single entity like most military units. Instead, it is the name used to designate of the attacking Clan vessels and had been in the process of furling its sails to escape when the Salvation reached it.
the various defense forces employed by the interstellar megacorporation Dreadnought Interstellar Industries. While
Dreadnought Interstellar had several defensive postings prior to the launch of the Dreadnought DefenseCorps program The sacrifice of Lieutenant Ellie Shaw on the world of Toland has made her into something of a legend among the
(which had been proposed as early as 2804), the first example of the DefenseCorps to be established officially was the Dreadnought BattleCorps and DefenseCorps. A statue of Shaw’s modified Wolverine, erected in her honor, stands in silent
1st Homeworld Battalion, on Acala III. This unit was established shortly after the end of the Second Succession War as a watch over the Trinity Memorial Hall in New Sydney, the capital city of Acala III.
result of how the world had been gutted of its defensive strength in 2863 when the Capellan Confederation ceded the
Acala star system to the Federated Suns. Operation BULLDOG

As the world of Acala III had no standing military after the Capellan Confederation’s withdrawal from the star system, In 3058, the newly-formed “Second Star League” formed Task Forces Serpent and Bulldog to repel the Clan Invasion by
the establishment of the Dreadnought DefenseCorps was initially intended to be a temporary defense force, a stopgap to taking the fight to the Clan homeworlds, specifically the Clan Smoke Jaguar homeworld of Huntress. Prior to Operation
eventually be phased out once Acala III had established a proper planetary militia or other form of self-defense force. The BULLDOG, three full battalions of Dreadnought DefenseCorps combat vehicles and support personnel were transferred
belief at the time was that the world was likely to form a small-but-active militia primarily to defend its citizenry from the from their defensive positions on the world of Theris. These forces were assigned as reinforcements for various units that
notoriously dangerous local wildlife on Acala III, with a secondary focus on planetary defense from outside threats. made up Task Force Serpent. These DefenseCorps personnel officially operated within the chain of command of the
Second Star League. However, they were also following secret orders that had been given to them by Dreadnought
What had not been predicted was how well the population of Acala III embraced a compulsory military service for all command. These orders were independent of any orders issued by the official chain of command during the fighting that
citizens after its people spent nearly two decades fighting the idea. It became clear that the people of Acala III intended took place on Huntress.

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DREADNOUGHT DEFENSECORPS
The secret orders were to seek out and secure any and all Smoke Jaguar war materiel and manufacturing information
possible, and so long as keeping this information from the official chain of command would not pose a threat to the
success of Operation BULLDOG, the information was to be kept secret until the Dreadnought BattleCorps reunited with
the DefenseCorps personnel in the Huntress system. Only then was the information to be directly and quietly reported
back to the Dreadnought BattleCorps’ commanding officer. These secret orders had come directly from Colonel Thomas
Lawrence, the commander of the BattleCorps when Operation BULLDOG was launched. However, when the BattleCorps
arrived in the Huntress system with the rest of Task Force Bulldog to reinforce—and save—what was left of Task Force
Serpent, Colonel Thomas Lawrence was notably absent. It was instead Thomas’ daughter, Colonel Ann Lawrence, that the
DefenseCorps reported their findings to, as she had been field promoted to commander of the Dreadnought BattleCorps.

While the DefenseCorps personnel had managed to secure a not-insignificant stockpile of Clan technology and
manufacturing information, the most critical information that they had kept secret was the discovery of an until-then
unknown Smoke Jaguar world: Pantheress VI. Little did anyone know just what an instrumental role this world would play
in advancing Dreadnought’s military over the following decades. Many of the DefenseCorps personnel perished in the
process of securing this information, and all involved were given appropriate honors after the Dreadnought BattleCorps
returned home with the survivors.

Word of Blake Jihad

In January, 3069, Colonel Thomas Lawrence, then commander of the DefenseCorps Theris Regiment and Dreadnought’s
Senior Colonel (overall commander of the entire Dreadnought military), was assassinated on Acala III while visiting Colonel
Ann Lawrence, for her birthday. This assassination was later tied to several other assassinations made against key
Dreadnought Interstellar Industries personnel, and a connection to the Word of Blake was established as a result.
Following her father’s death, Ann Lawrence was promoted to Senior Colonel.

Eight Dreadnought Interstellar Industries facilities and their accompanying DefenseCorps units were evacuated from
different worlds in 3069 by the Dreadnought BattleCorps 1st Regimental Combat Team. Last and most notably among
these units was the DefenseCorps’ Basalt IV Battalion, a reinforced battalion four companies in strength nicknamed the
“Salty Batty”. In October of 3069, during the last of these eight evacuation operations, the Word of Blake launched an
assault on the world of Basalt IV. While most of Dreadnought’s civilians were successfully evacuated from Basalt IV, the
Salty Batty was all but wiped out, and the BattleCorps 1st RCT themselves suffered significant damage to their ranks.

While the human casualties suffered by the BattleCorps were moderate, only sixty-three survivors of the Salty Batty
managed to escape. Most of these survivors were technicians, support personnel, and their families, as nearly all the
unit’s combat personnel had perished in the fighting. Thirty-seven of the DefenseCorps survivors later perished due to
exposure to chemical weapons used by the Word of Blake during the attack. Unfortunately, most of those who died due
to chemical exposure were members of the DefenseCorps personnel’s civilian families, as they were less prepared to deal
with such an attack.

The Theris Regiment was classified as a total loss in 3075 following a devastating Word of Blake attack on the world of
Theris. This event is commonly referred to as “Trinity’s Fall”. The event was given its name as the attack first resulted in
the destruction of the D.B.C. Trinity, the aging Dreadnought-class Battleship tasked with defending the planet. After
several weeks of combat and other horrific events on the planet’s surface, the attack ended with what can only be
described as the annihilation of all human life in the system. This included the Blakists themselves. High-yield
thermonuclear weapons were detonated not only on the icy world’s surface around the manufacturing and population
centers, but also within the system’s CrossWays Station, the massive asteroid-based black-water dry dock and shipyard
where the surviving Blakist WarShips had moored themselves for repairs.

Jihad Aftermath

The Dreadnought DefenseCorps 1st Homeworld Regiment (DDC-1HR for short), based out of Fort Farrell on Acala III,
remains active as of 3085 and is rated as a veteran overstrength Regimental Combat Team. A new “2nd Homeworld
Regiment” is in the process of being formed as of 3085 and has reached three mixed Battalions in strength, though unlike
the DDC-1HR, the DDC-2HR is primarily vehicle-centric and is largely comprised of green, untested troops.

The Acala DefenseCorps Aerospace Wings have nearly one thousand aerospace fighters in total, operating from the
world’s four Orbital Defense & Refit Platforms (ODRPs). These are largely older model craft, but as newer fighters are
gradually produced in Dreadnought Spec form, the oldest are being passed down to the Planetary Militia.

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DREADNOUGHT BATTLECORPS
have resulted from the initially stated purpose of the BattleCorps. To further assuage lingering concerns regarding the
purpose and stance of the Dreadnought BattleCorps, the BattleCorps began a tradition of offering their services to the
Federated Suns in various conflicts, with up to three companies’ worth of BattleCorps troops both training and fighting
alongside various Federated Suns military units at any one time. This has served to relieve tensions and curry favor with
House Davion’s leadership, as well as to allow BattleCorps personnel to gain real combat experience, and in some cases,
learn from some of the best. This tradition is still in practice today, a full century later, despite more recent developments.

Third Succession War

Colonel Jackson retired in 3009 after having to deploy the BattleCorps only five times. During his fourteen years as the
unit’s commanding officer, Jackson helped guide the unit to grow from a single battalion to a regimental combat team in
size. The unit is still most often referred to as the “Dreadnought BattleCorps” or simply the “BattleCorps” to this day, but
the unit gained the official designation of the Dreadnought BattleCorps 1st Regimental Combat Team with Jackson’s
retirement. The unit had grown to having one full-strength and two understrength battalions of BattleMechs and two
battalions of combat vehicles, as well as an entire company of artillery vehicles, supported by twelve aerospace fighters.

Shortly before Jackson retired, the BattleCorps moved their base of operations to the dilapidated Castle Brian, known
as Castle Ramsay, located near New Sydney, Acala III’s capital city. Basic repairs to Castle Ramsay took many years but
gradually the facility began to regain its former Star League glory. The full restoration of Castle Ramsay took place over
the following decades, and it gradually became a very respectable—and exceptionally defensible—base of operations. At
the same time as the BattleCorps’ move into Castle Ramsay, the DDC-1HR was relocated to operate out of the secondary
command center in the massive underground SLDF bunker several kilometers away. This was due to Castle Ramsay simply
not having the functional facilities to house both units, but it could house the BattleCorps with relative ease, while the
much more massive underground facility could easily accommodate the DefenseCorps several times over with significant
room to spare. (Eventually, decades later, in the mid-3050s, Castle Ramsay was finally fully restored and became capable
of housing and servicing both the BattleCorps and DefenseCorps with ease.)

Taking over for the retiring Colonel Jackson, Richard Hope was promoted to Colonel and assumed command. In dealing
with several skirmishes involving pirates and mercenary units, the BattleCorps gained further valuable combat experience
as well as increased financial support from the unit’s parent corporation, Dreadnought Interstellar Industries.

The BattleCorps also secretly gained control of two very special, exceedingly rare military assets: a pair of black-water
WarShips. The crew of the recently rechristened ancient and battered Dreadnought-class Battleship D.B.C. Trinity began
heavy training in the Waycross system in 3018, away from prying eyes. Dreadnought’s only other WarShip was the D.B.C.
Phoenix (formerly S.L.S. Phoenix). The Phoenix remained hidden away in the Waycross system’s asteroid belt, moored at
the secret CrossWays Station that had built the pristine ship centuries prior. The fact that the Waycross star system had
been absent for centuries on virtually all available star-maps was largely what kept the ships hidden—for a time.

“We stand.” Fourth Succession War

Founding & Early Years Colonel Richard Hope died of an inoperable brain tumor on October 2nd, 3027. The tumor was discovered too late to
be countered effectively with noninvasive treatments. This left his executive officer, Diane Charmer, to be promoted to
In 2946, the Dreadnought DiscoveryCorps recovered the S.L.S. Phoenix, the unique Texas-LFR-class WarShip. The Colonel in his place. Almost exactly a year later, the BattleCorps was commanded by House Davion’s First Prince, Hanse
mighty, centuries-old Star-League-era vessel had been recovered intact, with multiple fully loaded DropShips mated to “The Fox” Davion, to assist in the war effort against the Capellan Confederation. The BattleCorps was given the task of
her hull. Restored equipment and machinery salvaged from the Phoenix’s DropShips allowed for significant expansion of attacking the world of Cordiagr V. The intelligence briefing given to the BattleCorps by the Federated Suns had indicated
the Acala-III-based Dreadnought DefenseCorps 1st Homeworld Regiment (“DDC-1HR” for short) in 2985. The considerable that the world was home to a new BattleMech manufacturing facility that was due to come online in the following months.
influx of advanced Star-League-era machines resulted in the DDC-1HR splitting into two separate units. The DDC-1HR
itself retained the strength of three battalions of mixed ‘Mechs and combat vehicles. Meanwhile, the new unit, designated Few knew the true motives behind The Fox’s actions, but deploying the BattleCorps behind enemy lines was an
the 1st Dreadnought BattleCorps, began as a single reinforced battalion under the command of Colonel Phillip Jackson. extremely calculated move on the part of the prince. Reports had come to his attention indicating that Dreadnought’s
home star system of Acala may have been planning to make a move for independence. With these reports in hand, Hanse
As stated by Jonathan Higgs, Dreadnought Interstellar Industries’ CEO at the time, the long-term purpose for this new Davion acted to undermine any such attempt. By being stripped of a considerable percentage of its military might, the
unit had been to create a more powerful offensive force to begin taking other worlds under the Dreadnought banner. Acala system would be forced to stay in line. To ensure the desired impact, the BattleCorps’ mission on Cordiagr V was
With Higgs’ “untimely passing” all but immediately following the public announcement of the BattleCorps’ mission selected because House Davion’s intelligence was sure it was a trap. With the BattleCorps eliminated or at least crippled,
statement, and the subsequent assumption of control over the corporation by the Fitzgerald family, the BattleCorps’ the Acala star system would need a long time to rebuild before even considering a push for independence. In the
mission was changed to that of a reactionary defensive unit, rather than a tool for forceful expansion. The DDC-1HR meantime, the BattleCorps tied up Capellan troops or at least mercenaries in their employ. For The Fox, it was a win-win.
remained on Acala III to act as the main guard for the homeworld, while the BattleCorps became a mobile force that could
be dispatched to reinforce threatened DefenseCorps units on nearby worlds, should the need arise. The sharp reversal of Two mixed understrength battalions of Capellan troops were assembled and assigned to Cordiagr V to defend against
the mission statement was, fortunately, sufficient to avert the political and military backlash that likely otherwise would any attempt to seize the world. At first, it appeared that the Capellans had either underestimated the force that would

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be deployed to attack the planet, or they had overestimated how well-kept the secret of the new ‘Mech production facility Having travelled using only the stars of uninhabited and generally untraveled systems to recharge her jump drive along
was. The Capellan Confederation’s Cordiagr V Defense Force found themselves pitted against the BattleCorps’ 1st the way, the Trinity had jumped to a nearby star that was completely devoid of interstellar traffic. There she spent the
BattleMech and 6th Armor Battalions, as well as a full company of artillery vehicles and six heavy aerospace fighters. The next three weeks recharging her KF Drive, and an additional two weeks waiting before the Invader-class JumpShip D.I.I.S.
BattleCorps’ military strength was sufficient to crush the Capellan forces in a straight fight, but with the Capellans Sunbeam jumped to rendezvous with the Trinity. The Sunbeam informed the Trinity that an attack force had entered the
constantly falling back and harassing the BattleCorps, the conflict was drawn out over three weeks. The BattleCorps was Acala system and were en route to Acala III. It was time. Jumping to a carefully prearranged pirate point, the Trinity
eventually victorious, but they had sustained significant losses of equipment and a handful of lives. All this only to discover entered the Acala system a short distance ahead of the attack force, taking the enemy by complete surprise. The Trinity
that the intel that had brought them to Cordiagr V in the first place had been incorrect. There was indeed a large facility quickly intercepted and destroyed the hostile force before the hostiles could make planetfall or withdraw to the
and plenty of supplies and equipment, but it was not for manufacturing BattleMech. Instead, the facility being constructed JumpShips that had transported them. The Trinity went on to spend the next several years as a guardian of Acala III.
was for civilian sector IndustrialMech production. Having expected to find a military facility with supplies that could be
used to rearm and reload, the BattleCorps was now behind enemy lines and running low on ammunition and spare parts. After covertly assembling much of the core crew for the D.B.C. Phoenix, Colonel Stephenson retired at the beginning
of 3044. Following Stephenson’s retirement, Lieutenant Colonel Thomas Lawrence, a man known as “The Hammer”, was
To add insult to injury, the BattleCorps did not have time to recover or rebuild before they found themselves under promoted to command the Dreadnought BattleCorps with the rank of full Colonel.
attack by a new, fresh opponent: the Ronin Free Companies Mercenaries. The trap had been sprung. After the initial
engagement displayed the Ronin Free Companies’ combination of potent brute force and effective tactics, it was clear The first several years of Colonel Thomas Lawrence’s command were remarkably peaceful. Unfortunately, Lawrence
that the situation was rapidly turning sour for the now-mauled BattleCorps forces. Colonel Diane Charmer was forced to found this peaceful time to be negatively affecting discipline and combat readiness. As a result, the Colonel launched a
make a difficult decision. Having already suffered considerable losses in both personnel and equipment, and now facing training program that included hiring several mercenary units to keep the BattleCorps and DefenseCorps sharp through
a losing battle with depleted munitions and insufficient reason to hold the world, the Colonel contacted the commander providing constantly shifting and varied opponents to deal with in a series of simulated engagements akin to wargames.
of the Ronin to request a ceasefire to allow the BattleCorps to withdraw from the world. Much to Colonel Charmer’s
relief, the request was honored by the Ronin Free Companies, who saw the request as an opportunity for an easy payday. Clan Invasion

Over a year after leading the BattleCorps’ to their first major defeat, Colonel Diane Charmer was found dead in her From the beginning of the Clan Invasion, Dreadnought Interstellar Industries ramped up BattleMech production. The
home on May 7th, 3030. The cause of death was found to be the poisoning of a bottle of wine. House Liao was believed BattleCorps’ and DefenseCorps’ aerospace fighters began to repel increasingly frequent pirate attempts to seize outgoing
to be responsible for the assassination, but no concrete link was ever established. Some in the intelligence circles have shipments of equipment and machinery. After learning of the Clan Invasion, the DDC-1HR saw heavy reinforcement in
suggested that the assassination may have been a standing order from Prince Hanse Davion, should the BattleCorps return 3050. This reinforcement was also part of the next step of Colonel Thomas Lawrence’s training program, which eventually
from Cordiagr V at all, but even less proof supports that theory. Jack “Ripper” Stephenson reluctantly accepted promotion included the temporary relocation of the BattleCorps off-world. Starting on Acala III at the end of 3052, more than two
to Colonel, officially taking command of the BattleCorps following Diane Charmer’s unfortunate passing. years were spent training with the Blackwood Templars Mercenaries to improve the BattleCorps’ combat capabilities,
using the veteran Templars’ impressive knowledge and skills in combat to help sharpen the BattleCorps’ own.
It was later learned that the Acala-based reports that Prince Hanse Davion had acted on were in fact falsified. Acala
had no intention of moving for independence. Oliver Kiernan-Davion, an extended member of the Davion family and the In May of 3053, the BattleCorps and the D.B.C. Trinity were relocated to the Waycross system, with the Blackwood
only Davion to ever hold a position of power in Acala III’s government, had falsified the reports in hopes that the prince Templars following them to the frozen world of Theris. The Templars were quite surprised to find themselves involved in
would eliminate Oliver’s political rivals for him, paving the way for Oliver to attain greater power and wealth. Instead, his simulated combat with not just one, but in fact two very real black-water WarShips, once the relatively new crew of the
actions resulted in the deaths of good soldiers. Oliver was summarily executed for treason shortly after this discovery. D.B.C. Phoenix joined in the training exercises that were conducted over the next twenty months. Unfortunately, events
on Acala III resulted in the Trinity being recalled to the Acala system in early 3054, cutting the Trinity’s involvement short.
War of 3039
By the end of the two-year-plus training program, concluding in February of 3055, the Blackwood Templars and
A chain of attacks by various mercenaries and pirates that began in 3041 pushed Colonel Stephenson to launch a rapid Dreadnought BattleCorps, as well as the Theris-based DefenseCorps, had all benefitted. The ground troops, WarShip
expansion of the Dreadnought BattleCorps to compensate for losses taken during the repeated defense of Acala III. With crews and aerospace fighter pilots of the BattleCorps had gained significant experience and sharpened skills. In exchange,
the DDC-1HR having weathered the attacks relatively intact, the expansion of the BattleCorps pulled from veteran the AeroFighters of the Blackwood Templars had been allowed their first opportunity to gain experience in dealing with
DefenseCorps personnel to bring the BattleCorps up to strength to deal with the increasing severity of the attacks. WarShips in combat, even if the experience was with depowered training weapons. Although it had been expected that
Meanwhile, the DefenseCorps replaced the personnel that been reassigned to the BattleCorps by pulling from Acala III the mercenaries would almost certainly leak the existence of the Phoenix following the conclusion of the training program,
Military Academy graduates and combat veterans from the Acala III Planetary Defense Militia. It was not long before both the Templars managed to effectively keep the secret safe for the next three years, by which point it no longer mattered.
the reorganized BattleCorps and DefenseCorps began to gel as units, and both gained combat experience repelling several
more attacks over the next eighteen months. Each attack on Acala III was more severe and savage than the last. Operation BULLDOG

Unfortunately, while the combination of the BattleCorps, DefenseCorps and militia managed to successfully repel the With the truce line that had been formed following the Battle of Tukayyid in 3052, and the Dreadnought IntelCorps
invaders each time, the casualties began to build as the losses inflicted only increased with each subsequent attack. The pointing toward a significant united military buildup by the Great Houses in 3058, it was pieced together that there was
attack that was repelled in October of 3042, proved to be the last straw for Colonel Stephenson. a counteroffensive against the Clans in the works. It was in November of 3058, on Tharkad, during a private face-to-face
meeting with Prince Victor Steiner-Davion, that Colonel Thomas Lawrence revealed the D.B.C. Phoenix, the Dreadnought
Knowing that yet another attack was sure to follow, Stephenson decided that enough was enough. He put in motion a BattleCorps’ unique Texas-LFR-class Battleship. Although there had been plenty of rumors regarding the Phoenix, only
plan to end the fighting through a show of overwhelming force. It proved to be a well-timed choice, as the hostile force Comstar’s intelligence arm, ROM, had managed to confirm the ship’s existence by then, having gleaned information from
deployed for the next attack was larger than anything that had been faced previously. This next attack, launched in the Blackwood Templars. It was only later learned that, knowing the importance of every ship available to combat the
December of 3042, consisted of what was believed to be two full regiments of Capellan line troops masquerading as invading Clans, Comstar had decided not to interfere with Dreadnought’s operation of the powerful vessel. Naturally, this
mercenaries to capture the planet once and for all, seizing the military manufacturing might of Dreadnought Interstellar decision was largely dependent on the vessel not being deployed in an offensive operation.
Industries in the name of House Liao’s Capellan Confederation. (As of 3085, Liao is still believed to be the origin of this
attack, but it has never been proven—and Liao has never registered any of the considerable losses taken during the conflict Bringing such a massive asset as the Phoenix to the table allowed Colonel Thomas Lawrence to negotiate certain aspects
that followed, leaving the question of responsibility unanswered.) Stephenson ended the next battle before it could truly of what the BattleCorps would and would not do during the counterassault against Clan Smoke Jaguar—aspects that later
begin by having the Dreadnought-class Battleship D.B.C. Trinity, which had been kept hidden for close to a century and proved critical to the future of Dreadnought as an entity. Three Dreadnought DefenseCorps armor battalions from Theris
only recently revealed to still exist, ambush the hostile DropShips during their approach to Acala III. were assigned to Task Force Serpent’s portion of Operation BULLDOG as reinforcements for various units. Meanwhile,

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the entire Dreadnought BattleCorps 1st Regimental Combat Team joined Task Force Bulldog aboard the D.B.C. Phoenix, members of the command lance survived, albeit with some severe injuries. However, many more of the BattleCorps’
supported by five of Dreadnought Interstellar Industries’ Mammoth II DiscoveryCorps-class JumpShips. personnel did not survive, with more than one hundred fatalities. Even more unfortunate, only a fraction of the hundreds
of personnel and civilians that the BattleCorps had been dispatched to evacuate managed to survive the event.
In 3059, just as Task Force Bulldog prepared to depart the Inner Sphere to follow in the footsteps of Task Force Serpent,
tragedy struck. A battle gone badly on Jeronimo turned into a savage push by Clan Smoke Jaguar forces. This resulted in The following two years were spent recovering from the damage dealt to the BattleCorps. Most, if not all the former
Colonel Thomas Lawrence sustaining severe injuries, as well as the death of Lieutenant Colonels Dale Kinwrath and Hunter Clan warriors who had been absorbed into Dreadnought over the years were gathered in late 3069. They were offered
McNeil, the BattleCorps’ Executive Officer and third in command. The burden of command fell squarely on the shoulders the opportunity to form a reconstituted 3rd Battalion, essentially replacing the original 3rd Battalion that had been
of Lieutenant Colonel Ann Lawrence, Thomas Lawrence’s daughter. The younger Lawrence, after receiving the field annihilated on Basalt IV. This new 3rd Battalion became known as the “Wildcards”, led by Commander Jorge. Jorge had
promotion to Colonel, was left with the daunting task of having to take command of the BattleCorps and continue the been the commander of the Obsidian Jaguars, the Clan Smoke Jaguar garrison on Pantheress VI, when the BattleCorps
mission, leading them into Clan territory along with the rest of Task Force Bulldog, even as her father was left behind, arrived in the Pantheress system in 3060. Rebuilding of the ranks and intense training of green and veteran troops alike
immobilized in a Kuritan hospital. Ann Lawrence then learned the full extent of the agreement her father had made with took place on Acala III. Meanwhile, the Cameron MechWerks facility on Theris began production of new, advanced
Prince Victor Steiner-Davion. This included the right to freely seek out and capture any remaining Smoke Jaguar war machines that later became synonymous with Dreadnought’s military forces. By the mid-3070s, the Dreadnought
materiel and manufacturing facilities not yet claimed by any of the Great Houses once Huntress was secured. BattleCorps 1st Regimental Combat Team had become arguably one of the most advanced combat units in the Inner
Sphere. Unfortunately, this inevitably only made Dreadnought a larger target for the Word of Blake.
On the 30th of March, 3060, Task Force Bulldog arrived just in time to rescue what remained of Task Force Serpent on
the Clan Smoke Jaguar homeworld of Huntress. The Dreadnought BattleCorps was simultaneously reunited with the After a year of—unfortunately incomplete—evacuations of personnel and civilians from the world of Theris, as well as
DefenseCorps battalions assigned to Task Force Serpent—or, rather, what was left of them. Of the nine companies of stripping of war-materiel production equipment, all of which were relocated to Acala III, Theris was lost in June of 3075.
DefenseCorps armor that had been sent ahead with Serpent, less than three remained operational, although roughly two- On May 27th, just one month prior, the Dreadnought-class Battleship D.B.C. Trinity was destroyed in orbit by a squadron
thirds of the DefenseCorps’ vehicle crews were still among the living. The DefenseCorps personnel had managed to hold of three Word of Blake Pinto-class Corvettes. Immediately afterward, before claiming the technological marvel that was
onto an extremely important discovery. They had learned the location of Pantheress VI, an until-then unknown Smoke the CrossWays Space Station, the Blakists laid siege to the DefenseCorps on the ground to seize control of the planet. The
Jaguar world, complete with war-materiel manufacturing capabilities. Dreadnought had expected to be picking up scraps destruction of the Trinity and these horrific events that followed collectively became known as “Trinity’s Fall”.
in the aftermath of the fighting on Huntress but had instead found an entirely different world. Per the agreement made
between Colonel Thomas Lawrence and Prince Victor Steiner-Davion prior to Dreadnought joining and supporting After receiving word from a JumpShip that had escaped the Word of Blake attack, the D.B.C. Phoenix jumped from
Operation BULLDOG, the BattleCorps’ ships broke off from the rest of the fleet and jumped to the Pantheress system. system to system as quickly as she could, pushing her jump drive nearly to the limit as her crew tried to reach the Waycross
Although Colonel Ann Lawrence informed the prince of her intention, she did not inform anyone else of their destination. system in time to salvage the situation. Unfortunately, on June 25th, just one day before the Phoenix could reach the
Waycross system, the unthinkable occurred. Five thermonuclear detonations annihilated everything of value and claimed
The welcome that the BattleCorps received was not what they expected. The BattleCorps gained possession of the every human life on the planet. Two more detonations did the same to CrossWays Station, taking with it the two surviving
system after a token and bloodless Trial of Possession against the Obsidian Jaguars (the Clan Smoke Jaguar garrison force Blakist Corvettes that had moored themselves there to repair damage suffered during the battle with the Trinity. Each of
on Pantheress VI). Uncovering any information regarding what form this Trial of Possession took has proven to be these detonations were indicated to be in the 50-megaton range or higher. The only people in the Waycross System to
effectively impossible, because none who have any real knowledge of what occurred have been willing to speak of it. be spared nuclear annihilation were aboard the Word of Blake’s JumpShips standing by at the zenith jump point of the
After taking possession of the star system, the dismantling of the manufacturing facilities began, and preparations were system. They had arrived with the now-destroyed Pintos and ground-assault force. Shortly after the D.B.C. Phoenix
made to transport the equipment, tooling, and technology to the Inner Sphere. returned to the system, the JumpShips were destroyed. According to official reports, the JumpShips refused all orders to
surrender and had begun maneuvering to aim their station-keeping particle fountain drives at the BattleCorps vessel, and
Encounters with Clans Snow Raven and Diamond Shark resulted in a Trial of Possession and numerous trade deals being the Phoenix acted in self-defense. The improbable official story is still being scrutinized today.
conducted. In 3064, the BattleCorps began the return trip to the Inner Sphere, their ships carrying far more than they had
originally left with. Among the additions to the Dreadnought fleet were two captured Clan Smoke Jaguar Odyssey-class In December 3076, after extensive planning and the hiring carefully selected mercenaries, Operation LANCASTER was
JumpShips (one of which required repairs before it could function), a handful of larger DropShips, advanced and launched. This was the BattleCorps’ single effective strike against the Word of Blake, as well as Dreadnought’s greatest
experimental Clan weapons technology and production capabilities, and a pair of orbital Clan Endo Steel refineries. They contribution to the war effort during the Jihad. The selection process for the mercenary units hired was tedious and highly
also carried nearly one thousand scientists, technicians, and warriors—and even more civilians—all of whom had been specific, as they had to perform remarkably specific goals and have unique skills suited to the mission at hand. In the end,
taken in by Dreadnought from the now-dead Clan Smoke Jaguar. Following the BattleCorps’ departure, Clan Snow Raven the units chosen were the Ronin Free Companies and Blackwood Templars. The BattleCorps had faced both units directly
took possession of the Pantheress system, as well as all its remaining facilities and population. in one form or another and knew firsthand that they were ideal choices for the operation. The Blackwood Templars had
shown their combat prowess and remarkable hit-and-run capabilities during the training exercises with the BattleCorps
Federated Commonwealth Civil War and DefenseCorps during the years leading up to Operation BULLDOG. The Ronin Free Companies had been selected as a
direct result of the experience on Cordiagr V, as well as strong recommendations from numerous trusted sources.
The Dreadnought BattleCorps returned to the Acala system in early 3066. The BattleCorps and the survivors of the
DefenseCorps that had been assigned to Task Force Serpent finally returned home for much-needed recovery time Operation LANCASTER, the offensive against the Blakist military buildup on Ashkum IV, initially went exceptionally well,
following the lengthy deployment away from home. Despite learning of a foiled attempt in 3065 by forces loyal to Archon with the mission being carried out almost exactly as planned. The discovery of a massive cache of both nuclear and
Katrina Steiner-Davion to steal the D.B.C. Trinity and gain direct control over the Waycross system, the BattleCorps chose thermonuclear weapons on-world shortly before the arrival of Blakist reinforcements entering the system—specifically,
to remain militarily neutral in the conflict, refusing to interfere with the path of the Federated Commonwealth Civil War. the 55th Shadow Division, backed by a handful of WarShips—changed the course of the operation severely. By the end
Instead, all arms of Dreadnought worked toward fortifying their locations and began the process of integrating their new of the fighting that followed, the D.B.C. Phoenix was adrift, savaged but intact. The Dreadnought BattleCorps, Blackwood
Clan-tech manufacturing resources into the Cameron MechWerks facility on Theris and other facilities on Acala III. Templars, and Ronin Free Companies were all severely battered and bruised, each having taken severe casualties, with
roughly a thousand personnel lost in all. Operation LANCASTER was a textbook pyrrhic victory.
Word of Blake Jihad
Though her engines were knocked out, the Phoenix’s jump drive was intact, allowing the vessel to return to the Acala
The Jihad brought about the most difficult and painful events in the history of Dreadnought. In September of 3069, system—though the ship had to be towed from the jump point to planetary orbit. The Phoenix carried with her the bodies
during the last of eight evacuation missions that took place on worlds with Dreadnought Interstellar Industries facilities, of the fallen and approximately half of the surviving Dreadnought BattleCorps 1st Regimental Combat Team. The damage
the BattleCorps suffered a crippling defeat on Basalt IV at the hands of the Word of Blake’s 55th Shadow Division. The sustained by the Phoenix resulted in her remaining in dry dock for two years, though she did receive upgrades to her
BattleCorps lost roughly half of their ‘Mechs and combat vehicles, and even the entire command lance was downed. The defensive weapons array in the process.

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The half of the surviving BattleCorps 1st RCT that stayed behind on Ashkum IV were the troops that were in better that the BattleCorps is highly adaptable and has been known to change tactics exceptionally quickly during battle. The
condition, as well as all the surviving 1st Battalion. Several months passed before salvage efforts were completed. The unit’s actual combat tactics can vary wildly depending on the situation, as was shown in the combat approaches used
mercenaries departed to continue to participate in the war against the Word of Blake in their own unique ways. The during the latter engagements of LANCASTER and elsewhere.
Blackwood Templars joined Stone’s Task Force and participated in Operation SCOUR. It is believed that the Ronin Free
Companies were involved in House Liao’s own “Shadow Wars” against the Word of Blake within Capellan Confederation The D.B.C. Phoenix, flagship of the Dreadnought BattleCorps—and, by extension, the Acala Semi-Autonomous Region—
territory. Information on the Ronin’s activities pre- and post-LANCASTER is scarce and difficult to secure. does not have any specific combat tactics that can truly be singled out, as no two engagements with the vessel or her
attendant fighters and DropShips have seen the same tactics being used. The D.B.C. Theris is too new to have established
Jihad Aftermath any known preferred tactics. Given the design and armament of the vessel, the Theris is most likely to engage any known
threat directly from long range, using the brute force of her overwhelming firepower to simply disable or destroy any
The Blakists clearly held a significant grudge against Colonel Ann Lawrence following the BattleCorps’ involvement in hostile vessels as quickly as possible. The Phoenix and Theris have trained heavily in combat drills against each other as
the Word of Blake Jihad. Twice the Colonel was targeted for an assassination attempt. Both attempts ended in rather well as in coordinated combat drills against simulated targets. In addition to these two larger ships, there is the smaller
unusual and spectacular failures. In February of 3078, an attempt to slit the Colonel’s throat in public was thwarted when Jackal-class Destroyer D.B.C. Integrity. This newest addition to the fleet has already shown itself to be a particularly fierce
an Acalan dragon attacked and disabled the assassin before he could do much more than cut her neck nonfatally. In patrol vessel that can quickly respond to unwelcome intruders in the Acala system.
January of 3080, a second attempt resulted in the death of former Clan MechWarrior Asya. The mystical former Nova Cat,
who claimed to see visions of the future, seemingly wandered out onto the stage where the Colonel had been giving a List of Dreadnought BattleCorps 1st Regimental Combat Team Commanding Officers
speech. She stepped in front of the Colonel at exactly the right moment to take the bullet meant for her.
Rank Name Command
Colonel (2985-3009) Phillip “PJ” Jackson 2985-3009
In 3079, while the rebuilding process of the BattleCorps was still very much a work in progress, Dreadnought Interstellar
Colonel (3009-3022), Colonel (Senior) (3022-3027) Richard Allen Hope 3009-3027
Industries launched its first all-new WarShip in centuries, the Firebrand-class Battleship D.B.C. Theris. The launching of
Colonel (3027-3030) Dianne Charmer 3027-3030
the Theris took place simultaneously with the relaunch of the refitted D.B.C. Phoenix. The morale boost that the occasion
Colonel (3027-3039), Colonel (Senior) (3039-3044) Jack “Ripper” Stephenson 3030-3044
gave the people of Acala III, both military and civilian, was palpable. With the addition of the Theris, the BattleCorps
Colonel (3044-3047), Colonel (Senior) (3047-3069) Thomas Eugene “The Hammer” Lawrence 3044-3059
regained the ability to operate as a mobile reaction force without removing the protective presence of a WarShip in the
Colonel (3059-3069), Colonel (Senior) (3069-3085) Ann Lawrence 3059-3085 (Present)
Acala system. However, it should be noted that the political situation resulting from the BattleCorps’ extremely close
association with the Acala system, combined with the formation of the Acala Semi-Autonomous Region (ASAR) in 3080, Dreadnought Military Ranking Structure
might prevent the BattleCorps from ever being deployed far from the Acala system again.
Enlisted Personnel
In 3083, six years after the events of Operation LANCASTER, the Theris and Phoenix were joined by a third WarShip, Private – PVT – Equivalent to AFFS (Armed Forces of the Federated Suns) and LAAF (Lyran Alliance Armed Forces) “Recruit”
albeit a much smaller one, the Jackal-class Destroyer D.B.C. Integrity. That same year, the Dreadnought BattleCorps 1st Private 1st Class – P1C – Equivalent to AFFS and LAAF “Private”
Regimental Combat Team officially attained the goal of returning to the combat strength that it had prior to the launch Corporal – CPL – Equivalent to same rank title in AFFS and LAAF
of LANCASTER—sans one battalion of ‘Mechs. The 4th Battalion was wiped out, nearly to the last man, due the actions of Master Corporal – MCPL – Equivalent to LAAF “Senior Corporal”
a Word of Blake operative hidden in the BattleCorps’ ranks during LANCASTER, and the battalion would never be replaced Non-Commissioned Officers (NCOs)
or rebuilt. The absent battalion number acts instead as a sign of respect for those who died, as well as a reminder of the MechWarrior – MW – A rank that existed through 3077 specifically for former Clan MechWarriors
cost of betrayal. Pilot – PLT – A rank that existed through 3077 specifically for former Clan aerospace fighter pilots
MechWarrior (Lance Leader) – MW(LL) – Like “MechWarrior”, but with the role of Lance Leader
As of this 3085 report, the BattleCorps continues to operate out of Castle Ramsay on Acala III. Although the unit has a Sergeant – SGT – Equivalent to same rank title in AFFS and LAAF
slightly more familial feel to its members than most conventional military organizations, such as those of the Successor Sergeant Major – SGM – Equivalent to same rank title in AFFS and LAAF
States’ own House Militaries, the Dreadnought BattleCorps 1st Regimental Combat Team is without a doubt considered Senior Sergeant Major – SSGM – Equivalent to same rank title in AFFS, or LAAF “Command Sergeant Major”
to be on par with the most elite combat units in the Inner Sphere. Officially, the unit is listed as an ally of House Davion,
but following Acala’s move toward semi-autonomy in late 3080, the BattleCorps seems to no longer be swayed by orders Junior Officers
from the throne. Extremely well organized and equipped, the unit has a fanatical loyalty to Colonel Ann Lawrence. At last Second Lieutenant – 2LT – Equivalent to AFFS “Subaltern” or LAAF “Leutnant”
report, an additional Jackal-class Destroyer and Firebrand-class Battleship are in the process of being built, but no Lieutenant – LT – Equivalent to AFFS “Leftenant” or LAAF “First Leutnant”
proposal for further vessels has been put forth. It is unclear if Dreadnought will build any more Warships after these. Captain – CAPT – Equivalent to same rank title in AFFS, or LAAF “Hauptmann”
However, given the cost of manufacturing and operating WarShips in general, it is unlikely. Major – MAJ – Equivalent to same rank title in AFFS, or LAAF “Kommandant”
Senior Officers
Organization & Tactics
Commander – CMDR – Equivalent to AFFS “Leftenant Colonel/Light Commodore” or LAAF “Leutnant-Colonel/-Kaptain”
Lieutenant Colonel – LT-COL – Equivalent to AFFS “Colonel/Commodore” or LAAF “Colonel/Kaptain”
With nearly everything that the BattleCorps uses being manufactured in-house by Dreadnought Interstellar Industries
Colonel – COL – Equivalent to AFFS “Major General/Vice Admiral” or LAAF “Leutnant-General/Leutnant-Kommodore”
or its partner corporation Orbital Heavy Industries by the mid-3070s, the BattleCorps’ logistical organization is one of the
Colonel (Senior) – COL(S) – Equivalent to AFFS “General/Admiral” or LAAF “Hauptmann-General/Kommodore”
unit’s greatest strengths. Given the powerful edge that the BattleCorps has in terms of technology and firepower, this
exceptional logistical organization only serves to further augment their already impressive battlefield capabilities. Note: Since the formation of the first DefenseCorps units, the traditional highest rank in the Dreadnought military has
remained “Colonel”. This has had to be adapted with the creation of the BattleCorps, as well as the introduction of
Tactically, the BattleCorps is best known for using remarkably well-coordinated, overwhelming force to “steamroll” its WarShips, the commanding officers of which all share the same title. While still officially referred to as a “Colonel”, the
way through opposition, even in instances when the opposition has superior numbers. In a situation where specific tactics overall highest ranking officer in the Dreadnought military structure is the “Senior Colonel” (this includes the BattleCorps,
are not necessary, the BattleCorps have shown a tendency to saturate opposing forces with artillery shelling in DefenseCorps, IntelCorps, etc.). Although the “Senior Colonel” of the Dreadnought military has more recently been the
conjunction with carefully timed strafing runs by their aerospace fighters to take out key targets with impressive accuracy. commander of the Dreadnought BattleCorps 1st Regimental Combat Team, there is no official requirement for the “Senior
A slow, rolling wall of death is an approach that is stereotypically associated with the BattleCorps’ ground forces after or Colonel” to be the commander of this specific unit. Example: Thomas Lawrence retained this rank even after injuries forced
at times even during these actions. This is the tactic most generally associated with the BattleCorps, largely due to its use him to relinquish command of the BattleCorps and eventually become the DefenseCorps Theris Regiment’s commander.
in some of the early ground engagements that took place during Operation LANCASTER. However, it must be emphasized He held this rank until his death in 3069, whereupon BattleCorps commander Ann Lawrence was promoted to this rank.

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BLACKWOOD TEMPLARS MERCENARIES
of a ‘Mech, Tyr showed great promise during the event. Upon reaching the spaceport, the survivors of the coup boarded
the Overlord-class DropShip Cathedral. Minutes later, the ship hastily took off as it began to come under heavy fire.

The few men and women who had escaped Son Hoa with the Blackwood siblings constituted a force roughly four lances
in strength. Tyr Blackwood, with Prandine’s guidance, realized that they needed to quickly build up finances to support
themselves and decided to bank on the one skill they all shared. Relying heavily on Tereza Prandine as Tyr’s advisor, the
Blackwood Templars Mercenaries were formed in late April of 3047, a scant few weeks after the attack. The fledgling unit
faced its first few tests in the Periphery through the rest of 3047 and into 3048, fending off bandit raids and showing
strength to petty dictators. During this time, Tyr Blackwood began to shine as a skilled MechWarrior and natural-born
leader. Meanwhile, his sister Sigrun began to learn about ‘Mechs, herself.

Clan Invasion

In June of 3049, the Templars signed on to a long-term contract with the Khadir Mining Corporation to protect the
corporation’s assets on the planet Anywhere. Almost a year later, it was on this world that the Templars were handed
their first major defeat at the hands of the invading Clans. Clan Jade Falcon were the first encounter that the Templars
had with these mysterious invaders from beyond the Periphery. The overwhelming technological advantage enjoyed by
the Clans forced Tyr Blackwood and his Templars to flee, much as they had done on their homeworld of Son Hoa. With
the fall of the Anywhere Militia and the recently stationed 2nd New Ivaarsen Chasseurs to the Jade Falcon assault, as well
as the loss of the mining company’s mercenary liaison, the Templars knew that they were not going to be paid.

Two other mercenary units of note were actively operating on Anywhere: a combined arms unit known as Storm of
Steel and an AeroFighter-centric unit called Arkadin’s Angels. Like the Templars, they were all in tatters. The employers
of all three mercenary units had disappeared. Dispensing with their contracts, the three mercenary units withdrew as
quickly as they could. Under enemy fire and constantly chided by catcalls of an irate Jade Falcon commander, Tyr
Blackwood managed to organize the tattered remnants of the three mercenary units and get them all off-world. This
quickly led to the merger of both the other units into the Templars after the escape.

The Templars spent much of the Clan invasion trying to recover from the damage sustained during the shocking first
encounter. After the Battle of Tukayyid in 3052 put in place a truce line, Blackwood’s Templars finally began to make a
name for themselves. They took on contracts for a lower fee than the competition and succeeded through a combination
of the unit’s formidable aerospace fighter wing and Tyr Blackwood’s natural charisma. The Templars gained a not-
inconsiderable level of both fame and infamy through their successful operations.

Later in 3052, during a raiding mission against Clan Smoke Jaguar for the Draconis Combine, they recruited a Combine
citizen named Yuki Nagata. Nagata quickly proved to be a key asset for the Blackwood Templars going forward, becoming
the unit’s tactical officer. The addition of Nagata compensated for Tyr Blackwood’s shortcomings as a strategic thinker, a
task that the combined efforts of the command staff had not quite been able to accomplish.
“You’re either the best or one of the rest.” – Colonel Tyr Blackwood
Learning from their experiences battling the Clans in the 3050s, the Blackwood Templars quickly became hit-and-run
Founding & Early Years specialists. Their favored strategy was to have their aerospace wing clear out any enemy aerospace assets and anti-aircraft
artillery first, then sweep the path clear for the troops coming in behind them with strafing runs. During an assault, most
The Blackwood Templars Mercenaries were the brainchild of the displaced noble Tyr Blackwood who, along with his often the Templars struck so quickly and hit with such fury that the defenders struggled to deploy in time to offer
sister, fled his homeworld Son Hoa in March of 3047. The Blackwood siblings fled Son Hoa in the face of a coup led by significant resistance. The Templars are known for often striking directly into the teeth of their foes, using their blitzkri eg
none other than their uncle, Douglas Blackwood. Douglas, supported by the mercenaries of Morrison’s Marauders, approach to quickly break their opponents before they can retaliate. When engaging with a Clan opponent that still
overran the palace guards and slaughtered Joseph and Lorraine Blackwood—the leading members of the Blackwood royal followed the Clan bidding system, Tyr Blackwood always abused the bidding system as much as possible to gain an
family, and Tyr’s parents. advantage. In some cases, Blackwood has specified a location for combat, luring the Clanners to deploy on one side of
the planet, then deployed the Templars directly on the Clan base of operations on the opposite side of the world. On the
On the of day the attack, young Tyr Blackwood and Sigrun, his younger sister, had been in the care of Tyr’s bodyguard, ground, the individual MechWarriors and tankers of the Templars operate in pairs, with no ‘Mech or combat vehicle
Tereza Prandine. Indulging Tyr’s fascination with BattleMechs, the three had been touring the hangar where Prandine’s running solo. This approach offers the Templars flexibility and combat effectiveness that even the mighty warriors of the
personal Highlander BattleMech, a rare surviving royal HGN-732b, was stored alongside a new ‘Mech prototype being Clans have had difficulty matching, whether they follow the honor-bound Zellbrigen rules of engagement or not.
developed by local manufacturer StarCorps Industries with funding from the Blackwood family.
The Templars recruit everywhere they go. No more is this exemplified than in their recruitment of a Jade Falcon Star
Once she realized what was happening, Prandine boarded her Highlander after helping Tyr hijack the prototype ‘Mech. of MechWarriors that surrendered to them. Tyr Blackwood had tricked the enemy Star Colonel into repositioning most
Meanwhile, Sigrun slipped into the prototype’s rumble seat. The two assault ‘Mechs eventually managed to lead the few of his ‘Mechs out in a relatively open field to fight the Templars, while the Templars themselves dropped directly on the
surviving palace guards to the spaceport. Despite picking up several reinforcements along the way—notably including the Falcon base of operations. This action resulted in the successful capture of the Falcons’ Scytha Heavy OmniFighters on
Banshee piloted by Blackwood loyalist Hank Cordova—Prandine’s Highlander was pushed to its limits and forced to take the ground and the one Star of ‘Mechs left behind. The Star’s commander, a Lyran-born MechWarrior named Keith Knox,
a beating to protect the inexperienced Tyr. She later admitted that despite his lack of real-world experience at the controls had been taken Bondsman and eventually became a MechWarrior for Clan Jade Falcon. Knox preserved his troops’ lives

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BLACKWOOD TEMPLARS MERCENARIES
by surrendering to the Templars. Blackwood, not one to look a gift horse in the mouth, offered them all jobs with the to the Inner Sphere. Sending a few scouts to the planet to investigate a strange, weak automated signal led the Templars
Templars. Knox accepted on their behalf. to stumble onto an abandoned cache of old equipment. None of what was discovered was up to current Clan
specifications, but the Templars worked tirelessly to scavenge as many bits and pieces they could find. Among the aging
The Blackwood Templars gradually became more often known by the individual acts of heroism by its members rather equipment salvaged, one mostly intact BattleMech, identified as a Pulverizer, was claimed by the Templars. The ‘Mech
than the actual operations undertaken by the unit. This prompted Blackwood to form what is known as the “Red Arms”. was a nice addition to a unit already rich in Clan equipment granted them as salvage through their contract. (While many
The Red Arms are the elite core of the unit, with the members demarcated by the red sleeve of their uniforms, as well as suggest that this impossible find is only a rumor, the Pulverizer serving among their home guard on Son Hoa in recent
the red painted right arms of their ‘Mechs, right wings of their aerospace fighters, and the red turrets of any tanks that years stands as firm evidence, as there has thus far been no other identifiable source for the unusual BattleMech.)
happen to be operated by Red Arms members.
Federated Commonwealth Civil War
While renowned for the prowess and capabilities of their warriors, the Blackwood Templars have a poor reputation
when it comes to larger scale engagements. Despite their solid track record, the Templars are not well regarded by many The Blackwood Templars’ next major action took place as the Federated Commonwealth Civil War began to rage,
in the Inner Sphere, as the Templars are infamous for being difficult to work with and, more importantly, even more though this event had nothing to do with the Civil War, and instead was a very personal act for the members of the unit.
difficult to control. Their extremely aggressive tactics have resulted indirectly in the unit often thought of as being as filled Colonel Tyr Blackwood led his troops to retake the Templars’ original homeworld of Son Hoa from Douglas Blackwood,
with nothing but thrill-seekers and unnecessary risk takers. While the Blackwood Templars are a perfect choice for the treacherous uncle who had usurped the Blackwood family throne. In the aftermath, the Morrison’s Marauders
planetary assault or offensive contracts, most employers will avoid keeping them on any kind of retainer for longer than Mercenaries, who had taken on a long-term garrison contract on Son Hoa in the name of Douglas Blackwood, were
is deemed absolutely necessary. outright disbanded, so utterly devastated was the unit—and Douglas Blackwood found himself very much dead.

To an outsider, the Templars give the appearance of an extended family, complete with the usual arguments and fights Consolidating the Blackwood Templars’ rulership over the world kept the Templars largely out of the FedCom Civil War.
one would expect from such an environment. The seemingly loose discipline has historically led many to sign on with the The Templars eventually became involved in the conflict, participating in the final assault on Tharkad, but even then, it is
unit, only to all but immediately quit as the Templars’ severe expectations for its members became painfully apparent. rumored that they only joined the fight because Prince Victor Steiner-Davion and Archer Christifori asked for their help.
Most of the veteran Templar warriors are considered on par with the more elite forces of the Successor States, and the Even if these rumors are true, the specifics are unclear. After the war’s conclusion, the Templars returned to Son Hoa to
Templars expect nothing short of the best from anyone on their roster. In terms of the lesser-experienced personnel that begin looking toward the future and resting on their well-earned laurels.
the Templars hire, the Templars have revived the ancient idea of squires, with seasoned pilots and technicians being
encouraged to take on the less experienced of the recently recruited troops and teach them. This hands-on training allows Word of Blake Jihad
the unit to directly craft the skills of their own personnel quite effectively. It also allows the unit to retain the high standard
to which they hold themselves. The relationships forged by this practice have given their personnel a shared hardship and The Blackwood Templars remained mostly isolated in the years that followed the FedCom Civil War, but after the attack
a common bond. As a result of this practice, whenever a Templar is nominated to become Red Arm, everyone else in the on the StarCorps headquarters on Son Hoa by the Word of Blake in 3074, the Templars held a severe grudge against the
unit knows that it was earned by the nominee having done something above and beyond what is expected of them. religious zealot organization. At the beginning of the Blakist Jihad, the Templars elected to stay out of the fighting, despite
this grudge, as the unit had received no contracts related to the conflict. They finally entered the war after a call to arms
The Templars’ friendly relationship with the troops of the Dreadnaught BattleCorps stems from a series of joint training from their old allies, the Dreadnought BattleCorps. While it is possible, even likely, that the desire for revenge over the
exercises the units participated in during the mid-3050s. Multiple sources have explained how the numerically inferior attack on Son Hoa may have influenced the choice to join the BattleCorps and Ronin Free Companies Mercenaries as
Templars won these war games through a combination of experience, cunning, and captured Clan equipment. Despite members of the Lancaster Coalition, this has never been confirmed. Officially, the Blackwood Templars Mercenaries
the drubbing the Templars are rumored to have inflicted on the BattleCorps, or perhaps because of it, the units remained simply answered the call to arms made by a unit that they considered to be an ally. Their loyalty to each other and their
close. Rumors abound that a recommendation by none other than Colonel Thomas Lawrence, then commander of the allies brought out the best in the Templars during Operation LANCASTER’s brutal fighting on Ashkum IV. Unfortunately,
Dreadnought BattleCorps, contributed to the Blackwood Templars being recruited for Operation BULLDOG. this loyalty also led to significant losses during said fighting.

Operation BULLDOG After the conclusion of Operation LANCASTER, the Templars joined Stone’s Coalition and participated in the Coalition’s
assault on Terra near the end of Operation SCOUR. Following the liberation of Terra from the Word of Blake, the
During Operation BULLDOG, the Blackwood Templars consisted of two fifteen-’Mech companies, one combined arms Blackwood Templars returned to their homeworld of Son Hoa. While it appears that the losses taken by the Templars
company, one tank company and the twenty-four aerospace fighters. They also fielded a platoon of infantry equipped during Operations LANCASTER and SCOUR have severely soured the Templars’ taste for battle, they remain a cohesive,
with Kage Light Battle Armor as well as a platoon of Kanazuchi Assault Battle Armor. Where exactly they acquired these elite unit. As of 3085, the Templars have actively maintained their combat readiness, ready to defend their home at a
Kuritan-made battle armor suits is a matter of debate and is a subject on which Colonel Tyr Blackwood has steadfastly moment’s notice. Records indicate that Colonel Tyr Blackwood himself holds a post as at least a Knight, if not Paladin, of
refused to comment. Just the idea alone that the Templars came into possession of these battle armor suits with no the newly formed Republic of the Sphere. This title appears to be honorary at best, however, as the likelihood of the
official documentation to prove legal acquisition created a rift between the Templars and many soldiers of House Kurita’s Blackwood Templars being called into action by the Republic of the Sphere is minimal at best.
Draconis Combine Mustered Soldiery (DCMS) operating in the same theater of combat during BULLDOG.
Organization & Tactics
The Blackwood Templars joined in the efforts of Task Force Bulldog to reinforce and rescue the tattered remains of
Task Force Serpent on the surface of the Clan Smoke Jaguar homeworld of Huntress in March of 3060. During these As they are quick-strike specialists, the Blackwood Templars will generally avoid defensive and garrison contracts
events, the Templars were responsible for saving many members of the 1st Knights of the Inner Sphere. The Templars altogether. The Templars prefer to hit their target hard, salvage all they can, and withdraw from the combat zone as
would have been decorated for valor but, as with so many of the Templars’ undertakings, an incident during these events quickly as possible. Their best-known approach to attacking a target is to make maximum use of their extensive aerospace
led to a rift forming between the mercenary unit’s personnel and their allies. This incident involved members of the assets to neutralize their opposition’s own aerospace and artillery capability, allowing the Templars to claim total control
Templars executing a Smoke Jaguar MechWarrior who, during the battle, had killed an ejected Templars pilot. This act of of the airspace over their target’s location. The Templars’ AeroFighters are then used to strafe and deal significant damage
summary justice contributed heavily to the mutual enmity between the Knights of the Inner Sphere and the Blackwood to remaining opposing ground forces in preparation for the Templars’ own ground units to move in. The Templars field a
Templars. Colonel Blackwood’s actions made many of the rescued Knights feel as though the Templars had violated their larger than average aerospace wing for a unit its size; fielding on average thirty aerospace fighters gives them superiority
honor, while the mercenaries felt it was justice at its simplest. over their opposition in most engagements. Additionally, this overabundance of aerospace assets has reduced the
Templars’ dependence on artillery units in their two tank companies to nothing, and the unit has none as a result.
The Blackwood Templars returned to the Inner Sphere richer and better equipped than when they had left. In addition
to the salvage they acquired on Huntress, their convoy made a “rest stop” on an abandoned world while travelling back Blackwood Templars Mercenaries originally created by Zach Schaffer.

21 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RONIN FREE COMPANIES MERCENARIES
Clan Invasion

With the invasion of the Clans in 3050, the Ronin Free Companies were contracted to help stem the tide, losing 2 full
Free Companies and most of the 3rd, with the Matriarch herself falling in the process. It was at this time that her son,
Donaldarus Meridius, was given overall authority over the Ronin and tasked with rebuilding the core Battalion. The
following five years saw the reformation of the Ronin Free Companies through shrewd business deals as well as
recruitment, along with favors called in from various gang sources and washed-up Solaris VII combatants.

With a moderate fortune at his disposal, Free Colonel Donaldarus Meridius managed to restore an additional Free
Company, mostly full of tanks, repurposed industrial mechs, and repurposed industrial vehicles.

The first real contract given to the rebuilt Ronin came courtesy of the Capellan Confederation for operations in the
newly formed Chaos March in an attempt to regain several lost worlds. Heavy looting and battlefield salvage led to the
acquisition of more modern equipment and the gathering of several dozen Gauss Pattern Rommel tanks.

3056-3059 saw the beginning of shadow campaigns against the Word of Blake, as well as operations in the Aurigan
Coalition and Magistracy of Canopus, gaining the Ronin a strong, generally positive reputation in both Periphery States.

Operation BULLDOG

For Operation BULLDOG, the Ronin Free Companies sent forth one main battalion-sized Free Company with Task Force
Serpent, resulting in moderate losses but also the acquisition of a reasonable amount of Clan-based equipment. During
this time, the unit also acquired several Roughneck BattleMechs, to include a lance of the first refitted examples known
as “Ronin Specials”.

Federated Commonwealth Civil War

The first half of the 3060s saw the Ronin gain access to equipment through less than noble means. Through a raid at
the behest of the Capellan Confederation, the Ronin Free Companies acquired both infamy and nearly a dozen suits of
Cavalier Medium Battle Armor, along with a surprise Mad Cat MK II, from a FedCom convoy. The incident was quickly
forgotten due to no loss of life on the part of the Federated Commonwealth, though several independent contractors
were killed. Nevertheless, a FedCom spokesperson released a statement that they would refuse to offer any contracts to
the Ronin for the next 50 years.

Word of Blake Jihad

The end of 3067 saw the beginning of the Jihad and the start of the Capellan Confederation’s campaigns against the
Word of Blake, in which the Ronin Free Companies took part. Pulled in multiple directions, the other four Free Companies
“If you’ve got the C-Bills, you’ve got the Ronin.” – Free Colonel Donaldarus Meridius split their time between the Magistracy of Canopus, the Aurigan Coalition, and the Capellan Confederation.

Founding & Early Years The Ronin Free Companies were seemingly involved in anti-Blakist actions from the very beginning of the Jihad, all the
way through to its end. Their employment with the Capellan Confederation led them to the battlefields of the “Shadow
The founding world of the Ronin Free Companies is the Capital world of the Aurigan Coalition, Coromodir VI. Created Wars”, placing them squarely in the sights of the Blakists time and time again. During the Shadow Wars, the Ronin Free
by Hansen Meridius and Kio Yoshida, both immigrants from the larger Successor States (Meridius from the Lyran Companies proved particularly frustrating to their Blakist enemies because their tactics seemed to shift or change outright
Commonwealth, Yoshida from the Draconis Combine), the Ronin began official operations in 2890, largely as a garrison in every engagement, never once repeating the same pattern. Their unpredictability proved to be one of the Ronin’s
force for various worlds and occasional pirate hunting. Over the following decades, the Ronin gradually gained strength. greatest assets. Meanwhile, unofficial backing of a Great House, specifically House Liao, allowed the Ronin to bolster their
ranks and gain key technical advantages to let them compete properly with Blakist units.
In 3022, during the infamous coup by Santiago Espinosa that saw the royal Arano family overthrown, leading to the
creation of the Aurigan Directorate, the Ronin were split on whom to support. The Ronin instead began to fight amongst In the years leading up to Operation LANCASTER in 3077, the Ronin Free Companies were mostly united in fighting in
themselves over differing opinions as to the right course of action. The politically-charged infighting continued until 3025, the Siam system across several planets and stations. Though the fighting was thick, the Ronin still conserved a significant
ending with the reappearance of Kamea Arano, commonly known as Lady Kamea. By then, the Ronin had been reduced portion of their forces—in the form of their Oni Slayers and Morningstar Free Companies—to aid the Dreadnought
to an understrength battalion under the command of the unit’s Matriarch, Whitney Meridius. BattleCorps 1st Regimental Combat Team and Blackwood Templars Mercenaries in Operation LANCASTER.

Reuniting under the banner of Lady Kamea’s “Arano Restoration” movement, the Ronin were used to strengthen the This move by the Ronin Free Companies took the Word of Blake by surprise, as the only notable direct historical
hold on certain planets as well as to aid in some of the more prominent battles. Once Lady Kamea was restored to the connection between the Ronin Free Companies and the Dreadnought BattleCorps was when the two units battled each
throne and the Aurigan Coalition was reconstituted, the Ronin were broken up into seven Free Companies. Three of these other on Cordiagr V during the Fourth Succession War. This hostile engagement in 3028 had ended with the BattleCorps
formed a constant Ronin Free Companies force. The other four were largely free to operate as they saw fit within mostly being allowed to honorably withdraw from the world. While the Ronin’s choice to participate in LANCASTER weakened
legal means and met every other year for equipment assignments and general camaraderie. their efforts in the Siam system considerably, the Free Companies left behind were still able to free the system. This

22 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RONIN FREE COMPANIES MERCENARIES
success kept relations from souring between the Ronin and House Liao’s Capellan Confederation Armed Forces, as the of logistics for this Free Company. The Oni Slayers also enjoy light overhead support in the form of a handful of aerospace
Ronin had lent considerable power to a seemingly Davion-focused effort (LANCASTER). fighters and a small collection of VTOL craft.

In the years following Operation LANCASTER, the Ronin Free Companies suffered considerable casualties. This included The Ronin Free Company known as “Morningstar” is the 2nd Free Company, and as of 3085 it is currently out of action,
the effective destruction of several Free Companies. One Free Company was destroyed completely, another disbanded, pending an extended rebuilding period after a particularly devastating encounter against the Word of Blake in the final
while several more suffered catastrophic losses that removed them from being combat ready for several years. years of the Jihad, resulting in 73% losses across the entire unit.

Organization & Tactics The Ronin Free Company “Drunken Bandits” is the 3rd Free Company. Its location is unavailable but is currently
attached to elements of the Capellan Confederation’s Warrior House Imarra. This Free Company is known for its heavy
The Ronin Free Companies are organized into several different collections of units. The term “Free Companies” is used use of infantry and armor. It currently possesses only two lances of light to medium BattleMechs. The Drunken Bandits
as a direct reference to the ancient Terran term used to describe European mercenary units in the 13th-14th centuries. Free Company has historically been employed most often for urban security, escorts, and rescue operations. This unit is
These Free Companies consisted of a wide variety of soldier types and were beholden to no real master, hence the name. notable for its fleet of high-speed infantry delivery craft.

Currently led by Free Colonel Donaldarus Meridius, the “Oni Slayers” is seen, among the seven Free Companies, as the The “Dragon Riders” Free Company was the Ronin’s 4th Free Company. The unit was declared to be a total loss during
“command and control” Free Company. The Oni Slayers is comprised of three full BattleMech companies, three full armor the fighting against the Word of Blake in the final years of the Jihad. The unit was destroyed by an orbital bombardment
companies, and three mixed companies of infantry and combat engineers. Several DropShips and a JumpShip take care after successfully fending off Word of Blake Special Forces. The specifics of this event have yet to be released to the public.

The Ronin’s “Trebuchet” is the 5th Free Company. Fittingly named, the Trebuchet Free
Company primarily consists of long-range support and artillery-based units. This Free
Company is mainly a garrison unit. Two companies of mixed Arrow IV and Long Tom
Artillery vehicles, as well as units armed with heavy mortars and other indirect-fire
weapons, make up the bulk of the unit. There is one lance of quick reaction BattleMechs,
and an additional reinforced company of spotter and fire support vehicles of mostly light
and medium weights.

Ronin Free Company “Naginata” was the 6th Free Company. This company has been
effectively disbanded due to Word of Blake infiltration. Once the Blakist agents were
discovered, the Free Company erupted into a bloody period of infighting, culminating in a
pyrrhic victory for the loyal Ronin Free Company elements.

The Naginata has predictably been placed on garrison status as it rebuilds its equipment
and attempts to recruit. Free Colonel Donaldarus Meridius trusts the 6th Free Company,
but the unit continues to suffer low morale, largely due to lingering paranoia about having
missed any Word of Blake members in their ranks. The unit was once comprised of two
BattleMech companies, one armor company, and one infantry company. Roughly half of
these forces remain in the company after the infighting, with the Naginata having suffered
no less than 60% casualties. It is hoped that the unit will be reestablished as a proper Free
Company in the future, but as of 3085 the Naginata is years away from reaching this goal.

The 7th Free Company, the “Bastard Sword”, is seldom discussed or seen outside of the
meetings that it holds with Free Colonel Donaldarus Meridius. It has been suggested that
he directly commands this Free Company in addition to the Oni Slayers. Contracts taken
by this Free Company typically involve actions that fall into the categories of Black Ops
and Deniable Ops for several different intelligence organizations. Primarily under the
employ of the Aurigan Coalition, this unit has also seen action with the Magistracy of
Canopus against the Marian Hegemony as well as with the Capellan Confederation against
the Word of Blake.

The Bastard Sword Free Company was most recently reported to be comprised of one
BattleMech Company, one armor company, and one Infantry Company that employ
Nighthawk Power Armor. Equipment is typically considered top of the line, with the ability
to also test out many new weapon, vehicle, and BattleMech prototypes. One interesting
note about the Bastard Sword Free Company is that under most circumstances, no salvage
is ever taken; the unit insists on payment only in the form of C-Bills. This unit prides itself
on timely contract completion and maximum financial gain.

Ronin Free Companies Mercenaries created and written by Donald Butler with minor edits
and additions by Devin Ramsey.

23 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WORD OF BLAKE PROTECTORATE – 102ND PROVISIONAL DIVISION “DIVINITY’S SHIELD”
Available Information

The Word of Blake Protectorate Militia 102nd Provisional Division was comprised of both veterans and green troops,
as it was assembled from fresh troops as well as remnants of destroyed units. This combination proved to be both a boon
and a curse to the unit in the long run. It benefitted the unit in that the inexperienced troops were able to learn directly
from their more experienced veteran brethren. It was a curse in that, even with the experience brought to the table by
the veteran personnel, much of the unit lacked actual combat experience when it was deployed in 3076 to the world of
Ashkum IV.

Initially assembled haphazardly in early 3075 to serve as cannon fodder for the Word of Blake’s worsening war against
the rest of the Inner Sphere, the 102nd Provisional Division began as an Ad-Hoc Militia Level III force. The unit then quickly
found itself swelling with an influx of veteran soldiers before the unit saw actual combat. The Word of Blake leadership
quickly changed its attitude toward the unit just as the influx of soldiers began, and by mid-3075 the unit’s planned
utilization had shifted wildly from cannon fodder to that of a special task force.

By late 3075, the unit had reached a full-fledged Level IV in size, with more than two hundred ‘Mechs, combat vehicles
and aerospace fighters. These numbers were further enhanced by a sizable Motorized Infantry element, as well as two
Level IIs of Manei Domini MechWarriors piloting Celestial OmniMechs backed by a Level II of Tau Wraith Infantry. Some
theorize that the presence of the elite, cybernetically-enhanced Manei Domini may have meant that this unit was
intended to become a “56th Shadow Division”. However, this theory has largely been dismissed.

The 102nd Provisional Division is believed to have seen action as a unit only once: on Ashkum IV in January 3077.
Although it was unknown at the time, this unit had been deployed in preparation for the arrival of the 55th Shadow
Division. The 102nd was deployed with surprisingly little notice to the Ashkum system, tasked with quietly securing a
mixed nuclear and thermonuclear weapons stockpile discovered on Ashkum IV. The Word of Blake took control of the
local HyperPulse Generator Station, ostensibly offering services to help the economically challenged people of Ashkum
IV to regain some of their regressed civilization and bolster the planet’s defenses and economic strength. The 102nd were
generally accepted, if not welcomed, by the local population. For those who did not welcome the Word of Blake to
Ashkum IV, the presence of two Blakist Lola III-class Destroyers in orbit of one of Ashkum IV’s moons ensured that little
or no resistance stood in opposition to the 102nd’s occupation. Though later joined by a third ship of the same class, it
was the presence of these two WarShips in-system that drew the attention of the Dreadnought IntelCorps to the world
of Ashkum IV, given the Ashkum system’s proximity to the Acala system, the Dreadnought home star system.

Shortly before the 55th Shadow Division could reach the Ashkum system to rendezvous with the 102nd, the combined
forces of the Lancaster Coalition began their assault on the Ashkum system on New Year’s Day, 3077, with the goal of
uprooting and eliminating the 102nd Provisional Division. During the fighting that ensued, the 102nd’s lack of real combat
experience showed in their poor coordination and tactics. Though many of the 102nd’s troops demonstrated that they
were indeed seasoned veterans, the inexperienced troops were quicker to fall into disarray, playing directly into the hands
of the Lancaster Coalition. The nearly constant sleight-of-hand tactics played by the well-equipped and seasoned veterans
of the Dreadnought BattleCorps, Blackwood Templars and Ronin Free Companies simply overwhelmed and destroyed the
102nd before seizing military control of Ashkum IV. The forces of the Lancaster Coalition had no intention of staying on
Ashkum IV beyond the elimination of the 102nd Division, but the discovery of the nuclear arsenal that the 102nd had
been sitting on quickly destroyed any hopes for a quick end to the mission.

Some members of the 102nd Division survived the destruction of the unit after the Lancaster Coalition’s landfall and
worked to break down communications on-world through powerful jamming devices. A fortuitously timed powerful
storm settled over much of the continent of Capri, helping to complete the communications blackout by grounding
aerospace fighters and DropShips alike. While those responsible for jamming the communications of the Lancaster
Coalition forces were hunted down and eliminated, it cost the Coalition precious time that could have been used to
prepare for the arrival of the 55th Shadow Division, which had by then already entered the system.

By February of 3077, the Word of Blake’s 102nd Provisional Division was officially designated destroyed, with numerous
Prisoners of War captured and imprisoned. These POWs were eventually handed over to Comstar later that year.

Strangely, even as of 3085, none of the names of any personnel associated with the 102nd Provisional Division have
ever been made available to the public, despite the destruction of the unit. It is possible that this may have to do with the
current status of POWs taken during Operation LANCASTER, but it is unclear why this information has been withheld from
public record in its entirety—including the names of the dead.

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WORD OF BLAKE PROTECTORATE – 55TH SHADOW DIVISION “THANATOS’ GRIP”
Available Information

Little is known of the 55th Shadow Division, the unit known as “Thanatos’ Grip”. The 55th Shadow Division was one of
the last Shadow Divisions created by the Word of Blake. Comprised entirely of elite, cybernetically-enhanced Manei
Domini soldiers, the 55th Shadow Division was a powerhouse of a unit and a most unwelcome late arrival during
Operation LANCASTER. Aside from the encounter in 3077 on Ashkum IV during LANCASTER, there is only one recorded
example of the unit being identified in combat, and that was during the Siege of Basalt IV in September 3069. It is curious
that in both cases, the opposition that they faced was primarily the Dreadnought BattleCorps. This link hints at least at
the possibility that the 55th Shadow Division may have been deployed to Basalt in anticipation of the BattleCorps’
appearance in-system. To what end is unclear. Speculation suggests it may have been either an attempt to prepare the
55th Shadow Division for a more significant future engagement with the BattleCorps or a genuine attempt to wipe out
the BattleCorps altogether in preparation for a future move on Acala III, the BattleCorps’ homeworld. Their failed attempt
to wipe out the BattleCorps on Basalt may have pushed back their plans to attack Acala III. None of the information
gathered is concrete when it comes to the 55th Shadow Division’s history or goals.

Various intelligence sources suggest that the 55th Shadow Division was assembled in secret, much like the Word of
Blake’s other Shadow Divisions, but as this unit was assembled specifically for the purpose of opening an entire new
theater of war, it was held in reserve until the time was right. This suggestion is contradicted, however, with the very
clear level of combat experience and coordination that was demonstrated when the unit landed on Ashkum IV. There is
little doubt that this Manei Domini unit was comprised entirely or almost entirely of seasoned veterans. Whether they
were assembled from other units, or the unit gained combat experience together in undocumented battles, no conclusive
proof has been forthcoming, even in the years following the end of the Word of Blake Jihad. All files regarding the 55th,
as with much of the documentation regarding the Word of Blake’s black ops in general, were deleted prior to the
liberation of Terra. As of 3085, the only name that has surfaced regarding leadership of this unit has been “Precentor
York”. No other information about this individual has surfaced, suggesting that even this name may only be an alias.

When first encountered on Basalt IV by the Dreadnought BattleCorps 1st Regimental Combat Team in September of
3069, the 55th Shadow Division was relatively well-equipped as a standard Level IV-Kappa; ‘Mech-heavy, but with
reasonable ground vehicle, battle armor and aerospace support. When engaged for the second recorded time in 3077 on
Ashkum IV, the 55th was exceptionally well-equipped, even for a Manei Domini unit. More importantly, their numbers
had nearly doubled. Many of the machines used by the unit were identified as being OmniMech configurations created
exclusively for the 55th Shadow Division, with the rest being variants of existing ‘Mech models utilized either only or at
least primarily by the Word of Blake. As this engagement occurred prior to the introduction of the Word of Blake’s own
Land-Air ‘Mechs, no LAMs were present during this engagement.

Of the cybernetically-enhanced Manei Domini soldiers that made up the 55th Shadow Division, nearly all of them
utilized fully augmented bodies that included some of the most advanced technology available. These enhancements
generally included not only physical strength and sensory augmentations, but also included aesthetic surgery typical of
most infiltration units. It is unclear why so much attention to detail was paid to the appearance of every soldier, from
MechWarrior to infantryman. It is equally unclear why even the MechWarriors received the same types of physical
strength augmentations and skeletal reinforcements that would be most often associated with Manei Domini infantry.

It is unfortunate that the long-term goals created for this unit by the Word of Blake have never been officially
confirmed. It is clear the 55th Shadow Division was meant to open an entirely new theater of war near the Capellan
Confederation/Federated Suns border. The likely intent was to split the attention of the militaries opposing the Word of
Blake, as multiple of the Great Houses had been pooling resources into the upcoming joint assault on the Blakists titled
Operation SCOUR. The sheer scope of the nuclear arsenal that the 55th were intended to be armed with after their
rendezvous with the 102nd Provisional Division makes it clear that they would most certainly have wreaked havoc had
they not been stopped by the Lancaster Coalition in 3077. It is likely that billions, perhaps tens of billions of lives would
have been lost or otherwise severely affected had the 55th Shadow Division succeeded in their mission.

Although hundreds of crew members manning the 55th Shadow Division’s DropShips were successfully taken prisoner
when a handful of their surviving DropShips were captured at the end of Operation LANCASTER, nearly all of the 55th
Shadow Division’s ground troops were killed in action during the fighting on Ashkum IV following Colonel Ann Lawrence’s
infamous “Take no prisoners” order. However, a handful of infiltration specialists escaped into the general population.
Once successfully hidden among the civilians of Ashkum IV, they sowed the seeds of discontent before being hunted
down and eliminated by newly arrived Comstar personnel. Although the 55th was officially designated as destroyed by
the end of February, 3077, it was several years before the final members of the unit were tracked down and terminated.

25 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PLANETARY PROFILES

The following planetary profiles are included in this document as the information they contain helps to explain the political and military situation leading up to and setting the stage for Operation
LANCASTER. Most of the information contained within these articles is not covered in publicly available documentation elsewhere.

26 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ACALA III
System Information
X:Y Coordinates: 134.156 : -124.34
Star Names: 1 (Acala)
Spectral Class: G2V
Planets: 11
Recharge Time: 193 Hours
Recharge Station(s): Zenith

Geophysical
System Position: 3rd
Jump Point Distance: 6.31 Days
Moons: 2 (Mánagarmr & Máni)
Surface Gravity: 1.11
Atmospheric Pressure: 1.1 BAR (Breathable – High O2)
Equatorial Temperature: 32° Celsius (Temperate)
Surface Water: 76%
Highest Native Life: Mammals and Reptiles
Founding: 2475
Primary Landmasses/Continents: 11
Secondary Landmasses/Islands: 2,500 (Approximate)

Infrastructure
Ruler: George Fitzgerald
Capital City: New Sydney
Population: 1,434,700,000
Socio-Industrial Levels: A-A-A-B-B
HPG (Representative): A (Independent)

Acala III Overview

The land masses of Acala III are varied and numerous, with eleven primary continents and hundreds of smaller islands. Most of the continents have mountainous coastlines due to ancient tectonic movements. Some active
volcanoes do exist among a handful of the continents, although human civilizations for the most part have historically been built up in stable regions, away from these known dangers. For all intents and purposes, Acala III is
a Terra-like paradise world that has become a jewel of human technological development and military establishment. As of 3085, the Acala Semi-Autonomous Region is synonymous with Dreadnought Interstellar Industries
as well as Dreadnought’s own BattleCorps and DefenseCorps. The Acala system has recently become considered as one of the most heavily fortified star systems in the Inner Sphere.

27 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ACALA III
Early Years

Acala III was initially settled in 2317, but the initial


settlement failed within a fortnight due to the savagery of the
local fauna. Two further attempts to colonize the world failed
over the following two decades, each with hundreds of
casualties and zero survivors. The second attempt to colonize
the world likewise failed due to the local fauna simply
overwhelming and annihilating the woefully insufficient
defenses brought with the colonists, but the third attempt
failed because of a naturally-occurring airborne pathogen
discovered on the world that proved fatal to human
physiology. After the three failed attempts to colonize the
world, Acala III had begun to be considered an impossible
prospect for settlement.

It was more than a full century after the initial settlement


attempt before Acala III was finally successfully colonized by
humans. Only the discovery of a vaccination process that
could immunize the human metabolism against the airborne
pathogen finally allowed for settlement of the world. This
immunization is now part of the standard inoculation kit
applied shortly after birth across the Inner sphere and is
applied alongside other routine postpartum immunizations.

The first successful colony on Acala III, designated “New


Sidney”, was founded in 2475. New Sidney was founded
largely by xenobiologists, engineers, and soldiers. Together,
the group of four hundred colonists had managed to achieve
what many had deemed impossible: settlement of Acala III.
The difference between the previous attempts at settlement
and this successful attempt was the introduction of one of
the greatest pieces of military equipment of the modern age:
the BattleMech. While the initial attempt at settlement had
included patrol vehicles, and the subsequent two attempts
employed light combat vehicles, this fourth attempt involved
a full-fledged military detachment of twelve BattleMechs of
varying sizes to serve as a defense force for the colony.

The first ‘Mechs to set foot on Acala III were two BNC-1E
Banshees, an MCK-65 Mackie, an HEP-2H Helepolis, two CRS-
6B Crossbows, two SHD-1R Shadow Hawks and four WSP-1
Wasps. Though deactivated, many of these machines have
been restored and are on display at the New Sidney Historical
Museum. The notable exclusion from this group of ancient
machines on display is the entire lance of Wasps. The 20-ton
machines were quickly chewed up and torn apart by the large
local reptilian creatures known as gaatee, but the heavier
machines were able to withstand the ravages of the world.
The remains of one of the Wasps can be viewed at the “Gaatee Encounter Experience”, which is a part of the gaatee the most powerful local creatures were overtly hostile on contact.
exhibit of the Acala III Planetary Natural History Museum in New Sydney.
Star League Era
Acala III became home for tens of thousands of people within the following decade. It soon became planetary law that
all citizens were required to serve a minimum of one compulsory tour of duty in the military (far less than what is expected As the development of civilization proceeded on Acala III, so too did the perimeter defense systems. It became common
today). The reason for the choice to require military service of the citizenry is easily explained: the New Sydney Defense practice to have defensive turrets in place every kilometer around the growing cities. Eventually, instead of continuing to
Force was all that stood in the way between the citizenry itself and the more hostile indigenous life forms on the world. move the turrets and defensive walls every time the cities needed to expand, they would instead simply leave the walls
While it was quickly discovered that the magnificent Acalan dragons could be trained to serve with the military, none of and older turrets in place, while building better defensive perimeters up to several kilometers beyond the city’s perimeter
the other local fauna could be considered friendly. Some of the local creatures proved indifferent toward humans, but at that time. The result of this practice is a multilayered form of perimeter defense structure that makes attacking any of

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ACALA III
the largely civilized areas of the world a daunting task indeed. General education on Acala III had been suppressed while under Capellan rule, but it recovered over the decade
following the withdrawal of the Capellan forces, and by 2895, the construction of the state-of-the-art Acala III Military
With the law of minimum required service in the planetary militia and defense forces still in place, the citizenry of Acala Academy had begun. With the completion of the academy in 2898, retired Federated Suns soldiers began the process of
III quickly became known as one of the best-disciplined populations in the Inner Sphere. Between the honed military training the first generation of native soldiers to join the Acala III Dreadnought DefenseCorps Battalion.
mindset of the world’s population and the unforgiving local fauna, Acala III came to be thought of as more trouble than
it was worth for most would-be raiders and scavengers. In the year 2947, interstellar technology and manufacturing juggernaut Dreadnought Interstellar Industries moved
their headquarters to Acala III. With it came considerable employment opportunities for the people of Acala III and a
In the year 2554, the Acala system was taken over by the Capellan Confederation with no real attempt by the Federated chance for the population to finally reach and far exceed the economic prosperity that had been building up when the
Suns to prevent the loss of the system. With the Capellan Confederation laying claim to the world, the compulsory military Capellan Confederation took possession of the world four centuries prior. Dreadnought also brought with it its partner
service law was repealed, and membership in the Capellan-backed planetary militia was restricted to only those who best corporation, Orbital Heavy Industries (OHI), to assist with taking advantage of the vast material resources available in the
exhibited loyalty to the Chancellor of the Capellan Confederation. This turn of events allowed the citizenry to gradually Acala system’s asteroid belt. OHI also began mining Mánagarmr, the smaller of Acala III’s two moons, to tap into the vast
become lax and far less capable of defending themselves over the following generations. Over the span of just two titanium and iridium deposits that had lain untouched for nearly two centuries.
generations, the people of Acala III had become cowed under Capellan rule.
During this time and the following four decades, the DefenseCorps force on Acala III continued to grow, gradually
During the time spent under Capellan control, the smaller of Acala III’s two moons, Mánagarmr, saw considerable adding quality personnel as well as whatever machinery could reasonably be acquired or restored, and put to use. By
mining for the vast titanium and iridium deposits on its surface. 2985, the Acala III DefenseCorps Battalion had become known as the Dreadnought DefenseCorps 1st Homeworld
Regiment. The unit was more than three Battalions in strength in terms of personnel but short on combat-ready/capable
The greed of House Liao’s Capellan Confederation led to the Capellans using significant portions of the population as ‘Mechs by nearly a full Battalion relative to the number of MechWarriors they had available.
forced manual labor to assist with the mining efforts. Only the establishment of the Star League finally put a stop to the
abuse of the Acalan people. The mines were shut down as House Liao simply washed their hands of the issue, pretending A sudden influx of machines from a publicly unknown source took place in 2985. Interestingly, and much to the
as though none of it had ever. The people of Acala III finally began to prosper thanks to the Star League. advantage to the DefenseCorps Regiment, the mysteriously-acquired ‘Mechs were vintage Star-League-era machines.
Officially, the machines were found in a recently rediscovered massive underground Star League Defense Force bunker
On Christmas Day, 2766, the Star League Defense Force (SLDF) Corps of Engineers completed construction of a Castle near the Castle Brian on Acala III, and after the remarkable ruse of landing two Overlord DropShips full of ‘Mechs in the
Brian on Acala III, near the western coast of the Sgiath-Nathair continent. The intent of the new Castle Brian was to be middle of the night, unloading them into the bunker before any witnesses could arrive, and then slowly—and very
the home base for a new SLDF unit that would be permanently stationed on Acala III. visibly—reloading the machines back onto the DropShips as though they were just being recovered for the first time. The
cover story held. (The four ‘Mechs that were actually found in the bunker were quietly picked up later.)
Instead, less than 48 standard hours later, Stephan Amaris launched the coup that eventually claimed the Star League
itself. With more than an entire Battalion of easily restored, nearly pristine Star-League-era machines added to their ranks,
the decision was made to split the Dreadnought DefenseCorps 1st Homeworld Regiment into two separate units. In terms
Over the following decades, the local Capellan force on Acala III operated out of the Castle Brian. Even though the of equipment, the DDC-1HR retained the full battalion of ‘Mechs and battalion of vehicles that they already had, while
Castle Brian was built just fifty kilometers from a preexisting massive underground SLDF bunker, the records of the bunker the newly added machines were assigned to the new force, given the title of the Dreadnought BattleCorps. The best of
were somehow lost during the following years. Whether the information was lost through error or intent is unclear. the pilots and support staff were transferred to the new BattleCorps Battalion. The DefenseCorps became the stepping-
stone from which personnel who excelled could eventually move to the BattleCorps. Individuals who served in either
Succession War Era branch of the Dreadnought military were equally respected by the populace, though the majority of those who became
career military on Acala III strove to become members of the BattleCorps.
As the Succession Wars ravaged the Inner Sphere, Acala III eventually suffered. Through what most historians consider
to be nothing short of a miracle, the Acala system was left completely untouched by the ravages of the First Succession Throughout the 30th Century and into the 31st Century, Acala III saw an impressive level of development on the surface
War. The Second Succession War, however, was not so kind. Among considerable losses to the world’s industry and export of the planet as well as in orbit. While most of the orbital facilities had been destroyed when the Capellans pulled out in
capabilities, a ‘Mech manufacturing firm which had been in place on Acala III since before the fall of the Star League, the mid-29th Century, one complete dry dock managed to survive the onslaught well enough to be kept in stable orbit.
known as Viktor Federal Manufacturing, was completely destroyed in 2863. The destruction of the VFM facilities was The station was restored to full function in 2967, allowing Dreadnought Interstellar Industries a location to maintain their
conducted as a “poisoning of the well” act by the retreating Capellan Confederation as the Federated Suns advanced to fleet of commercial JumpShips. The reactivation of the Acala Dry Dock helped with employment opportunities, not only
claim the world. in terms of the operation of the dry dock itself, but also in terms of additional opportunities presenting themselves to join
crews aboard JumpShips and DropShips.
In the aftermath of the Capellan withdrawal, Acala III was left completely devoid of any form of defense force, and
much of its manufacturing capabilities were in shambles. It was in this moment that Dreadnought Interstellar Industries, In 3028, word of an independence movement by the Acala system that reached Prince Hanse Davion resulted in the
which already had considerable active mining and production facilities on Acala III, made a move to cement its place both Dreadnought BattleCorps being deployed by special request from the prince. The BattleCorps was sent into Capellan
on the world and in the hearts of the people. Dreadnought formed the first of their now-famous “DefenseCorps” units on Confederation territory, effectively halving the defensive capabilities of the Acala system. Investigations into the unusual
the world to begin the process of creating a worthwhile planetary defense force. Additionally, Dreadnought considerably special request by Davion to deploy the BattleCorps resulted in the uncovering of why the choice was made by the prince.
expanded their industry on Acala III, all while working to protect the environment of the world—the combined efforts The reason for the action had been to discourage or reveal any real independence movement.
winning the hearts, minds, and financial support of the people.
The source of the information regarding the supposed independence movement was discovered to be a politician—
While it was remarkably difficult to convince the Acala III planetary government to make the move back to the “old one Oliver Kiernan-Davion, the only person with blood ties to the Davion family to ever serve in the Acalan government—
ways”, the reestablishment of the compulsory military service laws was deemed necessary to rebuild a self-defense force. who had acted as an informant from within Acala III’s government. Kiernan-Davion had falsified the information in hopes
Acala III reestablished the compulsory military service laws in 2878, with options to join up with either the Acala III that the prince would eliminate his political rivals, thus granting him increased political power.
Planetary Militia or the Dreadnought DefenseCorps. It took nearly two decades to fully reestablish the law as it was
intended to operate, but by the mid-2900s the people of Acala III had embraced the compulsory service gladly and the On paper, Oliver Kiernan-Davion was a Davion loyalist who had relocated to Acala III before becoming a politician within
populace could once again be considered on par with their ancestors, becoming one of the better-disciplined populations Acala III’s government. In reality, he was a remarkably petty, greedy, and power-hungry man with a monstrous ego, willing
in the Inner Sphere. to do whatever was necessary to get his way. At the time, his peers knew of his attitude, but none had suspected him

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ACALA III
capable of throwing away lives wholesale just to move up the political ladder. service in the Armed Forces of the Federated Commonwealth due to post-traumatic stress to become an instructor at the
Acala III Military Academy, which turned the tide and prevented a total tragedy. Jaeger commandeered an academy
Oliver Kiernan-Davion was executed for treason, as his actions had directly led to the reduction of planetary defenses, training ‘Mech and engaged an entire enemy lance of ‘Mechs singlehandedly, allowing DefenseCorps ‘Mechs to deploy
as well as the deaths of numerous soldiers during the fighting in Capellan territory. and counterattack.

The long-term result of Hanse Davion’s choice to deploy the BattleCorps was a reduced long-term faith in House Davion, The hastily deployed local militia forces quickly reinforced the surviving patrol units, turning the tide while test pilot
the Federated Suns, and the later Federated Commonwealth as a whole. The great irony is that there had been no prior Adrian Steele took his Mad Cat out to pursue the stolen Sumaire prototype. By the time the sun rose in the morning, all
interest in independence from Davion rule, but this one event was the first of a handful of events that eventually led to the pirates’ BattleMechs and other ground forces were dead or captured, and the DropShip had fled.
the founding of the Acala Semi-Autonomous Region.
The results of the raid were not-inconsiderable damage to the outskirts of New Sydney and significant damage to a
In early 3042, an extended series of raids carried out by mercenary units began to repeatedly test the defenses of Acala handful of areas farther into the city. The Eagle Proving Grounds also sustained considerable damage in the attack. The
III. These numerous attacks resulted in casualties, but the number of casualties was relatively low initially. Despite the worst was the loss of the orbital dry dock facility, destroyed in what appeared to be an accidental explosion that began
minimal losses, the frequent attacks began to take their toll. The viciousness and the zeal with which many of the inside of the pirate DropShip while it was docked to the facility, the pirates forcing the dry dock workers to assist with
outwardly unrelated units struck soon led to a belief that the identities of the mercenary units were in fact a cover for a repairing and refueling the DropShip under threat of destruction by the pirates’ guns.
House Military force probing Acala III, with the most likely culprit being the Capellan Confederation. Some of the attackers
were in fact desperate mercenaries who preferred to surrender rather than be killed to the last man, but all confirmed The funding for the pacifist movement was later traced back into Capellan Confederation territory, but beyond that
that their contracts were handled by an intermediary. An equal number of the supposedly independent units ensured the trail went cold. It was discovered that individuals associated with the pacifist movement were also responsible for the
that they left no survivors behind. This trait would not have drawn so much attention if not for an incident where a raider communications blackout that prevented rapid response by the DefenseCorps, as well as being responsible for acquiring
Warhammer ensured that a MechWarrior in an effectively disabled, lightweight Valkyrie could not be captured—by the landing codes used by Murphy’s Marauders to get past the early-warning systems. The individuals responsible for the
blasting the head section of the Valkyrie apart in a clearly intentional action. security breaches and outright betrayal from within were quickly apprehended and, in many cases, were convicted of
treason. In the aftermath of the attack, the pacifist movement effectively died overnight after being proven to be the
The Acalan government pleaded with House Davion for assistance, but after three increasingly intense attacks without Capellan-backed farse it was.
a response from House Davion’s Federated Suns, the Dreadnought BattleCorps took matters into their own hands to
ensure that the raids would finally come to an end. The Dreadnought-class WarShip D.B.C. Trinity was put into a position In light of these events, the “Falling Skies” project resumed. This project, originally launched in the 3030s and then
a single jump away from the Acala system and waited for the next raiding party in late 3042. cancelled in 3043, was focused on the development of Orbital Defense & Refit Platforms (ODRPs), which served as a
combination of planetary defense battle stations and orbital dry docks. In 3059, with the D.B.C. Phoenix away as part of
The raiding party in question turned out to be a large military assault force. Though the actual origin of the hostiles Operation BULLDOG and the D.B.C. Trinity reassigned to offer orbital defense over Theris in the Waycross system, the
was never conclusively determined, the hostile DropShips were no match for the Trinity. The entire group of DropShips first completed ODRP gave the people of Acala III a sense of security similar to that which had previously only been felt
was wiped out in a matter of minutes after the Trinity appeared at a pirate point directly in the path of the DropShips. All with the presence of a WarShip in orbit. Despite the extreme cost involved, the continued manufacture and deployment
four hostile JumpShips immediately jumped away, clearly risking damage to their jump drives to avoid capture. of more of the ODRPs was supported heartily by the population of Acala III for years to come.

An offer for the invaders to surrender peacefully was made, with no reply from the hostile forces. It is estimated that Federated Commonwealth Civil War
in total there may have been roughly two full regiments’ worth of troops aboard the DropShips that the Trinity intercepted
and destroyed. There were no survivors among the hostile vessels. Every one of the DropShips made sure that they were The buildup of armed forces on Acala III continued into the beginning of the Federated Commonwealth Civil War in
under high-G acceleration when they were destroyed, ensuring that the chance of salvaging anything from the 3064. By the midpoint of the war, in 3066, three ODRP stations were in place and active in Acala III’s orbit, providing
wreckage—including learning the true origin of the attackers—was effectively reduced to zero. impressive defensive capability in terms of anti-capital-ship firepower. The stations also served as home bases for rapid-
deployment aerospace fighter screens not seen in the Inner Sphere since the time of the Star League. In total, Acala III
With the raids stopped, the prosperity of the people improved considerably, and various industries began to truly show had approximately four hundred aerospace fighters, three hundred of which were split evenly between the trio of ODRPs.
progress for the first time in years. While the fighters themselves were largely older fighter craft that had been reconditioned, the sheer number of craft
made for a formidable and intimidating defensive screen. As a result of the brute defensive capability, Acala III was able
Clan Invasion to remain uninvolved in the FedCom Civil War.

A pacifist movement began to build strength in the late 3040s, reaching its peak shortly after the Clan Invasion began. Despite the lack of direct involvement of the Acala system in the Federated Commonwealth Civil War, Katrina Steiner-
The pacifist movement itself seemed to rise up from the relative peace that had settled over Acala III. The movement Davion’s actions toward the Dreadnought sister-world of Theris culminated in a three-month military occupation of the
protested the continued compulsory service in the armed forces on Acala III, as well as the manufacturing of military planet, which only served to increase the long-term distrust of the Great Houses among the populace of Acala III. This
equipment and gradual buildup of arms on the world. event also fueled an increased interest in separating Acala from the politics of the Great Houses as a whole. A proposal
for the creation of a Semi-Autonomous Region was put forward, but it was agreed that the time was not yet right to act.
With the Trinity away from the Acala system in 3053 for training purposes, a group of pirate raiders known as Murphy’s
Marauders took advantage of the reduced defensive capabilities of Acala III to make a well-planned attack on the world In 3065, large subterranean deposits of germanium ore were discovered on Máni, the larger of Acala III’s two moons,
with the goal of capturing prototype Sumaire Assault BattleMechs. The pirates supplied accurate clearance codes, after a large meteorite impact. It was 3068 before combined efforts between Dreadnought Interstellar Industries and
allowing an unchallenged landing at Acala III’s New Sydney Spaceport. In the dead of night, and under a communications their partner corporation Orbital Heavy Industries successfully established mining facilities on the surface of Máni.
blackout, the pirates moved in and managed to secure the DefenseCorps facilities, the Acala III Military Academy, and the
Eagle Proving Grounds. Word of Blake Jihad

With a massive protest organized around the Dreadnought DefenseCorps Vehicle Operations Center (VOC), and the An attempted assassination of George Fitzgerald (the Baron of Acala III, as well as the President of Dreadnought
communications blackout blanketing all military and civilian bands, there was no way for the DefenseCorps to organize a Interstellar Industries) in December of 3068 that resulted in the death of nearly his entire extended family—as well as the
response. Unfortunately for the protesters picketing the DefenseCorps VOC, many of them were killed by the pirates assassination of Colonel Thomas Lawrence the following month—were soon linked to the Word of Blake. These events,
seeking to secure the facility. It was in fact the sole actions of Shandra Jaeger, a woman who had retired from active as well as several other attacks on civilian Dreadnought Interstellar personnel, quickly turned the people of Acala III

30 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ACALA III
against the Word of Blake, with news of the Jihad only cementing the people’s opposition to the religious order. and DefenseCorps 1st Homeworld Regimental Combat Team.

Acala III hardened its defenses and prepared for war even as Dreadnought Interstellar Industries facilities on eight Historically there had been an average of approximately forty percent of Acala III Military Academy graduates moving
other worlds were evacuated in 3069. The horrific events on Basalt IV during the last of these evacuations severely mauled off-world to serve in House or independent militaries after their compulsory two-to-four years of service (depending on
the Dreadnought BattleCorps, leading to a time of recovery spent on Acala III. A sweeping investigation throughout all of application) in the Acala III Planetary Militia and/or Dreadnought DefenseCorps. In the second half of the 3070s, however,
Dreadnought led to the eradication of nearly all of the Blakist sleeper agents on the world. While this investigation was this percentage dropped to roughly one percent, with most who chose to serve beyond the compulsory time opting to
remarkably effective overall, it was not perfect, and it took several years. stay on with the DefenseCorps and some even applying to bolster the BattleCorps’ numbers.

In January of 3075, six months after the evacuation of the world of Theris had begun, evidence began to emerge that After the losses suffered by the Dreadnought BattleCorps during Operation LANCASTER, the bloody campaign that took
possession of the Comstar-operated HyperPulse Generator (HPG) on Acala III had been compromised, with the Word of place in the Ashkum system in early 3077, support for the BattleCorps only grew. This allowed the unit to rebuild within
Blake having taken over control of the facility. A series of murders of Comstar personnel were investigated by one of the two years back to nearly pre-LANCASTER strength.
Dreadnought IntelCorps’ newest and most resourceful intelligence officers, Misato “Cat’s Eye” Takahashi. Ms. Takahashi
quickly learned that these personnel all had a single connecting factor: none had been supporters of the Word of Blake. Jihad Aftermath & Semi-Autonomy
In fact, all of them had been staunchly opposed to the Blakist “splinter faction” that had broken off from Comstar.
With the rebuilding of the BattleCorps and production of new WarShips well under way, the Acala system moved to
The results of the investigations were sent by JumpShip courier to a known Comstar-operated facility, where the become a semi-autonomous state within House Davion’s territory. In December of 3080, amidst the meeting on Terra to
suspicions around the HPG’s compromise were confirmed. The facility had indeed been taken over by the Blakists. With form the Republic of the Sphere, George Fitzgerald, along with Colonel Ann Lawrence and her closest subordinates, met
the Word of Blake gaining total control over the HPG on Acala III, but unaware that the Dreadnought IntelCorps had with Victor Steiner-Davion, Yvonne Steiner-Davion, and Devlin Stone to present their case and make the declaration.
caught on to their actions, the HPG operators attempted to continue to operate outwardly as though nothing had Fitzgerald and Lawrence both pointed out the pattern of how House Davion’s Federated Suns had failed to aid Acala when
happened. it was most desperately needed, and the Federated Suns had in fact only caused problems for the Acalan people.

A carefully planned rapid strike operation took place just one week after the remaining HPG personnel were confirmed Together, Lawrence and Fitzgerald explained the reasoning, showing the pattern throughout history.
to be in the service of the Word of Blake. During this strike, every operator of the HPG and individual related to operation
of the facility, both on-duty and off, were simultaneously captured or killed in a matter of minutes. When the Capellan Confederation took over Acala from the Federated Suns of House Davion with Davion not lifting so
much as a finger to help, it was three centuries before the Federated Suns freed them, and even then, they did nothing
Of those captured, nearly all of them committed suicide while in confinement, most discovered to have at least some to help Acala recover. For Davion, it was just regained territory.
sort of cybernetic enhancement that was not cataloged in their public records. Two attempted to break out, using their
cybernetic enhancements to kill their guards and break free from their bonds with relative ease. One was stopped by a They cited how Hanse Davion had thrown the BattleCorps into the Fourth Succession War based on misleading
squad of battle armor, while the other was crushed under a ‘Mech’s foot. A handful of Comstar personnel that had information from a power-hungry politician (Lawrence and Fitzgerald emphasized how this individual had been the only
escaped death at the hands of the Word of Blake were kept in confinement, though treated quite respectfully and well politician to ever serve Acala III’s government who was a member of the Davion family) and that the BattleCorps had
cared for, until after the end of the Jihad. been sent on what effectively could be summarized as a suicide mission—a suicide mission that they had survived largely
because of the unusually honorable nature of the Ronin Free Companies Mercenaries that they faced, allowing the
With the HPG no longer under the control of Comstar or the Word of Blake, Dreadnought was presented with a unique BattleCorps to withdraw.
opportunity. Among the data recovered on Theris were partial operations and maintenance files for SL CommNet
HyperPulse Generators. The information had been recovered during the backup of the entire database on Theris a century When the world was under repeated attack from what was suspected to be Capellan-hired or actual Capellan forces,
before, albeit not actually discovered until shortly before the beginning of the Jihad as it had been in an innocuously Davion did nothing to help, and the forces of the Dreadnought BattleCorps and DefenseCorps were forced to take action
named file folder. The incomplete information would not have been possible to use were it not for some of the former to defend the Acalan people without any assistance from the Federated Suns.
Clan technicians and scientists with experience operating an HPG that had joined Dreadnought’s ranks during the time
spent on Pantheress VI following Operation BULLDOG. During the Federated Commonwealth Civil War, Archon-Princess Katrina Steiner-Davion had forced Acala III’s “sister
world” of Theris (Waycross II) to heel by force so that the Dreadnought facilities there were forced to produce machines
For the next several months, all messages had to be carried by JumpShip courier to and from the Acala system, slowing for her own war effort against her brother. Katrina’s loyalists captured the D.B.C. Trinity in orbit over Theris, and it was
communications rates, but allowing time to work out what to do with the HPG. The Acala III HyperPulse Generator was clear that she intended to take the Trinity for her own purposes. Were it not for the brave souls who spent months in
restored to full functionality in May of 3075. crawlways and ventilation shafts to retake the ship, she likely would have kept the world and vessel for herself. Yet again,
there was nothing from Davion in terms of recompense for the lives lost when Katrina attacked and seized Theris.
The first message received by the restored HPG was the report of a devastating attack on the sister world of Waycross
II (more commonly known as Theris). The message itself had been forwarded by the only Dreadnought JumpShip to The proverbial straw that broke the camel’s back had come when the Word of Blake had amassed on Ashkum IV to
escape the assault. A squadron of Word of Blake WarShips had attacked the Waycross system. It was later learned that strike. Once again, House Davion’s Federated Suns were nowhere to be seen, and again the BattleCorps was forced to
the D.B.C. Trinity had been destroyed in orbit over Theris after several of her critical systems were sabotaged, leaving the independently take up arms to defend the Acala system, even being forced to go so far as to hire mercenaries to reinforce
ancient Battleship in a poor state to fight the three Blakist vessels attacking her. Tragically, the Theris DefenseCorps, along their numbers to launch Operation LANCASTER and take on the Word of Blake directly.
with every civilian that had not been evacuated from Theris before the assault, were annihilated in thermonuclear hellfire
after a month of desperate resistance. The case made was clear: As the Acala system had been forced to protect itself time and time again with no assistance
from House Davion, it should not have to be considered a direct subject of House Davion. As a result of the utterly
The attack on Theris in 3075 came after a full year of evacuating the Waycross system in anticipation of a Blakist attack, smashed state of House Davion’s Federated Suns Military and the considerable military strength that had built up in the
and the destruction and loss of life only served to further harden the people of Acala III against the Word of Blake. The Acala system under the banner of the Dreadnought BattleCorps and DefenseCorps, the Federated Suns was in no position
loss of the Trinity and thousands of civilians and soldiers on Theris pushed the people of Acala III to actively work toward to oppose the declaration.
building themselves up to stand against any form of Word of Blake attack. A fourth ODRP to further augment Acala III’s
defenses began construction. The recovered Clan-based production capability taken from Theris was incorporated into Surprisingly, Stone recognized the claim, despite the sharp dismissal of any possibility of Acala III disarming itself. The
facilities on Acala III to continue the process of augmenting the Dreadnought BattleCorps 1st Regimental Combat Team people of Acala III had survived through their own resourcefulness and independent military, and they would not give it

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ACALA III
up. They simply wished to be left alone and would firmly defend themselves against any attempt to put them under the Planetary Locations
direct control of a Great House again. While the Acala system would officially remain part of Federated Suns territory and
would not unduly oppose the Federated Suns in any way, the Acala system would no longer be subject to Davion control. - Dovakin (Continent)
- Dovakin Rainforest (Continent-Spanning Rainforest)
Victor Steiner-Davion and Devlin Stone were both understandably concerned that this might lead to a new conflict, but
Yvonne Steiner-Davion proved that cooler heads could prevail by showing an impressive level of compassion for the - Sgiath-Nathair (Serpent’s Wing) (Continent)
Acalan representatives’ perspective. Yvonne agreed that the treatment the Acalan people had faced under the rule of - Acala III Advanced Medical Research Foundation
Katrina had been unjust at the very least. She did point out that the Acalan people were hardly unique regarding how - Acala III Interstellar Museum
they had received no military aide from the Federated Suns during the Jihad, but she did recognize that, from the Acalan - Azure Mountain Range
people’s perspective, it was hardly a single event. The pattern of history had brought those present to where they stood. - Roc’s Peak (Mountain)
- Castle Ramsay (Dreadnought BattleCorps Central Ground Operations Center/Military Base/SLDF Castle Brian)
With notable exceptions, Yvonne allowed the declaration to pass unopposed. When she proposed that Acala III simply - Marshal Combat Training Center
pay taxes to the Federated Suns in return for being allowed to maintain the peace, the Acalan representatives agreed — - Dreadnought Interstellar Industries’ Aerospace Museum
though it was agreed that deductions could be made from the taxes to cover the cost of supporting the families of the - Dreadnought MechFoundry (Modified & Repurposed SLDF Underground Facility)
soldiers and civilians who died on Theris (Waycross II) in 3075 and the soldiers who died on Ashkum IV in 3077, as well as - Drake’s Pass Canyon
the cost of rebuilding Dreadnought’s combat units that had been damaged or destroyed during the Jihad. - Eagle Proving Grounds
- Fort Farrell (Dreadnought DefenseCorps Central Ground Operations Center/Military Base)
It is fortunate for all involved that, even years later, apparently Yvonne Steiner-Davion still finds the annual single C- - Fort Melba (Acala III Planetary Militia Operations Center/Military Base)
Bill in taxes collected from the Acala system by the Federated Suns to be a point of amusement. However, beginning in - New Sydney (Capital City)
3088, the taxes collected by the Federated Suns is projected to increase considerably. - Acala III Military Academy
- New Sydney Historical Museum
Current Status (3085) - Trinity Memorial Hall
- New Sydney Spaceport
As of 3085, the Acala system, now known as the Acala Semi-Autonomous Region, or ASAR, maintains fair trade with all - Port Gherrek (Coastal City)
the Great Houses. Understandably, given the location of the Acala system in Federated Suns territory, House Davion is - Port Yngir (Coastal City)
one of the primary trade partners of the ASAR and gets preferential treatment.
- Shuriken (Continent)
The ASAR is protected by the Texas-LFR-class Battleship D.B.C. Phoenix, the Firebrand-class Battleship D.B.C. Theris and - Port Cambridge (Coastal City)
the Jackal-class Destroyer D.B.C. Integrity, in addition to a total of four Orbital Defense & Refit Platforms in orbit over - Thunderhead Brewery
Acala III. One more Firebrand-class Battleship is in the process of being built and is nearing completion. An additional - Rutherford (City)
Jackal-class Destroyer has also just begun construction. It is unclear if any more capital ships are planned beyond those - Titan’s Fall Canyon
already under construction, though given the cost involved in the operation of the vessels in question, it is unlikely.
Industrial Centers
Close to a thousand aerospace fighters further help to augment an already imposing black-water defense force, with
ever-more-dangerous types of fighter craft being developed, such as the soon-to-be-introduced Firestar Heavy Aerospace - Acala Advanced Avionics
Fighter. The development of the secondary automated defensive network intended to supplement Acala III’s four ODRPs - Acala Combat Armor & Logistics Advancement (ACALA) Battle Armor Facility
is still a work in progress. Derivatives of the ODRP stations have been proposed to be built at the nadir and zenith jump - Dreadnought MechFoundry
points, but these have yet to be approved and appear unlikely to ever be built. - Dreadnought PanzerWerks
- Dreadnought SatComm Manufacturing Facility
Between the Acala III Planetary Defense Militia, and the Dreadnought BattleCorps and DefenseCorps, Acala III is - Dreadnought Vehicle Manufacturing Complex
remarkably well defended against any invaders that somehow manage to reach the surface of the planet. The planet’s - Goldsmith Armored Wardrobe Battle Armor Facility
population centers are well protected with military-grade defense turrets around their perimeters, normally used to - Orbital Heavy Industries Orbital Endo Steel Manufacturing Facilities Alpha, Beta and Gamma
defend against the world’s larger indigenous predators. The planet’s key spaceport, New Sydney Spaceport, is defended - Orbital Heavy Industries Space Superiority Labs
by several turreted Class-55 Naval Lasers. Most other ideal landing locations are either militarily defended or risk
encounters with the particularly dangerous native fauna. In short, while by no means invulnerable to attack, the world of Notable Local Fauna
Acala III is a fortress unto itself.
- Acalan Dragon
Political Affiliation History - Acalan Roc (“Acaroc”)
- Cheezurah
- 2317 – Independent - Gaatee
- 2366 – Federated Suns
- 2554 – Capellan Confederation
- 2864 – Federated Suns
- 3040 – Federated Commonwealth
- 3067 – Federated Suns
- 3081 – ASAR (Acala Semi-Autonomous Region)
- 3085 – ASAR (Acala Semi-Autonomous Region) (Present)

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WAYCROSS II “THERIS”
System Information
X:Y Coordinates: 141.124 : -22.791
Star Names: 1 (Waycross)
Spectral Class: G7V
Planets: 4
Recharge Time: 249 Hours
Recharge Station(s): None

Geophysical
System Position: 2nd
Jump Point Distance: 7.92 Days
Moons: 1 (Unnamed)
Surface Gravity: 1.27
Atmospheric Pressure: 1.3 BAR (Breathable)
Equatorial Temperature: -4° Celsius (Arctic)
Surface Water: 87%
Highest Native Life: Mammals
Founding: 2750
Primary Landmasses/Continents: Uncharted
Secondary Landmasses/Islands: Uncharted

Infrastructure
Ruler: None
Capital City: Cameron City (Ruins)
Population: 0 (Abandoned)
Socio-Industrial Levels: N/A
HPG (Representative): N/A

Waycross II “Theris” Overview

Waycross II, known more recently as “Theris”, was once home to a human society based around largely Star-League-era facilities. However, as of 3085, Theris is an ice-covered world devoid of human life. The greatest
areas of interest on the world are a handful of cities that were once home to the indigenous population. These cities are now irradiated severely enough to make human life impossible, thanks to numerous fifty-megaton
thermonuclear explosions. While still technically habitable elsewhere, and it is home to significant metallic ores and mineral deposits of interest, the future of this world is at best uncertain.

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WAYCROSS II “THERIS”
Early Years

The planet Waycross II, which later became known as


“Theris”, was originally settled by the Star League Defense
Force (SLDF) in 2731 as part of a large-scale covert operation
to develop high-capacity manufacturing facilities outside of
House Cameron’s territory.

Recently recovered classified documentation from that era


suggests that Waycross II was one of several worlds covertly
colonized simultaneously in seemingly identical fashion as
part of the same operation. According to the documentation,
seven of these colonies failed or were compromised before
the Amaris Civil War. Waycross was not one of these seven.
It is unclear if there were more colonies involved beyond the
known eight, though there are indications pointing to the
possibility that there may have been as many as ten. These
secretly-created colonies have been linked to the name of
“Operation SHADOW”, which has appeared several times in
the damaged records indicating that these colonies were
launched under the direct order of First Lord Jonathan
Cameron. With explicit orders to share the nature of these
colonies with no one, Rebecca Fetladral, then Commander-
in-Chief of the SLDF, oversaw Operation SHADOW.

There is a citation suggesting that First Lord Jonathan


Cameron had a vision suggesting that at least one of the
facilities created through Operation SHADOW would be a
critical turning point in a future war, but that it would be
destroyed during said war. The mentally ill Jonathan
Cameron made mention of nuclear hellfire and various other
horrifying calamities in this vision. Given the First Lord’s
condition, it is likely that his vision was generally dismissed.
Despite this, however, the idea of having fallback locations
for the SLDF in the event of a complete disaster was not
entirely unwise by itself, and so Operation SHADOW
proceeded.

It is suggested that part of the order given by the First Lord


was to keep secret the existence of Operation SHADOW from
anyone not involved directly in the initial launching of the
operation. This included Fetladral’s later replacement,
General Aleksandr Kerensky. The funding for the projects was
apparently handled through a secondary account that
survived even the Amaris Civil War—initially. From the
information that could be gleaned from Waycross II hundreds
of years later, it appears the funding for Operation SHADOW
ran out altogether in 2781, just one year after the Amaris Civil
War ended. As a result, Waycross II (like any other worlds still
involved in Operation SHADOW) had to become self-sufficient or be abandoned. Fortunately for Waycross II, the colony The intelligence divisions of House Davion’s military had no reason to believe that Waycross II was anything more than
managed to achieve self-sufficiency, allowing it to maintain secrecy and continue operations. a small colony on a harsh planet in the middle of nowhere. The colony was based atop a remarkably metal-rich equatorial
area of the world, and mining seemed to be the one constant of the planet at the time. Any scans of the world from orbit
None of the other colonies created in connection with Operation SHADOW have yet been located—this includes those would reveal nothing of the massive superstructure that lay beneath the colony, spanning many kilometers in every
that were compromised or abandoned, as the incomplete documentation only lists the number of failed colonies and direction. The facility was cut directly out of the metal deposits of the tectonically stable world. The world provided
little more. Waycross II appears to be the only confirmed example of Operation SHADOW. The historical records essentially no export and imported virtually nothing either, staying off the economic radar entirely.
discovered by the Dreadnought DiscoveryCorps indicate that the world was modestly colonized, due to the harsh, arctic
conditions of the world. However, it quickly became a self-sustaining colony of remarkably talented engineers and It was only in 2782, two years after the Amaris Civil War had ended, that General Aleksandr Kerensky was notified of
scientists. These were some of the SLDF’s best and brightest. They knew perfectly well how to keep a low profile. the existence of Waycross II and its importance, in a letter written decades prior by General Rebecca Fetladral. Damaged

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WAYCROSS II “THERIS”
records suggest that Kerensky visited the facility while returning from a visit with John Davion on New Avalon. This engagements during that time, the 21st Crucis Lancers found themselves reduced to just over half their initial strength.
surprise visit reportedly shocked many of the personnel and families on Waycross II, which had been spared the ravages Like the Storm Eagles before them, the 21st were removed from the Waycross system, but this time no new military force
of the Amaris Civil War, but also any and all news of it, as their underground HPG had been cut off from the rest of the was assigned to replace them. At the same time, the Davion colony on the world of Waycross II was abandoned.
network when the Amaris Coup began. With no “outside world” contact since the Civil War erupted, they had no Uninhabited and presumed too hazardous to bother with, the Waycross system simply faded from memory, and was
knowledge of the events happening outside the system. removed altogether from virtually all known star charts by the end of the Second Succession War.

Kerensky was given a tour of the facility and was reportedly extremely impressed by what he saw there: a completely Rediscovery
modular ‘Mech and combat vehicle production facility the likes of which had not been seen outside of the Defiance
Industries facility on Hesperus II. If anything, the facility boasted higher standards of technology and quality than even When the long-dormant S.L.S. Phoenix was rediscovered by the Dreadnought DiscoveryCorps JumpShip D.I.I.S. Delara
the Hesperus II plant, albeit in a slightly smaller structure. The facility, called Cameron MechWerks, was capable of in the ES-150/D star system in 2946, among the vessel’s records were the coordinates for the home system from which
producing up to two ‘Mechs per day, even if they were different chassis types sharing the same assembly lines. the ship had originated. It did not take long for the DiscoveryCorps to find the great facilities there. Using the archived
data stored aboard the Phoenix, they were able to quickly track down the subterranean manufacturing facilities on the
The technology behind the factory was impressive, to say the least. It was also not the only facility to be shown to surface of Waycross II. Not long after, they were able to locate and begin exploring the hidden, asteroid-based dry dock
Kerensky during his visit. The other facility was that of CrossWays Station—a naturally hollowed-out metallic asteroid that and shipyard in the star system, CrossWays Station. The Phoenix was secretly returned to CrossWays Station—her original
had been used as the construction base for an all-new black-water capital ship. This new vessel, which had recently home base—in 2948. Once there, the ship was to remain hidden for the foreseeable future, kept under lock and key with
completed construction, was the Texas-LFR-class S.L.S. Phoenix. Records of the visit indicate that General Kerensky was only a small number of high-ranking Dreadnought personnel privy to any information regarding the vessel’s existence.
surprised and awed by the pristine Battleship, the powerful vessel having been spared the ravages of the war that had
claimed so much of the SLDF fleet. With the Waycross system entirely off the radar of any of the Great Houses and even Comstar, Dreadnought quickly
moved in to resettle Waycross II. As far as any of Comstar’s agents could figure at the time, large portions of the
Great Exodus DiscoveryCorps and EngineerCorps were moving on to an unknown project. By the time that Comstar caught wind of it,
it was too late to place any agents in their midst, as they were gone within a fortnight from the world of Acala III.
When Operation EXODUS was carried out by Kerensky’s Star League Army, the Waycross system was abandoned. Two
SLDF JumpShips rendezvoused with the Phoenix and transferred to her a total of six Colossus-class Assault DropShips, Comstar’s intelligence arm, ROM, began to probe hard into the sudden disappearance, but the investigations only
fully loaded with ‘Mechs and personnel. The Phoenix carried with her the entire population of the SLDF-founded colony resulted in four of their agents disappearing or otherwise becoming exposed and eliminated, though Dreadnought never
on Waycross II, leaving no one behind. The word was put out that a natural disaster had occurred on Waycross II and that learned of these agents’ ties to Comstar. One of the agents was killed entering a restricted area, while the other three
the planet had been abandoned. Warning beacons, set up at each jump point to indicate an uncontained biohazard, were simply disappeared, never to be heard from again. Comstar’s subsequent probing into the disappearance of the latter
convincing enough to deter any would-be raiders or colonists. agents resulted in the further compromise of three additional agents, who likewise disappeared, as well as a genuinely
innocent individual also vanishing after simply attempting to find out where his friend—one of the agents—had gone.
The JumpShips accompanying the Phoenix observed the vessel making a hyperspace jump from the Waycross system,
but when they arrived at the at the next rendezvous, the Phoenix was nowhere to be found. After waiting an appropriate These eliminations are suspected by Comstar to be, to-date, the most overt actions taken by what has become known
time for the ship to appear, the JumpShip crews were forced to conclude that the Phoenix had either taken a different in intelligence circles as Dreadnought’s own “ShadowCorps”. Seldom-mentioned and even lesser-known, this black ops
route or had suffered a misjump. It turned out to be the latter. The Phoenix never met with the rest of the SLDF “Exodus organization within Dreadnought’s private military is not officially recognized, and because of this it has no official
Fleet” to journey with General Kerensky into uncharted space. The WarShip was as lost to history as the system in which designation. It is only known by the colloquial nickname. Little is known about this organization by any intelligence agency,
the mighty vessel was built. including Comstar—much to the consternation of Comstar’s own ROM.

By 2791, the Waycross system had been claimed by the Draconis Combine as their territory expanded, yet none Eight years later, in 2954, the ancient and dilapidated T.H.S. Trinity, a Dreadnought-class Battleship recovered by
ventured into the system beyond the jump points, given the dire warnings from the beacons in the system. Just a decade Dreadnought Interstellar decades earlier, was covertly transported to the same star system, though the crew operating
later, the system was reclaimed by the Federated Suns for House Davion, but still no significant exploration of the system the Trinity were completely unaware of the other ship in-system. The Trinity herself had feigned a misjump in a very
was ever conducted beyond scans from the jump points. Stubborn Davion politics resulted in another attempt to colonize public fashion to disappear from the public eye, becoming a public tragedy—while the ship instead traversed through
the world. The outcry from the scientific community with regards to the apparent biohazard was only assuaged by an uninhabited and rarely-traversed star systems to make her way slowly and quietly to the Waycross system. There, the
agreement that the new colony would be set up on the opposite side of the world, far away from the abandoned city vessel resumed her role of orbital defense platform, this time for the world of Waycross II.
where an extremely lethal biological agent supposedly remained dormant.
In 2963, the restoration of the Cameron MechWerks facility under the surface of Waycross II was completed and the
The Screaming Eagles Mercenaries’ Storm Eagle Regiment was deployed to Waycross in 2801 to defend House Davion’s restoration of CrossWays Station began. Construction of a barebones orbital dry dock facility was started to mask the
claim to the system, as well as to provide support for the new colonization attempt. This new colony was located far away resources needed to complete the restoration of Crossways Station. This dry dock facility was designated Theris-One, in
from the supposed biological horrors lying in wait in the abandoned city where the previous civilization had lived. None honor of the man who had kept the DiscoveryCorps alive centuries prior, when it was in its greatest hour of need. By this
of the mercenaries or the new colonists managed to learn of the vast underground manufacturing facilities or the marvel time, the colony on the surface of Waycross II, which was kept to essential personnel only for the sake of security, had
that was the space station in the system’s asteroid field. The occupiers treated the world like the unpleasant, unimportant become self-sufficient. While message traffic was still being carried out through JumpShip courier, Dreadnought’s own
ice ball they believed it to be. Their opinions were tainted further by the losses of those among them whose lives were EngineerCorps began to unravel the secrets of operating the HPG station under the surface of Waycross II. Unfortunately
claimed by the harsh, unforgiving conditions of the world. To make matters worse, the world had entered an extended for the engineers in this era, the secrets of the operation of the HPG remained unknown until many decades later.
state of planetwide blizzards of terrifying severity. It was in fact these very storms that prevented further investigation
into the actual state of the abandoned city on the world. The abandoned structures were built to stand the test of time, Both the restoration of CrossWays Station and construction of Theris-One were completed in 2995. This new orbital
but the city also happened to be near the center of the most concentrated areas of the decades-long blizzards, making dry dock, while basic in comparison to the similar unit in orbit over Acala III, served as the home base for the Trinity upon
exploration too dangerous to attempt. completion. The Phoenix, meanwhile, remained hidden away at CrossWays Station and over the following year the vessel
underwent what little was needed to restore her to fully operational status. A stockpile of thermonuclear weapons was
Conflicts with the Draconis Combine reduced the Storm Eagles to roughly a third of their initial strength before they discovered in cold storage in CrossWays Station during the restoration process, hidden deep within the asteroid. The
were redeployed to the world of Robinson. From 2821-2831, the 21st Crucis Lancers were deployed to take the Storm section in which the weapons were discovered was sealed off, ostensibly due to concerns about the structure’s stability.
Eagles’ place. After an uncomfortable decade of occupation and considerable losses suffered due to numerous military The existence of the weapons was hidden from any official record. In all, there were seven thermonuclear weapons rated

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WAYCROSS II “THERIS”
in the fifty-megaton range housed within the facility. more than quintupled and within a year Dreadnought Interstellar Industries’ part in the war effort for the Lyran side of
the Federated Commonwealth was felt all along the Clan border. The DefenseCorps Theris Battalion by this time had
In 3018, both the T.H.S. Trinity and the S.L.S. Phoenix were rechristened with D.B.C. monikers and independently given become the DefenseCorps Theris Regiment, having tripled in size.
black and red liveries, marking them as part of the Dreadnought BattleCorps. While the Trinity remained an active and
critical part of the planetary defense, the Phoenix remained hidden away and manned by only a very small team of The intensity of the secret training aboard the D.B.C. Phoenix increased dramatically over the years following the Battle
engineers sworn to secrecy for the next thirty-five years. of Tukayyid in 3052. This rigorous training eventually included the D.B.C. Trinity, the Dreadnought BattleCorps and a
mercenary unit known as the Blackwood Templars in a multiyear campaign of joint exercises in the Waycross system.
War of 3039
Operation BULLDOG
The Cameron MechWerks facility was brought online and began to produce new machines in 3025, albeit in limited
numbers. New BattleMech designs like the Neugen began to garner much-deserved attention toward Dreadnought. It In November 3058, sensing that the sudden formation of the New “Second Star League” was likely a preamble to the
was obvious that there would be growing interest in the source of Dreadnought’s massive manufacturing capabilities. To launching of a form of counterattack against the Clans, the Dreadnought BattleCorps’ commanding officer, Colonel
prepare for the inevitable, Dreadnought Interstellar Industries had long been at work repurposing several preexisting Thomas Lawrence, approached the Federated Commonwealth’s Prince Victor Steiner-Davion in secret on Tharkad. He
large, hardened warehouse-like structures on the surface of the planet and erecting considerable support structures to explained the existence of the D.B.C. Phoenix to the surprised prince, and then made an offer to join the counterattack
create what later became known as the Theris IronWorks, a new ‘Mech and combat vehicle production plant that was force, with quite specific conditions for their participation. Victor quickly agreed, and the Phoenix was added to the list of
considerably smaller than the Cameron MechWerks. vessels that participated in Operation BULLDOG.

In 3034, the completion of the new Theris IronWorks facility was carried out quickly enough that the first machines The D.B.C. Phoenix deployed with Task Force Bulldog later that year. The defensive capabilities of Theris were further
produced by it were already being transported by the DropShip-load shortly before Comstar traced the shipments of the reduced as a large portion of the DefenseCorps Theris Regiment’s vehicle assets was reassigned. These vehicle battalions
new machines coming from Waycross. To Comstar, it appeared that the Theris IronWorks had been the facility of the Theris Regiment were deployed as reinforcements for Task Force Serpent. The resultant reduction of forces on
manufacturing these new machines all along. As no one in their right mind would knowingly construct a military Theris necessitated the return of the D.B.C. Trinity to bolster the world’s defenses.
production facility directly above another facility that is designed to produce the same machinery, the plan —although
expensive—proved successful, and investigations into the source of the new machines ended. Federated Commonwealth Civil War

A few years later, with the War of 3039 looming, BattleMech production on Waycross II, the planet by then known In October, 3064, a team of operatives of unknown origin was killed while attempting to gain control of the D.B.C.
colloquially as “Theris”, became increasingly important for the newly-formed Federated Commonwealth’s military. Trinity. Some suspected that the attempted theft of the ship may have instead been an attempt to destroy it. Damage
was done to the Trinity’s sub-light drive system during the attack, stranding the vessel in dry dock for an estimated four
With the Waycross system back on the map and the world’s new name of Theris becoming official, the security and months. Just over three months later, in January 3065, Archon-Princess Katrina Steiner-Davion made a “request” for the
secrecy of the Cameron MechWerks became paramount, lest the world come under attack by a hostile Great House. The facilities on Theris to produce machines specifically for her side of the FedCom Civil War. The actual message sent
facility itself was reduced to largely automated function (one of the strengths of the factory), and output was reduced effectively boiled down to “obey or die”. It is believed to this day that these two events were related.
overall as a result. All personnel with access to, or knowledge of, the Cameron MechWerks facility were monitored even
more closely than before. The Theris IronWorks facility received upgrades to augment production, and the surface facility The DefenseCorps Theris Regiment stood down and complied with the Archon-Princess’ demands, as at this time the
continued producing machines for Dreadnought Interstellar Industries, with its output being augmented by the Trinity was nearly repaired but still disabled, and these demands were backed by the arrival of a pair of Fox-class Corvettes
underground factory. accompanying an Avalon-class Cruiser. While the Avalon departed to another system shortly thereafter, the Corvettes
remained. These ships settled into orbit to monitor the repair progress of the Trinity, which had been claimed by forces
With Waycross now public knowledge, Dreadnought made the public move to increase the workforce on Theris and serving the Archon, and maintained a military presence to discourage any uprisings on the planet’s surface.
form a local defense force. As nearly a quarter of the machines that had been aboard the Phoenix when she was
discovered had been shipped to Theris and locked away shortly after the vessel’s arrival in the system, the “SLDF Cache” The DefenseCorps were disarmed and placed under relatively light armed guard, knowing full well that any action taken
was claimed to have been found filled with Lostech equipment and machines. These machines quickly became the by them could result in the destruction of thousands if not tens of thousands of lives on the surface of Theris. With
foundation upon which the Dreadnought DefenseCorps Theris Battalion was based, allowing Dreadnought to quickly form Katrina’s followers more interested in the new machines being produced by Theris’ twin facilities, the DefenseCorps’ older
a defensive unit based on the world to further deter would-be raiders. The “SLDF Cache” also became the home base for machines were simply locked away and given low priority to transport off-world. Meanwhile, all available transport
the Dreadnought DefenseCorps Theris Battalion. Even the members of the newly founded unit were unaware of the true capability was focused on the factory-fresh machinery, intent on getting the new machines to the front lines to aid in
nature of the facility that they were using as a home at this point. maintaining Katrina’s hold on the throne.

In late 3042, the D.B.C. Trinity’s continued existence and relative restoration was revealed when the ship was sent from The people of Theris were forced to endure just over three months under Katrina’s rule. In June of 3065, an operation
the Waycross system to defend Acala III, which had been on the receiving end of numerous attacks believed to be funded was carried out that regained control of the Trinity. Personnel who had been in hiding aboard the Trinity since the vessel’s
by House Liao’s Capellan Confederation. After this event, the gradual process of assembling a proper crew for the D.B.C. capture, nearly starving and outnumbered, managed to use the environmental control system to subdue Katrina’s
Phoenix began. loyalists aboard the Trinity. This operation was timed to coincide with a shift-change aboard both Fox Corvettes. During
the narrow fifteen-minute window, the Trinity changed from FedCom control to Dreadnought control.
Comstar did attempt to intercept and destroy the Trinity en route to the Acala system. However, Dreadnought
managed to avoid contact altogether thanks to steps taken to counter a suspected internal security breach, even though Just as the crews of the Fox Corvettes began to suspect that something was amiss, the Trinity took aim at both vessels
they were unaware that Comstar was the source of the security breach and that Comstar had plans of their own. and issued the ultimatum for all Federated Commonwealth personnel on the surface to stand down and for the Fox
Corvettes to withdraw from the system.
Clan Invasion
Data recorders recovered from one of the Foxes indicate that one of the FedCom gunners opened fire on the Trinity,
In 3049, the Clan Invasion hit the Inner Sphere. The demand for new machines skyrocketed and Dreadnought was hard- possibly without orders. The damage sustained by the Trinity was minor. The return fire, however, was more than enough
pressed to keep pace. By late 3050, the difficult decision to bring the Cameron MechWerks facility fully online was made, to cripple the Foxes in an instant. Rescue efforts were attempted, though the events surrounding this tragedy resulted in
despite the inevitability that it would result in word getting out of the facility’s existence. The production of machines Dreadnought’s ability to scramble search and rescue being severely hamstrung. In the end, only a handful of survivors

36 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WAYCROSS II “THERIS”
from the Federated Commonwealth vessels were rescued. even stripped as they would have been. The other two thermonuclear devices were detonated within CrossWays Station,
where the remaining Word of Blake WarShips had moored themselves to claim the station and begin effecting repairs.
The loyalists to Archon-Princess Katrina Steiner-Davion, having grown accustomed to having the workers and personnel These vessels and their crews were likewise annihilated in the double blast.
of Dreadnought kept under heel without question, found themselves dead or captured within twenty-four hours of the
destruction of the Foxes. As the troops of the Theris Regiment had maintained their readiness during the occupation, they In an instant, all human life within the Waycross star system ceased to exist—all except for a pair of JumpShips operated
were ready to organize at a moment’s notice. They responded quickly to the turn of luck in the skies above and by the Word of Blake sitting at the zenith jump point, whose crews were left to witness these horrific events as they
immediately sprang into action. They quickly regained control over their own hardware by coordinating with personnel unfolded. These ships were destroyed upon the return of the D.B.C. Phoenix to the Waycross system. Officially, the
inside the Cameron MechWerks, where the DefenseCorps’ ‘Mechs and vehicles had been locked away. justification for the destruction of the Blakist JumpShips was that they were turning to aim their particle fountain drives
at the Phoenix in an attempt to destroy her.
Those who opposed the unleashed Theris Regiment mostly stood down, not wishing to fight after hearing that their
WarShips in orbit had been obliterated just minutes after the Trinity had been retaken. Those who did not willingly With no attempt at denial by the Blakists over the incident, the blame for the obscene destruction was vehemently
surrender were put down quickly, and often violently. The Trinity was restored to fully functional status a mere two cast by Dreadnought squarely at the Word of Blake.
months after the occupying force had been removed.
The Phoenix and her crew conducted an extended search of the system for any further signs of survivors. They found
The FedCom prisoners were held and treated respectfully. Prince Victor Steiner-Davion later condemned the actions none. In September of 3075, the Phoenix departed the Waycross system for the final time, having recovered all that could
of the Katrina-loyalist occupation force, including the crews of the Fox Corvettes, stating that the occupation had been be salvaged from the Trinity and the aftermath of the siege of Theris.
unlawful and that the orders they had followed were illegal. Following the end of the FedCom Civil War, the prisoners
were handed over to the newly-rechristened Federated Suns military to stand trial for their actions. Waycross has since been declared abandoned.

By mid-3066, life on the world of Theris had returned to normal. The D.B.C. Phoenix and the Dreadnought BattleCorps The radioactive fallout from the detonation of the thermonuclear weapons in such close proximity to one another
1st Regimental Combat Team had returned home after Operation BULLDOG’s success and the subsequent capture of assured that nothing further could be salvaged from the Cameron MechWerks, Theris IronWorks, or any other facility on
assets from the former Clan Smoke Jaguar world of Pantheress VI. The salvaged technology and manufacturing equipment the surface of the planet, as all the facilities of the colony had been tightly clustered together.
from Pantheress began the year-long process of being incorporated into the Cameron MechWerks facility as well as
facilities on Acala III. Political Affiliation History

Orbital Heavy Industries, through their extremely close partnership with Dreadnought Interstellar Industries, began to - 2750 – Federated Suns
develop Clan-tech ExtraLight Fusion Engines for production in 3067. These new engines were initially used to upgrade - 2791 – Draconis Combine
several older machines employed by the BattleCorps, many of which had been damaged over the course of Operation - 2801 – Federated Suns
BULLDOG. With the new technology quickly proving itself reliable, attention turned toward incorporating it into new - 2862 – Abandoned/Uninhabited
production model ‘Mechs and combat vehicles. Many of these new machines were reworked versions of existing - 2946 – Dreadnought Interstellar Industries
machines, allowing for quicker development, easier introduction to production and significant reduction in tooling costs. - 3034 – Dreadnought Interstellar Industries/Federated Commonwealth
- 3067 – Dreadnought Interstellar Industries/Federated Suns
Word of Blake Jihad - 3075 – Abandoned/Uninhabited
- 3085 – Abandoned/Uninhabited (Present)
Combat preparedness exercises spiked sharply when news reached Theris of the Word of Blake’s Jihad in 3068. With
the Phoenix in orbit over Acala III, the Trinity’s crew prepared to defend Theris against a full-scale attack. The Theris Planetary Locations
Regiment’s depleted ranks were reinforced back to full strength over the following two years.
- Cameron City (Capital City) (Destroyed)
A massive evacuation on Theris began in mid-3074 when the Dreadnought IntelCorps reported that the Word of Blake - Theris-One Orbital Dry Dock (Destroyed)
were increasing their military presence in the nearby Schedar and Caselton star systems, just a single jump away. The - Waycross Alpha (Federated Suns Colony Site) (Destroyed)
stripping of Theris’ war-materiel production capabilities commenced much as it had on Pantheress VI a decade prior.
Additionally, large portions of the planet’s ancient underground HyperPulse Generator station were dismantled and Industrial Centers
quietly sent to Acala III.
- Cameron MechWerks (Destroyed)
The Word of Blake attacked the Waycross system in May of 3075. The Trinity was destroyed with all hands in orbit over - Theris IronWorks (Destroyed)
Theris, fighting until her last moment and taking one of the three attacking Blakist WarShips with her.
Notable Local Fauna
One Dreadnought Interstellar JumpShip, which had been anchored at the nadir jump point, opposite that of the zenith
jump point used by the incoming Word of Blake vessels, managed to escape to seek help. The other two JumpShips that - Crystal Fox
had been anchored at the zenith jump point when the Word of Blake arrived were not so fortunate. Both of these - Frost Wolf
JumpShips, which were laden with DropShips carrying civilian evacuees, were destroyed with all hands. - Rocket Hare

After four weeks of bloody fighting on the surface of the frozen world, seven fifty-megaton thermonuclear weapons
detonated simultaneously in the Waycross system.

Five of the explosions originated from the vicinity of the Cameron MechWerks facility, all but vaporizing the factory.
The massive compound explosion also killed all the remaining civilian population and DefenseCorps personnel on the
planet. The blasts wiped out all the Word of Blake forces on the ground and denied them access to the priceless facilities,

37 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ASHKUM IV
System Information
X:Y Coordinates: 111.924 : -101.146
Star Names: 1 (Ashkum)
Spectral Class: G3V
Planets: 9
Recharge Time: 203 Hours
Recharge Station(s): None

Geophysical
System Position: 4th
Jump Point Distance: 9.13 Days
Moons: 3 (Aspero, Atrox & Shikaris)
Surface Gravity: 1.03
Atmospheric Pressure: 0.9 BAR (Breathable)
Equatorial Temperature: 41° Celsius (Temperate)
Surface Water: 62%
Highest Native Life: Mammals and Reptiles
Founding: 2366
Primary Landmasses/Continents: 8
Secondary Landmasses/Islands: 1,500 (Approximate)

Infrastructure
Ruler: Julia Hawthorne
Capital City: Vyrie City
Population: 2,176,000,000
Socio-Industrial Levels: B-C-C-C-B
HPG (Representative): A (Comstar)

Ashkum IV Overview

Ashkum IV is a rather hot, Terra-like planet that was once home to a thriving civilization thanks to extremely successful germanium mining in the southern regions. The northern continents of Ashkum IV are littered wi th
slowly decaying cities that were once among the most awe-inspiring sights in the Inner Sphere. Once compared to Abu Dhabi of the early-to-mid 21st Century, Ashkum IV has been home to a large population living in near-
poverty ever since the supplies of germanium were mined into exhaustion. This situation has worsened severely in the aftermath of Operation LANCASTER in 3077.

38 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ASHKUM IV
Early Years

The mineral-rich world of Ashkum IV was settled in 2366


under the banner of the Sarna Supremacy, just one year prior
to the formation of the Capellan Confederation. Ashkum IV
quickly became a point of interest for the Capellans after the
discovery of several highly concentrated germanium deposits
in the world’s southern hemisphere. Though Ashkum IV had
plenty of other minerals to offer, the germanium put the
world “on the map”, because germanium is a critical element
in the construction of interstellar jump drives. Over the
following four hundred years, Ashkum IV became home to
powerful businessmen and politicians, who lived in lavish,
technologically advanced cities.

The Ashkum system was relatively unaffected by the


infamous Age of War, as House Liao’s Capellan Confederation
jealously defended the star system. Heavy military presence
persisted during this time, as the loss of Ashkum IV would
represent a severe loss of raw natural resources. Records
regarding specific military deployments on this world at the
time, however, have since been lost.

Star League Era

During the time of the Star League, House Liao’s Capellan


Confederation ceded military control over Ashkum IV to the
Star League Defense Force (SLDF). The reasoning for this
decision was twofold. Firstly, the move was made to use the
Star League to defend the Capellan’s own germanium mining
operations and supply, as a move made against Ashkum IV by
any of the Capellans’ rivals would constitute an attack on the
Star League. Secondly, it allowed the Capellans’ own military
might, reduced though it may have been during the time of
the Star League, to be deployed elsewhere, making more
efficient use of their military strength.

The SLDF base, a Castle Brian not far from the planetary
capital city of Vyrie, completed construction in 2621. A mere
four years later, the largest deposit of germanium on Ashkum
IV was discovered. This was exceptionally timely, as virtually
all other known germanium deposits on the planet had begun
to dry up. The world had been bracing for an economic
downturn, but it instead experienced an economic boom.
The already impressive cities grew and became even more
extravagant over the following decade, and the planetary
population swelled to more than three billion.

Three decades later, after nearly three years of falsified


reports regarding the quantity of germanium left on the world, the last mine ran dry. The falsified reports in question had forward. At its peak, the Ashkum IV Planetary Militia constituted a reinforced battalion of ‘Mechs and combat vehicles.
stated that the mine would not dry up for at least two more decades of active mining. The militia used the Castle Brian left by the SLDF as their base of operations, taking advantage of the fact that the planet’s
primary spaceport was located close enough to the base that the militia could rapidly respond to incoming hostile
Shortly after the news had spread that the last major germanium deposit on the planet had gone dry, Ashkum IV’s DropShips landing there with little warning.
economy imploded. The rich and powerful departed the planet within a month, and by the end of the 27th Century, the
planetary population had reduced by roughly half due to the massive exodus. Unfortunately for the militia, the funding to maintain the Castle Brian eventually ran out, leaving the once-proud base
to gradually fall into disrepair.
Worse yet for Ashkum IV, the SLDF military was withdrawn from the planet in the year 2678. It was only the fact that
the star system had little strategic or economic value that saved it from significant attack or occupation from that point

39 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ASHKUM IV
Succession Wars Jihad Aftermath

Little of interest occurred on Ashkum IV during the Succession Wars, aside from a gradual deterioration of the It was later discovered by the Comstar personnel stationed on Ashkum IV in 3077 that both the rioting and the attack
economically challenged world. While the extravagant cities have stood the test of time, having been designed to last in on Dreadnought’s personnel had been the result of manipulations made by Blakist Manei Domini infiltrators who had
the face of significant storms for centuries, the cities themselves only housed a fraction of the populations that they once slipped into the general population post-LANCASTER. This handful of survivors from the 55th Shadow Division had worked
did. It would be easy to believe that the poverty-stricken people were extremely rich, given the average accommodations to undermine any chance of cooperation through careful manipulation of government officials, news outlets, and other
of the citizenry. key individuals. Despite this revelation being publicly revealed by Comstar, the hostility toward Dreadnought remains
very real for many on Ashkum IV, though it has lessened in recent years.
With little to offer in terms of wealth or strategic value, the Ashkum system unceremoniously changed flags to that of
the Federated Suns in the year 3025. Under Davion rule, the economy began to recover very gradually with the addition As of 3085, Ashkum IV has yet to recover from the damage done during the Word of Blake occupation and subsequent
of new industries such as Ashkum Armaments, an upstart supplier of Short Range Missile systems and ammunition, but events associated with Operation LANCASTER.
the planet would forever remain a mere shadow of what it once was.
Political Affiliation History
By the 3050s, the population barely tipped two billion.
- 2366 – Sarna Supremacy
Word of Blake Jihad - 2367 – Capellan Confederation
- 3025 – Federated Suns
Duke George Hasek launched an invasion of the Capellan Confederation under the name Operation SOVEREIGN JUSTICE - 3040 – Federated Commonwealth
in 3068. The purpose of this invasion was ostensibly to liberate the worlds of the St. Ives Compact. The Capellan - 3067 – Federated Suns
Confederation Armed Forces reacted with their own Operation THUNDERSTRIKE, which not only liberated the worlds - 3076 – Word of Blake Protectorate
seized by the Capellan March forces but also struck back at worlds under the banner of the Federated Suns. Ashkum IV - 3077 – Federated Suns
was one of the worlds attacked simultaneously, with the Capellans striking on the 18th of February 3069. Although the - 3085 – Federated Suns (Present)
world of Ashkum IV was spared the worst of it, as the Capellans had little reason to focus their attention on the planet,
the Planetary Militia suffered losses during the raid, further weakening the already frail defense force. Planetary Locations

The Word of Blake Protectorate’s 102nd Provisional Division occupied Ashkum IV under a theoretical banner of peace - Capri (Continent)
in 3076, promising economic and military assistance to the controlling planetary government. Faced with the choice of - Ashkum IV Primary Spaceport
accepting the Blakists’ assistance or potentially being ground under by the massive Blakist war machine, the government - Dover (City)
and most of the people of Ashkum IV sided with the Word of Blake. The people of Vyrie City knew nothing of the massive - Midmark Mountains
stockpile of both nuclear and thermonuclear weapons in their midst which were allowed to fall into the hands of the - Port Geoffrey (Coastal City)
Word of Blake as a result of siding with the Blakists and allowing them to take military control of the planet. - Port Vincent (Coastal City)
- Sutherland Forest
Information regarding the Blakist occupation of Ashkum IV was initially kept under wraps as the Word of Blake took - Suval River
control of the planet’s HyperPulse Generator, ensuring control over all outgoing interstellar communications, and - Vyrie City (Capital City)
simultaneously placed the world under a form of quarantine that restricted passage off-world. The occupation went
unnoticed for nearly half a year before a passing Dreadnought DiscoveryCorps JumpShip detected the presence of Blakist - Kirsala (Continent)
WarShips running in low-power mode in orbit around one of Ashkum IV’s moons. - Everglade City (City)
- Port Fredericks (Coastal City)
On New Year’s Day 3077, following nearly a year of occupation by the Word of Blake, the Dreadnought BattleCorps 1st - Fredricks’ Landing (First Colonization Site)
Regimental Combat Team, assisted by the mercenary forces of the Blackwood Templars and Ronin Free Companies, - Temptress Pass Canyon
launched Operation LANCASTER to remove the Word of Blake presence from the Ashkum system. While successful in the
mission objectives, LANCASTER resulted in the complete destruction of the orbital satellite network and significant - North Verona (Continent)
damage to the world’s greatest city, neither of which could be easily repaired by the locals. Immediately following the - The Great Landau Rainforest
completion of Operation LANCASTER, the tactical satellite network that had been deployed by the BattleCorps (deployed
during initial planetfall early in the operation) was repurposed to temporarily operate as Ashkum IV’s planetary - South Verona (Continent)
telecommunications network. - Galahad (City)
- The Great Chasms (Depleted Germanium Mines)
After the completion of Operation LANCASTER, Dreadnought Interstellar Industries attempted to help with repairs to - The Great Expanse (Desert Territory)
the planet’s capital city and general infrastructure. Even as Comstar’s control over the Ashkum IV’s HyperPulse Generator
station was re-established, protests, riots, and an outright attack on the Dreadnought personnel caused Dreadnought to Industrial Centers
withdraw altogether from Ashkum IV.
- Ashkum Armaments Production Facility
With Dreadnought’s departure, so went the satellites that had been serving as the world’s telecommunications
systems, as well as the mobile industrial fusion powerplants that had been brought in to serve as sources of electricity Notable Local Fauna
(the fighting during LANCASTER had destroyed one of the most critical powerplants in the region). Ashkum IV’s planetary
economy collapsed overnight as the worldwide infrastructure was crippled due to the intercontinental communications - Kite Chameleon
blackout. This situation was made all the worse due to the lingering, unrepaired damage done to the capital city and - Rainbow Sparrow
surrounding region during LANCASTER. - Thunder Skunk

40 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PANTHERESS VI
System Information
X:Y Coordinates: 41.195 : 1759.91
Star Names: 1 (Pantheress)
Spectral Class: G1V
Planets: 11
Recharge Time: 181 Hours
Recharge Station(s): None

Geophysical
System Position: 6th
Jump Point Distance: 11.4 Days
Moons: 2 (Rea & Sura)
Surface Gravity: 0.93
Atmospheric Pressure: 0.88 BAR (Breathable)
Equatorial Temperature: 23° Celsius (Cool-Temperate)
Surface Water: 83%
Highest Native Life: Mammals
Founding: 3003
Primary Landmasses/Continents: 6
Secondary Landmasses/Islands: 4,000 (Approximate)

Infrastructure
Ruler: Unknown (Clan Snow Raven, as of 3064)
Capital City: Udaan
Population: Unknown
Socio-Industrial Levels: B-C-C-C-C (As of 3064)
HPG (Representative): Unknown

Pantheress VI Overview

Pantheress VI is a heavily cratered but habitable world that was located after the colonization of the Clan Pentagon worlds. This planet later became a center for weapons manufacturing and advanced weapons
development—away from prying eyes—under the banner of Clan Smoke Jaguar. With the fall of Clan Smoke Jaguar and the subsequent takeover of the system by the Dreadnought BattleCorps, the world has been largely
stripped of its more advanced technology and manufacturing capabilities. Upon Dreadnought’s departure with a small percentage of the world’s population in 3064, Clan Snow Raven took possession of the Pantheress star
system. As of 3085, no further data is available on the status of this world.

41 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PANTHERESS VI
Early Years

Located just shy of ten light years from the Clan Smoke
Jaguar homeworld of Huntress, the Pantheress star system
lies roughly in the middle of the space between the Huntress
and Strana Mechty star systems. While the rest of the worlds
in the Pantheress star system are nothing short of hostile to
any kind of human life (with either hostile atmospheres or
lacking atmosphere altogether), Pantheress VI is a nearly
Terra-like planet with a slightly low atmospheric pressure.

While most of the Clan homeworlds had been settled by


the early-to-mid 2800s, Pantheress remained unsettled until
3003. This was largely due to hazardous conditions resulting
from considerable meteor activity. The entire star system had
been in the path of a massive cloud of debris, essentially
passing through what could be compared to a solar-system-
encompassing body of meteors.

These treacherous conditions resulted in in-system transit


being extremely dangerous to even the most heavily armored
of WarShips, as well as creating dangerous conditions on-
world due to meteor showers. As Clan Smoke Jaguar had laid
claim to the system more than half a century prior, it was
already the property of the Smoke Jaguars when the “cloud”
began to dissipate in the early 2900s. However, the
Pantheress system was still too hazardous for any attempt at
colonization for nearly another century.

The early leaders of Clan Smoke Jaguar had staked the


claim in hopes of colonizing it one day and taking advantage
of the vast natural resources on the surface of the meteorite-
peppered planets there—resources that potentially grew
with each meteorite impact. Given the impossibility of
colonization for the foreseeable future, the Smoke Jaguars
met with virtually no resistance to their claim from the other
Clans. Though Clan Smoke Jaguar’s leaders at the time would
not reap the benefits of their claim, their descendants would.

Even as the Wolf’s Dragoons were being dispatched to the


Inner Sphere by Clan Wolf in 3004, early colonization efforts
were continuing for Clan Smoke Jaguar on Pantheress VI. It
was not long before the mineral wealth being extracted from
the Pantheress system by the Smoke Jaguars drew the
attention of the other Clans. Clan Smoke Jaguar faced
repeated Trials of Possession for portions of the habitable
world and other worlds in the star system. The Smoke Jaguars
protected their territory jealously, ensuring that almost none
of it was lost to any of the other Clans.
The Smoke Jaguars were quick to build an impressive infrastructure on Pantheress VI. Within two decades, significant
Only Clan Snow Raven managed to defeat the Jaguars in a Trial of Possession, laying claim to the eighth planet in the mining, fabrication, and manufacturing centers were operating very efficiently. After extensive research into methods of
system in 3014. As Pantheress VIII had no atmosphere, colonization efforts were slow at best—and soon ground to a defending orbital structures from stellar debris, a fully functional dry dock facility and multiple orbital Endo Steel refineries
complete halt when a dense cluster of meteors passed through the outer rim of the system, utterly devastating the Snow were completed in 3022.
Raven colony in a matter of hours. After the destruction of the Snow Raven colony on Pantheress VIII in 3015, followed
by a failed second attempt to colonize the world in question four years later, the Snow Ravens abandoned their efforts With success, of course, came increased attention from the other Clans. In response, the Smoke Jaguars became
to colonize the world that they had won from the Smoke Jaguars. increasingly tight-lipped about their activities in the Pantheress system. The groundwork for war-materiel manufacturing
began to be laid, but the work was intentionally sluggish to draw less attention. Despite these measures, curiosity among
No other Clan has successfully managed to gain a foothold on any other part of the Pantheress system since. the other Clans gradually mounted over the following years, and it was only the rising of Leo Showers to the rank of Khan

42 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PANTHERESS VI
of Clan Smoke Jaguar that drew the other Clans’ attention from the world, due in large part to Khan Leo Showers’ Jaguars. Task Force Bulldog opened a massive theater of war to draw as much of the Smoke Jaguars’ attention to their
combination of combat prowess and uncanny political savvy. Inner Sphere holdings as possible. Meanwhile, Task Force Serpent snuck past to attack the Clan Smoke Jaguar homeworld
of Huntress. Just a couple of months after Task Force Serpent departed the Inner Sphere, the victorious forces of Task
Clan Invasion Force Bulldog followed the same path to Huntress to reinforce Serpent and to complete the goals of Operation BULLDOG.
By mid-3060, the Jaguars had been routed. With the razing of Huntress, Clan Smoke Jaguar was annihilated as an entity.
Even as attention was drawn away from the rapidly developing world of Pantheress VI by the Smoke Jaguars’ Khan, the
world became home to advanced research and development facilities. This forward march of progress continued Even as all these astonishing events were happening, Pantheress VI sat mute on the sidelines. A critical component
effectively unhindered from that point on. During Operation REVIVAL, the Clan Invasion launched in 3049, Pantheress VI’s failure in Pantheress VI’s HyperPulse Generator station in January of 3060 had left the planet unable to send any
raw resources proved critical to the Smoke Jaguar effort to invade the Inner Sphere. Pantheress VI was well developed in interstellar communications. It was still able to receive messages, but it was entirely unable to transmit. As this failure
terms of advanced technological research and development. However, because of its limited production of military occurred just a month before Task Force Serpent began its assault on Huntress, a replacement for the failed component
hardware, the actual military presence on the world was relatively insignificant. A small garrison consisting of only a few was never delivered. As the component required specific manufacturing equipment that was not present on Pantheress
Stars of second-line BattleMechs and Elementals was responsible for defending the planet. VI, the creation of a replacement on-world was initially not possible, and the early belief that a replacement would soon
be delivered meant that the construction of the required manufacturing equipment never began.
Despite the world’s importance to the Clan, Pantheress became a slur—a curse, even—among Smoke Jaguar warriors.
This was because the world’s garrison unit, known as the Obsidian Jaguars, was unlikely to ever see real combat. It became Though unable to transmit any kind of response, the Smoke Jaguars on Pantheress VI did receive a requisition for
standard practice for Clan Smoke Jaguar leadership to only assign to Pantheress those who they deemed to be unworthy ‘Mechs and battle armor manufactured on-world to be sent to Huntress immediately. Although this requisition was
of operating in standard combat units. More often than not, the warriors assigned this maligned duty were individuals fulfilled, with multiple DropShips full of ‘Mechs, battle armor and other equipment transported from the Pantheress
who the leadership simply happened to dislike on a personal level, as well as those who did not adhere to Clan Smoke system aboard the Odyssey-class JumpShip Jaguar’s Claw, the Jaguar’s Claw never reached the Huntress system. The fate
Jaguar’s Arch-Crusader philosophy. As a result, the Obsidian Jaguars were comprised of mixed-age warriors who showed of the Jaguar’s Claw remains a mystery today, the ship believed lost either to a misjump or another catastrophic
strong tendencies toward Warden philosophies or were bondsmen taken from other Clans—typically Warden Clans. malfunction. However, between the lack of any form of reply from Pantheress and the failed delivery of requisitioned
equipment, the Smoke Jaguar leadership had no choice but to believe that Pantheress had fallen.
Although it seems unusual that the planet’s garrison would not be called upon to defend the world against challenges
from other Clans, the Obsidian Jaguars were merely there to ensure that there was some form of opposition in the event Following Clan Smoke Jaguar’s defeat on Huntress, most of the combined forces of Task Forces Serpent and Bulldog,
of “bandit caste” raiders (the Clan term for pirates). Whenever a Trial of Possession was declared over some portion of still operating under the Second Star League banner, moved on to the birthplace and capital world of the Clans, Strana
the Pantheress system by another Clan, the proximity to the Smoke Jaguar homeworld of Huntress meant that the Mechty. There the Inner Sphere fought under Clan rules of engagement in what became known as “The Great Refusal”.
representatives of Clan Smoke Jaguar could be quickly deployed directly from the homeworld, and this was if an active The successful outcome of this event resulted in the Clans declaring the end of the invasion of the Inner Sphere altogether
Cluster of Smoke Jaguar Warriors was not already present on Pantheress for the purpose of training—which was quite in accordance with Clan law.
common. In either case, the Obsidian Jaguars’ warriors would be forced to merely sit and watch from the sidelines.
It was in the turmoil of the Great Refusal’s aftermath that the Pantheress system nearly slipped through the cracks, all
The launch of Hammerhands IIC production on Pantheress VI in 3057 was an overt signal to other Clans that the planet’s but forgotten for a short time. The other Clans had assumed that the system had been claimed as part of the Trial of
industry had become a noteworthy part of Clan Smoke Jaguar’s military industrial complex. It should be noted that the Annihilation of Clan Smoke Jaguar by the Second Star League. At the same time, nearly all among Task Forces Serpent
Hammerhands IIC, a second-line BattleMech, had been out of production for decades, and even Smoke Jaguar’s own and Bulldog were completely unaware of the Pantheress system’s existence, because of an entirely accidental omission
records do not explain why that specific design was chosen to be the first ‘Mech produced on Pantheress VI. in their intelligence when Operation BULLDOG was launched. This was because the intelligence—on which the campaign’s
plans were drawn—predated Pantheress VI becoming known as a war-materiel manufacturing location worthy of note.
By early 3058, Pantheress VI was home to experimental ‘Mech, battle armor, and even ProtoMech technology far
ahead of its time. Were it not for the events that occurred over the following two years, the developments made there It was only when records were found involving a large requisition of military equipment, including BattleMechs and
would most certainly have resulted in more intense Trials of Possession being issued from other Clans. new battle armor suits—notably, equipment that was never received—that the existence and importance of Pantheress
VI was discovered. This data was collected by members of the Dreadnought DefenseCorps Theris Regiment, who were on
Operation BULLDOG loan to Task Force Serpent. Normally this type of intelligence would have been shared and carried up the Second Star
League’s chain of command. However, per secret orders issued by Dreadnought command prior to Task Force Serpent’s
An event worthy of historical note took place late in 3059. The Obsidian Jaguars were passed over yet again during the leaving the Inner Sphere, the DefenseCorps personnel kept this information secret. They continued to follow their orders,
bidding for a Trial of Possession when Clan Ghost Bear pushed for the possession of a part of Pantheress VI. Fresh front- keeping secret this and all other gathered intelligence regarding Clan war materiel and manufacturing, even as the
line troops, who had been on-world for training purposes, had just dusted off days before to return home to Huntress situation grew dire for Task Force Serpent on Huntress. Only after the arrival of reinforcements in the form of Task Force
when the Ghost Bears arrived. These front-line troops returned to Pantheress to represent Smoke Jaguar’s interests in Bulldog did the DefenseCorps personnel share what they had learned—and even then, it was only directly with Colonel
the matter, once again leaving the Obsidian Jaguars to sit and watch as others fought to defend the planet they were Ann Lawrence, the field promoted commander of the Dreadnought BattleCorps. As this intelligence was far too valuable
supposedly assigned to protect. to risk transmitting over even heavily-encrypted communications channels, it was handed off directly in person after the
DefenseCorps personnel were safely aboard the Dreadnought vessels that had accompanied Task Force Bulldog.
History has often overlooked this engagement. This battle, while a victory for the Smoke Jaguars, resulted in severe
damage to a significant number of Clan Smoke Jaguar ‘Mechs before its end. These ‘Mechs were immediately transported With the recovered intelligence regarding the Pantheress system in hand, Colonel Ann Lawrence recognized the
back to Huntress in preparation for deployment elsewhere. The timing of this event is considered to have aided in the potential treasure trove she had been handed. Prior to the Dreadnought BattleCorps joining Operation BULLDOG, an
success of Operation BULLDOG—and, as a result, the annihilation of Clan Smoke Jaguar—as the fighting on Pantheress agreement was struck between Colonel Thomas Lawrence—Ann Lawrence’s father and predecessor—and Prince Victor
reduced the number of machines that would have otherwise been combat-ready when Task Force Serpent arrived in the Steiner-Davion. Per that agreement, she was free to seek out and claim any remaining Smoke Jaguar war materiel and
Huntress system. This weakened the Smoke Jaguars’ response to the attack, as well as consuming some of the local manufacturing facilities not yet claimed by any of the Great Houses once the fighting on Huntress had ended. Where
inventory of spare parts and equipment to hastily repair the machines for the battle to decide the fate of the Clan. Dreadnought had expected to be picking up scraps on Huntress, instead they now had an entire world—an entire star
system, in fact—to claim, as no one else knew of its existence or its potential importance.
Operation BULLDOG, carried out from 3058-3061, changed the course of history for the Clans as a whole. In 3058, the
warring factions of the Inner Sphere banded together under the banner of a new, “Second Star League” to execute the On the 8th of June, 3060, following a short conference with her senior staff, Colonel Ann Lawrence informed Prince
complete annihilation of Clan Smoke Jaguar. Task Forces Serpent and Bulldog were a two-part assault on the Smoke Victor Steiner-Davion that the Dreadnought BattleCorps’ ships were breaking away from the fleet per the agreement he

43 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PANTHERESS VI
had made with her father. She did not, however, elect to inform Victor of where she was going, and she was under no Political Affiliation History
obligation to do so. Shortly after, the BattleCorps’ WarShip D.B.C. Phoenix and her attendant squadron of Mammoth-II
DiscoveryCorps JumpShips jumped to the Pantheress system, leaving the rest of Task Forces Serpent and Bulldog behind. - 2904 – Uninhabited (Claimed by Clan Smoke Jaguar)
- 3003 – Clan Smoke Jaguar
The BattleCorps was not met by the expected hostile force of Clan Warriors ready to fight to the death to defend their - 3060 – Dreadnought BattleCorps
world. They instead found themselves all but welcomed upon their arrival. The defending garrison effectively surrendered - 3064 – Clan Snow Raven (Officially designated owners of system in 3061)
to Dreadnought, recognizing that the fate of their Clan had been sealed. It was soon learned that the decision made by - 3085 – Unknown (Present)
the defenders to stand down and to later be absorbed into the Dreadnought BattleCorps without resistance was swayed
heavily by a prophetic “vision” experienced by a woman named Asya, an Obsidian Jaguars MechWarrior who was notably Planetary Locations
a former member of Clan Nova Cat. This vision was reportedly so disturbingly accurate that when the BattleCorps arrived,
it seemed as though this fate had been all but ordained to the Obsidian Jaguars. A mere “token” Trial of Possession was - Database Corrupted
conducted purely as a technicality to satisfy the letter of the Clan honor code for Dreadnought to lay claim to the star
system. Strangely, the details of this Trial have remained secret, even though they are not officially considered classified. Industrial Centers

Almost overnight, Dreadnought absorbed into their own ranks nearly all the Jaguar scientists and technicians who had - P4 Sigma Manufacturing Facility
been stationed on Pantheress VI, along with numerous other Freeborn support personnel. Meanwhile, all the warriors of - P7 Sigma Facility
the Obsidian Jaguars were taken as bondsmen. The four-year-long process of stripping Pantheress VI of military
equipment manufacturing facilities began just weeks after the Dreadnought BattleCorps gained possession of the star Notable Local Fauna
system. During this time, the BattleCorps opened trade relations with Clan Diamond Shark and quickly grew strong ties
with the Diamond Sharks as respected trading partners. - Bombardier Wasp
- Demon Squirrel (Pictured)
In March of 3061, representatives of Clan Snow Raven arrived and challenged the BattleCorps to a Trial of Possession - Shadow Panther
for the system. With their official claim on the eighth planet in the system as an existing foothold, the Snow Ravens looked
to expand their claim to the entire system following the demise of Clan Smoke Jaguar. Given that Clan Snow Raven could
easily overwhelm and crush the BattleCorps if they did not restrain themselves according to Clan customs, the BattleCorps
had little choice but to accept the challenge and conduct themselves according to Clan rules of engagement to have any
hope of retaining control of Pantheress VI. The BattleCorps’ only other option was to flee, which would label them as
cowards and lose most if not all credibility with any of the Clans, as well as the warriors that had just been absorbed into
their ranks. Coincidentally, the commanders of both the BattleCorps and the Snow Raven force shared a common passion
and highly respected skill in the same form of competition: chess. To prevent loss of life, Colonel Lawrence selected this
as the form of the contest, as was her right as defender. In a narrow victory, Colonel Ann Lawrence defeated Star Colonel
Ann Lankenau two-to-one in what became known as the “Match of the Colonels Ann”.

The terms of this Trial of Possession were highly unorthodox, and though the terms were within the letter of Clan law,
no historical precedent had existed. With Colonel Lawrence emerging victorious, not only did the Dreadnought
BattleCorps remain in possession of the Pantheress system, which is all that a Trial of Possession such as this would
normally entail, but a set of additional terms was agreed to by both parties.

Clan Snow Raven was officially named as possessor of the Pantheress system, though the BattleCorps remained the
physical occupiers until they departed to return to the Inner Sphere. Upon the BattleCorps’ departure, the Snow Ravens
would be allowed to take physical possession of the star system altogether. This included the orbital dry dock and all
facilities and equipment the BattleCorps did not take with them, with a guarantee that Dreadnought would not damage
or sabotage anything they left behind. As Clan Snow Raven was already officially designated the future owners of the star
system, the agreement between the BattleCorps and the Snow Ravens also meant that the Snow Ravens were responsible
for defending their future interests in any Trial of Possession declared by another Clan for the Pantheress system. This
freed the BattleCorps to continue their efforts of stripping Pantheress VI of much of its war materiel manufacturing
equipment. However, the BattleCorps now had to be far more careful so as not to cause unnecessary damage to the
structures housing said manufacturing equipment or anything that was not to be taken with them when they departed.

Both parties held to all the terms that had been agreed to, and a surprisingly amicable relationship between the two
formed over time. In 3064, with representatives of Clan Snow Raven present to monitor the BattleCorps’ departure, the
BattleCorps began the long journey back to the Inner Sphere. The cargo holds of Dreadnought’s ships were packed full of
advanced technologies and manufacturing equipment, as well as massive quantities of supplies and a few thousand more
people aboard than when they had departed the Inner Sphere some five years prior.

As of 3085, no further information on the status of the Pantheress system is available. Following the Wars of Reaving,
Clan Snow Raven departed Clan Space and moved to the Inner Sphere, where they merged with the Outworlds Alliance
to form the Raven Alliance in 3083. The Raven Alliance maintains active trade relations with Dreadnought today.

44 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER

OPERATION LANCASTER
December 3076 – February 3077
45 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
OPERATION LANCASTER – ASSAULT ON ASHKUM IV
Assault on Ashkum IV: Planning and Preparation One more possible goal was determined. The Word of Blake may have been setting out to finish what they started over
a year prior when they assaulted the Dreadnought world of Theris, in the Waycross system. The assault had ended in the
On the 10th of January, 3077, the forces of multiple Great Houses, Clan Wolf-in-Exile, Clan Nova Cat and Comstar total nuclear annihilation of the entire system’s population, and this fact was far from forgotten. The presence of the
launched a massive cooperative effort to destroy the Word of Blake. This cooperative effort would span virtually the Word of Blake in the Ashkum system meant that a hostile force was a mere two jumps from the Acala system, where the
entirety of the Inner Sphere and was known as Operation SCOUR. Just six months prior to the launch of SCOUR, it came Dreadnought homeworld of Acala III resides. A difficult decision was made. On September 12th, a plan was put into action
to the attention of the Dreadnought IntelCorps that a buildup of Blakist forces had been covertly taking place on the world to gather the necessary military strength to destroy the built-up Word of Blake’s holdings on Ashkum IV. Continued
of Ashkum IV for several months. monitoring of the 102nd Division’s status was achieved through passive scans by Dreadnought Interstellar transport
JumpShips passing through the system every couple of weeks.
Ashkum IV was once a shining jewel of humanity where many rich and powerful people lived in lavish, awe-inspiring
cities. The heavily industrialized world experienced a sharp decline in population during the early Succession Wars, when To prevent the Blakist force built up in the Ashkum system from accomplishing whatever their mission may have been,
the planet’s extremely rich germanium deposits ran dry. The rich and wealthy left the world almost overnight, and the a planetary assault was planned. This assault involved the combined forces of the Dreadnought BattleCorps’ 1st
planetary economy effectively collapsed. While far from the thriving world it was once known for being, Ashkum IV still Regimental Combat Team and two mercenary units: the Blackwood Templars and the Ronin Free Companies. This assault
had a moderate population of just over two billion. Despite centuries of neglect, the great cities of Ashkum IV still stood is considered to have been one of the greatest military deployments in the Inner Sphere that did not involve any of the
tall in the 31st Century, though the population was but a shadow of what it once was. The Word of Blake’s interest in Great Houses, Comstar, or the Clans. This assault was known as Operation LANCASTER.
Ashkum IV was unclear.
In late October, a DropShip travelling to Ashkum IV from a world in Lyran space dropped off its passengers just as any
On August 19th, 3076, acting on the intel gathered almost a month prior, a scouting mission was sent to the Ashkum other routine drop. Among these passengers were a specialist team of infiltration and demolition experts from the
system via the JumpShips D.I.I.S. Razorback and D.I.I.S. Stardancer. The Stardancer entered
the system via the zenith jump point with her IFF running a false identification so that she
could not be appropriately identified, giving the appearance of an independent vessel.
Meanwhile, the Razorback remained in the Goshen system, one jump away, awaiting the
return of the Stardancer. The mission of these ships was simple: carry out several
concentrated, but mostly passive scans of Ashkum IV, escape the system without being
identified, and relay the information back to Dreadnought Command.

Being a DiscoveryCorps variant of the Mammoth II-class JumpShip, the Stardancer was
equipped with a powerful array of telescopes and astonishingly powerful sensor systems and
other remarkable technologies, some of which were considered by many to be Lostech.
These systems were designed for exploration and recovery of Star League technology, and
made the vessel perfectly suited for this reconnaissance mission. What the Stardancer’s
scans showed was disconcerting to say the least. During the time spent in-system running
scans, military-grade fusion engine signatures numbering in the hundreds were identified,
suggesting a full-fledged reinforced Division of Blakist ‘Mechs, vehicles and aerospace
fighters were present. This Division was eventually identified by the Dreadnought IntelCorps
as the Word of Blake Protectorate’s 102nd Provisional Division. Compounding the threat
severely, two Lola-III type Destroyers were detected running in low-power mode, apparently
attempting to remain undetected in orbit of one of the planet’s moons. If not for the
Stardancer’s specific capabilities, they likely would have remained unnoticed.

The Stardancer remained on station after completing her recharge cycle, keeping an active
jump plot to rendezvous with the Razorback. Once an incoming vessel was detected entering
the system at the zenith jump point near the Stardancer, she jumped away. At the very last
second before initiating the jump, however, active scans determined the incoming vessel to
be yet another Lola III, bringing the total to three of the same class of ship in the system. No
doubt another Word of Blake vessel.

The Stardancer’s report was fast-tracked back to Dreadnought Command in the Acala
system via the awaiting Invader-class JumpShip, the D.I.I.S. Razorback.

This buildup of Blakist forces was by all reports the largest Blakist force operating outside
of the Word of Blake Protectorate at that time. How the buildup had been achieved without
any notice until that point was never determined, but the likely goals of the buildup were
obvious. It was clear that the Word of Blake were aware that Operation SCOUR was coming
and had begun putting together military assets powerful enough to split the attention of the
forces of Operation SCOUR, or, at the very least, assault their supply lines and civilian
populace. This Blakist force could possibly even work toward assaulting House Davion
directly while much of the Armed Forces of the Federated Suns’ assets were tied up
elsewhere.

46 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – ASSAULT ON ASHKUM IV
Dreadnought IntelCorps. This team kept a low profile and fit in with the population well, as two of them had family that Assault on Ashkum IV: Phase One – “Peekaboo”
had lived on Ashkum IV for generations. One of the families lived in the capital city of Vyrie, where the on-world Word of
Blake presence was concentrated, while the other had members of the family that worked at the nearby spaceport. On December 23rd, 3076, the Mammoth II DiscoveryCorps-class JumpShip D.I.I.S. Stardancer jumped away from the
rest of the Lancaster Coalition fleet, which had gathered in the Goshen system. The Stardancer entered the Ashkum
The Ronin Free Companies mercenary unit, under the command of Free Colonel Donaldarus Meridius, answered the system for the first time since the scouting mission months prior, materializing at the system’s zenith jump point. The
call to arms and responded swiftly. Being in Capellan space at the time of contact, the Ronin arrived in the Acala system Stardancer carried just two Borealis-class Aerospace Fighter Carrier type DropShips—the two of which carried a combined
on November 23rd, just four weeks after receiving their contract. Meanwhile, the Blackwood Templars mercenary unit, total of twelve DII-SBT-AS-Y1 Sabretooth Medium AeroFighters. Although these older model fighters could provide some
under the command of Colonel Tyr Blackwood, were based on the far side of House Steiner, effectively more than halfway limited protection in a pinch, the vulnerable JumpShip stood little chance in a real fight of any kind. Much to the relief of
across the Inner Sphere. The Templars used a quickly arranged partial command circuit of JumpShips that utilized the crew aboard the Stardancer, their scopes were clear at the jump point, and they had no nearby hostiles to deal with
Dreadnought Interstellar Industries and other hired JumpShips to arrive by December 8th. This arrival was a week later upon entering the Ashkum system. This allowed them to proceed with their part of Phase One: Upon completing the
than planned due to a civilian JumpShip suffering mechanical issues. week-long process of recharging their jump drive, the Stardancer conducted heavy, powerful active scans of Ashkum IV
and any ships in-system. These new scans showed approximately the same results as the ship’s scans had showed months
By mid-December, the combined forces of what became known as the Lancaster Coalition had gathered at the nadir prior, with one exception—the Lola IIIs were running in active mode. This suggested that whatever plan that the Blakists
jump point of the Acala system. The total gathered strength of the Lancaster Coalition consisted of roughly two hundred had intended to carry out had likely been set in motion. There was no time to lose.
‘Mechs, well over two hundred combat vehicles and artillery vehicles, more than one hundred aerospace fighters, two
dozen VTOL craft, numerous support and transport vehicles, twenty-five DropShips, six JumpShips and the WarShip D.B.C. On January 1st, 3077, after carrying out every scan that could be conducted in the time allotted and from the safe
Phoenix. The Lancaster Coalition fleet departed the Acala system and jumped to the Goshen system on December 16th. distance of the zenith jump point, the Stardancer sent out a data burst transmission toward Ashkum IV. This data burst
transmission instructed the infiltration team to execute the plan to immediately destroy the
power supplies for the HPG station, disabling the station’s ability to transmit for likely close
to a month, as well as introducing a virus into the world’s limited and archaic orbital defense
systems when the time was right. The Stardancer then jumped back to the Goshen system to
rendezvous with the rest of the fleet. The readings taken by the D.I.I.S. Stardancer proved to
be exactly what was expected: an active reinforced Division of Word of Blake troops, with
three Lola III-class Destroyers in orbit over the planet, and both jump points clear of enemy
activity for the time being.

Assault on Ashkum IV: Phase Two – “Sleight of Hand”


Only two hours later, although technically on January 2nd, the Texas-LFR-class WarShip
D.B.C. Phoenix and the Invader-class JumpShip D.I.I.S. Razorback jumped to the nadir jump
point of the Ashkum system. The Razorback remained at the jump point, deploying her sails
to recharge normally. The D.B.C. Phoenix, however, began to move in-system toward Ashkum
IV. The Phoenix did not accelerate very rapidly, as she ran her engines in a manner that would
give the appearance of a damaged drive system. The two Overlord A3A-class DropShips that
the Razorback had carried detached to accompany the Phoenix in-system.

Two days later, shortly after detecting the three Blakist Lola III-class Destroyers breaking
orbit and moving to intercept her, the Phoenix shed her cargo of DropShips: the two Fortress-
class Himeji and Matsumoto, the Overlord-class Gekokujo and Cathedral, the Miraborg-class
Archangel and the Excalibur-class Malta. These DropShips carried all the collective forces of
the Blackwood Templars and Ronin Free Companies mercenary units intended for their part
in Phase Four of Operation LANCASTER. Meanwhile, the remaining two Blackwood Templars
DropShips were set to accompany the rest of the Dreadnought BattleCorps during Phase
Three.

The DropShips separated from the Phoenix without utilizing anything but the lightest of
maneuvering jets, doing everything possible to avoid giving off any kind of a thermal
indication of their presence, and allowing momentum to slowly carry them toward Ashkum
IV. Simultaneously, the D.B.C. Phoenix began to ramp up her engines somewhat, but not more
than roughly half her maximum thrust, and maintaining the appearance of a damaged drive
system. The alteration in the drive output masked the effect of the sudden reduction in
weight on the ship’s thrust-to-acceleration readings taken by the Word of Blake. As she
accelerated, the Phoenix also changed course slightly, hoping to give the impression of an
inexperienced commander as she moved to engage the Lola IIIs.

In preparation for this engagement, various quick-disconnect/blast-away attachments had


been mated to the ship’s hull featuring mocked up battle damage and containing large gas

47 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – ASSAULT ON ASHKUM IV
canisters. These attachments were triggered to begin leaking air shortly before closing into range where the sensors and The DropShips burning in from the pirate point carried with them the Dreadnought BattleCorps 1st Regimental Combat
scopes of the Lola IIIs could detect the escaping gasses, simulating leaking atmosphere. This, coupled with the propulsion Team and had brought with them twenty-four fighters, twelve Steel Cobras, six Sabretooths, and six Vertigos. The exact
system’s irregular output, would hopefully fool the Blakist ships’ sensors into believing that the Phoenix was severely same numbers and types of fighters that the Phoenix had dispatched. The fighters carried by the DropShips burning in-
damaged, rather than in pristine condition, tempting the commanders of the three smaller ships into being far more eager system were hidden by swapping out the fighters that had come from the Phoenix with the fighters that they had aboard
and less cautious than they otherwise might have been in approaching the single larger vessel. the DropShips themselves, putting the fighters from the Phoenix into their own bays to be refitted as needed while their
own fighters were deployed. This switch allowed the DropShips to be defended by fresh fighters, fully fueled and with
On January 10th, after multiple days of burning in-system under limited thrust, the D.B.C. Phoenix intercepted and well-rested pilots at the controls. Meanwhile, the pilots of the fighters now aboard the DropShips were given the
engaged the three Word of Blake Lola III-class Destroyers, the W.O.B.S. Enlightened Glory, W.O.B.S. Guiding Hand, and opportunity to rest.
W.O.B.S. Sword of Faith. The Blakist Destroyers had DropShip and aerospace support in the form of all the military
DropShips that had followed them from the planet. Three Overlord-class DropShips accompanied the Destroyers in all. A Shortly afterward, the BattleCorps dispatched their active fighter screen ahead to Ashkum IV to conduct a sweeping
full screen of thirty-six aerospace fighters were carried between the Overlords and the Lola IIIs. Meanwhile, D.B.C. Phoenix attack to destroy all Word of Blake satellites in orbit, as well as any civilian satellites that could potentially be made to
was escorted by the two Overlord-A3A-class DropShips, the Shepherd and Yosemite. The Phoenix herself carried with her serve the Word of Blake. Later, as they prepared to enter the planet’s atmosphere, the BattleCorps’ DropShips deployed
sixty examples of the newest, deadliest types of aerospace fighters ever created, augmented further by the twelve their own network of advanced satellites to provide numerous “eyes in the sky” for ground troops, as well as enhanced
additional fighters of the same types carried by the Overlord-A3As. telecommunications as needed. The fighters were instructed to avoid engaging any defense craft and to focus on just
destroying the satellites. They were also instructed to maneuver sluggishly, almost lazily, maintaining exceptionally poor
Because there had been no recorded engagements involving the Dreadnought BattleCorps’ newly developed aerospace formations as they conducted their mission, to give the appearance of extreme fatigue. The attack managed to succeed
fighters prior to this battle and only scattered intelligence had been gathered regarding them, the outnumbered Blakists in destroying approximately ninety percent of the target satellites before the fighters were forced to disengage and
were completely unprepared for the sheer savagery and firepower of the BattleCorps’ new AeroFighters. The Word of withdraw to avoid engaging the enemy fighters rising from the planet’s spaceport to engage them.
Blake were equally unprepared for the sheer durability of the Phoenix. Even with their combined firepower, the Lola IIIs
could do little more than scratch her hull. The opposite was true when the Phoenix fired upon the Lola IIIs. As the BattleCorps’ DropShips neared the planet on January 13th, completing their deceleration burns and deploying
their total of sixteen Precognition Type-VII Tactical Satellites into orbit, the fighters responsible for destroying the world’s
The battle was over shortly after it began. Only at the last moment—as the Phoenix suddenly accelerated with full satellite network were reunited with their parent DropShips. Once more they quickly traded places with the fighters
power and the facades simulating surface battle damage broke away from her pristine hull—did the crews of the three aboard the DropShips. The fighters that needed to be reloaded and refueled docked and their pilots were granted a short
Blakist Destroyers realize that they had been duped, and that the Phoenix was not damaged at all. In a matter of minutes, while to rest. Meanwhile, the fully rearmed and repaired fighters with now rested pilots originally from the Phoenix were
all three Lola IIIs were ripped apart by the Phoenix’s superior firepower. The Enlightened Glory only managed to let loose sortied. Again, the pilots were instructed to maintain the appearance of extreme fatigue right up until engaging the Word
a partial broadside before being torn apart at range. The Guiding Hand was violently blown in half just off the Phoenix’s of Blake fighters rising from the surface.
port-bow, having landed only a handful of inconsequential hits, though the Sword of Faith managed to get multiple
concentrated direct hits on the Phoenix’s port-aft quarter before being obliterated. After dealing with the Destroyers, the The plan worked beautifully. The Word of Blake 102nd Provisional Division’s pilots dove straight in, clearly eager to
Phoenix’s overwhelming firepower quickly dispatched all the Blakist DropShips, and the BattleCorps’ fighters made quick capitalize on the belief that they were about to engage enemy pilots that had been awake or at least in the cockpit for
work of the opposing fighters. The Phoenix immediately cut her engines as she destroyed the last of the enemy DropShips. multiple days straight. Eighteen Word of Blake fighters engaged the twenty-four Dreadnought BattleCorps fighters as the
DropShips made planetfall on Ashkum IV. The 102nd’s fighter defense would have been stronger had the W.O.B.S.
A handful of the Dreadnought fighters were severely damaged or destroyed, but in the end the result was even more Devotion of Duty—a rare Lee-class fighter-carrier DropShip, containing a full Level III of 36 aerospace fighters—not been
favorable than the BattleCorps had hoped or planned for. The Phoenix sustained only relatively mild damage to her down for repair. This was made worse by an act of opportunistic sabotage by the infiltration teams placed on Ashkum IV
monstrously heavily armored hull, though her port-aft had taken more noticeable armor loss, losing nearly a third of her prior to the initiation of Operation LANCASTER, disabling the Devotion of Duty’s ability to deploy nearly half its fighters
protection in that area. Nine fighters had been lost and a further three had been completely knocked out of action for initially. The limited numbers deployed by the Word of Blake allowed the BattleCorps to hold their most recently docked
the rest of the operation. In terms of personnel casualties, neither the Phoenix nor her DropShips had lost any of their fighters in reserve, helping to complete the illusion that the deployed fighters were all they had.
crew, though five pilots had been lost to the void with three others injured, two severely.
Just as the first wave of eighteen fighters were destroyed with no casualties taken by the Dreadnought craft, the
Following the engagement, twelve of the best-conditioned Steel Cobra type fighters, as well as six each of the 102nd’s Lee-class DropShip managed to deploy the rest of its fighters in an unintentional surprise second wave of eighteen
Sabretooth and Vertigo type fighters, were quickly refueled, equipped with large external fuel tanks, and given fresh additional fighters. Caught out, the Dreadnought fighters were slower to react than they otherwise would have been.
ammunition reloads. These fighters were then sortied once more. These fighters were dispatched toward Ashkum IV only While the end-result was the destruction of the additional hostile fighters, the surprise aspect of the second wave had
an hour after the battle, beginning the sixty-seven-hour burn toward the planet. It was not for some time before the dealt considerably more damage than the first. Nineteen of the BattleCorps’ fighters were left battered and bruised, but
Blakists on Ashkum IV were likely to note that the fighters were slightly off course for the planet. intact, while three of the Dreadnought fighters had been shot down. Only two of the fighters used in defending the
DropShips had sustained minimal damage. Two of the BattleCorps DropShips sustained damage worthy of note, with the
It was at this point that the D.B.C. Phoenix reported to the D.I.I.S. Razorback through a very weakly-encrypted D.B.C. Ryūjin taking the worst of it, having been rammed by three of the Blakist fighters before they could be shot down.
transmission that her engines had taken a direct hit in the battle, mid-maneuver, being rammed by one of the Blakist The severe damage forced the massive Colossus-class DropShip to crash-land hundreds of kilometers from their planned
DropShips in what was described as a “bonehead maneuver”, leaving the Phoenix all but adrift and traveling slowly off landing zone. The Fortress-class D.B.C. Basilisk also suffered a collision with a single Blakist fighter, forcing the Basilisk to
course from Ashkum IV as the hit had occurred mid-maneuver. The Razorback acknowledged and immediately jumped endure a hard landing two kilometers away from its intended zone.
away. Upon returning to the Goshen system, the Razorback transmitted a simple, one word message: “Bonehead.”
The landing DropShips were required to make a rather sharp course correction at the last moment as part of the plan,
changing direction and landing in a different area than they had appeared to be heading. The maneuver was intended to
Assault on Ashkum IV: Phase Three – “Bonehead” mislead the Word of Blake ground forces that had been heading out to meet them, and thereby avoid them altogether,
hopefully creating an increased sense of confusion for the defenders. Aside from the Ryūjin, the Dreadnought BattleCorps
Just minutes after the message “Bonehead” had been transmitted, the four JumpShips that had not been engaged in DropShips had successfully landed at or near their target destinations, including the D.B.C. Basilisk. These landing zones
activities until this point, the Invader-class D.I.I.S. Nikolaus Armstrong and D.I.I.S. Sunbeam, as well as the Odyssey-class were located in-or-near the first locations to be targeted by the BattleCorps’ ground forces: the planet’s spaceport, a
D.B.C. Fractured Fang and D.B.C. Leaping Leopard, jumped to the Ashkum system. The four ships entered the system at a combination Short Range Missile launcher and ammunition production facility, and the former SLDF base. The four-
pirate point just under three days’ burn away from Ashkum IV. Immediately upon their arrival, all the DropShips they hundred-plus-year-old former Star League Defense Force base had played host to the Ashkum IV Planetary Militia for
carried uncoupled and made haste to burn toward the planet, while the JumpShips began normal recharge operations. hundreds of years, but with the sharp economic downturn that the former jewel of a planet suffered shortly after the

48 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – ASSAULT ON ASHKUM IV
SLDF disappeared, the base had fallen badly into disrepair. In the time that the Word of Blake had been present on-world, departing Dreadnought DropShips and the Blakist forces before the DropShips had cleared the area.
it had become nothing more than a limited military service station and key munitions depot.
The damage done to the Ashkum Armaments facility was far from catastrophic. Instead of blowing up the facility, the
All these targets were between roughly fifty and two hundred kilometers from Vyrie City, with the spaceport being the BattleCorps’ combat engineers used the few hours that they had after quickly taking over the mostly-civilian facility to
furthest from the capital city, due to the sheer amount of noise that departing and arriving DropShips made. The simply dismantle a few key components to the assembly lines. These were assembly jigs and other key components that
spaceport had been the target drop zone for all three of the BattleCorps’ refitted Colossus-class Assault DropShips, and were easy to disassemble but would take time to put back together again. They did no actual damage, making sure to
while the D.B.C. Dragon and D.B.C. Wyvern landed exactly as intended, the crippled D.B.C. Ryūjin crash-landed nearly catalogue how things were before pulling them apart so that they could assist with the reassembly in the future if needed.
two-hundred-fifty kilometers to the south-south-east of the spaceport, effectively putting the ship and the combat units The other task that was carried out was wiping all the computer terminals for the facility, removing all the programing for
that had been aboard her out of the fight. the manufacturing robots and machinery. This included removing all the backup files–but only after making backup copies
themselves to give to the people after the battle for the planet was over. The long-term effect of this would be that the
The Ryūjin had sustained heavy casualties to her crew and several of the vehicles aboard the ship had been damaged facility would be knocked out of action for a lot longer if the Word of Blake were to emerge victorious.
and some destroyed. A handful of the ‘Mechs and Elemental Battle Armor troopers of the former Clan 3rd Battalion,
otherwise known as the “Wildcards”, were working to free those trapped in the wreckage of the Ryūjin, but most of the By the morning of the 15th, the Word of Blake reached the former Star League Defense Force base, nearly one-
Wildcards were scattered across the landscape. As the entire 3rd Battalion’s ‘Mechs had been prepared for a drop hundred-fifty kilometers from Vyrie City. Again, the BattleCorps withdrew as quickly as they could after accomplishing
insertion prior to planetfall, the ‘Mechs and Elementals had bailed out of the crashing DropShip to lessen the burden on their goals. Unfortunately for the BattleCorps, the DropShip D.B.C. Basilisk was one of the two DropShips that landed near
the stricken vessel’s weakened engines during descent. The result was that they had been spread out over a large area as the SLDF base, and while it and the Overlord-class DropShip D.B.C. Shelby were both able to take off again to withdraw
they had landed. It was evident that it would be quite some time before the Wildcards could make it onto the field, though and relocate back to the spaceport, the Basilisk required weeks-to-months of repair to its structure and hull before it
the action taken by the Wildcards was credited as having helped to save many of those who would have otherwise died could be spaceworthy again. The Basilisk was grounded altogether upon landing as a result of damage sustained to its
aboard the damaged DropShip. drive system just during the short hop back to the spaceport, leaving it unable to even lift off again without at least a
week’s worth of repairs.
The D.B.C. Caladrius, the BattleCorps’ sole Condor-Dove-class DropShip, was dispatched to the Ryūjin’s position to do
what the Caladrius’ onboard hospital facilities did best: see to the wounded. In addition to the Wildcards ‘Mech Battalion The departing DropShips took with them a fair amount of the Word of Blake’s reserve of munitions and supplies. The
and Elementals, the Ryūjin had been carrying many of the secondary and support vehicles that would allow for the unit majority of what could not be taken was then detonated inside the SLDF base, the resulting explosion destroying much
to spread a longer supply line for combat engagement, along with the entirety of the 8th Armor Battalion. This was of the base’s interior and rendering it effectively unusable.
extremely important, because the 8th Armor Battalion was comprised of all the unit’s Sledgehammer Artillery Vehicles.
The Ryūjin also carried a total of seven the unit’s twenty Fusillade Flak Tanks. While the 1st, 2nd, and 4th ‘Mech-centric A critical part of the operation during the BattleCorps’ time in possession of the SLDF base was that several key bridges
Battalions each had a lance of three anti-air capable DII-OX-BC2 Oryx BattleMechs, and the 5th Battalion sported a single just to the east of the base were primary targets to be damaged or destroyed as delaying actions. The most important of
Oryx, the Fusillades were the BattleCorps’ purpose-built heavy hitters against threats in the sky. these bridges were the main crossings over the massive Suval River. An unexpected boon was the discovery of several
bridging vehicles in the SLDF base. These vehicles could be used to create temporary crossing points over the Suval River,
Initially, the direction of the DropShips during their descent had made it seem as though they were heading for mining bypassing the destroyed bridges. The plan had originally been to destroy whatever munitions and vehicles housed in the
sites to the city’s west, but all three of the actual target landing zones were to the east. This forced the Word of Blake’s SLDF base that could not be taken with the BattleCorps upon leaving, but the bridging vehicles, or rather the carefully
ground troops to go all the way across the city before they could begin the trek across open ground to engage the executed sabotage of said bridging vehicles to make them reparable, would create a delay in the advance of the 102nd
BattleCorps, and even then, the ground troops were -rightly- hesitant to move out due to the presence of the BattleCorps’ Division that could be planned around. The Suval River, a massive river nearly a hundred meters across at its narrowest
aerospace assets patrolling. This delay before the Word of Blake had fully mobilized to counter the Dreadnought point, ran from the mountain ranges to the north down virtually the entire continent to the south. The river’s flow was
BattleCorps’ assault was enough to ensure that Dreadnought could successfully capture their target locations. strong enough that anything short of an assault ‘Mech would be swept away by its current. It would have taken far longer
to get to the next point where they could cross the river than to repair the temporary bridge systems that had been in
With the spaceport falling exceptionally quickly to the attacking BattleCorps, it was at this juncture that the spaceport the munitions depot that had “miraculously” survived the explosion of the ammunition, though damaged. Additionally,
was used to land and refuel the battered fighters that had been flying air cover for an extended period. After time was it was smarter for the Word of Blake to stay closer to the city while they worked their way through the issue, rather than
taken to ensure that they were spaceworthy, the battered and bruised fighters originally from the Phoenix were leaving themselves further-exposed by going on a long trek to the north or south, which could have taken several days
dispatched to return to their home vessel awaiting them in space, three days away. The ‘borrowed’ fighters were sent and left them vulnerable to attack should the BattleCorps’ aerospace fighters begin a return trip to the planet.
back to their parent WarShip to ensure that the Phoenix would once again have an ample defensive screen, especially as
it was sitting dead in space playing possum. It had been planned that two or three of the BattleCorps’ DropShips would make a large show of having taken damage
that they had not actually sustained, giving the appearance that the unit was effectively trapped on-world unless it
After dispatching the Phoenix’s fighters, the DropShips’ own fighters were all kept hidden aboard their respective wanted to abandon a significant number of their personnel, but now that the Basilisk and Ryūjin had taken genuinely
DropShips, with shut bays to maintain the appearance that the DropShips had no fighters of their own. More importantly, crippling damage, with it being doubtful as to whether the Ryūjin would ever fly again or not, the planned feint had
the DropShips carrying fighters were not landed at the spaceport and were spread across the other target locations. become the real situation. This meant that while the plan did not actually change all that much, the options for if things
Though the move would surely confuse any seasoned commander, the opening was one that the Blakist defenders could went badly were considerably more limited. Nevertheless, given that the chances were extremely high that the Word of
ill afford to overlook. Blake were watching the BattleCorps’ every move in the spaceport, the engineers and technicians for the D.B.C. Wyvern
were sure to make a big show of trying to repair nonexistent damage to their drive through trying desperately to locally
The other two target locations fell just as quickly to the attacking Dreadnought BattleCorps. The Word of Blake’s ground source certain parts that would surely not be available and buying or taking by force some parts that were. The intent
forces were simply unable to respond quickly enough to stop them and there were only defensive patrols in the areas was to make it appear that the majority of the BattleCorps was unable to simply lift off and reposition at will.
being simultaneously targeted. Given the hesitation by the Word of Blake to ensure that the AeroFighters of the
BattleCorps had indeed cleared out, it was more than a full day before the Word of Blake’s 102nd Division departed the After the extended stay near the SLDF base that lasted nearly two days, the 102nd Division crossed the Suval River.
city in force. The first target in the path of the counterattacking Blakists was the Short Range Missile launcher and Just over forty kilometers of the dense Sutherland Forest stood between the Dreadnought BattleCorps and the Word of
ammunition production facility, Ashkum Armaments, nearly fifty kilometers away from the city. The Blakists reached the Blake’s 102nd Provisional Division, led by two Level IIs of Manei Domini Celestial OmniMechs. While there were three
facility on the 14th of January, just as night fell, “forcing” the BattleCorps to withdraw. The Dreadnought ground forces roads that ran through the forest, only one main highway was in place that the Word of Blake could use to traverse the
near the SRM production facility withdrew back to their DropShips quickly, rather than face the massive Word of Blake distance more rapidly. This highway had been littered by the BattleCorps with felled trees to slow the advance of the
ground force closing into range to destroy them. In the end, only a handful of salvos were exchanged between the Blakists, slowing them badly enough that what would have been a three-hour trek turned into ten.

49 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – ASSAULT ON ASHKUM IV
Assault on Ashkum IV: Phase Four – “Shadowfall”
Having remained completely undetected during all the events that had transpired since
the beginning of the operation, the DropShips carrying the Blackwood Templars and
Ronin Free Companies mercenary units had coasted rapidly toward Ashkum IV for
approximately two weeks on the momentum given to them by the D.B.C. Phoenix prior
to their disengagement from the WarShip. On the 17th of January, the mercenary
DropShips finally were in position to make their rather abrupt and short 2-G-plus
deceleration burn, and then enter the planet’s atmosphere. The deceleration burn was
only about seven hours in length.

Though it was savage for those aboard the DropShips, the harsh late deceleration burn
was worth it for the element of surprise, as the sudden thermal signatures would
seemingly appear out of nowhere–and that was only if there were any satellites still in
operation by the Word of Blake to see them (satellites that would have had to be missed
by the BattleCorps’ fighters during their escort of the BattleCorps DropShips to the planet
surface, and then missed again during the second pass that they made while they were
on their return trip to the Phoenix).

As it was, the arrival of the mercenaries was a complete surprise to the remaining Word
of Blake forces in Vyrie City, the center of which was exactly where the mercenaries
landed. After the Blackwood Templars’ aerospace fighters had flown over the city, taking
out anti-air batteries and military communications antennas, the Templars’ fighters
seemingly vanished just as quickly as they had first appeared.

The Templars led the way during landing operations. Two of the Templars’ DropShips
dropped down to within one hundred meters of the ground over the Vyrie City Central
Park even as they finished decelerating from orbital reentry, dropping ‘Mechs off as they
went. The Templars, who were geared more toward rapid hit-and-fade combat, charged
into the city, blazing through any and all Word of Blake forces that remained. The
defenders that met them were all but a skeleton defense with armored defensive
positions literally facing the wrong direction to defend against the attack starting from
the center of the city.

During the sudden attack by the mercenaries in the city, the Dreadnought BattleCorps
found themselves engaged with the mainstay of the Word of Blake’s 102nd Division in a
full-on assault. This assault quickly turned into a running battle after a failed attempt at a
surprise flanking maneuver by a Manei Domini Level II. The six Celestial OmniMechs,
acting as headhunters, had used a wedge of thirty-six ‘Mechs to punch a hole into the
Dreadnought line and sweep around toward the center-rear flank. The flanking force had
clearly been intent on killing Colonel Ann Lawrence, the commander of the Dreadnought
BattleCorps. It was unclear at that time how they had known exactly where the Colonel
was, given that most of the BattleCorps’ ‘Mech companies each had a ‘Mech nearly identical to hers at its head. Though the battle had only been raging for just over thirty minutes, the 102nd began an increasingly organized
withdrawal toward the city, their coordination clearly improving the further they pulled away from the almost-casually-
Even as the headhunters came within sight of their objective, they discovered firsthand not only just how surprisingly pursuing Dreadnought BattleCorps. The BattleCorps had suffered only mild-to-moderate damage and minimal actual
powerful the Dreadnought BattleCorps’ new war machines were, but also just how coordinated the unit was and, as a casualties. Much more significant damage had been done to the 102nd Provisional Division resulting from the failed push.
result, how quickly the BattleCorps was able to adapt and maneuver. The BattleCorps closed in around the Manei Domini This was only made worse as the Blakists’ own battle computers were constantly misidentifying and underestimating the
‘Mechs and crushed them before they could do any substantial damage to Colonel Lawrence’s Neugen. The attempted machines being fielded by the BattleCorps. Most of the BattleCorps’ machines were being identified as far older and less
direct attack ended with the left fist of Captain Melissa Tor’s Atlas caving in the head section of an enemy Archangel dangerous variants, resulting in numerous unpleasant surprises for the Blakists.
OmniMech. In the minutes that followed, the lack of coordination before the 102nd Division began to fall back in the
direction of the city made clear what had just happened: Captain Tor had just killed the enemy commander. By the time that the Word of Blake had just ten kilometers of forest to navigate before reaching the other side, contact
had been broken from the BattleCorps, but the Word of Blake held no illusions that they were not being pursued. The
After several minutes of confusion, the new provisional commander of the 102nd Division had clearly received word BattleCorps’ 1st, 2nd, and 4th Battalions followed the withdrawing Blakists, while the 5th Irregular Battalion remained on
about the attack happening in the city, despite the nigh-impenetrable curtain of long-range communications-jamming station at the spaceport to provide security. Despite the exceptionally fast pace of the 102nd Division’s withdrawal along
because of their proximity to the BattleCorps and their overwhelming level of electronic countermeasures. It was believed the paths through the forest that they had created for themselves earlier, it was more than six hours after engagement
that someone in the 102nd had spotted the DropShips coming down in broad daylight (most likely a VTOL craft, given the began before the Blakists finally escaped the Sutherland Forest and reached the Suval River.
dense forest that the ground troops were moving through and fighting in) and had finally gotten through the BattleCorps’
jamming to inform the individual who had taken command. Night had fallen by that time, and it had begun to rain. A storm was brewing.

50 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – ASSAULT ON ASHKUM IV
Assault on Ashkum IV: Phase Five – “Rain Hellfire” forest. The BattleCorps knew exactly what was coming and used their own targeting telemetry to help aid the accuracy
of the twenty-four aerospace fighters raining death from above on the east side of the river. The forces of the 102nd
Even with the considerably greater losses taken by the Word of Blake 102nd Provisional Division, they still had a Division to the east of the river, leaderless and confused, collapsed in minutes.
numerical advantage over the Dreadnought BattleCorps forces in the field, albeit a minimal one. It was only as the Blakists
had gotten roughly half of their remaining number back across the Suval River that the skies above them began to flash During the BattleCorps’ extended engagement with the Blakist ground troops over the previous day, the Blackwood
with lightning. Unfortunately for the 102nd, the lightning was manmade. Particle-cannon-fire from the skies was Templars had cleared out the city of hostiles as well as possible, paving the way for the Ronin Free Companies to tackle
accompanied by a rain of missiles and lasers, all directed firstly at the temporary bridges over the river. With the bridges the next part of the operation: to prepare for the 102nd Division’s return to the city. The Ronin Free Companies were
quickly destroyed, the fighters that the BattleCorps had been keeping hidden for so long had performed the duty planned tasked with setting up defenses along the east side of the city, creating the strongest city-perimeter-wide roadblock
for the unavailable artillery tanks of 8th Battalion. The destruction of the bridges instantly broke the Word of Blake’s possible with their somewhat limited numbers. This was where the Ronin Free Companies excelled, however. Where the
102nd Provisional Division in half. It was in this moment that the Blackwood Templars’ own aerospace fighters suddenly Blackwood Templars’ strongest point was hit-and-run tactics, the Ronin Free Companies were synonymous with hardened
reappeared, attacking the Blakists on the west side of the river, nearest the city. defensive positions. The Ronin Free Companies set up a remarkably potent defensive line using their signature Gauss
Rommels to create equally-spaced firing arcs. The Ronin’s pair of Fortress DropShips, the Himeji and Matsumoto, were
With the AeroFighter strafing runs starting on both sides of the river, the bisected 102nd Division’s options were used to bolster the defense line’s firepower by landing them in larger, more open areas spaced far apart from each other
limited. The 102nd’s ‘Mechs and vehicles that were on the west side of the river were forced into a rout directly toward along the city’s perimeter. With the Ronin’s other heavy vehicles positioned to cover the gaps, they placed their Overlord
the city, led by their remaining handful of Manei Domini Celestial OmniMechs. Meanwhile, the Blakists remaining on the DropShip, the Gekokujo, vaguely in the middle, albeit as far back into the city as they could comfortably land it without
east side of the river were forced to try to make a charge for the cover of the Sutherland Forest once more. They were affecting its firing lines—especially to the east, but also in every other direction in case of surprise attack from behind.
met with the full fury of the Dreadnought BattleCorps gunning them down from defensive positions at the edge of the
It had been the plan to have the Templars’ mix of Kanazuchi Assault and Kage Light Battle
Armor troopers assisting the Ronin’s infantry in the defense of the DropShips on the ground
during this part of the operation, but at that point all of the Templars’ battle armor were
needed elsewhere, as were some of the other machinery that the Blackwood Templars had
brought with them—although the cause had not yet been communicated. The Ronin’s Fa Shih
Medium and Cavalier Medium Battle Armor squads were stretched thin, and a handful of
vehicles and a couple of the Ronin’s ‘Mechs were shuffled to more specific point defense
roles rather than the general frontline defense duty that they had been intended for. Despite
the last-minute changes and thinner defensive lines than what the battle plan had called for,
the Ronin Free Companies delivered on their promise to hold the line against what remained
of the severely reduced 102nd Provisional Division.

Battered and bruised as they were, the Word of Blake did attempt to make the Ronin pay
for it, however, with their broadly similar numbers and the ability to better concentrate their
numbers. The 102nd attempted to punch through between the northern-most Fortress
DropShip, the Matsumoto, and the Overlord-class Gekokujo, where the spacing between the
DropShips was greatest, and where a weakness in the defensive line had seemed to form.
The 102nd suddenly seemed to gather their strength and dive forward toward that point,
centered on a main highway into the city, just a little over two kilometers north of the
Gekokujo, more than a kilometer-and-a-half south of the Matsumoto, in what appeared to
be a blind spot for both DropShips.

Only once it was too late did it become evident that it was a trap. The remaining members
of the 102nd Division had no idea that there was an entire additional mercenary unit standing
by in reserve–right where they needed to go. The spacing between the DropShips had been
intentional, the placement of the vehicles precise. When the Word of Blake funneled straight
into that point in the defensive line, the closest Ronin Gauss Rommels pulled back, the drivers
giving the impression that they were retreating out of panic as the tanks took heavy fire,
before swerving in reverse behind thick-walled buildings and disappearing from view. In the
next two heartbeats, the remaining members of the Word of Blake’s 102nd Division knew
only fear and surprise, as all of the mercenary aerospace fighters began strafing that specific
area in perfect coordination, laying down a heavy barrage of fire that consumed many of the
remaining Blakist machines. The barrage from above ended as quickly as it began, the fighters
having to fly off to turn around and come back for the next strafing run. As the lights of the
city began to show through the clearing smoke where the path into the city should be, instead
of an open highway, the path was filled with nothing but the silhouettes of dozens of charging
‘Mechs and combat vehicles pouring straight out of the city onto the massive highway that
the Blakists had intended to use to get in.

The Blackwood Templars tore through whatever the Ronin Free Companies did not smash
to pieces. In a matter of minutes, the battle for the city was effectively over.

51 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – DEFENSE OF ASHKUM IV
Defense of Ashkum IV: Part One – Damnation and Improvisation
The weather continued to worsen, gradually reducing visibility as the battle wound down.
A communique was brought to the attention of Colonel Ann Lawrence as the Lancaster
Coalition units on both sides of the river continued to clean up the remains of- the Blakist
ground forces. The received message was disturbing to say the least. The message regarded
the absent battle armor from the Blackwood Templars and the securing of the world’s
Hyperpulse Generator complex which acted as the headquarters for the Word of Blake on
Ashkum IV; during this action, the Templars’ Kage Light Battle Armor troopers had stumbled
across what was described as a “considerable stockpile” of both nuclear and thermonuclear
warheads. Upon later count it was learned that there were approximately two hundred in
all, with several in the hundred-megaton yield range.

Even as Colonel Lawrence began to comprehend the implications of the discovery and
ponder the likely uses that the Blakists had in mind for these weapons of mass destruction,
communications jamming began to scramble all long-range communications between the
Lancaster Coalition forces on the planet surface and the Dreadnought WarShip and
JumpShips in-system. The jamming similarly hindered local communications between the
BattleCorps and the two mercenary units, as well as the uplinks to the satellites in orbit.
Given the communications difficulties, Colonel Lawrence immediately started using her
aerospace fighters to establish contact with Colonel Blackwood and Free Colonel Meridius to
give instructions via messenger.

Upon finishing off the last of the hostile stragglers, the mercenaries were tasked with
immediately separating their primary forces into three groups. The first group was the least
damaged of their heavier machines, and they were to proceed immediately to the city’s
capital, where the planet’s HPG was located, to begin securing a defensive line around the
area and ensuring the Lancaster Coalition’s possession of the nukes. The second group was
the more severely damaged machines, and they were to proceed immediately back to their
DropShips for rearm and refit. The third group consisted of the light, fast-movers, primarily
VTOLs and ground combat vehicles that were minimally damaged. This third group was
tasked with rotating patrols with similar vehicles that were being transferred from the
BattleCorps to the city as quickly as possible.

With the bridges over the Suval River destroyed, the Dreadnought BattleCorps 1st RCT
withdrew back to their DropShips and began their own processes of repair and rearmament.
Even as these processes were being carried out, Colonel Lawrence had to make the
distasteful order to rig the D.B.C. Basilisk, the crippled Fortress-class DropShip, to explode if
it were successfully captured by the Word of Blake. After offloading all the Basilisk’s supplies,
the DropShip was then abandoned at the spaceport, while the other Dreadnought DropShips
transported the BattleCorps ground forces to the edge of Vyrie City. Once landed, the
BattleCorps’ remaining two Colossus-class Assault DropShips, the D.B.C. Dragon and D.B.C Wyvern, remained on-station ship to lighten the Ryūjin’s load, leaving the Wildcards spread out and vulnerable on the ground. Lieutenant Windleaf,
at the city’s edge, continuing to repair and refit the BattleCorps, as did two of the unit’s four Overlord-class DropShips, unfortunately, was not among those who survived the landing. The flexing of the ship’s frame on impact had caused
the D.B.C. Temperance and D.B.C. Perseverance. Fortunately, the BattleCorps’ pair of Cargomaster-class DropShips—the buckling around the bridge, jamming the doors shut and damaging the fire suppression system in that area, leaving the
D.B.C. Mercury, and D.B.C. Osiris—had both survived planetfall with their many thousands of tons of needed spare parts entire bridge crew to perish in a fire.
intact. The D.B.C. Fafnir, the BattleCorps’ sole remaining operable Fortress-class DropShip, accompanied the D.B.C.
Indomitable Spirit and D.B.C. Shelby, the unit’s other Overlord-class DropShips, to join the Caladrius at the Ryūjin’s crash The Caladrius was quickly overwhelmed by the sheer number of wounded survivors from the crash, so the Shelby was
site to begin the operations to salvage the ill-fated vessel. Meanwhile, the remaining BattleCorps units in and around loaded with all the survivors that the Caladrius could not handle. The Shelby made a quick sub-orbital hop to Vyrie City,
Vyrie City assisted the Blackwood Templars and Ronin Free Companies in routing out any remaining Word of Blake where the remaining near-seven-hundred survivors from the Ryūjin were transferred off the ship. Some four hundred of
holdouts in the city as well as searching for the jamming devices preventing long-range communications. them were transported to various hospitals across the vast city, while the remaining three hundred were either allowed
time to rest or given the option to be put to work, depending on their conditions and needs. The Caladrius likewise
Though the work was already well under way by the ‘Mechs and Elementals of the 3rd “Wildcards” Battalion, which relocated to Vyrie City, landing in the large park near the city’s largest hospital, New Livingston Hospital, just a few
had regrouped at the crash site of the Ryūjin, it took an additional two full days to evacuate those that survived the kilometers to the southeast of the defensive perimeter surrounding the city’s capitol building and HPG station.
Ryūjin’s crash, and a further three to catalogue those who had not. The final tally of survivors was an impressive eight-
hundred-thirteen of the roughly one-thousand personnel that had been aboard the ship, although more than half of them An entire additional day was required to pry open the Ryūjin’s ruined hull just to begin the process of retrieving what
had injuries ranging from severe to critical. Virtually all the survivors credited the pilot, Lieutenant Windleaf, for his could be salvaged, and an additional two days to get most everything of value freed and offloaded. While the overall
impressive skill in bringing the ship down softly-enough that so many could survive the impact, though they did not conditions of the ‘Mechs were generally good, as all of them had escaped the DropShip prior to the crash-landing, a good
overlook the actions of the ‘Mechs and Elementals of the Wildcards Battalion making the move to jump from the stricken number of the Ryūjin’s vehicles were in far worse condition than had been first believed. None of the twelve support

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OPERATION LANCASTER – DEFENSE OF ASHKUM IV
vehicles were salvageable. The only genuinely good news was that all but six of the twenty-four Sledgehammer Artillery staff of the Phoenix were in the process of working up a plan with the Lancaster Coalition ground command to deal with
Vehicles had survived the crash virtually completely intact. The six lost Sledgehammers had been rendered completely the situation when said situation took a turn for the worse. The Monolith-class JumpShip Crusader, registered to the
unsalvageable by being utterly crushed on impact when the Ryūjin crashed, with one of the DropShip’s landing gear Blackwood Templars, had arrived at the very same Pirate jump point that had been occupied by the Lancaster Coalition
assemblies going straight through the hulls and into the bodies of four of the tanks. JumpShips just days prior. The location of the Crusader’s arrival had been planned but showing up a week early was not.

A considerable amount of the ship’s supplies, including food, ammunition, and spare parts had been lost during the The Zechetinu-class Corvette was dispatched ahead of the rest of the Blakist fleet shortly after the Crusader’s arrival to
crash, much of it spread across the countryside. What could be salvaged was loaded aboard the Fafnir and Indomitable intercept the new JumpShip, presumably to destroy it. Four days before the Blakists would reach the Crusader, Colonel
Spirit, along with the salvaged vehicles of 8th Battalion, and ‘Mechs of the Wildcards Battalion. The Fafnir and Indomitable Lawrence gave the order for the Phoenix to engage the incoming vessels and defend the Crusader. The Dreadnought
Spirit then made sub-orbital hops back to join the rest of the BattleCorps around Vyrie City, landing near the north-east BattleCorps’ WarShip broke from orbit, heading toward the defenseless JumpShip and, as a result, straight into the maw
edge of the city, where repairs to the salvaged gear continued. These were the last movements made by any of the of the enemy. In response, the Zechetinu was recalled to regroup with the Sovetskii Soyuz-class Heavy Cruisers to prepare
DropShips, as the Fafnir and Indomitable Spirit barely made the trip safely through the worsening weather. After that, the for the impending engagement against the Texas-LFR-class Battleship. In addition, the bulk of the Blakists’ DropShips
increasingly severe winds of the building storm forced all the DropShips and AeroFighters to remain grounded. Despite quickly broke away from the WarShips escorting them, ensuring that they avoided the imminent conflict between the
the worsening weather, ‘Mechs, combat vehicles and battle-armor-equipped infantry continued to search the city for the powerful WarShips. The roundabout flight path gave the ground forces a desperately needed two more days to prepare.
source or sources of the communications jamming, even as the storm overhead became bad enough that communications
with the satellites would have been sketchy at best even without the jamming in play. Meanwhile, the Ronin Free Meanwhile, during the few remaining days before the Blakist DropShips were due to arrive, Colonel Tyr Blackwood,
Companies continued their work to further fortify the Lancaster Coalition’s defensive position in the city center. commander of the Blackwood Templars Mercenaries, rallied volunteers from the Ashkum IV Planetary Militia to the
Lancaster Coalition’s cause. With little to work with, the Templars’ technicians managed to overhaul several dilapidated
Heavy LRM Carriers with “locally sourced” Short Range Missile launchers from the stocking warehouses of the Ashkum
Defense of Ashkum IV: Part Two – The Skies Darken Armaments facility that had been disabled early on during the first wave of Operation LANCASTER. These refitted vehicles,
though very nearly the textbook definition of “Glass Cannons”, added a considerable punch to the militia’s Hetzers,
After the Dreadnought BattleCorps ground forces had drawn the Word of Blake’s defending troops out of the city and Goblins, Bulldogs, and Vedettes, Ballista Self-Propelled Artillery vehicles and Ferret Light Scout VTOLs, allowing the
into the carefully laid trap, the Phoenix had followed through with her part of the planned operation. Having used the assembled Ad Hoc Militia to reach an understrength battalion in size.
days adrift to repair some of the light damage done by the Lola IIIs, the Phoenix ceased ‘playing dead’ and powered up
her engines to begin a relatively gentle 1-G acceleration burn toward Ashkum IV. Shortly after beginning to move toward
the planet, communications were be cut off by blanket frequency jamming. With the intensity of the building electrical Defense of Ashkum IV: Part Four – Battle Among the Stars
storm, there was no way of establishing contact until the storm had cleared, even without the communications jamming.
The mighty Texas-LFR-class WarShip D.B.C. Phoenix was indeed an amazing vessel, with an astonishingly thick armored
Just hours after establishing geosynchronous orbit on January 19th, new sensor contacts of vessels completing an hide and devastating weaponry, but she was outnumbered three-to-one against ships that could inflict considerable
interstellar jump to enter the system at the nadir jump point were detected. As per standard procedure, the Lancaster harm. Worse, though her crew had restored full function to the few systems damaged in her battle with the Lola IIIs just
Coalition JumpShips immediately went to alert status, beginning jump preparations to return to the Goshen system if weeks prior, the Phoenix still had residual hull damage, most notably to her port-aft quarter where one of the Lola IIIs
needed. From there they would make an emergency jump to the Acala system if they encountered hostiles. had managed to inflict multiple direct hits. Even with the damage to the Phoenix’s armor, she still had considerably greater
armor protection that any one of her opponents did, but the difference in armor was not quite as significant as it might
Upon completing the interstellar jump into the Ashkum system, the new vessels were identified as Word of Blake ships. have otherwise been. The Sovetskii Soyuz-class Heavy Cruisers, identified as the W.O.B.S. Illuminated Path and W.O.B.S.
The new vessels included four Invader-class JumpShips, two Sovetskii Soyuz-class Heavy Cruisers and a Zechetinu-class Purity of Thought, were problematic. Even if they could not last long in a straight fight with the Phoenix, they could inflict
Corvette, as well as numerous DropShips and indications of considerable aerospace fighter support. While the Blakists’ considerable damage and could use their numbers to possibly flank her to get to her weakened port-aft armor. The nimble
four Invader-class JumpShips unfurled their sails and begin recharging their jump drives, their DropShips detached and Zechetinu-class Corvette, the W.O.B.S. Due Diligence, presented an additional problem because it could easily
moved toward the planet, as did the three WarShips that had accompanied them. outmaneuver the much slower Phoenix, becoming yet another threat to her damaged flank.

With an approximate travel time of nine days to the planet and just over seven days to the location of the Lancaster The only areas where the Phoenix could hold an advantage over her opponents was in her sheer level of armor
Coalition JumpShips, orders were given to the JumpShips to return to the staging ground in the Goshen system and protection and fighter support. The Phoenix carried more advanced fighter-craft than the regular Word of Blake fleet
recharge their jump drives there. All the Lancaster Coalition JumpShips successfully jumped away later that day. could boast. With fifteen fighters lost or knocked out of commission, the Phoenix still carried with her forty-five of the
exceptionally lethal Dreadnought Spec aerospace fighters. Meanwhile the two Overlord-A3A-class DropShips escorting
Unable to communicate with the ground forces below, the Phoenix was forced to remain in geosynchronous orbit over the Phoenix still carried with them their twelve additional aerospace fighters. The BattleCorps’ AeroFighters were novel
Vyrie City, anticipating a stalemate with the newly arrived Word of Blake vessels. to the Word of Blake, as the only prior engagement with these new craft had been earlier that month—against Blakist
forces that had been destroyed before being able to report anything of value. The BattleCorps’ pilots were also highly
experienced in battles involving WarShips, and even with the losses taken in the battle with the Lola IIIs earlier in the
Defense of Ashkum IV: Part Three – Flashpoint month, the BattleCorps AeroFighters roughly evenly matched the Blakist fleet’s AeroFighters in numbers.

By January 21st, the Lancaster Coalition was five days away from being fully rearmed and refitted. Their positions in However, the BattleCorps’ two Overlord-A3A-class DropShips, the D.B.C. Shepherd and D.B.C. Yosemite, needed to be
the city had been considerably fortified in the meantime. The Ronin Free Companies had stopped several attempts to remarkably careful to avoid being destroyed by the vast firepower of the nearby battling WarShips. As a result, the
gain access to the nuclear weapons stockpile by Blakist operatives still within the city and had refined their security to the Overlords were ordered to hold back, while the Phoenix engaged with her fighter screens alone for direct assistance.
point where it had become virtually impossible to get to the weapons in the care of the Coalition. The sources of the long- Meanwhile, the Overlords were prepared to pounce upon any ships that appeared to be making a move for the Phoenix’s
range communications jamming had been located and destroyed the previous day, but the storm was only beginning to weakened port-aft flank or, alternatively, move in quickly to help finish off any of the enemy vessels that appeared to be
reduce in intensity. Fortunately, long-range communications had begun to clear by the end of the day, but all Lancaster nearly crippled, allowing the Phoenix to focus her attention on the greater threats. At least, that had been the plan.
Coalition forces were still effectively grounded for another two to three days.
Unfortunately, the plan was ruined before it could even be attempted due to a mechanical failure. The tactic used to
On January 23rd, the storm had cleared sufficiently for the Coalition’s DropShips to possibly lift off if the need were to lure the Lola IIIs into a false sense of security through making the D.B.C. Phoenix’s engines appear to be severely damaged
arise, and the coalition’s VTOLs were expected to be able to join in the patrols of the city the following day. The command before engaging the smaller ships had resulted in very real damage to the ship’s propulsion system. This required a

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OPERATION LANCASTER – DEFENSE OF ASHKUM IV
complete shutdown. Though it could be restored before the Blakist reinforcements would reach the Crusader, it mattered to inflict significant damage to both ships. The Illuminated Path suffered multiple hull breaches along her port side and
little, as the Phoenix could not intercept the Blakist vessels before they reached the Crusader without the engines at least aft, as well as sustaining damage to her main engines; meanwhile severe damage was inflicted to the armor and the
at half strength. The decision was made to use the Phoenix’s Lithium-Fusion Battery to make a point-to-point intra-system entirety of the starboard weapons array of the Purity of Thought. The Phoenix’s final salvo with her starboard weapons
jump from the Phoenix’s current position to the pirate point where the Crusader sat helpless. did not go unanswered, however. Several direct hits to the Phoenix’s starboard side severed critical connections along
the ship’s power grid, most notably to her starboard-side secondary weapons array and anti-missile systems. The
Given that the D.B.C. Phoenix had still been moving due to her own momentum after the engines had undergone an targeting systems for many of her main guns and even her capital missile systems along that side also suffered damage,
emergency shutdown, the ship could not make a stable calculation for the jump until the engines had been repaired and most severely along her starboard-aft quarter.
the ship slowed to a relative near-stop. After nearly two full days of repairs, the Phoenix’s engines were restored and
immediately used in a full deceleration burn to come to an approximate halt to initiate the jump. Finally, the calculation The Overlord-A3A DropShips that were trying to break away from the Due Diligence did not stand a chance without the
for the jump was made from a point ahead of the Phoenix where she was expected to be slow enough to safely jump. The Phoenix’s assistance. Even as the Phoenix was halfway through her roll, the far nimbler Blakist vessel effortlessly
moment that the ship reached an acceptably low rate of speed to do so, the Phoenix made the hyperspace jump to the destroyed the BattleCorps DropShip Yosemite. The positioning of the Shepherd required the Due Diligence to slow as it
Crusader’s location. came about to take out the second DropShip. The Shepherd made a hard burn to try to escape as the Due Diligence turned.

The Phoenix arrived at the pirate point near the Crusader with just minutes to spare before the Blakist WarShips The moment the BattleCorps WarShip completed her roll, bringing her port weapons array into line with the smaller
reached weapons range. The Dreadnought vessel deployed all her fighters and uncoupled her DropShips in less than a Corvette, the Phoenix’s response shattered the Due Diligence like glass. A concentrated burst from all the Phoenix’s port-
minute after completing the jump. Even as she deployed her support craft, the Phoenix herself quickly maneuvered to side guns at extremely long range, followed by a salvo of capital-class missiles, completely ripped the smaller Zechetinu-
bring herself alongside the Crusader, placing her 1.3-kilometer bulk such that the virtually immobile 750-meter JumpShip class Corvette apart, leaving nothing but barely identifiable debris. In performing the roll to present her now-fresher port
was kept in the shadow of the much larger vessel, using the Phoenix for cover. Unfortunately,
it was at this point that the Crusader’s attempt to furl her jump drive’s solar sail failed, with
a sail retraction system jamming, leaving the fragile sail roughly twenty percent deployed.

With the Phoenix all but tied down and unable to maneuver, despite the restored primary
drive engine, the huge WarShip was left with no choice but to remain stationary and take
the punishment that the Word of Blake dealt to her. Fortunately, the massive ship was at
least able to choose which side initially faced the enemy, and thus was able to initially
present her fresher starboard side to the Blakist vessels. This meant that the Phoenix could
indeed protect the Crusader successfully, but the Word of Blake knew full well that so long
as the harmless and vulnerable JumpShip remained intact, the Phoenix was stuck in place,
allowing them to dictate the strategy taken by the BattleCorps sole WarShip.

The engagement between the Phoenix and the Blakist reinforcement WarShips was far
more devastating than the battle with the Lola IIIs had been. Predictably, the Word of Blake’s
fastest fighters scouted ahead to inspect the Phoenix’s otherwise hidden port side. The
fighters used the proximity to the Crusader against the Phoenix to prevent her from opening
fire on them even as they strafed along the WarShip’s damaged hide, lest the powerful
WarShip miss the fighters and strike the Crusader. After reporting their findings, the Blakist
scout fighters came about to join their brethren in engaging the Dreadnought BattleCorps’
Aerospace Fighter Wing. The two Sovetskii Soyuz began to flank the Phoenix, forcing her and
the Crusader to execute a rotation to keep the Phoenix between the JumpShip and the
attacking Heavy Cruisers. The W.O.B.S. Due Diligence, however, broke away and made a
surprise run straight for the Shepherd and Yosemite, the faster-moving Corvette able to
accelerate far more rapidly than the Overlord-A3A DropShips she was bearing down on.

Acting quickly to protect those onboard the Overlords, the Phoenix began to focus her fire
on the more distant, harder-to-hit Due Diligence. During this time, the Illuminated Path and
Purity of Thought were able to savagely attack the Phoenix, their combined fire tearing into
the ship’s extremely durable hull. The Due Diligence’s agility, speed and distance resulted in
only a handful of grazing hits, but even then, the heavy weapons of the Phoenix inflicted
significant damage to the Corvette’s comparably thin armor. The heavy hits that the Phoenix
sustained required her to disengage momentarily and roll herself over, bringing her now-
better-condition port side to bear. Even as she began the rolling maneuver, however, the
Phoenix unleashed one salvo of heavy weapons-fire on the Sovetskii Soyuz-class Heavy
Cruisers that had been savaging her side.

The salvo was effectively a snapshot as her starboard-side weapons arrays were being
pulled out of their firing arc and losing their targeting solution on the Illuminated Path and
Purity of Thought. Even with the nearly careless nature of the barrage directed at the two
Sovetskii Soyuz Heavy Cruisers bearing down on her, the Phoenix’s heavy weapons managed

54 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – DEFENSE OF ASHKUM IV
focusing on her aft quarter, and chewing through the remains of her protective hide.

With the Zechetinu destroyed, the Phoenix quickly shifted the attention of her weapons
to the two Sovetskii Soyuz now tearing into her port flank even as the Leopards savaging
the Phoenix’s increasingly vulnerable starboard side aft continued their assault. The
BattleCorps fighters, which had been working hard to eliminate as much of the Blakist
fighter screen as possible, were forced to turn their attention toward the Leopards, as was
the D.B.C. Shepherd, the remaining Overlord-A3A. Realizing that they were no longer being
ignored, the Leopards attempted to break off into pairs, trying to draw their new assailants
toward one group or the other, while the second group continued its assault on the
Phoenix’s vulnerable flank. This attempt, however, was not successful for long, as the
Shepherd quickly destroyed one of the Leopards, and the BattleCorps’ fighters destroyed
another almost simultaneously.

The two remaining Leopards attempted to get in one last strafing run—or so it seemed
at first. Even as the Illuminated Path violently exploded under a heavy barrage of the
Phoenix’s combined port-side weapons, one of the Leopards rammed itself straight into
the Phoenix’s most critically damaged starboard-aft section, part of the vessel managing
to impact the main propulsion system of the mighty WarShip. Having been holding
approximately stationary to begin with, the impact had no immediate effect on the
Phoenix. The problem of the damage to the main drive system presented itself as the
remaining Sovetskii Soyuz, the Purity of Thought began to maneuver around to attack the
Phoenix’s opened aft side. The Phoenix was suddenly unable to maneuver to keep her
fresher port side facing the enemy or keep the Crusader protected. Seeing that the
remaining Leopard was about to repeat what the other one had done, the Shepherd and
nearly forty aerospace fighters simultaneously opened fire upon the Leopard, all but
disintegrating the small DropShip in a matter of seconds.

The final Blakist WarShip, the Sovetskii Soyuz-class Heavy Cruiser W.O.B.S. Purity of
Thought, continued its arc, trying to stay out of the Phoenix’s primary firing solution, taking
hit after hit from the larger ship’s guns that could still be brought to bear upon it. By the
time that the Purity of Thought was in position to open fire upon the stricken Phoenix’s
vulnerable flank, the Blakist vessel’s hull was in tatters, with the ship venting atmosphere
from breaches all along the ship’s length. Even as the Purity of Thought had begun to line
up a broadside, all the BattleCorps fighters swarmed the ship.

As the Phoenix slowly tried to roll herself to avoid taking a direct hit to her opened side,
the Purity of Thought opened fire with what few weapons she had left; a cluster of naval
lasers and a handful of mixed naval missiles. The lasers failed to find their mark, hitting
various other sections of the battered ship’s hull. Two of the missiles, however, were
perfectly lined up to punch through the hole in the Phoenix’s flank—had the Shepherd not
intercepted them directly by putting herself in the path of the missiles.
armor to the enemy, however, she had exposed her beaten and battered starboard side to a previously unnoticed threat.
The missiles, designed to deal significant damage to full-fledged WarShips, savaged the DropShip’s relatively thin
The Word of Blake had brought with them four Leopard-class DropShips, which had remained undetected as they had armor. The Shepherd barely survived the direct hits. The DropShip’s hull was punched open, venting atmosphere, her
stayed in the shadow of the larger Blakist WarShips. These DropShips chose that moment to enter the fray, flanking the drive systems were barely operational, and her weapons array was entirely offline.
Phoenix and positioning themselves between the WarShip and the JumpShip under her protection. Normally these would
barely constitute a threat to the mighty Battleship, but these were not normal Leopards, but in fact what were known as The Purity of Thought would not get a second chance. Even with the remaining handful of surviving Blakist fighters
“Pocket WarShips”. The Leopards began to fire Killer-Whale-type Capital Missiles into the Phoenix’s already savaged attempting to chase them down, the BattleCorps fighters finished off the Sovetskii Soyuz. The combined firepower of
starboard flank, tearing through what armor was left. This presented a very real problem, as the Phoenix had no real way more than thirty fighters swarmed over the vessel, picking it apart and setting off secondary explosions within the ship,
to target the attacking DropShips, and her disabled anti-missile systems could not destroy the inbound missiles. the last of which shattered the Purity of Thought. The BattleCorps fighters then immediately turned upon their pursuers,
downing all the remaining Word of Blake fighter assets and ending the battle in short order.
As the Purity of Thought and Illuminated Path came about to pour their combined firepower into the Phoenix’s port
side, the BattleCorps’ ship was forced to hold her position. If she were to maneuver, she would risk exposing her even Immediately following the battle’s end, the Crusader quickly rendered all possible aid to those who had come to her
more severely damaged starboard side to the even more dangerous pair of Sovetskii Soyuz Heavy Cruisers bearing down rescue. The Dreadnought BattleCorps worked to pick up the pieces and save as many of their comrades as possible first.
upon her—or worse, expose the defenseless Crusader. With some exceptions, only after search and rescue operations for friendly units had been completed, did they turn their
attention to saving the few who had survived the battle among the Word of Blake forces, grudgingly offering medical
Meanwhile, the Leopards continued to fire their missiles into the Phoenix’s weak-and-weakening starboard side, assistance to those who needed it.

55 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – DEFENSE OF ASHKUM IV
Defense of Ashkum IV: Part Five – Hostile Reception The Dreadnought artillery units were forced to withdraw under heavy fire into the densely forested areas southwest of
the city even as the enemy force began moving into the city. Despite the heavy cover fire of friendly anti-air artillery
An offer had been made for the planet-bound Word of Blake DropShips to withdraw using their four JumpShips still in- courtesy of Dreadnought’s Fusillade Flak Tanks, of which one was destroyed and another crippled, the fighters claimed
system. No reply had been given, nor was one expected. The DropShips simply continued on course for Ashkum IV. With six of the Sledgehammers before the 8th Battalion could successfully escape pursuit from their airborne tormentors.
the offer clearly refused, the Phoenix dispatched a number of her remaining fighters to chase away or disable the Blakist
JumpShips. All four of the Invader-class JumpShips jumped away within a single day after the fighters had been Once under the cover of the thick forest, the remaining ten Sledgehammers were no longer under severe threat by the
dispatched, six days before the fighters could reach them. Given that there had already been one unexpected group of fighters overhead, but with only half of their ammunition remaining, they were instructed to hold back and stay out of
Blakist vessels that had entered the system, Colonel Kai Kelderman, the commander of the Phoenix, rightly refused to sight until the enemy fighters were removed from the equation.
leave his vessel unprotected and held in reserve the rest of his fighters. Most of his fighters needed extensive repair,
anyway. Kelderman promised Colonel Lawrence that he would dispatch a limited number of fighter reinforcements to The fight for the skies over Vyrie City initially seemed to be in the favor of the cybernetically-enhanced Manei Domini
Ashkum IV once his fighters had been repaired. Though grateful for the gesture, Lawrence knew that it would be too little, pilots of the Word of Blake’s 55th Shadow Division, despite their slightly fewer numbers. With the Blakist fighters being
too late. The promised reinforcements would arrive on the 31st of January, three days after the Blakist DropShips were distracted by having to hunt down specific ground targets, it gave the ace pilots of the Blackwood Templars and
expected to make planetfall. Dreadnought BattleCorps a chance to even the odds, downing a handful of enemy fighters while they were not shooting
back. Once the distraction of the artillery units disappeared, however, along with the anti-air artillery units escorting
With the Phoenix disabled but the immediate threat of the Blakist WarShips removed, the ground forces of the them, it became a ferocious firefight that lasted for an extended period. Although the anti-air artillery units escorting the
Dreadnought BattleCorps, Blackwood Templars and Ronin Free Companies prepared themselves for the battle to come. artillery vehicles had withdrawn for the moment, the BattleCorps still had several anti-air artillery vehicles in the city,
They were aware that the Word of Blake would have one goal: the stockpile of nuclear weapons. It was the only thing firing from positions that were harder for the Blakist AeroFighters to target. It became a battle of whether the
that could ensure a victory, if a pyrrhic one, for the Blakist cause. cybernetically-enhanced pilots of the Word of Blake could overcome the sheer skill and near-insanity of the Templars, as
well as the dogged determination and advanced technology of the BattleCorps.
By the time that the Word of Blake DropShips had reached Ashkum IV, Vyrie City had nearly completed the process of
evacuating the city’s inhabitants to underground shelters and locations outside the city. One critical factor that had yet to come into play, however, was fuel consumption, but the Word of Blake’s furious
aggression made it clear they were aware that fuel was one thing that they simply did not have on their side. The Lancaster
Early in the morning of January 28th, the descending DropShips’ aerospace fighter screen, consisting of no less than a Coalition had not yet revealed that they had set up several temporary airbases under the protection of their primary
Level III and two Level IIs of Manei Domini OmniFighters (forty-eight in total), were met with heavy resistance. This DropShips near the city, each using the brute firepower of said DropShips and additional anti-air artillery to protect them.
resistance took the form of the Blackwood Templars’ own thirty aerospace fighters working in conjunction with the These locations were set up for rapid refuel, rearm and redeployment of multiple AeroFighters simultaneously at each
twenty-four aerospace fighters being fielded by the Dreadnought BattleCorps 1st Regimental Combat Team. The six site. It had been nothing short of dumb luck that the Word of Blake had not landed anywhere near any of them. This
Troika Medium AeroFighters employed by the Ronin Free Companies would have joined the fight, but these fighters were advantage proved invaluable soon enough.
discovered to have been the victims of sabotage just minutes before they would have taken to the air, preventing them
from contributing to the defense. The fight in the skies over Vyrie City was bloody, though the skills and abilities of both
sides of the conflict resulted in the battle overhead dragging out for an exceptionally long period of time. Defense of Ashkum IV: Part Six – Shattered Plans
All ten of the Word of Blake DropShips landed six kilometers to the southeast of Vyrie City less than fifteen minutes The battle on the ground began unpleasantly for the Lancaster Coalition, who had been forced to spread themselves
after the initial engagement of the fighters in the skies over the city. The freshly landed ships and still-deploying ground around Vyrie City to maintain a roughly even defensive line in all directions, not knowing where the Word of Blake were
units were hit heavily by Dreadnought artillery shortly after. With none of Dreadnought’s artillery assets having been used going to touch down or if they would concentrate their forces in one direction. Shortly after landing, the attacking Word
in any of the operation until that moment, the Blakists would have been completely unaware of their presence even if of Blake unit in question was identified by forward observers as the 55th Shadow Division. Given that the Dreadnought
they had received information from the planet’s surface prior to landing. As the artillery-centric 8th Battalion had been BattleCorps had previous—and notably unpleasant—experience engaging the 55th in September of 3069 on Basalt IV,
kept separated and their movements carefully concealed since their recovery from the downed DropShip that had carried they knew well that the unit was that of an elite Manei Domini Division. At the same time, the BattleCorps had advanced
them, it was highly unlikely that any ground scouts had spotted them. The Word of Blake had surely hoped to spot any by leaps and bounds in the years since the two had last met and were itching for payback.
surprise artillery units that Dreadnought may have had in store for them before they could open fire on their position.
With the guns having remained completely silent and not contesting the Level III of thirty-six ‘Mechs that had hot-dropped At roughly the same time as the Blakist 55th Shadow Division had landed and the BattleCorps’ artillery barrage had
down to secure the landing position for the Blakist DropShips, the Blakists were clearly caught by surprise by the sudden begun, a patrol by one of the APC-type Streaker Recon Buggies attached to the relatively green 4th Battalion of the
bombardment that began shortly after the DropShips had landed and begun disembarking troops. Dreadnought BattleCorps discovered that the New Livingston Hospital’s evacuation had been halted by the threat of a
suicide bomber and two armed associates. This presented an even greater problem as the hospital was directly in the
With the Sledgehammer Artillery Tanks not having access to even a fifth of the ammunition supplies that had originally path of the 55th Shadow Division’s advance toward the center of the city.
been brought for them as a result of the DropShip crash, the Dreadnought artillery crews had been instructed to hold
back until the Blakist DropShips were grounded to make every shot count before withdrawing—which they were fully It was quickly discovered that the suicide bomber was equipped with extremely powerful military-grade explosives on
expected to be forced to do, even with the protection of the handful of anti-aircraft batteries, in the form of six Fusillade his person, and the armed individuals accompanying him were armed with automatic rifles and wearing Word-of-Blake-
Flak Tanks, which had been salvaged from the wreckage of the Ryūjin. The BattleCorps had originally brought twenty-four issue body armor. After radioing for backup, the Ceòlmhor Heavy Battle Armor squad carried by the Streaker put together
Sledgehammer Artillery Tanks, but between the loss of six aboard the D.B.C. Ryūjin when said DropShip crashed and two a plan of action. After confirming that the bomber was in the middle of the largest room in the top floor of the building,
additional breakdowns from units that had been damaged during the crash, the number had been whittled down to as well as confirming the location of the two armed support personnel and scouting to confirm that there were no
sixteen by the time they were finally able to be used. additional threats, the battle armor squad made their move.

Even with their reduced numbers, the bombardment that the BattleCorps’ Sledgehammers provided was spectacular The Ceòlmhor troopers stormed the hospital by crashing through a section of the roof. One of the battle armor troopers
and effective. In just over two minutes, they laid down a severe barrage that crippled two of the Blakists’ Overlord-class grabbed the bomber and immediately jumped back out again, throwing the man in the direction of an open field before
DropShips and one of their Aurora DropShips and destroyed another Aurora, damaged or destroyed two dozen ‘Mechs attempting to get clear of the blast. The resulting airborne explosion damaged the Dreadnought battle armor suit, but
and nearly as many combat vehicles, and wiped out several squads of battle armor and infantry. The artillery units were not sufficiently to disable it. The other two Ceòlmhor troopers immediately incapacitated the pair of armed assailants,
forced to cease fire and withdraw to escape a series of strafing runs conducted by Word of Blake fighters zeroing in on even as a third armed individual, previously unknown, opened fire on the patients collected in the room. Four patients
their position. The timing was in a way fortuitous as the extremely limited ammunition supply had been severely depleted. were hit, three critically, but the two battle armor troopers were able to immediately put an end to the attack. The third

56 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – DEFENSE OF ASHKUM IV
positioning information of the 4th Battalion’s machines with the Word of Blake attackers.

The 4th Battalion’s commanding officer was immediately killed by concentrated heavy
weapons-fire. Immediately after this information had been communicated to the rest of
the battalion, the Blakist operative jammed all friendly communication within the
battalion, feeding confusion and panic. (It was later confirmed that this individual had
been responsible for the 102nd Provisional Division’s knowledge of Colonel Lawrence’s
location during the fighting weeks earlier.)

The 4th Battalion was routed and crushed in a matter of minutes. One of the few
surviving members of the Battalion managed to track down the Omniscience Command
Vehicle occupied by the operative and use his ‘Mech to destroy it, before being himself
killed in action. The other three survivors of the 4th Battalion finally rendezvoused with
the Blackwood Templars’ 3rd Company to try to warn them of what was heading their
way. Unfortunately for the Templars’ 3rd Company and the three BattleCorps ‘Mechs that
joined them, it was too little, too late. The Word of Blake were already in the process of
closing in around them from all directions and had already begun their attack.

In the end, the sole survivor of the Templars’ 3rd Company was a female MechWarrior,
the pilot of a Ryoken who was rescued by the only members of the BattleCorps’ 4th
Battalion to survive the onslaught: the same Ceòlmhor Battle Armor squad that had
stormed the hospital. The hospital itself sustained severe damage during the fighting. It
was this damage, caused intentionally by the 55th after the 3rd Company had given
everything they had to try to protect the hospital, which claimed the lives of fifty-two
patients, doctors and nurses who had not been successfully evacuated. Of the lives lost,
the majority had been surviving members of the D.B.C. Ryūjin’s crew, though eleven were
natives of Vyrie City.

With a large gap now in the defensive line between the Word of Blake’s 55th Shadow
Division and the Ronin Free Companies, who stood as the protectors of the nuclear
weapons stockpile, the 55th quickly rushed to attack the defensive line surrounding the
capitol building and HPG station. Given the circumstances, the order from Colonel Ann
Lawrence to Free Colonel Donaldarus Meridius of the Ronin Free Companies was to hold
the line until the Dreadnought BattleCorps and Blackwood Templars could move into a
position to counterattack. In addition to the Ronin’s own pair of Fortress-class DropShips,
which had been landed near the city center to offer additional fire support, the
mercenaries had considerable help in the form of the Ad Hoc Militia Battalion, the 5th
Irregular Battalion of the Dreadnought BattleCorps, and a handful of BattleCorps anti-air
artillery vehicles. Despite this, it was clear that the Ronin Free Companies were going to
sell many of their lives dearly to buy desperately needed time. Free Colonel Meridius had
promised Colonel Lawrence that he could hold for thirty minutes, and he intended to hold
to his word.
assailant was reduced to a smear on the wall as the return fire from the Ceòlmhor Battle Armor troopers obliterated him.
The situation worsened as the Word of Blake’s 55th Shadow Division engaged the defensive line formed by the Ronin
As the Blackwood Templars’ 3rd Company moved in to provide security for the hospital for the restarted evacuation, Free Companies and those reinforcing them. Just as contact was made, a part of the Ad Hoc Militia Battalion, Chipper
the Dreadnought BattleCorps’ 4th Battalion shifted its position to try to provide protection for the Templars on-site. The Lance, which consisted of three Goblin Medium Tanks and one of the refit Heavy Missile Carriers, turned their weapons
plan had been to stall the Word of Blake for as long as possible, initiating a slow withdrawal while holding up the incoming on friendly units, sowing momentary chaos and nearly creating a break in the defensive line. Minutes after they began to
hostile force—or at least diverting the Blakists toward either defensive flank so that the incoming friendly reinforcements fire on friendly machines and personnel, the lance of turncoat militia units was destroyed, but not before they managed
might have a chance to engage them sooner as the rest of the friendly units moved to pincer the Word of Blake. In either to destroy three friendly Ad Hoc Militia Missile Carriers and one of the artillery vehicles. They also damaged one of the
case, it would provide the Templars’ 3rd Company the time that they needed to complete the evacuation and regroup, Ronin Free Companies’ Gauss Rommels and crippled a BattleCorps Tyrant BattleMech.
then reinforce the 4th Battalion as the BattleCorps troops gradually fell back. It was not to be.
In truth, the results of the betrayal by Chipper Lance could have been far worse. With the attention of the Dreadnought
A Word of Blake sleeper agent hidden within the Dreadnought BattleCorps’ ranks, acting as a communications officer BattleCorps’ 5th Irregular Battalion solely on the attacking 55th Shadow Division machines, as the backstabbing Militia
in the 4th Battalion’s own Omniscience Command Vehicle, chose this moment to strike. Shortly after the 4th Battalion vehicles were behind them, it was only the quick actions and excellent gunnery of the Ronin Free Companies’ Gauss
engaged the 55th Shadow Division, the agent killed the rest of the vehicle’s crew. He then scrambled the 4th Battalion’s Rommels that put down the betrayal within seconds of realizing what was happening, destroying the traitors in their
TDN (the Dreadnought’s own proprietary Target Data Networking System), sending every unit in the BattleCorps 4th midst without hesitation.
Battalion garbage data that only harmed their aim, rather than helping it. Simultaneously, he activated a transmitter that
shared all the telemetry collected by the command vehicle and, using the TDN’s own processing system, also shared the With the turncoats annihilated, the momentum of the Word of Blake’s push dissipated rapidly and, after considerable

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OPERATION LANCASTER – DEFENSE OF ASHKUM IV
weapons-fire had been exchanged, the battle between the Word of Blake attackers and the Lancaster Coalition defenders had been forced to break off due to severe damage and/or the need to refuel and reload. The remaining Lancaster
devolved into an explosively violent game of whack-a-mole for several minutes while the Word of Blake spread out to Coalition fighters had dogged the Blakist fighters to provide distraction for the withdrawing Lancaster craft to safely
search for alternate routes around the defensive line and probe for weaknesses. After finding a second route to the capitol disengage. Heavy anti-air artillery fire from the temporary airfields helped to keep the Blakist fighters from following the
building that was less-protected, two Level IIs of Word of Blake OmniMechs pressed hard to attack from that front withdrawing craft, though it did not prevent them from sometimes trying. While significantly reduced from the dramatic
simultaneously. Before the Word of Blake ‘Mechs were able to so much as fire a single shot at the defenders, a Ronin lightshow that the battle overhead had initially been, the battle in the skies still raged, albeit as yet indecisively.
Free Companies Cyclops destroyed the support structure of a massive building. The building rapidly collapsed on top of
nearly the entire group of Blakist ‘Mechs. Only two Blakist ‘Mechs escaped being crushed, only to meet their immediate In what seemed like the blink of an eye, the tide of battle began to turn. The Word of Blake found themselves in an
and unceremonious demise at the hands of the Ronin Free Companies’ defense line facing them, led by the very machine exceptionally uncomfortable position as incoming Lancaster Coalition ground reinforcements were reported to be moving
that had brought down the building. The fallen building also rendered any future attempts to approach from that direction in on their left and right flanks in a coordinated push. Worse for the Word of Blake, multiple squadrons of Lancaster
so slow and difficult to traverse that any attempt through that path was tantamount to suicide, presenting the attackers Coalition aerospace fighters had been detected on an approach path to rejoin the battle overhead simultaneously, which
as targets of opportunity for the defense units placed along that perimeter. would sharply tip the advantage in the skies from being in the favor of the Blakists to that of the Coalition. The aerospace
technicians and maintenance crews of both the Blackwood Templars and Dreadnought BattleCorps were still working
During all this activity, the defense-line personnel were relaying back information about the hostiles that they faced, hectically to get even more fighters patched up and back into the air. Though that took time, the Word of Blake had no
and what they were armed with. The reports were not pretty. The data that had been collected on the 55th Shadow reinforcements to offer their battle-scarred and worn-out fighters still flying overhead.
Division eight years prior by the Dreadnought BattleCorps, during their engagement on Basalt IV, was relatively limited at
best. However, none of it indicated the level of firepower that the 55th had brought to bear as they battled the Lancaster While used to working together with their respective ground troops, the aerospace fighters of the Lancaster Coalition
Coalition for the city center. It quickly became clear that the BattleCorps were not the only ones to have significantly were unable to do much aside from remaining focused on the Blakist AeroFighters. Even if the revitalized Lancaster
improved their equipment and organization in the time since their previous encounter.

Defense of Ashkum IV: Part Seven – Tenacity and Rage


After roughly twenty-five minutes of continuous fighting, the 5th Irregular Battalion of the
Dreadnought BattleCorps and Ad-Hoc Militia Battalion had suffered severe casualties holding
the line against the Word of Blake. All but one of the thirty-six BattleCorps ‘Mechs present
had been either crippled or outright destroyed. Though a handful of the 5th Irregular
Battalion’s ‘Mechs were still operational, only the massive Behemoth III Superheavy
BattleMech was truly in any condition to fight, but even then, the huge, lumbering machine
was forced to do its best to keep behind cover, offering a violent and lethal surprise to
Blakists that stumbled across it. Even protected as it was among the Ronin Free Companies
defensive line, however, the massive ‘Mech was showing signs of significant armor
degradation. Meanwhile, the 5th Irregulars’ infantry, originally more than one-hundred-sixty
Dreadnought Elite Marines, had been reduced to roughly half strength. Most of their Kitsune
Medium Battle Armor squads had been wiped out, though nearly all the Breakwater Assault
Battle Armor and most of the Vixen Light Battle Armor squads remained active. The Ad Hoc
Militia Understrength Battalion was but a memory, with only a couple of their vehicles still
intact, but even those had been shoved into place as roadblocks and abandoned after
depleting their ammunition or the vehicles were otherwise rendered combat ineffective.

The Ronin Free Companies had an established supply line within the city center and while
their units were largely immobile, they had entrenched themselves well. The survivability of
the unit was amplified by the presence of the BattleCorps’ Triton Repair Vehicles, which
offered locations for quick ammunition resupply and hastily-made armor patches. They were
not without losses of their own, but the Ronin were holding the line admirably, with their
heavily fortified Gauss Rommels dealing severe blows to whatever crossed their paths. While
their ground units were largely intact, their Fortress-class DropShips had taken a beating and
their durable armor was wearing thin.

The Word of Blake’s 55th Shadow Division, their advance having been blunted and stalled
out by the defensive line around the city center, had taken severe casualties of their own.
For every one of the Lancaster Coalition units that the Blakists had downed, the Coalition
had returned the favor. Unfortunately for the Ronin Free Companies and the remains of the
BattleCorps’ 5th Irregular Battalion, the battle of attrition was favoring the greater numbers
of the Word of Blake.

In terms of the battle in the skies above, though the Blakist fighters had largely been
destroyed and many of those that remained were getting dangerously close to running on
fumes. Most of the active Blackwood Templars and Dreadnought BattleCorps AeroFighters

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OPERATION LANCASTER – DEFENSE OF ASHKUM IV
Coalition craft were to turn their attention from their opposite numbers and attack the Blakists on the ground, the ground Templars could come to their aid by closing the pincer, one of the Ronin Free Companies’ DropShips was savagely
forces of the 55th Shadow Division were largely protected from hostile actions taken by the Coalition aerospace fighters assaulted, crippling the ship and nearly destroying it.
by virtue of being in the city, as the network of tall buildings made it difficult for the fighters to get much more than an
indirect bombing run on the Blakist ground forces—which was something that Colonel Lawrence was hesitant to allow. If This turned out to be the rallying cry for the Word of Blake. The tide of battle on the ground swung back in the favor
the 55th were to pull back toward their DropShips, however, the Lancaster Coalition’s aerospace fighters would surely of the attackers as a handful of the 55th’s Celestial OmniMechs charged through the Ronin Free Companies’ final
pick the Blakists apart. This was not even accounting for the remaining Dreadnought artillery assets, which were standing defensive perimeter, attacking several of the Ronin’s battered Gauss Rommels at point blank range and then from behind
by and awaiting targets. As it was, the distance from the edge of the city also meant that the 55th Shadow Division was as they passed. Even as the 55th Shadow Division finally managed to breach the Ronin Free Companies’ defensive line,
completely separated from any kind of support from their own DropShips. the city seemed to erupt in movement and weapons-fire in every direction around the Blakists. All along the 55th’s
western flank, the Dreadnought BattleCorps’ own 2nd Battalion and 7th Armor Battalion began to clash with the Blakist
The Ronin Free Companies had managed to hold back the Word of Blake’s staggeringly overwhelming numbers on the lines. On the 55th’s east flank, the BattleCorps’ 1st Battalion and 6th Armor Battalion began rolling their way through the
ground for nearly thirty minutes, but they were reaching their limit. The ability for the defenders to block off most avenues Blakists, the fresh BattleCorps troops crushing everything in their path with a fury sparked by the loss of the 4th Battalion.
of approach had largely forced the Blakists into a funnel along just three main routes, two of which had by now been
closed on the Blakists—one violently so. Only from the southeast, the same direction they had entered the city from, The Word of Blake OmniMechs that had broken through the Ronin Free Companies’ line were in for an exceptionally
could the Blakists push in with any kind of significant number, which led the Word of Blake to remain mostly concentrated unpleasant surprise. The sudden emergence of the Blackwood Templars’ Flag Lance, as well as their 1st and 2nd
there. For the third time, the Word of Blake’s ‘Mechs and combat vehicles regrouped and attempted once again to push Companies, all but charging straight through the Ronin Free Companies’ position to smash head-on into the Shadow
straight at the HPG and capitol building, this time hitting the Ronin in a more coordinated attack than before. During this Division’s lead elements, was something that the Blakists were completely unprepared for. To add to the confusion and
concentrated assault, meant to break the Ronin Free Companies before the Dreadnought BattleCorps and Blackwood chaos of the moment, one of the Ronin Free Companies’ Gauss Rommels sent a hypersonic slug of nickel and iron straight
through the head of a specially painted Archangel Celestial OmniMech. The machine was later
determined to have been piloted by the 55th Shadow Division’s commander, presumably a
Precentor.

Most disturbingly, at least from the perspective of those making up the 55th’s rear guard,
it might have seemed as though the Clans had appeared on the world of Ashkum IV. The
Dreadnought BattleCorps’ 3rd Battalion, the Wildcards, consisting entirely of former Clan
warriors, many of whom piloted reconstituted Clan ‘Mechs and assisted by Elemental Battle
Armor, swept up from the south, assaulting the 55th’s rear flank. The Wildcards Battalion
proceeded to wreak havoc on the enemy, sowing chaos into the Blakist lines with a single-
minded fervor.

Most of the Templars continued to push out from the Ronin Free Companies’ defensive
line like a tidal wave, moving through and away from the Ronin to inflict maximum damage.
The Ronin, after dispatching the few enemy ‘Mechs that had gotten uncomfortably close to
their goal, were allowed a brief respite to regroup before they had to deal with hostiles
attempting to break down their defenses once more. Fortunately, this time, it proved to be a
mere trickle of enemy units versus the flood that they had been forced to hold back for so
long, and the Ronin had far less trouble holding their own. Nevertheless, the badly battered
and bruised defenders had their hands full.

The 55th rallied once more as it seemed to regain its composure, a new commander clearly
taking over for the one who had fallen. The 55th turned its attention back to the Ronin Free
Companies once more in a desperate move to seize the nuclear weapons stockpile. The
Blakists surged forward, leaving the Wildcards Battalion behind and initially unable to catch
up. It was in this moment that the Demi-Precentor who had taken command of the 55th
Shadow Division was engaged in close-range combat against the infamous machine known as
Bloodbath, piloted by none other than Colonel Tyr Blackwood of the Blackwood Templars.
This moment was one that the Templars’ Colonel would later only recall with a feeling of
annoyance. Bloodbath’s hatchet became so firmly lodged in the head of the Demi-Precentor’s
OmniMech that it had taken extraordinary effort to pull the melee weapon free. By the time
he had successfully extricated it, his stalled progress had left him momentarily separated
from the rest of his lance, as his lancemates had continued to carry out his most recent
command: “Charge!”

Aside from this momentary inconvenience, Colonel Blackwood had dismissed the existence
of the Word of Blake Manei Domini MechWarrior without hesitation, intent on killing as many
of the 55th Shadow Division as he could. Like the rest of the Templars, Colonel Blackwood
was fueled by a rage stemming from the loss of his 3rd Company and the numerous casualties
taken by his Aerospace Wing. The Templars were like family, and the Word of Blake had
claimed many of their number on that day. Colonel Lawrence had done well to keep the

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OPERATION LANCASTER – DEFENSE OF ASHKUM IV / AFTERMATH
Templars in check long enough to spring the pincer simultaneously from all sides, but
once the Templars had been loosed on the Word of Blake, there was no stopping them.

The disarray of losing their leader twice in short order was remarkably short-lived
before the 55th Shadow Division reorganized once again. The different sub-units within
the 55th quickly turned their attention toward breaking out of the encirclement that the
Lancaster Coalition had created around them. That is, right up until the Sumaire Assault
OmniMech piloted by one of Colonel Ann Lawrence’s lancemates, Major Adrian Steele,
annihilated a damaged Blakist Deva Celestial OmniMech in the effort to protect the
Colonel. The loss of overall unit cohesion within the 55th was considerably longer and
more extensive following the destruction of that machine. This loss, in addition to the
simultaneous push from all sides, as well as the confused reports of Clan units appearing
at the rear of the Blakist lines, seemed to cause a total (if momentary) lapse in direction.

Shortly after the pincer had begun to close around the 55th Shadow Division, Colonel
Ann Lawrence issued an unusual order. The Manei Domini ‘Mechs and vehicles that were
destroyed were to be immediately tagged for the BattleCorps’ Ceòlmhor and Elemental
Battle Armor squads to terminate the pilots and crews. The order was uncharacteristic of
Lawrence, and it was not something the BattleCorps was accustomed to being ordered to
do.

Many of the battle armor units accepted the task somewhat grudgingly, though
fulfilling the task just as quickly as those who genuinely used the order as a release of
restraint, allowing them to headhunt the enemy to avenge their lost comrades. They were
aware of the threat that the Manei Domini could pose if they were allowed to escape into
the civilian population, but the order still seemed extreme. Only after word had circulated
of the death of a trooper in full Kitsune Medium Battle Armor at the hands of an unarmed
Manei Domini MechWarrior near the capitol building did even the most hesitant of the
battle armor troopers fully understand why Colonel Ann Lawrence had issued what had
amounted to a “Take no prisoners, kill them all” order. It had not been an act of a vengeful
commander, but in fact one trying to protect the lives of her troops.

The battle for Vyrie City lasted roughly fifteen more hours, even with the ability for the
Lancaster Coalition’s ground forces and aerospace fighters to cycle their damaged and
munitions-depleted units away from the battlefront for refit and reloading, while the
exhausted Word of Blake 55th Shadow Division had no such liberties. Several Word of
Blake’s DropShips were forced to surrender, either intact or crippled by artillery.
However, four of the DropShips were either crewed and/or commanded by Blakists so
loyal to the cause that they refused to allow their ships to fall into the hands of the
Lancaster Coalition. Instead, they chose to self-destruct their ships, killing everyone
aboard these four vessels. Although the last of the Blakist ‘Mechs, AeroFighters, combat
vehicles and battle armor had been tracked down and destroyed, sporadic fighting
occurred for nearly a week as more and more of the 55th Shadow Division’s personnel were found and accounted for. further contracts.

After successfully recharging her jump drive and Lithium-Fusion Battery, despite the hindrance of a mildly damaged
Operation LANCASTER Aftermath: “We Won...” solar sail, the D.B.C. Phoenix managed to make the trip home without further incident. The great vessel was battered and
scarred, and her primary propulsion system had been ruled irreparable short of work that could only be done at a dry
It took weeks for all the dead to be collected and cataloged, though priority was given to the collection of Lancaster- dock, but her functional jump drive meant that she could make the interstellar trip back to the Acala system safely.
Coalition-associated bodies. The initial cataloging of Word of Blake Manei Domini corpses was generally a double tap to
the cranium with a high-powered rifle to ensure that the dead opposition was indeed dead and would stay that way. The Phoenix carried with her those who had fallen in service of the BattleCorps as well as the unit’s wounded and those
Meanwhile, sweeps to eliminate any Manei Domini survivors continued. who had been released from treatment at local hospitals in Vyrie City. While the DropShips carrying the dead and
wounded made their way to Acala III, the Phoenix was ever-so-slowly towed to one of the Orbital Defense & Refit
As the dead were gathered, the members of the Lancaster Coalition mourned their respective dead in their own ways. Platforms in orbit over the planet. Once there, the lengthy process of repair and refit began.
In the case of the Dreadnought BattleCorps and the Blackwood Templars, Operation LANCASTER caused the greatest
death toll ever suffered by either unit in a single deployment. In the case of the Templars, it is believed that this event Salvage operations on Ashkum IV were ongoing for nearly a month for the Ronin Free Companies and Blackwood
was the beginning of the end for the unit in terms of their operations as mercenaries, with a feeling of having “run out of Templars prior to their departure from the world. In the case of the Ronin Free Companies, they directly replaced the
luck”. Although the Templars went on to assist Stone’s Coalition in the operation to liberate Terra from the Word of Blake, DropShip that was all but destroyed during the late defense of the city center with one of the Word of Blake ships of the
the unit returned home to Son Hoa immediately afterward. As of the latest reports, they appear to have not taken any same class, albeit not before spending weeks effectively turning the ship inside-out searching for sabotage or any kind of

60 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – AFTERMATH
booby traps, of which many were found. Salvage operations continued for much longer for the Dreadnought BattleCorps. Operation LANCASTER Aftermath: Sudden Departure
The extended stay was largely to ensure that every piece of recoverable equipment and technology was indeed recovered,
with priority on their own proprietary equipment. The DefenseCorps personnel were further shocked when government officials not only condoned the actions taken by
the “brave men and women of Ashkum IV” in attacking the DefenseCorps “occupiers”, but even went so far as to shame
In the meantime, the BattleCorps continued to hunt down and eliminate any remaining Manei Domini personnel that the DefenseCorps for overstepping their authority through use of excessive force. The local media were completely
had managed to infiltrate the local population. Unfortunately, despite the best efforts made by the Lancaster Coalition uninterested in hearing the Dreadnought’s side of things. The media touted the armed and armored attackers as “heroes
to the contrary, it eventually became clear that not all the Manei Domini could be accounted for. Extremely thorough of the people”, ignoring the fact that they had attacked innocent people—many of them civilians—while said people had
security procedures were put in place to protect against infiltration into the ranks of the Blackwood Templars, been sleeping soundly in their beds, resting for the next day of working to help repair the damage done to the city. The
Dreadnought BattleCorps and Ronin Free Companies. Although the BattleCorps had refused to recruit from the populace media also overlooked the fact that the damage had been done while the Lancaster Coalition had been fighting to save
after the conclusion of Operation LANCASTER because of security concerns despite the thorough screenings of the locals, potentially billions of lives that could have been lost had the Word of Blake retaken possession of the nuclear stockpile.
the Templars recruited from surviving local militia personnel who had fought in the closing stages of the battle for the
city. It is unclear if the Ronin elected to recruit from the locals or not. After witnessing the overnight change from being aggressively protested by groups of the indigenous population of an
openly grateful government to being treated as enemies of the people, Comstar officials advised the leaders of the
Even as salvage operations continued for the BattleCorps, the recovery effort was aided to by the arrival of a large Dreadnought DefenseCorps and EngineerCorps to, in their words, “Pack up what you brought with you and leave as
Dreadnought EngineerCorps contingent equipped to help conduct repairs to Vyrie City and the surrounding infrastructure. quickly as possible.” Meanwhile, Comstar themselves attempted to placate the people of Ashkum IV, to little avail. The
The relief effort was met with positive enthusiasm by the general public on Ashkum IV, which accelerated progress as the advice would not have fallen on deaf ears by any means, but by the time that Comstar had suggested that Dreadnought
newly arrived EngineerCorps personnel quickly found volunteers among the population who were happy to help in the leave, they were already halfway through pulling all their personnel off Ashkum IV. In just over twenty-four hours, every
rebuilding of their home. remaining piece of equipment brought by Dreadnought since the beginning of Operation LANCASTER was gathered up
and stowed away for departure. On July 17th, Dreadnought departed Ashkum IV altogether, with no intent to return.

Operation LANCASTER Aftermath: One Step Forward, Two Steps Back What the people and government of Ashkum IV had managed to forget was just how dependent on Dreadnought they
had become for their day-to-day lives. Early during Operation LANCASTER, when the Dreadnought BattleCorps was first
The reinforced 3rd Battalion of the Dreadnought DefenseCorps 1st Homeworld Regiment arrived on Ashkum IV on the arriving on-world and destroying Blakist communications and tactical satellites, the entire telecommunications satellite
26th of April, 3077, more than two months after the official end of Operation LANCASTER. With their arrival as a relief network had been destroyed to ensure that the Word of Blake could not use the civilian systems for their own purposes.
force, the Dreadnought BattleCorps 1st Regimental Combat Team officially departed Ashkum IV. This departure did not As a result, the entire telecommunications network across the world had been dependent purely on the highly
take place until after the entire nuclear weapons stockpile had been carefully loaded onto the BattleCorps’ DropShips for sophisticated tactical satellites that the BattleCorps had deployed during planetfall. Given the expense of these units and
transport with the intent of safe disposal. The BattleCorps returned home to Acala III on the 17th of May, after an eight- disinterest in anyone outside of Dreadnought’s military gaining access to them, these satellites were recovered by the
day layover in the Axton system. DefenseCorps as they left.

The DefenseCorps force of an overstrength Battalion of troops put in place for the stated purpose of protecting the During the fighting, the primary fusion power plant that was responsible for powering Vyrie City, as well as numerous
EngineerCorps personnel helping to rebuild Vyrie City was at first received with only slightly-hesitant acceptance. The other smaller surrounding areas of civilization, had been destroyed by a Word of Blake heavy aerospace fighter that had
departure of the BattleCorps from the world was perceived as sufficient reason to believe that no long-term occupation crashed into it. This impact had been followed by a massive secondary explosion that ripped apart all six of the fusion
was intended. This opinion gradually began to change over the following months, however, with a negative sentiment reactors that made up the powerplant. As a result, power had been supplied via several mobile power generation stations
toward Dreadnought beginning to take root. Given the souring relations with the indigenous population, Dreadnought that the EngineerCorps had brought with them. In a move that is still considered by some as “somewhat vindictive” to
contacted Comstar, asking them to retake control over the damaged local HyperPulse Generator station. this day, these mobile power generation stations were recalled, leaving the region without a primary source of electricity.
A secondary result of this was that the HyperPulse Generator station, which had been damaged months prior, was
Although Comstar had their hands full with the recently-launched Operation SCOUR—the massive, allied multinational temporarily disabled until the station’s powerful internal fusion reactor could be restored. It was more than three weeks
operation to destroy the Word of Blake and eventually liberate Terra—they eventually managed to provide an operations before Comstar restored power to the facility. One of the first messages to be received by the HPG was an apology from
team to run the HPG on Ashkum. In addition to ensuring that the HPG was occupied by a neutral organization, even one Dreadnought Interstellar Industries for the inconvenience, and a request to put the repair costs on the tab of Ashkum’s
as suspicious as Comstar, the presence of Comstar on-planet was intended to ensure that there was a third, neutral party local government.
present to act as an intermediary between the local government and Dreadnought’s own personnel. Unfortunately, the
presence of Comstar proved to be insufficient to stop the wheels already in motion from continuing to turn. The powerful fusion reactor at the heart of the HPG station was capable of powering large portions the surrounding
city at a time. Comstar took advantage of the situation to gain control over not just the planet’s only means of interstellar
Negative sentiment among the population toward Dreadnought’s continued presence only continued to worsen the communications, but to also take control over power generation for the greatest city on the planet, granting them control
longer that they remained, even though the government continued to state publicly that their presence was welcome over much of Ashkum IV’s remaining infrastructure. Unfortunately, Comstar could not stop the downward spiral that had
and that they appreciated the help. The anti-Dreadnought sentiment grew to the point where protests were held around begun on the world. In the time following Dreadnought’s departure and before restoration of independent local power
areas where they were working. These protests quickly escalated to riots within weeks, and in the middle of the night on generation was completed, the planetary economy on Ashkum IV crashed. The lack of rapid intercontinental
the 15th of July, an attack took place on the hotel that had been provided for the DefenseCorps and EngineerCorps to use communication, the loss of power in the world’s largest city as well as several surrounding towns, combined with the
as a temporary barracks. damage that had been inflicted elsewhere by the massive storm that swept over much of the northern continent of Capri
shortly after LANCASTER began, topped by the other damage done by both sides during the fighting—it was all too much
The attack on the barracks was carried out by more than thirty individuals who had been long-time citizens of Ashkum for the economy to sustain itself, despite Comstar’s best efforts.
IV, civilians all, though some had history serving in one form of armed forces or another. The armed civilians had donned
armor and armed themselves with weapons that had been reported as stolen from a militia depot the prior week. A The nearby spaceport had also been primarily dependent on the massive fusion powerplant that was destroyed in the
firefight ensued within the hotel for nearly fifteen minutes. The DefenseCorps and EngineerCorps personnel sustained fighting, though it mattered little as the spaceport was all but deserted following Dreadnought’s departure. The Lancaster
thirteen casualties, four of which proved fatal. Of the attackers, thirteen died during the fighting, while a further six Coalition had made sure to take with them every salvageable DropShip that had been brought to Ashkum IV by the Word
perished either en route to hospital or after arriving. A further fifteen lived to be arrested later in various states of health. of Blake. The only DropShip that had still been present was the Mule-class DropShip that had brought the Comstar HPG
Dreadnought was forced to hand the attackers over to the local authorities—unlike the hundreds of Word of Blake station crew and their support staff to the world, and even that vessel had departed a short while after the Dreadnought
prisoners of war captured by the Lancaster Coalition who had been quickly picked up by Federated Suns representatives. ships did. Months passed before any sort of normal traffic began to flow through the spaceport once more.

61 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – AFTERMATH
It was learned later that, despite the fall of the 55th Shadow Division and the failure of their mission, the last three Blake would have easily sowed chaos and utter destruction across dozens of star systems with none standing in their
surviving unaccounted-for Manei Domini from the unit had continued to work in the name of the Word of Blake. The path. This could have had a devastating outcome, even without the additional Blakist WarShips that never arrived.
elimination of Dreadnought from the equation would likely have allowed the Manei Domini to retake or at least make
use of the HPG station after repairing it. After that, they would have reestablished a link with their chain of command and With this information being distributed by Comstar, even the people of Ashkum IV have shed most of their anti-
received new orders. The manipulation of the political situation on Ashkum, which led to the turn against Dreadnought, Dreadnought attitudes as of 3085. This has been aided by Comstar’s inquiry into the organization of the initial anti-
had been remarkably easy for the infiltration specialist among them to accomplish. What the Manei Domini survivors had Dreadnought movement itself.
not counted on was Dreadnought reaching out to Comstar, as the Acala-based organization had historically harbored an
at least passing distrust of Comstar. With the Word of Blake having originated from Comstar, that sense of distrust had
only heightened as the Jihad continued. Operation LANCASTER Aftermath: It Has Been Noted
Unfortunately for the Manei Domini, it did not take long for the new arrivals under the Comstar banner to discover the Months after the end of the LANCASTER, information was released regarding how close a Blakist sleeper agent, acting
Blakists’ meddling in the affairs of Ashkum IV. The Comstar personnel had already been heavily inconvenienced with the as a technician, had come to derailing the operation altogether. The personal technician of Major Adrian Steele was
events surrounding the departure of Dreadnought, so they had every reason to investigate and ensure that they would caught by the Major while in the process of sabotaging his ‘Mech shortly before making planetfall on Ashkum IV. The
not experience a repeat of the event. Discovering the meddling was an entirely different task from tracking down those saboteur had been caught planting an explosive charge on the reactor of the Major’s ‘Mech. If it had successfully been
responsible but, one by one, the Manei Domini were tracked down and eliminated. planted and detonated, the resulting explosion would have destroyed the DropShip D.B.C. Dragon, taking the entire 1st
and 7th Battalions, as well as elements of the 5th Irregular Battalion and SupportCorps with it. Information on how close
The final Manei Domini, the infiltrator herself who had instigated the formation of the public anti-Dreadnought the brush with death had come to the heart of the BattleCorps was suppressed only until after the unit had returned
sentiment and attack on their personnel, was killed as she attempted to board a civilian DropShip leaving Ashkum IV home to Acala III. The saboteur could not be taken alive, instead activating a dentally-implanted suicide capsule.
several months after Dreadnought’s departure. It is worth noting that the cause of death was a direct shot to the head
from an antitank rifle, presumably from long range. It should be noted that while the stockpile of nuclear weapons recovered on Ashkum IV has officially been declared
destroyed by the Dreadnought BattleCorps, the destruction of these weapons remains unconfirmed as of 3085. Further
inquiry into this has been made extremely difficult following the establishment of the Acala Semi-Autonomous Region.
Operation LANCASTER Aftermath: What Could Have Been
It was in mid-3082 when the HPG station on the Dreadnought homeworld of Acala III received a message from Comstar Dreadnought BattleCorps Funeral Dirge
explaining the orders that the 55th Shadow Division had been under when they had arrived in the Ashkum system in
First sung by “WildCards” Battalion Commander Jorge during the first Operation LANCASTER memorial ceremony
January of 3077.
on June 9th, 3077. This memorial ceremony would be held on New Year’s Day annually from 3078 onwards.
The elite 55th Shadow Division had been ordered to rendezvous with the 102nd Provisional Division, absorb the 102nd
Deep in battle, fortune unknown. Lancaster was our greatest stand,
into the 55th’s command structure as second-line troops—cannon fodder if necessary—and depart the Ashkum system.
Loss or vict’ry, w‘see to our own. Fighting tooth and nail to the end.
All promises to provide aid to the local government and people were to be forgotten immediately upon departure. One
Should we fall there, carry us home. We’ll not leave out comrades in arms,
thermonuclear weapon in the fifty-plus-megaton range was to be left behind in the center of Vyrie City and detonated
Care f’r’our loved ones, long past our gloam. Free Ronin and Blackwood Templars!
immediately after departure, ensuring that none would survive to tell anyone where the Word of Blake had acquired the
nuclear weapons. The illusion of having virtually unlimited destructive capability was to be maintained. Likewise, it had
Tell them we fought well to the end. Paid in blood and lives a-many,
to appear that they could strike anywhere, anytime.
Lay us to rest with our brethren. we embraced our own destiny.
We are Dreadnought Ba-a-ttleCorps! Fighting as one we blazed away!
The fleet of six WarShips (the three Lola III Destroyers, two Sovetskii Soyuz Heavy Cruisers and one Zechetinu Corvette
Acala-a forever more! When the dust cleared, we’d won the day!
that the D.B.C. Phoenix had engaged and destroyed), once they had assembled in the Ashkum system were to be the
vanguard of a much larger assault force that would open an entirely new theater of war, allowing the Word of Blake to
Basalt was a great tragedy, Guns and tanks and AeroFighters,
divide the attention of their opponents without much difficulty. The orders stated that by May of 3077, a reinforcement
Vict’ry not in this melody. BattleMechs and battle armors.
division of Manei Domini, accompanied by an even larger fleet of seven WarShips was planned to be dispatched to meet
Fighting back against a great blitz, Blake attacked us maliciously,
with the 55th Shadow Division’s ships. Some of the classes of WarShips indicated in the orders included Agamemnon,
We escaped through sheer will and wits. we fought back most ferociously!
Thera, and York. No firm details on the numbers of each class were released, but it was suggested that multiple
Agamemnon-class vessels were among the planned fleet.
Word of Blake wrought only evil, Blake’s best forces went after us.
killing millions through deeds most ill. We put them down, despite their fuss.
The potential destructive power of the nuclear weapons was to be used to force into submission any neighboring
Only later was vengeance served, We are Dreadnought lest ye forget!
system that could not be cowed by the presence of the ships themselves. This of course included the Acala system, where
justice they certainly deserved. Cross us you’ll not live to regret!
the Word of Blake would attempt to build a new base of operations–or, failing that, turn the military and population
centers to ash as deemed necessary. It had only been the fortuitous timing of the launch of the massive joint offensive
Theris fell in seventy-five. Deep in battle, fortune unknown.
titled “Operation SCOUR” led by Devlin Stone of Comstar, as well as the ferocity with which the allied forces from across
Blake made sure that none would survive. Loss or vict’ry, w‘see to our own.
the Inner Sphere had struck the Word of Blake, that the larger fleet of vessels intended to join with the 55th Shadow
Innocents paid for Blake’s damned creed. Should we fall there, carry us home.
Division never left the core systems. While the specific names of the vessels have never been released by Comstar, outside
Blake wanted us all dead indeed. Care f’r’our loved ones, long past our gloam.
sources suggest that one of the Agamemnon-class Heavy Cruisers intended for this massive operation was the Hippolyta,
which was one of the few ships to survive the Word of Blake Jihad and which, as of 3085, is still unaccounted for.
Horrors we thought not possible, Tell them we fought well to the end.
‘til we arrived to just rubble. Lay us to rest with our brethren.
House Davion’s Federated Suns had deployed much of their military might for Operation SCOUR, leaving them all but
We swore vengeance on that dark day. We are Dreadnought Ba-a-ttleCorps!
unable to respond to the new threat posed by the Word of Blake’s incursion in 3077. It is entirely possible, even likely,
Word of Blake, oh, dearly they’d pay. ACALA FOR-EV-ER MORE!!
that without the actions of the Dreadnought BattleCorps, Blackwood Templars and Ronin Free Companies, the Word of

62 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT

The military forces that made up the Lancaster Coalition, as well as the Word of Blake’s 102nd Provisional and 55th Shadow Divisions, were considerable. In total, 7 WarShips, 11 JumpShips, 48
DropShips, 300 aerospace fighters, 582 ‘Mechs, 20 ProtoMechs, 61 VTOLs, 553 ground vehicles, hundreds of battle armor troopers and hundreds more conventional infantry were involved in the
violent events that took place on Ashkum IV. Listed in this section are the Tables of Organization & Equipment for each of the different units involved in the fighting during Operation LANCASTER.
63 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Lancaster Coalition Capital Ship & JumpShip Allocation
D.B.C. Phoenix (Texas-LFR-Class WarShip) D.I.I.S. Nikolaus Armstrong (Invader-Class JumpShip [2631—PPC])
– Crippled (Combat Damage) Personnel: 23 Crew, 10 Bay Personnel
Personnel: 579 Crew, 120 Marines, 220 Bay Personnel – 49 Injured, 37 Dead Capacity: 3 DropShips, 2 Small Craft, 522 tons Cargo
Capacity: 6 DropShips, 60 AeroFighters, 16 Small Craft, 232,655 tons Cargo - 2 Skua Recovery Craft (2 Small Craft)
- Firebird Aerospace Fighter Squadron (6 AeroFighters) - Cargomaster-class DropShip – D.B.C. Osiris
- Hammer Aerospace Fighter Squadron (6 AeroFighters) - Condor-Dove-Class DropShip – D.B.C. Caladrius
- Havoc Aerospace Fighter Squadron (6 AeroFighters) - Overlord-Two-Class DropShip – D.B.C. Temperance
- Hellfire Aerospace Fighter Squadron (6 AeroFighters) - 521 tons Spare Parts, Equipment & Other Supplies
- Lightning Aerospace Fighter Squadron (6 AeroFighters)
- Reaper Aerospace Fighter Squadron (6 AeroFighters) D.I.I.S. Razorback (Invader-Class JumpShip [2631—PPC])
- Spicy Aerospace Fighter Squadron (6 AeroFighters) Personnel: 23 Crew, 10 Bay Personnel
- Striker Aerospace Fighter Squadron (6 AeroFighters) Capacity: 3 DropShips, 2 Small Craft, 522 tons Cargo
- Talon Aerospace Fighter Squadron (6 AeroFighters) - 2 Skua Recovery Craft (2 Small Craft)
- Thunder Aerospace Fighter Squadron (6 AeroFighters) - Overlord-A3A-Class DropShip – D.B.C. Shepherd
- SAR Upsilon (8 Small Craft) - Overlord-A3A-Class DropShip – D.B.C. Yosemite
- SAR Omega (8 Small Craft) - 519 tons Spare Parts, Equipment & Other Supplies
- Excalibur-Class DropShip (2786) – Malta
- Fortress-Class DropShip (3058) – Himeji D.I.I.S. Sunbeam (Invader-Class JumpShip [2631—LL])
- Fortress-Class DropShip (3058-Custom) – Matsumoto Personnel: 23 Crew, 10 Bay Personnel
- Miraborg-Class DropShip – Archangel Capacity: 3 DropShips, 2 Small Craft, 522 tons Cargo
- Overlord-Class DropShip (2762-Custom) – Gekokujo - 2 Skua Recovery Craft (2 Small Craft)
- Overlord-Class DropShip (2762) – Cathedral - Borealis-Class DropShip (Battle Armor Carrier) – Bohemond
- 232,649 tons Spare Parts, Munitions, Equipment & Other Supplies - Cargomaster-class DropShip – D.B.C. Mercury
- Union-Class DropShip (2708) – 8-Ball
D.B.C. Fractured Fang (Odyssey-Class JumpShip) - 502 tons Spare Parts, Equipment & Other Supplies
Personnel: 39 Crew, 65 Bay Personnel
Capacity: 4 DropShips, 2 Small Craft, 10 Battle Armor, 488 tons Cargo D.I.I.S. Stardancer (Mammoth-II DiscoveryCorps-Class JumpShip)
- 2 Skua Recovery Craft (2 Small Craft) Personnel: 72 Crew, 40 Marines, 20 Bay Personnel – 2 Injured
- Colossus-Class Assault DropShip (Dreadnought BattleCorps Refit) – D.B.C. Dragon Capacity: 8 DropShips, 4 Small Craft, 2,121.5 tons Cargo
- Colossus-Class Assault DropShip (Dreadnought BattleCorps Refit) – D.B.C. Ryūjin - 2 (Unnamed) Borealis-Class DropShips (AeroFighter Carrier) Note: Each of the D.I.I.S. Stardancer’s two
- Colossus-Class Assault DropShip (Dreadnought BattleCorps Refit) – D.B.C. Wyvern - 4 Skua Recovery Craft (4 Small Craft) Borealis-class DropShips carried six DII-SBT-AS-
- Overlord-Class DropShip (2762) – D.B.C. Indomitable Spirit - 1,458 tons Spare Parts, Equipment & Other Supplies Y1 Sabretooth Medium Aerospace Fighters (12
- Fang Alpha Elemental Point (5 Battle Armor)
AeroFighters in total).
- Fang Beta Elemental Point (5 Battle Armor)
- 485 tons Spare Parts, Munitions, Equipment & Other Supplies
Lancaster Coalition JumpShip Fleet Organization:
D.B.C. Leaping Leopard (Odyssey-Class JumpShip)
Personnel: 39 Crew, 65 Bay Personnel – 1 Injured Lancaster Special Task Force
Capacity: 4 DropShips, 2 Small Craft, 10 Battle Armor, 488 tons Cargo
- 2 Skua Recovery Craft (2 Small Craft) “Peekaboo” Scout
- Fortress-Class DropShip (2613) – D.B.C. Basilisk - Mammoth II DiscoveryCorps-Class JumpShip – D.I.I.S. Stardancer
- Fortress-Class DropShip (2613) – D.B.C. Fafnir
- Overlord-Two-Class DropShip – D.B.C. Perseverance Relay Messenger
- Overlord-Two-Class DropShip – D.B.C. Shelby - Invader-Class JumpShip – D.I.I.S. Razorback
- Leopard Alpha Elemental Point (5 Battle Armor)
- Leopard Beta Elemental Point (5 Battle Armor) Lancaster Transport Groups
- 482 tons Spare Parts, Munitions, Equipment & Other Supplies
Lancaster Transport Group Alpha
- Odyssey-Class JumpShip – D.B.C. Fractured Fang
- Odyssey-Class JumpShip – D.B.C. Leaping Leopard

Lancaster Transport Group Beta


- Invader-Class JumpShip – D.I.I.S. Nikolaus Armstrong
- Invader-Class JumpShip – D.I.I.S. Sunbeam

64 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps Phoenix Assault Group Capital Ships

Phoenix Assault Group - Texas-LFR-Class Battleship – D.B.C. Phoenix – **//^^(49)^^^(37)

Black-Water Forces
Phoenix Assault Group DropShips
- Overlord-A3A-Class DropShip – D.B.C. Shepherd – **//^^(7)^^^(9)
- Overlord-A3A-Class DropShip – D.B.C. Yosemite – ****

Phoenix Assault Group Aerospace Fighter Wing


Firebird Aerospace Fighter Squadron

Firebird Flight One


- Steel Cobra DII-SCB-AS-BC2 “Draco” – Rhys, Annika, CMDR; Hazel, Jeffrey, CAPT/TAC
- Steel Cobra DII-SCB-AS-BC1 “Hellreaver” – Raub, Chad, CAPT

Firebird Flight Two


- Steel Cobra DII-SCB-AS-BC1 “Sharkie” – Lipscomb, Dax, LT – ****
- Steel Cobra DII-SCB-AS-BC1– Ventura, Welyn, 2LT – ****

Firebird Flight Three


- Steel Cobra DII-SCB-AS-BC1 “Meteor” – Sheffer, Edwin, 2LT
- Steel Cobra DII-SCB-AS-BC1 – Galleon, Evan, LT – **//^^

Hammer Aerospace Fighter Squadron

Hammer Flight One


- Steel Cobra DII-SCB-AS-BC1 – Karyn, PLT – **//^^
- Steel Cobra DII-SCB-AS-BC1 “Blaze” – Hawke, Ranae, LT – **//^^

Hammer Flight Two


- Steel Cobra DII-SCB-AS-BC1 “Eclipse” – Charis, Evangeline, CAPT – **
- Steel Cobra DII-SCB-AS-BC1 “Honor’s Call” – Jefferson, Kyle, LT – **//^^

Hammer Flight Three


- Steel Cobra DII-SCB-AS-BC1 “Savage” – Cross, Matthew, LT
- Steel Cobra DII-SCB-AS-BC1 “Willbreaker” – Hector, PLT – ****

Havoc Aerospace Fighter Squadron

Havoc Flight One


- Sabretooth DII-SBT-AS-BC2 “Frenzy” – Nichelle, PLT – ****
- Sabretooth DII-SBT-AS-BC2 “Warmonger” – Nichols, Leonard, LT

Havoc Flight Two


- Sabretooth DII-SBT-AS-BC2 “Scar” – Doohan, Montgomery, LT – **
- Sabretooth DII-SBT-AS-BC2 “Kitty” – Kelley, James, 2LT – **

Havoc Flight Three


Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons) - Sabretooth DII-SBT-AS-BC2 “Godslayer” – Koenig, George, CAPT – **//^^
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise) - Sabretooth DII-SBT-AS-BC2 – Takei, Walter, 2LT – **
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

65 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Phoenix Assault Group Aerospace Fighter Wing (Cont’d)
Hellfire Aerospace Fighter Squadron Striker Aerospace Fighter Squadron

Hellfire Flight One Striker Flight One


- Sabretooth DII-SBT-AS-BC1 “Scalpel” – Solus, Thane, LT – **** - Steel Cobra DII-SCB-AS-BC1 “Stormguard” – Beckett, Nicholas, 2LT – **
- Sabretooth DII-SBT-AS-BC1 – Mordin, PLT – **** - Steel Cobra DII-SCB-AS-BC1 – Guest, Andreas, CAPT – **

Hellfire Flight Two Striker Flight Two


- Sabretooth DII-SBT-AS-BC2 – Green, Tricia, SSGM – **** - Steel Cobra DII-SCB-AS-BC1 – Pemberton, Gates, LT – **
- Sabretooth DII-SBT-AS-BC2 “Stormbringer” – Helfer, Seth. LT – **** - Steel Cobra DII-SCB-AS-BC1 – Slone, Amy, SSGM – ****

Hellfire Flight Three Striker Flight Three


- Sabretooth DII-SBT-AS-BC1 “Executor” – Hackett, David, CAPT – **** - Steel Cobra DII-SCB-AS-BC1 “Desire” – Lowenthal, Courtney, LT – **
- Sabretooth DII-SBT-AS-BC1 – Anderson, Steven, 2LT – **//^^ - Steel Cobra DII-SCB-AS-BC1 “Piece Maker” – Taylor, Yuri, SSGM

Lightning Aerospace Fighter Squadron Talon Aerospace Fighter Squadron

Lightning Flight One Talon Flight One


- Vertigo DII-VTG-AS-BC1 “Glimmer” – Farley, William, LT – ** - Steel Cobra DII-SCB-AS-BC1 “Aetherius” – Steinbaum, Fred, CAPT
- Vertigo DII-VTG-AS-BC1 – Keythe, PLT – **** - Steel Cobra DII-SCB-AS-BC1 – Tatasciore, Glenn, 2LT – **

Lightning Flight Two Talon Flight Two


- Vertigo DII-VTG-AS-BC1 “Untamable” – David, Michael, CAPT – ** - Steel Cobra DII-SCB-AS-BC1 “Frostwind” – Blisk, Sarah, 2LT
- Vertigo DII-VTG-AS-BC1 “Zenith” – Hogan, Keith, 2LT – ** - Steel Cobra DII-SCB-AS-BC1 “Shadowsteel” – Briggs, Kuben, LT

Lightning Flight Three Talon Flight Three


- Vertigo DII-VTG-AS-BC2 “Gut-Renderer” – Williams, Kaiden, SGM – **** - Steel Cobra DII-SCB-AS-BC1 “Bliss” – Lastimosa, Jack, LT – **
- Vertigo DII-VTG-AS-BC2 “Spleen-Ripper” – Alenko, Ashley, LT – **** - Steel Cobra DII-SCB-AS-BC1 “Jag’s Payback” – Cooper, PLT – ****

Reaper Aerospace Fighter Squadron Thunder Aerospace Fighter Squadron

Reaper Flight One Thunder Flight One


- Steel Cobra DII-SCB-AS-BC1 “Promise” – Moreau, Samantha, SGM - Steel Cobra DII-SCB-AS-BC1 “Echo” – Rory, Alexandra, 2LT – **
- Steel Cobra DII-SCB-AS-BC1 “Sonera” – Traynor, Jeff, LT - Steel Cobra DII-SCB-AS-BC1 “Tao” – Sachs, Douglas, CAPT

Reaper Flight Two Thunder Flight Two


- Steel Cobra DII-SCB-AS-BC1 “Aura” – Aghdashloo, Ash, 2LT – ** - Steel Cobra DII-SCB-AS-BC1 “Firesoul” – Carrie, PLT – ****
- Steel Cobra DII-SCB-AS-BC1 “Black Blade” – Sroka, Shohreh, CAPT - Steel Cobra DII-SCB-AS-BC1 “Gatecrasher” – Moss, Suzie, LT – **

Reaper Flight Three Thunder Flight Three


- Steel Cobra DII-SCB-AS-BC1 “Ironwing” – Anderson, Matt, SSGM – ***//^^ - Steel Cobra DII-SCB-AS-BC1 “Hailstorm” – Szarabajka, Anthony, LT
- Steel Cobra DII-SCB-AS-BC1 “Rada” – Mercer, Jolene, LT – ** - Steel Cobra DII-SCB-AS-BC1 “The Reaper” – Skordi, PLT – ****

Spicy Aerospace Fighter Squadron

Spicy Flight One


- Chaeronea “Spicy” – Jones, Stephen “Stumpy”, CAPT
- Vertigo DII-VTG-AS-BC1 “Nirvana” – Davis, Ash, 2LT **

Spicy Flight Two


- Vertigo DII-VTG-AS-BC1 “Espada” – Wingert, JB, LT – **
- Vertigo DII-VTG-AS-BC1 – Blanc, Mick, SGT – ***//^^
Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
Spicy Flight Three ** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
- Vertigo DII-VTG-AS-BC2 “Spins” – Wolf, Evan, LT – **** ^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
- Vertigo DII-VTG-AS-BC2 “Windsong” – Boymel, Matthew, SGM – **//^^^

66 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Phoenix Escort Group DropShips Phoenix Recovery Group I
D.B.C. Shepherd (Overlord-A3A-Class DropShip) Search And Rescue Upsilon (S.A.R. Upsilon) Search And Rescue Omega (S.A.R. Omega)
– Severely Damaged
Personnel: 55 Crew, 12 Bay Personnel – 7 Injured, 9 Dead SAR Upsilon Flight One SAR Omega Flight One
Capacity: 6 AeroFighters, 573 tons Cargo - Skua Recovery Craft DII-SKRC-SC-DC1 “Cormorant” - Skua Recovery Craft DII-SKRC-SC-DC1 “Hearse”
- Shepherd Aerospace Fighter Squadron (6 AeroFighters) - Skua Recovery Craft DII-SKRC-SC-DC1 “Firefly” - Skua Recovery Craft DII-SKRC-SC-DC1
- 571 tons Spare Parts, Munitions, Equipment & Other Supplies - Skua Recovery Craft DII-SKRC-SC-DC1 “Lucky 13” - Skua Recovery Craft DII-SKRC-SC-DC1 – **
- Skua Recovery Craft DII-SKRC-SC-DC1 - Skua Recovery Craft DII-SKRC-SC-DC1
D.B.C. Yosemite (Overlord-A3A-Class DropShip)
– Destroyed SAR Upsilon Flight Two SAR Omega Flight Two
Personnel: 55 Crew, 12 Bay Personnel – 67 Dead (No Survivors) - Skua Recovery Craft DII-SKRC-SC-DC1 - Skua Recovery Craft DII-SKRC-SC-DC1 “Claws”
Capacity: 6 AeroFighters, 573 tons Cargo - Skua Recovery Craft DII-SKRC-SC-DC1 “Milano” - Skua Recovery Craft DII-SKRC-SC-DC1
- Yosemite Aerospace Fighter Squadron (6 AeroFighters) - Skua Recovery Craft DII-SKRC-SC-DC1 - Skua Recovery Craft DII-SKRC-SC-DC1
- 544 tons Spare Parts, Munitions, Equipment & Other Supplies - Skua Recovery Craft DII-SKRC-SC-DC1 “The Vulture” - Skua Recovery Craft DII-SKRC-SC-DC1 “Valkyrie”

Phoenix Escort Group Aerospace Fighter Squadrons


Shepherd Aerospace Fighter Squadron

Shepherd Flight One


- Steel Cobra DII-SCB-AS-BC1 “The Justifier” – Hale, Mark, 2LT
- Steel Cobra DII-SCB-AS-BC1 “Retribution” – Meer, Jennifer, CAPT

Shepherd Flight Two


- Sabretooth DII-SBT-AS-BC2 – Henrikson, Steven, LT – **
- Sabretooth DII-SBT-AS-BC2 – Hackett, Lance, SGM – ****

Shepherd Flight Three


- Vertigo DII-VTG-AS-BC1 – Barr, Brandon, SGT – ****
- Vertigo DII-VTG-AS-BC1 – Keener, Stephen, LT

Yosemite Aerospace Fighter Squadron

Yosemite Flight One


- Steel Cobra DII-SCB-AS-BC1 – Cortez, Matthew, LT – **
- Steel Cobra DII-SCB-AS-BC1 “Beat Stick” – Vega, Freddie, 2LT

Yosemite Flight Two


- Sabretooth DII-SBT-AS-BC2 “Lazarus” – Baldwin, Claudia, CAPT
- Sabretooth DII-SBT-AS-BC2 – Black, Adam, 2LT – ***//^^

Yosemite Flight Three


- Vertigo DII-VTG-AS-BC1 – Blum, Martin, SSGM – **
- Vertigo DII-VTG-AS-BC1 – Sheen, Steve, LT – **//^^^

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

67 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps Dreadnought BattleCorps 1st RCT – 1st Reinforced Battalion

1st Regimental Combat Team Alpha Company (Regimental Command)

Ground Forces & Air Support Recon Lance


- Ravage II DII-RVG-2-O BC-A “Bonsai” – Keiichi, Takumi, SSGM – ****
- Ravage II DII-RVG-2-O BC-A “Defiance” – McLaren, Sienna, LT – **//^^
- Ravage II DII-RVG-2-O BC-A “Quickstrike” – McRae, Christina, 2LT – ***

Intercept Lance
- Hammerhai DII-HMD-BC1 “Amarok” – Ostego, Grayson, LT – **
- Lancer (Memory Knight) DII-LNR-BC1 “Caliburn Prime” – Herschel, Viktor, SGM – **//^^
- Tyrant DII-TYR-BC1 “Fox Ache” – Verrak, Jens, SGT – **

Support Lance
- Gemini DII-GMN-O BC-A “Tasha” – Howard, Jessica, LT – ****
- Mattock II DII-MTK-2-BC1 “Rocket’s Redemption” – Shaw, Zarya “Z”, 2LT
- Reckoning DII-RCK-BC2 “Rum Cully” – Mercier, Marton, 2LT – ****

Regimental Command Lance “Dragon Lance”


- Atlas AS7-D(BC) “Skully 2.0” – Tor, Melissa “Melter”, CAPT – **
- Neugen DII-NGN-O BC-A “Lawbringer” – Lawrence, Ann, COL(S); Harper, Alex, LT/B-TAC “Dragon Actual”
- Sumaire DII-SMR-O BC-A2 “Demoness II” – Steele, Adrian, MAJ – **

Beta Company

Recon Lance
- Ravage II DII-RVG-2-O BC-A “Angel” – Drake, Cora, SGM – **
- Ravage II DII-RVG-2-O BC-A “Bob” – Drummer, Keenan, 2LT – ***//^^
- Ravage II DII-RVG-2-O BC-A “Stiletto” – Xavier, Jackie, LT – **

Intercept Lance
- Tyrant DII-TYR-BC1 “Delta” – Bellman, Mark, LT – **//^^
- Tyrant DII-TYR-BC1 “Martinet” – Glover, Neil, SGT – ***//^^
- Tyrant DII-TYR-BC1 “Omega” – Burns, Burnie, 2LT – ****

Support Lance
- Lancer (GunKnight) DII-LNR-BC2 “Gun Bunny” – Visitor, Tolan, LT – **//^^^
- Marauder DII-MAD-3R(BC) “Bunty Hounder” – Fawkes, Michael, 2LT
- Reckoning DII-RCK-BC1 “Second Chance” – Davros, Alex, SGM

Command Lance
- Mattock II DII-MTK-2-BC1 “Thunderball” – Sisko, Jadzia, LT – ****
- Neugen DII-NGN-O BC-C “Revelation” – O’Brien, Peter, MAJ; Jensen, Kris, LT/TAC – **
- Sumaire DII-SMR-O BC-A “Ceòl” – Yesmar, Ydur, LT

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

68 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 1st Reinforced Battalion (Cont’d)
Gamma Company 1st Battalion Battle Armor Company

Recon Lance Able Battle Armor Platoon


- Ravage II DII-RVG-2-O BC-A “Hopscotch” – Bloom, Wes, LT – ** - Ceòlmhor Heavy Battle Armor Squad (3) “Kabir’s Kommandos” (Kabir, Shana, CMDR) – **(1)
- Ravage II DII-RVG-2-O BC-A “Headhunter” – Borg, Brian, SGM – **//^^ - Ceòlmhor Heavy Battle Armor Squad (3) “Fire Crew” – ***(1)//^^(1)
- Ravage II DII-RVG-2-O BC-A “Rapture” – Baird, Yvonne, SSGM – *** - Streaker Recon Buggy DII-SRB-WV-BCAPC “Kabir’s Station Wagon” – **
- Streaker Recon Buggy DII-SRB-WV-BCAPC “The Fire Engine”
Anti-Air Lance
- Oryx DII-OX-BC2 “Betty” – Cigliuti, Michael, SGT – ***//^^ Bravo Battle Armor Platoon
- Oryx DII-OX-BC2 “Brap” – Dorn, Natalia, 2LT – ** - Ceòlmhor Heavy Battle Armor Squad (3) “Alpha Squad”
- Oryx DII-OX-BC2 “Oathkeeper” – Dean, Josh, LT – ** - Ceòlmhor Heavy Battle Armor Squad (3) “Barry’s Bandits” – **(1)
- Streaker Recon Buggy DII-SRB-WV-BCAPC “The Alpha Van” – ***//^^(1)
Support Lance - Streaker Recon Buggy DII-SRB-WV-BCAPC “Banditmobile” – **
- Hammerhai DII-HMD-BC1 “Vindication” – Doyle, Grey, SGM
- Hammerhai DII-HMD-BC1 – Remington, Cory, 2LT – ***//^^ Charlie Battle Armor Platoon
- Lancer (GunKnight) DII-LNR-BC2 “Buzz” – Duncan, Chris, LT – ** - Ceòlmhor Heavy Battle Armor Squad (3) “Daemon Squad” – ****(1)
- Ceòlmhor Heavy Battle Armor Squad (3) “Disaster Squad”
Command Lance - Streaker Recon Buggy DII-SRB-WV-BCAPC – ****
- Neugen DII-NGN-O BC-B “Scarlet” – Hillis, Martin, CAPT; Jarvis, Ali, LT/TAC - Streaker Recon Buggy DII-SRB-WV-BCAPC “Disaster on Wheels” – **
- Sumaire DII-SMR-O BC-A “Mercy” – Ferguson, Quinton, 2LT – **//^^^
- Sumaire DII-SMR-O BC-B “Tatsu” – Dickinson, James, LT – ** David Battle Armor Platoon
- Ceòlmhor Heavy Battle Armor Squad (3) “Jenna’s Jaguars”
1st Battalion Support Company - Ceòlmhor Heavy Battle Armor Squad (3) “The Blitz”
- Streaker Recon Buggy DII-SRB-WV-BCAPC “Zookeeper” – **
Airborne Recon Lance - Streaker Recon Buggy DII-SRB-WV-BCAPC “The Lightning Box”
- Albatross Light Attack VTOL DII-AB-VT-BC1 “Shuriken”
- Albatross Light Attack VTOL DII-AB-VT-BC2 “Stormrider” – **//^^(1) Echo Battle Armor Platoon
- Albatross Light Attack VTOL DII-AB-VT-BC2 “Whirly” – ** - Ceòlmhor Heavy Battle Armor Squad (3) “Nicky’s Nightmares”
- Ceòlmhor Heavy Battle Armor Squad (3) “The Silencers” – ***(1)//^^(1), ****(1)
Missile Support Lance - Streaker Recon Buggy DII-SRB-WV-BCAPC “Dream-Mobile”
- Marathon Medium Tank DII-MRT-TV-BC1 “Snap” - Streaker Recon Buggy DII-SRB-WV-BCAPC “Silent—But NOT Deadly” – ***//^^(1)
- Marathon Medium Tank DII-MRT-TV-BC1 “Crackle” – **
- Marathon Medium Tank DII-MRT-TV-BC1 “Pop” – ***//^^(2) Foxtrot Battle Armor Platoon
- Ceòlmhor Heavy Battle Armor Squad (3) “Blue Wolves” – ***(1)//^^(1)
Fire Support Lance - Ceòlmhor Heavy Battle Armor Squad (3) “The Mongrels” – **** (1)
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Last Word” – ** - Streaker Recon Buggy DII-SRB-WV-BCAPC “Howler” – **//^^^^
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Shockwave” – **** - Streaker Recon Buggy DII-SRB-WV-BCAPC – ****
- Kodiak Heavy Tank DII-KHT-TV-BC1 “The Judge” – **//^^(1)

Command (Tactical Support) Lance


- Omniscience Command Vehicle DII-OCV-WV-BC1 “The Brick”
- Sprinter Light Tank DII-SLT-TV-BC1 “Lightshow”
- Sprinter Light Tank DII-SLT-TV-BC1 “Pearly” – ***//^^(2)
Note: Although organized into groups of
1st Battalion Prowler Assault Group three on paper, the battle armor units of
the Dreadnought BattleCorps operate in
Prowler Lance Alpha groups of six—with both “squads” of each
- Prowler 1 Ultra Heavy ProtoMech Squad (5) “Tormentor Squad” – **(3)//^^(2) battle armor platoon operating as a single
- Prowler 2 Ultra Heavy ProtoMech Squad (5) “Intimidator Squad” – **(2)//^^(2), ****(1) unit—in combat. (The 3rd “Wildcards”
Battalion being a notable exception.)
Prowler Lance Beta
- Prowler 1 Ultra Heavy ProtoMech Squad (5) “Exterminator Squad” – **(4)//^^(1)^^^(2), ****(1) Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
- Prowler 2 Ultra Heavy ProtoMech Squad (5) “Invader Squad” – ****(3) ** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

69 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 2nd Reinforced Battalion
Delta Company Zeta Company

Recon Lance Recon Lance


- Hussar HSR-300-D(BC) “Cuirassier” – Restel, Vera, SGM - Ravage DII-RVG-O BC-B “Dart” – Neufield, Ross, LT – **
- Ravage DII-RVG-O BC-A “Dagger” – Hawke, Kyle, 2LT – ** - Ravage DII-RVG-O BC-B2 “Blink” – Stewart, Julian, SSGM – ****
- Ravage DII-RVG-O BC-B – Evergarden, Violet, LT – ***//^^ - Ravage DII-RVG-O BC-C “Oversteer” – Alonzo, Ferdinand, SGM

Intercept Lance Anti-Air Lance


- Dorgas DII-DGS-O BC-A “Misery’s End” – Cole, Aaron, 2LT – ** - Oryx DII-OX-BC2 “Buzzer” – Harder, Paige, SSGM – **
- Tyrant DII-TYR-BC3 “Dingo Waltz” – Ross, Kenyon, SSGM - Oryx DII-OX-BC2 “Flyswatter” – Marriot, Zach, LT – ****
- Tyrant DII-TYR-BC4 “Buzz” – Zentilli, Clinton, LT - Oryx DII-OX-BC2 “Party Crasher” – Lin, Michael, SSGM

Support Lance Support Lance


- Mattock II DII-MTK-2-BC1 “Cannonball” – Green, Kym, 2LT - Black Knight BL-7-KNT(BC) “Carver” – Kharlynn, Mallus, 2LT
- Mattock II DII-MTK-2-BC1 “Dragonmaw” – Hoy, Richard, LT – ***//^^ - Gemini DII-GMN-O BC-B “Mutt” – Davies, Sean, LT – **//^^^
- Reckoning DII-RCK-BC2 “Thunderclap” – Robinson, John, SSGM – **** - Hammerhai DII-HMD-BC1 “Hammer Time” – Klose, Todd, SGT

Battalion Command Lance Command Lance


- Neugen DII-NGN-O BC-B “Apex” – Laffey, Cara, LT-COL; Page, Chris, LT/B-TAC - Neugen DII-NGN-O BC-A “Instructor” – Banigan, Simon, CAPT; Templeman, April, 2LT/TAC
- Sumaire DII-SMR-O BC-A “Lessie” – Kenrook, Zara, LT - Sumaire DII-SMR-O BC-A “Teacher’s Pet” – Blanchet, Adam, 2LT
- Sumaire DII-SMR-O BC-B “Gatekeeper” – Rubinow, Cindy, 2LT – **//^^^ - Sumaire DII-SMR-O BC-B “The Bully” – Lazarre, Shannon, 2LT – **

Epsilon Company 2nd Battalion Support Company

Recon Lance Airborne Recon Lance


- Ravage DII-RVG-O BC-A “Chip” – Edgerly, Gideon, LT – *** - Albatross Light Attack VTOL DII-AB-VT-BC1 “Bait” – ****
- Ravage DII-RVG-O BC-B “Cat-Scratch” – Emery, Christopher, SGT – ** - Albatross Light Attack VTOL DII-AB-VT-BC2 “Gizmo”
- Ravage DII-RVG-O BC-B2 “Darkheart” – Fennoy, Dannah, SSGM - Albatross Light Attack VTOL DII-AB-VT-BC2 “The People Watcher” – ***//^^(1)

Intercept Lance Missile Support Lance


- Crusher DII-CRR-O BC-A “Vivienne’s Vengeance” – Tucker, Jarod “Tuck”, 2LT – ** - Marathon Medium Tank DII-MRT-TV-BC2 “The Burrito”
- Crusher DII-CRR-O BC-B “Derpy” – Elias, Vanessa, LT – **//^^ - Marathon Medium Tank DII-MRT-TV-BC2 “The Quesadilla” – ****
- Crusher DII-CRR-O BC-B “Leaper” – LaMarr, Roger, SGT – **** - Marathon Medium Tank DII-MRT-TV-BC2 “The Taco” – **

Support Lance Fire Support Lance


- Gemini DII-GMN-O BC-C “Bastard Child” – Lang, Naomi, LT – ** - Kodiak Heavy Tank DII-KHT-TV-BC1 “Mama Bear”
- Hammerhai DII-HMD-BC1 “Thor” – Mercer, Lex, SSGM - Kodiak Heavy Tank DII-KHT-TV-BC1 “Papa Bear” – ****
- Reckoning DII-RCK-BC2 “Sparky” – Brovold, Jim, 2LT – ** - Kodiak Heavy Tank DII-KHT-TV-BC1 “Snubs” – **//^^(1)

Command Lance Command (Tactical Support) Lance


- Mattock II DII-MTK-2-BC1 “Thumper” – Bogart, Shannon, 2LT – ***//^^ - Omniscience Command Vehicle DII-OCV-WV-BC1 “The Barn”
- Neugen DII-NGN-O BC-B “The Empress” – Cummings, Jon, MAJ; Curry, Dave, LT/TAC - Sprinter Light Tank DII-SLT-TV-BC2 “Bingo”
- Sumaire DII-SMR-O BC-A “Beat Stick” – Brooks, Lora, LT – ** - Sprinter Light Tank DII-SLT-TV-BC2 “Flurry” – **//^^^^

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

70 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 2nd Reinforced Battalion (Cont’d) Dreadnought BattleCorps 1st RCT – 3rd “Wildcards” ‘Mech Battalion
Wildcards “Spades” Company

Recon Lance
- Ravage DII-RVG-O WC-B “Comet” – Franz, MW – ****
- Ravage DII-RVG-O WC-B “Siren” – Lorelei, MW – ****
- Ravage DII-RVG-O WC-B “Skids” – Yami, MW(LL) – ***//^^

Intercept Lance
- Goshawk (Vapor Eagle) “Ainneamhag” – Jenna, MW(LL)
- Shadow Cat PRIME “Pantheress” – Vincent, MW – **//^^
- Stalking Spider “Charlotte” – Wilbur, MW
Stalking Spider “Charlotte”:
Support Lance Modified Standard/1 variant. Upgrades to
- Hammerhands IIC 3 – Benjamin, MW – ***//^^ 250-rated ExtraLight Fusion Engine, adds 2-
- Hammerhands IIC 4 – Fruneker, MW(LL) – **//^^ ton Targeting Computer to the right torso,
- Supernova “Star Burst” – Larissa, MW – ** replaces the SRM-4s with Streak-SRM-4s
with one ton of ammunition, adds two
Battalion Command Lance double heat sinks (one installed in each side
- Daishi (Dire Wolf) “Obsidian” – Jorge, CMDR “WildCard Actual” torso) for a total of thirteen. It is otherwise
- Gemini DII-GMN-O WC-B “Great Vision” – Asya, MW unmodified. (Battle Value: 2,755)
- Kodiak “Goober” – de Randamie, Tolga, MW – **

Spades Company Elemental Support Platoon


2nd Battalion Battle Armor Company - Elemental Medium Battle Armor (Laser) (5) – **(1)//^^(1), ****(1)
- Elemental Medium Battle Armor (Laser) (5) – ****(1)
Golf Battle Armor Platoon
- Ceòlmhor Heavy Battle Armor Squad (3) “Tyler’s Terrors” – ****(3/Entire Squad)
- Ceòlmhor Heavy Battle Armor Squad (3) “The Shield Breakers” – ***(1)//^^(1)
Wildcards “Diamonds” Company
- Streaker Recon Buggy DII-SRB-WV-BCAPC “Tyler’s Terrible Truck” – ****
Recon Lance
- Streaker Recon Buggy DII-SRB-WV-BCAPC
- Fire Falcon D “Eyes” – Faruq, MW – ****
Hotel Battle Armor Platoon
- Ravage DII-RVG-O WC-B “Requiem” – Andrea, MW – **
- Ceòlmhor Heavy Battle Armor Squad (3) “Omega Squad” – ****(1)
- Vixen (Incubus) 1 “Fennec” – Sareana, MW(LL) – **//^^
- Ceòlmhor Heavy Battle Armor Squad (3) “Rumble Crew”
- Streaker Recon Buggy DII-SRB-WV-BCAPC “The Omega Van” – ** Intercept Lance
- Streaker Recon Buggy DII-SRB-WV-BCAPC - Black Hawk (Nova) “Vengeance” – Louiza, MW Black Hawk (Nova) “Vengeance”:
India Battle Armor Platoon - Dorgas DII-DGS-O WC-A – Ike, MW – ***//^^ Modified PRIME configuration. Mounts
- Ceòlmhor Heavy Battle Armor Squad (3) “The Oracles” - Gemini DII-GMN-O WC-B “Freebirth” – Yuri, MW(LL) three ER Medium Lasers in each arm and
- Ceòlmhor Heavy Battle Armor Squad (3) “The Whispers” – ***(1)//^^(1), **** (1) one in each side torso for a total of eight.
- Streaker Recon Buggy DII-SRB-WV-BCAPC Support Lance Two double heat sinks are installed in each
- Streaker Recon Buggy DII-SRB-WV-BCAPC – *** - Gemini DII-GMN-O WC-A “Anvil” – Benion, MW – ** arm and side torso, for a total of twenty-
Juliet Battle Armor Platoon - Gemini DII-GMN-O WC-A – Corri, MW – **** two. (Battle Value: 2,283)
- Ceòlmhor Heavy Battle Armor Squad (3) “Street Dogs” – ***(1)//^^(1) - Hammerhands IIC 1 “Blood Rage” – Juliette, MW(LL)
- Ceòlmhor Heavy Battle Armor Squad (3) “Grindstone Crew” – **(2)//^^(1)
- Streaker Recon Buggy DII-SRB-WV-BCAPC “Dog Catcher” – ** Command Lance
Note: Although organized into groups of
- Streaker Recon Buggy DII-SRB-WV-BCAPC “The Grinder” – ** - Blood Kite 1 “Surat” – Vishal, MW – **
three on paper, the battle armor units of
- Nova Cat A – Ian, CAPT – **
Kilo Battle Armor Platoon the Dreadnought BattleCorps operate in
- Nova Cat B “Wildcat” – Gareth, MW – **//^^
- Ceòlmhor Heavy Battle Armor Squad (3) “The Lone Wolves” – ****(3/Entire Squad) groups of six—with both “squads” of each
- Ceòlmhor Heavy Battle Armor Squad (3) “The Thunder Crew” battle armor platoon operating as a single
Diamonds Company Elemental Support Platoon
- Streaker Recon Buggy DII-SRB-WV-BCAPC – **//^^^^ unit—in combat. (The 3rd “Wildcards”
- Elemental Medium Battle Armor (Flamer) (5) – ****(3)
- Streaker Recon Buggy DII-SRB-WV-BCAPC “The Weather Station” Battalion being a notable exception.)
- Elemental Medium Battle Armor (MG) (5) – **(1)//^^(1), ****(4)
Lima Battle Armor Platoon
- Ceòlmhor Heavy Battle Armor Squad (3) “Black Angels” – **(1) Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
- Ceòlmhor Heavy Battle Armor Squad (3) “Titan Squad” ** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
- Streaker Recon Buggy DII-SRB-WV-BCAPC ^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
- Streaker Recon Buggy DII-SRB-WV-BCAPC **** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

71 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 3rd “Wildcards” ‘Mech Battalion (Cont’d) Dreadnought BattleCorps 1st RCT – 4th Reinforced Battalion
Wildcards “Clubs” Company Masakari (Warhawk) “Zephyr”: Iota Company
Modified PRIME configuration. Removes the LRM-10 and
Recon Lance associated ammunition. Adds a Flamer to the right torso Recon Lance
- Ravage DII-RVG-O WC-A “Sanguine” – Jo, MW – **//^^^ and adds three more double heat sinks (one in each arm - Ravage DII-RVG-O BC-A “Quickie” – English, Peter, SGT – ****
- Ravage DII-RVG-O WC-B “Fang” – Darren, MW – **** and one in the center torso) for a total of twenty-three. - Ravage DII-RVG-O BC-A2 “Torch” – Harrigan, James, LT – ****
- Vixen (Incubus) 2 “Inky” – Lani, MW(LL) – **//^^ (Battle Value: 3,409) - Ravage DII-RVG-O BC-B “Lullaby” – Horchuk, Gini, SGT “Singer” – ****

Intercept Lance Command Lance Intercept Lance


- Clint IIC 1 “Eastwood” – Perry, MW – **** - Highlander IIC 1 “Brick Head” – Rachel, CAPT – ** - Crusher DII-CRR-O BC-B “Brick With Wings” – Kos, Sean, SGM – ****
- Conjurer (Hellhound) 1 “Tut” – Siobhan, MW – **** - Mad Cat Mk II 1 “Timber-Two” – Aubrey, MW – **//^^ - Crusher DII-CRR-O BC-B “Bouncy” – Lin, Aaron, SGT – ****
- Dorgas DII-DGS-O WC-A – Ally, MW(LL) – **//^^^ - Marauder IIC 1 – Jesse, MW – **//^^^ - Dorgas DII-DGS-O BC-B “Peep” – Mathur, Chantale, LT – ****

Support Lance Clubs Company Elemental Support Platoon Support Lance


- Gemini DII-GMN-O WC-A – Rey, MW(LL) – ** - Elemental Medium B.A. (Flamer) (5) – **(1)//^^(1), ****(1) - Gemini DII-GMN-O BC-D “Chaos” – Shostok, Neil, LT – **//^^^
- Gemini DII-GMN-O WC-B “Io” – Sal, MW – ***//^^ - Elemental Medium B.A. (Laser) (5) – **(2)***(1)//^^(3) - Hammerhai DII-HMD-BC2 “Death Cloud” – Masterson, Travis, SSGM – ****
- Masakari (Warhawk) “Zephyr” – Motoh, MW - Hammerhai DII-HMD-BC2 – Stone, Franklin, SGT – ****

Battalion Command Lance


- Mattock II DII-MTK-2-BC1 “Boom-Stick” – Lam, Roy, 2LT – **//^^^
- Neugen DII-NGN-O BC-B “Coach” – Thomas, Rob, CMDR; Locke, Ella, LT/B-TAC – ****
- Sumaire DII-SMR-O BC-B “Stomper” – Wakeiing, Fay, 2LT – ****

Kappa Company

Recon Lance
- Ravage DII-RVG-O BC-A “Radish” – Cornish, David, LT – ****
- Ravage DII-RVG-O BC-A2 “Leg Day” – Humby, Evan, SGT – ****
- Ravage DII-RVG-O BC-B “Scram” – Zenko, Brent, SGT – ****

Intercept Lance
- Tyrant DII-TYR-BC2 “Flasher” – Gratton, Ulysses, SGT – **//^^^
- Tyrant DII-TYR-BC2 “Rave” – Parker, Jacob. LT – ****
- Tyrant DII-TYR-BC3 “Sucker-Punch” – Wyatt, Belinda, SGM – ****

Support Lance
- Hammerhai DII-HMD-BC1 “Hop” – Gill, Ryan, SGM – **//^^^
- Hammerhai DII-HMD-BC1 “Skip” – Metcalfe, Brian, LT – ****
- Hammerhai DII-HMD-BC1 “Jump” – Zbryski, Geoff, SSGM – ****

Command Lance
- Mattock II DII-MTK-2-BC1 “Silencer” – Jameson, Gini, SSGM– **//^^^
- Neugen DII-NGN-O BC-A “Mastermind” – Szilagyi, Jan, MAJ; Ratner, Milli, 2LT/TAC – ****
- Sumaire DII-SMR-O BC-A “Minion” – Marks, Samuel, 2LT – ****

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

72 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 4th Reinforced Battalion (Cont’d)
Lambda Company 4th Battalion Battle Armor Company

Recon Lance Mike Battle Armor Platoon


- Ravage DII-RVG-O BC-A “Julie” – Dvorak, Patrick, SGM – **//^^^ - Ceòlmhor Heavy Battle Armor Squad (3) “The Barbarians” – ****(3/Entire Squad)
- Ravage DII-RVG-O BC-B “Boop” – Fradley, Michelle, LT – **** - Ceòlmhor Heavy Battle Armor Squad (3) “Jack’s Jesters” – ****(3/Entire Squad)
- Ravage DII-RVG-O BC-B2 “Hot-Foot” – Gross, Oliver, SGT – **** - Streaker Recon Buggy DII-SRB-WV-BCAPC “Barbara” – ****
- Streaker Recon Buggy DII-SRB-WV-BCAPC “The Comedy Club” – ****
Anti-Air Lance
November Battle Armor Platoon
- Oryx DII-OX-BC2 “Martini” – Dean, Barry, SSGM – **//^^^
- Ceòlmhor Heavy Battle Armor Squad (3) “Max’s Mutants” – ****(3/Entire Squad)
- Oryx DII-OX-BC2 “Shaken” – Eshleman, Alix, LT – **//^^^
- Ceòlmhor Heavy Battle Armor Squad (3) “Will’s Windsurfers” – ****(3/Entire Squad)
- Oryx DII-OX-BC2 “Stirred” – Schumacher, Wolfgang, SGT – ****
- Streaker Recon Buggy DII-SRB-WV-BCAPC – **//^^^^
Support Lance - Streaker Recon Buggy DII-SRB-WV-BCAPC “The Surfboard” – ****
- Lancer (GunKnight) DII-LNR-BC2 “Bert” – Amadi, Laura, SGM – **//^^^ Oscar Battle Armor Platoon
- Lancer (GunKnight) DII-LNR-BC2 “Muncher” – Bumpass, Coralie, SGM – **** - Ceòlmhor Heavy Battle Armor Squad (3) “The Storm Walkers” – ****(3/Entire Squad)
- Lancer (GunKnight) DII-LNR-BC2 “G&T (Gin & Tonic)” – Cairns, Rodger, LT – **** - Ceòlmhor Heavy Battle Armor Squad (3) “The Surge Crew” – ****(3/Entire Squad)
- Streaker Recon Buggy DII-SRB-WV-BCAPC “Storm Chaser” – ****
Command Lance - Streaker Recon Buggy DII-SRB-WV-BCAPC “The Surge Protector” – ****
- Neugen DII-NGN-O BC-B “Linebacker” – Baird, Nicholas, CAPT; Carew, Maggie, 2LT/TAC – **//^^^
Papa Battle Armor Platoon
- Reckoning DII-RCK-BC2 “Bulkhead” – Edwards, Thomas, SSGM – ****
- Ceòlmhor Heavy Battle Armor Squad (3) “Hank’s Hellhounds” – ****(3/Entire Squad) (DropShip Crash)
- Sumaire DII-SMR-O BC-C “Juggernaut” – Clarke, Jon, 2LT – **//^^^
- Ceòlmhor Heavy Battle Armor Squad (3) “Nick’s Night Owls” – ****(3/Entire Squad) (DropShip Crash)
- Streaker Recon Buggy DII-SRB-WV-BCAPC “The Kennel” – **** (DropShip Crash)
4th Battalion Support Company - Streaker Recon Buggy DII-SRB-WV-BCAPC “The Hoot-Box” – **** (DropShip Crash)
Airborne Recon Lance Quebec Battle Armor Platoon
- Albatross Light Attack VTOL DII-AB-VT-BC1 “The Spectator” – **** - Ceòlmhor Heavy Battle Armor Squad (3) “Scourge Squad” – ****(3/Entire Squad) (DropShip Crash)
- Albatross Light Attack VTOL DII-AB-VT-BC2 “Toothless” – **** - Ceòlmhor Heavy Battle Armor Squad (3) “The Rattlers” – ****(3/Entire Squad) (DropShip Crash)
- Albatross Light Attack VTOL DII-AB-VT-BC2 “Zoomer” – **** - Streaker Recon Buggy DII-SRB-WV-BCAPC “Scourge Runner” – **** (DropShip Crash)
- Streaker Recon Buggy DII-SRB-WV-BCAPC “Snake Pit” – **** (DropShip Crash)
Missile Support Lance Romeo Battle Armor Platoon
- Marathon Medium Tank DII-MRT-TV-BC1 “Cometfall” – **** - Ceòlmhor Heavy Battle Armor Squad (3) “The Clockworks” – ****(3/Entire Squad) (DropShip Crash)
- Marathon Medium Tank DII-MRT-TV-BC1 “Convergence” – **//^^^^ - Ceòlmhor Heavy Battle Armor Squad (3) “Miracle Workers” – **(1)//^^(1), ****(1)
- Marathon Medium Tank DII-MRT-TV-BC1 “The Harvester” – **** - Streaker Recon Buggy DII-SRB-WV-BCAPC “The Orange” – **** (DropShip Crash)
- Streaker Recon Buggy DII-SRB-WV-BCAPC “The Miraculous Machine” – ****
Fire Support Lance
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Fury’s Gaze” – **//^^^^
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Slugger” – **//^^^^
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Witherbrand” – ****

Command (Tactical Support) Lance


- Omniscience Command Vehicle DII-OCV-WV-BC1 “The Football” – ****
- Sprinter Light Tank DII-SLT-TV-BC1 “Wide Receiver” – **//^^^^
- Sprinter Light Tank DII-SLT-TV-BC2 “Quarterback” – ****

Note: Although organized into groups of


three on paper, the battle armor units of
the Dreadnought BattleCorps operate in
groups of six—with both “squads” of each
battle armor platoon operating as a single
unit—in combat. (The 3rd “Wildcards”
Battalion being a notable exception.)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

73 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 5th Irregular Battalion
Omicron Company – 5th Irregular Battalion Command Rho Company – 5th Irregular Battalion Rapid Response Team Beta

Sniper Lance Recon Lance


- Dorgas DII-DGS-O BC-A “Hope” – Fujiwara, Kaname, LT – **//^^ - Quenn DII-QUN-O BC-B “Wissfornjarl” – Hartnell, William, SGM – ****
- Dorgas DII-DGS-O BC-C “Patience” – Griffin, Alan, SGM – **** - Quenn DII-QUN-O BC-B “Scarecrow” – Troughton, Patrick, SGT – **//^^^
- Dorgas DII-DGS-O BC-D “Toasty” – Dale, Josh, SGT – **//^^ - Quenn DII-QUN-O BC-D “Fancy Pants” – Pertwee, Jon, LT – ****

Intercept Lance Hunter Lance


- Tyrant DII-TYR-BC1 “Guttersnipe” – Eisenberg, Kelly, SSGM – **** - Quenn DII-QUN-O BC-C “Scarfy” – Baker, Tom, LT – **//^^
- Tyrant DII-TYR-BC2 “Pew” – Feinglass, Zachary, SGT – ***//^^ - Quenn DII-QUN-O BC-C “Demon” – Davison, Peter “Cricket Boy”, SGM – ***//^^
- Tyrant DII-TYR-BC2 “Pew Two” – Hanks, Jeffrey, LT – **//^^^ - Quenn DII-QUN-O BC-D “Joseph” – Baker, Colin “Rainbow Coat”, SGT – **

Support Lance Sniper Lance


- Hammerhai DII-HMD-BC1 “Jericho” – Donnelley, Jonathan, SSGM – **//^^^ - Quenn DII-QUN-O BC-A “Professor” – McCoy, Sylvester, SGT – ***
- Hammerhai DII-HMD-BC1 “Shark Face” – Sobolov, Garrett, LT – ** - Quenn DII-QUN-O BC-A “Skipper” – McGann, Paul, SSGM – **
- Oryx DII-OX-BC2 “Wing Cutter” – Wright, Nathan, 2LT – **** - Quenn DII-QUN-O BC-A “Muggins” – Eccleston, Christopher, LT – ***//^^

Battalion Command Lance Command Lance


- Behemoth III DII-BHM-3-BC1 “Colossus” – Fitz, Quinn, CMDR; Hoye, Jon, CAPT/TAC – ** - Quenn DII-QUN-O BC-C “Sir Doctor” – Tennant, David, 2LT – ***
- Mattock II DII-MTK-2-BC1 “The Manager” – Minella, Karen, MAJ – **//^^ - Quenn DII-QUN-O BC-A “Raggedy Man” – Smith, Matt, CAPT – **
- Mattock II DII-MTK-2-BC1 “Chonk” – Riordan, Wesley “Humblebrag”, LT – **** - Quenn DII-QUN-O BC-D “Grumpy” – Capaldi, Peter, 2LT – ***//^^

Pi Company – 5th Irregular Battalion Rapid Response Team Alpha Sigma Company – 5th Irregular Battalion Assault Battle Armor

Recon Lance Sigma-One Battle Armor Platoon


- Quenn DII-QUN-O BC-B “Snail” – Bradley, David “Pops”, SGT – **//^^^ - Breakwater Assault Battle Armor Squad (3) “The Gargoyles”
- Quenn DII-QUN-O BC-B “Caligari” – Hurndall, Richard, LT – **//^^ - Breakwater Assault Battle Armor Squad (3) “Ghost Squad” – ****(1)
- Quenn DII-QUN-O BC-D “War Doctor” – Hurt, John, SGM – ****
Sigma-Two Battle Armor Platoon
Hunter Lance - Breakwater Assault Battle Armor Squad (3) “The Phantoms” – ***(1)//^^(1)
- Quenn DII-QUN-O BC-C “Redeemer” – Garner, Brandon, SSGM – ** - Breakwater Assault Battle Armor Squad (3) “Void Squad” – ****(1)
- Quenn DII-QUN-O BC-C “Councillor” – Walker-Thomson, Chris, SGT – ****
- Quenn DII-QUN-O BC-D “Curls” – Culshaw, Jon, LT – ***//^^ Sigma-Three Battle Armor Platoon
- Breakwater Assault Battle Armor Squad (3) “War Turtles” – **(1)
Sniper Lance - Breakwater Assault Battle Armor Squad (3) “Wrecking Crew” – **(2), ****(1)
- Quenn DII-QUN-O BC-A “Sandman” – Villiers-Stuart, Angus, LT – **//^^^
- Quenn DII-QUN-O BC-A “Renegade” – Taylor, Wink, SGT – **//^^ Sigma-Four Battle Armor Platoon
- Quenn DII-QUN-O BC-A “Boney Rascal” – Carley, Jonathan, SGM – *** - Breakwater Assault Battle Armor Squad (3) “Annihilation Association” – ****(2)
- Breakwater Assault Battle Armor Squad (3) “Carnage Crew” – **(1)
Command Lance
- Quenn DII-QUN-O BC-D “Navvie” – Walsh, Pete, 2LT – *** Sigma-Five Battle Armor Platoon
- Quenn DII-QUN-O BC-C “Daddy’s Suit” – Crossley, Elliot, SSGM – **** - Breakwater Assault Battle Armor Squad (3) “Hazard Squad” – ***//^^(1)
- Quenn DII-QUN-O BC-A “Chinny” – Dudman, Jacob, MAJ – ***//^^ - Breakwater Assault Battle Armor Squad (3) “Rage Squad” – **(1)
Note: Although organized into groups of
Sigma-Six Battle Armor Platoon three on paper, the battle armor units of
- Breakwater Assault Battle Armor Squad (3) “Shatter Squad” – **(1) the Dreadnought BattleCorps operate in
- Breakwater Assault Battle Armor Squad (3) “The Freaks” – ****(1) groups of six—with both “squads” of each
battle armor platoon operating as a single
unit—in combat. (The 3rd “Wildcards”
Battalion being a notable exception.)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

74 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 5th Irregular Battalion (Cont’d) Dreadnought BattleCorps 1st RCT – 6th Armor Battalion
Tau Company – 5th Irregular Battalion Support Battle Armor Six-One Company

Tau-One Battle Armor Platoon Recon Lance


- Kitsune Medium Battle Armor Squad (3) “White Skulls” – ****(2) - Streaker Recon Buggy DII-SRB-WV-BC1 “Itchy” – ****
- Kitsune Medium Battle Armor Squad (3) “Red’s Foxes” – ****(1) - Streaker Recon Buggy DII-SRB-WV-BC1 “Scratchy” – ****
- Streaker Recon Buggy DII-SRB-WV-BC3 “Pinprick” – **//^^(1)
Tau-Two Battle Armor Platoon
- Kitsune Medium Battle Armor Squad (3) “Silver Banshees” – **(1)***(1)//^^(1) Battle Lance
- Kitsune Medium Battle Armor Squad (3) “Skirmish Squad” – ****(3/Entire Squad) - Kodiak Heavy Tank DII-KHT-TV-BC1 “Inquisitor” – ***//^^(2)
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Tanky McTankFace” – **//^^^^
Tau-Three Battle Armor Platoon - Kodiak Heavy Tank DII-KHT-TV-BC1 “The Unexpected”
- Kitsune Medium Battle Armor Squad (3) “Guardians” – ****(3/Entire Squad)
- Kitsune Medium Battle Armor Squad (3) “Crisis Crew” – **(1) Support Lance
- Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Da Sledge” – **//^^(2)
Tau-Four Battle Armor Platoon - Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Rolling Thunder” – **//^^(3)
- Vixen Light Battle Armor Squad (3) “Black Panthers” – ****(1) - Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Will Breaker” – **
- Vixen Light Battle Armor Squad (3) “Leo’s Leopards” – **(1)
Battalion Command Lance
Tau-Five Battle Armor Platoon - Omniscience Command Vehicle DII-OCV-WV-BC1 “Shot-Caller”
- Vixen Light Battle Armor Squad (3) “Cheater Squad” – ****(1) - Sprinter Light Tank DII-SLT-TV-BC1 “The Cross-Eyed Marksman” – **
- Vixen Light Battle Armor Squad (3) “Golden Tigers” – **(2)//^^(2), ****(1) - Sprinter Light Tank DII-SLT-TV-BC2 – ****

Tau-Six Battle Armor Platoon Six-Two Company


- Vixen Light Battle Armor Squad (3) “Strikers” – **(1)//^^(1)
- Vixen Light Battle Armor Squad (3) “Valkyries” – **(2)//^^(1) Recon Lance
- Streaker Recon Buggy DII-SRB-WV-BC1 “Duck One” – ****
Upsilon Company – 5th Irregular Battalion Infantry - Streaker Recon Buggy DII-SRB-WV-BC1 “Duck Two” – **
- Streaker Recon Buggy DII-SRB-WV-BC3 “Goose”
Upsilon-One Elite Marine Platoon
- Dreadnought Elite Marines (10) – ^^(1)^^^(2) Intercept Lance
- Dreadnought Elite Marines (10) – ^^(2)^^^(1) - Sprinter Light Tank DII-SLT-TV-BC1
- Dreadnought Elite Marines (10) – ^^(3)^^^(6) - Sprinter Light Tank DII-SLT-TV-BC1 “Skittersprint” – ****
- Dreadnought Elite Marines (10) – ^^(5)^^^(1) - Sprinter Light Tank DII-SLT-TV-BC1 “Zappo” – **//^^(1)
- Vector Endurance Military Hovercraft (w/2 Dreadnought Elite Marines)
Battle Lance
Upsilon-Two Elite Marine Platoon - Kodiak Heavy Tank DII-KHT-TV-BC1 “Stingray” – **
- Dreadnought Elite Marines (10) – ^^(4)^^^(5) - Kodiak Heavy Tank DII-KHT-TV-BC1 “Swordfish” – ****
- Dreadnought Elite Marines (10) – ^^(2)^^^(2) - Kodiak Heavy Tank DII-KHT-TV-BC1 “Tommy Boy”
- Dreadnought Elite Marines (10) – ^^(1)^^^(3)
- Dreadnought Elite Marines (10) – ^^(1)^^^(2) Support Lance
- Vector Endurance Military Hovercraft (w/2 Dreadnought Elite Marines) – **//^^(1) - Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Armageddon” – **
- Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Pride” – **//^^(2)^^^(1)
Upsilon-Three Elite Marine Platoon - Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “The Fat Lady”
- Dreadnought Elite Marines (10) – ^^(2)^^^(6) Note: Although organized into groups of
- Dreadnought Elite Marines (10) – ^^(1)^^^(7) three on paper, the battle armor units of
- Dreadnought Elite Marines (10) – ^^(8)^^^(1) the Dreadnought BattleCorps operate in
- Dreadnought Elite Marines (10) – ^^^^(10/Entire Squad) groups of six—with both “squads” of each
- Vector Endurance Military Hovercraft (w/2 Dreadnought Elite Marines) – **** battle armor platoon operating as a single
unit—in combat. (The 3rd “Wildcards”
Upsilon-Four Elite Marine Platoon Battalion being a notable exception.)
- Dreadnought Elite Marines (10) – ^^(2)^^^(3)
- Dreadnought Elite Marines (10) – ^^(3)^^^(4) Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
- Dreadnought Elite Marines (10) – ^^(1)^^^(9) ** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
- Dreadnought Elite Marines (10) – ^^(3)^^^(2) ^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
- Vector Endurance Military Hovercraft (w/2 Dreadnought Elite Marines) – ***//^^(1)^^^(1) **** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

75 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 6th Armor Battalion (Cont’d)
Six-Three Company Seven-Two Company

Recon Lance Recon Lance


- Streaker Recon Buggy DII-SRB-WV-BC1 “Boredom’s Result” - Streaker Recon Buggy DII-SRB-WV-BC1 “Frahaaccar” – **
- Streaker Recon Buggy DII-SRB-WV-BC1 “Evel Knievel” - Streaker Recon Buggy DII-SRB-WV-BC1 “General Lee” – ***//^^(2)
- Streaker Recon Buggy DII-SRB-WV-BC3 “Eilomobile” – **** - Streaker Recon Buggy DII-SRB-WV-BC3 “Jack Russel F**king Terrier” – **//^^(1)

Intercept Lance Intercept Lance


- Sprinter Light Tank DII-SLT-TV-BC1 “Hobgoblin” – **** - Sprinter Light Tank DII-SLT-TV-BC1
- Sprinter Light Tank DII-SLT-TV-BC1 “The Cheitrosled” – **//^^(1) - Sprinter Light Tank DII-SLT-TV-BC1 “Hole Puncher”
- Sprinter Light Tank DII-SLT-TV-BC1 “The Vandal” - Sprinter Light Tank DII-SLT-TV-BC2 “The Rainmaker” – ****

Battle Lance Battle Lance


- Kodiak Heavy Tank DII-KHT-TV-BC1 “Cocoanut Cascade” – **** - Kodiak Heavy Tank DII-KHT-TV-BC1 “Headshot” – **
- Kodiak Heavy Tank DII-KHT-TV-BC1 “The Great Toad” - Kodiak Heavy Tank DII-KHT-TV-BC1 “Not-A-Rommel”
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Warlock” – ** - Kodiak Heavy Tank DII-KHT-TV-BC1 “One & Done” – ***//^^(3)

Support Lance Support Lance


- Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Fatso” – ***//^^(1)^^^(4) - Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Boom-Boom” – **
- Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “The Can Opener” - Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Gargoyle” – ^^(2)
- Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “The Leviathan” – ** - Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Head-Capper”

Seven-Three Company
Dreadnought BattleCorps 1st RCT – 7th Armor Battalion
Airborne Recon Lance Alpha
Seven-One Company - Albatross Light Attack VTOL DII-AB-VT-BC1 “Peeping Tom”
- Albatross Light Attack VTOL DII-AB-VT-BC2 “Seeker” – **//^^(2)
- Albatross Light Attack VTOL DII-AB-VT-BC2 “The Moth” – ****
Recon Lance
- Streaker Recon Buggy DII-SRB-WV-BC1 – ****
Airborne Recon Lance Beta
- Streaker Recon Buggy DII-SRB-WV-BC1 – ***//^^(1)
- Albatross Light Attack VTOL DII-AB-VT-BC1 “Qepleacoptor”
- Streaker Recon Buggy DII-SRB-WV-BC3 “Wind-Up Mobile” – ****
- Albatross Light Attack VTOL DII-AB-VT-BC2 “The Observer” – **//^^(1)
- Albatross Light Attack VTOL DII-AB-VT-BC2 “Weasel” – **
Battle Lance
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Bullseye” – **
Airborne Recon Lance Gamma
- Kodiak Heavy Tank DII-KHT-TV-BC1 “Death’s Ambassador”
- Albatross Light Attack VTOL DII-AB-VT-BC1 “Witness” – ****
- Kodiak Heavy Tank DII-KHT-TV-BC1 “The Manager” – ***//^^(3)
- Albatross Light Attack VTOL DII-AB-VT-BC2 “Spirit” – ****
- Albatross Light Attack VTOL DII-AB-VT-BC2 “The Wasp” – ****
Support Lance
- Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Aftershock” – ****
Airborne Recon Lance Delta
- Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Double-Tap”
- Albatross Light Attack VTOL DII-AB-VT-BC1 “The Falcon” – ***//^^(1)^^^(1)
- Sledgehammer Assault Vehicle DII-SAV-TV-BC2 “Tooth Fairy” – **
- Albatross Light Attack VTOL DII-AB-VT-BC2 “Supersonicopter”
- Albatross Light Attack VTOL DII-AB-VT-BC2 “The Wraith”
Battalion Command Lance
- Omniscience Command Vehicle DII-OCV-WV-BC1 “The Umpire”
- Sprinter Light Tank DII-SLT-TV-BC1 “The Batter”
- Sprinter Light Tank DII-SLT-TV-BC2 “The Pitcher”

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

76 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 8th Armor Battalion
Eight-One Company Eight-Two Company

Anti-Air Lance Alpha Artillery Lance Alpha


- Fusillade Flak Tank DII-FFT-TV-BC1 “Burp” – **** - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Doom Bringer” (Hawthorne, Felix, CAPT) – **//^^(2)
- Fusillade Flak Tank DII-FFT-TV-BC1 “Bird Eater” – **//^^(2) - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Fury”
- Fusillade Flak Tank DII-FFT-TV-BC1 “The Flyswatter” – **//^^(5) - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Thundersoul”

Anti-Air Lance Beta Artillery Lance Beta


- Fusillade Flak Tank DII-FFT-TV-BC1 “Janet” – **** - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Big Daddy” – ****
- Fusillade Flak Tank DII-FFT-TV-BC1 “Ol’ Soulless” – **//^^(3) - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Grace”
- Fusillade Flak Tank DII-FFT-TV-BC1 “Warden” – **//^^(4) ^^^(2) - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Party Pooper” – **

Escort Lance Artillery Lance Gamma


- Quake Tank Destroyer DII-QTD-TV-BC1 “Shoebox” – ***//^^(1) - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Big Rhonda” – ***
- Quake Tank Destroyer DII-QTD-TV-BC1 “Tremor” – **** - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Dawn” – **//^^(2)
- Quake Tank Destroyer DII-QTD-TV-BC1 “Sucker Punch” – **//^^(3)^^^(1) - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Serenity” – ***//^^(1)^^^(5)

Battalion Command Lance Artillery Lance Delta


- Omniscience Command Vehicle DII-OCV-WV-BC1 “The Office” – ***//^^(1) - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Ole Betsy”
- Sprinter Light Tank DII-SLT-TV-BC1 “The Doorman” – **** - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “The Messenger” – **//^^^(2)
- Sprinter Light Tank DII-SLT-TV-BC2 “The Secretary” – ** - Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “The Pig”

Eight-Three Company

Artillery Lance Epsilon


- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Dominance” – **
- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Peacemaker”
- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Sarah” – ****

Artillery Lance Zeta


- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Bertha” – **** (DropShip Crash)
- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Buster” – **** (DropShip Crash)
- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Nightfall” – **** (DropShip Crash)

Artillery Lance Iota


- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Harbinger” – **//^^^^
- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Intervention”
- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “T.H.U.D. (The Horrible Unexpected Death)” – ****

Artillery Lance Kappa


- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Challenger” – **** (DropShip Crash)
- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Mighty Maus” – **** (DropShip Crash)
- Sledgehammer Artillery Vehicle DII-SAV-TV-BC1 “Sweetie” – **** (DropShip Crash)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

77 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – SupportCorps Companies
Support-Eleven Company Support-Thirteen Company

Support Lance Eleven-One (Support Command Lance) Support Lance Thirteen-One


- Omniscience Command Vehicle DII-OCV-WV-BC1 “The Property” - Marathon Medium Tank DII-MRT-TV-BC1 – **
- Marathon Medium Tank DII-MRT-TV-BC1 “Hippity” - Marathon Medium Tank DII-MRT-TV-BC1 “The Olympian”
- Marathon Medium Tank DII-MRT-TV-BC1 “Hoppity” – ** - Marathon Medium Tank DII-MRT-TV-BC1 “The Fun-Runner” – **

Support Lance Eleven-Two Support Lance Thirteen-Two


- Fusillade Flak Tank DII-FFT-TV-BC1 “Sightseer” – **** - Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK “Pathfinder”
- Fusillade Flak Tank DII-FFT-TV-BC1 “Sunrise” - Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK “The Digger”
- Fusillade Flak Tank DII-FFT-TV-BC2 “Sunset” - Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK – **

Support Lance Eleven-Three Support Lance Thirteen-Three


- Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK “Groundbreaker” – **//^^(1) - Fusillade Flak Tank DII-FFT-TV-BC1 “Dakka-Dak Uno”
- Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK “The Land Master” - Fusillade Flak Tank DII-FFT-TV-BC1 “Dakka-Dak Dos” – ****
- Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK “The Shovel” - Fusillade Flak Tank DII-FFT-TV-BC2 “Dakka-Dak Mucho”

Support Lance Eleven-Four Support Lance Thirteen-Four


- Fire Hunter Fire Fighting Vehicle DII-FHFF-HV-2 “Splash’n’Dash” - Fire Hunter Fire Fighting Vehicle DII-FHFF-HV-2 “The Dampener”
- Fire Hunter Fire Fighting Vehicle DII-FHFF-HV-2 “The Deluge” - Fire Hunter Fire Fighting Vehicle DII-FHFF-HV-2 “The Water Buffalo”
- Streaker Recon Buggy (Medical) DII-STK-WV-APCM “The Bandage Box” - Streaker Recon Buggy (Medical) DII-STK-WV-APCM “The Patch Van”

Support-Twelve Company Support-Fourteen Company

Support Lance Twelve-One Support Lance Fourteen-One


- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Monkey Wrench” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1
- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Ham-Fisted Hammer” – ^^(1) - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Fixer-Upper”
- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Toolshed” – **//^^(2) - Triton Mobile Repair Vehicle DII-TRT-TV-BC1

Support Lance Twelve-Two Support Lance Fourteen-Two


- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Bumble Fingers” – ***//^^(7)^^^(3) - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Breakfast”
- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Rag Bin” – **//^^(4)^^^(1) - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Lunch”
- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Slug” – **//^^(5)^^^(2) - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Dinner”

Support Lance Twelve-Three Support Lance Fourteen-Three


- Fusillade Flak Tank DII-FFT-TV-BC2 “Beefcake” - Fusillade Flak Tank DII-FFT-TV-BC2 “The Triple-Tailed Scorpion”
- Oxen Heavy Hauler (Military) w/Military Salvage Trailer - Oxen Heavy Hauler (Military) w/Military Salvage Trailer
- Oxen Heavy Hauler (Military) w/Military Salvage Trailer - Oxen Heavy Hauler (Military) w/Military Salvage Trailer

Support Lance Twelve-Four Support Lance Fourteen-Four


- Oxen Heavy Hauler (Military) w/Military Cargo Trailer - Oxen Heavy Hauler (Military) w/Military Cargo Trailer
- Oxen Heavy Hauler (Military) w/Military Cargo Trailer - Oxen Heavy Hauler (Military) w/Military Cargo Trailer
- Oxen Heavy Hauler (Military) w/Military Cargo Trailer - Oxen Heavy Hauler (Military) w/Military Cargo Trailer

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

78 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – SupportCorps Companies (Cont’d)
Support-Fifteen Company Support-Seventeen Company

Support Lance Fifteen-One Support Lance Seventeen-One


- Marathon Medium Tank DII-MRT-TV-BC1 “Bet” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Boss” – **** (DropShip Crash)
- Marathon Medium Tank DII-MRT-TV-BC1 “Olga” – **** - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Full-Timer” – **** (DropShip Crash)
- Marathon Medium Tank DII-MRT-TV-BC1 “The Steamroller” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Part-Timer” – **** (DropShip Crash)

Support Lance Fifteen-Two Support Lance Seventeen-Two


- Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK “Bricklayer” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 – **** (DropShip Crash)
- Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK “Escalator” – **//^^(3) - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 – **** (DropShip Crash)
- Kodiak “Tarmac King” Heavy Tank DII-KHT-TV-BCTK “Physicist” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 – **** (DropShip Crash)

Support Lance Fifteen-Three Support Lance Seventeen-Three


- Fusillade Flak Tank DII-FFT-TV-BC1 “Flakky” – ** - Fusillade Flak Tank DII-FFT-TV-BC2 “Mack” **** (DropShip Crash)
- Fusillade Flak Tank DII-FFT-TV-BC1 “Peashooter” – **//^^(1) - Oxen Heavy Hauler (Military) – **** (DropShip Crash)
- Fusillade Flak Tank DII-FFT-TV-BC2 “The Birdwatcher” - Oxen Heavy Hauler (Military) – **** (DropShip Crash)

Support Lance Fifteen-Four Support Lance Seventeen-Four


- Fire Hunter Fire Fighting Vehicle DII-FHFF-HV-2 “Douser” - Oxen Heavy Hauler (Military) – **** (DropShip Crash)
- Fire Hunter Fire Fighting Vehicle DII-FHFF-HV-2 “Squirtato” – ** - Oxen Heavy Hauler (Military) – **** (DropShip Crash)
- Streaker Recon Buggy (Medical) DII-STK-WV-APCM “The Whambulance” - Oxen Heavy Hauler (Military) – **** (DropShip Crash)

Support-Sixteen Company Support-Eighteen Company

Support Lance Sixteen-One Support Lance Eighteen-One


- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Doorstop” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Anvil”
- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Night Light” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Blacksmith”
- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Zookeeper” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Forge”

Support Lance Sixteen-Two Support Lance Eighteen-Two


- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Fat Bastard” – ** - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Patch”
- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “Little Prick” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Seamstress”
- Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Average One” - Triton Mobile Repair Vehicle DII-TRT-TV-BC1 “The Sewing Kit” – **

Support Lance Sixteen-Three Support Lance Eighteen-Three


- Fusillade Flak Tank DII-FFT-TV-BC2 “Pißwasser” - Fusillade Flak Tank DII-FFT-TV-BC2 “Scheißsturm”
- Oxen Heavy Hauler (Military) w/Military Salvage Trailer - Oxen Heavy Hauler (Military) w/Military Salvage Trailer
- Oxen Heavy Hauler (Military) w/Military Salvage Trailer - Oxen Heavy Hauler (Military) w/Military Salvage Trailer

Support Lance Sixteen-Four Support Lance Eighteen-Four


- Oxen Heavy Hauler (Military) w/Military Cargo Trailer – **** - Oxen Heavy Hauler (Military) w/Military Cargo Trailer
- Oxen Heavy Hauler (Military) w/Military Cargo Trailer – *** - Oxen Heavy Hauler (Military) w/Military Cargo Trailer
- Oxen Heavy Hauler (Military) w/Military Cargo Trailer – *** - Oxen Heavy Hauler (Military) w/Military Cargo Trailer

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

79 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – 1st Battle Wing Dreadnought BattleCorps 1st RCT – 2nd Battle Wing
Gold Aerospace Fighter Squadron Green Aerospace Fighter Squadron

Gold Flight One Green Flight One


- Steel Cobra DII-SCB-AS-BC1 “Black Mamba” – Wilder, Garrett, LT-COL – ** - Sabretooth DII-SBT-AS-BC2 “Acaroc” – Dicey, Mattias, CAPT
- Steel Cobra DII-SCB-AS-BC1 “Diamondback” – Page, Daryl, 2LT – ** - Sabretooth DII-SBT-AS-BC2 “Determination” – Abdilla, Sam, MAJ – ****

Gold Flight Two Green Flight Two


- Steel Cobra DII-SCB-AS-BC1 “Copperhead” – Hall, Larry, SSGM – **//^^ - Sabretooth DII-SBT-AS-BC2 “Dedication” – Guy, Laurence, LT – **//^^^
- Steel Cobra DII-SCB-AS-BC1 “Rattler” – Fries, Mitch, LT - Sabretooth DII-SBT-AS-BC2 “Mustang” – Trenkle, Michael, SSGM – **

Gold Flight Three Green Flight Three


- Steel Cobra DII-SCB-AS-BC1 “Python” – Willingham, Marc, LT – **** - Sabretooth DII-SBT-AS-BC2 “Arsebiscuit” – Jameson, Luke, LT – ****
- Steel Cobra DII-SCB-AS-BC1 “Sidewinder” – Schulte, Hans, 2LT – ** - Sabretooth DII-SBT-AS-BC2 “Dummy” – Dunford, Al, SGM – ***//^^

Black Aerospace Fighter Squadron Red Aerospace Fighter Squadron

Black Flight One Red Flight One


- Steel Cobra DII-SCB-AS-BC1 “Buzzkill” – Hewlett, Frankie, MAJ – ** - Vertigo DII-VTG-AS-BC1 “Dizzy” – Malani, Francis, 2LT
- Steel Cobra DII-SCB-AS-BC1 “Nugget” – Lodge, Joshua, 2LT – ** - Vertigo DII-VTG-AS-BC1 “Harmony” – Ullyatt, Ethan, CAPT – ****

Black Flight Two Red Flight Two


- Steel Cobra DII-SCB-AS-BC1 “Retirement” – Shibata, Jack, LT – **//^^ - Vertigo DII-VTG-AS-BC2 “Arrowhead” – Kent, Trevor, SGT – **
- Steel Cobra DII-SCB-AS-BC1 “Wit’s End” – Karrer, Richard, 2LT – **** - Vertigo DII-VTG-AS-BC2 “Whiplash” – Marshall, Ian, LT – ****

Black Flight Three Red Flight Three


- Steel Cobra DII-SCB-AS-BC1 “Dreamcatcher” – Zager, Susan, LT - Vertigo DII-VTG-AS-BC2 “Acrobat” – Prescott, Alexander, LT – ***//^^
- Steel Cobra DII-SCB-AS-BC1 “Talia” – Santos, Ricardo, SSGM – ** - Vertigo DII-VTG-AS-BC2 “Spin Doctor” – Sheridan, Jeffrey, SGT

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

80 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Dreadnought BattleCorps 1st RCT – Ground Forces DropShip Allocation
D.B.C. Dragon (Colossus-Class Assault DropShip [Dreadnought BattleCorps Refit]) D.B.C. Indomitable Spirit (Overlord-Class DropShip [2762])
Personnel: 60 Crew, 20 Marines, 756 Bay Personnel – 17 Injured Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 14 Injured
Capacity: 36 ‘Mechs, 72 Heavy Vehicles, 72 Battle Armor, 2 Dedicated Satellite Bays, 662 tons Cargo Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
- 1st Reinforced Battalion Alpha, Beta and Gamma Companies (36 ‘Mechs) - 4th Reinforced Battalion Iota, Kappa and Lambda Companies (36 ‘Mechs)
- 1st Reinforced Battalion Support Company (12 Vehicles) - 1st Battle Wing Gold Aerospace Fighter Squadron (6 AeroFighters)
- 1st Reinforced Battalion Battle Armor Company (12 Vehicles, 36 Battle Armor) - Indomitable Spirit Security Team - 2 Squads Dreadnought Elite Marines (20 Marines)
- 5th Irregular Battalion Sigma Assault Battle Armor Company (36 Battle Armor) - 132.5 tons Spare Parts, Munitions, Equipment & Other Supplies
- 7th Armor Battalion (36 Vehicles)
- Support-Eleven Company (12 Vehicles) D.B.C. Shelby (Overlord-Two-Class DropShip)
- Dragon Security Team - 2 Squads Dreadnought Elite Marines (20 Marines) – 1 Injured Personnel: 43 Crew, 156 Bay Personnel – 4 Injured
- 2 Precognition Type-VII Tactical Satellites (45 tons each—40-ton satellite and 5-ton thruster) Capacity: 24 ‘Mechs, 12 Heavy Vehicles, 6 AeroFighters, 732.5 tons Cargo
- 662 tons Spare Parts, Munitions, Equipment & Other Supplies - 1st Reinforced Battalion Prowler Assault Group (20 Ultra Heavy ProtoMechs)
- 1st Battle Wing Black Aerospace Fighter Squadron (6 AeroFighters)
D.B.C. Ryūjin (Colossus-Class Assault DropShip [Dreadnought BattleCorps Refit]) - 5th Irregular Battalion Omicron Company (11 ‘Mechs and one Superheavy ‘Mech)
– Crippled (Severe Crash-Landing), Scuttled Post-Operation - Support-Eighteen Company (12 Vehicles)
Personnel: 60 Crew, 20 Marines, 756 Bay Personnel – 314 Dead, 522 Injured - 2 Precognition Type-VII Tactical Satellites (45 tons each—40-ton satellite and 5-ton thruster—occupying ‘Mechbays)
Capacity: 36 ‘Mechs, 72 Heavy Vehicles, 72 Battle Armor, 2 Dedicated Satellite Bays, 662 tons Cargo - 732.5 tons Spare Parts, Munitions, Equipment & Other Supplies
- 3rd “Wildcards” ‘Mech Battalion Spades, Diamonds and Clubs ‘Mech Companies (36 ‘Mechs)
- 3rd “Wildcards” ‘Mech Battalion Spades, Diamonds and Clubs Elemental Support Points (30 Battle Armor) D.B.C. Perseverance (Overlord-Two-Class DropShip)
- 4th Reinforced Battalion Support Company (12 Vehicles) Personnel: 43 Crew, 156 Bay Personnel – 9 Injured
- 4th Reinforced Battalion Battle Armor Company (12 Vehicles, 36 Battle Armor) Capacity: 24 ‘Mechs, 12 Heavy Vehicles, 6 AeroFighters, 732.5 tons Cargo
- 8th Armor Battalion (36 Vehicles) - 2nd Battle Wing Green Aerospace Fighter Squadron (6 AeroFighters)
- Support-Seventeen Company (12 Vehicles) - 5th Irregular Battalion Pi Company (12 ‘Mechs)
- 2 Precognition Type-VII Tactical Satellites (45 tons each—40-ton satellite and 5-ton thruster) - Support-Fourteen Company (12 Vehicles)
- Ryūjin Security Team - 2 Squads Dreadnought Elite Marines (20 Marines) – 8 Dead, 3 Injured - 2 Precognition Type-VII Tactical Satellites (45 tons each—40-ton satellite and 5-ton thruster—occupying ‘Mechbays)
- 662 tons Spare Parts, Munitions, Equipment & Other Supplies - 732.5 tons Spare Parts, Munitions, Equipment & Other Supplies

D.B.C. Wyvern (Colossus-Class Assault DropShip [Dreadnought BattleCorps Refit]) D.B.C. Temperance (Overlord-Two-Class DropShip)
Personnel: 60 Crew, 20 Marines, 756 Bay Personnel – 25 Injured Personnel: 43 Crew, 156 Bay Personnel – 2 Injured
Capacity: 36 ‘Mechs, 72 Heavy Vehicles, 72 Battle Armor, 2 Dedicated Satellite Bays, 662 tons Cargo Capacity: 24 ‘Mechs, 12 Heavy Vehicles, 6 AeroFighters, 732.5 tons Cargo
- 2nd Reinforced Battalion Delta, Epsilon and Zeta Companies (36 ‘Mechs) - 2nd Battle Wing Red Aerospace Fighter Squadron (6 AeroFighters)
- 2nd Reinforced Battalion Support Company (12 Vehicles) - 5th Irregular Battalion Rho Company (12 ‘Mechs)
- 2nd Reinforced Battalion Battle Armor Company (12 Vehicles, 36 Battle Armor) - Support-Twelve Company (12 Vehicles)
- 5th Irregular Battalion Tau Support Battle Armor Company (36 Battle Armor) - 2 Precognition Type-VII Tactical Satellites (45 tons each—40-ton satellite and 5-ton thruster—occupying ‘Mechbays)
- 6th Armor Battalion (36 Vehicles) - 732.5 tons Spare Parts, Munitions, Equipment & Other Supplies
- Support-Sixteen Company (12 Vehicles)
- Wyvern Security Team - 2 Squads Dreadnought Elite Marines (20 Marines)
- 2 Precognition Type-VII Tactical Satellites (45 tons each—40-ton satellite and 5-ton thruster) Dreadnought BattleCorps 1st RCT – Ground Forces Support DropShip Allocation
- 662 tons Spare Parts, Munitions, Equipment & Other Supplies

D.B.C. Basilisk (Fortress-Class DropShip [2613]) D.B.C. Mercury (Cargomaster-Class DropShip)


Personnel: 18 Crew – 1 Injured
– Severely Damaged (Hard Landing), Repaired and Recovered Post-Operation
Capacity: 8,800 tons Cargo
Personnel: 42 Crew, 204 Bay Personnel – 17 Dead, 84 Injured
- 8,800 tons Spare Parts, Munitions, Equipment & Other Supplies
Capacity: 12 ‘Mechs, 12 Heavy Vehicles, 84 Infantry, 415.5 tons Cargo
- 5th Irregular Battalion Upsilon-One and Upsilon-Two Dreadnought Elite Marine Platoons (84 Infantry)
D.B.C. Osiris (Cargomaster-Class DropShip)
- Support-Thirteen Company (12 Vehicles)
Personnel: 18 Crew
- 2 Precognition Type-VII Tactical Satellite (45 tons each—40-ton satellite and 5-ton thruster—occupying ‘Mechbays)
Capacity: 8,800 tons Cargo
- 415.5 tons Spare Parts, Munitions, Equipment & Other Supplies (2 Vector Endurance Military Scout Hovercraft)
- 8,800 tons Spare Parts, Munitions, Equipment & Other Supplies
D.B.C. Fafnir (Fortress-Class DropShip [2613]) D.B.C. Caladrius (Condor-Dove-Class DropShip)
Personnel: 42 Crew, 204 Bay Personnel – 18 Injured
Personnel: 58 Crew – 3 Injured
Capacity: 12 ‘Mechs, 12 Heavy Vehicles, 84 Infantry, 415.5 tons Cargo
Capacity: Medical Facilities, 1,109 tons Cargo
- 5th Irregular Battalion Upsilon-Three and Upsilon-Four Dreadnought Elite Marine Platoons (84 Infantry)
- 1,109 tons Spare Parts, Equipment & Other Supplies
- Support-Fifteen Company (12 Vehicles)
- 2 Precognition Type-VII Tactical Satellite (45 tons each—40-ton satellite and 5-ton thruster—occupying ‘Mechbays)
- 415.5 tons Spare Parts, Munitions, Equipment & Other Supplies (2 Vector Endurance Military Scout Hovercraft)

81 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Blackwood Templars Mercenaries Blackwood Templars Mercenaries Reinforced Striker Battalion

Ground Forces & Air Support Command Lance

Flag Lance
- Berserker BRZ-A3 “Crossbones” – Cordova, Hank, LT – **
- Bloodbath BLD-BT-4 – Blackwood, Tyr, COL – **//^^
- Highlander HGN-733 “Honor” – Shiro, Daisuke – **
- Marauder II MAD-4A “Blackwood” – Blackwood, Sigrun; Nagata, Yuki, TAC
- Sagitaire SGT-8R – Blackwood, Morgan, CAPT – **//^^^

1st Company

Alpha “Maxwell” Lance


- Atlas AS7-S3 “Sweet Tooth” – Morris, Morgan – **
- Awesome AWS-9Q – Kesselring, Victoria – ***//^^
- Devastator DVS-2 – Morris, Kaleb – ***
- Kraken (Bane) “Butcher” – Colbrand, Celeste “Tinker”
- Thunder Hawk TDK-7X (Custom) – Maxwell, Felix, CAPT – **//^^^

Bravo “Holden” Lance


- Black Knight BL-6b-KNT – Jackson, Hank “Tank” – ****
- Crockett CRK-5003-1B “Crock’a’shite” – Holden, Marcus, LT – **//^^ Grasshopper GHR-6K “Pogo”:
- Grasshopper GHR-6K “Pogo” – Henderson, Caveria – ** Replaces stock left torso C3 Slave with a
- Penetrator PTR-6T “Disco” – Fletcher, Mary – ** Flamer. (Battle Value: 1,605)
- Thunderbolt TDR-7M “Thud” – Smith, Gunther – ***//^^
Warhammer WHM-6D “Scorch”:
Charlie “Heartbreaker” Lance Unmodified original standard chassis and
- Blackjack BJ-1 “Aces High” – Masters, Nero “Gambler” – ** armor. Converted to support seventeen
- Helepolis HEP-2H “Higher Call” – Dean, Charles “Padre”, Chaplain Inner Sphere double heat sinks, three
- Warhammer WHM-6D “Scorch” – Martin, Cassius – ** installed in each side torso, with the rest
- Warhammer WHM-6R “Heartbreaker” – Killian, Candace, LT – ** housed in the powerplant. Two Medium
- Warhammer WHM-6K – Wilkes, Marina “Spice” – **** Lasers are installed in each side torso,
while each arm houses a PPC and a
Flamer. (Battle Value: 1,578)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

82 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Blackwood Templars Mercenaries Reinforced Striker Battalion (Cont’d)
2nd Company 4th Hover Company

Delta “Justinian” Lance Juliet Lance


- Peregrine (Horned Owl) “Havoc” – Justinian, Kano, CAPT - Regulator Hovertank (Gauss) (Smith, Michael, CAPT)
- Scarabus SCB-9T “Axhand” – Coulson, Diane – ***//^^ - Saladin Hovertank (Standard) “Sidestep”
- Scarabus SCB-9T – Smith, Angelica “Fairy” – **** - Saladin Hovertank (Standard) “Skidplate” – **//^^(1)
- Wolfhound WLF-2 – Wallace, Jacob “Jet” – ** - Saracen Hovertank (Standard) “Drifter” – **
- Wolfhound WLF-2 – Hendricks, Mitchell “Grizzly” – **//^^ - Saracen Hovertank (Standard) “Slider” – **
MCY-98 (T) Mercury:
Echo “Maximillian” Lance The Blackwood Templars Mercenaries’ twin Kilo Lance
- Hellhound (Conjurer) 1 – Maximillian, Kendra, LT MCY-98 Mercury Light BattleMechs have - Stygian Strike Tank (Standard) (Maxwell, Dio, LT) – **
- Starslayer STY-3C – Harrison, Mathias “Har” been given identical refits. They have been - Stygian Strike Tank (Standard) – ****
- Starslayer STY-3D “Beer Money” – Howard, Davis – ** upgraded to MCY-99 specifications, and all - Lightning Hovertank (Standard) – ****
- Starslayer STY-3D – Howard, James their lasers have been replaced with - Lightning Hovertank (Standard) – ****
- Starslayer STY-3Dr – Carter, Pietro – ***//^^ Extended-Range models. (Battle Value: 703) - Regulator Hovertank (Gauss) – **

Foxtrot “Smyth” Lance Lima Lance


- Mercury MCY-98 (T) – Black, Carter “Whiskey” – ** - Drillson Hovertank (Standard) – ****
Mad Cat (Timber Wolf) “Luke”:
- Mercury MCY-98 (T) “Lightning” – Smith, Yura – **//^^ - Drillson Hovertank (Standard) – **
Gauss Rifle and two tons of ammunition
- Pack Hunter 1 – Colt, Morgan “Duke” – **** - Drillson Hovertank (Standard) – ***//^^(2)
installed in the right arm; LRM 15 and one
- Vixen (Incubus) 1 “Vixxy” – Bismarck, Maria – ***//^^ - Regulator Hovertank (Gauss) (Canth, Jacob, LT)
ton of ammunition in each side torso; two ER
- Vixen (Incubus) 1 – Smyth, Victor, LT – ** - Regulator Hovertank (Gauss)
Medium Lasers in the left arm; a third ER
Medium Laser in the center torso; Laser Anti-
3rd Company Cage One
Missile System in the left torso; Flamer in the
- Maxim Heavy Hover Transport (Battle Armor Variant [Factory])
right torso. Base fifteen double heat sinks.
Golf “Dezgra” Lance - Kage Light Battle Armor Squad (Machine Gun) (5) “Cage Actual” (Szotak, Erina, SGT) – **(1)
(Battle Value: 2,631)
- Cauldron-Born (Ebon Jaguar) “Caroline” – Caroline – **//^^^
- Mad Cat (Timber Wolf) “Luke” – Luke – **** Cage Two
Ryoken (Stormcrow) “Tanith”:
- Ryoken (Stormcrow) “Tanith” – Tanith – ***//^^ - Maxim Heavy Hover Transport (Battle Armor Variant [Factory]) – **
ER PPC in the right arm; ER Medium Laser in
- Thor (Summoner) “Kyle” – Kyle – **** - Kage Light Battle Armor Squad (Machine Gun) (5) “Cage Bravo” – ****(3)**(1)
each side torso and the head; Gauss Rifle and
- Vulture (Mad Dog) “Knox” – Knox, Keith, CAPT – **//^^^ two tons of ammunition in the left arm. Base
Cage Three
ten double heat sinks. (Battle Value: 2,466)
Hotel Lance - Maxim Heavy Hover Transport (Battle Armor Variant [Factory])
- Shootist ST-8A – Wallace, Mario, LT – **//^^^ - Kage Light Battle Armor Squad (Machine Gun) (5) “Cage Charlie”– **(2)
Thor (Summoner) “Kyle”:
- Shootist ST-8A – Morrison, Tony “Diablo” – **** Two ER Medium Lasers in each arm; Ultra
- Demolisher Heavy Tank (Standard) “Challenger” – **** Zuchi One
Autocannon/20 in the left torso, three tons
- Demolisher II Heavy Tank (Standard) “Iron Giant” – **** - Maxim Heavy Hover Transport (Standard Infantry Variant—Refitted to carry 12 tons Battle Armor)
of ammunition in the right torso; Flamer in
- Demolisher II Heavy Tank (Standard) “Punisher” – **//^^^^ - Kanazuchi Assault Battle Armor Squad (Battle Claw) (5) “Zuchi Actual” (Szotak, Damian, SGT) – **(2)//^^(1)
the right torso. Total of seventeen double
heat sinks: base fourteen in the powerplant,
India Lance Zuchi Two
plus one in each arm and one in the right
- Bulldog Main Battle Tank (Standard) “Grinder” – **** - Maxim Heavy Hover Transport (Standard Infantry Variant—Refitted to carry 12 tons Battle Armor) – **
torso. (Battle Value: 2,499)
- Bulldog Main Battle Tank (Standard) “Pitbull” – **** - Kanazuchi Assault Battle Armor Squad (Battle Claw) (5) “Zuchi Bravo” – **(3)//^^(2)
- Myrmidon Medium Tank (Standard) “Big Zap” – **//^^^^
- Myrmidon Medium Tank (Standard) “Thunder Lord” – **** Zuchi Three
- Vedette Medium Tank (RAC) “Lucky Charm” (Helm, Carter, LT) – **** - Maxim Heavy Hover Transport (Standard Infantry Variant—Refitted to carry 12 tons Battle Armor)
- Kanazuchi Assault Battle Armor Squad (Battle Claw) (5) “Zuchi Charlie”– **(2)//^^(2)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

83 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Blackwood Templars Mercenaries Aerospace Fighter Wings Blackwood Templars Mercenaries Ground Forces DropShip Allocation
Seraph Aerospace Fighter Wing Guardian Aerospace Fighter Wing Bohemond (Borealis-Class DropShip [Battle Armor Carrier])
Personnel: 10 Crew, 300 Bay Personnel
Seraph Flight One Guardian Flight One Capacity: 80 Battle Armor, 12 Light Vehicles, 89.5 tons Cargo
- Scytha “Dragon Slayer” – Cross, Angela, MAJ – ** - Eagle EGL-R10 – Heaton, Will - 89 tons Spare Parts, Munitions, Equipment & Other Supplies (Approximate)
- Scytha Prime – Cody, Rickie – ** - Eagle EGL-R10 – Murdock, Katherine, LT – ****
- Scytha B – Pereira, Susan – **//^^ - Eagle EGL-R10 – Shannon, Troy – ***//^^ Malta (Excalibur-Class DropShip [2786])
- Scytha B – Petrillo, John - Eagle EGL-R10 – Trotter, Carl – ** Personnel: 50 Crew, 1080 Bay Personnel – 21 Injured
- Thunderbird TRB-D36(b) – Renteria, Troy – ** - Stuka STU-D7 – Dominguez, Richard – **** Capacity: 12 ‘Mechs, 90 Heavy Vehicles, 420 Infantry, 440 tons Cargo
- Thunderbird TRB-D36(b) – Roy, Harry – ** - Stuka STU-D7 – Gonzalez, Homer – ** - 3rd Mixed Company (7 ‘Mechs, 8 Vehicles)
- 4th Hover Company (15 Vehicles)
Seraph Flight Two Guardian Flight Two - 5th Battle Armor Company (6 Vehicles, 30 Battle Armor) (Note: Battle Armor loaded aboard transport vehicles)
- Slayer SL-15R – Iman, Edith – ** - Lucifer LCF-R20 – Bobbitt, Louis - Assorted Repair and Recovery Vehicles (40 Vehicles)
- Slayer SL-15R – Plamondon, Linh – **** - Lucifer LCF-R20 – Catlett, Kimberley – ** - Temporary Airstrip Company (12 Heavy Vehicles – DII-KHT-TV-TK1 “Tarmac King” Kodiak Heavy Tanks)
- Stuka STU-K5 – Cunningham, Philip - Lucifer LCF-R20 – Stillwagon, James – **** - Malta Security Force (56 Standard Infantry)
- Stuka STU-K5 – Moreno, Donn – ***//^^ - Samurai SL-25 – Calder, Xander, LT – ***//^^ - 440 tons Spare Parts, Munitions, Equipment & Other Supplies (Approximate)
- Stuka STU-K5 – Revo, Harry, LT – ** - Samurai SL-25 – McIntyre, Rose – **
- Stuka STU-K5 – Stewart, Barbara – **** - Samurai SL-25 – McLean, Ernest – **** Archangel (Miraborg-Class DropShip)
Personnel: 40 Crew, 60 Bay Personnel – 2 Injured
Seraph Flight Three Capacity: 30 AeroFighters, 1,015.5 tons Cargo
- Rapier RPR-100 – Clayton, Christine - Seraph Aerospace Fighter Wing (18 AeroFighters)
- Rapier RPR-100 – Pace, Cheryl - Guardian Aerospace Fighter Wing (12 AeroFighters)
- Rapier RPR-100 – Redfield, Maria, LT – **//^^^ - 1,000 tons Spare Parts, Munitions, Equipment & Other Supplies (Approximate)
- Rapier RPR-100 – Wellington, Francis – **
- Typhoon TFN-2A – Rudd, David Cathedral (Overlord-Class DropShip [2762])
- Typhoon TFN-2A – Sacchetti, Marie – ****
Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 7 Injured
Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
- Flag Lance (5 ‘Mechs)
- 1st Company (15 ‘Mechs)
- 2nd Company (15 ‘Mechs)
- Cathedral Security Team (28 Marines)
- 130 tons Spare Parts, Munitions, Equipment & Other Supplies (Approximate)

8-Ball (Union-Class DropShip [2709—Combined Arms])


Personnel: 14 Crew, 108 Bay Personnel – 2 Injured
Capacity: 12 ‘Mechs, 84 Infantry, 399.5 tons Cargo
- 8-Ball Security Team (84 Standard Infantry)
- 399 tons Spare Parts, Munitions, Equipment & Other Supplies (Approximate)
- Miscellaneous uncatalogued Spare parts, Munitions, Equipment & Other Supplies (Unknown Weight)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

84 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Ronin Free Companies Mercenaries Ronin Free Companies Mercenaries “Oni Slayers” Free Company

Ground Forces & Air Support Tetsubo Assault Reinforced Company

Asahi Lance
- Banshee BNC-1E “Lumberjack” – Cho, Anton, CPT – **//^^
- Cyclops CP-12-K “Warcrime” – Derius, Maximus Braccus, MAJ –**
- Mad Cat Mk II “Sandstorm” – Jordan, Mike, LT. COL – **
- Sumaire DII-SMR-O PX – Meridius, Donaldarus, COL – **//^^

Kawase Lance
- Charger CGR-SA5 – Smith, Marcus, MSGT
- Warhammer WHM-9S – Staker, Peter Ian, SGT – **//^^^
- Thug THG-13K – Imoto, Kiru, SSG – **//^^
- Akuma AKU-2XK – Algrin, Nathan, 2LT – **

Sakura Lance
- Archer ARC-4M “Tempest Fury” – Adams, Jezebel, SSG – **//^^
- Rifleman RFL-3N “Gravy” – Garrels, Horace, SSG
- Roughneck RGH-1RF “Ronin Special” – 185974381 “Eight”, SGT – **//^^
- Roughneck RGH-1RF “Ronin Special” – 185967531 “Three”, 1LT – ****

Tabako Lance
- Rommel Tank (Gauss) “Firebrand” – **
- Rommel Tank (Gauss) “Hornet” – **
- Rommel Tank (Gauss) “Little Alice” – **//^^(1)
- Rommel Tank (Gauss) “Big Alice”

Nagoya Lance
- Rommel Tank (Gauss) “I Hate Haggis” – ****
- Rommel Tank (Gauss) “Emu”
- Rommel Tank (Gauss) “Elephant” – **//^^^^
- Rommel Tank (Gauss) “Crazy Carmen” – **//^^(2)

Hagaki Lance
- Rommel Tank (Gauss) “Fat Bastard” – **//^^(1)
- Rommel Tank (Gauss) “Firebat” – **//^^(3)
- Rommel Tank (Gauss) “Fightin’ Foxes” – **//^^^^
- Rommel Tank (Gauss) “Rough Riders” – ****

Note: There is no separation between


armor/combat vehicle and BattleMech
lances within the Ronin Free Companies
Mercenaries, they all work together to
form one “Free Company”.

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
1 – Insists on only using their old serial number from their military service.

85 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Ronin Free Companies Mercenaries “Oni Slayers” Free Company (Cont’d) Ronin Free Companies Mercenaries “Morningstar” Free Company
Tanto Light Reaction Reinforced Company Greatsword Heavy Cavalry Reinforced Company

Matchi Lance Able Lance


- Snake SNK-1V “Asp” – Bundt, Hinda, 1LT – **//(PILOT MISSING) - Schrek PPC Carrier (Armor) “Alamo” – ****
- Panther PNT-12A “Avarice” – Brooks, Joseph, 2LT – ** - Schrek PPC Carrier (Armor) “Albatross” – **//^^(2)
- Panther PNT-12A “Annie” – Kints, Annabelle, SGT – **//^^ - Schrek PPC Carrier (Armor) “Avenger” – **//^^(1)
- Razorback RZK-9S “Ash” – Woods, Abigail, SSGT – ** - Schrek PPC Carrier (Armor) “Acorn” – **//^^(1)

Yamato Lance Baker Lance


- Razorback RZK-9S “Burger” – Phillips, Troy, SSG – ** - Partisan Heavy Tank (RAC) “Banger” – ***
- Anubis ABS-3L “Breaker” – Smith, John, SGT – *** - Partisan Heavy Tank (RAC) “Big Banger” – **//^^(1)
- Anubis ABS-3L “Fixer” – Grenshaw, Harvey, SGT – **** - Partisan Heavy Tank (RAC) “Bright” – **//^^(3)
- Sha Yu SYU-2B “Brash” – Rets, Simon, 1LT – ^^ - Partisan Heavy Tank (RAC) “Brickhouse” – **

Rajio Lance Charlie Lance


- Sha Yu SYU-2B “Eagle-Eye” – Erikson, Tyler, 1LT - Demolisher Heavy Tank (Gauss) “Caroline” – **
- Men-Shen MS1-O “Crimson” – Yoshida, Hank, CPT – **//^^ - Demolisher Heavy Tank (Gauss) “Crimson Spear” – **//^^(1)
- Men-Shen MS1-O “Cat-Burglar” – Gottfried, Alfred, MAJ – ** - Demolisher Heavy Tank (Gauss) “Cement” – **
- No-Dachi NDA-1K (Prototype) “Frog” – Iamusha, Fostro, LT.COL – **//^^ - Demolisher Heavy Tank (Gauss) “Crucifier” – **

Warabi Lance Dog Lance


- Marathon Medium Tank DII-MRT-TV-RF1 “Devil” – **//^^(2) - Tokugawa Heavy Tank (Standard) “Kama” – ****
- Marathon Medium Tank DII-MRT-TV-RF1 “Derringer” – **//^^(1) - Tokugawa Heavy Tank (Standard) “Tanto” – ****
- Marathon Medium Tank DII-MRT-TV-RF1 “Dingo” – **//^^(3) - Tokugawa Heavy Tank (Standard) “Oni” – **//^^(4)
- Marathon Medium Tank DII-MRT-TV-RF1 “Dixie” – **//^^(1) - Tokugawa Heavy Tank (Standard) “Tetsubo” – ***

Oshimai Lance Echo Lance


- Marathon Medium Tank DII-MRT-TV-RF1 “Everest” – ** - Tokugawa Heavy Tank (Standard) “Saki Bandit” – **
- Marathon Medium Tank DII-MRT-TV-RF1 “Evil Bees” – **//^^(3) - Tokugawa Heavy Tank (Standard) “Eto” – ****
- Marathon Medium Tank DII-MRT-TV-RF1 “Not-So-Evil Bees” – **//^^(1) - Tokugawa Heavy Tank (Standard) “Errant” – **
- Marathon Medium Tank DII-MRT-TV-RF1 “Erratic” – **//^^(2)^^^(1) - Tokugawa Heavy Tank (Standard) “Eater” – **//^^(2)

Iroha Lance Foxtrot Lance


- Marathon Medium Tank DII-MRT-TV-RF1 “Frog” – **//^^^(2) - Typhoon Urban Assault Vehicle (RAC) “Fireblock” – ***
- Marathon Medium Tank DII-MRT-TV-RF1 “Frost” – **//^^(1) - Typhoon Urban Assault Vehicle (RAC) “Firestorm” – **
- Manticore Heavy Tank (HPPC) “Frostbane” - Typhoon Urban Assault Vehicle (RAC) “Freebirth” – **//^^(1)
Note: The Ronin Free Companies' “Blood Clot”
- Manticore Heavy Tank (HPPC) “Frog-Kick” - Typhoon Urban Assault Vehicle (RAC) “Hambone” – ***
infantry use mixed types of body armor and
weapons, hence “Mixed Infantry” description.
Tanto Infantry Company “Phalanx” Morningstar Reinforced Infantry Company “Blood Clot”

Phalanx Platoon 1 “Rabbit” Blood Clot Platoon 1 “Tiger” Blood Clot Platoon 6 “Lighthouse”
- Heavy Weapons (28) – ^^(7)^^^(13) - Mixed Infantry (28) – ^^(13)^^^(8) - Mixed Infantry (28) – ^^^^(28/Entire Platoon)

Phalanx Platoon 2 “Snake” Blood Clot Platoon 2 “Hare” Blood Clot Platoon 7 “Barracuda”
- Assault (28) – ^^(11)^^^(9) - Mixed Infantry (28) – ^^(15)^^^(13) - Mixed Infantry (28) – ^^(3)^^^(21)

Phalanx Platoon 3 “Fox” Blood Clot Platoon 3 “Carver” Blood Clot Platoon 8 “Viper”
- Marksman (28) – ^^(3)^^^(1) - Mixed Infantry (28) – ^^(23) - Mixed Infantry (28) – ^^(6)^^^(17)

Blood Clot Platoon 4 “Stone” Blood Clot Platoon 9 “Leopard”


- Mixed Infantry (28) – ^^(2)^^^(7) - Mixed Infantry (28) – ^^(6)^^^(9)
Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise) Blood Clot Platoon 5 “Dirk” Blood Clot Platoon 10 “Trident”
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed - Mixed Infantry (28) – ^^(11)^^^(3) - Mixed Infantry (28) – ^^(4)^^^(23)
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

86 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Ronin Free Companies Mercenaries “Morningstar” Free Company (Cont’d)
Rapier Light Cavalry Company Tengu Aerospace Fighter Squadron

Golf Lance Tengu Flight One


- Saladin Assault Hover Tank (Ultra) – **//^^(1) - Troika CMT-3T “Goose” – Williams, Brent, 1LT
- Saladin Assault Hover Tank (Ultra) – **//^^(2) - Troika CMT-3T “Tiger” – Higgins, Kenneth, 1LT
- Saladin Assault Hover Tank (Ultra)
- Saladin Assault Hover Tank (Ultra) Tengu Flight Two
- Troika CMT-3T “Brick-Layer” – Harrison, Ted, CPT
Hotel Lance - Troika CMT-3T “Tombstone” – Leo, Enrique, 1LT
- Saladin Assault Hover Tank (Ultra) – ^^(1)
- Saladin Assault Hover Tank (Ultra) – ** Tengu Flight Three
- Saladin Assault Hover Tank (Ultra) - Troika CMT-3T “Bad Baker” – Lin, Wang, MAJ
- Saladin Assault Hover Tank (Ultra) - Troika CMT-3T “Gladiator” – Brutus, Mikus, CPT

India Lance
- Bandit Hovercraft (CLAN 2-RS Replica) Ronin Free Companies Mercenaries Ground Forces DropShip Allocation
- Bandit Hovercraft (CLAN 2-RS Replica) – **//^^(2)
- Bandit Hovercraft (CLAN 2-RS Replica) – **
- Bandit Hovercraft (CLAN 2-RS Replica)
Himeji (Fortress-Class DropShip [3058])
– Crippled (Combat Damage), Scuttled Post-Operation
Personnel: 43 Crew, 204 Bay Personnel – 71 Injured, 23 Dead
Dragon Slayers VTOL Company Capacity: 12 ‘Mechs, 12 Heavy Vehicles, 84 Infantry, 353 tons Cargo
- Tanto Light Reaction Reinforced Company (12 ‘Mechs and 12 Vehicles)
Juliet Lance
- Tanto Infantry Company “Phalanx” (84 Infantry)
- Hawk Moth Gunship (Armor) “Busy Bee”
- 350 tons Spare Parts, Munitions, Equipment & Other Supplies (Approximate)
- Hawk Moth Gunship (Armor) “Mega Moth”
- Hawk Moth Gunship (Armor) “Stinger” – **//^^(1)
- Hawk Moth Gunship (Armor) “Toothpick”
Matsumoto (Fortress-Class DropShip [3058—Modified])
Personnel: 43 Crew, 144 Bay Personnel – 19 Injured, 2 Dead
Capacity: 12 ‘Mechs, 12 Heavy Vehicles, 16 Battle Armor, 336 tons Cargo
Oscar Lance
- Tetsubo Assault Reinforced Company (12 ‘Mechs and 12 Vehicles)
- Hawk Moth Gunship (Armor) “Blade” – **//^^(2)
- 35th Infantry Company “Bandits” Cavalier Squads (4 Battle Armor)
- Hawk Moth Gunship (Armor) “Hammer” – **
- 35th Infantry Company “Bandits” Fa Shih Squads (12 Battle Armor)
- Hawk Moth Gunship (Armor) “Anvil” – **//^^(1)
- 330 tons Spare Parts, Munitions, Equipment & Other Supplies (Approximate)
- Hawk Moth Gunship (Armor) “Coal” – ^^(1)

Zulu Lance Gekokujo (Overlord-Class DropShip [2762—Modified])


- Hawk Moth Gunship (Armor) “Crowbar” – ** Personnel: 44 Crew, 564 Bay Personnel – 26 Injured
- Hawk Moth Gunship (Armor) “Tea Time” – ^^(1) Capacity: 48 Heavy Vehicles, 6 AeroFighters, 280 Infantry, 605 tons Cargo
- Hawk Moth Gunship (Armor) “Jagged Edge” - Greatsword Heavy Cavalry Reinforced Company (24 Vehicles)
- Hawk Moth Gunship (Armor) “Owl” – **//^^(2) - Rapier Light Cavalry Company (12 Vehicles)
- Dragon Slayers VTOL Company (12 Light Vehicles)
35th Infantry Company “Bandits” - Tengu Aerospace Fighter Squadron (6 AeroFighters)
- Morningstar Reinforced Infantry Company “Blood Clot” (280 Infantry)
- 600 tons Spare Parts, Munitions, Equipment & Other Supplies (Approximate)
Yankee Lance
- Cavalier Medium Battle Armor Squad (Small Laser) (4) “Cowboys” – **(2)//^^(1)
- Fa Shih Medium Battle Armor Squad (King David) (4) “Rough Riders” – ****
- Fa Shih Medium Battle Armor Squad (King David) (4) “Mad Dogs” – **(3)//^^(2)
- Fa Shih Medium Battle Armor Squad (King David) (4) “Celestial Lions” – ^^(1)
Note: Overlord-class DropShips Gekokujo
and Matsumoto feature repurposed cargo
bays, but they are otherwise standard.

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)

87 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Word of Blake Protectorate 102nd Provisional Division Capital Ships

102nd Provisional Division - Lola III-Class Destroyer – W.O.B.S. Enlightened Glory – ****
- Lola III-Class Destroyer – W.O.B.S. Guiding Hand – ****
“Divinity’s Shield” - Lola III-Class Destroyer – W.O.B.S. Sword of Faith – ****

Black-Water Forces
102nd Provisional Division DropShips
- Overlord-Class DropShip – W.O.B.S. Inviolable Reason – ****
- Overlord-Class DropShip – W.O.B.S. Resolute Devotion – ****
- Overlord-Class DropShip – W.O.B.S. Staunch Resolution – ****

102nd Provisional Division AeroFighter Wing


Enlightened Glory AeroFighter Squadrons Inviolable Reason AeroFighter Squadrons

Enlightened Glory Alpha Inviolable Reason Alpha


- Ironsides IRN-SD3 – **** - Spad SPD-503 – ****
- Ironsides IRN-SD3 – **** - Spad SPD-503 – ****
- Ironsides IRN-SD3 – **** - Spad SPD-503 – ****
- Ironsides IRN-SD3 – **** - Spad SPD-503 – ****
- Ironsides IRN-SD3 – **** - Spad SPD-503 – ****
- Ironsides IRN-SD3 – **** - Spad SPD-503 – ****

Guiding Hand AeroFighter Squadrons Resolute Devotion AeroFighter Squadrons

Guiding Hand Alpha Resolute Devotion Alpha


- Hammerhead HMF-HF – **** - Spad SPD-504 – ****
- Hammerhead HMF-HF – **** - Spad SPD-504 – ****
- Hammerhead HMF-HF – **** - Spad SPD-504 – ****
- Hammerhead HMF-HF – **** - Spad SPD-504 – ****
- Hammerhead HMF-HF – **** - Spad SPD-504 – ****
- Hammerhead HMF-HF – **** - Spad SPD-504 – ****

Sword of Faith AeroFighter Squadrons Staunch Resolution AeroFighter Squadrons

Sword of Faith Alpha Staunch Resolution Alpha


- Spad SPD-503 – **** - Ironsides IRN-SD3 – ****
- Spad SPD-503 – **** - Ironsides IRN-SD3 – ****
- Spad SPD-503 – **** - Ironsides IRN-SD3 – ****
- Spad SPD-503 – **** - Ironsides IRN-SD3 – ****
- Spad SPD-503 – **** - Ironsides IRN-SD3 – ****
- Spad SPD-503 – **** - Ironsides IRN-SD3 – ****

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

88 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Word of Blake Protectorate 102nd Provisional Division ‘Mech Level III Alpha 102nd Provisional Division ‘Mech Level III Beta

102nd Provisional Division Alpha Command Level II


- Emperor EMP-6M – ****
Beta Command Level II
- Champion CHP-3P – ****
“Divinity’s Shield” - Galahad GLH-3D – **//!!
- Grand Crusader II GRN-D-04 – ****
- Champion CHP-3P – **//!!
- Cerberus MR-6B – **//^^^
Ground Forces & Air Support - Thug THG-12E – ****
- Vanquisher VWR-2A – ****
- Guillotine GLT-6WB – ****
- Guillotine GLT-6WB – ****
- Vanquisher VWR-2A – **//!! - Shootist ST-8C – ****

Alpha Reconnaissance Level II Beta Battle Level II


- Hussar HSR-500-D – **//!! - Crab CRB-30 – ****
- Hussar HSR-500-D – **** - Crab CRB-30 – ****
- Locust LCT-5W – **//!! - Exterminator EXT-5E – **//!!
- Locust LCT-5W – **//!! - Flashman FLS-9B – ****
- Red Shift RDS-3A – **** - Flashman FLS-9B – **//!!
- Red Shift RDS-3A – **//!! - Griffin GRF-6CS – ****

Alpha Heavy Level II Beta Medium Level II


- Champion CHP-3P – **//!! - Blue Flame BLF-40 – ****
- Ostroc OSR-5W – **** - Crab CRB-30 – ****
- Guillotine GLT-6WB – ***//!! - Crab CRB-30 – ****
- Guillotine GLT-6WB – **** - Kintaro KNT-21 – ****
- Toyama TYM-1B – **//!! - Kintaro KNT-21 – **//!!
- Toyama TYM-1B – **//!! - Lineholder KW2-LHW – **//!!

Alpha Support Level II Beta Heavy Level II


- Bombardier BMB-14C – **** - Champion CHP-3P – ****
- Bombardier BMB-14C – **** - Ostroc OSR-5W – ****
- Bombardier BMB-14C – **//!! - Guillotine GLT-6WB – ****
- Bombardier BMB-14C – ***//!! - Guillotine GLT-6WB – **//!!
- Legacy LGC-02 – **** - Toyama TYM-1B – **//!!
- Legacy LGC-02 – **//!! - Toyama TYM-1B – **//!!

Alpha Battle Level II Beta Recon Level II


- Dragon Fire DGR-3FC – **** - Hussar HSR-500-D – ****
- Dragon Fire DGR-3FC – **//!! - Hussar HSR-500-D – **//!!
- Shootist ST-8C – **** - Locust LCT-5W – ****
- Shootist ST-8C – **//!! - Locust LCT-5W – ****
- Thug THG-12E – **** - Mercury MCY-102 – ****
- Thug THG-12E – **** - Mercury MCY-102 – **//!!

Alpha Assault Level II Beta Support Level II


- Cerberus MB-6B – **//!! - Bombardier BMB-14C – ****
- Fafnir FNR-5WB – **//!! - Bombardier BMB-14C – **//!!
- Highlander HGN-736 – **** - Exterminator EXT-5E – **//!!
- King Crab KGC-005 – **** - Griffin GRF-6S – ****
- Legacy LGC-03 – **** - Shadow Hawk SHD-7CS – ****
- Marauder II MAD-5W – **** - Shadow Hawk SHD-7CS – **//!!

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

89 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
102nd Provisional Division ‘Mech Level III Gamma 102nd Provisional Division Armor Level III One 102nd Provisional Division Armor Level III Two
Gamma Command Level II Armor-One Level II Alpha Armor-Two Level II Alpha
- Dragon Fire DGR-6FC – **** Brutus Assault Tank (WoB): - Brutus Assault Tank (WoB) – **** - Stygian Strike Tank (WoB) – **//!!
- Dragon Fire DGR-6FC – **//!! Modified Heavy PPC variant. Removes the - Brutus Assault Tank (WoB) – **//!! - Stygian Strike Tank (WoB) – ****
- Shootist ST-9C – **** SRM-2 and associated ammunition. Also - Brutus Assault Tank (WoB) – **** - Stygian Strike Tank (WoB) – ****
- Shootist ST-9C – **** - Brutus Assault Tank (WoB) – **** - Zephyr Hovertank (C3i) – ****
removes the C3 (Slave) to install an Improved
- Toyoma TYM-1B – **** C3 Computer in the hull. Increased armor - Brutus Assault Tank (WoB) – **//!! - Zephyr Hovertank (C3i) – **//^^^(1)!!!!(2)
- Toyoma TYM-1B – **//!! protection to 9 tons standard. (Battle Value: - Brutus Assault Tank (WoB) – **//!!!!(5) - Zephyr Hovertank (C3i) – ****
1,183)
Gamma Support Level II Armor-One Level II Beta Armor-Two Level II Beta
- Bombardier BMB-14C – **** - Brutus Assault Tank (WoB) – **//!! - LRM Carrier (WoB) – ****
- Bombardier BMB-14C – **** - Brutus Assault Tank (WoB) – **** - LRM Carrier (WoB) – ****
- Bombardier BMB-14C – **//!! - Brutus Assault Tank (WoB) – **//!! - LRM Carrier (WoB) – ****
- Bombardier BMB-14C – **//!! - Brutus Assault Tank (WoB) – **** - LRM Carrier (WoB) – ****
- Exterminator EXT-5E – **** - Brutus Assault Tank (WoB) – **** - LRM Carrier (WoB) – ****
- Exterminator EXT-5E – **//!! - Brutus Assault Tank (WoB) – **//!! - LRM Carrier (WoB) – ****

Gamma Medium A Level II Armor-One Level II Gamma Armor-Two Level II Gamma


- Crab CRB-30 – **//!! - Demolisher II Heavy Tank (WoB) – **** - LRM Carrier (WoB) – ****
Demolisher II Heavy Tank (WoB):
- Kintaro KNT-21 – **** - Demolisher II Heavy Tank (WoB) – **** - LRM Carrier (WoB) – ****
Modified Standard variant. Converted to use
- Lineholder KW1-LHW – **//!! - SRM Carrier (WoB) – **** - LRM Carrier (WoB) – ****
a 300-rated Light Fusion Engine. Removes the
- Ostroc OSR-5W – **** - SRM Carrier (WoB) – **** - LRM Carrier (WoB) – ****
Machine Guns and associated ammunition to
- Shadow Hawk SHD-7CS – **//!! - SRM Carrier (WoB) – **** - LRM Carrier (WoB) – ****
install twin Small Pulse Lasers and one
- Tessen TSN-1C – **** - SRM Carrier (WoB) – **** - LRM Carrier (WoB) – ****
Extended Range Medium Laser in the turret.
Increases UAC/20 ammunition to five tons.
Gamma Medium B Level II Armor-One Level II Delta Armor-Two Level II Delta
An Improved C3 Computer is installed in the
- Blue Flame BLF-21 – **** - Demolisher II Heavy Tank (WoB) – **** - LRM Carrier (WoB) – ****
hull. (Battle Value: 1,795)
- Blue Flame BLF-21 – **//!! - Demolisher II Heavy Tank (WoB) – **** - LRM Carrier (WoB) – ****
- Shadow Hawk SHD-11CS – **** - SRM Carrier (WoB) – **** - LRM Carrier (WoB) – ****
- Shadow Hawk SHD-11CS – **** - SRM Carrier (WoB) – **** - LRM Carrier (WoB) – ****
- Wolf Trap WLF-2B – **** - SRM Carrier (WoB) – **** - LRM Carrier (WoB) – ****
- Wraith TR3 – **** - SRM Carrier (WoB) – **** - LRM Carrier (WoB) – ****

Gamma Heavy Sniper Level II Armor-One Level II Epsilon Armor-Two Level II Epsilon
- Cerberus MR-6B – **** - Zhukov Heavy Tank (WoB) – **//!!(5) - Beagle Hover Scout (C3i) – ****
- Cerberus MR-6B – **//!! - Zhukov Heavy Tank (WoB) – **** - Beagle Hover Scout (C3i) – **//!!
- Galahad GLH-3D – **** - Zhukov Heavy Tank (WoB) – **** - Galleon Light Tank GAL-103 – ****
- Galahad GLH-3D – **** - Zhukov Heavy Tank (WoB) – **//!!!!(5) - Galleon Light Tank GAL-103 – ****
- Vanquisher VQR-2A – **** - Zhukov Heavy Tank (WoB) – **//!! - Magi Infantry Support Vehicle (UCSV) – ****
- Vanquisher VQR-2A – **//!! - Zhukov Heavy Tank (WoB) – **//^^^(2)!!(3) - Magi Infantry Support Vehicle (UCSV) – ****

Gamma Stealth Level II Armor-One Level II Zeta Armor-Two Level II Zeta


- Buccaneer BCN-5W – **** - Thor Armored Fighting Vehicle (C3i) – **** - Nightshade ECM VTOL (Light PPC) – ****
- Buccaneer BCN-6W – ***//!! - Thor Armored Fighting Vehicle (C3i) – **** - Nightshade ECM VTOL (Light PPC) – ****
- Buccaneer BCN-6W – **//!! - Thor Armored Fighting Vehicle (C3i) – **** - Nightshade ECM VTOL (Light PPC) – ****
- Excalibur EXC-D1 – **** - Thor Armored Fighting Vehicle (C3i) – **** - Nightshade ECM VTOL (Light PPC) – ****
- Excalibur EXC-D1 – **** - Thor Armored Fighting Vehicle (C3i) – **** - Sprint Scout Helicopter (C3i) – ****
- Excalibur EXC-D1 – **//!! - Thor Armored Fighting Vehicle (C3i) – **** - Sprint Scout Helicopter (C3i) – ****

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

90 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
102nd Provisional Division AeroFighter Level III 102nd Provisional Division Manei Domini Units 102nd Provisional Division DropShip Allocation
AeroFighter Level II Alpha Manei Domini ‘Mech Level II Tau W.O.B.S. Blake’s Benediction (Excalibur-Class DropShip [3056])
- Rapier RPR-100b – **** - Archangel C-ANG-O Invictus (PRIME) – **//^^^ – Captured (Taken by the Dreadnought BattleCorps 1st RCT)
- Rapier RPR-100b – **** - Archangel C-ANG-O Luminos (D) – **** Personnel: 50 Crew, 1080 Bay Personnel – 13 Injured, 29 Dead
- Rapier RPR-100b – **** - Deva C-DVA-O Comminus (C) – **//^^^ Capacity: 12 ‘Mechs, 72 Heavy Vehicles, 420 Infantry, 2,238 tons Cargo
- Rapier RPR-100b – **** - Deva C-DVA-O Luminos (D) – **** - 102nd Division Manei Domini ‘Mech Level IIs Tau & Sigma (Assigned)
- Rapier RPR-100b – **** - Seraph C-SRP-O Dominus (A) – **//^^^ - 102nd Division Manei Domini Infantry Level II Upsilon (Assigned)
- Rapier RPR-100b – **** - Seraph C-SRP-O Luminos (D) – **//^^^ - 102nd Division Armor Level III One (Assigned)
- 102nd Division Armor Level III Two (Assigned)
AeroFighter Level II Beta Manei Domini ‘Mech Level II Sigma - 102nd Division Motorized Infantry Level IIs Phi, Chi & Psi (Assigned)
- Hammerhead HMR-HF – **** - Malak C-MK-O Dominus (A) – **** - 2,229.5 tons Spare Parts, Munitions, Equipment & Supplies
- Hammerhead HMR-HF – **** - Malak C-MK-O Infernus (B) – **//^^^
- Hammerhead HMR-HF – **** - Malak C-MK-O Comminus (C) – **** W.O.B.S. Devotion of Duty (Lee-Class DropShip [2756 Carrier])
- Hammerhead HMR-HF – **** - Preta C-PRT-O Dominus (A) – **** – Captured (Taken by the Dreadnought BattleCorps 1st RCT)
- Hammerhead HMR-HF – ***//!! - Preta C-PRT-O Dominus (A) – **//^^^ Personnel: 23 Crew, 110 Bay Personnel, 30 Marines, 23 Passengers
- Hammerhead HMR-HF – **** - Preta C-PRT-O Luminos (D) – **** – 76 Injured, 38 Dead
Capacity: 40 AeroFighters, 6 Small Craft, 1050.5 tons Cargo
AeroFighter Level II Gamma Manei Domini Infantry Level II Upsilon - 102nd Provisional Division AeroFighter Level III (Assigned)
- Ironsides IRN-SD3 – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - 1048.5 tons Spare Parts, Munitions, Equipment & Supplies
- Ironsides IRN-SD3 – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad)
- Ironsides IRN-SD3 – ***//!! - Tau Wraith Squad (6) – ^^^^(6/Entire Squad)
W.O.B.S. Inviolable Reason (Overlord-Class DropShip [2762])
- Ironsides IRN-SD3 – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad)
– Destroyed (Battle with D.B.C. Phoenix)
- Ironsides IRN-SD3 – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad)
Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 147 Dead (No Survivors)
- Ironsides IRN-SD3 – ***//!! - Tau Wraith Squad (6) – ^^^^(6/Entire Squad)
Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
- 102nd Provisional Division ‘Mech Level III Alpha (Assigned)
AeroFighter Level II Delta
- Inviolable Reason AeroFighter Squadron
- Riever F-700 – **** 102nd Provisional Division Motorized Infantry - 130 tons Spare Parts, Munitions, Equipment & Supplies (Approximate)
- Riever F-700 – ****
- Riever F-700 – ****
Motorized Infantry Level II Phi W.O.B.S. Resolute Devotion (Overlord-Class DropShip [2762])
- Riever F-700 – ****
WoB Motorized Infantry: - WoB Motorized Infantry (Laser) (24) – ^^^(18)!!(6) – Destroyed (Battle with D.B.C. Phoenix)
- Riever F-700 – ***//!!
Four 6-member squads per platoon. - WoB Motorized Infantry (Laser) (24) – ^^^(15)!!(9) Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 147 Dead (No Survivors)
- Riever F-700 – ****
Motorized Movement Type (2 MP). - WoB Motorized Infantry (Laser) (24) – ^^^(8)!!(16) Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
Word of Blake Infantry Kit (Armor - WoB Motorized Infantry (Laser) (24) – ^^^(11)!!(13) - 102nd Provisional Division ‘Mech Level III Beta (Assigned)
AeroFighter Level II Epsilon
Divisor 2). - WoB Motorized Infantry (Laser) (24) – ^^^(23)!!(1) - Resolute Devotion AeroFighter Squadron
- Spad SPD-503 – ****
- WoB Motorized Infantry (Laser) (24) – ^^^(16)!!(8) - 130 tons Spare Parts, Munitions, Equipment & Supplies (Approximate)
- Spad SPD-503 – ***//!!
(Laser) – Mauser 960 (Personal
- Spad SPD-503 – ***//!!
Weapons), 2x Automatic Grenade Motorized Infantry Level II Chi
- Spad SPD-503 – ***//!!
- WoB Motorized Infantry (SRM) (24) – ^^^^(24/Entire Squad)
W.O.B.S. Staunch Resolution (Overlord-Class DropShip [2762])
Launchers (Support Weapons).
- Spad SPD-503 – **** – Destroyed (Battle with D.B.C. Phoenix)
(Battle Value: 174) - WoB Motorized Infantry (SRM) (24) – ^^^(22)!!(2)
- Spad SPD-503 – ***//!! Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 9 Injured, 138 Dead
- WoB Motorized Infantry (SRM) (24) – ^^^(12)!!(10)
Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
(SRM) – TK Assault Rifle (Personal - WoB Motorized Infantry (SRM) (24) – ^^^(19)!!(5)
AeroFighter Level II Zeta - 102nd Provisional Division ‘Mech Level III Gamma (Assigned)
Weapons), 2x SRM Launcher (2 - WoB Motorized Infantry (SRM) (24) – ^^^(18)!!(6)
- Spad SPD-504 – **** - Staunch Resolution AeroFighter Squadron
shots each) (Support Weapons). - WoB Motorized Infantry (SRM) (24) – ^^^^(24/Entire Squad)
- Spad SPD-504 – **** - 130 tons Spare Parts, Munitions, Equipment & Supplies (Approximate)
(Battle Value: 128)
- Spad SPD-504 – ***//!!
Motorized Infantry Level II (Understrength) Psi
- Spad SPD-504 – ****
(Support PPC) – TK Assault Rifle - WoB Motorized Infantry (Support PPC) (24) – ^^^(17)!!(7)
- Spad SPD-504 – ****
(Personal Weapons), 2x Snub- - WoB Motorized Infantry (Support PPC) (24) – ^^^(9)!!(15)
- Spad SPD-504 – ****
Nose Support PPC (Support - WoB Motorized Infantry (Support PPC) (24) – ^^^^(24/Entire Squad)
Weapons). (Battle Value: 80) - WoB Motorized Infantry (Support PPC) (24) – ^^^^(24/Entire Squad)
- WoB Motorized Infantry (Support PPC) (24) – ^^^(10)!!(14)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

91 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Word of Blake Protectorate 55th Shadow Division Black-Water Capital Ships

55th Shadow Division - Sovetskii Soyuz Heavy Cruiser – W.O.B.S. Illuminated Path – ****
- Sovetskii Soyuz Heavy Cruiser – W.O.B.S. Purity of Thought – ****
“Thanatos’ Grip” - Zechetinu-Class Corvette – W.O.B.S. Due Diligence – ****

Black-Water Forces
55th Shadow Division Black-Water DropShips
- Leopard “Pocket WarShip”-Class DropShip – ****
- Leopard “Pocket WarShip”-Class DropShip – ****
- Leopard “Pocket WarShip”-Class DropShip – ****
- Leopard “Pocket WarShip”-Class DropShip – ****

55th S. Division Black-Water AeroFighter Wing


Due Diligence AeroFighter Squadrons Purity of Thought AeroFighter Squadrons

Due Diligence Alpha Purity of Thought Alpha


- Ahab AHB-MD – **** - Striga S-STR-O Invictus (PRIME) – ****
- Ahab AHB-MD – **** - Striga S-STR-O Invictus (PRIME) – ****
- Ahab AHB-MD – **** - Striga S-STR-O Dominus (A) – ****
- Ahab AHB-MD – **** - Striga S-STR-O Dominus (A) – ****
- Ahab AHB-MD – **** - Striga S-STR-O Luminos (D) – ****
- Ahab AHB-MD – **** - Striga S-STR-O Luminos (D) – ****

Illuminated Path AeroFighter Squadrons Purity of Thought Beta


- Rusalka S-RSL-O Invictus (PRIME) – ****
Illuminated Path Alpha - Rusalka S-RSL-O Invictus (PRIME) – ****
- Striga S-STR-O Invictus (PRIME) – **** - Rusalka S-RSL-O Comminus (C) – ****
- Striga S-STR-O Invictus (PRIME) – **** - Rusalka S-RSL-O Comminus (C) – ****
- Striga S-STR-O Dominus (A) – **** - Rusalka S-RSL-O Luminos (D) – ****
- Striga S-STR-O Comminus (C) – **** - Rusalka S-RSL-O Luminos (D) – ****
- Striga S-STR-O Luminos (D) – ****
- Striga S-STR-O Eminus (E) – **** Purity of Thought Gamma
- Shade S-HA-O Invictus (PRIME) – ****
Illuminated Path Beta - Shade S-HA-O Invictus (PRIME) – ****
- Shade S-HA-O Invictus (PRIME) – **** - Shade S-HA-O Dominus (A) – ****
- Shade S-HA-O Invictus (PRIME) – **** - Shade S-HA-O Dominus (A) – ****
- Shade S-HA-O Dominus (A) – **** - Shade S-HA-O Infernus (B) – ****
- Shade S-HA-O Dominus (A) – **** - Shade S-HA-O Infernus (B) – ****
- Shade S-HA-O Comminus (C) – ****
- Shade S-HA-O Comminus (C) – ****

Illuminated Path Gamma


- Rusalka S-RSL-O Invictus (PRIME) – ****
- Rusalka S-RSL-O Infernus (B) – ****
Note: Four Invader-class JumpShips were
- Rusalka S-RSL-O Luminos (D) – ****
detected escorting this Assault Group.
- Rusalka S-RSL-O Luminos (D) – ****
These ships were never identified.
- Rusalka S-RSL-O Eminus (E) – ****
- Rusalka S-RSL-O Eminus (E) – ****
Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

92 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Word of Blake Protectorate 55th Shadow Division ‘Mech Level III One 55th Shadow Division ‘Mech Level III Two

55th Shadow Division ‘Mech Level II One-Alpha


- Archangel C-ANG-O Divinus (W) – **//!!!!
‘Mech Level II Two-Alpha
- Preta C-PRT-O Divinus (W) – ****
“Thanatos’ Grip” - Archangel C-ANG-O Divinus (W) – ****
- Deva C-DVA-O Divinus (W) – ****
- Preta C-PRT-O Divinus (W) – **//^^^
- Preta C-PRT-O Divinus (W) – ****
Ground Forces & Air Support - Deva C-DVA-O Divinus (W) – ****
- Seraph C-SRP-O Divinus (W) – ****
- Preta C-PRT-O Divinus (W) – **//^^^
- Preta C-PRT-O Divinus (W) – **//^^^
- Seraph C-SRP-O Divinus (W) – **** - Preta C-PRT-O Divinus (W) – ****

‘Mech Level II One-Beta ‘Mech Level II Two-Beta


- Grigori C-GRG-O Divinus (W) – **** - Preta C-PRT-O Divinus (W) – ****
- Grigori C-GRG-O Divinus (W) – **** - Preta C-PRT-O Divinus (W) – ****
- Malak C-MK-O Divinus (W) – **** - Preta C-PRT-O Divinus (W) – **//^^^
- Malak C-MK-O Divinus (W) – **//^^^ - Preta C-PRT-O Divinus (W) – **//^^^
- Preta C-PRT-O Divinus (W) – **** - Preta C-PRT-O Divinus (W) – ****
- Preta C-PRT-O Divinus (W) – **//^^^ - Preta C-PRT-O Divinus (W) – **//^^^

‘Mech Level II One-Gamma ‘Mech Level II Two-Gamma


- Archangel C-ANG-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – ****
- Archangel C-ANG-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – ****
- Deva C-DVA-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – ****
- Deva C-DVA-O Divinus (W) – **//^^^ - Malak C-MK-O Divinus (W) – **//^^^
- Grigori C-GRG-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – **//^^^
- Grigori C-GRG-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – ****

‘Mech Level II One-Delta ‘Mech Level II Two-Delta


- Malak C-MK-O Divinus (W) – **//^^^ - Malak C-MK-O Divinus (W) – ****
- Malak C-MK-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – ****
- Preta C-PRT-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – ****
- Preta C-PRT-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – ****
- Seraph C-SRP-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – ****
- Seraph C-SRP-O Divinus (W) – **** - Malak C-MK-O Divinus (W) – **//^^^

‘Mech Level II One-Epsilon ‘Mech Level II Two-Epsilon


- Archangel C-ANG-O Divinus (W) – **** - Grigori C-GRG-O Divinus (W) – ****
- Archangel C-ANG-O Divinus (W) – **//^^^ - Grigori C-GRG-O Divinus (W) – **//^^^
- Grigori C-GRG-O Divinus (W) – **** - Grigori C-GRG-O Divinus (W) – **//^^^
- Mad Cat (Timber Wolf) “Demoness” (3077 – WoB Version) – **//^^^ - Grigori C-GRG-O Divinus (W) – ****
- Seraph C-SRP-O Divinus (W) – **** - Grigori C-GRG-O Divinus (W) – ****
- Seraph C-SRP-O Divinus (W) – **//^^^ - Grigori C-GRG-O Divinus (W) – **//^^^

‘Mech Level II One-Zeta ‘Mech Level II Two-Zeta


- Deva C-DVA-O Divinus (W) – **** - Grigori C-GRG-O Divinus (W) – ****
- Deva C-DVA-O Divinus (W) – **** - Grigori C-GRG-O Divinus (W) – **//^^^
- Malak C-MK-O Divinus (W) – **** - Grigori C-GRG-O Divinus (W) – ****
- Malak C-MK-O Divinus (W) – **//^^^ - Grigori C-GRG-O Divinus (W) – ****
- Preta C-PRT-O Divinus (W) – **** - Grigori C-GRG-O Divinus (W) – ****
- Preta C-PRT-O Divinus (W) – **//^^^ - Grigori C-GRG-O Divinus (W) – **//^^^

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

93 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
55th Shadow Division ‘Mech Level III Three 55th Shadow Division ‘Mech Level III Four 55th Shadow Division ‘Mech Level III Five
‘Mech Level II Three-Alpha ‘Mech Level II Four-Alpha ‘Mech Level II Five-Alpha
- Archangel C-ANG-O Divinus (W) – **** - Cerberus MR-6B – **** - Lightray LGH-6W – **//^^^
- Archangel C-ANG-O Divinus (W) – **//^^^ - Cerberus MR-6B – **//^^^ - Lightray LGH-6W – ****
- Archangel C-ANG-O Divinus (W) – **** - Perseus PR1 (W) – **** - Lightray LGH-6W – ****
- Archangel C-ANG-O Divinus (W) – **** - Perseus PR1 (W) – **** - Lightray LGH-6W – **//^^^
- Archangel C-ANG-O Divinus (W) – **** - Legacy LGC-03 “Whitehead” – **//^^^ - Wraith TR3 – ****
- Archangel C-ANG-O Divinus (W) – **** - Legacy LGC-03 – **** - Wraith TR3 – ****

‘Mech Level II Three-Beta ‘Mech Level II Four-Beta ‘Mech Level II Five-Beta


- Archangel C-ANG-O Divinus (W) – **** - Highlander HGN-736 – **** - Nexus II NXS2-B – ****
- Archangel C-ANG-O Divinus (W) – **** - Highlander HGN-736 – **//^^^ - Nexus II NXS2-B – ****
- Archangel C-ANG-O Divinus (W) – **** - Highlander HGN-736 – **//^^^ - Raijin II RJN-200-B – ****
- Archangel C-ANG-O Divinus (W) – **** - King Crab KGC-005 – **//^^^ - Raijin II RJN-200-B – ****
- Archangel C-ANG-O Divinus (W) – **//^^^ - King Crab KGC-005 – **** - Raijin II RJN-200-C – ****
- Archangel C-ANG-O Divinus (W) – **** - King Crab KGC-005 – **** - Raijin II RJN-200-C – **//^^^

‘Mech Level II Three-Gamma ‘Mech Level II Four-Gamma ‘Mech Level II Five-Gamma


- Seraph C-SRP-O Divinus (W) – **** - Avatar AV1-O (E) – **** - Hussar HSR-500-D – ****
- Seraph C-SRP-O Divinus (W) – **** - Dragon Fire DGR-6FC – **//^^^ - Hussar HSR-500-D – ****
- Seraph C-SRP-O Divinus (W) – **//!!!! - Excalibur EXC-D1 – **//^^^ - Hussar HSR-500-D – ****
- Seraph C-SRP-O Divinus (W) – **** - Excalibur EXC-D1 – **** - Hussar HSR-500-D – ****
- Seraph C-SRP-O Divinus (W) – **** - Shootist ST-9C – **** - Mongoose II MON-266 – ****
- Seraph C-SRP-O Divinus (W) – **** - Shootist ST-9C – **//^^^ - Mongoose II MON-266 – ****

‘Mech Level II Three-Delta ‘Mech Level II Four-Delta ‘Mech Level II Five-Delta


- Seraph C-SRP-O Divinus (W) – **//^^^ - Griffin GRF-6CS – **** - Locust LCT-5W – ****
- Seraph C-SRP-O Divinus (W) – **** - Griffin GRF-6CS – **//^^^ - Locust LCT-5W – ****
- Seraph C-SRP-O Divinus (W) – **** - Phoenix Hawk PXH-7CS – **** - Locust LCT-5W – ****
- Seraph C-SRP-O Divinus (W) – **** - Shadow Hawk SHD-11CS – **** - Red Shift RDS-3A – ****
- Seraph C-SRP-O Divinus (W) – **//^^^ - Shadow Hawk SHD-11CS – **//^^^ - Red Shift RDS-3A – ****
- Seraph C-SRP-O Divinus (W) – **** - Shadow Hawk SHD-11CS – **** - Red Shift RDS-3A – ****

‘Mech Level II Three-Epsilon ‘Mech Level II Four-Epsilon ‘Mech Level II Five-Epsilon


- Deva C-DVA-O Divinus (W) – **** - Legacy LGC-05 – **** - Gurkha GUR-8A – ****
- Deva C-DVA-O Divinus (W) – **** - Legacy LGC-05 – **** - Gurkha GUR-8A – ****
- Deva C-DVA-O Divinus (W) – **** - Legacy LGC-05 – **//^^^ - Gurkha GUR-8A – ****
- Deva C-DVA-O Divinus (W) – **//^^^ - Viking VKG-3W – **//^^^ - Gurkha GUR-8A – ****
- Deva C-DVA-O Divinus (W) – **//^^^ - Viking VKG-3W – **** - Gurkha GUR-8A – ****
- Deva C-DVA-O Divinus (W) – **** - Viking VKG-3W – **** - Gurkha GUR-8A – ****

‘Mech Level II Three-Zeta ‘Mech Level II Four-Zeta ‘Mech Level II Five-Zeta


- Deva C-DVA-O Divinus (W) – **** - Bombardier BMB-14C – **** - Lancelot LNC-25-04 – ****
- Deva C-DVA-O Divinus (W) – **//^^^ - Bombardier BMB-14C – **** - Lancelot LNC-25-04 – **//^^^
- Deva C-DVA-O Divinus (W) – **** - Legacy LGC-02 – **** - Lancelot LNC-25-04 – ****
- Deva C-DVA-O Divinus (W) – **** - Legacy LGC-02 – **//^^^ - Lancelot LNC-25-04 – ****
- Deva C-DVA-O Divinus (W) – **** - Legacy LGC-02 – **** - Wolf Trap WFT-2B – ****
- Deva C-DVA-O Divinus (W) – **** - Legacy LGC-02 – **** - Wolf Trap WFT-2B – **//^^^

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

94 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
55th Shadow Division ‘Mech Level III Six 55th Shadow Division Armor Level III Seven 55th Shadow Division Armor Level III Eight
Level II Six-Alpha Armor Level II Seven-Able Armor Level II Eight-Golf
- Exterminator EXT-5E – **** - Puma Assault Tank PAT-007 – **** - Burke Heavy Tank (Heavy PPC) – ****
- Exterminator EXT-5E – **** - Puma Assault Tank PAT-007 – **//^^^^ - Burke Heavy Tank (Heavy PPC) – ****
- Exterminator EXT-5E – **//^^^ - SturmFeur Heavy Tank (WoB) – **** - Burke Heavy Tank (Heavy PPC) – ****
- Raijin II RJN-200-A – **** - SturmFeur Heavy Tank (WoB) – **** - Burke Heavy Tank (Heavy PPC) – **//^^^^
- Raijin II RJN-200-A – **** - Zhukov Heavy Tank (WoB) – **** - Burke Heavy Tank (Heavy PPC) – ****
- Raijin II RJN-200-A – **//^^^ - Zhukov Heavy Tank (WoB) – **//^^^(4)!!(1) - Burke Heavy Tank (Heavy PPC) – **//^^^^

Level II Six-Beta Armor Level II Seven-Baker Armor Level II Eight-Hotel


- Buccaneer BCN-5W – **** - Demon Heavy Tank (HGR) – **** - Burke Heavy Tank (Heavy PPC) – ****
- Buccaneer BCN-5W – **** - Demon Heavy Tank (HGR) – **//^^^^ - Burke Heavy Tank (Heavy PPC) – ****
- Firestarter FS9-B – **** - Demon Heavy Tank (HGR) – **** - Burke Heavy Tank (Heavy PPC) – ****
- Firestarter FS9-B – **** - Hetzer Medium Combat Vehicle (Sealed) – **** - Burke Heavy Tank (Heavy PPC) – **//^^^^
- Raijin II RJN-200-B – **** - Hetzer Medium Combat Vehicle (Sealed) – **** - Burke Heavy Tank (Heavy PPC) – **//^^^(3)!!(2)
- Raijin II RJN-200-B – **//^^^ - Hetzer Medium Combat Vehicle (Sealed) – **** - Burke Heavy Tank (Heavy PPC) – **//^^^^

Level II Six-Gamma Armor Level II Seven-Charlie Armor Level II Eight-India


- Bombardier BMB-14C – **** - Zhukov Heavy Tank (WoB) – **** - LRM Carrier (WoB) – ****
- Bombardier BMB-14C – **//!! - Zhukov Heavy Tank (WoB) – **** - LRM Carrier (WoB) – ****
- Crab CRB-30 – **** - Zhukov Heavy Tank (WoB) – **//^^^^ - LRM Carrier (WoB) – ****
- Crab CRB-30 – **** - Zhukov Heavy Tank (WoB) – **** - LRM Carrier (WoB) – ****
- Flashman FLS-9C – **** - Zhukov Heavy Tank (WoB) – **** - LRM Carrier (WoB) – ****
- Flashman FLS-9C – **//^^^ - Zhukov Heavy Tank (WoB) – **//^^^^ - LRM Carrier (WoB) – ****

Level II Six-Delta Armor Level II Seven-Dog Armor Level II Eight-Juliet


- Excalibur EXC-D1 – **//^^^ - Demon Heavy Tank (HGR) – **** - LRM Carrier (WoB) – ****
- Excalibur EXC-D1 – **** - Demon Heavy Tank (HGR) – **** - LRM Carrier (WoB) – ****
- Ostroc OSR-5W – **** - Demon Heavy Tank (HGR) – **//^^^^ - LRM Carrier (WoB) – ****
- Ostroc OSR-5W – **** - Hetzer Medium Combat Vehicle (Sealed) – **** - LRM Carrier (WoB) – ****
- Shadow Hawk SHD-11CS – **** - Hetzer Medium Combat Vehicle (Sealed) – **** - LRM Carrier (WoB) – ****
- Shadow Hawk SHD-11CS – **//^^^ - Hetzer Medium Combat Vehicle (Sealed) – **** - LRM Carrier (WoB) – ****

Level II Six-Epsilon Armor Level II Seven-Echo Armor Level II Eight-Kilo


- Champion CHP-3P – **** - Nightshade ECM VTOL (Light PPC) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Champion CHP-3P – **//^^^ - Nightshade ECM VTOL (Light PPC) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Griffin GRF-6CS – **** - Nightshade ECM VTOL (Light PPC) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Griffin GRF-6CS – **** - Nightshade ECM VTOL (Light PPC) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Griffin GRF-6CS – **** - Nightshade ECM VTOL (Light PPC) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Griffin GRF-6CS – **//^^^ - Nightshade ECM VTOL (Light PPC) – **** - Thor Armored Fighting Vehicle (C3i) – ****

Level II Six-Zeta Armor Level II Seven-Foxtrot Armor Level II Eight-Lima


- Marauder MAD-9W – **** - Stygian Strike Tank (WoB) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Marauder MAD-9W – **** - Stygian Strike Tank (WoB) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Marauder MAD-9W – **//^^^ - Stygian Strike Tank (WoB) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Marauder II MAD-5W – **** - Zephyr Hovertank (C3i) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Marauder II MAD-5W – **//^^^ - Zephyr Hovertank (C3i) – **** - Thor Armored Fighting Vehicle (C3i) – ****
- Marauder II MAD-5W – **//^^^ - Zephyr Hovertank (C3i) – **** - Thor Armored Fighting Vehicle (C3i) – ****

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

95 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
55th Shadow Division Armor Level III Nine 55th Shadow Division Infantry Level III Ten 55th Shadow Division Infantry Level III Eleven
Armor Level II Nine-Mike Infantry Level II Ten-Alpha Infantry Level II Eleven-Alpha
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)

Armor Level II Nine-November Infantry Level II Ten-Beta Infantry Level II Eleven-Beta


- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)

Armor Level II Nine-Oscar Infantry Level II Ten-Gamma Infantry Level II Eleven-Gamma


- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)

Armor Level II Nine-Papa Infantry Level II Ten-Delta Infantry Level II Eleven-Delta


- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Magi Infantry Support Vehicle (UCSV) – **//^^^^ - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)

Armor Level II Nine-Quebec Infantry Level II Ten-Epsilon Infantry Level II Eleven-Epsilon


- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)

Armor Level II Nine-Romeo Infantry Level II Ten-Zeta Infantry Level II Eleven-Zeta


- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)
- Pinto Light Attack VTOL (WoB) – **** - Tau Wraith Squad (6) – ^^^^(6/Entire Squad) - Tau Zombie Squad (6) – ^^^^(6/Entire Squad)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

96 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
55th Shadow Division Battle Armor Level III Twelve 55th Shadow Division BA Transport Level III 55th Shadow Division AeroFighter Level III
Battle Armor Level II Twelve-Alpha Battle Armor Transport Level II BAT-1 AeroFighter Level II Charlie
- Asura Medium Battle Armor (SRM) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Striga S-STR-O Invictus (PRIME) – ****
- Asura Medium Battle Armor (SRM) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Striga S-STR-O Invictus (PRIME) – ****
- Asura Medium Battle Armor (SRM) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Striga S-STR-O Dominus (A) – ****
- Asura Medium Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Striga S-STR-O Dominus (A) – ****
- Asura Medium Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Striga S-STR-O Luminos (D) – ****
- Asura Medium Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Striga S-STR-O Luminos (D) – ****

Battle Armor Level II Twelve-Beta Battle Armor Transport Level II BAT-2 AeroFighter Level II Dog
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Striga S-STR-O Invictus (PRIME) – ****
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Striga S-STR-O Invictus (PRIME) – ****
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Striga S-STR-O Dominus (A) – ****
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Striga S-STR-O Dominus (A) – ****
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Striga S-STR-O Luminos (D) – ****
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Striga S-STR-O Luminos (D) – ****

Battle Armor Level II Twelve-Gamma Battle Armor Transport Level II BAT-3 AeroFighter Level II Echo
- Se’irim Medium Battle Armor (Anti-Infantry) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Invictus (PRIME) – ****
- Se’irim Medium Battle Armor (Anti-Infantry) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Rusalka S-RSL-O Invictus (PRIME) – ****
- Se’irim Medium Battle Armor (Capture) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Comminus (C) – ****
- Se’irim Medium Battle Armor (Capture) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Rusalka S-RSL-O Comminus (C) – ****
- Se’irim Medium Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Luminos (D) – ****
- Se’irim Medium Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Luminos (D) – ****

Battle Armor Level II Twelve-Delta Battle Armor Transport Level II BAT-4 AeroFighter Level II Foxtrot
- Shedu Assault Battle Armor (Capture) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Invictus (PRIME) – ****
- Shedu Assault Battle Armor (Capture) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Invictus (PRIME) – ****
- Shedu Assault Battle Armor (Recon) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//!!(3) - Rusalka S-RSL-O Comminus (C) – ****
- Shedu Assault Battle Armor (Recon) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Comminus (C) – ****
- Shedu Assault Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Luminos (D) – ****
- Shedu Assault Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Rusalka S-RSL-O Luminos (D) – ****

Battle Armor Level II Twelve-Epsilon Battle Armor Transport Level II BAT-5 AeroFighter Level II Golf
- Nephilim Assault Battle Armor (Capture) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Shade S-HA-O Invictus (PRIME) – ****
- Nephilim Assault Battle Armor (Gauss) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Shade S-HA-O Invictus (PRIME) – ****
- Nephilim Assault Battle Armor (Gauss) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Shade S-HA-O Dominus (A) – ****
- Nephilim Assault Battle Armor (NARC) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Shade S-HA-O Dominus (A) – ****
- Nephilim Assault Battle Armor (Seeker) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Shade S-HA-O Infernus (B) – ****
- Nephilim Assault Battle Armor (Support) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Shade S-HA-O Infernus (B) – ****

Battle Armor Level II Twelve-Zeta Battle Armor Transport Level II BAT-6 AeroFighter Level II Hotel
- Tengu Heavy Battle Armor (C3i) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Shade S-HA-O Invictus (PRIME) – ****
- Tengu Heavy Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Shade S-HA-O Invictus (PRIME) – ****
- Tengu Heavy Battle Armor (Standard) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Shade S-HA-O Dominus (A) – ****
- Tengu Heavy Battle Armor (Support) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Shade S-HA-O Dominus (A) – ****
- Tengu Heavy Battle Armor (Support) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **** - Shade S-HA-O Infernus (B) – ****
- Tengu Heavy Battle Armor (Support) (6) – ****(6/Entire Squad) - Maxim Heavy Hover Transport (WoB) – **//^^^^ - Shade S-HA-O Infernus (B) – ****

Maxim Heavy Hover Transport (WoB):


Modified Standard (3060) variant. Removes the Streak-SRM-6, associated
ammunition, and the TAG to install an Improved C3 Computer in the hull
and add an SRM-4 in the turret. A dedicated Vehicular Mine Dispenser is Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
added to the rear of the vehicle. One ton of ammunition feeds the SRM- ^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
4. Increases armor protection to 7 tons Ferro-Fibrous and converts the 12- **** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
ton infantry bay to carry battle armor. (Battle Value: 723) !! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

97 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
55th Shadow Division Support AeroFighters 55th Division Ground Forces DS Allocation (Cont’d)
Support AeroFighter Level II Able W.O.B.S. Blake’s Apostle (Aurora-Class DropShip [Battle Armor]) W.O.B.S. Ecstasy of Purpose (Overlord-Class DropShip [2762])
- Riever F-700 – **** – Destroyed (Artillery Bombardment) – Destroyed (Self-Destruction)
- Riever F-700 – **** Personnel: 7 Crew, 184 Bay Personnel – 21 Injured, 170 Dead Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 147 Dead (No Survivors)
- Riever F-700a – **** Capacity: 96 Battle Armor, 8 Light Vehicles, 148 tons Cargo Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
- Riever F-700a – **** - 55th Shadow Division Battle Armor Level IIs Twelve-Alpha/Beta - 55th Shadow Division ‘Mech Level III Two
- Riever F-700a – **** - 55th Shadow Division Battle Armor Transport Level II BAT-1 - 55th Shadow Division AeroFighter Level II Dog
- Riever F-700a – **** - 140 tons Spare Parts, Munitions, Equipment & Supplies (Approximate) - 125 tons Spare Parts, Munitions, Equipment & Supplies (Approximate)

Support AeroFighter Level II Bravo W.O.B.S. Holy Crusader (Aurora-Class DropShip [Battle Armor]) W.O.B.S. Manifest of Destiny (Overlord-Class DropShip [2762])
- Ahab AHB-MD – **** – Captured (Crippled – Artillery Bombardment), Scuttled Post-Operation – Captured (Taken by the Dreadnought BattleCorps 1st RCT)
- Ahab AHB-MD – **** Personnel: 7 Crew, 184 Bay Personnel – 133 Injured, 27 Dead Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 71 Injured, 49 Dead
- Ahab AHB-MD – **** Capacity: 96 Battle Armor, 8 Light Vehicles, 148 tons Cargo Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
- Ahab AHB-MD – **** - 55th Shadow Division Battle Armor Level IIs Twelve-Gamma/Delta - 55th Shadow Division ‘Mech Level III Three
- Ahab AHB-MD – **** - 55th Shadow Division Battle Armor Transport Level II BAT-3 - 55th Shadow Division AeroFighter Level II Echo
- Ahab AHB-MD – **** - 148 tons Spare Parts, Munitions, Equipment & Supplies - 132.5 tons Spare Parts, Munitions, Equipment & Supplies

W.O.B.S. True Believer (Aurora-Class DropShip [Battle Armor]) W.O.B.S. Opus Blake (Overlord-Class DropShip [2762])
55th Shadow Division Support Battle Armor Groups – Destroyed (Self-Destruction) – Destroyed (Self-Destruction)
Personnel: 7 Crew, 184 Bay Personnel – 191 Dead (No Survivors) Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 147 Dead (No Survivors)
Support Battle Armor Group I Capacity: 96 Battle Armor, 8 Light Vehicles, 148 tons Cargo Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
- Asura Medium Battle Armor (Anti-Infantry) (6) – ****(6/Entire Squad) - 55th Shadow Division Battle Armor Level IIs Twelve-Epsilon/Zeta - 55th Shadow Division ‘Mech Level III One
- Asura Medium Battle Armor (Anti-Infantry) (6) – ****(6/Entire Squad) - 55th Shadow Division Battle Armor Transport Level II BAT-5 - 55th Shadow Division AeroFighter Level II Charlie
- Asura Medium Battle Armor (Anti-Infantry) (6) – ****(6/Entire Squad) - 143 tons Spare Parts, Munitions, Equipment & Supplies - 125 tons Spare Parts, Munitions, Equipment & Supplies (Approximate)
- Asura Medium Battle Armor (Anti-Infantry) (6) – ****(6/Entire Squad)
W.O.B.S. Blake’s Veneration (Fortress-Class DropShip [3058]) W.O.B.S. Virtuous Wrath (Overlord-Class DropShip [2762])
Support Battle Armor Group II – Captured (Taken by the Blackwood Templars Mercenaries) – Captured (Crippled – Artillery Bombardment), Scuttled Post-Operation
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) Personnel: 43 Crew, 204 Bay Personnel – 29 Injured, 19 Dead Personnel: 43 Crew, 28 Marines, 76 Bay Personnel – 19 Injured, 121 Dead
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) Capacity: 12 ‘Mechs, 12 Heavy Vehicles, 84 Infantry, 353 tons Cargo Capacity: 36 ‘Mechs, 6 AeroFighters, 132.5 tons Cargo
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) - 55th Shadow Division ‘Mech Level IIs Five-Epsilon/Zeta - 55th Shadow Division ‘Mech Level III Four
- Djinn Light Battle Armor (Stealth) (6) – ****(6/Entire Squad) - 55th Shadow Division Armor Level IIs Nine-Quebec/Romeo - 55th Shadow Division AeroFighter Level II Foxtrot
- 55th Shadow Division Infantry Level IIs Ten-Alpha/Beta - 131 tons Spare Parts, Munitions, Equipment & Supplies
- 352.5 tons Spare Parts, Munitions, Equipment & Supplies
55th Division Ground Forces DropShip Allocation W.O.B.S. Ordination of Duty (Overlord-Two-Class DropShip)
W.O.B.S. Consecrated Faith (Fortress-Class DropShip [3058]) – Captured (Crippled – Artillery Bombardment), Scuttled Post-Operation
W.O.B.S. Exalted Apotheosis (Assault Triumph DropShip [3062]) – Captured (Taken by the Ronin Free Companies Mercenaries) Personnel: 43 Crew, 156 Bay Personnel – 36 Injured, 158 Dead
– Captured (Taken by the Blackwood Templars Mercenaries) Personnel: 43 Crew, 204 Bay Personnel – 67 Injured, 42 Dead Capacity: 24 ‘Mechs, 12 Heavy Vehicles, 6 AeroFighters, 732.5 tons Cargo
Personnel: 12 Crew, 252 Bay Personnel – 119 Injured, 97 Dead Capacity: 12 ‘Mechs, 12 Heavy Vehicles, 84 Infantry, 353 tons Cargo - 55th Shadow Division Battle Armor Transport Level IIs BAT-4
Capacity: 6 ‘Mechs, 24 Heavy Vehicles, 24 Battle Armor, 6 AeroFighters, - 55th Shadow Division ‘Mech Level IIs Six-Epsilon/Zeta - 55th Shadow Division ‘Mech Level IIs Five-Alpha/Beta/Gamma/Delta
854.5 tons Cargo - 55th Shadow Division Armor Level IIs Seven-Echo/Foxtrot - 55th Shadow Division AeroFighter Level II Golf
- 55th Shadow Division Armor Level IIs Seven-Able/Baker/Charlie/Dog - 55th Shadow Division Infantry Level IIs Ten-Gamma/Delta - 700 tons Spare Parts, Munitions, Equipment & Supplies (Approximate)
- 55th Shadow Division Support AeroFighter Level II Able - 349.5 tons Spare Parts, Munitions, Equipment & Supplies
- 55th Shadow Division Support Battle Armor Group I W.O.B.S. Praised Deliverance (Overlord-Two-Class DropShip)
- 852 tons Spare Parts, Munitions, Equipment & Supplies W.O.B.S. Illumination of Piety (Hercules-Class DropShip [3053]) – Destroyed (Self-Destruction)
– Captured (Taken by the Ronin Free Companies Mercenaries) Personnel: 43 Crew, 156 Bay Personnel – 199 Dead (No Survivors)
W.O.B.S. Reverent Adoration (Assault Triumph DropShip [3062]) Personnel: 43 Crew, 204 Bay Personnel – 13 Injured, 207 Dead Capacity: 24 ‘Mechs, 12 Heavy Vehicles, 6 AeroFighters, 732.5 tons Cargo
– Destroyed (Self-Destruction) Capacity: 45 Heavy Vehicles, 336 Infantry, 1,381 tons Cargo - 55th Shadow Division Battle Armor Transport Level IIs BAT-6
Personnel: 12 Crew, 252 Bay Personnel – 267 Dead (No Survivors) - 55th Shadow Division Armor Level III Eight - 55th Shadow Division ‘Mech Level IIs Six-Alpha/Beta/Gamma/Delta
Capacity: 6 ‘Mechs, 24 Heavy Vehicles, 24 Battle Armor, 6 AeroFighters, - 55th Shadow Division Battle Armor Transport Level II BAT-2 - 55th Shadow Division AeroFighter Level II Hotel
854.5 tons Cargo - 55th Shadow Division Infantry Level IIs Ten-Epsilon/Zeta - 720 tons Spare Parts, Munitions, Equipment & Supplies (Approximate)
- 55th Shadow Division Armor Level IIs Nine-Mike/November/Oscar/Papa - 55th Shadow Division Infantry Level III Eleven
- 1,371.5 tons Spare Parts, Munitions, Equipment & Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
- 55th Shadow Division Support AeroFighter Level II Bravo ** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
- 55th Shadow Division Support Battle Armor Group II Supplies
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
- 850 tons Spare Parts, Munitions, Equipment & Supplies (Approximate) **** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
!! Pilot/Crew Captured; !!!! Pilot/Crew Status Unconfirmed

98 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OPERATION LANCASTER – TABLES OF ORGANIZATION & EQUIPMENT
Ashkum IV Ad Hoc Militia – Ground Forces Ashkum IV Ad Hoc Militia Understrength Battalion
Militia Heavy SRM Company

Asher Lance
- Heavy LRM Carrier (SRM Refit) – ***//^^(3)^^^(2)
- Heavy LRM Carrier (SRM Refit) – **
- Heavy LRM Carrier (SRM Refit) – ****
- Heavy LRM Carrier (SRM Refit) – **//^^(2)

Badger Lance
- Heavy LRM Carrier (SRM Refit) – **** +
- Heavy LRM Carrier (SRM Refit) – **
- Heavy LRM Carrier (SRM Refit) – **** +
- Heavy LRM Carrier (SRM Refit) – **** +

Chipper Lance
- Goblin Medium Tank (SRM) – **//^^^^ +
- Goblin Medium Tank (SRM) – **** +
- Goblin Medium Tank (SRM) – **** +
- Heavy LRM Carrier (SRM Refit) – **** +

Militia Mixed Company

Digger Lance
- Bulldog Main Battle Tank (Standard) – **//^^(1)
- Bulldog Main Battle Tank (Standard) – ****
- Vedette Medium Battle Tank (Standard) – ***//^^(2)^^^(2)
- Vedette Medium Battle Tank (Standard) – **

Exeter Lance
- Hetzer Medium Combat Vehicle (AC20) – **//^^(3)
- Hetzer Medium Combat Vehicle (AC20) – **//^^(1)
- Hetzer Medium Combat Vehicle (AC20) – ****
- Hetzer Medium Combat Vehicle (AC20) – **

Flicker Lance
- Ferret Light Scout VTOL – ****
- Ferret Light Scout VTOL – ****
- Ferret Light Scout VTOL – ***//^^(1)
- Ferret Light Scout VTOL – ****

Militia Artillery Support

Gopher Lance
- Ballista Self-Propelled Artillery Tank – ***//^^(1)
- Ballista Self-Propelled Artillery Tank – **** +
- Ballista Self-Propelled Artillery Tank (Nonfunctional) – **//^^(3)

Legend: Post-LANCASTER Status of Unit (‘Mech, Vehicle, etc.) (Asterisks) // Status of Pilot or Crew Member(s) (Chevrons)
** Unit Severely Damaged/Crippled; *** Unit Destroyed (Pilot/Crew Uninjured unless noted otherwise)
^^ Pilot/Crew Member Injured; ^^^ Pilot/Crew Member Killed; ^^^^ Entire Crew/Squad Killed
**** Total Loss (Machine(s) Destroyed, All Associated Personnel/Crew Killed)
+ Vehicles damaged or destroyed during betrayal by Chipper Lance

99 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CIVILIAN VEHICLES PRODUCED BY DREADNOUGHT INTERSTELLAR INDUSTRIES

Dreadnought Interstellar Industries has been a trusted name in the civilian vehicle market for centuries. The manufacturer has produced machines that are considered benchmarks for both the
private and commercial sectors since the early 26th Century. From the Oxen Heavy Hauler’s reputation as a reliable and capable commercial ground transport to the impressive performance of the
Successor Armored Supercar and the newer Vector-series sport vehicles, the iconic “Dragon’s Head” has proven itself to be an industry leader time and again.
100 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
VECTOR STORM VI HIGH PERFORMANCE MOTORCYCLE
Variants broken, thanks to regulation changes since his retirement and the damage
inflicted by the Word of Blake during their attack on Solaris VII in 3068.
Storm IV (ICE) – Introduced in 3015, this entry-level variant of the Vector
Storm features a Class-10 Internal Combustion Engine for a top speed of 248 The last motorcycle to be raced by Munro has been kept on display in the
km/h. This motorcycle weighs 326 kilograms, and costs 2,034 C-Bills. The Dreadnought Interstellar headquarters building on Acala III. This particular
Vector Storm IV also lacks the active aerodynamic and gyro-stabilization motorcycle features a unique livery that was hand-painted by Munro himself
systems of the higher trim levels. (Battle Value: 8) as an homage to an ancient, animated movie from pre-space-flight Terra.
This motorcycle is also the one that Munro rode to his sixth-and-final rider’s
Storm V (Fuel Cell) – A step up from the Storm IV, the Vector Storm V was championship, having collected enough points to clinch the championship
introduced in 3021. It features a Fuel Cell Engine and weighs 327 kilograms. despite not competing in the last three of the twelve races due to his stroke.
While the fuel range is significantly reduced versus the internal combustion A reproduction wrap of this famous livery is available as a factory option.
engine of the Storm IV, the Storm V boasts a top speed exceeding 291 km/h.
At 2,802 C-Bills, this model is often the choice for motorcycle enthusiasts Munro was critical to the development of the competition motorcycles
who want improved off-the-shelf performance but do not wish to pay the used by the Dreadnought Interstellar Racing Team. Dreadnought went on to
full price of the fusion-powered Vector Storm VI. (Battle Value: 8) win two more constructors’ championship titles thanks to Munro’s
contributions toward perfecting the seemingly invincible Vector Storm VII.
Storm VII (Supercharged Fusion) – The absurdly powerful and obscenely Over the five decades of their involvement in the sport, the Dreadnought
Mass: 381 kg high-speed option package for the Storm VI, introduced in 3060, is the Vector Interstellar Racing Team has claimed sixteen manufacturers championships,
Movement Type: Wheeled Storm VII. Visually identical to the Storm VI for homologation purposes, this nine of which came as a direct result of Munro’s contributions to the team.
Power Plant: Orbital Heavy Industries OHI-10F Type A Fusion Engine rare and expensive option package was developed by the Dreadnought
Cruising Speed: 226.8 km/h Interstellar Racing Team for competition on Solaris VII. This motorcycle is not It is believed that when the Word of Blake struck Solaris VII in 3068, the
Flanking Speed: 345.6 km/h for the faint of heart. The Storm VII weighs 407 kilograms, marking it as the destruction caused to the racing circuits and infrastructure for the series was
Armor: Vector-Series Ultralight-HMB BAR 2 heaviest of the breed. The boosted top speed of this motorcycle, well in too much for Munro to handle. He died peacefully in his sleep the night after
Armament & Equipment: excess of 450 km/h, while impressive, is essentially irrelevant, as it will never the announcement had been made that the racing series had been cancelled
None be reached during competition. Early rumors suggested that the Storm VII indefinitely because of the attack. The Solaris VII HyperBike Championship
Manufacturer: Dreadnought Interstellar Industries would cost 100,000 C-Bills new, which drew a strong buzz—both positive and has yet to recover from the attack, but local racing championships using
Primary Factory: Dreadnought Vehicle Manufacturing Complex; Acala III negative—in the mainstream media, leading to most considering the temporary circuits on airfields and even spaceports have been popular on
Communications System: InterComm Type 8S Sport machine to be far too expensive to be worth even considering for anything numerous worlds for centuries. Some worlds even have permanent circuits
Navigation and Tracking System: SporTrack GPS PinPoint Version-IV other than racing. However, when the HyperBike Competition Spec Vector established for multiple forms of motorsport, but these are only typical of
Storm VII hit the open market, it turned out to cost just 7.4 thousand C-Bills— wealthier planets.
Overview plus dealer markup, which at first was extreme. This eventually calmed down
once Dreadnought Interstellar Industries put their foot down and made it
The Vector Storm VI is a fusion-powered model of the Vector Storm series clear that any dealership that was caught marking the bike up more than Type: Vector Storm VI (Fusion) High Performance Motorcycle
of sport motorcycles manufactured by Dreadnought Interstellar Industries. twenty-five percent would be cut off from the manufacturer altogether. Classification: Civilian Sport Motorcycle (Mass Production)
The premium-level Vector Storm V and VI include state-of-the-art active Technology Base: Inner Sphere (Support Vehicle)
suspension systems and chassis aerodynamics, a gyroscopic roll-stabilization For the teams looking to win the racing series that the Vector Storm VII Equipment Rating: D/X-E-D-D
system, and a suite of extremely intelligent, customizable computerized was built for, the absurd acceleration of the Supercharged OHI-10F/SC Type Tonnage: 381 kg
control systems that seamlessly improve both the riding experience and B Fusion Engine, in conjunction with the highly advanced active chassis, Battle Value: 9
overall performance. made this machine the “king of the hill” for the top level 400-450-kilogram Notes: Features Ultra-Light and Bicycle chassis modifications.
class of the Solaris VII HyperBike Championship Racing Series. Should the
The successful fuel-cell-powered Vector Storm V brought much attention HyperBike Championship Racing Series ever be reestablished, Dreadnought Equipment Mass (kg)
to the Dreadnought-branded sport motorcycle in the early-to-mid 31st Interstellar Industries has promised to return with their famous factory- Chassis/Controls: 87
Century, and the Storm VI’s newer Micro Fusion Engine was a remarkable backed Dreadnought Interstellar Racing Team. (Battle Value: 9) Engine: 10 Fusion 250
step up in terms of performance and range. The most significant downside Type: Wheeled (Small/Support)
of the Fusion model was that the powerplant increased the overall weight of Notable Riders Cruising MP: 21
the machine by roughly twenty percent over previous models. At 4,788 C- Flanking MP: 32
Bills, the Storm VI is also nearly twice as expensive as its predecessor. Most Bart Munro – Vector Storm VII: The famous six-times Solaris VII HyperBike Heat Sinks: 0 0
consider the performance to be worth the cost of entry, however. Champion himself. Munro was known for two things in his life: his absurd Fuel: 0
speed on the track, and his eccentric personality. A truly kindhearted man, Armor Factor (BAR 2): 4 44
Capabilities he was almost oblivious to the ills of society around him. The only things that Internal Armor
ever mattered to him were speed and racing, and he made his impact on the Structure Value
The Vector Storm VI was Introduced in 3033 to much critical acclaim. The history books thanks to his single-minded devotion to motorsport. Front 1 1
Storm VI is powered by a proprietary Orbital Heavy Industries Fusion Engine, R/L Side 1 1
and it is virtually unrivalled in the production motorcycle market in terms of Unfortunately, Munro’s career in racing came to an abrupt halt after he Rear 1 1
raw performance. Between its remarkable stability and agility even when suffered a stroke in 3065, losing much of his bodily coordination. Later
approaching its astonishing top speed of nearly 350 km/h, the Vector Storm passing away from natural causes, he is remembered for his part in helping Cargo & Other Equipment Location Mass (kg)
VI is an already amazing performance motorcycle that has only become more the Solaris VII HyperBike Championship Racing Series thrive in the 3050s and None – –
impressive with seamless improvements made yearly since its introduction. 3060s. He still holds several track lap records that are likely to never be

101 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


VECTOR STORM VI HIGH PERFORMANCE MOTORCYCLE

102 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


VECTOR ENDURANCE HIGH PERFORMANCE HOVERCRAFT
not restrict any of the performance differences between the two versions. This new military spec vehicle saw limited use during Operation LANCASTER.
Despite this allowance, Dreadnought Interstellar Industries knew that if the Each platoon of forty Dreadnought Elite Marines had attached to it two
standard version did not live up to performance expectations—at least to additional Marines riding in a “Military” variant Vector Endurance Hovercraft
some reasonable level—it would likely be a public relations nightmare. to act as a scout. The inclusion of these hovercraft had been planned around
Dreadnought’s engineers also had no interest in making a mediocre product. the capture of the spaceport on Ashkum IV, where the nearby terrain was
open and easier to traverse, allowing these scouts to operate as patrol units
Nearly every manufacturer that had previously entered vehicles in the after the spaceport had been captured. While these scouts were still useful
Dakara Endurance Racing Championship had “sporty” production vehicles during the later siege of Vyrie City, moving quickly through the dense urban
available for sale for years before they modified it to take on the challenge environment on the extremely fast hovercraft was a dangerous prospect. As
of the Dakara. Dreadnought Interstellar Industries, having no form of civilian a result, the unarmed vehicles were rather quickly set aside so that the riders
sport hovercraft in production, was required to engineer not just one, but could join the other infantry once the battle for the city center began.
two entirely different vehicles to be allowed to enter the championship.
Nearly fourteen years had passed before the Dakara Endurance Racing
Most manufacturers would take at least four years just to develop the Championship restarted on Solaris VII in 3082. By the time the racing series
standard production vehicle for general sales before tackling the prospect of restarted, the Dakara Racer had been so heavily influenced by the military-
engineering an all-new competition vehicle designed to tackle the Dakara grade units that had seen significant field use, it proved all but invincible in
Endurance Racing Championship Series. However, Dreadnought Interstellar competition. The Dreadnought Interstellar Racing Team managed to clinch
Mass: 800 kg Industries intended to celebrate the fiftieth anniversary of the introduction the championship on re-debut, and they have dominated the series since.
Movement Type: Hover of the highly successful Vector Storm sport motorcycle. This meant that the
Power Plant: Orbital Heavy Industries OHI-10F Type B Fusion Engine unveiling needed to occur in 3065. With the project launching in late 3060, Capabilities
Cruising Speed: 248.4 km/h this gave them just four years to accomplish the task of developing and
Flanking Speed: 378.0 km/h manufacturing both versions of the Vector Endurance High Performance Often described as a “Hovering Bullet”, the fast and nimble standard
Armor: Vector-Series Ultralight-HHB BAR-2 Hovercraft. Adding complexity to the whole affair, the project was to be kept version of the Vector Endurance Hovercraft is a remarkable feat of
Armament & Equipment: entirely out of the public eye until it was ready to be unveiled. If not for engineering. With a top speed of nearly 380 km/h, the specs for the 12,657-
None Dreadnought’s extremely diverse manufacturing background and vast C-Bill (MSRP) vehicle have been impressive since day one. The critics and
Manufacturer: Dreadnought Interstellar Industries resources, this task would have been impossible. With the necessary journalists who reviewed the hovercraft in 3067 generally gave glowingly
Primary Factory: Dreadnought Vehicle Manufacturing Complex; Acala III resources at their disposal, however, the development team responsible for positive reviews, though a common problem sited was that it could become
Communications System: InterComm Type 8L Long-Range this secret project attacked it vigorously and with purpose. Many of the a challenge to handle at speeds exceeding 300 km/h, even in open terrain.
Navigation and Tracking System: SporTrack GPS PinPoint Version-IV powerplant engineers involved in the development of this new vehicle had
been responsible for the creation of the Vector Storm VII, the HyperBike This handling issue was corrected in early 3068 when a significantly
Overview Championship winning vehicle that had by then become the benchmark by improved version of the vehicle’s operating system was introduced. This
which all other competition motorcycles were judged. upgrade was offered to be installed into the older models to correct the
The Vector Storm family of sport motorcycles quickly became a staple of instability for free. This upgrade recalibrated the control systems that handle
the 31st Century sport bike culture in the Inner Sphere. With the astonishing Unfortunately for so much more than just this project, the Federated the active aerodynamics, air brakes, and lift/thrust vectoring systems, so that
accomplishments made by the Dreadnought Interstellar Racing Team with Commonwealth Civil War interrupted many—if not most—civilian sector all were applied in a far more effective and intelligent manner—as well as
Bart Munroe as one of their lead riders, Dreadnought Interstellar Industries development projects in Steiner and Davion space in 3064. Dreadnought’s improving input responsiveness.
looked to conquer another form of competitive motorsport. The Solaris VII hovercraft project, which had been so very near completion, was suspended
Dakara Endurance Racing Championship—named after the famous annual until 3067. On July 15th, 3067, just three months after the end of the FedCom The Vector Endurance’s environmentally-sealed tandem two-seater cabin
Dakar Desert Endurance Race, which began in the 20th Century on Terra— Civil War, the finished products were ready for production. Instead of being provides the ultimate in comfort, even in hostile environmental conditions,
was selected as the next challenge. This exceptionally competitive form of a 50th anniversary celebration of the Vector Storm sport bike’s introduction, all while maintaining the sporty feel that is so beloved by performance
racing required a single off-road vehicle design that could handle extreme the Vector Endurance Hovercraft was marketed as a celebration of the end vehicle enthusiasts. While cargo space is somewhat limited, this has largely
conditions, varying from desert to mountainous terrain, with significant of the war, as well as a sign of hope for a more peaceful future. been accepted as the “price to pay for such performance”. While it is a niche
water features such as entire lakes that could be either traversed around or vehicle, the Vector Endurance is the ultimate of that niche.
over. As a result of the layouts of the checkpoints that needed to be hit, the The competition version of the Vector Endurance, simply dubbed the
most predominant type of vehicle that was entered was hovercraft. Although “Dakara Racer”, finally entered the Dakara Endurance Racing Championship Variants
many wheeled vehicles did attempt to compete, they were generally in 3068, competing in just two events. The first ended in mechanical failures
unsuccessful because of the sheer amount of time lost going around the for all six of the Vector Endurance Hovercraft that entered competition. Convertible – This lightly modified variant of the standard vehicle features a
large bodies of water that the courses included. Although the second event ended with one of the hovercraft on the third convertible hardtop roof that replaces part of the normal ferroglass “bubble”
step of the podium, only three of the six managed to reach the finish line. cockpit. Top speed is limited to just 248 km/h when the hardtop is open,
The first of the very restrictive homologation regulations was that each Nevertheless, going into the third event of the season, hopes were high. however. Introduced in 3069, this option package is rare, as it added 346 C-
manufacturer was required to produce for general sale at least 1,000 non- Unfortunately, these hopes were dashed. The Word of Blake attacked the Bills to the cost of the base model, raising the total cost to 12,803 C-Bills—
competition spec vehicles, as well as at least 50 examples of the competition world of Solaris VII on the 16th of June, just two days before this event was and because the addition of a convertible roof also reduces the warranty on
vehicle to be entered into competition—not including any examples built for to be held. Understandably, the planetary assault suspended all competition- the environmental sealing system to just a single year. (Battle Value: 11)
use by any factory-backed teams. The differences between the standard and related activities on the gaming world. Features Ultra-Light, Convertible and Bicycle Chassis and Controls
competition spec versions of the vehicles entered were often extreme, to Modifications, as well as Environmental Sealing special equipment.
the point where it was common for the two to be mechanically entirely Unwilling to let go to waste all the engineering and effort that had gone
different vehicles. This was allowed because, as with the Solaris VII into the competition spec hovercraft design, Dreadnought Interstellar Dakara Racer – The Dakara Racer was the entire purpose behind the creation
HyperBike Championship Racing Series, the homologation regulations did Industries created a military support/scout variant of the Vector Endurance. of the Vector Endurance Hovercraft. At 23,389 C-Bills, the Dakara Racer is an

103 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


VECTOR ENDURANCE HIGH PERFORMANCE HOVERCRAFT
almost entirely different vehicle, even if it is visually indistinguishable on the Type: Vector Endurance High Performance Hovercraft (Standard) Type: Vector Endurance High Performance Hovercraft (Convertible)
outside from the standard model. Having a significantly reinforced chassis Classification: Compact Civilian Sport Hovercraft (Mass Production) Classification: Compact Civilian Sport Hovercraft (Mass Production)
and safety cage, this two-seater racing vehicle is built to tackle the rigors of Technology Base: Inner Sphere (Support Vehicle) Technology Base: Inner Sphere (Support Vehicle)
the Dakara Endurance Racing Championship on Solaris VII. Equipment Rating: F/X-X-D-D Equipment Rating: F/X-X-D-D
Tonnage: 800 kg Tonnage: 800 kg
The Dakara Racer features a far more powerful powerplant to allow it to Battle Value: 11 Battle Value: 11
match the standard consumer model’s top speed under normal conditions. Notes: Features Ultra-Light and Bicycle chassis modifications, as well as Notes: Features Ultra-Light, Convertible, and Bicycle chassis modifications,
However, following in the footsteps of the “Competition Spec” Vector Storm Environmental Sealing special equipment. as well as Environmental Sealing special equipment.
VII Motorcycle, the Vector Endurance Dakara Racer features a Supercharger
that boosts the maximum speed up to nearly 500 km/h for short stretches. Equipment Mass (kg) Equipment Mass (kg)
Unlike the track-focused motorcycle, however, this hovercraft has been Chassis/Controls: 155 Chassis/Controls: 163
known to reach its maximum speed during competition when covering open Engine: 10 Fusion 533 Engine: 10 Fusion 533
stretches of relatively flat terrain, such as lakes and deserts. Type: Hover (Small/Support) Type: Hover (Small/Support)
Cruising MP: 23 Cruising MP: 23
Weighing 998 kilograms from the factory, wet, the Dakara Racer also Flanking MP: 35 Flanking MP: 35
features an 18-liter onboard water supply and a 20-kilogram tool storage Heat Sinks: 0 0 Heat Sinks: 0 0
locker, as well as an insulated 9.5-kilogram storage locker for emergency Fuel: 0 Fuel: 0
supplies such as first aid kits and ration packs. Armor Factor (BAR 2): 4 44 Armor Factor (BAR 2): 4 44
Internal Armor Internal Armor
In addition to those made for competition use by the factory team, fifty of Structure Value Structure Value
these vehicles were produced for the open market to meet homologation Front 1 1 Front 1 1
regulations for competition. More were planned, but as the racing series it R/L Side 1 1 R/L Side 1 1
was designed for was suspended before it could see significant competition, Rear 1 1 Rear 1 1
no further examples have yet to be built. However, following the instant
success once competition resumed, Dreadnought Interstellar Industries has Cargo & Other Equipment Location Mass (kg) Cargo & Other Equipment Location Mass (kg)
announced that they will be producing a second run of these vehicles for Cargo Body (Exterior) 48 Cargo Body (Exterior) 40
general sales beginning in early 3086, with special editions to be announced Cargo Body (Interior) 20 Cargo Body (Interior) 20
depending on their success rate in each subsequent year of competition.
(Battle Value: 12) Features Ultra-Light and Bicycle Chassis and Controls
Modifications, as well as Environmental Sealing special equipment. Type: Vector Endurance High Performance Hovercraft (Dakara Racer) Type: Vector Endurance High Performance Hovercraft (Military)
Classification: Compact Civilian Competition Hovercraft (Limited Production) Classification: Compact Military Scout Hovercraft (Limited Production)
Military – Following the suspension of the very racing series that the Vector Technology Base: Inner Sphere (Support Vehicle) Technology Base: Inner Sphere (Support Vehicle)
Endurance had been created to compete in, Dreadnought Interstellar Equipment Rating: F/X-X-F-D Equipment Rating: F/X-X-D-D
Industries repurposed the Vector Endurance for Military use in 3071. Based Tonnage: 998 kg Tonnage: 1,000 kg
directly on the chassis of the heavily reinforced competition-oriented version Battle Value: 12 Battle Value: 22
of the high-speed hovercraft, the Military variant strips the Supercharger and Notes: Features Ultra-Light and Bicycle chassis modifications, as well as Notes: Features Ultra-Light and Bicycle chassis modifications, as well as
lightly tones down the power output of the Fusion Engine for a more Environmental Sealing special equipment. Environmental Sealing special equipment.
reliable—but still impressive—maximum speed of 324 km/h.
Equipment Mass (kg) Equipment Mass (kg)
The exterior shell is reinforced with plating that meets Class-9 Barrier Chassis/Controls: 174 Chassis/Controls: 174
Armor Rating standards, with double attention paid to the front of the Engine: 10 Fusion 665 Engine: 10 Fusion 505
vehicle. However, much like the competition special it is based on, this Type: Hover (Small/Support) Type: Hover (Small/Support)
variant is still visually indistinguishable from the lighter civilian model of the Cruising MP: 23 Cruising MP: 20
vehicle. While not full-fledged military grade armor, this is the best that can Flanking MP: 35 (46) Flanking MP: 30
be incorporated into the design, given the packaging constraints. Heat Sinks: 0 0 Heat Sinks: 0 0
Fuel: 0 Fuel: 0
The Military variant features the same onboard water supply tank and rear Armor Factor (BAR 2): 4 44 Armor Factor (BAR 9): 5 235
tool/spare parts storage compartment used in the Dakara Racer, although Internal Armor Internal Armor
the insulated storage bin has been increased in capacity to 17 kilograms. An Structure Value Structure Value
interior storage locker with capacity for 27 kilograms of equipment has been Front 1 1 Front 1 2
added, allowing for easy stowage of personal weapons and other gear. R/L Side 1 1 R/L Side 1 1
Rear 1 1 Rear 1 1
The tandem two-seater cockpit is as spartan as the Dakara Racer, with
relatively comfortable seating for the driver up front and radio operator in Cargo & Other Equipment Location Mass (kg) Cargo & Other Equipment Location Mass (kg)
back. Given its compact size, like all other variants, this 1,000-kilogram Supercharger Body 67 Cargo (Standard) (20 kg) Body (Exterior) 20
vehicle can be carried as cargo rather than occupy a vehicle transport bay in Cargo (Standard) (20 kg) Body (Exterior) 20 Cargo (Insulated) (17 kg) Body (Interior) 20
a DropShip. (Battle Value: 22) Features Ultra-Light and Bicycle Chassis and Cargo (Insulated) (7 kg) Body (Interior) 8 Cargo (Liquid) (18 kg/liters) Body (Interior) 20
Controls Modifications, as well as Environmental Sealing special equipment. Cargo (Liquid) (18 kg/liters) Body (Interior) 20 Cargo (Standard) (27 kg) Body (Interior) 27

104 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


VECTOR ENDURANCE HIGH PERFORMANCE HOVERCRAFT

105 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SUCCESSOR DS9 ARMORED SUPERCAR
general reliability problems eventually compelled Dreadnought Interstellar as the DS7 is devoid of any of the vents and louvers featured in the DS9,
Industries to stop selling the Successor DS9 in preparation for switching leaving the DS7 with a far blander—albeit more streamlined—exterior
engine manufacturers in 3055. Orbital Heavy Industries had just proven their appearance. The DS7 also lacks the active aerodynamics and much of the
new proprietary ExtraLight Fusion Engine design with the unit used in the underbody passive aerodynamics featured in the DS9, as well as not being
Albatross Light Attack VTOL, and they had begun development and offered the option of the transparent armored roof and lower door panels.
production of several new engine designs now that OHI was bound at the hip (Battle Value: 86) Features the following Design Quirks: Trailer Hitch.
with Dreadnought Interstellar. Orbital Heavy Industries designed and soon
began producing a replacement 72-rated ExtraLight unit to be used in the DS7-FC – An alternate, even less expensive variant of the DS7 was introduced
Successor DS9 from 3057-on. The faith that Dreadnought Interstellar put in in 3046. Dubbed the “DS7-FC”, this variant is powered by a Fuel Cell Engine.
OHI has proven to be well placed, and as of 3085 no failures of any of these The DS7-FC rivals the DS7 in every respect, save two: the need for
engines under normal operating conditions have been reported. semifrequent refueling, and purchase price. While the convenience of the
fusion-powered DS7 is considerable, many feel that the inconvenience of
While the DS7, DS7-FC, and the militarized “DS-M-series” variants of the needing to refuel is worth the saved money with the final price tag of 34,068
Successor Armored Supercar feature rear trailer hitch mounts for some C-Bills. (Battle Value: 86) Features the following Design Quirks: Trailer Hitch.
added utility, the DS9 is as close to a purebred performance vehicle that an
Mass: 4 tons armored car can become—and thus has no such option. Instead, the entire DS-M1 – A militarized undercover variant of the Successor Armored Supercar
Movement Type: Wheeled underside of the DS9 is nearly flat except for venturi canals built into the is a strange concept, and examples of these vehicles are believed to be rare.
Power Plant: Orbital Heavy Industries OHI-75XL ExtraLight Fusion Engine entire underbelly of the vehicle, which end in a wild rear diffuser. All of this The true number of these that have been manufactured is unknown as of
Cruising Speed: 248.4 km/h passively creates considerable downforce at speed. 3085, with their existence only having recently come to light. The DS-M-
Flanking Speed: 378.0 km/h series Successor Armored Supercars feature a bespoke engine, in the form
Armor: Dreadnought AeroPack Successor Series Delta Compact Armor There are also active aerodynamic elements built into the DS9. At speeds of an Orbital Heavy Industries OHI-65XL ExtraLight Fusion Engine, providing
Armament & Equipment: above 140 km/h, the Successor DS9 deploys a front splitter—normally a top speed of 259 km/h. These vehicles also feature a reinforced exterior
None hidden under the front bumper—which extends a full 200 millimeters ahead shell composed of Dreadnought’s own Clan-tech ExoShield Ferro-Fibrous
Manufacturer: Dreadnought Interstellar Industries of the vehicle. The inlet vents for the heat exchangers built into the front of Armor. The exterior shell weighs the same as the original civilian vehicle, but
Primary Factory: Dreadnought Vehicle Manufacturing Complex; Acala III the vehicle can be partially closed and opened independently to vary front the protection it provides is noticeably improved on all sides. The DS-M1 is
Communications System: InterComm Type 7HC downforce provided by the front splitter. If the engine begins to overheat, visually indistinguishable from a civilian vehicle, but it features a Clan-tech
Navigation and Tracking System: Pinpoint Adaptive GPS this function is automatically disabled, and the vents lock open. However, as Laz-Spotter IV Light TAG unit, with the emitter mounted directly behind the
the powerplant itself is remarkably well cooled, this rarely becomes an issue retractable manufacturer’s badge on the front of the vehicle. (Battle Value:
Overview except under the most extreme of circumstances. Additionally, the first three 98) Features the following Design Quirks: Trailer Hitch.
flaps of the rear vents on each side close, while the fourth extends outwards
The armored civilian vehicle that began taking the Inner Sphere by storm and back nearly half a meter. The extended flaps automatically act as DS-M2 – The DS-M2 is identical to the DS-M1 except for its special electronics
in 3043 was none other than Dreadnought Interstellar Industries’ Successor airbrakes under deceleration, and they independently articulate to provide package. The DS-M2 replaces the Light TAG utilized in the DS-M1 with a Clan-
DS9 Armored Supercar. The vehicle promised nothing short of military-grade downforce as needed at any given time. Once deployed, these aerodynamic tech Compound-Sense Type-49-F Light Active Probe. (Battle Value: 107)
protection and construction shod in high-end civilian luxury. The advertising aids remain extended until the vehicle has reduced speed to less than 60 Features the following Design Quirks: Trailer Hitch.
campaign was a smash hit on Solaris VII. It was featured between fights in km/h for ten seconds and no significant lateral load or braking force is
the famous arenas—and Dreadnought even organized demonstrations of detected. While the downforce produced by the aerodynamics package of
the vehicle racing around the arena floors, showing off its extremely well- the DS9 is remarkable, the overall weight does limit its overall impact on the Type: Successor DS9 Armored Supercar
sorted chassis and suspension as it awed the audience with seemingly vehicle’s performance. Classification: Military-Grade Armored Civilian Vehicle (Ltd. Production)
physics-breaking speeds. The hyper-aerodynamic shell of shaped armor was Technology Base: Inner Sphere
even seen compressing the moisture out of the air on a humid day during a Capabilities Tonnage: 4
demonstration in the Steiner stadium. Most impressively, its armor survived Battle Value: 95
being hit by an arena competitor BattleMech’s Medium Laser every time. This absurdly fast six-wheeled vehicle, while not able to survive sustained
Equipment Mass
fire from heavy/military-grade weapons, has repeatedly proven itself able to
Internal Structure: 0.5
The 107,100 C-Bill armored personal 31st Century two-seater sportscar survive a direct hit from a Medium Laser from any direction. Despite being a
Engine: 75 Fusion XL 1.5
proved to be a great success among upper-class citizens of the Inner Sphere civilian vehicle, the durability of the highly aerodynamic bodyshell effectively
Type: Wheeled
across all the Successor States—and even many of the Periphery Nations. rivals the Savannah Master military hovercraft. The most astonishing aspect
Cruising MP: 23
This machine quickly became a status symbol on the streets of every known of the Successor DS9 is its capability of reaching speeds nearly doubling that
Flanking MP: 35
nation’s homeworld, as well as many other worlds scattered across known of the high-speed Savannah Master, with a top speed nearing 380 km/h.
Heat Sinks: 10 0
space. The Successor DS9 has continued production for more than forty
Control Equipment: 0.5
years with no end in sight, although every year has brought on mechanical Variants
Armor Factor (Standard): 24 1.5
refinements and improved luxury features, as well as several personalization
Internal Armor
options. Some have criticized Dreadnought Interstellar for failing to create a DS7 – The DS7 is a far less expensive version of the Successor Armored
Structure Value
next generation vehicle to replace the Successor, but representatives from Supercar introduced alongside the DS9. The DS7 exchanges the high
Front 1 6
Dreadnought Interstellar put down the criticism sharply by pointing out that performance 72-series ExtraLight Fusion Engine for a simpler, cheaper 44-
R/L Side 1 6
“nothing else on the market has managed to succeed the Successor”. rated Fusion Engine built by the upstart manufacturer MetalCore ltd. on New
Rear 1 6
Avalon. This more affordable variant of the increasingly iconic armored
The DS9 was originally powered by a Lockheed Martin 72-series ExtraLight civilian vehicle has a top speed of 259 km/h, and it will set a buyer back a Cargo & Other Equipment Location Tonnage
Fusion Engine. However, increasingly frequent issues with slow starting and “mere” 37,740 C-Bills. Visually, the DS7 is easily distinguishable from the DS9, None – –

106 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SUCCESSOR DS9 ARMORED SUPERCAR

107 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


FOUNDATION UTILITY TRUCK
years later, it remains in production on that world. Additional production maximum payload. With the introduction of the Fusion Engine variants, the
began in 3071 at the Dreadnought Vehicle Manufacturing Complex on the ICE version of the Foundation was largely replaced on Dreadnought’s
world of Acala III. The models produced on Skye are noted for still using assembly lines by the newer, more comfortable, and more powerful models.
Fusion Engines produced by Edasich Motors, while the examples produced Though it never received any upgrade packages—all known option packages
on Acala III use comparable powerplants produced locally by Orbital Heavy are for Fusion Engine versions—this variant can still be had for just 40,149 C-
Industries. Plans are in place for the Fusion Engines produced by Edasich Bills. (Battle Value: 34) Features the following Design Quirks: Trailer Hitch.
Motors to be replaced altogether by OHI-made units once Dreadnought
Interstellar’s contract with Edasich expires in 3087. Off-Road Package – A direct upgrade package available for models powered
by Fusion Engines. This option features an uprated off-road suspension and
Although the Fusion Engine at the heart of most Foundation Utility Trucks special wheel and tire package, offering considerably improved handling and
has resulted in the Foundation being more expensive than some of its speed over rougher terrain. The optional Off-Road Package, introduced in
competitors, the much lower NVH (Noise, Vibration & Harshness) of the 2487, does increase the cost of the vehicle from the standard version’s
Foundation has allowed it to be marketed as a luxurious vehicle in an 64,562 C-Bills to 67,843 C-Bills. It reduces onboard cargo capacity to 2.5 tons.
affordable price range. Marketing also benefitted from the fact that the An uprated chassis variant is available that increases the cargo capacity to
Foundation does not require a constant fuel source, and it has a virtually three tons, but this is a rare option, as it costs 78,678 C-Bills. (Battle Value:
unlimited range with the Fusion Engine, only requiring refueling every one- 41) Features Dune Buggy chassis modification, as well as the following Design
to-three centuries, depending on use. The inclusion of the rugged and largely Quirks: Rugged, Trailer Hitch, Ubiquitous.
maintenance-free Fusion Engine caused marketers to make claims that the
Mass: 10 tons vehicle would be usable for multiple generations of a family without issue. ES (Environmental Sealing) Package – This factory option offers maximum
Movement Type: Wheeled While initially believed to be an exaggerated claim made by the marketing protection for the occupants against virtually any environment that the
Power Plant: Edasich Motors Omni 60-Series Standard Fusion Engine; department, three independent studies have since found the Foundation’s vehicle may encounter through the installation of a full life support system
Orbital Heavy Industries OHI-60F Fusion Engine construction to be on par with high-grade military vehicles—literally built to and sealing the cabin airtight. There are a few drawbacks to this option, but
Cruising Speed: 86.4 km/h handle multiple centuries of use, so long as it is maintained appropriately. they are generally considered a reasonable trade-off given that it allows the
Flanking Speed: 129.6 km/h vehicle to operate without issue on worlds that it would otherwise never
Armor: Dreadnought Interstellar Standard Vehicular Armor In the year 2721, a full-fledged racing series was launched on Solaris VII survive. The Fusion powerplant is downgraded to a 50-rated unit, reducing
Armament & Equipment: that pitted spec-modified Foundation Utility Trucks against one another in top speed to just under 119 km/h, and the cargo capacity is reduced to just
None extended races across difficult terrain. This racing series, literally titled the three tons. This option brings the total price to 72,772 C-Bills, partly due to
Manufacturer: Dreadnought Interstellar Industries “Foundation Rally Racing Series” was broadly similar to the ancient Dakar its uprated chassis. (Battle Value: 40) Features Environmental Sealing special
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) Rally of Terra. This competition continued, with various other manufacturers equipment, as well as the following Design Quirks: Rugged, Trailer Hitch.
Communications System: InterComm Type 5C becoming involved, until it was replaced by the Dakara Endurance Racing
Navigation and Tracking System: Pinpoint Adaptive GPS Championship series in 2841. This new series and its relatively unrestricted Deluxe Package – The 85,691 C-Bill Foundation Utility Truck Deluxe Package
driveline regulations led to hovercraft becoming the preferred vehicle type, takes the ES Package and sacrifices one ton of cargo capacity to add the Off-
Overview and the Foundation quickly faded from popularity among competitors. Road Package upgrade. The result is arguably the ultimate vehicle to handle
hazardous and difficult planetary conditions. (Battle Value: 40) Features
Dreadnought Interstellar Industries’ Foundation Utility Truck was created It would be two centuries before Dreadnought Interstellar Industries Dune Buggy chassis modification and Environmental Sealing special
to handle the rigors of frontier use on virtually any colonized planet. With its would again campaign a manufacturer-supported racing team and produce equipment, as well as the following Design Quirks: Rugged, Trailer Hitch.
sturdy construction, the Foundation has found a home in both civilian and its own factory-built competition spec vehicles. When Dreadnought did
military applications, with wide acceptance across not only the entire Inner eventually return to motorsport competition, it would be to campaign its Armored Vehicle – This option began as a special order only option, but it
Sphere, but much of the Periphery as well. Designed to serve as a heavy-duty new “Vector” line of sport performance and racing vehicles. was later added to the normal catalogue in 2535. This is a no-expense-spared
personal transport vehicle, the Foundation has seating for up to five with an personal armored vehicle for VIPs. It upgrades every part of the vehicle to
exceptionally comfortable interior, and it can carry multiple tons of cargo. Capabilities maximize survivability in the event of a surprise attack. It features a specially-
made 70-rated Lockheed Martin Fusion powerplant for a top speed
Introduced in the early 25th Century with an internal combustion engine The standard “Base” fusion-powered Foundation Utility Truck is a sub- exceeding 150 km/h, and it is protected by a 1.5-ton shell of grade-10 Barrier
at its heart, it would be only twenty years before the Foundation Utility Truck sixty-five-thousand C-Bill personal transport vehicle built to long outlive the Armor Rated armor. As a result, this vehicle can not only evade most
production line began to be dominated by fusion-powered models. Over the original buyer. With its powerful 60-rated standard Fusion Engine, the truck pursuers, but it can survive a direct hit from a light autocannon and still have
following few decades, various additional option packages were created to can haul a full cargo load of 3.5 tons at speeds up to 130 km/h without issue. intact armor where it took the hit, regardless of where the vehicle was struck.
allow the Foundation to be optimized for a greater and greater percentage In addition to its own load capacity, it is equipped with a rear-mounted hitch It also features an environmentally-sealed five-seater cabin, ensuring that it
of colonized worlds. Some of these options included some or even all of the as standard for towing. With a half-ton of BAR-8-rated armor protecting the is not only defended against airborne chemical attacks, but it can operate in
following: enhanced off-road suspension systems for handling difficult vehicle’s chassis, the Foundation can be expected to survive far more than virtually any environment. Understandably, given packaging constraints, its
terrain, environmentally-sealed cabins with onboard life support systems for the typical issues it may encounter in day-to-day service. cargo capacity is reduced to just 1.5 tons. This option package is also rather
hazardous environments, and even armored exteriors that could survive a expensive, at 133,435 C-Bills. (Battle Value: 85) Features Armored Chassis
direct hit from a Medium Laser or light autocannon from any direction. With Variants modification and Environmental Sealing special equipment, as well as the
few competitors that could be configured for comfortable use in virtually any following Design Quirks: Rugged, Trailer Hitch.
environment, the Foundation Utility Truck became the benchmark by which ICE – This is the first-generation version of the Foundation, introduced in
most other civilian vehicles were judged. 2465. It is a no-thrills personal utility vehicle powered by a 40-rated internal Armored Vehicle (Off-Road) – An upgrade to the Armored Vehicle variant
combustion engine for a maximum speed of just 97 km/h. It is protected by that sacrifices the cargo area altogether to install the Off-Road Package. This
The Foundation first entered production on Skye in 2465, at Dreadnought a half-ton of armor with a grade-7 Barrier Armor Rating, and it has a smaller is the most expensive civilian version of the Foundation Utility Truck ever
Interstellar Industries’ Skye Heavy Iron Works Facility. More than six hundred onboard cargo capacity than the standard Fusion model with a 2.5-ton built, at 172,481 C-Bills. (Battle Value: 85) Features Armored Chassis and

108 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


FOUNDATION UTILITY TRUCK
Dune Buggy chassis modifications and Environmental Sealing special Type: Foundation Utility Truck (Standard Fusion) Type: Foundation Utility Truck (Armored Vehicle)
equipment, as well as the following Design Quirks: Rugged, Trailer Hitch. Classification: Civilian Utility Vehicle (Mass Production) Classification: Armored Civilian Vehicle (Semi-Limited Production)
Technology Base: Inner Sphere (Support Vehicle) Technology Base: Inner Sphere (Support Vehicle)
Military – Arguably an entirely different vehicle altogether, Dreadnought Equipment Rating: E/C-E-D-C Equipment Rating: F/C-E-D-D
Interstellar Industries began producing a military-grade version of the Tonnage: 10 Tonnage: 10
Foundation Utility Truck in 2551. It is powered by the same 60-rated Fusion Battle Value: 41 Battle Value: 85
Engine present in the standard civilian version of the Foundation, and it can Notes: Features the following Design Quirks: Rugged, Trailer Hitch. Notes: Features Armored Chassis and Dune Buggy chassis modifications,
reach the same maximum speed. This variant features an all-new chassis and Environmental Sealing special equipment, and the following Design Quirks:
a revised exterior shell including a liftback-style cover for the truck bed. The Equipment Mass Rugged, Trailer Hitch.
“Military” Foundation is protected by a full two tons of standard armor, Chassis/Controls: 1.725
resulting in an exterior shell that is tougher than even the exorbitantly Engine: 60 Fusion 4 Equipment Mass
expensive “Armored Vehicle” private sector version of the truck. In addition, Type: Wheeled Chassis/Controls: 1.725
this militarized vehicle features a four-ton cargo capacity—the greatest of Cruising MP: 8 Engine: 70 Fusion 3.5
any existing variant. It also shares the same industrial-grade trailer hitch Flanking MP: 12 Type: Wheeled
present in every other known variant of the vehicle. (Battle Value: 106) Heat Sinks: 0 0 Cruising MP: 9
Features the following Design Quirks: Rugged, Trailer Hitch. Armor Factor (BAR 8): 11 0.5 Flanking MP: 14
Internal Armor Heat Sinks: 0 0
Military (Armed Refits) – Militias have been known to make use of these Structure Value Armor Factor (BAR 10): 24 1.5
trucks to serve as impromptu combat vehicles in desperate situations. These Front 1 3 Internal Armor
refits install weaponry in a generic half-ton turret adapted to the truck bed, R/L Side 1 3 Structure Value
the turret itself protected by an additional half-ton of standard armor. Some Rear 1 2 Front 1 7
examples are armed with quad machine guns with a half-ton of ammunition. R/L Side 1 6
Others make use of the Fusion Engine to install either three Flamers, three Cargo & Other Equipment Location Tonnage Rear 1 5
Medium Lasers, or double Medium Lasers and a TAG unit. A newer variant Cargo Body 3.5
mounts triple Rocket Launcher 15s. However, there are no factory examples Trailer Hitch Rear – Cargo & Other Equipment Location Tonnage
of this vehicle that come armed with any kind of weaponry as standard, as Cargo Body 1.5
Dreadnought Interstellar Industries firmly stands by their stance that this Trailer Hitch Rear –
vehicle is not intended to serve in a combat role. (Battle Value: 169 [4xMG], Environmental Sealing – 1.5
164 [3xFlamer], 391 [3xMedium Laser], 304 [2xMedium Laser & TAG], 260
[3xRL-15]) Features the following Design Quirks: Rugged, Trailer Hitch.

Type: Foundation Utility Truck (ICE) Type: Foundation Utility Truck (Deluxe Package) Type: Foundation Utility Truck (Military)
Classification: Civilian Utility Vehicle (Mass Production) Classification: Civilian Utility Vehicle (Mass Production) Classification: Military Armored Light Utility Vehicle (Mass Production)
Technology Base: Inner Sphere (Support Vehicle) Technology Base: Inner Sphere (Support Vehicle) Technology Base: Inner Sphere
Equipment Rating: D/C-C-C-B Equipment Rating: E/C-E-D-C Tonnage: 10
Tonnage: 10 Tonnage: 10 Battle Value: 106
Battle Value: 34 Battle Value: 40 Notes: Features the following Design Quirks: Rugged, Trailer Hitch.
Notes: Features the following Design Quirks: Trailer Hitch. Notes: Features Dune Buggy chassis modification, Environmental Sealing
special equipment, and the following Design Quirks: Rugged, Trailer Hitch. Equipment Mass
Equipment Mass Internal Structure: 1
Chassis/Controls: 1.725 Equipment Mass Engine: 60 Fusion 2.5
Engine: 40 ICE 4.5 Chassis/Controls: 1.725 Type: Wheeled
Type: Wheeled Engine: 50 Fusion 3 Cruising MP: 8
Cruising MP: 6 Type: Wheeled Flanking MP: 12
Flanking MP: 9 Cruising MP: 7 Heat Sinks: 10 0
Heat Sinks: 0 0 Flanking MP: 11 Control Equipment: 0.5
Fuel: 0.5 Heat Sinks: 0 0 Armor Factor (Standard): 32 2
Armor Factor (BAR 7): 11 0.5 Armor Factor (BAR 8): 11 0.5 Internal Armor
Internal Armor Internal Armor Structure Value
Structure Value Structure Value Front 1 9
Front 1 3 Front 1 3 R/L Side 1 8
R/L Side 1 3 R/L Side 1 3 Rear 1 7
Rear 1 2 Rear 1 2
Cargo & Other Equipment Location Tonnage
Cargo & Other Equipment Location Tonnage Cargo & Other Equipment Location Tonnage Cargo Body 4
Cargo Body 2.5 Cargo Body 2 Trailer Hitch Rear –
Trailer Hitch Rear – Trailer Hitch Rear –
Environmental Sealing – 1.5

109 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


FOUNDATION UTILITY TRUCK
The model design of the Utility Truck—which is renamed “Foundation Utility
Truck” for the purpose of this project—is a copyrighted original creation by
Jason Spykerman. It is used here with permission. Mr. Spykerman’s Facebook
page “Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

110 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OXEN HEAVY HAULER
combustion engine (ICE) model, but it ran far quieter and cleaner, and it ICE-powered version of the Oxen is still by far the least expensive variant of
matched the increased power output of the Fusion Engine. This new version the vehicle ever produced, with a sticker price of 283,088 C-Bills. (Battle
was introduced in 2573 with a price just shy of sixty thousand C-Bills more Value: 171) Features Armored Chassis and Tractor chassis modifications, as
than the ICE variant. well as the following Design Quirks: Trailer Hitch, Ubiquitous; Bad Reputation
(2505-2584 models with original engine), Difficult to Maintain (2505-2584
Unfortunately for the original ICE version of the Oxen, which was powered models with original engine), Poor Performance (when towing).
by the 260-rated PowerPull Internal Combustion Engine built by Cyclops
Incorporated, this difficult-to-maintain powerplant slowly gained a bad Military – Introduced in 2525 alongside the Fusion Engine powerplant
reputation for being increasingly unreliable after so much use. Worse, parts option, the Military variant Oxen Heavy Hauler is, as the name suggests, a
were at times notoriously difficult to come by. As a result of this combination military-grade variant of the vehicle. Performance-wise, it is an exact match
of problems, the ICE-powered Oxen was discontinued in 2584 after for the fusion-powered civilian variant, thanks to its 300-rated Fusion Engine.
numerous attempts to improve the design ultimately ended in failure and Like the civilian version, the original Shipil powerplant was phased out and
often only exacerbated the reliability issues. With demand increasing for a replaced with Orbital Heavy Industries’ own OHI-300F unit after 3060. It is
solution to these problems, Cyclops Inc. introduced a “Second Generation” protected by 4.5 tons of standard military-grade armor, providing close to
version of the PowerPull engine in 2593. This engine, introduced in the double the protection of the civilian sector vehicles. Compared to the civilian
restarted production line, solved all of the reliability issues that plagued the model, the 1-ton internal cargo bay is modest, but functional and is usually
original powerplant. The new engine was also made available to be ordered adequate. (Battle Value: 266) Features the following Design Quirks: Rugged
as a “crate engine” to replace the original flawed powerplant in older Oxens. (3060+) Trailer Hitch, Ubiquitous; Poor Performance (when towing).

The rugged and easily serviced 300-rated Shipil Fusion Engines used in the Fuel Cell – In 2573, a new civilian-grade variant of the Oxen Heavy Hauler
Oxen Heavy Hauler since the first of the fusion-powered examples rolled off was introduced to satisfy the market’s demand for a more powerful, reliable,
Mass: 40 tons (tractor; up to 80 tons w/Trailer) the assembly lines in 2525 has remained largely unchanged for 535 years of long-range, and—most importantly—still affordable transport vehicle. What
Movement Type: Wheeled continuous production. However, Dreadnought Interstellar Industries finally Dreadnought Interstellar did to satisfy these criteria was to introduce an all-
Power Plant: Cyclops PowerPull 260 (ICE); ceased outsourcing the Oxen’s Fusion Engines to Shipil Company in 3060, new Fuel Cell powerplant. While still priced a full hundred-thousand C-Bills
Shipil 300 Fusion Engine or Orbital Heavy Industries OHI-300F instead turning to its partner company, Orbital Heavy Industries, for their below the price of the fusion-powered unit, at 340,843 C-Bills, the Fuel Cell
Standard Fusion Engine (Fusion) new series of Fusion Engines. The move to OHI-produced Fusion Engines Oxen delivers the same performance as the Fusion unit with an estimated
Cruising Speed: 75.6 km/h (ICE); 86.4 km/h (Fusion) granted Dreadnought a noticeably improved profit margin while producing maximum range of 1,300 kilometers between fill-ups. The only downside is
Flanking Speed: 118.8 km/h (ICE); 129.6 km/h (Fusion) an even more rugged and durable vehicle than had been possible prior to the reduced internal cargo space, as the four-ton fuel tank necessitates the
Loaded Flanking Speed (Max. Load): 54.0 km/h (w/40-ton trailer [ICE]); switch. Today, all three versions of the Oxen Heavy Haulers have become so reduction of cargo capacity to just two tons. (Battle Value: 174) Features
64.8 km/h (w/40-ton trailer [Fusion]) common in the Inner Sphere that they are some of the easiest ground-based Armored Chassis and Tractor chassis modifications, as well as the following
Armor: Dreadnought Interstellar BAR-10 Commercial Vehicular Armor commercial transport vehicles ever made to find parts for. Design Quirks: Ubiquitous; Poor Performance (when towing).
Armament & Equipment:
None Capabilities Related Equipment
Manufacturer: Dreadnought Interstellar Industries
Primary Factory: Dreadnought Heavy Iron Works Facility; Skye (Skye IV) With its powerful 300-rated Fusion Engine, the forty-ton Oxen Heavy Standard Cargo Trailer – The most common civilian sector trailer used with
Communications System: InterComm Type 6C Commercial Hauler can tow a trailer of equal weight at speeds exceeding 60 km/h near- the Oxen Heavy Hauler is the standard “box” cargo trailer. The armored shell
Navigation and Tracking System: Pinpoint Commercial Adaptive GPS effortlessly. With power being delivered to all four of its axles and equipped of the box is comparable to the civilian variant Oxen Heavy Hauler, but it is
with a chassis designed to handle both tarmac and off-road surfaces, the otherwise just a featureless box trailer classified as having a rated maximum
Overview Oxen is seemingly unstoppable in most conditions. The standard civilian loaded weight of 40 tons. This hollow, enclosed trailer has a 30-ton cargo
issue Oxen is protected by 2.5 tons of Dreadnought Interstellar Industries’ capacity and is typically equipped with a simple rear door. (Battle Value: 110)
Dreadnought Interstellar Industries’ Oxen Heavy Hauler is a general- own BAR-10-rated Commercial Vehicular Armor, which was developed in Features Armored Chassis and Trailer chassis modifications, as well as the
purpose commercial transport vehicle that has been in production in one 2503 specifically for the Oxen. As of 3085, this appears to be the only vehicle following Design Quirks: Easy to Maintain, Rugged, Ubiquitous.
form or another since the establishment of the Dreadnought Heavy Iron using this armor type—as even the militarized versions use entirely different
Works Facility on the world of Skye in 2505. While it has undergone modest armor—but it has remained the only type of armor that the civilian sector Standard Salvage Trailer – The second most ubiquitous trailer for the Oxen
aesthetic and mechanical improvements over the years, the Oxen has Oxen has ever been produced with. This vehicle features a sleeper cab and Heavy Hauler—aside from simple flatbed trailers—is a modified flatbed that
remained relatively unchanged over the vehicle’s centuries of production. can be equipped with any number of creature comforts to make it far more features a simple crane, installed at the front of the trailer, for cargo loading
pleasant to operate for extended periods. The fusion-powered variant of the and unloading. It is generally equipped with stabilizer legs that extend out
Initially produced exclusively with an internal combustion engine that Oxen also features a full six tons of onboard cargo capacity. from the sides of the trailer and typically features ramps that either fold
slowly gained notoriety for being sometimes difficult to maintain, the Oxen down or extend out of the back, allowing salvaged vehicles to be unloaded
received an upgraded Fusion Engine variant in 2525. The new powerplant Variants by simply rolling them off the trailer. Unlike the standard “box” cargo trailer,
was more powerful, easier to service, and nearly maintenance-free. This the Salvage Trailer has a small internal powerplant, allowing it to operate
upgrade was also considerably more expensive. Still in production today, the ICE – Introduced in 2505, discontinued in 2584, and then reintroduced with even when disconnected from the tractor. This trailer has a total of 24.5 tons
original internal combustion engine variant of the Oxen costs less than a more dependable powerplant in 2593, the original Oxen Heavy Hauler was of cargo capacity in fusion-powered form and 23.5 tons in ICE-powered
300,000 C-Bills, while the fusion-powered version is a full 433,000 C-Bills. powered by a 260-rated (Tech E) PowerPull Internal Combustion Engine. This form—the latter of which is equipped with a half-ton fuel tank. (Battle Value:
variant of the Oxen had a top speed exceeding 118 km/h unloaded but could 129) Features Armored Chassis and Trailer chassis modifications, as well as
Later, to offer a machine that would slot into the market between the only reach 54 km/h when towing a fully loaded 40-ton trailer. This vehicle the following Design Quirks: Rugged, Ubiquitous.
other engine options, a fuel-cell-powered variant was created. It had nearly features an onboard three-ton cargo bay and 2.5-ton fuel tank, providing the
the same range on a single tank as the first-generation conventional internal vehicle with an estimated 1,190-kilometers of range between fill-ups. The Military-Grade Trailers – Naturally, military-grade versions of both above

111 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OXEN HEAVY HAULER
trailer types exist. Both trailers feature 4.5 tons of the same military-grade Notes: Features Armored Chassis and Tractor chassis modifications, as well Internal Armor
armor used in the Military variant of the Oxen Heavy Hauler tractor. The as the following Design Quirks: Trailer Hitch, Ubiquitous; Bad Reputation Structure Value
Military-grade Cargo and Salvage Trailers feature 31.5 tons and 24 tons of (2505-2584 models with original engine), Difficult to Maintain (2505-2584 Front 4 10
cargo capacity, respectively. It should be noted that Military Salvage Trailers models), Poor Performance (when towing). R/L Side 4 10
are only available with Fusion powerplants. (Battle Value: 174 [Cargo], 211 Rear 4 9
[Salvage]) Features Trailer chassis modification, as well as the following Equipment Mass
Design Quirks: Easy to Maintain (Cargo models), Rugged, Ubiquitous. Chassis/Controls: 11 Cargo & Other Equipment Location Tonnage
Engine: 260 ICE 21 Cargo (2 Doors) Body 3
Type: Wheeled Trailer Hitch Rear –
Type: Oxen Heavy Hauler (Tractor – ICE) Cruising MP: 7
Classification: Armored Civilian Transport Tractor (Mass Production) Flanking MP: 11
Technology Base: Inner Sphere (Support Vehicle) Towing MP: 5 (Maximum w/40-Ton Trailer) The model design of the Oxen Heavy Hauler is a copyrighted original creation
Equipment Rating: E/C-E-D-D Heat Sinks: 0 0 by Michael Szita as a collaboration with Devin Ramsey. It is used here with
Tonnage: 40 Fuel: 2.5 permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
Battle Value: 171 Armor Factor (BAR 10): 39 2.5 https://www.metalcorecollectibles.ca/

112 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OXEN HEAVY HAULER
Type: Oxen Heavy Hauler (Tractor – Fusion) Type: Standard Cargo Trailer Type: Standard Salvage Trailer (Fusion)
Classification: Armored Civilian Transport Tractor (Mass Production) Classification: Armored Civilian Trailer (Mass Production) Classification: Armored Civilian Salvage Trailer (Mass Production)
Technology Base: Inner Sphere (Support Vehicle) Technology Base: Inner Sphere (Support Vehicle) Technology Base: Inner Sphere (Support Vehicle)
Equipment Rating: D/C-E-D-D Equipment Rating: D/C-E-D-D Equipment Rating: D/C-E-D-D
Tonnage: 40 Tonnage: 40 Tonnage: 40
Battle Value: 174 Battle Value: 110 Battle Value: 129
Notes: Features Armored Chassis and Tractor chassis modifications, as well Notes: Features Armored Chassis and Trailer chassis modifications, as well as Notes: Features Armored Chassis and Trailer chassis modifications, as well as
as the following Design Quirks: Easy to Maintain, Rugged (3060+), Trailer the following Design Quirks: Easy to Maintain, Rugged, Ubiquitous. the following Design Quirks: Rugged, Ubiquitous.
Hitch, Ubiquitous; Poor Performance (when towing).
Equipment Mass Equipment Mass
Equipment Mass Chassis/Controls: 7.5 Internal Structure: 7.5
Chassis/Controls: 11 Engine: None 0 Engine: 10 Fusion 1.5
Engine: 300 Fusion 20.5 Type: Wheeled Trailer Type: Wheeled Trailer
Type: Wheeled Cruising MP: 0 Cruising MP: 0
Cruising MP: 8 Heat Sinks: 0 0 Heat Sinks: 0 0
Flanking MP: 12 Armor Factor (BAR 10): 39 2.5 Turret: 0.5
Towing MP: 6 (Maximum w/40-Ton Trailer) Internal Armor Armor Factor (BAR 10): 47 3
Heat Sinks: 0 0 Structure Value Internal Armor
Armor Factor (BAR 10): 39 2.5 Front 4 10 Structure Value
Internal Armor R/L Side 4 10 Front 4 10
Structure Value Rear 4 9 R/L Side 4 9
Front 4 10 Rear 4 9
R/L Side 4 10 Cargo & Other Equipment Location Tonnage Turret: 4 10
Rear 4 9 Cargo (1 Rear Door) Body 30
Cargo & Other Equipment Location Tonnage
Cargo & Other Equipment Location Tonnage Lift Hoist Turret 3
Cargo (2 Doors) Body 6 Cargo Body 24.5
Trailer Hitch Rear –

Type: Oxen Heavy Hauler (Tractor – Military) Type: Military Cargo Trailer Type: Military Salvage Trailer
Classification: Military Transport Tractor (Mass Production) Classification: Military Trailer (Mass Production) Classification: Military Salvage Trailer (Mass Production)
Technology Base: Inner Sphere Technology Base: Inner Sphere Technology Base: Inner Sphere
Tonnage: 40 Tonnage: 40 Tonnage: 40
Battle Value: 266 Battle Value: 174 Battle Value: 211
Notes: Features the following Design Quirks: Easy to Maintain, Rugged Notes: Features Trailer chassis modification, as well as the following Design Notes: Features Trailer chassis modification, as well as the following Design
(3060+), Trailer Hitch, Ubiquitous; Poor Performance (when towing). Quirks: Easy to Maintain, Rugged, Ubiquitous. Quirks: Rugged, Ubiquitous.

Equipment Mass Equipment Mass Equipment Mass


Internal Structure: 4 Internal Structure: 4 Internal Structure: 4
Engine: 300 Fusion 28.5 Engine: None 0 Engine: 10 Fusion 1
Type: Wheeled Type: Wheeled Trailer Type: Wheeled Trailer
Cruising MP: 8 Cruising MP: 0 Cruising MP: 0
Flanking MP: 12 Heat Sinks: 0 0 Heat Sinks: 10 0
Towing MP: 6 (Maximum w/40-Ton Trailer) Control Equipment: 0 Control Equipment: 2
Heat Sinks: 10 0 Armor Factor (Standard): 72 4.5 Turret: 0.5
Control Equipment: 2 Internal Armor Armor Factor (Standard): 88 5.5
Armor Factor (Standard): 72 4.5 Structure Value Internal Armor
Internal Armor Front 4 18 Structure Value
Structure Value R/L Side 4 18 Front 4 17
Front 4 20 Rear 4 18 R/L Side 4 17
R/L Side 4 18 Rear 4 17
Rear 4 16 Cargo & Other Equipment Location Tonnage Turret 4 20
Cargo (1 Rear Door) Body 31.5
Cargo & Other Equipment Location Tonnage Cargo & Other Equipment Location Tonnage
Cargo (2 Doors) Body 1 Lift Hoist Turret 3
Trailer Hitch Rear – Cargo Body 24

113 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OXEN HEAVY HAULER
The model design of the Oxen Heavy Hauler is a copyrighted original creation
by Michael Szita as a collaboration with Devin Ramsey. It is used here with
permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

114 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


FIRE HUNTER FIREFIGHTING VEHICLE
identical to the original, apart from one major difference: a Fusion Engine as a fluid suction system is installed in the rear of the vehicle, allowing it to use
a powerplant. The fusion-powered Fire Hunter was far more pleasant to external water supplies, whether the supply be heavily pressurized or not.
operate for those both inside and out, as the powerplant itself was silent.
Meanwhile, the lift and propulsion fans were significantly re-engineered for Variants
reduced sound while retaining output. The lighter weight and more compact
construction of the Fusion Engine also allowed for an even larger water tank, ICE – The original Fire Hunter was introduced in 2702. This first-generation
going from an already massive eighteen tons of capacity to twenty. Fire Hunter features a 165-rated internal combustion engine and houses an
eighteen-ton water tank. It is otherwise mechanically identical to the later
While not as common as the original Fire Hunter, the fusion-powered Fusion Engine variant. (Battle Value: 280) Features the following Design
version is still a common sight in spaceports on wealthier worlds. Due to the Quirks: Easy to Maintain, Easy to Pilot, Rugged, Ubiquitous.
remarkably quiet operation of the vehicle, the more expensive fusion-
powered second generation of the Fire Hunter also found its place in many Fuel Cell – An alternative variant introduced in 2729 that met in the middle
conventional firehouses—again generally on wealthier worlds. between the inexpensive nature of the original ICE-powered version and the
silent operation of the fusion-powered variant. While still an expensive
Capabilities vehicle relative to the first-gen Fire Hunter at 1,322,600 C-Bills, this version
of the Fire Hunter is powered by a relatively quiet 165-rated Fuel Cell Engine.
With a rapid acceleration rate and an impressive top speed of nearly 130 This variant also benefits from the larger water tank featured in the Fusion
km/h, this literal fusion-powered hovering tank of water can reach a disaster Engine version because—other than the engine—the Fuel Cell variant is
Mass: 50 tons site faster than any conventional firetruck. The Fire Hunter Firefighting mechanically identical to the Fusion variant. (Battle Value: 280) Features the
Movement Type: Hover Vehicle is surprisingly nimble, and it is even considered to be one of the following Design Quirks: Easy to Maintain, Easy to Pilot, Rugged, Ubiquitous.
Power Plant: Orbital Heavy Industries OHI-165F Fusion Engine easiest-to-handle hovercraft types ever manufactured—an impressive feat,
Cruising Speed: 86.4 km/h considering the twenty-ton onboard water supply.
Flanking Speed: 129.6 km/h Type: Fire Hunter Firefighting Vehicle (Fusion)
Armor: ArcShield V Standard Armor As hovercraft are notoriously more difficult to control than conventional Classification: Armored Medium Emergency Vehicle (Mass Production)
Armament & Equipment: wheeled or tracked vehicles, making the Fire Hunter easy to handle with Technology Base: Inner Sphere
10 Hi-Press Water Sprayers minimum special training was quite a challenge. After several failed attempts Tonnage: 50
Manufacturer: Dreadnought Interstellar Industries to tackle this issue through more complex mechanical means, Dreadnought’s Battle Value: 280
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) engineers finally implemented a clever form of predictive control algorithm Notes: Features the following Design Quirks: Easy to Maintain, Easy to Pilot,
Communications System: Comstar Type 9Pro built into the operating system. The most impressive feature of this Rugged, Ubiquitous.
Navigation and Tracking System: Pinpoint Commercial Adaptive GPS sophisticated algorithm is its ability to predict how the handling will be
affected as the vehicle’s fluid load drops—even predicting how the onboard Equipment Mass
Overview fluid load will slosh around during maneuvers—and compensate for it. All Internal Structure: 5
the vehicle’s operating system needs to know is what kind of fluid is being Engine: 165 Fusion 9
The Fire Hunter Firefighting Vehicle is a large hovercraft based loosely on carried—be it water or some form of fire-retardant spray—as the fluid level Type: Hover
the Maxim Hover Transport. Introduced in 2705, Dreadnought Interstellar is monitored automatically. The resulting consistent handling characteristics Cruising MP: 8
Industries’ first-gen Fire Hunter was a high speed, rapid response firefighting give the vehicle’s operator great confidence when controlling it. Flanking MP: 12
vehicle built to cost less than 830,000 C-Bills in adjusted currency. Powerful, Heat Sinks: 10 0
agile, surprisingly easy to handle, and remarkably effective in its intended While highly sophisticated in terms of software programming, the actual Control Equipment: 2.5
role, the Fire Hunter came well equipped as standard. Since its introduction, operational hardware is surprisingly simple and tough, requiring virtually no Lift Equipment 5
the Fire Hunter has become commonplace in most emergency response additional service and maintenance over a more conventional vehicle. Turret: 0.5
motor pools in spaceports and airports across the Inner Sphere Armor Factor (Standard): 80 5
In addition to its primary role as a firefighting vehicle, the Fire Hunter also Internal Armor
The biggest issue plaguing the original Fire Hunter was the noise of its includes two complete onboard Paramedic Stations to administer first aid Structure Value
internal combustion engine, which was nearly deafening when in operation and immediate life-saving medical attention. Front 5 20
with the lift and propulsion fans at full power. The vehicle’s powerplant and R/L Side 5 16
drive systems were in fact so loud that the cabin required significant sound Though not designed for combat but still expected to deal with extreme Rear 5 16
proofing to be installed as standard. Given that it was an emergency conditions, the Fire Hunter features a five-ton shell of standard military- Turret 5 12
response vehicle, the greatest irony was that the sheer amount of noise grade armor. The choice to use military-grade armor was influenced in part
made by the vehicle when active drowned out all but the loudest of sirens. by the fact that Great House Armies showed interest in the vehicle for Cargo & Other Equipment Location Tonnage
military applications. With a desire to save money that would be otherwise 2 Sprayers Front 0.03
Despite the sheer amount of noise made by the powerplant and drive spent developing different variants of the same vehicle from the ground up, 2 Sprayers Right Side 0.03
systems, very few gripes were heard from maintenance technicians just one type of armored shell was ever designed for all known Fire Hunters. 2 Sprayers Left Side 0.03
responsible for keeping these vehicles running, as the Fire Hunter proved to Ladder (60m) Turret 0.3
be one of the most rugged and durable hovercraft to ever emerge on the With an onboard twenty-ton fluid tank, twin sprayers on the front, back, 2 Sprayers Turret 0.03
market. This is largely because of its rugged military-grade construction. and each side of the vehicle—and an additional pair of sprayers at the tip of 2 Paramedic Stations Body 0.5
the extendable 60-meter ladder in the turret—the Fire Hunter is capable of Cargo, Liquid Body 20
A second generation version of the Fire Hunter was introduced in 2722. handling multiple large fires simultaneously for an extended period without Fluid Suction System Body 1
While nearing 1.7 million C-Bills (again adjusted), the second-gen was nearly need of resupply. To boost the operational time of the firefighting systems, 2 Sprayers Rear 0.03

115 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


FIRE HUNTER FIREFIGHTING VEHICLE

116 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


EXPORT BATTLEMECHS PRODUCED BY DREADNOUGHT INTERSTELLAR INDUSTRIES

During the latter half of the massive megacorporation’s thousand years of history, Dreadnought Interstellar Industries has produced several different BattleMech types for export across the Inner
Sphere. Many of these designs are well known and have been used by various militaries, ranging from the armies of the Great Houses to smaller, independent mercenary units. Some of these
machines have even been in continuous production since before the fall of the Star League.
117 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
DII-GDM-1 GUARDSMAN LIGHT BATTLEMECH
This relatively simple light BattleMech was created to serve as a bridge ExtraLight Fusion Engine for a top speed exceeding 160 km/h. It is protected
between the cost-effectiveness of the UrbanMech and the mobility of the by four tons of Dreadnought TitanPlate Standard Armor. This nimble ‘Mech
Stinger BattleMech. The hope had been that the cost of this machine would is notorious for its extremely thin rear armor, even for its weight class.
be somewhere in the middle of the two, but unfortunately the final product
proved to be more expensive than either. However, at 1.7 million C-Bills, the The Ravage Light BattleMech is armed with six ChisComp 39 Medium
price has generally been easy for most militias to justify. Lasers—three in each side torso—and a single center-torso-mounted Zippo
Flamer. With twenty double heat sinks, the cooling system of the Ravage is
The Guardsman proved to be more durable and more heavily armed than vastly superior when compared to the original Guardsman. While a relatively
a Stinger, and nearly as fast as the lighter ‘Mech. While the Guardsman rare sight—all the rarer since many of them were destroyed during the Clan
lacked the singular heavy-hitting punch of the UrbanMech’s Autocannon, the Invasion—the Ravage BattleMech has been noted to still be in active use in
clustered weapons in the Guardsman’s torso, as well as fully articulated arms various militaries across the Inner Sphere. (Battle Value: 993) Features the
and much higher mobility, granted considerably greater versatility. Even if its following Design Quirks: Narrow/Low Profile; Weak Legs.
weapons operate at a shorter range, the Guardsman can easily overcome
this deficiency with its ability to rapidly close into range with a target. DII-RVG-O Ravage & DII-RVG-2-O Ravage II – The descendent OmniMechs
created exclusively for use by Dreadnought’s BattleCorps and DefenseCorps.
Serviceability proved to be a bonus for the buyers of this machine, as the These are considered the ultimate evolution of the Guardsman’s design.
mechanical simplicity of the Guardsman quickly gained the BattleMech
considerable favor with technicians and maintenance budgets alike.
Type: Guardsman (DII-GDM-1)
Capabilities Classification: Light BattleMech (Mass Production
Technology Base: Inner Sphere
Powered by a reliable and easily maintained Defiance 125-rated Fusion Tonnage: 25
Engine, the Guardsman is capable of a top speed of 86 km/h. The Guardsman Battle Value: 609
is also jump capable—unlike the later Ravage based on it—and its five torso- Notes: Features the following Design Quirks: Easy to Maintain, Easy to Pilot,
mounted jump jets give it a 150-meter jump range for quick relocation. Narrow/Low Profile, Rugged, Ubiquitous; Cooling System Flaws, Weak Head
Armor (2), Weak Legs. Arm Actuators: Lower & Hand (Right & Left).
The Guardsman is armed with two Defiance B3M Medium Lasers and four
Kicker Machine Guns, providing it an effective mix of both antimateriel and Equipment Mass
Mass: 25 tons antipersonnel firepower. The Guardsman is built on the easily serviced GDM- Internal Structure: Standard 2.5
Chassis: Dreadnought Dura-Frame Standard GDM-25/43S 25/43S Standard Chassis platform, and its 5.5-ton shell of ArcShield Light Engine: 125 Fusion 4
Power Plant: Defiance 125 Fusion Engine MkII Standard Armor provides acceptable protection for a light BattleMech. Walking MP: 5
Cruising Speed: 54.0 km/h The Guardsman is cooled by just eleven single heat sinks. Although this is Running MP: 8
Maximum Speed: 86.4 km/h normally sufficient—even when the ‘Mech is being pushed to its limits— Jumping MP: 5 2.5
Jump Jets: Rawlings Model 52 flaws in the cooling system have been reported to result in occasional Heat Sinks (Single): 11 1
Jump Capacity: 150 meters spontaneous heat spikes if the chassis is exposed to sudden stresses or a Gyro: Standard 2
Armor: GDM-Pattern ArcShield Light MkII Standard Armor heavy impact. Cockpit: Standard 3
Armament & Equipment: Armor Factor (Standard): 88 5.5
2 B3M Medium Lasers Additional Information Internal Armor
4 Kicker Machine Guns Structure Value
Manufacturer: Dreadnought Interstellar Industries A common sight in militias and low-budget mercenary outfits alike, the Head 3 9
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) Guardsman is ubiquitous across the entire Inner Sphere and Periphery States Center Torso 8 12
Communications System: Cyclops SkyeComm Able alike as a patrol and general-purpose light BattleMech. This ‘Mech has also Center Torso (rear) 3
Targeting & Tracking System: Pinpoint Version-I proven to be a popular choice among pirates in the Periphery, no doubt due R/L Torso 6 9
to its easy service and simple construction. Interestingly, as was discovered R/L Torso (rear) 3
Overview during the Dreadnought BattleCorps’ time spent in Clan space following R/L Arm 4 8
Operation BULLDOG, this machine does not appear to have been among the R/L Leg 6 12
Dreadnought Interstellar Industries’ Guardsman Light BattleMech was ‘Mechs taken with Kerensky’s Exodus Fleet, as no Guardsman BattleMechs
designed from the ground up as an affordable machine for use primarily by have ever been recorded in the history of the Clans. Weapons and Ammo Location Critical Tonnage
militias and smaller-budgeted militaries. Inspired in part by the popularity of Jump Jet CT 1 –
Orguss Industries’ UrbanMech but seeing the potential for a machine that Related Designs Ammo (MG) 100 CT 1 0.5
had more overall combat flexibility in a similar price bracket, the Guardsman Medium Laser RT 1 1
development project began in 2681. DII-RVG-X1 Ravage – The Ravage BattleMech was the first ‘Mech to be given 2 Machine Guns RT 2 1
the Ravage name, but it could just as easily be referred to as the “Guardsman 3 Heat Sinks RT 3 –
Due to the limitations of a relatively small budget and an equally small II”, as that was the development name for this machine. The DII-RVG-X1 was 2 Jump Jets RT 2 –
development team allocated to the project, it was not until 2698 that the produced in 3052-3055, with just over six hundred examples ever built. Medium Laser LT 1 1
first production Guardsman began walking off the assembly lines. The 2 Machine Guns LT 2 1
production of this ‘Mech has been nearly uninterrupted since then, without This 25-ton ‘Mech is based on the RVG-25/43E Endo Steel Chassis co- 3 Heat Sinks RT 3 –
a single known standardized alternate variant ever having been introduced. developed by Orbital Heavy Industries, and powered by a 250-rated Magna 2 Jump Jets LT 2 –

118 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-GDM-1 GUARDSMAN LIGHT BATTLEMECH
The model design of the Guardsman/Ravage is an original creation by Jason
Spykerman as a commission for Devin Ramsey and the Copyright is owned by
them. Mr. Spykerman’s Facebook page “Orbital Heavy Industries” can be
found here: https://www.facebook.com/orbitalheavyindustries/

119 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-DGS-S1 DORGAS MEDIUM BATTLEMECH
Lockheed 300-rated ExtraLight Fusion Engine, but without the output of this The Dorgas BattleMech is powered by a Lockheed 300-rated ExtraLight
powerful powerplant, the Dorgas would lose much of what made it such a Fusion Engine for a top speed of nearly one hundred kilometers per hour. To
special machine. Fortunately for Dreadnought Interstellar, the SLDF had vastly improve the Dorgas’ ability to navigate difficult terrain—and the
money to burn and only wanted the best equipment for its troops. ability to jump to a location, fire, and then jump back to safety with relative
ease—it is equipped with a total of six jump jets, giving it a 180-meter jump
However, many of these machines being gutted for their ExtraLight Fusion range. As this ‘Mech is by its very nature most often deployed toward the
Engines and Gauss Rifles during the Succession Wars to replace destroyed front or ahead of a combat line, if not on its own in potentially hostile
units in larger ‘Mechs. Only a handful of the original S-Series Dorgas could be territory, the Dorgas’ defenses are given a significant boost through the
found still in service by the turn of the 31st Century. installation of a Guardian Electronic Countermeasures Suite in its left torso.

The original specifications for the Dorgas were destroyed in 2895 during Additional Information
the Draconis Combine’s assault on the world of Skye. The damage dealt to
Dreadnought Interstellar’s Skye Heavy Iron Works Facility included a total Few Star-League-era Dorgas BattleMechs remain in active use in their
loss of some of Dreadnought’s data libraries, where the information on the original specifications today, and those examples are scattered across known
‘Mech had been kept despite the technology to produce it being absent in space. Most of these appear to be in the service of higher-profile Great
the Inner Sphere for decades. The destruction of this valuable information House military units. The only other known examples are independently
effectively eliminated the ability to produce replacement parts for the owned in well-off mercenary units—and even then, they are often in poor
‘Mech, as the section of the facility that housed the construction jigs for said condition, or have been refitted or jury-rigged with different weapons and
parts had been destroyed, along with the Kodiak Heavy Tank production line. engines. The newer production run allowed the Dorgas to be reintroduced
This event proved to be the final straw for the Dorgas, and the ‘Mech was primarily to the militaries of Houses Steiner and Davion during the Word of
rendered effectively obsolete after 2895. Blake Jihad. However, increasingly frequent sightings of the ‘Mech have
begun to occur in front-line forces elsewhere.
The production information for the Dorgas had been believed lost forever.
Mass: 50 tons However, just eleven years before the Kuritan attack, a complete library of Variants
Chassis: E22 Endo Steel DGS-50/83E technical specifications and detailed manufacturing information for the
Power Plant: Lockheed 300 ExtraLight Fusion Engine Dorgas (among many others), as well as a handful of intact examples of the DII-DGS-S2 – Having entered production in 2674, just one year after the
Cruising Speed: 64.8 km/h ‘Mech, had been taken with the SLDF’s Exodus Fleet when they left the Inner introduction of the original -S1 Dorgas, the -S2 variant was designed to
Maximum Speed: 97.2 km/h Sphere in 2784. In 3060, when the Dreadnought BattleCorps 1st Regimental provide improved versatility over the original. The -S2 removes the Gauss
Jump Jets: Rawlings Model 55 Combat Team took possession of the Clan Smoke Jaguar world of Pantheress Rifle and associated ammunition to directly replace it with an LB 20-X
Jump Capacity: 270 meters VI, they learned that the Clans had copies of everything that had been feared Autocannon and two tons of ammunition. It also adds a Beagle Active Probe
Armor: DGS-Pattern ArcShield V Standard Armor lost. Not only was there a fully intact original DII-DGS-S1 Dorgas found in the in the left torso as well as a TAG designator in the right torso. Given the
Armament & Equipment: possession of the Smoke Jaguars on Pantheress, but all of the information explosive nature of the Autocannon ammunition, CASE is installed in the left
1 M-7 Gauss Rifle necessary to produce the ‘Mech was discovered along with it. torso. One additional single heat sink is installed in the -S2’s ExtraLight Fusion
1 Omicron 3000 Medium Laser Engine for a total of eleven, making the -S2 Dorgas perfectly heat-efficient.
1 Guardian Electronic Countermeasures Suite In addition to the library of data and the intact original SLDF-era machine, Unfortunately, in the minds of most, the more advanced electronics of the
Manufacturer: Dreadnought Interstellar Industries two related BattleMechs were soon discovered on Pantheress. The first was -S2 do not make up for the range limitations of its main gun when compared
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) a Clan-tech-augmented variant of the Dorgas, designated the Dorgas C. The to the original -S1’s Gauss Rifle. (Battle Value: 1,194) Features the following
Communications System: Cyclops SkyeComm Bravo second machine turned out to be an abandoned prototype Dorgas IIC, or Design Quirks: Cowl, Directional Torso Mount (RT), Narrow/Low Profile;
Targeting & Tracking System: Pinpoint Version-I Dorgas “Mark-2 Clan”. The derelict Dorgas IIC Prototype had been partially No/Minimal Arms, Obsolete (2895-3073), Weak Head Armor (1), Weak Legs.
stripped for parts and left to gather dust for nearly a century as an empty
Overview shell. Unfortunately for the prototype, it had failed to improve sufficiently Dorgas C – This upgraded variant of the Dorgas was developed by Clan
over the Dorgas C to warrant producing it as an all-new BattleMech type. Mongoose and introduced in 2863. In 2888, Clan Smoke Jaguar emerged
Nearly four centuries before the introduction of lighter ‘Mechs such as victorious after a Trial of Possession over the rights to produce the upgraded
Coventry Metal Works’ Hollander or Clan Wolf-In-Exile’s Pack Hunter, the Production of a new variant of the Dorgas commenced in 3073 on Acala version of the venerable Star League BattleMech. A more advanced upgrade
Dorgas Medium BattleMech was created to fulfill the role of a fast-moving, III, at Dreadnought Interstellar Industries’ MechFoundry. Though the new than most “C” variants, the Dorgas C blurs the line between a “C” and a “IIC”,
hit-and-run sniper. Although other variants have been introduced as “follow- machine was given the chassis code of DII-DGS-D1, the -D1 is a nearly as the former generally uses the exact chassis as originally produced and just
ups” to the original DII-DGS-S1, few have proven as iconic as the original identical reproduction of the Star-League-era -S1 variant, though the newer upgrades it with newer Clan weapons, while the latter of which is typically
variant and its deadly M-7 Gauss Rifle. machine does feature a handful of seamless upgrades. an all-new machine from the ground up.

The first-generation Dorgas BattleMech began production on the planet Capabilities The Dorgas C utilizes replicas of the original E22 Endo Steel DGS chassis,
of Skye in 2673, at Dreadnought Interstellar Industries’ own Skye Heavy Iron ArcShield V Standard Armor, Rawlings 55-Series Jump Jets and Cyclops
Works. It was a state-of-the-art BattleMech for its time. As this machine was The DII-DGS-S1 Dorgas Medium BattleMech features a Star-League-era SkyeComm Bravo communications system, exactly as the original DII-DGS-S1
primarily intended for use by House Steiner’s Lyran Commonwealth military, E22-series Endo Steel chassis and is sheathed in nine tons of standard armor. Dorgas did. Much of the rest of the ‘Mech has been directly upgraded using
the Dorgas was given the chassis code DII-DGS-S1—however, it soon became Built almost entirely around its primary armament of a single M-7 Gauss recently developed technology. The ExtraLight Fusion Engine, Guardian ECM
a favorite among Star League Defense Force (SLDF) troops. Although the Rifle, the same found in the famous and coveted HGN-732b Highlander, the Suite, and Gauss Rifle have all been directly upgraded to Clan-tech units, and
Dorgas was considered an exceptional ‘Mech for its era, this machine’s Dorgas can deliver a deadly strike from long range. The Gauss Rifle is fed by the original head-mounted Medium Laser has been upgraded to a Clan-tech
production numbers were somewhat limited, as it was also rather costly for two tons of ammunition. As a backup weapon, the Dorgas is armed with a Extended Range unit. The aging Pinpoint Version-I targeting & tracking
a fifty-ton BattleMech. This high cost stemmed largely from its massive head-mounted Omicron 3000 Medium Laser. system has been replaced with an advanced Tri-Sight 43 Targeting Computer,

120 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-DGS-S1 DORGAS MEDIUM BATTLEMECH
the three-ton bulk of which is mounted in the left torso. Taking advantage of The specs of the Dorgas IIC suggest it was a powerhouse of a machine mythology—and began another tour of duty on the DCMS border.
the more compact Clan-made Gauss Rifle, the two-ton ammunition load was when it was operational. This ‘Mech was armed with twin Extended Range
moved over to be housed in the right torso with the weapon system, and the Particle Projector Cannons, slaved to an advanced Targeting Computer, all A scant year later she was presented with an opportunity to redeem
ammunition loading mechanism was streamlined. (Battle Value: 1,950) housed together in the right torso. A single head-mounted Flamer was the herself, as her skills were once again pitted against a warrior of the Kuritan
Features the following Design Quirks: Cowl, Directional Torso Mount (RT), Dorgas IIC’s sole backup weapon. The Dorgas IIC Prototype was built on a Ronin. This time she fought against a Phoenix Hawk in a cat-and-mouse
Narrow/Low Profile; No/Minimal Arms, Weak Head Armor (1), Weak Legs. bespoke Endo Steel chassis, and it was protected by 7.5 tons of Ferro-Fibrous battle that lasted nearly thirty minutes. In the end, her Dorgas’ Gauss Rifle
Armor, providing identical protection to the Dorgas C. This machine was downed her opponent with its last round of ammunition.
Dorgas C 2 – A second “C” variant of the Dorgas was introduced in 2869 by powered by a 300-rated ExtraLight Fusion Engine and featured six jump jets,
Clan Mongoose. The Dorgas C 2 replaces the Dorgas C’s Gauss Rifle with a installed in pairs across the torso. Cooling the Dorgas IIC Prototype were a A few years after the encounter with the Ronin Phoenix Hawk, Isabella
pair of Clan Large Pulse Lasers. In a curious design decision, the cooling total of sixteen double heat sinks, twelve of which were incorporated into Phan accepted a posting to the ACMS, now known more commonly as the
system utilizes bulkier, older style double heat sinks, thirteen in total. Twelve the powerplant, two were housed in the left torso, and one was installed in Gunslinger Program, becoming an instructor for the next generation of
of the heat sinks are housed within the powerplant, while the last is installed each leg. “Gunslingers”. In a curious twist of fate, the pilot of the very Phoenix Hawk
in the right torso with the main guns. The head-mounted Clan-tech Extended she had bested later joined the Gunslinger Program as a fellow instructor.
Range Medium Laser is retained from the original Dorgas C, along with the It is not entirely clear whether the reason for the Dorgas IIC never reaching Though the initial relationship between the two would have best been
three-ton Targeting Computer and Electronic Countermeasures Suite housed production and deployment was due to political- or resource-related issues, described as ‘frosty’, the respect that the two had gained for each other in
in the left torso. The Dorgas C 2 is otherwise identical to the Dorgas C. (Battle but it appears that production of this ‘Mech may have been cancelled in favor combat led to a strong working relationship, and the two could eventually
Value: 2,303) Features the following Design Quirks: Cowl, Directional Torso of a greater focus on OmniMech development. Two centuries later, in a twist even be considered friends. The two instructors became renowned for their
Mount (RT), Narrow/Low Profile; No/Minimal Arms, Weak Head Armor (1), of fate, the recovered Dorgas IIC Prototype served as one of the inspirations regular demonstrations of their impressive skillsets in simulator battles.
Weak Legs. for the Dorgas OmniMech—a machine built exclusively for the Dreadnought
BattleCorps and DefenseCorps. (Battle Value: 2,674) Features the following
DII-DGS-D1 – Introduced in 3073, the -D1 variant of the Dorgas is, for all Design Quirks: Cowl, Directional Torso Mount (RT), Narrow/Low Profile; Type: Dorgas (DII-DGS-S1)
intents and purposes, a near-duplicate of the original DII-DGS-S1 produced Extinct, No/Minimal Arms, Weak Head Armor (1), Weak Legs. Classification: Medium BattleMech (Mass Production)
in the 27th Century. The -D1 features an upgraded cooling system, thanks to Technology Base: Inner Sphere
a switch to double heat sinks. Though this upgrade is considered overkill by BTZ-3F Blitzkrieg – It is commonly believed that the design of Coventry Metal Tonnage: 50
some, the cooling system was upgraded because of the added heat demands Works’ Blitzkrieg took heavy inspiration from the venerable Dorgas. Though Battle Value: 1,615
of the upgraded Extended Range Medium Laser, taking place of the original no connection between the Star-League-era machine and the newer design Notes: Features the following Design Quirks: Cowl, Directional Torso Mount
standard Omicron 3000 unit. The -D1 retains the -S1’s Guardian ECM Suite. has ever been officially acknowledged, the similarities of the two machines’ (RT), Narrow/Low Profile; No/Minimal Arms, Obsolete (2895-3073), Weak
The -D1 also utilizes a newer Orbital Heavy Industries Sphere Spec Endo Steel silhouettes and design principles are obvious even to the naked eye. Head Armor (1), Weak Legs. Arm Actuators: Upper Only.
DGS-50/83E chassis, and the armor is now Dreadnought’s own Titan-Plate
material, but both perform identically to the original specifications. (Battle Notable Pilots Equipment Mass
Value: 1,645) Features the following Design Quirks: Cowl, Directional Torso Internal Structure: Endo Steel 2.5
Mount (RT), Narrow/Low Profile; No/Minimal Arms, Weak Legs. Captain Isabella Phan – DII-DGS-S1 Dorgas “Kỳ Lân”: Born on New Canton Engine: 300 Fusion XL 9.5
in 2666, Isabella Phan proved herself to be an exceptional ‘Mech pilot early Walking MP: 6
DII-DGS-D2 – A new variant of the Dorgas was introduced in 3081, following on. She often threw her Dorgas BattleMech into maneuvers that resulted in Running MP: 9
the end of the Word of Blake Jihad. The -D2 variant of the Dorgas was largely her having the perfect firing line, effortlessly delivering a precise and often Jumping MP: 6 3
inspired by the Dorgas C 2. Mechanically based directly on the -D1, the -D2 lethal blow to her target in the blink of an eye. It came as no surprise when Heat Sinks (Single): 10 0
removes the Gauss Rifle and ammunition to install a pair of Kinslaughter she was chosen to join the Advanced Combat and Maneuvering Skills Project Gyro: Standard 3
Particle Projector Cannons in the right torso. Three additional double heat (ACMS), where she graduated as one of the original fifty-two warriors Cockpit: Standard 3
sinks are added, two of which are integrated into the powerplant, while the produced by the program. Armor Factor (Standard): 152 9.5
third is installed in the left torso. To ease the increased strain on the cooling Internal Armor
system created by the particle cannons, the head-mounted ER Medium Laser Two years later, Isabella had her chance to engage one of the formidable Structure Value
is downgraded back to a non-ER model. (Battle Value: 1,533) Features the Kuritan Ronin on the planet Markab. The duel was short, brutal, and Head 3 9
following Design Quirks: Cowl, Directional Torso Mount (RT), Narrow/Low unfortunately for Ms. Phan, did not end in her favor. Caught only slightly out Center Torso 16 26
Profile; No/Minimal Arms, Weak Head Armor (1), Weak Legs. of position by the Ronin tactics, her mistake was rewarded in the form of a Center Torso (rear) 5
burst of autocannon shells striking her Dorgas in the head. The shrapnel tore R/L Torso 12 19
Related Designs into her cockpit and nearly killed her. Ms. Phan suffered severe injuries that, R/L Torso (rear) 5
in the end, resulted in the amputation of her left arm below the elbow and R/L Arm 8 10
Dorgas IIC Prototype – A purely Clan-tech “IIC”, or “Mark-2 Clan” version of the loss of her left eye. Her Dorgas did not fare any better. With most of its R/L Leg 12 22
the Dorgas was developed by Clan Smoke Jaguar in the 2890s, but this systems destroyed and severe damage to what little was still functional, the
machine never reached production status. The only Dorgas IIC Prototype still ‘Mech was barely better than scrap when it was removed from the field. Weapons and Ammo Location Critical Tonnage
in existence was found by the Dreadnought BattleCorps in 3060 on the world Medium Laser H 1 1
of Pantheress VI. The recovered machine had long since been stripped of its It was eighteen months of painful surgeries and rehabilitation before Ms. 2 Jump Jets CT 2 –
weapons and powerplant in the years since the cancellation of the ‘Mech’s Phan finally recovered from the split-second misstep on Markab. With the Gauss Rifle RT 7 15
production. However, the prototype was otherwise intact and surprisingly latest in cybernetics involved in replacing her lost limb and eye, she was once 2 Jump Jets RT 2 –
well-preserved, especially given that it had been stuffed into a warehouse again whole. However, it was a rough road to becoming a pilot once again. Guardian ECM Suite LT 2 1.5
and forgotten. While it was only ever a prototype, the Dorgas IIC Prototype The sour taste of her defeat and thoughts of the momentary mistake that 2 Jump Jets LT 2 –
lacked any of the flaws normally associated with such testbed machines, as had caused it still haunted her. Physically recovered, she insisted on her Ammo (Gauss) 16 LT 2 2
it was based on an already tried-and-true design. Dorgas being rebuilt, renaming it Kỳ Lân—after a holy dragon in Vietnamese

121 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-DGS-S1 DORGAS MEDIUM BATTLEMECH

Captain Isabella Phan created and written by Tim “Critical Rocket”.

The model design of the Dorgas is a copyrighted original creation by Jason


Spykerman. It is used here with permission. Mr. Spykerman’s Facebook page
“Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

122 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-TYR-D1 TYRANT MEDIUM BATTLEMECH
as secondary weapons, though one of the Centurion’s was rear-firing. In Capabilities
terms of sheer firepower, the Centurion held the advantage, but only
because of its missile system. However, the Tyrant’s all-energy weapons The DII-TYR-D1 Tyrant is armed with a Kinslaughter Particle Projector
array had no reliance on ammunition, and the Tyrant was more heat efficient Cannon mounted within the right arm, backed by a pair of ChisComp 39
in battle, thanks to its double heat sinks. All said, the Tyrant had the edge in Medium Lasers housed in the center torso. With a total of ten double heat
mobility, survivability, and longevity—and while the Centurion had more sinks, the Tyrant is sufficiently heat efficient that it takes quite a lot of abuse
initial firepower, the Tyrant could easily outlast it in an extended battle. to build up any appreciable excess heat. Powered by a tried-and-true Vlar
However, the Tyrant was also twenty percent more expensive, but House 300-rated Fusion Engine for a top speed of 96 km/h, and with six jump jets
Davion was still very receptive to the design, seeing the Tyrant’s advantages. providing it a jump distance of 180 meters, the 50-ton Tyrant is famous for
its impressive agility. The advanced Endo Steel chassis is protected by 10.5
The first two decades of Tyrant production went remarkably well, but tons of standard armor, giving it an exterior shell that rates among the best-
thanks to the technological decline brought on by the Succession Wars, protected ‘Mechs for its weight class.
manufacturing became problematic. All known suppliers of Endo Steel were
effectively annihilated by 2830, and the lack of suppliers of the material in Deployment
the meantime brought the already limited production to a halt by 2822. With
Dreadnought Interstellar’s contract to manufacture the Tyrant through 2825 Designed to serve as a general purpose “trooper” BattleMech, a Tyrant is
for House Davion, Dreadnought still needed to build ‘Mechs for the Great typically deployed as a member of a medium lance, although when the -D1
House. Between the total loss of the ability to build the ‘Mech’s chassis out was first introduced, it was sometimes deployed with scout lances, alongside
of lightweight Endo Steel, as well as the rapidly fading availability of double similar speed Stingers and Wasps. The classic -D1 and -D2 variant Tyrants are
heat sinks, options were limited. A replacement variant of the Tyrant was virtually extinct, but a great many of the new production run of the -D1s are
introduced in late 2822. The DII-TYR-D2 was all but thrown together using still in service across the entirety of the Inner Sphere. The -D3 variants of the
what limited technology was still available. The -D2 Tyrant has always been Tyrant have been seen in action in both Davion and Steiner line units, though
Mass: 50 tons remembered as a very hollow attempt to keep the Tyrant in production, and they have become considerably rarer, as many of them were destroyed in
Chassis: Federated T-VII Endo Steel TYR-50/83E; it has historically been a much maligned ‘Mech compared to its predecessor. battles against the Clans both before and during Operation BULLDOG. Even
Orbital Heavy Industries Sphere Spec Endo Steel TYR-50/83E more were lost during the Federated Commonwealth Civil War. The -D4 is
Power Plant: Vlar 300 Fusion Engine; While Dreadnought Interstellar was not proud of the -D2 Tyrant, it was the most common variant in service in the 31st Century and is still very much
Orbital Heavy Industries OHI-300F Fusion Engine simply a result of the state of the Inner Sphere. During the last three years of in active service with both Houses Steiner and Davion—though numerous
Cruising Speed: 64.8 km/h the ‘Mech’s production, House Davion leveraged the contract to buy fewer sightings have been reported in the militaries of Houses Marik and Liao.
Maximum Speed: 97.2 km/h and fewer of the machines, siting the -D2’s inferior performance. Eventually,
Jump Jets: Anderson Propulsion Model 25 in 2825, House Davion took delivery of a sum total of zero, leaving the Additional Information
Jump Capacity: 180 meters company to sell the twenty ‘Mechs produced to independent units at a loss.
Armor: TYR-Pattern ProtecTech Medium Standard Armor Although the manufacturing specifications for the original Tyrant were While unconfirmed, it is generally believed that the Tyrant’s direct market
Armament & Equipment: carefully stored in hopes that the technology to produce it may become competition with and similar appearance to the Centurion may have led to a
1 Kinslaughter Particle Projector Cannon available again in the future, Dreadnought Interstellar promptly shelved the technical error made in the 1st Somerset Strikers holovid series released by
2 ChisComp 39 Medium Lasers production of Tyrant BattleMechs altogether on December 31st of 2825. the Tharkad Broadcast Company. This holovid series depicted the common
Manufacturer: Dreadnought Interstellar Industries However, while production of the Tyrant itself was shuttered, Dreadnought Centurion as being jump-capable, when at the time no such variant existed.
Primary Factory: Dreadnought MechFoundry; Acala III continued to manufacture and supply limited replacement parts.
Communications System: Neil 6000 Variants
Targeting & Tracking System: Pinpoint Version-II In 3050, with the arrival of the Clans in the Inner Sphere, the Armed Forces
of the Federated Commonwealth were desperate for machines that could be DII-TYR-D2 – The -D2 Tyrant is considered by many to be a failure—one that
Overview used to stem the invasion. With the technology necessary to build it finally tarnished the name of its predecessor. It was only produced for just over two
available again, the original -D1 Tyrant was resurrected for production after years, between 2823 and 2825. The -D2 was still equipped with the Tyrant’s
In the effort to give Dreadnought Interstellar Industries a step up on the more than two centuries, albeit with a newer chassis and powerplant built trademark right arm Particle Projector Cannon and twin Medium Lasers in
market over Corean Enterprises and seal a production contract with House by Orbital Heavy Industries. The AFFC’s Tyrant order was large enough to the center torso. Its armor protection remained unaltered from the -D1, but
Davion, the first-generation DII-TYR-D1 Tyrant was introduced in 2801. The justify the development of a more advanced, electronic warfare capable unit, the Endo Steel chassis was downgraded to a heavier standard Chassis. the
Tyrant was designed to outperform Corean’s then-new CN9-A Centurion. In resulting in the creation of the third-generation Tyrant, the DII-TYR-D3. Fusion Engine was downgraded to a 250-rated unit, for a maximum speed of
most ways, it succeeded. Unfortunately, in some important ways, it failed. 86 km/h. It was cooled by just fifteen single heat sinks, with ten housed in
Unfortunately, supply chain problems with the ExtraLight Fusion Engines the powerplant, two in the left torso, and three in the right torso. The -D2
The Tyrant enjoyed a marked increase in armor durability compared to the used in the -D3 Tyrant led to a sense of déjà vu. Production of these machines only mounted four jump jets for a maximum jump distance of just 120
Centurion. The Tyrant was also half-again as fast, with a top speed of nearly ground to a halt often while awaiting shipments of the engines needed to meters. (Battle Value: 1,259) Features the following Design Quirks: Easy to
100 km/h and boasting a jump distance of 180 meters. Meanwhile, the build the rest of the ‘Mechs around. This engine shortage resulted in the Maintain, Rugged; Bad Reputation, Poor Performance.
Centurion was not only slower, but it was not even jump-capable. These production rate of the -D3 Tyrant being heavily strangled, and actual
advantages were courtesy of the Tyrant’s much lighter Endo Steel chassis production numbers being only a fraction of what had been planned. Later, DII-TYR-D3 – Introduced alongside the resurrected -D1 variant in 3052, the
construction combined with its far more powerful powerplant. Dreadnought shortly before the beginning of the Federated Commonwealth Civil War, a Tyrant -D3 featured the same Orbital Heavy Industries Sphere Spec Endo
Interstellar’s design was armed with a single heavy-hitting Kinslaughter -D4 variant of the Tyrant was created. This replaced the difficult to acquire Steel chassis used in every Tyrant BattleMech produced from that point
Particle Projector Cannon as a primary weapon. Meanwhile, the Corean ExtraLight engine with a Light Fusion model and made various other mild forward (except for later “BC-Series” models produced exclusively for the
Enterprises machine was primarily armed with a Class-10 Autocannon and a modifications. The -D4 has since become the most successful of the Tyrant Dreadnought BattleCorps and DefenseCorps). The -D3 is an upgrade of the
Long Range Missile 10-rack. Each machine featured a pair of Medium Lasers variants in terms of production numbers and proliferation. original -D1. The -D3 features enhanced electronic warfare and sensory

123 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-TYR-D1 TYRANT MEDIUM BATTLEMECH
systems in the form of a Guardian Electronic Countermeasures Suite in the fed by two tons of ammunition housed in the same location. The right arm all the physical benefits one could ask for in a modern-day knight of the
left torso and a Beagle Active Probe in the right torso. The original Medium PPC is replaced with an LB 10-X Autocannon fed by two tons of mixed battlefield. Nigel Saint Nigel was far from fitting such a description.
Lasers are replaced with Medium Pulse Lasers, the Particle Projector Cannon cluster/slug ammunition housed in the right torso. Both side torsos are
is upgraded to an Extended Range version, and an Extended Range Small equipped with CASE. As it is effectively the combination of a Centurion’s Born on Terra in the year 3000, Nigel was the son of the owners of “Tek
Laser is installed in the head. Fourteen double heat sinks work well to keep weapons systems and the chassis of a Tyrant, the -D5 variant of the Tyrant is Rep”. Based in Chelsea, England, Tek Rep was a franchise of vehicle and
the additional heat produced by its upgraded weaponry under control. This commonly referred to as a “Tyrion”. (Battle Value: 1,324) Features the BattleMech repair facilities spread across the Inner Sphere. Nigel had always
variant is powered by a General Motors ExtraLight 300 Fusion Engine and is following Design Quirks: Rugged. been mechanically minded, helping his family’s business where he could, and
equipped with a total of six jump jets. (Battle Value: 1,493) Features the because of this he learned the ins and outs of many of the Inner Sphere’s
following Design Quirks: Rugged. DII-TYR-D6 – This variant was originally a form of field modification that varied and complicated mechanical creations. Despite this, Nigel was not
came about due to a shortage of Particle Projector Cannons and an content with the life of a master technician, and when an uncle on his
DII-TYR-R1 – The -R1 is a significant rework of the -D3 that was introduced in overabundance of Medium Lasers during Operation BULLDOG in 3058. While mother’s side died in 3025, Nigel was left a serviceable—if slightly rusty in
early 3061 for the open market. It retains the -D3’s ExtraLight Fusion Engine, the variant did not become official until early 3065, numerous examples of it places—DII-TYR-D2 Tyrant BattleMech.
six jump jets and Endo Steel chassis, but the armament is entirely different. were reported to exist prior to the official production model’s introduction.
Both arms feature hand actuators, giving the -R1 a symmetrical appearance. The -D6 Tyrant is equipped with a total of seven Medium Lasers, with one Seeing this as the chance to make a name for himself and an opportunity
Each arm houses a pair of ChisComp 39 Medium Lasers. A TharHes Maxi installed in each torso location and two in each arm. The -D6 is cooled by to further the brand of Tek Rep by becoming a famed mercenary, he used his
Short Range Missile 6-rack and one ton of standard ammunition is installed thirteen double heat sinks, twelve of which are housed in the Orbital Heavy own funds to fix the ‘Mech and began the search for a unit to join. Nigel
in each side torso. An additional ton of ammunition—typically inferno Industries OHI-300F Fusion Engine, while the last is installed in the right quickly found a position with a promising, if small, company-sized unit called
rounds—is housed in the right torso. Both side torsos feature Cellular torso. The -D6 Tyrant utilizes the common OHI Endo Steel chassis, while the Oggy’s Oddballs. There he began his new career. The life of a MechWarrior
Ammunition Storage Equipment to improve the chances of pilot survival in exterior shell is composed of 9.5 tons of Ferro-Fibrous Armor. As with most did not live up to the expectations Nigel had formed from the holovids of his
the event of an ammunition explosion. Thirteen double heat sinks keep the variants of the Tyrant, the -D6 has a total of six jump jets, installed in clusters formative years. Besides the crushing monotony of downtime, the terror of
-R1 Tyrant from building up excess heat, regardless of how hard the ‘Mech is of three in each side torso. (Battle Value: 1,447) Features the following combat was something else entirely. Barely surviving his first skirmish with
pushed. A Guardian Electronic Countermeasures Suite is housed within the Design Quirks: Rugged. pirates in the Periphery, Nigel came to the realization that he himself was
center torso of the ‘Mech, rounding out the machine’s design. (Battle Value: not well suited to the life. He was not tall, attractive, charismatic or a hit with
1,385) Features the following Design Quirks: Rugged. DII-TYR-X1 – An initially experimental variant that went into production in the opposite sex, instead feeling more at home with technical manuals and
3065 revised the construction of the machine for long-range direct fire a set of spanners, Nigel was often mistaken for a MechTech rather than a
DII-TYR-D4 – Put into production in 3061, the -D4 variant is based on the support. Like the -D5, the -X1 is powered by a 250-rated Light Fusion Engine. MechWarrior by outsiders.
-D3. It replaces the head-mounted laser with a TAG designator and removes The -X1’s Endo Steel chassis is protected by 10.5 tons of standard armor. This
two of the double heat sinks. It also replaces the XL Fusion Engine with an variant of the Tyrant removes the right-arm weapons mount and replaces it This perception changed in 3028 during the chaos of the Fourth Succession
identically-rated Light Fusion Engine. The right-arm ER PPC is downgraded to with a hand of the same configuration as the standard left arm. Each side War, when Oggy’s Oddballs was subcontracted alongside Smithson’s Chinese
a standard model, while the Medium Pulse Lasers are replaced with ER torso mounts a Particle Projector Cannon, and it retains the ER Medium Bandits to attack Milton as part of Operation DAGGER. As the battle raged
Medium Lasers. The Endo Steel chassis is protected by nine tons of Ferro- Lasers housed in the center torso. The -X1 includes a Beagle Active Probe in against the conventional forces of House Steiner, Nigel panicked. He broke
Fibrous Armor. The -D4 is otherwise identical to the -D3. (Battle Value: 1,431) the right torso, a Guardian ECM Suite in the left torso, and an ER Small Laser ranks and fled. He truly believed he was going to die and wished desperately
Features the following Design Quirks: Rugged. in the head. Cooled by twelve double heat sinks, the -X1 is reasonably heat that he had just stayed home working on old tanks. In a twist of fate, his blind
efficient, albeit far from perfect. While the nickname’s origins are unclear, panic led him to become an accidental hero. As Nigel abandoned his position
DII-TYR-R3 – Introduced in 3064 for sale on the open market, this variant the -X1 Tyrant is commonly referred to as the “Dingo Waltz”. (Battle Value: to flee from combat, the Lyran command staff were in the midst of a
builds on the groundwork laid down by the -D3. The -R3 Tyrant retains the 1,524) Features the following Design Quirks: Rugged. relocation to avoid detection while continuing to coordinate the defensive
300-rated GM ExtraLight Fusion Engine, Endo Steel chassis and six jump jets, operations of the world until reinforcements could arrive.
but it is reskinned with a 10-ton coating of Light Ferro-Fibrous Armor. The Related Designs
refitted exterior results in slightly reinforced frontal center torso protection, As the Lyran commanders moved with a limited guard to avoid drawing
but otherwise the armor’s durability is comparable to the standard armored CN9-A Centurion – Corean Enterprises’ Centurion was the direct market too much attention from any recon units of the Bandits or Oddballs, Lyran
shell associated with most Tyrants. The Guardian ECM Suite installed in the competitor for the Tyrant, and it is the ‘Mech that is often mistakenly command had effectively zero recon elements for themselves. As the Steiner
left torso is retained, although the Beagle Active Probe is removed. The credited as the original inspiration for the design of the Tyrant. It is a convoy proceeded through hilly terrain that had been believed to be devoid
center torso houses twin BrightBloom Extended Range Medium Lasers, while commonly-held belief that, were it not for the loss of the ability to produce of hostiles, Nigel’s Tyrant swung into view when it crested a nearby hill, the
Target Acquisition Gear is installed in the head. The main gun of the -R3 the Endo Steel chassis that the DII-TYR-D1 Tyrant was built on, it is likely that ‘Mech storming forward at full speed as it ran away from the combat lines.
Tyrant is an early model Class-5 Mydron Model RC Rotary Autocannon, fed the Tyrant would be the household ‘Mech name that the Centurion is today. Nigel’s panic turned to self-preservation as the two Steiner-liveried escort
by three tons of ammunition housed in the right arm with the weapon ‘Mechs and light armored vehicles engaged him. His trusty Tyrant held firm,
system. The Cellular Ammunition Storage Equipment in the left torso is ENF-4R Enforcer – The impact that Achernar BattleMechs’ Enforcer Medium and his return fire crippled or downed the enemy machines in rapid, almost
removed, as it is unnecessary, but the right torso CASE remains in place. A BattleMech had on the Tyrant is often overlooked. Introduced twenty-four miraculous form. The Lyran command staff surrendered and Nigel, now a
total of eleven double heat sinks, all housed within the powerplant, keep the years before Corean Enterprises’ Centurion or Dreadnought Interstellar hero of the battle of Milton, led them back to his lines.
-R3 Tyrant remarkably cool under virtually any conditions. (Battle Value: Industries’ Tyrant, the Enforcer was the true original inspiration that sparked
1,655) Features the following Design Quirks: Rugged. the early development for the Tyrant BattleMech. Although the Tyrant’s final Playing off the suggestion by his commander that he “had a hunch” about
design is aesthetically much closer to that of the Centurion, the jump-capable the enemy plan, Nigel was promoted within the unit and gained even more
DII-TYR-D5 – First deployed as a field refit of an -R4 Tyrant in 3064, the -D5 Enforcer was far more directly responsible for the creation of the Tyrant. responsibilities, which only added to his growing anxiety. However, despite
began production the following year. The -D5 Tyrant retains the Endo Steel his reservations, he was pleased that his small boost in fame within the
structure and Ferro-Fibrous Armor of the -D4, as well as the twin ER Medium Notable Pilots mercenary community seemed to correlate with an increase in clients for his
Lasers, but downgrades the powerplant to a 250-rated Light Fusion unit and family’s business. In the end, that was exactly what he had signed up for.
strips the ‘Mech of its jump jets, advanced electronic warfare package and Lieutenant Nigel Saint Nigel – DII-TYR-D2 Tyrant: When asked to think of a
TAG system. A 10-tube Long Range Missile rack is installed in the left torso, MechWarrior, most would picture tall, athletic, charismatic individuals with Lieutenant Nigel Saint Nigel created and written by Tim “Critical Rocket”.

124 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-TYR-D1 TYRANT MEDIUM BATTLEMECH
The model design of the Tyrant is a copyrighted
original creation by Michael Szita as a collaboration
with Devin Ramsey. It is used here with permission.
Mr. Szita’s store “Metal Core Collectibles” can be
found here: https://www.metalcorecollectibles.ca/

Art courtesy of Michael Szita.

Type: Tyrant (DII-TYR-D1)


Classification: Medium BattleMech (Mass Production)
Technology Base: Inner Sphere
Tonnage: 50
Battle Value: 1,341
Notes: Features the following Design Quirks: Easy to Maintain, Rugged.
Arm Actuators: Lower (Right), Lower & Hand (Left).

Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 300 Fusion 19
Walking MP: 6
Running MP: 9
Jumping MP: 6 3
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 168 10.5
Internal Armor
Structure Value
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
R/L Torso 12 19
R/L Torso (rear) 5
R/L Arm 8 16
R/L Leg 12 24

Weapons and Ammo Location Critical Tonnage


2 Medium Lasers CT 2 2
3 Jump Jets RT 3 –
3 Jump Jets LT 3 –
PPC RA 3 7

125 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-TYR-D5 TYRANT MEDIUM BATTLEMECH “TYRION”
Type: Tyrant (DII-TYR-D5) “Tyrion” Art courtesy of Michael Szita.
Classification: Medium BattleMech (Mass Production)
Technology Base: Inner Sphere
Tonnage: 50
Battle Value: 1,324
Notes: Features the following Design Quirks: Rugged.
Arm Actuators: Lower (Right), Lower & Hand (Left).

Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 250 Light Fusion 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 161 9
Internal Armor
Structure Value
Head 3 9
Center Torso 16 24
Center Torso (rear) 6
R/L Torso 12 19
R/L Torso (rear) 5
R/L Arm 8 16
R/L Leg 12 21

Weapons and Ammo Location Critical Tonnage


2 ER Medium Lasers CT 2 2
Ammo (LB 10-X Cluster) 10 RT 1 1
Ammo (LB 10-X Slug) 10 RT 1 1
CASE RT 1 0.5
LRM-10 LT 2 5
Ammo (LRM-10) 24 LT 2 2
CASE LT 1 0.5
LB 10-X Autocannon RA 6 11

The model design of the Tyrant is a copyrighted original creation by Michael


Szita as a collaboration with Devin Ramsey. It is used here with permission.
Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

126 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OX-2G ORYX HEAVY BATTLEMECH
The Oryx Heavy BattleMech was created with a defensive role in mind. It Capable of groundspeeds exceeding sixty kilometers per hour and jumping
was intended primarily for use in planetary militias and garrison forces— distances up to ninety meters, the DII-OX-2G Oryx can navigate difficult
usually those operating in urban or mountainous environments where its terrain with ease. The primary weaponry of this Oryx variant consists of a
jump jets could offer maximum advantage. The barebones first-generation pair of arm-mounted Defiance Shredder-series LB 2-X Autocannons, backed
Oryx, designated the OX-1T, began production in 3007. It had acceptable by TharHes Maxi 6-tube Short Range Missile racks and side-torso-mounted
mobility, reasonable armor protection, and respectable armament. With a twin Defiance Model XII ER Medium Lasers. The mobility and shorter-range
cost of just over four million C-Bills for a sixty-ton ‘Mech, the main attraction secondary armament of the Oryx is clearly geared toward operating in
of the Oryx was affordability. It was also remarkably simple to maintain and environments like cities, military installations, and warehouse districts. The
required exceptionally little in terms of specialized technical knowledge twin Autocannons give the Oryx light long-range sniping firepower and
above basic BattleMech operation and maintenance. As a result, the Oryx respectable anti-air capability. One ton each of missile and autocannon
quickly became a ‘Mech-tech favorite to work on. Roushan Heavy Industries ammunition is housed in each side torso so every weapon has its own
also spent nearly a year perfecting the ergonomics of the cockpit, and the separate ammunition supply. For the sake of pilot survivability in the event
Oryx has proven to be one of the easiest-to-pilot ‘Mechs ever produced. of an ammunition explosion, CASE is installed in the side torsos. The cooling
system of the Oryx also utilizes the most advanced technology available, and
Despite great achievement in creating the Oryx, Roushan Heavy Industries ten double heat sinks give the Oryx nearly perfect heat efficiency. Though
quickly fell on hard financial times. In the end, the small manufacturer was this variant is far more heat efficient than most other known variants of the
bought out by Taurus Territorial Industries. Production of the Oryx has since Oryx, it is still possible to overheat the ‘Mech if a pilot is particularly careless.
continued under the brand of the larger company. Three decades passed A large portion of the reason for the improved heat efficiency is that this
before a new variant of the heavy ‘Mech was finally introduced. This first variant mounts only two lasers, while most variants have four.
new variant was also the first instance of the Oryx being created specifically
for the purpose of export. Strangely, given political history, the recipient of While the reduction in raw firepower compared to the Taurian-made
this new Oryx was the Capellan Confederation. This new Liao-specific OX-1L counterparts is seen by some detractors as a net negative, the firepower it
variant, introduced in 3042, was host to many upgrades over the original OX- has is able to be used more constantly and consistently. In addition, with a
1T, including a more powerful engine and an upgraded chassis. Soon after, a total of 11.5 tons of Dreadnought’s own Titan-Plate Standard Armor,
variant was commissioned for House Marik and the Free Worlds League that Dreadnought Interstellar Industries’ -2G variant of the Oryx is well protected.
included an even further upgraded engine, and later an additional variant
intended for line forces. Additional Information

In 3044, Dreadnought Interstellar Industries representatives negotiated The Taurian-produced versions of the Oryx can be found in various forms
for the rights to produce the ‘Mech for the open market, allowing the Oryx across the Taurian Concordat, Capellan Confederation, and Free Worlds
to finally be sold across the entire Inner Sphere. Dreadnought’s first new League. Additional examples have been spotted among the holdings of the
Mass: 60 tons variant, the DII-OX-1G, was rolling off the massive assembly lines of Magistracy of Canopus and Aurigan Reach. The Dreadnought Interstellar
Chassis: Orbital Heavy Industries Sphere Spec Endo Steel OX-60/99E w/CASE Dreadnought Interstellar’s MechFoundry on Acala III by 3047. Demand for variants are common in garrison forces of the poor- to middle-class worlds
Power Plant: Magna 240 Fusion Engine the ‘Mech later proved to be so great that it also began to be produced by within all the Successor States. The Oryx is also popular among mercenary
Cruising Speed: 43.2 km/h Dreadnought’s Skye Heavy Iron Works Facility. The -1G continued to be units, regardless of manufacturer. Some mercenary outfits pick up examples
Maximum Speed: 64.8 km/h produced without any significant modification or upgrade for another eleven of this ‘Mech because it is cost-effective, while others looking to put up the
Jump Jets: Rawlings 60 years before a second Dreadnought-produced variant began production in appearance of being better-financed and better-equipped than they actually
Jump Capacity: 90 meters 3058. This second-generation Oryx was designated, rather predictably, the are by having a brand-new ‘Mech or two to show to their potential clients.
Armor: OX-Pattern Dreadnought Heavy Titan-Plate Standard Armor DII-OX-2G. The -2G rapidly became just as popular as its predecessor.
Armament & Equipment: Development of the Oryx by both Taurus Territorial and Dreadnought Variants
2 Defiance Shredder LB 2-X Autocannons Interstellar Industries has been ongoing since, with new variants being
2 Defiance Model XII Extended Range Medium Lasers introduced for production every few years, with Dreadnought-made variants OX-1T – Introduced in 3007, the OX-1T is the original Oryx. Developed and
2 TharHes Maxi Short Range Missile 6-Racks given their signature “DII-” chassis code. produced by Roushan Heavy Industries, the -1T has continued production by
Manufacturer: Dreadnought Interstellar Industries Taurus Territorial Industries after absorbing Roushan in 3009. The original
Primary Factory: Dreadnought MechFoundry; Acala III Capabilities Oryx is built on the Roushan OX Heavy standard chassis and is powered by a
Communications System: Neil 7000-J General Motors 180-rated Fusion Engine for a top speed of 54 km/h. The
Targeting & Tracking System: Garret D2JB Although it is often thought of as a “heavier Blackjack”, the Oryx is a chassis of the OX-1T is protected by a respectable eleven tons of Durallex
remarkable machine—especially for a design originally created by a small Heavy Standard Armor. With three jump jets, mounted evenly across the
Overview manufacturer based in the Periphery. The DII-OX-2G variant, despite all its torso, the -1T can jump up to ninety meters at a time. This first production
upgrades over the original Oryx design, costs just over five-and-a-half million model of the Oryx is armed with an Imperator Smoothie-2 Autocannon/2
The Oryx was the first BattleMech type to be produced by Roushan Heavy C-Bills. This makes it a bargain for a reasonably advanced and effective heavy paired with a Shannon Six-Shooter Short Range Missile system in each arm,
Industries. It also proved to be the last. The upstart manufacturer, based on ‘Mech. Despite its affordability-oriented manufacturing origins, this heavy backed by an Omicron 3000 Medium Laser and an Omicron 1000 Small Laser
the Taurian Concordat capital world of Taurus, had been producing knockoff BattleMech is a respectable defense unit when used appropriately. When in each side torso. One ton of ammo in each side torso feeds the SRMs, while
IndustrialMechs and even some light-duty combat vehicles for nearly three Dreadnought Interstellar began production of the Oryx, several components a single ton of ammo installed in the center torso feeds the autocannons.
decades before the corporate executives decided to take the plunge and had to be replaced for easier acquisition from closer suppliers, such as the Seven of the fourteen single heat sinks that cool the Oryx housed within the
produce a BattleMech. Unfortunately, it took far longer than expected to get Fusion Engine and weapons systems. While the chassis is still compatible powerplant, three are installed in each side torso, and last is mounted in the
the complex war machine up and running. The delays and snowballing with most of the original Taurian-made components, the electrical systems head. (Battle Value: 1,156) Features the following Design Quirks: Anti-
development costs effectively bankrupted the small manufacturing firm. and some of the mounting hardware would have to be modified to use them. Aircraft Targeting (AC/2s Only), Easy to Maintain, Easy to Pilot, Rugged.

127 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OX-2G ORYX HEAVY BATTLEMECH
OX-1L – While the OX-1L is still designed with low production costs in mind, virtually identical to the DII-OX-2G, with a few notable exceptions. While the The -1FC Oryx is built on a standard chassis, powered by a Defiance 180
it is a considerable upgrade over the original design. This variant of the ‘Mech missile systems, related ammunition, and CASE equipment are identical, the Light Fusion Engine, and protected by 10.5 tons of Light Ferro-Fibrous Armor.
takes the original OX-1T Oryx and replaces the General Motors 180-rated newer LB 2-X Autocannons were not yet available when the DII-OX-1G was Three jump jets spread evenly across the back of the torso provide additional
Fusion Engine with a more powerful Magna 240-rated unit. It also adds an introduced, so the -1G it retains the Imperator Smoothie-2 Autocannon/2s mobility, but the -1FC is relatively slow by modern standards. This ‘Mech is
extra jump jet in the center torso, for a total of four. Structurally, the OX-1L from the original -1T. It has a total of two tons of ammunition feeding the armed with a Mydron Tornado Class-5 Rotary Autocannon installed in each
replaces the original standard chassis and armor with Endo Steel and Ferro- autocannons, with one ton in each side torso, with the right torso ammo bin arm, with three-ton armored drums of ammunition housed in each arm
Fibrous, respectively. The cooling system is upgraded from single heat sinks commonly filled with flak-type rounds. The twin ER Medium Lasers in the DII- directly below the weapons they feed. Both side torsos are equipped with
to doubles, reducing the number to ten, and allocates the only heat sink not OX-2G are also absent in the -1G, but in their place are a pair of standard CASE to protect the core of the ‘Mech from ammo explosions. A combination
contained within the engine to the right torso. The spared weight is used to Defiance B3M Medium Lasers. (Battle Value: 1,270) Features the following of an ER Medium Laser and an ER Small Laser is housed in each side torso.
add CASE to both side torsos, and the single ton of autocannon ammunition Design Quirks: Anti-Aircraft Targeting (AC/2s Only), Easy to Pilot, Rugged. Cooling the ‘Mech is ten double heat sinks, with seven housed in the reactor,
is moved to the right torso. (Battle Value: 1,348) Features the following two in the right torso and one in the left. (Battle Value: 1,807) Features the
Design Quirks: Anti-Aircraft Targeting (AC/2s Only), Easy to Pilot, Rugged. DII-OX-3G – The third Dreadnought-made Oryx variant created for open following Design Quirks: Anti-Aircraft Targeting (RAC/5s Only [3076+ models
market sales began rolling off production lines in 3059. Mechanically based only, earlier examples require refit package]); Easy to Pilot, Rugged.
OX-1M – Introduced in 3045, and visually indistinguishable from the OX-1L on the construction of the DII-OX-2G, the -3G removes the autocannons and
variant upon which it is primarily based, the OX-1M Oryx is essentially an missile systems, as well as all associated ammunition and Cellular DII-OX-4G – Introduced in 3072 as an evolution of the -3G variant, the Oryx
engine upgrade over the -1L. The OX-1M upgrades the engine to a VOX 300- Ammunition Storage Equipment. The -3G’s armament focuses less on anti- -4G is armed with purely energy-based weapons systems, as it is intended
rated ExtraLight Fusion Engine for better groundspeed and exchanges the air targeting and is inspired by holographs of a modified Oryx that appeared for use in extended engagements where supply lines may be problematic.
Ferro-Fibrous Armor for 11.5 tons of standard armor, offering the OX-1M to have arms taken from a Dragon BattleMech. The left arm is completely The -3G’s lighter Endo Steel chassis is downgraded to a more conventional
slightly better protection. This variant is mechanically identical to the OX-1L replaced with a fully articulated limb that ends with a clawlike hand actuator, standard chassis in the -4G to reduce cost and improve ease of repair. The
other than the armor, jump jet, and engine modifications. The OX-1M is a meanwhile the right arm houses a Gauss Rifle and three tons of ammunition -3G’s “main gun”, the right-arm Gauss Rifle, is replaced with a Heavy Particle
relatively rare sight, due to the cost of the machine being roughly doubled to feed it. An additional Extended Range Medium Laser is added to each side Projector Cannon in the -4G. Because of the significantly increased heat
due to the engine upgrade alone. (Battle Value: 1,417) Features the following torso for a total of four, and an additional double heat sink is installed in each produced by the Heavy PPC, as well as the twin pairs of side-torso-mounted
Design Quirks: Anti-Aircraft Targeting (AC/2s Only), Easy to Pilot. side torso for a total of twelve. (Battle Value: 1,783) Features the following Extended Range Medium Lasers, a total of seventeen double heat sinks are
Design Quirks: Anti-Aircraft Targeting (Gauss Rifle Only), Easy to Pilot. required to cool the -4G Oryx—and even this heavily augmented cooling
OX-2T – Created to reduce dependence on ammunition and increase combat system can be overwhelmed by a careless pilot. Nine of the double heat sinks
versatility, all while retaining cost-effectiveness, the Oryx OX-2T began OX-2L – A second-gen Oryx variant built for the Capellan Confederation, are built into the Fusion Engine, while three are housed in each side torso,
production in 3048. Based on the original -1T Oryx, the -2T removes the SRM designated OX-2L, entered production in 3069. The OX-2L is based directly and two in the right arm. (Battle Value: 1,622) Features the following Design
racks and Small Lasers altogether. A Large Laser is installed under the on the tried-and-true OX-1L, but makes improvements to the armor, heat Quirks: Anti-Aircraft Targeting (Heavy PPC Only), Easy to Pilot.
autocannon in each arm, in place of the SRMs. Instead of a single ton of sinks, and arm-mounted weapons systems—though it notably lacks any
Autocannon/2 ammunition in the center torso, one ton of CASE-equipped Cellular Ammunition Storage Equipment. In place of the autocannons and “Tombstone” – A heavily customized Oryx piloted by the individual known
ammo is installed in each side torso. The heat sinks are upgraded to eleven missile systems, the OX-2L is equipped with a Plasma Rifle in each arm, with only as “The Undertaker” was identified in 3059. Reportedly built on an older
double-strength units, with seven integrated into the powerplant and two two tons of ammunition housed in each arm to feed these weapons. The -2L OX-1L chassis, Tombstone is visually identifiable by its lack of the Oryx’s
housed in each side torso. (Battle Value: 1,340) Features the following Design is protected by 10.5 tons of standard armor, nearly identical to the -1L, with typical torso-mounted anti-air sensor pod, as well as its Warhammer-like
Quirks: Anti-Aircraft Targeting (AC/2s & Large Lasers Only), Easy to Pilot. slightly thinner armor covering the legs. To deal with the increased demand arms that each feature a lower arm actuator and a Clan-tech Extended Range
placed on the cooling system, the -2L is equipped with fifteen double heat Particle Projector Cannon. Tombstone’s secondary armament consists of
OX-2M – The OX-2M is the most radical divergence from the normal Oryx, sinks, nine of which are housed in the powerplant, two in each arm, and one Inner-Sphere-tech weapons systems, with two Extended Range Medium
thematically. Introduced in 3049, the OX-2M is a machine aimed more in each side torso. (Battle Value: 1,770) Features the following Design Quirks: Lasers and two Medium Pulse Lasers. One of each laser type is housed in
toward use by line troops, rather than militia or defense garrisons. The VOX Anti-Aircraft Targeting (Plasma Rifles Only), Easy to Pilot, Rugged. each side torso. The original 240-rated Fusion Engine, quartet of Jump Jets,
300 ExtraLight Fusion Engine, eleven-and-a-half tons of standard armor, and Endo Steel chassis are retained from the OX-1L that Tombstone began
Endo Steel chassis and CASE systems are carried over from the OX-1M. The DII-OX-1FC – The only Dreadnought-built machine featuring a Federated life as. Meanwhile, the exterior shell is reskinned in 11.5 tons of standard
OX-2M retains the quad Medium Lasers and twin SRM-6s from the -1M, but Commonwealth chassis code, the DII-OX-1FC Oryx had a difficult birth. armor and a Small Cockpit has been installed. To keep pace with the
it removes the autocannons, and in their place adds another pair of arm- Designed with the intent of serving as a powerful anti-air machine, problems increased demands of the weapons array, especially the powerful Clan-tech
mounted SRM-6s, for a total of four. Ammunition to feed the SRMs is still began to plague the -1FC’s development process early on. The biggest hurdle main guns, Tombstone is cooled by a total of seventeen IS-tech double heat
located in the side torsos, but capacity is doubled to four tons total, typically faced by Dreadnought Interstellar Industries was the integration of the sinks, nine of which are housed in the reactor, while three are housed in each
with one or two tons dedicated to Inferno missiles. The OX-2M also increases Mydron-branded Rotary Autocannon/5s with virtually any targeting & side torso and one in each arm. (Battle Value: 2,102) Features the following
jump range to one-hundred-fifty meters via an additional jump jet, with two tracking system that the engineers threw at the ‘Mech, resulting in one of Design Quirks: Easy to Pilot; Non-Standard Parts.
jump jets housed in each side torso, with the fifth in the center torso. Heat the -1FC’s most critical planned features never functioning appropriately:
sink capacity is improved, with a total of fourteen double-strength units anti-air targeting. After nearly two years of setbacks and the Federated Notable Pilots
cooling the ‘Mech. Twelve of the double heat sinks are contained within the Commonwealth Civil War picking up steam, the DII-OX-1FC Oryx was forced
engine, and the two external units are installed in the arms. Due to the total into production in 3065 without the critical anti-air targeting feature being “The Undertaker” – DII-OX-1L Oryx “Tombstone”: This mysterious individual
lack of longer-ranged weapons systems, the OX-2M Oryx lacks the anti-air included. It had been hoped that later software updates may enable this was the only known long-term associate of “The Headsman”—the leader of
sensor pod normally associated with the ‘Mech type. (Battle Value: 1,550) critical feature within a few months of production, but it was not until 3075 the quasi-mercenary unit known as “The Executioners”. The Undertaker was
Features the following Design Quirks: Easy to Pilot; No/Minimal Arms. before the anti-air targeting system was sorted. Unfortunately, the solution known for being particularly ruthless in combat, and little else.
requires that a -1FC Oryx produced between 3065-3075 has to have its entire
DII-OX-1G – Differentiated by the “DII-” in the chassis code, the DII-OX-1G is targeting & tracking system replaced to finally have the anti-air targeting The Headsman and The Undertaker were enigmas. None have been able
the first variant of the Oryx produced by Dreadnought Interstellar Industries. capability that the ‘Mech should have had from the start. To Dreadnought’s to determine the true identities of these individuals. However, while there
It began production in Dreadnought’s own MechFoundry on Acala III in 3047. credit, refit packages were offered by the manufacturer at no charge to are numerous rumored stories circulating regarding various possible origins
As the later DII-OX-2G is a light upgrade from this variant, the DII-OX-1G is current owners who had originally purchased these machines. and histories of The Headsman, The Undertaker has none.

128 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OX-2G ORYX HEAVY BATTLEMECH
Both of these dangerous individuals maintained an almost Bounty-Hunter-
like mystique. When in public, both only ever wore custom dark-colored
body armor, and black “Death-like” cloaks. Between the body-obscuring
cloaks and armor, as well as helmets with both voice modulators and opaque
visors, the genders of neither of these individuals has ever been ascertained.

Prior to The Executioners’ abrupt disappearance following the end of the


FedCom Civil War, the Undertaker was forever at the side of The Headsman
whenever in public—or even in private, according to some reports. Equally,
wherever The Headsman’s customized Emancipator known as “Guilloutine”
was found in combat, so too would be The Undertaker’s Oryx, “Tombstone”.

Type: Oryx (DII-OX-2G)


Classification: Heavy BattleMech (Mass Production)
Technology Base: Inner Sphere
Tonnage: 60
Battle Value: 1,328
Notes: Features the following Design Quirks: Anti-Aircraft Targeting (LB 2-X
ACs Only), Easy to Pilot, Rugged. Arm Actuators: Upper Only.

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 240 Fusion 11.5
Walking MP: 4
Running MP: 6
Jumping MP: 3 3
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 184 11.5
Internal Armor
Structure Value
Head 3 9
Center Torso 20 28
Center Torso (rear) 7
R/L Torso 14 22
R/L Torso (rear) 6
R/L Arm 10 20
R/L Leg 14 22

Weapons and Ammo Location Critical Tonnage


Jump Jet CT 1 –
ER Medium Laser RT 1 1
Jump Jet RT 1 –
Double Heat Sink RT 3 –
Ammo (LB 2-X Slug) 45 RT 1 1
Ammo (SRM-6) 15 RT 1 1
CASE RT 1 0.5
ER Medium Laser LT 1 1
Jump Jet LT 1 –
Ammo (LB 2-X Cluster) 45 LT 1 1
Ammo (SRM-6) 15 LT 1 1
CASE LT 1 0.5
LB 2-X Autocannon RA 4 6 The model design of the Oryx is a copyrighted original creation by Michael
SRM-6 RA 2 3 Szita as a collaboration with Devin Ramsey. It is used here with permission.
LB 2-X Autocannon LA 4 6 Mr. Szita’s store “Metal Core Collectibles” can be found here:
SRM-6 LA 2 3 https://www.metalcorecollectibles.ca/

129 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-HMD-S1 HAMMERHAI HEAVY BATTLEMECH
When Dreadnought Interstellar Industries began development of the advanced S-Series chassis variants of the Hammerhai until the year 2820,
Hammerhai Heavy BattleMech in 2598, it was originally a simpler machine though replacement parts continued to be manufactured to support the less-
intended to take the place of Hollis Incorporated’s short-lived Catapult— advanced -R1 variant all the way through the Succession Wars.
which had by then been out of production for decades. However, in 2603,
House Kurita’s Draconis Combine began producing all-new Catapults of their When the Clan Invasion began, the Federated Commonwealth needed
own. This meant that, to have a chance at being successful, Dreadnought’s every advantage it could get to combat the Clans encroaching on the Steiner
design could no longer be something that only matched the old Catapult, it side of their territory. Dreadnought’s Hammerhai was brought back into
had to be a better Catapult. When House Kurita began producing their now production with more advanced technology than any of its predecessors in
famous CPLT-K2 Catapult—often referred to as “Kuritapult”—Dreadnought’s 3051. The lessons of the past, however, were not forgotten. The chassis was
engineers saw an opportunity to truly outshine the Kuritan-made machine. improved after extensive research into the issues that had historically
Dreadnought already had a well-established infrastructure with which they plagued the machine. Over the next decade, more than a half-dozen new
could support the machines that they built and sold with replacement parts, variants were added to the production lines. These ranged from versions
and they also had access to better technology than that which was being armed primarily with Pulse Lasers, Extended Range Particle Projector
used by the Kuritan manufacturer. While development of the Hammerhai Cannons, Long Range Missile systems, and even Gauss Rifles.
took longer than expected, the first DII-HMD-S1 Hammerhai stepped off the
assembly line in March of 2612, on the world of Skye, in Dreadnought’s own The Hammerhai suddenly began to gain the recognition it long deserved.
Skye Heavy Iron Works Facility. Despite the popularity of all the newer variants produced with more recently
developed—and rediscovered—technologies, demand for a more affordable
While the DII-HMD-S1 Hammerhai and the CPLT-K2 Catapult may have variant grew rapidly. This led to the original -S1 variant restarting production
seemed similar on the surface, the overall capabilities of the two machines in 3053. While most of the newer variants were produced in Dreadnought’s
were quite different. Both BattleMechs were primarily armed with twin arm- MechFoundry on Acala III, in Davion Space, the -S1 resumed production in its
mounted Particle Projector Cannons, and both had a top speed of original production facility on Skye. This newer generation of -S1 variant
approximately 65 km/h. Both also had broadly similar silhouettes, with the Hammerhais, while functionally identical to their Star-League-era ancestors,
Catapult’s armor having a much more rounded style, while the Hammerhai were built on the much improved Dura-Frame II Standard Chassis shared by
was notably far more angular. However, that is where the similarities ended. all modern standard chassis Hammerhai BattleMechs.
Whereas the Hammerhai and most other variants of the Catapult had a 120-
meter jump range, the CPLT-K2 lacked this mobility advantage altogether. Capabilities
The -K2’s secondary weapons consisted of a pair of Medium Lasers and twin
Machine Guns. Meanwhile, the -S1 Hammerhai’s PPCs were backed by a The Hammerhai is heavily armed for its weight. The iconic first generation
quartet of Medium Lasers and a pair of Small Pulse Lasers—meaning that the DII-HMD-S1 variant is armed with a pair of arm-mounted PDVR Piledriver
-S1 not only had far greater firepower overall, but it also lacked any reliance Model 11-D Particle Projector Cannons, backed by two pairs of Martell
on explosive ammunition to defend itself from infantry attack. Additionally, Medium Lasers installed in the side torsos, as well as twin Martell Small Pulse
Mass: 65 tons the Hammerhai featured twenty percent greater cooling capacity—thanks to Lasers at the ends of the signature center torso “hammerhead”. With cooling
Chassis: Dura-Frame Standard HMD-65/104S (2612-2820); its double heat sinks—as well as nearly twenty percent greater overall armor provided via just twelve double heat sinks, the collective weapons array can
Dura-Frame II Standard HMD-65/104S (3051+) protection. Admittedly, the Hammerhai was ten percent more expensive easily overpower the cooling system if the pilot becomes overzealous or
Power Plant: TharHes 260 Fusion Engine than the Catapult, but the difference in performance spoke for itself, and the careless and begins firing most/all of the Hammerhai’s weapons at the same
Cruising Speed: 43.2 km/h Hammerhai became a very reasonable alternative to the Catapult. time. To get around this, the Hammerhai is designed with weapons that
Maximum Speed: 64.8 km/h operate in range-based firing brackets. It can provide long-range fire support
Jump Jets: Luxor 2/Q Series While successful, the early Hammerhais often saw far more direct combat with its PPCs, then switch to its lasers if an enemy closes in. While the
Jump Capacity: 120 meters than the Catapults of the same era, and often ended up being destroyed or limitations of Hammerhai’s cooling system do necessitate the use of bracket-
Armor: HMD-Pattern Durallex Heavy Standard Armor so severely damaged that they were ultimately gutted for parts instead of firing to prevent excess heat buildup, the ‘Mech is designed such that it can
Armament & Equipment: being rebuilt. Those that survived eventually began to run into problems with make continuous use of its jump jets while firing either bracket without issue.
2 PDVR Piledriver Model 11-D Particle Projector Cannons the chassis suffering irreparable stress fractures, eventually resulting in
4 Martell Medium Lasers many, if not most Hammerhais suffering structural failures in combat while Powered by a TharHes 260-rated Fusion Engine for a top speed of 65 km/h,
2 Martell Small Pulse Lasers landing from jumps. This was later discovered to have been the result of a the Hammerhai’s mobility is enhanced by the four Luxor Jump Jets installed
Manufacturer: Dreadnought Interstellar Industries chassis design flaw, prompting some pilots to abandon their Hammerhais, in its side torsos. Protected by thirteen tons of Durallex Heavy Standard
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) often scrapping them to use their superior parts in “sturdier” and “more Armor, the Hammerhai is remarkably tough for its weight class.
Communications System: Garret T11-A proven” Catapults. In the end, many more Catapults survived the centuries
Targeting & Tracking System: Pinpoint Version-I of war whereas Hammerhais did not—with many of those Catapults being Additional Information
kept in service with parts taken from Hammerhais.
Overview Except for the simpler, cheaper -R1 variants, which are still relatively
Alternate Hammerhai variants were created over the decades following common, very few of the original Star-League-era Hammerhais are still in
The Hammerhai is Dreadnought Interstellar Industries’ oldest BattleMech its introduction. Unfortunately, most of these follow-up versions were either functional condition in the 31st Century. These machines are generally kept
design. Though its name is the German word for “hammerhead shark”, the less effective but barely less expensive, or significantly more advanced and more as symbols and relics than as machines in active use by combat-ready
HMD chassis code clearly refers to the English word “hammerhead”, as that far more expensive than most were willing to pay. As a result, they failed to units and are often kept in museums or as display pieces outside of locations
was the ‘Mech’s original name during its development process. This has led gain the same sort of traction as the original -S1 variant. Eventually, after such as royal palaces. The newer generation of Hammerhais that began
to the Hammerhai Heavy BattleMech being referred to as a “Hammerhead” nearly a full century of production, the Hammerhai was discontinued in production in the 3050s in both sides of the Federated Commonwealth have
nearly as often as it is referred to by its official designation. 2710. Replacement parts continued to be manufactured for the more become quite prolific among the armies of Houses Steiner and Davion. Many

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DII-HMD-S1 HAMMERHAI HEAVY BATTLEMECH
of the Gauss-equipped Marik variants can be found among line troops within was expected to gain. (Battle Value: 1,510) Features the following Design in its center torso for anti-infantry defense. The biggest alteration is this
the Free Worlds League. As one might expect, the newer production run -S1 Quirks: Modular Weapons; Bad Reputation, Obsolete (2820-3051); variant’s asymmetrical primary armament—a first for the Hammerhai. The
variant of the Hammerhai has proven to be popular among Great House No/Minimal Arms. -M1 is primarily armed with a Zeus Slingshot Gauss Rifle installed in the right
armies and independent units alike, and the newer -S1 Hammerhais have arm, fed by three tons of ammunition housed in the right torso, while a
become common in up-and-coming mercenary units everywhere as a result. DII-HMD-S4 – A second attempt to give the Hammerhai an upgrade over its Defiance B3L Large Laser is installed in the left arm. The relatively cool-
previous variants, the -S4 began production in 2669, following the lackluster running DII-HMD-M1 Hammerhai is cooled by thirteen double heat sinks and
Variants reception of the -S3. This version combines the best of both the -S1 and -S3 is protected with 12.5 tons of standard armor. It is unknown how many
variants into a single machine. It keeps all the armament of the -S1, but it examples of this machine have been produced, but it is believed to be well
DII-HMD-S2 – A slightly less-expensive, more heat-efficient variant put into adds a Guardian ECM Suite and Beagle Active Probe to the mix, along with into the multiple hundreds. (Battle Value: 1,853) Features the following
production in 2620, the -S2 takes the -S1 and replaced the PPCs with Cyclops boosting the number of double heat sinks to sixteen in total for better heat Design Quirks: Modular Weapons; No/Minimal Arms.
Eye Large Lasers—the lasers manufactured locally on the world of Skye, less efficiency. The freed weight for the upgraded components that make the -S4
than a hundred kilometers from where this ‘Mech was produced. It uses the so special is provided via the use of the same 260-ExtraLight Fusion Engine DII-HMD-AIV – Shortly before the reworked Endo Steel chassis used in the
reduced weight of the arm-mounted weaponry to add an additional four powering the -S3, as well as the same 12.5 tons of armor. The -S4 was more -M1 Hammerhai had been finalized, development had begun on a variant
double heat sinks, making the machine capable of nearly continuous alpha popular than the -S3, and even more popular than the less-expensive -S2, designed to emulate and improve upon the CPLT-C3 Catapult. At roughly the
strikes. (Battle Value: 1,561) Features the following Design Quirks: Modular but never captured the attention or market demand of the original -S1. same time, Valiant Systems’ development teams on Robinson had been
Weapons; Bad Reputation, Obsolete (2820-3051); No/Minimal Arms. (Battle Value: 1,666) Features the following Design Quirks: Modular working to develop their own version of the Luxor Mobile Battery 1 Arrow IV
Weapons; Bad Reputation, Obsolete (2820-3051); No/Minimal Arms. artillery missile system used in the Capellan-made -C3 Catapult. After only a
DII-HMD-R1 – Introduced in 2633 as a general-market variant with simplified handful of communications between Dreadnought Interstellar Industries
equipment and technology, the -R1 Hammerhai is a significant divergence DII-HMD-D1 – Centuries after the Hammerhai’s discontinuation in 2710, the and Valiant Systems, the two agreed to work together to produce what
from most recognizable variants of this BattleMech. Instead of a long-range BattleMech was returned to production lines in 3051 to assist the Federated became known as the Valiant Catapult Arrow IV Artillery System. While this
fire support unit, the -R1 Hammerhai is a multirange combatant. This variant Commonwealth in its hour of need. The Clans had arrived. The first of the system was later famously used in the LGB-8V Longbow, it was introduced in
is armed with a Holly Short Range Missile 6-rack in each arm, a Martell new variants, the DII-HMD-D1 was titled for Davion purposes as the new 3055 with the DII-HMD-AIV (“A-4”) Hammerhai. The -AIV Hammerhai saw
Medium Laser installed in each side torso, and a single Cyclops Eye Large models were being produced in Dreadnought Interstellar’s Dreadnought extensive use against the Clans, most famously during Operation BULLDOG.
Laser housed in the center torso. Cooled by a total of twenty-two single heat MechFoundry on Acala III, in Davion Space. Mechanically, the -D1 is loosely
sinks, the -R1 Hammerhai runs relatively cool in combat, though can be based on the older -S4, and it retains the -S4’s four jump jets, 12.5 tons of While the -AIV makes use of the same armor, engine, and jump jets as the
prone to a gradual buildup of excess heat when pushed to the limit for standard armor, and 260-rated ExtraLight Fusion Engine, though it is built on original -S1, it is built on a lightly reworked version of the -M1’s Endo Steel
extended periods of time. Ten heat sinks are housed in the powerplant, while a much lighter Endo Steel chassis. In terms of armament, it retains the chassis. Two Medium Lasers are housed in the left torso, while paired
six are installed in each side torso. A single ton of SRM ammunition is nestled quartet of medium lasers, but the rest is replaced. The -D1 is primarily armed Flamers are located on the iconic “Hammerhead” center torso weapon
in with the large number of heat sinks in each side torso. Unlike most variants with a pair of LB 10-X Autocannons installed in the arms, which are fed by a mounts. The -AIV Hammerhai’s primary weapon system is the Arrow IV
of the Hammerhai, the -R1 lacks jump jets, and it was maligned by some as total of four tons of mixed slug/cluster ammunition which is housed in two- artillery system installed in the right arm and side torso—with roughly a third
being an underperformer compared to the mobility of other variants when ton CASE-equipped bins installed in each side torso. A pair of Small Lasers of the system housed in the right torso—much like the CPLT-C3 Catapult that
it was introduced. However, it was later learned that the -R1’s lack of jump are installed in the center torso as backup weapons. (Battle Value: 1,536) inspired it. However, unlike the single ton of ammunition carried by the
jets actually saved this variant from suffering the chassis microfractures that Features the following Design Quirks: Modular Weapons; No/Minimal Arms. Capellan machine, the -A4 Hammerhai carries in tis right torso four tons of
plagued the other variants of the era. The lack of jump jets reduced the CASE-equipped ammunition—twenty missiles—for the Arrow IV system.
stresses being repeatedly applied to the ‘Mech over time, though certain DII-HMD-D2 – As an alternate option to the -D1, a long overdue—at least for Defensively, the DII-HMD-AIV Hammerhai also houses a Guardian Electronic
structural differences do exist as a direct result of the jump jets having never what many in the 31st Century mistakenly consider to be a Catapult Countermeasures Suite in its left torso. (Battle Value: 1,648) Features the
been installed, leading to a slightly more shock-resistant frame. knockoff—an LRM variant of the Hammerhai was introduced. The -D2 is following Design Quirks: Modular Weapons; No/Minimal Arms.
virtually identical to the -D1, except that it has a pair of Coventry Star Fire
Lastly, because it used parts that continued to be produced throughout Long Range Missile 20-racks in place of the LB-10X Autocannons. This variant DII-HMD-R2 – Introduced in 3057, this Hammerhai variant is sometimes
the Succession Wars, the -R1 Hammerhai was never classified as “Obsolete”, carries a total of six tons of CASE-equipped ammunition for the missile teasingly referred to as the “Periphery Special”, as it features none of the
even though production ceased in 2710 along with the rest of the original systems, split evenly between the side torsos. (Battle Value: 1,663) Features more advanced technology seen in any of the other contemporary variants.
Hammerhai BattleMechs. It also resumed production in 3057 when the -R2 the following Design Quirks: Modular Weapons; No/Minimal Arms. The DII-HMD-R2 is a general market variant made for budget-limited militias
variant was introduced. (Battle Value: 1,228) Features the following Design and military units looking to add a multipurpose heavy ‘Mech to their ranks.
Quirks: Easy to Maintain, Modular Weapons; No/Minimal Arms. DII-HMD-S1A – When production of the -S1 variant Hammerhai restarted on The -R2 features a mixed-range array of weapons systems, with twin Long
Skye in 3053, a new sub-variant was created alongside it that was designed Range Missile 10-racks, twin Short Range Missile 6-racks, and twin Medium
DII-HMD-S3 – Introduced in 2665 as an intended upgrade to the -S2 variant, for closer-range engagements, such as urban defense and mountainous Lasers. The LRMs are housed in the side torsos, the SRMs are installed in the
the DII-HMD-S3 was more than twice as expensive than its predecessors. The terrain. The -S1A removes the -S1’s signature PPCs and installs in their place arms, and the Medium Lasers are housed in the center torso. One ton of
increased cost was due to an engine upgrade. It replaced the standard 260 a total of eight Medium Lasers, with four in each arm. Six additional double ammunition feeds each individual missile system, and the ammunition bins
Fusion Engine with an ExtraLight equivalent. The -S3 is designed for shorter- heat sinks are added for a total of eighteen to deal with the increased waste are each housed with the weapons they feed. The -R2 has a distinct profile,
ranged engagements. It retains the secondary Medium Lasers and Small heat produced by the powerful arsenal of twelve Medium Lasers. The -S1A as it has lower arm actuators, with the SRM systems housed in lower-slung
Pulse Lasers, but it has Thunderbolt-12 Large Pulse Lasers in place of the arm- is otherwise entirely unmodified from the -S1 variant. (Battle Value: 1,720) “pods”, separating this variant somewhat from the Hammerhai’s typical
mounted PPCs. It is also equipped with a Guardian ECM Suite and a Beagle Features the following Design Quirks: Modular Weapons; No/Minimal Arms. silhouette. The -R2 does have noticeably reduced protection compared to
Active Probe, housed in the left and right torsos, respectively. Cooled by other variants, with a total of eleven tons of standard armor protecting the
sixteen double heat sinks, the -S3 is not quite as heat efficient as the -S2. DII-HMD-M1 – In a curious development, House Marik took interest in this standard chassis. Like the -R1 reintroduced alongside it, the -R2 has neither
Between the -S3’s electronic warfare suites and more specialized weaponry, ‘Mech, and even worked with Dreadnought Interstellar Industries in 3053 to jump jets nor double heat sinks. Instead, it is cooled by just sixteen single
it proved somewhat popular for urban combat operations, but little else. The create an all new Hammerhai variant. The -M1 variant features a very mildly heat sinks, ten of which are housed in the reactor, and three are installed in
slightly reduced 12.5 tons of armor protection was considered worthwhile altered Endo Steel chassis and is equipped with the typical quartet of Martell each side torso. Pushed to its limits, it can quickly overwhelm its cooling
for the benefits elsewhere, but the design simply did not get the reception it Medium Lasers as secondary weapons, but it includes a pair of Zippo Flamers system. However, given that its armament is configured in a range-based

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DII-HMD-S1 HAMMERHAI HEAVY BATTLEMECH
bracket-fire layout, overheating is rarely an issue. (Battle Value: 1,232) SRM ammunition feeds the launcher, and it is housed in the left arm with the the silence. Parker had barely finished turning to face Hasek before he fell,
Features the following Design Quirks: Easy to Maintain, Modular Weapons. missile system. A single Defiance B-1A Small Laser is housed in the center the infamous Ladies’ Man cut down in his prime.
torso, slung under the nose of the ‘Mech. The -S6 retains the Hammerhai’s
DII-HMD-D3 – A third Davion variant, the -D3, debuted in 3059, and typical four jump jets—housed in pairs in the side torsos—adding to the Bowls’ Hammerhai was returned to his family and was kept as a memorial
essentially takes the original -S1 variant and replaces the original chassis with mobility given to it by the ExtraLight 260-rated Fusion Engine. The -S6’s Endo piece by his parents, only to be sold a century later to cover debts accrued
a lightweight Endo Steel structure. The weaponry of the original -S1 variant Steel chassis is protected by thirteen tons of standard armor. (Battle Value: by later generations of the family.
is retained, though the Medium Lasers are replaced with Extended Range 1,811) Features the following Design Quirks: Modular Weapons.
units. The -D3 also incorporates a left-torso-mounted Beagle Active Probe In a curious twist, through the sale of the machine, the Hammerhai found
and right-torso-mounted Guardian Electronic Countermeasures Suite for Notable Pilots its way into the hands of a high-ranking MechWarrior of the Dreadnought
greater battlefield versatility, while making use of the original design’s DefenseCorps 1st Skye Battalion. Although the reinforcement of the ‘Mech’s
reliability and total lack of dependence on ammunition. (Battle Value: 1,778) Leftenant Parker Llewelyn “Ladies’ Man” Bowls - DII-HMD-S1 Hammerhai notoriously flawed chassis and acquisition of replacement double heat sinks
Features the following Design Quirks: Modular Weapons; No/Minimal Arms. “Tongue in Cheek”: Many MechWarriors will boast about their kills, their took time, Tongue in Cheek was eventually brought back to full working order
conquests, and their victories. But for Leftenant Parker Llewelyn Bowls, at the very facility that had originally built it. This specific ‘Mech eventually
DII-HMD-M2 – A follow-up on the -M1 variant, the -M2 began production in these were not the conquests he boasted about. Born in 2796 in the proved to be a critical factor in the relaunched production of the Hammerhai
3059. The -M2 is a purpose-built long-range sniper. This variant is directly Caerlaverock system on the same day that the Kentares Massacre began, in 3051. The reinforcements used to correct the original chassis’ flaws were
based on the -M1, and except for replacing the arm-based primary weapons, Parker was born into relative comfort and luxury. Educated privately, he was incorporated into the design of the newer generation of Hammerhais. As of
it is mechanically identical. The -M2 is primarily with a pair of Imperator expected to follow in his father’s footsteps as a merchant, plying their trade 3085, the Hammerhai still known as “Tongue in Cheek” remains in active
Automatic Weaponry Light Gauss Rifles, each of which is fed by a single across the Federated Suns. However, after seeing a parade for the Davion service with the Dreadnought DefenseCorps 1st Skye Battalion.
independent ton of ammunition housed in the arm with the weapon system. military in the dying years of the First Succession War during his childhood,
This machine is intended to be used with hit-and-fade sniping tactics or as Parker dreamed of being a MechWarrior.
long-range support for well-supplied defense units. Unfortunately, House Type: Hammerhai (DII-HMD-S1)
Marik seemed to lose interest in the design not long after the delivery of the Much to his father’s displeasure, Parker enrolled himself in the Albion Classification: Heavy BattleMech (Mass Production)
first batch of one-hundred-eight units. It is unknown how many more were Military Academy at the age of eighteen. Parker imagined himself rising to Technology Base: Inner Sphere
made, but it is unlikely that there were a large number. The -M2 remains in the top of the academy and becoming a famous MechWarrior. Indeed, his Tonnage: 65
limited production, but few have since been sold to Free Worlds League name quickly became well known at the academy—but for all the wrong Battle Value: 1,627
buyers, with most sold to independent units instead. (Battle Value: 1,569) reasons. Parker had found his other great love: women. Discovering his Notes: Features the following Design Quirks: Bad Reputation (Except 3053+),
Features the following Design Quirks: Modular Weapons; No/Minimal Arms. greatest weapons were in fact not lasers or particle cannons, but in fact his Obsolete (2820-3051); No/Minimal Arms. Arm Actuators: Upper Only.
charm and good looks, he spent more time chasing skirts than enemy targets.
DII-HMD-AIVA – Created in response to feedback received during Operation Barely graduating from the academy with the scandalous rumor he may have Equipment Mass
BULLDOG that the -AIV variant needed more capable secondary weapons for seduced one of the head examiners for a passing grade, Parker went on to Internal Structure: Standard 6.5
self-defense, a sub-variant of the -AIV, designated the -AIVA (“A4A”), began join the Avalon Hussars, piloting his aging Hammerhai Heavy BattleMech, Engine: 260 Fusion 13.5
walking off the assembly lines in 3062. The -AIVA removes the Flamers and which he had christened the “Tongue in Cheek”. Walking MP: 4
installs a second pair of Medium Lasers in the right torso (for a total of four). Running MP: 6
The four tons of ammunition for the Arrow IV system are housed in two-ton Being on border duty was relatively monotonous and it did not take long Jumping MP: 4 4
bins housed in each side torso and protected with Cellular Ammunition before Parker was back to his womanizing ways, narrowly avoiding a Heat Sinks (Double): 12 (24) 2
Storage Equipment. The only other significant difference between the -AIV dishonorable discharge from the Hussars in the process. Combat was light on Gyro: Standard 3
and the -AIVA is a half-ton reduction in armor—a forty percent reduction in the Combine border, but he did perform admirably during a raid in which he Cockpit: Standard 3
armor protecting the -AIVA’s unused left arm “stump”. (Battle Value: 1,734) not only defeated two enemy ‘Mechs alone, but also captured the retreating Armor Factor (Standard): 208 13
Features the following Design Quirks: Modular Weapons; No/Minimal Arms. officer in command of the raid. This action saw him detached from the unit Internal Armor
as part of a public relations program to boost recruitment in the Armed Structure Value
DII-HMD-S5 – The -S5 began production in 3062. It takes advantage of then- Forces of the Federated Suns. This was how Parker eventually met his Head 3 9
recent pulse laser developments to directly upgrade the ancient, urban- downfall in 2828, in the form of the wife of Lysander Hasek, a cousin of Center Torso 21 32
combat-oriented -S3 variant Hammerhai. The -S5 replaces the -S3’s Large Damien Hasek. Center Torso (rear) 9
and Small Pulse Lasers with X-Pulse units. Unfortunately, this variant of the R/L Torso 15 23
Hammerhai runs remarkably hot and is considered by most to be something During the PR tour, Parker had been regularly caught with numerous R/L Torso (rear) 7
of a flop in design. Despite its flaws, the -S5 still was purchased for use in women from across the Federated Suns, and his appetites only grew more R/L Arm 10 20
well-funded planetary defense forces on colder planets. (Battle Value: 1,612) ravenous. The conquest was his goal, not the relationship, and the wife of a R/L Leg 15 29
Features the following Design Quirks: Modular Weapons; No/Minimal Arms. wealthy member of the Hasek family was too great a prize to pass up. The
affair lasted for little over a week before the enraged Lysander learned of his Weapons and Ammo Location Critical Tonnage
DII-HMD-S6 – The latest variant of the Hammerhai to be produced using young wife’s infidelity. Lysander demanded a duel to the death, the only way 2 Small Pulse Lasers CT 2 2
Inner Sphere technology entered production in 3067. Strangely, it shares the his honor could be restored. Though the AFFS forbid such things, Parker’s 2 Medium Lasers RT 2 2
lower arm actuators that had been previously exclusive to the -R2 variant, arrogance and Hasek’s blind rage saw to it that neither stepped down. 2 Jump Jets RT 2 –
making its silhouette easily identifiable. The -S6’s armament is unlike any Double Heat Sink RT 3 –
previous variant. It is primarily armed with a Mydron Model RC Rotary Much to Parker’s horror, he learned too late that the duel he had accepted 2 Medium Lasers LT 2 2
Autocannon/5, fed by three tons of ammunition housed in the right arm with was not in BattleMechs as he had expected, as Hasek was no MechWarrior 2 Jump Jets LT 2 –
the autocannon. Backing the rapid-fire autocannon is a pair of Defiance 250- but in fact an infantry officer. The duel was to be fought with laser pistols at Double Heat Sink LT 3 –
Series Light Particle Projector Cannons—one housed in each side torso—and thirty paces. On a damp dawn morning the two faced off against each other. PPC RA 3 7
a Holly Short Range Missile 6-rack installed in the left arm. A single ton of As the two men turned to fire, a single crack of a weapon discharge broke PPC LA 3 7

132 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-HMD-S1 HAMMERHAI HEAVY BATTLEMECH

Leftenant Parker Llewelyn “Ladies’ Man” Bowls created and written by Tim
“Critical Rocket” with minor additions by Devin Ramsey.

The model design of the Hammerhead—which is renamed the “Hammerhai”


for the purpose of this project—is a copyrighted original creation by Michael
Szita as a collaboration with Devin Ramsey. It is used here with permission.
Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

133 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-EPR-O1 EMANCIPATOR ASSAULT BATTLEMECH
Wars, and the armament of the Emancipator did not match up to the typical Dreadnought Interstellar Industries during the Emancipator’s development.
expectations of such a heavyweight machine. However, the squat, hunched
form of this 80-ton assault BattleMech demonstrated impressive mobility Variants
and agility, benefitting from its low center of gravity for a bipedal war
machine. Although its limitations prevented it from ever being compared to DII-EPR-O2 – Seemingly inspired by several different modified Emancipators,
the all-time great assault ‘Mechs, the Emancipator was not a market flop by Dreadnought Interstellar Industries finally introduced its own first upgraded
any means. It was an inexpensive assault-class BattleMech that featured variant of the Emancipator in 3068. It features a lightweight Endo Steel
excellent ease of maintenance and lacked any dependence on ammunition. chassis, 15 tons of standard armor, an added Guardian ECM Suite installed in
Additionally, the Emancipator proved to be particularly easy to pilot, which the center torso, and revised armament. The -O2’s primary weapons are a
appealed to many garrison forces, as their pilots tended not to be quite as pair of arm-mounted Hound’s Tooth Snub-Nose Particle Projector Cannons,
skilled as front-line troops, and even lesser-trained pilots could master this backed by six Defiance B3M Medium Lasers—one installed in each arm, and
machine quickly and easily. one pair installed in each side torso. The jump jets and Pitban 320 Fusion
Engine from the -O1 are retained, though the heat sinks are upgraded to
The Emancipator was popular enough for its production to continue eighteen double-strength units, ten of which are housed in the powerplant,
uninterrupted throughout the Succession Wars, but no upgraded variants two in each side torso, and one per arm. (Battle Value: 2001) Features the
were introduced until 3068, with the introduction of the -O2. Meanwhile, as following Design Quirks: Easy to Maintain, Easy to Pilot, Hyper-Extending
of 3085, the outdated original -O1 Emancipator is still being produced today Actuators, Narrow/Low Profile; Low-Mounted Arms, No Torso Twist.
as the basic and relatively inexpensive machine it always has been. The
primary export market for this BattleMech appears to now be smaller, “Guillotine” – Although no official variants of the Emancipator had been
independent units, as the Emancipator has proven itself a reasonable choice produced prior to 3068, numerous uniquely-modified examples of this ‘Mech
for up-and-coming mercenary units looking to purchase a brand-new assault existed. Of these, one has risen to prominence since it was first identified in
BattleMech—if for no other reason than to impress potential clients. 3059. “Guillotine” is—or at least was—the personal ‘Mech piloted by the
infamous MechWarrior known only as “The Headsman”. Guillotine replaces
Capabilities the Large Lasers in the arms with Clan-tech ER PPCs. Meanwhile, the four
Mass: 80 tons torso-mounted Small Lasers have been swapped out for Medium Lasers, and
Chassis: Dura-Frame II Standard EPR-80/122S The Emancipator is an assault-class BattleMech designed with simplicity the Medium Lasers normally mounted in the arms have been replaced with
Power Plant: Pitban 320 Fusion Engine of operation and maintenance in mind, and it utilizes readily available Zippo-branded Flamers. The original four jump jets are retained, though the
Cruising Speed: 43.2 km/h materials in its design and construction. The Emancipator’s standard chassis 320 Fusion Engine is upgraded to a Light Fusion Engine of the same rating
Maximum Speed: 64.8 km/h is coated in 14.5 tons of Dreadnought’s Titan-Plate Standard Armor, giving it and the heat sinks are upgraded to twenty double-strength units in the
Jump Jets: Rawlings Model 54 appreciable protection from enemy fire. Originally designed to feature arm- process. The cockpit of this unique Emancipator has been replaced with a
Jump Capacity: 120 meters mounted Particle Projector Cannons, the limitations of heat sink technology more compact, Small Cockpit, which makes room for the Guardian ECM Suite
Armor: EPR-Pattern Dreadnought Titan-Plate Standard Armor in the early-to-mid 29th century dictated a downgrade to Large Lasers for installed in the head. Lastly, armor protection is improved using 15.5 tons of
Armament & Equipment: the production model of the Emancipator. This downgrade unfortunately standard armor. (Battle Value: 2,399) Features the following Design Quirks:
2 Defiance B3L Large Lasers reduced its combat effectiveness considerably. In addition to its twin Large Easy to Pilot, Hyper-Extending Actuators, Narrow/Low Profile; Low-Mounted
2 Defiance B3M Medium Lasers Lasers, the quartet of Small Lasers mounted in the torso and the Medium Arms, No Torso Twist, Non-Standard Parts.
4 Defiance B3S Small Lasers Laser in each arm gave the Emancipator at least reasonable punch for the
Manufacturer: Dreadnought Interstellar Industries days of the Succession Wars. However, against more modern machines, the Notable Pilots
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) Emancipator’s limited firepower is underwhelming.
Communications System: Garret T19-D “The Headsman” – DII-EPR-O1 Emancipator “Guillotine”: Not much is
Targeting & Tracking System: Pinpoint Version-III What the Emancipator lacks in torso-twist capability, it makes up for in known about the enigmatic individual known as “The Headsman”. Much like
jump capacity and a low profile silhouette. The Emancipator also has an the Bounty Hunter, the person known by this unsavory name has numerous
Overview interesting tactical advantage against those who believe—given the ‘Mech’s origin stories, yet none appear to be factual. No one has even managed to
overall profile and design—that sneaking up on it from behind is a safe bet. confirm the gender of the individual in question, much less their real identity.
The Emancipator BattleMech was introduced in 2842. It was Dreadnought The ‘Mech’s arms are articulated in such a way that they can rotate under The only long-term associate of The Headsman appears to be an equally
Interstellar Industries’ attempt to regain a market presence in terms of the wide torso—all but tucking up under the body between its widespread mysterious individual known as “The Undertaker”. Both of these individuals
BattleMech production. Dreadnought’s last two ‘Mechs, the Hammerhai and legs—allowing the arms to fire into the Emancipator’s rear arc like under- are known for only ever wearing custom body armor with face-obscuring
the Tyrant had both long been discontinued. With the chassis flaws of the slung turrets. The wide gait of the machine allows the arms to clear the legs helmets and “Death-like” black cloaks in public.
Hammerhai souring the memory of the older heavy ‘Mech and the more even when the ‘Mech is running at full speed, if only barely. This unexpected
recent Tyrant having ended production with a miserably underperforming advantage has allowed Emancipator pilots to fend off or outright eliminate The Headsman came to prominence during the Federated Commonwealth
variant, Dreadnought’s executives decided it was time to go big or go home. lighter would-be flankers on numerous occasions. Civil War. First encountered in the Periphery piloting an Emancipator for a
The larger, assault-class DII-EPR-O1 Emancipator was designed specifically to variety of clients from Pirate Kings to Periphery States, this individual quickly
have a distinctive silhouette, allowing Dreadnought Interstellar Industries to Related Designs amassed a cadre of other skilled warriors who formed a quasi-mercenary
finally have a unique BattleMech that was associated with the manufacturer. unit referred to as “The Executioners”.
The particularly squat, wide chassis platform required extensive research FLC-8R Falconer – It has often been suggested that the chassis design of
into gyro design, as the widely-spaced legs required additional stabilization. TharHes Industries’ Falconer Heavy BattleMech was inspired by (or is a direct The reputation of The Headsman reached even the notice of Archon-
derivative of) the Emancipator. While the relationship between the two is Princess Katherine “Katrina” Steiner-Davion, who is rumored to have
The DII-EPR-O1 Emancipator suffers heavily from being initially designed unconfirmed, the TharHes Industries’ machine does indeed appear to be covertly hired The Headsman’s Executioners to perform any number of
and manufactured during the technologically-limited era of the Succession using broadly the same chassis design and engineering pioneered by vicious raids during the Federated Commonwealth Civil War. It was during

134 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-EPR-O1 EMANCIPATOR ASSAULT BATTLEMECH
these raids that The Headsman’s Emancipator was first noted to have been
modified mechanically, as well as painted in the livery of The Executioners
for the first time—a flesh tone beneath the ‘Mechs head with blood oozing
down from the “decapitated” neck area, and numerous severed heads
representing kills adorning the arms and torso.

The raids during the FedCom Civil War left few survivors and the
whereabouts of The Headsman and The Executioners after the war ended is
still a mystery. Some claim The Headsman vanished once again into the
Periphery. Others claim they saw the individual die in combat. Numerous
worlds are claimed as the gravesite of this MechWarrior. The mystery of this
individual is intriguing and may never be solved, but one thing is certain: The
Headsman’s skill and ferocity in combat were truly terrifying to behold.

Type: Emancipator (DII-EPR-O1)


Classification: Assault BattleMech (Mass Production)
Technology Base: Inner Sphere
Tonnage: 80
Battle Value: 1,561
Notes: Features the following Design Quirks: Easy to Maintain, Easy to Pilot,
Hyper-Extending Actuators, Narrow/Low Profile; Low-Mounted Arms, No
Torso Twist. Arm Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Standard 8
Engine: 320 Fusion 22.5
Walking MP: 4
Running MP: 6
Jumping MP: 4 4
Heat Sinks (Single): 20 10
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Standard): 232 14.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 34
Center Torso (rear) 11
R/L Torso 17 26
R/L Torso (rear) 8
R/L Arm 13 26
R/L Leg 17 29

Weapons and Ammo Location Critical Tonnage


2 Small Lasers RT 2 1
2 Jump Jets RT 2 –
4 Heat Sinks RT 4 –
2 Small Lasers LT 2 1
2 Jump Jets LT 2 –
4 Heat Sinks LT 4 –
Large Laser RA 2 5
Medium Laser RA 1 1
Large Laser LA 2 5
Medium Laser LA 1 1

“The Headsman” created and written by Tim “Critical Rocket” with minor
additions made by Devin Ramsey.

135 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RCK-O1 RECKONING ASSAULT BATTLEMECH
After three years of development, an all-new version of the Reckoning was The Orbital Heavy Industries OHI-255F Fusion Engine powers this machine to
created for the purpose of mass production. This new production model had a ground speed of nearly 55 km/h. Though not as powerful as the 340-rated
slightly reduced mobility because of its less powerful standard Fusion Engine, VOX ExtraLight Fusion Engine in the prototype, it is far less expensive and
but the revised weapons package proved to be quite impressive. Costing just considerably more compact, making it more difficult to damage or destroy.
over eight million C-Bills per unit—versus projections that the original 3053
design would cost twenty-one million C-Bills were it put into production— Additional Information
the DII-RCK-O1 Reckoning was a remarkably cost-effective war machine.
Primarily a long-range direct fire support unit, the DII-RCK-O1 Reckoning
After just a single demonstration for representatives of the Armed Forces has been observed in use by every Successor State, although most commonly
of the Federated Commonwealth, the Reckoning was quickly put into full- in Davion-, Kurita-, and Steiner-based units. The -O2 variant is less common,
scale production—just in time for the ‘Mech to see considerable use during though it has proven to be quite popular among units that use C3 Networks,
Operation BULLDOG. As of 3085, the -O1 variant also remains by far the most thanks to its C3 Slave unit. The Davion- and Steiner-tagged chassis variants
common and mass-produced variant of the Reckoning, to date. are most typically used by their designated Great Houses but have appeared
elsewhere. The -O2B, with its Plasma Rifle, has largely been limited to
A more advanced version of the Reckoning was entered production in mid- Capellan Confederation forces, but is available to the general market.
3062. The DII-RCK-O2 featured a newer Light Fusion Engine, allowing it to
regain—and improve upon—the mobility of the original prototype. While Variants
the -O2 did not have the same brute firepower of its predecessor, it proved
to be slightly easier to pilot and considerably more maneuverable. The -O2 DII-RCK-X1(X) (Prototype) – The original Reckoning prototype. Built in 3053,
ultimately proved less popular than the -O1, due largely to the expense of it lacks the hand actuators of the production variants, but it mounts a trio of
the machine, which was just over seventeen million C-Bills. Despite the Kinslaughter Particle Projector Cannons, installed in the arms and right torso.
expense, the DII-RCK-O2 went on to become a mass-produced variant of the The PPCs are backed by twin Sutel Precision Line Medium Pulse Lasers and a
Reckoning during the Word of Blake Jihad, where it and other variants pair of Holly SRM-4s that share a single ton of CASE-equipped ammunition,
proved to be exceptional front-line war machines for multiple militaries. all housed in the left torso. The prototype’s expensive and bulky VOX 340 XL
Fusion Engine powers it to a a top speed of 64 km/h. This ‘Mech is also quite
Mass: 85 tons Capabilities well equipped, as it also carries a Guardian Electronic Countermeasures Suite
Chassis: Dura-Frame II Standard RCK-85/130S w/CASE and Beagle Active Probe—housed in the center and left torsos, respectively.
Power Plant: Orbital Heavy Industries OHI-255F Fusion Engine Introduced in 3056, the DII-RCK-O1 Reckoning was designed to be a far 14.5 tons of Light Ferro-Fibrous Armor protect this pricey machine’s standard
Cruising Speed: 32.4 km/h more rugged and reliable BattleMech than the original Reckoning prototype, chassis. Only a handful of prototypes were ever built; as of 3085, their
Maximum Speed: 54.0 km/h while simultaneously reducing production costs by more than half and still whereabouts are unknown. (Battle Value: 1,835) Features the following
Jump Jets: None retaining the prototype’s sheer firepower. To the credit of the engineers at Design Quirks: Cowl; Difficult to Maintain, Prototype, Weak Head Armor (1).
Jump Capacity: 0 meters Dreadnought Interstellar Industries, it succeeds in attaining all of these goals.
Armor: RCK-Pattern Dreadnought Titan-Plate Standard Armor DII-RCK-O2 – A more mobile variant of the Reckoning entered production in
Armament & Equipment: With a Particle Projector Cannon installed in each arm bracketing the 3062. This variant is based a little more closely on the original prototype than
1 Zeus Slingshot Gauss Rifle Gauss Rifle prominently housed in the right torso, the Reckoning has a the -O1. The -O2 takes the -X1(X) variant and removes all the weaponry and
2 Kinslaughter Particle Projector Cannons devastating long-range punch. The pair of Short Range Missile 4-racks and equipment except for the trio of Particle Projector Cannons and the Guardian
2 Holly Short Range Missile 4-Racks twin Medium Lasers provide the Reckoning with ample-enough firepower to Electronic Countermeasures Suite. The -O2 is powered by a VOX 340 Light
2 ChisComp 39 Medium Lasers dissuade most opponents from straying too close. However, the single ton Fusion Engine—the same unit as the BLR-4S BattleMaster—giving it a ground
1 Guardian Electronic Countermeasures Suite of CASE-equipped ammunition feeding the missile systems has been noted speed of 64 km/h. The addition of four jump jets–two installed in the center
Manufacturer: Dreadnought Interstellar Industries to become depleted remarkably quickly in a longer firefight. If the missile torso and one in each side torso—and a head-mounted C3 Slave add
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) systems and lasers are not enough to keep an opponent from getting too considerably to the -O2’s maneuverability and long-range support potential.
Communications System: Interconn-Comm VI close, one of the seamless improvements made over the original prototype The cooling system’s seventeen double heat sinks—thirteen installed the
Targeting & Tracking System: Pinpoint Version-III Reckoning—shared by all production models—is a revised arm design that powerplant and two in each side torso—allow it to fire all three of its PPCs
features heavily-reinforced hand actuators. These huge battlefists, with their while still making constant maximum use of its jump jets without excess heat
Overview vicious-looking spiked knuckledusters, grant the Reckoning to engage in buildup. The Reckoning -O2’s standard chassis is amply protected by 14.5
melee combat when an opponent gets too close for the Particle Projector tons of Ferro-Fibrous Armor. (Battle Value: 1,917) Features the following
Originally conceptualized in 3050 in direct response to the emerging Clan Cannons installed in the arms to be effective. Design Quirks: Battlefists, Cowl, Spotlight (Left Torso); Weak Head Armor (1).
threat, the Reckoning Assault BattleMech became something of a “problem
child” design for Dreadnought Interstellar Industries. The Reckoning’s design A Guardian Electronic Countermeasures Suite housed in the center torso DII-RCK-O2A – A simple refit of the -O2 that removes the C3 Slave and installs
team soon lost focus in terms of what kind of machine they were creating, serves to jam enemy communications, including hostile C3 and Improved C3 a Zippo Flamer in the left torso. (Battle Value: 1,925) Features the following
with the machine’s specs constantly shifting, many of the designs seeming Networks. The cooling system’s twelve double heat sinks are efficient Design Quirks: Battlefists, Cowl, Spotlight (Left Torso); Weak Head Armor (1).
like bastardized combinations of a Warhammer and a BattleMaster. The first enough to allow the Reckoning to stay cool and maintain a steady pace while
prototypes that were finally built in 3053—designated DII-RCK-X1(X)—were constantly firing all three main guns. However, a Reckoning’s pilot must be DII-RCK-D1 – The first Davion-tagged chassis variant Reckoning entered
understandably compared to the venerable AWS-8Q Awesome. However, mindful of excess heat buildup when bringing the secondary weapons into production in 3063. The -D1 Reckoning shares the OHI-285F Fusion Engine
the newer Reckoning was superior in a few respects. Despite its impressive play at shorter ranges. and Dura-Frame II Standard RCK-85/130 chassis used in the -O1 variant and
firepower and great mobility, the fragility and expense of the ‘Mech—both is protected by an identically-allocated fifteen tons of Dreadnought Titan-
stemming from its ExtraLight Fusion Engine—proved to be the prototype’s This variant of the Reckoning features a standard chassis with 15 tons of Plate Standard Armor. The -D1 is a heavily ammunition-dependent machine,
undoing. Beyond the initial prototypes, none of these were ever produced. standard armor, making internal repairs simple and giving ample protection. with an LB 10-X Autocannon installed in each arm and a quartet of Holly Short

136 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RCK-O1 RECKONING ASSAULT BATTLEMECH
Range Missile 4-racks housed in pairs in the side torsos. Four tons of evenly- Based directly on the -O1 variant, the -S1 makes use of then-recently- early teens when she displayed uncanny abilities in the cockpit of her family
mixed slug- and cluster-type rounds feed the autocannons—with two tons developed weapons technologies to create a potent brawling machine. The AgroMech, often moving it in ways that were felt should not be possible.
housed in each side torso—and one ton of missile ammunition is housed in twin Medium Lasers and pair of double heat sinks in the left torso of the -O1
each side torso, most commonly with inferno missiles in the right torso are retained, though an additional double heat sink is installed in each arm Her natural talent later transferred into her winning several local holo-
ammo bin. Cellular Ammunition Storage Equipment is installed in both side for a total of fourteen. The -S1 replaces the -O1’s arm-mounted Particle tournaments, and she soon found herself earning big money in the H-Sports
torsos. To give the -D1 Reckoning some form of lasting battlefield presence Projector Cannons with Snub-Nose models, and the original Gauss Rifle is scene. The raven-haired Vanessa quickly became a pinup for the H-Sports
should it completely deplete itself of ammunition, a Defiance B3M Medium upgraded to a Defiance “Hammerfist” Heavy Gauss Rifle—which is packaged community—the marketing department for the sport taking maximum
Laser is installed in each side torso. with CASE to prevent a weapon explosion from tearing through to the center advantage of her extremely attractive appearance—and the cold stare of her
torso of the ‘Mech and damaging critical internal systems. The massive ice-blue eyes became an iconic trait. She continued to dominate the H-Sports
This ‘Mech is cooled by a total of twelve double heat sinks, ten of which Heavy Gauss Rifle is fed by five tons of ammunition, with three tons housed scene until she announced her retirement. She then enlisted with the Armed
are housed in the Fusion Engine, and one in each side torso. A Guardian in the left torso and two tons housed in the center torso. A C3 Slave is Forces of the Federated Commonwealth as a MechWarrior in 3045.
Electronic Countermeasures Suite installed in the center torso provides installed in the -S1’s head to allow it to be connected to a C3 Network. (Battle
enhanced electronic warfare capabilities. (Battle Value: 1,793) Features the Value: 2,073) Features the following Design Quirks: Battlefists, Cowl, Finally, at the controls of a real ‘Mech and not just a holo-sim, she
following Design Quirks: Battlefists, Cowl; Weak Head Armor (1). Spotlight (Left Torso); Weak Head Armor (1). demonstrated her remarkable talent throughout her training at the New
Avalon Institute of Sciences. Upon graduation, she continued to impress her
DII-RCK-SVII – Introduced in 3067, the -SVII (“S7” or “Solaris VII Special”) is a DII-RCK-D2 – Entering production in 3069, the -D2 is a simple variation on superiors as a Thunderbolt pilot, usually returning from missions unscathed
short-to-medium-range brawler of a machine designed for combat in the the -D1. The LB 10-X Autocannons are replaced with Mydron Tornado Class- and with numerous kills to her name. She quickly rose through the ranks,
arenas of the gaming world for which this variant of the Reckoning Assault 5 Rotary Autocannons. Each side torso houses three tons of CASE-equipped earning the callsign “Hotshot” and attaining the rank of Lieutenant within
BattleMech was named. The -SVII is mechanically based on the -O2 variant. ammunition to feed these rapid-fire weapons. This variant is otherwise two years. As the Clan Invasion started in earnest in 3050, she found herself
It shares the -O2’s Dura-Frame II Standard Chassis and VOX 340-rated Light mechanically identical to the -D1. (Battle Value: 2,101) Features the following fighting on the front lines against Clan Jade Falcon. In one of her earliest
Fusion Engine, but little else. Thanks to an unusual cooperative effort with Design Quirks: Battlefists, Cowl; Weak Head Armor (1). engagements on the Clan battlefront, she found herself lucky to be alive after
the Capellan-based corporation Bergan Industries, this Reckoning variant is being downed by a Jade Falcon Vulture.
equipped with Ares-Bergan Triple Strength Myomer, giving this machine a DII-RCK-S2 – Introduced in 3070, partly in response to the Word of Blake
maximum speed of 86 km/h when the Triple Strength Myomer is engaged. Jihad, the -S2 variant of the Reckoning incorporates cutting edge technology. After being rescued from the wreckage of her Thunderbolt, something
The -S1’s Heavy Gauss Rifle is replaced with an Improved Heavy Gauss Rifle changed within the formerly quiet and focused Vanessa. Following several
Protected by a fifteen-ton shell of Light Ferro-Fibrous Armor, the -SVII is to give a more consistent punch at all ranges. The CASE housing the weapon months spent recovering from her injuries, she spent roughly five years as a
slightly tougher than most other Reckoning variants. Armed with a powerful in the right torso is retained. However, the powerful main gun’s ammunition member of the “dispossessed”, as the frantic rush to gather any and all war
trio of Kuritan-made Lord’s Light 2b Snub-Nose Particle Projector Cannons— load is reduced to just four tons, with two tons housed in the center torso materiel left few spare machines available for pilots like her. During this time,
one housed in each side torso with the third installed in the left arm—this and two tons in the left torso. While the Medium Lasers installed in the left she was forced to take up a position as a paper-pusher and a technician’s
machine has a potent punch that rivals a classic AWS-8Q Awesome already, torso are retained, the Snub-Nose PPCs are replaced with conventional assistant. The only time that she spent at the helm of a ‘Mech was testing
albeit with a shorter range than the -8Q. With a total of sixteen double heat Kinslaughter Particle Projector Cannons. The double heat sinks normally the machines to make sure that repairs had been successful. She was
sinks—thirteen housed within the powerplant, two in the left torso, and one mounted in the -S1’s arms are removed, reducing the total to twelve. The C3 constantly promised that she would have a new machine within a year.
in the right torso—this machine can fire all three main guns and run at full Slave is removed but a Guardian Electronic Countermeasures Suite is
speed without building up any excess heat. However, when it fires its brace installed in the left torso. The position was torturous for her. Those around her noted a change in
of three right-torso Defiance B3M Medium Lasers, it instantly activates its her personality during the time she spent without a ‘Mech of her own. A
Triple Strength Myomer, allowing it to bring its right-arm Hatchet to bear In terms of structure and powerplant, the standard chassis construction cruel streak began to form within her that had not been noticed before. In
with devastating consequences. If faced with an opponent equipped with and 255-rated Orbital Heavy Industries Fusion Engine are retained. However, 3056, Dreadnought Interstellar Industries had finished work on the new
heat-inducing weapons, the -SVII is also armed with a pair of Defiance B3S the standard armor of the -S1 is replaced with 13.5 tons of Ferro-Fibrous production model of the Reckoning Assault BattleMech. The Federated
Small Lasers in the left torso, allowing it to alternate weapons and gain fine Armor. The resulting armor protection is virtually identical to the -S1, but it Commonwealth quickly adopted many of the -O1 variant Reckonings, and
control of its heat level for optimal results. (Battle Value: 2,163) Features the does benefit from a slight reinforcement to the front-center-torso. (Battle Vanessa was one of the first pilots of this new machine to put it through its
following Design Quirks: Battlefists, Cowl; Weak Head Armor (1). Value: 2,187) Features the following Design Quirks: Battlefists, Cowl, paces against the Clans during Operation BULLDOG.
Spotlight (Left Torso); Weak Head Armor (1).
DII-RCK-SVII-2 – Built right alongside the -SVII, the -SVII-2 is mechanically Naming her new ‘Mech “Rose Blood” after the roses her mother kept back
broadly similar to its sister design, and the only real differences are in their DII-RCK-O2B – A second modified version of the -O2 variant was introduced on her homeworld, Vanessa began her personal campaign of revenge against
armament. The -SVII-2 retains the -SVII’s side-torso-mounted Snub-Nose in 3073. The -O2B removes the right-torso Particle Projector Cannon and the Clans. She did not care which Clan she was shooting at, so long as it was
PPCs, but the arm-mounted unit is removed, and all the laser weapons are installs a Liao-sourced Ceres Arms Crusher Plasma Rifle in its place, along a Clanner in her sights it satisfied her. She was soon given the callsign of “De
upgraded to ER models. Meanwhile, the hatchet is removed, and Claws are with three tons of CASE-equipped ammunition for this new weapon. The C3 Sade” by her lancemates in her new posting with the 1st Kathil Uhlans. This
installed in both arms. The resulting design can fire both Snub-Nose PPCs and Slave and Guardian ECM Suite are removed, and a double heat sink is “new” Vanessa now took pleasure in every kill she could extract, be it against
two of its ER Medium Lasers without heat buildup, and then activate its Triple relocated from the right torso to the left torso. The -O2B is otherwise MechWarrior, Elemental, or infantryman. She had no qualms about killing
Strength Myomer by firing its remaining lasers. (Battle Value: 2,078) Features identical to the -O2, and it has proven to be an effective and heat-efficient her opponents—in some cases even those who may have surrendered.
the following Design Quirks: Battlefists, Cowl; Weak Head Armor (1). powerhouse. (Battle Value: 1,997) Features the following Design Quirks:
Battlefists, Cowl, Spotlight (Left Torso); Weak Head Armor (1). The most chilling example of this new sadistic streak was her maniacal
DII-RCK-S1 – The Steiner-designated -S1 chassis variant of the Reckoning laughter over her Reckoning’s loudspeakers as she stepped on several troops
entered production in mid-3068. Introduced too late to see use in the Notable Pilots attempting to flee from her murderous rage. Rumors circulated that she had
Federated Commonwealth Civil War, the -S1 began rolling off the assembly even killed civilians in cold blood—to her credit, no proof has yet surfaced to
lines to a severely damaged economy, limiting early production numbers. Vanessa King – DII-RCK-O1 Reckoning “Rose Blood”: Born in 3026 on New support these rumors. Her commanding officer’s personal logs indicate that
However, it began to be produced and sold in rapidly increasing quantities Avalon, Vanessa King came from humble roots as the daughter of a farming he had secretly hoped a regular posting to the Clan front would eventually
as the Word of Blake Jihad grew more and more violent. family of Scandinavian descent. She showed a talent for ‘Mech piloting in her see an end to the horrors she perpetrated, one way or another.

137 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RCK-O1 RECKONING ASSAULT BATTLEMECH
Vanessa King died in the final battle of the Great Refusal on Strana Mechty
in April of 3060. Her lancemates reported hearing her laughing insanely over
her ‘Mech’s loudspeaker as she savagely destroyed an entire Star’s worth of
Smoke Jaguar ‘Mechs. Her maniacal laughter was finally cut short by a stray
Gauss Rifle round striking the head of her Reckoning and silencing her
forever.

After-action reports from the battle suggest—but do not confirm—that


the shot in question may have been friendly fire.

Type: Reckoning (DII-RCK-O1)


Classification: Assault BattleMech (Mass Production)
Technology Base: Inner Sphere
Tonnage: 85
Battle Value: 2,071
Notes: Features the following Design Quirks: Battlefists, Cowl; Weak
Head Armor (1). Arm Actuators: Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Standard 8.5
Engine: 255 Fusion 13
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 12 (24) 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 240 15
Internal Armor
Structure Value
Head 3 9
Center Torso 27 37
Center Torso (rear) 12
R/L Torso 18 27
R/L Torso (rear) 9
R/L Arm 14 27
R/L Leg 18 28

Weapons and Ammo Location Critical Tonnage


Guardian ECM Suite CT 2 1.5
Gauss Rifle RT 7 15
Ammo (Gauss) 16 RT 2 2
CASE RT 1 0.5
2 SRM-4s LT 2 4
2 Medium Lasers LT 2 2
2 Double Heat Sinks LT 6 –
Ammo (SRM-4) 25 LT 1 1
CASE LT 1 0.5
PPC RA 3 7
PPC LA 3 7

Vanessa King created and written by Tim “Critical Rocket”.

The model design of the Reckoning is a copyrighted original creation by


Michael Szita as a collaboration with Devin Ramsey. It is used here with
permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

138 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SMR-D1 SUMAIRE ASSAULT BATTLEMECH
prototype proved to be far too expensive to produce. The cost of the GM- Capabilities
Lockheed 380-rated ExtraLight Fusion Engine powering it was astronomically
expensive relative to the ‘Mech’s overall performance. As a result, it was The DII-SMR-D1 Sumaire, while flawed, is a potent and powerful war
decided to replace the overpriced powerplant with a more conventional machine. The Sumaire’s Dura-Frame II Standard Chassis is shod in eighteen
Magna 285 Fusion Engine. This reduced the final cost of the machine by more tons of Dreadnought Interstellar Industries’ own Titan-Plate Standard Armor,
than half. Although this did result in a slightly reduced maximum ground giving the BattleMech superb durability under sustained enemy fire. Armed
speed, it was considered quite acceptable given the cost of the alternative. primarily with four heavy-hitting ChisComp 43 Special Large Lasers installed
Despite the solid chassis construction and powerful weapons array, it in its arms, the Sumaire can deal significant damage at medium range before
suffered from issues elsewhere. A poorly engineered ejection system and bringing its sextet of Short Range Missile 4-racks into effect. With a total of
sluggish responsiveness when attempting to maneuver from a standstill— twenty-four tubes, a single strike from the Sumaire can deliver a great deal
the latter due to the engine downgrade prior to entering production—were of damage—and with four tons’ worth of missiles, it can strike repeatedly.
issues that began to plague the Sumaire. Unfortunately, these problems As a backup, the Sumaire also mounts a single Zippo Flamer in its center
slowly earned the Sumaire a poor reputation during its all-important debut torso, mounted just inboard of the right hip, to fend off or eliminate any
battles against the Clans in the 3050s. infantry the ‘Mech may encounter. Lastly, should the need arise to engage in
melee combat, the forward-thrust tips of the forearms’ shield-like armor
Though originally powered by Magna-branded Fusion Engines, all Sumaire serve as ideal impact zones for punching.
BattleMechs with standard Fusion Engines produced from 3056-onward
were powered by Orbital Heavy Industries units. Though partly a financially- Though impressive, the powerful weapons array comes at the cost of
driven decision, the hope at the time had been that this and other severe waste heat production. The cooling system’s seventeen double heat
refinements implemented simultaneously would solve the acceleration sinks are simply unable to efficiently cope with a full alpha strike of the
issues. Unfortunately, they did not, and this problem has continued to plague ‘Mech’s weapons. A MechWarrior who simultaneously fires the entire
all production-model Sumaire Assault BattleMechs. ranged weapons array will most often find themselves risking an emergency
reactor shutdown due to overheating—or in extreme cases, even suffer from
A point of criticism that more often struck an amusing chord than anything the ammunition stores for the missile systems cooking off and spontaneously
has been the pelvis-mounted Flamer. Some have stated that they cannot detonating. To help ensure survivability in such a disastrous event, the
take the ‘Mech seriously with such an “anatomically bizarre feature”. The missile ammunition bins are equipped with Cellular Ammunition Storage
critics were mostly quieted when it was pointed out that as an anti-infantry Equipment—however, this does nothing to prevent the possibility of severe
weapon—an area effect weapon, at that—having it low-mounted between structural damage and concussive injury being sustained in such an event.
the legs meant that the pilot could aim the Flamer independently of the
Mass: 95 tons entire upper body’s primary array of weapons. This allowed the pilot to Unlike the prototype, the -D1 Sumaire does include an ejection system,
Chassis: Dura-Frame II Standard SMR-95/145S w/CASE target hostile infantry without having to specifically focus their attention on though it has been noted to have a potential for injuring the pilot during
Power Plant: Magna 285 Fusion Engine; the ground troops. Additionally, the sight of a ‘Mech simply “pissing fire” to ejection. An additional upgrade was the integration of the then-new Pinpoint
Orbital Heavy Industries OHI-285F Fusion Engine kill hostile infantry—all while seemingly not paying any attention to them— “VariTrac” Version-III Targeting & Tracking system into the weapons array.
Cruising Speed: 32.4 km/h has proven to have a detrimental psychological impact, even if minor, on This system, developed specifically for the Sumaire, allowed for easier
Maximum Speed: 54.0 km/h most remaining hostile infantry, causing their morale to break more easily. tracking of multiple targets simultaneously. This upgrade was made initially
Jump Jets: None in the effort to assist with targeting Clan Elemental Battle Armor troopers,
Jump Capacity: 0 meters Almost as though in response to the criticism, Dreadnought Interstellar but it has since become a staple of the ‘Mech’s design in all forms of combat.
Armor: SMR-Pattern Dreadnought Titan-Plate Standard Armor Industries’ engineers appear to have doubled down on the design feature,
Armament & Equipment: not only retaining it in every Sumaire and Neugen produced to date, but also Additional Information
4 ChisComp 43 Special Large Lasers incorporating it into newer designs such as the Lancer and Ravage.
6 Holly Short Range Missile 4-Racks First fielded by House Steiner in skirmishes against the Clans in early 3055,
1 Zippo Flamer Despite its flaws, the Sumaire began to overcome its bad reputation and the first-generation -D1 Sumaire Assault BattleMechs have since been in the
Manufacturer: Dreadnought Interstellar Industries gain respect during Operation BULLDOG. This improved perception of the services of Houses Davion, Marik, and Steiner—with even some sightings of
Primary Factory: Dreadnought MechFoundry; Acala III ‘Mech was thanks in no small part to a now-famous instance of excellent the ‘Mech among House Kurita’s DCMS following Operation BULLDOG, prior
Communications System: Interconn-Comm VI piloting and gunnery by one Captain Christopher Wilkins of the Davion to the introduction of the Kuritan -K1 variant. There are also rumors of some
Targeting & Tracking System: Pinpoint VariTrac Version-III Assault Guards. During a retreat through a city on the world of McAlister, examples having found their way into House Liao’s Capellan Confederation.
Captain Wilkins found himself and his DII-SMR-D1 Sumaire facing off alone
Overview against two Clan Smoke Jaguar ‘Mechs and a Point of Elementals at close Variants
range. Wilkins not only stood his ground as he fought to defend his downed
Dreadnought Interstellar Industries’ Sumaire (pronounced ‘SUE-mith-uh’, lancemates while they were awaiting medevac, but he destroyed the entire DII-SMR-X1(X) (Prototype) – The original prototype DII-SMR-X1(X) Sumaire
as it is a word from the ancient Terran language Traditional Scottish Gaelic, Point of Elementals with a single alpha strike. He then proceeded to destroy was far too expensive to ever see production. The prototype is built on an
meaning ‘Serpent’, ‘Dragon’, and—fittingly—’Lethal Weapon’) BattleMech one of the hostile ‘Mechs, and even successfully held off the second until Endo Steel Chassis protected by 17.5 tons of StarGuard III Standard Armor,
entered production in late 3055, in the effort to combat the invading Clan reinforcements arrived. However, due to the tremendous strain placed on and it is powered by a GM-Lockheed 380-rated ExtraLight Fusion Engine. This
forces. Although its silhouette has been noted to resemble the Clan Mad Cat, the cooling system from the alpha strike, the Sumaire did suffer considerable early Sumaire, as with the later production-model -D1, is primarily armed
the assault-class BattleMech bares little in common with the iconic Clan- damage before it could cool down—and by the end of the heavy slugging with twin pairs of arm-mounted ChisComp 43 Special Large Lasers, backed
made OmniMech, and the heavier Sumaire is a unique beast all its own. match, Wilkins’ BattleMech was a shambles. Regardless, it was still by six Holly Short Range Missile 4-racks, as well as a center-torso-mounted
standing—and functional—and it had proven itself in the eyes of the Davion Zippo Flamer for anti-infantry defense. The missile systems are fed by four
The development program for the Sumaire nearly crumbled when the first Assault Guards. tons of ammunition, installed in two-ton CASE-equipped bins in each side

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DII-SMR-D1 SUMAIRE ASSAULT BATTLEMECH
torso. It is cooled by seventeen double heat sinks, fifteen of which are array. It is armed with two pairs of Omicron-3000 Medium Lasers installed in ammunition feeding the missile systems is housed in three-ton bins installed
housed in the reactor, and one installed in each side torso. (Battle Value: the arms—and a Shigunga Medium Range Missile 30-rack in each side torso. in the side torsos and equipped with CASE. As usual, a center-torso-mounted
1,813) Features the following Design Quirks: Barrel Fist (RA/LA), Rumble Seat; Two tons of CASE-equipped ammunition is installed in each side torso to feed Flamer serves as an antipersonnel defense weapon system to ward off
Bad Reputation, No Ejection Mechanism, Prototype. the missile systems. An Enhanced Pinpoint Version-V Targeting Computer attempted infantry attacks. Seventeen double heat sinks cool the -A3 variant
housed in the head aids the accuracy of the Medium Lasers, while a C3 Slave Sumaire, installed in the same locations as the -D1. The -A3 also shares its
DII-SMR-A1 – A low-tech “barebones” variant, the DII-SMR-A1 Sumaire is installed in the right torso to assist with group tactics and targeting. As with engine, chassis, and armor layout with the -D1. (Battle Value: 2,162) Features
Assault BattleMech features only basic technology readily available almost other variants of the Sumaire BattleMech, a Zippo Flamer is mounted in the the following Design Quirks: Barrel Fist (RA/LA), Multi-Trac, Rumble Seat; Bad
anywhere. The -A1 variant is based on the -D1, but it removes the double center torso to defend against hostile infantry. Reputation, Difficult Ejection, Poor Performance.
heat sinks, Large Lasers, and Cellular Ammunition Storage Equipment, as well
as substituting the typical factory-supplied ton of Inferno Short Range Missile Just like the -A2, the -K1 features improved mobility through the addition DII-SMR-A4 – The -A4 variant Sumaire was unveiled simultaneously for open
ammunition with conventional SRM ammo. The arm-mounted Large Lasers of three jump jets—installed in the legs and center torso—giving it a 90- market sales alongside the -A3. The -A4 features a curious combination of
are replaced with an over-under pairing of a Particle Projector Cannon and a meter jump range and helping compensate for the sluggish initial Kuritan- and Davion-developed technologies. Mechanically based directly on
Medium Laser in each arm. The cooling system’s twenty-two single heat responsiveness of the Orbital Heavy Industries OHI-285F Standard Fusion the -A3 variant, all but the side-torso-mounted weapons systems and
sinks—eleven of which are housed in the powerplant, while four are installed Engine. The -K1 is cooled by a total of seventeen double heat sinks, allowing particle cannons are identical between the -A3 and -A4. The arm-mounted
in each side torso, one in the center torso, and one in each leg—are stressed for excellent cooling capacity, with eleven housed within the reactor, two in Snub-Nose Particle Projector Cannons are replaced with Light Particle
to their limits by the weapons. While known to overheat easily and badly if each arm, and one in each side torso. (Battle Value: 2,113) Features the Projector Cannons. Meanwhile, the missile systems of the -A3 have been
pushed hard by an overzealous pilot, the -A1 Sumaire can remain relatively following Design Quirks: Barrel Fist (RA/LA), Multi-Trac, Rumble Seat; Bad replaced with Mydron Class-5 Rotary Autocannons in the -A4. The rapid-fire
cool if the weapons are fired in range-based brackets. (Battle Value: 1,789) Reputation, Difficult Ejection, Poor Performance. autocannons are fed by a combined total of eight tons of ammunition—with
Features the following Design Quirks: Barrel Fist (RA/LA), Multi-Trac, Rumble two tons bins housed in each side torso, as well as each leg. (Battle Value:
Seat; Bad Reputation, Difficult Ejection, Poor Performance. DII-SMR-D2 – The second Davion-designated chassis variant of the Sumaire 2,253) Features the following Design Quirks: Barrel Fist (RA/LA), Multi-Trac,
Assault BattleMech is a pseudo-upgrade over the original -D1. The -D2 Rumble Seat; Bad Reputation, Difficult Ejection, Poor Performance.
DII-SMR-D1A – This simple long-range refit of the -D1 variant replaces the features improved consistency and accuracy, albeit with arguably reduced
SRM-4s with LRM-5s. The ammunition bins are directly replaced with LRM overall punch and durability. Making up for the reduction in long-range Notable Pilots
ammunition, and no further modifications are made. (Battle Value: 1,999) firepower is a considerably improved short-range salvo-fire array of weapons
Features the following Design Quirks: Barrel Fist (RA/LA), Multi-Trac, Rumble that can deal a punishing blow to any enemy who strays too close. Captain Christopher Wilkins – DII-SMR-D1 Sumaire “Plainswalker”: Known
Seat; Bad Reputation, Difficult Ejection, Poor Performance. best for his constant banter and standup comedy routines before Operation
The -D2 shares the standard chassis and armor of the -D1, but it upgrades BULLDOG, Wilkins was a third-generation MechWarrior of the Davion Assault
DII-SMR-A2 – As with the -A1, the DII-SMR-A2 Sumaire is manufactured for the powerplant to a Defiance Light Fusion Engine with the same 285 rating Guards. He proved to be a skilled pilot during his time at the New Avalon
open market export. The -A2 Sumaire is based on the -D1 variant and began as the original. The quartet of Large Lasers installed in the arms are removed Institute of Sciences, scoring top ranks in nearly every class. However, his
production in 3059. The -A2 removes the six SRM-4s and directly replaces altogether, with each arm instead housing a Cyclops XII Extended Range reputation was marred by his constant snark, leaving many unable to take
them with a quartet of SRM-6s. This results in the same number of missile Large Laser paired with an ExoStar Medium X-Pulse Laser. An additional him seriously. Despite the social perception of the man, he was eventually
tubes, but it allows for simpler construction and easier maintenance. Tight Medium X-Pulse Laser is installed in each side torso, mounted high up along assigned an all-new DII-SMR-D1 Sumaire in late 3057, just one year before
packaging constraints result in the four tons of missile ammunition all being the outsides of the missile racks. The -D1’s six Short Range Missile 4-racks he was deployed with the Davion Assault Guards to battle Clan Smoke Jaguar
housed in the ‘Mech’s legs. The ammunition feed systems proved to be quite are all directly upgraded to Streak-fire launchers, but the missile ammunition on McAlister during Operation BULLDOG. From that point on, he was known
the engineering challenge, but the result is just as effective in combat as if load remains the same—a total of four tons, split evenly between the side not for his attitude outside of the cockpit, but for what he did in battle.
the ammunition was housed in the torso. Although the ammunition is torsos and equipped with Cellular Ammunition Storage Equipment. The only
housed in the legs, the Cellular Ammunition Storage Equipment remains in weapon to directly carry over from the -D1 to the -D2 is the single center- Defending his fallen lancemates awaiting medevac, Wilkins was forced to
place in each side torso to prevent an ammunition explosion chain reaction torso-mounted Flamer. The -D2 is also cooled by the same seventeen double take on two medium Clan OmniMechs supported by a Point of Elementals by
from reaching the reactor. In place of the quartet of arm-mounted Large heat sinks as the -D1, although they are reorganized like the -K1 variant— himself. In a split-second decision, he chose to open fire with all his lasers
Lasers, each arm instead houses an over-under pairing of a Large Laser and one in each side torso and two in each arm—due to packaging constraints. and missiles simultaneously before the Elementals could get close enough to
an Extended Range Medium Laser. As with the -A1, the center-torso- do further harm to his lancemates or latch onto his Sumaire. The heat
mounted Flamer is retained for anti-infantry defense. An additional double Having entered production in 3065, the DII-SMR-D2 Sumaire is considered buildup nearly cost him his life, as the ‘Mech nearly shut down and was
heat sink is installed in each side torso—for a total of nineteen—enhancing a worthy successor to the original -D1. The -D2 Sumaire saw considerable use severely debilitated until the excess heat could dissipate, but he managed to
cooling efficiency and granting the -A2 considerably greater staying power. by the Federated Suns during the Word of Blake Jihad. It should be noted, wipe out the entire Point of five Elementals in a single precise burst of fire.
Greatly improved mobility is gained through the addition of three jump jets however, that although some minor improvements have been made, the
installed evenly across the torso (one per torso section). (Battle Value: 2,018) ejection issues remain a point of concern. (Battle Value: 1,994) Features the Witnessing the simultaneous destruction of all five Elementals in the blink
Features the following Design Quirks: Barrel Fist (RA/LA), Multi-Trac, Rumble following Design Quirks: Barrel Fist (RA/LA), Multi-Trac, Rumble Seat; Bad of an eye must have had some sort of a psychological impact on the Smoke
Seat; Bad Reputation, Difficult Ejection, Poor Performance. Reputation, Difficult Ejection, Poor Performance. Jaguar warriors piloting the Black Hawk and Shadow Cat, as they seemed to
suddenly become hesitant. That hesitation allowed Wilkins to recover just
DII-SMR-K1 – Shortly after the successful conclusion of Operation BULLDOG, DII-SMR-A3 – The -A3 Sumaire is a design that began development upon the enough to engage the Black Hawk—severely damaging and then destroying
the Draconis Combine commissioned Dreadnought Interstellar Industries to discovery of new Particle Projector Cannon technology developed by House the Clan OmniMech—and then hold off the Shadow Cat, even while suffering
design and produce an entirely new variant of the Sumaire—one specifically Kurita’s Draconis Combine in 3067. It was two years before the technology crippling damage from both hostiles. Reinforcements arrived in time to finish
tailored for their own line troops. The resulting -K1 Sumaire is one of the could be copied, allowing this variant to begin production for the general off the Shadow Cat, then provide medevac for the downed Davion Assault
most brutal variants of this BattleMech ever created. First introduced in 3062 market in 3069. Guards MechWarriors.
as a refit package to be installed into Sumaires already in possession of the
DCMS, the DII-SMR-K1 became a production variant by 3064. Each arm of the -A3 Sumaire mounts an Extended Range Medium Laser At a glance, Wilkins’ Sumaire appeared to be a total wreck. However,
and Snub-Nose Particle Projector Cannon, while each side torso houses an despite the extreme punishment it had endured, it was able to withdraw
The -K1 Sumaire is equipped with a revised—and powerful—weapons Artemis-IV-enhanced Long Range Missile 15-rack. The total of six tons of from the battlefield under its own power without issue.

140 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SMR-D1 SUMAIRE ASSAULT BATTLEMECH
Wilkins was killed just two years later, on Strana Mechty. He was once
again standing his ground against impossible odds to save the life of his only
surviving lancemate. Captain Christopher Wilkins was posthumously
awarded the Federated Commonwealth Medal of Honor.

Type: Sumaire (DII-SMR-D1)


Classification: Assault BattleMech (Mass Production)
Technology Base: Inner Sphere
Tonnage: 95
Battle Value: 1,948
Notes: Features the following Design Quirks: Barrel Fist (RA/LA), Multi-Trac,
Rumble Seat; Bad Reputation, Difficult Ejection, Poor Performance. Arm
Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Standard 9.5
Engine: 285 Fusion 16.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 17 (34) 7
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Standard): 288 18
Internal Armor
Structure Value
Head 3 9
Center Torso 30 45
Center Torso (rear) 14
R/L Torso 20 30
R/L Torso (rear) 10
R/L Arm 16 32
R/L Leg 20 38

Weapons and Ammo Location Critical Tonnage


Flamer CT 1 1
3 SRM-4s RT 3 6
2 Double Heat Sinks RT 6 –
Ammo (SRM-4) 50* RT 2 2
CASE RT 1 0.5
3 SRM-4s LT 3 6
2 Double Heat Sinks LT 6 –
Ammo (SRM-4) 50 LT 2 2
CASE LT 1 0.5
2 Large Lasers RA 4 10
Double Heat Sink RA 3 –
2 Large Lasers LA 4 10
Double Heat Sink LA 3 –

* One ton of ammunition in the right torso is commonly filled with Inferno
missiles.

The model design of the Sumaire is an original creation by Jason Spykerman


as a collaborative effort with Devin Ramsey and the Copyright is owned by
them. Mr. Spykerman’s Facebook page “Orbital Heavy Industries” can be
found here: https://www.facebook.com/orbitalheavyindustries/

141 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MTK-2-A1 MATTOCK II ASSAULT BATTLEMECH
hitting Mattock II could be converted into a design for mass production and According to sales reports published in 3085, the Mattock II is on course
general sales on the open market. to become Dreadnought Interstellar’s most successful mass-production
assault-class BattleMech manufactured for export. Produced on Acala III, the
Given the high-tech origins of the Mattock II as a machine used by the newer mass-production variants of the Mattock II share the same assembly
Dreadnought BattleCorps, one of the most difficult tasks was to alleviate any line as the BC-Series counterpart used by the Dreadnought BattleCorps—and
concerns that the new machine being produced for the general arms market more recently, the DefenseCorps—since minimal retooling is required to
was not a severely downgraded variant being produced with spare parts to switch back and forth between the variants for production.
cover the costs of Dreadnought’s own expensive machinery. While this was
in fact largely the reason why they put this machine into production, the Because of the strong popularity of this machine, nearly all Mattock IIs
manufacturer had gained a reputation of developing cutting edge technology produced by Dreadnought Interstellar Industries are variants built for export.
and machines that often outperformed the competition with relative ease. Only occasionally does a BC-Series variant of the Mattock II grace the
Dreadnought Interstellar wished to maintain that positive reputation. To that assembly lines of the Dreadnought MechFoundry on Acala III.
end, the engineering behind the mass-production Mattock II had to be up to
these standards while still maintaining an affordable price point. Capabilities

As a result of this goal of affordability, the production model was limited The DII-MTK-2-A1 Mattock II is, on a technical level, a downgrade of the
to a standard Fusion Engine, whereas the original BattleCorps variant of the high-tech-centric unit produced for use by the Dreadnought BattleCorps and
Mattock II had been equipped with a Clan-tech-based ExtraLight Fusion DefenseCorps. Despite the limitations, the armament of this machine is quite
Engine. The engineers initially believed they had been given an impossible similar. For long-range punch, a Grizzard Gauss Rifle is housed in each lower
task due to the sheer weight of the OHI-300F Fusion Engine that they had arm, with each gun fed by two tons of ammunition installed in the arm with
been saddled with. To make matters worse, the weapons to be used with the the weapon. For medium-range engagements, the ‘Mech carries a total of
mass production model of the Mattock II were limited to easily-sourced four BrightBloom Extended Range Medium Lasers, which are installed in
equivalents of the in-house manufactured Clan-tech weaponry used in the pairs in the side torsos. A Harpoon-6 Short Range Missile 6-rack housed in
original BattleCorps machine. This restriction in terms of the Mattock II’s the right torso provides a boost to the -A1’s firepower in close quarters. The
Mass: 100 tons armament meant the Gauss Rifles were far heavier, and the missile system SRM system has only a single ton of ammunition to feed it. As the missile
Chassis: Dura-Frame II Standard MTK-2-100/152S w/CASE had to be downgraded. The combination of all these components being so system is generally considered to be a backup weapon, a common choice is
Power Plant: Orbital Heavy Industries OHI-300F Fusion Engine much heavier than what the chassis was originally designed to be equipped to use Tandem-Charge ammunition for increased damage potential, though
Cruising Speed: 32.4 km/h with seemed to spell doom for the entire project from day one. it does reduce the number of salvos carried by half. A total of fourteen
Maximum Speed: 54.0 km/h double heat sinks ensure that the Mattock II remains cool in combat,
Jump Jets: None Despite the hurdles, what Dreadnought’s engineers managed to create regardless of how hard the ‘Mech is pushed.
Jump Capacity: 0 meters was nothing short of impressive. While the mass-production Mattock II was
Armor: MTK-2-Pattern StarSlab-4 Ferro-Fibrous Armor certainly more limited in terms of combat effectiveness versus the original Defensively, the Mattock II is equipped with a Garrett-Guardian Interface
Armament & Equipment: high-tech BC-Series unit, the restrictions placed on the mass-production 2B-series Guardian Electronic Countermeasures Suite. This helps prevent
2 Grizzard Gauss Rifles model miraculously resulted in it being more durable than the original. This enemy missile locks and serves to jam hostile C3 Networks. The Dura-Frame
4 BrightBloom Extended Range Medium Lasers increased durability was a direct result of the largest difference between the II standard chassis of the Mattock II is protected by a very respectable 16.5
1 Harpoon-6 Short Range Missile 6-Rack two: the powerplant. While the weight of the Fusion Engine was the largest tons of StarSlab-4 series Ferro-Fibrous Armor. To protect the core of the
1 Garrett-Guardian Interface 2B Electronic Countermeasures Suite difficulty to overcome in refitting the Mattock II for mass production, it ‘Mech from potential internal ammunition or Gauss Rifle explosions, both
Manufacturer: Dreadnought Interstellar Industries proved to be the reworked design’s greatest advantage over the BattleCorps- side torsos feature Cellular Ammunition Storage Equipment. As with the
Primary Factory: Dreadnought MechFoundry; Acala III exclusive original. Even if completely savaged to the point where both side -BC1 variant it is based on, the -A1 Mattock II suffers from sluggish initial
Communications System: Interconn-Comm VI torsos have been destroyed, the new DII-MTK-2-A1 Mattock II could still responsiveness when maneuvering from a standstill. However, even with the
Targeting & Tracking System: Pinpoint Version-IV return to base under its own power, whereas the more powerful BC-Series lower-tech Orbital Heavy Industries OHI-300F Fusion Engine powering it, the
design used by the Dreadnought BattleCorps would be unable to do so. -A1 can match the -BC1’s maximum groundspeed of 54 km/h.
Overview
Despite the extremely careful work done to limit the costs of production Additional Information
In a peculiar reversal of the normal order of a design’s introduction by and ensure that everything needed to maintain the ‘Mech was easily
Dreadnought Interstellar Industries, the Mattock II was a design first created sourced, most believed that the ‘Mech would still be outrageously expensive. As of 3085, the Mattock II is still a relatively new machine to the
for exclusive use by the Dreadnought BattleCorps, but it was later reworked This belief was further reinforced when someone within the Dreadnought battlefields of the Inner Sphere. However, it has already found itself
using more common technology for mass production, intended for general Interstellar leaked that if the BC-Series of the Mattock II were to ever be sold deployed in direct fire-support roles of one form or another by Houses
market sales/export. Like the BattleCorps’ BC-Series machine upon which it on the open market, the cost would most likely be around twenty-seven- Davion, Marik, Liao, and Steiner. House Kurita appears to be slow to adopt
is based, Dreadnought Interstellar Industries’ DII-MTK-2-A1 Mattock II million C-Bills. When this information was spread by the media, it caused the machine, but recent reports suggest that they may be acquiring a handful
Assault BattleMech is a descendent of Mango-Twee MechWorks’ 70-ton most potential buyers to turn away—until Dreadnought took it upon by mid-3086. The Mattock II has also made its presence known by many
Mattock Heavy BattleMech, which was introduced in the years leading up to themselves to announce that the mass-production unit would cost less than mercenary units looking to boost their battlefield effectiveness, using the
the Federated Commonwealth Civil War. eleven million C-Bills. With the first production models of the ‘Mech still Mattock II as a lynchpin unit for their forces—or even as a command ‘Mech.
months away from being manufactured, the media worked hard to cast
After the BC-Series Mattock IIs produced for the Dreadnought BattleCorps doubt on Dreadnought Interstellar’s claims. However, true to their word, the Variants
proved exceedingly effective during the intense fighting of Operation production-model DII-MTK-2-A1 Mattock II’s final price upon introduction in
LANCASTER in 3077, Dreadnought Interstellar Industries knew that they had 3079 was 10,808,000 C-Bills, making this assault-class BattleMech a relative DII-MTK-2-A2 – Introduced in 3080, the -A2 is the first alternate export
something special. If the manufacturer played their cards right, the heavy- bargain. variant of the Mattock II. Based directly on the -A1 variant, the -A2 uses the

142 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MTK-2-A1 MATTOCK II ASSAULT BATTLEMECH
same internal structure and powerplant. The -A2 removes the Gauss Rifles Barrel Fist (RA/LA), Cowl; Difficult Ejection, Poor Performance. This heavy-class machine inspired Dreadnought’s development of the first
and replaces them with Mydron Excel 80mm LB 10-X Autocannons. Each BC-Series Mattock II Assault BattleMech—designed exclusively for use by
Autocannon is fed by two tons of ammunition housed in the arm with the DII-MTK-2-A4 – Beginning production side-by-side with the -A3 in 3081, the Dreadnought’s own BattleCorps and DefenseCorps forces—which in turn
weapon. This allows each Autocannon to have an independent supply of -A4 variant of the Mattock II Assault BattleMech is a short-to-medium-range was the basis for the export model Mattock II. (Battle Value: 1,798) Features
both cluster- and slug-type ammunition. As a carryover from the -A1 variant, engagement brawler. The -A4 is built with the same chassis, engine, and the following Design Quirks: Cowl; Difficult Ejection.
the -A2 is equipped with a total of four Extended Range Medium Lasers— armor as the -D1, -A2 and -A3 variants, utilizing readily-available equipment
housed in pairs in the side torsos—as well as a Short Range Missile 6-rack in and tooling. As with the DII-NGN-X8 Neugen Assault BattleMech, House
the right torso. It also adds a second Short Range Missile 6-rack in the left Liao’s Capellan Confederation has supplied Dreadnought Interstellar Type: Mattock II (DII-MTK-2-A1)
torso. Each side torso houses a single ton of ammunition to feed the missile Industries with Plasma Rifles. As a condition of this, the Capellan Classification: Assault BattleMech (Mass Production)
systems, though it is worth mentioning that the -A2 is supplied from the Confederation were the first to be supplied with this new machine. Technology Base: Inner Sphere
manufacturer with Inferno missiles in the left torso. Like the -A1, both side Tonnage: 100
torsos are equipped with Cellular Ammunition Storage Equipment, and the The DII-MTK-2-A4 is armed with a Class-10 Imperator Ultra Autocannon Battle Value: 2,506
center torso houses a Guardian Electronic Countermeasures Suite. To help housed in the right torso, a Ceres Arms Crusher Plasma Rifle installed in each Notes: Features the following Design Quirks: Barrel Fist (RA/LA), Cowl,
dissipate the heat produced by the altered weapons array, two additional lower arm, and a Harpoon-branded Short Range Missile 6-rack in the left Improved Life Support; Difficult Ejection, Poor Performance. Arm Actuators:
double heat sinks are installed in the side torsos, bringing the total to sixteen. torso. Three tons of ammunition feed each of the Plasma Rifles, housed with Lower (Right & Left).
the weapons in the arms, while a further three tons of ammunition feeds the
Lastly, while the -A1’s armored shell is composed of Ferro-Fibrous Armor, Autocannon, likewise housed with the weapon system in the right torso. Two Equipment Mass
the -A2 is instead shod in standard armor. Though nearly identical in tons of ammunition are housed in the left torso to feed the missile system, Internal Structure: Standard 10
protection, the 18.5 shell of standard armor even manages to marginally most typically with one ton being standard warheads with the other being Engine: 300 Fusion 19
improve the -A2’s frontal center torso protection over the -A1. (Battle Value: Inferno or another specialty warhead type. Each side torso is equipped with Walking MP: 3
2,147) Features the following Design Quirks: Barrel Fist (RA/LA), Cowl; Cellular Ammunition Storage Equipment. Running MP: 5
Difficult Ejection, Poor Performance. Jumping MP: 0
A total of fifteen double heat sinks cool the ‘Mech, with twelve in the Heat Sinks (Double): 14 (28) 4
DII-MTK-2-D1 – The -D1 variant of the Mattock II began production in 3080, reactor, and one in each arm and the left torso. The -A4 can run relatively Gyro: Standard 3
and it is a lightly-modified version of the -A2 variant. It trades the LB 10-X cool unless pushed to its limits for an extended period. A Guardian Electronic Cockpit: Standard 3
Autocannons for Mydron Tornado Class-5 Rotaries. The weapons swap also Countermeasures Suite is housed in the center torso to provide limited Armor Factor (Ferro-Fibrous): 295 16.5
includes increased ammunition capacity, with each arm housing three tons electronic warfare capacity. (Battle Value: 2,332) Features the following Internal Armor
of ammunition to feed to the Rotary Autocannons. Other than the alteration Design Quirks: Barrel Fist (RA/LA), Cowl; Difficult Ejection, Poor Performance. Structure Value
to the arm-mounted main guns, the -D1 Mattock II is mechanically identical Head 3 9
to the -A2 variant. (Battle Value: 2,425) Features the following Design Quirks: Related Designs Center Torso 31 44
Barrel Fist (RA/LA), Cowl; Difficult Ejection, Poor Performance. Center Torso (rear) 16
MK-2A Mattock – The original BattleMech developed and introduced by R/L Torso 21 30
DII-MTK-2-A3 – This Mattock II is more focused on energy weapons than Mango-Twee MechWorks in 3062. Dreadnought Interstellar Industries R/L Torso (rear) 12
other variants, as it is designed for longer-term battle campaigns. Though the helped Mango-Twee manufacture this machine to meet production volume R/L Arm 17 34
-A3 is less ammunition-dependent, it is also known for being slightly more demands that were initially beyond Mango-Twee’s abilities at the time. R/L Leg 21 37
prone to overheating in the hands of an overzealous pilot. The -A3 began Although some slight alterations were made in the Dreadnought-based
rolling off Dreadnought’s assembly lines in 3081, but quickly became a choice production line on Skye, the MK-2A was functionally identical to the original Weapons and Ammo Location Critical Tonnage
machine for both independent and House militaries alike. At just shy of 10.6 design manufactured by Mango-Twee MechWorks themselves. Guardian ECM Suite CT 2 1.5
million C-Bills, the -A3 Mattock II is the most affordable variant produced, SRM-6 RT 2 3
making it an extremely attractive assault ‘Mech for those looking to rebuild The 70-ton, XL-350-powered Mattock is built on an all-original Endo Steel 2 ER Medium Lasers RT 2 2
their militaries in the aftermath of the Word of Blake Jihad. chassis. Sheathed in 12.5 tons of standard armor, the first-generation Double Heat Sink RT 3 –
Mattock provides excellent protection against enemy weapons-fire. In terms Ammo (SRM-6) 15 RT 1 1
The -A3 utilizes the same chassis and powerplant as other variants, as well of armament, the main variant that Dreadnought Interstellar produced for CASE RT 1 0.5
as being equipped with a Guardian Electronic Countermeasures Suite housed Mango-Twee, the MK-2A, carries a Cyclops XII Extended Range Large Laser 2 ER Medium Lasers LT 2 2
in the center torso—but the rest of the weapons systems are largely different in each arm, as well as one of the newly-developed Mydron Class-5 Rotary Double Heat Sink LT 3 –
from other variants. A Streak Short Range Missile 6-rack is installed in each Autocannons in its left torso—all backed by a SureShot Mk IV Short Range CASE LT 1 0.5
side torso, with a single ton of CASE-equipped ammunition housed directly Missile 6-rack in the right torso. Two tons of ammunition feeds the rapid-fire Gauss Rifle RA 7 15
under each launcher. A quartet of ChisComp 39 Medium Lasers are installed autocannon, while a single ton feeds the missile system—in both cases, the Ammo (Gauss) 16 RA 2 2
in pairs in the side torsos as secondary weapons. The main guns of the ammunition is housed in the same locations as their respective weapons and Gauss Rifle LA 7 15
-A3 Mattock II, however, are the pair of Magna Hellfire Heavy Particle is equipped with Cellular Ammunition Storage Equipment. Ammo (Gauss) 16 LA 2 2
Projector Cannons housed in the lower arms. Eighteen double heat sinks cool
the -A3, with twelve housed in the reactor, two in each side torso, and one Dreadnought Interstellar Industries easily proved that it could produce the
in each arm. machine to meet demand, making both companies a hefty profit in return. The model design of the Mattock/Mattock II as well as the specifications for
Dreadnought had also planned to begin production of the three other main the MK-2A Mattock are copyrighted original creations by Kirk Alderfer, Zach
Like the -A2 variant, the -A3 makes the switch to standard armor, with a variants of the ‘Mech, as well as a more unique variant nicknamed the Braham and “Maddog” (Mango-Twee MechWorks is likewise a creation of
coating of 18.5 tons of armor protecting the ‘Mech’s standard chassis. As an ‘Magnum’, but Mango Twee MechWorks elected to produce all those these people) and are used with permission. Mr. Alderfer’s Shapeways store
additional defensive measure, each leg features a thigh-mounted Anti- variants in-house. This left the MK-2A to be the only Mattock BattleMech “Arbron Imagineering” can be found here:
Personnel Pod. (Battle Value: 2,369) Features the following Design Quirks: variant ever produced by Dreadnought Interstellar Industries. https://www.shapeways.com/shops/arbron_imagineering/

143 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MTK-2-A1 MATTOCK II ASSAULT BATTLEMECH

144 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-NGN-X1 NEUGEN ASSAULT BATTLEMECH
compared to its descendent OmniMech now used by the Dreadnought the center torso. SRM ammunition comes in the form of two tons installed
BattleCorps decades later. Much to the original Neugen’s credit, even as in the left arm with the launchers. The LRMs are fed by three tons of
improving technology surpassed it—making it seem outdated during the era ammunition, with two tons housed in the right torso and one in the left, and
of the Clan Invasion—the rugged construction of the ‘Mech has repeatedly both side torsos are equipped with CASE. The -X1 Neugen is cooled by
proven itself able to stand its ground against far more advanced opponents. eighteen double heat sinks, allowing it to make use of nearly all its multi-
ranged firepower simultaneously. As a result, this machine becomes only
The assault-class Neugen is inherently quite tall, making even an Atlas pilot ever more dangerous the closer an opponent strays toward it.
look up to see the Neugen’s high-mounted cockpit when standing face-to-
face. This creates a double-edged sword of exceptional battlefield visibility Additional Information
while also making it stand out as a target. Generally, operating at a mid-to-
long range from the front lines—as it was intended to do—does work rather While primarily fielded by Houses Davion and Steiner, a handful of Neugen
well to help mitigate the issue of its attention-grabbing height. BattleMechs that survived the Clan Invasion have found their way into the
ranks of House Kurita. Many examples of this BattleMech have also found
The tall silhouette is due to the rather long, digitigrade-style legs that the their way into House Liao’s Capellan Confederation, although this is hardly
Neugen features so prominently. This prominent leg design is used for surprising given that Liao supplied the Plasma Rifles installed in them.
several reasons. Firstly, the longer legs allow for a longer stride, requiring
less movement to cover the same distance, reducing wear and tear on the Variants
systems, as well as reducing fatigue on the pilot. Secondly, the proportions
of the legs and way that the joints are constructed allow for much greater DII-NGN-X2 – A field refit that became a production model in 3049, the -X2
shock absorption when landing from a jump, reducing the jarring impact to variant of the Neugen replaces the twin PPCs in the right arm with a single
the occupants—although this was not truly realized until the development Defiance ‘Mech Hunter Class-20 Autocannon. Three tons of CASE-equipped
of the later -X4 variant, which was the first Neugen to feature jump jets. ammunition housed in the right torso feed the massive cannon. One ton of
Lastly, the long legs help when working through difficult terrain, being able LRM ammunition is relocated from the right torso to the left, while the
to clear debris more easily and keep moving. While all of these are positives Medium Laser is relocated to the right torso. This variant also removes the
for the pilot of one of these ‘Mechs, one notable downside is that the Neugen double heat sinks housed in the -X1’s arms, as well as one from the right
must all but squat down on its digitigrade legs to clear the ceiling of some torso, bringing the total down to fifteen. However, even with the removed
conventional ‘Mechbays and smaller DropShip interiors, reducing mobility in heat sinks, the -X2 Neugen is nearly overcooled. (Battle Value: 1,987)
most interior and other confined spaces. Features the following Design Quirks: Distracting, Easy to Maintain, Rugged,
Mass: 100 tons Rumble Seat.
Chassis: Dura-Frame II Standard NGN-100/152S w/CASE The intelligence behind the overall design of the ‘Mech generally speaks
Power Plant: Vlar 300 Standard Fusion Engine; for itself in combat. Whether or not one’s weapons-fire will clear a ridge or DII-NGN-X3 – A modified version of the -X2 Neugen began to see popular use
Orbital Heavy Industries OHI-300F Fusion Engine defensive cover that the Neugen may have taken up position behind is easy in both halves of the Federated Commonwealth during the FedCom Civil War
Cruising Speed: 32.4 km/h to predict, given how high-mounted the gun-pod arms are—and the low, after its introduction in 3063 designated DII-NGN-X3. The TharHes Reacher
Maximum Speed: 54.0 km/h pelvis-mounted Flamer allows for easy anti-infantry defensive fire without 10 Long Range Missile systems remain in the side torsos, but they now have
Jump Jets: None having to turn the ‘Mech’s upper body to take aim, thus allowing the pilot to a total of four tons of ammunition—with two tons housed in each side
Jump Capacity: 0 meters focus his or her attention on the far larger, higher-priority targets as needed. torso—equipped with Cellular Ammunition Storage Equipment. The left-arm
Armor: NGN-Pattern Dreadnought Titan-Plate Standard Armor Harpoon-6 Short Range Missile 6-racks are retained, though one of the two
Armament & Equipment: Until the beginning of 3070, the Neugen Assault BattleMech was produced tons of ammunition is swapped out for Inferno rounds. The Zippo-branded
2 TharHes Reacher 10 Long Range Missile 10-Racks with a Vlar 300 Fusion Engine as its powerplant. However, starting in 3070, Flamer remains installed in the center torso, but the Omicron 3000 Medium
2 Kinslaughter Particle Projector Cannons Neugens powered by 300-rated standard Fusion Engines began to be built Laser in the left torso has been replaced with a Defiance Model XII Extended
2 Harpoon-6 Short Range Missile 6-Racks with either the original Vlar unit or with a newer OHI-300F Fusion Engine Range Medium Laser, with an identical laser installed in the right torso.
1 Omicron 3000 Medium Laser produced by Dreadnought Interstellar Industries’ corporate partner, Orbital
1 Zippo Flamer Heavy Industries. By 3080, the Vlar powerplant was phased out from the The -X3’s main gun is a Mydron Tornado Class-5 Rotary Autocannon
Manufacturer: Dreadnought Interstellar Industries Neugen and replaced entirely by the OHI unit. housed in the right arm, fed by a four-ton expanded ammunition drum
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) housed in the arm with the rapid-fire autocannon. As with the -X2 variant
Communications System: Neil 5000VT Capabilities upon which the -X3 is based, the DII-NGN-X3 is cooled by a total of sixteen
Targeting & Tracking System: Pinpoint Version-III double heat sinks, giving the -X3 a very efficient cooling system. While not
As of 3085, the Neugen Assault BattleMech is still Dreadnought Interstellar impossible, overheating this Neugen variant takes considerable effort.
Overview Industries’ toughest export BattleMech, with its nineteen tons of Titan Plate (Battle Value: 2,203) Features the following Design Quirks: Distracting, Easy
Standard Armor nearly rivalling even the mighty Atlas. The Neugen has been to Maintain, Rugged, Rumble Seat.
Entering production in 3041, the Neugen (pronounced either as “New- produced in Dreadnought Interstellar Industries’ Skye Heavy Iron Works
Jen” or “Noy-Jen”) was created in response to the War of 3039. The Neugen Facility since 3041, and it continues to step off those assembly lines in 3085. DII-NGN-X4 – Like every known Neugen BattleMech, the -X4 variant is built
was intended to supplement heavy combat forces as an easily-maintained on the DuraFrame II Standard NGN-100/152S chassis platform. However, the
and potent multirange-capable assault-class BattleMech. It accomplished its This massive BattleMech is armed with twin right-arm Kinslaughter -X4 Neugen Assault BattleMech began production in 3063. This machine
goals very effectively. This BattleMech was already considered to have been Particle Projector Cannons and twin left-arm Harpoon-6 Short Range Missile features an extremely unique silhouette for a Neugen, as its arms are fully
a solid war machine for its time, and it has only continued to be improved 6-racks, bracketing two Federated 10-Shot Long Range Missile 10-racks articulated, complete with lower arm actuators and three-fingered hands,
upon with new variants following the Clan Invasion. The first-generation installed the side torsos. This potent primary weapons array is backed by an styled almost identically to the DII-LNR-BC3 Lancer “GunKnight” introduced
Neugen—designated DII-NGN-X1—was a remarkably simple design when Omicron 3000 Medium Laser in the left torso and a single Zippo Flamer in years later. In addition to its unique silhouette, the -X4 Neugen is encased in

145 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-NGN-X1 NEUGEN ASSAULT BATTLEMECH
a different armor coating than usual. 17.5 tons of Ferro-Fibrous Armor Neugen a 90-meter jump range. With only fifteen double heat sinks to cool Nose Particle Projector Cannons are replaced with Ceres Arms Crusher
protect this variant of the Neugen, providing slightly improved leg and rear- it—twelve of which are housed in the reactor, while one is housed in each Plasma Rifles. Three tons of ammunition feed the Plasma Rifles, with one ton
center-torso armor protection versus the standard armor used in other side torso and the left arm—a careless pilot can overheat this machine with in the right torso and two in the left.
variants. ease. However, an attentive pilot can maintain cool temperatures even while
dealing significant damage. (Battle Value: 2,322) Features the following It was initially unclear how Dreadnought Interstellar Industries managed
The -X4 features a Mydron Tornado Class-5 Rotary Autocannon mounted Design Quirks: Distracting, Rugged, Rumble Seat. to acquire the Capellan-made plasma weapons, but it appears that contacts
to the underside of the right forearm. Three tons of ammunition feed the were made with Capellan manufacturers through the Ronin Free Companies
rapid-fire weapon, with two tons housed in the arm with the weapon itself DII-NGN-X6 – The -X6 Neugen Assault BattleMech is what some consider to Mercenaries following the conclusion of Operation LANCASTER. The specifics
and the third ton of reloads housed in the right torso. Each side torso houses be a downgrade of the -X5. Introduced in 3073, the -X6 is nearly identical to are unclear, but by all indications, Dreadnought Interstellar Industries made
a Coventry SuperFire Long Range Missile 15-rack coupled to Artemis IV Fire the -X5, with two notable exceptions. The right-arm Autocannon is replaced an agreement that if the Capellan Confederation supplied Dreadnought with
Control Systems. Each launcher has an independent three-ton supply of with a Mydron Excel Class-10 Ultra Autocannon, fed by three tons of these weapons systems for general production, the Capellans would have
Artemis-compatible ammunition housed directly beneath the launchers. It is ammunition housed with the weapon, and the Snub-Nose Particle Projector the option to purchase these command ‘Mechs at a “significant discount”.
a semi-common practice to replace at least one ton of ammunition in each Cannons are replaced with Defiance B3L Large Lasers. While the Large Lasers
side torso with missiles equipped with mission-specific warheads. Both side are considerably less taxing on the cooling system, an overzealous pilot can The actual numbers involved have not been disclosed, but this discount
torsos are equipped with Cellular Ammunition Storage Equipment to prevent still quickly overheat the ‘Mech without much effort. (Battle Value: 2,285) was clearly enough to convince House Liao’s Capellan Confederation to
ammunition explosions from completely destroying the ‘Mech. Rounding out Features the following Design Quirks: Distracting, Rugged, Rumble Seat. pressure Ceres Metals Industries into supplying the weapons in large
the armament is the standard pelvis-mounted Zippo Flamer and a Defiance quantities to Dreadnought Interstellar. The result of this arrangement was
Model XII Extended Range Medium Laser housed low in the left torso. DII-NGN-X7 – Based loosely on the BC-Series command OmniMech created that many examples of this variant showed up in the Capellan Confederation
for use by the Dreadnought BattleCorps, the -X7 was the first of two new before appearing in the military of any other Great House. (Battle Value:
A C3 Slave is installed in the ‘Mech’s head to improve ranged weapon “Command Special” variants introduced for export production in 3077— 2,283) Features the following Design Quirks: Distracting, Rugged.
accuracy when connected to a C3 Network. A Guardian Electronic following the conclusion of Operation LANCASTER—to help with the late war
Countermeasures Suite is installed in the left torso, providing moderate effort against the Word of Blake. While not featuring the advanced Clan Notable Pilots
electronic warfare capacity. technology used in the BattleCorps’ OmniMech, the -X7 Neugen was a well-
sorted BattleMech. It was put to good use during the Word of Blake Jihad by Captain Jean “Cap” Roussimoff – DII-NGN-X1 Neugen “Légion d’honneur”:
As with all previous variants, the -X4 is powered by a 300-rated Fusion the Federated Suns and Lyran Alliance, as well as a handful of wealthy Jean Roussimoff is a legend in the Federated Commonwealth. Born on Terra
Engine, but the -X4 is the first Neugen variant to feature jump jets, with three mercenaries who could afford the somewhat steep asking price for these in the ancient city of Paris in 3013, Roussimoff always felt a strong sense of
spread across the torso equally for optimal thrust control. A total of eleven machines. While these “Command Special” variants lack the jump jets justice even at an early age. As soon as he was of age, he enlisted in the
double heat sinks cool the ‘Mech, all housed within the powerplant. While featured in the BattleCorps’ OmniMech, they pack enough firepower to Armed Forces of the Federated Commonwealth, whom he believed most
this does mean that the ‘Mech can gradually overheat when pushed to its largely make up for it. shared his views on freedom and ensuring peace across the Inner Sphere. He
limits for extended periods, it is easily managed. (Battle Value: 2,489) blew away nearly all his physical tests—prior records being set anew by
Features the following Design Quirks: Distracting, Rugged, Rumble Seat. Powered by the same 300-rated Vlar Light Fusion Engine used in the -X5 Jean—and he excelled as a student of military arts so much that he was
and -X6 variants, the -X7 shares the dependable standard chassis and durable forwarded to officer training immediately after basic was complete.
DII-NGN-X5 – Designed for medium-range engagements and combat zones standard armor coverage used by most Neugen BattleMechs. What sets the
such as urban and canyon deployments, the -X5 Neugen utilizes newer -X7 apart most from any Neugen BattleMech variant that precedes it is the At just 22 years of age, Roussimoff found himself first leading a lance
technologies to enhance its combat capabilities. The standard Fusion Engine inclusion of a Command Console. The right arm houses a Grizzard Gauss Rifle against pirates in the Periphery in 3035, then performing counterinsurgency
is replaced with a lighter, albeit bulkier, Vlar 300 Light Fusion Engine. This fed by two tons of ammunition housed with the weapon. Meanwhile, the left operations against Liao and Kuritan forces in 3036. The personal highlight of
powerplant was originally created for the AQS-3 Aquagladius. Vlar were arm houses a pair of Holly Short Range Missile 6-racks, also fed by two tons his career was saving the lives of civilians while under fire from three enemy
happy to partner with Dreadnought Interstellar Industries in 3072 to make of ammunition—typically one ton standard, one ton Inferno—housed with assault ‘Mechs in his aging Hammerhands. By 3037, Jean “Cap” Roussimoff
use of the tooling that had previously only been used to create the engine the missile systems. Like the -X5, the -X7 features a Johnston Wide-Beam was leading a hand-picked team of elite MechWarriors pulled from across
for the one-off Solaris VII special. Through this partnership, Dreadnought was Snub-Nose Particle Projector Cannon paired with a Defiance Model XII the Federated Commonwealth. Nicknamed “The Protectors”, the team
able to get the engines at a remarkable discount and Vlar was able to make Extended Range Medium Laser housed in each side torso. A CherrySeed operated in an unusual six-man lance formation. Though this caused some
a small profit from otherwise unused manufacturing tooling. Cloak Guardian Electronic Countermeasures Suite is housed deep in the right logistical issues, the unit worked remarkably well together and exceeded all
torso to provide improved electronic warfare capacity. As is typical, a Zippo expectations during the War of 3039. Roussimoff himself was rewarded for
The -X5 Neugen retains the signature twin SRM-6s in the left arm and two Flamer is mounted low in the center torso for antipersonnel purposes. his exemplary service in February of 3041, receiving one of the first Neugen
tons of mixed standard and inferno missiles. The -X5 also retains the typical Assault BattleMechs ever produced. He dubbed his new machine “Légion
Zippo-branded Flamer in the center torso for anti-infantry capability. From Each side torso is equipped with Cellular Ammunition Storage Equipment, d’honneur”, and gave the machine a custom livery which sported a French
there, the similarities to previous variants end. A Johnston Wide-Beam Snub- though an ammunition or weapon explosion of any kind still carries with it a flag motif featuring the words “Liberté, Égalité, Fraternité” across the ‘Mech.
Nose Particle Projector Cannon is installed in each side torso—each of which strong risk of severely damaging the Light Fusion Engine. Fifteen double heat
is paired with a Defiance Model XII Extended Range Medium Laser. The right sinks cool the -X7, with twelve installed in the reactor core, and one each in Even his enemies generally admitted their admiration of his heroics, and
arm houses a powerful and versatile Defiance Disintegrator LB 10-X the side torsos and left arm. (Battle Value: 2,310) Features the following Roussimoff was universally celebrated within the Federated Commonwealth
Autocannon, fed by three tons of mixed cluster/slug ammunition housed in Design Quirks: Distracting, Rugged. as a hero to the people. He never retreated, and he always stepped up when
the arm with the ballistic weapon. Each side torso is equipped with Cellular it was needed most. The Clan Invasion saw this light fade however, as The
Ammunition Storage Equipment to help prevent ammunition explosions that DII-NGN-X8 – The second “Command Special” of the Neugen to begin rolling Protectors went to fight on the Steiner front against Clan Wolf.
may originate in the arms from reaching the ‘Mech’s core. off the assembly lines on Skye in late 3077. Based directly on the -X7, the -X8
is nearly identical in many respects, but it is different enough to warrant a Reports say he and The Protectors fell, covering the retreat of FedCom
The -X5 is also protected by a CherrySeed Cloak Guardian Electronic different chassis variant code. The -X8 removes the -X7’s Gauss Rifle and forces on Wolcott. Other reports say that after the Battle of Tukayyid, a Clan
Countermeasures Suite installed in the right torso. Like the -X4, this variant replaces it with an LB 10-X Autocannon, fed by three tons of mixed slug- and OmniMech fighting against Jade falcon units had been spotted sporting the
features jump jets, with three spread evenly across the torso to give the -X5 cluster-type ammunition housed with the weapon. Meanwhile, the Snub- same livery of his Neugen. None of these reports can be verified, and because

146 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-NGN-X1 NEUGEN ASSAULT BATTLEMECH
of this, Jean “Cap” Roussimoff—the super soldier of Paris and the Federated
Commonwealth—is officially listed as “Missing In Action”.

Type: Neugen (DII-NGN-X1)


Classification: Assault BattleMech (Mass Production)
Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2,095
Notes: Features the following Design Quirks: Distracting, Easy to Maintain,
Rugged, Rumble Seat. Arm Actuators: Upper Only.

Equipment Mass
Internal Structure: Standard 10
Engine: 300 Fusion 19
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 (36) 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 304 19
Internal Armor
Structure Value
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
R/L Torso 21 32
R/L Torso (rear) 10
R/L Arm 17 34
R/L Leg 21 41

Weapons and Ammo Location Critical Tonnage


Flamer CT 1 1
LRM-10 RT 2 5
2 Double Heat Sinks RT 6 –
Ammo (LRM-10) 24 RT 2 2
CASE RT 1 0.5
LRM-10 LT 2 5
Medium Laser LT 1 1
2 Double Heat Sinks LT 6 –
Ammo (LRM-10) 12 LT 1 1
CASE LT 1 0.5
2 PPCs RA 6 14
Double Heat Sink RA 3 –
2 SRM-6s LA 4 6
Double Heat Sink LA 3 –
Ammo (SRM-6) 30 LA 2 2

Captain Jean “Cap” Roussimoff created and written by Tim “Critical Rocket”.

The model design of the Neugen is a copyrighted original creation by Jason


Spykerman. It is used here with permission. Mr. Spykerman’s Facebook page
“Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

147 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


COMBAT VEHICLES OF THE DREADNOUGHT BATTLECORPS

Most of the combat vehicles manufactured by Dreadnought Interstellar Industries are produced for export purposes. Although the following articles focus primarily on the more powerful variants
of these machines that were used during Operation LANCASTER—variants produced by Dreadnought Interstellar Industries exclusively for the Dreadnought BattleCorps and DefenseCorps—these
articles will also fully explain all known production variants of these machines.
148 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
DII-AB-VT-BC2 ALBATROSS LIGHT ATTACK VTOL
Shipil Company—the intended engine for this craft—turned out to be flawed weaponry and armor. This, combined with the introduction Dreadnought’s
on a fundamental level, and the entire engine production line had to be new Target Data Networking (TDN) System, the Albatross can serve far more
scrapped. This setback, in conjunction with the appearance of the Clans in effectively as a “team player” in combat situations. Though the armored skin
the Periphery, was enough for the project to be put on indefinite hold. It was of the BC-Series Albatross is a half-ton lighter than the original design,
believed at the time that the Albatross Light Attack VTOL might never see a totaling at just three tons, the effective armor protection is virtually
finished production model. identical—and even gains a slight improvement to the rear—thanks to the
upgrade to Dreadnought’s Clan-derived ExoShield Ferro-Fibrous Armor. The
In 3055, with no knowledge of the existence of these heartless helicopters Floatation Hull—a safety feature present since the very first production
gathering dust, Orbital Heavy Industries built their first-ever ExtraLight models of this craft—is naturally retained in all BC-Series variants.
Fusion Engine as a proof of concept for their all-new proprietary Fusion
Engine design and manufacturing process. This new ExtraLight Fusion Engine The DII-AB-VT-BC2 is the most common of the four production BC-Series
took the form of a 165-rated unit. The new engine proved to be so tough that variants of the Albatross Light Attack VTOL manufactured exclusively for
it survived torture tests that would break most production ExtraLight Fusion Dreadnought’s BattleCorps and DefenseCorps. The -BC1, with its powerful
Engines used in military applications, and it soon became the basis upon electronic warfare suite and twin Medium Pulse Lasers, was built specifically
Mass: 20 tons which all future OHI ExtraLight Fusion Engines were built. This included their with combating the Word of Blake in mind. The -BC2 takes this design and
Movement Type: VTOL later Clan-tech-based examples used in ‘Mechs and vehicles produced refines it, but also shifts the design focus of the craft from disrupting enemy
Power Plant: Orbital Heavy Industries OHI-165XL ExtraLight Fusion Engine primarily for the Dreadnought BattleCorps and DefenseCorps. operations to target designation.
Cruising Speed: 140.4 km/h
Flanking Speed: 216.0 km/h Seeing the success of the newly engineered powerplant created by their In place of the -BC1’s Medium Pulse Lasers, the -BC2 is armed with a pair
Armor: AB-VT-Pattern Dreadnought ExoShield Ferro-Fibrous Armor very own partner company, Dreadnought Interstellar Industries was quick to of Clan-tech Flash Sword VII Extended Range Medium Lasers, tied to an
Armament & Equipment: arrange exclusive rights for the new engines built by Orbital Heavy Industries. Enhanced Pinpoint Version-V Targeting Computer. The altered armament
2 Flash-Sword VII Extended Range Medium Lasers The first complete Albatross Light Attack VTOLs began to be assembled and improved targeting system gives the Albatross -BC2 a solid punch with
1 Garrett Mole Target Acquisition Gear shortly thereafter. The first variant, the DII-AB-VT-D1, featured a massive accuracy that nearly rivals the -BC1’s pulse-type lasers, but with moderately
1 Dreadnought BC Special Mk-II Target Data Networking System nose-mounted Parti-Kill Heavy Cannon supplied by New Earth Trading increased range. Unfortunately, though the switch from Medium Pulse
Manufacturer: Dreadnought Interstellar Industries Company. The Federated Commonwealth virtually dove on this first version Lasers to Extended Range non-pulse units does free up two tons of chassis
Primary Factory: Acala Advanced Avionics Facility; Acala III of the Albatross, and the craft quickly became a common sight on the battle weight capacity, the new weapons produce more heat, necessitating the
Communications System: Interconn-Comm VII lines of the Clan Invasion in Steiner space. installation of two heat sinks.
Targeting & Tracking System: Enhanced Pinpoint Version-V T.C. w/TAG
Initially so overwhelmed by the demand after the FedCom contract was The most notable addition in the -BC2, however, is the inclusion of a
Overview written and signed virtually overnight, Dreadnought nearly breached their Garrett Mole Target Acquisition Gear pod housed in the nose just above the
new contract to build the Albatross, because they had yet to finish rebuilding twin lasers, allowing the fast-moving VTOL to not only feed direct targeting
The design goals behind Dreadnought Interstellar Industries’ Albatross the production line to produce the craft’s chassis—said line having been telemetry to friendly units via the TDN System, but also paint targets for
Light Attack VTOL were to create a lightweight, adaptable, high-speed scout repurposed for nearly half a decade. Once the assembly line came back semi-guided artillery munitions. Lastly, though the -BC2 lacks the -BC1’s
helicopter for use by the Armed Forces of the Federated Commonwealth, as online nearly a month later, Dreadnought was able to produce the craft in Angel Electronic Countermeasures Suite it retains the Dreadnought TDN
well as independent units such as mercenary outfits and planetary militias— just enough numbers to satisfy the requirements of the contract in the time System.
and, of course, Dreadnought’s own BattleCorps and DefenseCorps forces. allowed. From then on, Dreadnought had no major issues meeting the
contractual production goals. Additional Information
The design of the twin-rotor helicopter was carefully crafted so that it
could be easily adapted to future upgrades, such as advanced electronic With the popularity of the Albatross Light Attack VTOL, alternate variants Though the “Davion” designated chassis variants—the -D1, -D2, -D3 and
warfare packages, ExtraLight Fusion Engines, and virtually any energy-based were explored, and new versions of the craft began to be produced just one -D3A models—of the Albatross Light Attack VTOL are relatively common in
weapons systems. Additionally, the Albatross was designed around a rather year later. These new variants quickly began to take full advantage of the both front line and garrison forces of Houses Steiner and Davion, they have
clever floatation hull to improve crew survivability in the event of a water modularity of the weapon mount and the space for advanced electronic yet to truly catch on elsewhere. Scattered examples have been reported in
landing after being shot down. With these specific criteria in mind, the warfare components. Following in the footsteps of the -D1, virtually all of various mercenary units and even House Kurita—the latter of which
Albatross was not designed with any internal space to store ammunition. these went straight into battle with the Clans, but many of the newer eventually commissioned their very own variant of the craft.
Instead, it had a clever modular weapons mount. This was an assembly variants found their way to several other Federated Commonwealth worlds.
rigged into the nose of the craft, allowing for exceptionally easy interchange Due to being slated toward anti-Blakist buyers on the open market during
of energy-based weaponry, such as lasers or PPCs. To support the modular 3073 saw the first of the new “BC-Series” Albatross Light Attack VTOLs roll the Word of Blake Jihad, the DII-AB-VT-X1 has become by far the most prolific
weapon mount in terms of fire control compatibility, the Albatross was off the assembly lines. These special variants were produced for use by the variant of the Albatross Light Attack VTOL in the Inner Sphere. It is commonly
equipped with Dreadnought Interstellar’s own Pinpoint Version-IV Targeting Dreadnought BattleCorps, and they were primarily designed to be employed seen in operation within the militaries of all the Great Houses and numerous
& Tracking System. This system allowed for plug-and-play operation of against the Word of Blake. They were mechanically nearly identical to tried- mercenary units alike. Many of the independently-operated examples of this
virtually any of the weapons the craft was capable of being equipped with, and-true existing variants. However, what set them apart was that they were craft have since had their electronic warfare packages downgraded due to
leading to the creation of numerous undocumented field refit variants. reskinned with newer armor and equipped with Dreadnought’s newer Clan- damage sustained in combat, winding up often becoming equipped similarly
based weapons, as well as recently-developed electronic warfare packages. or even identically to the -D3 variant.
The first prototype had a flanking speed exceeding 200 km/h and was
armed with twin Medium Lasers bracketing one Small Laser. In less than a Capabilities Predictably, the BC-Series variants remain exclusive to the Dreadnought
year, it had been approved for production. However, in 3049, just two BattleCorps and DefenseCorps forces. Though several of these craft were
months after chassis frames had begun production on Dreadnought’s Theris- The newer BC-Series Albatross Light Attack VTOL variants take an already destroyed during the violent events of Operation LANCASTER in 3077, they
based assembly line, the new 165-rated Fusion Engine to be produced by superb vehicle and improve its combat effectiveness with far more advanced have since been replaced.

149 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-AB-VT-BC2 ALBATROSS LIGHT ATTACK VTOL
Variants installed in the hull of the craft. Like most other BC-Series variants, the -BC1 other variant of the Albatross Light Attack VTOL, the -BC4 does not feature a
replaces the base Albatross’ 3.5 tons of standard armor for 3 tons of modular energy weapon mount. (Battle Value: 524) Features Floatation Hull
DII-AB-VT-D1 – Although originally designed and prototyped with a pair of Dreadnought’s own ExoShield Ferro-Fibrous Armor, gaining ever-so-slightly special equipment as well as the following Design Quirks: Dreadnought Spec
Medium Lasers bracketing a single Small Laser—all Martell-made weapons— improved rear armor protection in the process. The original Orbital Heavy (Tier-3)*.
with the intent to use a Shipil 165-rated Standard Fusion Engine, the actual Industries OHI-165XL ExtraLight Fusion Engine remains. (Battle Value: 1,113)
first production variant only shares the chassis, armor, and electronics of the Features Floatation Hull special equipment as well as the following Design DII-AB-VT-BC5(X) – A new and experimental variant still undergoing testing
originally proposed design. Put into production in May of 3055, the -D1 Quirks: Dreadnought Spec (Tier-2)*, Modular Weapons. as of 3085. The BC5(X) is fast, using the same powerful OHI-225XL ExtraLight
Albatross Light Attack VTOL is powered by Orbital Heavy Industries’ 165- Fusion Engine as the -BC3. This experimental variant incorporates a new and
rated ExtraLight Fusion Engine. The -D1 is capable of a top speed of 216 DII-AB-VT-X1 – Built almost specifically to help combat the Blakists during powerful “Improved Heavy Medium Laser” still in development. This new
km/h, and it is armed with a single nose-mounted Kinslaughter Particle the Jihad, the -X1 Albatross Light Attack VTOL was introduced in 3074. It was laser is based directly on weapons built by Celeste “Tinker” Colbrand, the
Projector Cannon. The fuselage of the Albatross features a Floatation Hull, produced for sale primarily to Houses Steiner, Davion, and Kurita—as well as Blackwood Templars Mercenaries’ highly creative technician. In terms of
and the shell of the craft is coated in 3.5 tons of conventional military-grade any other military or mercenary unit that had declared open opposition to offensive weaponry, the -BC5(X) is armed with a single example of this new
armor, providing very reasonable protection for such a light, fast-moving the Word of Blake. The -X1 is armed with twin Defiance Model XII Extended weapon. The high speed of the craft allows the -BC5(X) to close on a target
VTOL. (Battle Value: 756) Features Floatation Hull special equipment as well Range Medium Lasers and is equipped with Target Acquisition Gear in the quickly, and the relatively short-ranged weapon itself is coupled to an
as the following Design Quirks: Modular Weapons (Energy Only). nose assembly. In terms of electronic warfare, a Bloodhound Active Probe Enhanced Pinpoint Version-V Targeting Computer for exceptional accuracy.
and an Angel Electronic Countermeasures Suite are installed in the body of Installed alongside this single powerful weapon is a standard TAG unit, as
DII-AB-VT-D2 – The first official alternate variant of the Albatross, the -D2, the craft. The -X1 is otherwise mechanically identical to the -D1 variant. well as a Dreadnought TDN System. If the -BC5(X) reaches production status,
was introduced in January of 3056. This revised Albatross is, in essence, an (Battle Value: 760) Features Floatation Hull special equipment as well as the it will be redesignated as “BC5”. However, given that the “golden standard”
improved version of the original prototype. It drops the -D1’s weighty PPC in following Design Quirks: Modular Weapons (Energy Only). of the -BC2 is considered by many to outperform this experimental variant,
favor of a pair of Sutel Precision Line Medium Pulse Lasers. An advanced it is questionable as to whether this will ever reach production. (Battle Value:
electronic warfare package is installed, combining a Guardian Electronic DII-AB-VT-X2 – Introduced alongside the -X1, the -X2 is often used as a form 742) Features Floatation Hull special equipment as well as the following
Countermeasures Suite and a Beagle Active Probe. This variant’s production of escort for -X1 Albatrosses. While the -X2 retains the -X1’s Angel Electronic Design Quirks: Dreadnought Spec (Tier-2)*, Modular Weapons (Energy Only).
ceased after less than a year in favor of the improved -D3 variant. (Battle Countermeasures Suite, all special electronics and weaponry is removed, and
Value: 607) Features Floatation Hull special equipment as well as the the sole armament of the -X2 is a Defiance B3L Large Laser. (Battle Value:
following Design Quirks: Modular Weapons (Energy Only). 725) Features Floatation Hull special equipment as well as the following Type: Albatross Light Attack VTOL (DII-AB-VT-BC2)
Design Quirks: Modular Weapons (Energy Only). Classification: Light Combat Helicopter (Production)
DII-AB-VT-D3 – This variant took the place of the -D2 on the production lines Technology Base: Mixed/Dreadnought
in November of 3056. Considered by many to be just a refit of the -D2, the DII-AB-VT-BC3 – Given the production numbers of the -X1, a shortage of OHI- Tonnage: 20
newer -D3 variant was nevertheless given its own chassis variant designation 165XL powerplants resulted in an interesting and unique Albatross variant. Battle Value: 1,129
instead of a refit code. The -D3 removes the -D2’s short-ranged Medium Introduced in 3078, the -BC3 variant of the Albatross is less of an “Attack Notes: Features Floatation Hull special equipment as well as the following
Pulse Lasers, and in their place mounts a brace of three Martell Medium VTOL”. Instead, it is an unarmed, higher-speed scout and airborne electronic Design Quirks: Dreadnought Spec (Tier-2)*, Modular Weapons (Energy
Lasers, with Target Acquisition Gear installed in the craft’s nose, just above warfare suite. This variant effectively takes the -BC2 and removes the twin Only).
them. (Battle Value: 733) Features Floatation Hull special equipment as well Extended Range Medium Lasers to make room for the installation of an Angel
as the following Design Quirks: Modular Weapons (Energy Only). Electronic Countermeasures Suite. However, the Target Acquisition Gear is Equipment Mass
retained. Taking advantage of the freed weight resulting from the removal Internal Structure: 2
DII-AB-VT-D3A – First reported as a field refit in 3058 before becoming a of the weaponry and the two now-unnecessary heat sinks, the 165-rated Engine: 165 Fusion XL 4.5
production variant in 3059, the -D3A is a relatively minimal modification of Orbital Heavy Industries OHI-165XL ExtraLIght Fusion Engine is upgraded to Type: VTOL
the -D3. The -D3A removes the TAG assembly from the nose and upgrades a considerably more powerful OHI-225XL powerplant. This increased power Cruising MP: 13
the targeting system with the installation of an Enhanced Pinpoint Version- output results in the -BC3 being a 260 km/h flying electronic warfare suite Flanking MP: 20
V Targeting Computer. The rest of the craft is otherwise unaltered. (Battle and target spotter that can jam enemy target networking systems—all while Heat Sinks: 12 2
Value: 837) Features Floatation Hull special equipment as well as the providing targeting data for the BattleCorps’ own forces through its onboard Control Equipment: 1
following Design Quirks: Modular Weapons (Energy Only). TDN System. Although the -BC3 is unarmed as standard, it does retain the Lift Equipment: 2
modular mount for energy-based-weapons that is typical of this type of craft. Armor Factor (Ferro-Fibrous (Cl)): 57 3
DII-AB-VT-K1 – The only officially produced Albatross Light Attack VTOL (Battle Value: 453) Features Floatation Hull special equipment as well as the Internal Armor
variant manufactured for House Kurita’s Draconis Combine Mustered following Design Quirks: Dreadnought Spec (Tier-2)*, Modular Weapons Structure Value
Soldiery, the -K1 began production in 3068. The -K1 sports twin Lord’s Light (Energy Only). Front 2 18
4 Light Particle Projector Cannons. While the -K1 has no special electronic R/L Side 2 13
warfare suites or advanced targeting systems to speak of, it is equipped with DII-AB-VT-BC4 – This modified Stealth Armor variant of the Albatross Light Rear 2 11
Target Acquisition Gear, allowing it to designate targets for guided munitions Attack VTOL began production in 3079. The -BC4 is equipped identically to Rotor 2 2
and artillery. (Battle Value: 756) Features Floatation Hull special equipment the -BC3 in terms of equipment and lack of armament, with a Dreadnought
as well as the following Design Quirks: Modular Weapons (Energy Only). TDN System, Angel Electronic Countermeasures Suite, and Target Acquisition Weapons and Ammo Location Tonnage
Gear all installed. However, unlike the -BC3, the -BC4 Albatross is powered 2 ER Medium Lasers (Cl) Front 2
DII-AB-VT-BC1 – The first of the Dreadnought BattleCorps’ BC-Series by the OHI-165XL ExtraLight Fusion Engine used in every other variant of the TAG Front 1
Albatross variants is fitted for medium-range engagements. Introduced craft. Unlike any other variant, however, the -BC4 is shod in four tons of Dreadnought TDN System* Body 1.5
simultaneously with the more popular -BC2 variant in 3073, the -BC1 is Dreadnought’s own Mark 41 Vehicular Stealth Armor, which was developed Targeting Computer (Cl) Body 1
equipped with Dreadnought’s proprietary Target Data Networking (TDN) exclusively for this Albatross Light Attack VTOL variant. To allow the -BC4 to
System and is armed with a pair of Clan-tech Medium Pulse Lasers. Adding operate the Dreadnought TDN and the Stealth Armor simultaneously, two * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
to the versatility of the -BC1, an Angel Electronic Countermeasures Suite is additional heat sinks have been installed for a total of twelve. Unlike any

150 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-AB-VT-BC2 ALBATROSS LIGHT ATTACK VTOL
The model design of the Albatross Light Attack VTOL is a copyrighted original
creation by Michael Szita as a collaboration with Devin Ramsey. It is used
here with permission. Mr. Szita’s store “Metal Core Collectibles” can be found
here: https://www.metalcorecollectibles.ca/

151 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SRB-WV-BC1 STREAKER RECON BUGGY
Capabilities Streaker APC began rolling off the assembly lines in 2552 and has remained
in production since. Powered by a 180 Fusion Engine, the APC is unarmed,
The first BC-Series Streaker Recon Buggy was introduced to the forces of but it is built specifically for the purpose of quickly transporting four tons’
the Dreadnought BattleCorps as one of many vehicle types upgraded using worth of infantry into combat—or providing evac—and then falling back as
Clan-based technology in 3070. First manufactured on Theris before the fall quickly as possible. As it is unarmed, it lacks a turret altogether, and the APC
of the world in 3075, the BC-Series variants have since continued to be built Streaker does feature heavier armor than most variants of the vehicle, with
on Acala III. With its Clan-tech Orbital Heavy Industries 240-rated ExtraLight 2.5 tons of standard armor protecting the vehicle’s body. The Streaker APC
Fusion Engine boosting its top speed to well in excess of 200 km/h, the -BC1 has gained considerable popularity thanks in no small part to its minimal
Streaker Recon Buggy is armed with a single turret-mounted PosiLock-VI maintenance requirements, as it lacks weaponry and many of the other
Streak Short Range Missile 6-rack. The missile system is fed by a single ton of complex parts that normally require servicing. This variant has often been
ammunition, which notably lacks Cellular Ammunition Storage Equipment repurposed to carry Battle Armor since the start of the Clan Invasion, but it
due to packaging constraints. More important than the armament, however, remains mechanically identical. (Battle Value: 148) Features Dune Buggy
is the integration of Dreadnought’s Target Data Network (TDN) System, chassis modification, as well as the following Design Quirks: Rugged.
allowing the Streaker to operate as a highly mobile sensor-picket equipped
with just enough firepower to defend itself. DII-SRB-WV-APCM – A modified variant of the APC was also introduced in
2552. The APCM—or Medical APC—is used by civilian emergency services
Unlike most of the heavier BC-Series variant combat vehicles, the relative and military medical personnel alike. This variant makes use of the
lightweight Streaker does not include an environmentally-sealed interior, compartment typically used for battle armor transport and instead is fitted
limiting its operations to worlds with a breathable atmosphere. However, the with a MASH Core Component and two Paramedic Stations. It is otherwise
BC-Series Streakers do feature improved armor protection over other unmodified from the APC variant. (Battle Value: 148) Features Dune Buggy
Streaker variants—but even then, these are only protected with a mere two chassis modification, as well as the following Design Quirks: Rugged.
tons of Dreadnought’s ExoShield Ferro-Fibrous Armor plating.
DII-SRB-WV-T – A general-purpose military truck that features a stretched
Additional Information chassis and modular flatbed instead of a transport bay. Nearly identical to
Mass: 20 tons the APC, the “T” variant has a four-ton cargo capacity, and it can be equipped
Movement Type: Wheeled Streaker Recon Buggies are employed by virtually every major military in with towing winches or other equipment. (Battle Value: 148) Features Dune
Power Plant: Orbital Heavy Industries OHI-240XLC ExtraLight Fusion Engine the Inner Sphere. Despite only having variants initially made for Houses Buggy chassis modification, as well as the following Design Quirks: Rugged.
Cruising Speed: 140.4 km/h Steiner and Davion—and more recently Kurita—the Streaker Recon Buggy
Flanking Speed: 216.0 km/h has had something of a proliferation like that of the Raven BattleMech during DII-SRB-WV-S2 – This variant was created in 2570 to make the Streaker
Armor: SRB-WV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor the Succession Wars. It seems that these vehicles have been captured and Recon Buggy easier to service, improve its firepower, and increase its staying
Armament & Equipment: rebuilt so many times by every faction over the centuries of warfare that it is power on the battlefield. Based on the -S1, the -S2 Streaker drops the missile
1 PosiLock-VI Streak Short Range Missile 6-Rack sometimes impossible to tell who some Streakers were originally built for. system to add another pair Small Lasers—bringing the total to four—and
1 Dreadnought BC Special Mk-II Target Data Networking System install a pair of Omicron 3000 Medium Lasers as main guns. All the lasers are
Manufacturer: Dreadnought Interstellar Industries The BC-Series variants are the main exception to the commonality of these turret-mounted for simplicity and maximum strafing run capability. (Battle
Primary Factory: Dreadnought PanzerWerks; Acala III vehicles, as they are specifically fielded by Dreadnought’s own BattleCorps Value: 424) Features Dune Buggy chassis modification.
Communications System: Interconn-Comm VII and DefenseCorps forces. Often spotted in conjunction with Albatross Light
Targeting & Tracking System: Pinpoint Version-IV Attack VTOLs seconds before an ambush is executed by the BattleCorps, DII-SRB-WV-R1 – The -R1 is among the most common Streaker variants in
Streakers and Albatrosses often skirt or even drive straight through an use today. Originally produced from 2601-2835, then restarting production
Overview enemy formation at full speed, the scouts’ targeting telemetry allowing TDN- in 3049, the -R1 variant is still in production in 3085. The -R1 is armed with a
Linked friendly units to precisely target the hostiles from afar. After the first single turret-mounted Medium Laser, but its electronics are what make it
The Streaker Recon Buggy is a straightforward reconnaissance-in-force strike, the scouts generally continue their course out of the fire zone as desirable—doubly-so during the Succession Wars. A Beagle Active Probe and
scout vehicle. It was first introduced by Dreadnought Interstellar Industries quickly as possible while the BattleCorps ‘Mechs and heavier combat vehicles Guardian ECM Suite are installed in the vehicle’s hull, making the -R1 the best
in early 2525 as a reasonably inexpensive vehicle that could be used as a swarm the enemy. Only then will the scout vehicles loop back around to re- electronic warfare variant of the Streaker—the newer -D4 and BC-Series
scout, patrol vehicle, or even a lightweight escort on virtually any terrain. enter the fray—once they are no longer the focus of the enemy’s attention. variants aside. (Battle Value: 315) Features Dune Buggy chassis modification,
Centuries before the introduction of the Savannah Master, the Streaker as well as the following Design Quirks: Obsolete (2835-3049).
Recon Buggy was created with roughly the same ideas in mind, but with a Variants
more planted vehicle platform than the later 5-ton hovercraft—as well as DII-SRB-WV-D1 – Produced on Theris (Waycross II) in Dreadnought’s Theris
greater armor and firepower. Built first for House Steiner’s Lyran DII-SRB-WV-S1 – The Streaker has had numerous variants over the centuries Iron Works starting in 3038, the -D1 Streaker is a simplified variant that
Commonwealth Armed Forces, the Streaker proved itself a competent since its introduction in 2525. The first-generation the Streaker Recon Buggy resulted from the deterioration of technology during the Succession Wars.
reconnaissance vehicle, capable of a top speed exceeding 150 km/h even is the DII-SRB-WV-S1. This model is still produced today on Skye, in the same The -D1 Streaker is powered by the same engine and equipped with the same
over bumpy and broken terrain. Though relatively well-armed—with a factory that first built it—Dreadnought Interstellar Industries’ Skye Heavy armor as the original -S1 variant, but it is armed with a single turret-mounted
mixture of Short Range Missiles and Small Lasers—the armor protection of Iron Works Facility. Simple in its construction, it has a mere two tons of Holly 6-tube Short Range Missile system—fed by a single ton of ammunition.
the first-generation -S1 Streaker was relatively poor. but it was the trade-off standard armor for protection and is powered by a 180-rated Fusion Engine (Battle Value: 281) Features Dune Buggy chassis modification.
that the LCAF was willing to make. “Fragile, but cheap and fast” was an apt for a top speed of 162 km/h. It is armed with a pair of Bowie Electronics Small
description for the Streaker. However, this venerable vehicle has evolved Lasers, bracketing a Holly SRM-4—all installed in the turret—with a single DII-SRB-WV-D2 – Introduced as a significant upgrade to combat the Clans in
over the centuries. Different powerplants and various mixtures of laser and ton of ammo. (Battle Value: 272) Features Dune Buggy chassis modification. 3051, the -D2 Streaker features an all-new 260-rated Magna ExtraLight
missile weaponry have been equipped as the Streaker evolved, but as a Fusion Engine, resulting in a top speed nearing 230 km/h. The -D2 also
platform, this tried-and-true vehicle has remained largely the same. DII-SRB-WV-APC – By far the most prolific Streaker Recon Buggy variant, the introduces Ferro-Fibrous Armor to the Streaker—albeit only two tons of it.

152 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SRB-WV-BC1 STREAKER RECON BUGGY
Armament consists of a turret-mounted trio of ChisComp 38 Medium Lasers, Type: Streaker Recon Buggy (DII-SRB-WV-BC1) Weapons and Ammo Location Tonnage
accompanied by Target Acquisition Gear. Given its sheer speed and ability to Classification: Light Combat Vehicle (Production) Streak-SRM-6 (Cl) Turret 3
paint targets for guided munitions—like those used in recently redeveloped Technology Base: Mixed/Dreadnought Dreadnought TDN System* Body 1.5
artillery weapons—the -D2 Streaker immediately found its home in most Tonnage: 20 Ammo (S-SRM-6) 15 Body 1
Federated Commonwealth forces fighting against the Clans along the Steiner Battle Value: 643
front. (Battle Value: 589) Features Dune Buggy chassis modification. Notes: Features Dune Buggy chassis modification, as well as the following * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
Design Quirks: Dreadnought Spec (Tier-2)*.
DII-SRB-WV-D3 – The third Davion-tagged chassis variant of the Streaker was
Equipment Mass
introduced in 3055. It is considered by most to have been a step backward in
Internal Structure: 2
development made necessary for affordability. Though it reverts to the -D1’s
Engine: 240 Fusion XL (Cl) 9
180-rated Fusion Engine, the -D3 retains the -D2’s Ferro-Fibrous Armor and
Type: Wheeled
TAG. It drops the battery of lasers in favor of a single SRM-2 fed by two tons
Cruising MP: 13
of ammunition—usually one ton of standard missiles and one ton of Inferno
Flanking MP: 20
missiles. (Battle Value: 200) Features Dune Buggy chassis modification.
Heat Sinks: 10 0
Control Equipment: 1
DII-SRB-WV-K1 – House Kurita’s Draconis Combine commissioned a Streaker
Turret: 0.5
variant all their own in 3068. The -K1 is a revamped design with a full three
Armor Factor (Ferro-Fibrous (Cl)): 38 2
tons of standard armor, housing an LTV 160-rated Fusion Engine for a top
Internal Armor
speed of 151 km/h. The -K1’s armament is entirely unique, however, with a
Structure Value
Kobayashi Light PPC housed in the turret. The -K1 also includes a Guardian
Front 3 11
ECM Suite. (Battle Value: 431) Features Dune Buggy chassis modification.
R/L Side 3 7
Rear 3 5
DII-SRB-WV-D4 – This advanced variant of the Streaker Recon Buggy was
Turret 3 8
introduced in 3070 in response to the Word of Blake threat. Powered by a
220-rated ExtraLight Fusion Engine, the -D4 Streaker is armed with a pair of
Magna Mk VI Extended Range Medium Lasers and a TAG designator in the
turret. However, electronic warfare is the -D4’s specialty—it is equipped with
both a Bloodhound Active Probe and an Angel Electronic Countermeasures
Suite. (Battle Value: 637) Features Dune Buggy chassis modification.

DII-SRB-WV-BC2 – While the -BC1 was the first of the Clan-tech-enhanced


BC-Series Streakers, it was just one of the BC-Series variants introduced
simultaneously in 3070 on Theris. The -BC2 downsized the -BC1’s missile
system to a Streak-SRM-4 and used the spared weight to add an ER Medium
Laser, installed in the turret alongside the missile system. As with all BC-
Series variants of the Streaker, the -BC2 is equipped with a Dreadnought TDN
System. (Battle Value: 835) Features Dune Buggy chassis modification, as
well as the following Design Quirks: Dreadnought Spec (Tier-2)*.

DII-SRB-WV-BC3 – The -BC3 Streaker Recon Buggy is a simple refit of the


-BC2. It removes the ER Medium Laser and replaces it with Target Acquisition
Gear, allowing it to designate targets for artillery and spot for semi-guided
missiles. (Battle Value: 511) Features Dune Buggy chassis modification, as
well as the following Design Quirks: Dreadnought Spec (Tier-2)*.

DII-SRB-WV-BCAPC – This variant is a simple BattleCorps- and DefenseCorps-


oriented revision of the original Streaker APC. The -BCAPC is coated in just
two tons of Dreadnought’s Clan-tech ExoShield Ferro-Fibrous Armor. The
freed half-ton is used to bring its infantry/battle armor carrying capacity to a
total of 4.5 tons, allowing it to carry a squad of three Ceòlmhor Heavy Battle
Armor suits. (Battle Value: 143) Features Dune Buggy chassis modification,
as well as the following Design Quirks: Easy to Maintain, Rugged.

DII-SRB-WV-K2 – An upgraded variant based directly on the -K1 Streaker, the


-K2 was recently put into limited production in 3082. This newer variant The model design of the Streaker Recon Buggy is a copyrighted original
replaces the 180-rated Fusion Engine with a 240-rated ExtraLight unit, creation by Michael Szita as a collaboration with Devin Ramsey. It is used
allowing the -K2 to combine the range of the -K1’s Light PPC with far greater here with permission. Mr. Szita’s store “Metal Core Collectibles” can be found
speed. (Battle Value: 529) Features Dune Buggy chassis modification. here: https://www.metalcorecollectibles.ca/

153 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-CPV-WV-BC1 COBRA PATROL VEHICLE
Though it lacked the firepower to deal with most armored hostiles, the Cobra and the OHI-180XLC built for the Quenn seemed to be a prime candidate for
was quick enough to evade most heavier and more dangerous opponents. the new BC-Series Cobra Patrol Vehicle. The tooling already existed, and little
Some criticized the choice of using a Fusion Engine in such a basic vehicle as was needed to adapt the powerplant to its new application. In addition,
unnecessary, but the vehicle’s exceptionally reliable and rugged construction Orbital Heavy Industries had long been an extremely close business partner
loaned itself to needing only a fraction of the maintenance that similar types of Dreadnought Interstellar Industries. As a result, the cost of this
of vehicles generally required—even if it did increase the cost of purchase. powerplant was a fraction of what it would have been for others to purchase
Additionally, the application of a Fusion Engine instead of an internal from OHI, making the OHI-180XLC a cost-effective choice.
combustion engine meant that it could operate on worlds where a local fuel
supply was limited or nonexistent without issue for decades to centuries. The first examples of BC-Series Cobra Patrol Vehicles, created in 3071,
were simply refits of existing Cobras—mostly of which were older vehicles.
In 2601, the Cobra Patrol Vehicle evolved with the introduction of the -S2 Later examples began life as effectively incomplete vehicles built in the Skye
variant. Though it was created with House Steiner’s Lyran Commonwealth in Heavy Iron Works Facility, then shipped to Dreadnought’s PanzerWerks on
mind, this was the variant which was also adopted by the Star League Acala III for installation of the weapons, electronics, Environmental Sealing,
Defense Force for their own use. What made the -S2 special at the time was and armor. This approach was used to reduce the chance of Dreadnought’s
that it featured not only the Beagle Active Probe of the -S1, but it also proprietary technology being captured in transit. The idea of duplicating the
featured a Guardian Electronic Countermeasures Suite to further augment Cobra’s manufacturing line on Acala III was proposed, but it was assessed as
Mass: 25 tons the Cobra’s electronic warfare capabilities. The mission profile of the -S2 also being far more trouble than just shipping the unfinished machines halfway
Movement Type: Wheeled changed with the removal of the array of Machine Guns and installation of across the Inner Sphere, making use of DropShips that had delivered sold
Power Plant: Orbital Heavy Industries OHI-180XLC ExtraLight Fusion Engine twin Medium Lasers—giving the -S2 an emphasis on anti-armor/anti-’Mech machinery and were otherwise empty on their return trip. As the number of
Cruising Speed: 86.4 km/h operation. While it did not replace the -S1, the -S2 became an easily-justified BC-Series Cobras planned to be built were few, this approach made sense.
Flanking Speed: 129.6 km/h upgrade for use in military bases that were more likely to come under
Armor: CPV-WV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor heavier attack. Unfortunately, despite initially seeming destined for long- Capabilities
Armament & Equipment: term success, technology slowly passed the Cobra by.
2 Flash-Sword VII Extended Range Medium Lasers Built exclusively for Dreadnought’s BattleCorps and DefenseCorps, the BC-
1 Dreadnought BC Special Mk-II Target Data Networking System Over time, pressure came from House Steiner’s Lyran Commonwealth Series Cobra Patrol Vehicles are not only far faster than their centuries-old
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite Armed Forces to equip the Cobra with heavier weapons and more predecessors, but they are also far better equipped, even while managing to
Manufacturer: Dreadnought Interstellar Industries equipment. However, the LCAF was unwilling to deal with a slower version be the best-armored variants to-date. As with the -S1 and -S2 variants, the
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) of the vehicle, nor would they pay for an ExtraLight Fusion Engine—which BC-Series Cobra Patrol Vehicles are protected by five tons of Ferro-Fibrous
(BC-Series Units Completed at Dreadnought PanzerWerks; Acala III) was necessary to free up the weight capacity needed to fit the equipment Armor. However, unlike the S-Series variants, the BC-Series examples utilize
Communications System: Interconn-Comm VII that the LCAF so desired to see installed—as it would more than double the Dreadnought’s own ExoShield Ferro-Fibrous Armor—which is based on Clan
Targeting & Tracking System: Pinpoint Version-IV cost of the vehicle. As a result of the lack of willingness to compromise or technology—providing increased protection for the front, both sides, and
front the additional money needed to make this more powerful version of the turret. The reskinning of the Cobra for the BC-Series also includes the
Overview the Cobra become a reality, it never came to be. addition of an environmentally sealed hull—which all other variants lack.
Every BC-Series variant of the Cobra also features one of Dreadnought’s own
The Cobra Patrol Vehicle was introduced in early 2581 when it began The Cobra Patrol Vehicle variants that included advanced electronics were Target Data Networking (TDN) Systems. This system not only allows the
production at Dreadnought Interstellar Industries’ Skye Heavy Iron Works had to be discontinued by the mid-2830s, due to the technological decay that Cobra to have its targeting telemetry Linked to friendly TDN-equipped units
Facility. Although the Cobra had originally been proposed to be built for the plagued the Inner Sphere during the Succession Wars. Meanwhile, the basic much like a C3 Network, but the TDN System also has a dual-mode electronic
Star League Defense Force, it was House Steiner’s Lyran Commonwealth APC and R-Series variants introduced prior to the Succession Wars continued warfare suite—with both short-range Active Probe and ECM functions.
Armed Forces who first adopted the Cobra. However, it was picked up by the to be produced, as the technology involved in their manufacture had not
SLDF two decades later—once a more advanced variant had been created. been affected. Centuries later, the Clan Invasion left the Federated Introduced in 3071, the armament of the -BC1 Cobra Patrol Vehicle—the
Commonwealth in desperate need of proven, inexpensive, and easily- first BC-Series variant—is clearly inspired by the -S2. The -BC1 is armed with
The Cobra was designed from the start to be an easily-maintained general maintained scout vehicles with advanced electronic warfare suites to provide a simple pair of turret-mounted Flash-Sword VII Extended Range Medium
purpose military vehicle, capable of fulfilling basic perimeter patrol and light support in the effort war against the Clans. As a direct result, these long- Lasers, giving it nearly the equivalent firepower of twin standard Large
reconnaissance duty. In the effort to prevent the Cobra from competing with extinct variants restarted production in 3051, unchanged in any way. Lasers. The -BC1 is also equipped with an Angel Electronic Countermeasures
Dreadnought Interstellar’s other lightweight wheeled military vehicle—the Suite, providing it cutting-edge electronic warfare capacity.
Streaker Recon Buggy—the Cobra Patrol Vehicle was built with an emphasis The Cobra was given a thorough refit and significant upgrade to create the
on urban and military installation patrol, even going so far as to give it a name BC-Series variants built for use by Dreadnought’s own military forces—the Additional Information
that conveyed this idea. To that end, it had a lower maximum speed, heavier Dreadnought BattleCorps and DefenseCorps. The upgraded variants were
armor, and its brace of six Machine Guns made clear that the Cobra was built limited largely to existing parts and equipment, but that did not prevent the Although designed—and even named—to serve as an armored patrol and
with an emphasis on fighting unarmored opponents. Despite tending toward development team from producing a trio of brilliant new variants. The idea security vehicle, the Cobra sees a multitude of applications. Thanks to their
roles that place it on tarmac, however, the Cobra is equipped with a heavy- to install an ExtraLight Fusion Engine, which had proven to be logistically advanced electronics suites, the -S1 and -S2 Cobras have also been used as
duty off-road suspension package as standard, allowing for considerably impossible to build for House Steiner centuries earlier, was suddenly a very forward scouts in ahead of an advancing ground force—this is especially true
broader operational flexibility. real possibility. after their reintroduction during the Clan Invasion. The use of S-Series Cobra
Patrol Vehicle variants is far from limited to just House Steiner’s LCAF—these
The first-generation -S1 Cobra Patrol Vehicle’s Beagle Active Probe The lightweight engine came courtesy of the Quenn Light OmniMech, for vehicles are used throughout the Inner Sphere and Periphery.
assisted the vehicle in carrying out its intended duty of operating as a security which Orbital Heavy Industries was already producing an OHI-180XLC series
unit by enabling it to detect otherwise hidden threats—though some of the powerplant. Before the production facility for the Quenn was destroyed in R-Series Cobras can also be found almost everywhere in the Inner Sphere,
vehicle’s detractors suggested that its advanced sensor suite was overkill. 3075, the light OmniMech had been built for Dreadnought’s military forces, with applications ranging from planetary militias to private security

154 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-CPV-WV-BC1 COBRA PATROL VEHICLE
companies—from Great House Armies to small mercenary units. Many of amphibious capability as standard, improving the vehicle’s versatility. The systems can have difficulty differentiating between the -R4 and -R4A—with
these have been repeatedly captured or salvaged and restored over the only other noteworthy equipment featured on the Cobra APC is a basic rear some systems tagging the former as the latter. This confusion has on more
centuries of warfare. trailer hitch. Naturally, this vehicle’s most important feature is its six-ton than one occasion caused opposing forces forget that the -R4 variant can
infantry bay. Some field refits made both during and since the Clan Invasion leave a nasty surprise in the form of a minefield. This is because a battle
Meanwhile, the BC-Series are far rarer, and are predictably only used by have repurposed the infantry bay to carry battle armor. (Battle Value: 245) computer that misidentifies an -R4 as an -R4A will generally fail to mention
the Dreadnought BattleCorps and DefenseCorps units. Features Dune Buggy and Limited Amphibious chassis modifications, as well the possibility. (Battle Value: 359) Features Dune Buggy chassis modification,
as the following Design Quirks: Rugged, Trailer Hitch, Ubiquitous. as well as the following Design Quirks: Rugged, Trailer Hitch, Ubiquitous.
Variants
DII-CPV-WV-R2 – Introduced in 2672, the -R2 variant of the Cobra Patrol DII-CPV-WV-R5 – The -R5 is the first new export variant to be put into
DII-CPV-WV-S1 – The first-generation Cobra Patrol Vehicle is powered by a Vehicle is a less-expensive version of the vehicle that proved to be the production since the reintroduction of the -S1 and -S2 in the 3050s. The -R5
180-rated Fusion Engine, sheathed in five tons of Ferro-Fibrous Armor, and mechanical basis for all R-Series variants that followed it. The reduced cost was first designed in the mid-2780s (with a handful of prototypes even being
equipped with a body-mounted Beagle Active Probe. Armament consists of of this machine is primarily thanks to its smaller Doorman 130-rated Fusion built) but it failed to reach the production line before the technology to
an infantry-slaying total of six Coventry Light Autogun Machine Guns—all of Engine—produced by Bergan Industries on Carlisle III. The reduced output of create its main gun had been lost. Finally revisited in 3070, the -R5 Cobra
which are installed in the turret. The guns are fed by a shared half-ton of the smaller engine limits the top speed to approximately 97 km/h, but it is Patrol Vehicle reached production status in 3071. The -R5 is armed with a
ammunition. Due to the technological decay resulting from the Succession considered minimally sufficient for the purposes of most independent units single turret-mounted Snub-Nose Particle Projector Cannon, giving it a
Wars, this variant was discontinued in 2835, as the Beagle Active Probe could and planetary militias. The -R2 is built for long-range fire support. It is armed particularly potent short-to-medium range punch—one that is notably not
no longer be manufactured. Thanks to the simpler R-Series and APC variants with a turret-mounted TharHes Reacher 10 Long Range Missile system and a dependent on ammunition supplies. The -R5 is also equipped with a Norse
of the Cobra continuing to be produced throughout the Succession Wars, the single forward-facing Omicron 3000 Medium Laser. The missile system is fed Guardian Electronic Countermeasures Suite, providing it with enhanced
-S1 was easily reintroduced in 3051, shortly after the Clan Invasion began. by two tons of ammunition, allowing for a total of twenty-four salvos to be electronic warfare capacity. Although the main gun did result in the -R5 being
(Battle Value: 367) Features Dune Buggy chassis modification, as well as the fired before this vehicle is forced to withdraw to reload. It also allows for half more expensive than other R-Series variants, the -R5 became a favorite of
following Design Quirks: Rugged, Trailer Hitch; Obsolete (2835-3051). of the missile ammunition to be an alternate warhead type for special many militias and defense forces during the Word of Blake Jihad. This was
missions. (Battle Value: 508) Features Dune Buggy chassis modification, as especially true of those forced to fight in urban environments, thanks to its
DII-CPV-WV-S2 – The second-generation Cobra Patrol Vehicle—introduced well as the following Design Quirks: Rugged, Trailer Hitch, Ubiquitous. main gun being so deadly in close quarters, as well as its ability to jam the
in 2601—sheds the Machine Guns for a pair of Omicron 3000 Medium Lasers. Blakists’ C3i Networks. (Battle Value: 582) Features Dune Buggy chassis
The -S2 also boasts improved electronic warfare capacity with the addition DII-CPV-WV-R3 – This variant began rolling off the assembly lines on Skye in modification, as well as the following Design Quirks: Rugged, Trailer Hitch.
of a Guardian Electronic Countermeasures Suite. As with the -S1, the -S2 2688. The -R3 is considered the “Sniper” variant of the Cobra Patrol Vehicle
variant of the Cobra Patrol Vehicle was discontinued in 2835, due to an Inner- line. Based directly on the -R2 in terms of powerplant and armor, only the DII-CPV-WV-BC2 – Introduced in 3071 alongside the other “Dreadnought
Sphere-wide technological decay which resulted in the advanced electronic armament is different. The -R3’s main gun is a turret-mounted Imperator Spec” BC-Series variants, the -BC2 is the BC-Series refit of the -R4. The -R4’s
warfare suites becoming unavailable. The -S2 was reintroduced in 3051. Smoothie-2 Autocannon, fed by a single ton of ammunition. The -R3’s only frontal Bulldozer Blade and twin rear-mounted Vehicular Mine Dispensers
(Battle Value: 551) Features Dune Buggy chassis modification, as well as the secondary weapon is a Defiance A5L Small Laser, which is also installed in the are retained, while much of the rest of the vehicle is modified. Like other BC-
following Design Quirks: Rugged, Trailer Hitch; Obsolete (2835-3051). turret. (Battle Value: 347) Features Dune Buggy chassis modification, as well Series variants, the -BC2 is powered by an OHI-180XLC ExtraLight Fusion
as the following Design Quirks: Rugged, Trailer Hitch, Ubiquitous. Engine, and its exterior shell is made from five tons of Dreadnought’s own
DII-CPV-WV-R1 – The first of the “simpler” R-Series variant Cobras—which ExoShield Ferro-Fibrous Armor. The -BC2 is armed with a turret-mounted
are all made for general export and sale on the open market—began to be DII-CPV-WV-R4 – A support variant of the Cobra Patrol Vehicle was a market Laserwerks Strobe Type 7 Medium Pulse Laser, which is installed side-by-side
produced in 2605. Like all other R-Series variants of the Cobra Patrol Vehicle, oversight for more than a century. Introduced in 2690, the -R4 lacks with a Laz-Spotter IV Light TAG. The reduced heat demands compared to the
the -R1 has remained in nearly uninterrupted mass-production since its significant armament, but offers a solid support package that quickly became -BC1 allow the -BC2 to rely on the base ten heat sinks built into the reactor.
introduction, despite the technological regression caused by the Succession a militia favorite. Inexpensive—thanks to its Dorman 130 Fusion Engine—the As with all BC-Series Cobras, a Dreadnought TDN System is installed in the
Wars. Mechanically based on the -S1, the -R1 removes the Beagle Active -R4 retains the 5.5 tons of armor protection that the R-Series variants of the vehicle’s hull, although the Angel ECM Suite featured in the -BC1 and -BC3 is
Probe, but keeps the six-pack of Machine Guns in the turret and the half-ton Cobra Patrol Vehicle are known for. The unremarkable armament of the -R4 notably absent. (Battle Value: 693) Features Dune Buggy chassis modification
of ammunition feeding them. A single forward-firing Omicron 3000 Medium consists of a pair of Machine Guns—most often Coventry Light Autoguns, and Environmental Sealing special equipment, as well as the following Design
Laser is installed just to the right of the driver’s compartment. The -R1 also though alternatives have been known to be used, depending on availability— Quirks: Dreadnought Spec (Tier-2)*, Rugged, Trailer Hitch.
sheds the Ferro-Fibrous Armor for 5.5 tons of standard armor, resulting in a supporting a single Hovertec Short Range Missile 2-rack, the latter of which
very minor reduction in protection for the turret. This armor allocation has is manufactured by Cyclops Incorporated not far from Dreadnought’s factory DII-CPV-WV-BC2A – As with the -R4A and -R4 variants, the -BC2A is the field
since been identical in every R-Series variant of the Cobra. (Battle Value: 440) on Skye. While the Machine Guns are fed by a single ton of ammunition, the refit variant of the -BC2. The differences between the -BC2 and -BC2A are
Features Dune Buggy chassis modification, as well as the following Design missile rack is fed by two tons, allowing half of the missiles to be an alternate the same as the -R4 and -R4A—the Bulldozer Blade is removed and replaced
Quirks: Rugged, Trailer Hitch, Ubiquitous. type—most commonly Inferno or Smoke missiles. What the -R4 lacks in with a Mine Sweeper assembly, and the Vehicular Mine Dispensers are
firepower, it makes up for in support equipment. The -R4 is equipped with a removed. (Battle Value: 688) Features Dune Buggy chassis modification and
DII-CPV-WV-APC – By far one of the most common Cobra Patrol Vehicle frontal Bulldozer Blade, as well as a pair of rear-mounted Vehicular Mine Environmental Sealing special equipment, as well as the following Design
variants, the APC is an unarmed troop transport that began production in Dispensers. Among other things, this allows the -R4 to assist in defense Quirks: Dreadnought Spec (Tier-2)*, Rugged, Trailer Hitch.
2612. The Cobra APC shares the standard 180-rated Fusion Engine that had preparations by digging defensive trenches and spreading minefields. (Battle
by-then come to be associated with the vehicle, propelling this vehicle to a Value: 362) Features Dune Buggy chassis modification, as well as the DII-CPV-WV-BC3 – This is a multipurpose combat variant that combines
maximum groundspeed of nearly 130 km/h. While the turret is removed in following Design Quirks: Rugged, Trailer Hitch, Ubiquitous. aspects from the -BC1 and the original -S1. Mechanically, the -BC3 is just a
this variant, the Cobra APC’s 4.5-ton coating of standard armor is comparable modified -BC1. It removes one of the lasers and installs three Borman ASC
to the armor coverage of the body shell in R-Series Cobra variants—except DII-CPV-WV-R4A – The -R4A is technically just a field refit of the -R4, but the Machine Guns in its place. A full ton of ammunition feeds the guns, equipped
for the APC’s mildly increased rear armor protection, which is added to -R4A is designed to clean up some of the messes created by the -R4 after a with IS-tech Cellular Ammunition Storage Equipment. (Battle Value: 800)
reinforce the doors that would otherwise be the most obvious target. successful defense by militia forces. The -R4A removes the Bulldozer Blade Features Dune Buggy chassis modification and Environmental Sealing special
and the Vehicular Mine Dispenser in favor of a Mine Sweeper assembly equipment, as well as the following Design Quirks: Dreadnought Spec (Tier-
The Cobra APC stands out as the only variant to be equipped with limited installed where the Bulldozer Blade is normally attached. Many targeting 2)*, Rugged, Trailer Hitch.

155 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-CPV-WV-BC1 COBRA PATROL VEHICLE
Type: Cobra Patrol Vehicle (DII-CPV-WV-BC1) Weapons and Ammo Location Tonnage
Classification: Light Combat Vehicle (Production) 2 ER Medium Lasers (Cl) Turret 2
Technology Base: Mixed/Dreadnought Angel ECM Suite Body 2
Tonnage: 25 Dreadnought TDN System* Body 1.5
Battle Value: 974 Environmental Sealing – 2.5
Notes: Features Dune Buggy chassis modification and Environmental Sealing
special equipment, as well as the following Design Quirks: Dreadnought Spec * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
(Tier-2)*, Rugged, Trailer Hitch.
The model design of the Cobra Recon Vehicle is a copyrighted original
Equipment Mass creation by Michael Szita as a collaboration with Devin Ramsey and used with
Internal Structure: 2.5 permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
Engine: 180 Fusion XL (Cl) 5.5 https://www.metalcorecollectibles.ca/
Type: Wheeled
Cruising MP: 8
Flanking MP: 12
Heat Sinks: 12 2
Control Equipment: 1.5
Turret: 0.5
Armor Factor (Ferro-Fibrous (Cl)): 96 5
Internal Armor
Structure Value
Front 3 24
R/L Side 3 20
Rear 3 12
Turret 3 20

156 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SLT-TV-BC1 SPRINTER LIGHT TANK
produce an impressive range of Clan-tech-based electronics, materials, and support tank, but it is armed with a potent secondary weapons array to
weaponry. With the Word of Blake Jihad raging, Dreadnought needed a new defend against any hostiles who stray too close.
generation of combat vehicles to supply its own military forces. The first “BC-
Series” Sprinter Light Tank variants—so named as they were first exclusively In addition to its LRM-15—which is fed by three tons of CASE-equipped
built for the Dreadnought BattleCorps—were fitted with an Orbital Heavy ammunition—the -S2’s turret houses twin Medium Lasers, and the hull-
Industries OHI-175XL ExtraLight Fusion Engine. This reduced weight while mounted forward-firing Medium Laser is retained from the -S1. The -S2 also
retaining groundspeed. Everything else bolted to the tank’s frame, however, retains the same Defiance 175-rated Fusion Engine and five tons of standard
is either Clan-based technology or was developed in-house by Dreadnought armor as the -S1. (Battle Value: 738) Features the following Design Quirks:
themselves. Easy to Maintain, Rugged.

The shell of the -BC1 Sprinter is made from a five tons of Dreadnought’s DII-SLT-TV-S2A – After discovering that the -S2 variant had a significant anti-
ExoShield Ferro-Fibrous Armor, providing significantly improved protection infantry deficiency in comparison to the -S1, this field refit was introduced.
over the original -S1 Sprinter. Replacing the original Kinslaughter PPC is a The refit removes one of the three tons of LRM ammunition and installs a
Thunderstruck XV Extended Range Particle Projector Cannon. The choice of Machine Gun mounted in the turret. The Machine Gun is fed by a half-ton of
Mass: 35 tons this main weapon was made with some apprehension, as the intense cooling ammunition. The tank was otherwise unmodified. (Battle Value: 723)
Movement Type: Tracked requirements necessitated that the tank be stripped of all secondary weapon Features the following Design Quirks: Easy to Maintain, Rugged.
Power Plant: Orbital Heavy Industries OHI-175XL ExtraLight Fusion Engine systems. The upside of the new particle cannon is that the vehicle does not
Cruising Speed: 54.0 km/h require an ammunition supply—and it hits harder than ever—the downside DII-SLT-TV-D1 – In 3040—long after Dreadnought Interstellar Industries had
Flanking Speed: 86.4 km/h being that it is unable to defend itself against infantry, unlike the original -S1 relocated its headquarters to Acala III and began manufacturing war materiel
Armor: SLT-TV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor variant. Like all BC-Series Sprinters, the -BC1 is equipped with Dreadnought’s there—House Davion needed effective and affordable light tanks to replace
Armament & Equipment: own Target Data Network (TDN) System, allowing it to share its targeting those lost during the War of 3039. Dreadnought Interstellar responded by
1 Thunderstruck XV Extended Range Particle Projector Cannon telemetry with friendly Linked units much like a C3 Network, but without the offering a new Sprinter Light Tank variant. Mechanically based on the original
1 Dreadnought BC Special Mk-II Target Data Networking System susceptibility of being jammed—although the TDN System has its own -S1 variant, the -D1 replaces the turret-mounted Particle Projector Cannon
Manufacturer: Dreadnought Interstellar Industries limitations. The TDN System also provides the -BC1 with limited electronic with a ChisComp 43 Special Large Laser and a ChisComp 39 Medium Laser.
Primary Factory: Dreadnought PanzerWerks; Acala III warfare capacity. Though the older versions of the Sprinter were built more The paired lasers in the turret necessitate the installation of an additional
Communications System: Interconn-Comm VII toward functioning independently on the battlefield, all BC-Series variants heat sink to cope, but the -D1 is otherwise identical to the -S1. The -D1
Targeting & Tracking System: Pinpoint Version-IV are designed to fight in teams with other vehicles—including ones with anti- Sprinter also has the “claim to fame” of being the least-expensive Sprinter
infantry weapons, which usually compensates for the Sprinter’s lack of them. variant ever created. (Battle Value: 609) Features the following Design
Overview Quirks: Easy to Maintain, Rugged.
With a top speed of 86 km/h, this light tank is designed with the idea of
Dreadnought Interstellar Industries’ Sprinter Light Tank was designed to fire-relocate-fire-repeat strategies in mind. Alternatively, it can rapidly take DII-SLT-TV-BC2 – The Dreadnought BattleCorps’ BC-Series Sprinter Light
serve as a rapid-response, long-range support vehicle. The first generation up a defensive position and hit an attacking force hard at long range for Tanks began production in October of 3070 with the DII-SLT-TV-BC1, with
Sprinter began rolling off the assembly lines of Dreadnought’s own Skye however long the tank remains functional. Additionally, the new BC-Series two more BC-Series variants introduced in the following months. The -BC2
Heavy Iron Works Facility in 2655. The Sprinter quickly gained a reputation variants of the Sprinter Light Tank—like most of the known BC-Series combat was designed as a more multipurpose battlefield support unit. It features an
for being a remarkably rugged and well-rounded combat vehicle—with the vehicles—include environmentally-sealed hulls, making the atmospheric impressive array of advanced onboard electronics, with an EW-Special Mk-
added advantage that it was built using nearly all commonly available or at composition of a planet no longer a deciding factor in deployment. As the IV Angel Electronic Countermeasures Suite in addition to its Dreadnought
least easily adaptable parts for ease of maintenance and repair. -BC1 Sprinter requires neither ammunition nor fuel, a well-maintained TDN System. The -BC2 is armed with a brace of three Flash-Sword VII
example of this tank can operate through multiple campaigns with minimal Extended Range Medium Lasers, backed by an Achernar Industries “Double-
The Sprinter Light Tank quickly became a favorite of House Steiner’s Lyran servicing—mostly limited to just battle damage repairs. Gun” Machine Gun—the latter weapon notably not derived from Clan
Commonwealth Armed Forces. The combination of mobility and impressive technology—all of which are mounted in the turret. A half-ton of IS-tech-
firepower for its weight, reasonable cost (around one million C-Bills in Variants CASE-equipped ammunition feeds the Machine Gun. The -BC2 is often used
today’s money), relatively minimal required maintenance, and simplicity of as a short-to-medium-range support tank for larger forces, as it can function
construction—all of this made the Sprinter an understandably attractive DII-SLT-TV-S1 – Introduced in 2655, the original -S1 Sprinter is the most as a harasser and a solid ECM/ECCM unit. (Battle Value: 1,045) Features
combat vehicle for any military. prolific variant of this light tank ever created. The five-ton armored shell of Environmental Sealing special equipment, as well as the following Design
the tank provides superb protection. The -S1 is well armed, with a Quirks: Dreadnought Spec (Tier-2)*.
Despite having chassis variant codes marked for House Steiner, it was not combination of a Kinslaughter Particle Projector Cannon and a trio of
long before the Sprinter began to appear in militaries outside Lyran territory. Machine Guns—typically Coventry Light Autoguns, but this varies from year DII-SLT-TV-BC3 – The third, and final, known BC-Series Sprinter Light Tank
In a matter of decades following the vehicle’s introduction, Sprinters could to year of production—all of which are installed in the turret, backed by a variant is defined by its unique boxy turret, which sports a pair of Clan-tech
be found in the service of most military forces—be they large or small— single forward-facing Omicron 3000 Medium Laser installed in the hull. A Reacher-Series Long Range Missile 15-racks. The missile systems are fed by
across the entire Inner Sphere and Periphery. Dreadnought Interstellar half-ton of shared ammunition feeds the Machine Guns. Powered by a a combined five tons of ammunition equipped with IS-tech CASE. As with the
Industries was taken by surprise not only by how prolific the Sprinter Defiance 175-rated Standard Fusion Engine, the -S1 Sprinter is capable of other BC-Series Sprinters, the -BC3 includes a Dreadnought TDN System to
became, but how quickly it did so, resulting in the creation of an entire speeds exceeding 80 km/h. (Battle Value: 618) Features the following Design assist with targeting enemy units near Linked friendly combatants. Designed
second production line on Skye to keep up with demand—just two years Quirks: Easy to Maintain, Rugged. for shorter engagements due to its heavy dependence on ammunition, this
after the vehicle’s introduction. variant is primarily meant for long-range harass-and-retreat roles. Another
DII-SLT-TV-S2 – Introduced in 2667, this variant of the Sprinter came to be unique feature of this variant is a rear-mounted Vehicular Mine Dispenser,
Capabilities because of a supply shortage of Kinslaughter Particle Projector Cannons and which allows the -BC3 Sprinter to plant devastating minefields. (Battle Value:
an excess stock of Omicron 3000 Medium Lasers and TharHes Reacher 15 1,068) Features Environmental Sealing special equipment as well as the
By late 3069, Dreadnought Interstellar Industries had gained the ability to Long Range Missile systems. The resulting -S2 Sprinter is a long range missile following Design Quirks: Dreadnought Spec (Tier-2)*.

157 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SLT-TV-BC1 SPRINTER LIGHT TANK
Type: Sprinter Light Tank (DII-SLT-TV-BC1)
Classification: Light Combat Vehicle (Production)
Technology Base: Mixed/Dreadnought
Tonnage: 35
Battle Value: 1,028
Notes: Features Environmental Sealing special equipment, as well as the
following Design Quirks: Dreadnought Spec (Tier-2)*.

Equipment Mass
Internal Structure: 3.5
Engine: 175 Fusion XL 5.5
Type: Tracked
Cruising MP: 5
Flanking MP: 8
Heat Sinks: 17 7
Control Equipment: 2
Turret: 1
Armor Factor (Ferro-Fibrous (Cl)): 96 5
Internal Armor
Structure Value
Front 4 24
R/L Side 4 19
Rear 4 15
Turret 4 19

Weapons and Ammo Location Tonnage


ER PPC (Cl) Turret 6
Dreadnought TDN System* Body 1.5
Environmental Sealing – 3.5

* See Special Dreadnought / Lancaster Specific


Rules (Pages 428-431)

The model design of the Sprinter Light Tank is a copyrighted original creation
by Michael Szita as a collaboration with Devin Ramsey. It is used here with
permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

158 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MRT-TV-BC1 MARATHON MEDIUM TANK
around the original -RF1’s mixture of missiles and lasers but did not retain equipped with a forward-facing Bulldozer. Armament comes in the form of
the bulldozer blade so prominently featured in the original -RF1. Gone too three ChisComp 39 Medium Lasers and two Thunderbolt-5 missile launchers,
was the Guardian Electronic Countermeasures Suite. The -O1 was effectively all installed in the turret. With three tons of ammunition feeding the missile
a lightly-modified -RF1 in terms of armament and made the most sense as it systems, the -RF1 “Ronin Special” has respectable battlefield staying power.
barely required any retooling to produce, though the -O2 and its massive 30- To further improve flexibility in combat, this first version of the Marathon is
tube Medium Range Missile system did require a bit more effort. With equipped with a Guardian Electronic Countermeasures Suite. (Battle Value:
multiple variants of the now proven vehicle rolling off the assembly lines, the 859) Features the following Design Quirks: Easy to Maintain, Rugged.
Marathon quickly gained popularity toward the end of the Federated
Commonwealth Civil War. DII-MRT-TV-O1 – January of 3066 marked the introduction of the first mass-
production export variant of the Marathon Medium Tank, which was dubbed
In 3067, with the Federated Commonwealth Civil War having just ended the ‘-O1’. This variant was created for open market sales and has proven to
and the horrific Word of Blake Jihad looming, House Steiner was the first to be a choice variant for many mercenary units. With a pair of ChisComp 39
commission a “House Variant” of the Marathon. A Davion variant followed Medium Lasers and a trio of Thunderbolt-5 missile launchers all installed in
the next year, with a Kuritan variant the following year, and even a Liao the turret, the -O1 is essentially a “tweaked” variant of the original -RF1
variant debuting in early 3070. Of the Great Houses, only House Marik has variant—sans the Bulldozer Blade and switching one Medium Laser out for a
yet to commission a unique “House Variant” for their own forces as of 3085. third Thunderbolt-5 launcher. Four tons of ammunition feed the missile
systems. As with all production models made for export that have since
Capabilities followed it, the -O1 utilizes the same 6.5 tons of standard armor that protects
the original -RF1. (Battle Value: 812) Features the following Design Quirks:
Mass: 45 tons Like the original -RF1, the -BC1 variant of the Marathon—built exclusively Easy to Maintain, Rugged.
Movement Type: Tracked for use by the Dreadnought BattleCorps and DefenseCorps forces starting in
Power Plant: Orbital Heavy Industries OHI-225XL ExtraLight Fusion Engine 3071—is equipped with a frontal Bulldozer blade. This allows it to assist with DII-MRT-TV-O2 – The first alternate mass-production variant, the -O2, was
Cruising Speed: 54.0 km/h defensive preparations such as creating trenches and removing or placing introduced simultaneously with the -O1 in January of 3066. Marketed
Flanking Speed: 86.4 km/h obstacles as needed. Once engaged in combat, the -BC1 Marathon is an originally toward militias that looked to give a great show of force without
Armor: MRT-TV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor excellent combat vehicle. Armed with twin Flash-Sword VII Extended Range breaking the bank, the -O2 upgrades the -O1’s Medium Lasers to Extended
Armament & Equipment: Medium Lasers backing a pair of Reacher-Series Long Range Missile 15-racks, Range models and sheds the Thunderbolt-5s for a massive Medium Range
2 Reacher-Series Long Range Missile 15-Racks w/Artemis IV FCS the -BC1 Marathon is not to be taken lightly. The Dreadnought Target Data Missile 30-rack. Feeding the huge missile system is a total of three tons of
2 Flash-Sword VII Extended Range Medium Lasers Networking (TDN) System tied into its targeting & tracking system is further ammunition. The -O1 is otherwise mechanically identical to the -O1 variant.
1 Dreadnought BC Special Mk-II Target Data Network Control System augmented with the installation of SmarTrac Artemis IV Fire Control Systems, (Battle Value: 865) Features the following Design Quirks: Rugged.
Manufacturer: Dreadnought Interstellar Industries ensuring that most of the missiles will hit their target consistently. With five
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) tons of CASE-equipped ammunition feeding the missile systems, the -BC1 DII-MRT-TV-S1 – The first commissioned “House Variant”, the Steiner-
(BC-Series Units Completed at Dreadnought PanzerWerks; Acala III) Marathon can keep a steady barrage going for an extended period. Two tagged -S1 entered production in 3067. Armed with a pair of ER Medium
Communications System: Interconn-Comm VII additional heat sinks have been installed to handle the excess waste heat Lasers and a pair of Long Range Missile 10-racks—all in the turret—the -S1 is
Targeting & Tracking System: Pinpoint Version-IV w/Artemis IV FCS produced by the weapons and advanced electronics. a simple yet effective multirange combat tank. The LRMs are fed by three
tons of ammunition for relatively lengthy battlefield staying power. (Battle
Overview Protected by seven tons of Dreadnought Interstellar’s own Clan-derived Value: 841) Features the following Design Quirks: Easy to Maintain, Rugged.
ExoShield Ferro-Fibrous Armor, the -BC1 Marathon may not be the most
The Marathon Medium Tank, developed originally as the “Sprinter II”, is durable tank in its weight class, but it does still have a respectably tough DII-MRT-TV-D1 – The only Davion-designated chassis variant ever produced
the Sprinter Light Tank’s “bigger brother”. At 45 tons, the Marathon offers shell. The Rawlings-made 225-rated Fusion Engine of the same rating that is was first seen in action in late 3068. A slight departure from the generally
increased firepower and improved armor protection, and still matches the utilized in all other variants is replaced in the -BC1 with an Orbital Heavy missile-oriented variants of the Marathon, the -D1 features a powerful LB 10-
mobility of the smaller Sprinter. The first generation Marathon was originally Industries OHI-225XL ExtraLight Fusion Engine. This potent medium tank can X Autocannon in the turret. The autocannon is fed by two tons of mixed
commissioned by Lieutenant Colonel Fostro Iamusha of the Ronin Free serve as part of an advance unit intended to prepare an ambush site in the cluster- and slug-type ammunition. To back the powerful main gun, the -D1
Companies Mercenaries in 3063. When Dreadnought Interstellar Industries’ morning, then serve as a convoy escort in the afternoon. is armed with two Extended Range Medium Lasers, with one accompanying
new mediumweight tank began production in late 3064 it was given the the autocannon in the turret and the other installed in a forward-firing
chassis designation of DII-MRT-TV-RF1, although it has since been often Additional Information position in the tank’s hull. (Battle Value: 804) Features the following Design
referred to as the Marathon “Ronin Special”, as it was commissioned Quirks: Easy to Maintain, Rugged.
specifically for the Ronin Free Companies at first. The Marathon has been repurposed through different variants to serve
most roles that a medium-class tracked tank can handle. Most Marathon DII-MRT-TV-K1 – In a somewhat unexpected move by House Kurita, a variant
The -RF1 Marathon was designed to be remarkably sturdy and easy to variants been observed in use by every Great House Army and many tailored specifically for the Draconis Combine Mustered Soldiery was
maintain while keeping up-front costs to a minimum, with the tank’s most mercenary units. However, the -BC1 is exclusive to Dreadnought’s militaries, commissioned for production beginning in 3069. This variant is a close-range
complex component being its Guardian Electronic Countermeasures Suite. and the original -RF1 remains mostly unique to the Ronin Free Companies. combat unit equipped with an advanced electronics suite consisting of a
The remarkably cost-effective design—coupled with its consistent battlefield Guardian Electronic Countermeasures Suite and a C3 Slave. The turret
performance—began to draw attention to itself wherever the Ronin Free Variants houses three Medium Lasers and twin Short Range Missile six-racks. A total
Companies deployed their Marathons. It was not long before other variants of three tons of ammunition feed the missile systems, typically with one ton
were created. DII-MRT-TV-RF1 “Ronin Special” – The very first variant of the Marathon was of Inferno missiles. In addition to the weapons, the turret also houses a TAG
commissioned by the Ronin Free Companies Mercenaries in early 3063 and to designate targets for semi-guided artillery and long-range missile support.
In 3066, two new variants debuted on the open market: these were entered production late the next year. Protected by 6.5 tons of standard (Battle Value: 830) Features the following Design Quirks: Rugged.
designated the DII-MRT-TV-O1 and DII-MRT-TV-O2. These two were built armor, the tank’s most distinguishing feature is that its armored hide is

159 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MRT-TV-BC1 MARATHON MEDIUM TANK
DII-MRT-TV-L1 – Even more unexpected than the commission of Kurita’s -K1 Weapons and Ammo Location Tonnage * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
variant was Liao’s -L1 in 3070. The -L1 is armed with two Medium Lasers and 2 ER Medium Lasers (Cl) Turret 2
a pair of Short Range Missile 6-racks backed by a trio of Machine Guns, all 2 LRM-15s (Cl) Turret 7
installed in the turret, as well as an additional forward-firing Medium Laser 2 Artemis IV FCS Turret 2
in the body of the tank. Three tons of ammunition feed the missile systems— Bulldozer Blade Front 2
typically with one ton of Inferno missiles—while the Machine Guns share a Dreadnought TDN System* Body 1.5
half-ton bin of ammunition. This variant is a shorter-ranged combat unit with Ammo (LRM-15/Artemis) 40 Body 5
powerful anti-infantry capabilities. To add to the -L1 Marathon’s versatility, CASE Body 0.5
a Guardian ECM Suite is installed in the tank’s hull. (Battle Value: 851)
Features the following Design Quirks: Easy to Maintain, Rugged.

Type: Marathon Medium Tank (DII-MRT-TV-BC1)


Classification: Medium Combat Vehicle (Production)
Technology Base: Mixed/Dreadnought
Tonnage: 45
Battle Value: 1,537
Notes: Features the following Design Quirks: Dreadnought Spec
(Tier-2)*.

Equipment Mass
Internal Structure: 4.5
Engine: 225 Fusion XL 7.5
Type: Tracked
Cruising MP: 5
Flanking MP: 8
Heat Sinks: 12 2
Control Equipment: 2.5
Turret: 1.5
Armor Factor (Ferro-Fibrous (Cl)): 134 7
Internal Armor
Structure Value
Front 5 36
R/L Side 5 26
Rear 5 20
Turret 5 26

The model design of the Marathon Medium Tank is a copyrighted original


creation by Michael Szita as a collaboration with Devin Ramsey based on an
idea by Donald Butler. It is used here with permission. Mr. Szita’s store “Metal
Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

160 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-QTD-TV-BC1 QUAKE TANK DESTROYER
Going back to the drawing board, Dreadnought Interstellar attempted to tactics. The second is up close, using the element of surprise to get a shot
create an upgraded variant that could better handle a greater range of straight into the side or rear of an enemy machine, either before or just as
combat situations and scenarios. After numerous setbacks, both in design the enemy becomes aware of the Quake’s presence. The Quake’s worst
and production, Dreadnought returned with the -S1 variant in 2597—just as engagement range—especially against more mobile opponents—is arguably
the Reunification War ended. In addition to the delays in getting it into medium range, where the enemy can escape the Quake’s firing arc. In an
production, the cost of the reworked Quake was more than triple the cost open field, of course, a short-range engagement can quickly turn even more
per-unit versus the original version. This fact was a difficult to overlook at dangerous for this vehicle. Quake Tank Destroyers are best used in defensive
face value. However, the new -S1 Quake could fight in any environment, and positions, with large, unobscured fields of fire—especially around the
it boasted improved weaponry and electronic warfare capacity. perimeter of fortified military installations or urban areas, giving them
somewhere to retreat to if necessary.
The scope of the Quake’s improvements proved to be sufficient impetus
for the more than just House Steiner and the SLDF to want them—every Additional Information
Great House eventually acquired them in varying numbers. Given the success
Mass: 60 tons of this first heavily improved model, the -S1 became the chassis variant upon Quake Tank Destroyers are prolific throughout the Inner Sphere, and a
Movement Type: Tracked which all Quake Tank Destroyers were generally based for centuries. good number of the centuries-old -S1 and -M1 variants can still be found in
Power Plant: Orbital Heavy Industries OHI-240XLC ExtraLight Fusion Engine active service today. Examples of the basic -X1 variant, however, having
Cruising Speed: 43.2 km/h Capabilities never gone out of production since being introduced in 2501, can be found
Flanking Speed: 64.8 km/h in service in virtually any military in the Inner Sphere and Periphery.
Armor: QTD-TV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor First introduced in 3074 and produced exclusively for the Dreadnought
Armament & Equipment: BattleCorps’ use, the DII-QTD-TV-BC1 variant of the venerable Quake Tank Though only produced in limited numbers, the BC-Series Quake Tank
1 Thunderstruck XV Extended Range Particle Projector Cannon Destroyer is a slight divergence from the standard style of armament typical Destroyers used by the Dreadnought BattleCorps—and more recently the
1 Reacher-Series Long Range Missile 15-Rack of this vehicle, and it is equipped with considerably more potent electronic DefenseCorps—are a common sight in the deployments of Dreadnought’s
4 Coventry Light Autogun Machine Guns warfare systems than any other known variant. Armament consists of a militaries. They are used primarily in defensive roles. Given the accuracy and
1 Dreadnought BC Special Mk-II Target Data Networking System single, forward-firing Clan-tech-based Thunderstruck XV Extended Range types of weaponry they carry, the BC-Series Quakes are often placed in
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite Particle Projector Cannon, paired with a Reacher-Series Long Range Missile sniping positions around drop zones, acting as impromptu defense turrets
Manufacturer: Dreadnought Interstellar Industries 15-rack—the latter of which is fed by three tons of ammunition equipped strategically placed near the BattleCorps’ DropShips. The BC-Series Quake
Primary Factory: Dreadnought PanzerWerks Facility; Acala III with IS-tech Cellular Ammunition Storage Equipment (CASE). Tank Destroyers most often operate in tandem with Kodiak Heavy Tanks,
Communications System: Interconn-Comm VII Marathon Medium Tanks, and/or Sprinter Light Tanks, allowing the vehicles
Targeting & Tracking System: Pinpoint Version-IV Defensively, the “BC-Series” Quake Tank Destroyers are protected by ten to play off the strengths of each other.
tons of Dreadnought’s ExoShield Ferro-Fibrous Armor, with an emphasis on
Overview forward and side protection. Like most variants of the Quake Tank Destroyer, A proposal to drop the Pitban ExtraLight Fusion Engine from the Quake’s
the -BC1 is armed with four Machine Guns, spread around the tank to fire in production line altogether has been put forth, as the contract with Pitban is
The Quake was initially created as a mobile heavy weapons testbed all directions. The Machine Guns are fed by a shared single ton of CASE- up for renewal in 3087. Should the Pitban contract not be renewed, Orbital
platform, testing weapons such as Defiance Industries’ now classic ‘Mech equipped ammunition. In addition to the Quake’s standard anti-infantry Heavy Industries will be solely responsible for the engines at the heart of all
Hunter Class-20 Autocannon. As a platform, it proved so rugged and effective weaponry, the -BC1 also features an Angel Electronic Countermeasures Suite future Quake Tank Destroyers. However, it is unlikely that the Clan-tech OHI-
that it was soon refitted and tested as a prototype for an actual combat and a Dreadnought Target Data Networking (TDN) System. The TDN shares 240XLC will be the powerplant used in export variants.
vehicle. An effective and devastating ambusher, the Quake—now designated targeting telemetry with friendly Linked units, hugely benefitting the Quake’s
Quake Tank Destroyer—saw significantly upscaled production throughout sniping and long-range fire support capabilities. Variants
the House Davion Civil War during the early 2500s. Demand slowly dwindled
for forty years until 2577, when the Reunification War began. The early -BC1 Quakes were powered by the same Pitban 240-rated DII-QTD-TV-X1 – Introduced in 2501, this was the Quake Tank Destroyer’s
ExtraLight Fusion Engine utilized in most other variants of the vehicle. From first ever production variant, and it was sold abroad. It is powered by a 240-
During the Reunification War, Dreadnought Interstellar Industries built for 3076-on, however, all BC-Series variants are instead powered by the same rated Fusion Engine for a maximum groundspeed of approximately 64 km/h.
the Terran Hegemony more than nine thousand DII-QTD-TV-X1 Quake Tank Orbital Heavy Industries OHI-240XLC Clan-tech ExtraLight Fusion Engine used Unlike all the variants that succeed it, the -X1 is not Environmentally Sealed,
Destroyers. They were relatively inexpensive and had proven quite reliable. in the Ravage II Light OmniMech. The reason for this change was that the and is only coated with eleven tons of standard armor. Point defense is
Mobility was not the Quake’s strong suit, but the Terran Hegemony’s plans ExtraLight powerplants produced by Orbital Heavy Industries—Dreadnought provided courtesy of four Gatling Gun 20mm type Machine Guns—one front,
for these vehicles did not place mobility as a high priority. They planned to Interstellar’s partner corporation—are less expensive to Dreadnought and one rear, and one on each side—collectively fed by a half-ton of ammunition.
use them in relentless slow wave tactics. more readily available to the BattleCorps and DefenseCorps through their Secondary weaponry consists of twin forward firing Omicron 3000 Medium
parent corporation than the Pitban unit. As of 3083, all BC-Series Quakes Lasers flanking the Quake’s main gun: a first-gen Defiance ‘Mech Hunter
It was not long before Quake Tank Destroyers were a regular sight in the have had their Pitban powerplants replaced by OHI units. (These Pitban units Autocannon/20. The massive autocannon is fed by four tons of ammunition.
ground forces of the Terran Hegemony. Unfortunately, given the unorthodox have since been rebuilt as necessary and installed into production models Though other Quake variants produced around the same timeframe later
strategies of the Taurian Concordat, vehicles like the Quake were quickly made for export. The Quakes powered by the rebuilt engines were sold at a ceased production due to the technological regression of the Succession
proven inadequate. Be it due to the use of chemical weapons or simply from reasonable mild discount and were mostly purchased by mercenary units.) Wars, resulting in a lack of key advanced components—such as ExtraLight
aerial attacks, the Quake simply could not cope. It was built more for Fusion Engines—the -X1 was one of just two variants that kept the Quake in
defensive placement and close quarters conventional combat, rather than Deployment production throughout the Succession Wars. (Battle Value: 945) Features the
the conditions it had been thrust into. Many of the Quakes fielded by the following Design Quirks: Rugged, Ubiquitous; Poor Performance.
Terran Hegemony were abandoned by 2580, destroyed or captured less than As is typical of any “tank destroyer” type of turretless combat vehicle, the
two years into the campaign that became known as Wexworth’s Invasion, Quake is realistically best suited for engagements in two range bands. The DII-QTD-TV-S1 – The second production variant of the Quake Tank Destroyer
where the Star League Defense Force invaded Taurian Space. first preferred engagement range is at a distance, using snipe-and-reposition began production in 2597 in Dreadnought’s Skye Heavy Iron Works Facility.

161 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-QTD-TV-BC1 QUAKE TANK DESTROYER
The -S1 utilizes some of the most advanced technology available at the time, Machine Guns and the half-ton of associated ammunition, are carried over DII-QTD-TV-D5 – Introduced simultaneously with the -D4 in 3069, the -D5
but it is costly as a result. Environmentally Sealed and protected by eleven from the original -X1 variant to provide limited point-defense capabilities. variant of the Quake is considered by many to be part of the reason why the
tons of StarSlab Ferro-Fibrous Armor, this variant of the Quake has been used Armor protection, meanwhile, is increased from 11 tons of standard armor -D4 variant saw low production numbers. The -D5 is identical to the -D4 with
as the basis for nearly all the variants that followed it. The -S1 Quake is armed to 12. (Battle Value: 817) Features Environmental Sealing special equipment. the sole exception of its primary offensive weapons and electronics. Where
with a forward firing LB 10-X Autocannon, paired with a Cyclops-Eye Large the -D4 is armed with a Heavy PPC and SRM racks, the -D5 is armed with a
Laser sourced from local Skye manufacturer Cyclops, Inc.. DII-QTD-TV-D1 – 3059 brought about the first new Quake variant in just over Mydron Tornado Rotary Autocannon/5 and two Defiance Model XII ER
four centuries. It also brought about a change of production facility, with all Medium Lasers. The autocannon is fed by four tons of ammunition, which
Defensively, the -S1 Quake features a Coventry Light Autogun type but the -X1, -T, and later -X2 variants being produced on Acala III. Meanwhile, shares the CASE already in place to protect the half ton of Machine Gun
Machine Gun installed in all four sides, and it is equipped with a Guardian the Thumper and X-Series variants continue to be produced on Skye today. ammunition in the body of the vehicle. In addition to a Guardian ECM, the
Electronic Countermeasures Suite. This variant carries a total of four tons of The -D1 is a direct upgrade of the -S2 variant. The -D1 is manufactured -D4 is also equipped with a Beagle Active Probe and a Targeting Computer.
ammunition for its Autocannon—typically a 50/50 mix of Slug- and Cluster- primarily for House Davion, but with their alliance with House Steiner, nearly (Battle Value: 1,431) Features Environmental Sealing special equipment.
type rounds—and a full ton of ammunition for the Machine Guns, equipped forty percent of the -D1 variants produced have ended up on the Steiner end
with Cellular Ammunition Storage Equipment. Powered by a Pitban 240- of the Inner Sphere. The -D1 Quake is armed with an LB 20-X Autocannon, DII-QTD-TV-X2 – The -X2 Quake was put into production for the open market
rated ExtraLight Fusion Engine—a relative rarity in combat vehicles—the -S1 fed by four tons of mixed-type ammo, and backed by a pair of BrightBloom in 3072 by Dreadnought Interstellar just as much to help the Successor States
Quake is capable of speeds exceeding 60 km/h. Unfortunately, it is this very Extended Range Medium Lasers. The improved range and versatility of the combat the Word of Blake as to make some relatively quick income to fuel
engine that proved to be the long-term undoing of the Steiner-designated -D1 over the -S2 variant has proven extremely popular with the forces of the the continued upgrading of Dreadnought’s own military forces. Dreadnought
variants of the Quake, as the Succession Wars destroyed the supply lines and Federated Commonwealth, and the -D1 Quake became quite common in the Interstellar took the design for the original -X1 variant Quake and swapped
manufacturing plants for all ExtraLight Fusion Engines by 2865, ending the militaries of both Houses Davion and Steiner soon after its introduction. out the -X1’s Omicron 3000 Medium Lasers for Defiance Model XII Extended
production of the S-Series Quake Tank Destroyers for centuries. (Battle (Battle Value: 1,300) Features Environmental Sealing special equipment. Range units. This lightly updated variant is a mere fraction of the cost of the
Value: 1,150) Features Environmental Sealing special equipment, as well as other Quake variants, making it exceedingly popular. (Battle Value: 981)
the following Design Quirks: Obsolete (2865-3059). DII-QTD-TV-D2 – A modified Davion-tagged chassis variant of the Quake Features the following Design Quirks: Easy to Maintain; Poor Performance.
Tank Destroyer was introduced at the end of 3059. This new variant is aimed
DII-QTD-TV-S2 – The third Quake Tank Destroyer variant began rolling off at maximizing damage in close quarters, intending to create an even deadlier DII-QTD-TV-BC2 – Introduced alongside the -BC1 in 3074, the -BC2 variant of
Dreadnought’s assembly lines on Skye in 2647. This variant, designed to be low-profile ambushing vehicle. Removing the -D1’s Guardian ECM and a half- the Quake Tank Destroyer is effectively an upgrade of the -D5. The -BC2 is
an urban ambusher, removes the LBX Autocannon and Large Laser of the -S1 ton of the ammunition dedicated to the Machine Guns, the -D2 is armed with mechanically identical to the -BC1 except for the removal of the -BC1’s
variant, installing in their place a powerful Defiance ‘Mech Hunter Class-20 a massive Defiance Thunder Class-20 Ultra Autocannon, fed by five tons of Particle Projector Cannon and Long Range Missile system. In place of the
Autocannon and a pair of Omicron 3000 Medium Lasers. The -S2’s main gun CASE-equipped ammunition. Twin ER Medium Lasers act as secondary removed components, the -BC2’s armament consists of a powerful Spin-
is fed by four tons of ammunition, while the Guardian ECM Suite, Machine weapons. Despite the costliness of its construction, this variant of the Quake Werx Type A10 Rotary-5 Autocannon*, backed by twin Flash-Sword VII
Guns—and one ton of ammo—and the CASE from the -S1 all remain. The -S2 proved itself to be similarly popular to its predecessor, though most -D2 Extended Range Medium Lasers. Five tons of CASE-equipped ammunition
also retains the armor and ExtraLight Fusion Engine used in the -S1, as well Quakes have ended up in use by Steiner forces. (Battle Value: 1,338) Features feeds the rapid-fire main gun, while the ammunition load for the Machine
as the specially designed environmentally sealed hull and life support Environmental Sealing special equipment. Guns is doubled to a full ton. As is typical of BC-Series variants, the -BC2’s
equipment. (Battle Value: 1,162) Features Environmental Sealing special targeting system is enhanced by the inclusion of a Dreadnought TDN System.
equipment, as well as the following Design Quirks: Obsolete (2865-3059). DII-QTD-TV-D3 – In 3067, right at the end of the Federated Commonwealth (Battle Value: 1,744) Features Environmental Sealing special equipment, as
Civil War, a heavy-hitting, shorter-range-oriented variant of the Quake Tank well as the following Design Quirks: Dreadnought Spec (Tier-2)*.
DII-QTD-TV-M1 – In 2652, it was House Marik’s Free Worlds League that Destroyer began to be employed by Davion troops. The -D3 Quake features
commissioned the fourth variant of the Quake, and thus the DII-QTD-TV-M1 a single Defiance “Hammerfist” Heavy Gauss Rifle, fed by four tons of DII-QTD-TV-D6 – In 3081, shortly after the end of the Word of Blake Jihad, a
was born. Based on the -S1 and built to serve as a low-profile heavy sniper, ammunition. To fit the giant main gun and its bulky ammo storage bin, the unique Quake Tank Destroyer variant began to show up in House Davion’s
the -M1 variant—as with the -S2—replaces the main forward firing weapons. ammunition supply for the four Machine Guns had to be cut down to a CASE- military forces. The -D6 sheds all the equipment of previous variants, instead
The -M1 is armed with with a FerroSonic II Gauss Rifle and an Omicron 3000 equipped half-ton, and there are no additional secondary weapons. (Battle simply becoming a rolling cannon of sorts. Backed only by a single Defiance
Medium Laser, with four tons of ammunition for the Gauss Rifle. The -M1 is Value: 1,268) Features Environmental Sealing special equipment. Model XII ER Medium Laser, the -D6 Quake is built entirely around its
otherwise identical to the original -S1. The -M1 Quake ceased production in devastating Improved Heavy Gauss Rifle—fed by four tons of ammunition.
2865 due to the inability to source the ExtraLight Fusion Engine that powers DII-QTD-TV-D4 – A new variant of the Quake began production early in 3069. The “Rolling Gauss of Doom”, as nicknamed by Davion troops, has proven to
it, as well as the Gauss Rifle that makes up its primary armament. However, It was designed to minimize ammunition dependence and increase staying be a worthwhile addition to many military units. With no antipersonnel
as with the -S1 and -S2 Quake variants, production of the -M1 did restart in power on the battlefield. Originally intended for sale to House Kurita’s weaponry to speak of, a commander must remember that this is the only
mid-3059. (Battle Value: 1,351) Features Environmental Sealing special Draconis Combine Mustered Soldiery, the cost of the vehicle proved to be variant of the Quake that cannot defend itself against infantry. (Battle Value:
equipment, as well as the following Design Quirks: Obsolete (2865-3059). too great for the DCMS to swallow, and thus was shifted to become another 1,394) Features Environmental Sealing special equipment.
Davion variant. Taking advantage of recent technological developments
DII-QTD-TV-T – Introduced in 2657 and sold abroad, the “-T” or “Thumper” made by House Kurita, the -D4 Quake takes the -D1 variant and removes the DII-QTD-TV-BC3 – Introduced in 3082 to replace the DII-KHT-TV-BC2 Kodiak
variant of the Quake would survive the test of the Succession Wars. It never primary armament, though it retains the Guardian ECM Suite and Machine Heavy Tank as an LRM support unit, the -BC3 Quake Tank Destroyer is armed
even paused production, as the technology used in its manufacture survived Guns, as well as their full ton of ammunition. The -D4 variant’s primary with three Reacher-series Long Range Missile 15-racks. The missile systems
the horrible wars that stripped much the Inner Sphere of much of its most armament consists of a Magna Supernova Heavy Particle Projector Cannon, are fed by seven tons of CASE-equipped ammunition. A pair of forward-
advanced technology. Based loosely on the original -X1 variant—but with backed by a pair of Short Range Missile 4-racks. The SRMs are both fed by a facing Flash-Sword VII Extended Range Medium Lasers act as backup
added Environmental Sealing—the -T variant Quake is powered by a much single ton of CASE-equipped ammunition. The cooling requirements of the weapons, while the standard quartet of Machine Guns remain, fed by a half
weaker 180-rated Fusion Engine, for a maximum speed of to just 54 km/h. main gun required five additional heat sinks to be installed. Coupled with its ton of ammunition. The -BC3’s Dreadnought TDN System serves well to
However, the reduced speed has little impact on the purpose of this variant, rather high cost, the perceived reduction in overall firepower resulted in this improve the -BC3’s ability to provide long-range fire support. The powerplant
as it is built around a forward-firing Thumper Artillery Piece as a main gun. variant of the Quake not being terribly popular—and far fewer -D4s were and armor are unchanged from the other BC-Series examples of the Quake.
Three tons of ammunition feed this weapon for a total of sixty rounds. The produced compared to other Davion variants. (Battle Value: 1,210) Features (Battle Value: 1,712) Features Environmental Sealing special equipment, as
twin forward-firing Medium Lasers, as well as the quartet of multidirectional Environmental Sealing special equipment. well as the following Design Quirks: Dreadnought Spec (Tier-2)*.

162 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-QTD-TV-BC1 QUAKE TANK DESTROYER
Notable Crews Type: Quake Tank Destroyer (DII-QTD-TV-BC1) Weapons and Ammo Location Tonnage
Classification: Heavy Combat Vehicle (Production) ER PPC (Cl) Front 6
DII-QTD-TV-BC1 Quake Tank Destroyer “Shoebox II”: This is the second Technology Base: Mixed/Dreadnought LRM-15 (Cl) Front 4.5
Quake Tank Destroyer to be commanded by Captain Michael Foster, as his Tonnage: 60 Machine Gun Front 0.5
first Quake was destroyed in the fighting on Ashkum IV during Operation Battle Value: 1,590 Machine Gun Left Side 0.5
LANCASTER in 3077. While the vehicle itself was destroyed, none of the crew Notes: Features Environmental Sealing special equipment, as well as the Machine Gun Right Side 0.5
died. During the final stages of the fighting on Ashkum IV, near the outskirts following Design Quirks: Dreadnought Spec (Tier-2)*. Angel ECM Suite Body 2
of Vyrie City, Foster and his crew fought a holding action against Word of Dreadnought TDN System* Body 1.5
Blake troops, providing defense while paramedics attempted to stabilize the Equipment Mass Ammo (LRM-15) 24 Body 3
four surviving crewmen inside of a disabled Fusillade Flak Tank. Internal Structure: 6 Ammo (MG) 100 Body 0.5
Engine: 240 Fusion XL (Cl) 9 CASE Body 0.5
Foster’s lance of three Quake Tank Destroyers had been pushed to the Type: Tracked Machine Gun Rear 0.5
limit by their Blakist opponents, and they were the only defense left for the Cruising MP: 4 Environmental Sealing – 6
8th Battalion’s remaining Sledgehammer Artillery Vehicles, which were Flanking MP: 6
trying to withdraw into the city. Colonel Lawrence had given Foster her word Heat Sinks: 17 7 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
that reinforcements were en route but were having difficulty reaching them. Control Equipment: 3
Armor Factor (Ferro-Fibrous (Cl)): 192 10
Foster’s Quake Tank Destroyer, “Shoebox”, along with its only operational Internal Armor
lancemate, were the only hope that any of the Fusillade’s crew or the Structure Value
paramedics had of survival. The Omniscience Command Vehicle that the Front 6 60
paramedics were stationed aboard had been destroyed shortly after the R/L Side 6 50
Fusillade Flak Tank was hit and knocked out. With the Quake slowly falling to Rear 6 32
pieces around them, Foster and his crew could only continue to fight with
everything they had left to stave off the advancing lighter combat vehicles
and infantry that were trying to push past them to get at the Sledgehammers.

With the sudden emergence of six Word of Blake Celestial OmniMechs


nearly a kilometer down the dead-straight city highway—a Level II formation
led by a damaged assault-class Archangel—Foster quickly made the only
move available to him. He ordered the paramedics to brace themselves as
well as they could, and rapidly backed the Quake into the stricken Fusillade.
Foster’s Quake then slowly, forcefully pushed the Fusillade back to a
perpendicular street behind a large, thick-walled bank.

Unfortunately, with the Fusillade snagging on part of the


debris of the shattered Omniscience, the Quake could not
back up any farther. The Fusillade refused to budge once
it was clear of the line of fire. The first shot from the
Archangel tore through the Quake’s remaining side
armor, ripping open a gaping hole in the tank and
blowing apart one of its tracks. Foster immediately
ordered the crew to abandon the vehicle. Just as the
crew began to evacuate, a battered and bruised company
of BattleCorps ‘Mechs descended upon the Level II from all directions
—with the Colonel’s own Command Lance taking up position directly in
front of the mess of vehicles on the ground. The Colonel had kept her word.

Foster and his crew were awarded appropriate medals that reflected their
courage under fire. In addition, they were given the opportunity to choose
their next vehicle assignment, as Shoebox had been so irreparably damaged
that it had to be scrapped. The crew chose to stay with the same type of
vehicle that they had already served together—and survived together—in. It
seems only natural that the crew has nicknamed their new tank “Shoebox II”.

The model design of the Quake Tank Destroyer is a copyrighted original


creation by Michael Szita as a collaboration with Devin Ramsey. It is used
here with permission. Mr. Szita’s store “Metal Core Collectibles” can be found
here: https://www.metalcorecollectibles.ca/

163 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-KHT-TV-BC1 KODIAK HEAVY TANK
full seventeen tons of ArcShield Heavy Standard Armor. Armed with an array among ranks of the Dreadnought BattleCorps and DefenseCorps recently.
of turret-mounted Medium Lasers surrounding its main gun, Gauss Rifle, the
tank was remarkably well-armed—and even more-so for the cost of just over Capabilities
three million C-Bills (converted to today’s currency). The majority of the
Gauss-Rifle-equipped -S1 Kodiak Heavy Tanks disappeared along with the The DII-KHV-TV-BC1 Kodiak Heavy Tank features seamless improvements
Star League Defense Force during the Great Exodus in 2784. across the board, enhancing the tank’s capabilities considerably. Though it
shares the same chassis platform as earlier variants, the VOX-branded 280
The -S1 Kodiak variant remained in production for years to come, but it ExtraLight Fusion Engine is traded out for an Orbital Heavy Industries OHI-
should be noted that, although hundreds more -S1s were manufactured 280XLC Clan-tech unit (the same unit used in the Vertigo Light AeroFighter).
after the SLDF’s departure, most of these have long since been gutted for The -BC1 removes the original pair of side-mounted Coventry Light Autoguns
their Gauss Rifles by the 31st Century. In the 2790s, the Kodiak Heavy Tank and replaces them with a pair of Borman-ASC Machine Guns, though the
began to be produced in multiple variants for different Great Houses, which same CASE-equipped half-ton of ammunition capacity is retained.
included examples primarily armed with Long Range Missiles, Particle
Projector Cannons, and even various types of autocannons, but none of Primary armament comes in the form of a Magna-Rail-15 Gauss Rifle—
these have been built in nearly the numbers as the original -S1. supplied with three tons of ammunition—which is flanked by a pair of Flash-
Sword VII Extended Range Medium Lasers, all of which is installed in the
In 2895, as a direct result of the Kuritan attack on the world of Skye, turret. Additionally, the turret is equipped with Target Acquisition Gear for
Dreadnought Interstellar Industries’ Skye Heavy Iron Works suffered use with friendly guided artillery and semi-guided missiles.
damage, and one of the casualties of the attack was the entire production
line where this tank was being manufactured. The damage done was severe, The -BC1 Kodiak Heavy Tank is protected with more than fourteen tons of
and Dreadnought Interstellar decided—with sales of the old tank waning Dreadnought’s own ExoShield Ferro-Fibrous Armor, providing the most
even before the attack—to not rebuild the assembly line for the Kodiak, and protection of any variant of the tank ever made—even if only slightly.
instead repurposed the line when the reconstruction was nearly completed. Additionally—as is typical of Dreadnought Interstellar’s BC-Series ‘Mech and
As a result, the Kodiak Heavy Tank was discontinued all but overnight. combat vehicle variants—this Kodiak is equipped with Dreadnought’s Target
Replacement parts continued production, allowing Kodiaks in the service of Data Networking (TDN) System. The TDN allows the Kodiak to share targeting
the Inner Sphere’s militaries to be maintained, but the numbers of active telemetry with friendly Linked units, allowing the Kodiak to provide far more
Mass: 70 tons units have dwindled over the following one-hundred-fifty years. accurate fire support for friendly units engaged in close-quarters combat.
Movement Type: Tracked
Power Plant: Orbital Heavy Industries OHI-280XLC XL Fusion Engine (-BC1); 3050 brought with it the Clan Invasion into Kuritan and Steiner territory, Additional Information
Orbital Heavy Industries OHI-210F Fusion Engine (-BCTK) and while Dreadnought’s ties with House Kurita had gone cold more than a
Cruising Speed: 43.2 km/h (BC1) / 32.4 km/h (BCTK) century prior, the Steiner end of the Federated Commonwealth was in dire Kodiak Heavy Tanks can be found in military units across the entire Inner
Flanking Speed: 64.8 km/h (BC1) / 54.0 km/h (BCTK) need of war materiel. Among other vehicles put back into production in the Sphere and even the Periphery—as well as in Clan Space, thanks in no small
Armor: KHT-TV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor (-BC1); early years of the Clan Invasion, Dreadnought Interstellar Industries began part to the number of them taken with the SLDF during the Great Exodus.
KHT-TV-Pattern Dreadnought Titan-Plate Standard Armor (-BCTK) producing Kodiak Heavy Tanks again, initially using one of the combat vehicle
DII-KHT-TV-BC1 Armament & Equipment: assembly lines in its Theris Iron Works Facility. In addition to the production The BC-Series variants are exclusive to Dreadnought’s own military forces.
1 Magna-Rail-15 Gauss Rifle on Theris, Dreadnought Interstellar also began the process of recreating the They were first introduced for use in the Dreadnought BattleCorps during the
2 Flash-Sword VII Extended Range Medium Lasers original, higher-capacity assembly line on Skye. In 3051, the first of the new Word of Blake Jihad, but they have since become common in many of the
2 Borman-ASC Machine Guns generation of Kodiaks began rolling off the assembly line on Theris, while Dreadnought DefenseCorps units, as well. The Dreadnought BattleCorps
1 CherrySeed Bullseye Target Acquisition Gear three years later, a far more advanced version began production on Skye. tend to make significant use of the -BCTK variants, with three of these loaded
1 Dreadnought BC Special Mk-II Target Data Networking System aboard each of their larger DropShips to build temporary runways for their
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite While the Skye-made variants of the Kodiak Heavy Tank have continued aerospace fighters shortly after a landing zone has been secured.
DII-KHT-TV-BCTK “Tarmac King” Armament & Equipment: production and shall continue for the foreseeable future, the assembly line
2 Borman-ASC Machine Guns on Theris (Waycross II) was repurposed in 3070. It was repurposed to build a Variants
1 Bug-Zapper IX Laser Anti-Missile System new version of the Kodiak, specifically designed for use by Dreadnought’s
1 Dreadnought BC Special Mk-II Target Data Networking System own elite military forces, namely the Dreadnought BattleCorps. The all-new DII-KHT-TV-S1 – First introduced in 2594, the Steiner-tagged first chassis
Manufacturer: Dreadnought Interstellar Industries “BC-Series” Kodiak Heavy Tanks have proven to be far more expensive—but variant of the Kodiak Heavy Tank was far more commonly used by the Star
Primary Factory: Dreadnought PanzerWerks; Acala III also ultimately far more versatile and devastating—than any of their League Defense Force. This variant features four turret-mounted Martell
Communications System: Interconn-Comm VII predecessors. The BC-Series variants make use of extensive electronic Medium Lasers surrounding a Stirling-Boss Gauss Rifle, fed by four tons of
Targeting & Tracking System: Pinpoint Version-IV (w/Light TAG – BC1) warfare packages and powerful, primarily Clan-tech-based weaponry, all ammunition. A Coventry Light Autogun type Machine Gun is installed in each
manufactured by Dreadnought themselves. side of the body, and the anti-infantry weapons share a half-ton of CASE-
Overview equipped ammunition. The 70-ton Heavy Tank is powered by a 210-rated
It is believed that nearly one hundred of the BC-Series Kodiak Heavy Tanks Fusion Engine and coated in 17 tons of standard armor. (Battle Value: 1,501)
The Kodiak Heavy Tank is an old design that can be traced back to the time were produced during the Word of Blake Jihad, though how many were Features the following Design Quirks: Easy to Maintain, Rugged.
of the Star League, with the first Kodiaks being built in 2594 in Dreadnought destroyed during Dreadnought’s battles with the Blakists on Theris and
Interstellar Industries’ Skye Heavy Iron Works Facility. Originally produced Ashkum IV is unclear. Though the production plant on Theris was destroyed DII-KHT-TV-TK1 “Tarmac King” – 2621 marked the introduction of a new
for House Steiner, the DII-KHT-TV-S1 quickly became a heavy tank favored by when the Blakists laid siege to the world in 3075, more BC-Series variants of variant that is a considerable departure from the normal operating use of the
the Star League Defense Force because of how powerful, well-engineered, the Kodiak Heavy Tank appear to have begun production on Acala III, as Kodiak Heavy Tank. The -TK1 variant of the Kodiak is not a front line combat
and cost-effective it was. This fusion-powered 70-ton tank was coated in a increased numbers of the specialized variants of the tank have been spotted vehicle, and in fact removes the turret altogether. The armor protection of

164 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-KHT-TV-BC1 KODIAK HEAVY TANK
the body is identical to the standard Kodiak, but with the removal of the of the technological decay experienced by the Inner Sphere because of the of Ferro-Fibrous Armor, providing slightly improved front and rear armor
turret, the total weight of the armor is reduced to 13.5 tons. Though it is Succession Wars. It is mechanically identical to the -S2 Kodiak, except that it protection. The Kodiak is also Environmentally Sealed for the first time in -S4
capable of being used as an impressive temporary bridging vehicle because lacks CASE and has a full ton of Machine Gun ammunition. (Battle Value: trim. The most significant change is the replacement of the original 210
of its extendable folding assembly equivalent to three 30-meter Heavy-class 1,383) Features the following Design Quirks: Easy to Maintain, Rugged. Fusion Engine with a 280-rated VOX ExtraLight Fusion Engine, bringing the
Temporary Bridges, this is not the -TK1’s primary design purpose. The bridge vehicle’s top speed up to 64 km/h. Early difficulties were had, however, in
assembly that it carries is designed to be used primarily as a temporary DII-KHT-TV-S3 – Manufactured for House Steiner during the Third Succession getting these engines delivered from Tikonov to Skye, resulting in only fifty-
runway for aerospace fighters, creating a 90-meter strip of temporary War, the DII-KHT-TV-S3 entered production in 2871, once the unavailability three -S4 Kodiaks being manufactured in 3054, and none in 3055. Eventually
pseudo-tarmac when laid down on flattened ground. This by itself is not of the Gauss Rifle finally ended the production of the -S1 variant. The -S3 the issues were resolved in early 3056, finally allowing the vehicle to enter
enough to build a useful runway, but when three of these vehicles combine replaces the -S1’s Gauss Rifle with a massive Defiance ‘Mech Hunter full production. (Battle Value: 1,621) Features Environmental Sealing special
their respective landing strip sections, a 270-meter runway becomes a very Autocannon/20—which is supplied with four tons of ammunition—but it equipment, as well as the following Design Quirks: Rugged.
feasible temporary launching and landing strip for aerospace fighters. To retains the quartet of turret-mounted Medium Lasers flanking the main gun.
make laying a landing strip easier, the -TK1 is equipped with a Bulldozer blade A Small Laser is added to the turret for extremely close-range engagements. DII-KHT-TV-BC2 – The only alternative combat variant BC-Series Kodiak was
on its front, allowing it to level the surface to be used while the runway This variant retains the -S1 variant’s engine and armor, as well as the side- introduced in limited numbers in parallel with the -BC1 in 3070. The -BC2
section assembly is laid down from the back as the vehicle moves forward. mounted Machine Guns and half-ton of ammunition feeding them, but the removes the -BC1’s turret-mounted Gauss Rifle and its ammunition, as well
Cellular Ammunition Storage Equipment is noticeably absent. (Battle Value: as its TAG. In place of the removed weaponry, the -BC2 is equipped with
The -TK1 variant of the Kodiak Heavy Tank—referred to as the “Tarmac 1,296) Features the following Design Quirks: Easy to Maintain, Rugged. three Reacher-Series LRM15s, fed by a shared five tons of CASE-equipped
King”—is slower than its combat-oriented siblings, thanks to its downgraded ammunition. All existing examples of the -BC2 Kodiak Heavy Tank were
210-rated Fusion Engine. However, as flanking an enemy is hardly the duty DII-KHT-TV-D1 – Put into production in 3051 in Dreadnought Interstellar’s refitted into -BC1 variants following the introduction of the DII-QTD-TV-BC3
of this vehicle, this is a non-issue. Defensively, the -TK1 retains the standard Theris Iron Works Facility, this is the first example of the Kodiak Heavy Tank Quake Tank Destroyer in 3082, as the -BC3 Quake proved not only more cost-
side-mounted Machine Guns—fed by a half-ton CASE-equipped ammunition manufactured since its discontinuation in 2895. The -D1 is a light remodel of effective, but also carries more ammunition for the same weapon systems.
bin—but also adds a body-mounted Coventry Metal Works SureFire 444 the first generation -S1 Kodiak. It is still powered by the same 210-rated (Battle Value: 1,964) Features Environmental Sealing special equipment, as
Anti-Missile System, which is fed by two tons of ammunition. Unfortunately, Fusion Engine, but it surrenders some armor protection—reducing the total well as the following Design Quirks: Dreadnought Spec (Tier-2)*, Rugged.
the AMS is unable to fire until the Heavy Bridges have been deployed, as the to 16 tons—in favor of heavier weaponry. Armed with a pair of Defiance
folded bridges cover over the top of the vehicle. Lastly, so that the -TK1 Killer Type T Class-10 Autocannons, which share a total of just two tons of DII-KHT-TV-BCTK “Tarmac King” – Also introduced in 3070, the -BCTK is a
retains some usefulness once it has deployed its landing strip, it is designed ammunition, the -D1 retains the side-mounted Machine Guns which are fed light upgrade of the standard -TK1 variant. The -BCTK removes the SureFire
to carry four well-equipped Paramedics in the event of an emergency. by a half-ton of ammo (though the Coventry Light Autoguns are replaced 444 Anti-Missile System and its associated ammunition to replace it with
with newer Borman-ASC units). This Kodiak variant is considered by many to Dreadnought’s own Clan-derived Bug-Zapper IX Laser Anti-Missile System.
-TK1 production stopped including Anti-Missile Systems and CASE in 2836 be a failure due to its woeful autocannon ammunition supply. (Battle Value: Like the -TK1, the -BCTK’s upgraded Anti-Missile System is unable to be used
due to lack of AMS and CASE availability resulting from the Succession Wars 1,069) Features the following Design Quirks: Easy to Maintain, Rugged. until the vehicle has deployed its Heavy Bridges. Additionally, the -BCTK is
(no other alterations were made) but did begin including AMS again starting equipped with Dreadnought’s Target Data Networking (TDN) System. The
in 3051. (Battle Value: 893 [828 w/o AMS or CASE]) Features Environmental DII-KHT-TV-B1 – The -B1 Kodiak began production in 3052. The -B1 looks application of the TDN on the -BCTK Kodiak is for the purpose of assisting
Sealing special equipment, as well as the following Design Quirks: Rugged. back to the original -S1 and makes a few minor tweaks. It removes one of the with defensive targeting if an enemy unit should attack the temporary
Medium Lasers and two heat sinks and uses the freed weight capacity to add airfield, as the TDN allows the Kodiak to not only Link with friendly ground
Note: With Tarmac King variants of the Kodiak Heavy Tank, while the Bridge another ton of Gauss Rifle ammunition, bringing the total to five. The most forces, but also assist strafing runs by friendly AeroFighters by forwarding its
Layers are technically allocated to the rear and sides for the purpose of visually distinguishing feature of the -B1 is its massive, angled bulldozer blade own targeting telemetry. Typically, a BattleCorps DropShip will carry multiple
construction rules, they are all to be treated as rear mounted for gameplay. at the front of the tank. This Kodiak variant is a particular favorite among additional/spare runway assemblies for each of these vehicles, allowing
mercenary outfits and House troops alike for its rugged dependability, multiple runways to be created in a landing zone if time allows. (Battle Value:
DII-KHT-TV-S2 – The -S2 Kodiak, produced for House Steiner beginning in flexibility in combat and low initial purchase cost—the last of which is just 974) Features Environmental Sealing special equipment, as well as the
2647, is virtually identical to the -S1 below the turret. In the effort to create marginally less expensive than a Gauss-variant Rommel Tank. (Battle Value: following Design Quirks: Dreadnought Spec (Tier-2)*, Rugged.
a more general-purpose long-range fire support unit, in place of the Gauss 1,505) Features the following Design Quirks: Easy to Maintain, Rugged.
Rifle, the -S2 mounts a pair of Coventry SuperFire Long Range Missile 15- Notable Crews
racks, fed by a full eight tons of CASE-equipped ammunition. The -S2 also DII-KHT-TV-D2 – This 3054 upgrade to the -D1 variant of the Kodiak—
removes one of the -S1’s Medium Lasers, bringing the total down to three, designated the -D2—solves the ammunition supply issue that plagued its DII-KHT-TV-BC1 Kodiak Heavy Tank “Last Word”: Named by Captain Mitch
mounted in the turret just below the missile systems. (Battle Value: 1,383) predecessor by upgrading to lighter, more efficient, and versatile LB 10-X Hoffman as a poke at the Word of Blake, Last Word has become something
Features the following Design Quirks: Easy to Maintain, Rugged. Autocannons. The Autocannons are fed by four tons of ammunition, typically of an icon among the Dreadnought BattleCorps’ combat vehicle battalions.
two tons slug rounds, two tons cluster rounds. The -D2 is otherwise This Kodiak has been around since 3070, and it has been involved in every
DII-KHT-TV-K1 – In 2791, shortly after the First Succession War began, the mechanically identical to the -D1. (Battle Value: 1,165) Features the following engagement that the BattleCorps has taken part in since. From day one, all
only Kodiak Heavy Tank variant ever built for House Kurita was introduced. Design Quirks: Easy to Maintain, Rugged. the way through to the end of the Blakist Jihad, Last Word has been
The DII-KHT-TV-K1 is built around the premise of a simpler design that commanded by Hoffman.
requires less maintenance and reduces dependence on ammunition. Based DII-KHT-TV-S4 – The most recent production variant of the Kodiak Heavy
on the -S1 variant, the -K1 removes all the turret-mounted weaponry and Tank made for the Great Houses of the Inner Sphere is also by far the most No matter how much armor had been damaged or ripped off the vehicle,
associated ammunition and replaces it with a pair of Lord’s Light Particle expensive. The -S4 is a thorough refresh of the -S1 variant created for the Last Word never required assistance in returning from battle, even if it was
Projector Cannons and Martell Small Laser. This variant has no Cellular Steiner-side of the Federated Commonwealth to battle the Clans. Having so severely damaged that it was moving at a snail’s pace. Only once Captain
Ammunition Storage Equipment, but it does have a full ton of ammunition begun manufacturing in 3054 in the reconstituted assembly line on Skye, the Hoffman announced his retirement in 3081 was the vehicle likewise retired
for the twin Machine Guns installed in the tank’s hull. (Battle Value: 1,198) -S4 is arguably the most versatile of the Kodiak Heavy Tanks produced to that from service. However, instead of being mothballed, Last Word was given a
Features the following Design Quirks: Easy to Maintain, Rugged. point. It uses the same armament and ammunition supply as the -S1, apart thorough refresh, then parked near the front entrance of the Dreadnought
from removing two of the Medium Lasers and upgrading the remaining two BattleCorps’ headquarters of Castle Ramsay on Acala III—placed there as a
DII-KHT-TV-S2 – The -S2A is a light modification of the -S2 Kodiak, indicative to extended range units. The tank is also completely reskinned with 15.5 tons testament to the strength and unyielding nature of the BattleCorps.

165 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-KHT-TV-BC1 KODIAK HEAVY TANK
Type: Kodiak Heavy Tank (DII-KHT-TV-BC1) Weapons and Ammo Location Tonnage The model design of the Kodiak Heavy Tank is a copyrighted original creation
Classification: Heavy Combat Vehicle (Production) Gauss Rifle (Cl) Turret 12 by Michael Szita as a collaboration with Devin Ramsey. It is used here with
Technology Base: Mixed/Dreadnought 2 ER Medium Lasers (Cl) Turret 2 permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
Tonnage: 70 TAG Turret 1 https://www.metalcorecollectibles.ca/
Battle Value: 1,809 Machine Gun Right Side 0.5
Notes: Features Environmental Sealing special equipment, as well as the Machine Gun Left Side 0.5
following Design Quirks: Dreadnought Spec (Tier-2)*, Rugged. Dreadnought TDN System* Body 1.5
Ammo (Gauss Rifle) 32 Body 4
Equipment Mass Ammo (Machine Gun) 100 Body 0.5
Internal Structure: 7 CASE Body 0.5
Engine: 280 Fusion XL (Cl) 12 Environmental Sealing – 7
Type: Tracked
Cruising MP: 4 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-
Flanking MP: 6 431)
Heat Sinks: 12 2
Control Equipment: 3.5
Turret: 1.5
Armor Factor (Ferro-Fibrous (Cl)): 278 14.5
Internal Armor
Structure Value
Front 7 67
R/L Side 7 55
Rear 7 45
Turret 7 56

166 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-KHT-TV-BCTK KODIAK HEAVY TANK “TARMAC KING”
Type: Kodiak Heavy Tank “Tarmac King” (DII-KHT-TV-BCTK) Equipment Mass Weapons and Ammo Location Tonnage
Classification: Heavy Combat/Support Vehicle (Production) Internal Structure: 7 Bulldozer Blade Front 2
Technology Base: Mixed/Dreadnought Engine: 210 Fusion 13.5 Laser AMS (Cl) Front 1
Tonnage: 70 Type: Tracked Machine Gun Right Side 0.5
Battle Value: 964 Cruising MP: 3 Heavy Bridge Layer Right Side 6
Notes: Features Environmental Sealing special equipment, as well as the Flanking MP: 5 Machine Gun Left Side 0.5
following Design Quirks: Dreadnought Spec (Tier-2)*, Rugged. Heat Sinks: 10 0 Heavy Bridge Layer Left Side 6
Control Equipment: 3.5 Dreadnought TDN System* Body 1.5
Armor Factor (Standard): 216 13.5 4 Paramedic Equipment Stations Body 1
Internal Armor Ammo (Machine Gun) 100 Body 0.5
Structure Value CASE Body 0.5
Front 7 65 Heavy Bridge Layer Rear 6
R/L Side 7 55 Environmental Sealing – 7
Rear 7 41
* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

The model design of the Kodiak Heavy Tank “Tarmac King” is a copyrighted
original creation by Michael Szita as a collaboration with Devin Ramsey. It is
used here with permission. Mr. Szita’s store “Metal Core Collectibles” can be
found here: https://www.metalcorecollectibles.ca/

Art courtesy of Michael Szita.

167 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OCV-WV-BC1 OMNISCIENCE COMMAND VEHICLE
a command vehicle, but the -S1 Omniscience had other factors playing in its Vehicle can fulfill its primary role—and several others—remarkably well.
favor. With ample armor protection, a forward-facing Medium Laser, an Powered by a 300-rated Clan-tech-based ExtraLight Fusion Engine produced
omnidirectional array of defensive Machine Guns, an Anti-Missile System, a by Orbital Heavy Industries (the same unit used in the BC-Series Tyrant and
Guardian Electronic Countermeasures Suite, powerful Communications Mattock II BattleMechs, as well as the Neugen OmniMech), the -BC1
Equipment, well-equipped Paramedic Stations and even a Field Kitchen to Omniscience can reach a maximum groundspeed of 64 km/h when towing
feed troops—as well as multiple tons of cargo space—the Omniscience was the command trailer. While the total weight of the armor is lighter than that
packed to the gills with everything that a good mobile headquarters needs, of any other variants of the Omniscience, the combined total of nineteen
and then some. While not fast, the Omniscience was also equipped with a tons of Dreadnought’s ExoShield Ferro-Fibrous Armor covering the tractor
wedge-shaped bulldozer blade to clear obstacles, reducing the risk of the and trailer is rated to provide the same protection as the much heavier
vehicle being immobilized by obstacles under most conditions. Having a standard armor used in other variants. Setting the -BC1 even further apart
separate internal fusion reactor that can power the trailer’s functions even from other variants is the inclusion of Environmental Sealing special
when detached from the tractor adds to the versatility of the vehicle, equipment. This allows the BattleCorps’ Omniscience Command Vehicles to
allowing the tractor to aid in moving around equipment when not needed to operate in virtually any environment—including vacuum—without issue.
move the command trailer.
Defensively, the -BC1 Omniscience benefits from a total lack of reliance on
At a combined price for the tractor and trailer of 1.8 million C-Bills, the ammunition-based weapons. It replaces the total of seven Machine Guns
Mass: 80 tons (40 ton tractor / 40 ton trailer) -S1 Omniscience Command Vehicle was considered a bargain for what it used in previous variants with Laserwerks Strobe Type 1 Micro Pulse Lasers.
Movement Type: Wheeled included. An ExtraLight Fusion Engine variant was introduced that could This also means that no Cellular Ammunition Storage Equipment needs to be
Power Plant: Orbital Heavy Industries OHI-300XLC ExtraLight Fusion Engine reach 64 km/h in 2801, designated -S1A, but the price skyrocketed to just installed to protect the occupants from an ammunition explosion—as there
Cruising Speed: 86.4 km/h over five million C-Bills. Although this new variant was rare, as the cost was is no ammunition to explode. A Laser Anti-Missile System is mounted to the
Flanking Speed: 129.6 km/h understandably difficult to justify, it found limited use in Royal units. front of the trailer to provide additional protection, and a single forward-
Loaded Flanking Speed: 64.8 km/h (w/40 ton trailer) firing Laserwerks Strobe Type 7 Medium Pulse Laser is installed in the tractor
Armor: OCV-WV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor In 2835, when technology began to rapidly degrade across the Inner to give the Omniscience limited offensive capability. Like all known variants
Armament & Equipment (Tractor): Sphere—the Succession Wars undoing centuries of technological progress— of the Omniscience before it, the -BC1 mounts a wedge-shaped bulldozer
1 Laserwerks Strobe Type 7 Medium Pulse Laser an -S2 variant of the Omniscience was introduced. The -S2 was stripped blade on the front of the tractor, primarily for the purpose of clearing
3 Laserwerks Strobe Type 1 Micro Pulse Lasers down to bare minimum equipment and was nearly spartan in comparison to obstacles and avoiding immobilization. Additionally, an Angel Electronic
Armament & Equipment (Trailer): the previous variants, with the vehicle’s most complex components being Countermeasures Suite is installed in the trailer to provide an extra layer of
4 Laserwerks Strobe Type 1 Micro Pulse Lasers the Fusion Engine and Communications Equipment. The -S2 Omniscience defense.
1 Bug-Zapper IX Laser Anti-Missile System continued to be manufactured through the Succession Wars and continues
1 Dreadnought BC Special Mk-II Target Data Network Control System to be produced on Skye, at Dreadnought’s Heavy Iron Works Facility today. The trailer houses seven tons of Communications Equipment, which is tied
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite into a Dreadnought Target Data Network (TDN) System. This allows the -BC1
Manufacturer: Dreadnought Interstellar Industries In 3069, an all-new tactical communications and targeting telemetry data Omniscience to carry out its primary designed purpose of acting as a primary
Primary Factory: Dreadnought PanzerWerks; Acala III networking system—the Dreadnought Target Data Networking (TDN) or backup command unit and central TDN Control Unit for up to a reinforced-
Communications System: Interconn-Command VIII System—was created to be used exclusively by Dreadnought’s BattleCorps battalion-sized force. Should the commanding unit originally controlling the
Targeting & Tracking System: Pinpoint Version-IV and DefenseCorps forces. Though remarkable, this system was dependent battalion’s TDN Network be destroyed or disabled, the Omniscience can
on a purpose-built command unit to control the system. The primary solution switch over from general combat operational coordination to controlling the
Overview was to equip the new Neugen Assault OmniMech with a specially-modified TDN System’s Link organization in as little as thirty seconds, granting it full
Command Console to control the new TDN System. However, it was quickly control over the various targeting telemetry Links in the battalion’s Network.
Facing a dwindling supply of Star League Defense Industries Mobile HQ concluded that should the Neugen be destroyed, a backup of some sort was Naturally, should the situation require it, the Omniscience can operate as the
Vehicles in 2796, the Lyran Commonwealth was in an increasingly dire need required. Rather than taking the time to design and develop an all-new designated fulltime controller of a TDN Network.
of a new option for an effective regimental command vehicle. Dreadnought vehicle from scratch, a new “BC-Series” variant of the existing Omniscience
Interstellar Industries was contracted by the LCAF to create an all-new was created, designated the DII-OCV-WV-BC1. It was quickly discovered that As with the earlier variants, the newer BC-Series Omniscience is equipped
vehicle that could match the capabilities of the Daimyo HQ Command integrating the TDN System into the existing communications systems with a Field Kitchen, allowing the vehicle to serve hot meals to troops in the
Vehicle—which had just begun to be fielded by the Draconis Combine—as aboard the Omniscience was in fact far simpler than incorporating the field between combat operations. With two tons of cargo capacity aboard
quickly as possible. The resulting Omniscience Command Vehicle, introduced system into the Neugen’s Command Console. After the Omniscience was the trailer, the -BC1 can transport a reasonable amount of food and other
in 2799, was generally considered a fair success. The first generation heavily upgraded using the best technology that Dreadnought Interstellar supplies. While the Omniscience could never be compared to a full-fledged
Omniscience Command Vehicle, dubbed the DII-OCV-WV-S1, featured a had to offer, this newest variant of the Omniscience Command Vehicle Mobile Field Hospital by any stretch, the vehicle does include two full-
combination of a tractor and trailer, weighing a combined total of 80 tons— entered production in late 3070 on Acala III at Dreadnought’s PanzerWerks fledged Paramedic Equipment Stations, as well as limited space for the
a full thirty tons heavier than the Daimyo that had been used as a baseline. Facility. Though the -BC1 Omniscience was based closely on the original -S1, paramedics to treat wounded personnel.
it boasted vast improvements in terms of flexibility and longevity.
The basic chassis of the Omniscience was taken from the Oxen Heavy Additional Information
Hauler—specifically the military version—a tried-and-true platform that had Capabilities
been in production for centuries. Using the Oxen chassis as the basis for the The Succession-War-era DII-OCV-WV-S2 Omniscience Command Vehicle is
Omniscience cut down considerably on the production and tooling costs. The At an estimated cost of between eight and ten million C-Bills total for each quite common, used by units ranging from Great House militaries to higher-
downside of this choice was a vehicle that was considerably slower than example, the new BattleCorps version of the Omniscience Command Vehicle end mercenaries. The DII-OCV-WV-S1, while now rare, is still in use, and sees
what had been originally planned, due to the sheer weight of the vehicle. The is expensive, but it is a very effective piece of kit. Designed to be the best- deployments more commonly in heavyweight House militaries. The -S1 is
Earthwerks Incorporated 220-rated DAV Fusion Engine was only able to push engineered mobile combat operations command center ever seen in an primarily fielded by House Steiner but is used by all the Great Houses in
a maximum speed of approximately 54 km/h, which was underwhelming for Inner Sphere theater of war, the DII-OCV-WV-BC1 Omniscience Command varying frequency. The expensive -S1A variant, which was rare from the start,

168 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OCV-WV-BC1 OMNISCIENCE COMMAND VEHICLE
has become nearly mythical, as the only examples produced were prior to command center. (Battle Value: 492) Features Tractor chassis modification, Internal Armor
the Succession Wars—and even then, the production numbers were quite as well as the following Design Quirks: Improved Communications. Structure Value
limited. Comstar allegedly had a significant number of -S1As still in operation Front 4 54
prior to the Word of Blake Jihad, but it is unclear if they have survived. DII-OCV-WV-S2 – The -S2 Omniscience Command Vehicle, introduced in the R/L Side 4 45
year 2835, is a base model at best when compared to the previous variants. Rear 4 36
The DII-OCV-WV-BC1 Omniscience Command Vehicle is used exclusively The -S2 tractor is nearly identical to the -S1 with the exception that it lacks
by the Dreadnought BattleCorps and DefenseCorps. These are used primarily CASE, and that it has two tons of onboard cargo capacity. (Battle Value: 626) Weapons and Ammo Location Tonnage
as backup TDN Control Units for ground forces. Typically deployed in Features the following Design Quirks: Trailer Hitch. Bulldozer Blade Front 2
numbers equal to one per battalion—or reinforced battalion—of ‘Mechs Medium Pulse Laser Front 2
and/or vehicles, they stand ready to take over control of the battalion’s TDN Although the design of the -S2 Omniscience’s trailer is broadly similar to Micro Pulse Laser Front 0.5
Link organization at a moment’s notice, but they serve as supplemental the variants that precede it, the -S2 trailer lacks the Guardian Electronic Micro Pulse Laser Right Side 0.5
combat coordination and command units until such a need arises. Countermeasures Suite, Anti-Missile System and Cellular Ammunition Micro Pulse Laser Left Side 0.5
Storage Equipment used in the prior variants. In place of these removed 2 Paramedic Equipment Stations Body 0.5
Variants components, this variant of the trailer boasts an 8.5-ton cargo capacity. Trailer Hitch Rear –
(Battle Value: 400) Features Tractor chassis modification as well as the Environmental Sealing – 4
DII-OCV-WV-S1 – Powered by a DAV 220-rated Fusion Engine, the first following Design Quirks: Improved Communications.
generation of the Omniscience Command Vehicle was slow, but nevertheless
an impressive and cost-effective piece of equipment in 2799. The tractor by Notable Crews
itself could reach 97 km/h, but when pulling its normal trailer could only
reach 54 km/h. The tractor of the -S1 variant Omniscience is armed with a DII-OCV-WV-BC1 Omniscience Command Vehicle “The Brick”: Captain
forward-firing B3M Medium Laser and three Coventry Light Autogun type Corban Ashley commands the first Omniscience Command Vehicle to be
Machine Guns, with one to installed in the front and one on each side. The employed by the Dreadnought BattleCorps, which has become affectionately Type: Omniscience Command Vehicle (Trailer – DII-OCV-WV-BC1)
Machine Guns are fed by a half-ton of ammunition equipped with Cellular known as “The Brick”. Though some of the BattleCorps’ Omniscience vehicles Classification: Towed Mobile Command Center (Production)
Ammunition Storage Equipment. The bodyshell of the -S1 Omniscience were destroyed during the Blakist Jihad, The Brick has become something of Technology Base: Clan/Dreadnought
tractor is sheathed in 11.5 tons of standard armor, providing solid protection a lucky charm for the entire BattleCorps—especially for 1st Battalion, to Tonnage: 40
for its 40-ton frame. Mounted to the front of the tractor is the Omniscience’s which this vehicle is permanently attached. Battle Value: 652
signature Bulldozer blade, while at the back is a heavy-duty Trailer Hitch. Notes: Features Trailer chassis modification and Environmental Sealing
Built into the cabin of the tractor are a pair of Paramedic Equipment Stations, Corban himself is a remarkably talented strategist and tactician, and he is special equipment, as well as the following Design Quirks: Dreadnought Spec
allowing the Omniscience to offer limited medical assistance for wounded always ready to offer support in coordinating combat operations and (Tier-2)*.
personnel. The -S1 Omniscience tractor has 1.5 tons of cargo capacity. (Battle communications. Corban, and the six men and women under his command,
Value: 626) Features the following Design Quirks: Trailer Hitch. rarely miss a beat—and with half of them being former Clansmen, they are Equipment Mass
a shining example of cooperation between soldiers of vastly diverse origins. Internal Structure: 4
The -S1 Omniscience trailer is powered by a miniature Class-10 Fusion Engine: 10 Fusion 1
Engine, allowing it to operate independently if detached from the tractor. One of The Brick’s two Paramedics, Sergeant Sharon—once a washed-out Type: Wheeled Trailer
The -S1 trailer houses seven tons of communications equipment, a Guardian Trueborn Warrior that became a member of Clan Smoke Jaguar’s Scientist Cruising MP: 0
Electronic Countermeasures Suite, and a Field Kitchen. Defensively, the -S1 Caste—has managed to dispel the myth that “Clanners can’t cook”. Heat Sinks: 11 1
Omniscience is armed with four Coventry Light Autogun type Machine Guns, Collective morale is usually boosted just from the knowledge that she is Control Equipment: 2
spaced equally around the trailer’s perimeter, as well as an Anti-Missile helping with food prep whenever a warm meal is being served in the field. Armor Factor (Ferro-Fibrous): 180 9.5
System mounted to the front of the trailer’s roof. The Machine Guns share a Internal Armor
single ton of CASE-equipped ammunition, while two tons of ammunition Structure Value
feed the AMS. The 40-ton trailer, much like the tractor pulling it, is protected Type: Omniscience Command Vehicle (Tractor – DII-OCV-WV-BC1) Front 4 44
by 11.5 tons of standard armor. The trailer features 4 tons of internal cargo Classification: Military Transport/Combat Vehicle (Production) R/L Side 4 46
capacity. (Battle Value: 492) Features Trailer chassis modification, as well as Technology Base: Clan Rear 4 44
the following Design Quirks: Improved Communications. Tonnage: 40
Battle Value: 925 Weapons and Ammo Location Tonnage
DII-OCV-WV-S1A – The -S1A variant of the Omniscience is essentially just an Notes: Features Environmental Sealing special equipment, as well as the Laser Anti-Missile System Front 1
engine swap from the base -S1. In place of the 220 standard Fusion Engine, following Design Quirks: Dreadnought Spec (Tier-2)*, Trailer Hitch. Micro Pulse Laser Front 0.5
a 300-rated ExtraLight Fusion Engine is installed, bringing the maximum Micro Pulse Laser Right Side 0.5
speed when towing the trailer up to 64 km/h—though the tractor can reach Equipment Mass Micro Pulse Laser Left Side 0.5
an impressive top speed of approximately 130 km/h when disconnected Internal Structure: 4 Angel ECM Suite Body 2
from the trailer. Other than the engine swap, the only difference of note is Engine: 300 Fusion XL 14.5 Communications Equipment Body 7
that the tractor’s onboard cargo capacity is increased to two tons. (Battle Type: Wheeled Dreadnought TDN System* Body 1.5
Value: 696) Features Tractor chassis modification, as well as the following Cruising MP: 8 Field Kitchen Body 3
Design Quirks: Trailer Hitch. Flanking MP: 12 Cargo Body 2
Towing MP: 6 (Maximum w/40-Ton Trailer) Micro Pulse Laser Rear 0.5
Though given a different chassis code than the original -S1 trailer, the -S1A Heat Sinks: 10 0 Environmental Sealing – 4
Omniscience trailer is mechanically identical in every way to the -S1, though Control Equipment: 2
the -S1A trailer was noted for some improved creature comforts inside the Armor Factor (Ferro-Fibrous): 180 9.5 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

169 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OCV-WV-BC1 OMNISCIENCE COMMAND VEHICLE
The model design of the Omniscience Command Vehicle is a copyrighted
original creation by Michael Szita as a collaboration with Devin Ramsey. It is
used here with permission. Mr. Szita’s store “Metal Core Collectibles” can be
found here: https://www.metalcorecollectibles.ca/

170 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-FFT-TV-BC1 / DII-FFT-TV-BC2 FUSILLADE FLAK TANK
Urban combat refits of the Fusillade first appeared among mobile Star by the sluggish acceleration issues experienced by the standard variants. The
League Defense Force units during the Amaris Civil War. These refits featured armor protection provided by the advanced Dreadnought ExoShield Ferro-
large-caliber autocannons to rival that of the five-ton-lighter Demolisher Fibrous Armor is only marginally increased over export variants—though the
Heavy Tank, but with additional energy weapons as backup. -BC2 does feature a slightly more heavily armored turret.

This heavily armored anti-air tank saw uninterrupted production all The unique features of the BC-Series variants of the Fusillade Flak Tank are
throughout the Succession Wars. While somewhat infamous for its sluggish limited but important. Most critically, the chassis weight capacity freed up
acceleration, the reliability of the VOX 255-rated Fusion Engine and Defiance by the ExtraLight Fusion Engine and Ferro-Fibrous Armor allow for these
Model F Class-5 Autocannons have become legendary among military vehicle variants of the Fusillade to be equipped with Environmental Sealing special
technicians. The Fusillade requires surprisingly minimal maintenance in its equipment. The importance of the Environmental Sealing equipment is that
factory-standard form—and whenever this tank does require repairs or it protects the crews of these vehicles from the biological weapons often
maintenance, it is remarkably easy to service. The same unfortunately could employed by the Word of Blake—as well as allowing these vehicles to
not be said for the line combat refits—such as the urban variants—as they operate in vacuum and hostile environments. The BattleCorps variants of the
required altered ammunition feed systems, and in some cases added energy Fusillade trade the standard TharHes Calliope Hm10 communication systems
weapons that the vehicle was not originally designed to carry. to incorporate Dreadnought’s Target Data Networking (TDN) Systems and
PinPoint Version-IV-AAA (Anti-Air Artillery) targeting & tracking systems.
During the Word of Blake Jihad, Blakist aerospace fighters quickly began
to pose a very real threat to any who opposed them. Their Spectral Series Introduced in 3072, the -BC1 Fusillade Flak Tank is—like the common
Mass: 85 tons OmniFighters proved to be powerful assets in the Blakist arsenal. Despite the export variants—dependent on outsourced weapons due to Dreadnought
Movement Type: Tracked Dreadnought BattleCorps having developed powerful aerospace fighters of Interstellar’s inability to reproduce Clan-tech-based Autocannons. To allow
Power Plant: Orbital Heavy Industries OHI-255XL ExtraLight Fusion Engine their own to match—and arguably best—the Spectral OmniFighters, it was for equal ability to shoot down VTOL craft as well as both conventional
Cruising Speed: 32.4 km/h clear that the BattleCorps desperately needed anti-air artillery support. With fighters and AeroFighters alike, the -BC1 Fusillade features pairs of Defiance
Flanking Speed: 54.0 km/h the Fusillade Flak Tank still in production on Skye but with standard variants LB 5-X Autocannons and Defiance Model-F Autocannon/5s, produced on
Armor: FFT-TV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor vulnerable to the kinds of biological weapons that were commonplace in Hesperus II by Defiance Industries. In terms of ammunition supply, the -BC1
DII-FFT-TV-BC1 (Pictured, Foreground) Armament & Equipment: Word of Blake assaults early in the Jihad, a new variant was developed. carries three tons of ammunition to feed each autocannon pair. The most
2 Defiance LB 5-X Autocannons typical CASE-equipped ammunition load is two tons of Cluster rounds and
2 Defiance Model-F Class-5 Autocannons Utilizing the pre-existing chassis and internal mechanicals, the Fusillade one ton of Slug rounds for the LBX Autocannons—along with two tons of
1 Dreadnought BC Special Mk-II Target Data Networking System chassis used to produce the “Dreadnought Spec” BC-Series variants were Flak-type and one ton of Flechette-type ammunition for the Model-Fs.
DII-FFT-TV-BC2 (Pictured, Background) Armament & Equipment: adapted to include an Environmentally Sealed interior. However, the BC-
3 Spin-Werx Type A10 Rotary-5 Autocannons Series Fusillade Flak Tanks were not shipped from Skye with an engine It was only with the introduction of the Spin-Werx Type A10 Rotary-5
1 Dreadnought BC Special Mk-II Target Data Networking System installed. The BC-Series Fusillades were essentially shipped as rolling chassis. Autocannon that the BC-Series of the Fusillade finally hit its stride. The -BC2,
Manufacturer: Dreadnought Interstellar Industries The new ExtraLight Fusion Engine, the electronics suite, the targeting system, introduced in late 3074, is mechanically identical to the -BC1 in every sense
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) and the Ferro-Fibrous Armor shell were all installed after being received on except for its armament and turret configuration, as it features a total of
(BC-Series Units Completed at Dreadnought PanzerWerks; Acala III) the Dreadnought homeworld of Acala III to prevent any of the advanced three of these powerful, rapid-fire weapons. The thirsty autocannons are fed
Communications System: Interconn-Comm VII components being intercepted and stolen during shipping. by a total of eight tons of CASE-equipped ammunition. Although this
Targeting & Tracking System: Pinpoint Version-IV-AAA (Anti-Air-Artillery) ammunition supply is significant, the rate at which the Type A10 Rotaries can
Unfortunately, thanks to the Word of Blake Jihad making transport more consume ammunition does generally require a -BC2 Fusillade to remain
Overview and more difficult through the core of the Inner Sphere, most of the BC- relatively close to a supply line.
Series units used by the Dreadnought BattleCorps between 3075 and 3080
The Fusillade Flak Tank was introduced in early 2632. This assault-class were in fact older Fusillade variants that were torn down and rebuilt to The -BC1 Fusillade Flak Tank is generally considered the BattleCorps’
anti-air tank was created primarily for service in the Star League Defense Dreadnought Spec. The BC-Series Fusillade Flak Tanks employed by the staple anti-air artillery vehicle. Meanwhile, the -BC2 will typically be assigned
Force but quickly saw considerable proliferation across the Inner Sphere. Dreadnought BattleCorps—and then later the DefenseCorps—have been as defense for SupportCorps units, as it presents an intimidating opponent
historically by far and away the most expensive variants of the breed, though for ground and air units alike, with impressive suppressing fire capability. As
During the Amaris Coup, great respect for the Fusillade Flak Tank was not as expensive to Dreadnought Interstellar Industries as most tend to a result of being the basis for the far more common export-model -D2
earned as these anti-air defense platforms were responsible for shooting believe. As the OHI-255XL powerplant was manufactured by Orbital Heavy variant, the -BC2 registers as a -D2 on most battle computers, often leading
down several Rim Worlds Republic AeroFighters armed with nuclear Industries (Dreadnought Interstellar Industries’ manufacturing partner) the opponents to underestimate the range of its rapid-fire autocannons.
weapons. The intercepted nuclear weapons had been intended for use on a cost to Dreadnought to build these machines was a fraction of what it would
portion of the relatively small number of Star League Defense Force bases have been otherwise. Even with the significant cost reduction, however, the Despite the DII-FFT-TV-BC2’s relatively impressive overall capabilities in
still being manned by loyal SLDF troops within the Terran Hegemony. The BC-Series Fusillades were still expensive machines, and at first glance they combat, the introduction of the considerably less-expensive DII-OX-BC2 Oryx
destruction of these nuclear weapons bought valuable time for a handful of had few additional features to justify the rather prohibitive cost. This cost Heavy BattleMech has rendered this variant of the Fusillade Flak Tank nearly
loyal SLDF troops to attempt to set up a defense against their Rim Worlds proved to be prohibitive enough, in fact, that even as the BattleCorps began obsolete. The existing models are continuing to be used, but most have been
Republic attackers. Unfortunately, while the Fusillades managed to buy the to receive their first Fusillades, alternatives began to be investigated—with reallocated to be used by Dreadnought DefenseCorps forces, and by all
SLDF forces time, that time was simply not enough in any of these cases. eyes soon turning to the Oryx Heavy BattleMech. indications very few have been built in recent years.

The SLDF’s Fusillade Flak Tanks stationed in the Terran Hegemony were Capabilities Deployment
inevitably all destroyed or captured during the betrayal by the Rim Worlds
Republic troops under the command of Stefan Amaris—the infamous With a top speed of 54 km/h, the BC-Series Fusillades are neither faster Due to its unimpressive speed and even less impressive acceleration
usurper of the Star League. nor more maneuverable than other variants, and the vehicle is still plagued characteristics, Fusillades will most often be deployed to a heavily defensible

171 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-FFT-TV-BC1 / DII-FFT-TV-BC2 FUSILLADE FLAK TANK
location with excellent sight lines and easily accessible cover. Most often a DII-FFT-TV-FU – The first of the infamous “Foxtrot University” variants— As a result of its armament and exterior design being virtually identical to
Fusillade will be positioned close to a heavy tree line to offer it an avenue of colloquially known by other terms, such as the “Fusillade F**k Tank”—is an the lesser-known, newer -BC1 variant, most battle computers will default to
escape if targeted. With no secondary weapons to speak of, Fusillades urban combat field refit kit first fielded in 2772, during the Amaris Civil War. identifying -BC1 Fusillades as -S2 variants. However, as the -BC1 does not
generally require protective escort while in transit. It is a common practice This refit has resurfaced several times, notably during the War of 3039, and feature more powerful weaponry, the difference in combat effectiveness is
to deploy these anti-air tanks with convoys of mobile artillery batteries to eventually became a production variant. The engine and mechanicals of the relatively minimal. (Battle Value: 986) Features the following Design Quirks:
defend the artillery units against hostile fighters. body and armored shell of the tank are identical to the -S1 variant it is based Anti-Aircraft Targeting; Poor Performance.
on. The turret’s weapons are stripped and replaced with a pair of Defiance
Variants ‘Mech Hunter Autocannon/20s and three Defiance B3M Medium Lasers. Five DII-FFT-TV-L1 – Introduced in 3071, the only Liao-designated chassis variant
tons of CASE-equipped ammunition feed the massive Autocannons. (Battle of the Fusillade Flak Tank shares the same Orbital Heavy Industries OHI-255F
DII-FFT-TV-S1 – The first generation -S1 variant of the Fusillade Flak Tank was Value: 1,238) Features the following Design Quirks: Poor Performance. Fusion Engine and 11.5 tons of standard armor common in all contemporary
introduced in 2632. The original Fusillade is powered by a VOX 255 Standard export variants. What sets the -L1 Fusillade apart is its primary armament, as
Fusion Engine. Armament consists of four Defiance Model F Autocannon/5s DII-FFT-TV-S1A – The -S1A Fusillade Flak Tank took the place of the -S1 on it was created as an extension of the Liao variants of Dreadnought
installed in the turret, fed by five tons of mixed standard and Flak rounds, the production lines in 2840 due to the loss of CASE manufacturing Interstellar’s machines built with Liao-supplied Plasma Rifles (other
equipped with Cellular Ammunition Storage Equipment. The body of the -S1 capability. An additional half-ton of armor brings the total to 12. No other examples being the Liao variants of the Mattock II and Neugen Assault
Fusillade Flak Tank is protected by 11.5 tons of standard armor. Due to the alterations are made. In 3038, when the technology to include CASE once BattleMechs, as well as the Oryx Heavy BattleMech).
loss of CASE manufacturing capability, the -S1 was discontinued in 2840, but again became available, the -S1A was discontinued and the original -S1 took
it restarted production in 3038 once the technology became available again. its place on the production lines. (Battle Value: 959) Features the following This variant of the Fusillade features a pair of turret-mounted Ceres Arms
During this time, the -S1A replaced the -S1 on Dreadnought’s production Design Quirks: Anti-Aircraft Targeting; Poor Performance. Crusher Plasma Rifles as primary weapons, backed by a Long Range Missile
lines on Skye. (Battle Value: 937) Features the following Design Quirks: Anti- 15-rack installed in the hull to give it an improved long-range punch. With a
Aircraft Targeting; Poor Performance. DII-FFT-TV-FUA – With the exception of a half-ton of additional armor significant load of CASE-equipped ammunition—consisting of four tons for
protection, as well as a lack of Cellular Ammunition Storage Equipment, the the Plasma Rifles and three tons for the missile system—the -L1 Fusillade is
DII-FFT-TV-R1 – The Skye-produced open market export model -R1 variant is -FUA is mechanically identical to the -FU variant. The -FUA replaced the -FU well equipped for an extended engagement. The accuracy of the turret-
a curious adaptation that is more akin to a main battle tank than the anti-air on the production lines in 2840, but it was discontinued in 3048 when the mounted Plasma Rifles is greatly improved thanks to the Enhanced Pinpoint
defense role that the Fusillade was intended to serve. The powerplant and -FU restarted production. (Battle Value: 1,260) Features the following Design Version-V Targeting Computer installed in the vehicle’s hull. (Battle Value:
armor are identical to the original -S1, with the only major difference being Quirks: Poor Performance. 1,428) Features the following Design Quirks: Anti-Aircraft Targeting; Poor
the armament and the fact that the targeting & tracking system is not Performance.
configured to handle anti-air targeting. The -R1 is armed with a brace of three DII-FFT-TV-FU2 – The second in the “Foxtrot University” line, the -FU2 variant
Defiance Model F Autocannon/5s in the turret, backed by a hull-mounted of the Fusillade Flak Tank began production in late in 3039. Mechanically DII-FFT-TV-D2 – Introduced in late 3074, the second Davion-tagged chassis
Holly Long Range Missile 15-rack. Designed with longer-term operations in identical to the original -FU variant except for armament, the -FU2 is armed variant of the Fusillade Flak Tank is mechanically based on the -S2 variant,
mind, the -R1 Fusillade is equipped with six tons of ammunition for its with a total of sixteen TharHes Short Range Missile 4-racks, all fed by five but it takes advantage of some of the tooling created to manufacture the
autocannons, as well as three tons of ammunition for the missile system. tons of CASE-equipped ammunition. -BC2’s turret. This combination results in a truly deadly war machine. The
However, the ammunition-heavy vehicle notably lacks CASE. Thanks to the -D2 is powered by the same OHI-255F Fusion Engine used in all known
simplicity of the design, the -R1 is the longest-lived variant of the Fusillade While the -FU2 variant of the Fusillade lacks any form of long-range punch contemporary export-model Fusillade Flak Tanks, keeping the cost of the
Flak Tank, having been introduced to the assembly lines in 2722 and never or anti-air capability, it does make for an effective ambusher and deadly potent combat vehicle down. As with the -S2 variant, the more recent -D2 is
discontinued. (Battle Value: 1,045) Features the following Design Quirks: escort. This variant also features a Pinpoint Version III Vari-Trac Targeting & protected by 10.5 tons of Ferro-Fibrous Armor. The -D2 Fusillade is
Poor Performance. Tracking System, providing it with vastly enhanced multitarget tracking devastatingly well-armed, with a trio of turret-mounted Mydron Tornado
capability. (Battle Value: 1,261) Features the following Design Quirks: Multi- Class-5 Rotary Autocannons. It also has reasonable battlefield staying power,
DII-FFT-TV-R2 – Introduced in 2728, just six years after the -R1, the -R2 is an Trac, Poor Performance. as it carries a total of seven tons of CASE-equipped ammunition feed its
open-market variant designed to maximize battlefield staying power and hungry rapid-fire autocannons. (Battle Value: 1,647) Features the following
versatility. Like the -R1, the -R2 has never been discontinued. Based directly DII-FFT-TV-D1 – The -D1 variant of the Fusillade Flak Tank began production Design Quirks: Anti-Aircraft Targeting; Poor Performance.
on the -S1 variant, it removes two of the turret-mounted autocannons and in late 3059. The armor, CASE, and ammunition capacity are the same as that
replaces them with Cyclops Eye Large Lasers. While it lacks the Cellular of the -S1, but the autocannons are upgraded to LB 5-X models for anti-VTOL DII-FFT-TV-R4 – The -R4 variant, introduced in 3081, is another significant
Ammunition Storage Equipment of the -S1, the -R1’s armor is reinforced specialization. While mechanically unimportant, starting in 3059, all export departure from the original design mission of the Fusillade Flak Tank.
from 11.5 tons to 12.5 tons. Despite having half as many guns to feed, the model Fusillades were powered by Orbital Heavy Industries OHI-255F Fusion Designed to serve as a front-line combat vehicle, the -R4 Fusillade features a
five-ton autocannon ammunition load is retained from the -S1. Six heat sinks Engines, as Dreadnought’s contract with VOX was not renewed. (Battle turret housing a single Defiance Disintegrator LB 10-X Autocannon. Because
are added to handle the waste heat from the powerful energy weapons. Value: 994) Features the following Design Quirks: Anti-Aircraft Targeting; the advanced targeting and tracking systems and turret construction are
(Battle Value: 1,086) Features the following Design Quirks: Anti-Aircraft Poor Performance. normally required to handle multiple autocannons simultaneously, the
Targeting; Poor Performance. accuracy of the single cannon has proven to be exceptional, far exceeding
DII-FFT-TV-S2 – Introduced in 3060, the -S2 is sometimes referred to as the normal accuracy expectations for such a weapon system. Backing this single
DII-FFT-TV-R3 – Introduced in 2772, the -R3 Fusillade is an unusual variant “Mix-n-Match Special”, as it is essentially a combination of the -S1 and -D1 main gun is a trio of Telos ThunderShot Thunderbolt-10 missile launchers
designed for long-range fire support. While protected by the same 11.5 tons variants. The -S2 is armed with pairs of standard Autocannon/5s and LB 5-X installed in the vehicle’s hull. Three tons of mixed slug- and cluster-type
of standard armor as the -R1, much of the rest of the vehicle is different. It is Autocannons. It is well supplied for ammunition, with a grand total of six tons ammunition feed the autocannon, while the missile systems share a total of
armed with a devastating set of six hull-mounted 15-rack Long Range Missile of CASE-equipped ammunition. Most often, the -S2 is loaded with one ton of four tons of ammunition—all of which is protected with Cellular Ammunition
systems, fed by seven tons of ammunition, backed by a pair of Medium standard rounds and two tons of Flak rounds for the Autocannon/5s, as well Storage Equipment. As with all other contemporary Fusillades built for
Lasers installed in the turret. Even compared to any other Fusillade, the -R3 as one ton of slug and two tons of cluster munitions for the LB 5-X units. Like export, the -R4 is powered by an OHI-255F Fusion Engine, keeping cost and
is sluggish on the battlefield, with its 170-rated Fusion Engine powering it to all models going forward, the -S2 is powered by an OHI-255F Fusion Engine. maintenance requirements to a minimum. The chassis is protected by a total
a top speed of just 32 km/h. (Battle Value: 1,346) Features the following Unlike its predecessors, however, the -S2 features 10.5 tons of Ferro-Fibrous of 11.5 tons of standard armor. (Battle Value: 1,362) Features the following
Design Quirks: Poor Performance. armor, providing slightly increased armor protection for the turret and rear. Design Quirks: Accurate Weapon (LB 10-X); Poor Performance.

172 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-FFT-TV-BC1 FUSILLADE FLAK TANK
Type: Fusillade Flak Tank (DII-FFV-TV-BC1)
Classification: Assault Combat Vehicle (Production)
Technology Base: Mixed/Dreadnought
Tonnage: 85
Battle Value: 1,144
Notes: Features Environmental Sealing special equipment as well as the
following Design Quirks: Anti-Aircraft Targeting, Dreadnought Spec (Tier-2)*;
Poor Performance.

Equipment Mass
Internal Structure: 8.5
Engine: 255 Fusion XL 10
Type: Tracked
Cruising MP: 3
Flanking MP: 5
Heat Sinks: 10 0
Control Equipment: 4.5
Turret: 3.5
Armor Factor (Ferro-Fibrous (Cl)): 192 10
Internal Armor
Structure Value
Front 9 48
R/L Side 9 37
Rear 9 30
Turret 9 40

Weapons and Ammo Location Tonnage


2 Autocannon/5s Turret 16
2 LB 5-X Autocannons Turret 16
Ammo (AC/5) 20 Body 1
Ammo (AC/5 Flak) 40 Body 2
Ammo (LB 5-X Cluster) 40 Body 2
Ammo (LB 5-X Slug) 20 Body 1
CASE Body 0.5
Dreadnought TDN System* Body 1.5
Environmental Sealing – 8.5

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

The model design of the Fusillade Flak Tank is a copyrighted original creation
by Michael Szita as a collaboration with Devin Ramsey. It is used here with
permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

173 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-FFT-TV-BC2 FUSILLADE FLAK TANK
Type: Fusillade Flak Tank (DII-FFV-TV-BC2) The model design of the Fusillade Flak Tank is a copyrighted original creation
Classification: Assault Combat Vehicle (Production) by Michael Szita as a collaboration with Devin Ramsey. It is used here with
Technology Base: Mixed/Dreadnought permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
Tonnage: 85 https://www.metalcorecollectibles.ca/
Battle Value: 2,187
Notes: Features Environmental Sealing special equipment as well as the
following Design Quirks: Anti-Aircraft Targeting, Dreadnought Spec (Tier-2)*;
Poor Performance.

Equipment Mass
Internal Structure: 8.5
Engine: 255 Fusion XL 10
Type: Tracked
Cruising MP: 3
Flanking MP: 5
Heat Sinks: 10 0
Control Equipment: 4.5
Turret: 3
Armor Factor (Ferro-Fibrous (Cl)): 201 10.5
Internal Armor
Structure Value
Front 9 48
R/L Side 9 37
Rear 9 30
Turret 9 49

Weapons and Ammo Location Tonnage


3 Rotary Autocannon/5s (Cl)* Turret 30
Dreadnought TDN System* Body 1.5
Ammo (RAC/5) 160 Body 8
CASE Body 0.5
Environmental Sealing – 8.5

* See Special Dreadnought / Lancaster Specific Rules (Pages


428-431)

174 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SAV-TV-BC1 SLEDGEHAMMER ARTILLERY VEHICLE
inferior product. The Lyran evaluators had only begun to angrily protest Capabilities
when all those present heard a sharp whistle a fraction of a second before
the unoccupied vehicle exploded. Stunned and somewhat terrified, the Capable of matching or outranging any other known modern artillery
evaluators were far quieter and receptive to being told that the shot that had weapon, the Armstrong-made Long Tom Rifle is one of the oldest weapons
destroyed the pathetic demonstrator vehicle had been fired from farther in the Inner Sphere. Despite its age, the Long Tom has not been applied
away than any artillery piece the provided budget could have hoped to pay nearly as often as other options, due to its sheer weight and size. Many other
for. The Lyran evaluators grew curious and took the bait. Having had their known artillery vehicles are just refits using pre-existing chassis platforms, all
expectations lowered by the rubbish initial demonstration vehicle, the but bolting in smaller artillery weapons like the Thumper Artillery Piece. The
evaluators were left in awe of the Sledgehammer and its classic Long Tom Sledgehammer is a purpose-built platform intended specifically as a delivery
Artillery Piece, dense armor, and strong defensive armament. In addition, its mechanism for one of the most devastating, longest-range weapons on the
Fusion Engine and Environmentally Sealed interior meant it could operate battlefield. With six tons of ammunition, often with at least some variety of
anywhere—even vacuum. The LCAF’s evaluators later gave nothing short of munition types, the Sledgehammer is equipped to ensure that it can remain
gushingly complimentary reviews of the Sledgehammer Artillery Vehicle to in operation for a substantial amount of time before resupply becomes
their superiors. With such strong recommendations by their own evaluators, necessary. If this unit is expected to remain constantly active for an extended
as well as solid technical specifications, the LCAF chose to purchase the period, however, it is best paired with an ammunition carrier of some sort.
Sledgehammer in large enough quantities that Dreadnought Interstellar
Industries could later expand its production lines considerably with the Defended on all sides by its total of eight Borman-ASC Machine Guns and
profits. The first production DII-SAV-TV-S1 Sledgehammer Artillery Vehicle armed with a pair of forward-facing Flash-Sword VII Extended Range Medium
Mass: 100 tons rolled off the assembly line in 2509. Lasers, the -BC1 Sledgehammer is not terribly well-armed for direct combat
Movement Type: Tracked against other tanks or BattleMechs, but conventional infantry dare not get
Power Plant: Orbital Heavy Industries OHI-200F Fusion Engine A second generation variant of the Sledgehammer armed with twin Arrow close to this vehicle. In addition to its main gun and defensive armament, this
Cruising Speed: 21.6 km/h IV Artillery Missile Systems entered production nearly a century later in 2603, vehicle is well armored, with 12.5 tons of Dreadnought’s ExoShield Ferro-
Flanking Speed: 32.4 km/h shortly after the introduction of said weapon system. Though devastating, Fibrous Armor. However, with a top speed of 32 km/h, the Sledgehammer’s
Armor: SAV-TV-Pattern Dreadnought ExoShield Ferro-Fibrous Armor the -S2 never came close to the sheer production numbers of the first- mobility leaves much to be desired—though it can reach that speed when
Armament & Equipment: generation Sledgehammer. Soon after, in 2609, a field refit featuring twin travelling either forward or in reverse—and this generally requires it to be
1 Long Tom Artillery Piece Gauss Rifles was reportedly fielded by the LCAF. This refit was created to provided with armed escort. An upgrade to an ExtraLight Fusion Engine was
2 Flash-Sword VII Extended Range Medium Lasers make use of a handful of Sledgehammers after exhausting the ammunition considered, but it was eventually dismissed, as the cost of just the engine
8 Borman-ASC Machine Guns supplies for their artillery systems. Two years later, this refit became a upgrade would have more than doubled the cost of each vehicle by itself—
1 Dreadnought BC Special Mk-II Target Data Networking System factory-produced variant, dubbed the -S3. This new variant became the first and other compromises would have been necessary.
Manufacturer: Dreadnought Interstellar Industries of a “second line” of Sledgehammers officially designated as Sledgehammer
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) “Assault” Vehicles, as opposed to Sledgehammer “Artillery” Vehicles. Although its TDN System can be used for better sighting of enemy units in
(BC-Series Units Completed at Dreadnought PanzerWerks; Acala III) direct line of sight near friendly Linked units, it is installed primarily to allow
Communications System: Interconn-Comm VII Though the technological decay of the Succession Wars resulted in the loss Linked friendly escorts to more easily target hostiles that attempt to attack
Targeting & Tracking System: Pinpoint Version-IV of the ability to produce Arrow IV systems, Gauss Rifles, Cellular Ammunition the Sledgehammer itself. The addition of the Dreadnought TDN System also
Storage Equipment, and other key components used by most Sledgehammer lends limited—but still very useful—electronic warfare capacity, as well as
Overview variants, the most basic variants of the Sledgehammer Artillery and Assault an optional 90-meter Active Probe function.
Vehicles continued to be produced throughout the Succession Wars. The
In 2504, House Steiner’s Lyran Commonwealth Armed Forces contracted discontinued “higher-tech” variants would eventually restart production in Additional Information
Dreadnought Interstellar Industries to produce for the LCAF a devastating 3047, however. Ten years later, to cut costs and move toward more “in-
new type of self-propelled artillery piece. What the LCAF wanted was a more house” powerplant manufacturing, the Rawlings-made Fusion Engines— The most common variants of the Sledgehammer Artillery Vehicle are the
durable, long-range artillery vehicle that could operate in any planetary which had powered these tanks for centuries—were dropped in favor of the -S1 and -S1A. These are found in the service of numerous Great House and
conditions, with a rugged chassis platform and reasonable defensibility. It even more rugged and reliable units produced by Orbital Heavy Industries, Periphery militaries and mercenary units alike. Though extremely rare due
also had to be constructed so that it was relatively easy to maintain and Dreadnought Interstellar Industries’ manufacturing partner. to it being discontinued for multiple centuries during the Succession Wars,
repair. The LCAF also did not wish to spend very much on each vehicle. In the -S2 and its double Arrow-IVs has gradually made a comeback, and it has
response to the LCAF’s rather… Contradictory demands for the project, A lightly upgraded Davion-tagged chassis variant of the Sledgehammer reportedly been in active use by Steiner, Davion, and even Marik military
Dreadnought Interstellar came up with a rather clever sales tactic—although debuted in 3070, marking the first major design update in more than a forces. The newer -D1 has become far more prolific among Davion forces
it was quite the gamble. Dreadnought built two separate prototypes in century. Alongside the -D1, an even more upgraded variant was created because of their heavy application during the Word of Blake Jihad, and it has
parallel. One of these designs was within the cost range that House Steiner’s exclusively for the Dreadnought BattleCorps, designated the -BC1. This new slowly begun to appear in mercenary units across the Inner Sphere following
LCAF had stipulated that they wanted to spend, while the other was the BC-Series variant took the upgrades even further through the application of the Jihad’s end. The Sledgehammer Assault Vehicle variants are used by
Sledgehammer. The 50-ton secondary vehicle produced as a “demonstrator” Clan-tech lasers and armor, as well as the addition of Dreadnought’s Target various garrison forces across the Inner Sphere. The lower tech -S5 variant is
was armed with a Thumper Artillery Piece, a large supply of ammunition, and Data Networking (TDN) System. The TDN by itself is not terribly useful for an the most prolific, having been in uninterrupted production for centuries, and
little else. The “demonstrator” was all but painful to operate and could barely artillery unit, but if hostiles close in on a BC-Series Sledgehammer, the it has even proven to be a choice unit by higher profile Periphery garrisons.
get out of its own way. Worse, the “demonstrator” was very thinly armored. Sledgehammer’s own targeting telemetry can be used by Linked friendlies to
more accurately target the hostiles that are threatening the Sledgehammer. Virtually indistinguishable from the older -S1s still in service, the -BC1
Without any intent by Dreadnought Interstellar’s team, the demonstrator Although the chassis and most of the internal systems and weapons get variant of the Sledgehammer is the only known type of artillery vehicle in use
vehicle’s internal combustion engine broke down during the demonstration installed at the original manufacturing facility on Skye, the armor, Clan-tech by the Dreadnought BattleCorps and DefenseCorps. The Dreadnought
right in front of the Lyran evaluators, leaving the already-upset Lyrans all but lasers, and TDN System used in the BC-Series units are only installed once BattleCorps 1st Regimental Combat Team fielded two full companies of
furious that Dreadnought Interstellar Industries would present such an the incomplete vehicles reach Dreadnought’s facilities on Acala III. these vehicles during Operation LANCASTER, though several of these had to

175 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SAV-TV-BC1 SLEDGEHAMMER ARTILLERY VEHICLE
be refitted or replaced altogether following LANCASTER. Sledgehammer, a second was introduced ten years later, in 2621. Dubbed -S1, this new variant removes the original Omicron 3000 Medium Lasers to
the -S4, the second Sledgehammer designed for direct combat improves replace them with BrightBloom-branded Extended Range models. The -D1
Variants upon the first with a revised turreted weapons array for increased versatility. also replaces the normal fifteen tons of standard armor with 13.5 tons of
The turret houses an SLDF-era Gauss Rifle, an LB 10-X Autocannon, twin Ferro-Fibrous Armor to make room for a Guardian ECM Suite without
DII-SAV-TV-S1 – This first generation Sledgehammer was created primarily TharHes Short Range Missile 4-racks, and a Defiance B3M Medium Laser. compromising armor integrity. (Battle Value: 1,470) Features Environmental
for use by the LCAF, and it began production in 2509. With a turret-mounted Though impressive, the increased firepower and variety of weapons results Sealing special equipment and the following Design Quirks: Power Reverse,
Long Tom Artillery Piece as its primary armament—fed by six tons of in reduced staying power during an extended engagement due to more Rugged; Poor Performance.
ammunition—secondary weaponry consists of twin forward-firing Omicron limited ammunition supplies. Both heavy ballistic weapons in the turret are
3000 Medium Lasers, while anti-infantry protection comes in the form of fed by two tons of ammunition each, while the missile systems share a single DII-SAV-TV-D2 – In 3072, House Davion’s Federated Suns commissioned a
paired Coventry Light Autogun type Machine Guns installed on all four sides, ton, and the eight body-mounted Machine Guns are likewise fed by a single second “house variant” of the Sledgehammer to aid in the war against the
fed by 1.5 tons of shared ammunition. The -S1 Sledgehammer is protected ton. All the ammunition is equipped with CASE. Due to shortages of various Word of Blake. This -D2 was designed for direct combat capability, joining
by fifteen tons of standard armor and is equipped with Cellular Ammunition key components to build it, this variant was discontinued in 2840, though it the “Assault Vehicle” Sledgehammer line. Based directly on the already
Storage Equipment (CASE). The Rawlings 200-rated Fusion Engine powers restarted production in 3047. Like the -S3, the new production line -S4s popular -D1 Sledgehammer, the alterations made to the armament and
the Sledgehammer to a modest top speed of 32.4 km/h. Like all variants of feature Poland Main Model A Gauss Rifles. (Battle Value: 1,430) Features equipment for the -D2 are solely those of the turret-based armament and its
this vehicle, the -S1 features an Environmentally Sealed interior. The lack of Environmental Sealing special equipment and the following Design Quirks: ammunition load. The Long Tom Artillery Piece is removed and replaced with
CASE availability caused the -S1 Sledgehammer to be discontinued in 2840 Power Reverse, Rugged; Poor Performance. a potent weapons package. The -D2’s turret houses a Zeus Slingshot Gauss
(see -S1A variant), but it was later reintroduced in 3047. (Battle Value: 1,376) Rifle, a Mydron Tornado Class-5 Rotary Autocannon, and a Harpoon-6 Short
Features Environmental Sealing and the following Design Quirks: Power DII-SAV-TV-S5 – With both the -S3 and -S4 variants being discontinued by Range Missile 6-rack. The CASE-equipped ammunition is quite abundant for
Reverse, Rugged; Poor Performance. the middle of the 29th Century due to the deteriorating technological state these weapons, as the -D2 Sledgehammer carries three tons of ammunition
of the Inner Sphere, a new variant—dubbed the -S5—was introduced in 2841 for its Gauss Rifle, three tons for its autocannon, and two tons for its missile
DII-SAV-TV-S1A – The -S1A replaced the -S1 variant on the production line in to fill the gap in the production line. The twin Short Range Missile 4-racks of systems. In the case of the missiles systems, the ammunition load is typically
2840. The -S1A is identical to the -S1 in every way apart from its lack of CASE the -S4 remain, but the other turret-mounted weapons are replaced with a a 50-50 mix of standard and Inferno missiles. (Battle Value: 1,631) Features
and an increase of Machine Gun ammunition to two tons. In 3047, as the -S1 Kinslaughter Particle Projector Cannon and a massive Defiance ‘Mech Hunter Environmental Sealing special equipment and the following Design Quirks:
restarted production, and the -S1A was permanently discontinued. (Battle Autocannon/20. The -S5 Sledgehammer retains the body mounted twin Power Reverse, Rugged; Poor Performance.
Value: 1,376) Features Environmental Sealing and the following Design Medium Lasers and eight Machine Guns—the latter being fed by a shared
Quirks: Power Reverse, Rugged; Poor Performance. 1.5 tons of ammunition, though lacking CASE. The missile systems are fed by DII-SAV-TV-D2A – During development, the -D2 spawned two additional
two tons of ammunition—usually with one ton of Inferno missiles—while the “sub-variants”—the -D2A and -D2B. Each of these sub-variants features a
DII-SAV-TV-S2 – In 2603, nearly a century after the original -S1 debuted, a autocannon is fed by four tons of ammunition. As of 3085, this variant of the different primary gun in place of the Zeus Slingshot Gauss Rifle. In the case
second version of the Sledgehammer was finally produced with greater Sledgehammer Assault Vehicle has remained in uninterrupted production of the -D2A, it replaces the Gauss Rifle with a Defiance Disintegrator LB 20-X
firepower, albeit at the loss of range and a reduction of battlefield longevity since its introduction. (Battle Value: 1,288) Features Environmental Sealing Autocannon. As the weapon is lighter than the Gauss Rifle it replaces, the
in terms of relative ammunition supply. Although the body of the tank is special equipment and the following Design Quirks: Power Reverse, Rugged; -D2A carries four tons of mixed ammunition for the LB-X Autocannon. The
unaltered—the -S2’s weapons, engine, armor, and equipment are identical Poor Performance. rest of the vehicle is otherwise unmodified from the standard -D2 variant.
to the -S1 variant—the entire turret assembly is completely reconfigured to (Battle Value: 1,567) Features Environmental Sealing special equipment and
house a pair of Valiant Catapult Arrow IV Missile Artillery Batteries, which DII-SAV-TV-S6 – Introduced in 2902, this variant is oriented toward indirect the following Design Quirks: Power Reverse, Rugged; Poor Performance.
are fed by a shared six tons of ammunition. This variant was discontinued in missile support. The -S6 still includes the ever-present weapons package of
2835 due to a lack of Arrow IV missile system and CASE availability, but it eight Machine Guns and paired Medium Lasers in the body of the tank. DII-SAV-TV-D2B – As with the -D2A, the -D2B is a -D2 with a different main
restarted production in 3047. (Battle Value: 1,388) Features Environmental Meanwhile, the turret incorporates a pair of TharHes Reacher 20 series Long gun. In place of the -D2’s Gauss Rifle, the -D2B mounts a massive Class-20
Sealing special equipment and the following Design Quirks: Power Reverse, Range Missile 20-racks, backed by an additional set of four Omicron 3000 Mydron Ultra Autocannon. Though the -D2B only carries three tons of
Rugged; Poor Performance. Medium Lasers. Five tons of ammunition feed the missile systems, and one- ammunition for the Ultra Autocannon, the main gun’s short range is typically
and-a-half tons of ammunition feed the body-mounted Machine Guns. considered the greatest limiting factor in the application of this variant.
DII-SAV-TV-S3 – This variant was initially created as a field refit, then later (Battle Value: 1,389) Features Environmental Sealing special equipment and (Battle Value: 1,590) Features Environmental Sealing special equipment and
acknowledged as an official variant when it was added to the production line the following Design Quirks: Power Reverse, Rugged; Poor Performance. the following Design Quirks: Power Reverse, Rugged; Poor Performance.
in 2611. The -S3 is the first variant of Sledgehammer to be designated as an
“Assault Vehicle” rather than an “Artillery Vehicle”, as it performs the role of DII-SAV-TV-S6A – A direct upgrade to the -S6 variant that removes half a ton DII-SAV-TV-BC2 – A direct-combat BattleCorps variant of the Sledgehammer
a main battle tank rather than an artillery support unit. Though refitted for of the ammunition for the Machine Guns and replaces it with Cellular Artillery Vehicle, the -BC2 is a member of the “Assault Vehicle” branch of
direct combat duty, the slow speed of the Sledgehammer chassis limits this Ammunition Storage Equipment was introduced in 3036. (Battle Value: Sledgehammer. The -BC2 takes the standard -BC1 variant and removes the
variant to primarily defensive operations. Armed with a pair of powerful 1,389) Features Environmental Sealing special equipment and the following Long Tom Artillery piece to replace it with a pair of Magna-Rail-15 Gauss
SLDF-era Gauss Rifles in the turret—with six tons of ammunition allowing it Design Quirks: Power Reverse, Rugged; Poor Performance. Rifles and Target Acquisition Gear. The Gauss Rifles are fed by a full nine tons
to handle a reasonably extended engagement—the -S3 is otherwise identical of ammunition, the vast ammunition magazine allowing the -BC2 to remain
to the original -S1 variant Sledgehammer Artillery Vehicle. This variant was DII-SAV-TV-D1 – A new variant entered production for House Davion in 3070. active in combat for an extended period. Designed to be in direct combat
discontinued in 2840 due to the rapidly increasing rarity of Gauss Rifles, as With the Word of Blake Jihad under way, House Davion was all but desperate instead of away from the battle lines, the -BC2 is also equipped with an Angel
well as Cellular Ammunition Storage Equipment becoming impossible to for war materiel to replace some portion of what had been lost during the Electronic Countermeasures Suite in the body of the tank. One unique aspect
acquire. Like the -S1 and -S2, the -S3 variant restarted production in 3047. all-too-recent Federated Commonwealth Civil War. Like the -BC1 introduced that sets the -BC2 apart from any other Sledgehammer model is the inclusion
The new production line units feature Poland Main Model A Gauss Rifles. for the Dreadnought BattleCorps alongside it, the DII-SAV-TV-D1 variant of a Vehicular Mine Dispenser installed in the rear of the vehicle. The other
(Battle Value: 1,558) Features Environmental Sealing special equipment and Sledgehammer is based on the original -S1 variant. Where the -BC1 upgrades weapons and associated ammunition in the body of the tank are otherwise
the following Design Quirks: Power Reverse, Rugged; Poor Performance. the vehicle using Clan-based technology produced in-house by Dreadnought unmodified from the -BC1. (Battle Value: 1,936) Features Environmental
themselves, the -D1 variant utilizes purely Inner Sphere technology to assure Sealing special equipment and the following Design Quirks: Dreadnought
DII-SAV-TV-S4 – With the success of the first “Assault Vehicle” variant of the that it is more readily serviceable. Only modestly updated over the original Spec (Tier-2)*, Power Reverse, Rugged; Poor Performance.

176 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SAV-TV-BC1 SLEDGEHAMMER ARTILLERY VEHICLE
Type: Sledgehammer Artillery Vehicle (DII-SAV-TV-BC1) Notable Crews Five of the seven-man crew have worked side-by-side since the tank’s first
Classification: Assault Combat Vehicle (Production) deployment, though two replacement personnel have had to be brought in
Technology Base: Mixed/Dreadnought DII-SAV-TV-BC1 Sledgehammer Artillery Vehicle “Doom Bringer”: The most because of casualties suffered during Operation LANCASTER. The vehicle was
Tonnage: 100 successful of the Sledgehammers in service of the Dreadnought BattleCorps fully repaired within a week following the violent events of LANCASTER, and
Battle Value: 1,545 1st Regimental Combat Team, Doom Bringer has been under the command Doom Bringer has continued to operate as the lead vehicle for the two
Notes: Features Environmental Sealing special equipment and the following of Captain Felix Hawthorne since the vehicle was added to the BattleCorps’ Companies of Sledgehammer Artillery Vehicles fielded by the Dreadnought
Design Quirks: Dreadnought Spec (Tier-2)*, Power Reverse, Rugged; Poor frontline combat forces in 3073. With one of the best artillery gunners in the BattleCorps’ 8th Battalion.
Performance. service—Sergeant Terry Locus—Doom Bringer rarely misses its mark.

Equipment Mass
Internal Structure: 10
Engine: 200 Fusion 13
Type: Tracked
Cruising MP: 2
Flanking MP: 3
Heat Sinks: 12 2
Control Equipment: 5
Turret: 3
Armor Factor (Ferro-Fibrous (Cl)): 240 12.5
Internal Armor
Structure Value
Front 10 58
R/L Side 10 48
Rear 10 38
Turret 10 48

Weapons and Ammo Location Tonnage


Long Tom Artillery Piece Turret 30
2 ER Medium Lasers (Cl) Front 2
2 Machine Guns Front 1
2 Machine Guns Right Side 1
2 Machine Guns Left Side 1
Dreadnought TDN System* Body 1.5
Ammo (Long Tom) 30 Body 6
Ammo (Machine Gun) 100 Body 0.5
CASE Body 0.5
2 Machine Guns Rear 1
Environmental Sealing – 10

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

The model design of the Sledgehammer Artillery Vehicle is a copyrighted


original creation by Michael Szita as a collaboration with Devin Ramsey. It is
used here with permission. Mr. Szita’s store “Metal Core Collectibles” can be
found here: https://www.metalcorecollectibles.ca/

177 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-TRT-TV-BC1 TRITON REPAIR VEHICLE
deployment patterns. Most have overcome this specific issue by assigning an Variants
armed escort vehicle as the fourth member of the lance.
DII-TRT-TV-Z1 – Introduced in 3059, the -Z1 Triton Repair Vehicle is the first
The Dreadnought BattleCorps and DefenseCorps forces already operated of the breed. Aside from the Borman-ASC Machine Gun installed in each side
in unconventional lances of three for their ground forces, so no special of the vehicle for defensive purposes—all four of which are fed by a shared
reorganizational efforts were required to introduce lances of their own half-ton of CASE-equipped ammunition—the Triton is essentially unarmed.
variant of the Triton to their Support Battalion’s ranks in 3073. However, The -Z1 has an 18.5-ton cargo bay for spare parts and supplies. The -Z1 is
deployment planning and field operation of the giant vehicles was the largest otherwise mechanically identical to the -BC1. (Battle Value: 500) Features
hurdle that the unit faced. By the time of 3077’s Operation LANCASTER, the the following Design Quirks: Power Reverse, Trailer Hitch; Oversized.
SupportCorps Battalions of the Dreadnought BattleCorps 1st Regimental
Combat Team were well practiced and had well-sorted strategies in place. Notable Crews

Capabilities DII-TRT-TV-BC1 Triton Repair Vehicle “Monkey Wrench”: Sergeant Major


Skip Sonderby and the crew of the Triton Repair Vehicle endearingly known
The DII-TRT-TV-BC1 Triton Repair Vehicle removes the four Borman-ASC as “Monkey Wrench” are some of the best technicians the Dreadnought
Mass: 100 tons Machine Guns normally equidistantly installed around the perimeter of the BattleCorps’ SupportCorps has to offer. As of 3085, most of the crew has
Movement Type: Tracked standard -Z1 variant. The Machine Guns are replaced with Dreadnought’s worked together for more than a decade, and their experience working as a
Power Plant: Orbital Heavy Industries OHI-300F Fusion Engine own Clan-tech-based Laserwerks Strobe Type 1 Micro Pulse Lasers. With the team most certainly shows in the quality and expediency of their work. Many
Cruising Speed: 32.4 km/h elimination of the defensive armament’s dependence on ammunition, an have joked that it often seems as though the crew of Monkey Wrench and
Flanking Speed: 54.0 km/h additional half-ton of cargo capacity is added—bringing the total to an even her sister Tritons are able to get severely damaged or crippled machines back
Armor: TRT-TV-Pattern Dreadnought Titan-Plate Standard Armor nineteen tons. Although the -BC1 Triton carries no ammunition for its own into combat-ready condition in the same time that a “merely competent”
Armament & Equipment: weaponry, the Cellular Ammunition Storage Equipment used in the -Z1 crew takes to perform standard services and reloading of a ‘Mech’s ammo.
4 Laserwerks Strobe Type 1 Micro Pulse Lasers Triton is retained, as ammunition may be among the spares carried in the
Manufacturer: Dreadnought Interstellar Industries Triton’s onboard cargo bay.
Primary Factory: Dreadnought PanzerWerks; Acala III Type: Triton Repair Vehicle (DII-TRT-TV-BC1)
Communications System: Interconn-Comm VII Equipped with virtually everything needed to conduct repairs on a ‘Mech Classification: Transport / Assault-Class Military Repair Vehicle (Production)
Targeting & Tracking System: Pinpoint Version-III in the field, a Triton supplied with the correct replacement parts and a skilled Technology Base: Mixed/Dreadnought
crew can fix virtually anything with enough time. With nineteen tons of cargo Tonnage: 100
Overview capacity in each of the three Tritons that operate together to form a Battle Value: 524
temporary repair bay, a well-sorted unit with some careful planning and a Notes: Features the following Design Quirks: Power Reverse, Trailer Hitch;
As a purpose-built mobile field repair vehicle, the Triton is a monster of a good logistics officer can ensure that the correct parts are on hand for nearly Oversized.
100-ton tank. The Triton’s articulated gantry mechanism is by itself an any situation. With the right spares, a skilled team of Triton Repair Vehicles
impressive feat of engineering. Sorting out the intricacies of getting all the working together can repair even a crippled BattleMech to combat-ready Equipment Mass
lift hoists, crane arms, and robotic armatures to automatically disengage and condition just as quickly as a full-fledged DropShip ‘Mechbay—if not quicker. Internal Structure: 10
retract simultaneously when the gantry is folded up and locked down took Engine: 300 Fusion 28.5
Dreadnought Interstellar Industries’ engineers the better part of a year. With its Orbital Heavy Industries 300-rated Fusion Engine, the giant “box- Type: Tracked
Considerable attention had to be paid to automated safety systems, as the on-treads” that is the Triton has a maximum rated speed of 54 km/h. It will Cruising MP: 3
mechanism could easily crush a human without noticing the resistance to its not win any races, but it is fast enough to make it feasible for field use. Given Flanking MP: 5
own movement in the process, given the weight and forces involved. When that the vehicle must drive forward to deploy its gantry and may need to Heat Sinks: 10 0
deployed, the gantry can act as a sort of shield for a ‘Mech or vehicle that is escape at a moment’s notice, the Triton is designed to reach its top speed Control Equipment: 5
being repaired. The downside to this is that the vulnerable mechanisms that whether moving forward or reversing. Protected by 8.5 tons of Dreadnought Armor Factor (Standard): 136 8.5
lift and retract the Mobile Field Base gantry are exposed and far more Titan-Plate Standard Armor, the exterior shell of the Triton is tough enough Internal Armor
susceptible to damage, leading to them being prone to locking up. In extreme to withstand a handful of direct hits, but it will generally not survive any kind Structure Value
cases, this can completely immobilize a Triton in a deployed state. of extended punishment. Given the sheer size of the vehicle, it is difficult to Front 10 34
miss, and most certainly requires armed escort, as it is remarkably easy to R/L Side 10 34
Compared to the complication of the gantry system, the designing and ambush. The Triton’s bulky nature also has been known to cause difficulty Rear 10 34
manufacturing of the rest of the Triton was a simple task for Dreadnought when maneuvering through the tighter confines of city streets.
Interstellar. The vehicle’s boxlike shell surrounding a large empty cargo bay Weapons and Ammo Location Tonnage
was one of the most basic designs that the corporation’s engineers had ever Additional Information Micro Pulse Laser (Cl) Front 0.5
tackled—even with the slight complication of the gunnery stations for Mobile Field Base Front 20
antipersonnel weapons placed on all four sides of the Triton’s body. The DII-TRT-TV-Z1 Triton Repair Vehicle has gradually become a common 2 Lift/Arresting Hoists Front 6
sight among Great House military units—and even some of the larger Searchlight Front 0.5
When the vehicle is mobile with the front-mounted gantry folded back, independent and mercenary units—across the Inner Sphere. Best used in Micro Pulse Laser (Cl) Left Side 0.5
the bulky shell of a Triton is roughly as tall as an average light BattleMech. groups of three to maximize efficiency of the repairs being conducted, the Micro Pulse Laser (Cl) Right Side 0.5
The vehicle’s sheer bulk does make it a tempting target, and as a result a Triton is a vehicle rarely seen operating without “sister” vehicles, as well as Cargo Body 19
military commander must be extremely careful how, when, and where they at least one heavily armed escort vehicle or ‘Mech. While the -BC1 variant is CASE Body 0.5
deploy any Tritons under their command. Given that they are designed to only used by the Dreadnought BattleCorps and DefenseCorps, it has the Micro Pulse Laser (Cl) Rear 0.5
operate in groups of three, they also disrupt most conventional lance same limitations and support requirements as the -Z1. Trailer Hitch Rear –

178 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-TRT-TV-BC1 TRITON REPAIR VEHICLE
The model design of the Triton Repair Vehicle is a copyrighted original creation by Joshua Bressel and Dorian Sherratt. It is used here with Mr. Bressel’s permission. (Rest in peace, Mr. Sherratt.)

179 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


INFANTRY & PILOT GEAR OF THE DREADNOUGHT BATTLECORPS

Though best known for the innovative and powerful technology utilized in their war machines—ranging from conventional combat vehicles to Black-Water WarShips—Dreadnought Interstellar
Industries has worked to ensure that even the individual members of the Dreadnought BattleCorps’ infantry are offered the best training and equipment possible. Likewise, the BattleCorps ensures
that their AeroFighter pilots and MechWarriors are exceptionally well-prepared to survive in the event of their machines being destroyed in combat, even in exceptionally hostile environments.
180 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
LIBERATOR MK VI LASER PISTOL
itself from any perceived connection with Amaris, and the Liberator became increasingly rare as the later Succession Wars
ravaged the Inner Sphere. What would likely have become a common addition to most gun collections instead faded to
the dim memory, with many examples of this weapon foolishly being destroyed over the following centuries by those
who identified the Liberator with the evil that was Stefan Amaris. Many others were discarded during the Succession
Wars due to a lack of available quality replacement Drum Power Packs. By the early-to-mid 31st Century, the combination
of these actions led to the Liberator being virtually impossible to find anywhere outside of serious gun collectors’
collections and museums—and most museum examples were either unserviceable units or nonfunctional replicas.

The Liberator Mk VI Laser Pistol resumed production in 3072 on Acala III, once the weapon’s construction techniques
were able to be replicated based on schematics discovered by the Dreadnought BattleCorps on the former Clan Smoke
Jaguar world of Pantheress VI. The Drum Power Pack technology utilized in the Liberator later found its way into the
specialized Cluster Power Packs designed for use with the PAARR-15/GL Infantry Assault System. While the Liberator
continues to be manufactured and is readily available on the open market as of 3085, this weapon has become the choice
sidearm of Dreadnought’s private military forces, as well as a typical backup weapon for Dreadnought’s own Elite Marines.

Other features of the Liberator Mk VI Laser Pistol include a variable power setting that can allow the pistol to be used
as a less lethal tool by firing at half power—and using only half a charge at a time—such as for use as an ignition source
for a fire or shooting smaller rodents. This laser pistol also features a three-shot burst-fire mode, taking advantage of the
remarkably high charge capacity of the Drum Power Pack. It should be noted, however, that if fired in burst-fire mode
three times consecutively, the pistol will overheat and refuse to fire for several seconds. This is an automatic safety
feature designed to give the weapon time to cool down, as it could otherwise burn out or even explode its power pack.

In a rather stark contrast to the highly advanced technology of this weapon, the Liberator is most often used with a
Liberator Mk VI Laser Pistol conventional “Iron sight”. The bolt-on iron sight can be quickly and easily swapped for a universal mounting rail, allowing
for any number of different sight options—or even scopes—for owners to choose from.
Developed by Dreadnought Interstellar Industries with reliability, durability, ease of operation, ease of maintenance
and versatility in mind, the Liberator Mk VI Laser Pistol has proven itself a choice personal weapon. The Liberator, In its normal configuration, the Liberator includes an underslung attachment rail cast into the forward section of the
however, had a particularly difficult birth. The design process took nearly a decade to sort the weapon out, and it was barrel. The most common attachment used with the Liberator is a “Masterkey” attachment, which is essentially an
nearly cancelled several times prior to reaching its sixth form—the form that was finally put into production. underslung single-shot reloadable shotgun. Masterkey attachments are commonly used with most pistols for blowing
open conventional door latches. However, in the case of this weapon, it often finds use as a backup option if the operator
First introduced in late 2722, and produced on the world of Skye, the Liberator was developed primarily for use by the needs to be able to fire the pistol in self-defense, but it is overheated from repeated burst-fire discharges.
Star League Defense Force. This weapon saw significant use across Cameron territory prior to the Amaris Civil War and
subsequent fall of the Star League. Though limited production of the Liberator continued for high-paying private To make the Liberator Mk VI Laser Pistol that much more adaptable for different users, it is designed for easy swapping
customers even after the fall of the Star League, the production line was finally shuttered altogether in 2783. of grips to accommodate virtually any user’s hand size, as well as left-handed or right-handed users. Any grip made for
use with the Liberator must be designed to fit the integrated fingerprint sensor security system, which is fitted to scan
The most unique feature of the Liberator is its “Drum” Power Pack design—shaped similarly to a revolver’s ammunition the middle finger of the user whenever the weapon is gripped. It should be noted, however, that the examples of this
cylinder—giving this highly advanced weapon its signature blend of modern and retro aesthetic. While the pistol itself pistol that are issued to Dreadnought’s Elite Marines, MechWarriors, and AeroFighter pilots require an alternate security
was discontinued in 2783, the production of these bespoke Drum Power Packs continued for close to two decades. unlock. This alternate unlock mechanism is required because these personnel would need to be able to use their weapon
Unfortunately for enthusiasts of the Liberator, the only replica Drum Power Packs produced by other manufacturers were while wearing gloves, so the pistol is supplemented with an identification system that is programmed to verify the user’s
of generally poor quality, though a few respectable specialists did regularly rebuild original units to like-new condition. identity through the user’s body armor whenever the weapon is gripped but no fingerprint can be detected.

Each of the Liberator’s Drum Power Packs housed a total of ten High Capacity Micro Battery Packs, allowing the weapon
to fire a total of fifty times before the quick-swap rechargeable battery unit had to be replaced. A simple, compact digital Item: Liberator Mk VI Laser Pistol Equipment Rating: E/D-F-E/E
display showing the battery’s charge level is installed at the back of the weapon, facing the user, where the hammer of a
conventional pistol would be. This allows the user to easily see the display at the back of the gun while aiming. Laser Pistol – Armor Piercing/Base Damage: 4E/4 Masterkey Attachment – Armor Piercing/Base Damage: 1/6D6
Laser Pistol – Range: 15/40/90/200 meters Masterkey Attachment – Range: 4/8/16/30 meters
Strangely, this laser pistol has often been misrepresented in various holodramas and trivid programs as the type of Laser Pistol – Power Points per Shot: 4 Masterkey Attachment – Shots: 1
weapon that was used by Stephan Amaris to kill Richard Cameron. The origin of this misconception has been traced back
to a holograph of a customized Liberator Mk VI Laser Pistol being used as a headline filler image in a 2782 news article Cost/Reload: 1,500 (without Power Pack or attachments; 300 per Drum Power Pack) / 10 “Masterkey Attachment” (1 per
detailing the death of the Cameron dynasty at Amaris’ hands. Though the news article used accurate information from a Shotgun round)
recovered journal kept by Stefan Amaris himself, the image of the modified Liberator had been used as a substitute Mass: 1.55kg (without attachment or Drum Power Pack) / 0.25 kg (Drum Power Pack) / 0.2kg (“Masterkey Attachment”)
because the writers of the article could not acquire an image of the actual weapon used. They instead found a weapon
that resembled the jewel-encrusted laser pistol described in Amaris’ journal as the one he used to execute the young First Notes:
Lord Cameron at the start of the Amaris Civil War. The unscrupulous writers clearly believed that the accuracy of the Laser Pistol: Single shot or Burst 3; Recoil 0. Utilizes “Drum Power Pack” containing 10 High Capacity Micro Battery
image used with their article did not matter. Unfortunately for the Liberator, it did. Packs (200 charges, 0.25kg, 330 C-bills each). Cannot be fired for a full turn if used in burst-fire mode three turns in a row
(one turn cooldown).
These depictions have resulted in severe damage to the reputation of the weapon over the centuries. Following the Masterkey Attachment: -1 penalty to Attack Roll. Splash damage.
release of the news article, Dreadnought Interstellar chose to discontinue the Liberator Mk VI Laser Pistol to distance

181 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


LIBERATOR MK VI LASER PISTOL

182 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PAARR-15/GL INFANTRY ASSAULT SYSTEM
information, it can be as simple as holding the trigger down until the hostile is exposed enough for an instant kill shot—
with the weapon automatically holding fire until the instant it has a clear shot.

A far more dramatic example of the TISAAA being used to great effect beyond the designed parameters is a specific
event that took place during Operation LANCASTER. A Dreadnought Elite Marine who was temporarily deafened, severely
wounded, half-buried in rubble, and separated from the rest of his squad, was about to be swarmed by Word of Blake
infantry. Knowing that the path the enemy infantry had to use was narrowed down at a certain point where he could hit
them as they appeared, he swapped the Cluster Power Packs and aimed his PAARR-15/GL IAS in the direction of the
narrow corridor that was the only way in or out of his location. Whenever he saw any signs of enemy troops in the
corridor, he fired. Despite his inability to accurately aim his rifle, the TISAAA was able to compensate well enough to strike
and incapacitate a hostile with nearly every pull of the trigger. When the rest of his own squad arrived, he tried to fire at
them as well, unable to see well enough to know they were in fact friendlies. However, the rifle recognized the friendlies
even though the Marine could not, and it refused to fire. The PAARR-15/GL IAS’ TISAAA system saved more than just the
Marine’s life—it also saved the lives of those who had come to rescue him.

The TISAAA can be disabled manually, and the rifle will function as a normal pulse laser rifle without any aim assistance.
Though exceedingly rare, in the event of a system failure, the focusing lens actuation system automatically recenters the
focusing lens and the TISAAA is disabled. The TISAAA’s micro-actuation system and the laser’s focusing lens are replaced
as a single compact unit combined with the rifle’s barrel. Meanwhile, the TISAAA control unit is replaced as a separate
rectangular box—roughly the same size as a 25mm grenade—located above the trigger and below the scope. Despite its
complex electronics, the entire rifle is designed to be relatively easy and quick to tear down and service, and replacement
of these crucial electronic components is a relatively simple task for a trained soldier familiar with the weapon.

Power for this rifle comes in multiple forms. The most basic and inexpensive power supply for the PAARR-15/GL IAS is
a Satchel Battery, with installation ports on each side of the weapon allowing two to be used simultaneously, though only
PAARR-15/GL INFANTRY ASSAULT SYSTEM one need be installed at any one time for the weapon to function normally. When the weapon was first being distributed
Pulse Aim-Assisted Rapid-fire Rifle – 15-shot-maximum variable burst fire / pump-action 4-shot Grenade Launcher to Dreadnought’s infantry forces, troopers using PAARR-15/GLs often chose to use one 3-kilogram High Capacity Satchel
Battery to have 75% of the power capacity of two standard Satchel Batteries, as this combination brought the weight of
Dreadnought Interstellar Industries utilized a combination of Clan Technology and Inner Sphere ingenuity to create a the weapon down to 10.5 KG—one kilogram lighter than it would be with two standard Satchel Batteries—though this
highly effective infantry combat weapon for the Dreadnought BattleCorps’ Elite Marines in 3073. The PAARR-15/GL practice did result in a weight imbalance. Troopers commonly loaded the weapon with two fully charged High Capacity
(typically pronounced “Par-Fifteen-Gee-Ell”) Infantry Assault System was the result of Dreadnought Interstellar’s efforts, Satchel Batteries to maximize fighting time only when entrenched and expecting heavy fighting in a relatively static
and it has become the primary heavy personal weapon of the Dreadnought BattleCorps and DefenseCorps forces. location, as the weapon would then weigh as much as 13.5 KG. With the Satchel Battery mounting ports being on the
sides of the rifle, it ensures that at least one of the batteries is quick and easy to replace, regardless of whether the trooper
Though built around a titanium-alloy frame, this rifle is constructed largely of polymer compounds. Thanks to the using the rifle is right-handed or left-handed. The Satchel Batteries are mounted such that they are extremely easy to
extendable stock’s integrated shoulder strap, the PAARR-15/GL IAS is far more easily carried than the Mauser 960 and remove but have a well-engineered securing mechanism to ensure that they will not be released from the weapon
Mauser IIC Infantry Assault Systems that it is loosely based upon. However, at 7.5 kilograms—without power packs—it is accidentally. Adding to the weapon’s user-friendliness, the user selects which battery the weapon depletes first, ensuring
by no means a lightweight weapon. The integration of the 25mm grenade launcher into the frame of the rifle was a point that if the user needs to quickly drop weight to move, the battery that the user can remove most quickly and easily—the
of contention among designers and actual operators, as it was felt that the added weight was significant enough to battery on the side of the rifle that faces the user when being carried normally—is the first battery that is depleted.
warrant making it a detachable component. When a prototype of the PAARR-15/GL was dismantled, however, operators
understood the choice once they realized that the integrated grenade launcher only added 0.95 kilograms to the weapon An early result of the inconvenience caused by significant weight of the Satchel Battery Packs was an optional backpack-
because of the construction techniques used—and much of this added weight was in fact the 0.16-kilogram grenades based power-pack. This unit required development of an entire infantry backpack to be built around it to function
loaded into the weapon. The integrated pump-action grenade launcher holds up to four 25mm grenades and is reloaded appropriately. It housed four tightly-packaged High Capacity Satchel Batteries in an armored housing, with the batteries
through the underside of the weapon identically to a conventional bottom-fed pump-action shotgun. all connected to the same circuit. The armored casing was nearly as tough as the helmet used in the Dreadnought
BattleCorps’ DEMICK Infantry Kit. A power cable, complete with adapter, was used to plug directly into one of the side
The most unique and clever aspect of the PAARR-15/GL IAS is the weapon’s aim-assistance system, known as “TISAAA”, ports where a Satchel Battery would normally be attached. The combined weight of the High Capacity Satchel Batteries,
which stands for Target Identification Sense & Automatic Aim Assistance. Using a grouping of micro-actuators around the adapter cable, and the armored casing made for a heavy base weight of 13.5 kilograms in the bottom half of the backpack,
focusing lens assembly within the rifle, combined with an advanced version of the complex target identification system but the weight of the weapon itself was reduced to a far more manageable 7.5 kilograms. This backpack unit allowed for
first pioneered by Dreadnought’s engineers in the 21st Century, the PAARR-15/GL is essentially a “Smart Rifle”. The the rifle to fire 150 shots before requiring recharge. The adapter cable by itself soon began to see use in adapting the
TISAAA system can identify hostile targets rapidly and alter the aim of the weapon to hit an enemy target with what would PAARR-15/GL IAS to battle armor—such as the Vixen Light Battle Armor—among the Dreadnought BattleCorps and
have otherwise been a missed shot. The TISAAA can only function when firing in single-shot or five-shot-burst mode, and DefenseCorps in 3076.
the degree of automatic target adjustment is limited. Despite its limitations, the system has proven to be the difference
between life and death for many users. In mid-3076—months before the launch of Operation LANCASTER—a proprietary “Cluster Power Pack” designed for
use with the PAARR-15/GL began to be widely distributed to Dreadnought troops, starting with the BattleCorps. This
The TISAAA system has been used by soldiers in the field to great effect in a multitude of ways that the original Cluster Power Pack was based on the unique “Drum Power Pack” used with the Liberator Mk VI Laser Pistol. These new
designers had not intended. An example of an unorthodox use of the TISAAA system has occurred during multiple hostage Cluster Power Packs are roughly a quarter the size and half weight of a standard Satchel Battery, making for far easier
situations. While it is not recommended to be used in such a way, the TISAAA is able to differentiate friend and foe well handling and stowage, but they also had more than six times the charge capacity of even a High Capacity Satchel Battery.
enough that it has been used in hostage situations to target and hit the hostile while avoiding hitting a hostage being Cluster Battery Packs are armored casings that include fifty coin-sized High Capacity Micro Battery Packs, and the total
used as a human shield. It takes time to manually designate the target and the hostage, but once the rifle has this weight of each of these units is just 1.1 kilograms fully loaded. Cluster Power Packs are expensive, at a per-unit cost of

183 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PAARR-15/GL INFANTRY ASSAULT SYSTEM
approximately 1,600 C-Bills. This severe cost is generally considered to be worth it, however, as it extends the weapon’s
operational time between reloads significantly, even while reducing the weapon’s total weight substantially.

The PAARR-15/GL IAS weighs “just” 9.7 kilograms with two Cluster Power Packs installed, each of which holds enough
charges to fire the weapon 250 times. This combination first saw heavy combat use by the Dreadnought BattleCorps 1st
Regimental Combat Team during Operation LANCASTER—most notably during the siege of Vyrie City. Although many of
the Dreadnought Elite Marines who were deployed as part of the defensive line around the city’s capital during the siege
were killed in action, most of the survivors openly credit the extended capacity of the new Cluster Power Packs and the
accuracy of the TISAAA System as reasons for their survival.

Item: PAARR-15/GL IAS Equipment Rating: E/X-X-E/E

Laser Rifle – Armor Piercing/Base Damage: 4E/5 Grenade Launcher – Armor Piercing/Base Damage: (A)
Laser Rifle – Range: 100/300/600/1200 meters Grenade Launcher – Range: 15/40/90/150 meters
Laser Rifle – Power Points per Shot: 4 Grenade Launcher – Shots: 4

Cost/Reload: 18,500 (without Power Packs or Grenades) / 10 per Grenade


Mass: 7.5kg (without Power Packs, loaded with four 0.16kg 25mm grenades)

Notes: Single shot or burst 5, 10, or 15; Recoil 0; Includes compact grenade launcher (pump-action reload, 4 round
capacity); +2 bonus to Attack Roll (Laser only, 5-shot-burst maximum); Up to two Satchel-class Batteries simultaneously
or a single backpack unit carrying twin High Capacity Military Power Packs (Encumbering, 3067+). May also use up to two
1.1-kilogram proprietary “Cluster Power Packs” (1,000 charges each), which cost 1,600 C-bills each (3076+).

184 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEMICK/DEMIC KIT DREADNOUGHT ELITE MARINE INFANTRY
DREADNOUGHT ELITE MARINE INFANTRY COMBAT KIT Notable Units: Dreadnought BattleCorps/DefenseCorps
Technology Base (Rating): Clan/Dreadnought (E/X-X-E/E)
The Dreadnought Elite Marine Infantry Combat Kit—“DEMICK” or “DEMIC Kit” for short—was introduced in late 3073 Transport Weight: 1.5 tons
and is loosely based on the standard Clan Infantry Kit. Created to maximize both comfort and function simultaneously, Equipment:
the DEMICK is a body armor suit designed for long-term deployment. Through use of a proprietary material known as Primary Weapon: 10 PAARR-15/GL IAS
“Dragon Scale Memory Plate”—or “DSMP”—damaged plate armor sections of the body armor can return to their original Armor: Dreadnought Elite Marine Infantry Combat Kit
states/shapes with the application of an appropriate electrical current, like “Clan Copper”. The body armor itself is Battle Value: 190
designed to maximize flexibility while maintaining thorough protection of all vital areas. Platoon Type (Specialty): Foot (Marine)
Ground MP: 1
Due in part to the potential hazards presented by the chemical warfare commonly being waged by the Word of Blake, Platoon Size (Squad/Platoon): 10 (5/2)
the DEMICK’s underlying bodysuit has been constructed to be airtight, and it incorporates a personal life support system Armor Divisor: 2 (Environmental Suit)
that will last for fifteen hours without resupply. After fifteen hours of use, the cylinder in the integrated lower “backpack” To-Hit Modifier (Range in Hexes):
will need to be replaced. This cylinder contains both an air supply bottle and an air purification/recycling and filtration -1 (0 Hexes), +0 (1-3 Hexes), +2 (4-6 Hexes), +4 (7-9
system integrated into a single easily-replaced unit. The “backpack” portion of the torso armor is equipped with a modular Hexes)
quick-disconnect attachment for additional storage, allowing it to be adapted for multiple mission parameters. The suit Maximum Weapon Damage (# of Troopers):
is also technically spaceworthy, though it is ill advised to use in vacuum without an adaptation kit for any length of time. 14 (10), 13 (9), 11 (8), 10 (7), 8 (6), 7 (5), 6 (4), 4 (3), 3
(2), 1 (1)
In terms of the DEMICK’s built-in equipment, a Military Communicator, Infrared Scanner, Night Vision, Rangefinder, Notes: Xenoplanetary (All Planetary Conditions-Trained)
and Filter Mask are all incorporated into this kit’s unique helmet. One special feature of the communications system is a
point-to-point laser-based communicator, allowing for a direct line of communications that cannot be jammed through
electronic countermeasures. This feature is rarely employed—as it is difficult to use and requires both parties to not only
maintain a line of sight, but to look directly at one another for it to work—but in situations where heavy communications
jamming is a factor, it has proven to be extremely useful. The communications system also has a built-in automatic purge
subroutine, in the case of capture.

A High Capacity Micro Power Pack is required to power the helmet, and it will drain one such Micro Power Pack in
approximately 6.6 hours during peak use. The helmet includes slots for nine Micro Power Packs to be used simultaneously
to extend this operational time to 60 hours. A durable, high-quality Combat Knife is sheathed into the side of either shin
as standard. Designed to work in conjunction with the PAARR-15/GL Infantry Assault System, the advanced rifle’s
targeting system can directly interface with the helmet’s heads-up display, allowing direct interaction between the soldier
and the weapon. In addition to creating a weapon sight overlay in the heads-up display for the soldier, this bolsters the
effectiveness of the I.F.F. feature of the rifle’s “TISAAA” smart targeting & tracking system. This is accomplished by utilizing
real-time data from friendly troopers as well as increasing the number of sources of data collected by the rifle. The spine
of the armor is also designed to support the weight of the weapon, which is why the carrying strap of the rifle is designed
to wrap around one of the soldier’s shoulders. As a backup weapon, the choice sidearm of the Dreadnought BattleCorps
Elite Marine is the reliable and versatile Liberator Mk VI Laser Pistol.

The DEMICK made its combat debut during Operation LANCASTER in 3077, where it proved its worth during the fierce
fighting in and around the capital of Vyrie City. Where many other Infantry Kits used by the Great Houses of the Inner
Sphere would have failed to protect the troopers wearing them, the DEMICK body armor reduced the number of potential
casualties considerably. Casualties suffered by Dreadnought’s Elite Marines were still severe, but there is no doubt in the
minds of any of the survivors that the losses would have been far worse without their advanced DEMICK armor.

Item: Dreadnought Elite Marine Infantry Combat Kit (DEMICK/DEMIC Kit)

Equipment Rating BAR Cost/Patch Weight Coverage


Helmet: E/X-X-E/E 5/7/6/4 1750/- 1.1 kg Head
Suit: E/X-X-E/E 5/6/5/4 5500/160 6.9 kg Torso, Arms, Legs
Boots: E/X-X-E/E 4/5/5/3 110/20 2 kg Feet
Gloves: E/X-X-E/E 2/2/2/2 60/- 0.5 kg Hands

Notes:
Helmet: Airtight. Laser-Enhanced Military Communicator; Infrared Scanner; Night Vision; Filter Mask; Rangefinder;
Requires HC Micro Power Pack (3PPH), includes nine Micro Power Packs as standard; +2 Perception; AV 8 vs Flash.
Suit: Airtight. Includes combat knife and typically one-or-more days’ worth of rations; compact 15-hour air supply
mounted in lower back section of body armor’s torso in the shape of a cylinder mounted horizontally. Numerous storage
pouches for grenades, tools, and other mission-related equipment.

185 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DAPSK/DAPS KIT
DREADNOUGHT ARMORED PILOT SURVIVAL KIT As the active Myomer Head And Neck Support (M-HANS) System was originally programmed to pull the head back into
a forward-facing position and brace it against the integrated head support when triggered, early test models of this system
On Basalt IV in 3069, an underprepared Dreadnought BattleCorps 1st Regimental Combat Team had their first violent resulted in complaints from users that the sudden involuntary movement of their head caused pulled muscles in the neck
encounter with the Word of Blake’s elite Manei Domini 55th Shadow Division. Before the BattleCorps managed to escape, as well as momentary disorientation. These issues were quickly addressed through reprogramming the M-HANS System
they lost many of their pilots and personnel. The BattleCorps had to face facts. Although they were exceptionally well- to respond less violently, as well as no longer pulling the head to face forward, instead momentarily bracing the head in
trained and equipped, their numbers were relatively small in the grand scheme of things, and every individual member place, holding the head’s facing and position relative to the body. The M-HANS was also intelligently reprogrammed so
of their unit was important to the whole. The ancient adage of, “Life is cheap, ’Mechs aren’t.” simply did not apply to the that it now allows the myomer straps a small amount of slack when triggered under specific conditions to reduce the risk
BattleCorps. Though powerful and admittedly expensive, their war machines were only as good as their operators. of brain damage. In the case of MechWarriors, an integrated compensation program was installed that automatically
adjusts the interactive balance readings from the pilot to their ‘Mech’s gyroscope whenever the M-HANS system engages,
Lightweight neurohelmets and full-body coolant suits are hardly new concepts. Both have existed since the time of the all but eliminating the possibility that the engagement of the system will increase the chance of a ‘Mech losing its balance
Star League, albeit with increasing rarity in the centuries since the Star League’s fall. However, the idea of combining and falling over. The finalized design satisfied all parties involved and became the production model.
these two pieces to create a complete combat survival suit for an ejected MechWarrior or AeroFighter pilot has seemingly
seldom been investigated. The application of this idea was the result of Dreadnought Interstellar Industries’ search for Though the collar section for the M-HANS device is held down in place by the shoulder straps of a typical six-point
ways to enhance survivability for ejected pilots of the Dreadnought BattleCorps and DefenseCorps, regardless of restraint harness used to secure the pilot to the control seat of their machine—as with a motorsport HANS device—the
conditions. collar section of the M-HANS device is also braced into the bodyshell of the Combat Coolant Suit to maintain the
environmental seal of the CCS. The collar clips down into place onto a shaped opening around the neck of the suit’s light-
In 3075, alongside the introduction of the new DEMICK (Dreadnought Elite Marine Infantry Combat Kit) being produced but-stiff armored chest piece. The collar itself is made from the same armored material, so that the collar effectively
for the BattleCorps’ Elite Marine infantry, the DAPSK (Dreadnought Armored Pilot Survival Kit) began to see use by the “completes” the chest piece of the suit’s armor once installed. For safety reasons, it is designed so that the collar release
Dreadnought BattleCorps 1st Regimental Combat Team. The DAPSK—or “DAPS Kit”—consisted of a highly advanced clips cannot be triggered accidentally.
UltraLight Combat Neurohelmet (ULCN) that was designed to be used with a specially designed Combat Coolant Suit
(CCS). Early examples of this kit were known for fitment issues and articulation limitations. By early 3076, these design During an ejection event, the M-HANS will engage to brace the pilot’s neck and prevent injury from whiplash. The
flaws were eliminated, and a common ULCN design was adopted by all BattleCorps MechWarriors for use with the CCS, design of the collar component’s raised rearward section (the part that juts up behind the pilot’s head)—as well as the
but it would be another two years before all their AeroFighter pilots adopted the single finalized helmet design. Though two additional myomer bundles that sprout from the top-sides of said section—work in conjunction with the two primary
certain components of the suit’s armored shell had to be custom-fitted to each user, and others had to be made in several myomer bundles to secure the head’s distance from the chest. This is to prevent spinal compression during ejection.
different shapes and sizes to be best-fitted for different body types, much of the suit quickly evolved to be easily adjusted Several panels along the sides of the collar automatically rise and lock into place to further secure the head in place during
to maximize the potential fitment range, comfort, protection, and articulation range, while minimizing optional parts. the ejection process. After ejection, the locked panels can easily be disengaged. However, for safety reasons, the panels
remain engaged until manually disengaged. This is to brace the neck in the event of injury or loss of consciousness.
The DAPS Kit’s UltraLight Combat Neurohelmet and Combat Coolant Suit utilize material construction techniques much
like that of the Dreadnought Elite Marines’ DEMICK/DEMIC Kit. This includes the “Dragon Scale Memory Plate (DSMP)”, The DAPS Kit’s Ultralight Combat Neurohelmet and the M-HANS System’s collar are a single-piece assembly, with a
which allows for components of the suit that have been dented—or otherwise damaged such that they have lost their lightly armored—but flexible—“neck sock” connecting the two together. Though the neck sock is armored, the neck of
original shape—to regain their originally designed shape with the application of an appropriate electrical current. the wearer is considerably more vulnerable with the DAPS Kit than it would be with the more heavily armored
Dreadnought Elite Marine DEMIC Kit. Like the DEMIC Kit’s helmet, the DAPS Kit’s ULCN is designed to be environmentally
The UltraLight Combat Neurohelmet has several features not found in common neurohelmet designs. For maximum sealed. Air is fed to the ULCN through tough, flexible tubes affixed to the front of the neck sock, so they can be easily
visibility, the default configuration of the ULCN features a lightly armored, transparent “bubble” faceplate. The wide- patched if punctured. The collar-side end of the neck sock ends in a fitted seal ring specifically designed to be larger than
angle view faceplate includes an internal “Smart Heads-Up Display” (“SHUD” for short) that is designed to operate in the head of the user, so that putting the helmet on is not an issue. The collar assembly—and its associated seal to the
conjunction with external inputs—such as Dreadnought’s own Target Data Networking (TDN) System—while connected Combat Coolant Suit—is curved downward in the front, following the contour of the body as it clips down onto the chest
to a ‘Mech or AeroFighter. The SHUD enhances the pilot’s visibility beyond even what is normally possible with most piece of the CCS to create an air-tight seal. Twin pairs of coolant passageway lines up through the M-HANS’ myomer
cyber-enhanced imaging systems. Aesthetically, the SHUD operates in a manner much like the Enhanced Imaging System bundles into the helmet help to control the cranial temperature of the user. If punctured and unable to maintain pressure,
developed by the Clans, allowing the pilot to see highly detailed real-time computer rendered overlays of objects normally the coolant passageways automatically shut off via compact mechanical valves built into the ring seal on the suit’s side of
obstructed by the cockpit itself. Using additional sensor data gathered by friendly TDN-equipped machines, the SHUD the collar seal. These valves also allow the suit to also be used with a standard neurohelmet if necessary.
display will also render, in detailed wireframe format, hostile—and potentially hostile—and friendly units that are
obscured from the view of the pilot’s own ‘Mech or AeroFighter by terrain, buildings, ships, other machines, and other Compact and armored, the UltraLight Combat Neurohelmet has similar dimensions to the DEMIC Kit helmet, though it
obstructions. While standard sensors may offer the basic ability to spot the presence of enemy units through solid objects, has added bulk at the back of the helmet to house the ULCN’s internal neural interface components. The ULCN also
the TDN-provided data allows the SHUD to display full real-time tactical analysis of any enemy unit that is visible to a provides similar protection to that of the DEMIC Kit’s helmet, though the transparent faceplate presents an obvious
friendly, including damage and armament analysis. Using eye-movement and pilot-head-position tracking, the SHUD vulnerability. To compensate for this, the ULCN includes an additional external armored face plate that normally rests
display is configured so that it will not obstruct the pilot’s view of important display monitors within the cockpit with the atop the helmet. During an ejection, the armored faceplate is automatically triggered to drop down and close over the
rendered view of the exterior—unless the system identifies a threat requiring the pilot’s immediate attention that would entire “bubble” to protect against debris penetrating the helmet. This automatic engagement will also be triggered if a
be otherwise obscured. Visibility of the cockpit’s secondary controls is provided by tracking the pilot’s hands and hazardous ambient condition within the cockpit is detected and/or loss of pressurization is detected within the helmet.
overriding the SHUD’s rendered display so that the controls become visible when reached for.
The DAPS Kit’s drop-down armored faceplate is mechanically similar to the DEMIC Kit’s helmet faceplate, though it has
As the ULCN is considerably lighter than any other known neurohelmet design—and offers significantly increased range a vastly different design. The drop-down faceplate includes the same sensory suite that the DEMIC Kit has, including an
of motion versus standard neurohelmets—the ULCN includes a unique Myomer Head And Neck Support (M-HANS) infrared scanner and night vision capability. Much like the DEMIC Kit helmet, the ULCN includes slots for six High Capacity
System, similar to the HANS devices used in motorsport since the late 20th Century. Unlike the primitive versions used in Micro Power Packs for its integrated systems, but it will normally draw power from an external supply, such as a ‘Mech
motorsport, however, the M-HANS device utilized with the ULCN replaces the basic fabric straps connecting the helmet or AeroFighter. Once separated from the external supply, each HC Micro Power Pack will power the ULCN for 6.6 hours—
to the neck brace with miniature myomer bundles. These myomer bundles are normally slack, allowing unrestricted the six batteries together providing 40 hours of power. The longevity of the power supply is nearly doubled if only the life
movement, but pull tight when a significant and sudden/violent acceleration force is placed on the pilot, such as a fall or support systems are being powered. When the armored faceplate is down, the user’s augmented view is virtually identical
heavy weapon impact. This freedom of movement is especially important to AeroFighter pilots, as they need to be able to what they would have if they were in their ‘Mech or AeroFighter—but, unlike the DEMIC Kit, once power has been
to move their heads far more freely than MechWarriors do, and the flexible myomer straps make this possible. depleted, the armored faceplate will have to be slid up and out of the way to see anything at all.

186 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DAPSK/DAPS KIT
The DAPS Kit’s Combat Coolant Suit—technically designated “DAPSK CCS” but commonly referred to simply as the When active, the life support system typically operates at a slightly elevated internal air pressure from exterior ambient
“CCS”—is a highly advanced, moderately-armored bodysuit that offers an impressive mixture of protection and flexibility. air to prevent exposure to potentially harmful elements in the event of a breach, such as poison gas, biological weapons,
The largest parts of the CCS are molded, stiff plate-like armor panels that cover the chest, shoulders, forearms, thighs, toxic atmosphere, etc.. In the event of a cockpit breach, the system will continue to use the life support system built into
and shins. These large components are fitted over a combination of flexible, lightly-armored mesh and overlapping small the ‘Mech or AeroFighter if it is still available and not contaminated, but it can switch to internal supplies instantly.
armor plates that cover much of the rest of the body. The resulting protection cannot compare to that of the DEMIC Kit,
but it is impressive for an ejected MechWarrior or pilot, outperforming most known military-grade body armor types. The Combat Coolant Suit has a secondary function in the event of an ejection in an environment cold enough to present
a hazard. The CCS’ backpack has an integrated heating system and miniature fluid pump designed to heat and circulate
The inner layer of the DAPSK CCS is made of a breathable, durable, lightweight, thin, and flexible material, laced with the coolant throughout the bodysuit to maintain a safe body temperature. In the event of a breach in the cooling system,
a complex network of coolant passageways that cover most of the body to varying degrees. Due to the risk of blood the coolant includes a self-sealing chemical that, when heated, hardens into a semiflexible substance when exposed to
poisoning due to an open wound being exposed to coolant, considerable research and development had to be performed various gasses. Although it may not prevent a loss of coolant in the suit before it sets, it can seal most small leaks, and
to create a form of coolant that was comparably effective to what is typically used in coolant vests while not being the system may be topped up with either coolant or water to keep the suit heater functioning. If topped up with water,
poisonous to the operator. In the end, a custom coolant mixture based loosely on what is used by the Clans was created the anti-freezing aspect of the coolant will be proportionally reduced, and if the suit’s power is depleted it may result in
that, while still very unpleasant to be exposed to, will not lethally poison the wearer in the event of introduction to the the fluid in the lines of the suit freezing in extreme cases. Additionally, while not as effective as the heating element, the
bloodstream. This layer features a very thin moisture collection system designed to prevent sweat from building up inside ejection seat’s typical supply kit does include a miniature refrigeration unit that can be used with the CCS to offer limited
of the suit. Though technically considered optional, waste-extraction components are also generally fitted. cooling support for the wearer—cooling that, though limited, could be critical in a high-temperature environment.

The middle layer of the suit is composed of thin and lightweight fire-resistant Nomex-VIII. In the case of aerospace The DAPS Kit’s backpack is fitted with a pressurized CO2 gas cartridge installed to instantly purge the bodysuit’s coolant
fighter pilots, this portion of the suit also functions as a G-Suit, with pressure cuffs and air bladders built in. Meanwhile, supply as a pilot begins to eject. This is to prevent coolant poisoning in the event of a suit breach suffered during or after
the outermost layer of the suit is an environmentally-sealed body sleeve that includes the CCS’ part of the collar seal ring, ejection. Fitted into the ejection seat is three spare liters of coolant to replace the lost fluid if the heating or cooling
as well as attachment points for the body armor panels. elements are needed later. If the pilot is unconscious or unresponsive and extreme temperatures are detected, the seat
will automatically inject the replacement coolant and activate the relevant heating/cooling system to sustain the pilot.
Once the multilayered bodysuit of the CCS is fitted to the wearer, lightly armored flexible boots and very lightly armored
gloves are fitted to seal up with the rest of the suit’s body. The heavier, stiffer armor components covering the legs, The DAPS Kit’s combination of sealed construction, integrated life support systems, and insulated/thermally-controlled
forearms, and shoulders are installed, along with the chest piece and integrated backpack. Finally, the helmet/collar bodysuit combine to form a survival suit that can protect the wearer in extreme conditions, up to and including the
assembly is fitted over the head of the user, with the collar component completing the chest armor as it clips into place. vacuum of space. This also means that if a ‘Mech’s cockpit is breached underwater, the pilot is protected from drowning.

Due to the constraints of the six-point restraint harness of the pilot seat—and the pilot seat itself—the placement of While not built into the helmet like the DEMIC Kit, the DAPS Kit includes a military grade communicator housed within
attached accessories such as combat knives and personal sidearms is restricted. The most common location for a personal the ejection seat. Like the DEMIC Kit, in the event of capture, the communicator has an automatic purge subroutine. The
sidearm’s holster is on the front of the thigh. Likewise, the placement of a combat knife’s sheath is either near the radio also has an emergency beacon setting that can be manually activated—and will automatically engage with an
shoulder—on the bicep or the outer edge of the chest piece, so that it does not interfere with the shoulder straps of the altered distress code in the event of the purge subroutine being triggered.
harness—or along the side or front of one of the shins. In any case, these weapons need to be exceptionally well-secured,
as the violence of an ejection can easily cause a loosely-secured item to be knocked free. In addition to the communicator and a limited amount of personally selected supplies, a large survival backpack stored
inside the ejection seat contains the following items, prepacked: a Basic Field Kit, complete with a compact thermal
Much like the DEMIC Kit used by Dreadnought’s Elite Marines, the DAPSK CCS includes a relatively compact, integrated sleeping bag; the micro-refrigeration unit for the DAPSK CCS; filters that can be plugged into the helmet’s ambient air
“backpack” that houses the core of the bodysuit’s life support systems. The backpack features an air supply and filtration vents; a field medical pack; one rifle of choice and ammunition (most commonly a PAARR-15/GL IAS with two fully charged
system that can provide the wearer with up to thirty hours’ worth of breathable air—approximately twice that of the Cluster Power Packs and four 25mm grenades, all preloaded before a mission); a spare combat knife; twenty-four spare
standard DEMIC Kit. The suit’s air supply and recycling/purification system is divided into two horizontally-mounted High-Capacity Micro Power Packs; two additional life support cylinders (each good for 15 hours of life support time); nine
cylinders, stacked vertically, that make up much of the backpack itself. The backpack also includes an adjustable lumbar meals’ each worth of fluid and solid ration packs—the former of which can be consumed without removal of the helmet;
support. When the ULCN is unpowered and has no external oxygen supply, the normally-open vents on the sides of the four one-liter bottles of fresh water; water purification tablets; emergency stims; a basic multipurpose toolset; two
helmet just below the faceplate allow unfiltered ambient air to circulate easily. Once provided with either internal or emergency beacons; and a flare gun with six flares, as well as three conventional long-burn emergency flares.
external power and air supplies, these vents close and prevent contamination of the pilot’s air supply. The proprietary
anti-fog treatment of the faceplate “bubble” prevents any internal fogging in virtually any conditions. The survival backpack is made to fit snugly over the integrated life support pack built into the back of the DAPSK CCS,
with a quick-disconnect latching system designed to attach the backpack to the suit’s back without needing to use the
The ejection seats installed in the ‘Mechs and AeroFighters of the Dreadnought BattleCorps—and the Dreadnought straps to carry it. Alternatively, depending on the user’s preference, the survival backpack’s straps can be used to carry
DefenseCorps, to a lesser but growing extent—are specially designed to suit the DAPS Kit. As it would normally be the pack conventionally with relative ease. Anything not prepacked is designed to easily clip into place on the suit itself.
impractical to wear a backpack like that of the DAPSK CCS while piloting a ‘Mech or AeroFighter, the associated pilot seat
had to be specially designed to fit it. Much of the typical lumbar support area of the seat has been removed, making room A variant of the DAPSK/Dreadnought Spec ejection seat makes the bulky addition of a floatation ring—effectively an
for the bodysuit’s backpack to slip into the gap in the seat’s back and seamlessly interface or “dock” with the seat. Once integrated, tough-skinned inflatable raft—for use in the event of a water landing. Upon completing a controlled ejection
docked with the ejection seat, the backpack feeds directly from the onboard power supply and life support system of the burn and deploying the parachute, the guidance system, gyroscope, propulsion system and propellant tanks are ejected
machine. This allows the suit to not only reserve its air supply for emergency situations, but it can also use the external automatically to reduce weight, and the floatation ring auto-deploys on contact or if it is manually triggered by the pilot.
supplies provided through the seat to recharge its own internal power and air supplies. The UltraLight Combat The floatation ring is nearly four meters in diameter once fully inflated, offering considerable space for the pilot to move
Neurohelmet also connects with the onboard systems of the ‘Mech or AeroFighter through the docked backpack, as does about and access the supplies in the sides of the ejection seat itself. A floatation vest is also added with this version of
the CCS bodysuit’s internal cooling system with the machine’s refrigeration system for the pilot. Additionally, the docking the seat. The original design had attempted to integrate the floatation vest as part of the chest-piece of the CCS, but it
of the backpack to the seat helps to secure the pilot in place that much more firmly and securely—though the standard proved impractical. The installation of this variant of the seat is difficult and time consuming, limiting it to mission-specific
six-point pilot restraint/harness is still required. Due to the size and fitment requirements of the specialty pilot/ejection applications only. (Additionally, any ‘Mech equipped with this automatically gains the “Cramped Cockpit” quirk.)
seat used with the DAPS Kit—it is significantly bulkier than a conventional ejection seat—only Dreadnought-manufactured
machines can equip them without considerable modification (‘Mechs and AeroFighters modified to meet what is referred Development of the DAPS Kit is ongoing, with additional functions being added over time. An upgrade currently being
to as “Dreadnought Spec” standards will have undergone such modifications). developed for both the DAPS Kit and the DEMIC Kit is an integrated water reclamation system that utilizes the built-in

187 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DAPSK/DAPS KIT
moisture collection system to capture and recycle the wearer’s sweat and urine, purifying it to reuse as drinkable water Notable Units: Dreadnought BattleCorps/DefenseCorps Platoon Type (Specialty): Foot (None)
to extend the wearer’s water supply. As of 3085, the DAPS Kit is standard equipment for all Dreadnought BattleCorps and Technology Base (Rating): Clan/Dreadnought (E/X-X-E/E) Ground MP: 1
most DefenseCorps units—though these kits only began DefenseCorps distribution in early 3082, and many of their older Transport Weight: 0 (N/A) Platoon Size (Squad/Platoon): 1 (1/1)
machines are still in the process of being upgraded/adapted. Equipment: Armor Divisor: 2 (Environmental Suit)
Primary Weapon: 1 PAARR-15/GL IAS To-Hit Modifier (Range in Hexes):
Secondary Weapon: None -1 (0 Hexes), +0 (1-3 Hexes), +2 (4-6 Hexes), +4 (7-9
Item: Dreadnought Armored Pilot Survival Kit (DAPSK/DAPS Kit) Armor: Dreadnought Armored Pilot Survival Kit Hexes)
Battle Value: 14 Maximum Weapon Damage (# of Troopers):
Equipment Rating BAR Cost/Patch Weight Coverage
1 (1)
Helmet: E/X-X-E/E 4/6/5/4 2550/- 2.5 kg Head, Neck
Notes: Ejected Dreadnought Pilot with DAPSK/DAPS Kit
Suit: E/X-X-E/E 4/5/5/3 4100/155 7 kg Torso, Arms, Legs
Boots: E/X-X-E/E 2/3/3/2 80/20 1.8 kg Feet
Gloves: E/X-X-E/E 2/2/1/2 65/- 0.3 kg Hands

Notes:
Helmet (DAPSK UltraLight Combat Neurohelmet/ULCN): Airtight. Infrared Scanner; Night Vision; Rangefinder. ULCN’s
optical functions require HC Micro Power Packs (3PPH), six pre-installed as standard. +1 Perception; AV 8 vs Flash.
Suit (DAPSK Combat Coolant Suit/CCS): Airtight. Integrated Life Support System w/2x15-hour cylinders; Integrated
Heating System, requires HC Micro Power Packs (3PPH), six pre-installed as standard. Optional Pistol and/or Combat Knife.
Ejection Seat (DAPSK Standard): Heavy Duty Backpack; Basic Field Kit; Climbing/Rappelling Kit; Basic Tool Kit; Medical
Kit; Military Communicator; One Fully-Loaded Rifle w/2-4 Magazines/Power Packs; Combat Knife; Filtration Masks (2); HC
Micro Power Battery Packs (24); Spare 15-hour Life Support Cylinders (2); Emergency Rations (Solid & Fluid, 9 each); Four
Liters Bottled Fresh Water; Water Purification Tablets (10); Three Liters Spare Coolant; Electronic Compass; Emergency
Beacons (2); Flare Gun (6 flares); Conventional Flares (3); Emergency Stims (10); Micro-Refrigeration Unit, requires HC
Micro Power Packs (3PPH), three pre-installed as standard.

Applicable to ‘Mechs and AeroFighters. See “Dreadnought Spec” Quirk.


(Page 431)

188 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BATTLE ARMOR & PROTOMECHS OF THE DREADNOUGHT BATTLECORPS

Some of the battle armor types used by the Dreadnought BattleCorps and DefenseCorps—such as the Vixen and Kitsune—are largely produced for export sales by Dreadnought Interstellar Industries.
However, the BattleCorps employs some heavier battle armor types and even a handful of ProtoMechs that appear to be bespoke to themselves—or, at the very least, are rarely seen outside of their
ranks. The mass-produced export designs are already potent and dangerous by any standard, but the machines that Dreadnought has kept to themselves have proven to be even more so.
189 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
DII-VX-BA-X1 VIXEN LIGHT BATTLE ARMOR
hand can be used to aim the weapon, but the weapon pod itself needs to be The Dreadnought BattleCorps lost a handful of these suits during the
installed on the shoulder corresponding with the preferred hand. The second fighting on Ashkum IV in 3077, but their numbers have since been rebuilt.
option for the weapon pod, the -X2 variant, is a Heavy Grenade Launcher. Although no other significant engagements have been recorded specifically
The installation and removal of the third option, the -X3, is slightly more involving Vixen Light Battle Armor, they no doubt have seen considerable use
involved. It replaces the entire gun-pod with a Light Recoilless Rifle. The -X3 during the Word of Blake Jihad elsewhere in the Inner Sphere. Vixens have
also adds a Battle Claw to whichever hand the trooper is not using to aim the proven to best serve as peripheral harassers, especially in environments such
weapon, allowing the trooper to more effectively latch onto enemy ‘Mechs as cities and mountainous terrain. They make best use of their jump capacity
and perform swarm attacks. by constantly leaping from cover to cover to maximize the difficulty in hitting
them, though this often necessitates alternating between targets every time
Having entered production in mid-3074, it was less than three years they jump from point to point. Given the speed with which they can cover
before the Vixens of the Dreadnought BattleCorps 1st RCT saw heavy action difficult terrain, Vixens have also proven to be effective rapid-response units
during Operation LANCASTER in 3077. The Vixen Light Battle Armor squads when ‘Mechs and combat vehicles are unavailable. However, because of
fighting to defend the HPG building at the capital of Vyrie City on Ashkum IV their exceedingly light armor, troopers operating these suits should be
spent most of the siege constantly jumping between buildings and generally cautious when directly engaging most enemy battle armor types without
changing positions as frequently and rapidly as possible. During the fighting, support—not to mention heavier combat vehicles or ‘Mechs.
the Vixens proved that their slim profiles and high mobility were their keys
to success when fighting in the city. Many of the BattleCorps’ Vixens were Variants
damaged before the end of the siege, but the losses taken by the squads of
Vixen Light Battle Armor were relatively light when compared to the squads DII-VX-BA-X2 (Heavy Grenade Launcher) – The Vixen Light Battle Armor has
in the same area using the slower and heavier Kitsune Medium Battle Armor. three known primary variants, all of which can be quickly swapped back and
forth thanks to the modularity of the weapons mount designed into the suit.
Mass: 750 kg Due to the limitations and restrictions on operator size leaning more The -X2 is armed with a combination David Gauss Rifle and Heavy Grenade
Chassis: VXBA Generation 1 Light specifically toward female and lithe male users, the Vixen is arguably the Launcher, packaged into an over-under assembly almost identical to the
Power Plant: DreadTech MiniFus Type 132 Power Pack least-popular design ever produced by Dreadnought Interstellar in terms of more popular -X1 variant and its twin David Gauss Rifles. This version of the
Maximum Speed: 10.8 km/h export. All the Great Houses of the Inner Sphere have purchased them, but Vixen is otherwise unmodified from the -X1. (Battle Value: 23; 83/3, 122/4,
Jump Jets: PreciHop 584 Light-BA w/Jump Booster only in limited numbers. The number of Vixens sold to the Successor States 165/5, 212/6) Features the following Design Quirks: Modular Weapons.
Jump Capacity: 120 meters would not have made the creation of the design financially feasible were if
Armor: StealthyDread BA-Type-4 Stealth Armor not for the Dreadnought BattleCorps themselves making excellent use of it. DII-VX-BA-X3 (Light Recoilless Rifle) – As the designation suggests, the -X2 is
Armament & Equipment: However, the largest buyer of the Vixen Light Battle Armor turned out to be armed with a single Light Recoilless Rifle for ranged combat. The removal and
2 Type 148-A “David” Gauss Rifles none other than the Magistracy of Canopus, who, without a battle armor to installation of the Light Recoilless Rifle is more involved than the other
Manufacturer: Dreadnought Interstellar Industries call their own as of 3085, felt that the Vixen represented their state well. weapon options, but it is still a quick swap. Additionally, this variant replaces
Primary Factory: Goldsmith Armored Wardrobe BA Facility; Acala III one of the armored gloves with a Battle Claw to aid in swarm attacks. It is up
Communications System: D-Comm BA V1.8 Capabilities to the user’s personal preference as to which glove is replaced. The -X3 is
Targeting & Tracking System: Pinpoint Compact-A1 otherwise identical to the -X1 variant. (Battle Value: 27; 97/3, 141/4, 189/5,
With its surprising agility and impressive 120-meter jump range, 244/6) Features the following Design Quirks: Modular Weapons.
Overview Dreadnought Interstellar Industries’ DII-VX-BA-X1 Vixen Light Battle Armor is
by far one of the most mobile battle armor suits ever created. Armed with DII-VX-BA-X4(X) (Anti-Personnel Gauss Prototype) – This Vixen Light Battle
The DII-VX-BA-X1 Vixen Light Battle Armor began development in 3071, twin David Gauss Rifles, the Vixen can snap off multiple shots in rapid Armor variant is a direct upgrade from the -X1. The twin David Gauss Rifle
just six months after the DII-KT-BA-X1 Kitsune Medium Battle Armor did. The succession into enemy infantry and armor alike. Unfortunately, in the event assembly is replaced directly with Dreadnought Interstellar Industries’ own
Vixen was designed to be an ultra-high-mobility stealth unit with as slender of accurate return fire, the protection provided by the Vixen’s armored shell duplicate of the Clan-developed Anti-Personnel Gauss Rifle. This weapon is
a profile as possible to maximize the effectiveness of what little armor the is limited at best, with just 240 kilograms of standard battle armor class based almost directly on the units installed in Ceòlmhor Heavy Battle Armor,
suit had. The desire to minimize the suit’s profile as much as possible resulted Stealth Armor protecting the trooper inside. but it has a more compact construction. The original intent of this revised
in the suit’s frame undergoing numerous redesigns until a balance between variant was to include an upgrade to Improved Stealth Armor, but due to
structural integrity and compact size was finally reached. The final shape of There are also significant limitations on the size of the troopers that can packaging constraints within the compact suit, this proved to be impractical.
the suit is undoubtedly feminine in nature, and although it is by no means a fit in the suit, which absolutely rule out its use by Elementals or other “bulky”
requirement, most Vixen Light Battle Armor troopers tend to be female. individuals. The slenderer the build of the user, the easier the suit is to use. Although still in the prototype phase as of 3085, it is all but guaranteed
Ironically, while the intent had not been to emphasize the suit’s use by that all active Vixen Light Battle Armor suits used by the Dreadnought
The repeated leaping back and forth with the Vixen’s jump jets and the female troopers, that was exactly the result of the suit’s final design. BattleCorps and DefenseCorps will be upgraded to this specification once
speed with which the suit changes direction has proven to be quite taxing on development has been completed. However, with more recent reports of a
the stamina of the trooper using it. Given the thinner nature of the suit’s Additional Information new “Vixen II” Light Battle Armor in development, the BattleCorps will likely
frame, as well as the demands of its operation, the Vixen Light Battle Armor be replacing their original Vixens with the newer second-generation units,
is better-suited for more agile, lithe, athletic users—especially those who Vixen Light Battle Armor suits are used by military forces across the Inner once the Vixen II becomes available. (Battle Value: 35; 126/3, 182/4, 245/5,
have trained with an emphasis on endurance over brute strength. Sphere, including the armies of the Great Houses, the Periphery, and 315/6) Features the following Design Quirks: Modular Weapons.
independent units alike—but only to a limited extent. Meanwhile, the
Three different armament options were created that, should the need Magistracy of Canopus has seen fit to import these suits by the DropShip- Additional Notes: A common practice to augment the combat effectiveness
arise, could be quickly interchanged in the field. The first option—designated load, and as of 3085, the Magistracy is believed to have multiple times as of the Vixen Light Battle Armor is to equip the suit with a PAARR-15/GL
the -X1—incorporated a pair of David Gauss Rifles into a single assembly that many of these suits serving in their own military forces as most of the rest of Infantry Assault System, as the heavy rifle can be handled easily with one
could be aimed almost like a pistol with either of the user’s hands. Either the Inner Sphere combined. hand by a powered battle armor suit such as the Vixen, once a modification

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DII-VX-BA-X1 VIXEN LIGHT BATTLE ARMOR
has been made to the trigger guard. However, the PAARR-15/GL IAS’ pump- military hardware up close. These visits only fed Maria’s desire to someday after the graduation ceremony, the Colonel approached McCabe as she left
action grenade launcher cannot be fired simultaneously with the Vixen’s be at the controls of such machines when she grew older. In the meantime, the cadet barracks for the final time. Colonel Lawrence was escorted not only
main gun, regardless of variant, as the suit’s main gun requires at least one her parents encouraged her to passionately follow her other two dreams as by her lancemates—Major Steele and Captain Tor—but also by an extremely
hand to operate—while the PAARR-15/GL requires one hand to hold the rifle much as they could. tall, exceptionally muscular ebony-skinned woman and two Elementals. At
and fire the laser, and a second hand to fire and cycle the Grenade Launcher. first McCabe mistook the huge woman for an Elemental herself—right up
Throughout her time spent in school while she was growing up, McCabe until she noticed the actual unarmored Elementals flanking the woman and
The PAARR-15/GL IAS is generally fitted with an electromagnetic clamp to was among the fastest long-distance runners and one of the best gymnasts realized they were taller and more muscular than even she was.
mount the weapon to one of the suit’s thighs or even to the top of one of the that any of her schools had ever seen. By the time she was of age to begin
hip-mounted thruster assemblies. Such a clamp is strong enough that it training at the Acala III Military Academy for her compulsory service in the McCabe knew who the Colonel and her lancemates were, but she knew
cannot be removed by force—short of being grabbed by another battle Acalan military in 3072, she was arguably the fittest applicant to become a nothing of the three giants now staring her down with unblinking and
armor—and it can be set up to automatically disengage when the trooper cadet in the academy’s history. She could outrun and outpace any of the seemingly emotionless eyes. The gray eyes of the giant woman who looked
places a hand on the weapon’s grip. The addition of the PAARR-15/GL IAS other cadets. The nature of her training from childhood had prepared her in like an Amazon warrior of myth made reality were particularly piercing. The
offers the trooper a powerful backup weapon to use if forced to abandon the ways that no other cadet had been. This helped to quell any hazing she might fresh academy graduate felt herself all but melting under the gaze of the
suit. Most often the rifle will be equipped with one of the “Cluster Power have otherwise typically received for having parents who had not served. three giants towering over her. McCabe forgot all about the giants causing
Packs” developed specifically for use with the PAARR-15/GL IAS, while the slot her discomfort when Colonel Lawrence said that she believed she had a
for the second power pack is occupied by a power cable that allows the Prepared as she was, she still struggled with certain aspects of the physical special assignment she felt would be perfectly suited for McCabe’s abilities,
weapon to feed directly from the suit’s own power supply until disconnected. training. The largest hurdle she had to overcome was that her prior athletic but that it would mean a far longer-term commitment than the minimum
training had never included weights that amounted to her standard-issue compulsory military service. The giant Elementals and the slightly-less-giant
Related Designs training backpack. It slowed her down in terms of covering long distances, woman between them seemed unconvinced in whatever it was that the
and it threw off her carefully and precisely honed equilibrium when it came Colonel was offering McCabe, but they said nothing throughout the entire
DII-VX-2-BA-BC1(X) Vixen II Light Battle Armor (Prototype) – The -X4(X) to obstacle courses. She gradually became accustomed to the weight, but as conversation. It seemed like they were watching her every move, evaluating
Vixen is still a work in progress, but a new, “second-generation” Vixen that soon as she did, the instructors significantly changed the weight of her pack, her with every second that passed.
utilizes Clan construction techniques—including Harjel—is also under throwing her equilibrium off once again. They ensured that she was pushed
development. Mobility is identical, but the Vixen II’s armor is roughly 25% harder than anyone else in terms of endurance and athletic training, and she Although McCabe was still not entirely sure what she was getting into, she
tougher than the original, and it is composed of an all-new Improved Stealth was also pushed even harder on the obstacle courses. Though she felt singled expressed interest in the Colonel’s offer. She was escorted by the group to
Armor. The Vixen II prototype is armed with an Anti-Personnel Gauss Rifle— out, she took it as a challenge and rose to meet it. an awaiting APC. Upon arriving at the nearby Eagle Proving Grounds, the APC
much like the -X4(X) Vixen—as well as an off-hand Battle Claw, indicating a pulled into a nearly empty hangar. When McCabe got exited the APC, she
more aggressive design than the original. The Vixen II is clearly soon to be While she had high marks in almost every category, especially tactics and immediately had a feeling she knew what the last year of special training had
the Dreadnought BattleCorps’ light battle armor of choice, though it is marksmanship—surprising both herself and her instructors—McCabe had been for. The light battle armor suit before her was unlike anything she had
unclear how soon—3087 is predicted. (Battle Value: 40; 144/3, 208/4, 281/5, not done well in the MechWarrior training courses. After a retry at two of ever seen. It was compact, lithe, and extremely nimble looking. In a matter
361/6) Features the following Design Quirks: Modular Weapons. the MechWarrior courses, she was forced to drop from the MechWarrior of minutes, McCabe was leaping around the bay and performing acrobatics
program altogether. Her training was then shifted toward infantry-based with the suit that surprised everyone present—engineers included. With the
Notable Troopers courses, as it would still allow her to serve her compulsory term in the six Dreadnought BattleCorps personnel watching on, McCabe began to feel
military and take advantage of her physical abilities. As a surprise addition to as though she had found what she had been looking for her entire life. She
Sergeant Major Maria McCabe – DII-VX-BA-X1 Vixen Light Battle Armor the new direction of her training, however, she was assigned to learn how to had found her true calling. It was not BattleMechs. It was battle armor.
“Hopper”: Born in 3054, Sergeant Maria McCabe grew up on Acala III with operate PAL—Power Armor (Light)—Suits. After overcoming her dejection
aspirations of being an athlete, gymnast, and MechWarrior. With her over not becoming a MechWarrior, and her initial surprise at the direction With the suit allowing her to do virtually anything she wanted, she felt a
mother, Chelsea, having once been an exceptional gymnast before becoming change, she quickly grew to enjoy operating the suits. The academy’s PAL liberation and adrenaline rush unlike any she had felt any other point in her
an instructor, and her father, Benjamin, having been a highly competitive Suits limited her body’s natural mobility and speed, but they allowed her to lifetime. She accepted the Colonel’s offer on the spot. After the extremely
triathlete and more recently a respected athletic trainer, Maria’s parents feel a sort of superhuman strength that she could not help but appreciate. giddy McCabe got back out of the suit, the giant Amazonian woman was
knew very well how to help her reach two of her dreams. finally introduced as Commander Shana Kabir—now McCabe’s superior, as
All these changes to McCabe’s training turned out to be a direct result of Kabir was the commander of the Dreadnought BattleCorps’ battle armor
Unfortunately for her parents, neither had any real military background an incognito tour of the academy in 3073 by Colonel Ann Lawrence, Major contingent. Commander Kabir finally gave a genuine smile as she leaned
whatsoever, and Maria’s dream of becoming a MechWarrior did not seem to Adrian Steele, and Captain Melissa Tor. While the three were touring the down to shake McCabe’s hand. McCabe could not decide whether she was
be one that would fade with age. In fact, it only grew. Acala III Military Academy, Captain Tor had spotted McCabe during her off- more intimidated by Kabir’s smile or her judgmental stare from earlier.
hours performing remarkable feats of balance, gymnastic capability, and
Chelsea and Benjamin McCabe had immigrated to Acala III to escape the outright speed on the base’s obstacle course. The interest of the trio was McCabe was welcomed into the Dreadnought BattleCorps 1st Regimental
Clan Invasion and live with family in 3053. Between their age, the presence immediately piqued. Fully aware of the requirements and capabilities of the Combat Team straight out of the academy, which has historically been quite
of family on-world, being fortunate enough to have skills that could benefit Vixen Light Battle Armor nearing production-ready status, the Colonel did a rare event. Of those who had witnessed her first time using the Vixen Light
others, and meeting other specific criteria, the couple were among the rare some checking on McCabe. After learning of the cadet’s training difficulties Battle Armor suit that she was shortly thereafter assigned to, every one of
few given an exemption from the military service expected of all those living and coming to a decision, the Colonel secretly gave specific instructions to them agreed: McCabe was a natural. Private Maria McCabe was the lowest-
on Acala III. While they were among the small percentage of people living on McCabe’s instructors regarding how they were to alter the cadet’s training ranked member of the BattleCorps’ battle armor contingent when she joined
the world who had not served in the military, virtually everyone else they regimen. The Colonel made sure to keep close tabs on McCabe from that their ranks in 3074. However, by the launch of Operation LANCASTER in
met after moving there had indeed served—including their extended family point forward, following her progress until she graduated from the academy. 3077, she had risen to the rank of Master Corporal.
living there.
McCabe was recognized for being the best marksman in her class with During LANCASTER, she effortlessly outshined the other Vixen Light Battle
Young Maria and her parents were all allowed to take occasional tours both combat rifles and sniper rifles—an impressive feat, given that she had Armor troopers with her grace and seemingly endless energy, as she hopped
through the nearby Acala III Military Academy to see the ‘Mechs and other only fired a gun a handful of times before her time at the academy. The day from building to building almost nonstop throughout the entire siege of Vyrie

191 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-VX-BA-X1 VIXEN LIGHT BATTLE ARMOR
City. Even though she was in the middle of combat, and the death and danger
surrounding her were very real, she had never felt more alive than when she
was pushing herself and her battle armor suit to the limit under fire.

McCabe weathered the events of LANCASTER quite well, surviving with


seemingly no lasting significant physical or psychological damage. As of 3085,
Senior Sergeant Maria McCabe is assigned to Tau-Four Platoon, Tau Support
Battle Armor Company, 5th Irregular Battalion, Dreadnought BattleCorps 1st
Regimental Combat Team. McCabe is due to be promoted to Senior Sergeant
Major in 3086. She will then take command of Tau-Four Platoon.

Type: Vixen (DII-VX-BA-X1)


Classification: Light Battle Armor (Mass Production)
Technology Base: Inner Sphere
Chassis Type: Humanoid
Maximum Weight: 750 kg
Battle Value: 29; 150/4, 202/5, 259/6
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
Notes: Features the following Design Quirks: Modular Weapons.

Equipment Slots Mass


Chassis: – 100 kg
Motive System:
Ground MP: 1 – 0 kg
Jump MP (w/Booster): 3 (4) – 75 (125) kg
Manipulators:
Right Arm: Armored Glove – 0 kg
Left Arm: Armored Glove – 0 kg
Armor: Stealth (Standard) 4 240 kg
Armor Value: 4 + 1 (Trooper)

Weapons and Equipment Location Slots Mass


2 David Gauss Rifles Body 2 200 kg
Jump Jets – – –
Jump Booster Body 2 –

192 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-KT-BA-X1 KITSUNE MEDIUM BATTLE ARMOR
they would have to be scrapped. As a result, the Ceòlmhor and Elemental weakness: Armor. The Stealth Armor does help to make the Kitsune harder
suits—like their operators—were a limited resource. After the establishment to accurately hit, but when an enemy does successfully hit a Kitsune,
of the battle armor division of the Dreadnought BattleCorps, it became clear durability can become a very real problem. Compared to the Inner Sphere
that the unit needed more diversified machinery, as well as suits that would Standard Battle Armor or the Clan Elemental Battle Armor, the Kitsune has a
have a guaranteed long-term parts supply for continued operation. thinner skin. When compared to the Elemental Battle Armor in particular,
the Kitsune’s armored shell is rated as only seventy percent as durable.
The development process for the Kitsune was rapid. With the Ceòlmhor to Despite this shortcoming, when the technological limitations are considered,
essentially copy from, the Kitsune came together quickly as a blend of design the Kitsune is undeniably a remarkable and impressive design.
from the Elemental and the Ceòlmhor. In 3073, the first production model
Kitsune Medium Battle Armor suits were manufactured. Although the Additional Information
Kitsune was considered by many to have fallen just short of the design’s
hoped combat effectiveness, the engineers were quick to point out that they As of 3085, the Kitsune has found its way into the militaries of every Great
were dealing with technology that they had never tried to replicate before. House—though only recently House Marik. With the ability to directly
The engineers also pointed out that the precedents set by the Elemental and engage with both armored and unarmored opponents, this suit is remarkably
Ceòlmhor were rather unfair given the technological gap between Inner effective in anti-’Mech and ambush attacks. The Kitsune proved itself during
Sphere and Clan battle armor technology—the latter of which they simply the Word of Blake Jihad on numerous occasions in the hands of the Great
did not have the ability to replicate yet. Houses as well as the Dreadnought BattleCorps themselves. It held its own
against its opposites from the Word of Blake—albeit not without difficulty.
The Kitsune Medium Battle Armor had two key advantages that acted as
saving graces to justify its existence. The first of these key advantages was Variants
that the design incorporated Stealth Armor technology, supplied by the
Federated Suns during the final year of the Kitsune’s development. The DII-KS-BA-X2 (Space) – The “Space” variant of the Kitsune Medium Battle
Kitsune’s second key advantage was the cost of the suit itself. It was Armor was created to be used in space operations as battle armor marines
relatively inexpensive. The cost of the Kitsune Medium Battle Armor was aboard JumpShips, DropShips and WarShips. More complex than a simple
broadly similar to that of the original Inner Sphere Standard Battle Armor— refit of the original Kitsune, the Space variant of the suit sheds the Stealth
which was not only in the same weight class, but it was also a far more Armor for 280 kilograms of Advanced BA Armor. The armor protection is
primitive design than the Kitsune. While the Kitsune was slightly more fragile identical, but it lacks the stealth qualities of the normal Kitsune. To reduce
than the Inner Sphere Standard Battle Armor, the Kitsune offered far more the risk of punching a hole through the hull of a ship, the Magshot Gauss Rifle
advanced capabilities for the same money. As a result of this cost- is replaced with a Small Laser. Predictably, the Space Kitsune is fitted with a
effectiveness, the Kitsune rapidly grew in popularity and was sold across the Space Operations Adaptation package. The left-arm Battle Claw is retained,
Inner Sphere. As the design was introduced during the early years of the as are the right-arm FireDrake Needler and Cutting Torch. (Battle Value: 34;
Word of Blake Jihad, sales were actively limited just to those who stood in 122/3, 177/4, 238/5, 307/6)
Mass: 1,000 kg opposition to the Word of Blake until the Jihad’s end in 3081.
Chassis: KSBA Generation 1 Medium DII-KS-BA-X3 (Light TAG) – The -X3 variant is mechanically identical to the
Power Plant: DreadTech MiniFus Type 132 Power Pack Capabilities original -X1 Kitsune Medium Battle Armor, except for the removal of the
Maximum Speed: 10.8 km/h right-arm Firedrake Needler and the installation of a Light Target Acquisition
Jump Jets: Jack Rabbit Jumper BA-Med Type-3 Not even taking into consideration that the Kitsune was Dreadnought Gear package in its place. (Battle Value: 39; 140/3, 204/4, 275/5, 354/6)
Jump Capacity: 90 meters Interstellar’s first production battle armor suit, the Kitsune Medium Battle
Armor: StealthyDread BA-Type-4 Stealth Armor Armor is an impressive piece of engineering. Equipped with what is now DII-KS-BA-X4(X) (Anti-Personnel Gauss Prototype) – As of 3085, a fourth
Armament & Equipment: considered standard battle-armor-class Stealth Armor, the Kitsune is difficult variant of the Kitsune is reportedly under development. The -X4(X) is clearly
1 Federated-Barret Magshot Gauss Rifle to track at range and requires getting close to it to accurately hit it. Getting intended for use by Dreadnought’s own BattleCorps and DefenseCorps. With
1 Mauser & Gray Firearms Firedrake Support Needler close, however, is precisely what the Kitsune is designed for. With its left- a significant number of nigh-irreplaceable Elemental Battle Armor suits lost
Manufacturer: Dreadnought Interstellar Industries arm Battle Claw and jump jets that can propel the suit up to ninety meters in during Operation LANCASTER, it was believed that this would likely be the
Primary Factory: Goldsmith Armored Wardrobe BA Facility; Acala III a single leap, squads of Kitsune can swarm a ‘Mech in the same fashion as a long-term replacement for those lost units. However, with the more recent
Communications System: D-Comm BA V1.8 Clan Elemental suit, making it an excellent anti-’Mech unit. reports of a newer second-generation Kitsune—the “Kitsune II”—under
Targeting & Tracking System: Pinpoint Compact-A1 seemingly simultaneous development, it is now believed that the -X4(X) may
In terms of armament, the Kitsune has two primary weapons systems. For never see production, and if it does, it will likely only be used by Dreadnought
Overview anti-infantry capacity, the Kitsune is armed with a FireDrake Needler built DefenseCorps units. Meanwhile, the Kitsune II is clearly slated to become the
into the right arm. As Dreadnought has yet to reproduce the Clan-made Anti- choice medium battle armor of the BattleCorps.
The Kitsune Medium Battle Armor was the first attempt by Dreadnought Personnel Gauss Rifle first used in the Ceòlmhor Heavy Battle Armor, the
Interstellar Industries to design and build an all-new type of battle armor. closest alternative was sourced from a manufacturer in Federated Suns The -X4(X) prototype Kitsune incorporates several recent developments
The decision for Dreadnought to build their own battle armor spawned territory. A Magshot Gauss Rifle is incorporated into the “backpack” of the made by Dreadnought Interstellar Industries. The suit’s frame, the cutting
largely from the inability to directly duplicate the Ceòlmhor Heavy or Kitsune, with the weapon mounted just over the left shoulder of the suit. The torch and the jump systems are retained from the previous variants, but the
Elemental Medium Battle Armor suits that had been captured or salvaged powerful Magshot Gauss Rifle gives the suit respectable punch against rest of the suit receives significant modification. Like the -X3, the -X4(X) sheds
during the BattleCorps’ time spent in Clan space after Operation BULLDOG. armored targets as well as a reasonable firing range. A Cutting Torch is the Firedrake Support Needler and installs a Light TAG in its place. The -X4(X)
Although the spare parts that had been brought back from Clan space with mounted on a retractable mechanical arm housed under the right forearm. Kitsune also upgrades the Stealth Armor to an “Improved Stealth” coating of
the suits were plentiful, the inability to reproduce a handful of the key comparable durability. The most significant upgrade is the switch from a
components meant the suits could only be repaired so many times before For all its positives, one of its greatest strengths is also its greatest Magshot Gauss Rifle to an example of the more powerful Clan-tech Anti-

193 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-KT-BA-X1 KITSUNE MEDIUM BATTLE ARMOR
Personnel Gauss Rifle. Based on the development cycle of the reproduction that he could care for his son. turn to react, one of the Ronin Free Companies’ Gauss-type Rommel Tanks
Anti-Personnel Gauss Rifle, this suit—if put into production—is likely to be put a hypersonic round straight into the head of the machine, instantly taking
adopted by the Dreadnought DefenseCorps by late 3086, replacing many of After a childhood of moving from one base to another—and from one it out of the fight. Enemy infantry pressed through in the wake of the
the suits currently in use. (Battle Value: 46; 147/3, 238/4, 320/5, 412/6) planet to another—until his mother’s retirement, living on military bases was Archangel’s breach of the defenses, but Sergeant Major Radcliffe saw
second nature to him. After the conclusion of the Federated Commonwealth nothing but the Archangel. The markings were identical. There was no
Additional Notes: A common practice to augment the combat effectiveness Civil War, the Radcliffes moved to the world of Acala III. Once there, his denying that it was the very same machine that had killed his mother. The
of -X1, -X2 and -X3 variants of the Kitsune is to equip the suit with a heavy mother became a MechWarrior of the Dreadnought DefenseCorps’ 1st OmniMech’s weapons configuration had been changed, as it now sported a
rifle—such as PAARR-15/GL Infantry Assault System, as it can be handled by Homeworld Regiment, and his father became a reservist for the local militia. Rotary Autocannon in the right arm and was equipped with different energy
the right hand of the suit with ease once a modification to the trigger guard In January of 3069, Ashley Radcliffe was offered the chance to join the weapons, and the retractable blade had been removed, but every one of the
has been made. However, the pump-action grenade launcher cannot be used Dreadnought BattleCorps 1st Regimental Combat Team, complete with a unique markings he had memorized were present and in the right places.
by the Kitsune as the left-hand Battle Claw lacks the fine control to operate promotion to Second Lieutenant. With the support of her family, Ashley
it. The addition of the PAARR-15/GL IAS also offers the trooper a powerful Radcliffe took the position. Operating purely on autopilot and adrenaline, Sergeant Major Radcliffe
weapon to use if forced to abandon the suit and proceed on foot. Most often abandoned his post and ran straight for the downed Archangel. He could not
the rifle will be equipped with one of the “Cluster Power Packs” developed In September of 3069, Second Lieutenant Ashley Radcliffe was killed in hear the voices on his radio shouting for him to return. He could not hear the
specifically for use with the PAARR-15/GL IAS, while the slot for the second action on the world of Basalt IV. The cockpit of her crippled and defenseless voices of Sergeant Major Louis Patrick and Sergeant Charlene Davis—his
power pack is occupied by a power cable, allowing the weapon to feed from Thunderbolt was impaled upon a Retractable Blade wielded by a new Word closest friends and squad mates—yelling and cursing at him. After peeling
the suit’s own power supply until disconnected. The rifle is generally fitted of Blake assault ‘Mech that had never been seen in combat before. The open the machine’s ruined canopy, Radcliffe found himself face-to-face with
with an electromagnetic clamp to mount the weapon to the right thigh of the ‘Mech in question was later identified as an Archangel, one of the Word of his enemy. What he found was arguably the most beautiful woman he had
suit. Such a clamp is strong enough that it cannot be removed by force when Blake’s new “Celestial OmniMechs”. ever laid eyes on, lying unconscious before him. Somehow, she had survived
engaged—short of another battle armor ripping it free—and can be set up to the direct hit to the ‘Mech’s head with just a few minor cuts and bruises. Just
automatically disengage when the trooper places a hand on the grip. In 3071, young Radcliffe began training at the Acala III Military Academy seconds later, his two squadmates rushed up to him. Patrick yanked Radcliffe
in preparation for the compulsory military service demanded of all those back to face him and to berate him for abandoning his post. In the very same
Related Designs living on Acala III. Radcliffe had hoped to follow in either of his parents’ moment, the Archangel’s MechWarrior woke up—and all hell broke loose.
footsteps and become a MechWarrior or Tank Commander. However,
DII-KS-2-BA-BC1(X) Kitsune II Medium Battle Armor – As with the Vixen II despite respectably high scores, he instead ended up a rifleman in the They had been warned about the Manei Domini, that they were lethal
Light Battle Armor being developed for use by the Dreadnought BattleCorps, infantry. Despite his disappointment, he strove to push forward. weapons incarnate. Until that moment, none of Tau Company had seen one
a second-generation Kitsune Medium Battle Armor is also being developed in person. Even as Charlene Davis tried to warn the other two, the beautiful
for the BattleCorps’ use. Like the Vixen II, the Kitsune II Medium Battle Armor Still heartbroken and angry, Radcliffe defied his father’s urgings and woman looked up to the three battle armor troopers just outside the
utilizes Clan battle armor construction techniques, putting the Kitsune II pushed hard for and was eventually granted a position in the Dreadnought wrecked cockpit of her ruined Archangel with eyes that glowed a furious
closer to being on par with the Elemental Battle Armor. No doubt this is to BattleCorps, rather than settling for a local defensive posting in the militia or bright red. In the blink of an eye, she effortlessly leapt the two meters from
be the choice medium battle armor for the BattleCorps moving forward, the DefenseCorps. The rage over the savage murder of his mother gave him her pilot seat straight up to latch herself onto the side of Louis Patrick’s suit—
allowing the unit to phase out their irreplaceable Elementals entirely as soon seemingly endless motivation. He gained access to the onboard recordings and punched her fist clean through the armor into the chest cavity of the
as 3087. of his mother’s Thunderbolt in the minutes leading up to her demise. He man inside, crushing Patrick’s ribcage. The impact perforated one of his lungs
burned into his mind the markings of the ‘Mech that had killed his mother— and crushed his heart, killing him almost instantly. She then turned to
This second generation evolution of the Kitsune features the same all-new the unit insignia featuring a blue Word of Blake insignia with a red triangle Radcliffe’s other squad mate, leaping at Charlene Davis.
Improved Stealth Armor technology being used in the Vixen II—and like the with the number “55”, the stenciled number “04” on the breast of the ‘Mech,
Vixen II, the Kitsune II’s new armor is also tougher than its predecessor. and the personalized marking of “Blake’s Hand” on top of the cockpit. To her credit, Davis acted faster than Radcliffe did. Davis opened fire with
While the standard Kitsune’s armor durability is rated to be approximately her FireDrake Needler straight into the woman’s stomach, but it did nothing
70% as tough as the Elemental Battle Armor, the new Kitsune II is 90% as With the introduction of new battle armor suits to the Dreadnought to even slow the woman down. Just as the Blakist MechWarrior made
tough as the Elemental. Like the Vixen II, the Kitsune II retains the exact BattleCorps’ ranks in late 3073, the search for the infantrymen who could physical contact with Davis’ battlesuit, Sergeant Radcliffe grabbed her by the
mobility of the original design—in this case, a 90-meter jump capacity. use them began. Master Corporal Gregory Radcliffe immediately took a liking head with his Battle Claw and slammed her down into the hull of her own
to the machine during testing, using it with a natural grace that surprised ‘Mech. As the woman did not cease trying to attack—her hands even
Like the -X4(X) Kitsune, the Kitsune II is primarily armed with a duplicate himself more than anyone else. Radcliffe was assigned the last of the managing to keep the claw from crushing her head—he repeated the action.
of the Anti-Personnel Gauss Rifle first seen in the Ceòlmhor Heavy Battle BattleCorps’ Kitsune Battle Armor suits, and he joined Tau-One Battle Armor The woman continued to lash out at him, trying to lock down his arm with
Armor. Secondary weapons are nearly identical to the original -X1 Kitsune, Platoon of the 5th Irregular Battalion’s Tau Support Battle Armor Company. her legs so that she could wrench herself free. Radcliffe simply continued to
with a right-arm Firedrake Needler and Cutting Torch, and a left-arm Battle At the same time as joining 5th Irregular Battalion—under the command of slam her head into the side of the ‘Mech for what felt like a full minute before
Claw—though the Kitsune II does feature an added left-arm antipersonnel Commander Quinn Fitz—Gregory Radcliffe was promoted to Sergeant. she finally stopped moving. Only then did the heavily reinforced skull of the
weapon mount. (Battle Value: 57; 205/3, 296/4, 398/5, 512/6) woman finally break under the extreme pressure of his suit’s claw.
In 3077, during the siege of Vyrie City on Ashkum IV, in the climactic battle
Notable Troopers of Operation LANCASTER to defend the city capital, then-Sergeant-Major Where Radcliffe had expected elation and a sense of victory—or at least
Gregory Radcliffe was given the opportunity he had so desperately craved closure—he instead felt nothing but emptiness. His vengeance had cost the
Senior Sergeant Major Gregory Radcliffe – DII-KS-BA-X1 Kitsune Medium for so long. Tau Company had been posted to defend the inner perimeter life of one of his closest friends, and it had granted him nothing. He continued
Battle Armor: Sergeant Major Gregory Radcliffe was born into a military around the HPG station—the location that the 5th Irregular Battalion and the to fight through the rest of the siege of Vyrie City, and Sergeant Charlene
family in 3053. His mother, Ashley, had been a MechWarrior serving in the Ronin Free Companies Mercenaries were working together to defend against Davis even later told him that he had performed admirably during the rest of
Armed Forces of the Federated Commonwealth from before the Clan the Word of Blake’s 55th Shadow Division. Just short of thirty minutes into the battle, but he could not remember any of it. For him, it was but a blur.
Invasion up until the end of the Federated Commonwealth Civil War in 3067. the fight of their lives, a Word of Blake Archangel breached the perimeter.
Meanwhile, his father, Kent, had been a Tank Commander in the service of While officially issued a reprimand for dereliction of duty resulting in the
the AFFC since the War of 3039, but he retired when Gregory was born so Before the gigantic Behemoth III piloted by Commander Quinn Fitz could death of a fellow trooper, Gregory Radcliffe was simultaneously given a

194 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-KT-BA-X1 KITSUNE MEDIUM BATTLE ARMOR
commendation for bravery under fire, as he had saved the lives of a vehicle
crew that would have died without his actions. He did not remember
performing the act, and refused the commendation, only desiring to return
to duty. Commander Quinn Fitz could see that his subordinate desperately
needed help. Over Radcliffe’s objections, the Sergeant Major was relieved of
duty, and over the following several months—at Fitz’ request—Radcliffe
sought therapy to deal with the demons that so clearly haunted him.

By the end of 3077, Radcliffe had come to an understanding. He knew that


he would never forgive himself for his selfish actions, and he knew that he
would never forget the price that had been paid for those actions. At the
same time, he also knew that he had to move on. In the name of his lost
friend, he dedicated himself to ensuring that he did everything possible to
save as many lives as he could for the rest of his natural life.

Radcliffe was cleared to return to duty in mid-3078.

As of 3085, Senior Sergeant Major Gregory Radcliffe commands the


second squad of Kitsune Medium Battle Armor in Tau Company of the
Dreadnought BattleCorps’ 5th Irregular Battalion, now known as “Radcliffe’s
Foxes”. He has become well known for being a hard-assed squad leader, and
for emphasizing always fighting as a group and never taking independent
action unless absolutely necessary for the safety of the group.

As an outward reminder to not let personal matters come in the way of


his duty to his squad, Radcliffe has painted the words “Never Again”, along
with the name of Sergeant Major Louis Patrick and the man’s birth and death
dates, onto the right side of his Kitsune’s helmet.

Type: Kitsune (DII-KS-BA-X1)


Classification: Medium Battle Armor (Mass Production)
Technology Base: Inner Sphere
Chassis Type: Humanoid
Maximum Weight: 1000 kg
Battle Value: 42; 220/4, 297/5, 381/6
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No

Equipment Slots Mass


Chassis: – 175 kg
Motive System:
Ground MP: 1 – 0 kg
Jump MP: 3 – 150 kg
Manipulators:
Right Arm: Armored Glove – 0 kg
Left Arm: Battle Claw – 15 kg
Armor: Stealth (Standard) 4 420 kg
Armor Value: 7 + 1 (Trooper)

Weapons and Equipment Location Slots Mass


Magshot Gauss Rifle Body 3 175 kg
Firedrake Needler RA 1 50 kg
Cutting Torch RA 1 5 kg
Jump Jets – – –

195 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CEÒLMHOR (HUNTER) HEAVY BATTLE ARMOR
the designation “Hunter” Heavy Battle Armor by its Clan Smoke Jaguar After the Jaguar’s Claw jumped away, the only remaining JumpShip in the
designers. Ready for production by the late 3050s—including all necessary Pantheress system was another Odyssey-class JumpShip called the Leaping
production line tooling—the project was “indefinitely postponed” due to the Leopard. Unfortunately, the Leaping Leopard had suffered a complete
rising interest in newer ProtoMech designs that were being developed at the navigational computer failure, stranding it at the nadir jump point without
time. Despite the impressive capabilities of this heavy-class battle armor, the needed spare parts to repair it anywhere in the system. With no ability
Clan Smoke Jaguar’s scientists were convinced that ProtoMechs were critical to call for help, and no way to transport anything else that they produced,
to the future of the Clan. Of course, Clan Smoke Jaguar’s ProtoMechs never the people of Pantheress VI could only sit and wait for the Jaguar’s Claw to
saw true full-scale production or deployment. They instead only ever saw return. Though unable to transmit, the HPG could still receive messages, but
combat on the Smoke Jaguar homeworld of Huntress, in a last-ditch attempt none were forthcoming. All communications to Pantheress had ceased.
to hold off the invading Inner Sphere forces of Task Force Serpent in 3059. Pantheress was completely on its own, with only a Nova Trinary of ‘Mechs
and Elementals—the Obsidian Jaguars—to defend it.
The Hunter Heavy Battle Armor was developed at the secondary research
and development station on the world of Pantheress VI, several light years Further calamity struck after the second line of one hundred suits had
away from Huntress. This new battlesuit was designed to be produced using been completed. An accidental weapons discharge resulted in significant
parts and materials that were locally available in the Pantheress system. The damage to a critical part of the assembly line for the weapons systems
Hunter incorporated a handful of innovations that made it capable of unique to the Hunter. Due to various circumstances, the crucial weapons
superior performance in direct combat against other battle armor types, as assembly line for the suit’s proprietary Anti-Personnel Gauss Rifle was never
well as when serving in anti-infantry or support roles. The downside to the rebuilt.
design was that, while it was still capable of riding on an OmniMech, the
weight of the suit made it unable to perform swarm attacks on ‘Mechs. This As there was no real way to make use of the completed suits, the entire
shortcoming is believed to have contributed heavily toward the design’s line was shelved and locked away in an underground storage facility. There,
lackluster reception by the Smoke Jaguar leadership. the one hundred completed units and parts enough for roughly another forty
complete—but unassembled—suits lay dormant for several long months in
In 3059, when word of an attack on Huntress reached the Pantheress VI hope of being used or at least transported to Huntress to aid in the defense
garrison commander—a Star Captain named Jorge—the news came with an effort. This time of dormancy ended with the arrival of the Dreadnought
order to put the Hunter into production and deliver the first production run BattleCorps and the subsequent “change of flag” of all the assets that were
of one hundred suits to Huntress as quickly as possible. Additionally, a previously the property of Clan Smoke Jaguar in the Pantheress system.
second production run was to be made and sent as quickly as possible.
Clearly Smoke Jaguar command had looked at the resources that Jorge had The Hunter Heavy Battle Armor was given its new name of “Ceòlmhor”
available to him, discovering that he lacked many of the key components after discovering a rather unique experimental operating system within the
needed to build proven battle armor types like the Elemental but that he had new battle armor suits. This suit’s interface and command systems combined
everything needed to build the Hunter, and they had decided to put the suits the conventional eye-motion-based command interface with a curious, and
into expedited production. The first handful of production models off the remarkably flexible, highly advanced voice command system. It was quickly
assembly line tested well, but after nearly two-thirds of the first production discovered—to the amusement of some, and the horrified surprise of
run were completed, it was discovered that most of the Battle Armor Power others—that the default voice interface was configured to not just respond
Packs that were in the local inventory were defective. These power packs to spoken word commands, but also make use of vocal tone patterns to
had been slated for recycling, but an inventory error had occurred, resulting simultaneously operate an entirely unrelated secondary function—the idea
in them being put back into storage as viable units. It had been only luck— being that it would aid in multitasking. Once it was discovered that the suit’s
be it good or bad—that the first couple of power packs pulled for use in the jump jets, weapons, sensor array, retractable claws, and other sub-systems
Mass: 1,500 kg production test models had been functional, causing the problem to not be could literally be controlled by humming a tune or even singing in the suit,
Chassis: BA Hunter-Killer Heavy Suit detected until the final assembly phase of the first production run was well the name of Ceòlmhor—the Traditional Scottish Gaelic word for “Musical”—
Power Plant: DreadTech MiniFus Type 132 Power Pack (Adapted) under way. stuck. This is at least true in the case of the examples that have been acquired
Maximum Speed: 10.8 km/h by the Dreadnought BattleCorps.
Jump Jets: JagLift-1500 w/Jump Booster Though Pantheress had its own HyperPulse Generator capable of receiving
Jump Capacity: 90 meters interstellar messages, it was unable to transmit any of the issues being faced, Research into reproducing these suits in their entirety in the Inner Sphere,
Armor: Heavy Standard BA-type J-D Armor as the facility had been awaiting replacement transmitter parts to replace a especially their Anti-Personnel Gauss Rifles, has made significant progress. A
Armament & Equipment: failed component since shortly before Task Force Serpent hit Huntress. report issued in early 3085 suggests that Dreadnought Interstellar will likely
1 Series II Anti-Personnel Gauss Rifle Because of this, Pantheress was completely cut off. There was no way to be able to create duplicates as soon as 3086. These reports are supported by
1 Flicker-Flash Micro Pulse Laser request a shipment of power packs or notify Huntress command that the indications that Dreadnought Interstellar Industries is already working to
1 JagEye Light Target Acquisition Gear suits were going to be shipped without functional power supplies. In the end, create new battle armor types using Clan-based construction techniques—
Manufacturer: Clan Smoke Jaguar the orders needed to be followed—at least as closely as possible—and the such as the Vixen II Light Battle Armor and Kitsune II Medium Battle Armor.
Primary Factory: P7 Sigma Facility; Pantheress VI first production run of one hundred suits was packed up with simple enough
Communications System: VocaComm Compact Type-2 instructions to source out and install power packs after arrival. The JumpShip When it comes to utilizing the existing examples of the “Ceòlmhor” Heavy
Targeting & Tracking System: Minitrac J-33 w/Light TAG Jaguar’s Claw, one of two Odyssey-class JumpShips in-system, was given the Battle Armor, the design does have limitations in terms of the troopers who
task of transporting the shipment of suits and other supplies and war can operate it. Due to it having been designed for the genetically engineered
Overview materiel to Huntress—all of which were carried aboard the Union-C-class giant Elemental troopers of the Clans, it is a large suit designed for a large
DropShip Pouncer. Two other DropShips were also docked to the JumpShip, operator. It can be adapted for smaller troopers, but much like the Elemental
The Ceòlmhor (“Key-OWL-Vore”) Heavy Battle Armor was originally given loaded with ‘Mechs and additional parts produced on Pantheress VI. Medium Battle Armor, average height “Freeborn” users often suffer from

196 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CEÒLMHOR (HUNTER) HEAVY BATTLE ARMOR
chafing and other problems that limit use. The determined minimum height Although the Anti-Personnel Gauss Rifle is officially considered to have Picking up on a faint distress call from one of Kabir’s troopers, Colonel
for a successful operator has been determined to be 1.95 meters, well above been developed by Clan Jade Falcon nearly a decade later, it is possible that Thomas Lawrence, the commander of the Dreadnought BattleCorps 1st
the average human’s height, but not so extreme as to be impossible to find Jade Falcon scientists discovered the plans for this very suit’s main weapon, Regimental Combat Team, led those under his command to enact a rescue
suitable personnel that were not genetically engineered to operate them. and simply found a way to construct it into a more compact, single assembly of the stranded soldiers. He risked life and limb to save the survivors, despite
that could be put into production for other applications. Alternatively, it is having no prior contact with Kabir or her stranded subordinates. Not only did
Capabilities also possible—but less likely—that Clan Jade Falcon managed to find the the BattleCorps manage to save Kabir and her squad, but they also managed
missing JumpShip Jaguar’s Claw and salvaged the missing suits, allowing to save the majority of two of the three other battle armor squads under her
Weighing in at exactly one thousand five hundred kilograms, the Ceòlmhor them to reverse-engineer the technology. The true fate of the Clan Smoke command, including the trooper who would later become Kabir’s lover.
—or Hunter—makes the most of its heavy-class battle armor frame. Despite Jaguar Odyssey-class JumpShip Jaguar’s Claw remains a mystery to this day.
weighing half-again as much as an Elemental Battle Armor suit, the Ceòlmhor Unfortunately, not long after, Thomas Lawrence himself was severely
can leap the same ninety meters in a single bound as the lighter suit. The Variants wounded and his second and third in command were killed. Ann Lawrence,
Ceòlmhor’s armored shell is also rated to take roughly twenty percent more Thomas’ daughter, was left to assume command of the BattleCorps. As a
punishment. Though unable to perform swarm attacks on ‘Mechs, it more Magshot Refit – Dreadnought Interstellar developed a form of field refit for result, the first time Kabir met either Lawrence in person, it was in a Kuritan
than makes up for this deficit by being a highly mobile, tough, well-armed the Ceòlmhor, though it has never been applied. This refit was originally hospital caring for Thomas, shortly before Ann Lawrence led the BattleCorps
machine capable of wreaking havoc on enemy ground forces. developed to allow the Ceòlmhor to be restored to combat effectiveness if into Clan territory with the rest of Task Force BULLDOG. When Kabir entered
its normal primary weapon—the Anti-Personnel Gauss Rifle—were to be the hospital room where Thomas lay comatose, she was met by his daughter.
Armed with new technologies developed on Pantheress VI, the Ceòlmhor damaged beyond repair or destroyed, as Dreadnought Interstellar Industries The two shared a lengthy conversation and quickly gained a strong sense of
Heavy Battle Armor boasts an impressive weapons array that outperforms has yet to successfully reproduce said weapon. The reluctance to field such mutual respect. Before they parted company, Kabir vowed to Ann that,
most contemporary forms of battle armor. The Micro Pulse Laser was one of a refit is understandable, as it would be much more limited in terms of someday, somehow, she would pay back the debt she felt she owed the
the last advances in compact laser technology made by Clan Smoke Jaguar combat effectiveness. This theoretical field refit replaces the AP Gauss with Lawrences and the BattleCorps.
before the Clan’s annihilation. One of these occupies a slot built into the right a Magshot Gauss Rifle. However, as of 3085, it appears that Dreadnought will
forearm, along with the designator assembly for the Light Target Acquisition soon be able to build replicas of the AP Gauss Rifle—and indeed the Kabir’s lover was later killed in action in 3065, one of all too many
Gear package installed in the torso. Its main gun is a version of an Anti- Ceòlmhor Heavy Battle Armor itself. As a result, it is unlikely that any suits casualties of the Federated Commonwealth Civil War. Retiring from service
Personnel Gauss Rifle, but the suit’s primary weapon is somewhat unusually will ever be deployed with this refit. (Battle Value: 61; 220/3, 318/4, 428/5, in the Armed Forces of the Federated Commonwealth after the end of the
packaged. Although the bulk of the AP Gauss Rifle itself is mounted on an 550/6) Features the following Design Quirks: Improved Communications. FedCom Civil War, Kabir approached Colonel Ann Lawrence and asked to join
articulated turret assembly that hinges up and over the suit’s left shoulder, the BattleCorps. She was graciously accepted. She soon found herself in
large portions of the weapon’s electronics are built into the suit’s backpack. Notable Troopers command of not just battle armor troopers, but many genetically engineered
superhuman Elementals, most formerly members of Clan Smoke Jaguar.
The hands of this battle armor suit retain the appearance and dexterity of Commander Shana Kabir – Ceòlmhor (Hunter) Heavy Battle Armor: Often However, despite her “Freebirth” status, Kabir has more than earned the full
high-grade manipulators, but they feature integrated retractable serrated compared to Amazonian warrior women of myth, this very powerful, ebony- respect of the “trueborn” Elementals serving under her command.
claw-tips that function almost identically to more conventional Battle Claws. skinned, cloud-gray-eyed woman is particularly intimidating to just about
anyone who meets her for the first time. At more than two full meters in Having risen through the ranks quickly in the AFFC thanks in no small part
Deployment height, Commander Shana Kabir is often incorrectly assumed to be a Clan to her natural leadership skills and combat prowess, Kabir turned out to be
Elemental by ‘birth’. However, despite having the outward appearance of the perfect choice to deal with the superhuman former Clanners she now
There are only a limited number of known Ceòlmhor Heavy Battle Armor one of the Clans’ giant, genetically-engineered, superhuman, battle-armor- found under her command. Although many of them have adapted to their
suits in existence, and as of 3085 this design has not been recorded outside clad infantryman, she was in fact born in the Inner Sphere, on Tharkad. situation rather well, some have had difficulty shedding their old ways. On
of Dreadnought BattleCorps deployments. The BattleCorps deploys these two occasions, she has even obliged Trials of Grievance when an Elemental
suits in groups of three. The BattleCorps’ 1st and 2nd Battalions make liberal Raised in a martial-arts-focused family, she often jokingly comments that took strong exception to an order that she had given during training,
use of these suits—as had the 4th Battalion before it was wiped out during she was raised to be a fighter from birth, with her family’s closest friend believing they could do a better job of leading than Kabir. In both instances
Operation LANCASTER. Each BattleCorps battalion is supported by a full being Grand Master De Baca of the Interstellar Tae Kwon-Do Federation. It where she chose to oblige the challenge that had been issued, the challenger
company of twelve APC-type Streaker Recon Buggies, each carrying three had been believed that she was to be his protégé, but with the onset of the wound up on the floor at the end of the fight—in one case, unconscious.
Ceòlmhor troopers. Clan Invasion, her life path changed.
She later admitted that she had only obliged the challenges because it was
The BattleCorps have been known to group Ceòlmhor Heavy Battle Armor After being trained into an exceptional soldier at the Nagelring, she served clear that the Elemental in question in each case was having severe difficulty
squads with fast, lightweight OmniMechs like the Quenn, Ravage, and as a battle armor infantryman late during the Clan Invasion. While training at adjusting to their new situation, and they needed a familiar form of authority
Ravage II for rapid deployment when going on the offensive against targets the Nagelring, she excelled in learning multiple additional martial arts, that they could more easily relate to. After the second challenge, however,
defended by entrenched infantry units—especially anti-armor and anti- including, but not limited to, Judo and Jujitsu. she had had enough. She made it abundantly clear that the Elementals were
’Mech infantry forces. This approach has proven effective, allowing the now members of Dreadnought, not a Clan, and that they were to operate
Ceòlmhor to eradicate opposing infantry while BattleCorps ‘Mechs and Shana led four squads of Inner Sphere Standard Battle Armor to take down under the rules and principles of the military force they were now a part of.
combat vehicles strike at heavier targets. a total of six Clan Smoke Jaguar ‘Mechs in various engagements during
Operation BULLDOG. She later sited Grayson Carlyle, of Gray Death Legion Though all the Elementals under her command now fully adhere to the
Additional Information fame, as one of the individuals whose anti-’Mech tactics she had studied BattleCorps’ standard ranking system, Kabir still occasionally deals with the
most heavily in training. Unfortunately, several members of Kabir’s squads odd “Circle of Equals” between the Elementals themselves. In these cases,
The Dreadnought BattleCorps has noted that the Ceòlmhor seems to have were lost on Jeronimo while engaging Clan Smoke Jaguar ground forces she typically allows the dispute to play out naturally between individuals in
an endearing quality to it that causes civilian populations to not mind being when her commanding officer abandoned them after making a tactical question, but only with her strict supervision and the understanding that at
around troopers in this type of armor as much as many other battle armor mistake. The result of this horrible blunder and subsequent abandonment any point she may call the end of the fight and declare a winner using a fair
types. This may be because of their more identifiably humanoid appearance was Kabir finding herself and her troopers all trapped under a building that points system if the fight looks to be getting out of hand. Although officially
when compared to other battle armor types like the Elemental or Kanazuchi. had been collapsed on top of them. forbidden, there are often bets placed by Inner Sphere personnel regarding

197 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CEÒLMHOR (HUNTER) HEAVY BATTLE ARMOR
the outcomes of these disputes. So long as she does not hear about it, Kabir
seems to let this slide, knowing that it can help with morale.

Kabir has made it brutally clear—especially to the Elementals—that if


anyone maims or kills their opponent during a Circle of Equals, they would
be fated to a long and painful experience. She has gone so far as to threaten
that she would ensure they never fight again, making certain they meet a
dishonorable end by Clan standards. Kabir has even been known to go so far
as to paint a picture of individuals guilty of such actions being fated to grow
old, wither, and die of natural causes, likely ending up a drooling invalid,
confined to a bed somewhere, long forgotten.

These threats have seemed to snap the troublesome Elementals into line,
making clear that violent slugging matches between the former Clan warriors
should only be for matters that simply cannot be decided another way—and
ensuring that they only resort to it when they feel it is absolutely necessary.
In the end, it appears that this has struck an exceptional balance between
what is expected of an Inner Sphere soldier, while still allowing the former
Clan warriors to express themselves in the manner they were taught for most
of their lives. This has not been lost on Colonel Ann Lawrence. The Colonel
initially questioned Kabir’s methods in private, but she has since come to
accept that Kabir has an unusually effective knack for dealing with the former
Clan troopers, and the Colonel supports her completely.

Type: Ceòlmhor (Hunter)


Classification: Heavy Battle Armor (Limited Production)
Technology Base: Clan
Chassis Type: Humanoid
Maximum Weight: 1,500 kg
Battle Value: 66; 342/4, 460/5, 591/6
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
Notes: Features the following Design Quirks: Improved Communications.

Equipment Slots Mass


Chassis: – 400 kg
Motive System:
Ground MP: 1 – 0 kg
Jump MP (w/Booster): 2 (3) – 250 (125) kg
Manipulators:
Right Arm: Battle Claw – 15 kg
Left Arm: Battle Claw – 15 kg
Armor: Standard – 300 kg
Armor Value: 12 + 1 (Trooper)

Weapons and Equipment Location Slots Mass


AP Gauss Rifle Body 1 200 kg
Light TAG Body 1 35 kg
Micro Pulse Laser RA 1 160 kg
Jump Jets – – –
Jump Booster Body 2 –

The model design of the Ceòlmhor Heavy Battle Armor is a design created by
Jason Spykerman as a commission for Devin Ramsey based on Devin’s
original art, and the Copyright is owned by them. Mr. Spykerman’s Facebook
page “Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

198 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-BW-BA-X2 BREAKWATER ASSAULT BATTLE ARMOR
Word of Blake’s 55th Shadow Division. The Breakwater Assault Battle Armor Breakwater Assault Battle Armor will be production-ready by mid-3086. The
troopers were virtually invisible to the naked eye, due to their inherently suit’s structure and construction remain unmodified, but the weapons
slow movement speed combined with their mimetic armor. In the close package is completely altered. Gone are the Magshot Gauss Rifles, and in
quarters of the city capital, the Breakwater troopers of the Dreadnought their place are a pair of more powerful Anti-Personnel Gauss Rifles derived
BattleCorps’ 5th Irregular Battalion easily ambushed and eliminated all the from the Ceòlmhor Heavy Battle Armor. The right-arm Flamer is replaced
Blakist ground troops that managed to slip past the defense perimeter. with a Light Machine Gun, and a Light TAG is installed in the left arm.

Even when they were successfully spotted in the ferrocrete jungle of the As Dreadnought Interstellar Industries has historically not tended to
city, the Breakwater suits were so durable that they survived direct hits from export their more powerful designs that utilize Clan technology, it is possible
Gauss Rifles, although the Capacitor-boosted Clan Extended Range Particle that this variant may go into production under the chassis variant code of
Projector Cannons being fielded by the 55th Shadow Division did prove to be “-BC1”, rather than the “-X3” that the designated experimental chassis code
an effective one-shot kill. Fortunately for the BattleCorps, the Manei Domini “-X3(X)” would normally suggest. (Battle Value: 90; 324/3, 467/4, 628/5,
MechWarriors were slow to realize that the nearly invisible battle armor 808/6) Features the following Design Quirks: Difficult to Maintain.
could survive hits from such deadly weapons.
Related Designs
Capabilities
Kanazuchi Assault Battle Armor – Breakwater units often register as
With its astonishingly durable shell made from state-of-the-art Mimetic Kanazuchi when their mimetic armor is disengaged. The reasons for this are
Armor, the Breakwater Assault Battle Armor is one of the toughest battle twofold—the design bears a none-too-subtle resemblance to the Kuritan-
armor types ever created. Able to survive a direct hit from a Gauss Rifle and designed Kanazuchi, and most battle computers do not have the Breakwater
still capable of enduring further punishment before failing, the Breakwater in their identification registry, leading to a common misidentification.
Mass: 2,000 kg is a praiseworthy piece of engineering indeed. Groundspeed is a modest ten
Chassis: BWBA Type 3 AssaulTrooper kilometers per hour, but speed is not the focus of the design. In fact, the slow Notable Troopers
Power Plant: DreadTech MiniFus Type 132 Power Pack speed of this battle armor only aids in the function of its Mimetic Armor. The
Maximum Speed: 10.8 km/h slower it moves, the harder it is to see or detect on sensors. As a result, a Captain Kent Jones – DII-BW-BA-X2 Breakwater Assault Battle Armor: Not
Jump Jets: None static defense position is an ideal application, because for all intents and much is known about Captain Kent Jones’ history, although intelligence
Jump Capacity: 0 meters purposes, the Breakwater can hide in plain sight. reports suggest that the man might have once been a member of the
Armor: DII-Mi Mk 2.1 BA-Class Mimetic Armor Federated Suns’ special forces.
Armament & Equipment: The Breakwater is primarily armed with a pair of shoulder-mounted
2 Federated-Barret Magshot Gauss Rifles Magshot Gauss Rifles, backed by a Flamer installed in the right arm. This Jones seemingly materialized out of nowhere in August of 3075—
1 Infernal Hellfire Type D Flamer combined armament results in a versatile machine, with the Magshots giving immediately following the assault on Theris—swearing his allegiance to
Manufacturer: Dreadnought Interstellar Industries medium-range punch while the Flamer offers solid close-range damage Colonel Ann Lawrence so long as she promised to strike back at the Word of
Primary Factory: Goldsmith Armored Wardrobe BA Facility; Acala III potential against vehicles and infantry alike. Both arms feature Heavy Battle Blake. Investigations discovered that Kent Jones was the brother of Ezra
Communications System: D-Comm BA V1.9 Claws to assist in melee combat should the need arise. Jones—the Colonel in command of the D.B.C. Trinity when the vessel was
Targeting & Tracking System: Pinpoint Compact-A1 destroyed while defending the world of Theris against a Blakist assault in
Additional Information June of 3075. Worse still for Kent Jones, his mother, father, and two sisters
Overview had all been among the civilians not yet evacuated before the assault. He
Since its introduction, the Breakwater Assault Battle Armor has become a would later learn that his family had all elected to decline offers of early
The Breakwater Assault Battle Armor was first designed in 3073, and the design associated with the Dreadnought BattleCorps and DefenseCorps, who evacuation, not wishing to be given special treatment.
first prototypes were built on Theris (Waycross II) in early 3075. These were commonly employ these battle armor suits when defending a stationary
destroyed during the Word of Blake assault on Theris in June the same year. target. Intel reports indicate that Breakwaters have begun to be fielded by During Operation LANCASTER in 3077, Captain Jones’ squad, known as
Newly-built production models of this design first emerged on Acala III in Davion and Steiner forces, but as of 3085 these have yet to see widescale “The Gargoyles”, cut down close to eighty of the Word of Blake’s enhanced
early 3076, as Dreadnought continued to lick its wounds after the attack. deployment. infantry attacking the capital—Jones killing half that number by himself. His
These new units included all-new technology that not used in any previous ferocity in combat only further spurred those under his command and those
battle armor built by Dreadnought Interstellar Industries. The Blackwood As a result of their significant contribution to the development of the around him to greater levels of heroism in combat. After witnessing the
Templars Mercenaries salvaged several examples of Purifier Medium Battle Breakwater’s design, several examples of this machine have recently been terrifying effectiveness of the Breakwater Assault Battle Armor in combat—
Armor from the Word of Blake following a repelled Blakist attack on the added to the Blackwood Templars Mercenaries’ arsenal. especially Captain Jones’ Gargoyles—members of the Blackwood Templars
Templars’ homeworld of Son Hoa in September, 3074—where the Templars’ Mercenaries jokingly nicknamed them “Murderer Battle Armor”.
considerable aerospace assets eventually forced the Blakists to withdraw. Variants
Jones’ actions were critical in the defensive efforts of the Dreadnought
Utilizing the Purifiers salvaged by the Templars, Dreadnought Interstellar DII-BW-BA-X1(X) (Prototype) – The prototypes destroyed on Theris in 3075 BattleCorps’ regular infantry and battle armor troops in the face of their
was able to reverse-engineer the Mimetic Armor used in the Purifiers and were nearly identical to the -X2 production model except for being equipped opposite number from Word of Blake’s 55th Shadow Division. However, he
apply the technology to Dreadnought’s own assault-class battle armor during with basic BA-type armor of comparable integrity. They were also much less blames himself for the loss of many of the troops under his command—and
its continuing development. The DII-BW-BA-X2 Breakwater Assault Battle refined than the production variants. (Battle Value: 69; 248/3, 361/4, 487/5, many of those who were around him during the fighting—as he feels that, in
Armor was the resulting production model. This revised design experience 626/6) Features the following Design Quirks: Prototype. the heat of the moment, his own lust for revenge against the Word of Blake
its combat debut during Operation LANCASTER on Ashkum IV in early 3077, led him to be far more reckless than he should have been. Despite his regrets,
to startling effect. The powerful and absurdly durable Breakwater troopers DII-BW-BA-X3(X) (Anti-Personnel Gauss Prototype) – While still under he remains the commander of the 5th Irregular Battalion’s Sigma Company
aided considerably in the defense of the capital during the assault by the development as of 3085, it is believed that this more powerful variant of the as of 3085—a position he has held since 3076.

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DII-BW-BA-X2 BREAKWATER ASSAULT BATTLE ARMOR
Type: Breakwater (DII-BW-BA-X2) Weapons and Equipment Location Slots Mass
Classification: Assault Battle Armor (Semi-Limited Production) 2 Magshot Gauss Rifles Body 6 350 kg
Technology Base: Inner Sphere Flamer RA 1 150 kg
Chassis Type: Humanoid
Maximum Weight: 2000 kg The Breakwater Assault Battle Armor is based on an idea by Zach Schaffer.
Battle Value: 83; 433/4, 583/5, 750/6
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Notes: Features the following Design Quirks: Difficult to Maintain.

Equipment Slots Mass


Chassis: – 550 kg
Motive System:
Ground MP: 1 – 0 kg
Jump MP: 0 – 0 kg
Manipulators:
Right Arm: Heavy Battle Claw – 20 kg
Left Arm: Heavy Battle Claw – 20 kg
Armor: Mimetic 7 900 kg
Armor Value: 18 + 1 (Trooper)

200 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PROWLER ULTRA HEAVY PROTOMECH
armament. However, the Prowler’s versatility, durability, and outright speed broken legs and sprained ankles because of trying to subconsciously move in
all spoke for itself. With an impressive jump range, the Prowler proved a way that only the Prowler could. These injuries gradually escalated until the
capable of handling any terrain with ease. In a curious development, the pilots began dying. After two had succumbed to fatal injuries sustained from
Myomer Booster used to dramatically increase the machine’s groundspeed severe falls, the scientists began placing a time limit on how long each pilot
resulted in a bizarre shriek-like sound. The eerie sound was dramatically could operate a Prowler in any given timeframe. A seemingly useful balance
described by one of the project’s lead scientists as, “Simultaneously organic was eventually reached. However, it meant the pilots could only operate a
and synthetic, yet alien in nature. The scream seems to reach into one’s mind Prowler for ten to twelve hours in a three day period at most.
and tease it with a frozen blade. It is… Unnerving.” Given the psychological
impact its sound inherently seemed to have on its opponents during testing, Although twenty newer, more refined Prowler prototypes—effectively
no efforts were made to eliminate it—in fact, it was intentionally amplified production models—had been produced in two variants (ten each), for trial
when the Myomer Booster was active. The long-term intent had been to runs focusing on squad actions, the limitation on pilot time slowed the final
create a system by which the sound could be amplified or silenced voluntarily development phase considerably. Despite the severe slowdown in progress
by the pilot, but the proposed “Muting System” was never completed. during the final months of the development cycle, as well as a total loss of
communication with central command on Huntress, the Prowler had nearly
What set the development of the Prowler furthest apart from the rest of completed its final trial runs by June of 3060—when the Dreadnought
the ProtoMech program was the approach to its pilot interface systems. The BattleCorps arrived. With Dreadnought taking possession of the Pantheress
Enhanced Imaging implants required to operate a ProtoMech resulted in system, the existing Prowlers were put into storage. The project’s test pilots
inevitable mental deterioration, which was severely accelerated by the were separated from their Prowlers as BattleCorps commander Colonel Ann
operation of the machines themselves. The scientists working on the Prowler Lawrence felt further exposure was a risk to their wellbeing. Unfortunately
labored long and hard to solve this issue. Through their efforts, they for the continuing development of the Enhanced Imaging Version-II system,
developed something closer to the Vehicular Direct Neural Interface system one of the key scientists involved with the system’s development took it
later developed by the Word of Blake—but without any of the drawbacks. upon himself to destroy much of the information regarding the project. He
The prototypes of their new “Enhanced Imaging Version-II” system tested permanently deleted much of the data and destroyed most of the equipment
Mass: 15 tons remarkably well. However, the new system granted no real enhancement in involved in the physical manufacturing and implantation of the system. As a
Chassis: ProtoProwl Biped-150A battlefield performance over the standard Enhanced Imaging system, and result, the remaining twenty-eight test pilots were the only living individuals
Power Plant: BlackJag Type-135PM Fusion Engine w/Myomer Booster long-term testing was still required to prove that the new system had truly to ever be implanted with the potentially revolutionary system.
Cruising Speed: 64.8 km/h eliminated the long-term negative impact on the pilots’ sanity that normal
Maximum Speed: 129.6 km/h Enhanced Imaging systems were so infamous for. After returning to the Inner Sphere, Colonel Ann Lawrence found herself
Jump Jets: SH Series ProtoLifters responsible for a group of warriors who had been effectively rendered
Jump Capacity: 180 meters The Enhanced Imaging Version-II system’s neural implants functioned “dispossessed” thanks to her decision to lock away the Prowlers. Eventually,
Armor: ProtoTect Type P-1 Ultra Heavy Standard differently than those of the standard Enhanced Imaging system. The new starting in 3067, Colonel Lawrence allowed the Prowlers to be used in limited
Armament & Equipment: system was integrated directly into the base of the skull with an external training for twenty of the original test pilots who so desperately desired to
2 Tri-Claw Short Range Missile 3-Racks “plug”. Once connected, it interfaced through adapted feedback systems be back at the controls of their unique machines again. However, it was only
1 Series II Anti-Personnel Gauss Rifle that fed information to the pilot, then received the outputs given by the under the strict supervision of a team consisting of two of the three scientists
1 JagEye Light Target Acquisition Gear pilots’ brain to control the connected machine. The system was designed originally in charge of the Prowler program, a group engineers, and medical
Manufacturer: Clan Smoke Jaguar such that it was rendered completely inert when not in use, and early testing technicians—most of whom had no prior ties to the Clans. The Colonel also
Primary Factory: P7 Sigma Facility; Pantheress VI suggested that it had no impact on the pilot’s psyche when inactive. Only promised the Prowler pilots that if circumstances required it, she would not
Communications System: Mini-Converse Version-III during times of great stress did the system seem to exhibit even a fraction of hesitate to deploy the Prowlers into combat. Despite the extremely limited
Targeting & Tracking System: CompacTrac Type 1T6 w/Light TAG the negative impact of the standard Enhanced Imaging system. To maximize access to their machines—and under heavily classified circumstances—the
the validity of the test group, thirty test pilots suitable for ProtoMech piloting overnight improvement in morale for the pilots was significant. The other
Overview were implanted with the Enhanced Imaging Version-II System—or “EIvII eight surviving test pilots elected to become aerospace fighter pilots within
System” for short, although it was jokingly given the nickname of “EVIL the Dreadnought BattleCorps’ Aerospace Wing—initially with the simple
The Prowler Ultra Heavy ProtoMech had nearly completed its final testing System” by the test pilots and even some of the project’s scientists. rank of “Pilot”—not planning to make use of the EIvII System ever again.
and trial runs when the Great Refusal on Strana Mechty took place in mid-
3060. As it was developed on the now-former Clan Smoke Jaguar world of The EIvII System’s implantation into the test pilots went without incident, Although not identified, the existence of the Prowlers was leaked after a
Pantheress VI—as opposed to Huntress, where its lighter contemporaries and soon they were introduced to the machines they would be testing. It was training exercise in late 3076, thanks to a blurred trivid image of one making
were developed—the Prowler did not take part in the defense of Huntress, not long before the Prowler prototypes were exhibiting capabilities its way to news media to be circulated with the headline of, “New Secret
and it remained a total unknown to the forces of the Inner Sphere and the exceeding the wildest dreams of the scientists. The pilots quickly discovered Weapon?” With no one able to identify the machine, no further confirmed
rest of the Clans for nearly two decades. Its existence was only revealed in that the Prowler’s hyperflexible hips and ankles offered the ability to climb sightings, nor any comment from Dreadnought’s spokespeople, the leaked
3077 by the Dreadnought BattleCorps during Operation LANCASTER. up narrow gaps between buildings without even having to use the arms to image had no significant impact on the classified status of the ProtoMech.
aid in the ascent whatsoever—causing the machine to move in an almost
The Prowler began its secret development on Pantheress in early 3056 as alien manner. During Operation LANCASTER in January of 3077, with the Word of Blake’s
an extension of the ProtoMech program. The Prowler was created with the 55th Shadow Division pushing into Vyrie City on Ashkum IV and the situation
goal of investigating the potential of heavier and more powerful ProtoMech For all its grace, flexibility, and agility—or rather because of it—the becoming increasingly dire, it appeared that Colonel Ann Lawrence would
platforms—machines that were meant to further bridge the gap between Prowler had a very real, very unusual problem. Although the EIvII System by not keep her promise to the Prowler pilots. The effect that the Prowlers had
battle armor and BattleMechs. itself had an extremely limited direct impact on the minds of the pilots, the on their pilots was still a concern in her mind, and she was unable to dismiss
operation of the Prowler was strangely causing the pilots to lose track of the the implications of releasing a potentially unstable element into the fray.
The Prowler fell short of the goals originally set for the project in terms of limitations of their own human bodies. All too often, the pilots suffered When the Colonel and her company were reloading and undergoing field

201 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PROWLER ULTRA HEAVY PROTOMECH
repairs a little over an hour into the siege of the city, she was contacted by hunter. The pair of three-tube Short Range Missile launchers installed in the team, Jenson lives every day with the knowledge that his life might come to
the commander of the Prowler Assault Group, Lieutenant Jenson, who rightly ”arms” offer potent anti-’Mech and anti-armor punch, allowing this machine an end at any time due to unforeseen complications related to the Enhanced
pointed out that the Prowlers would never be able to prove themselves if to also operate as a quick-strike harasser. The main issue with the Prowler is Imaging Version-II System implanted in his skull. An unusually pragmatic
they were never allowed to deploy. After a lengthy conversation, and many ammunition. The ammunition supply for the Prowler’s Anti-Personnel Gauss man, given his origins and the life he has led, Jenson is the perfect leader to
assurances given, the Colonel elected to unleash the Prowlers into the city. Rifle is enough for three-and-a-half minutes of continuous fire, but it can only keep the natural aggression of most of the rest of his team in check.
What followed exceeded any expectations. In the short operation time that carry enough ammunition to fire three full salvos of its missiles, with just two
their ammunition allowed for, the Prowlers laid waste to a considerable additional missiles to spare after that. Some of the Prowler pilots protested that their acceptance of living out
number of Blakist infantry and battle armor. They even managed to rescue a their lives as reserve warriors was a sign of losing what it means to be Clan.
group of Dreadnought Elite Marines who had been pinned down in a retail The Prowler’s armor is quite impressive, with rated protection comparable Despite these early protests, Jenson has managed to sway the group into
store. Surrounded, outnumbered, and outgunned, the marines would have to a well-armored 20-ton BattleMech. This durable shell, when combined accepting that they are no longer Clan, and that adapting to their new
surely perished were it not for the actions of the Prowlers. with the Prowler’s relatively small profile, impressive agility, and outright circumstances is the only way they can ever hope to be warriors again. Every
speed, make the Prowler remarkably difficult to kill. The arms of the Prowler Prowler pilot has openly acknowledged at some point that without Jenson’s
Though the Blakists eventually began to kill off these new opponents, the most often appear to be limited to just the small missile pods at either side leadership, they likely would never have seen combat again—even during
purely matte-black-painted Prowlers returned to rearm and refit five times of the torso in combat. However, two very thin and rather fragile fully- Operation LANCASTER. The surviving members of Prowler Squad credit him
before being forced to retire from the field due to attrition. In the meantime, articulated arms—normally tucked up, hidden underneath and inboard of with their continued activity within Dreadnought. Although most of Prowler
wherever the shrieking Prowlers went, it was clear that the resolve of the the launchers—can instantly deploy whenever needed. Squad still chafes at the thought of being held in reserve, they have come to
Word of Blake’s ground forces had been shaken—even if only somewhat. In understand the nature of their situation.
all, five Prowler pilots were killed in action. Two succumbed to wounds after Deployment
the fighting, while two more suffered mild brain damage resulting from As the Prowler pilots have grown older, they have learned about what has
neural feedback. The wrecked and crippled examples of the Prowlers were Apart from the units in the Dreadnought BattleCorps’ possession, there typically happened to ProtoMech pilots who were not killed in action. As a
salvaged and combined to create a total of seven fully restored, combat- are no known examples of these machines in existence. Prowler Squad, result, the Prowler pilots have slowly become grateful for their own situation,
ready machines, while three others only required standard repairs. numbering just ten of the finalized examples of the Prowler Ultra Heavy preferring natural deaths—something they reflexively detest—to going
ProtoMech as of 3085, is typically held in reserve and operates in two groups insane and dying as mere shells of the warriors they once were, tossed aside
All but one of the eight test pilots that became BattleCorps AeroFighter of five. This Clan-style of sub-unit organization is somewhat unusual for the as disposable cannon fodder and incapable of having a meaningful death.
pilots were killed during Operation LANCASTER. The sole survivor, Karyn, was BattleCorps, with the only other known example of such groupings being the
maimed and blinded such that she would never be able to fly again. She later battle armor squads used by the 3rd “Wildcards” Battalion.
chose to rejoin the Prowler ranks, as piloting a Prowler did not require her to Type: Prowler
be able-bodied, and she could see with clarity through the machine’s eyes. Variants Classification: Ultra Heavy ProtoMech (Limited Production)
Technology Base: Clan
The now-proven group has become quite popular with the rest of the Prowler 2 – Built for extended campaigns, the Prowler 2 has less dependence Tonnage: 15
BattleCorps following their actions during Operation LANCASTER. Though on ammunition than any other variant. Each arm houses an ER Small Laser, Battle Value: 502
they have yet to be deployed again since LANCASTER, the Prowler Assault with a third installed in the torso. A pair of torso-mounted Light Machine Notes: Features the following Design Quirks: Accurate Weapon (AP Gauss),
Group—now known simply as “Prowler Squad”—has trained to be an even Guns serve as antipersonnel defense, fed by 125 kilograms of ammunition. Distracting; Bad Reputation, Difficult to Maintain.
more effective rapid-response reserve force in the Dreadnought BattleCorps’ Six heat sinks cool this machine. (Battle Value: 538) Features the following
1st RCT. They have been assigned a specialized support team to provide the Design Quirks: Distracting; Bad Reputation, Difficult to Maintain. Equipment Mass (kg)
necessary constant maintenance and careful monitoring when deployed. Internal Structure: Standard 1,500
Prowler X – An experimental Prowler variant built using one of the five early Engine: 135 Fusion 4,500
Despite the BattleCorps’ careful efforts to recover their equipment after prototypes, the Prowler X was quickly abandoned. It is a simple weapons- Walking MP: 6
Operation LANCASTER, rumors have begun to circulate of more than one swap intent on improving the unit’s ability to spot for semi-guided artillery Running MP: 9 (12)
example of these machines having been recovered by forces other than the and long-range missile support. The Anti-Personnel Gauss Rifle and Light TAG Jumping MP: 6 900
BattleCorps. It is not known how this could be possible, and as of 3085 these are swapped out for a Light Machine Gun with 270 kilograms of ammunition Heat Sinks: 0 0
rumors are unconfirmed. It is believed that these claims are an error, and and a full-sized TAG unit. (Battle Value: 466) Features the following Design Cockpit: ProtoMech Standard 750
that they might in fact be referring to Word of Blake ProtoMechs that were Quirks: Distracting; Bad Reputation, Difficult to Maintain, Prototype. Armor Factor: 67 3,350
captured elsewhere. None of these reports have been substantiated. Internal Armor
Notable Pilots Structure Value
As of 3085, all known efforts to reproduce the Enhanced Imaging Version- Head 4 9
II System have thus far met with failure, However, Dreadnought is continuing Captain Jenson “Prowler Actual” – Prowler Ultra Heavy ProtoMech: Captain Torso 15 30
its research in hopes of possible future implementation for their own forces. Jenson is the leader of the Dreadnought BattleCorps’ “Prowler Squad”, R/L Arm 4 6
consisting now of the ten surviving Prowler Ultra Heavy ProtoMechs known Legs 8 16
Capabilities to still exist. With the physical appearance typical of a genetically-engineered
Clan aerospace fighter pilot, the captain’s body is disproportionately small Weapons and Ammo Location Mass (kg)
Fast, compact, and remarkably distinct, the Prowler plays a somewhat compared to his oversized head and particularly oversized, turquoise- ProtoMech Myomer Booster Body 375
unique role on the battlefield. With a top speed of nearly 130 km/h, the colored eyes. The initial reception by the BattleCorps of the almost alien- Ammo (AP Gauss) 21 Body 525
groundspeed of this machine allows for quicker deployment on its own than looking Jenson and the rest of the Prowler pilots was lukewarm at best, but Ammo (SRM) 20 Missiles Body 600
is possible with most transport vehicles. With a 180-meter jump capacity, the this changed sharply following their actions during Operation LANCASTER. AP Gauss Rifle T 500
Prowler can rapidly traverse nearly any terrain unimpeded. Armed primarily Light TAG T 500
with an Anti-Personnel Gauss Rifle for combined anti-infantry and light anti- Jenson and the other Prowler pilots have since been very warmly received SRM-3 RA 750
armor firepower, the Prowler is an excellent infantry and battle armor by the unit. As one of the thirty test pilots from the Prowler development SRM-3 LA 750

202 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PROWLER ULTRA HEAVY PROTOMECH
Though lightly modified by Matt Plog for the art in this Technical Readout
article, the model design of the Prowler is a copyrighted original creation by
Jason Spykerman. It is used here with permission. Mr. Spykerman’s Facebook
page “Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

203 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BATTLEMECHS & OMNIMECHS OF THE DREADNOUGHT BATTLECORPS

The Dreadnought BattleCorps—and more recently the DefenseCorps—utilize several highly advanced BattleMech and OmniMech types manufactured by Dreadnought Interstellar industries. Most
are adapted from existing designs that continue to be manufactured primarily for export, but a few are entirely new designs, purpose-built to serve in Dreadnought’s own military forces. These
powerful machines are enhanced with Clan-tech-based equipment, materials, and weaponry, as well as all-new technologies developed in-house by Dreadnought Interstellar themselves.
204 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
DII-QUN-O QUENN LIGHT OMNIMECH
follow common themes for ease of maintenance and operational efficiency; salvaged—which is unlikely, given how the BattleCorps operates—or a
one or more Short Range Missile systems (and sometimes enhanced configuration other than the known four BC-Series examples has been
electronics) installed in the torso, coupled with a right-arm-mounted energy created, but has not yet been made public knowledge.
weapon. Useful for varied, specialized tasks, the Quenn is arguably the best
example of Dreadnought Interstellar Industries’ use of Omni-technology in a Virtually never seen operating independently, if a Quenn is spotted, it is
light ‘Mech chassis, even if it is also considered the “weakest” of the three almost a guarantee that at least one or two more are nearby, although the
production light ‘Mech types fielded by the Dreadnought BattleCorps. others are not necessarily equipped identically. Often, a lance of Quenn
OmniMechs will be diverse in their configurations, as each of them can help
The Quenn can be equipped to operate as a rapid-deployment long range to compensate for the shortcomings of the others.
sniper and harasser, with enough punch to worry even the largest of
opponents—then, in a matter of hours, can be reconfigured as a close-range Configurations
brawler, with a heavy emphasis on targeting infantry and battle armor. Just
as quickly, it can be reconfigured to be a pinpoint striker with the ability to BC-A – The BC-A or “BattleCorps-Alpha” configuration—which is referred to
designate targets for artillery and semi-guided munitions. The Quenn has as the “Sniper” configuration—was the basis upon which the Quenn was
proven able to provide solid performance across the board, although with originally designed. It features a Sniper-Blazer IX Extended Range Large Laser
the significant drawback that most configurations are rather specialized, and installed in the right arm, backed by a Double-Take Version 3 Short Range
without the downtime to swap the weapons loadout around, it has difficulty Missile 2-rack mounted on the top of the left torso—fed by a single ton of
adapting to a role other than the one intended. This critical drawback, as well ammunition. Like all known BC-Series Quenn OmniMech configurations, the
as a handful of other issues, is what led to the development programs for the BC-A is equipped with a Dreadnought TDN System, and its ammunition is
Ravage and Ravage II Light OmniMechs being launched all but immediately protected by the chassis’ integrated Clan-tech Cellular Ammunition Storage
after the Quenn entered service. Equipment. While not terribly devastating, the BC-A has enough range and
punch to be of concern to even the largest enemy unit, allowing the Quenn
After the Ravage and Ravage II Light OmniMechs were introduced in 3073, BC-A to either act as a decoy or a long-range harasser. In either role, the BC-
Mass: 20 tons the Quenn remained in reduced production until the destruction of the A has shown itself to be nuisance with its ability to hit from a long distance
Chassis: OHI Special Type-C QUN-20/33ESC Endo Steel w/Integrated CASE Cameron MechWerks facility on Theris in 3075. It is unclear if Dreadnought and fade quickly, disappearing before the enemy can close in.
Power Plant: Orbital Heavy Industries OHI-180XLC ExtraLight Fusion Engine Interstellar will resume production elsewhere in the future or not. Although
Cruising Speed: 97.2 km/h it appears the Quenn OmniMech is gradually being phased out from use in BC-B – The BC-B is known as the “Spotter” configuration. This version of the
Maximum Speed: 151.2 km/h the Dreadnought BattleCorps, it still sees active use in the DefenseCorps. Quenn retains the missile system of the BC-A but features a Flash-Sword VII
Jump Jets: None Extended Range Medium Laser in the right arm. The BC-B is unique in that it
Jump Capacity: 0 meters Capabilities carries an Angel Electronic Countermeasures Suite, installed in the center
Armor: QUN-Pattern Dreadnought ExoShield Ferro-Fibrous Armor torso, providing this variant of the Quenn with superb electronic warfare
DII-QUN-O Fixed Equipment & Base Pod Space: The DII-QUN-O Quenn Light OmniMech has three configurations that are capacity. Most importantly—and the reason why this configuration is
7 tons of pod space available relatively specialized: the BC-A “Sniper”, the BC-B “Spotter”, and the BC-C referred to as the “Spotter” configuration—the BC-B mounts a Target
DII-QUN-O BC-C (Pictured) Armament & Equipment: “Close-Support/Anti-Infantry”. Meanwhile, the BC-D configuration is Acquisition Gear package in the right torso, allowing it to designate targets
4 Double-Take Version 3 Short Range Missile 2-Racks considered a “General-Purpose” unit. As is typical of Dreadnought’s “BC- for guided munitions and artillery strikes. This configuration is designed for
1 Laserwerks Strobe Type 2 Extended Range Small Pulse Laser Series” ‘Mechs and combat vehicles, all known Quenns are equipped with pinpoint, medium-range maneuvers, as it is meant to get somewhat close to
1 Dreadnought BC Special Mk-II Target Data Networking System Dreadnought’s own Target Data Networking (TDN) System. This allows the enemy to designate targets. The BC-B is the least-armed variant of the
Manufacturer: Dreadnought Interstellar Industries friendly “Linked” units to share targeting telemetry and increase weapons- Quenn, but it still packs enough firepower to at least contend with most
Primary Factory: Cameron MechWerks Facility; Theris (Waycross II) accuracy when firing on a target in closer proximity to a friendly Linked unit— lightly-armored opponents that may get in its way.
Communications System: Interconn-Comm VII (TDN System Compatible) much like a C3 Network, but without susceptibility to jamming by hostile
Targeting & Tracking System: Pinpoint-Series TTS electronic countermeasures. The TDN System also generates a short-range BC-C – The “BattleCorps-Charlie” Quenn is the Close-Support/Anti-Infantry
electronic countermeasures bubble, or it can serve as a short-range Active configuration. The BC-C is the brute of the Quenn lineup. Instead of mounting
Overview Probe, although these secondary functions cannot operate simultaneously. just a singular SRM rack like the BC-A and BC-B configurations, the BC-C packs
a total of four Double-Take Version 3 Short Range Missile 2-racks, mounted
The Quenn Light OmniMech was created during a transitionary phase for The Quenn is fast, but it is fragile, even if it is covered in as much armor as in pairs in the side torsos. Each side torso also houses a full ton of CASE-
the Dreadnought BattleCorps and began production in late 3071. The Quenn its engineers could manage pack on—a total of three-and-a-half tons of equipped ammunition. It is a common practice to have one of the two tons
was designed to be a multirole-capable lightweight combat platform, and to- Dreadnought’s own ExoShield Ferro-Fibrous Armor plating. Regardless of of missiles be dedicated to specialty munitions—most commonly Inferno-
date it is the quickest machine to develop from the design floor to production configuration, the Quenn is exceptionally heat efficient, and never has to type missiles. Like all other configurations of this OmniMech, the BC-C
by Dreadnought Interstellar. Capable of speeds exceeding 150 km/h, the worry about overheating unless it is operating in remarkably hot configuration Quenn features a single energy-based weapon installed in the
Quenn is an effective reconnaissance machine regardless of configuration. It environments while being continuously pushed to the limit—a confidence- right arm—in this case, a Laserwerks Strobe Type-2 Extended Range Small
is well-armored for a 20-ton ‘Mech, but it relies much more on its speed, inspiring aspect that any MechWarrior can appreciate. Pulse Laser.
agility, and compact size rather than its armor to protect it from harm. The
Quenn is designed to be so compact that two of these machines can be fitted Additional Information This configuration is a solid unit to deploy around slower-moving ‘Mech
into a single DropShip ‘Mechbay cradle, where normally only one ‘Mech can and vehicle assets. This was originally considered to be a generally useful unit
allocated for transport, allowing Recon Lances of Quenn Light OmniMechs to As of this writing, no Quenn has been confirmed to have been seen to deploy in urban or canyon-type environments. However, between the
be transported with much greater efficiency. operating outside of the Dreadnought BattleCorps or DefenseCorps forces, Quenn’s lack of jump jets and the later introduction of the highly jump-
although unsubstantiated reports do exist that suggest otherwise. If true, it capable Ravage II, this role has largely fallen to the newer, more deadly
The Quenn’s weapons configurations have some diversity, but all of them is possible that either some of these machines have been either stolen or machine whenever it is available.

205 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-QUN-O QUENN LIGHT OMNIMECH
BC-D – The fourth, and final, known configuration of the Quenn is intended Still wishing to pilot a ‘Mech but also desiring to never again be used as a Internal Armor
as a general-purpose unit when combat conditions are not entirely puppet for the political machinations of a corrupt leadership, Garner sought Structure Value
predictable. The BC-D/”BattleCorps-Delta” configuration continues the SRM employment with any unit offering him potential work as a MechWarrior— Head 3 9
trend with a pair of Double-Take Version 3 Short Range Missile 2-racks, with but only after checking the history of the unit to ensure their morals were Center Torso 6 10
one missile system and one ton of ammunition housed in each side torso. worth his while. Naturally, lacking a ‘Mech to his name, known for having lost Center Torso (rear) 2
The ammunition is most often a mixture of standard and Inferno missiles, his last ‘Mech, and having relatively limited real combat experience all netted R/L Torso 5 8
but various other options have been historically used with this configuration. him very few responses—and most were not even worth pursuing in his R/L Torso (rear) 2
A pair of Flash-Sword VII Extended Range Medium Lasers are installed in the opinion. However, after several long months of searching, he discovered R/L Arm 3 6
right arm to give this configuration of the Quenn a more potent medium- Dreadnought Interstellar Industries’ own DefenseCorps forces, who were R/L Leg 4 7
range punch than is typical, while a Scorched-Earth Type 2 Flamer is installed willing to give him a try. After a painstakingly long three more months spent
Space Allocation
into the center torso for short-range anti-infantry work. doing seemingly nothing but waiting—this time for a ‘Mech to become
Location Fixed Components Spaces Remaining
available—he was finally issued a recently patched together OTT-7J Ostscout
Head None 1
Notable Pilots in late 3068, and he was assigned to the Dreadnought DefenseCorps Theris
Center Torso None 2
Regiment on the world of Theris, otherwise known as Waycross II.
Right Torso 2 XL Engine, 2 Double Heat Sink 8
Lieutenant Brandon Garner – DII-QUN-O Quenn “Redeemer”: A thin, light-
Left Torso 2 XL Engine, 3 Endo Steel 7
skinned, light-brown-haired, amber-eyed man who started down the path of Despite his initial reservations—especially regarding its underwhelming
Right Arm 3 Ferro-Fibrous 7
becoming a MechWarrior seemingly before he could even speak, Brandon single Medium Laser—Garner slowly earned a respect for the centuries-old
Left Arm 4 Endo Steel, 4 Ferro-Fibrous 2
Garner has been all but infatuated with ‘Mechs since birth—and his ‘destiny’ machine. The speed of the machine became enough to keep his attention
Right Leg 2 Double Heat Sink 0
was all but clear to any who knew him. Garner always seemed to gravitate focused, and although he never became a truly spectacular jump jet user, he
Left Leg 2 Double Heat Sink 0
toward lightweight humanoid BattleMech models, like the Stinger, Wasp, had learned to operate them on his Ostscout efficiently enough. After four
and many other similar designs, but his favorite was always the Commando. years of being stationed on Theris, he was offered a transfer to the 2nd Fixed Equipment Location Critical Tonnage
Frequenting MechSims regularly as he grew up on the spacecraft-industry- Battalion of the Dreadnought BattleCorps 1st RCT, which came with the None – – –
focused world of Kathil, he eventually became a LoaderMech pilot at the age opportunity to move up to a more recently developed machine. Having Weapons and Ammo Location Critical Tonnage
of 16, working after school at the local General Motors facility. matured considerably in the years since his first time in combat, he felt that BC-A (Sniper/Primary Configuration)
he had earned the right to try his hand with a higher profile combat unit Dreadnought TDN System* H 1 1.5
With Garner’s experience at the hands of a LoaderMech, and exceptional again. He accepted the transfer, as well as a promotion to Sergeant Major. SRM-2 LT 1 0.5
simulator scores, he was recruited into the Armed Forces of the Federated Ammo (SRM-2) 50 LT 1 1
Commonwealth at the age of 18, in 3053. He had to contend with strong Garner was assigned one of the first DII-QUN-O Quenn Light OmniMechs. Lower Arm Actuator RA 1 –
bouts of homesickness while training at the New Avalon Institute of Sciences He felt almost immediately right at home with the quick and nimble machine, Hand Actuator RA 1 –
to become a MechWarrior, but he always seemed to find ways to focus his and while it was not jump-capable, the armament was almost “familiar” ER Large Laser RA 1 4
emotions into even better performances in the combat simulators. Though feeling, as it shared some characteristics with his old Commando—including Lower Arm Actuator LA 1 –
not an extraordinary gunner, he showed a strong, natural talent when lots of SRMs. He soon gave his new Quenn the nickname of “Redeemer”, as Hand Actuator LA 1 –
piloting light ‘Mechs—especially once training with live machines began. he felt that was, in fact, what the Quenn represented to him. Garner has been Battle Value: 1,026
recognized as a capable small unit leader, proving himself during Operation
Graduating in 3057 from the NAIS with the title of “MechWarrior” seemed LANCASTER in 3077. More recently, with his promotion to Lieutenant in BC-B (Spotter Configuration)
like a dream come true, but even more-so when he learned he was being 3081, Garner became the Lance Leader of Hunter Lance, Pi Company, 5th Dreadnought TDN System* H 1 1.5
assigned an aging COM-1A Commando. Considered outdated, with far Battalion, Dreadnought BattleCorps 1st Regimental Combat Team. Angel ECM Suite CT 2 2
better, newer variants available, the Commando he had been assigned could TAG RT 1 1
in many eyes be considered something of a letdown. However, Garner simply SRM-2 LT 1 0.5
did not care. He was living a childhood dream come true. Type: Quenn (DII-QUN-O) Ammo (SRM-2) 50 LT 1 1
Classification: Light OmniMech (Limited Production) Lower Arm Actuator RA 1 –
Too green to become involved in Operation BULLDOG, Garner was shoved Technology Base: Clan/Dreadnought Hand Actuator RA 1 –
aside into garrison duties, then was gradually bounced from unit-to-unit over Tonnage: 20 ER Medium Laser RA 1 1
the next few years. Eventually Garner was transferred to the Fifth Donegal Base Battle Value: 344 Lower Arm Actuator LA 1 –
Guards, shortly before their infamous deployment on Kentares IV, where Pod Space: 7 tons Hand Actuator LA 1 –
they stood as an oppressive force over the citizenry of the world. Garner Notes: Features the following Design Quirks: Compact ‘Mech, Dreadnought Battle Value: 864
never agreed with his commanding officers’ brutal tactics, nor their Spec (Tier-1)*, Narrow/Low Profile; Cramped Cockpit, Exposed Actuators. BC-C (Close-Support/Anti-Infantry Configuration)
operational strategies that involved significant threats to the civilian Dreadnought TDN System* H 1 1.5
population. Too fearful of being executed for treason to take a stand against Equipment Mass 2 SRM-2s RT 2 1
the questionable orders, he continued to perform his assigned duties—but Internal Structure: Endo Steel w/C-CASE 1 Ammo (SRM-2 Inferno) 50 RT 1 1
he never once fired on noncombatants. Garner was later shot out of his Engine: 180 Fusion XL 3.5 2 SRM-2s LT 2 1
Commando by the retaliating forces loyal to Ian Dresari. This occurred while Walking MP: 9 Ammo (SRM-2) 50 LT 1 1
Dresari, the son of the Late Duke of Kentares IV, took back the world in a Running MP: 14 Lower Arm Actuator RA 1 –
rapid turnabout that left the Fifth Donegal severely damaged. Captured and Jumping MP: 0 Hand Actuator RA 1 –
imprisoned, Garner was finally released years later, after the end of the Heat Sinks (Double): 10 (20) 0 ER Small Pulse Laser RA 1 1.5
Federated Commonwealth Civil War. Hardened by his time spent Gyro: Standard 2 Lower Arm Actuator LA 1 –
incarcerated, Garner had grown up and was no longer the “boy with a Cockpit: Standard 3 Hand Actuator LA 1 –
dangerous toy” that he viewed himself as being only a couple of years earlier. Armor Factor (Ferro-Fibrous): 67 3.5 Battle Value: 711

206 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-QUN-O QUENN LIGHT OMNIMECH
Weapons and Ammo Location Critical Tonnage
BC-D (General-Purpose Configuration)
Dreadnought TDN System* H 1 1.5
Flamer CT 1 0.5
1 SRM-2 RT 1 0.5
Ammo (SRM-2) 50 RT 1 1
1 SRM-2 LT 1 0.5
Ammo (SRM-2 Inferno) 50 LT 1 1
Lower Arm Actuator RA 1 –
Hand Actuator RA 1 –
2 ER Medium Lasers RA 2 2
Lower Arm Actuator LA 1 –
Hand Actuator LA 1 –
Battle Value: 1,022

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

The model design of the Quenn is a copyrighted original creation by Jason


Spykerman. It is used here with permission. Mr. Spykerman’s Facebook page
“Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

207 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RVG-O RAVAGE LIGHT OMNIMECH
introduced in 2673 and has been in constant production since. Given that the targeting telemetry networking systems like the Word of Blake’s own C3i
Guardsman’s chassis was overbuilt for durability and longevity, it took well Networks. Alternatively, when performing a reconnaissance role, the TDN
to being pushed to more than twice the original designed groundspeed with System can perform active scans much like a Light Active Probe.
only minimal reworking of the actuators and load bearing structure.
Even disregarding its “team player” function with the TDN System, the
The first Ravage Light BattleMech was introduced in 3052, long before Ravage is arguably one of the more vicious short-ranged ‘Mechs ever
Dreadnought Interstellar gained access to Clan-based technologies. The created. The Ravage OmniMech has even been given the unofficial nickname
resulting design was a fast-moving, dangerous Medium-Laser-boating light of the “Backstabber” of Dreadnought’s range of light ‘Mechs, as it is best
BattleMech with a Flamer as an anti-infantry weapon. The Ravage known for running up behind far heavier opponents and gutting their thinner
BattleMech received exceedingly positive reviews, and it sold remarkably rear armor with a concentrated blast from all its lasers.
well before the dwindling supply of Magna ExtraLight Fusion Engines put a
stranglehold on production of the machine starting late in 3054. It is common practice for the Dreadnought BattleCorps’ lances of Ravages
to operate in tandem, running up behind a far larger opponent together,
Production of the Ravage Light BattleMech was officially discontinued in firing as a group, and then escaping before the target can react. Ravages will
late 3055, after nearly six months of stalled production awaiting engines also often operate a “Tag Team” strategy. This is a rapidly rotating loose
that, in the end, never arrived. The Ravage BattleMech only ever saw just formation where all three ‘Mechs will perform simultaneous “hit-and-fade”
over six hundred units manufactured in total—and many of these were strikes on multiple targets—with one Ravage hitting each target at a time—
destroyed in operations combating the Clans, with even more lost during the then breaking off before the hostiles can retaliate, only for another to take
Federated Commonwealth Civil War. As of this writing, it is believed that less its place, approaching and firing from a different direction. They then break
than one hundred examples of the DII-RVG-X1 are still in active service. off again, repeating the cycle continuously until all targets have been
crippled or destroyed—or the Ravages are forced to fall back.
In late 3071, following the introduction of the Quenn Light OmniMech, it
became clear that the Dreadnought BattleCorps needed more capable The survival of the 180-plus-km/h Ravage Light OmniMech is largely
“striker” type light ‘Mechs to supplement the Quenn—in particular, designs dependent on avoiding getting hit. With just 3.5 tons of Dreadnought’s own
not dependent on ammunition supplies to support extended deployments. ExoShield Ferro-Fibrous Armor—which is spread exceptionally thin over the
To that end, Dreadnought Interstellar Industries looked to the successful— ‘Mech’s skinny arms—this machine is somewhat lacking in terms of armor
albeit short-lived—Ravage Light BattleMech. The engineers compared it to coverage for its weight class.
the specifications of Clan Hell’s Horses Beholder Light BattleMech—which
had been discovered during the BattleCorps’ time in Clan space—and Configurations
decided it was time give the Ravage another try.
BC-A – The BC-A or “BattleCorps-Alpha”—considered the Ravage’s Primary
Mass: 25 tons It had initially been planned to create this new BattleCorps-issue Ravage configuration—is a fast-moving hunter-killer and harasser. It is not only
Chassis: OHI Special Type-C RVG-25/43ESC Endo Steel w/Integrated CASE as a BattleMech, with a handful of basic variants that would be developed armed with a powerful array of six side-torso-mounted Short-Beam VI
Power Plant: Orbital Heavy Industries OHI-275XLC ExtraLight Fusion Engine over the years following the ‘Mech’s introduction in early 3073. However, it Extended Range Small Lasers, but it also includes a Scorched-Earth Type 2
Cruising Speed: 118.8 km/h was decided to develop the new version of the Ravage as an OmniMech to Flamer for anti-infantry defense. Augmenting the accuracy of its brace of
Maximum Speed: 183.6 km/h allow for alternate configurations to be developed as needed. Noticeably lasers, the Ravage’s targeting & tracking system features an Enhanced
Jump Jets: None faster than even the original BattleMech, the new Ravage Light OmniMech Pinpoint Version-V Targeting Computer. Although short-ranged, the
Jump Capacity: 0 meters is an effective reconnaissance machine, regardless of configuration—though firepower that it brings to bear is undeniable. Coupled with its exceptional
Armor: RVG-Pattern Dreadnought ExoShield Ferro-Fibrous Armor most configurations specialize in hit-and-run attacks. groundspeed, the BC-A Ravage can cause problems for even the largest of
DII-RVG-O Fixed Equipment & Base Pod Space: assault ‘Mechs if one or more examples of this machine gets behind them.
6 tons of pod space available Despite the considerable innovations made during its creation, the 25-ton
DII-RVG-O BC-A (Pictured) Armament & Equipment: Ravage OmniMech will forever be overshadowed by its 30-ton ‘winged BC-A2 – This light modification of the BC-A Ravage OmniMech replaces one
6 Short-Beam IV Extended Range Small Lasers twin’—the Ravage II—introduced later that same year. of the ER Small Lasers in each side torso with an additional Scorched-Earth
1 Scorched-Earth Type 2 Flamer Type 2 Flamer, bringing the total to three. This configuration was created
1 Dreadnought BC Special Mk-II Target Data Networking System Capabilities after dealing with Word of Blake Militia units operating with heavy anti-
1 Enhanced Pinpoint Version-V Targeting Computer ’Mech infantry units. During Operation LANCASTER, it appeared that the
Manufacturer: Dreadnought Interstellar Industries Dreadnought’s Clan-tech-enhanced Ravage Light OmniMech is primarily Word of Blake’s 55th Shadow Division quickly caught on to the threat that
Primary Factory: Dreadnought MechFoundry; Acala III designed to serve as a short-range, repetitive hit-and-run harasser. It is ideal the BC-A2 configuration Ravage represented, as these ‘Mechs quickly
Communications System: Interconn-Comm VII (TDN System Compatible) for use with Dreadnought’s own Target Data Networking (TDN) System— became higher-priority targets once they were identified.
Targeting & Tracking System: Pinpoint-Series TTS which is installed in their BC-Series configurations—as it is designed
specifically to engage hostiles at short-to-medium range. Being that close to BC-B – This configuration offers the Ravage an increased effective weapons
Overview the enemy, the Ravage can provide clear and useful targeting telemetry to range, albeit at a moderate sacrifice in overall striking firepower. The BC-B
friendly Linked units that are providing longer-range fire support. was created in response to the Ravage experiencing problems dealing with
The first generation DII-RVG-X1 Ravage Light BattleMech was a short-lived particularly difficult terrain during several training missions, requiring longer-
25-ton machine inspired by the Clan Fire Moth—known better in the Inner The secondary feature of the Dreadnought TDN System is a short-range ranged weaponry to compensate. Four of the ER Small Lasers from the BC-A
Sphere as the Dasher. The original Ravage was a rework of the Guardsman Electronic Countermeasures Suite, which is very much in the favor of this are replaced with a pair of Flash-Sword VII Extended Range Medium Lasers.
BattleMech—an ancient design produced by Dreadnought Interstellar as an design, given its typical close-range harassment role. This secondary function The result is a paired ER Medium/ER Small Laser package in each side torso,
inexpensive patrol ‘Mech aimed at use by militias. The Guardsman was can be used to disrupt enemy communications and even jam more typical while retaining the center-torso-mounted Flamer.

208 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RVG-O RAVAGE LIGHT OMNIMECH
BC-B2 – The BC-B2 combines the ranged capability of the BC-B and the WC-B configuration proved to be the more favorable of the two WC-Series somewhat confused as to what was going on, he found himself all but thrust
antipersonnel capabilities of the BC-A2. This configuration features the same configurations during Operation LANCASTER. This is primarily because it had into MechWarrior training with but a few minutes’ warning, with all his
pair of Extended Range Medium Lasers of the BC-B and the trio of Flamers a significantly increased effective engagement range. However, as with the instructors pushing him harder than most of his fellow cadets.
utilized in the BC-A2. The resulting BC-B2 weapons configuration is arguably WC-A, the WC-B is only known to have been applied during LANCASTER.
the weakest of the configuration range for this OmniMech, but it has still Graduating from the Nagelring in 3061 and being assigned a very real
proven useful under the right circumstances. Related Designs MON-70 Mongoose, Hawke was thrust into the Federated Commonwealth
Civil War by the time he arrived at his first duty station in 3062—the 15th
BC-C – The BattleCorps-Charlie is an alternate take on the medium-range DII-GDM-1 Guardsman & DII-RVG-X1 Ravage – While the Guardsman is not Arcturan Guards, on Thorin. Unsure what to think of what was happening
engagement mission goal of the BC-B. The BC-C was inspired by the technically designated as a Ravage, the Guardsman Light BattleMech is the around him, he felt that the world he had grown up in was beginning to tear
armament of the Ravage II Light OmniMech’s BC-A/Primary configuration, original chassis from which the first-generation DII-RVG-X1 Ravage Light itself apart. He detested the idea of rounding up those who peacefully
and it copies the quartet of Flash-Sword VII Extended Range Medium Lasers. BattleMech—the predecessor of the Ravage Light OmniMech—was derived. protested—or even showed the slightest sign of their dislike for—Archon-
However, unlike the Ravage II BC-A, the Ravage BC-C does not include the Princess Katrina Steiner-Davion. After witnessing the cold-blooded murder
installation of an Enhanced Pinpoint Version-V Targeting Computer. In fact, Notable Pilots of a journalist by Arcturan personnel during a protest, Hawke’s mind was set.
the BC-C is notably the only known Ravage OmniMech configuration that, However, he had no idea how to escape the confines of his position without
due to packaging constraints, lacks the more advanced targeting system. The Lieutenant Kyle Hawke – DII-RVG-O Ravage “Dagger”: A bladesmith in his likely being imprisoned for desertion—or worse, executed for treason.
BC-C is also armed with a Scorched-Earth Type 2 Flamer as a backup weapon. spare time, Hawke was born in February of 3040. His mother, Janet Hawke,
With only the base ten double heat sinks installed, this configuration is prone was a soldier in the reserves of one of the Skye Rangers regiments. She had Finally, after being ambushed by Archer Christifori’s forces—who had
to gradually overheating if constantly pushed, but this works relatively well cheated multiple times on her deployed husband specifically to become posed as expected reinforcements for the 15th Arcturan Guards on Thorin—
with the hit-and-run strategy that the Ravage OmniMech is known for. pregnant as the War of 3039 began, all to avoid being called into active Hawke got his chance, albeit a somewhat ungraceful one. Fighting half-
service of House Steiner. Kyle Hawke never learned who his biological father heartedly in defense of his unit after learning who the opposition was, Hawke
BC-D(X) – An experimental configuration that is still under development as was, and only ever knew that his mother’s husband had been killed in action very quickly executed an on-the-spot plan to ensure that his Mongoose
of 3085. The BattleCorps-Delta (Experimental)—or BC-D(X)—incorporates while she was trying to become pregnant with Kyle. In addition to the abusive became “disabled”. He nearly overheated his ‘Mech the first chance he got,
the Improved Heavy Medium Lasers being developed by Dreadnought nature of his mother, Kyle Hawke carries with him the burden of being the and all but crashed into an unoccupied building before manually shutting
Interstellar Industries. These are based on the units developed in-house by offspring of a parent who had effectively used him to avoid fulfilling her down. Ceasing all movement and playing dead, even as the rest of the 15th
the Blackwood Templars Mercenaries. The BC-D(X) is armed with twin duties to the Federated Commonwealth. were chased away by Archer’s forces, he waited. He then popped the canopy
Improved Heavy Medium Lasers, backed by a pair of Extended Range Small hatch and put his folded white shirt on the end of a small piece of wood that
Lasers, with enhanced targeting accuracy courtesy of an Enhanced Pinpoint Forever wishing to redeem his family name, if only for his own sake—as he found wedged next to the cockpit. He then sat and waited to be
Version-V Targeting Computer. A center-torso-mounted Flamer acts as an well as shed what he felt to be the blight on his soul, even if it was far from discovered by Christifori’s recovery teams—all the while listening to the
antipersonnel defensive weapon to round out the design. The ten double his own making—Kyle Hawke enlisted in the FedCom military as soon as he 15th’s comms chatter just in case the tide turned against Christifori.
heat sinks housed within the powerplant are sufficient to handle most of the was old enough to do so. At the age of 18, he was living on the world of
heat the ‘Mech can produce, but a careless pilot can still suffer the ill effects Tharkad as a cadet at the Nagelring, getting as far away from his mother as Though initially distrustful of the young MechWarrior’s story, Christifori’s
of a gradual buildup of excess heat. he could. He never again heard from her. men eventually began to show a bit of trust that Hawke was telling the truth
once they confirmed that his Mongoose was virtually undamaged and had
WC-A – The first of two configurations referred to as “Wildcards Specials”, Hawke trained to become a soldier. He never expected to become a indeed been manually shut down. Kyle Hawke was eventually allowed to
this is one of only two known configurations of the Ravage Light OmniMech MechWarrior, despite always having a soft spot for ‘Mechs and spending far pilot the Mongoose again, this time under the banner of Archer Christifori’s
to not be fitted with Dreadnought’s Target Data Networking (TDN) System. more than his fair share in the ‘Mech-sim arcades on Skye growing up. Three “Archer’s Avengers”, whom Hawke believed was fighting for the right cause.
As the nickname might suggest, this configuration was used exclusively by months into training, however, a chance opportunity presented itself. Hawke There he met a veteran pilot named Jarod Tucker—known as “Tuck”—who
the Dreadnought BattleCorps’ 3rd Battalion, known as the “Wildcards”. was among twenty individuals selected because of the significant amount of took the young MechWarrior under his wing.
Records indicate the “WC-series” configurations have only been deployed in time they had spent in their juvenile years in higher-end ‘Mech-sims. With a
actual combat conditions during Operation LANCASTER. As the Wildcards handful of veteran pilots acting as instructors at their side, they entered After fighting throughout the entire FedCom Civil War with Archer’s
have since been incorporating the TDN System into their ranks, it is unlikely military-grade simulators—most of them for the first time—to do combat Avengers, Hawke was recognized at the war’s end on New Avalon as a man
that these configurations will ever see use again—at least by Dreadnought’s with MechWarriors already in training and their instructors. who had—as with many others fighting alongside him—made the right
own forces. This configuration is built for multipurpose heavy combat, choice to support the people. This despite the possibility of losing his life for
allowing flexible firepower, but at the cost of any electronic warfare Early during the first engagement, Hawke piloted his MON-70 Mongoose making the decision to change sides. This recognition, however, would never
components—though the WC-A does feature a head-mounted Light TAG with a grace that none had expected. He harassed his opponents so well that wipe away the memory of those he had to kill and maim—several of whom
unit. The WC-A configuration is primarily armed with an Extended Range he drew the attention of nearly all of them, allowing the rest of his company he had come to know during his time at the Nagelring. Hawke was granted
Medium Laser installed in each side torso, backed by a brace of four to pick them apart before they realized what had happened. In another an honorable discharge from service, something he feared would never
Extended Range Small Lasers installed in pairs in the side torsos below the round, he piloted a JR7-F Jenner to a similar conclusion, although in the case happen after his experiences on Thorin. He was even allowed to keep the
larger weapons. Improved firing accuracy comes courtesy of an Enhanced of the Jenner, he ended up with one leg ripped off and downed only halfway Mongoose, as he had, in effect, “Personally taken it from the enemy”—even
Pinpoint Version-V Targeting Computer. For antipersonnel defense capacity, through the match. This second round also ended in victory for his team, though it was through his own defection that he did so.
the WC-A Ravage mounts the typical Flamer in the center torso. largely because of his early contributions.
Hawke decided to join up with an independently owned garrison force in
WC-B – The second “WC-Series” configuration, created specifically for use by Seeing the potential in the young, ginger-haired, hazel-eyed Hawke, the a defensive posting where hopefully he was far less likely to ever again be
the Dreadnought BattleCorps’ “Wildcards” Battalion, is a simple variation on veterans involved in the event quietly petitioned the Nagelring to have him forced to kill a fellow countryman—much less a friend—in the name of
the “WC-A” configuration. The WC-B retains the ER Medium Lasers, Flamer, bumped up to MechWarrior training. One month later, Hawke was surprised someone else’s corrupt politics. After being burned in terms of pay by his
and Targeting Computer of the WC-A. However, it replaces each pair of ER when his small-arms instructor called him forward to inform him—very employer, he soon looked elsewhere for employment.
Small Lasers for another ER Medium Laser, bringing the total to four. It also loudly—that he was in the wrong place, and then ordered him to report to
trades the Light TAG for a second Flamer installed in the ‘Mech’s head. The the academy’s MechWarrior training wing immediately. Understandably In 3068, Hawke signed on with the Dreadnought DefenseCorps forces,

209 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RVG-O RAVAGE LIGHT OMNIMECH
requesting to be stationed anywhere but the world of Skye. He soon found Fixed Equipment Location Critical Tonnage Weapons and Ammo Location Critical Tonnage
himself operating on Acala III as a member of the Dreadnought DefenseCorps None – – – BC-C (Alternate Medium-Range Configuration)
1st Homeworld Regiment. His MON-70 Mongoose served him well there for Dreadnought TDN System* H 1 1.5
nearly two years, before he was offered an opportunity to transfer to a more Weapons and Ammo Location Critical Tonnage Flamer CT 1 0.5
active combat unit, where he would be assigned a new ‘Mech that had just BC-A (Primary Configuration) 2 ER Medium Lasers RT 2 2
entered production. Dreadnought TDN System* H 1 1.5 2 ER Medium Lasers LT 2 2
Flamer CT 1 0.5 Lower Arm Actuator RA 1 –
After a few test sessions to get acclimated to one of the BattleCorps’ new Targeting Computer CT 1 1 Hand Actuator RA 1 –
DII-RVG-O Ravage OmniMechs, he was sold on the design. He became a 3 ER Small Lasers RT 3 1.5 Lower Arm Actuator LA 1 –
member of the Dreadnought BattleCorps 1st Regimental Combat Team at 3 ER Small Lasers LT 3 1.5 Hand Actuator LA 1 –
the beginning of the following month. He quickly nicknamed his new ‘Mech Lower Arm Actuator RA 1 – Battle Value: 1,609
“Dagger” both thanks to his own hobby as a bladesmith as well as the Hand Actuator RA 1 –
somewhat extreme “knife fighting” combat range that his preferred BC-A Lower Arm Actuator LA 1 – BC-D(X) (Experimental iHML Configuration)
configuration is built for. Hawke was assigned the position of Lance Leader Hand Actuator LA 1 – Dreadnought TDN System* H 1 1.5
of Delta Company’s Recon Lance in mid-3077, after Operation LANCASTER Battle Value: 1,095 Flamer CT 1 0.5
left his predecessor severely wounded and forced to retire from service. Targeting Computer CT 1 1
BC-A2 (Anti-Infantry Configuration) Imp. Heavy Medium Laser RT 2 1
Dreadnought TDN System* H 1 1.5 ER Small Laser RT 1 0.5
Type: Ravage (DII-RVG-O) Flamer CT 1 0.5 Imp. Heavy Medium Laser LT 2 1
Classification: Light OmniMech (Limited Production) Targeting Computer CT 1 1 ER Small Laser LT 1 0.5
Technology Base: Clan/Dreadnought 2 ER Small Laser RT 2 1 Lower Arm Actuator RA 1 –
Tonnage: 25 Flamer RT 1 0.5 Hand Actuator RA 1 –
Base Battle Value: 384 2 ER Small Laser LT 2 1 Lower Arm Actuator LA 1 –
Pod Space: 6 tons Flamer LT 1 0.5 Hand Actuator LA 1 –
Notes: Features the following Design Quirks: Dreadnought Spec (Tier-1)*, Lower Arm Actuator RA 1 – Battle Value: 1,295
Narrow/Low Profile; Weak Legs. Hand Actuator RA 1 –
Lower Arm Actuator LA 1 – WC-A (“Wildcards Special” Multipurpose Configuration)
Equipment Mass Hand Actuator LA 1 – Light TAG H 1 0.5
Internal Structure: Endo Steel w/C-CASE 1.5 Battle Value: 926 Flamer CT 1 0.5
Engine: 275 Fusion XL 8 Targeting Computer CT 1 1
Walking MP: 11 BC-B (Medium-Range Configuration) ER Medium Laser RT 1 1
Running MP: 17 Dreadnought TDN System* H 1 1.5 2 ER Small Lasers RT 2 1
Jumping MP: 0 Flamer CT 1 0.5 ER Medium Laser LT 1 1
Heat Sinks (Double): 10 (20) 0 Targeting Computer CT 1 1 2 ER Small Lasers LT 2 1
Gyro: Standard 3 ER Medium Laser RT 1 1 Lower Arm Actuator RA 1 –
Cockpit: Standard 3 ER Small Laser RT 1 0.5 Hand Actuator RA 1 –
Armor Factor (Ferro-Fibrous): 67 3.5 ER Medium Laser LT 1 1 Lower Arm Actuator LA 1 –
Internal Armor ER Small Laser LT 1 0.5 Hand Actuator LA 1 –
Structure Value Lower Arm Actuator RA 1 – Battle Value: 1,496
Head 3 7 Hand Actuator RA 1 –
Center Torso 8 11 Lower Arm Actuator LA 1 – WC-B (“Wildcards Special” Alternate Configuration)
Center Torso (rear) 3 Hand Actuator LA 1 – Flamer H 1 0.5
R/L Torso 6 9 Battle Value: 1,391 Flamer CT 1 0.5
R/L Torso (rear) 2 Targeting Computer CT 1 1
R/L Arm 4 2 BC-B2 (Medium-Range/Anti-Infantry Configuration) 2 ER Medium Lasers RT 2 2
R/L Leg 6 10 Dreadnought TDN System* H 1 1.5 2 ER Medium Lasers LT 2 2
Flamer CT 1 0.5 Lower Arm Actuator RA 1 –
Space Allocation Targeting Computer CT 1 1 Hand Actuator RA 1 –
Location Fixed Components Spaces Remaining ER Medium Laser RT 1 1 Lower Arm Actuator LA 1 –
Head None 1 Flamer RT 1 0.5 Hand Actuator LA 1 –
Center Torso None 2 ER Medium Laser LT 1 1 Battle Value: 1,808
Right Torso 2 XL Engine 10 Flamer LT 1 0.5
Left Torso 2 XL Engine 10 Lower Arm Actuator RA 1 – * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
Right Arm 4 Endo Steel, 3 Ferro-Fibrous 3 Hand Actuator RA 1 –
Left Arm 3 Endo Steel, 4 Ferro-Fibrous 3 Lower Arm Actuator LA 1 – The model design of the Ravage is an original creation by Jason Spykerman
Right Leg None 2 Hand Actuator LA 1 – as a commission for Devin Ramsey and the Copyright is owned by them. Mr.
Left Leg None 2 Battle Value: 1,222 Spykerman’s Facebook page “Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

210 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RVG-O RAVAGE LIGHT OMNIMECH

211 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RVG-2-O RAVAGE II LIGHT OMNIMECH
cover of the Sutherland Forest to repeatedly switch positions and keep their include proprietary technologies such as Dreadnought’s TDN System.
Word of Blake opponents from successfully gaining a weapons lock on them.
All the while, the Ravage IIs horribly punished the Blakist machines trying to The astonishing 300-meter jump capacity of the Ravage II Light OmniMech
pursue them. In one instance, the three Ravage IIs of the BattleCorps’ Alpha is suspected to have been a source of inspiration for the SDR-8X Spider Light
Company engaged a Blakist reconnaissance Level II of six light ‘Mechs. Not BattleMech—an experimental machine first deployed by Devlin Stone’s
only did the Ravage IIs successfully stall an opposing force twice their Coalition during Operation SCOUR in 3078.
number, but they crippled or destroyed nearly every member of the
opposition, while suffering only mild-to-moderate damage in return. With Configurations
such a surprisingly effective combat debut, backed by similarly impressive
performances in the battles that followed, it is easy to understand how the BC-A – The “BattleCorps-Alpha” is the configuration that the Ravage II was
Ravage II quickly became the BattleCorps’ light ‘Mech of choice—followed designed around. This primary configuration is armed with a quartet of Flash-
closely by the Ravage OmniMech. As of 3085, the remaining examples of the Sword VII Extended Range Medium Lasers—installed in pairs in its side
Quenn—the first light OmniMech developed for use by the Dreadnought torsos—coupled to an Enhanced Pinpoint Version-V Targeting Computer for
BattleCorps—have been primarily relegated to DefenseCorps use only. considerably improved accuracy. Although the BC-A configuration Ravage II
lacks any anti-infantry armament, longer range of its weapons systems suit
Capabilities the Ravage II’s anti-’Mech and anti-armor harasser focus perfectly.

The Ravage and Ravage II Light OmniMechs are visually identical in many BC-B – The only known alternate configuration of the Ravage II in active use
respects, and they even share the same armor allocation. However, the five- by the Dreadnought BattleCorps as of 3085 is the BC-B. Though rarely
ton-heavier Ravage II features a lightly reinforced chassis and a set of eight employed, this is a slightly more complex version of the ‘Mech, designed to
Kangaroo Model VII jump jets, which are installed in tightly-grouped sets of serve as an anti-armor and anti-infantry unit in mountainous or urban
four in each side torso. The large wing assemblies built into the side torsos environments. It replaces two of the four Extended Range Medium Lasers
just above the shoulders are the most significant visual difference between with a pair of Extended Range Small Lasers and a pair of Flamers. Like the BC-
the two generations of Ravage OmniMech. From some angles, the wings A, the lasers are tied to an Enhanced Pinpoint Version-V Targeting Computer.
look more like they belong on an aircraft—or even aerospace fighter—rather
Mass: 30 tons than on a ‘Mech. Hinged at the bases, these Partial Wing assemblies can fold BC-C(X) – As of 3085, the BattleCorps-Charlie (Experimental) configuration is
Chassis: OHI Special Type-C RVG-2-30/51ESC Endo Steel w/Integrated CASE downward for easier transportation or when the wings are not needed for still undergoing testing. This configuration of the Ravage II features a pair of
Power Plant: Orbital Heavy Industries OHI-240XLC ExtraLight Fusion Engine longer-distance jumping. This articulation allows the Ravage II to jump in and the new Improved Heavy Medium Lasers being developed by Dreadnought
Cruising Speed: 86.4 km/h out of heavily wooded areas with ease, as the wings deploy as soon as the Interstellar Industries. These new weapons are based on examples first built
Maximum Speed: 129.6 km/h ‘Mech clears the treetops and then fold in to avoid catching on trees when by the Blackwood Templars Mercenaries. Tucked under the Improved Heavy
Jump Jets: Kangaroo Model VII w/Partial Wing landing. This also reduces the ‘Mech’s normal target profile considerably. Medium Laser in each side torso is an Extended Range Medium Laser.
Jump Capacity: 240 meters (300 meters) Improved accuracy comes courtesy of the Enhanced Pinpoint Version-V
Armor: RVG-2-Pattern Dreadnought ExoShield Ferro-Fibrous Armor The armament of the exceptionally jump-capable DII-RVG-2-O Ravage II Targeting Computer. The BC-C(X) is a purpose-built hit-and-run design that—
DII-RVG-2-O Fixed Equipment & Base Pod Space: Light OmniMech is quite simple in all its configurations—especially when due to the severe waste heat produced by its weapons—is limited to jumping
6.5 tons of pod space available compared to most other ‘Mechs produced exclusively for the Dreadnought into range with a target, firing, and then jumping away to cool down.
DII-RVG-2-O BC-A (Pictured) Armament & Equipment: BattleCorps. In both configurations that the Ravage II has been deployed in,
4 Flash-Sword VII Extended Range Medium Lasers the ‘Mech specializes in short-to-medium-range engagements. As with the Notable Pilots
1 Dreadnought BC Special Mk-II Target Data Networking System BC-Series configurations of the Ravage Light OmniMech, the BC-Series
1 Enhanced Pinpoint Version-V Targeting Computer Ravage II configurations are equipped with Dreadnought’s own Target Data Captain Sienna “Red-Eye” McLaren – DII-RVG-2-O Ravage II “Defiance”: The
Manufacturer: Dreadnought Interstellar Industries Networking (TDN) System. This allows it to share its targeting telemetry with diminutive Sienna McLaren has a rather striking figure—athletic, though
Primary Factory: Dreadnought MechFoundry; Acala III friendly Linked units. The TDN System also includes a short-range Electronic shapely—with full, dark brown hair and amber-orange eyes that appear
Communications System: Interconn-Comm VII (TDN System Compatible) Countermeasures Suite or—should the situation require it—the ECM almost red under certain light. Born on Skye, this smaller woman was the
Targeting & Tracking System: Enhanced Pinpoint Version-V T.C. function can be deactivated in favor of a limited-range Active Probe. child of two retired members of the Fourth Skye Rangers. Her mother, a
former Jenner pilot, and her father, a former Spider pilot, had been
Overview With only 3.5 tons of Dreadnought ExoShield Ferro-Fibrous Armor, the lancemates for years before the two became engaged all but overnight
survival of a Ravage II Light OmniMech is dependent on agility and mobility following their nearly simultaneous retirements. Both parents had been the
Although the DII-RVG-O Ravage Light OmniMech was extremely promising to prevent being hit, as the thin armor provides limited protection at best. products of long lines of MechWarriors in service of House Steiner. Raised in
in early testing, it soon became clear that it still suffered from similar Thankfully, this ‘Mech has enough jump capacity and agility to make it one such a military household, Sienna and her two brothers were all but expected
difficulties as the Quenn Light OmniMech that it was meant to succeed: harsh of the hardest-to-hit ‘Mechs ever built. As mobility well and truly is the name to grow up to be MechWarriors, continuing the family tradition.
terrain slowed it down far too much. As a result, a jump-capable “winged of the game when it comes to the Ravage II, it comes as little surprise that
twin” soon joined the Ravage in testing. Together the two evolved, each the MechWarriors selected to operate these machines are generally quite When her older brothers washed out of the Nagelring, her parents’ hopes
pushing the other to become excellent war machines. Entering production exceptional when it comes to their piloting skill ratings. rested squarely on her shoulders—and, unlike her brothers, Sienna McLaren
at different points in 3073, the Ravage and Ravage II soon became the did not disappoint. Graduating the academy with honors in 3058, she was all
Dreadnought BattleCorps’ most iconic light OmniMechs. Additional Information but immediately assigned to the secret Task Force Bulldog, as a member of
the 10th Lyran Guards, where she piloted her mother’s Jenner—refitted to
The winged Ravage II was first deployed in real-world combat conditions Although designed to be employed exclusively by the Dreadnought JR7-F specifications and affectionately known as “Flashbulb”. Even as a
in 3077, during Operation LANCASTER. It immediately left its mark when the BattleCorps, rumors have recently begun to circulate that the Ravage II relative “FNG”, McLaren proved herself an exceptional MechWarrior to her
Dreadnought BattleCorps’ Ravage IIs leapt back and forth, using the dense might go into production for export by 3088. However, it certainly would not superiors in the 10th Lyran Guards—and an even greater scout-in-force pilot.

212 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RVG-2-O RAVAGE II LIGHT OMNIMECH
Soon after, the 10th Lyran and the rest of Task Force Bulldog accompanied up—McLaren was contacted by the Dreadnought DefenseCorps. She soon Space Allocation
Prince Victor Steiner-Davion into Clan Space to reinforce Task Force Serpent joined the Dreadnought DefenseCorps 1st Homeworld Regiment on Acala III. Location Fixed Components Spaces Remaining
on the Clan Smoke Jaguar homeworld of Huntress. From there, they Her family moved to Acala III soon after, and her father received the spinal Head None 1
continued to Strana Mechty to fight one last battle—which became known surgery required to walk again. By late 3068, she found herself at the controls Center Torso None 2
as the Great Refusal—to hopefully end the Clan Invasion, once and for all. of another Jenner—although this one was bog-standard JR7-D. She felt right Right Torso 2 XL Engine, 3 Partial Wing, Jump Jet (x4) 3
at home once more, though she never truly felt that much confidence in her Left Torso 2 XL Engine, 3 Partial Wing, Jump Jet (x4) 3
On Strana Mechty, the 10th Lyran Guards served as the Federated “new” Jenner’s missile system. She understandably missed her old ‘Mech. Right Arm 4 Endo Steel, 3 Ferro-Fibrous 3
Commonwealth’s representative unit in the Great Refusal. McLaren once Left Arm 3 Endo Steel, 4 Ferro-Fibrous 3
again proved herself to be a more than capable MechWarrior, helping bring In 3075, after the fall of Theris (Waycross II), Second Lieutenant McLaren Right Leg 2 Double Heat Sink 0
down multiple Clan ‘Mechs in her centuries-old Jenner. The Jenner, however, was offered the opportunity to transfer to the highly respected Dreadnought Left Leg 2 Double Heat Sink 0
was all but scrap metal by the end of the confrontation, and it was sadly BattleCorps. Although it would require leaving the Jenner behind, she was
expected to be left behind after being gutted for whatever could be salvaged told she would feel right at home with the ‘Mech she would be piloting if she Fixed Equipment Location Critical Tonnage
from it. McLaren was reportedly all but impossible to comfort, as she felt accepted the offer. Immediately upon taking control of her new DII-RVG-2-O Partial Wing RT/LT 3/3 1.5
that she had let down her family—despite being awarded medals by the Ravage II—opting for the BC-A configuration—McLaren knew she had made
bucket for her performance and service in the name of the Second Star the right decision. Two months later, she nicknamed her new ‘Mech Weapons and Ammo Location Critical Tonnage
League and the Armed Forces of the Federated Commonwealth. However, “Defiance” for reasons only known to her. In early 3076, she was promoted BC-A (Primary Configuration)
before leaving Strana Mechty, she was given an overwhelming surprise. Her to full lieutenant and was assigned to Alpha Company’s Recon Lance as Lance Dreadnought TDN System* H 1 1.5
family’s Jenner had been completely restored. It had even armed with Clan- Leader, with two other Ravage II pilots under her command. Targeting Computer CT 1 1
made Extended Range Medium Lasers and upgraded with double heat sinks. 2 ER Medium Lasers RT 2 2
McLaren was described by her commanding officer as “flying on cloud nine” McLaren was wounded during Operation LANCASTER when her ‘Mech was 2 ER Medium Lasers LT 2 2
during the entire journey back to the Inner Sphere. struck by friendly fire during the fighting in Vyrie City. Though she otherwise Lower Arm Actuator RA 1 –
made a full recovery, the hit resulted in the loss of her left eye. After a Hand Actuator RA 1 –
Upon returning to the Inner Sphere, however, the 10th Lyran Guards were tedious learning process post-op to gain full use of her cybernetic eye, she Lower Arm Actuator LA 1 –
sidelined and stranded on the Draconis March capital world of Robinson by returned to service and gained the nickname of “Red-Eye”, due to the subtle Hand Actuator LA 1 –
Archon-Princess Katrina Steiner-Davion, with no way to leave the world until glow of her cybernetic eye’s iris. She has since put her enhanced vision to Battle Value: 1,932
3065—all because the 10th Lyran was a unit loyal to her brother. Even then, use by becoming an even better reconnaissance pilot than ever before. As of
the JumpShips that the unit finally acquired were sabotaged while en route 3085, McLaren—now Captain McLaren—continues to serve as Alpha Recon BC-B (Anti-Infantry Configuration)
to support Prince Victor Steiner-Davion in his efforts to combat his sister. Lance Leader of the Dreadnought BattleCorps 1st Regimental Combat Team. Dreadnought TDN System* H 1 1.5
This left the 10th Lyran stranded again, this time in the Kentares system. Targeting Computer CT 1 1
Upon discovery that Kentares IV was under assault by the Draconis Combine ER Medium Laser RT 1 1
Mustered Soldiery’s own 3rd Benjamin Regulars, the 10th Lyran Guards took Type: Ravage II (DII-RVG-2-O) ER Small Laser RT 1 0.5
the opportunity to land on and defend the world from the Kuritan attack. Classification: Light OmniMech (Limited Production) Flamer RT 1 0.5
The battle was an all but foregone conclusion the moment the 10th landed, Technology Base: Clan/Dreadnought ER Medium Laser LT 1 1
but that did not mean it was not a bloody conflict. After more than a week Tonnage: 30 ER Small Laser LT 1 0.5
spent fighting against the 3rd Benjamin Regulars, the 10th Lyran—now Base Battle Value: 437 Flamer LT 1 0.5
operating alongside the Kentares Draconis March Militia forces—overran Pod Space: 6.5 tons Lower Arm Actuator RA 1 –
and destroyed the 3rd Regulars in a final, four-hour battle. McLaren’s heavily Notes: Features the following Design Quirks: Dreadnought Spec (Tier-1)*, Hand Actuator RA 1 –
upgraded Jenner was one of the casualties of that battle. It was the victim of Narrow/Low Profile, Nimble Jumper; Weak Legs. Lower Arm Actuator LA 1 –
a vicious surprise attack that—unfortunately for McLaren—included a hit Hand Actuator LA 1 –
from a Gauss Rifle to the head of her beloved family BattleMech. McLaren Equipment Mass Battle Value: 1,467
herself suffered severe injuries from the hit, and she was forced to sit out Internal Structure: Endo Steel w/C-CASE 1.5
the rest of the Federated Commonwealth Civil War. Engine: 240 Fusion XL 6 BC-C(X) (Experimental iHML Configuration)
Walking MP: 8 Dreadnought TDN System* H 1 1.5
McLaren decided she had dealt with far more than her fair share of Running MP: 12 Targeting Computer CT 1 1
politics. She decided to honorably retire from service. Her family, equally sick Jumping MP: 8** 4 ER Medium Laser RT 1 1
of the infighting—and extremely proud of how well she had done during Heat Sinks (Double): 11 (22)** 1 Imp. Heavy Medium Laser RT 2 1
Operation BULLDOG—fully supported her choice. Her family’s Jenner was Gyro: Standard 3 ER Medium Laser LT 1 1
but a memory. Her father’s Spider had also been destroyed in the fighting— Cockpit: Standard 3 Imp. Heavy Medium Laser LT 2 1
her old man now confined to a wheel chair after having reentered service Armor Factor (Ferro-Fibrous): 67 3.5 Lower Arm Actuator RA 1 –
himself to fight for Prince Victor Steiner-Davion. The state refused to pay for Internal Armor Hand Actuator RA 1 –
spinal repairs, and the family could only afford to “fix” one of the family’s Structure Value Lower Arm Actuator LA 1 –
two wounded MechWarriors. Despite Sienna’s protests, she was the one Head 3 7 Hand Actuator LA 1 –
who received the prosthetics needed to live a “normal” life. Center Torso 10 11 Battle Value: 1,836
Center Torso (rear) 3
Still getting acclimatized to her new prosthetic right leg, with no ‘Mech to R/L Torso 7 9 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
her name and no real hopes, McLaren put out feelers to see if there was any R/L Torso (rear) 2 ** Partial Wing adds +2 Jump MP and +3 Heat Dissipation in Standard
chance that she could potentially be picked up by a unit that had any kind of R/L Arm 5 2 Atmosphere (see pages 105 and 107 in Tactical Operations: Advanced Units
reasonable reputation. After six months—just as she was about ready to give R/L Leg 7 10 & Equipment for additional rules)

213 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RVG-2-O RAVAGE II LIGHT OMNIMECH
The model design of the Ravage II is an original creation by Jason Spykerman
as a commission for Devin Ramsey and the Copyright is owned by them. Mr.
Spykerman’s Facebook page “Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

214 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-DGS-O DORGAS MEDIUM OMNIMECH
They soon found themselves investigating a design that had been produced Capabilities
during the glory days of the Star League: The Dorgas.
Nearly two hundred years after the original Dorgas BattleMech had begun
The DII-DGS-S1 Dorgas Medium BattleMech was originally introduced in and ended its production run, the design philosophy behind the mostly
the mid-to-late 27th Century. The tooling and schematics for the original forgotten machine remains perfectly applicable. “While it’s all well and good
Dorgas BattleMech had been lost during the Succession Wars, thanks to a slapping a single big gun on a mediumweight chassis platform, an effective
Kuritan attack on the world of Skye in 2895. It had been nothing short of luck sniper needs more than just a good weapon—especially if that sniper is
that the manufacturing information and schematics—as well as several expected to get into position quickly, regardless of terrain, hit with accuracy,
examples of the original Star-League-era BattleMech—had been taken with and survive to repeat the action.” To that end, the new Dorgas OmniMech,
the Star League Defense Force Exodus Fleet when General Aleksandr as with its BattleMech ancestor, is quite well-equipped for a machine that is
Kerensky had led the fleet away from the Inner Sphere. As the descendants considered by many to essentially be a “gun on legs”. The armament and
of the SLDF Exodus Fleet became what are now known as the Clans, the Clans mission profile of this machine varies based on configuration, but the theme
continued to use the Dorgas. Some upgraded examples were even built using of purely energy-based weapons systems is common to all configurations.
more advanced Clan technology, resulting in the creation of the Dorgas C.
The next step in the evolution of the Dorgas had been Clan Smoke Jaguar’s Though designing the framework for the somewhat awkward and strange-
attempt to create a Dorgas IIC, but when the resulting BattleMech proved to looking machine was quite a challenge back in the 27th Century, it was easy
be only marginally better than the Dorgas C, the project was abandoned. enough for Dreadnought’s engineers to copy four centuries later—especially
as Clan Smoke Jaguar had done much of the development work to improve
In 3060, shortly after the battle for the Smoke Jaguar homeworld of the design already. The original designers wanted to minimize the ‘Mech’s
Huntress had concluded, the Dreadnought BattleCorps laid claim to the Clan forward profile, as the target the Dorgas would be engaging would most
Smoke Jaguar world of Pantheress VI. The production specifications for the likely be directly in front of it. As a result, everything built into the machine
original Dorgas and Dorgas C—as well as intact examples of each—and even had to be crammed into a long, narrow body. Naturally, the downside to this
one gutted prototype Dorgas IIC were recovered. Utilizing some of the same is a rather large side profile, but it was deemed a fair tradeoff and has been
Mass: 50 tons construction techniques used in the Dorgas IIC prototype, Dreadnought’s a nonissue for the most part. The shape of the Dorgas turned out to be even
Chassis: OHI Special Type-C DGS-50/83ESC Endo Steel w/Integrated CASE engineers created a mostly-new design that featured even more advanced more ideal during the OmniMech redesign, as the Orbital Heavy Industries
Power Plant: Orbital Heavy Industries OHI-350XLC ExtraLight Fusion Engine technology than what the Dorgas IIC’s engineers originally had access to. This OHI-350XLC ExtraLight Fusion Engine was even more tightly packaged than
Cruising Speed: 75.6 km/h new design was the DII-DGS-O Dorgas Medium OmniMech. the original Star-League-era 300-rated ExtraLight unit.
Maximum Speed: 118.0 km/h
Jump Jets: Kangaroo Model VIII w/Partial Wing The Dorgas OmniMech brought together every key element that the A bonus of the small frontal area of the ‘Mech was reduced aerodynamic
Jump Capacity: 210 meters (270 meters) BattleCorps needed of it from the moment the first example of this machine drag—something that one does not tend to associate with ‘Mech design. At
Armor: DGS-Pattern Dreadnought ExoShield Ferro-Fibrous Armor stepped off the production early 3076. It was fast, nimble, reasonably tough, some point, the Dorgas OmniMech’s engineers reached out to the designers
DII-DGS-O Fixed Equipment & Base Pod Space: completely void of any dependence on ammunition, long-distance jump- of the Crusher OmniMech and discussed Partial Wing design. The result was
11.5 tons of pod space available capable, equipped with an advanced electronic warfare suite, and armed a much more compact version of the Partial Wing system than what was first
DII-DGS-O BC-A (Pictured) Armament & Equipment: with a long-range, accurate, and heavy-hitting weapon system. The energy- developed using the DII-CRR-O Crusher OmniMech. The Dorgas’ Partial Wing
1 Thunderstruck XV Extended Range Particle Projector Cannon weapon-centric OmniMech—at least in its primary “BattleCorps-Alpha” extends outward when in flight. This takes the wing-like features already
1 Dreadnought BC Special Mk-II Target Data Networking System configuration—was the perfect rapid-deployment, fast-moving sniper for a present in the original Dorgas design and makes them functional, nearly
1 Enhanced Pinpoint Version-V Targeting Computer running battle. It could remain combat-effective for as long as the ‘Mech was tripling the span of the wings to act as a kind of glider to increase jump range.
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite intact, and the pilot had food, water, and stamina. The wings can retract after landing to maintain a smaller target profile.
Manufacturer: Dreadnought Interstellar Industries
Primary Factory: Dreadnought MechFoundry; Acala III The Dorgas OmniMech made its proper combat debut during Operation The necessities of the tight packaging of the ‘Mech led to the OmniMech
Communications System: Interconn-Comm VII (TDN System Compatible) LANCASTER, during the heavy fighting that took place on Ashkum IV in 3077. iteration of the Dorgas having its jump jets integrated effectively as a single
Targeting & Tracking System: Pinpoint-Series TTS In one of the first engagements, a battalion-sized group of Word of Blake array identical to the original—all mounted in the lower-rear section of the
‘Mechs—a “Level III” in Blakist and Comstar organizational terms—had just ‘Mech’s unusually-shaped pelvis, complete with closing cover panels to allow
Overview stepped into an open clearing when a trio of exceptionally VTOL craft sped the ‘Mech to effectively sit down on the ground when crouched. This
over their formation. The helicopters in question—Albatross Light Attack minimizes the Dorgas’ profile beyond what most other ‘Mechs can achieve.
Following their near-crippling defeat on Basalt IV in September of 3069, VTOLs from the Dreadnought BattleCorps’ 2nd Battalion—were moving too
the Dreadnought BattleCorps 1st Regimental Combat Team began the long far fast to be hit by the surprised Blakists. With one of them transmitting In addition to the OmniMech’s Partial-Wing-enhanced jump range—which
process of rebuilding their ranks. Among other things, it became clear that powerful electronic countermeasures, the Albatrosses passed over the Level puts the Dorgas’ jump capacity almost on par with the lighter, nimbler
the BattleCorps needed a dedicated chassis platform that could act as a rapid III commander’s Cerberus. A fraction of a second later, the Cerberus fell limp Ravage II—this newer Dorgas is capable of a top speed nearing one-
deployment, long-range sniper with potent striking power. Such a role would to the ground, the assault ‘Mech’s cockpit a molten crater. hundred-twenty kilometers per hour. Between its immense jump range and
typically be fulfilled by a heavy ‘Mech fitted with long-range heavy weapons. remarkable groundspeed, the Dorgas can keep up with many far lighter
However, many of the worlds that the BattleCorps had found themselves Over the next several minutes, much of the surprised and disorganized ‘Mechs on the ground, and it can easily keep up with some of the best when
fighting on featured terrain that would slow such heavier machines severely, Level III was torn apart by never-before-seen machines flying the banner of it comes to handling mountainous or urban environments, or broken terrain.
significantly impacting response time. A new approach was needed. the Dreadnought BattleCorps 1st RCT. The shot that killed the Cerberus pilot
in command of the Level III was credited to Lieutenant Aaron Cole—the pilot With an eight-ton shell of Dreadnought’s highly efficient, Clan-derived
To create a fast-moving, mediumweight ‘Mech primarily dedicated to a of a BC-A-configured DII-DGS-O Dorgas Medium OmniMech—assisted by ExoShield Ferro-Fibrous Armor, the OmniMech version of the Dorgas has
single, high-powered, long-range weapon system, Dreadnought Interstellar targeting telemetry from one of 2nd Battalion’s three Albatross Light Attack armor production comparable to that of the original BattleMech, despite the
Industries’ engineers found themselves looking to the corporation’s past. VTOLs. total weight of the OmniMech’s armor being a full ton lighter.

215 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-DGS-O DORGAS MEDIUM OMNIMECH
As it was the stated design goal from the start, the Dorgas OmniMech is Countermeasures Suite. The BC-C also adds a double heat sink in each leg to Notable Pilots
primarily geared toward long-range engagements and sniping roles. Though help compensate for the waste heat produced by its powerful array of lasers.
the Dorgas OmniMech has a reputation for being a long-range machine— Lieutenant Aaron Cole – DII-DGS-O Dorgas “Misery’s End”: Aaron Cole is a
due in no small part to the BattleMech that preceded it—it has a handful of BC-D – The BattleCorps-Delta configuration of the Dorgas OmniMech offers tall and rather lanky individual. With well-tanned skin and both dark brown
shorter-ranged configurations that pack an extremely respectable punch. an emphasis on anti-infantry defense and shorter-range combat. A total of hair and eyes, there is nothing physically remarkable about the man. Born
four Flash-Sword VII Extended Range Medium Lasers—installed in pairs in into an upper-middle-class military family on the world of Robinson, Aaron
This ‘Mech is favored by lance leaders of the Dreadnought BattleCorps’ the side torsos—serve as primary weapons for anti-armor and anti-’Mech Cole was raised with a particularly deep-rooted sense of discipline. Though
Intercept Lances, because of the option for a potent, long-range, accurate combat. For anti-infantry defense, it is armed with twin Laserwerks Strobe certainly not an introvert, he is almost always the quietest in a social group.
punch—combined with its ability to easily keep up with the other medium- Type 1 Micro Pulse Lasers in the center torso, backed by a Scorched-Earth He is always listening, watching, and aware of his surroundings in a way that
class designs used by the unit. This combination allows a Lance Leader to Type 2 Flamer in each tiny, forward-thrust stub of an arm. An Enhanced never truly ceases to amaze those around him. Part of this is due to his
keep up with the other members of their lance during deployment into a Pinpoint Version-V Targeting Computer helps to augment the accuracy of the upbringing, but another part of it stems from his weapons specialization. Put
combat zone, as well as during maneuvers. It can then take up an overwatch laser weapons. To assist with cooling the high-demand weapons array, three simply, Cole is (arguably) the best sniper—in or out of a ‘Mech—in the entire
position to coordinate their lancemates from a better tactical vantage point. additional double heat sinks are installed, with one in each leg and the third Dreadnought BattleCorps 1st Regimental Combat Team.
in the right torso.
Deployment It was only natural that he ended up a graduate of the Robinson Battle
BC-E – Designed as a multirole heavy-hitter, the Dorgas’ BattleCorps-Echo Academy in 3048, as he had lived his entire life on the world of Robinson to
Fielded exclusively by the Dreadnought BattleCorps, Dorgas Medium configuration is primarily armed with the same Thunderstruck XV Extended that point. What had not been expected was for Cole to become a
OmniMechs will commonly be seen operating as parts of their medium Range Particle Projector Cannon featured in the BC-A. However, unlike the MechWarrior. It was only during a cross-training exercise that he discovered
lances—“Intercept Lances” as the BattleCorps refers to them—and will often BC-A, the BC-E configuration does not include any form of ECM Suite or he not only had a respectable level of untapped natural skill at the controls
serve as lance leaders, coordinating its two lancemates during battle. A more advanced Targeting Computer. It is instead built around sheer firepower. In of a ‘Mech, but he also enjoyed it. More importantly, his natural sniping
recent deployment strategy for the BattleCorps, seen in training exercises in place of the BC-A’s Angel Electronic Countermeasures Suite and Targeting abilities somehow translated to when he was at the controls of a ‘Mech.
the years following Operation LANCASTER, will be two lances of three Dorgas Computer, the BC-E features a quartet of Flash-Sword VII Extended Range
OmniMechs operating in tandem with a Scout Lance of Ravage II Light Medium Lasers as secondary weapons. Although the twenty double heat In early 3049, he joined the First Robinson Rangers, and took over the
OmniMechs. Each of the Ravage IIs will be Linked to two friendly Dorgas sinks and added cooling capacity of the Partial Wing are quite efficient at controls of his grandfather’s recently-upgraded COM-1D Commando. The
when they close in on a hostile group of targets, and as the Ravage IIs cooling the ‘Mech in other configurations, the BC-E runs remarkably hot if light, nimble chassis combined with the long-range punch of its newly-
maneuver around the enemies at close range, the Dorgas OmniMechs can pushed too hard. This requires the pilot to choose between either bracket- installed Newhart Extended Range Large Laser was the perfect match for
provide heavy-hitting, precise support fire, even while on the move, using firing the weapons systems or using hit-and-run tactics to allow the ‘Mech to him, even if it did easily push the antiquated cooling system past its limits.
the shared targeting telemetry from the Ravage IIs to enhance their aim. cool down between savage barrages. The only real gripe he had was that he never quite felt right with the machine
having its primary weapon mounted in an arm. He adapted to it, and freely
Configurations BC-F – A short-to-medium range brawler, the BattleCorps-Foxtrot is arguably admitted it was a strange issue to have, but it continued to bother him.
the simplest Dorgas OmniMech configuration. The BC-F is equipped with a
BC-A – The “BattleCorps-Alpha” configuration is commonly referred to as the quintet of torso-mounted Medium Pulse Lasers. The BC-F is a configuration In 3050, the 1st Robinson Rangers were called to arms to stand against the
“Head-Capper’s Special”. It is armed with one Thunderstruck XV Extended that is often used in urban environments where it can make best use of its Clan Jade Falcon and Clan Steel Viper forces invading Steiner end of the
Range Particle Projector Cannon. The ER PPC is tied to an Enhanced Pinpoint weapons systems. Although the BC-F may lack in terms of brute firepower, Federated Commonwealth. As a result, Cole’s first introduction to real
Version-V Targeting Computer for improved precision, while an Angel range, or electronic warfare capacity, it makes up for these shortcomings combat pitted him against what was—at that point—arguably the most
Electronic Countermeasures Suite enhances the BC-A’s defenses. The BC-A’s with its impressive accuracy. terrifying and overwhelming enemy ever seen in the history of the Inner
sniping accuracy is further augmented through targeting telemetry provided Sphere. Many of his comrades often mistook him for another, far more
by friendly Linked units thanks to its Dreadnought Target Data Networking BC-G(X) – As of 3085, this configuration is still undergoing testing, though it experienced Commando pilot on the battlefield, as his situational awareness
(TDN) System. The TDN System functions much like a C3 Network system, is likely to be designated “BC-G” if it proves effective. As with the BC-A and and overall combat performance seemed far beyond his level of experience.
but with its own unique strengths and weaknesses—the most significant of BC-E, the BattleCorps-Golf (Experimental) configuration is armed primarily
which being that it is not susceptible to jamming by hostile ECM. with a Thunderstruck XV Extended Range Particle Projector Cannon. Though In one battle, while the Rangers were stationed on Kooken’s Pleasure Pit,
the secondary weapons are still in the experimental stage, the BC-G(X) Cole claimed two ‘Mech kills. The first being when he dealt the killing blow
As with all BC-Series Dorgas Medium OmniMechs, the BC-A’s TDN System features a pair of Improved Heavy Medium Lasers, giving it a potent short- to a crippled Black Hawk, while the second was an astonishing pair of back-
is installed in the ‘Mech’s cowled head. range punch if an enemy gets too close. These experimental lasers are based to-back headshots against an enemy Masakari, downing the assault-class
on the weapons first seen in use by the Blackwood Templars Mercenaries’ OmniMech. Unfortunately, between the first and second shots that he put
BC-B – This simple alternate configuration of the Dorgas is intended to Peregrine BattleMech known as “Havoc”. These were developed by the into the Masakari’s head, the far larger—and terrifyingly well-armed—Clan
increase the effective range and firepower of the OmniMech over the BC-A Templars’ chief technician, Celeste “Tinker” Colbrand. While the BC-G(X) OmniMech found him. It took aim and fired on Cole’s Commando. Though
configuration. The BC-B strips the ‘Mech of all noteworthy equipment not does not include an Angel Electronic Countermeasures Suite like the BC-A, it Cole did indeed finish off the Masakari at the exact same instant, there was
locked to the chassis, apart from the head-mounted TDN System. A pair of does feature an Enhanced Pinpoint Version-V Targeting Computer. no way that his under-armored light ‘Mech could survive a blast from four
Sniper-Blazer IX Extended Range Large Lasers are installed in the center torso Clan PPCs. The Commando was all but halfway vaporized in the blink of an
as the ‘Mech’s only armament. Two additional double heat sinks are installed WC-A – As with “WC-Series” configurations of other OmniMechs such as the eye, with its engine scrammed to prevent containment failure.
in the legs to help deal with the increased thermal demands of the weapons. Ravage and Gemini, this Dorgas configuration was created for use by the
Dreadnought BattleCorps’ 3rd “Wildcards” Battalion. It only ever saw real- The damage to Cole’s Commando put it far beyond salvaging. As his
BC-C – Designed for closer-ranged combat, this configuration is built around world combat use during Operation LANCASTER in 3077, as the former Clan company commander’s own Thug had been mangled in the same battle, the
a brace of five Flash-Sword VII Extended Range Medium Lasers installed in MechWarriors of the Wildcards had yet to use the Dreadnought TDN System Masakari that Cole had personally taken down was used to replace the Thug
the torso. The overall accuracy of the lasers is aided significantly by the employed by the rest of the BattleCorps. The WC-A is identical to the BC-A instead. The Rangers were eventually able to source out a slow-moving PNT-
inclusion of an Enhanced Pinpoint Version-V Targeting Computer. Like the configuration except for the absence of the head-mounted TDN. The TDN is 9R Panther for Cole. However, given just how poor a condition it was in, and
Primary BC-A configuration, the BC-C is equipped with an Angel Electronic replaced with a Laserwerks Strobe Type 2 Extended Range Small Pulse Laser. how miserable the machine was in terms of groundspeed, Cole hated the

216 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-DGS-O DORGAS MEDIUM OMNIMECH
machine from the first time he sat at the controls. The Short Range Missile Type: Dorgas (DII-DGS-O) Weapons and Ammo Location Critical Tonnage
system’s reloading mechanism tended to lock up at unpredictable and Classification: Medium OmniMech (Limited Production) BC-C (Brawler/Electronic Warfare Configuration)
generally very inconvenient times at some point during seemingly every Technology Base: Clan/Dreadnought Dreadnought TDN System* H 1 1.5
battle. With a sense of inevitability, even the Particle Projector Cannon—the Tonnage: 50 Targeting Computer CT 1 1
main reason why Cole agreed to pilot the horrid machine in the first place— Base Battle Value: 823 ER Medium Laser CT 1 1
began to intermittently not fire, failing more and more often. Pod Space: 11.5 tons 2 ER Medium Lasers RT 2 2
Notes: Features the following Design Quirks: Cowl, Dreadnought Spec (Tier- Angel ECM Suite RT 2 2
Eventually, after much begging by Cole, the Panther received a significant 1)*, Directional Torso Mount (CT), Narrow/Low Profile; No/Minimal Arms, 2 ER Medium Lasers LT 2 2
upgrade. The inconsistent missile system was removed altogether, and the Weak Head Armor (1), Weak Legs. Double Heat Sink RL 2 1
failing Lord’s Light PPC was set aside—and in its place a Clan-made Extended Double Heat Sink LL 2 1
Range Particle Projector Cannon was installed. The remaining chassis weight Equipment Mass Battle Value: 2,705
capacity was used for installing additional heat sinks and a touch more Internal Structure: Endo Steel w/C-CASE 2.5
armor. With his upgraded Panther, Cole began to make a very real name for Engine: 350 Fusion XL 15 BC-D (Anti-infantry Configuration)
himself—seemingly overnight becoming the best precision long-range direct Walking MP: 7 Dreadnought TDN System* H 1 1.5
fire support MechWarrior in the entire unit. Running MP: 11 2 Micro Pulse Lasers CT 2 1
Jumping MP: 7** 3.5 2 ER Medium Lasers RT 2 2
After the tour on the Jade Falcon and Steel Viper front, Cole enjoyed a Heat Sinks (Double): 10 (20)** 0 Double Heat Sink RT 2 1
brief respite before the 1st Robinson Rangers were once again summoned to Gyro: Standard 4 2 ER Medium Lasers LT 2 2
the Clan front. This time they fought against the Smoke Jaguars on Wolcott, Cockpit: Standard 3 Targeting Computer LT 1 1
as part of Operation BULLDOG. As a member of Task Force Bulldog, Cole Armor Factor (Ferro-Fibrous): 153 8 Flamer RA 1 0.5
found himself somewhere he never imagined he would be—far beyond Internal Armor Flamer LA 1 0.5
known Inner Sphere space. The following two years were but a blur, even Structure Value Double Heat Sink RL 2 1
including the wild actions on Strana Mechty, where the forces of the Inner Head 3 9 Double Heat Sink LL 2 1
Sphere fought under Clan Rules of Engagement to put a stop to the Clan Center Torso 16 27 Battle Value: 2,339
invasion of the Inner Sphere. Center Torso (rear) 5
R/L Torso 12 19 BC-E (Multirole Configuration)
Cole finished his second tour of duty with the 1st Robinson Rangers shortly R/L Torso (rear) 5 Dreadnought TDN System* H 1 1.5
before the Federated Commonwealth Civil War began—and he was grateful R/L Arm 8 8 ER PPC CT 2 6
that this was the case, as Duke Sandoval of Robinson launched an attack on R/L Leg 12 24 2 ER Medium Lasers RT 2 2
the Draconis Combine shortly afterward. He had no interest at all in fighting 2 ER Medium Lasers LT 2 2
against the Combine, as he had gained a new respect for the Kuritans during Space Allocation Battle Value: 2,714
his time stationed on Wolcott. Having experienced firsthand what the Inner Location Fixed Components Spaces Remaining
Sphere could do if they pooled their resources together, he moved on to the Head None 1 BC-F (Brawler/Pulse Configuration)
private sector, to see if it were possible to find more dignified work that was Center Torso None 2 Dreadnought TDN System* H 1 1.5
less about centuries-old rivalries, and more about serving the common good. Right Torso 2 XL Engine, 3 Partial Wing, Jump Jet (x3) 4 Medium Pulse Laser CT 1 2
Left Torso 2 XL Engine, 3 Partial Wing, Jump Jet (x4) 3 2 Medium Pulse Lasers RT 2 4
He knew that his was a rare ideal in the world of the 31st Century, but he Right Arm 4 Endo Steel, 3 Ferro-Fibrous 3 2 Medium Pulse Lasers LT 2 4
also felt that there had to be someone out there who felt the same way. Left Arm 3 Endo Steel, 4 Ferro-Fibrous 3 Battle Value: 2,273
Fortunately, it turned out he was correct. It was a handful of years before he Right Leg None 2
found a suitable unit to join, but in 3069, he moved to Acala III and signed on Left Leg None 2 BC-G(X) (Experimental iHML Multirole Configuration)
with the Dreadnought DefenseCorps 1st Homeworld Regiment. Dreadnought TDN System* H 1 1.5
Fixed Equipment Location Critical Tonnage ER PPC CT 2 6
Five years later, Cole was promoted to Second Lieutenant and offered an Partial Wing RT/LT 3/3 2.5 Imp. Heavy Medium Laser RT 2 1
opportunity to join the Dreadnought BattleCorps. He traded his modified Targeting Computer RT 2 2
Panther for one of the newer Dorgas OmniMechs. In the Dorgas, he finally Weapons and Ammo Location Critical Tonnage Imp. Heavy Medium Laser LT 2 1
felt truly at home. The new machine had everything he had always wished BC-A (Primary Configuration – “Head-Cappers Special”) Battle Value: 2,601
for, both as a sniper AND as a MechWarrior. With a groundspeed that easily Dreadnought TDN System* H 1 1.5
eclipsed that of his old Commando, the new machine also featured a jump ER PPC CT 2 6 WC-A (“Wildcards Special” Alternate Primary Configuration)
range more than double that of the Panther. Angel ECM Suite RT 2 2 ER Small Pulse Laser H 1 1.5
Targeting Computer LT 2 2 ER PPC CT 2 6
For the first time, Aaron Cole felt compelled to give a machine that he Battle Value: 2,315 Angel ECM Suite RT 2 2
piloted a personal name. He christened his Dorgas “Misery’s End”. This was Targeting Computer LT 2 2
partly as a statement regarding the elation he felt in finally finding a machine BC-B (Alternate Sniper Configuration) Battle Value: 2,330
that well and truly suited him. However, it was more a comment about what Dreadnought TDN System* H 1 1.5
he would do to those who found themselves in his sights—something he 2 ER Large Lasers CT 2 8 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
proved during Operation LANCASTER, where his actions would earn him a Double Heat Sink RL 2 1 ** Partial Wing adds +2 Jump MP and +3 Heat Dissipation in Standard
promotion to full Lieutenant and command of Delta Company’s Intercept Double Heat Sink LL 2 1 Atmosphere (see pages 105 and 107 in Tactical Operations: Advanced Units
Lance. Battle Value: 2,129 & Equipment for additional rules)

217 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-DGS-O DORGAS MEDIUM OMNIMECH

The model design of the Dorgas is a copyrighted original creation by Jason


Spykerman. It is used here with permission. Mr. Spykerman’s Facebook page
“Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

218 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-TYR-BC1 TYRANT MEDIUM BATTLEMECH
Tyrant BattleMechs finally came online effectively overnight. By this time, Medium Lasers housed in the center torso and replaces it with a Medium
newer designs like the Crusher and Dorgas had already been in action for Pulse Laser. A pair of additional ER Medium Lasers are installed in each arm,
months. While the other two were much more specialized platforms, the and a right hand actuator is added. Like the -BC1, all the weapons are tied to
Tyrant was a general-purpose design, arguably offering greater operational an Enhanced Pinpoint Version-V Targeting Computer. An additional double
flexibility than the others. Though the Tyrant is not capable of jumping as far heat sink is installed in the left side torso for a total of eighteen. The -BC2 is
as either the Crusher or the Dorgas—and the Tyrant a BattleMech while the otherwise identical to the -BC1. (Battle Value: 2,535) Features the following
other two are OmniMechs—it is able to function as a sniper like the Dorgas, Design Quirks: Dreadnought Spec (Tier-2)*, Rugged.
and though it is slightly slower than the Dorgas it also carries secondary
weaponry that the Dorgas often lacks altogether. The Tyrant also has greater DII-TYR-BC3 – Entering production in 3074, the -BC3 Tyrant clearly takes
overall groundspeed than the Crusher, and it features a longer-reaching, heavy inspiration from the export-model DII-TYR-X1 variant. Though given a
heavier-hitting main weapon than most Crusher configurations. BattleCorps-tagged chassis variant code, the -BC3 is mostly used by the
Dreadnought DefenseCorps 1st Homeworld Regiment. Given the reduced
The 3075 Word of Blake attack on the world of Theris was initially believed mobility that results from a lack of jump jets, the -BC3 is more naturally
to have spelled the end for the BattleCorps-tagged chassis variants of the suited to a defensive role. The powerplant, chassis and armor are identical
Tyrant. The construction jigs for the BC-Series Tyrant frames were lost during to -BC1, but the armament is entirely stripped and replaced. Both arms end
the destruction of the Cameron MechWerks facility based on Theris. Clearly in hand actuators and carry no weapons. The only armament that the -BC3
unwilling to simply bid the design farewell, Dreadnought Interstellar has carries is a pair of Thunderstruck XV Extended Range Particle Projector
since used the construction jigs on Acala III—still in active use on to produce Cannons housed in the side torsos. These cannons are slaved to an Enhanced
the export models of the Tyrant—to reproduce the production line of the Pinpoint Version-V Targeting Computer installed in the right torso. Aside
BattleCorps-specific machines. The BC-Series Tyrants resumed production from the above and moving one of the seventeen double heat sinks from the
on Acala III in early 3078, with the first handful of new machines being used right torso to the center torso, the -BC3 is otherwise mechanically identical
to replace those lost the previous year, during Operation LANCASTER. to the -BC1. The -BC3 is a remarkably efficient machine, capable of running
at peak output constantly in combat while maintaining a nominal heat level.
Capabilities Though the main guns are quite powerful, one notable drawback of the -BC3
Mass: 50 tons is a lack of secondary weapons. (Battle Value: 2,392) Features the following
Chassis: OHI Special Type-C TYR-50/83ESC Endo Steel w/Integrated CASE Much like its oldest ancestor built centuries before, the DII-TYR-BC1 is an Design Quirks: Dreadnought Spec (Tier-2)*, Rugged.
Power Plant: Orbital Heavy Industries OHI-300XLC Fusion XL Engine excellent general-purpose design for its era. However, in the case of the -BC1
Cruising Speed: 64.8 km/h Tyrant, as it is more than two hundred years newer than the original -D1, the DII-TYR-BC4 – Introduced fifteen years after the -R3 chassis variant upon
Maximum Speed: 97.2 km/h expectations placed on it were far greater than the first-generation Tyrant or which it is based, the Tyrant -BC4 began rolling off the assembly lines in
Jump Jets: Kangaroo Model VIII its market rival, the Centurion. Constructed with a new generation Special limited numbers in 3079. The -BC4 is the only Dreadnought-exclusive variant
Jump Capacity: 180 meters Type-C Endo Steel Chassis built by Orbital Heavy Industries and shod in eight- that relies on an ammunition supply and is generally a preferred variant for
Armor: TYR-Pattern Dreadnought ExoShield Ferro-Fibrous Armor and-a-half tons of Dreadnought’s own ExoShield Ferro-Fibrous Armor—all of the Dreadnought DefenseCorps—though it has seen some use by the
Armament & Equipment: which is based on Clan-developed construction techniques—this durable BattleCorps in recent years. The -BC4 takes the standard -BC1 and removes
1 Thunderstruck XV Extended Range Particle Projector Cannon fifty-ton BattleMech is made with the best materials that Dreadnought has the Extended Range Particle Projector Cannon, replacing it with a rapid-fire
2 Flash-Sword VII Extended Range Medium Lasers access to. As with most variants of the Tyrant, both old and new, it is quick Spin-Werx Type A10 Rotary-5 Autocannon. Three tons of ammunition feed
1 Dreadnought BC Special Mk-II Target Data Networking System and agile for its weight class. It is capable of a groundspeed nearing 100 the rapid-fire autocannon, one of which is housed in the right arm with the
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite km/h, and it has a respectable jump range of one-hundred-eighty meters, weapon, while the remaining two tons of reloads are housed in the right
Manufacturer: Dreadnought Interstellar Industries allowing for excellent deployment and rapid repositioning capabilities. torso. The Dreadnought TDN System and Angel Electronic Countermeasures
Primary Factory: Dreadnought MechFoundry; Acala III Suite are retained from the -BC1, as are the twin Extended Range Medium
Communications System: Interconn-Comm VII w/TDN System Between the far-reaching, heavy-hitting Clan-tech-based Extended Range Lasers in the center torso, but the targeting & tracking system is downgraded
Targeting & Tracking System: Enhanced Pinpoint Version-V T.C. Particle Projector Cannon and twin Extended Range Medium Lasers, the -BC1 to a more conventional Pinpoint Version-IV unit. The chassis construction,
Tyrant has a broad engagement-range capacity, allowing for great flexibility armor, powerplant and jump jets are identical to the standard -BC1 Tyrant.
Overview in various combat situations. Augmenting the pilot’s aim is an Enhanced With a total of twelve double heat sinks, all contained within the powerplant,
Pinpoint Version-V Targeting Computer. Like all known BC-Series BattleMech the -BC4 runs notably cold. (Battle Value: 2,301) Features the following
In 3069, a significant upgrade to the venerable Tyrant began development variants and OmniMech configurations, the targeting & tracking system Design Quirks: Dreadnought Spec (Tier-2)*, Rugged.
for use by the Dreadnought BattleCorps. The design was refitted to even works in conjunction with Dreadnought’s own Target Data Networking (TDN)
better execute its role as a mediumweight interceptor and trooper ‘Mech, System. This utilizes targeting telemetry shared with friendly Linked units to Notable Pilots
utilizing newly-integrated Clan-based technology in the production line on further enhance the pilot’s aim much like a C3 Network, although the
Theris. The result was the DII-TYR-BC1. As though this ‘Mech would forever BattleCorps’ unique system has its own advantages and disadvantages. Senior Sergeant Major Jens Verrak – DII-TYR-BC1 Tyrant “Fox Ache”: An
be cursed with production line issues, the production of this new generation Rounding out the design, the -BC1 Tyrant BattleMech is equipped with an average height male with dark blonde hair and darker brown eyes, Jens is a
Tyrant was postponed, even though more than ten of the ‘Mechs were Angel Electronic Countermeasures Suite that provides solid electronic man whose history is nearly as colorful as his personality. Born on Radstadt
awaiting engines just to be assembled, because the first of the new Neugen warfare potential far exceeding all previous iterations of this machine. in 3029, shortly after the planet was taken from the Draconis Combine by
OmniMech—and then the new Mattock II BattleMech—were given priority the Lyran Commonwealth—and only a handful of years before the formation
for Orbital Heavy Industries’ new OHI-300XLC ExtraLight Fusion Engines. Variants of the Free Rasalhague Republic eventually changed the planet’s banner yet
again—Jens spent his early years on the unindustrialized world. In that time,
Finally, late in 3072, after the otherwise complete Tyrant chassis had DII-TYR-BC2 – Introduced simultaneously with the -BC1, the second BC- he was forced to watch as his childhood dream of becoming one of the great
gathered dust for nearly a full year, the engines needed to power these Series variant is built for short-to-medium-range engagement and drops the MechWarriors of the Inner Sphere was gradually eroded by the harsh reality
machines finally became available. After waiting for so long, the new -BC1 primary Particle Cannon of the -BC1. The -BC2 also removes one of the ER of his surroundings. However, it would later turn out that the foundation for

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DII-TYR-BC1 TYRANT MEDIUM BATTLEMECH
that very dream was being built up around him. grabbed one of the logs and all but sprinted back out again, skidding Clan ‘Mechs, downing two and crippling a third before being swarmed by
sideways on the tarmac—feet sparking on the ferrocrete—to drop the logs Elementals. After outrunning the remaining ‘Mechs of the Star he had
As the young Jens Verrak seemed to become restless and sometimes one by one into a perfectly formed pile. attacked, the Elementals that were latched onto the Cauldron-Born brought
problematic without something physical to do, Verrak’s father ensured that the powerful OmniMech down. Finding himself staring up at the laser barrel
his young son was trained in multiple forms of martial arts. Target-shooting Finishing the work in short order, he exited his machine. Not only did he of the Elemental towering over his blasted-open cockpit, Verrak believed he
was later be added to his routine, and he became both an excellent martial quickly discover that the DropShip’s Captain had been desperately trying to was about to die—until the Elemental was turned into a fine, metallic red
artist and marksman. Verrak’s father was a logger in the forests that brought get him to stop since he first powered up the ForestryMech, but soon learned mist by a Gauss Rifle round. It was at that moment that he met the
the world of Radstadt its main source of export-based income: the unique that several members of a locally-based mercenary unit—the Kell Hounds— Dreadnought BattleCorps and was reunited with his freedom.
wood of the world. When Verrak turned thirteen, he was allowed to pilot his had been watching him. Some of the Kell Hounds were stunned and wide
father’s ED-X3 ForestryMech, affectionately known by the family as “Wood eyed, some were laughing, but all seemed extremely impressed with the Jens Verrak has served with the BattleCorps since that day, earning the
Chipper”. The young man took to the machine immediately, even rejoicing young man’s piloting ability. Upon discovering that he had never been given rank of Senior Sergeant Major in 3083. Though his antics and jokes often gain
aloud that he felt like the most powerful person in the Inner Sphere as he any form of legitimate training—instead effectively sat in the pilot seat and groans left and right, his peers appreciate him—personality quirks and all.
hacked and chopped down trees left and right. told “go” when he was thirteen—the Kell Hounds personnel asked Jens and The fact that he was “forced” to rename his new Tyrant BattleMech “Fox
his parents to come with them to their nearby home base. In a matter of Ache” to stop people complaining that they had to censor his ‘Mech’s nose
Three years later, his father had taken ill due to an outbreak of a life- hours, Jens was signed on to become a trainee MechWarrior with the Kell art in public trivid images says much about the man’s sense of humor.
threatening disease. Given the relatively loose regulations governing Hounds. He was soon assigned a tired and old, but very much fully functional,
employment on the world—and the fact that the family could not stand to STG-3G Stinger.
go without the father’s income for long or risk losing any chance for medical Type: Tyrant (DII-TYR-BC1)
assistance to save his life—young Jens Verrak took on the responsibility of After completing his “crash course” training program, Verrak served as a Classification: Medium BattleMech (Limited Production)
working his father’s job after school for eleven months. After he soon proved scout with the Kell Hounds throughout 3051, specializing in forested terrain. Technology Base: Clan/Dreadnought
through raw, natural skill to be just as good at the job as his father was, he He soon earned enough to buy up his very own ‘Mech, but the Kell Hounds Tonnage: 50
soon surpassed his father’s performance and started to bring home even surprised him by paying the extra amount needed for him to get his hands Battle Value: 2,480
more income to the family than his father had. on a WLF-1 Wolfhound that had been modified to include double heat sinks. Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*,
It had even been named and given a custom livery featuring the word Rugged. Arm Actuators: Lower (Right), Lower & Hand (Left).
His father eventually recovered from the disease, but moved on to a desk “Chipper”, as an obvious reference to his old ForestryMech.
Equipment Mass
job, leaving Wood Chipper to his son. Jens took up the logging job fulltime
Internal Structure: Endo Steel w/C-CASE 2.5
after graduating from secondary school. Initially excited at the idea of The very next year, in 3052, he piloted the Wolfhound during the battle of
Engine: 300 Fusion XL 9.5
piloting a ‘Mech fulltime, regardless of the type, the limitations of the Luthien. After managing to personally down two Clan Smoke Jaguar light
Walking MP: 6
machine wore on him, and eventually he started to become bored with it. ‘Mechs, the battle-damaged Wolfhound was gutted by an enemy Fenris’
Running MP: 9
This boredom led to experimenting and playing with the machine in ways Particle Cannon. The poor light ‘Mech’s chest was blown through by the
Jumping MP: 6 3
that eventually earned him a bit of a reputation as a cocky jokester and a blast, and Chipper “died” instantly. Verrak was then claimed as a Bondsman,
Heat Sinks (Double): 17 (34) 7
thrill-seeker—and when confronted with related accusations, he also quickly as his insane piloting ability had clearly caught the eye of the Fenris pilot.
Gyro: Standard 3
earned a reputation for having no brain-to-mouth filter.
Cockpit: Standard 3
As his unfiltered and often profanity-packed speech made him an object
Armor Factor (Ferro-Fibrous): 163 8.5
In 3050, Clan Wolf invaded the Radstadt. Verrak and his family evacuated of both loathing and amusement for those around him, Verrak gained very
Internal Armor
along with the few who were in the right place at the right time. They were little respect from the strict warriors of Clan Smoke Jaguar. He managed to
Structure Value
allowed to board a commercial transport DropShip that happened to be only anger them further when he fought them—circle of equals or no—and
Head 3 9
loading the very wood that Jens Verrak had cut down that day. The DropShip beat them to a bloody pulp whenever he had the chance. Eventually, on April
Center Torso 16 25
crew stuffed as many people aboard as they could handle without over- 1st of 3059—as Verrak turned thirty—Operation BULLDOG struck the world
Center Torso (rear) 7
stressing the onboard life support, and after discovering that there was still that he was effectively enslaved on. In a bizarre, seemingly desperate act
R/L Torso 12 19
room for the old ED-X3, they stuffed the ForestryMech into the cargo hold as that made little sense—in the moment or in hindsight—his bondholder
R/L Torso (rear) 5
well. The ship then blasted off from the planet. Fortunately for all involved, hastily executed the bondcord cutting ‘ceremony’, in order to get Verrak to
R/L Arm 8 16
the JumpShip waiting for them happened to be at the star system’s jump pilot a ‘Mech to defend against the Inner Sphere forces. He was told that his
R/L Leg 12 21
point opposite from where Clan Wolf had entered the system. neural information had already been preloaded into the very Fenris that had
destroyed his beloved, short-lived Wolfhound. Weapons and Ammo Location Critical Tonnage
Eight weeks later, after Jens had well and truly discovered his—and his Dreadnought TDN System* H 1 1.5
stomach’s—utter distaste for space travel, the DropShip finally arrived at the Without hesitation, he took the knife and sliced the Clanner’s throat with 2 ER Medium Lasers CT 2 2
destination for its load of special lumber onboard. It disengaged from its it, then took the dead man’s blood-spattered sidearm and walked out into 3 Jump Jets RT 3 –
JumpShip to burn in system and eventually descend upon the world of Arc- the ‘Mechbay. The only remaining ‘Mechs were the now-dead Clanner’s Targeting Computer RT 2 2
Royal. Upon landing at the spaceport, it was discovered that the LoaderMech recently-claimed Cauldron-Born and the Fenris. He never was very well 2 Double Heat Sinks RT 4 –
meant to be used to offload the cargo was broken. With the family’s suited for heavy ‘Mechs, but he chose to make an exception in this case. He 3 Jump Jets LT 3 –
ForestryMech having been unloaded first to get it out of the way for the load used the confusion of the attack on the Clan facility to board the Fenris, pull Angel ECM Suite LT 2 2
of logs to be removed, young Verrak was asked by his father to do it. Though his neural interface data, and then crossed the bay to the Cauldron-Born. Double Heat Sink LT 2 –
he was still just getting his land legs back under him, he reluctantly agreed. Laughing almost maniacally at the arrogant stupidity of the Clanner’s lack of ER PPC RA 2 6
a security system to prevent the theft of his ‘Mech, he powered up the Double Heat Sink RL 2 –
The young ForestryMech pilot, having never lived in a place where safety machine and began to destroy everything in sight—starting with the Fenris. Double Heat Sink LL 2 –
regulations were tightly enforced, was moving fast enough that he drew a
bit of a crowd. He stomped up the ramp into the DropShip at full speed, Minutes later, he ambushed and backstabbed an already-damaged Star of * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

220 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-TYR-BC1 TYRANT MEDIUM BATTLEMECH

The model design of the Tyrant is a copyrighted original creation by Michael


Szita as a collaboration with Devin Ramsey. It is used here with permission.
Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

221 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-CRR-O CRUSHER MEDIUM OMNIMECH
design—the Crusher LAM faded with time. However, thanks to the Crusher’s Capabilities
original design premise, the basis for a Partial Wing was already integrated
into the frame of the torso. Once the wildly overcomplicated articulation In most configurations, the Crusher OmniMech is armed with mixed long-
needed in a transformation-capable Land-Air ‘Mech was toned down to the and medium-range weapons systems, allowing it considerable versatility in
far simpler needs of a conventional BattleMech, the first prototype was built combat. It can be quickly and easily refitted to fulfill multiple roles ranging
in 3068. Structural flaws in the first prototype led to severe stress fractures from hunter-killer and interceptor to long-range fire support. Although it
resulting from the heavy jumping and landing during testing. Prototype 01 of cannot hope to match the likes of the Dorgas and Ravage II OmniMechs in
the Crusher eventually suffered a critical structural failure during rigorous terms of sheer mobility, the ability to jump up to 210 meters in a single
stress-testing, collapsing into a heap that had to be all but scraped off the bound does provide the heavier Crusher with impressive mobility for the
field at the proving grounds. Fortunately, the test pilot was not seriously firepower it brings with it—firepower that does notably overshadow the
harmed during this incident. other two machines.

Hope for the project faded rather sharply after a similar chassis failure was Encased in nine tons of Dreadnought ExoShield Ferro-Fibrous Armor, the
suffered by the second prototype, even though significant reinforcements Crusher is relatively well protected for its weight, but packaging constraints
had been added. Despite this, the engineers insisted that it was possible to have led to the incorporation of weapons being mounted to the OmniMech’s
make a better version of the chassis using Clan-developed materials— Partial Wing. Unfortunately, this does create potential for problems, namely
materials that Dreadnought had recently acquired the ability to produce. that if the Partial Wing itself is damaged, the weapons mounted there may
After months of lead engineer Gerard Francis constantly bothering anyone be damaged or lost altogether as a result.
who he could pull into a conversation about giving the Crusher project
another chance, he was given approval. Strangely, instructions were given to As with all known examples of Dreadnought’s machines that feature a BC-
Mass: 55 tons Francis to build the third prototype as an OmniMech. As a result, Crusher Series chassis variant or configuration code, the “BattleCorps-Series” Crusher
Chassis: OHI Special Type-C CRR-55/91ESC Endo Steel w/Integrated CASE prototype number 03 was not only the testbed for a renewed attempt to configurations include Dreadnought’s Target Data Networking (TDN) System.
Power Plant: Orbital Heavy Industries OHI-275XLC ExtraLight Fusion Engine build a ‘Mech equipped with a Partial Wing, but the design was also the This allows the Crusher to network with friendly Linked units similarly to a C3
Cruising Speed: 54.0 km/h company’s first foray into building an OmniMech chassis, making the project Network, but with its own unique advantages and disadvantages.
Maximum Speed: 86.4 km/h useful even if the Partial Wing segment of the prototype ultimately failed.
Jump Jets: Kangaroo Model VIII w/Partial Wing Additional Information
Jump Capacity: 150 meters (210 meters) To the delight of all involved, prototype 03 did not fail. In fact, using the
Armor: CRR-Pattern Dreadnought ExoShield Ferro-Fibrous Armor better materials for construction—in addition to reinforcing the chassis with Used all but exclusively in the Intercept Lances of the Dreadnought
DII-CRR-O Fixed Equipment & Base Pod Space: a revised bracing configuration within the machine’s ‘spine’—worked quite BattleCorps when it was introduced, the Crusher is a rare sight—and
20.5 tons of pod space available well to make the chassis’ structure remarkably sound. However, the unfortunately only becoming more-so as the limited production machine’s
DII-CRR-O BC-A (Pictured) Armament & Equipment: reworking of the Crusher did not end there, but in fact continued into numbers dwindle with the loss of each example in battle. According to a
2 Reacher-Series Long Range Missile 10-Rack redesigning the actuators and myomer bundle layout with the help of former report filed in 3085, the total number of these machines still in the service of
4 Laserwerks Strobe Type 7 Medium Pulse Lasers Clan scientist Douglas Malone, whose continued work extended into Dreadnought’s military forces are less than thirty. Because of its increasing
1 Dreadnought BC Special Mk-II Target Data Networking System completely redesigning the shock-absorption characteristics of the legs. rarity and specific parts requirements, the remaining examples of Crusher
1 Enhanced Pinpoint Version-V Targeting Computer OmniMechs have all been reassigned to Dreadnought DefenseCorps units.
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite All the painstaking work of the engineers collectively allowed the Crusher
Manufacturer: Dreadnought Interstellar Industries OmniMech prototype to be remarkably successful and durable in testing. The It should be noted that, as of this writing, rumors have begun to circulate
Primary Factory: Cameron MechWerks Facility; Theris (Waycross II) redesigned prototype was so successful that one of its chief test pilots—Jerry that KSND Industries—the Crusher’s original manufacturer—might be
Communications System: Interconn-Comm VII (TDN System Compatible) Peterson—became stuck with the nickname of “Bouncer” for how rapidly, attempting to recreate the Crusher LAM (Land-Air ‘Mech) utilizing a
Targeting & Tracking System: Pinpoint-Series TTS roughly, and awkwardly he jumped the machine around trying to break, just combination of newer Inner Sphere and Clan-based technologies.
to have it take all the punishment he had to offer and seem to ask for more.
Overview Configurations
All throughout the testing phase of the third Crusher prototype, different
While “on loan” to Task Force Serpent, serving as reinforcements for some weapons were slotted in and out of the OmniPods whenever the ‘Mech was BC-A – At long range, the “BattleCorps-Alpha” configuration Crusher’s fairly
of the various units associated with the Task Force, many members of the down for service or inspection, allowing Dreadnought Interstellar Industries’ light long-range armament of twin Reacher-Series Long Range Missile 10-
Dreadnought DefenseCorps Theris Regiment experienced and saw many technicians and engineers to learn more and more about how to use an racks tend to leave the ‘Mech seeming rather underwhelming. This is
unique and curious things—from fighting ProtoMechs to inspecting Clan OmniMech chassis platform most efficiently. Eventually, after live-fire especially true as it only has enough ammunition to fire twelve volleys before
scientific facilities. One of the things that stood out as having potential to be testing had concluded, a few relatively ideal weapons systems configurations running out of missiles. However, long range combat is not what the BC-A
expanded upon was the Partial Wing used in House Kurita’s Kage Light Battle were selected. Though it faced delays outside of the engineering team’s Crusher configuration is primarily designed for. With its quartet of Clan-tech
Armor. After seeing the Partial Wing assembly on the back of the scout suit, control, the Crusher OmniMech eventually reached production-ready status. LaserWerks Strobe Type-7 Medium Pulse Lasers coupled to an Enhanced
the idea was spawned for Dreadnought’s engineers to create a similar piece Pinpoint Version-V Targeting Computer, this medium OmniMech takes
of equipment—but for a BattleMech. Years later, the Crusher was the first With its chassis officially designated as DII-CRR-O, the first production- advantage of its mobility to hunt down light- and medium-class enemy units
attempt at integrating a Partial Wing into a full-fledged ‘Mech chassis. model Crusher OmniMech was created and assembled in the Cameron over rough or even nearly impassable terrain, then tear apart its targets with
MechWerks facility on the world of Theris (Waycross II) in October of 3071. exceptionally accurate laser-fire. The BC-A configuration is also equipped
The reason the Crusher was chosen as the testbed for the new design It continued to be produced until the facility’s destruction in 3075 during the with an Angel Electronic Countermeasures Suite to jam hostile missile locks
feature was simple: it was originally developed by KSND Industries to be a infamous Word of Blake assault on the planet. As of 3085, it is unclear if and C3/C3i Networks—and scramble enemy communications—all while
Land-Air ‘Mech. Unfortunately, like all of the Land-Air ‘Mech designs of old— production of the Crusher will ever restart on Acala III or not, as the tooling helping to ensure that the Crusher itself is protected from suffering similar
even the ones that are far better known than this ill-recognized 55-ton for the Crusher was unable to be removed before the facility was destroyed. hinderances.

222 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-CRR-O CRUSHER MEDIUM OMNIMECH
BC-B – The all-energy BC-B configuration is intended for direct fire support. destroyed in 2822. (Battle Value: 1,773) Features the following Design Titan Plate Standard Armor make up the aerodynamic outer shell of the
This configuration is primarily armed with twin Thunderstruck XV Extended Quirks: Difficult to Maintain, Obsolete (2822). BattleCorps’ LAM, with an emphasis on the torso and legs, sacrificing armor
Range Particle Projector Cannons. While the right arm Medium Pulse Lasers protecting the relatively useless—but fully-articulated—arms.
are retained from the BC-A configuration, the BC-B removes the rest of the DII-CRR-LAM-BC1(X) Crusher LAM – KSND was the only manufacturer of the
weapons and specialized equipment not fixed to the OmniMech’s chassis. original Crusher LAM. However, Dreadnought Interstellar Industries has Although not technically an OmniMech by any means, there are modular
Because of characteristics specific to the Crusher OmniMech that result in recently experimented with resurrecting the design for their own purposes. characteristics like that of an OmniMech utilized in the construction of the
electrical problems with the Enhanced Pinpoint Version-V Targeting The idea to build a new Land-Air ‘Mech came about after reports began to -BC1(X) Crusher LAM, including modular weapons systems. This allows for
Computer when used in conjunction with ER PPCs, the targeting & tracking circulate regarding the performance capabilities of the Word of Blake’s own easier repair and maintenance than would be otherwise possible with a
system is downgraded to a Pinpoint Version-IV unit. Three additional double Spectral Series of Land-Air ‘Mechs during the final years of the Jihad. Land-Air ‘Mech. Despite the modularity of its components, repair and
heat sinks are added for a total of sixteen to dissipate the considerable waste maintenance of the -BC1(X) Crusher LAM, as with all Land-Air ‘Mechs, is still
heat produced by the heavy energy weapons. The development of this new Land-Air ‘Mech saw the design of the difficult. While expensive and complicated, its mobility when operating in
Crusher come full circle, returning to its roots as a LAM. The resulting radical AirMech mode is nearly without compare. This machine might yet see limited
BC-C – The “BattleCorps-Charlie” is primarily a long-range-oriented fire new machine pushes the envelope of what is possible with Dreadnought’s production for use as specialized scouts for the BattleCorps. (Battle Value:
support configuration. The BC-C is armed with a Sniper-Blazer IX Extended already-impressive technological capabilities. Though based on the original 2,710) Features a Full Head Ejection System as well as the following Design
Range Large Laser installed in the center torso, backed by a Reacher-series Crusher LAM by KSND Industries, the DII-CRR-LAM-BC1(X) Crusher LAM Quirks: Dreadnought Spec (Tier-3)*, Modular Weapons.
Long Range Missile 15-rack affixed to the Partial Wing in each side torso. The experimental prototype by Dreadnought Interstellar Industries is an almost
missile systems are fed by a total of four tons of ammunition. For a closer- entirely different machine that barely resembles the original. Notable Pilots
range punch, each arm is fitted with a pair of Flash-Sword VII Extended Range
Medium Lasers. Even with the additional cooling provided by the Partial The focus of this new machine is on speed and combat flexibility. Powered Lieutenant Jarod Tucker – DII-CRR-O Crusher “Vivienne’s Vengeance”:
Wing, the BC-C’s thirteen double heat sinks cannot possibly cope with the by an Orbital Heavy Industries OHI-275F Fusion Engine, the -BC1(X) Crusher Known simply as “Tuck” to his friends and colleagues, Jarod Tucker is a
heat produced if all its weapons are fired simultaneously. However, if fired LAM is immediately more powerful than the original. With a total of eight Caucasian male of average height, who walks with a limp from injuries
in brackets based on range, the heat efficiency of the BC-C configuration is Improved Jump Jets, installed in clusters of four in each the side torso, the sustained at some point during one of the many wars he has fought. With his
quite acceptable. As with the BC-B, the BC-C lacks an advanced Targeting sheer speed of the -BC1(X) Crusher LAM’s AirMech mode is what truly sets it brown hair visibly graying and wrinkles decorating his features—but his jade
Computer, though in this case it is due to packaging constraints and other apart from any other machine in the BattleCorps lineup. With a flanking green eyes still sharp and intimidating as ever—Tucker looks every bit the
chassis-specific issues. speed exceeding 380 km/h, it is by far the fastest ‘Mech ever designed by older seasoned combat veteran he is.
Dreadnought Interstellar Industries. This has led to the machine’s other
BC-D – Often referred to as the “Brawler” or “Urban Combat” configuration modes being used only sparingly and has even fueled an investigation into Tucker served proudly under the banner of the Federated Commonwealth
of the Crusher, the BC-D carries a weapons loadout that has been carefully the possibility of creating a “Locked AirMech” version of this machine for for more than two decades as a MechWarrior, seemingly forever at the
selected to maximize combat effectiveness in a short-to-medium-range production, which would reduce cost and complication—as well as simplify controls of the Tucker family’s generations-old, lightly-modified GRF-1S
engagement. A pair of Laserwerks Strobe Type 7 Medium Pulse Lasers is maintenance—though the added versatility of the machine as a full-fledged Griffin. First fighting through the War of 3039, Tucker continued to serve
installed in each arm, while a trio of PosiLock-series Streak Short Range Land-Air ‘Mech has put a question mark on this developmental path. until he retired in 3060, following the conclusion of the Clan Invasion.
Missile 4-racks are installed in the torso. The missile systems are fed by a
total of two tons of ammunition. An Angel Electronic Countermeasures Suite Armament is relatively light in comparison to other machines used by the Jarod Tucker and his wife Vivienne finally moved back to their homeworld
is installed to help prevent hostile electronic countermeasures from jamming BattleCorps. Two pairs of Flash-Sword VII Extended Range Medium Lasers, of Thorin in late 3060 to settle down and enjoy his retirement. The military
missile locks. Though the nature of Streak-type launchers generally results in housed in the side torsos, make up the entirety of the ‘Mech’s firepower. had strained their relationship with the constant moving around, but it had
reduced average heat produced by not firing if a positive lock is not attained, With eleven Clan-derived double heat sinks to cool it, the -BC1(X) Crusher happily survived the test. The couple had become proud parents of two
an additional double heat sink is installed, bringing the total to fourteen. LAM is reasonably heat efficient, though it can be prone to overheating if its daughters—Sharon and Jennifer—shortly before the Clan Invasion began in
With the added cooling capacity offered by the Partial Wing, the BC-D can pilot gets too trigger-happy. 3050, which postponed his retirement until the war’s end.
fire all its weapons while maintaining constant maximum use of its jump jets
without significant heat buildup. In fitting with typical modern BattleCorps combat philosophy and design, Only a scant few years later, like so many others, he come back out of
the -BC1(X) Crusher LAM is not intended to be a particularly effective solo retirement to serve during the Federated Commonwealth Civil War. This
Related Designs combat machine and is instead designed to be part of a much larger team. In time he served as a volunteer soldier alongside Archer Christifori, as a
keeping with this philosophy, the -BC1(X) Crusher LAM is also equipped with MechWarrior in Archer’s Avengers. He once again found himself at the
CRR-L1X Crusher LAM – First produced in 2764, KSND Industries’ medium a head-mounted Dreadnought TDN System, as well as Target Acquisition controls of his Griffin, fighting in the name of Prince Victor Steiner-Davion.
Land-Air ‘Mech was one of the last LAMs ever developed. Due to the design Gear installed in the center torso. This combination allows the Crusher LAM
being developed less than two decades before the First Succession War to not only share its targeting telemetry with friendly Linked units, but also Unfortunately, the Griffin met its ultimate demise during the fighting on
began, the Crusher LAM has been largely lost to time. The exceedingly rare spot for guided artillery and missiles. The Crusher LAM is equipped with a New Avalon, in the final hours of the FedCom Civil War. Tucker himself
Crusher LAM is protected by 8.5 tons of standard armor, and it is armed with Small Cockpit to fit the TDN System, which unfortunately does result in a survived, though with several broken bones and lacerations. As his prized
a pair of Medium Lasers installed in each arm and an LRM-10 in each side cramped, uncomfortable situation for most pilots during extended sorties. family BattleMech had been destroyed in the fighting, and the economy of
torso. Each missile system is fed by an independent ton of ammunition However, it also features a full-head ejection system. what was left of the Federated Commonwealth was in no position to replace
housed with the launcher it feeds. Powered by a 220-rated standard Fusion it, Tucker decided to hang up his neurohelmet forever once he had recovered
Engine, the Crusher LAM has poor groundspeed in BattleMech mode, even It had been proposed to originally utilize a standard chassis construction from his injuries. Feeling he had outlived his usefulness as a warrior, he
with its four jump jets. When in AirMech mode, however, the Crusher LAM for its durability and lowered cost, but as the design evolved and the honorably retired once and for all—or so he believed.
has excellent maneuverability, and can make good use of its center-torso- demands of the project evolved with it, it was eventually decided to
mounted TAG to paint a target for friendly semi-guided artillery and missile- construct the Land-Air ‘Mech with a Composite chassis to reduce weight, After returning home to Thorin, Tucker went on to serve as a volunteer
fire. With ten double heat sinks, the Crusher LAM is remarkably heat neutral, allowing for the installation of more armor. Speed is clearly the -BC1(X) noncombatant with the local planetary militia, as did his wife Vivienne and
albeit prone to gradual buildup if a pilot is overzealous for too long. Crusher LAM’s best defense, favoring harassing attacks and strafing runs, but their daughters. As a family, the Tuckers worked as volunteers to help with
Unfortunately, the sole manufacturing plant for KSND’s Crusher LAM was it is not without respectable protection. In total, ten tons of Dreadnought’s feeding the troops and performing logistical tasks around the base. The

223 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-CRR-O CRUSHER MEDIUM OMNIMECH
“Tucker Ladies”, as they became known, were something of a gentle morale Tucker immediately nicknamed his new machine “Vivienne’s Vengeance”. Fixed Equipment Location Critical Tonnage
booster whenever they were present, thanks to the quality of the food they Partial Wing RT/LT 3/3 3
prepared for the troops. During Operation LANCASTER in 3077, Tucker’s aggression worked
remarkably well to help his lance hunt down lighter hostiles, as well as harass Weapons and Ammo Location Critical Tonnage
In October of 3068, while Jarod Tucker was away visiting the world of Skye equal- or even heavier-weight enemy units, as well as providing good BC-A (Primary/Hunter-Killer Configuration)
to attend the funeral of a close brother-in-arms he had served with for many targeting data for the heavier-hitters of the company. Following Lieutenant Dreadnought TDN System* H 1 1.5
years, the Word of Blake struck Thorin. When the Blakists used a nuclear Vanessa Elias’ medical discharge after LANCASTER, Tucker was promoted to LRM-10 RT 1 3
weapon on the planetary militia base, Vivienne, Sharon, and Jennifer had full Lieutenant and Lance Leader of Epsilon Company’s Intercept Lance. Angel ECM Suite RT 2 2
been braving the circumstances, serving a meal to the militia troops. Like so Ammo (LRM-10) 12 RT 1 1
many others, the Tucker Ladies perished in the attack. Tucker himself had In 3081, the BattleCorps began phasing out the Crusher OmniMech, LRM-10 LT 1 3
already been grieving for the loss of the man who had basically been his best relegating it to duty in Acala III’s DefenseCorps forces. Having come to truly Targeting Computer LT 2 2
friend during his time in the military—and the best man at his wedding— enjoy his machine, Tucker transferred with it. Despite constant complaints Ammo (LRM-10) 12 LT 1 1
when word reached him on Skye that his family had been killed back home. about his old age and comments regarding plans for retirement, Tucker Lower Arm Actuator RA 1 –
appears to have all but become a fixed point within the DefenseCorps for the Hand Actuator RA 1 –
Adding insult to injury, the attack also meant Tucker had no home to go time being. 2 Medium Pulse Lasers RA 2 4
back to. Something within the evenly-tempered and very well-disciplined Lower Arm Actuator LA 1 –
man cracked. He developed anger issues that his decades of self-discipline Hand Actuator LA 1 –
helped to control, but could not fully contain, and the man took on a Type: Crusher (DII-CRR-O) 2 Medium Pulse Lasers LA 2 4
significantly more aggressive attitude. Finally, after more than a year spent Classification: Medium OmniMech (Limited Production) Battle Value: 2,637
in a state of nearly continuous depression, something within him snapped. Technology Base: Clan/Dreadnought
Tonnage: 55 BC-B (PPC/Direct Fire Support Configuration)
He attempted to rejoin the military to become a MechWarrior once more, Base Battle Value: 888 Dreadnought TDN System* H 1 1.5
but without a ‘Mech, and given his age, the Lyran Alliance wanted nothing to Pod Space: 20.5 tons ER PPC RT 2 6
do with him. Worse, for whatever reason, his messages to Archer Christifori Notes: Features the following Design Quirks: Dreadnought Spec (Tier-1)*, Double Heat Sink RT 2 1
went unanswered. Tucker decided it was time to look elsewhere for possible Reinforced Legs, Rugged; Obsolete (3075), Wing-Mounted Weapons*. ER PPC LT 2 6
places to go, namely units that could potentially grant him his revenge, or to Double Heat Sink LT 2 1
allow him to join his wife in the afterlife—whichever came first. Equipment Mass Lower Arm Actuator RA 1 –
Internal Structure: Endo Steel w/C-CASE 3 Hand Actuator RA 1 –
For a time, it seemed Tucker was to be denied any chance at vengeance. Engine: 275 Fusion XL 8 2 Medium Pulse Lasers RA 2 4
Many potential mercenary employers cited him as a potential liability, and Walking MP: 5 Lower Arm Actuator LA 1 –
most others did not give him the time of day, since he didn’t have a ‘Mech Running MP: 8 Hand Actuator LA 1 –
to his name. He spent the next year drowning his sorrows in bottles, stuck Jumping MP: 5** 2.5 Double Heat Sink LA 2 1
on the world of Skye. Heat Sinks (Double): 13 (26)** 3 Battle Value: 2,960
Gyro: Standard 3
Finally, having heard of Tucker’s situation through mutual friends, Kyle Cockpit: Standard 3 BC-C (LRM/Indirect Fire Support Configuration)
Hawke contacted Tucker and asked him to apply to serve in the Dreadnought Armor Factor (Ferro-Fibrous): 172 9 Dreadnought TDN System* H 1 1.5
DefenseCorps 1st Skye Battalion—which was in fact multiple battalions in Internal Armor ER Large Laser CT 1 4
size by then. Hawke, a younger man that Tucker had taken under his wing Structure Value LRM-15 RT 2 3.5
during their shared time with Archer’s Avengers, had become like a younger Head 3 9 Ammo (LRM-15) 16 RT 2 2
brother to Tucker during the FedCom Civil War. Hawke knew just how to talk Center Torso 18 27 LRM-15 LT 2 3.5
to Tucker. While Hawke admitted that he could not promise Tucker a chance Center Torso (rear) 6 Ammo (LRM-15) 16 LT 2 2
to avenge his wife and children—or anyone else who had been lost on R/L Torso 13 20 Lower Arm Actuator RA 1 –
Thorin—at least Tucker could find a new purpose and join a new family. R/L Torso (rear) 6 Hand Actuator RA 1 –
Hawke hit home when he explained to Tucker that drowning himself in R/L Arm 9 18 2 ER Medium Lasers RA 2 2
alcohol would not be what his family would want for him, and at least with R/L Leg 13 21 Lower Arm Actuator LA 1 –
Dreadnought he could be at the controls of a ‘Mech again. Hand Actuator LA 1 –
Space Allocation 2 ER Medium Lasers LA 2 2
After a challenging three months spent sobering up, Tucker has resisted Location Fixed Components Spaces Remaining Battle Value: 2,843
the urge to drink since. He became a member of the Dreadnought Head None 1
DefenseCorps on Skye in May of 3071 and was assigned an older Wolverine. Center Torso Jump Jet 1 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
Right Torso 2 XL Engine, 3 Partial Wing, Jump Jet (x2), 4 ** Partial Wing adds +2 Jump MP and +3 Heat Dissipation in Standard
Four years of distinguished service later, Second Lieutenant Tucker heard 1 Endo Steel Atmosphere (see pages 105 and 107 in Tactical Operations: Advanced Units
of the disastrous assault on the Dreadnought world of Theris by the Word of Left Torso 2 XL Engine, 3 Partial Wing, Jump Jet (x2), 4 & Equipment for additional rules)
Blake. As with so many others serving in DefenseCorps units, Tucker 1 Endo Steel
immediately requested to be transferred to Acala III to join the Dreadnought Right Arm 3 Endo Steel, 3 Ferro-Fibrous 4
BattleCorps. Given his service record, despite his advanced age, Tucker was Left Arm 2 Endo Steel, 4 Ferro-Fibrous 4 The model design of the Crusher is a copyrighted original creation by Shane
granted his request and was among the first to receive a new DII-CRR-O Right Leg 2 Double Heat Sink 0 Smith. It is used here with permission. Shane’s Shapeways store “Sandman
Crusher OmniMech. Left Leg 2 Double Heat Sink 0 Artistry” can be found here: https://www.shapeways.com/shops/sandman

224 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-CRR-O CRUSHER MEDIUM OMNIMECH
Weapons and Ammo Location Critical Tonnage
BC-D (Brawler Configuration)
Dreadnought TDN System* H 1 1.5
Streak-SRM-4 CT 1 2
Streak-SRM-4 RT 1 2
Angel ECM Suite RT 2 2
Ammo (S-SRM-4) 25 RT 1 1
Streak-SRM-4 LT 1 2
Double Heat Sink LT 2 1
Ammo (S-SRM-4) 25 LT 1 1
Lower Arm Actuator RA 1 –
Hand Actuator RA 1 –
2 Medium Pulse Lasers RA 2 4
Lower Arm Actuator LA 1 –
Hand Actuator LA 1 –
2 Medium Pulse Lasers LA 2 4
Battle Value: 2,448

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

225 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OX-BC2 ORYX HEAVY BATTLEMECH
of Theris (Waycross II) was underway, as was the task of stripping the world installed and ready for testing. The results were beyond satisfying. As with
of war-materiel manufacturing equipment and transferring said equipment the standard anti-air Oryx variants, the anti-air-specific portion of the
to Acala III to be used to augment manufacturing facilities there. Due to these targeting system only worked for the arm-mounted autocannons and was
resource restrictions, the engineering team was tasked with creating an all- incompatible with the torso-mounted lasers. However, that was all the
new anti-air-artillery-capable unit that could be produced at a considerably engineers needed for it to work—and work it did. After several tweaks and
lower cost than the existing Fusillade. They were limited to parts that were recalibrations of the targeting system to address the issue that it was being
already being manufactured, readily available, or were at least production- used with a BattleMech’s arms rather than a tank’s turret, the prototype
ready. The engineering team surprised the Dreadnought leadership when immediately shredded the first several test targets with nearly perfect
they produced a fully operational prototype in just under two months. accuracy—targets which were much smaller than the AeroFighters and VTOL
craft that the ‘Mech would be expected to shoot down in the field.
Three key factors worked together to make this project’s success possible.
The first was that Dreadnought Interstellar Industries had already been It had been hoped that the Pinpoint Version-IV-AAA Targeting & Tracking
tinkering with a BC-Series “Dreadnought Spec” upgrade to the Oryx Heavy System, when connected to the Dreadnought TDN System, would be able to
BattleMech in the early 3070s. The original program created to build an use targeting telemetry from friendly TDN-equipped aerospace fighters to
upgraded Oryx for use by Dreadnought’s own BattleCorps and DefenseCorps augment the aim of the Oryx while providing anti-air defense in the presence
forces had not focused on anti-air capability. It instead was a Short-Range- of friendly fighters. Unfortunately, as of 3085—ten years later—this goal has
Missile-boating brawler of a ‘Mech loosely based on the Taurian-made OX- not been achieved. Research is still ongoing, however.
2M variant. This earlier project was ultimately scrapped because it failed to
produce a machine that met the performance expectations placed on it. The Despite this small final disappointment, the -BC2 Oryx was essentially an
BC-Series Hammerhai BattleMechs were capable of doing anything that the instant success. The engineering team had managed to use nothing but
-BC1(X) Oryx prototypes could do—and do it better. However, the failed existing parts and equipment that was already in production or could easily
original program’s four prototypes were still intact and had been left in be put into production with minimal additional tooling, and yet they had still
storage. It was nothing short of pure luck that the prototypes had yet to be managed to create a machine that was more versatile, faster and—most
scrapped. The prototypes were easily repurposed, and nearly all the tooling importantly—far less resource intensive than the BC-Series Fusillade Flak
for manufacturing production models of them already existed. Tank. Some argued that the -BC2 Oryx did not quite have the sheer firepower
that the Fusillade provided, but when faced with the fact that they could
The second key factor to this project’s success was the existence of the effectively have three -BC2 Oryx BattleMechs for the cost of two BC-Series
Rotary-Autocannon-armed DII-OX-1FC variant of the Oryx. Though flawed in Fusillade Flak Tanks, there was no arguing the point further.
Mass: 60 tons terms of its anti-air targeting system, the -1FC was an otherwise remarkably
Chassis: OHI Special Type-C OX-60/99ESC Endo Steel w/Integrated CASE effective combat machine that utilized weapons that the engineers could The DII-OX-BC2 Oryx Heavy BattleMech began production in early 3076,
Power Plant: Orbital Heavy Industries OHI-240XLC ExtraLight Fusion Engine directly upgrade with the Clan-tech-based weaponry already being produced just in time for ten of them to be on-hand and ready for action with skilled
Cruising Speed: 43.2 km/h in-house for Dreadnought’s own military forces. The Oryx’s iconic anti-air pilots when Operation LANCASTER was launched at the end of the year.
Maximum Speed: 64.8 km/h targeting system’s erratic interactions with the Rotary Autocannons
Jump Jets: Kangaroo Model IX presented a problem that needed to be solved. However, most of the Capabilities
Jump Capacity: 120 meters mechanical engineering had already been completed, as it was a working
Armor: OX-Pattern Dreadnought ExoShield Ferro-Fibrous Armor production BattleMech already being actively manufactured for export by The -BC2 Oryx is primarily armed with twin Spin-Werx Type A10 Rotary-5
Armament & Equipment: Dreadnought Interstellar Industries. Autocannons installed in the arms, with a total of six tons of ammunition to
2 Spin-Werx Type A10 Rotary-5 Autocannons feed them. Two tons of ammunition is housed in heavily armored drums
2 Flash-Sword VII Extended Range Medium Lasers Shortly after the project had been launched, the engineering team installed in each arm under the weapons, with a further ton in each side
2 Short-Beam IV Extended Range Small Lasers requisitioned two of the -BC1(X) Oryx prototypes. They stripped one of them torso. The Clan-tech Cellular Ammunition Storage Equipment integrated into
1 Dreadnought BC Special Mk-II Target Data Networking System down, replacing the powerplant with an OHI-240XLC unit originally designed the chassis prevents most ammunition explosions from becoming fatal for
Manufacturer: Dreadnought Interstellar Industries for the Ravage II OmniMech, and upgraded the weapons with units pulled the ‘Mech or pilot. The autocannons are backed by a Flash-Sword VII
Primary Factory: Dreadnought MechFoundry; Acala III directly from the Dreadnought BattleCorps’ own spare parts warehouses. In Extended Range Medium Laser paired with a Short-Beam IV Extended Range
Communications System: Interconn-Comm VII w/TDN System less than a week, the engineering team had a functioning prototype—with Small Laser in each side torso. Though the advanced anti-air targeting system
Targeting & Tracking System: Pinpoint Version-IV-AAA (Anti-Air-Artillery) one critical exception. Like the -1FC variant that the new prototype was only supports the arm-mounted Rotary Autocannons—as none of the torso-
based on, the Rifleman-derived Garret D2jB anti-air sensor and radar array mounted lasers have the articulation necessary to be effective anti-air
Overview simply refused to work with the new Type A10 Rotary-5 Autocannons. weapons—the lasers function normally during ground engagements.

Although the Fusillade Flak Tank has long been the Dreadnought Nearly two weeks were wasted trying to get the Garret targeting system The Oryx -BC2’s cooling system is arguably the design’s “Achilles’ Heel”.
BattleCorps’ standard for anti-air artillery purposes, the slow, ponderous to correctly interact with the powerful autocannons, as well as struggling to Though the Dreadnought-made, Clan-tech-enhanced Rotary Autocannon/5s
assault tanks left much to be desired in terms of mobility and versatility— get the system to appropriately connect to the Dreadnought Target Data cannot fire as rapidly as the Mydron units installed in the -1FC variant that
especially given how resource-intensive the more recent BC-Series Fusillades Networking (TDN) System altogether. Finally, one of the engineers realized the -BC2 is directly based on, the combination of the energy weapons and
proved to be. By spring of 3075, even as the Rotary-Autocannon-equipped that the third, and final, “key factor” to the project’s success had been staring autocannons can quickly overheat this ‘Mech when pushed to the limit. So
-BC2 variant Fusillade had begun to roll off the assembly lines on Acala III, it the team in the face from the start. The -BC2 Fusillade Flak Tank was long as the pilot is mindful of this issue, however, the -BC2 Oryx can be a
became clear that a better option was needed. equipped with the same Type A10 Rotary Autocannons, and they worked consistently devastating war machine.
perfectly well with the targeting system it used. While not exactly a “plug
However, resources available for developing and manufacturing an all new and play” installation, once it had been adapted for the new application, the Though slower than the earlier proposed -BC1(X) variant of the Oryx, as
anti-air artillery platform were limited at best. The evacuation of the world Pinpoint Version-IV-AAA Targeting & Tracking System from the Fusillade was the -BC2 is powered by a 240-rated powerplant instead of the 300-rated unit

226 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OX-BC2 ORYX HEAVY BATTLEMECH
used originally in the -BC1(X) prototypes, the designed operational function an Orbital Heavy Industries Special Type-C Endo Steel Chassis with integrated Natalia Dorn would experience her first taste of hell during the fighting on
of this ‘Mech does not require remarkable speed to be successful. It is fast Clan-type CASE, and it is protected by 10.5 tons of Dreadnought ExoShield Basalt IV that same year. Her Rifleman was destroyed, and her left leg had to
enough to keep up with BattleCorps and DefenseCorps Command and Ferro-Fibrous Armor. Like all BC-Series Oryx BattleMechs, this prototype be amputated below the knee due to injuries she sustained while ejecting.
Support Lances, which is all that is necessary. The inclusion of four jump jets, variant of the Oryx is equipped with a head-mounted Dreadnought TDN Although offered the option of a medical discharge along with the prosthetic
installed in pairs in the side torsos, does add considerable flexibility and System. (Battle Value: 2,319) Features the following Design Quirks: lower leg she had been provided, she opted to remain in the service of the
mobility, especially when faced with difficult or broken terrain. 10.5 tons of Dreadnought Spec (Tier-2)*, Easy to Pilot; No/Minimal Arms, Prototype. BattleCorps. Whether it was a sense of needing to prove that she could do
Dreadnought ExoShield Ferro-Fibrous Armor provide ample protection. better, stubbornness, or genuine loyalty to Colonel Ann Lawrence—or some
DII-OX-BC3 – At the same time as the -BC2 variant Oryx began production, combination of the three—is unclear. What is clear, however, was that Ms.
As is typical of BC-Series machines, the installation of a head-mounted another variant was being developed to likewise take advantage of existing Dorn held a grudge against the Word of Blake from that day forward.
Dreadnought Target Data Networking (TDN) System allows the -BC2 Oryx to manufacturing tooling and equipment to produce another BattleMech for
act as part of a team much like a C3 Network, but without being vulnerable Dreadnought’s own military. Based on the export-model DII-OX-3G, the Lieutenant Donovan Dorn’s final posting would be on Theris (Waycross II),
to hostile electronic countermeasures. The TDN also provides the Oryx with newer DII-OX-BC3 is a visually identical machine that—were it not for the at the controls of an older Sabretooth Medium AeroFighter. He and the rest
much needed—if limited and short-ranged—electronic warfare capacity, Dreadnought TDN System’s integrated electronic warfare capabilities— of the Dreadnought DefenseCorps Theris Regiment were wiped out in 3075,
along with a secondary 90-meter Active Probe function. would completely fool any battle computer into believing it to be the variant during the infamous event known as “Trinity’s Fall”, where an attack by the
made for export. However, under the skin, the -BC3 shares most of its Word of Blake began with the destruction of the D.B.C. Trinity and ended
Deployment mechanical components with the -BC2. The powerplant, chassis, and with the nuclear annihilation of all human life in the Waycross system.
Dreadnought TDN are carried over from the -BC2 into the -BC3, while the
The BC-Series Oryx BattleMechs are built exclusively for the Dreadnought fully-articulated left arm is pulled directly from the -3G. Between the loss of several friends and her family’s Rifleman during the
BattleCorps and DefenseCorps. The -BC2 is effectively a near-direct upgrade fighting on Basalt IV in 3069, and now the death of her twin brother—as well
from the -1FC variant produced for export, and as a result is a devastating The -BC2’s Ferro-Fibrous Armor is downgraded in the -BC3 to 12.5 tons of as many close friends both in the DefenseCorps Theris Regiment and aboard
anti-air support ‘Mech with very respectable conventional ground combat Dreadnought’s own Titan-Plate Standard Armor, providing nearly identical the D.B.C. Trinity—Natalia Dorn’s personal grudge against the Word of Blake
capability. The design premise of the -BC2 Oryx is to reduce the BattleCorps protection with a minimal reduction to the rear center torso. The -BC3’s became that much more deeply-rooted. She was noted to become irritable
and DefenseCorps forces’ dependence on purpose-built anti-air support armament consists of a right-arm Magna-Rail-15 Gauss Rifle and two pairs of and at times uncharacteristically rage-filled, which was understandable given
vehicles by introducing a BattleMech that can simultaneously fit the roles of Flash-Sword VII Extended Range Medium Lasers installed in the side torsos— the circumstances. She desperately wanted to strike back at the Blakists.
a medium-to-long-range direct fire support unit as well as that of an effective all of which are tied to an Enhanced Pinpoint Version-V Targeting Computer,
anti-air unit. It succeeds in this multirole application remarkably well. The the four-ton bulk of which is housed in the right torso. The Gauss Rifle is fed She considered leaving the BattleCorps to join either a House Military or
inclusion of Oryx -BC2s in a battalion of ‘Mechs allows for readily-available by three tons of ammunition housed in the right arm with the weapon. With an independent unit where she could participate in anti-Blakist operations
anti-air cover for the ‘Mechs on the ground should they come under attack fourteen double heat sinks to cool the ‘Mech, the -BC3 Oryx is technically to satisfy her increasingly desperate need for revenge. It was only the
from above—without sacrificing overall available firepower in a ground overcooled, allowing the pilot to push the ‘Mech to the limit without insistence of her family and her closest friends that kept her from doing so—
battle when there is no airborne threat present. hesitation. Nine of the double heat sinks are housed in the powerplant, with which was fortunate for her, as shortly after she would have left, Operation
one each installed in the center and right torsos, and three in the left torso. LANCASTER was launched.
Variants (Battle Value: 2,386) Features the following Design Quirks: Anti-Aircraft
Targeting (Gauss Rifle Only), Dreadnought Spec (Tier-2)*, Easy to Pilot. Having made final her decision to remain with the BattleCorps, then-2nd-
DII-OX-BC1(X) (Prototype) – In 3073, four prototype examples of a new Lieutenant Natalia Dorn was assigned one of the new DII-OX-BC2 Oryx Heavy
-BC1(X) variant Oryx BattleMech were created by Dreadnought Interstellar Notable Pilots BattleMechs, one of only ten that existed at that time. For her, the Oryx was
Industries for testing. Extended testing of the prototypes during that year a breath of fresh air. Dorn had thought nothing could truly replace the family
uncovered significant flaws with the upgraded design. Though most of the Captain Natalia Dorn – DII-OX-BC2 Oryx “Brap”: Captain Natalia Dorn is one Rifleman she had lost on Basalt IV. However, after becoming familiar with
flaws were deemed to be issues that would be overcome by the time a of the best MechWarriors in the history of the Dreadnought BattleCorps, and the Oryx, she discovered that it did virtually everything that the Rifleman had
production model was created, two significant problems proved fatal to the an anti-aircraft specialist by trade. Born on Acala III in 3046 to parents who been capable of—but better—and so much more. Even though it would likely
project. Inability to be easily adapted to multiple roles, and performance both served in the BattleCorps for decades, she was raised around ‘Mechs never become a family heirloom like the ancient Rifleman, Natalia Dorn soon
shortcomings resulted in the first proposed “BC-Series” Oryx being refused and other war machines her entire life. Her father, Gabriel Dorn, served in became quite smitten with the Oryx she had been assigned, nicknaming the
by the Dreadnought BattleCorps. Two of the original -BC1(X) Oryx prototypes the Dreadnought BattleCorps as a MechWarrior from 3026 until 3054, when 1337-numbered machine “Brap”.
still exist as of 3085, and they are reportedly still in use by the Acala-III-based he retired from service with the rank of Major, and having been awarded a
Dreadnought DefenseCorps 1st Homeworld Regiment (DDC-1HR). Purple Heart after losing two fingers to a direct hit to his ‘Mech’s cockpit on Shortly before Operation LANCASTER, Brap was one of three identical Oryx
Cordiagr V in 3029. Her mother, Henrietta, served aboard the D.B.C. Trinity BattleMechs assigned to the Anti-Air Lance of Gamma Company, 1st
The -BC1(X) Prototype uses Clan-derived technology in every facet of its under the command of Colonel Leni Räikkönen from 3033 until retiring in Battalion, Dreadnought BattleCorps 1st Regimental Combat Team. Natalia
construction. Primary armament is a quartet of Six-Shooter Version 3 Short 3046 with the rank of Captain, to raise her newborn baby triplets, Natalia, Dorn later admitted that the vengeance she had so desperately sought only
Range Missile 6-racks, installed in pairs in the arms, backed by two pairs of Patricia, and Donovan. left her feeling somewhat hollow afterward. However, she was finally able to
Flash-Sword VII Extended Range Medium Lasers installed in the side torsos. truly vent for the first time her frustration and rage at the Word of Blake that
Each arm houses two tons of ammunition for the missile systems. A single Of the triplets, only Patricia Dorn chose to not follow in the military had built up inside her over the previous eight years. During the siege-like
Laserwerks Strobe Type 2 Extended Range Small Pulse Laser is installed in footsteps of their parents, opting instead to follow her love of animals and fighting in Vyrie City—the second major ground engagement of Operation
the center torso for antipersonnel defense. become a veterinarian after her compulsory service in the Acala III Planetary LANCASTER—Dorn proved just how good she was at shooting down high-
Militia. Patricia Dorn has since become a well-respected caretaker of Acalan speed targets in the skies overhead. In the same time that her lancemates
An Orbital Heavy Industries OHI-300XLC ExtraLight Fusion Engine powers dragons, and she is considered one of the foremost experts on the species. had together managed to knock out a total of three of the 55th Shadow
the -BC1(X) Oryx to a top speed of 86 km/h, while five jump jets installed Donovan Dorn, sometimes referred to as “Double-D”, went on to join the Division’s AeroFighters, Natalia Dorn claimed an astonishing six confirmed
across the back of the torso give it a 150-meter jump range. A total of Dreadnought DefenseCorps forces in 3068 as an aerospace fighter pilot. kills alone. Five of Dorn’s confirmed kills were Blakist Spectral OmniFighters,
nineteen double heat sinks work to keep the ‘Mech cool, but they can be Natalia Dorn was fast-tracked to join the Dreadnought BattleCorps as a while the sixth was a Blakist Malak Celestial OmniMech that attempted to
overwhelmed by a careless MechWarrior at the controls. The -BC1(X) utilizes MechWarrior the following year, inheriting her father’s Rifleman. ambush one of Dorn’s lancemates from behind.

227 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-OX-BC2 ORYX HEAVY BATTLEMECH
Having finally served in a successful military action that went up against
the Word of Blake—even one as pyrrhic as LANCASTER was—Natalia Dorn’s
personal demons were apparently satisfied. She has since continued to serve
with distinction. As of 3085, she continues to pilot Brap. Having been
promoted to the rank of Captain, she holds the position of Lance Leader for
the same Anti-Air Lance she served in during Operation LANCASTER.

Type: Oryx (DII-OX-BC2)


Classification: Heavy BattleMech (Limited Production)
Technology Base: Clan/Dreadnought
Tonnage: 60
Battle Value: 2,574
Notes: Features the following Design Quirks: Anti-Aircraft Targeting (RAC/5s
Only), Dreadnought Spec (Tier-2)*, Easy to Pilot. Arm Actuators: Upper Only.

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 3
Engine: 240 Fusion XL 6
Walking MP: 4
Running MP: 6
Jumping MP: 4 4
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 201 10.5
Internal Armor
Structure Value
Head 3 9
Center Torso 20 32
Center Torso (rear) 8
R/L Torso 14 22
R/L Torso (rear) 6
R/L Arm 10 20
R/L Leg 14 28

Weapons and Ammo Location Critical Tonnage


Dreadnought TDN System* H 1 1.5
Double Heat Sink CT 2 –
ER Medium Laser RT 1 1
ER Small Laser RT 1 0.5
2 Jump Jets RT 2 –
Ammo (RAC/5) 20 RT 1 1
ER Medium Laser LT 1 1
ER Small Laser LT 1 0.5
2 Jump Jets LT 2 –
Ammo (RAC/5) 20 LT 1 1
Rotary Autocannon/5* RA 8 10
Ammo (RAC/5) 40 RA 2 2
Rotary Autocannon/5* LA 8 10
Ammo (RAC/5) 40 LA 2 2

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

The model design of the Oryx is a copyrighted original creation by Michael


Szita as a collaboration with Devin Ramsey. It is used here with permission.
Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

228 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-HMD-BC1 HAMMERHAI HEAVY BATTLEMECH
‘Mech needed to serve with longer-ranged support lances, assisting with the with a pair of Flamers. The arm-mounted PPCs are directly replaced with
lance’s intended role. It also needed to serve as a quick responder in the Reacher-Series Long Range Missile 15-racks. Three tons of CASE-II-equipped
event of a hostile force managing to get up close to the lance. ammunition is housed in each arm to feed each launcher independently. As
with the -BC1, the -BC2 Hammerhai is equipped eighteen double heat sinks,
With the past success of the Hammerhai in performing broadly similar all installed in the same locations. This allows it to fire all its ranged weaponry
roles, the Dreadnought BattleCorps 1st Regimental Combat Team petitioned continuously without any heat-related concerns—even with prolific use of
their parent company, Dreadnought Interstellar Industries, to create an all- its jump jets. (Battle Value: 2,476) Features the following Design Quirks:
new, heavily upgraded “BC-Series” Hammerhai variant for their use. The Dreadnought Spec (Tier-2)*, Modular Weapons; No/Minimal Arms.
result was a highly effective war machine that made its debut in 3072. This
new Hammerhai variant, dubbed DII-HMD-BC1, delivered exactly what was Notable Pilots
needed. Capable of greater groundspeeds and armed with heavier-hitting
firepower than any previous variant, the new -BC1 Hammerhai became the Lieutenant Grayson Ostego – DII-HMD-BC1 Hammerhai “Amarok”: Grayson
go-to support heavy BattleMech for the Dreadnought BattleCorps—and later Ostego was worn Grayson Taylor in 3032 to a loving military family on the
some of Dreadnought’s core DefenseCorps forces. The DII-HMD-BC1 was, in world of Breed, on the Federated Suns side of the border dividing House
a sense, a rebirth of the original -S1 Hammerhai—but built with different Davion and House Kurita’s Draconis Combine. In 3039, Grayson’s parents—
technology for a different era of warfare. both members of the 2nd Robinson’s Rangers—were killed during the attack
on Breed by the Draconis Combine Mustered Soldiery’s 3rd and 4th Ghost
Capabilities Regiments. Grayson was found by one of his late father’s lancemates in the
final minutes before the Rangers dusted off from the planet. The young,
The DII-HMD-BC1 is the first of two heavily upgraded, Clan-tech-enhanced newly-orphaned boy was taken under the wing of the Rangers, where the
“BC-Series” Hammerhai BattleMech variants. Capable of exceeding 80 km/h, MechWarrior who had found him, Jared Ostego, soon officially adopted him.
the -BC1 features greater groundspeed than any previous model, thanks to
its Orbital Heavy Industries OHI-325XLC Clan-tech ExtraLight Fusion Engine. Despite his adopted father’s attempts to deter him from joining the
As with most Hammerhai variants, the -BC1 also boasts a significant mobility military, young Grayson chose to follow in the footsteps of his parents, both
advantage in difficult terrain through the addition of four jump jets. genetic and adopted. While Jared Ostego might not have been a fan of
Grayson joining the military, he ensured that his adopted son was provided
The -BC1 Hammerhai went back to the roots of the original -S1 variant as with the best opportunities possible once Grayson made up his mind. The
a basis. The Kinslaughter Particle Projector Cannons of the -S1 are replaced young man soon found himself being sent straight to the New Avalon
with lighter—and far deadlier—Clan-tech Thunderstruck XV Extended Range Institute of Sciences to become a MechWarrior. In 3054, Grayson Ostego
units. Meanwhile, the Martell-branded twin Small Pulse Lasers and quartet graduated with honors. He immediately began service in the Armed Forces
of standard Medium Lasers are replaced with Dreadnought Interstellar of the Federated Commonwealth, at the controls of a Catapult.
Industries’ own Clan-tech lasers, in the form of four Flash-Sword VII Extended
Mass: 65 tons Range Medium Lasers and twin Laserwerks Strobe Type 1 Micro Pulse Lasers. The timing of Grayson Ostego’s graduation inadvertently resulted in him
Chassis: OHI Special Type-C HMD-65/104ESC Endo Steel w/Integrated CASE The combined armament provides the same general capabilities as the older avoiding involvement in the worst parts of the Clan Invasion. However, just
Power Plant: Orbital Heavy Industries OHI-325XLC ExtraLight Fusion Engine machine—but with greater range and punch. Though eighteen Clan-derived ten years later, he found himself thrown into fires of the Federated
Cruising Speed: 54.0 km/h double heat sinks do allow the -BC1 Hammerhai to continuously fire its Commonwealth Civil War. He was forced to bear witness as the intense total
Maximum Speed: 86.4 km/h particle weapons—even while jumping repeatedly—bracket-firing of the warfare engulfed everything he had known. During the FedCom Civil War,
Jump Jets: Kangaroo Model IX weapons array is still a requirement to avoid overheating once an enemy unit Ostego and his closest companions were subjected to the brutality of the
Jump Capacity: 120 meters closes into range of the Hammerhai’s secondary weapons. Great Houses’ political machinations, as seemingly both sides involved in the
Armor: HMD-Pattern Dreadnought ExoShield Ferro-Fibrous Armor conflict violated the Ares Conventions, resulting in staggering casualties—
Armament & Equipment: Ten tons of Dreadnought’s ExoShield Ferro-Fibrous Armor provide ample both civilian and military. Ostego lost everything, including his adoptive
2 Thunderstruck XV Extended Range Particle Projector Cannons protection for the Endo Steel chassis, and extra defense is delivered via an family. Having now twice lost his family to the ravages of war resulting from
4 Flash-Sword VII Extended Range Medium Lasers Angel ECM Suite. As is standard for Dreadnought’s BC-Series machines, the the petty disputes involving the Great Houses, this experience left Ostego
2 Laserwerks Strobe Type 1 Micro Pulse Lasers -BC1 Hammerhai features a Dreadnought Target Data Networking (TDN) disillusioned with the very idea of fighting for the “Noble” Great Houses. In
1 Dreadnought BC Special Mk-II Target Data Networking System System installed in the ‘Mech’s head. The TDN System allows for targeting the end, he and many of his fellow disillusioned colleagues chose to follow a
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite telemetry to be shared with friendly Linked units via a network much like a new path, forming a new mercenary unit called the “Hounds of Artemis”.
Manufacturer: Dreadnought Interstellar Industries C3 Network. It has its own unique advantages and flaws, but the TDN System
Primary Factory: Dreadnought MechFoundry; Acala III is generally viewed as being more reliable—in no small part due to its lack of Although successful for a time, despite various challenges and difficulties
Communications System: Interconn-Comm VII w/TDN System susceptibility to jamming by hostile electronic countermeasures. faced by the small unit, the Hounds of Artemis eventually found themselves
Targeting & Tracking System: Pinpoint Version-IV drawn into the Word of Blake Jihad after falling on hard times. The Hounds
Variants accepted a private defense contract that placed them on the Federated Suns
Overview homeworld of New Avalon, shortly before the Word of Blake launched their
DII-HMD-BC2 – Alongside the -BC1, Dreadnought Interstellar Industries all-out assault on that world. This contract was the last that the unit ever
After the Dreadnought BattleCorps’ crippling defeat in September of 3069 introduced a second BC-Series variant of the Hammerhai. The -BC2 is accepted. The Hounds of Artemis were effectively wiped out while defending
on Basalt IV, considerable research was put into analyzing the many tactical modeled more on the traditional CPLT-C1 Catapult in terms of armament but the evacuation of a Dreadnought Interstellar Industries research facility.
vulnerabilities of the unit. Among other things, the BattleCorps needed a utilizes Dreadnought’s more advanced Clan-based technology to allow for However, this action did not go unnoticed, nor did it go unrecognized. The
better heavy-hitting and mobile long-range fire support BattleMech that greater flexibility in terms of deployment and use in combat. The -BC2 takes surviving Hounds were given the opportunity to serve in Dreadnought’s
could also handle close-quarters combat with reasonable effectiveness. This the -BC1 variant, removes the Angel ECM and replaces the Micro Pulse Lasers BattleCorps and DefenseCorps forces. Many accepted, including Ostego.

229 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-HMD-BC1 HAMMERHAI HEAVY BATTLEMECH
Nicknamed “Amarok” after the Catapult he lost during the Siege of New
Avalon, Lieutenant Grayson Ostego’s Hammerhai has become a staple of the
BattleCorps’ Alpha Company. Like most former members of the Hounds of
Artemis, the Lieutenant’s Hammerhai is decorated with his old unit’s banner
proudly displayed as nose art—as it was during Operation LANCASTER.

Type: Hammerhai (DII-HMD-BC1)


Classification: Heavy BattleMech (Limited Production)
Technology Base: Clan/Dreadnought
Tonnage: 65
Battle Value: 3,034
Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*,
Modular Weapons; No/Minimal Arms. Arm Actuators: Upper Only.

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 3.5
Engine: 325 Fusion XL 12
Walking MP: 5
Running MP: 8
Jumping MP: 4 4
Heat Sinks (Double): 18 (36) 8
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 192 10
Internal Armor
Structure Value
Head 3 9
Center Torso 21 30
Center Torso (rear) 9
R/L Torso 15 22
R/L Torso (rear) 7
R/L Arm 10 20
R/L Leg 15 23

Weapons and Ammo Location Critical Tonnage


Dreadnought TDN System* H 1 1.5
2 Micro Pulse Lasers CT 2 3
2 ER Medium Lasers RT 2 2
2 Jump Jets RT 2 –
2 Double Heat Sinks RT 4 –
2 ER Medium Lasers LT 2 2
2 Jump Jets LT 2 –
Angel ECM Suite LT 2 2
Double Heat Sink LT 2 –
ER PPC RA 2 6
ER PPC LA 2 6
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

Lieutenant Grayson Ostego is based on a character created by Brian Crosby.

The model design of the Hammerhead—which is renamed the “Hammerhai”


for the purpose of this project—is a copyrighted original creation by Michael
Szita as a collaboration with Devin Ramsey. It is used here with permission.
Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

230 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-GMN-O GEMINI HEAVY OMNIMECH
BattleCorps—a machine known as the “Demoness”. As a result, the finalized great flexibility for most deployments, with sufficient battlefield staying
production model of the Gemini appears almost as if it were pieced together power for an extended engagement.
from the three different Clan OmniMechs upon which its design was based.
BC-B – The Gemini’s BattleCorps-Bravo configuration is broadly similar to the
The Gemini has performed well and proved itself to be a favorable design BC-A, but simplifies its operation and becomes a machine that, while capable
during Operation LANCASTER, especially for the Dreadnought BattleCorps’ of offering long-range support, is focused more heavily on closing in on its
3rd “Wildcards” Battalion. Since their formation, the Wildcards have been a opponent. The BC-B replaces two of the BC-A’s four Extended Range Medium
collection of former Clan warriors assembled from various Clans, all fighting Lasers with pulse-type units and replaces all the missile weapons with a pair
together under the snarling dragon banner of the BattleCorps. Many of Dreadnought’s own 9-rack Streak-fire Advanced Tactical Missile systems.
Wildcards MechWarriors pilot captured and reconstituted Clan ‘Mechs. The missile systems are fed by a total of six tons of CASE-II-equipped, mixed-
Though not intentional, the fact that the Gemini was based directly on Clan type ammunition. With one double heat sink added to the base 16, the BC-B
designs—both functionally and aesthetically—helped to create the illusion is the most perfectly heat-efficient configuration of the Gemini.
that the Wildcards were a Clan battle force, even if only for a short time. This
illusion allowed the Wildcards to serve as a remarkably effective diversion, BC-C – The only configuration of the Gemini to not be armed with long range
causing parts of the Word of Blake’s 55th Shadow Division to lose some unit weaponry, the BC-C is something of a departure from the usual emphasis on
cohesion in pursuit of the supposed “Clan” unit attacking their rear flank. multirange flexibility. This configuration is armed with two pairs of arm-
mounted Medium Pulse Lasers, backed by a quartet of Streak Short Range
Capabilities Missile 4-racks installed in the torso. Though equipped with CASE-II, ammo
is limited with a total of just two tons of missiles. The BC-C also adds five
Regardless of configuration, the Gemini Heavy OmniMech is a heavily jump jets to enhance mobility in difficult terrain, making it better-suited to
armed, well-armored, and relatively quick 70-ton war machine. The weapons fighting in urban or mountainous environments—or heavily forested areas—
employed by the different configurations of the Gemini vary, but most are where its potent shorter-range arsenal can be used to maximum advantage.
primarily built around a combination of energy and missile weapons systems,
lending the ‘Mech solid battlefield versatility. Powered by an Orbital Heavy BC-D – With its all-energy weapons array, combat zones where ammunition
Industries OHI-350XLC Clan-tech ExtraLight Fusion Engine—the same unit resupplies are unlikely is what the BattleCorps-Delta configuration is made
used in the Lancer BattleMech—the Gemini is capable of speeds exceeding for. This configuration is armed with a pair of Thunderstruck XV Extended
80 km/h. The lightweight Endo Steel chassis is likewise a product of Orbital Range Particle Projector Cannons, backed by a total of six Flash-Sword VII
Heavy Industries, and eleven tons of Dreadnought Interstellar Industries’ Extended Range Medium Lasers. Although the BC-D is not particularly heat
Mass: 70 tons own ExoShield Ferro-Fibrous Armor provides ample protection. efficient—even with a total of twenty-two double heat sinks to cool it—its
Chassis: OHI Special Type-C GMN-70/107ESC Endo Steel w/Integrated CASE bracket-fire capability lends itself to a potent support role with a nasty
Power Plant: Orbital Heavy Industries OHI-350XLC ExtraLight Fusion Engine The Gemini is somewhat unique among the machines of the Dreadnought surprise for any opponent who strays too close. This is one of the few Gemini
Cruising Speed: 54.0 km/h BattleCorps because it has an Angel Electronic Countermeasures Suite fixed configurations that lacks CASE-II, as it carries no ammunition.
Maximum Speed: 86.4 km/h to the OmniMech’s chassis. As with most/all of Dreadnought Interstellar
Jump Jets: None Industries’ “BC-Series” machines made for the Dreadnought BattleCorps and WC-A – The first of two “Wildcards Special” configurations specifically
Jump Capacity: 0 meters DefenseCorps forces, all BC-designated Gemini configurations are equipped fashioned for use by the BattleCorps’ 3rd “Wildcards” Battalion up to and
Armor: GMN-Pattern Dreadnought ExoShield Ferro-Fibrous Armor with Dreadnought’s own Target Data Networking (TDN) System. The TDN is during Operation LANCASTER in 3077. Based on the BC-A configuration, the
DII-GMN-O Fixed Equipment & Base Pod Space: similar to a C3 System, but with its own unique advantages and drawbacks. WC-A or “Wildcards-Alpha” lacks the TDN System normally included in BC-
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite Series configurations. Instead, it is equipped with an Enhanced Pinpoint
25.5 tons of pod space available Additional Information Version-V Targeting Computer and adds a Flamer to its deadly arsenal.
DII-GMN-O BC-A (Pictured) Armament & Equipment:
2 Reacher-Series Long Range Missile 15-Racks A well-sorted design that suits itself to nearly any environment, the Gemini WC-B – Designed for hot-dropping into areas with little or no expected
4 Flash-Sword VII Extended Range Medium Lasers has gradually become common sight among the Dreadnought BattleCorps logistical support, the WC-B is an alternate “Wildcards Special” configuration
1 PosiLock-VI Streak Short Range Missile 6-Rack and DefenseCorps line forces. Strangely, the recent production rate of the that utilizes only energy weapons, much like the BattleCorps-Delta/BC-D
1 Dreadnought BC Special Mk-II Target Data Networking System Gemini—as with several other mainline designs favored by Dreadnought’s configuration. With five jump jets giving it a 150-meter jump range, it has
Manufacturer: Dreadnought Interstellar Industries military—does not correspond with the number reportedly being added to mobility equal to the BC-C configuration. The WC-B is armed with twin ER
Primary Factory: Dreadnought MechFoundry; Acala III known BattleCorps and DefenseCorps units. More have been built than have PPCs backed by four ER Medium Lasers and a single Flamer. Even with a total
Communications System: Interconn-Comm VII (TDN System Compatible) been added to existing units. This inconsistency might suggest the possibility of twenty heat sinks, bracket-fire is required to prevent rapid overheating.
Targeting & Tracking System: Pinpoint-Series TTS of an entirely new battle force being formed—or unreported outside sales.
Notable Pilots
Overview Configurations
Lieutenant Asya (Deceased) – DII-GMN-O Gemini “Great Vision”: Asya’s life
Put into limited production in December of 3070 on Acala III, the Gemini BC-A – The Gemini’s primary configuration is the BattleCorps-Alpha, or BC-A began as a Trueborn MechWarrior of Clan Nova Cat. With a relatively thin
Heavy OmniMech was one of Dreadnought Interstellar Industries’ first all- for short. This configuration is armed with twin pairs of arm-mounted ER build, Asya was not as physically strong as most might expect for a Trueborn
new ‘Mech designs to be put into production using Clan-based technology Medium Lasers, as well as a pair of LRM-15s and a Streak-SRM-6 installed in Clan Warrior, but she was remarkably quick, and her uncannily quick reaction
from the beginning of development. Large portions of the Gemini’s design the torso. This multirange configuration is equipped with two additional speeds caused some to wonder if she could glimpse the future. For a time,
were created through reverse-engineering salvaged components of Vulture double heat sinks and has a considerable CASE-II-equipped ammunition she was considered a “Ristar” among Nova Cat warriors, but her rising career
and Loki Clan OmniMechs obtained during Operation BULLDOG. It was also supply—with each LRM fed by three tons of missiles, while a single ton feeds as a MechWarrior came crashing to an end when she was taken Bondsman
heavily influenced by a Mad Cat piloted by a member of the Dreadnought the Streak-fire SRM. This general-purpose mixture of weaponry provides by a Clan Smoke Jaguar warrior who defeated her during a relatively trivial

231 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-GMN-O GEMINI HEAVY OMNIMECH
Trial of Possession. She required life-saving surgery, due to head trauma, but with a sad smile as she walked in front of me. Then, in the blink of an eye, Fixed Equipment Location Critical Tonnage
after she recovered and was freed from her bondcord, Asya was granted the she was gone. She knew. Damn it all. She really knew.” Asya walked directly Angel ECM Suite CT 2 2
right to once again be a MechWarrior—this time for the Smoke Jaguar in front of the Colonel at the precise moment that a Blakist sniper fired. A
Touman. She soon found her hopes of regaining any sense of personal honor split-second after she stepped in front of Lawrence, the slightly taller Asya Weapons and Ammo Location Critical Tonnage
shredded when she was assigned to the Obsidian Jaguars—the “cursed” took the hit directly to the back of her head, and a reinforced plate in her BC-A (Primary Configuration)
garrison force responsible for protecting the world of Pantheress VI. forehead stopped the bullet meant for the Colonel. The morning following Dreadnought TDN System* H 1 1.5
Asya’s death, Colonel Lawrence reportedly received a time-delayed private LRM-15 RT 2 3.5
Two years after arriving on Pantheress VI, in 3059, Asya finally experienced message from Asya. The only other individuals privy to the contents of the Streak-SRM-6 RT 2 3
her first truly successful “Vision Quest” (a Nova Cat tradition). A part of the message were her lancemates, Major Adrian Steele and Captain Melissa Tor. Ammo (LRM-15) 24 RT 3 3
vision she experienced was reportedly described as follows: “The mighty Ammo (S-SRM-6) 15 RT 1 1
gray jaguar will fall at the hands of soldiers of many colors—but its shadow Despite all their differences otherwise, just about every member of the CASE-II RT 1 0.5
shall escape death. Black panthers will be taken under the wing of a powerful BattleCorps liked or at least strongly respected Asya. The lives of nearly all of LRM-15 LT 5 7
dragon escorted by a magnificent bird wreathed in flame.” them had been positively impacted by her influence, whether it be directly Ammo (LRM-15) 24 LT 3 3
or indirectly. The death of Lieutenant Asya, though unfortunate, appears to 2 Double Heat Sinks LT 4 2
In 3060, Colonel Ann Lawrence of the Dreadnought BattleCorps contacted have forged the BattleCorps into a more tightly-knit cohesive unit than would CASE-II LT 1 0.5
the Obsidian Jaguars immediately after arriving in the Pantheress system. have been possible prior to the incident. Because of this, the Dreadnought Lower Arm Actuator RA 1 –
The snarling dragon-headed banner of the BattleCorps was displayed behind BattleCorps 1st Regimental Combat Team’s unit loyalty rating was upgraded 2 ER Medium Lasers RA 2 2
Lawrence as she identified herself and stated she was aboard the WarShip to “Fanatical” in 3080. Lower Arm Actuator LA 1 –
D.B.C. Phoenix. She explained that the Inner Sphere had banded together to 2 ER Medium Lasers LA 2 2
form a new “Second” Star League and had annihilated Clan Smoke Jaguar. Battle Value: 2,585
Asya’s comrades all looked to her in shock and awe, finally believing her. Her Type: Gemini (DII-GMN-O)
BC-B (Multirange Engagement Configuration)
seemingly prophetic vision helped many of those on Pantheress VI to Classification: Heavy OmniMech (Limited Production)
Dreadnought TDN System* H 1 1.5
experience a much smoother transition to being under the Dreadnought Technology Base: Clan/Dreadnought
Streak-ATM-9* RT 5 7
banner than otherwise would have been possible. Every member of the Tonnage: 70
Ammo (S-ATM-9 S) 7 RT 1 1
Obsidian Jaguars, Asya included, were taken Bondsman by the BattleCorps. Base Battle Value: 1,114
Ammo (S-ATM-9 ER) 7 RT 1 1
Pod Space: 25.5
Ammo (S-ATM-9 HE) 7 RT 1 1
Although she typically preferred her Gemini, which she nicknamed “Great Notes: Features the following Design Quirks: Dreadnought Spec (Tier-1)*.
Double Heat Sink RT 2 1
Vision”, equipped in the WC-A configuration, favoring its heat efficiency and
CASE-II RT 1 0.5
potent mixture of weapons, Asya had specifically configured her OmniMech Equipment Mass
Streak-ATM-9* LT 5 7
in the jump-capable, all-energy WC-B configuration during preparation for Internal Structure: Endo Steel w/C-CASE 3.5
Ammo (S-ATM-9 S) 7 LT 1 1
Operation LANCASTER. During planetfall, the BattleCorps’ Colossus Assault Engine: 350 Fusion XL 15
Ammo (S-ATM-9 ER) 7 LT 1 1
DropShip D.B.C. Ryūjin suffered multiple kamikaze-style attacks by suicidal Walking MP: 5
Ammo (S-ATM-9 HE) 7 LT 1 1
Blakist AeroFighters. Every ‘Mech and battle armor squad aboard the Ryūjin, Running MP: 8
CASE-II LT 1 0.5
including Asya’s Gemini, performed an unplanned hot-drop to lighten the Jumping MP: 0
Lower Arm Actuator RA 1 –
load on the crippled DropShip’s weakened engines, allowing the pilot to save Heat Sinks (Double): 16 (32) 6
ER Medium Laser RA 1 1
most of the Ryūjin’s crew when the ship crash-landed. This was only possible Gyro: Standard 4
Medium Pulse Laser RA 1 2
because every ‘Mech had been appropriately equipped to hot-drop at Asya’s Cockpit: Standard 3
Lower Arm Actuator LA 1 –
vehement insistence. This included the installation of drop cradles for every Armor Factor (Standard): 211 11
ER Medium Laser LA 1 1
‘Mech of the 3rd Battalion that was not normally equipped with jump jets. Internal Armor
Medium Pulse Laser LA 1 2
Structure Value
Battle Value: 2,879
In similar fashion, Asya had approached Colonel Ann Lawrence prior to the Head 3 9
hard-fought second ground battle of LANCASTER with a vision of great horror Center Torso 22 34 BC-C (Jump/Brawler/Urban-Combat Configuration)
that she described as “a great red dragoness weeping over the ashes of many Center Torso (rear) 10 Dreadnought TDN System* H 1 1.5
hundreds of her kind, bloodied and dead”. Not only did this come true in an R/L Torso 15 23 2 Streak-SRM-4s RT 2 4
abstract sense, but the knowledge of this is suggested to have spurred the R/L Torso (rear) 7 3 Jump Jets RT 3 3
Colonel to be an even more active leader than she historically had. She often R/L Arm 11 22 Ammo (S-SRM-4) 25 RT 1 1
moved her personal company of ‘Mechs into even more aggressive positions R/L Leg 15 27 CASE-II RT 1 0.5
than she normally would, putting herself in greater danger to personally save 2 Streak-SRM-4s LT 2 4
as many of the lives under her command as she could. This action gained her Space Allocation 2 Jump Jets LT 2 2
increased loyalty and morale from the troops under her command. Location Fixed Components Spaces Remaining Ammo (S-SRM-4) 25 LT 1 1
Head None 1 CASE-II LT 1 0.5
On New Year’s Day, 3080, Asya seemingly proved once and for all that she Center Torso 2 Angel ECM Suite 0 Lower Arm Actuator RA 1 –
truly could glimpse the future. During an assembly of the Dreadnought Right Torso 2 XL Engine 10 2 Medium Pulse Lasers RA 2 4
BattleCorps in the Trinity Memorial Hall, where Colonel Ann Lawrence was Left Torso 2 XL Engine 10 Lower Arm Actuator LA 1 –
on stage addressing the unit, Asya wondered out onto the stage. While it was Right Arm 4 Endo Steel, 3 Ferro-Fibrous 3 2 Medium Pulse Lasers LA 2 2
quite unusual and distinctly out of place, all of those present understood that Left Arm 3 Endo Steel, 4 Ferro-Fibrous 3 Battle Value: 2,602
Asya was at times prone to meandering about—though this was an extreme Right Leg 2 Double Heat Sink 0
example. The Colonel later described the moment: “She just looked at me Left Leg 2 Double Heat Sink 0 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

232 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-GMN-O GEMINI HEAVY OMNIMECH
Weapons and Ammo Location Critical Tonnage
BC-D (All-Energy/Extended Engagement Configuration)
Dreadnought TDN System* H 1 1.5
ER PPC RT 2 6
ER Medium Laser RT 1 1
3 Double Heat Sinks RT 6 3
ER PPC LT 2 6
ER Medium Laser LT 1 1
3 Double Heat Sinks LT 6 3
Lower Arm Actuator RA 1 –
2 ER Medium Lasers RA 2 2
Lower Arm Actuator LA 1 –
2 ER Medium Lasers LA 2 2
Battle Value: 3,071

WC-A (“Wildcards Special”: Alternate Primary Configuration)


Targeting Computer H 1 1
LRM-15 RT 2 3.5
Streak-SRM-6 RT 2 3
Flamer RT 1 0.5
Ammo (LRM-15) 24 RT 3 3
Ammo (S-SRM-6) 15 RT 1 1
CASE-II RT 1 0.5
LRM-15 LT 5 7
2 Double Heat Sinks LT 4 2
Ammo (LRM-15) 24 LT 3 3
CASE-II LT 1 0.5
Lower Arm Actuator RA 1 –
2 ER Medium Lasers RA 2 2
Lower Arm Actuator LA 1 –
2 ER Medium Lasers LA 2 2
Battle Value: 2,666

WC-B (“Wildcards Special”: Jump/All-Energy Configuration)


ER PPC RT 2 6
Flamer RT 1 0.5
2 Jump Jets RT 2 2
2 Double Heat Sinks RT 4 2
ER PPC LT 2 6
3 Jump Jets LT 3 3
2 Double Heat Sinks LT 4 2
Lower Arm Actuator RA 1 –
2 ER Medium Lasers RA 2 2
Lower Arm Actuator LA 1 –
2 ER Medium Lasers LA 2 2
Battle Value: 3,262

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

Although this redesign is aesthetically different enough that no reference to


the original art that inspired it is truly necessary, the Gemini OmniMech is
based on a sketch found online by Devin Ramsey in the late-1990s/early-
2000s. The file name of the image in question was “Gemini”. The name has
been kept partly as a nod to the original artist’s design (and because it is
certainly a name fitting of the design), and partly in hopes of identifying said
artist by drawing attention to it. If the individual is identified, this paragraph
will be deleted, and an appropriate “Inspired By” credit will be given.

233 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-LNR-BC1 “MEMORY KNIGHT” / DII-LNR-BC2 “GUNKNIGHT” LANCER HEAVY BATTLEMECH
oriented ‘Mechs out there, the combination of Dreadnought Interstellar’s Capabilities
advanced technology and innovation make for a potent war machine.
Often mistakenly considered a crude, blunt instrument, the DII-LNR-BC1
The first-gen Lancer was originally planned to be armed with a Mithril Lancer “Memory Knight” is in fact a precision tool that can be used to turn
Wyrm Experimental Large Vibroblade as its melee weapon. However, several the tide of battle in a single blow when the enemy least expects it. With its
problems were encountered during early attempts to incorporate the Supercharger boosting its Orbital Heavy Industries OHI-350XLC ExtraLight
weapon into the design. The most significant problem was that Silver Wyrm, Fusion Engine for bursts of up to 108 km/h, the groundspeed of the Memory
Ltd. had difficulties even supplying Dreadnought Interstellar Industries with Knight is considerably above average for its weight class. Between its raw
the weapon for use in the ‘Mech, and the few that were received were soon speed, lightweight Endo Steel chassis, and quite respectable eleven tons of
discovered to be defective. After much wasted development time, the idea Ferro-Fibrous Armor, the Memory Knight is well-rounded for a machine that
of the Vibroblade was scrapped altogether and a more conventional Hatchet was repurposed and modified even as it entered production.
was used instead—albeit one shaped vaguely like the weapon it replaced.
The Memory Knight’s Thunderstruck XV Extended Range Particle Projector
Dreadnought Interstellar Industries originally created the Lancer partly as Cannon and twin Laserwerks Strobe Type 7 Medium Pulse Lasers are all tied
a publicity experiment. The purpose had been to show the people of the to an Enhanced Pinpoint Version-V Targeting Computer, giving the ‘Mech
Inner Sphere that Dreadnought could create machinery capable of not only both excellent engagement range and accuracy. While the PosiLock-VI Short
crushing its opponents, but it could do it in style. The 70-ton Lancer was set Range Missile 6-rack may only have fifteen salvos worth of CASE-equipped
to make its debut on Solaris VII in the Heavy Class Duelist Title Championship ammunition, it is typically more than enough for most engagements. As the
in 3070. Dreadnought Interstellar went so far as to even release a short tri- Memory Knight is much more likely to encounter hostile infantry on a real
Mass: 70 tons vid advertisement in March of 3068 which announced that the manufacturer battlefield than in the arenas it was originally designed for, it features a
Chassis: OHI Special Type-C LNR-70/107ESC Endo Steel w/Integrated CASE of the Inner Sphere’s first interstellar WarShip—the Dreadnought-class T.A.S. pelvis-mounted Scorched-Earth Type 2 Flamer—much like that of the
Power Plant: OHI-350XLC ExtraLight Fusion Engine (w/Supercharger – BC1) Dreadnought—was going to once again show the Inner Sphere how to make Neugen and Sumaire Assault ‘Mechs. Last, but certainly not least, is the
Cruising Speed: 54.0 km/h a war machine. The advertisement also playfully mentioned a mysterious, “party piece” that the Memory Knight is arguably built around: its iconic
Maximum Speed: 86.4 km/h, 108.0 km/h with Supercharger masked pilot who only went by the name of ‘Spyke’. The advert led to quickly Hatchet, styled to look much like a classic bastard sword. Although not as
Jump Jets: None growing public interest. However, the ‘Mech that Dreadnought intended to easily used as the Large Vibroblade the ‘Mech was originally meant to wield,
Jump Capacity: 0 meters campaign in the arenas never set foot in one, because the Word of Blake the fact that the massive, sharpened bludgeon of a weapon can still cleave
Armor: LNR-Pattern Dreadnought ExoShield Ferro-Fibrous Armor descended upon Solaris VII with Operation SHOWTIME in June of 3068, straight through the head of virtually any ‘Mech in a single blow means it is
DII-LNR-BC1 “Memory Knight” (Pictured, Foreground) Armament & Equip.: putting a stop to all competition on the gaming world. nearly useful on an actual battlefield as it would have been in arena combat.
1 Thunderstruck XV Extended Range Particle Projector Cannon
1 PosiLock-VI Streak Short Range Missile 6-Rack Though the Word of Blake attack was indeed horrible, in a small sense it The most notable late modification made when the Memory Knight was
2 Laserwerks Strobe Type 7 Medium Pulse Lasers was to Dreadnought Interstellar Industries’ benefit. The machine that the repurposed was the addition of electronic warfare systems. This consisted of
1 Scorched-Earth Type 2 Flamer corporation had prepared was unlikely to have been good enough to back up a combination of Dreadnought’s BC Special Mark-II Target Data Networking
1 “Bastard Blade” Hatchet the inflated claims made by the marketing team. Though it most certainly (TDN) System and an EW-Special Mark-IV Angel Electronic Countermeasures
1 Dreadnought BC Special Mk-II Target Data Networking System was not a bad BattleMech by any means, it was simply not up to the level of Suite. The TDN System is particularly fitting for use with this ‘Mech, as the
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite development of the higher-tier competitors in the arenas of Solaris VII. closer the Memory Knight gets to an enemy unit, the better the targeting
DII-LNR-BC2 “GunKnight” (Pictured, Background) Armament & Equipment: Although the Lancer utilized powerful and advanced Clan-based technology telemetry it can share with friendly Linked units to improve the firing solution
1 Thunderstruck XV Extended Range Particle Projector Cannon wherever possible in its construction, the development team responsible for for their ranged weapons—much like a C3 Network, but without the
1 Spin-Werx Type A10 Rotary-5 Autocannon its design simply did not have the experience in arena combat to make it a susceptibility to jamming by hostile ECM—and the Memory Knight tends to
1 Reacher-Series Long Range Missile 15-Rack truly competitive machine. find itself remarkably close to the enemy, indeed. Meanwhile, the Angel ECM
2 Flash-Sword VII Extended Range Medium Lasers Suite serves to jam hostile communications and C3 Networks, as well as
1 Scorched-Earth Type 2 Flamer With the costs of development already invested in the Lancer and several prevent enemy units from attaining positive missile locks.
1 Dreadnought BC Special Mk-II Target Data Networking System examples already in the process of being built, Dreadnought Interstellar had
Manufacturer: Dreadnought Interstellar Industries spent too much on the project to do nothing with it. Following some With the long-range sniping capacity of its ER PPC, the mid-range punch
Primary Factory: Dreadnought MechFoundry; Acala III modifications to make it more effective in combat outside the arena, the of its twin Medium Pulse Lasers and lock-on Short Range Missile system, and
Communications System: Interconn-Comm VII w/TDN System Lancer was repurposed as a multirole frontline BattleMech for use by the finally the deadly point-blank striking potential of its massive hatchet—and
Targeting & Tracking System: Pinpoint-Series TTS Dreadnought BattleCorps—and later for DefenseCorps forces as well. a Flamer to defend against infantry thrown into the mix for good measure—
the Memory Knight has weaponry to cover virtually any engagement range.
Overview In December of 3070, the first completed Lancer BattleMechs stepped off Seventeen double heat sinks allow the Memory Knight to make constant and
the assembly lines on Acala III. The nicknames given to the variants of the maximum use its entire arsenal while maneuvering with zero heat buildup.
The Lancer Heavy BattleMech stands out as unique among the lineup of Lancer during development proved to be more popular than the official
‘Mechs created by Dreadnought Interstellar Industries for the Dreadnought chassis name. This led to the blade-wielding DII-LNR-BC1 Lancer generally However, Dreadnought Interstellar Industries was forced to acknowledge
BattleCorps. While the vast majority of their other ‘Mech designs are built being referred to as the “Memory Knight”—as several engineers commented that a melee-focused machine only had so much utility on a real battlefield.
around a theme of coordinated ranged combat, the Lancer’s first incarnation that it seemed as though it was “built in memory of the knights of old” during As a result, a second BC-Series variant of the Lancer Heavy BattleMech was
deviates from that philosophy. The ‘Mech that would become the DII-LNR- development. Meanwhile, the -BC2, which was armed with purely ranged introduced simultaneously with the -BC1. This was the DII-LNR-BC2, and this
BC1 Lancer was a multirange duelist frame built around a melee weapon. weapons systems—most prominently a rapid-fire Rotary Autocannon— machine had a very different “attitude” to its blade-wielding “twin”.
Although it may seem like a step backward in terms of technology, this became known as the “GunKnight”. Many years later, in 3084, when the
machine was built using bleeding-edge 31st Century technology. Although Lancer finally did debut on Solaris VII and stormed the arenas, taking the The -BC1’s chassis, armor, TDN System, ER PPC and Flamer are all carried
there were arguably far more dangerous and effective purpose-built, melee- heavyweight championship, that variant was known as the “Solaris Knight”. over into the -BC2 “GunKnight” variant without noteworthy modification.

234 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-LNR-BC1 “MEMORY KNIGHT” / DII-LNR-BC2 “GUNKNIGHT” LANCER HEAVY BATTLEMECH
However, the Supercharger, Hatchet, Angel ECM Suite, Streak Short Range missile rack, and an ER Small Laser is installed in each side torso. A second The response he received from Dreadnought’s DefenseCorps forces left
Missile system and the Medium Pulse Lasers are all removed. A Flash-Sword Flamer is installed in the left arm (housed in the palm of the left hand as a him puzzled initially, as he had only ever heard of them once or twice before,
VII Extended Range Medium Laser is installed in each side torso, a powerful nasty surprise), and a Micro Pulse Laser is installed in the head. The ER PPC but he had never bothered to learn anything about them. Not much is known
Spin-Werx Type A10 Rotary-5 Autocannon is mounted to the right forearm, is boosted by an Experimental Clan ER PPC Capacitor*—a replica of the Word of what transpired between Herschel’s signing on with the DefenseCorps in
and a Reacher-Series Long Range Missile 15-rack is installed in the left torso. of Blake units salvaged following Operation LANCASTER. In an especially 3068 and when he was finally seen in public again for the first time in 3070.
The ammo-hungry autocannon is fed by three tons of ammunition housed in unusual move for Dreadnought Interstellar Industries, the Solaris Knight is
the right torso, while the missile system is fed by two tons of missiles. As with equipped with Triple Strength Myomer—lending its mighty Hatchet an even The timing of his disappearance from the public eye—as well as the fact
the -BC1, the chassis’ integrated Clan-tech Cellular Ammunition Storage more devastating swing than ever before. Cooling-wise, the -SVII Solaris that the first time he was spotted again, two years later, he was climbing into
Equipment protects the core of the GunKnight from internal ammunition Knight is identical to the original -BC1 Memory Knight, except an additional his brand-new BattleCorps-liveried Memory Knight—suggests that Viktor
explosions—though such explosions will still cripple the ‘Mech’s powerplant. double heat sink is installed in the left torso, for a total of eighteen. Herschel might have been the man behind the alias “Spyke”. However, no
one has ever managed to confirm this theory. His father’s Hatchetman has
Compatibility issues with -BC2’s rapid-fire Rotary Autocannon result in the The seemingly unusual weapons array works well to sustain the ideal heat been reported to now be in the care of his brother, Scott Herschel, who
Enhanced Pinpoint Version-V Targeting Computer being downgraded to a level needed to maintain TSM activation while simultaneously offering the recently joined the Dreadnought DefenseCorps 1st Homeworld Regiment on
more standard Pinpoint Version-IV Targeting & Tracking System. In addition, pilot options in terms of what weapons can be fired at any given point. With Acala III. Meanwhile, as of 3085, Viktor Herschel continues to serve the
packaging constraints require the removal two double heat sinks, which are the Supercharger and TSM working together, the Solaris Knight is capable of Dreadnought BattleCorps as a member of Alpha Company’s Intercept Lance.
pulled from the left torso. This leaves the -BC2 with a total of just 15 double bursts of speed nearing 130 km/h. This machine is protected by 13.5 tons of
heat sinks. Although this means the GunKnight is easy to overheat if pushed Dreadnought Titan-Plate Standard Armor. (Battle Value: 3,661) Features the When asked about the source of, his ‘Mech’s nickname, “Caliburn Prime”,
to its limits, careful bracket-firing of its weapons can mitigate this concern. following Design Quirks: Improved Life Support; Difficult to Maintain. Herschel often leaves people confused. Most understand when he mentions
the sword Excalibur, but just about all are baffled when he then explains that
Deployment * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431) the name also refers to a thousand-year-old sentient robot that could
transform into a commercial transport vehicle—much like a Land-Air ‘Mech
The -BC1 Memory Knight will most often be assigned to an Intercept Lance Notable Pilots converts from a BattleMech into an AeroFighter.
where it can serve as a hunter-killer or precision striker. Unsurprisingly, this
tends to leave something of a trail of ‘Mech corpses in its wake—many of “Spyke”: This mysterious individual was featured in Dreadnought Interstellar Lieutenant Major Jennifer Visitor – DII-LNR-BC2 “GunKnight” Lancer “Gun
which are often decapitated. Of the Dreadnought-BattleCorps-exclusive BC- Industries’ advertisement for the 3070 Solaris VII Heavyweight Duelist Bunny”: Born Jennifer Kira in 3047 on Tecumseh, she was born into a wealthy
Series Lancers, the -BC2 “GunKnight” is far more common than the -BC1 Championship. The rumor mills ran wild attempting to ascertain the identity family with staunch pacifist and rather strong anti-military leanings. Jennifer
“Memory Knight”. This is only natural, however, given the GunKnight’s more of this individual, even after the Word of Blake attack on Solaris VII prevented was rebellious in her youth, becoming a firearms and military technology
flexible combat capabilities and impressive long-range firepower. the mysterious pilot from ever competing for the championship. Despite all enthusiast. It is through these interests she met Tolan Visitor, who changed
the attention, none were ever able to confirm who this individual truly was. her life forever and became her closest friend.
With the dominant 3084 debut of the DII-LNR-SVII “Memory Knight Solaris
Special” or “Solaris Knight”, the Lancer has finally gained the attention that Senior Sergeant Major Viktor Herschel – DII-LNR-BC1 “Memory Knight” Although Jennifer’s parents did try their best to support her, it was clear
Dreadnought Interstellar Industries had hoped it would from the start. The Lancer “Caliburn Prime”: On the tall end for a MechWarrior, Viktor Herschel they did not approve when she chose to follow Tolan and move to Acala III,
Solaris Knight has since been produced for sale on the open market and has is nearly the spitting image of the typically accepted appearance of the Norse where military service by the citizenry was compulsory. There she enrolled
already found its way into the stables of a handful of Solaris VII teams, as God of War, Thor. Between his powerful build, blonde hair, piercing green in the Acala III Military Academy. Jennifer Kira and Tolan Visitor graduated
well as units such as the Ronin Free Companies Mercenaries. eyes, and often jealousy-inducing good looks, he has an easy time chatting the academy together in 3072, becoming certified—and quite skilled—
up women whenever he chooses to. And he does indeed choose to. Often. MechWarriors. The two both applied for and were accepted to serve in the
Variants Dreadnought BattleCorps the following year. With a sort of inevitability that
Herschel was born on the world of Kentares IV to a wealthy family on the any of their friends knew was coming—as the two were seemingly forever
DII-LNR-SVII “Memory Knight Solaris Special” / ”Solaris Knight” – In 3084, Davion side of the Federated Commonwealth, and he was trained to become tied at the hip—Kira and Visitor became just Visitor in 3074, when the two
with Viktor Herschel at its controls, the Lancer finally made its debut on a MechWarrior at the prestigious New Avalon Institute of Sciences. He rather were married in a ceremony conducted by Colonel Ann Lawrence.
Solaris VII. Together they took that year’s Heavyweight Championship. The quickly made a name for himself as something of a hotshot ‘Mech-jock in the
Lancer in question was not the same -BC1 Lancer that Herschel had piloted Armed Forces of the Federated Commonwealth before retiring from service When Operation LANCASTER was launched in December of 3076, the
during Operation LANCASTER, but instead an entirely new machine—the first at the rank of Sergeant after just his first tour—which turned out to be during Visitors were forced apart. Jennifer had just undergone open-heart surgery,
DII-LNR-SVII. This new brutal powerhouse was officially nicknamed “Memory Federated Commonwealth Civil War. Although Herschel had been cited leaving her unfit to pilot her Tyrant BattleMech until she recovered. Though
Knight Solaris Special”, but it is generally just referred to as “Solaris Knight”. numerous times for his performance in combat, it was not without some a substitute pilot was able to take her place, the BattleCorps could ill afford
The Solaris Knight was built upon the foundation of the -BC1 Memory Knight negative attention due to his occasional hotheadedness—both on the to spare Tolan and his Lancer. They both understood that when duty called,
and used experiences gained in actual combat to create a vastly more deadly battlefield and off—as well as sometimes attempting to get intimate with the they needed to answer—and that this was a special call. Unfortunately, when
machine for the arena. Strangely, years before its first appearance on Solaris wrong woman, resulting in the odd scuffle or brawl. Despite his antics, he Lieutenant Tolan Visitor departed the hospital to leave Acala III with the rest
VII, examples of the Solaris Knight were spotted in action during the Word of was granted an honorable discharge after the final battle on New Avalon. of the BattleCorps, it was the last time that Senior Sergeant Jennifer Kira saw
Blake Jihad’s final year. These machines were not sporting the iconic black her husband alive. He was killed in action on Ashkum IV during the siege of
and red livery of the Dreadnought BattleCorps, but instead the purple and Herschel’s parents and his family’s exceptional wealth were both victims Vyrie City. His death had been instantaneous, the head of his beloved Lancer
black livery of the Ronin Free Companies’ “Elite Order”, resulting in several of the FedCom Civil War. This left Herschel with only his personal savings and being completely obliterated by a Word of Blake particle cannon.
identification errors at the time. a ‘Mech which had been passed down to Herschel from his father, an HCT-
3F Hatchetman. Having lost interest in serving in a House army after having Colonel Lawrence personally visited Jennifer Visitor—who was seven
The Solaris Knight retains the -BC1 Memory Knight’s ER PPC, Flamer, been forced to fight and kill so many of his fellow countryman, Herschel had months pregnant with Tolan’s child—to give her the bad news in May, 3077,
Targeting Computer and Supercharger, but lacks the Angel ECM Suite and decided enough was enough and chose to move on to the independent shortly after the BattleCorps’ returned home. Upon learning she had become
Dreadnought TDN System. It replaces the Medium Pulse Lasers with ER sector. His battered Hatchetman did not bode well for getting picked up by a widow, she made simple a request: that she be allowed to pilot her dead
Medium Lasers, two more ER Medium Lasers take the place of the left torso a respectable Mercenary unit, but he decided to give it a shot anyway. husband’s ‘Mech. This request was immediately granted by the Colonel.

235 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-LNR-BC1 “MEMORY KNIGHT” LANCER HEAVY BATTLEMECH
Although the cockpit she now pilots the Lancer from is not the same as the
one once manned by her late husband, Visitor has stated on occasion that
she believes she can still feel his presence when she pilots the machine. The
Lancer, a -BC2 “GunKnight” variant, continues to bare the same minigun-
toting bunny-girl nose art that Lieutenant Tolan Visitor decorated the ‘Mech
with. As of 3085, Jennifer Visitor—now a Lieutenant herself, and a single
mother of identical twin eight-year-old girls—continues to refer to her
Lancer GunKnight as “Gun Bunny”, just as her late husband did.

Type: Lancer (DII-LNR-BC1“Memory Knight”)


Classification: Heavy BattleMech (Limited Production)
Technology Base: Mixed Clan/Dreadnought
Tonnage: 70
Battle Value: 2,858
Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*.
Arm Actuators: Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 3.5
Engine: 350 Fusion XL 15
Walking MP: 5
Running MP: 8 (10)
Jumping MP: 0
Heat Sinks (Double): 17 (34) 7
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 211 11
Internal Armor
Structure Value
Head 3 9
Center Torso 22 33
Center Torso (rear) 9
R/L Torso 15 23
R/L Torso (rear) 7
R/L Arm 11 22
R/L Leg 15 28

Weapons and Ammo Location Critical Tonnage


Dreadnought TDN System* H 1 1.5
Flamer CT 1 0.5
Supercharger CT 1 1.5
ER PPC RT 2 6
Medium Pulse Laser RT 1 2
Targeting Computer RT 2 2
Angel ECM Suite RT 2 2
Double Heat Sink RT 2 –
Streak-SRM-6 LT 2 3
Medium Pulse Laser LT 1 2
Ammo (S-SRM-6) 15 LT 1 1
2 Double Heat Sinks LT 4 –
Hatchet (IS) RA 5 5

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

236 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-LNR-BC2 “GUNKNIGHT” LANCER HEAVY BATTLEMECH
Type: Lancer (DII-LNR-BC2 “GunKnight”)
Classification: Heavy BattleMech (Limited Production)
Technology Base: Clan/Dreadnought
Tonnage: 70
Battle Value: 2,868
Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*.
Arm Actuators: Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 3.5
Engine: 350 Fusion XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 15 (30) 5
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 211 11
Internal Armor
Structure Value
Head 3 9
Center Torso 22 33
Center Torso (rear) 9
R/L Torso 15 23
R/L Torso (rear) 7
R/L Arm 11 22
R/L Leg 15 28

Weapons and Ammo Location Critical Tonnage


Dreadnought TDN System* H 1 1.5
Flamer CT 1 0.5
ER PPC RT 2 6
ER Medium Laser RT 1 1
Double Heat Sink RT 2 –
Ammo (RAC/5) 60 RT 3 3
LRM-15 LT 2 3.5
ER Medium Laser LT 1 1
Ammo (LRM-15) 16 LT 2 2
Rotary Autocannon/5* RA 8 10

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

The model designs of the Lancer “Memory Knight” and Lancer “GunKnight”
are original copyrighted creations by Jason Spykerman and are used with
permission. Mr. Spykerman’s Facebook page “Orbital Heavy Industries” can
be found here: https://www.facebook.com/orbitalheavyindustries/

237 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-EPR-BC1 EMANCIPATOR ASSAULT BATTLEMECH
Skye, which had been responsible for manufacturing this ‘Mech since its BattleMech is a deadly opponent on virtually any battlefield.
introduction in 2842. Based directly on the existing assault ‘Mech’s design,
the new Emancipator was all but indistinguishable from the original—at least Variants
visually. The first prototypes of the new BC-Series Emancipator proved to be
just as easy to pilot as the original machine, and even retained the same DII-EPR-BC2 – Introduced in 3083, this is the second of the “Dreadnought
impressive agility. The armor was modestly reinforced, and for the first time Spec” BC-Series variants. The -BC1’s quartet of Medium Pulse Lasers installed
in the history of the Emancipator, the now-brutal firepower finally matched in the torso are retained in the -BC2, but the weapons housed in the arms
the capabilities of the rest of the machine. are replaced altogether. In place of the arm-mounted Large Pulse Lasers are
Extended Range Particle Projector Cannons, and the Medium Pulse Lasers
Dreadnought Interstellar Industries had planned to begin producing BC- are replaced with Extended Range Medium Lasers. To considerably improve
Series Emancipators on Theris in 3075, but the growing Word of Blake Jihad weapons accuracy, an Enhanced Pinpoint Version-V Targeting Computer is
resulted in a nearly year-long evacuation of Theris that began in mid-3074. added—the five-ton bulk of which is housed in the right torso.
Before the evacuation could be completed, the now-infamous Word of Blake
assault on the Waycross system—known as “Trinity’s Fall”—resulted in the With a total of eighteen double heat sinks to cool the machine, the -BC2
nuclear destruction of everything of value in the star system in June of 3075. demands a bracket-fire approach to combat, first using the PPCs at longer
However, the unused assembly jigs and manufacturing tooling had been range, then switching to the lasers after closing in on a target. Twelve of the
successfully removed from Theris just weeks before the tragic event. heat sinks are integrated into the powerplant, one is installed in each limb,
and the final two are installed in the left torso. The -BC2 Emancipator is
In 3081, after the manufacturing tooling and equipment had gathered otherwise identical to the -BC1. (Battle Value: 3,410) Features the following
dust in storage for roughly half a decade, the decision was made to get some Design Quirks: Dreadnought Spec (Tier-2)*, Easy to Pilot, Hyper-Extending
return on the investment. The manufacturing jigs and tooling was installed Actuators, Narrow/Low Profile; Low-Mounted Arms, No Torso Twist.
in a recently constructed wing of the Dreadnought MechFoundry facility on
Acala III, and production slowly began. The DII-EPR-BC1 Emancipator would DII-EPR-BC3(X) – The -BC3(X) is an experimental variant based on the -BC2.
be followed by a second BC-Series variant in the following years. However, As of 3085, it is undergoing testing with Dreadnought’s newly-developed—
the BC-Series Emancipators are rare machines even among the Dreadnought technically still “under development”—Improved Heavy Medium Lasers.
BattleCorps and DefenseCorps forces as of 3085. There have yet to be any These new lasers are based on the units created by Celeste “Tinker” Colbrand
Mass: 80 tons recorded instances of these machines in actual combat. of the Blackwood Templars. These weapons do present an increased risk to
Chassis: OHI Special Type-C EPR-80/122ESC Endo Steel w/Integrated CASE the BattleMech, as they tend to explosively discharge their capacitors if the
Power Plant: Orbital Heavy Industries OHI-320XLC ExtraLight Fusion Engine As of 3085, there are no known production models of the Emancipator weapons suffer a direct critical hit, but the increased short-range firepower
Cruising Speed: 43.2 km/h beyond the original DII-EPR-01 and the newer -02 being manufactured for is considered potentially worth it—and the risk is largely mitigated thanks to
Maximum Speed: 64.8 km/h export and sales on the open arms market. However, it is worth noting that the chassis’ integrated Clan-tech Cellular Ammunition Storage Equipment—
Jump Jets: Kangaroo Model X rumors abound stating that new export variants might soon be introduced. but it is a risk that does not exist in any other known Emancipator.
Jump Capacity: 120 meters These rumors likely stem from unconfirmed reports of what appear to be
Armor: EPR-Pattern Dreadnought Titan-Plate Standard Armor updated prototypes undergoing testing on Acala III. The mechanical differences between the -BC2 and -BC3(X) Emancipators
Armament & Equipment: are minimal, as the only notable alteration is the replacement of the arm-
2 Laserwerks Strobe Type 9 Large Pulse Lasers Capabilities mounted Extended Range Medium Lasers with the experimental Improved
6 Laserwerks Strobe Type 7 Medium Pulse Lasers Heavy Medium Lasers. Although the cooling system is unchanged, the more
1 Dreadnought BC Special Mk-II Target Data Networking System The DII-EPR-BC1 Emancipator is a rare war machine built exclusively for intense heat produced by the -BC3(X)’s new weapons only emphasize the
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite Dreadnought’s own BattleCorps and DefenseCorps. It had been planned to need for a bracket-fire approach. (Battle Value: 3,385) Features the following
Manufacturer: Dreadnought Interstellar Industries be brought to bear against the Word of Blake during the Jihad, only to have Design Quirks: Dreadnought Spec (Tier-2)*, Easy to Pilot, Hyper-Extending
Primary Factory: Dreadnought MechFoundry; Acala III production delayed until after the Jihad’s end. Delayed though it might have Actuators, Narrow/Low Profile; Low-Mounted Arms, No Torso Twist.
Communications System: Interconn-Comm VII w/TDN System been, the -BC1 Emancipator is a brutal, low-slung machine. Best described
Targeting & Tracking System: Pinpoint Version-IV as a “Pulse Boat”, it is armed with an array of Laserwerks Strobe series pulse Notable Pilots
lasers—namely twin Large Pulse Lasers and a brace of six Medium Pulse
Overview Lasers to back them. Although it is not quite perfectly heat efficient, this Lieutenant Cory Remington – DII-EPR-BC1 Emancipator “Perfection”: With
high-tech version of the Emancipator is remarkably accurate and very lethal. dark-brown hair and slate-gray eyes, Remington is an average-height male
Following Operation LANCASTER in 3077, much of Dreadnought’s focus with a slightly thin build for a typical MechWarrior. The man is considered by
turned toward rebuilding the battered and bruised BattleCorps 1st RCT and In addition to its formidable weapons array, the -BC1 Emancipator is most to be rather easily amused, but he is as blunt and straightforward as
reinforcing Acala III’s defenses. One of the machines that Dreadnought equipped with an advanced Angel Electronic Countermeasures Suite and they come—and rarely one to mince words. Raised in a military family, his
Interstellar Industries manufactured purely for export purposes was the Dreadnought’s own Target Data Networking (TDN) System. The TDN System father, Shaun Remington, fought against House Kurita during the War of
Emancipator. This assault-class BattleMech had been in nearly continuous allows targeting telemetry to be shared with friendly Linked units on the 3039, but he was crippled by the hit that destroyed the head of his CRD-3R
production for more than two centuries, and it had only received its first battlefield in a manner much like that of a C3 Network, albeit with greater Crusader. This left Shaun Remington wheelchair-bound for the rest of his life.
mildly updated variant in 3068. reliability in the presence of hostile ECM. With a top speed of 64 km/h and This disability forced Cara—Shaun’s wife and Cory’s mother—into becoming
capable of jumping up to 120 meters at a time, the Emancipator ranks as one a stay-at-home mother so she could care for Shaun once he returned home.
In the mid-3070s, a new “Dreadnought Spec” or “BC-Series” variant of the of the more maneuverable assault-class BattleMechs.
Emancipator was developed, which was intended to be manufactured on Shaun Remington, a decorated war veteran who loved piloting ‘Mechs
Theris (Waycross II). This new Emancipator variant would utilize tooling Well-equipped, well-armed, and coated in fifteen tons of Dreadnought’s more than anything else, did not cope well with his new status. He suffered
mostly replicated from the original production line based on the world of own Titan-Plate Standard Armor, the DII-EPR-BC1 Emancipator Assault from depression and post-traumatic stress, and sometimes became abusive

238 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-EPR-BC1 EMANCIPATOR ASSAULT BATTLEMECH
of both his wife and son. The result of his father’s disability and mental state Repatriated many months after his capture by the Highlanders, Remington In early 3081, Remington was graciously welcomed back to active service.
meant that young Cory Remington had to become far more responsible than was recognized by the AFFC for valor in combat, then honorably discharged. Replacing his lost Hammerhai, he found himself assigned to one of the first
most children his age, helping his mother to raise his younger brother and He then received notification that his father had died to a heart attack while DII-EPR-BC1 Emancipators. At first, he was unsure about the Emancipator,
sister, all while taking care of his often-less-than-grateful father. Remington had been held in captivity. With no reason to return home, and feeling that he would much rather get back into yet another Hammerhai.
not feeling that he had anywhere in particular that he belonged, he simply However, he has since become quite smitten with his new machine, going so
After an accident in 3048 resulted in Cara’s death, Shaun’s mental state drifted for a couple of years, traveling the Inner Sphere almost aimlessly. far as to even give it the nickname of “Perfection”. He openly admits some
drastically deteriorated, and he became far more abusive of his children. arrogance when it comes to the nickname, but so far nobody has come up
Later that year, after a dreadful altercation between the two, Cory found In 3062, Remington found himself feeling uncomfortable with the growing with a good argument as to why the machine is not perfect—at least for him.
himself holding his father’s service pistol to his father’s head, the wheelchair- civil unrest in the Federated Commonwealth. He felt he needed to get back
bound man challenging him to pull the trigger. In a flash of understanding, behind the controls of a ‘Mech again, though the opportunities were limited
the seventeen-year-old Cory realized that his father had slipped so far into for someone without an actual BattleMech to their name, even with his Type: Emancipator (DII-EPR-BC1)
depression that the man wanted nothing more than to die, but he could not respectable experience. He eventually managed to find himself in contact Classification: Assault BattleMech (Limited Production)
bring himself to end his own life. That evening, he made the decision to get with a friend on Skye, who set him on the path to joining the Dreadnought Technology Base: Clan/Dreadnought
in touch with a local facility that could give his father the help he so DefenseCorps 1st Skye Battalion. Tonnage: 80
desperately needed. The next morning, he got in touch with his uncle on his Battle Value: 2,882
mother’s side and made it clear that he could no longer handle the situation. Once there, Remington was assigned an old and recently restored -S1 Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*,
Hammerhai which had apparently just been freed up from use in some form Easy to Pilot, Hyper-Extending Actuators, Narrow/Low Profile; Low-Mounted
After delivering his father to the mental hospital and his younger siblings of testing by Dreadnought Interstellar Industries, the DefenseCorps’ parent Arms, No Torso Twist. Arm Actuators: Lower (Right & Left).
to his uncle, Cory Remington sought out the closest AFFC recruiter and corporation. The Hammerhai had seen more than its fair share of combat
enlisted in the Armed Forces of the Federated Commonwealth. Thanks to a over the years, and seemingly very little of it was original, but Remington Equipment Mass
curious loophole in the laws on his homeworld of Alarion at the time, with quickly grew accustomed to the ‘Mech. Although the assignment on Skye Internal Structure: Endo Steel w/C-CASE 4
the passing of his mother and his father having been committed to a mental was not a terribly active posting, Remington was still able to prove himself a Engine: 320 Fusion XL 11.5
institution, his father’s damaged Crusader was automatically legally passed very capable MechWarrior during training and practice exercises with the Walking MP: 4
on to Cory at the very moment he enlisted in the military. Knowing this, he new-to-him machine. Running MP: 6
chose to be trained as a MechWarrior, rather than apply to be trained at the Jumping MP: 4 4
Alarion Naval Academy—and so Remington left Alarion to head to Tharkad. In late 3066, Remington was offered the opportunity to transfer to a Heat Sinks (Double): 21 (42) 11
potentially more active position, though it meant he would have to leave the Gyro: Standard 4
With no major conflict since the War of 3039, Remington believed that he Hammerhai behind. He accepted, albeit with some hesitation, as he had Cockpit: Standard 3
would be able to simply perform one, possibly two tours of duty before being grown fond of the machine. By 3067, as the Federated Commonwealth Civil Armor Factor (Standard): 240 15
honorably discharged from the military with both himself and his ‘Mech War came to an end, he found himself on the Dreadnought homeworld of Internal Armor
intact. There was no way to predict that the Clan Invasion would begin even Acala III. Once there, he spent the next three years serving as a Thunderbolt Structure Value
as Remington was being trained. Unaware of the invasion that had begun in pilot in the Dreadnought DefenseCorps 1st Homeworld Regiment’s 2nd Head 3 9
the Periphery, and finally at the controls of a ‘Mech for the first time, he Battalion. In 3070, he was promoted and transferred to the 2nd Battalion of Center Torso 25 38
began to understand why his father felt so strongly about never being able the Dreadnought BattleCorps 1st Regimental Combat Team. The BattleCorps Center Torso (rear) 11
to pilot one again. Remington quickly began to push himself to become the had suffered severe losses fighting against the Word of Blake on Basalt IV in R/L Torso 17 26
best MechWarrior in his class at the Nagelring, and he nearly succeeded, September of 3069, and it was through the following rebuilding of the unit R/L Torso (rear) 8
graduating third in his class in 3054. In the process, Remington developed a that Remington was offered the position. Given his previous experience and R/L Arm 13 26
relationship with Marsha Schumacher, who had graduated first in class. exceptional performance in the older DII-HMD-S1, he was assigned one of R/L Leg 17 31
the recently introduced DII-HMD-BC1 Hammerhais in 3072.
Remington’s relationship with Schumacher was difficult to maintain, as Weapons and Ammo Location Critical Tonnage
the two were split up by the military and sent to different theaters of battle Remington served with distinction during Operation LANCASTER in 3077. Dreadnought TDN System* H 1 1.5
against Clan Jade Falcon. They kept in contact, but the fire in the relationship However, his Hammerhai was destroyed during the siege of Vyrie City, in the Angel ECM Suite CT 2 2
was suffocated by the distance and slow communication rates. Eventually, final battle of LANCASTER. Despite the advanced pilot protection gear used 2 Medium Pulse Lasers RT 2 4
however, during their third tours of duty, the two were reunited when they in Dreadnought’s machines, Remington suffered a head injury and spinal 2 Jump Jets RT 2 –
were both assigned to the 3rd Royal Guards. Remington suddenly discovered compression during his ‘Mech’s final fall. Finally waking up after being in a 2 Double Heat Sinks RT 4 –
himself directly under Schumacher’s command, assigned not only to her coma for nearly eighteen months, he was told that, despite attempts to 2 Medium Pulse Lasers LT 2 2
BattleMech Company, but as a member of her Command Lance. Though the repair his spine while he was comatose, he most likely would never walk 2 Jump Jets LT 2 –
two had to keep their relationship under wraps as much as possible, it was again. He refused to accept this with every fiber of his being, seeing only his 3 Double Heat Sinks LT 6 –
not long before nearly everyone in the Company knew of the passion that abusive father whenever he saw his wheelchair-bound self in the mirror. He Large Pulse Laser RA 2 6
the two shared for each other. The two served happily together for two years amazed his doctors when, just a few months later, he successfully attempted Medium Pulse Laser RA 1 2
before—while stationed on Northwind in 3057—the 3rd Royal Guards faced to stand, even if just for a moment. Weeks later, he was slowly walking again. Double Heat Sink RA 2 –
the wrath of the Northwind Highlanders. Large Pulse Laser LA 2 6
Over the next year, he fully recovered to the point where he could run Medium Pulse Laser LA 1 2
In the conflict that followed, Remington’s Crusader was destroyed while almost as quickly as he could before the injury. Most had expected he would Double Heat Sink LA 2 –
protecting Schumacher’s downed Banshee. He managed to crawl out of his retire from service during his recovery, but not only did he refuse to retire, Double Heat Sink RL 2 –
wrecked machine and limp his way over to the Banshee. There he discovered, he insisted on being put back on active duty after his recovery. However, he Double Heat Sink LL 2 –
much to his dismay, that the Banshee’s sealed cockpit had suffered a fire, did accept the recommendation to transfer back to the DefenseCorps 1st
and Schumacher had been rendered either unconscious or unable to escape. Homeworld Regiment, leaving his days in the BattleCorps behind. * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

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240 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RCK-BC2 RECKONING ASSAULT BATTLEMECH
performed a different-enough role that both machines were adopted in the in the right torso, the DII-RCK-BC1 Reckoning can punch holes through the
end. Most of the new BC-Series Reckoning Assault BattleMechs were built armor of enemy units at considerable range. Meanwhile, twin PosiLock-IV
exclusively for the Dreadnought BattleCorps initially, as part of the efforts to Streak Short Range Missile 4-racks and twin Laserwerks Strobe Type 1 Micro
rebuild the unit following their near-crippling defeat on Basalt IV in 3069. In Pulse Lasers, all of which are installed in the left torso, provide effective
3072, the DII-RCK-BC1 Reckoning was threatened with the possibility of short-range defense. With three tons of ammunition for the Gauss Rifle and
being rendered redundant and discontinued following the introduction of one ton of shared ammunition for the missile systems—all housed in the
the heavier—and admittedly slower—DII-MTK-2-BC1 Mattock II. As with the same sections as the weapons they feed—the Reckoning -BC1 can maintain
Sumaire OmniMech, however, the new Mattock II proved to be different- constant fire for an extended period. Seventeen double heat sinks mean it
enough that it could not directly replace the Reckoning in the BattleCorps can fire all three main guns constantly, even while on the move, without any
and DefenseCorps lineups. Although the new Mattock II was also adopted, risk of overheating. (Battle Value: 2,898) Features the following Design
the -BC1 Reckoning continued to be manufactured, albeit in reduced volume. Quirks: Battlefists, Cowl, Dreadnought Spec (Tier-2)*; Weak Head Armor (1).

Production of the -BC1 Reckoning halted in mid-3074, as evacuation of the Notable Pilots
population and facilities in the Waycross system began—which included the
dismantling of the Cameron MechWerks facility on Theris (Waycross II). The Lieutenant Alex Davros – DII-RCK-BC1 Reckoning “Second Chance”: Alex
pause was brief, however, as production restarted in 3076 on Acala III. The Davros is a Caucasian male of average height with prematurely graying hair
first units off the production line were soon used in Operation LANCASTER. and blue eyes. A native of Acala III, Davros was born in 3038 into a lower-
middle-class family, with parents who had met while they were serving as
Unfortunately, the new Magna-Rail-16B series of Gauss Rifles—which had logistical support personnel in the Acala III Planetary Defense Militia. Alex
been installed in all the newest -BC1 Reckoning BattleMechs—were soon idolized his uncle Jamie from a young age, as Jamie had been a MechWarrior
discovered to be defective. While the defect was not catastrophic, it resulted of House Davion during the War of 3039, piloting an AWS-8V Awesome.
in an inevitable capacitor failure after repeated discharges. This caused the Davros’ earliest childhood memories are of wanting to be a MechWarrior.
electromagnetic propulsion systems to fail to engage, leaving the weapon
useless. After the first surface battle of Operation LANCASTER, the defective Unfortunately, an accident at a young age left Alex Davros with both legs
Mass: 85 tons Gauss Rifles were removed and replaced with tried-and-true Magna-Rail-15 amputated just above the knee. Too poor for quality prosthetics, the aspiring
Chassis: Dura-Frame II Standard RCK-85/130S w/Integrated CASE units. The reliable Magna-Rail-15 has since been the choice Gauss Rifle for all young MechWarrior was forced to come to terms with his dreams being
Power Plant: Orbital Heavy Industries OHI-340XLC ExtraLight Fusion Engine BattleCorps and DefenseCorps forces. crushed long before he had a chance to realize them. He slowly came to
Cruising Speed: 43.2 km/h accept that he would likely follow in the footsteps of his parents, serving as
Maximum Speed: 64.8 km/h Capabilities logistical support for Acala III’s planetary defense militia once he was old
Jump Jets: Kangaroo Model IX enough to serve the compulsory military service required of all of Acala III’s
Jump Capacity: 120 meters When the -BC1 Reckoning restarted production on Acala III, the -BC2 was citizenry. He received a good education, and despite his circumstances, he
Armor: RCK-Pattern Dreadnought Titan-Plate Standard Armor introduced alongside it. The -BC2 is based on the jump-capable -O2 series of studied very hard. He was well-liked by his peers and was considered an
Armament & Equipment: variants made for export, but with more advanced weaponry and electronic extremely good friend to just about all who knew him.
3 Thunderstruck XV Extended Range Particle Projector Cannons warfare suites. As with the -BC1 variant, the -BC2 is protected by 15.5 tons
1 Dreadnought BC Special Mk-II Target Data Networking System of Dreadnought’s own Titan-Plate Standard Armor, and it features an Angel Knowing it was the closest he would ever get to experiencing his lifelong
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite Electronic Countermeasures Suite that allows it to jam hostile missile locks dream, Davros frequented the ‘Mech-sims at the local arcade whenever he
Manufacturer: Dreadnought Interstellar Industries and nearby enemy communications—including C3 Networks. could. He was such a regular that the arcade’s owners allowed him to create
Primary Factory: Dreadnought MechFoundry; Acala III his own customized machines to use in the sims. A chance encounter there
Communications System: Interconn-Comm VII w/TDN System Armed with a trio of Clan-tech Thunderstruck XV Extended Range Particle in 3055 changed the direction of his life forever.
Targeting & Tracking System: Pinpoint Version-IV Projector Cannons, the -BC2 Reckoning can deal significant damage at range,
while making great use of its jump jets to reposition quickly between salvos. Davros had not left the simulator for well over an hour, participating in
Overview With a total of twenty-five double heat sinks, this BattleMech can fire all its several consecutive battles, piloting his customized, Supercharger-equipped
weapons continuously, only needing to occasionally rest its jump jets to AWS-9M Awesome. Nearly twenty minutes into a tense engagement, Davros
Dreadnought Interstellar Industries’ Reckoning Assault BattleMech was bleed off some excess heat. As a result, the -BC2 Reckoning is a textbook managed to personally take out two of the three enemy ‘Mechs that had
already a formidable war machine when it was introduced in 3056. However, example of a “jump sniper”. With the added advantage of their Dreadnought been downed by his lance. He then learned that he was the sole remaining
more powerful “BC-Series” variants made exclusively for Dreadnought’s own Target Data Networking (TDN) Systems, the BC-Series Reckonings can fire pilot of his lance-sized team. Every opponent in this match had been more
military forces began to be produced in late 3071. These newer machines from range with impressive accuracy when providing direct fire support for challenging than anyone he had faced before, but somehow that only pushed
were built using advanced Clan technology and manufacturing methods with friendly Linked units that are engaging the enemy at closer range. him to perform better than ever. Coming face-to-face with his last opponent,
the help of several former Clan scientists who were brought back from Clan Davros was faced with the greatest challenge he had ever encountered. His
space with the Dreadnought BattleCorps in 3066—as well as the addition of Variants opponent was piloting a customized black and red Mad Cat—one that Davros
Alex Davros to the development team as a test pilot, the following year. happened to notice resembled a machine that had made headlines after a
DII-RCK-BC1 – The first BC-Series Reckoning is built on a bespoke CASE-II- foiled pirate attack on Acala III two years prior. It was moving with an almost
As one of Dreadnought’s early forays into building machines using all Clan- equipped Orbital Heavy Industries Special Type-C RCK-85/130ESC Endo Steel impossible grace through a wooded area as it shifted to flank his Awesome.
based technology, the manufacturer took a more conservative approach to chassis. However, the -BC1 shares the -BC2’s armor, head-mounted TDN
the design and construction of these new BattleMechs, while at the same System, OHI-340XLC powerplant, and Angel ECM Suite. The visibly damaged Mad Cat, already missing much of its right side, was
time trying to make best use of the new resources and technology. At first using its remaining missiles to suppress the Awesome as it maneuvered for a
considered a competitor to the DII-SMR-O Sumaire OmniMech, which was Armed primarily with a pair of arm-mounted Thunderstruck XV Extended better position to engage. Davros chose to deny his opponent the chance to
being developed at roughly the same time, the new DII-RCK-BC1 Reckoning Range Particle Projector Cannons and a Magna-Rail-15 Gauss Rifle installed gain any such advantage. Instead of holding back behind cover to avoid the

241 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RCK-BC2 RECKONING ASSAULT BATTLEMECH
missiles, Davros instead surprised his opponent with the sheer rate of speed many—able-bodied or otherwise—have rallied to his cause. becoming a MechWarrior, and Mercier planned to pass his old Shadow Hawk
with which his Awesome charged forward. Firing on the Mad Cat relentlessly, down for him to pilot upon graduating from the Acala III Military Academy.
Davros’ Awesome exceeded 80 km/h and closed the distance far more Lieutenant Marton “Mongoose” Mercier (Deceased) – DII-RCK-BC2
quickly than the Mad Cat pilot could possibly have expected. He had dealt Reckoning “Rum Cully”: Having grown up in a small farming and weaving The Word of Blake Jihad saw the family’s hopes for peaceful lives
severe damage to the Mad Cat, but his Awesome began to overheat. community on the backwater planet of Armington, near the edge of the shattered with the assault on Theris (Waycross II) in 3075. As with so many
Instinctively hitting the override, he tore straight into the Mad Cat. He Periphery just inside Davion territory, Mercier learned to pilot AgroMechs at others, both father and son lost many friends during this attack, which ended
managed to land two consecutive headshots and downed the iconic Clan an early age. In 3027, when he was nineteen and already employed at one of with an entire regiment of DefenseCorps personnel being lost to nuclear
OmniMech before it could effectively respond, ending the duel decisively. Of the local farms—and beginning to resign himself to the fate of being a farmer hellfire—along with the thousands of civilians they were sworn to protect.
course, Davros’ poor Awesome was a wreck, the simulator registering that for the rest of his life—an encounter with Periphery Pirates changed the
even as it landed the final blow, it suffered a forced shut down due to how course of his life. With the local militia’s sole MechWarrior out sick—possibly With his only daughter already in training at the academy to continue the
badly beyond safe limits it had overheated. Regardless, the battle was won. poisoned and likely a signal for the pirate attack—Mercier was called upon line of MechWarriors in the family, Mercier applied to join the Dreadnought
to pilot the militia’s ancient and dilapidated Centurion. Mercier gained the BattleCorps, answering the call to arms issued by Colonel Ann Lawrence.
Exhausted and deciding to take a break, Davros opened the pod’s side exit nickname “Mongoose” after the successful defense, when an infantryman After being accepted, he was surprised when he was assigned a brand-new
hatch and turned to slide himself into his wheelchair. He found that there who had observed Mercier’s actions during the short but intense firefight ‘Mech. Given this new assignment, the family Highlander was handed down
were five people in black and red uniforms standing outside his pod, and a commented that he “looked like a mongoose going after a soddin’ cobra”. to his son and the family Shadow Hawk to his daughter. Despite protests
sixth was exiting the pod opposite his own. The illuminated letters “M-CAT- from his son and daughter, he convinced both to not put forth an application
DEM” disappeared from the display above the other pod shortly after its The specifics of the event are unclear, and the information surrounding it to join the BattleCorps at that time, stating that he could not bear the
hatch opened. Seeing the wheelchair, the man exiting the other pod was should be considered potentially inaccurate or on the level of folklore/urban thought of seeing one of his own slain in combat—and likewise did not wish
visibly shocked and asked, “Where did you learn to pilot a ‘Mech like that?” legend. However, one thing is clear. During this event, Mercier managed to for any of his children to see their father killed, as he knew such a thing would
salvage the ‘Mech he became best known for piloting for most of his life, a leave a deep scar they would be forced to bear for the rest of their lives.
Decades later, Alex Davros still vividly recalls the intense simulated fight. battered and worn out—and headless, at the time—SHD-2H Shadow Hawk.
One year after the event at the arcade, Davros applied to the Acala III Military Mercier’s new machine—a jump-capable DII-RCK-BC2 Reckoning armed
Academy to begin the compulsory military service required of him as a citizen Unfortunately, the militia simply could not afford to repair and maintain with a trio of powerful Clan-tech Particle Projector Cannons—proved to be a
of Acala III—likely to become just another paper-pusher. He then received a this new machine. Even after selling off all the salvaged equipment from the genuine joy to pilot. Given his experience with jump-capable assault ‘Mechs,
surprise visit from Major Adrian Steele, the Mad Cat pilot from the simulated raid that was not used to directly replace the militia’s damaged or destroyed Mercier took to the Reckoning almost effortlessly, and he quickly became an
battle. Steele presented Davros with arguably the gift of a lifetime: top-of- vehicles, the cost of repairing the Centurion to a respectable condition had expert with the powerful machine. He nicknamed the ‘Mech “Rum Cully”,
the-line prosthetic legs and an offer to be trained as a MechWarrior. Davros consumed nearly every C-Bill that the militia could spare. which roughly translates to “Foolish Fellow” in the old vernacular, as a
jumped at the chance. At the academy, Davros’ dedication and almost sarcastic poke at himself for choosing to become involved in yet another
uncanny ability to pilot a ‘Mech was given the chance to shine brightly. He Using the good will he had gained through being the hero of the hour, conflict—even if it was one in which he had a personal stake. It turned out
graduated third in class in 3062, and his application to join the Dreadnought Mercier used the situation to his advantage and took custody of the Shadow he was so skilled at piloting the jump-capable Reckoning that he was selected
DefenseCorps was accepted immediately—though he soon gained a position Hawk. No one had expected he would leave Armington all but overnight with to join Alpha Company’s Support Lance, where he fought alongside Colonel
as a test pilot for Dreadnought Interstellar Industries. Four years later, he his newly-acquired machine. However, with a confirmed combat kill to his Lawrence herself during Operation LANCASTER. It was during this event,
was accepted into the Dreadnought BattleCorps, where he was reunited with name, Mercier immediately left his home to enlist in the Armed Forces of the where the Dreadnought BattleCorps 1st RCT fought tooth and nail to prevent
the man who had supported him so heavily. Federated Suns, taking his Shadow Hawk with him. This provided a chance the Word of Blake from gaining possession of a vast arsenal of nuclear
for the Shadow Hawk to be repaired back into working condition in short weapons on Ashkum IV, where Mercier met his ultimate fate.
Lieutenant Alex Davros, having been promoted three times from the rank order. After a short time of supplemental training, Mercier was assigned to
of Sergeant Major that he held during Operation LANCASTER, continues to the 8th Crucis Lancers just in time to take part in the Fourth Succession War. After an intense engagement in Vyrie City where Alpha Company had used
serve as a member of Beta Company’s Support Lance. He pilots a Reckoning Mercier was later dishonorably discharged on the planet of Murchison after most of their ammunition and sustained relatively moderate damage—and
Assault BattleMech—a machine that he himself was the lead test pilot for the conclusion of the War of 3039. His discharge was the result of an incident one death—Mercier’s all-energy-based Reckoning needed only quick armor
during its development—indirectly fighting alongside the very man he had reportedly involving a bullwhip, a rubber chicken, and an angry local pub patching. With most of the ‘Mechs of Alpha Company each surrounded by a
so memorably once beaten in a simulator, Major Adrian Steele. The two landlord. Mercier took his ‘Mech and made his way to Galatea to start his trio of Triton Repair Vehicles, the quick repairs to Mercier’s Reckoning were
occasionally face off against one another in “combat” during unit training career as a mercenary in 3041. He not only earned enough for a comfortable under way and expected to be completed well ahead of the rest of the
exercises. Although the younger MechWarrior’s skill and unpredictability retirement, but he even managed to salvage a relatively intact HGN-732 Company. As a result, he had not bothered to exit his ‘Mech, instead relaxing
continue to shine, it is not often that Davros defeats Steele—the latter being Highlander—the ‘Mech he piloted during his final years before retirement. in his cockpit with the hatch open to enjoy some fresh air while he could. A
the BattleCorps’ very own “Ace” MechWarrior. However, as is often brought Word of Blake Celestial OmniFighter, crippled by anti-air artillery, made a
up when reminiscing about the day when they first met, “All it takes is one.” Marton Mercier had hoped to enjoy a more peaceful life on Acala III, the suicide run on the Colonel’s immobilized Neugen. The OmniFighter missed
world he moved to with his two children and then-pregnant wife in 3064. the Neugen, instead smashing into Mercier’s Reckoning at full speed. The
Davros continues to enjoy his time as a test pilot for newer ‘Mech designs However, like with so many others, the Federated Commonwealth Civil War resulting explosion not only destroyed the ‘Mech, but also devastated the
being developed by Dreadnought Interstellar. In recent years, he has become brought the veteran out of retirement to serve the people once more. Tritons surrounding it. Mercier was killed instantly on impact. It is unclear if
very well-known for his antics while “jumping out of perfectly good aircraft”. Afterward, having experienced the horrors of the FedCom Civil War and the he was even aware he was in danger in the seconds leading up to his death.
Trivid recordings showing excerpts of his skydiving sessions have been misery of a Great House all but trying to consume itself, Mercier intended to
viewed far and wide across the Inner Sphere. With the assistance of several settle down and enjoy the rest of his life with his wife and three children. Second Lieutenant Marton Mercier was posthumously promoted and
members of the BattleCorps’ command staff, he has launched a campaign honored by Colonel Ann Lawrence, with his eldest son receiving the Acala
meant to offer many of those with physical disabilities chances to acquire Mercier first joined the Acala III Planetary Militia, then later accepted an Medal of Honor and Lieutenant rank badge in place of his deceased father.
prosthetics that would otherwise be beyond their means. More recently, he offer to join the Dreadnought DefenseCorps 1st Homeworld Regiment. There
has also started a project with the goal to make surgical repair of spinal he enjoyed the relative calm of a quiet—though active and well-trained— As of 3085, both of Mercier’s MechWarrior offspring serve as members of
injuries far more affordable for the average person. Many who suffer from defense post, where his Highlander was well cared for and saw very little real the Dreadnought DefenseCorps 1st Homeworld Regiment. It is unclear if the
physical disabilities consider Davros to be something of a role model, and combat. Mercier’s eldest son chose to follow in his father’s footsteps, family Shadow Hawk and Highlander will see significant upgrades to meet

242 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-RCK-BC2 RECKONING ASSAULT BATTLEMECH
the more modern “Dreadnought Spec” standards required of all BattleCorps
and most DefenseCorps machines—or if they will be retired in favor of newer
‘Mechs that automatically meet these standards.

At last report, Mercier’s youngest son is training at the Acala III Military
Academy. He shows great promise to be a skilled aerospace fighter pilot.

Type: Reckoning (DII-RCK-BC2)


Classification: Assault BattleMech (Limited Production)
Technology Base: Clan/Dreadnought
Tonnage: 85
Battle Value: 2,982
Notes: Features the following Design Quirks: Battlefists, Cowl, Dreadnought
Spec (Tier-2)*, Spotlight (Left Torso); Weak Head Armor (1). Arm Actuators:
Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Standard w/C-CASE 8.5
Engine: 340 Fusion XL 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 4 4
Heat Sinks (Double): 25 (50) 15
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Standard): 248 15.5
Internal Armor
Structure Value
Head 3 9
Center Torso 27 38
Center Torso (rear) 13
R/L Torso 18 27
R/L Torso (rear) 9
R/L Arm 14 28
R/L Leg 18 30

Weapons and Ammo Location Critical Tonnage


Dreadnought TDN System* H 1 1.5
Angel ECM Suite CT 2 2
ER PPC RT 2 6
2 Jump Jets RT 2 –
3 Double Heat Sinks RT 6 –
2 Jump Jets LT 2 –
3 Double Heat Sinks LT 6 –
ER PPC RA 2 6
2 Double Heat Sinks RA 4 –
ER PPC LA 2 6
2 Double Heat Sinks LA 4 –
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

Lieutenant Marton Mercier is based on an idea by Mark “TheMightyCulsh”.

The model design of the Reckoning is a copyrighted original creation by


Michael Szita as a collaboration with Devin Ramsey. It is used here with
permission. Mr. Szita’s store “Metal Core Collectibles” can be found here:
https://www.metalcorecollectibles.ca/

243 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SMR-O SUMAIRE ASSAULT OMNIMECH
targeted during a family reunion. An explosive device was detonated, attack the Neugen under its protection is all but vaporized in short order.
resulting in the death of nearly the entirety of the extended Fitzgerald family. As with all of the BattleCorps’ newer machines, the Sumaire Assault
The attack left George Fitzgerald himself crippled, but alive. OmniMech made its combat debut in 3077, during Operation LANCASTER. As
many of the machines fielded by the Dreadnought BattleCorps were visually
Just one month later, on the 23rd of January, 3069, the assassin struck indistinguishable revamps of existing designs—the Primary Configurations of
again—albeit far more directly, this time. Colonel Thomas Lawrence, the the Sumaire and Neugen included—these new war machines proved to be a
commander of the Dreadnought DefenseCorps Theris Regiment (and former painfully nasty surprise for their Word of Blake opponents.
commander of the Dreadnought BattleCorps 1st Regimental Combat Team)
travelled to Acala III to visit his daughter, Colonel Ann Lawrence, for her During the first ground engagement of Operation LANCASTER, the Word
birthday. Just as the younger Colonel waved to her father exiting a ground of Blake’s 102nd Provisional Division was constantly plagued by their own
transport vehicle, Thomas Lawrence was shot and killed by a sniper. battle computers misidentifying the BattleCorps’ combat vehicles and
‘Mechs, labelling them as significantly less dangerous, older variants. So
Following the thorough investigations headed by one of the Dreadnought many incorrect early decisions were made based on what their own battle
IntelCorps’ newer intelligence officers, Misato “Cat’s Eye” Takahashi, the computers were telling them regarding what they were up against that, by
individual responsible for Thomas’ murder was located and captured. The the time they caught on, severe damage had been done to the 102nd’s ranks.
assassin was even discovered to have been preparing to kill Colonel Ann
Lawrence, as well. Evidence gathered against the assassin quickly led to his Due to the sheer savagery with which the BattleCorps tore apart every
being tied to the deaths of the Dreadnought Interstellar Industries executives hostile they encountered, none of the 102nd were ever able to report back
and several of their family members in 3066—as well as the Fitzgerald family any of the data gathered during their engagements with them. As a result of
bombing. As Takahashi’s investigation continued, it unveiled ties to the Word this and the continuous errors made by their battle computers, the Word of
of Blake that indicated, without a doubt, that high-ranking members of the Blake’s forces were completely blind to what they were up against in both
Word of Blake Protectorate had hired the assassin. major ground engagements of Operation LANCASTER.

After learning that the Blakist regime had been responsible for attacks on Capabilities
multiple branches of Dreadnought—both corporate and military—the mega-
corporation turned its assets inward to prepare for the seemingly inevitable The Sumaire Assault OmniMech has an exceptionally broad operational
conflict with the Blakists. The Dreadnought BattleCorps 1st RCT became the range for a machine originally designed for such a specific task. It has quite
focus of these preparations. The BattleCorps had been historically successful respectable groundspeed for an assault ‘Mech and has armor coverage that
with the use of existing standard-issue military equipment, a small portion of rates as among the best of its weight class. With its various configurations of
Mass: 95 tons which had been upgraded using advanced Clan technology. However, it was powerful weapons systems and electronic warfare suites, the Sumaire is a
Chassis: OHI Special Type-C SMR-95/145ESC Endo Steel w/Integrated CASE clear the BattleCorps needed more than captured, adapted, and lightly true powerhouse on the battlefield. It comes as no surprise that the Sumaire
Power Plant: Orbital Heavy Industries OHI-380XLC ExtraLight Fusion Engine upgraded equipment if they were to contend with the likes of the Word of has arguably become Dreadnought’s most iconic assault ‘Mech—with only
Cruising Speed: 43.2 km/h Blake. They needed equipment specifically built to combat the Blakist threat. the Neugen understandably rivalling it in this regard.
Maximum Speed: 64.8 km/h This fact was emphasized in 3069 with the BattleCorps’ near-crippling defeat
Jump Jets: None at the hands of the Word of Blake’s 55th Shadow Division on Basalt IV. The Spin-Werx Type A10 Rotary-5 Autocannon was originally created and
Jump Capacity: 0 meters developed primarily with the Sumaire OmniMech in mind. However, this
Armor: SMR-Pattern Dreadnought Titan-Plate Standard Armor In late 3070, just over a year after the choice was made to upgrade the powerful, rapid-fire weapon system—even with its impressive range—was
DII-SMR-O Fixed Equipment & Base Pod Space: Dreadnought BattleCorps 1st RCT’s machines, the first of the new ‘Mechs overshadowed by the development of the radical new “OmniBow” series of
37 tons of pod space available and vehicles created for the BattleCorps entered production. For most of Streak-fire Advanced Tactical Missile systems. The 12-tube OmniBow missile
DII-SMR-O BC-A (Pictured) Armament & Equipment: these new “BC-Series” machines—built to meet what has become known as systems have since become all but synonymous with this OmniMech, as they
2 OmniBow Streak Advanced Tactical Missile 12-Racks “Dreadnought Spec” standards—Dreadnought Interstellar took their existing are prominently featured in its “Primary” BC-A and BC-A2 configurations. The
4 Laserwerks Strobe Type 7 Medium Pulse Lasers production-model designs and completely reworked them from the ground OmniBow missile systems are capable of outranging nearly anything else on
1 Scorched-Earth Type 2 Flamer up with Clan technology to create even more powerful war machines. These the battlefields of the 31st Century, short of full-fledged artillery. As a result,
1 Dreadnought BC Special Mk-II Target Data Networking System formidable new machines were developed by Dreadnought’s best engineers the Sumaire OmniMech can inflict moderate damage on hostiles before most
1 Enhanced Pinpoint Version-V Targeting Computer working side-by-side with former Clan scientists. Most of Dreadnought’s can hope to return fire. With its Dreadnought Target Data Networking (TDN)
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite current military machinery resulted from this collaborative effort. System, the Sumaire can use shared targeting telemetry supplied by friendly
Manufacturer: Dreadnought Interstellar Industries Linked scouts to get an “easy shot”, even at remarkably long range.
Primary Factory: Dreadnought MechFoundry; Acala III Two of the heaviest initial ‘Mech designs built for the BattleCorps were
Communications System: Interconn-Comm VII (TDN System Compatible) the Sumaire and Neugen Assault OmniMechs. Although the BattleMechs on With a deep ammunition store and multiple warhead types for use at
Targeting & Tracking System: Pinpoint VariTrac-Series TTS which these two were based were introduced decades apart, these new different ranges for its powerful 12-tube missile systems, backed by a quartet
powerhouse OmniMechs were specifically designed to operate together. The of arm-mounted Clan-tech medium-class lasers tied to an Enhanced Pinpoint
Overview Neugen OmniMech was purpose-built as a command-oriented machine with Version-V Targeting Computer, the Sumaire only becomes more dangerous
powerful long-range weaponry. Meanwhile, the Sumaire OmniMech was the closer an enemy gets. For instance, in either BC-A or BC-A2 configuration,
In 3066, three Dreadnought Interstellar executives and members of their primarily designed as an effective “area denial” machine built to serve as a the Sumaire can demolish a full third of even a pristine Atlas’ armor in a single
families were targeted and assassinated by an agent hired by the Word of defensive “companion” for the Neugen. In many of its configurations, the salvo at close range, and it can keep delivering that level of punishment
Blake. At the time, the assassin escaped capture. Two years later, on 22 Sumaire serves as an extremely heavily armed escort, built primarily to constantly without risk of overheat until it runs out of ammunition. Even if a
December, 3068, George Fitzgerald—Dreadnought Interstellar Industries’ engage at short-to-medium-range, with some longer-range support capacity. hostile ‘Mech survives a full barrage, most pilots on the receiving end will
president and Baron of Acala III, the “Homeworld of Dreadnought”—was The Sumaire ensures that any hostile that manages to break through to typically find themselves with a particularly stunning view of either the sky

244 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SMR-O SUMAIRE ASSAULT OMNIMECH
or the ground before they can fully comprehend what hit them. More than BC-A – The “BattleCorps-Alpha” is the most common configuration of the those found in the BC-A and BC-B configurations. As with the Sumaire’s BC-
one MechWarrior at the controls of a ‘Mech armed with a powerful melee Sumaire Assault OmniMech. It is designed to best serve as an “area denial” A2 configuration, the BC-C includes an ER Small Pulse Laser installed in the
weapon has made the mistake of closing to point blank range, only to have machine and an escort—or ”Guard Dog”—for a Neugen Assault OmniMech. torso. Due to this configuration’s lack of other electronic countermeasures,
their one chance to take a swing at the Sumaire stolen away when they find This configuration is primarily armed with a pair of OmniBow Streak the TDN System’s secondary function—a switchable 90-meter Active Probe
themselves on the receiving end of an alpha strike from their intended Advanced Tactical Missile 12-racks, fed by seven tons of CASE-II-equipped or ECM Suite—is most often switched to ECM mode.
target. Toppled over and momentarily helpless, they often can do nothing as mixed-type ammunition—typically three tons standard, two tons high
the Sumaire delivers a devastating kick to their fallen machine, finishing them explosive, and two tons extended range missiles. Its quartet of Laserwerks As with many other configurations of the Sumaire OmniMech, the BC-C
before they can even scramble to get back on their feet. Strobe Type 7 Medium Pulse Lasers housed in the arms and a pelvis-mounted configuration is often misidentified as a Sumaire BattleMech by most battle
Scorched-Earth Type 2 Flamer round out its brutal arsenal. computers—in this case, as a DII-SMR-A4 variant.
Additional Information
With the addition of an Angel Electronic Countermeasures Suite and a BC-D – The BC-D was first a field refit created during Operation LANCASTER.
The BattleMech that preceded the Sumaire OmniMech carried with it a Dreadnought Target Data Networking (TDN) System, the Sumaire BC-A is a It was thrown together during the major battle of Vyrie City, created to bring
bad reputation resulting from a flawed ejection system. One of the seamless devastating blend of sheer firepower, durability, and versatility. With an a severely damaged Sumaire that had been armed in configuration BC-A back
improvements made with the new OmniMech was to correct this flaw during added double heat sink in the left arm for a total of eighteen, the BC-A can up to operational capacity. The BC-D configuration came to be due to a lack
the incorporation of the Dreadnought Spec pilot/ejection seat. effectively fire all of its weapons continuously without fear of overheating. of replacement 12-tube OmniBow missile systems after most of the field
repairs to other Sumaire OmniMechs had been completed. The typical head-
As of 3085, various intelligence reports have indicated that as few as fifty BC-A2 – This “Alternate Primary Configuration” was first deployed by Major mounted Dreadnought TDN System remains, as does the Flamer—though
of the somewhat cost-prohibitive DII-SMR-O Sumaire Assault OmniMechs Adrian Steele during Operation LANCASTER. The intent of this configuration the latter is relocated to the center torso like the BC-B configuration. In place
have ever been built. However, ever since the two were created, there has is to expand the Sumaire BC-A’s operational capacity and to make better use of the destroyed OmniBow missile systems that had previously been
yet to be an example of the command-oriented Neugen OmniMech deployed of the machine’s Targeting Computer for pinpoint hits. This has since become installed, a quartet of Reacher-Series Long Range Missile 15-racks and a total
without at least one Sumaire OmniMech escorting it. a configuration commonly used by the BattleCorps’ higher-gunnery-ranked of ten tons of CASE-II-equipped ammunition are installed in the side torsos.
Sumaire pilots. The BC-A2 is both mechanically and visually nearly identical The quartet of Medium Pulse Lasers installed in the arms are retained from
Only five DII-SMR-O Sumaires have ever been positively identified as being to the Primary BC-A Configuration. The only differences are that the upper the BC-A configuration, though the Angel Electronic Countermeasures Suite
used in “PX” configuration, and these are believed to just be reconditioned Medium Pulse Laser in each arm is replaced with a Flash-Sword VI Extended is noticeably absent, and an additional double heat sink is installed, for a total
prototypes. Prior to the launch of Operation LANCASTER, one of these was Range Medium Laser and the Flamer is replaced with a Laserwerks Strobe of nineteen. The BC-D configuration is rarely used, but it has seen occasional
gifted to the commander of the Ronin Free Companies Mercenaries—Free Type 3 Extended Range Small Pulse Laser. Lastly, an additional double heat deployment in the Dreadnought BattleCorps in the years since Operation
Colonel Donaldarus “Crowbar” Meridius. However, this machine was all but sink is installed in the right arm, for a total of nineteen. LANCASTER.
scrapped for spare parts following LANCASTER, because it had suffered so
much damage as to be deemed irreparable. Two other PX-configured As with all “BC-Series” configurations of the Sumaire Assault OmniMech, It is worth noting that, much as the Streak-ATM-12-armed BC-A and BC-
Sumaires were sold off privately to preferred customers, though one of these the BC-A2 is equipped with a Dreadnought TDN System installed in the head. A2 configurations of the Sumaire OmniMech are often confused by targeting
has since reportedly gone missing from the unit that purchased it. The & tracking systems as SRM-equipped DII-SMR-D1 BattleMechs, the BC-D is
remaining two were kept by Dreadnought Interstellar Industries, but they BC-B – The BattleCorps-Bravo is an all-energy configuration of the Sumaire often confused for the MRM-30-equipped DII-SMR-K1 variant. This has
were destroyed on Theris in 3075 during the Word of Blake assault that has OmniMech created for accurate direct fire support and reduced dependence proven to be an extremely nasty surprise for anyone unfortunate enough to
since become known as “Trinity’s Fall”. on supply lines. In place of the signature missile racks of the BC-A and BC-A2 encounter this machine who happen to be unaware of this hiccup.
configurations, the BC-B features twin Thunderstruck XV Extended Range
Configurations Particle Projector Cannons. As with the BC-A, the BC-B is armed with a BC-E – As with the BC-D, the Gauss-Rifle-armed BC-E configuration of the
quartet of Medium Pulse Lasers and a torso-mounted Flamer. It also features Sumaire OmniMech was introduced shortly after the end of Operation
PX – This is the only known configuration of the Sumaire OmniMech to be an Angel Electronic Countermeasures Suite. A Bug-Zapper IX Laser Anti- LANCASTER. The BC-E is arguably the simplest configuration of the machine
used outside of Dreadnought’s own military forces. It is visually identical to Missile System is installed in the center torso just behind the head to give ever created. Other than the Dreadnought TDN System installed in the head,
the BattleMech upon which it is based, but the PX configuration is something the BC-B some limited protection from any enemy missiles that make it it has no additional advanced electronics of note. Like some other Sumaire
of a “middle ground” between the original BattleMech and the OmniMech’s through the defensive ECM bubble. The rest of the chassis is packed tightly configurations, the BC-E has a center-torso-mounted antipersonnel Flamer.
“Primary” BC-A and BC-A2 configurations employed by the Dreadnought with eight additional double heat sinks—for a total of twenty-five—making The side torsos house the primary weapons systems: a pair of powerful
BattleCorps. This configuration is rarely used, and it can be considered an the BC-B nearly as heat efficient as the BC-A and BC-A2 configurations. Magna-Rail-15 Gauss Rifles, each fed by an independent three-ton supply of
almost different machine unto itself, as it was one of the original weapons ammunition. These main guns are backed by a quartet of Flash-Sword VII
configurations used in the first prototypes of the Sumaire OmniMech. As the BC-C – The BattleCorps-Charlie is a rarely deployed configuration built Extended Range Medium Lasers. Even though it is only cooled by the
PX was originally the developmental prototype’s test configuration, it is around a pair of Spin-Werx Type A10 Rotary-5 Autocannons. These weapons seventeen double heat sinks locked into the engine and chassis, the BC-E is
equipped with a Compound-Sense Type-49-F Light Active Probe instead of were originally developed specifically for the Sumaire Assault OmniMech the single coolest-running configuration of the Sumaire created to date. It
the Dreadnought TDN System used in the BC-Series configurations, and the with the intent of ensuring that the configuration armed with them was the can stay cold while constantly firing all of its weapons, even while running at
Angel ECM Suite is installed in the center torso, rather than the right arm. most powerful version of the machine possible, but with the advent of the maximum speed and using its TDN System.
Developed before the powerful OmniBow missile systems were available, OmniBow missile systems, these autocannons fell out of favor when it came
the PX is armed with a quartet of PosiLock-VI Streak Short Range Missile 6- to the Sumaire. To feed the powerful—and thirsty—pair of autocannons, two BC-E2(X) – As the designation suggests, the BC-E2(X) is an experimental
racks, fed by four tons of CASE-II-equipped ammunition. In addition to its tons of ammunition is fitted into each side torso and an additional ton is fed modified version of the BC-E configuration. It utilizes technology that, as of
missile systems, the PX is armed with twin Sniper-Blazer IX Extended Range from each arm, for a total of six tons. 3085, is still being developed by Dreadnought Interstellar. The BC-E2(X) is
Large Lasers and twin Laserwerks Strobe Type 7 Medium Pulse Lasers, all tied identical to the BC-E except for its lasers, which are replaced with shorter-
to an Enhanced Pinpoint Version-V Targeting Computer. Lastly, as is typical Due to packaging issues, this configuration of the Sumaire does not include ranged—but considerably more powerful—experimental Improved Heavy
of the Sumaire in either BattleMech or OmniMech form, it includes a Flamer CASE-II systems and is instead entirely reliant on the chassis’ integrated Clan- Medium Lasers. These new weapons are derived from the powerful, custom-
for anti-infantry defense. Cooled by a total of nineteen double heat sinks, the tech CASE in the event of an ammunition explosion. Backing the longer-range built lasers used in the Blackwood Templars Mercenaries’ heavily modified
PX is a distinct bracket-fire machine. Rotary Autocannons, the BC-B is armed with four Medium Pulse Lasers—like Peregrine BattleMech known simply as “Havoc”.

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DII-SMR-O SUMAIRE ASSAULT OMNIMECH
Due to the inherently explosive nature of this new weapon system, becoming a key part in the development of a new assault-class BattleMech, seven confirmed ‘Mech kills to his name, and that he had done it all without
development is still ongoing as of this document’s writing. The finalized the Sumaire. Before the development and testing of the Sumaire BattleMech needing such a fancy ‘Mech. The mercenary went on to state he was sure he
version of this configuration will be designated “BC-E2”—assuming it is ever was completed, the infamous 3053 pirate attack on Acala III by Murphy’s could beat Steele if ever he and his Berserker came to blows with Steele and
used—once the development of this new weapon has been completed. Marauders took place. It was during this attack that Steele’s close friend and the Sumaire. Major Steele simply gave a knowing grin, shook his head
former lancemate in the AFFC, Shandra Jaeger, risked her life to save the slightly, and walked away. When the mercenary made loud remarks about
Notable Pilots cadets of the Acala III Military Academy—as well as to buy time for the cowardice and such, one of the other BattleCorps MechWarriors in the bay
members of the local militia to reach their machines and repel the pirates. informed the mercenary that the reason why Steele’s Sumaire did not have
Major Adrian Steele – DII-SMR-O Sumaire “Demoness II”: Born to a well-to- any kill markers was simply because he did not bother keeping count. As of
do family on New Avalon in 3025, Adrian Steele is a moderately tall Caucasian Although not officially a part of the militia at the time, Steele joined in the 3085, Major Adrian Steele’s official confirmed ‘Mech kill count stands at a
male with brown hair and an average build for a soldier. Were it not for his defense. He took to the city streets in his Mad Cat, which by then had remarkable forty-seven, with a further nine unconfirmed.
strikingly deep blue eyes, he would not stand out in a crowd whatsoever, as become affectionately known as the “Demoness”. After chasing down Jaeger
there is little that could be considered outwardly remarkable about the man. and gunning down her pursuers, Steele proceeded to track down the pirates’ In all his time with the BattleCorps, the Major has refused all offers for a
As something of an introvert, he also does little to draw attention to himself. true goal—the theft of the very prototype ‘Mechs he had been helping to promotion, citing no desire to be an official member of the command staff,
In social situations, he is typically rather distant around anyone he does not develop. Even before he reached the ‘Mechbay where the prototypes were and preferring to serve as a defender of the unit’s commander. Despite his
know. While he does what he can to support fellow Dreadnought BattleCorps kept, he had already fought and downed a total of six pirate light ‘Mechs— official refusal, he is accepted as a senior officer, and is still a regular sight at
personnel, he has historically shown a tendency toward spending much of the first two of which he ambushed and destroyed as they closed in to kill staff meetings that would otherwise be above his rank. There are indications
his free time alone and privately engaging in his hobbies. Jaeger. However, the encounter with the latter four had been in a single that a particularly strong personal relationship between Major Adrian Steele
straight fight where he had been forced to weather considerable return fire. and Colonel Ann Lawrence has formed behind closed doors. Regardless of
However, in the cockpit of a ‘Mech, his personality is remarkably different. While not yet severe, the damage had begun to accumulate. interpersonal relationship, the two are seemingly inseparable—both on the
His confidence under fire tends to inspire others on the battlefield during battlefield and off—with the Dreadnought BattleCorps’ “Ace” forever at the
combat operations. In a situation in which he is forced to take command, he Fortuitous circumstances had prevented the pirates from stealing more Colonel’s side. The fact that the third member of their lance, Commander
has shown keen tactical awareness and competent leadership ability. He than one of the three Sumaire prototypes, but Steele still had to take on the Melissa Tor, seems equally as inseparable from the other two serves only to
does not actually like to lead, but whether he likes it or not, he has proven stolen Sumaire alone in terrain that favored the heavier machine. In the end, create more speculation regarding their private relationships.
that he will rise to the challenge without hesitation if necessary. his stalling of the Sumaire was enough for a pair of militia BattleMechs—an
Archer and a Warhammer—to catch up just in time to bring down the Major Steele’s Sumaire is kept in perfect operating condition, and it is
Major Steele is, without a doubt, one of the best MechWarriors that the Sumaire before it could finish off Steele and his crippled Demoness. deployed in either BC-A or BC-A2 configuration with similar frequency. His
New Avalon Institute of Sciences has ever produced. Beginning his first tour machine can be identified by Steele’s customary nose art—a winged “demon
of duty in service of the Armed Forces of the Federated Commonwealth in In 3054, once the development of the DII-SMR-D1 Sumaire BattleMech girl” pinup silhouette—and it is designated with the number ‘66’.
3047, Steele quickly rose through the ranks. Three years later, as a member had been completed, Steele was offered a position in the Dreadnought
of the 10th Lyran Guards, he piloted his family’s MAD-3D Marauder to fight BattleCorps 1st Regimental Combat Team. It was not long after he accepted
against the Clans during the early days of the invasion. Unfortunately, during the offer that he became renowned as the best MechWarrior the BattleCorps Type: Sumaire (DII-SMR-O)
the fighting on Twycross in September of 3050, tragedy struck. His Marauder had to offer, often referred to as the unit’s “Ace”. In 3059, when Colonel Classification: Assault OmniMech (Limited Production)
was destroyed, and Steele himself was left severely injured. From what little Thomas Lawrence was severely wounded during Operation BULLDOG, and Technology Base: Clan/Dreadnought
can be pieced together, it appears that Adrian’s Marauder was destroyed in Ann Lawrence—Thomas’ daughter—assumed command of the BattleCorps, Tonnage: 95
the same instant that both of his PPCs struck the Mad Cat he was engaging Steele quickly became one of her greatest supporters, going so far as to Base Battle Value: 1,238
in the head, rendering the Clan OmniMech a nearly intact salvage. effectively become a personal bodyguard for her on the battlefield. Pod Space: 37 tons
Notes: Features the following Design Quirks: Barrel Fist (RA/LA),
In a peculiar twist of fate, Steele later found himself the owner of the very in September of 3069, the Demoness was crippled, and Steele was forced Dreadnought Spec (Tier-1)*, Multi-Trac.
Mad Cat that had destroyed his Marauder. It remains unclear how the Mad to abandon it in the final minutes of the ill-fated battle against the Word of
Cat became Steele’s own property instead of being claimed by the AFFC after Blake’s 55th Shadow Division on the world of Basalt IV. With both Colonel Equipment Mass
it had been used in the effort to analyze the vastly superior technology of the Ann Lawrence and a corporal acting as her stand-in Tactical Officer trapped Internal Structure: Endo Steel w/C-CASE 5
Clans. It is suspected that a clerical error (most likely intentional) allowed the inside her disabled BattleMaster, Steele nearly sacrificed himself to provide Engine: 380 Fusion XL 20.5
Mad Cat to be mislaid when Steele was evacuated from Twycross with the covering fire and buy time for the BattleMaster to be extracted. Only the Walking MP: 4
rest of the 10th Lyran Guards. The Mad Cat might even have been listed as selfless actions of Michael Fawkes, a Marauder pilot, bought Steele time to Running MP: 6
Steele’s family Marauder, as it had been lost during the same battle from ditch his ‘Mech and escape to the DropShip on foot. Jumping MP: 0
which the Mad Cat was salvaged. It has been suggested that the cause of the Heat Sinks (Double): 17 (34) 7
“clerical error” regarding the Mad Cat during transport is likely related to the Nearly a year after the loss of his beloved Mad Cat, Steele was assigned Gyro: Standard 4
fact that Steele had sacrificed his ‘Mech, his right arm—and in fact nearly his one of the first DII-SMR-O Sumaire Assault OmniMechs. As he was the chief Cockpit: Standard 3
life—in the process of saving the life of his commanding officer. test pilot for the original Sumaire BattleMech, this was a perfect fit for him, Armor Factor (Standard): 293 18.5
especially given how significantly improved the new OmniMech was over the Internal Armor
Having suffered a significant head injury, Steele was placed in a medically- older BattleMech he had helped to develop. Quickly becoming arguably even Structure Value
induced coma until he could be transported home to New Avalon, where he more smitten with the new machine than he had been with his old Mad Cat, Head 3 9
could receive the specific treatment needed. There he received his advanced he named his new Sumaire the “Demoness II”. Center Torso 30 45
prosthetic limb and learned of all that had transpired—and his new ‘Mech. Center Torso (rear) 15
In the days leading up to Operation LANCASTER, Steele was approached R/L Torso 20 30
He was granted a medical discharge from the service of the AFFC following by a member of the Blackwood Templars, one of the two mercenary units R/L Torso (rear) 10
his rehabilitation—taking the by-then lightly customized Mad Cat with him. hired by the BattleCorps for the operation. Seeing that Steele’s Sumaire had R/L Arm 16 32
Soon after, he became a test pilot for Dreadnought Interstellar Industries, no kill markers on it, the slightly inebriated mercenary gloated about having R/L Leg 20 40

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DII-SMR-O SUMAIRE ASSAULT OMNIMECH
Space Allocation Weapons and Ammo Location Critical Tonnage Weapons and Ammo Location Critical Tonnage
Location Fixed Components Spaces Remaining BC-A2 (Alternate Primary Configuration) BC-D (Long Range Missile Support Configuration)
Head None 1 Dreadnought TDN System* H 1 1.5 Dreadnought TDN System* H 1 1.5
Center Torso None 2 Targeting Computer CT 2 2 Flamer CT 1 0.5
Right Torso 2 XL Engine 10 Streak-ATM-12* RT 5 7 2 LRM-15s RT 4 7
Left Torso 2 XL Engine 10 ER Small Pulse Laser RT 1 1.5 Ammo (LRM-15) 40 RT 5 5
Right Arm 3 Endo Steel 7 Ammo (S-ATM-12 S) 5 RT 1 1 CASE-II RT 1 0.5
Left Arm 4 Endo Steel 6 Ammo (S-ATM-12 ER) 5 RT 1 1 2 LRM-15s LT 4 7
Right Leg 2 Double Heat Sink 0 Ammo (S-ATM-12 HE) 5 RT 1 1 Ammo (LRM-15) 40 LT 5 5
Left Leg 2 Double Heat Sink 0 CASE-II RT 1 0.5 CASE-II LT 1 0.5
Streak-ATM-12* LT 5 7 Lower Arm Actuator RA 1 –
Fixed Equipment Location Critical Tonnage Ammo (S-ATM-12 S) 10 LT 2 2 2 Medium Pulse Lasers RA 2 4
None – – – Ammo (S-ATM-12 ER) 5 LT 1 1 Double Heat Sink RA 2 1
Ammo (S-ATM-12 HE) 5 LT 1 1 Lower Arm Actuator LA 1 –
Weapons and Ammo Location Critical Tonnage CASE-II LT 1 0.5 2 Medium Pulse Lasers LA 2 4
PX (Prototype/Test Configuration) Lower Arm Actuator RA 1 – Double Heat Sink LA 2 1
Light Active Probe H 1 0.5 ER Medium Laser RA 1 1 Battle Value: 2,794
Angel ECM Suite CT 2 2 Medium Pulse Laser RA 1 2
2 Streak-SRM-6s RT 4 6 Angel ECM Suite RA 2 2 BC-E (Gauss Configuration)
Flamer RT 1 0.5 Double Heat Sink RA 2 1 Dreadnought TDN System* H 1 1.5
Ammo (S-SRM-6) 30 RT 2 2 Lower Arm Actuator LA 1 – Flamer CT 1 0.5
CASE-II RT 1 0.5 ER Medium Laser LA 1 1 Gauss Rifle RT 6 12
2 Streak-SRM-6s LT 4 6 Medium Pulse Laser LA 1 2 Ammo (Gauss) 24 RT 3 3
Targeting Computer LT 3 3 Double Heat Sink LA 2 1 CASE-II RT 1 0.5
Ammo (S-SRM-6) 30 LT 2 2 Battle Value: 3,461 Gauss Rifle LT 6 12
CASE-II LT 1 0.5 Ammo (Gauss) 24 LT 3 3
Lower Arm Actuator RA 1 – BC-B (Energy Support Configuration) CASE-II LT 1 0.5
ER Large Laser RA 1 4 Dreadnought TDN System* H 1 1.5 Lower Arm Actuator RA 1 –
Medium Pulse Laser RA 1 2 Flamer CT 1 0.5 2 ER Medium Lasers RA 2 2
Double Heat Sink RA 2 1 Laser AMS CT 1 1 Lower Arm Actuator LA 1 –
Lower Arm Actuator LA 1 – ER PPC RT 2 6 2 ER Medium Lasers LA 2 2
ER Large Laser LA 1 4 Targeting Computer RT 4 4 Battle Value: 2,796
Medium Pulse Laser LA 1 2 2 Double Heat Sinks RT 4 2
Double Heat Sink LA 2 1 ER PPC LT 2 6 BC-E2(X) (Gauss/Experimental iHML Configuration)
Battle Value: 2,974 4 Double Heat Sinks LT 8 4 Dreadnought TDN System* H 1 1.5
Lower Arm Actuator RA 1 – Flamer CT 1 0.5
BC-A (Primary Configuration) 2 Medium Pulse Lasers RA 2 4 Gauss Rifle RT 6 12
Dreadnought TDN System* H 1 1.5 Angel ECM Suite RA 2 2 Ammo (Gauss) 24 RT 3 3
Targeting Computer CT 2 2 Double Heat Sink RA 2 1 CASE-II RT 1 0.5
Streak-ATM-12* RT 5 7 Lower Arm Actuator LA 1 – Gauss Rifle LT 6 12
Flamer RT 1 0.5 2 Medium Pulse Lasers LA 2 4 Ammo (Gauss) 24 LT 3 3
Ammo (S-ATM-12 S) 5 RT 1 1 Double Heat Sink LA 2 1 CASE-II LT 1 0.5
Ammo (S-ATM-12 ER) 5 RT 1 1 Battle Value: 3,276 Lower Arm Actuator RA 1 –
Ammo (S-ATM-12 HE) 5 RT 1 1 2 Imp. Heavy Medium Lasers RA 4 2
CASE-II RT 1 0.5 BC-C (Rotary Autocannon Configuration) Lower Arm Actuator LA 1 –
Streak-ATM-12* LT 5 7 Dreadnought TDN System* H 1 1.5 2 Imp. Heavy Medium Lasers LA 4 2
Ammo (S-ATM-12 S) 10 LT 2 2 ER Small Pulse Laser CT 1 1.5 Battle Value: 2,729
Ammo (S-ATM-12 ER) 5 LT 1 1 Rotary Autocannon/5* RT 8 10
Ammo (S-ATM-12 HE) 5 LT 1 1 Ammo (RAC/5) 40 RT 2 2 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
CASE-II LT 1 0.5 Rotary Autocannon/5* LT 8 10
Lower Arm Actuator RA 1 – Ammo (RAC/5) 40 LT 2 2
2 Medium Pulse Lasers RA 2 4 Lower Arm Actuator RA 1 –
Angel ECM Suite RA 2 2 2 Medium Pulse Lasers RA 2 4
Lower Arm Actuator LA 1 – Ammo (RAC/5) 20 RA 1 1
2 Medium Pulse Lasers LA 2 4 Lower Arm Actuator LA 1 – The model design of the Sumaire is an original creation by Jason Spykerman
Double Heat Sink LA 2 1 2 Medium Pulse Lasers LA 2 4 as a collaborative effort with Devin Ramsey and the copyright is owned by
Battle Value: 3,426 Ammo (RAC/5) 20 LA 1 1 them. Mr. Spykerman’s Facebook page “Orbital Heavy Industries” can be
Battle Value: 2,919 found here: https://www.facebook.com/orbitalheavyindustries/

247 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SMR-O SUMAIRE ASSAULT OMNIMECH

248 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MTK-2-BC1 MATTOCK II ASSAULT BATTLEMECH
Interstellar Industries were for export, and they were built prior to the Mattock II was lightly modified to suit the Clan-tech weaponry already being
Dreadnought BattleCorps’ return from Clan Space, they were constructed produced by Dreadnought Interstellar. The redesigned Mattock II was then
utilizing entirely standard Inner-Sphere-based components and technology. equipped with Dreadnought’s Target Data Network (TDN) System and given
an upgraded targeting & tracking system. The resulting BattleMech was
Dreadnought Interstellar Industries’ production of the MK-2A Mattock given the chassis code of DII-MTK-2-BC1 and put into production all but
ceased in late 3066. The halt in production happened largely because the overnight in late 3072.
manufacturer did not want to choose sides in the conflict. Beyond the moral
implications, however, Mango-Twee MechWorks had significantly expanded Due to the rushed production, however, the first handful of Mattock IIs to
their own manufacturing capacity and no longer required Dreadnought’s step off the assembly lines were quickly discovered to have substandard
assistance to keep up with demand. environmental sealing of the cockpit. Fortunately, the issues that caused this
problem were fundamentally simple, and after a canopy redesign—and a
However, during Dreadnought Interstellar Industries’ time producing the handful of other minor alterations—the issue was solved. The flawed early
heavy BattleMech, a handful of the corporation’s engineers designed a examples of the machine were soon retrofitted with the redesigned parts.
theoretical assault-class version of the Mattock, which they had dubbed the
Mattock II. This began primarily as a training exercise where experienced The Mattock II’s combat debut took place during Operation LANCASTER,
engineers worked with newer engineers who were joining Dreadnought in 3077, on Ashkum IV. There, the brutal, if somewhat sluggish monster of a
Interstellar’s development teams, but it quickly snowballed into something BattleMech displayed the ability to dominate a battlefield in a way that few
far beyond a simple exercise. By the time that the exercise had concluded, ‘Mechs could.
the engineering team had taken the design of the original 70-ton Mattock
and all but seamlessly converted it into a 100-ton monster. The only problem Capabilities
was that part of the new design depended on Clan-based technology to
function—namely the powerplant, which, as designed, needed to be a Clan- While slow to accelerate from a standstill and only capable of speeds in
tech ExtraLight Fusion Engine with a 300 rating to tie it all together. the mid-50-km/h range, the DII-MTK-2-BC1 Mattock II is a brutal BattleMech.
With nearly twenty tons of Dreadnought’s Titan-Plate Standard Armor, the
Mass: 100 tons As the entire project was intended as an exercise to begin with, and not thick hide of the Mattock II is on par with some of the most durable 100-ton
Chassis: Dura-Frame II Standard MTK-2-100/152S w/CASE-II as an attempt to create an all new BattleMech design slated for production, ‘Mechs ever built. Primarily armed with twin Magna-Rail-15 Gauss Rifles
Power Plant: Orbital Heavy Industries OHI-300XLC ExtraLight Fusion Engine the theoretical schematics were eventually shelved with little discussion. augmented by an Enhanced Pinpoint Version-V Targeting Computer, the
Cruising Speed: 32.4 km/h Years later, the exercise in creativity had been all but forgotten by the time Mattock II has a devastating and accurate long-range punch. Coupled with
Maximum Speed: 54.0 km/h that Dreadnought Interstellar began building all-new war machines of its targeting telemetry shared with friendly Linked units via the Dreadnought
Jump Jets: None own using largely Clan-based technology—the manufacturing capability of TDN System, the Mattock II can make its way to a good firing position, hunker
Jump Capacity: 0 meters which had been appropriated by the Dreadnought BattleCorps during their down, and provide excellent long-range fire support for friendly forces
Armor: MTK-2-Pattern Dreadnought Titan-Plate Standard Armor extended stay in Clan space, following Operation BULLDOG. engaged in battle—and with seven tons of ammunition feeding its Gauss
Armament & Equipment: Rifles, the big ‘Mech can provide that fire support for an extended period.
2 Magna-Rail-15 Gauss Rifles The creation of these newer, highly advanced war machines built for the
4 Flash-Sword VII Extended Range Medium Lasers Dreadnought BattleCorps—and later the DefenseCorps forces—came to be As it is designed to serve as an “anchor” for a combat force in battle, the
1 PosiLock-VI Streak Short Range Missile 6-Rack largely because of the Word of Blake Jihad. Multiple assassination attempts Mattock II is an even more devastating brawler than it is a sniper. A quartet
1 Dreadnought BC Special Mk-II Target Data Networking System were made against both the corporate and military sides of Dreadnought in of Flash-Sword VII Extended Range Medium Lasers, coupled to the same
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite the mid-to-late-3060s, some of which were successful. These assassinations advanced Targeting Computer used by the Gauss Rifles, act as secondary
Manufacturer: Dreadnought Interstellar Industries were eventually traced back to the Word of Blake in early 3069. This resulted weapons to dramatically increase damage output once it begins to close the
Primary Factory: Dreadnought MechFoundry; Acala III in the decision to turn the Dreadnought BattleCorps, Dreadnought’s greatest distance on an enemy target. Lastly, installed as a backup weapon system,
Communications System: Interconn-Comm VII w/TDN System military asset, into a powerhouse that could stand up to the might of even the Mattock II includes a PosiLock-VI Streak Short Range Missile 6-rack,
Targeting & Tracking System: Enhanced Pinpoint Version-V T.C. the Word of Blake’s finest. The timeline to upgrade the unit was accelerated which is fed by a single ton of ammunition. CASE-II is installed to protect
when the BattleCorps, which was still using primarily older equipment and against any form of internal explosion, be it weapon- or ammunition-related.
Overview some captured Clan-tech machinery, was handed a devastating defeat by the
Word of Blake’s 55th Shadow Division on Basalt IV in September of 3069. In addition to its impressive firepower, the Mattock II is effectively heat
The original 70-ton Mattock Heavy BattleMech was developed and put neutral, with enough heat sinks to cope with all its weapons being fired
into production by Mango-Twee MechWorks in the early 3060s, shortly In 3070, the first new “Dreadnought Spec” ‘Mechs—commonly referred continuously while on the move for a virtually unlimited amount of time—or
before the Federated Commonwealth Civil War broke out. Dreadnought to as “BC-Series” machines because of their chassis variant or OmniMech at least until its relatively vast ammunition supply is depleted—allowing this
Interstellar Industries, with plenty of its production facilities facing downtime configuration codes being tagged for the Dreadnought BattleCorps—entered ‘Mech to lay down a constant barrage. The Mattock II is also equipped with
due to an unusual lull in production orders, was contracted by Mango-Twee production. Several more designs were introduced over the following years. an Angel Electronic Countermeasures Suite, which can jam local hostile
to assist with manufacturing of the Mattock to help replenish the FedCom Although the Reckoning, Sumaire and Neugen formed the early backbone of communications and C3 Networks (most importantly including the Improved
forces that had been depleted during the Clan Invasion and Operation the assault-class BC-Series ‘Mechs, another design was needed to act as an C3 Networks employed by the Word of Blake), as well as helping to defend
BULLDOG. At the time, nobody knew that these machines would soon be “anchor” in combat. Though the Neugen OmniMech nearly fulfilled this role, the ‘Mech against hostile missile locks and other threats.
turned against each other in the upcoming war. as a command ‘Mech it was not intended to wade into the middle of a battle.
Variants
The first-generation Mattock Heavy BattleMech, specifically the MK-2A During a search for options, the plans for the Mattock II were rediscovered
variant, had a three-year production run with Dreadnought Heavy Industries and immediately considered. With extraordinarily little alteration being DII-MTK-2-BC2 – The only other BC-Series variant of the Mattock II known to
starting in 3063. As the Mattock BattleMechs manufactured by Dreadnought needed from the original schematics created during the training exercise, the exist is scheduled to enter production in early 3086. The -BC2 retains the

249 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MTK-2-BC1 MATTOCK II ASSAULT BATTLEMECH
-BC1’s heat sinks, TDN System, Angel ECM Suite, Streak Short Range Missile Star Commander piloting a Thor, and dueling with the heavier, faster, and far Graduating from the Acala III Military Academy in early 3069, Zarya Shaw
6-rack and the single ton of missiles, but just about everything else of more deadly OmniMech. Her mother had traded her life to buy time for the graduated third in her class. She was rated as a considerably above-average
importance is stripped, modified, or replaced. local Dreadnought Interstellar personnel—and her family—to escape during MechWarrior, with a considerable proficiency for assault-class BattleMechs.
the battle. It was in this moment of sudden, profound understanding of the She had planned to return home to the ice world of Theris immediately
In place of the -BC1’s Gauss Rifles, each arm houses a powerful Spin-Werx meaning of sacrifice far beyond her age of merely six years, that Zarya Shaw following her graduation, intending to speak with Colonel Thomas Lawrence
Type A10 Rotary-5 Autocannon*. A single ton of ammunition fitted in each decided she wanted to become a MechWarrior. about joining up with the Dreadnought DefenseCorps Theris Regiment under
arm and three additional tons in each side torso feed the rapid-fire weapons. his command. However, shortly before she was to leave, she learned of
Although Dreadnought’s bulkier, longer-ranged Class-5 Rotary Autocannons The sacrifice her mother had made had planted the seeds of a deeply- Thomas Lawrence’s assassination. She took some personal time to consider
have a slightly reduced maximum fire rate compared to the shorter-ranged rooted desire to defend others from evil, and to save as many innocent lives her options, then contacted Colonel Ann Lawrence, the commander of the
varieties produced elsewhere in the Inner Sphere, the -BC2 Mattock II will as she could, for as long as she lived. In essence, while initially seen as the Dreadnought BattleCorps 1st RCT—and Thomas’ daughter. The Colonel had
chew through its eight tons of ammunition in less than three minutes if fired childlike desire to become a hero, young Zarya had created a moral code that little difficulty convincing Shaw to join the BattleCorps under her command.
continuously at maximum rate—assuming no jams occur. she managed to live by for the rest of her life, and all but set in stone the
path her life took from that point forward—even though the means to walk Shaw was quickly assigned an aging AWS-8Q Awesome—the only available
In addition to the right-torso Streak-SRM-6 that is carried over from the that path had yet to materialize at that juncture. BattleMech that matched her skillset at the time—and she was added to the
-BC1, each side torso houses a pair of Laserwerks Strobe Type-7 Medium ranks of 2nd Battalion. Shaw’s first taste of actual combat would be during
Pulse Lasers to for a potent and accurate short-to-medium-range punch. Due After their father died of natural causes in 3055, just five years after the the desperate and ill-fated battle against the Word of Blake’s elite Manei
to a mixture of packaging constraints and compatibility issues, the -BC1’s loss of their mother, Zarya and Alan were adopted by their great uncle on Domini 55th Shadow Division on Basalt IV in September of 3069. To her
advanced Targeting Computer is removed, and a more conventional Pinpoint their mother’s side, Kyle Shaw. It was then that the children were given their credit, Shaw showed remarkable calm and competence under fire, despite
Version-IV Targeting & Tracking System is installed in its place. mother’s surname, as they had gone by their father’s last name of Slone for the increasingly dire situation before the BattleCorps managed to withdraw.
the last five years. Kyle Shaw was a skilled engineer and ‘MechTech working
With an armored shell made of nineteen tons of Dreadnought’s own Titan- in the Cameron MechWerks facility on Theris (Waycross II). Zarya and Alan During the years that followed the near-crippling defeat on Basalt IV, the
Plate Standard Armor, protection is almost identical to the -BC1, with only a moved to live with him on the frozen world. BattleCorps gradually recovered and rebuilt their numbers. This included the
minimal reduction to the legs and rear-center-torso. Although there is no introduction of all-new machines that were purpose-built just for use by the
room to fit the systems in the arms, the side torsos both feature CASE-II Suddenly, Zarya’s seemingly childlike desires to become a MechWarrior BattleCorps. In March of 3072—two months before Alan Shaw graduated
protective systems in the event of an internal ammunition explosion. were given a new light, and even her brother Alan became similarly inspired. from the Acala III Military Academy and signed on with the Dreadnought
However, the arms do still benefit from the Clan-tech Cellular Ammunition Both quickly learned far more about ‘Mechs than anyone else even close to DefenseCorps Theris Regiment—Zarya Shaw was introduced to her new
Storage Equipment that is integrated into the chassis itself. their age, including how to pilot them. As a result of learning so much from Mattock II for the first time. Caught up in the emotions of the moment as she
their uncle and spending so much time around ‘Mechs in general, they were stepped down from the cockpit, she proclaimed that her new ‘Mech would
As with the -BC1, the -BC2 Mattock II is sluggish to accelerate from a both given the chance to pilot a LoaderMech at the ages of twelve and ten— be known from that day forward as “Rocket’s Redemption”—a none-too-
standstill, but the addition of three jump jets enhance the -BC2’s mobility namely as a reward for their extremely good work in school. subtle homage to her mother’s Wolverine. The Awesome was handed off to
significantly. With the same fifteen double heat sinks as the -BC1, the -BC2 her brother Alan when he later left Acala III to return home to Theris.
Mattock II is not overcooled like the -BC1, but this machine is still quite Between a blend of their impressive knowledge about how ‘Mechs work
difficult to overheat, even if continuously pushed to its limits. (Battle Value: and previously unknown natural talent, both siblings piloted the LoaderMech Although the two had often planned to visit one another at some point
3,500) Features the following Design Quirks: Barrel Fist (RA/LA), Cowl, in ways that left most everyone present to witness the event in a state of over the following years, something always seemed to come up, preventing
Dreadnought Spec (Tier-2)*; Difficult Ejection, Poor Performance. stunned disbelief that they were witnessing children’s first times at the it from happening. With the Word of Blake attack on Theris in June of 3075,
controls. Clearly, they were both naturals. any chance of Zarya seeing her brother again was lost. As a member of the
Notable Pilots Dreadnought DefenseCorps Theris Regiment, Alan Shaw was on the front-
Months later, word of the “MechWarrior Kids” event reached Colonel line once the Word of Blake began the ground assault.
Captain Zarya “Z” Shaw - DII-MTK-2-BC1 Mattock II “Rocket’s Redemption”: Thomas Lawrence as he was being transported back home, following his
Zarya Shaw—”Z” to her friends—is a second-generation MechWarrior in the extended stay on the Kuritan world of Jeronimo to treat the severe injuries A month later, part of Zarya Shaw’s soul was forever lost as she looked
employ of Dreadnought’s private military forces. With olive-tan skin, black he had sustained in battle while fighting against Clan Smoke Jaguar during down at the craters created by thermonuclear explosions on Theris. In that
hair, amber-colored eyes, and an attractive, athletic frame, Zarya Shaw is the the first wave of Operation BULLDOG. The Colonel, former commander of moment she realized that, amidst all the horrible losses, the one person who
spitting image of her mother, Ellie Shaw, when Ellie was the same age. Zarya the Dreadnought BattleCorps and future commander of the DefenseCorps had been with her since her first memory was gone forever. Hardened by
was only three years old in 3050, when the Clans invaded the Inner Sphere— Theris Regiment, did some background checking on the Shaw siblings. He that experience more than any other in her lifetime, she became even more
when her mother, the Dreadnought DefenseCorps 1st Toland Company’s quickly discovered that during the evacuation of Dreadnought’s Toland Pulse determined to stand against those who represent evil—and the Word of
Medium Lance Leader, died. Laser Facility, not only had Lieutenant Ellie Shaw sacrificed herself to buy Blake had become the ultimate example of such evil in her eyes.
time for her family and other evacuees fleeing Toland to get away—but that
Zarya Shaw’s first memory is the horrifyingly vivid image of her mother’s among those evacuated aboard the Salvation because of that sacrifice was During Operation LANCASTER in 3077, Second Lieutenant Zarya Shaw
Wolverine BattleMech, “Rocket’s Revenge”, fallen and burning. She was too Sharon Lawrence, Thomas’ sister. Sharon had been touring the facility at the served beside Colonel Ann Lawrence as a member of Alpha Company’s
young to understand why, but she was old enough to understand that her time. In that moment, Thomas decided to repay, even if only in a small way, Support Lance, in the Dreadnought BattleCorps 1st RCT’s 1st Battalion. Shaw
mother was inside the burning machine. Young Zarya could only watch from the debt he suddenly felt he owed the Shaw children’s late mother. was awarded a commendation for her actions during LANCASTER, as she
afar as she and her younger brother, Alan, were held in the arms of Benedict once again showed remarkable calm under fire—though some of her peers
Sloan, their wounded father. The three of them were aboard the Salvation— He visited the Shaws personally in July of 3060 to speak with Zarya and noted that she was particularly vindictive during the fighting, never passing
the DropShip they were being evacuated on. She can even clearly recall that Alan. There he learned of their surprisingly adult aspirations and attitudes. up an opportunity for a kill. Following LANCASTER, Shaw was promoted to
her father’s arms were bandaged when he held them because, as she learned The next day, recognizing just how amazing and talented the two young full Lieutenant and became the Lance Leader of Alpha Company’s Support
later in life, his fighter had been shot down near the spaceport less than an siblings were, he decided to allocate a fund for the Shaw children to receive Lance. Though she has since been promoted to the rank of Captain, Zarya
hour earlier. Several years passed before young Zarya could fully grasp why the best education available, and to be able to follow whatever paths they Shaw has respectfully declined any opportunities that would pull her away
her mother had given her life, accepting the Batchall offered by a Jade Falcon set out for themselves—with no idea how things would later come full circle. from serving beside Colonel Ann Lawrence.

250 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MTK-2-BC1 MATTOCK II ASSAULT BATTLEMECH
Type: Mattock II (DII-MTK-2-BC1)
Classification: Assault BattleMech (Limited Production)
Technology Base: Clan/Dreadnought
Tonnage: 100
Battle Value: 3,241
Notes: Features the following Design Quirks: Barrel Fist (RA/LA), Cowl,
Dreadnought Spec (Tier-2)*; Difficult Ejection, Poor Performance. Arm
Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Standard w/C-CASE 10
Engine: 300 Fusion XL 9.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 15 (30) 5
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 307 19.5
Internal Armor
Structure Value
Head 3 9
Center Torso 31 44
Center Torso (rear) 18
R/L Torso 21 30
R/L Torso (rear) 12
R/L Arm 17 34
R/L Leg 21 42

Weapons and Ammo Location Critical Tonnage


Dreadnought TDN System* H 1 1.5
Angel ECM Suite CT 2 2
Streak-SRM-6 RT 2 3
2 ER Medium Lasers RT 2 2
Ammo (S-SRM-6) 15 RT 1 1
Ammo (Gauss) 24 RT 3 3
CASE-II RT 1 0.5
2 ER Medium Lasers LT 2 2
Targeting Computer LT 6 6
Double Heat Sink LT 2 –
Gauss Rifle RA 6 12
Ammo (Gauss) 16 RA 2 2
CASE-II RA 1 0.5
Gauss Rifle LA 6 12
Ammo (Gauss) 16 LA 2 2
CASE-II LA 1 0.5
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

The model design of the Mattock (used here as the Mattock II) is a
copyrighted original creation by Kirk Alderfer, Zach Braham and “Maddog”.
It is used here with permission. Mr. Alderfer’s Shapeways store “Arbron
Imagineering” can be found here:
https://www.shapeways.com/shops/arbron_imagineering/

251 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-NGN-O NEUGEN ASSAULT OMNIMECH
the Word of Blake had to offer. At the end of 3070, the first “Dreadnought repeatedly misidentified the BattleCorps’ machines. The Blakists’ battle
Spec”—or “BC-Series”—assault-class OmniMechs finished testing and computers either identified the BattleCorps’ machines as older, less lethal
entered production. These were the DII-SMR-O Sumaire, and the DII-NGN-O variants, or were unable to identify them at all and simply spat out useless
Neugen. Although visually almost identical to the original BattleMechs they information. This led to several tactical blunders when they first engaged the
were mechanically based on, these newer machines made use of the best BattleCorps—mistakes that were quickly exploited to great effect.
technology available in their construction.
Capabilities
The new OmniMech-type Neugen was designed with a new role in mind,
as well: Command. With its onboard Command Console connected to the The DII-NGN-O Neugen Assault OmniMech is a remarkably well-rounded
new Dreadnought Target Data Networking (TDN) System, the tactical officer design for a purpose-built command ‘Mech. Much like the BattleMech upon
in the second seat of a Neugen OmniMech can mix and match the C3-like which it is based, the Neugen OmniMech has a tall profile with a high-
targeting telemetry Links of up to a heavily reinforced battalion’s worth of mounted cockpit to give it a relatively unobstructed view of the battlefield.
TDN-equipped machines to best coordinate their targets. Alternatively, the The newer OmniMech, however, is equipped with a Dreadnought TDN
Command Console can be used as a more normal tactical operations center, Control Interface Command Console—a Command Console that is tied into
though the tactical officer cannot control the TDN Links at the same time. a Dreadnought TDN System—providing the Neugen’s tactical officer with
This is part of the reason why a Neugen will typically operate in tandem with real-time control over the TDN Links of units under its command.
a DII-OCV-WV-BC1 Omniscience Command Vehicle, so that one can handle
tactical management while the other serves as a TDN Control Unit. Offensively, the Neugen OmniMech is typically armed with longer-ranged
weapons systems, regardless of configuration, as the Neugen is designed
As with the rest of the new machines and equipment developed for the primarily to serve as a command and control unit that should try to keep at
Dreadnought BattleCorps, the specifications and information regarding the least some safe distance from the front lines. Where most Inner Sphere
development of these new OmniMechs remained a closely guarded secret Command ‘Mechs have historically been armed primarily with weapons to
for several years. Some relatively vague information began to reach the defend themselves against an enemy that gets too close, the Neugen is
Word of Blake and Comstar through their respective ROM agents about a meant to provide long-range fire support even as it commands the battlefield
handful of Dreadnought’s recent technological developments. However, the from afar. Coated in an impressive 19.5 tons of Titan Plate Standard Armor,
more specific data regarding the new war machines that Dreadnought was the Neugen’s armored shell is as tough as Dreadnought Interstellar’s
building remained a secret just long enough for it to matter. engineers could make it. This OmniMech also features the tactical luxury of
Jump Jets, giving it the ability to cover up to ninety meters in a single leap.
Mass: 100 tons It was later learned that Word of Blake ROM agents had been on the verge
Chassis: Dura-Frame II Standard NGN-100/152S w/Integrated CASE of learning everything Dreadnought had been up to in 3075, but two specific As it is by its very nature a prime target for enemy sappers, the Neugen
Power Plant: Orbital Heavy Industries OHI-300XLC ExtraLight Fusion Engine events occurred that year that prevented them from reporting their findings. OmniMech can defend itself against infantry attacks with its Scorched-Earth
Cruising Speed: 32.4 km/h Type 2 Flamer, which is fixed to the OmniMech’s pelvis, much like the original
Maximum Speed: 54.0 km/h The first of these events was the infamous Word of Blake assault on the Neugen BattleMech. On multiple occasions, a hostile squad of infantry has
Jump Jets: Kangaroo Model X Dreadnought-held frozen world of Theris (Waycross II)—the event that has emerged at close range to execute a trap, only to instantly be burned down.
Jump Capacity: 90 meters since become known as “Trinity’s Fall”. After nearly a year of evacuations of
Armor: NGN-Pattern Dreadnought Titan-Plate Standard Armor the planet’s population, as well as the stripping of the massive subterranean Deployment
DII-NGN-O Fixed Equipment & Base Pod Space: Cameron MechWorks facility, the Blakist assault that took place in mid-3075
1 Dreadnought TDN Control Interface Command Console ended in the nuclear annihilation of everything and everyone in the system. The Neugen OmniMech was initially used exclusively by the Dreadnought
1 Scorched-Earth Type 2 Flamer BattleCorps, though it was later also adopted by DefenseCorps forces in the
39.5 tons of pod space available The second event was the discovery that Word of Blake agents had 3080s. A Neugen Assault OmniMech has never been deployed without being
DII-NGN-O BC-A (Pictured) Armament & Equipment: infiltrated and taken control of the Comstar-operated HyperPulse Generator accompanied by one or more of its “companion” Sumaire OmniMechs. The
1 OmniBow Streak Advanced Tactical Missile 12-Rack station on Dreadnought’s homeworld of Acala III. A surgical strike by the best Neugen OmniMech is a commander’s personal ‘Mech for anything from a
2 Thunderstruck XV Extended Range Particle Projector Cannons marines that Dreadnought’s BattleCorps and DefenseCorps had to offer company-to-battalion-sized force. However, anything larger than a standard
2 Laserwerks Strobe Type 2 Extended Range Small Pulse Lasers seized the facility intact. Instead of handing the facility back over to Comstar, battalion will likely have more than one of these operating within said force.
1 Scorched-Earth Type 2 Flamer Dreadnought immediately shut it down entirely to prevent any external
1 Enhanced Pinpoint Version-V Targeting Computer tampering that could result in the destruction of or damage to the HPG. The Dreadnought BattleCorps 1st Regimental Combat Team doubled
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite down on these machines during Operation LANCASTER, in 3077, with nearly
Manufacturer: Dreadnought Interstellar Industries Because of the effective communications blackout and the subsequent every ‘Mech company having its Command Lance headed by its own Neugen.
Primary Factory: Dreadnought MechFoundry; Acala III security lockdown that occurred on Acala III, Comstar and the Word of Blake
Communications System: Interconn-Command VIII w/TDN System were both effectively cut off from the Acala system. Furthermore, several Configurations
Targeting & Tracking System: Pinpoint-Series TTS Comstar ROM agents were apprehended; and the Word of Blake ROM agents
who had just managed to gain access to the detailed, classified information BC-A – The “Primary” configuration of the Neugen Assault OmniMech is the
Overview regarding Dreadnought’s technological advances were caught. When they “BattleCorps-Alpha”. It is a force unto itself. With its twin Thunderstruck XV
violently resisted arrest, the Blakists were terminated. Extended Range Particle Projector Cannons and its 12-tube OmniBow series
In 3069, Dreadnought Interstellar Industries President George Fitzgerald Streak Advanced Tactical Missile system, the Neugen BC-A is a threat at any
gave the directive that built up the Dreadnought BattleCorps into arguably In 3077, during Operation LANCASTER, all the secrecy and careful planning range. Between its Enhanced Pinpoint Version-V Targeting Computer and
one of the most powerful Regimental Combat Teams the Inner Sphere had finally paid off. The Dreadnought BattleCorps’ new machines were a nasty Dreadnought TDN System, it is remarkably accurate, as well—especially
ever seen—with the unit being specifically tailored to stand against the best surprise for the Word of Blake, as their own sensors and battle computers when providing long-range fire support for friendly Linked units. For closer

252 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-NGN-O NEUGEN ASSAULT OMNIMECH
engagements, in addition to the Streak-ATM-12’s high-explosive missiles, the The BattleCorps-Echo, or BC-E, became an officially recognized configuration end of 3052 in response to the Clan Invasion—as well as a growing
BC-A is armed with twin Laserwerks Strobe Type 2 Extended Range Small in late 3078. It is primarily armed with a 12-tube OmniBow Streak Advanced complacency within the BattleCorps’ ranks. Then-Major Ann Lawrence
Pulse Lasers. As with most Neugen OmniMech configurations, the BC-A is Tactical Missile system installed in each arm, each of which has its own learned what it was like to face off against a group of seasoned veterans who
also equipped with an Angel Electronic Countermeasures Suite to protect independent five-ton store of mixed ammunition. The powerful missile had vastly different skillsets from anything Dreadnought had to offer. Her
itself from hostile missile locks, as well as jamming hostile C3/C3i Networks. systems are backed by a total of five Laserwerks Strobe Type-7 Medium Pulse father employed the Blackwood Templars Mercenaries to act as opponents
Lasers installed in the torso. Cooled by a total of twenty double heat sinks, for the BattleCorps in a two-year-long series of challenging wargames.
BC-A2 – The “BattleCorps-Alpha-Two” is often referred to as the Neugen’s the BC-E can run cold under most circumstances. Between its heat efficiency
“Alternate Primary” configuration. It is a simple swap of the right-arm energy and deep ammo stores, the BC-E has exceptional battlefield staying power. Colonel Thomas Lawrence meant to root out the complacency within the
weapons, replacing the ER PPCs with a pair of Laserwerks Strobe Type 9 Large BattleCorps by intentionally hiring the most vicious opponents he could find,
Pulse Lasers. This configuration is seldom used, as the BC-A configuration is BC-F – The BattleCorps-Foxtrot configuration Neugen was introduced in early and with the Templars, he got exactly what he wanted. His Executive Officer,
generally considered superior, but some Neugen pilots with lower gunnery 3078. The BC-F was created to fill a previously overlooked combat role: urban Lieutenant Colonel Ralph Fredrickson, had thought the Colonel was going
skills prefer the assisted accuracy over the heavier stopping power— combat. As with other configurations, the BC-F is well armed, but it is easy on them by just hiring some random mercenary unit that nobody on
especially when faced with particularly difficult combat conditions, or if they primarily designed to engage an opponent at short-to-medium range. Acala III had heard of—but that was because the Colonel had intentionally
know ahead of time that they will be dealing specifically with harder-to-hit Although a Thunderstruck XV Extended Range Particle Projector Cannon is ensured that certain information regarding the Templars was withheld. Only
targets. Additionally, the BC-A2 configuration mounts one less double heat installed in the torso to provide it with a reasonable long-range punch, the the Colonel’s own daughter suspected something was amiss.
sink, freeing up weight and space to install Target Acquisition Gear, allowing BC-E is primarily armed with a total of eight Laserwerks Strobe Type 7
it to designate targets for semi-guided artillery strikes and missile support. Medium Pulse Lasers, backed by a pair of PosiLock-series Streak Short Range Having boasted, “This will be easy!” Lieutenant Colonel Fredrickson and
Missile 6-racks, all of which are installed in its blocky arms. An Angel his 2nd Battalion—of which Major Ann Lawrence was the second company’s
BC-B – Arguably the simplest configuration of the Neugen known to exist, Electronic Countermeasures Suite is installed to enhance its defenses and commander—was selected by Colonel Lawrence to be the first to engage the
the BC-B is an all-energy sniper. The Enhanced Pinpoint Version-V Targeting electronic warfare capabilities, while a total of twenty-two double heat sinks Templars. During that fateful first engagement, the Blackwood Templars
Computer is retooled, and the Angel Electronic Countermeasures Suite is work well to manage heat. effectively wiped out the BattleCorps’ 2nd Battalion. Major Lawrence was
retained from the BC-A configuration. Slaved to the impressive targeting forced to take command once Fredrickson’s Banshee was downed early on.
system is a quartet of aptly-named Sniper-Blazer IX Extended Range Large Notable Pilots The simulated battle ended quickly, with the hatchet of Bloodbath—Colonel
Lasers. Backing the main guns are a pair of Laserwerks Strobe Type 7 Medium Tyr Blackwood’s monstrous custom BattleMech—gently scraping the head
Pulse Lasers. Even with its impressive twenty-six double heat sinks, the BC-B Colonel (Senior) Ann Lawrence – DII-NGN-O Neugen “Lawbringer”: Colonel of Ann Lawrence’s Hammerhai.
is less heat efficient than other configurations—and can run quite hot if Ann Lawrence is a slender, athletically built, shorter Caucasian woman with
pushed to its limits—but if its pilot is able to take up a good sniping position dark, red-brown hair and unique, heterochromia iridium dark-blue-to-bright- Not long after, Major Ann Lawrence was assigned as the liaison between
and hold station, a BC-B-configured Neugen can fire all four of its main guns green eyes. Well-spoken and blessed with an awe-inspiring natural charisma, the BattleCorps and the Templars, as her father wanted her to experience
continuously, even while the ‘Mech’s tactical officer runs the Dreadnought her experiences have forged her into an excellent leader. firsthand how differently another unit might operate internally. He also
TDN System to coordinate troops, without any appreciable heat buildup. wanted her to learn patience and to strengthen her ability to maintain her
Lastly, if hostiles begin to close in, it can call in guided artillery strikes using Her mother Sarah died due to complications during Ann’s childbirth on own professionalism in the presence of a complete lack of it from others. She
its onboard Target Acquisition Gear. January 23rd, 3024, and her father, Thomas Lawrence, raised her alone. impressed Colonel Tyr Blackwood when she did not react to the Templars’
Because of this, Ann grew up in a military household. She has been schooled teases and verbal jabs intended to get a rise out of her.
BC-C – The Neugen in BattleCorps-Charlie configuration is a direct long-range in the arts of war ever since she showed a keen interest in military tactics as
fire support unit. It is primarily armed with a pair of Extended Range Particle a young adolescent—which was not surprising given her father’s long-term Several more simulated battles were conducted before Lieutenant Colonel
Projector Cannons and a Spin-Werx Type A10 Rotary-5 Autocannon, backed military career and her close bond with him. It was a point of pride that her Fredrickson, having grown extremely frustrated from repeated defeats and
by twin Medium Pulse Lasers. Feeding the remarkably ammunition-hungry father managed to raise her and keep her happy, even while maintaining his being intentionally targeted by the Templars to harass and wear him down,
autocannon is a total of four tons of ammunition. As with previous role as a high-ranking MechWarrior of the Dreadnought BattleCorps. attempted to lead a pincer attack after the Templars had dragged out the
configurations, the BC-C includes an Angel ECM Suite, but in this case, it is most recent engagement over several days. Major Ann Lawrence warned
housed in the right torso, away from the ammunition stores in the ‘Mech’s As compulsory military service is required of Acala III’s citizenry, she began strongly against it, pointing out that intel was unsure of the positions of some
left side. Additional double heat sinks are installed throughout the chassis of her training at the Acala III Military Academy once she was of age in 3044. of the Templars’ harassers. Fredrickson ignored her advice and ordered her
the machine, bringing the total up to twenty-two. Although easy to overheat Her instructors were aware she been effectively raised around the soldiers to lead the second group. Unfortunately for Fredrickson, splitting up his
if pushed, bracket-firing the weapons allows this configuration to stay cool. of the Dreadnought BattleCorps from birth, and that her father had just been battalion was exactly what the Templars wanted him to do. None of the
promoted to Colonel and commanding officer of the BattleCorps. As a result, Templars were where they were supposed to be when Lawrence’s group
BC-D – Initially an improvised field refit taking advantage of the only available her instructors pushed her harder than any other cadet. positioned themselves to attack what was supposed to be the location of the
equipment to repair a severely damaged Neugen, the BattleCorps-Delta Templars’ main body. Instead, nearly the entire mercenary unit had sacked
configuration became an officially recognized configuration after Operation She learned tactics, strategy, and logistics from Quinn Fitz—one of the Fredrickson’s group, wiping them out quickly and easily.
LANCASTER. The BC-D shares the right-torso Angel ECM Suite of the BC-C greatest minds produced by the New Avalon Institute of Sciences—and she
configuration, but that is all. Long range armament comes in the form of a became a MechWarrior. Though it had yet to occur to her, she was being Realizing the reality of the situation, and after taking time to consider her
right-arm Gauss Rifle fed by three tons of ammunition, along with a Reacher- trained to be a commander. She suspected that her father was pulling strings options, Major Ann Lawrence chose to surrender before her group had fired
series 15-tube Long Range Missile system in each side torso, fed by a total of behind the scenes, ensuring she was challenged with particularly difficult and a single shot. Following the exercise, the humiliated Fredrickson publicly
five tons of missiles. If an enemy unit gets into closer range, the BC-D Neugen advanced courses. She also knew that many of her peers expected her to be berated her for not even trying to put up a fight, even going so far as to
is armed with a left-torso Extended Range Medium Laser and twin left-arm granted rank just because of who her father was. She intended to prove them accuse her of being a coward. Nearly the entire BattleCorps was present.
Streak Short Range Missile 6-racks fed by two tons of ammunition. wrong and earn her way. She did just that, and her application to join the Having been denied permission to speak candidly by Fredrickson, Ann could
BattleCorps was accepted not long after she graduated top of her class at the only stand and be shouted at. Colonel Thomas Lawrence, observing from the
BC-E – This configuration was first attempted as a one-off field refit after the academy. There she has since thrived. shadows of the hangar’s catwalks above, remained silent, unwilling to help
intense fighting of Operation LANCASTER, but it suffered from fire control his daughter, as he knew full well that it could result in the belief that he had
issues in the right-arm missile system that could not be sorted in the field. Colonel Thomas Lawrence launched a special training program near the shown favoritism. Someone else, however, chose to speak up instead.

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DII-NGN-O NEUGEN ASSAULT OMNIMECH
The irate Fredrickson was suddenly cut off when Colonel Tyr Blackwood Colonel Thomas Lawrence was shot in the head and killed by an assassin However, it was clear that, despite her outward appearance during the
himself burst into the hangar with heavily armed guards. Blackwood then with a sniper rifle on January 23, 3069. He had been visiting Acala III to see fighting, the battle for Ashkum IV took its toll on the Colonel. After the final
berated Fredrickson, insulting him in front of the entire BattleCorps and even his daughter for her 45th birthday. Watching her father die in front of her, battle—the siege of Vyrie City—while she was assisting with cataloguing the
spitting at his feet. Just as Fredrickson looked ready to strike the mercenary just as the two exchanged happy waves of greeting, forever hardened Ann Lancaster Coalition’s severe casualties, she broke down in an unusual show
commander, Blackwood pointed to Ann, proclaiming that she was the smart Lawrence. After the assassin had been captured and connections with the of emotion, sobbing uncontrollably over the corpse of an eighteen-year-old
one for knowing that she was outnumbered more than two-to-one thanks Word of Blake had been established, gone were any signs of compassion on DropShip crewman she had never met. Some were concerned that this might
entirely to Fredrickson’s blunder. Blackwood went on to shout for all present the part of the Colonel for anyone associating themselves with the Blakists. negatively impact the opinion of her among those under her command, but
to hear that while Fredrickson would have had Lawrence fight a useless, In its place was a deeply rooted hatred. It was a hatred that she did well to the incident has only seemed to cement their positive view of her.
losing battle, his subordinate had recognized that the battle was already contain and manage, but a hatred, nonetheless. Despite how emotionally
over. Blackwood then turned, looking up to Colonel Thomas Lawrence, and impacted she was, she never publicly allowed herself to show how deeply An attempt on the Colonel’s life was made on the 13th of February, 3078.
stated that only an idiot would make accusations of cowardice toward the event had wounded her. However, those who knew her well noticed the This event involved a Word of Blake agent who attempted to grab and slit
someone who readily acted to save the lives of those under their command. changes. She had become harder, tougher, and more driven than ever. With the throat of the Colonel with a vibroblade. Though the would-be assassin
After the Colonels Lawrence and Blackwood exchanged knowing nods, her father’s untimely demise, Ann Lawrence was promoted to the rank of did indeed get his hands on the Colonel and his blade drew blood, an Acalan
Blackwood and his party departed almost as suddenly as they had arrived. “Senior Colonel”, the commander of the entire Dreadnought military. dragon—the highly intelligent form of large, flying reptile native to Acala III
upon which the Dreadnought crest is based—tackled the assassin and
It was at this moment that the perception of Ann Lawrence by the more The previous month’s attempted assassination of George Fitzgerald (the temporarily paralyzed him with a venomous bite, leaving him to be captured
critical of her peers began to change. Many had felt that her name had president of Dreadnought Interstellar Industries and Baron of Acala III) was alive and interrogated.
bought her rank, despite everything she had already done to disprove that, likewise tied to the Word of Blake, as both events were quickly tied to the
but that single incident showed her true colors for all to see. Over the same killer—an assassin whose latest contracts were soon traced back to the The rare black and red coloration of the Acalan dragon who rescued the
following months, as the wargames continued, Ann Lawrence became a Blakists. As the attempt on Fitzgerald’s life had resulted in the death of his Colonel was noted to be a near-match for the Dreadnought BattleCorps’
friend to the Blackwood Templars, as well as what many would call a good entire family, he and Colonel Ann Lawrence were of like mind. As if in answer livery. This dragon, having since been named “Koree”, has become a
friend of Colonel Tyr Blackwood himself. One report even mentions that he to a silent declaration of war that had been made by the Word of Blake, the companion to, and public protector of, the Colonel. He is often spotted riding
once offered her a position in the Templars, which she respectfully declined. first steps began to be taken to upgrade the BattleCorps—and to at least try into combat exercises atop her Neugen and sitting atop the ‘Mech afterward,
to prepare for the difficult times that were sure to come. waiting for her to disembark. Koree has famously become the mascot of the
Years later, in 3059, Ann Lawrence, by then a Lieutenant Colonel, inherited BattleCorps, and he is accepted as an unofficial member of Alpha Company.
the role of commander of the BattleCorps at the relatively young age of 35 In September of 3069, the Dreadnought BattleCorps was conducting the
during Operation BULLDOG. This unexpected passing of the torch occurred last of eight evacuation missions of Dreadnought Interstellar Industries’ The Dreadnought BattleCorps’ official unit loyalty rating was changed to
when her father was severely wounded during the fighting against Clan personnel from worlds that were predicted to soon be attacked by the Word “Fanatical” in 3080, following the tragic death of Lieutenant Asya, a former
Smoke Jaguar on Jeronimo. Executive Officer Lieutenant Colonel Ralph of Blake. The previous seven evacuations had been carried out without issue, Clan MechWarrior originally from Clan Nova Cat. Asya, known for her claims
Fredrickson and Third Officer Lieutenant Colonel Steven Mitchell were both but the last of these missions, which took place on Basalt IV, went horribly of visions of the future—ones with rather curious accuracy, if abstract—had
killed in action defending their fallen commander’s BattleMaster. Colonel wrong. The BattleCorps was forced to fight a standing battle over several been a positive influence on the lives of so many in the BattleCorps that she
Thomas Lawrence’s injuries required that he be left behind on Jeronimo, in days against the Word of Blake’s 55th Shadow Division—an elite Manei was considered a friend to all in the unit. In an event that quickly became
the care of the local Kuritan doctors. Meanwhile, Lieutenant Colonel Ann Domini unit. When the BattleCorps finally escaped, the unit had been mauled legend for the BattleCorps—and seemingly proving her claimed abilities to
Lawrence—now full Colonel, and with the mantle of commander of the severely and the Colonel herself was wounded. They had not been ready. see the future—Asya stepped out in front of Ann Lawrence at exactly the
Dreadnought BattleCorps thrust upon her in her father’s absence—followed right time to be killed by a Word of Blake assassin’s bullet meant for the
through with the BattleCorps’ mission of accompanying Task Force Bulldog Under Colonel Ann Lawrence’s continued command, the Dreadnought Colonel. The death appears to have united the BattleCorps more than ever,
deep into Clan territory. BattleCorps underwent a lengthy rebuilding process over the following years, but certainly left its own scars on Lawrence. A point of some curiosity,
which included the introduction of all-new machines built specifically for the however, is that Lawrence adopted the callsign “Dragon Mother” shortly
Once Operation BULLDOG’s systematic annihilation of the war-making unit. Lawrence herself adopted one of the first Neugen OmniMechs. after Asya’s death. Few know the real reasons behind this.
potential of Clan Smoke Jaguar on their homeworld Huntress was complete,
the BattleCorps departed to independently lay claim to the Pantheress Not long after the Word of Blake’s assault on Theris ended in total nuclear Just as often leading from near the front lines as not, some have criticized
system, a former Smoke Jaguar holding. The BattleCorps grew considerably annihilation in June of 3075, preparations seemed to begin for an offensive. Lawrence’s personal approach to combat as sometimes reckless. She has
during the following years there. Colonel Ann Lawrence not only managed to Everyone within the unit knew it was only a matter of time before the placed her ‘Mech in the line of fire to protect those under her command on
bloodlessly take possession of the entire star system, but she also emerged BattleCorps would finally show its freshly sharpened teeth to the Blakists, more than one occasion. Despite the appearance of recklessness, however,
victorious when Clan Snow Raven made a challenge for the system—again, though some expected the action to come sooner than it did. she is remarkably talented at weighing risks and carefully working to
without a single shot being fired. During the BattleCorps’ multiyear stay in minimize them, but she also understands better than most the importance
Clan Space, the BattleMaster known as “Titan”, the BattleMech traditionally Eighteen months later, in January of 3077, Operation LANCASTER was of the perceptions of others. Above all else, she genuinely appears to value
piloted by the commander of the BattleCorps—and last piloted by Thomas carried out. The Dreadnought BattleCorps 1st RCT, with the help of the the lives of those under her command more dearly than her own. There are
Lawrence—was rebuilt using Clan technology for the first time, allowing Ann Blackwood Templars and Ronin Free Companies mercenary units, went on many who believe that, were it not for her understanding of her importance
Lawrence to trade her Hammerhai for the heavier machine. the offensive against the Word of Blake’s 102nd Provisional Division on within Dreadnought’s military as the “Senior Colonel”, she would take much
Ashkum IV. The remarkably successful planned portion of the operation only greater personal risks in combat than she already does.
Having expected her father to resume command of the BattleCorps when served to grow the loyalty and faith that her troops had in Lawrence, as her
the unit returned home to Acala III in 3066, Ann was surprised to learn that abilities as a leader, strategist and tactician were showcased to great effect. Some have gone so far as to argue that Colonel Ann Lawrence should be
he had moved to Theris—the ice world otherwise known as Waycross II—to Seemingly through sheer will and natural charisma was she was able to keep considered one of the best military commanders in the history of the Inner
take over command of the Dreadnought DefenseCorps Theris Regiment. virtually everyone under her command not just motivated, but inspired— Sphere. She has a remarkable charisma that is almost palpable, and she has
When asked if he would resume command of the BattleCorps, he declined, even during the darker, unplanned, and unpleasant fighting that took place an impressive ability to make sure that the personnel under her command
saying that it was her command, not his. According to her, until that moment, a short time later, following the arrival of unexpected hostile reinforcements each feel individually valued. She also has an uncanny intuitive ability to seek
it had not fully sunk in that she was now the BattleCorps’ commander. in the form of a much improved 55th Shadow Division. out and surround herself with the best support possible, allowing the

254 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-NGN-O NEUGEN ASSAULT OMNIMECH
Dreadnought BattleCorps to become the best-organized it has been in the Space Allocation Weapons and Ammo Location Critical Tonnage
unit’s century-long history. Location Fixed Components Spaces Remaining BC-C (Rotary Autocannon Configuration)
Head None (Command Console Cockpit) 0 Medium Pulse Laser RT 1 2
The two noteworthy individuals that she keeps closest to her are her Center Torso Jump Jet, Flamer 0 Angel ECM Suite RT 2 2
lancemates, Commander Melissa Tor and Major Adrian Steele. Steele is a Right Torso 2 XL Engine, Dreadnought TDN System*, Jump Jet 8 2 Double Heat Sinks RT 4 2
renowned former FedCom soldier and arguably one of the most skilled Left Torso 2 XL Engine, 2 Double Heat Sink (x2), Jump Jet 5 Medium Pulse Laser LT 1 2
MechWarriors in the Inner Sphere. He first joined the BattleCorps in 3054 Right Arm None 10 Double Heat Sink LT 2 1
and quickly became a supporter of both Thomas and Ann Lawrence. Over the Left Arm None 10 Ammo (RAC/5) 40 LT 2 2
following years he has refused promotion, but he has become Colonel Ann Right Leg 2 Double Heat Sink 0 2 ER PPCs RA 4 12
Lawrence’s closest ally and right hand. Steele is sometimes referred to as the Left Leg 2 Double Heat Sink 0 3 Double Heat Sinks RA 6 3
Colonel’s “bodyguard of the battlefield”. Conversely, Commander Melissa Rotary Autocannon/5* LA 8 10
Fixed Equipment Location Critical Tonnage
Tor is an enigma. She first appeared seemingly out of nowhere with the rank Ammo (RAC/5) 40 LA 2 2
Flamer CT 1 0.5
of Lieutenant just as the BattleCorps returned home from Clan space in 3066. Battle Value: 3,457
Dreadnought TDN System* RT 1 1.5
None have been able to learn the truth of Tor’s past—save for apparently
Lawrence and Steele. Some suggest that Tor may even be a member of what Weapons and Ammo Location Critical Tonnage BC-D (Gauss/LRM Configuration)
has come to be known as the Dreadnought ShadowCorps, a theoretical black BC-A (Primary Configuration) LRM-15 RT 2 3.5
ops and intelligence arm of Dreadnought. Lawrence trusts them both ER Small Pulse Laser RT 1 1.5 Angel ECM Suite RT 2 2
implicitly, and more recent reports suggest that the bond between the three Targeting Computer RT 3 3 Ammo (LRM-15) 24 RT 3 3
goes far beyond comrades in arms. 2 Double Heat Sinks RT 4 2 LRM-15 LT 2 3.5
ER Small Pulse Laser LT 1 1.5 ER Medium Laser LT 1 1
Colonel Ann Lawrence’s Neugen, nicknamed “Lawbringer”, is seemingly Angel ECM Suite LT 2 2 Ammo (LRM-15) 16 LT 2 2
always kept in BC-A configuration, and is maintained in pristine condition. Double Heat Sink LT 2 1 Gauss Rifle RA 6 12
Her Neugen is identifiable by the gold trim around the right-arm ER PPC 2 ER PPCs RA 4 12 Ammo (Gauss Rifle) 24 RA 3 3
housings. The Colonel’s copilot and Battalion Tactical Officer (B-TAC), Alex 3 Double Heat Sinks RA 6 3 2 Streak-SRM-6s LA 4 6
Harper, has been with her since her days piloting the BattleMaster, and the Streak-ATM-12* LA 5 7 Ammo (S-SRM-6) 30 LA 2 2
two make for an exceptionally effective command team. Lawrence’s Neugen Ammo (S-ATM-12 S) 10 LA 2 2 Battle Value: 3,066
has never been seen without Major Adrian Steele’s Sumaire “Demoness II” Ammo (S-ATM-12 ER) 10 LA 2 2
and now-Commander Melissa Tor’s Atlas “Skully 2.0” at its sides. Ammo (S-ATM-12 HE) 5 LA 1 1 BC-E (S-ATM/Pulse Laser Configuration)
Battle Value: 3,734 2 Medium Pulse Lasers RT 2 4
3 Double Heat Sinks RT 6 3
BC-A2 (Alternate Primary/Pulse Configuration)
Type: Neugen (DII-NGN-O) 3 Medium Pulse Lasers LT 3 6
ER Small Pulse Laser RT 1 1.5
Classification: Assault/Command OmniMech (Limited Production) Double Heat Sink LT 2 1
Targeting Computer RT 3 3
Technology Base: Clan/Dreadnought Streak-ATM-12* RA 5 7
TAG RT 1 1
Tonnage: 100 Ammo (S-ATM-12 S) 10 RA 2 2
Double Heat Sink RT 2 1
Base Battle Value: 1,399 Ammo (S-ATM-12 ER) 10 RA 2 2
ER Small Pulse Laser LT 1 1.5
Pod Space: 39.5 tons Ammo (S-ATM-12 HE) 5 RA 1 1
Angel ECM Suite LT 2 2
Notes: Features the following Design Quirks: Command ‘Mech, Distracting, Streak-ATM-12* LA 5 7
Double Heat Sink LT 2 1
Dreadnought Spec (Tier-1)*. Ammo (S-ATM-12 S) 10 LA 2 2
2 Large Pulse Lasers RA 4 12
Ammo (S-ATM-12 ER) 10 LA 2 2
3 Double Heat Sinks RA 6 3
Equipment Mass Ammo (S-ATM-12 HE) 5 LA 1 1
Streak-ATM-12* LA 5 7
Internal Structure: Standard w/C-CASE 10 Battle Value: 3,739
Ammo (S-ATM-12 S) 10 LA 2 2
Engine: 300 Fusion XL 9.5
Ammo (S-ATM-12 ER) 10 LA 2 2
Walking MP: 3 BC-F (Urban Combat Configuration)
Ammo (S-ATM-12 HE) 5 LA 1 1
Running MP: 5 ER PPC RT 2 6
Battle Value: 3,278
Jumping MP: 3 6 3 Double Heat Sinks RT 6 3
Heat Sinks (Double): 16 (32) 6 BC-B (Sniper/Spotter Configuration) Angel ECM Suite LT 2 2
Gyro: Standard 3 Medium Pulse Laser RT 1 2 Double Heat Sink LT 2 1
Cockpit: Command Console 6 TAG RT 1 1 4 Medium Pulse Lasers RA 4 8
Armor Factor (Standard): 307 19.5 Targeting Computer RT 4 4 Streak-SRM-6 RA 2 3
Internal Armor Double Heat Sink RT 2 1 Ammo (S-SRM-6) 15 RA 1 1
Structure Value Medium Pulse Laser LT 1 2 Double Heat Sink RA 2 1
Head 3 9 Angel ECM Suite LT 2 2 4 Medium Pulse Lasers LA 4 8
Center Torso 31 46 Double Heat Sink LT 2 1 Streak-SRM-6 LA 2 3
Center Torso (rear) 16 2 ER Large Lasers RA 2 8 Ammo (S-SRM-6) 15 LA 1 1
R/L Torso 21 32 4 Double Heat Sinks RA 8 4 Double Heat Sink LA 2 1
R/L Torso (rear) 10 2 ER Large Lasers LA 2 8 Battle Value: 3,389
R/L Arm 17 34 4 Double Heat Sinks LA 8 4
R/L Leg 21 42 Battle Value: 3,397 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

255 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-NGN-O NEUGEN ASSAULT OMNIMECH

The model design of the Neugen is a copyrighted original creation by Jason


Spykerman. It is used here with permission. Mr. Spykerman’s Facebook page
“Orbital Heavy Industries” can be found here:
https://www.facebook.com/orbitalheavyindustries/

256 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-BHM-3-BC1 BEHEMOTH III SUPERHEAVY BATTLEMECH
After two weeks of blizzard-tinged attrition, the situation was dire. The Range Particle Projector Cannons and twin Defiance Industries Experimental
trio of Behemoth III prototypes, being the slow-moving monsters that they Improved Heavy Gauss Rifles, the Behemoth III can inflict a staggering
were, were positioned as the final defensive line at the gates of the Cameron amount of damage at range without any heat buildup. A pilot of one of these
MechWerks facility, which was the primary goal of the Blakist assault. The giant ‘Mechs does have to be cautious when beginning to use its secondary
prototype equipped with a fully functional Command Console coordinated weaponry, however. Even packed to the gills with Clan technology as it is, its
the defensive engagement from there. As the assault force savaged the twenty-eight double heat sinks are ill-suited to handle the heat output of its
already depleted DefenseCorps, the Blakists became more daring. primary weapons in addition to its shorter-ranged secondary array of four
forward-firing ER Medium Lasers and twin rear-firing Medium Pulse Lasers.
After weeks of bloody, relentless fighting, the Blakists hot-dropped twelve
heavyweight Celestial OmniMechs all but directly on top of the Cameron With thirty-five tons of its weight dedicated to armor alone, the massive
MechWerks. They were intent on storming the facility after an artillery Behemoth III can soak up an astonishing amount of punishment—but that is
bombardment had finally breached the hardened doors of the massive to be expected for a machine of such size. Unfortunately, armor can only
subterranean facility. The Blakists had seen no indications that the tattered make up for so much when it comes to a war machine that can barely exceed
remains of the DefenseCorps force consisted of anything other than standard thirty kilometers per hour while presenting such a large target profile. To
BattleMechs and combat vehicles. Even the Word of Blake’s elite Manei help slightly with these shortcomings, the Behemoth III also features an
Domini were ill-prepared to deal with the heavy resistance from five squads Angel Electronic Countermeasures Suite. It also features a Dreadnought
of first-generation Breakwater Assault Battle Armor and the concentrated Target Data Networking (TDN) Control Interface Command Console, which
barrage from all three of the Behemoth IIIs. The entire elite strike force, allows the Behemoth III to organize friendly TDN Links, as well as coordinate
Mass: 190 tons intended to breach the defenses and wreak havoc on the DefenseCorps’ friendly forces and shorten response times to new threats as they arise.
Chassis: OHI-X Superheavy Spec-C BHM-3-190/283ESC Endo Steel w/CASE-II command center, was wiped out in less than a minute—though the Blakists
Power Plant: Orbital Heavy Industries OHI-380XLC ExtraLight Fusion Engine did succeed in destroying one of the Behemoth IIIs and crippling a second. Due to difficulties encountered during the design process, a full-head
Cruising Speed: 21.6 km/h ejection system was built into the construction of the Behemoth III. Despite
Maximum Speed: 32.4 km/h Unfortunately, no further records regarding the fighting on Theris exist. the protective qualities of this system, there is a risk during ejection that the
Jump Jets: None All communications with the surface of the planet were cut off immediately cockpit escape capsule may clip the triple-barrel particle cannon assembly
Jump Capacity: 0 meters afterward, ending all data uplinks with the remaining tactical satellites in above the head of the ‘Mech. Because of this risk, it is advised that a pilot
Armor: BHM-3-Pattern Dreadnought Titan-Plate Standard Armor orbit. The catastrophic thermonuclear event that followed destroyed avoid ejecting, if possible, as injuries to both the pilot and onboard tactical
Armament & Equipment: everything of significant value on the planet and ended the lives of everyone officer may result, despite the added protection.
3 Thunderstruck XV Extended Range Particle Projector Cannons on the world, regardless of allegiance. Only one satellite in range to record
2 Defiance Industries Experimental Improved Heavy Gauss Rifles the event—a Precognition Type-VII Tactical Satellite—was still active when Variants
4 Flash-Sword VII Extended Range Medium Lasers the Dreadnought BattleCorps reached the Waycross system, but it allowed
2 Laserwerks Strobe Type 7 Medium Pulse Lasers the BattleCorps to piece together much of what happened in the final hours DII-BHM-3-BC2(X) – A prototype refit of the Behemoth III that was being
1 Dreadnought BC Special Mk-II Target Data Network Control System of the DefenseCorps Theris Regiment. However, some of the more specific tested on Theris in the months leading up to the attack on the world by the
1 Dreadnought TDN Control Interface Command Console data regarding these final events appears to be missing or corrupted. Word of Blake. Due to the sheer size and bulk of this machine, it and the
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite other two original Behemoth III prototypes were relegated to a lower priority
Manufacturer: Dreadnought Interstellar Industries With the destruction of the Cameron MechWerks on Theris, where three for evacuation from Theris. This machine was destroyed during the final
Primary Factory: Cameron MechWerks Facility; Theris (Waycross II) of the five Behemoth IIIs ever produced were based, and with no indications desperate defense of the Cameron MechWerks Facility, shortly before the
Communications System: Interconn-Command VIII w/TDN System of plans for further production, it is believed that only two examples of this thermonuclear blasts killed everyone and destroyed everything of value on
Targeting & Tracking System: Pinpoint Version-IV massive machine remain. One is still in use by the Dreadnought BattleCorps’ the planet in June of 3075.
1st Regimental Combat Team, while the other is based on Acala III with the
Overview Dreadnought DefenseCorps 1st Homeworld Regiment. Although it is unlikely This unique experimental prototype variant’s design was visually nearly
any further examples of this machine will ever be built, spare parts are being identical to the original version, though the mechanical differences between
First created to assess the feasibility of a superheavy-class BattleMech in produced to maintain the existing examples. The BattleCorps’ Behemoth III, the two were significant. The trio of ER PPCs were replaced with an equal
combat, the Behemoth III was initially designed and prototyped on Theris known as “Colossus”, was one of the 5th Irregular Battalion’s few ‘Mechs to number of Laserwerks Strobe Type 9 Large Pulse Lasers in the center torso,
(Waycross II) in 3073. By January of 3074, three prototypes had been built to survive the intense fighting around the capital of Vyrie City during Operation while the ER Medium Lasers were directly replaced with Laserwerks Strobe
undergo rigorous testing over the following several months. After the testing LANCASTER—though the 5th Irregular Battalion has since been reconstituted Type 7 Medium Pulse Lasers in the side torsos—the rear-firing Medium Pulse
of the prototypes had concluded, a pair of more refined “preproduction” and is at full strength as of 3085. Laser installed in each side torso was retained, however. The Command
models were built and transported to Acala III along with considerable spares Console was noticeably absent—in its place was a double heat sink, and an
and full manufacturing specifications. In early 3075, the project was put on Capabilities additional double heat sink was installed in each side torso, bringing the total
indefinite hold due to the enormous cost of each machine. to thirty-one. The arms housed the most distinct feature of this variant: Long
Powered by the same Orbital Heavy Industries OHI-380XLC ExtraLight Tom Cannons. Each massive arm housed a Long Tom Cannon and four tons
As the growing conflict that was the Word of Blake Jihad looked more and Fusion Engine used in the Sumaire OmniMech, the 190-ton Behemoth III of ammunition to feed it—though the ammunition was dependent on the
more likely to spill into the Waycross system in 3074, the evacuation of Theris Superheavy BattleMech is a slow-moving giant. Though taller than an Atlas chassis’ integrated Clan-tech Cellular Ammunition Storage Equipment to
began. The three prototype Behemoth IIIs on Theris were reassigned to the by nearly two meters, it is relatively squat for its weight, but wide and prevent an ammunition explosion from crippling the ‘Mech.
Dreadnought DefenseCorps Theris Regiment. They were slated to be remarkably bulky. The Behemoth III lumbers its way from one point on the
removed from Theris with the last wave of evacuation DropShips in July or battlefield to the next in a painfully slow manner, generally limiting its use to The Angel Electronic Countermeasures Suite and Dreadnought TDN unit,
August of 3075. Unfortunately, the Word of Blake attacked Theris in force static or slow moving defensive deployment only. Once it is in position, both installed in the -BC1’s center torso, were retained in the -BC2(X). The
during June of that year, before the DefenseCorps Theris Regiment—or the however, it can truly wreak havoc on any targets that have the misfortune of -BC2(X) also utilized the same powerplant and chassis as the -BC1, though
thousands of civilians under their protection—could leave the frozen planet. encountering it. Armed primarily with a trio of Thunderstruck XV Extended the armor protecting the legs had been lightly reinforced over the -BC1.

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DII-BHM-3-BC1 BEHEMOTH III SUPERHEAVY BATTLEMECH
(Battle Value: 3,841) Features a Ful-Head Ejection System as well as the and Colonel Ann Lawrence graciously accepted her old instructor’s offer. Type: Behemoth III (DII-BHM-3-BC2(X))
following Design Quirks: Dreadnought Spec (Tier-3)*, Extended Torso Twist, Classification: Superheavy BattleMech (Unique Prototype)
Protected Actuators; Difficult Ejection, Prototype. As of 3085, Fitz is still officially listed as the commander of the BattleCorps’ Technology Base: Mixed Clan/Dreadnought
5th Irregular Battalion, but he is set to retire in 3087. Given the unit’s lack of Tonnage: 190
Notable Pilots active deployment in recent years, he has already resumed his position as an Battle Value: 3,841
instructor at the Dreadnought-sponsored Acala III Military Academy. Notes: Features a Full-Head Ejection System as well as the following Design
Lieutenant Colonel Gene Bradbury – DII-BHM-3-BC1 Behemoth III Quirks: Distracting, Dreadnought Spec (Tier-3)*, Extended Torso Twist,
“Ironsides”: An extremely skilled leader on the fast-track to a successful Protected Actuators; Difficult Ejection, Prototype. Arm Actuators: Upper
Type: Behemoth III (DII-BHM-3-BC1)
command, Bradbury found himself on the wrong side of the Federated Only.
Classification: Superheavy BattleMech (Limited Production)
Commonwealth Civil War. Fortunate enough to have surrendered before
Technology Base: Mixed Clan/Dreadnought
committing any kind of war-crimes, the nevertheless disgraced Bradbury was Equipment Mass
Tonnage: 190
eventually picked up by the Dreadnought DefenseCorps in the early days of Internal Structure: Endo Steel w/C-CASE 19
Battle Value: 4,683
the Blakist Jihad. He was assigned to the DefenseCorps 1st Homeworld Engine: 380 Fusion XL 20.5
Notes: Features a Full-Head Ejection System as well as the following Design
Regiment on Acala III, where he slowly regained a sense of dignity. Walking MP: 2
Quirks: Command ‘Mech, Distracting, Dreadnought Spec (Tier-3)*, Extended
Running MP: 3
Torso Twist, Protected Actuators; Difficult Ejection. Arm Actuators: Lower
Once the Dreadnought BattleCorps 1st RCT began its gradual recovery Heat Sinks (Double): 31 (62) 21
(Right & Left).
process following the pyrrhic victory that was Operation LANCASTER, the Gyro: Superheavy 8
BattleCorps pulled some of the more experienced personnel from the Equipment Mass Cockpit: Superheavy 4
DefenseCorps, and Bradbury was promoted to Lieutenant Colonel. He was Internal Structure: Endo Steel w/C-CASE 19 Armor Factor (Standard): 570 36
given the role of Executive Officer of the Dreadnought DefenseCorps 1st Engine: 380 Fusion XL 20.5 Internal Armor
Homeworld Regiment—”DDC-1HR” for short—and was assigned to pilot Walking MP: 2 Structure Value
something that weighed quite literally twice as much as his old Banshee. Running MP: 3 Head 4 12
Despite his dislike of the Behemoth III’s slow speed, he cannot deny the sheer Heat Sinks (Double): 28 (56) 18 Center Torso 57 80
brutality of the ‘Mech he has come to call “Ironsides”. With the help of his Gyro: Superheavy 8 Center Torso (rear) 34
skilled Tactical Officer, Captain Alexander Washburn, Bradbury has kept the Cockpit: SH Command Console 7 R/L Torso 40 58
heavyweight, ’Mech-centric 2nd Battalion of the DDC-1HR in top form. Armor Factor (Standard): 560 35 R/L Torso (rear) 22
Internal Armor R/L Arm 31 62
In the event of an attack on Acala III, the tactics that the DDC-1HR have Structure Value R/L Leg 40 80
trained to use would be extremely effective. The Commanding Officer of the Head 4 12
DDC-1HR, one Colonel Darren Fields, pilots the BattleMaster known as Center Torso 57 80 Weapons and Ammo Location Critical Tonnage
“Titan”. With Titan being among the slowest-moving members of the 1st Center Torso (rear) 34 Double Heat Sink H 1 –
Battalion, they have a strength of mobility. Meanwhile, the 2nd Battalion of R/L Torso 40 58 3 Large Pulse Lasers CT 3 18
the DDC-1HR is commanded by Lieutenant Colonel Gene Bradbury from his R/L Torso (rear) 22 Angel ECM Suite CT 1 2
Behemoth III. Bradbury’s 2nd Battalion is better equipped for static defense. R/L Arm 31 62 Dreadnought TDN System* CT 1 1.5
The DDC-1HR’s 3rd and 4th Battalions are configured to be even more rapid- R/L Leg 40 75 Double Heat Sink CT 1 –
response, high-mobility forces, and thus can be used in tandem with 1st 2 Medium Pulse Lasers RT 2 4
Battalion to pincer enemy forces against the obscenely heavy 2nd Battalion. Weapons and Ammo Location Critical Tonnage 5 Double Heat Sinks RT 5 –
3 ER PPCs CT 3 18 Medium Pulse Laser RT (R) 1 2
Commander Quinn “Q-Ball” Fitz – DII-BHM-3-BC1 Behemoth III “Colossus”: Angel ECM Suite CT 1 2 2 Medium Pulse Lasers LT 2 4
Pilot of the Dreadnought BattleCorps’ only Behemoth III, Commander Quinn Dreadnought TDN System* CT 1 1.5 5 Double Heat Sinks LT 5 –
Fitz is the battalion commander for the BattleCorps’ 5th Irregular Battalion. Double Heat Sink CT 1 – Medium Pulse Laser LT (R) 1 2
As an extension of this role, he is also the groundside defense coordinator 2 ER Medium Lasers RT 2 2 Long Tom Cannon (IS) RA 8 20
for the BattleCorps’ DropShips whenever the unit is groundside. A talented 4 Double Heat Sinks RT 4 – Ammo (Long Tom Cannon) 20 RA 2 4
MechWarrior, Fitz is arguably one of the best tacticians and strategists that Ammo (iHGR) 8 RT 1 2 Long Tom Cannon (IS) LA 8 20
the New Avalon Institute of Sciences has ever produced. His abilities were Medium Pulse Laser RT (R) 1 2 Ammo (Long Tom Cannon) 20 LA 2 4
arguably wasted when he retired from service in the Armed Forces of the 2 ER Medium Lasers LT 2 2 2 Double Heat Sinks RL 2 –
Federated Commonwealth shortly before the War of 3039. He eventually 4 Double Heat Sinks LT 4 – 2 Double Heat Sinks LL 2 –
decided to return to service in 3040, but before he could act on his choice, Ammo (iHGR) 8 LT 1 2
he heard the announcement that the war had officially ended. Medium Pulse Laser LT (R) 1 2 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
Imp. Heavy Gauss Rifle (IS) RA 6 20
Offered a position at the Acala III Military Academy by Colonel Thomas Ammo (iHGR) 16 RA 2 4
Lawrence a few months later, Fitz accepted. He later became the personal CASE-II RA 1 0.5
instructor for Thomas’ daughter, Ann, teaching her tactics, strategy, and Imp. Heavy Gauss Rifle (IS) LA 6 20
logistics. Never expecting to return to service, Fitz had thought he would Ammo (iHGR) 16 LA 2 4
finish his days as an instructor. However, after learning of the Blakist assault CASE-II LA 1 0.5
on Theris, and then of the deaths of so many of whom he himself had been 2 Double Heat Sinks RL 2 – The model design of the Behemoth III Superheavy BattleMech is based on an
an instructor for, Fitz chose to try to make a difference in the conflict that 2 Double Heat Sinks LL 2 – almost identical recreation of a kitbash originally created by Zac Braham,
had just hit home. Fitz offered his services to the BattleCorps late in 3075, using parts from CAV miniatures.

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DII-BHM-3-BC1 BEHEMOTH III SUPERHEAVY BATTLEMECH

259 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


AEROSPACE ASSETS OF THE DREADNOUGHT BATTLECORPS

Dreadnought Interstellar Industries has a long history of pushing the limits of aerospace engineering. However, prior to the mid-3050s, the greatest weakness of the Dreadnought BattleCorps was
arguably their limited aerospace assets—especially their AeroFighter support. Hard lessons, learned both vicariously and first-hand, have since been taken to heart. The BattleCorps now wields an
impressive array of advanced and powerful aerospace assets, ranging from state-of-the-art tactical satellites and support craft to devastating aerospace fighters and exceptional DropShips.
260 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
CLAIRVOYANCE TYPE-V TACTICAL SATELLITE
exposes the satellite to a far greater risk of detection. The configuration of Type: Clairvoyance Type-V Tactical Satellite
the data transmissions can be altered remotely but the signal to alter the Classification: Medium Satellite (Mass Production)
setting does increase the risk of detection of both the user and the satellite. Tonnage: 30
Equipment Rating: C/D-E-D/D
With its extended onboard fuel supply—capable of lasting approximately
four hundred days—the Clairvoyance Tactical Satellite generally requires Dimensions
minimal maintenance. If a campaign lasts longer than a standard year, Length: 8 meters
however, a commander must be aware that the satellite will soon require Width: 4 meters
refueling to remain active. Height: 3.5 meters

The searchlight mounted on the aft section of the Clairvoyance is present Equipment Mass
purely for the satellite to have a powerful visual signal beacon for Chassis/Controls: 6.5
maintenance crews to find it and for retrieval operations. The beacon will Engine/Trans: Fusion 4.5
only activate if triggered by the appropriate access code. If too many Station-Keeping Thrust: 0.1G (0.2 Thrust)
erroneous access code entries are detected or antitamper programming is Structural Integrity: 1
triggered, the satellite may initiate an “Asset Denial Protocol”—a self- Heat Sinks: 0 0
destruct sequence—overloading its power core and maneuvering system, Fuel: 400 Days 2
resulting in the satellite severely damaging itself and sending the remaining Armor Factor (BAR 10): 19 3
components hurtling into the atmosphere to burn up on re-entry. Armor
Value
The Asset Denial Protocol must have its trigger parameters set and be Nose 4
enabled before the satellite is deployed. It cannot be remotely enabled. The R/L Side 5
The Clairvoyance Type-V Tactical Satellite is commonly used by Davion and Asset Denial Protocol can be configured to include a small internal explosive Aft 5
Steiner forces alike. The satellite’s was first introduced shortly after the device if one is installed, ensuring destruction of onboard data and other
alliance between the Federated Suns and Lyran Commonwealth to form the critical internal systems, and preventing virtually any chance of recovery. Electronics & Onboard Systems Location Tonnage
Federated Commonwealth in the early 31st Century. High-Rez Imager Camera Nose 2.5
While hardly considered tough, the Clairvoyance has sufficient armor with Infrared Imager Camera Nose 5
The creation of the Clairvoyance was originally commissioned in 3025 by a Class-10 Barrier Armor Rating to survive a single hit from a light autocannon Communications Equipment Body 6
none other than “The Fox” himself, Hanse Davion. It was later learned that or a standard Medium Laser to its sides or aft sections. However, such a hit Mounted Searchlight Aft 0.5
the commissioning of this design was in preparation for the coming Fourth to the front of the satellite—assuming the armored cover doors are open—
Succession War that lasted from 3028-3030, where the compact satellite’s will destroy it instantly. Cargo & Other Equipment: Optional Explosive Charge (for use with Asset
minimal sensor profile helped to prevent it being detected in orbit by Denial Protocol).
opposing Capellan Confederation forces. The Clairvoyance Type-V Tactical Satellite is still being produced in 3085 at
Dreadnought Interstellar Industries’ SatComm Manufacturing Facility on Additional Notes: Features Armored Chassis and Controls Modification; the
The Clairvoyance was designed to be deployed into orbit by DropShips Acala III. With the help of Orbital Heavy Industries, the Clairvoyance received Mounted Searchlight is used as a beacon when triggered.
preparing for planetfall, and it can be all but literally blown out an airlock an upgrade in 3073 that included a more efficient powerplant and power
during maneuvering to begin descent into the planet’s atmosphere. After distribution system, as well as a more sensitive sensor array that improved
being ejected from a DropShip, a five-ton single-use thruster attached to the the resolution of the data collected by the satellite by nearly fifteen percent.
front of the satellite handles the task of rapid deceleration. The RCS thrusters
establish a stable orbit before the single-use thruster is jettisoned. With the As of 3085, most Clairvoyance satellites are in use by Houses Steiner and
disposable thruster detached, the cover doors on the front of the satellite Davion. However, a not-insignificant number of them found their way into
can finally be opened, revealing the forward-facing array of sensors and Kuritan hands during Operation BULLDOG—and a handful of older units were
cameras. captured intact by Liao during the Fourth Succession War.

Once in stable orbit and activated, the Clairvoyance offers friendly troops
exceptional optical and thermal views of the planet’s surface, as well as an
impressive ability to track opposing troop positions and movements.

In terms of how it can be utilized in the field, the Clairvoyance can be


configured to transmit data to troops on the surface of a planet in two
different ways. The first data transmission pattern is in compressed data
bursts, offering snapshots of the terrain and enemy positioning in
preprogrammed irregular intervals to reduce the chance of detection. This
configuration is more commonly used if the opposition are suspected to have
aerospace assets capable of hunting down and destroying the satellite in
orbit. Alternatively, the Clairvoyance can be configured to offer constant
real-time encrypted data streaming of what it can see with its advanced
scopes, giving the troops on the ground an even greater advantage—but this

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CLAIRVOYANCE TYPE-V TACTICAL SATELLITE

262 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PRECOGNITION TYPE-VII TACTICAL SATELLITE
inside buildings. The newer satellite also adds a Look-Down Radar to its the chance of detection.
sensor suite to help ensure maximum detection of hidden enemy units that
the other two systems may have missed. This satellite also offers improved As of 3085, the Precognition Type-VII Tactical Satellite has only been
communication clarity and range to assist with coordinating troops on confirmed to be in use by the Dreadnought’s own military forces, with the
multiple continents of a world, as well as ships elsewhere in the star system. only recorded combat-related deployment during Operation LANCASTER in
3077. The first significant use of a Precognition Tactical Satellite, however,
Deployment of the Precognition Type-VII Tactical Satellite is nearly was in mid-3075. The only satellite that remained in orbit over Theris
identical to the older Clairvoyance Type-V, with one notable exception. As (Waycross II) following the Word of Blake assault on the frozen world was a
with the Type-V, the Type-VII is designed to be deployed by a DropShip as it sole Precognition, allowing the BattleCorps to ascertain what had happened.
maneuvers to enter a planet’s atmosphere. A five-ton disposable thruster
pack attached to the satellite allows the Type-VII to decelerate much faster There are unconfirmed reports claiming to have spotted satellites that
than otherwise possible, after which the RCS thrusters handle the task of precisely match the description of this design in the possession of Davion and
creating a stable orbit. The one difference between the Clairvoyance and the Liao military forces. If these reports are accurate, it is unclear how the
newer Precognition is that the thruster pack is attached to the aft of the satellites were acquired—especially in the case of House Liao.
satellite, rather than the front, as with the Clairvoyance. The purpose of this
difference is twofold. Firstly, this allowed for a structural simplification of the
Precognition’s design, including a removal of the protective doors over the Type: Precognition Type-VII Tactical Satellite
armored lens assembly used in the Clairvoyance to prevent damage to the Classification: Medium Satellite (Limited Production)
lens by the thruster during use. Secondly, this allowed the thruster to use Tonnage: 40
unspent fuel to act as a decoy target. Equipment Rating: F/X-X-F/F

In terms of operational utility, the Precognition is much like the Dimensions


With the onset of the Word of Blake Jihad in 3067, and subsequent choice Clairvoyance in that it can operate in two modes, with one mode being a real- Length: 10 meters
to rebuild the Dreadnought BattleCorps into an anti-Blakist combat unit in time data feed and the other being a preprogrammed intermittent snapshot Width: 3 meters
3069, the need arose for a state-of-the-art tactical satellite that could be mode to reduce the chance of detection. The Precognition also shares the Height: 3.5 meters
used by the BattleCorps—specifically one that the Word of Blake would not same safeguards to prevent unauthorized access or retrieval by opposing
already be aware of. forces, up to and including self-destruction—“Asset Denial Protocol”—if the Equipment Mass
satellite detects any attempts to tamper with it. Chassis/Controls: 5
Early attempts to upgrade the Clairvoyance Type-V Tactical Satellite Engine/Trans: Fusion 2
resulted first in the creation of the Intuition Type-VI Tactical Satellite. The Defensively, the Precognition is an improvement over its predecessor in Station-Keeping Thrust: 0.1G (0.2 Thrust)
Intuition was plagued with severe problems that ranged from electrical several ways. First and foremost is the reinforced armored hull, which can Structural Integrity: 1
failures to powerplant containment issues—and even software crashes that now survive a direct strike from a weapon as powerful as an Inner Sphere Heat Sinks: 0 0
locked up the entire operating system of the satellite, rendering it unable to Medium Pulse Laser from any direction. In addition to the reinforced casing, Fuel: 600 Days 3
function once it was deployed and activated. the Type VII Tactical Satellite features an Angel Electronic Countermeasures Armor Factor (BAR 10): 24 1.5
Suite to help prevent enemy units from acquiring a positive weapons lock on Armor
After a pattern began to form, with problems appearing where none the satellite even if it is detected. While the jamming area is limited at best Value
should have been possible, a covert investigation was launched. It was soon for such an application, the ECM Suite can also jam enemy communications Nose 6
discovered that a pair of Word of Blake agents buried within the project’s locally. R/L Side 6
staff had been sabotaging the new satellite’s design in every way possible. Aft 6
With the hindrances caused by the infiltrators eliminated, but the satellite Although the fusion reactor used in the construction of the Precognition
itself clearly compromised, the development team started over from scratch is a compact and relatively low-output unit, it is still a fusion reactor, and it Electronics & Onboard Systems Location Tonnage
with new and far more refined design. This new design was designated the creates a noticeable thermal signature. The Precognition can also enter a Angel ECM Suite Nose 2
Precognition Type-VII Tactical Satellite. “Stealth Mode”, where it deactivates its fusion reactor and operates on a Hyperspectral Imager Camera Nose 7.5
battery backup power supply to prevent being detected by thermal sensors. Infrared Imager Camera Nose 5
Without the Blakist agents ruining the progress made by the team, the The satellite can operate for up to one hundred days of uninterrupted Look-Down Radar Nose 5
development of the Precognition Tactical Satellite accelerated beyond all activity on battery power. After approximately seventy days of activity, Mounted Searchlight Right Side 0.5
expectations. In a matter of months, the team developed an impressive however, the satellite will have insufficient power to restart its fusion Mounted Searchlight Left Side 0.5
design that exceeded all of the project’s goals. reactor. If programmed to do so, a Precognition Tactical Satellite will self- Communications Equipment Body 7
destruct when it reaches the end of its battery life. The Precognition can be
Introduced in 3074, the new Precognition Type-VII Tactical Satellite was either instructed to switch to Stealth Mode by the satellite’s operator(s), or Cargo & Other Equipment: Backup “Stealth Mode” Battery (1 ton); Optional
approximately thirty percent larger than the older Clairvoyance, and it alternatively can be programmed to automatically switch to Stealth Mode if Explosive Charge (for use with Asset Denial Protocol).
improved upon the older design in every measurable way. The Precognition certain circumstances occur—such as the satellite detecting the K-F Drive
removes the Clairvoyance’s High-Resolution Camera and replaces it with a plumes of ships entering the system when none are expected. Additional Notes: Features Armored Chassis and Controls Modification; the
far more effective Hyperspectral Imager, adding electromagnetic and Mounted Searchlights are used as beacons when activated. Can operate with
thermal sensor capacity—however, the Infrared Camera is retained in the Although it is a relatively low-tech addition to an extremely advanced its Fusion Engine deactivated, running on battery power for a period of 100
newer satellite. Though it may seem redundant with the upgrade to a piece of equipment, it is a common practice for the Dreadnought BattleCorps days, but cannot reactivate its Fusion Engine after 70 days running on battery
Hyperspectral Imager, the Infrared Camera has better detection capability and even some DefenseCorps units to paint the exterior hulls of these power. When it is operating on battery power, this satellite has little or no
for thermal signatures located underwater, in jungle-type environments, and satellites with a radar-absorbing black paint to further assist with reducing thermal signature.

263 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PRECOGNITION TYPE-VII TACTICAL SATELLITE

264 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-VTG-AS-BC1 VERTIGO LIGHT AEROSPACE FIGHTER
Phoenix Aerospace Fighter Wing had attained an overwhelming-enough advantage that the sudden reduction in their
numbers did not have an outstanding impact on the battle’s outcome.

The Vertigo was never intended for mass production, having originally been planned for a limited production run of
approximately fifty units. Because of how effective the fighter proved itself to be as a rapid strike craft, however, the
number of Vertigos that have been produced is several times the original planned production run. Until 3082, all of these
craft were specifically built for use by the Dreadnought BattleCorps and DefenseCorps forces. In 3082, however, a limited
production export model was introduced. Data collected by Comstar suggests that there is a new variant of this fighter
that has just begun development and testing as of 3085, but no further information is yet available.

Capabilities

Impressively fast and nimble, the Vertigo Light Aerospace Fighter is counted among the most agile and quickest
AeroFighters ever to be produced. Powered by an Orbital Heavy Industries OHI-280XLC Clan-tech ExtraLight Fusion
Engine, the Vertigo is capable of acceleration rates up to 7.5-G. With a mere four tons of fuel, however, the pilot of a
Vertigo must be cautious not to become too heavily mired in a battle for too long, or risk being forced to break off abruptly
when the fuel supply runs low.
Mass: 35 tons
Chassis: Crossplane VTG-9 w/Integrated CASE Armed primarily with a Thunderstruck XV Extended Range Particle Projector Cannon, backed by a pair of Flash-Sword
Power Plant: Orbital Heavy Industries OHI-280XLC ExtraLight Fusion Engine VII Extended Range Medium Lasers—all housed together in the nose of the craft—the Vertigo brings a considerable
Armor: VTG-AS-Pattern Orbital Heavy Industries Special Type-C Ferro-Aluminium Armor forward-firing punch. With only a single Short-Beam IV Extended Range Small Laser serving as a rear-firing defensive
Armament & Equipment: weapon, it is admittedly not the most heavily defended against an opponent that manages to outflank it—however, given
1 Thunderstruck XV Extended Range Particle Projector Cannon the craft’s sheer speed and maneuverability, the chances of this are relatively slim. The armament is reminiscent of the
2 Flash-Sword VII Extended Range Medium Lasers larger BC-Series Sabretooth Heavy Aerospace Fighters, but this is not without good reason. The engineers worked hard
1 Short-Beam IV Extended Range Small Laser to simplify the logistical requirements needed to operate these craft simultaneously, in terms of repair and maintenance.
1 Dreadnought BC Special Mk-II Target Data Networking System
Manufacturer: Dreadnought Interstellar Industries As with other BC-Series fighters that the Vertigo is designed to operate alongside, it is equipped with a Dreadnought
Primary Factory: J.S. Space Superiority Labs; Acala III Target Data Networking (TDN) System to assist with making accurate strafing runs by using shared targeting telemetry
Communications System: Interconn-Comm VII provided by Linked ground units. The TDN also offers improved communications and limited electronic countermeasures
Targeting & Tracking System: Pinpoint Version-IV-ASF capabilities. With thirteen double heat sinks, the Vertigo can constantly operate at or near peak efficiency without issue.
Though built largely with speed and maneuverability in mind, the Vertigo can survive considerable punishment for a
Overview fighter of its class, thanks to its seven-ton shell of Orbital Heavy Industries’ Special “Type-C” Ferro-Aluminium Armor.

With the introduction of the Word of Blake’s deadly Spectral Series OmniFighters, it quickly became clear that the Additional Information
formidable Steel Cobra Heavy Aerospace Fighter could not stand on its own as the sole aerospace fighter type utilized by
Dreadnought’s military forces. There needed to be supplemental craft of different weight classes and capabilities to Used primarily as high-speed harassers, interceptors, and reconnaissance craft, the Vertigo Light AeroFighter quickly
maximize the potential of Dreadnought’s BattleCorps and DefenseCorps Aerospace Fighter Wings. Two new aerospace become a favorite among Dreadnought BattleCorps and DefenseCorps forces, and dozens of these craft are used by the
fighters were created in the mid-3070s to fulfill these requirements. These new “BC-Series” or “Dreadnought Spec” Dreadnought BattleCorps 1st Regimental Combat Team. As of 3085, however, the reported proliferation of these fighters
AeroFighters, were the Vertigo Light Aerospace Fighter and the Sabretooth Medium Aerospace Fighter—the latter of among the Dreadnought DefenseCorps forces in the Acala system is wildly greater—to the point of seeming almost too
which was a significant upgrade of a preexisting design, while the former was an all-new craft inspired by a captured Clan severe for the reports to be accurate—with indications that at least seventy examples of this craft have been assigned to
AeroFighter which had been uniquely modified for one of Dreadnought’s pilots. each of the four orbital defense platforms orbiting the Dreadnought homeworld of Acala III.

Purpose-built initially for use by the Dreadnought BattleCorps, but later adopted by DefenseCorps forces, the Vertigo Variants
was developed to serve as a multirole light attack, intercept, and reconnaissance aerospace fighter. Introduced in 3074
and created all but directly in response to the Shade Light OmniFighter—one of the potent Spectral Series OmniFighters DII-VTG-AS-BC2 – Made for dogfighting, much like the DII-SBT-AS-BC2 Sabretooth, the -BC2 variant of the Vertigo drops
favored by the Word of Blake’s Manei Domini—the Vertigo matches or exceeds the Blakist fighter in nearly every way. the long range punch of the nose-mounted Particle Projector Cannon to add three more Flash-Sword VII Extended Range
Medium Lasers, for a total of five—with one installed where the PPC was, and one mounted to each wing. The -BC2 also
The design of the Vertigo was heavily influenced by the modifications done to the Chaeronea Light Aerospace Fighter upgrades the rear-mounted ER Small Laser to a Laserwerks Strobe Type 2 Extended Range Small Pulse Laser. Significant
known as “Spicy”. Dreadnought Interstellar Industries took what had been learned when the unique fighter was modified improvements to the targeting & tracking system are made via an Enhanced Pinpoint Version-V-ASF Targeting Computer.
and applied it to an all-new fighter design meant for production. The resulting craft, the Vertigo, is remarkably fast and The -BC1’s thirteen double heat sinks, seven tons of Ferro-Aluminium Armor, and the TDN System are retained in the
powerful for its weight. It has proven itself capable of not only outmaneuvering, outrunning, and at times even outgunning -BC2. (Battle Value: 2,112) Features the following Design Quirks: Dreadnought Spec (Tier-2)*, Modular Weapons.
the best that the Word of Blake had to offer, it can also outrange most of the Blakist fighters with its Clan-derived
Extended Range Particle Projector Cannon. These advantages are even more important because of the one significant DII-VTG-AS-X1 – This is one of the few examples of Clan-tech machinery produced for export by Dreadnought Interstellar
shortcoming that the Vertigo has in comparison to its Word of Blake counterpart: it only has eighty percent of the fuel Industries. Introduced in 3082, the DII-VTG-AS-X1 Vertigo is effectively a refined version of the prototype originally
capacity of the Shade. As a result, the Vertigo is required to be deployed closer to the fighter’s intended target and it developed in 3073. The -X1 Vertigo Light Aerospace Fighter has found limited use in some Great House militaries, but the
cannot last quite as long in a prolonged dogfight. This flaw was not an issue that surfaced as being truly problematic until largest purchaser has been the Raven Alliance. Aside from its advanced Targeting Computer, the -X1 Vertigo features no
the final space battle of Operation LANCASTER in 3077, where many of the Vertigos assigned to the D.B.C. Phoenix, advanced electronics worthy of note. It is armed with a trio of Flash-Sword VII Extended Range Medium Lasers in the nose
running low on fuel, were forced to break off shortly before the battle’s conclusion. It was fortunate that the BattleCorps’ and a Laserwerks Strobe Type 7 Medium Pulse Laser in each wing, as well as twin tail-mounted Short-Beam IV Extended

265 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-VTG-AS-BC1 VERTIGO LIGHT AEROSPACE FIGHTER
Range Small Lasers. The -X1 features the same seven tons of Ferro-Aluminium Armor, and it is cooled by the
same thirteen double heat sinks as the BC-Series variants of the craft. Although the -X1 does include a full-
cockpit ejection system, it is not nearly as well-equipped as the AeroFighter Survival Pod, or “AFSP”, used in
the BC-Series variants. (Battle Value: 2,085) Features the following Design Quirks: Modular Weapons.

Type: Vertigo (DII-VTG-AS-BC1)


Classification: Light Aerospace Fighter (Limited Production)
Technology Base: Clan/Dreadnought
Tonnage: 35
Battle Value: 1,988
Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*, Modular Weapons.

Equipment Mass
Engine: 280 Fusion XL 8
Safe Thrust: 10
Maximum Thrust: 15
Internal Structure: 10
Heat Sinks (Double): 13 (26) 3
Fuel: 320 4
Cockpit: Standard 3
Armor Factor (Ferro-Aluminium): 134 7
Armor
Value
Nose 44
R/L Wing 33
Aft 24

Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
ER PPC Nose 6 15 15 15 15 –
2 ER Medium Lasers Nose 2 10 14 14 – –
ER Small Laser Aft 0.5 2 5 – – –
Dreadnought TDN System* Fuselage 1.5 2

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

266 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SBT-AS-BC2 SABRETOOTH MEDIUM AEROSPACE FIGHTER
Interstellar Industries was able to profit considerably more with the Sabretooth than if they had designed an all-new craft
from the ground up. In August of 3008, the 3-million-C-Bill DII-SBT-AS-Y1 Sabretooth began rolling off the assembly lines
at the J.S. Space Superiority Labs on Acala III. It was nearly fifty years before the advancement of technology in the Inner
Sphere required an update to the design to keep up with competition, but the price multiplied threefold for the new
variants as a result. These newer variants, the -Y2 and -Y3, were both introduced in 3055. They were faster, taking
acceleration from 4.5-G maximum to 5.5-G, and offered improved armament, armor, and heat sink capacity.

With the introduction of the Word of Blake’s Spectral Series OmniFighters in the early 3070s, it was decided that the
Steel Cobra Heavy Aerospace Fighter could not rule the skies and stars by itself as Dreadnought’s sole AeroFighter type.
The Steel Cobra, though formidable and multi-mission-capable to say the least, was expensive and still had its own
limitations. To support the Steel Cobra and give Dreadnought greater numbers, two additional AeroFighters were created.
In 3072, development began on the first “Dreadnought Spec”, or “BC-Series” AeroFighter engineered specifically for
Dreadnought’s own military forces: the all-new Vertigo Light Aerospace Fighter. Just a year later, new BC-Series variants
of the Sabretooth Medium Aerospace Fighter began development as well. Both craft simultaneously began production in
3074. Though less varied in terms of armament compared to the Steel Cobra, these new fighters proved to be just the
added support that the Steel Cobra so desperately needed, rounding out Dreadnought’s aerospace assets nicely.

Capabilities

The DII-SBT-AS-BC2 Sabretooth Medium Aerospace Fighter is among the most aggressive medium-class AeroFighters
ever devised. It is fast enough to quickly bring its medium-range weapons array to bear on a target and, with thirteen
tons of Ferro-Aluminium Armor, it has more than enough protection to survive the punishment it may endure while
closing in on its enemy. In combat, the -BC2 Sabretooth is the definition of a brutal dogfighter craft. Armed with an array
of ten forward-firing Flash-Sword VII Extended Range Medium Lasers—all tied to an Enhanced Pinpoint Version-V-ASF
Targeting Computer—the Sabretooth can deliver a devastating barrage with impressive accuracy. With just a single Short-
Beam IV Extended Range Small Laser to act as a rear defense weapon, the Sabretooth’s engagement capabilities outside
of its forward firing arc are limited at best, but the craft is agile and capable enough that this is rarely cause for concern.

While most aerospace fighters and ‘Mechs that mount the kind of firepower that the Sabretooth carries are generally
prone to suffering from severe heat management issues, such is not the case with this craft. Twenty-six double heat sinks
cool the Sabretooth, allowing it full use of its weapons systems without any risk of excess heat buildup. If supporting
Mass: 65 tons ground troops, the Dreadnought Target Data Networking (TDN) System allows the pilot of this fighter access to targeting
Chassis: Winged-Fang Series 12 SBT-AS w/Integrated CASE telemetry supplied by Linked ‘Mechs and combat vehicles on the ground. This shared targeting telemetry considerably
Power Plant: Orbital Heavy Industries OHI-325XLC ExtraLight Fusion Engine improves precision and effectiveness during strafing runs on ground targets near friendly Linked units. However, if a TDN
Armor: SBT-AS-Pattern OHI Special Type-C Ferro-Aluminium Armor Control Unit is not present among the Dreadnought ground forces, the fighters cannot be Linked into the TDN network.
Armament & Equipment:
10 Flash-Sword VII Extended Range Medium Lasers Additional Information
1 Short-Beam IV Extended Range Small Laser
1 Dreadnought BC Special Mk-II Target Data Networking System The mass-production Y-Series variants of the Sabretooth have proven to be successful in military forces across the Inner
Manufacturer: Dreadnought Interstellar Industries Sphere, with the -Y1 being a particular favorite among cash-strapped mercenary units and Periphery-based militaries.
Primary Factory: J.S. Space Superiority Labs; Acala III Following the introduction of the craft’s BC-Series variants to Dreadnought’s Aerospace Fighter Wings, the Sabretooth
Communications System: Interconn-Comm VII has become a favorite—especially as it is half the cost of a Steel Cobra and requires considerably less maintenance.
Targeting & Tracking System: Enhanced Pinpoint Version-V-ASF Targeting Computer
Variants
Overview
DII-SBT-AS-Y1 – Introduced in 3008, the first-generation Sabretooth is armed with a pair of Kinslaughter Particle Projector
With an almost alien-looking silhouette and heavy armament, the Sabretooth Medium Aerospace Fighter is a design Cannons installed in the nose and a Magna Mk II Medium Laser mounted to each wing. A single aft-mounted Magna Small
that a pilot tends to not forget after their first hostile encounter with one—assuming they survive it, that is. Introduced Laser is installed to provide some limited measure of point defense in the fighter’s rear arc. The cooling system’s twenty-
in 3008, Dreadnought Interstellar Industries’ Sabretooth appeared on the open market rather suddenly, with no prior three single heat sinks are nearly enough to keep up with the demands of the craft’s weapons when operating at
information regarding the craft’s development having been publicized. It was later learned that the Sabretooth had maximum output, but gradual heat buildup is a very real concern when pushed. This variant of the Sabretooth is powered
existed as a classified prototype created for the Star League Defense Force shortly before the Star League’s collapse. The by an InterFus 260-rated Fusion Engine for a maximum acceleration capability of 4.5-G. The -Y1 is protected by thirteen
“alien” silhouette had been the direct result of an experimental AeroFighter cloaking technology being developed by tons of standard armor. (Battle Value: 1,311) Features the following Design Quirks: Easy to Maintain, Rugged.
Dreadnought in conjunction with the SLDF. The cloak itself was a boondoggle, but the fighter was a sound design; it just
never completed development due to the failed cloak system. The prototypes were mothballed, and the design shelved. DII-SBT-AS-Y2 – Two updated variants of the Sabretooth Medium Aerospace Fighter were introduced in 3055, designated
-Y2 and -Y3, respectively. Both feature a more powerful 325-rated ExtraLight Fusion Engine, a recent development by
Just after the turn of the 31st Century, the Sabretooth was finally put into production thanks to a commission by House Orbital Heavy Industries at the time, improving the craft’s acceleration considerably. The -Y1’s paired Kinslaughter Particle
Davion’s Armed Forces of the Federated Suns for an affordable, upper-medium-to-heavy space superiority fighter. Given Projector Cannons are upgraded to Johnston High Speed Extended Range units, and the number of Medium Lasers
that most of the engineering had been completed centuries prior, and the design itself was still sound, Dreadnought mounted to the wings is doubled to a total of four. The rear-facing Small Laser is retained, and a Guardian Electronic

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DII-SBT-AS-BC2 SABRETOOTH MEDIUM AEROSPACE FIGHTER
Countermeasures Suite is installed. To help make room for all the upgrades while improving heat sink capacity drastically, During his formative years, Mattias Dicey and his parents were among nearly two hundred people who were stranded
the original twenty-three single heat sinks are removed in favor of twenty-one double-strength units. As with the -Y1, the in a wilder area of Acala III when their civilian aircraft suffered a mechanical failure. Though the pilot managed to softly
-Y2 is protected by thirteen tons of armor, but in the case of the newer fighter, it is Ferro Aluminium Armor, providing crash-land the aircraft, saving the lives of everyone aboard, the landing zone was on a beach in the middle of an adult
enhanced durability. (Battle Value: 1,924) Features the following Design Quirks: Rugged. gaatee’s home territory. The giant reptile, happening to be extremely close by, immediately attacked. Though most of
the passengers were Acala III natives and therefore had military and survival training, the children among them most
DII-SBT-AS-Y3 – The -Y3 is the second of the Sabretooth’s two updated variants introduced simultaneously in 3055. The certainly did not—including the then-seven-year-old Mattias. Most of the passengers were still in shock from the crash-
-Y3 retains the -Y2’s Guardian Electronic Countermeasures Suite and rear-mounted Small Laser, as well as the twenty-one landing when the attack began. Unaware of the rapidly approaching gaatee, they were understandably more concerned
double heat sinks and thirteen tons of Ferro-Aluminium Armor. However, the forward-firing armament is significantly at the time with getting out of the smoking aircraft than dealing with the local wildlife. Worse still, none of the personal
altered. The -Y3 replaces the signature Particle Projector Cannons with a pair of nose-mounted BlazeFire Systems Large firearms aboard the craft were capable of doing much more than aggravating the giant reptile.
Lasers, and again doubles the number of wing-mounted Medium Lasers for a total of eight. (Battle Value: 1,875) Features
the following Design Quirks: Rugged. Shortly after the attack began, the Dicey family was cornered and trapped aboard the now ripped open and partially
crushed fuselage of the aircraft with another family. Just as the gaatee was about to lunge forward and surely kill them,
DII-SBT-AS-BC1 – Introduced alongside the -BC2 in 3074, the -BC1 is the first of a handful of “BC-Series” variants which a pair of acarocs swept in and ambushed the distracted gaatee from above. These giant avians, considered the apex
feature Clan-tech-based construction and armament, and it is produced for exclusively for Dreadnought’s own military predators of Acala III, quickly tore into the massive reptile’s back. In the chaos that followed, the transfixed and strangely
forces. This variant is armed similarly to the original -Y1 Sabretooth—enough-so that many battle computers confuse the unafraid Mattias wondered away from his parents toward the gruesome sight of the acarocs feeding on the torn-open
-BC1 with the -Y1. Primarily armed with a pair of Thunderstruck XV Extended Range Particle Projector Cannons protruding corpse of the gaatee. Just as his parents realized that he had not stayed by them while they were trying to free a trapped
from the ‘fangs’ of the craft’s nose, backed by twin wing-mounted Flash-Sword VII Extended Range Medium Lasers, the member of the other family from twisted debris, Mattias held a hand out to try to touch a talon of one of the acarocs. As
-BC1 Sabretooth is a formidable opponent. The -BC1, like the -BC2, is armed with a Short-Beam IV Extended Range Small his parents watched in horror, sure they were about to witness their son’s death, the acaroc looked down at him in
Laser to provide limited rear-arc point defense. As with the -BC2, the PPC-based -BC1 boasts an Enhanced Pinpoint curiosity. The giant female bird lowered her head down to look Mattias squarely in the eye for a long moment. She then
Version-V-ASF Targeting Computer, and it is equipped with a Dreadnought TDN System to assist with strafing runs on looked over to his frozen parents, then back to the child. In an unprecedented moment of acaroc-human interaction, she
ground targets. (Battle Value: 3,168) Features the following Design Quirks: Dreadnought Spec (Tier-2)*, Rugged. then gently brushed the side of her beak against Mattias’ outstretched hand, then nudged him toward his parents.

DII-SBT-AS-BC3 – The -BC3 variant of the Sabretooth Medium Aerospace Fighter was introduced in late 3076 as a multi- Mattias would never forget that moment. Despite having not shown any prior interest in his parents’ love of fighter
range engagement variant to improve combat flexibility. Unfortunately, this flexibility came at the cost of overall craft and flight, he quickly became obsessed with anything that could fly. His parents understood that obsession all too
firepower, and it proved to be less popular. It was also introduced too late to participate in Operation LANCASTER. The well, despite the unique circumstances under which that obsession was founded in their son. As a result, he soon began
-BC3 Sabretooth is primarily armed with twin Sniper-Blazer IX Extended Range Large Lasers, backed by a pair of Flash- learning how to fly an aircraft. By the time he was of age to begin his compulsory service in the military, he was already
Sword VII Extended Range Medium Lasers, all installed in the nose. The ER Large Lasers provide reasonable punch at an accomplished pilot in his own right, having considerable experience in small civilian aircraft with many flight hours
extreme range and the secondary ER Medium Lasers increase damage output at medium range. However, at short range, logged—far more than what is ever expected for someone his age. At the Acala III Military Academy, he proved his
this version of the Sabretooth truly shows its fangs. Each wing is equipped with a quartet of eight Short-Beam IV Extended experience and skill quickly, becoming one of the best pilots that the academy has ever turned out. His application to join
Range Small Lasers, for a total of eight, providing a devastating close-quarters punch. A ninth ER Small Laser is installed the elite Dreadnought BattleCorps was accepted soon after his graduation in 3067.
aft-facing to provide rear defensive capability while dogfighting. The Enhanced Pinpoint Version-V-ASF Targeting
Computer utilized in the previous BC-Series variants is retained, allowing for highly accurate strikes. As with other BC- Major Mattias Dicey’s Sabretooth, nicknamed “Acaroc” after his childhood encounter, was one of the few Sabretooths
Series variants, the -BC3 is equipped with a Dreadnought TDN System. Even with twenty-two double heat sinks, cooling to survive Operation LANCASTER fully intact. Dicey, then a Captain, claimed three kills during the fighting in the skies of
is a greater concern for the -BC3 than it is for any other BC-Series variant. Though still relatively cool-running under most Ashkum IV during LANCASTER. As of 3085, Major Dicey commands the Dreadnought BattleCorps’ 2nd Battle Wing,
conditions, this fighter can overheat if pushed too hard once it has closed in on a target and all its weapons are in range. consisting of Green and Red Flights – six Sabretooth and six Vertigo Aerospace Fighters, respectively.
(Battle Value: 2,974) Features the following Design Quirks: Dreadnought Spec (Tier-2)*, Rugged.

DII-SBT-AS-BC4(X) – The -BC4(X) is an experimental prototype variant that is designed for use by Dreadnought’s own Type: Sabretooth (DII-SBT-AS-BC2)
military and is currently undergoing testing as of last report. This experimental variant is armed similarly to the -BC2, but Classification: Medium Aerospace Fighter (Limited Production)
it utilizes a new type of experimental laser weapon. This new laser is based on a form of modified Heavy Medium Laser Technology Base: Clan/Dreadnought
first seen used in the Blackwood Templars Mercenaries’ Peregrine BattleMech known as “Havoc”. These weapons are Tonnage: 65
essentially a near-perfect parallel development of the Clans’ own Improved Heavy Medium Lasers. Once the weapons Battle Value: 3,256
themselves have been fully developed for production, and assuming that the completed fighter variant itself is adopted Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*, Rugged.
for use, the -BC4(X) will be redesignated as “-BC4” for production purposes.
Equipment Mass
The experimental -BC4(X) is armed with four Flash-Sword VII Extended Range Medium Lasers housed in the nose of the Engine: 325 Fusion XL 12
craft, backed by an equal number of the new Improved Heavy Medium Lasers, with a pair of the new weapons mounted Safe Thrust: 7
to each wing. The -BC4(X)’s rear arc is defended with a Laserwerks Strobe Type 2 Extended Range Small Pulse Laser. The Maximum Thrust 11
-BC4(X) is equipped with twenty-six double heat sinks, an Enhanced Pinpoint Version-V-ASF Targeting Computer, and a Internal Structure: 7
Dreadnought TDN System. Unique to the -BC4(X) is the addition of an Angel Electronic Countermeasures Suite. (Battle Heat Sinks (Double): 26 (52) 16
Value: 2,774) Features the following Design Quirks: Dreadnought Spec (Tier-3)*, Rugged. Fuel: 480 6
Cockpit: Standard 3
Notable Pilots Armor Factor (Ferro-Aluminium): 249 13
Armor
Major Mattias Dicey – DII-SBT-AS-BC2 Sabretooth “Acaroc”: Born in 3046, Mattias Dicey is a native of Acala III. His Value
parents, Jolene and Trip Dicey, were both skilled aerospace fighter pilots who met during their time serving in the Nose 80
Dreadnought DefenseCorps. Although Mattias would grow up to be an excellent second-generation pilot himself, it was R/L Wing 60
not his parents’ history that served as the initial catalyst for him to become one. Aft 49

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DII-SBT-AS-BC2 SABRETOOTH MEDIUM AEROSPACE FIGHTER
Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
4 ER Medium Lasers Nose 4 20 28 28 – –
3 ER Medium Lasers R. Wing 3 15 21 21 – –
3 ER Medium Lasers L. Wing 3 15 21 21 – –
1 ER Small Laser Aft 0.5 3 5 – – –
Dreadnought TDN System* Fuselage 1.5 2
Targeting Computer Fuselage 3 –

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

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DII-SCB-AS-BC1 STEEL COBRA HEAVY AEROSPACE FIGHTER
unsure what to expect. Having heard much about the “Inner Sphere Barbarians” and their crude and cruel ways, the
scientists were surprised when they discovered that they were warmly welcomed and treated well. They were compelled
to express original ideas and were not talked down to by members of the military. Once they felt comfortable enough to
do so, the scientist team presented their ideas for the Steel Cobra, and the process of making it into a reality began almost
immediately. The original design was a 90-ton combat fighter with excellent speed and agility for its weight, solid armor
protection, and a weapons package that would make even the most heavily-armed opponent hesitate. While the final
product deviated from the original conceptualized design, the result was even more terrifying than expected.

The original design not been planned around access to a high-power ExtraLight Fusion Engine—in this case, the same
OHI-380XLC unit utilized in the Sumaire Assault OmniMech. The upgraded fighter mounted far more armor than initially
designed, and at the same time gained vastly greater acceleration and maneuverability than the original plans had
intended. This required a sturdier and more heavily reinforced spaceframe to handle the added stresses of the engine
output and maneuvering capability. Unfortunately, this oversight was not caught before the first prototype was tested to
its limits—and, as a result, far beyond. The first prototype’s frame suffered a severe structural failure during a peak
maneuvering test, effectively snapping in half. Fortunately, the test pilot suffered only minor injuries. The front half of
the craft was sent spiraling, but it shed most of its momentum and the pilot was able to use the nose-mounted reaction-
control thrusters to eventually stop the dizzying spin. After this incident, the frames of all following prototypes —and, by
extension, the later production models introduced in 3071—were reinforced heavily, becoming a 95-ton craft, and this
problem has never resurfaced. After the structural integrity issue was resolved, an impressive 4.5-G of thrust has been
safely and consistently measured when operating at maximum output, despite the mass of the heavy fighter.

The incident of the first prototype snapping in half did result in an additional design change to the fighter during the
developmental process, however. After discovering that the front portion of the prototype had been able to maneuver
and slow by itself after the craft had sheered in half, a full cockpit ejection system was devised. With all the survival gear
associated with the Dreadnought Armored Pilot Survival Kit (DAPSK) integrated into it, this full cockpit ejection system
became known as the AeroFighter Survival Pod, or “AFSP”.

The AFSP consists of the cockpit itself with a lightly armored shell housing critical systems below and to the front and
Mass: 95 tons sides of the cockpit, as well as a portion of the hull to the rear of the cockpit. During ejection, the AFSP blasts clear of the
Chassis: Viper Flyer Version 39-Delta w/CASE-II fighter’s body and becomes an escape pod with a miniature drive thruster and a handful of reaction control thrusters for
Power Plant: Orbital Heavy Industries OHI-380XLC ExtraLight Fusion Engine maneuvering. The fuel capacity of the AFSP is quite limited, but it is sufficient to perform limited maneuvers to escape a
Armor: SCB-AS-Pattern Orbital Heavy Industries Special Type-C Ferro-Aluminium Armor combat area, arrest momentum, and then set a course to rendezvous with friendlies for retrieval. The AFSP contains not
Armament & Equipment: only the entire life support system of the fighter, but also includes a micro fusion reactor derived from the Vector Storm
2 OmniBow Streak Advanced Tactical Missile 9-Racks series motorcycles, as they proved to be the most compact and inexpensive units available, as well as the only design that
1 Thunderstruck XV Extended Range Particle Projector Cannon could be easily fitted within the confines of the small pod. For an ejection in space, this does mean that the occupant can
3 Flash-Sword VII Extended Range Medium Lasers essentially survive for as long as they have food and water, of which they typically have a two-week supply. In the event
1 Short-Beam IV Extended Range Small Laser of an ejection in atmosphere, the RCS thrusters and small drive thruster are nearly useless as the escape pod does not
1 Dreadnought BC Special Mk-II Target Data Networking System have any kind of useful aerodynamic stability. The pod does have parachutes to control descent, however.
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite
Manufacturer: Dreadnought Interstellar Industries After the development of the AFSP for the Steel Cobra, it found its way into all future Dreadnought Spec AeroFighters,
Primary Factory: J.S. Space Superiority Labs; Acala III such as the BC-Series variants of the Vertigo and Sabretooth. As the Vertigo Light Aerospace Fighter was designed from
Communications System: Interconn-Comm VII the ground up after this system had been created and implemented, it shares much of its cockpit design with the Steel
Targeting & Tracking System: Enhanced Pinpoint Version-V-ASF Targeting Computer Cobra. This shared design allows the cockpit module to be essentially interchangeable with just a swap of the armored
rear cowling directly behind the cockpit—much like the full-head ejection system in the Hatchetman and Axman
Overview BattleMechs allows the same head to be used interchangeably. Unfortunately, the same could not be said for the
Sabretooth. Although it performs the same function, the physical construction of the pod itself had to be radically altered
Originally the brainchild of a small group of former Clan Steel Viper scientists, this unfinished design effectively became for the mediumweight Sabretooth, and as a result the cockpit module is not compatible with the other two craft.
the property of Clan Smoke Jaguar when the scientists themselves were taken as “Isorla” (the Clan term for the spoils of
war), as part of a Trial of Possession for a Steel Viper research and development facility in 3045. The Steel Cobra remained Though the considerable arsenal of underbelly-mounted weaponry does cause considerable drag in atmospheric flight
unrealized in the hands of the Smoke Jaguars, and the scientists themselves were shipped off to the Smoke Jaguar facilities conditions, the overall design is relatively stable when flying in an atmosphere. The thrust of the Clan-derived OHI-380XLC
on the world of Pantheress VI, where they joined a team of scientists researching experimental technologies. Eventually ExtraLight Fusion Engine is enough to hurtle the craft through the air with ease despite the drag—although it should be
they became involved in the development program for the Prowler Ultraheavy ProtoMech. Many years later, after the noted that the VSTOL thrusters underneath the craft are required to be used at lower speeds, especially at lower altitudes.
Dreadnought BattleCorps took possession of the Pantheress system, following the end of the brutal campaign on Huntress
that would see Clan Smoke Jaguar disbanded, the scientists in question found themselves changing allegiance once again. Since its first combat deployment during Operation LANCASTER in 3077, it has become a common tactic for the pilots
of Dreadnought’s Steel Cobra Heavy Aerospace Fighters to remain at cruising speeds when first approaching a combat
After nearly all the personnel, war materiel, and advanced manufacturing equipment and tooling had been effectively zone. The lower thrust makes the Steel Cobra appear on many sensors as though it is instead a Stuka or another heavy-
uprooted and taken from the world of Pantheress VI, the Dreadnought BattleCorps returned to the Inner Sphere in 3066. end AeroFighter with a comparable agility and thrust profile. With their battle computers misidentifying the Steel Cobra’s
Like many of the now-former Clan personnel that had been absorbed into Dreadnought, the scientists were initially weight and thrust output, many opponents will underestimate it. Typically, a Steel Cobra pilot will wait until nearing

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DII-SCB-AS-BC1 STEEL COBRA HEAVY AEROSPACE FIGHTER
weapons-range to suddenly jump to full power. Only once it is too late will an enemy realize that their opponent can keep DII-SCB-AS-BC3 – The -BC3 is the newest Dreadnought Spec “BC-Series” Steel Cobra chassis variant to be introduced,
up with—and even out-maneuver—many lighter craft, while absolutely overwhelming them with sheer firepower. beginning production in 3079. This variant of the Steel Cobra is built to be an electronic warfare support fighter, to fulfill
a similar role to that of the DII-SKRC-SC-BC1 “Raptor” variant of the Skua Recovery Craft. Based on the -BC1 Steel Cobra,
Capabilities the -BC3 sheds the Streak-fire Advanced Tactical Missile systems and their associated ammunition, as well as dropping
two double heat sinks. In place of the removed weapons and equipment, it mounts a Reacher-Series Long Range Missile
First used in combat by the Dreadnought BattleCorps during Operation LANCASTER in 3077, the -BC1 Steel Cobra is 15-rack under each wing, fed by a combined three tons of CASE-II-equipped ammunition.
Dreadnought’s space and air superiority fighter. The Steel Cobra is primarily armed with an Extended Range Particle
Projector Cannon, packaged together in the nose of the fighter with a trio of Extended Range Medium Lasers. A single What sets the -BC3 apart most, and allows it to fulfill its primary role, is its pair of Dreadnought’s recently-developed
rear-firing, pivot-ball-mounted Extended Range Small Laser at the base of the vertically-jutting atmospheric flight control Decoy/Electronic Warfare Missile (DEWM) systems*, which are effectively specially-modified iNARC launchers, which are
fin provides minimal rear defense. All these direct-fire weapons are controlled through an Enhanced Pinpoint Version-V- installed near the tips of the wings. While the -BC3 carries just 4 DEWM-type iNARC missiles, it is generally more than
ASF Targeting Computer that was added late during the final design process. The wing mounted secondary weapons were enough for the fighter to fulfill its role, as the function of this system precludes rapid consumption of them. These guided
originally intended to be a pair of Artemis-IV-equipped 15-tube Long Range Missile systems, but these were removed in missiles are primarily designed to allow the -BC3 to create false targets on enemy sensors, acting as decoys to draw off
the production model. In place of the LRMs are instead a pair of Dreadnought’s own Streak-fire Advanced Tactical Missile or split up enemy fighter formations before entering weapons range, and sewing confusion among enemy pilots for long
9-racks. The Streak-ATM-9s are fed by a full nine tons of CASE-II-equipped ammunition, allowing for all three different enough to gain an upper hand. As a secondary function, the DEWM-type iNARC missiles can be used to clear minefields
warhead types to be carried in sufficient quantity to fire more than ten full salvos of each missile type. from a safe distance. (Battle Value: 3,365) Features the following Design Quirks: Dreadnought Spec (Tier-2)*, Rumble Seat.

Defensively, the Steel Cobra is encased in sixteen tons of Clan-derived Ferro-Aluminium armor. It is also equipped with DII-SCB-AS-X2 – The only known export variant of the Steel Cobra began production in 3080. The -X2 is a mass production
an Angel Electronic Counter Measures Suite to jam hostile communications and protect the fighter from hostile missile fighter, designed and manufactured for general market sales. This variant of the craft takes the DII-SCB-AS-X1 and
locks, as well as helping to counter hostile electronic countermeasures. In addition to its defensive measures and modifies it to directly replace the Streak-ATM-9 missile systems with Reacher-Series Long Range Missile 15-racks
accurate, formidable weapons array, this fighter is equipped with Dreadnought’s own Target Data Networking (TDN) augmented by Artemis IV Fire Control Systems, fed by a shared seven tons of CASE-II protected ammunition. The ER PPC
System. Although this system is generally useless in air-to-air or space combat, the ability to lend precision fire support is retained, but all of the fighter’s lasers are replaced with Laserwerks Strobe Type 7 Medium Pulse Lasers—both forward-
with the assistance of shared targeting telemetry from Linked ground forces while making strafing runs is exceptionally and aft-firing—all of which are tied to an Enhanced Pinpoint Version-V-ASF Targeting Computer. To make room for the
devastating. Between its considerable fuel and ammunition supply, as well as many weapons not requiring ammunition additional equipment onboard, two double heat sinks are removed, but because of the reduced demand on the cooling
at all, the Steel Cobra is capable of extended combat deployments and engagements far exceeding most rivals. With system, the -X2 is the most heat efficient of the line.
twenty-three double heat sinks housed within the Steel Cobra’s spaceframe, the heavy aerospace fighter can operate its
TDN System while firing all of its weapons continuously without any concern of overheating. With a growing popularity as a long-term campaign fighter, the -X2 Steel Cobra has been observed most often in service
of the Raven Alliance and House Davion, but it has appeared in a small number of various other deployments across the
Additional Information Inner Sphere. (Battle Value: 3,389) Features the following Design Quirks: Rumble Seat; Difficult to Maintain.

The sighting of a Steel Cobra in-system or flying overhead anywhere outside the Acala system is effectively an Notable Pilots
announcement of the presence of the Dreadnought BattleCorps’ Aerospace Fighter Wing, as it is the signature space- and
air-superiority fighter of the BattleCorps. In the years following Operation LANCASTER, however, the fighter has also Lieutenant Colonel Garrett Wilder – DII-SCB-AS-BC1 Steel Cobra “Black Mamba”: The charismatic and fun-loving
become synonymous with the Dreadnought DefenseCorps forces in the Acala system—and, by extension, the recently commander of the Dreadnought BattleCorps’ Aerospace Fighter Wing, Garrett Wilder is a rather attractive middle-aged
formed Acala Semi-Autonomous Region (ASAR)—with dozens of these craft assigned to each of the orbital defense man. He has a mixed—if not somewhat obscure—ethnic background, with an olive skin color and wild-looking naturally
platforms orbiting Acala III. In the cases of both the BattleCorps and DefenseCorps, the Steel Cobra will often be deployed orange eyes. With a shaved head, thin black eyebrows, and a combat scar across his right cheekbone, he is unmistakably
together with smaller fighters, such as the Vertigo and Sabretooth—however, the introduction of the new Firestar Heavy a warrior. Most who see him for the first time expect him to be a stereotypical hard-ass but are generally surprised when
Aerospace Fighter has only further strengthened the power wielded by the DefenseCorps forces in the Acala system. they discover that he is a remarkably down-to-earth individual with unfathomable reserves of patience.

Prior to the 3080 introduction of the DII-SCB-AS-X2 variant, which is made for export sales, it was effectively unheard- Wilder grew up on the Steiner homeworld of Tharkad before the Clan invasion, and he always wanted to fly. He had
of for a Steel Cobra Heavy Aerospace Fighter to sport anything but the signature black and red livery of the Dreadnought just completed training as a civilian pilot when he was drafted into the AFFC in 3050 at the age of twenty. He was thrust
BattleCorps—however, a silver-and-red-liveried example has been reported on a few occasions operating apart from the into the conflict with the invading Clans, desperately hoping to defend against the might of Clan Jade Falcon.
BattleCorps. There have also been reports of others in a wholly different livery as well, these ones suspected to be
operating with the Mercenary unit known as the Blackwood Templars. None of these have yet to be confirmed. After having lost his wing mate in an attempted strafing pass against Jade Falcon ground forces while trying to provide
support for Prince Victor Steiner-Davion during the heavy fighting on Trellwan in 3050, Wilder’s own 90-ton TFN-2A
Variants Typhoon was shot down as well. He was taken in as a Bondsman by the Jade Falcon warrior who had shot him down,
named Charles, but was eventually released from his bondcord. At that moment, in May of 3053, he declared a Trial of
DII-SCB-AS-X1(X) – Records regarding the 90-ton prototype that preceded -X1(X) Steel Cobra have yet to be uncovered, Possession for something rather unique: His freedom from the Clan, and the right to choose his path without obstruction.
so this is the only preproduction prototype of the fighter that is known. The -X1(X) is almost identical to the -BC1 variant, The audacity, as well as the unusual goal of the trial—having the benefit of apparently having never been tried—was
but it was never equipped with the Dreadnought TDN System, and in its place instead has an Active Probe. The only other surprising enough to the Jade Falcon leadership that they actually recognized his challenge. Though he had grown fond
noted difference is that the -X1(X) variant mounts a more powerful rear-firing ER Medium Laser in place of the -BC1’s ER of Charles, Wilder was forced cripple the man in combat to earn his freedom. Charles’ fate is unknown.
Small Laser. (Battle Value: 3,944) Features the following Design Quirks: Rumble Seat; Difficult to Maintain, Prototype.
Wilder’s unusual story caught on with the media. News outlets played again and again the tri-vid shot taken of the man
DII-SCB-AS-BC2 – Developed originally under the chassis variant code of “-BC1CC”, a command-oriented BC-Series Steel on Arc Royal, walking across an open field from a Clan Jade Falcon DropShip and into the welcoming arms of the Kell
Cobra variant was introduced in the form of the -BC2. This variant removes one double heat sink and downgrades the Hounds Mercenary unit—which was, for the purpose of this event, representing the Inner Sphere—before the DropShip
advanced Targeting Computer in favor of the specialized electronics and space required to fit a Command Console and lifted back off again without incident. Having spent close to five years in captivity, he was given veterans’ pay and POW
tactical officer. Only a handful of this variant have reportedly ever been built, and only one was ready in time for Operation compensation. Due to his popularity in the media, he was also given a supposedly-scripted meeting with Prince Victor
LANCASTER—the fighter in question being assigned to Commander Annika Rhys to command the Phoenix Aerospace himself, where Garrett knelt before the prince, unscripted, and all but begged for forgiveness for having failed him. The
Fighter Wing. (Battle Value: 3,657) Features the following Design Quirks: Dreadnought Spec (Tier-2)*. prince, genuinely moved by the action, lifted him up and stated flatly that there was nothing to forgive.

271 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SCB-AS-BC1 STEEL COBRA HEAVY AEROSPACE FIGHTER
Wilder wished to return to duty, but the AFFC would have nothing to do with it. He was a darling of the press, a survivor During her time at the academy, Rhys was known for being a friendly, approachable “social butterfly”—outspoken and
who had “returned from certain doom”. Suddenly he found himself blocked from any avenue of approaching the prince prone to loud outbursts when angered. She emerged from the year spent imprisoned and abused a very different woman.
to request to rejoin the military, likely because somebody in high places knew that Victor would grant his request. He She only speaks when she has something important to say or is asked a question directly, and her statements are generally
understood that it was politics getting in the way, and almost certainly not the prince’s decision. He rightly assumed that as short as possible. She also tends to keep herself distanced in social situations, silently observing those around her.
the prince himself was simply unaware of what was going on. Not wishing to make a fuss that could hurt the prince or
anyone else, he was forced to look elsewhere, eventually turning to the independent sector. Rhys has been a friend to many of the Dreadnought DefenseCorps and BattleCorps since a young age, as her parents
and grandparents had served in the DefenseCorps forces before her. When asked if she regrets her choice to leave Acala
Wilder signed on for a tour of duty with the now-familiar Kell Hounds. He brought along his family’s own aging SPR-H5 III and to join the AFFC, her typical answer is that it was a learning experience—a harsh one, but a learning experience
Sparrowhawk, but the lightweight 30-ton craft never really suited him—not like the big Typhoon had. nonetheless—about just how evil people can be. Her experiences in the AFFC are why she came home to Acala III to serve
in the DefenseCorps Homeworld Regiment—and then later the BattleCorps—to protect her home from such people.
Eventually, one mission netted him the chance to move up to a full-fledged 100-ton STU-K5 Stuka. The Stuka in question
was purchased from a former mercenary, George “Bubba” Jones, who had to sell off his worn-out fighter to pay off his The nickname of Commander Annika Rhys’ Steel Cobra, “Draco”, stems from her love of Acalan dragons. She herself
gathering debts now that his health had begun to fail him. The Stuka was in dire need of an overhaul, but Wilder managed became a companion to one during her Academy days, though she unfortunately had to leave the dragon behind when
to make do for a time, having the fighter’s critical systems repaired whenever necessary. He then passed the Sparrowhawk she enlisted in the AFFC. The dragon reportedly died to an attack by an acaroc in her absence. Returning home to Acala
down to his younger sister, Janice—another aspiring pilot already being trained at the Nagelring on Tharkad. III following the abusive confinement she had suffered just to learn that her dragon had died was a significant blow to
her. True or not, some believe this loss to be the final straw that caused her to dawn her newer, outwardly callous attitude.
Following two tours of duty with the Kell Hounds, Wilder learned of the Dreadnought BattleCorps and eventually signed She named her Steel Cobra “Draco” after the Terran constellation of the same name, in memory of her late companion.
on with them. There, his Stuka finally received the care that it needed so badly. After the BattleCorps returned to the
Inner Sphere in 3066, following their part in Operation BULLDOG—and their subsequent extended stay in the Pantheress Rhys hopes one day to personally see that constellation from the surface of Terra.
system—the Stuka was set aside as Wilder was offered the position of lead test pilot for the new Steel Cobra. Although
Wilder once found himself tumbling through space when the first prototype of the craft literally split in two, he did not
give up on it. This was because he had never felt more at home in an AeroFighter than he did in the Steel Cobra. Type: Steel Cobra (DII-SCB-AS-BC1)
Classification: Heavy Aerospace Fighter (Limited Production)
The same day he was promoted to Lieutenant Colonel and commander of the BattleCorps’ Aerospace Fighter Wing, Technology Base: Clan/Dreadnought
Wilder was issued production number 001 of the DII-SCB-AS-BC1 Steel Cobra Heavy Aerospace Fighter. Wilder’s Steel Tonnage: 95
Cobra, known lovingly as the “Black Mamba”, is generally kept in perfect condition, though Wilder has on occasion put Battle Value: 3,939
the repair and maintenance of his craft aside, making sure that the craft piloted by those under his command get more Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*, Rumble Seat.
urgently-needed repairs done first. Wilder’s loyalty to his fellow pilots, as with his loyalty to the BattleCorps, is without
question. The “Black Mamba”, like all aerospace fighters in service with the BattleCorps, is painted in the black and red Equipment Mass
livery of the unit; though a large gold-colored panel of the fighter’s right wing does differentiate his fighter from the rest, Engine: 380 Fusion XL 20.5
marking it as the leader of the BattleCorps’ Gold Squadron. Safe Thrust: 6
Maximum Thrust: 9
Commander Annika Rhys – DII-SCB-AS-BC2 Steel Cobra “Draco”: The designated second in command of the Dreadnought Internal Structure: 9
BattleCorps’ Aerospace Fighter Wing is Annika Rhys. Rhys is a beautiful, quiet, shorter woman of Welsh ancestry, with a Heat Sinks (Double): 23 (46) 13
sometimes callous outward attitude toward those around her. Under the skin, she is a caring woman with a keen intellect Fuel: 640 8
that shines best when in the cockpit of an AeroFighter. She has also proven herself to be a more than capable commander. Cockpit: Standard 3
Armor Factor (Ferro-Aluminium): 307 16
Rhys received her promotion to Commander in mid-3076, a few months prior to the launch of Operation LANCASTER, Armor
and there were some concerns among her subordinates that she was not necessarily the right choice for the high-ranking Value
position. The position in question was that of command over the portion of the BattleCorps’ Aerospace Fighter Wing Nose 95
attached to the D.B.C. Phoenix whenever the Phoenix and her fighters operated separately from the portion of the R/L Wing 75
Aerospace Fighter Wing associated with the BattleCorps’ ground troops and their DropShips. During the intense space Aft 62
battles in the Ashkum system that were fought during Operation LANCASTER, Rhys put to rest any questions about her
capabilities as a commander, silencing her critics once and for all. Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
ER PPC Nose 6 15 15 15 15 –
Born on Acala III, and a distinguished graduate of the Acala III Military Academy, Rhys chose to enter service in the 3 ER Medium Lasers Nose 3 15 21 21 – –
Armed Forces of the Federated Commonwealth in 3062 after serving in the Dreadnought DefenseCorps 1st Homeworld Streak-ATM-9* (ER/S/HE) R. Wing 5 6 9/18/27 9/18/– 9/–/– 9/–/–
Regiment’s Aerospace Fighter Wing for two years. Unfortunately, because of her choice to serve in the AFFC, she ended Streak-ATM-9* (ER/S/HE) L. Wing 5 6 9/18/27 9/18/– 9/–/– 9/–/–
up on the wrong side of the Federated Commonwealth Civil War. Upon making the decision that she did not wish to ER Small Laser Aft 0.5 2 5 – – –
support Archon-Princess Katrina Steiner-Davion any longer, she was imprisoned for disobeying orders—orders that she Angel ECM Suite Fuselage 2 –
insists would have effectively forced her to fire on civilian structures that had not been evacuated. Dreadnought TDN System* Fuselage 1.5 2
Targeting Computer Fuselage 2 –
While imprisoned, Rhys suffered repeated instances of not only physical, but also psychological abuse and assault, by Ammo (S-ATM-9 S) 21 Fuselage 3 –
corrupt, high-ranking, staunch Katrina supporters. These assaults culminated in no less than three instances of rape. For Ammo (S-ATM-9 ER) 21 Fuselage 3 –
better or worse, the man responsible for violating her was killed in action during the final stages of the FedCom Civil Ammo (S-ATM-9 HE) 21 Fuselage 3 –
War—reported as having burned to death in his cockpit. This knowledge offers her at least some measure of closure, but CASE-II Fuselage 0.5 –
it is small consolation for the trauma she was forced to endure. Understandably, Rhys does not care to speak of these
events, and it is believed by those who are aware of them that these events changed her on a very fundamental level. * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

272 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SCB-AS-BC1 STEEL COBRA HEAVY AEROSPACE FIGHTER
The model design of the Steel Cobra is a design created by Jason Spykerman as a commission for Devin Ramsey based on
Devin’s original art and the Copyright is owned by them. Mr. Spykerman’s Facebook page “Orbital Heavy Industries” can
be found here: https://www.facebook.com/orbitalheavyindustries/

273 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-FST-AS-BC1 FIRESTAR HEAVY AEROSPACE FIGHTER
Capabilities

The Firestar is a 100-ton brute of an AeroFighter designed entirely around its missile systems. The quartet of OmniBow
Streak Advanced Tactical Missile 12-racks define not only the fighter’s function but also give it its unique silhouette. Nearly
a full quarter of the craft’s total weight is dedicated entirely to the ammunition feeding these missile systems, with a total
of 1,440 missiles with mixed warhead types housed within the bulky fuselage. The array of missile systems is backed by
five Flash-Sword VII Extended Range Medium Lasers—two of which are rear-firing—tied to an Enhanced Pinpoint Version-
V-ASF Targeting Computer. With seventeen double heat sinks, the Firestar can fire all four of its missile systems constantly
without issue, though it does risk overheating if the lasers are fired simultaneously with them. The Firestar’s heavily
armored hull is composed of 16.5 tons of Clan-tech-derived Orbital Heavy Industries Special Type-C Ferro-Aluminium,
giving it an impressive ability to survive several direct hits by even heavy autocannons or Gauss Rifles. Given this fighter’s
primarily spaceborne application, the inclusion of a Dreadnought Target Data Networking (TDN) System is seemingly
superfluous—its improved communications capabilities and limited ECM aside—but it is standard kit for “Dreadnought
Spec” AeroFighters, ‘Mechs, and combat vehicles. Though rarely used in this application, the TDN allows the Firestar to
lay waste to ground targets using targeting telemetry provided by friendly Linked ground forces to enhance its accuracy.

Aside from issues regarding atmospheric flight stability, the Firestar suffers from two primary weaknesses. The first is
its relatively limited range. With only four tons of fuel, the Firestar is best suited to defensive or relatively short-range
deployment use. The second is that it is quite expensive to produce. While the actual production cost numbers have not
been released to the public, there is no doubting that the cost of these fighters will be a limiting factor in the number of
examples produced. A less-expensive variant may yet be forthcoming, but as of 3085, it has yet to begin development.
Mass: 100 tons
Chassis: J.S. Space Superiority Firestar w/CASE-II
Power Plant: Orbital Heavy Industries OHI-300XLC ExtraLight Fusion Engine Type: Firestar (DII-FST-AS-BC1)
Armor: FST-AS-Pattern Orbital Heavy Industries Special Type-C Ferro-Aluminium Armor Classification: Heavy Aerospace Fighter (Limited Production)
Armament & Equipment: Technology Base: Clan/Dreadnought
4 OmniBow Streak Advanced Tactical Missile 12-Racks Tonnage: 100
5 Flash-Sword VII Extended Range Medium Lasers Battle Value: 5,258
1 Dreadnought BC Special Mk-II Target Data Networking System Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*, Fast Reload; Atmospheric Flight Instability.
Manufacturer: Dreadnought Interstellar Industries
Primary Factory: J.S. Space Superiority Labs; Acala III Equipment Mass
Communications System: Interconn-Comm VII Engine: 300 Fusion XL 9.5
Targeting & Tracking System: Enhanced Pinpoint Version-V-ASF Targeting Computer Safe Thrust: 5
Maximum Thrust: 8
Overview Internal Structure: 10
Heat Sinks (Double): 17 (34) 7
The Firestar is the newest AeroFighter to be developed by Dreadnought Interstellar Industries’ J.S. Space Superiority Fuel: 320 4
Labs on Acala III. Designed specifically around the 12-tube Streak Advanced Tactical Missile System, and mounting four Cockpit: Standard 3
of them in total, the Firestar is a devastating fighter. Conceptualized in late 3072, funding for the Firestar’s development Armor Factor (Ferro-Aluminium): 316 16.5
was cut down to a bare minimum in 3077, slowing the program to a crawl shortly before it would have been ready to Armor
produce a prototype. This severe reduction in funding was due to the heavy losses taken by the Dreadnought BattleCorps Value
1st RCT during Operation LANCASTER, requiring the funds to be reallocated to the rebuilding of the BattleCorps. Nose 95
R/L Wing 80
In 3083, the same year that the rebuilding process for the Dreadnought BattleCorps 1st Regimental Combat Team was Aft 61
completed, the Firestar program was granted the funding to finally build its first prototypes. Because the design had spent
several years being refined and perfected in simulations by the core development team as they awaited the opportunity Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
to build their fighter, these prototypes performed almost flawlessly right from the start. The testing program for any new 3 ER Medium Lasers Nose 3 15 21 21 – –
aerospace fighter is normally a grueling process where engineers and programmers alike discover errors in their work. 2 Streak-ATM-12s* (ER/S/HE) R. Wing 14 8 24/48/72 24/48/– 24/–/– 24/–/–
However, the Firestar was notable for being virtually unbreakable from day one. The sole blemish on its otherwise perfect 2 Streak-ATM-12s* (ER/S/HE) L. Wing 14 8 24/48/72 24/48/– 24/–/– 24/–/–
record during more than a year of testing was a singular incident where a fire control malfunction aboard one of the two 2 ER Medium Lasers Aft 2 10 14 14 – –
prototypes rendered two of the four missile systems nonfunctional during the first simulated combat mission. This Dreadnought TDN System* Fuselage 1.5 2
problem was corrected in days, and after months of rigorous torture of the craft, it never again resurfaced. Targeting Computer Fuselage 1 –
Ammo (S-ATM-12 S) 40 Fuselage 8 –
The Firestar Heavy Aerospace Fighter began production in mid-3084. Given its rather unwieldy nature when fighting in Ammo (S-ATM-12 ER) 40 Fuselage 8 –
atmosphere, these fighters are primarily stationed at the Orbital Defense & Refit Platforms (ODRPs) orbiting Acala III. It Ammo (S-ATM-12 HE) 40 Fuselage 8 –
is likely that other examples of this craft may find use with the BattleCorps’ small fleet of WarShips. The sheer firepower CASE-II Fuselage 0.5 –
that the Firestar brings to a combat zone is astonishing, but given their limited range and operational scope, these craft
are far more likely to be used in defensive positions where they can easily return to static bases to refuel and rearm. * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

274 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-FST-AS-BC1 FIRESTAR HEAVY AEROSPACE FIGHTER

275 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SKRC-SC-DC1 SKUA RECOVERY CRAFT
Capabilities

Following directly in the footsteps of the original -J1 Skua Recovery Craft, the DII-SKRV-SV-DC1 Skua is a purpose-built
recovery vessel with a DefenseCorps chassis variant code. In addition to a fifty-ton cargo bay for internal cargo storage,
the Skua’s salvage arms can securely grapple objects, such as an aerospace fighter weighing up to one hundred tons, and
safely carry it back to the Skua’s home base. Alternatively, the Skua can also be used in-atmosphere as a transport vessel
for combat vehicles and even ‘Mechs. As a result of this, Skua Recovery Craft are often used to transport disabled ‘Mechs
and vehicles off a battlefield after combat, and they have even—rarely—seen use in rapid deployment tactics. To enhance
the Skua’s ability to search a battlefield or debris field in space for survivors or disabled craft, the Infrared Satellite Imager
fitted to the standard -J1 has been augmented with the addition of a Clan-tech-derived Active Probe in the -DC1.

In addition to its primary function as a recovery vessel, the Dreadnought-exclusive -DC1 Skua is armed with a total of
eight Clan-tech Flash-Sword VII Extended Range Medium Lasers, installed in pairs to provide overlapping firing arcs around
the vessel. Twenty double heat sinks provide sufficient cooling to allow all the weapons to fire continuously. As with the
original -J1 Skua, the -DC1 is protected by nine tons of armor—however, unlike the original -J1, the -DC1’s armor is the
same Clan-tech Ferro-Aluminium Armor used in the Dreadnought BattleCorps’ own aerospace fighters, giving the -DC1
Skua considerably greater protection than even the reinforced -J1P refit variant common to Pirate organizations.

Overview Additional Information

The first-generation Skua Recovery Craft, designated DII-SKRC-SC-J1, was introduced in 2485, just two years after the A popular choice for every JumpShip company in the Inner Sphere, the DII-SKRC-SC-J1 and -J1C Skua Recovery Craft are
introduction of the Mammoth II JumpShip. The official designated purpose of the Skua was—and still is—that of a general- common sights among commercial JumpShips everywhere. As the design was introduced long before the Great Exodus,
purpose recovery craft, hence its name. The real purpose of the mass-production Skua is slightly more involved. When the Clans make equal use of these vessels to assist with cleanup after trials fought in space, as well as aiding in general
the DiscoveryCorps variant of the Mammoth II entered production, it became readily apparent that a more capable rescue and recovery operations. Although it is well known that a Skua armed with anything other than Medium Lasers is
recovery craft was needed to operate with their Mammoth IIs in order to fulfill the DiscoveryCorps’ mission statement of almost certainly a Pirate vessel, that has not deterred the common use of the -J1P refit by Periphery and other Pirate
seeking out and recovering vessels that had suffered misjumps, as well as to recover Lostech assets for Dreadnought organizations throughout the Inner Sphere. The -DC1 and -BC1 variants are used exclusively by the Dreadnought’s private
Interstellar Industries. The Skua offered better capabilities in this regard than any Small Craft in production at the time. military organizations, with an increasing number of -BC1 “Raptor” variants of the Skua being proliferated among the
By the time that the Dreadnought-operated JumpShip Allied Transport Company (JATC) was retitled as the JumpShip Dreadnought BattleCorps and DefenseCorps—specifically among Dreadnought’s WarShips and orbital defense platforms.
Allied Transport Association (JATA) in 2583—as the majority of the JumpShips in the association were independently
owned—the Skua had become a remarkably popular design with nearly every JumpShip company. It is believed that Variants
nearly half of all JumpShips in the Inner Sphere were supported by at least one Skua by the middle of the 27th Century.
DII-SKRC-SC-J1 – Celebrating six centuries of uninterrupted production in 3085, the original variant of the Skua Recovery
A common modification to the Skua has been to repurpose it as a rescue craft, modifying the cargo bay to fit several Craft was introduced in 2485. The original Skua is remarkably barebones compared to the newer, highly advanced units
small cabins to be occupied by rescued survivors of a disaster. Similar modifications have been made to fit different used by Dreadnought’s militaries, but it still has much in common. It has the same powerplant and engines, cockpit, living
combinations of cargo space and compact cabins to fit recovery teams. These types of refits became increasingly popular quarters spaceframe, and Infrared Satellite Imager as the -DC1, but that is where the similarities end. The standard -J1
as the -J1 Skua’s fifty-five-ton cargo bay—tucked into the rear half of the forward section—was often considered by some Skua is coated in nine tons of Standard Aerospace Armor, which provides adequate protection in most circumstances.
to be excessive or unnecessary with the large capacity of the massive salvage arms lining the underbelly of the craft. Offensively, this craft is armed with a total of eight Medium Lasers, with two being forward-facing, two mounted to each
wing and a further two installed facing aft. The -J1 Skua Recovery Craft features a fifty-nine-ton cargo bay, and a total of
Unfortunately, the Skua also became quite popular with pirates, who perverted the vehicle into a pseudo-gunship and twenty-four single heat sinks are fitted into the spaceframe to provide ample cooling. (Battle Value: 742)
boarding craft. The most common pirate variant replaces a handful of the lasers with an array of Particle Projector
Cannons, sufficient to threaten most commercial JumpShips into standing down. After forcing a surrender, the vessel’s DII-SKRC-SC-J1C – A basic “Cabin” refit of the original -J1 Skua, the -J1C variant is not technically a uniform refit. This refit
sizable infantry compliment serves as a boarding party to storm the JumpShip and usually seize control of the vessel with repurposes the fifty-nine-ton cargo bay to fit up to twelve compact cabins for a well-equipped recovery team, with the
ease. Ironically, a variant armed with PPCs was in the works by Dreadnought Interstellar Industries themselves when news remaining tonnage being allocated to cargo. Alternatively, this variant has been used as a rescue vessel with room for up
of these refits began to surface in the media as being favorites among pirate groups. In an act to try to at least give the to twelve survivors, again with the remaining tonnage being allocated to cargo. (Battle Value: 742)
JumpShip crews some warning if there was a Pirate-refitted version of a Skua heading their way, Dreadnought Interstellar
made a public announcement stating that the production models of the Skua would only ever be equipped with medium- DII-SKRC-SC-J1P – The most popular “Pirate Refit” of the Skua was first identified in the Periphery in 2633, but then quickly
class lasers, and no other type of weapon system. spread to the Inner Sphere. It has since been given the official chassis variant designation of “-J1P”. This refit removes the
Infrared Satellite Imager and strips the cargo bay down to a mere two tons. Room for twenty tons of infantry for boarding
True to their word, in the four-hundred-fifty years since the announcement in 2633, no factory Skua variant armed actions is then fitted. The nose-mounted pair of Medium Lasers, as well as one of the rear-firing units, are removed. The
with any offensive weaponry other than medium-class lasers has ever been built. While the literal letter of that promise -J1P’s iconic trio of Particle Projector Cannons are installed in place of the forward-firing lasers. Defensively, the -J1P
has been kept to the public over the generations, there is a variant that has recently become the source of a small level mounts a full twelve tons of Standard Aerospace Armor to improve durability dramatically over the normal design. Forty-
of controversy, with some even claiming that Dreadnought has begun to create factory Skua gunships. The DefenseCorps- five single heat sinks allow this craft to fire all its weapons continuously without issue. (Battle Value: 1,275)
coded -DC1 variant—used with Dreadnought’s own WarShips, orbital defense platforms, and even some JumpShips—is
armed with advanced Clan-derived technology that adds roughly half-again the firepower and armor protection to the DII-SKRC-SC-BC1 “Raptor” – In 3078, the first—and so far, only—BC-Series variant of the Skua was introduced, with intent
craft. The controversial claims have been largely ignored, as Dreadnought has actively refused to take up an aggressive to provide electronic warfare support for an aerospace fighter squadron. Although not a particularly effective combat
stance against its neighbors and has historically only acted in the best interests of the Inner Sphere. After the introduction craft on its own, the -BC1 Skua can provide strategic support. The -BC1 Skua, based on the -DC1 variant, fills the entirety
of the BC-Series “Raptor” variant of the Skua in 3078, however, there has been a slowly growing unrest. Some even feel of the cargo bay full of advanced electronic warfare and defensive equipment. The -DC1’s Active Probe is removed, and
that the Raptor is just one more example of Dreadnought flexing its muscle through its private military. the rear-facing, under-slung cargo bay is packed full, with four Chaff Pods, an Angel Electronic Countermeasures Suite, a

276 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-SKRC-SC-DC1 SKUA RECOVERY CRAFT
Bloodhound Active Probe, a Dreadnought Target Data Networking (TDN) System*, and a dedicated Space Mine Dispenser. Notes: Mounts 9 tons Clan Ferro-Aluminium Armor, 4 Salvage Arms, and an Infrared Satellite Imager.
The -DC1’s Infrared Satellite Imager is augmented in the -BC1 with the installation of a Hyperspectral Imager alongside it.
Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
The -BC1 variant Skua also features three examples of an all-new piece of equipment created specifically for this craft: 2 ER Medium Lasers (Cl) Nose 2 10 14 14 – –
Dreadnought’s new Decoy/Electronic Warfare Missile*, or “DEWM System” for short. DEWM Systems are specially- 2 ER Medium Lasers (Cl) RW 2 10 14 14 – –
modified iNARC launchers which are designed to support a new nondestructive multirole missile type. Among other useful 2 ER Medium Lasers (Cl) LW 2 10 14 14 – –
functions, DEWM missiles can act as decoys to confuse enemy sensors at long range. They can also be used to clear 2 ER Medium Lasers (Cl) Aft 2 10 14 14 – –
minefields in space, serving as a lure for virtually all known types of space mines. The -BC1 Skua carries three DEWM-type Active Probe (Cl) Fuselage 1 –
iNARC systems, all forward firing, with a shared total of 36 missiles to feed the three launchers. Thanks to the notably
more predatory nature of this Skua variant, it has been given the nickname of “Raptor”. (Battle Value: 2,035) Features
the following Design Quirks: Dreadnought Spec (Tier-2)*.

* See Special Dreadnought / Lancaster Specific Rules


(Pages 428-431)

Type: Skua Recovery Craft (DII-SKRC-SC-DC1)


Classification: Military Aerodyne (Production)
Use: Search & Rescue, Salvage
Technology Base: Mixed
Introduced: 3075
Mass: 200 tons
Battle Value: 1,368
Fuel: 7 tons (560 points)
Tons/Burn-day: 1.84
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 20 Double (Cl) (40)
Structural integrity: 5

Dimensions
Length: 45 meters
Width: 32 meters
Height: 7 meters

Armor
Nose: 70
R/L Side: 58
Aft: 50

Cargo
Bay 1: Cargo (50 tons) 1 Door

Escape Pods: 0
Life Boats: 0
Crew: 1 Officer, 2 enlisted / non-rated, 2 gunners, 1 passenger

Ammunition: None

277 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ABEONA-CLASS DROPSHUTTLE / DROPSHIP
resupply or refueling. Highly maneuverable and easily capable of up to 4-G of acceleration, the Abeona was—and still is—
an exceptional vessel in terms of agility and speed, especially when considering the relatively inefficient engines typical
of the era when it was first introduced. With forty-five tons of Primitive Aerospace Armor protecting its inner hull, the
Abeona was also a remarkably durable ship for its era, arguably able to withstand far greater sustained punishment than
anything else in its class.

While there were three first-class cabins for the ship’s officers, the Abeona’s quarters for the rest of the crew and its
fifteen marines were all standard crew quarters—a step up compared to normal accommodations for shipboard marines.
As it was designed with rescue operations in mind, the Abeona was also equipped to handle up to fifty passengers,
although the quarters for the passengers were small and tight, and quite sub-par when compared to the crew quarters.
Given that these cramped conditions would surely be an improvement over whatever likely dire situation the passengers
would have been rescued from, the minimalist accommodations were considered sufficient for the purposes of the vessel.
To aid in search and rescue operations, the Abeona-class DropShuttle was equipped with a Look-Down Radar, a High-
Resolution Imager, and an Infrared Imager. It also featured three powerful Mounted Spotlights—one installed in the nose
and one at each wingtip—for close inspection purposes in space, as well as significantly improved visibility when landing.

Variants

DiscoveryCorps (DropShuttle) – An upgraded version of the Abeona DropShuttle was introduced in 2438 to serve as the
workhorse of the then-newly-formed Dreadnought DiscoveryCorps. Though it had no noteworthy differences in terms of
maneuverability or engine performance, it featured a newer, more efficient powerplant and engines—albeit not quite up
the standard of the units used in the later DropShip versions of the Abeona. The Abeona DiscoveryCorps DropShuttle used
Overview the same armor as the original vessel, but its armament was upgraded with the same newer Autocannon/5s later featured
normally in the later DropShip refit. Taking advantage of the more compact, newer powerplant, the Abeona
The Abeona-class DropShuttle was first introduced in 2242 by Dreadnought Interstellar Industries—then known as DiscoveryCorps DropShuttle featured first-class cabins for the ship’s entire crew, though the fifteen marines aboard still
Dreadnought Enterprises. Named after the Roman Goddess of Safe Travels, the Abeona was Dreadnought’s bid to win a had to make do with the standard-class cabins. This variant also featured an enlarged cargo bay, with capacity for up to
production contract from the Terran Alliance for a patrol and rescue vessel. Dreadnought’s chief competition for the 221 tons of cargo. The Abeona DiscoveryCorps DropShuttle had space for up to eighty passengers for rescue operations—
contract was Dramm-Chance Interstellar Technologies and their Saturn-class DropShuttle. though these cabins were still far more cramped than even the quarters for the marines. However, even with an added
sixth Escape Pod, this vessel could only support its crew and marine compliment in an emergency requiring evacuation.
In comparison to the 1,200-ton Saturn, Dreadnought’s far heavier 2,500-ton Abeona was suitably more heavily armed
and armored. Despite the difference in mass, the Abeona had comparable maneuverability and acceleration to the smaller What most set the DiscoveryCorps variant of the Abeona DropShuttle apart, however, were the systems installed to
vessel, and the Abeona boasted a considerably longer range thanks to its larger fuel capacity. The aerodyne nature of the carry out its core mission of rediscovering lost technology, finding lost ships, and saving lives whenever possible—chief
Abeona also meant that it had significantly greater in-atmosphere flight capability and stability than the Spheroid Saturn. among which was its Small Naval Comm-Scanner Suite, which extended its sensor range considerably. Only seventy
Additionally, the Abeona offered capacity for up to forty-five passengers in the event of a rescue operation, which was examples of this craft were ever built, and starting in 2465, they all eventually received a DropShip refit to make them
something that the Saturn simply could not match. The Abeona’s not-insignificant list of combined advantages netted compatible with modern JumpShips. (Battle Value: 2,090)
Dreadnought Interstellar’s vessel far greater operational flexibility.
DropShip/DropShip Refit (Standard) – The K-F Boom and the universal docking collar used with modern DropShips and
The Abeona was more impressive than the Saturn in nearly every single measurable way. That is, except for the one JumpShips started to become standard equipment by 2465. Because these were features that had not existed at the time
that made the largest difference at the time. The Saturn cost—in converted money—107 million C-Bills per ship, while a of the Abeona’s original introduction, a standardized “DropShip Refit” was created to keep the existing Abeonas relevant.
single example of the far more capable Abeona cost 199 million. In the end, the decision was made by the Terran Alliance The installation of a K-F Boom and universal docking components make this vessel compatible with modern JumpShip
to award the contract to Dramm-Chance Interstellar Technologies for their Saturn-class Patrol Ship. docking collars, allowing the Abeona DropShip to be carried through hyperspace by all classes of JumpShip going forward.
As most of the Abeonas in service had seen considerable wear and tear, and the installation of the K-F Boom required the
Despite losing the primary contract with the Terran Alliance, the Abeona drew the attention of a handful of hulls of these ships to be pulled apart, their Primitive Aerospace Armor was replaced with outer hulls composed of a much
independent transportation companies, resulting in as many as five hundred examples of this vessel being produced. The more durable Standard Aerospace Armor during this refit. Many of these ships’ sub-systems were upgraded as well.
original three prototypes were refitted to production specification, joining a handful of examples that were used as patrol
vessels by Dreadnought Interstellar Industries themselves. Most of the Abeona DropShuttles that had been produced by The Primitive Autocannons were replaced with modern units, improving the reliability of the ship’s primary weapons,
late 25th Century were upgraded with K-F Booms, as well as being retrofitted to use standard docking collars, making as well as significantly increasing the autocannons’ ammunition load without increasing the tonnage. The most significant
them compatible with JumpShips. These refitted vessels were then reclassified as DropShips by the standards of the era. upgrade was to the engines, which were replaced with considerably more efficient, less expensive, and more compact
units. Using the interior space freed by the more compact engines, the cargo bay and cramped passenger compartments
Capabilities were expanded dramatically. Gone were the cramped cabins for fifty, and in their place were more spacious second-class
cabins for eighty. Even with thirteen Escape Pods added with the refit—18 in total—the cargo capacity nearly tripled to
Armed with a total of twenty-four Machine Guns and twelve Autocannon/5s—the latter of which are considered by 172 tons. It had been hoped to use the Abeona DropShips to relaunch the ship class for mass production as a transport
modern standards to be “Primitive” examples of the weapon—the Abeona-class DropShuttle was a remarkably well- vessel, but it was not to be. The market barely seemed to notice the modernized Abeona DropShip. (Battle Value: 2,738)
armed vessel for its class at the time of its construction. The weapons were installed in an even spread around the vessel’s
perimeter to provide defense in all directions, allowing the Abeona to ably defend itself when necessary. DiscoveryCorps (DropShip Refit) – In 2465, the Abeona DiscoveryCorps DropShuttles began to receive DropShip refits—
eventually all of these were refitted. This refit included most of the standard upgrades, but with some notable differences.
With more than enough ammunition for a prolonged battle, as well as enough fuel for sixty-seven days of continuous It retained its Small Naval Comm-Scanner Suite, and while the number of passenger cabins was increased from fifty to
operation at a comfortable 1-G of acceleration, the Abeona was capable of functioning for extended periods without eighty, these cabins themselves were not upgraded from the cramped, tiny units used in the original DropShuttle—and it

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ABEONA-CLASS DROPSHUTTLE / DROPSHIP
still only had six Escape Pods in total. Lastly, the cargo bay capacity was increased to 232 tons. (Battle Value: 2,738) Notes: Mounts 45 tons Primitive Aerospace Armor. Includes a High-Res Imager, Infrared Imager, and Look-Down Radar
(all installed in the fuselage); as well as 3 Mounted Searchlights (installed in the nose and both wings).
Notable Ships
Weapons: Capital Attack Values (Standard)
“Salvation”: The Salvation was one of the three original prototype Abeona-class DropShuttles, although she did undergo Arc (Heat) Type Short Medium Long Extreme Class
the later DropShip Refit. All information regarding this vessel’s crash-landing on the world of Toland has since been lost Nose (2 Heat)
to the ravages of time, but it is believed that the vessel crash-landed in the late 28th Century. The Salvation was uncovered 2 Primitive Autocannon/5s (60 rounds) 10 (1) 10 (1) – – Autocannon
completely by accident in 3041 by family members of a scientist working at Dreadnought Interstellar Industries’ Toland 4 Machine Guns (600 rounds) 1 (8) – – – Point Defense
Facility, where research into new Pulse Laser technology was being conducted. As she was a discovery from the early days LW/RW (2 Heat)
of interstellar travel, the derelict vessel quickly became a point of curiosity, both locally and in the interstellar news media. 2 Primitive Autocannon/5s (60 rounds) 10 (1) 10 (1) – – Autocannon
4 Machine Guns (600 rounds) 1 (8) – – – Point Defense
The extremely overengineered vessel proved her claim to fame as a durable design, as she had apparently managed to LW/RW Aft (2 Heat)
survive—nearly intact—a crash-landing that had resulted in the loss of all hands aboard her. Restoration of the Salvation 2 Primitive Autocannon/5s (60 rounds) 10 (1) 10 (1) – – Autocannon
began in 3044 and had just been completed when the Clan Invasion reached the world of Toland in March of 3050. The 4 Machine Guns (600 rounds) 1 (8) – – – Point Defense
defense forces on Toland crumbled rapidly under the Clan Jade Falcon assault, and most of the local Dreadnought Aft (2 Heat)
DefenseCorps Toland Company was wiped out. Lieutenant Ellie Shaw, Medium Lance Leader of the DefenseCorps Toland 2 Primitive Autocannon/5s (60 rounds) 10 (1) 10 (1) – – Autocannon
Company, having been field promoted to Company Commander, bravely sold her life for time by accepting a Batchall 4 Machine Guns (600 rounds) 1 (8) – – – Point Defense
issued by a Jade Falcon Star Commander.

During the short time that Shaw died to provide, the civilians of the Dreadnought facility—including Shaw’s own two
Type: Abeona DiscoveryCorps (DropShip Refit)
children and their father—crammed themselves aboard the recently-restored Salvation, along with the few surviving and
Classification: Military Aerodyne DropShip (Refit/Mass Production)
mostly wounded members of the DefenseCorps. Despite the Salvation carrying far more people aboard her than she was
Use: Patrol, Escort, Search & Rescue
designed for, the remarkably fast vessel managed to evade the Jade Falcon AeroFighters and make a hard burn for the
Technology Base: Inner Sphere
last remaining JumpShip in the star system. If not for the fact that the Salvation had been restored at the Dreadnought
Introduced: 2483
Interstellar Industries facility, rather than at the spaceport proper, the civilians and wounded DefenseCorps personnel
Mass: 2,500 tons Dimensions
would never have escaped.
Battle Value: 2,738 Length: 70 meters
Fuel: 200 tons (8,000 points) Width: 73 meters
As of 3085, the Salvation is one of the handful of known remaining fully intact examples of the Abeona-class DropShip—
Tons/Burn-day: 2.94 Height: 17 meters
retired and active DiscoveryCorps variants aside—and she is the only one of the original three prototypes still in existence.
Safe Thrust: 5 Armor
The Salvation has been kept in good working order since her restoration on Toland, and she is available for viewing with
Maximum Thrust: 8 Nose: 225
a guided tour at Dreadnought Interstellar Industries’ Aerospace Museum, near the New Sydney Spaceport on Acala III.
Heat Sinks: 44 Single Sides: 190
Kept next to the Salvation is the D.I.I.S. Fetcher, the DiscoveryCorps vessel famed for being responsible for the rescue of
Structural integrity: 10 Aft: 155
the crews of two DropShips—and hundreds of passengers—stranded in an uninhabited system in 2467. This rescue is
lauded for launching the Dreadnought DiscoveryCorps into the highly respected organization that it has become today. Cargo
Bay 1: Cargo (232 tons) 2 Doors

Type: Abeona (DropShuttle) Escape Pods: 6 Life Boats: 0


Classification: Military Aerodyne DropShuttle (Mass Production) Crew: 4 officers, 7 enlisted/non-rated, 6 gunners, 15 marines, 80 passengers
Use: Patrol, Escort, Search & Rescue
Ammunition: 480 rounds Autocannon/5 ammunition (24 tons), 3,600 rounds Machine Gun ammunition (18 tons)
Technology Base: Inner Sphere (Primitive)
Introduced: 2242 Notes: Mounts 45 tons Standard Aerospace Armor. Includes a High-Res Imager, Infrared Imager, Look-Down Radar, and
Mass: 2,500 tons Dimensions Small Naval Comm-Scanner Suite (all installed in the fuselage); as well as 3 Mounted Searchlights (installed in the nose
Battle Value: 2,090 Length: 70 meters and both wings).
Fuel: 200 tons (5,000 points) Width: 73 meters
Tons/Burn-day: 2.94 Height: 17 meters Weapons: Capital Attack Values (Standard)
Safe Thrust: 5 Armor Arc (Heat) Type Short Medium Long Extreme Class
Maximum Thrust: 8 Nose: 150 Nose (2 Heat)
Heat Sinks: 18 Single R/L Side: 125 2 Autocannon/5s (80 rounds) 10 (1) 10 (1) – – Autocannon
Structural integrity: 10 Aft: 101 4 Machine Guns (600 rounds) 1 (8) – – – Point Defense
LW/RW (2 Heat)
Cargo 2 Autocannon/5s (80 rounds) 10 (1) 10 (1) – – Autocannon
Bay 1: Cargo (76 tons) 2 Doors 4 Machine Guns (600 rounds) 1 (8) – – – Point Defense
LW/RW Aft (2 Heat)
Escape Pods: 5 Life Boats: 0 2 Autocannon/5s (80 rounds) 10 (1) 10 (1) – – Autocannon
Crew: 3 officers, 2 enlisted/non-rated, 6 gunners, 15 marines, 50 passengers 4 Machine Guns (600 rounds) 1 (8) – – – Point Defense
Aft (2 Heat)
Ammunition: 360 rounds Primitive Prototype Autocannon/5 ammunition (24 tons), 3,600 rounds Machine Gun 2 Autocannon/5s (80 rounds) 10 (1) 10 (1) – – Autocannon
ammunition (18 tons) 4 Machine Guns (600 rounds) 1 (8) – – – Point Defense

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ABEONA-CLASS DROPSHUTTLE / DROPSHIP

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BOREALIS-CLASS DROPSHIP
issues discovered with the craft’s design, the notoriously aggressive mercenary unit helping to field-test the DropShip in
ways that most would not even think to consider. This ship—the Bohemond—has since served the Templars well, even
participating in Operation LANCASTER in 3077.

Two additional Borealis DropShips did see extremely limited use by the Dreadnought BattleCorps during Operation
LANCASTER. These DropShips were pulled directly from the production line as soon as their assembly was completed.
They had not yet even been assigned names or given any kind of livery. They were simply given a standard coating of
black thermal-insulating ceramic paint and designated “Alpha” and “Beta”. Both were equipped in Aerospace Fighter
Carrier configuration, fueled, armed, then stocked with older aerospace fighters from the Dreadnought DefenseCorps.

These DropShips were then assigned to the Mammoth II DiscoveryCorps-class JumpShip D.I.I.S. Stardancer, to provide
the JumpShip with a small defensive force in the event that her scouting mission to the Ashkum system went awry.
Fortunately for all involved, they were not needed. The two DropShips in question have since been sold to third parties.
It is unclear, however, if Dreadnought interstellar Industries ever informed the buyers that the vessels were involved in
such an historic event before their first registration.

Capabilities
Overview
Built with an impressive blend of speed, firepower, and durability, the 2,900-ton Borealis is among the most versatile
In 3062, the construction of the first prototypes of the Aurora-class DropShip began. These were built for the purpose and capable types of compact DropShip ever created. Although the Borealis is relatively small and somewhat limited in
of evaluation by the Armed Forces of the Federated Commonwealth. The Aurora was a vessel created as a joint project terms of operational scope, it is built to succeed in carrying out whatever mission it may be tasked with.
between Dynamico, Ltd. of Delavan and Shipil Company of Skye—the latter being a company that Dreadnought
Interstellar Industries had prior business dealings with. Shortly after these prototypes began to be built, the development Dreadnought Interstellar Industries is known for generally elegant and clever design solutions. In many critical aspects
program for Dreadnought Interstellar’s Borealis-class DropShip was launched, codenamed “Project Dark Fox”. The choice of the Borealis, however, a somewhat “brute-force” approach has been applied. The Borealis-class DropShip features
to name the new DropShip class “Borealis” was no doubt Dreadnought Interstellar Industries’ way of openly remarkably powerful Thunderhead-SST Rodger-Y Series Engines, propelling the boxy vessel with up to an impressive 4-G
acknowledging what inspired the ship. It is also believed that the obvious name is also Dreadnought’s way of giving their of acceleration force. In addition, it can create a comfortable 1-G environment during intra-system transit using its VTOL
competitors at Dynamico and Shipil a good ribbing. engines at low power. This craft also features a heavily reinforced spaceframe and an exceptionally well-armored hull.

It is unclear if Dreadnought Interstellar acquired the schematics for the Aurora through legitimate means or some form The Borealis is well-armed, with a total of ten Gauss Rifles and ten Extended Range Particle Projector Cannons, as well
of corporate espionage, but early conceptual designs of the Borealis were nearly identical to the original Aurora prototype as four Long Range Missile 20-racks augmented with Artemis IV Fire Control Systems. A turret installed at each corner of
schematics, strongly suggesting a link between the two designs. However, it is somewhat ironic that the Borealis began the ship houses a pair of Extended Range Particle Projector Cannons combined with a pair of Gauss Rifles, giving the ship
as a clear “copycat” of the Aurora, because the evolution of the Borealis’ design shows that Dreadnought Interstellar omnidirectional firing capability. Meanwhile, the missile systems and the final pairs of Gauss Rifles and ER PPCs are
noticed several significant design flaws in the Aurora before they assembled any physical parts. Meanwhile, Shipil and installed in a forward-firing position in the nose of the vessel.
Dynamico only discovered these same flaws after physically building the first test prototypes—and, unfortunately for
them, these very flaws stalled the development of the Aurora itself for years. The most significant of the Borealis’ long list of features is its ability to be adapted for different missions. Thanks to the
four modular “pods”—the bays that attach to the spine of the vessel, arranged in pairs along the ship’s sides—the Borealis
After nearly a year was wasted attempting to develop their own DropShip from the “stolen” design schematics, can be reconfigured to handle a variety of different mission profiles relatively quickly and easily. In the most common
Dreadnought Interstellar Industries abandoned their design based directly on the Aurora altogether and nearly started configuration—serving as a ‘Mech Carrier—the Borealis can carry up four ‘Mechs and still handle more than four hundred
from scratch to create a similar type of vessel. This new class of DropShip took the original concept presented by the tons of additional cargo in the bay built into the ship’s nose.
Aurora and worked to improve every facet of its design. The resulting vessel was considerably faster, featured improved
range, increased cargo capacity, significantly better hull armor protection, and markedly greater firepower. This new Variants
DropShip was also half-again the weight of the Aurora, but with surprisingly smaller exterior dimensions, thanks to its
tightly packaged design. Predictably, at over 440 million C-Bills, this vessel was also roughly twice the price of the Aurora. Aerospace Fighter Carrier – As its indicated by its designation, this configuration of the Borealis is equipped with
AeroFighter bays instead of ‘Mechbays, with room to carry six fighters in total. The forward modular pod on each side of
The Borealis-class DropShip is built around a modular construction much like that of the Aurora that inspired it, and it the ship houses an over-under bay with space for two fighters. The rear pods are laid out similarly, but with only a single
is designed to carry a total of four multipurpose “pods”. These pods are designed to be reconfigured at a dry dock station fighter bay in each pod—housed in the upper level—while a battle armor bay is housed in the lower section of each rear
with relative ease—as with the weaponry of an OmniMech—to handle different mission parameters. Admittedly, in most pod. Each battle armor bay has space for up to twelve suits—enough to perform a basic boarding action. In this form, the
cases, these pods will never be swapped from their original purchased configuration, but it is a useful feature for those Borealis can only handle up to 61.5 tons of cargo in the nose-mounted cargo hold. (Battle Value: 10,452)
who need flexible transport capabilities. In terms of operation and accommodation, the Borealis is designed with
remarkable creature comforts in mind. Although the bay personnel make do with standard quarters, the accommodations Battle Armor Carrier – A battle-armor-centric configuration featuring two large battle armor bays occupying the forward
for the ship’s main crew are remarkably plush, with upscale first-class cabins for all twelve crewmen. The Borealis-class modular pods. Each battle armor bay can house up to eighty battle armor suits. Meanwhile, each rear pod houses two
DropShip, with its no-expense-spared design, has gradually become a semipopular ship class. Though some have criticized light vehicle bays, each of which can handle up to three light vehicles. The light vehicle bays are typically used to carry a
it, referring to it as being an “overpriced Leopard”, the merits of the vessel appear to have drawn the attention of many full company of twelve ground vehicles capable of transporting the battle armor troopers. The nose cargo bay is reduced
with the C-Bills to afford it. As this class of DropShip is relatively new to the market—only having been introduced in early to a maximum capacity of 89.5 tons. (Battle Value: 10,452)
3069—the ship’s popularity is still on the rise. Time will tell if the Borealis lives up to the hype surrounding it long term.
Cargo Carrier – The simplest configuration of the Borealis repurposes the four modular pods on the sides of the ship into
One of the first production-model examples of the Borealis was sold to the Blackwood Templars for a price that Colonel general-purpose cargo containers, each of which can carry up to 200 tons of cargo. In this configuration, the Borealis can
Blackwood himself quoted as “a steal”. The reported half-price deal was contingent on the Templars reporting back any carry up to 209.5 tons of cargo in the nose-mounted hold. (Battle Value: 10,452)

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BOREALIS-CLASS DROPSHIP
Fluid Tanker – A variation on the basic Cargo Carrier configuration of the Borealis. Each of the four side-mounted cargo six Clan-tech 15-racks, likewise augmented with Artemis-IV Fire Control Systems. The ammunition load for the Gauss
pods are repurposed into fluid cargo containers, each with a 200-ton capacity. Meanwhile, the forward cargo bay’s Rifles is the normal fifty tons, but the ammunition load for the missile systems has been increased to a total of thirty tons.
maximum capacity is reduced to 130 tons. (Battle Value: 10,452) As with the Pocket Warship configuration, this version features an aft-mounted dedicated Space Mine Dispenser and a
hull-mounted Angel Electronic Countermeasures Suite.
Small Craft Carrier – A modified Cargo Carrier configuration that repurposes each of the forward pods into single Small
Craft bays. This configuration was first introduced as a recovery craft carrier, intended for use with Skua Recovery Craft Defensively, the BattleCorps configuration of the Borealis is significantly improved over the standard export versions.
for salvage and rescue operations, but it quickly found use in several different applications as well. It became a popular This version features significantly increased armor protection via a direct upgrade to Clan-based Ferro-Aluminium Armor.
choice in the deep space mining industry, as it could carry and support a pair of mining craft and still carry back several In terms of cargo capacity, this vessel is essentially a modified ‘Mech carrier, but it replaces the aft-right ‘Mechbay pod
hundred tons of ore. This use in the space mining industry was expanded upon after the Borealis’ thick hull was to instead have room for three light combat vehicles and as many as ten battle armor suits. This combination allows the
determined to be exceptionally resilient against extreme levels of radiation. The hull proved so resilient that the Borealis BattleCorps Borealis to transport a single “Dreadnought Lance” of three ‘Mechs, accompanied by battle armor support
could pass through highly radioactive star systems without concern, whereas other ships would require expensive and and vehicles to transport the battle armor troopers. The forward cargo bay has up to 424.5 tons of cargo capacity.
comprehensive refitting to handle the harsh conditions. The Small Craft bays require the installation of additional
equipment to handle decontamination operations for the mining ships being supported by the DropShip, but the added As of 3085, this configuration of the Borealis is still being developed, but it is unclear if either the BattleCorps or
cost is minimal. An added boon to the use of this vessel in such hazardous conditions is the sheer power of the Borealis’ DefenseCorps will adopt it, as it is remarkably resource-intensive relative to its limited transportation capability. Assuming
engines, allowing it to reach a JumpShip more quickly than most other DropShips in the event of a hull breach or other it is adopted at all, it will most likely see only extremely limited production for special mission use. (Battle Value: 13,962)
protection failure. The nose-mounted cargo bay has a maximum capacity of 209.5 tons. (Battle Value: 10,452)

Vehicle Carrier – This Borealis configuration features capacity for a company-sized group of combat vehicles, with each Type: Borealis (‘Mech Carrier)
forward pod housing a pair of heavy vehicle bays and each rear pod housing four light vehicle bays. The cargo bay in the Classification: Military Aerodyne DropShip (Mass Production)
ship’s nose has a maximum 209.5 tons of capacity in this form. (Battle Value: 10,452) Use: ‘Mech Carrier DropShip (Multirole-Capable Vessel)
Technology Base: Inner Sphere
Pocket WarShip – This is by far and away the Borealis’ most dangerous configuration in terms of direct space combat Introduced: 3069
capability. The “Pocket Warship” configuration of the Borealis was introduced as a refit in 3072, during the Word of Blake Mass: 2,900 tons Dimensions
Jihad, by the Blakists themselves. It soon became semi-popular among other military forces as the Jihad continued to Battle Value: 10,452 Length: 100 meters
intensify. It eventually became an optional factory configuration manufactured by Dreadnought Interstellar themselves Fuel: 150 tons (6,000 points) Width: 58 meters
in 3074. As with virtually everything Dreadnought Interstellar Industries built during this era, the factory-built examples Tons/Burn-day: 1.84 Height: 20.5 meters
of this configuration were only made available to militaries that opposed the Word of Blake during the Jihad. Building on Safe Thrust: 5 Armor
the Borealis’ already rugged and durable combat-oriented design, each forward pod houses a Barracuda-Type Capital Maximum Thrust: 8 Nose: 320
Missile Launcher, each of which is fed by an independent ten-missile magazine installed in the forward pods with the Heat Sinks: 92 Double (184) R/L Side: 300
launchers. The rear pods house battle armor bays, each with space for 24 battle armor suits. This configuration also Structural integrity: 14 Aft: 264
features two modifications not typical of most other Borealis DropShips: an Angel Electronic Countermeasures Suite is
installed in the central hull, and a dedicated Space Mine Dispenser is built into the aft lower section of the ship, below Cargo
the engine cluster. The nose-mounted cargo bay can fit a maximum of 101.5 tons of cargo. (Battle Value: 13,109) Bay 1: ‘Mech (1) 1 Door
Bay 2: ‘Mech (1) 1 Door
Artillery Support – This unique configuration of the Borealis is designed to help provide support for a planetary assault Bay 3: ‘Mech (1) 1 Door
force. The Artillery Support configuration of the Borealis DropShip first saw use during Operation SCOUR by members of Bay 4: ‘Mech (1) 1 Door
Devlin Stone’s Coalition forces which were involved in the fighting along the Federated Suns and Lyran Alliance fronts. Bay 5: Cargo (409.5 tons) 1 Door

This configuration retains the normal armaments present in the standard vessel, though the forward cargo bay is Escape Pods: 4 Life Boats: 0
limited to 106 tons of capacity. Although limited, the addition of a Guardian Electronic Countermeasures Suite installed Crew: 2 officers, 3 enlisted/non-rated, 5 gunners, 8 bay personnel
in the ship’s hull does provide some advanced electronic warfare capacity. The forward modular pods of this configuration
are repurposed to house a total of eight Long Tom Artillery Pieces, with four mounted on heavily reinforced retractable Ammunition: 400 rounds Gauss Rifle ammunition (50 tons), 120 rounds Artemis-IV Capable LRM-20 ammunition (20 tons)
turrets on each side of the ship. Each Long Tom has an independent ten-ton ammunition supply—giving each artillery
piece fifty rounds of ammunition. Each rear pod houses a transport and maintenance bay for a single aerospace fighter Notes: Mounts 63 tons Ferro-Aluminium Armor.
in its upper section, allowing the Borealis to carry a lance of two aerospace fighters to provide limited defense against
any enemy fighters that attempt to strafe the DropShip while it is landed. Below each of these aerospace fighter bays is Weapons: Capital Attack Values (Standard)
a large battle armor bay. Combined, the two battle armor bays have space for 96 battle armor suits. This configuration of Arc (Heat) Type Short Medium Long Extreme Class
the Borealis DropShip is capable of far more than its “Artillery Support” designation might seem to suggest. Depending Nose (56 Heat)
on the mission objectives, this vessel can either drop its vast load of battle armor on a combat zone before landing at 2 Gauss Rifles (80 rounds) 3 (30) 3 (30) 3 (30) – Autocannon
range to provide artillery support from afar—or it can land first, shelling a target area from a safe distance, then lift off 2 LRM-20 w/Artemis IV FCS (60 rounds) 2 (24) 2 (24) 2 (24) – LRM
and fly over to drop its battle armor to assist in securing the area. Although it was originally created as an admittedly 2 LRM-20 w/Artemis IV FCS (60 rounds) 2 (24) 2 (24) 2 (24) – LRM
rather wild field refit, Dreadnought Interstellar Industries introduced this as a factory configuration in 3078 to help put 2 ER PPC 2 (20) 2 (20) 2 (20) – PPC
an end to the Jihad. (Battle Value: 15,125) LW/RW (32 Heat)
2 Gauss Rifles (80 rounds) 3 (30) 3 (30) 3 (30) – Autocannon
Dreadnought BattleCorps – This recently proposed Borealis configuration is intended for use by the Dreadnought’s own 2 ER PPC 2 (20) 2 (20) 2 (20) – PPC
military forces. Unlike the standard Borealis configurations produced for export, the entire vessel has been upgraded with RW/LW Aft (32 Heat)
Dreadnought’s own Clan-based technology. In the case of the ER PPCs and Gauss Rifles, these weapons have been directly 2 Gauss Rifles (80 rounds) 3 (30) 3 (30) 3 (30) – Autocannon
upgraded, while the quartet of Artemis-enhanced Long Range Missile 20-racks have instead been replaced with a total of 2 ER PPC 2 (20) 2 (20) 2 (20) – PPC

282 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BOREALIS-CLASS DROPSHIP
The model design of the Borealis DropShip is a copyrighted original creation by Chris
“Thunderhead” Wailes based on concept art by ProjectDarkFox. It is used here with
permission. Mr. Wailes’ Thunderhead Studios product line can be found here:
https://www.thunderhead-studio.com

283 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


COLOSSUS-CLASS ASSAULT DROPSHIP (DREADNOUGHT BATTLECORPS REFIT)
When the S.L.S. Phoenix was discovered in the were expanded and improved significantly. Each DropShip’s main briefing room was repurposed into an extension of the
ES-150/D star system in March of 2946, the ship’s command center. This made room for the installation of far more advanced communications systems, granting a
unique WarShip had been carrying six Colossus- commander’s team of tactical and communications officers a far greater ability to command and coordinate ground and
class Assault DropShips, three of which were still aerospace forces than was ever possible before.
intact. These vessels were named the Dragon,
Ryūjin, and Wyvern. In the mid-31st Century, the In addition to the crew cabins installed to accommodate the added personnel needed to man the new and expanded
Phoenix and these three DropShips were given onboard facilities, basic cabins were also installed for an onboard security team of twenty marines. As the BattleCorps’
the prefix of “D.B.C.”, becoming key parts of the “Dreadnought Elite Marines” were introduced the same year these DropShips were being refitted, the first Dreadnought
Dreadnought BattleCorps. With the BattleCorps’ Elite Marine squads were assigned to these three vessels. All the Life Boats were replaced with Escape Pods—as the latter
insignia featuring a dragon’s head, it was only can safely enter atmosphere—and the total number of these emergency capsules were increased to thirty.
natural that the D.B.C. Dragon became the unit’s
primary command and control DropShip. The ‘Mechbays and vehicle bays were upgraded, but they were not increased in capacity or number. The infantry bay
was taken apart and rebuilt to support up to 72 battle armor suits and their associated service crews. Each of the
Although the DropShips underwent a lengthy DropShips were equipped with a pair of unique cargo bays that were designed to fit and deploy a satellite—specifically,
restoration before entering service in the early a Precognition Type-VII Tactical Satellite. Although these satellites were designed to not require such specific storage and
3050s, it was not until 3059 that the heat sinks delivery systems, it was unclear at the time of the refit if this would be the case, and so the deployment system takes the
aboard all three of the vessels were discovered place of one of the four original “ground-level” ‘Mechbay doors. With much of the Colossus-class DropShip’s central core
to have sustained long-term damage resulting housing the intricate and complex storage systems for combat vehicles (systems that were improved upon during the
from the Phoenix’s fateful misjump centuries refit), the ‘Mechbays remained as they were originally installed—above the vehicle bays with elevators to the lower
prior. As a result of being pushed hard while portion of the DropShip where the loading ramps are located. With one of the original four ground-level ‘Mechbay access
executing combat drops during Operation doors having been removed, a new “upper door” was added around the midline of the DropShip’s hull to facilitate faster
BULLDOG, the damage that had previously gone deployment, allowing jump-capable ‘Mechs to quickly deploy from the DropShip even before it landed. This upper door
unnoticed worsened until it began to negatively also simplified orbital drop and hot-drop operations, as the ‘Mechs could be deployed directly from the Mechbay decks.
affect the entire cooling systems of these ships.
As the damage was virtually identical in all three vessels, and there was no known history of such defects in Colossus-class After all the interior work had been completed, each of these vessels received an all-new armored hull. Replacing the
DropShips, it was concluded that some form of radiation that the DropShips had been exposed to during the misjump original 59.5-ton shell was a 72-ton coating of Clan-tech-based Ferro-Aluminium Armor, taking advantage of the light-
must have interacted with the semi-organic coolant used in the DropShips—and notably not in the Phoenix—to cause a weight and durable armor material already being produced by Dreadnought Interstellar Industries themselves for the
partial internal breakdown of the DropShips’ cooling system. As this discovery was made shortly before the Dreadnought AeroFighters they were producing for their own military forces. All the internal modifications and structural alterations
BattleCorps’ extended stay in Clan Space on the world of Pantheress VI, the original cooling system was gutted, and the resulted in these DropShips being slightly larger than their original specifications. At 137 meters, the length and width
ancient heat sinks were removed and replaced with Clan-made double-strength units. measurements were equal for the first time in the history of the Colossus-class Assault DropShip—but the overall height
of 170 meters meant that these ships retained their signature ‘egg’ shape.
On Basalt IV, during the last of eight evacuation operations of Dreadnought Interstellar facilities conducted on various
planets in 3069, all three of the BattleCorps’ Colossus DropShips sustained severe damage. Additionally, shortcomings in In March of 3073, the D.B.C. Dragon, D.B.C. Ryūjin, and D.B.C. Wyvern were unveiled in their refitted forms, complete
terms of onboard medical facilities were quickly discovered during the sustained fighting, and many soldiers died before with a fresh black and red Dreadnought BattleCorps livery. With their refits completed, these vessels became what many
the D.B.C. Phoenix finally arrived in orbit to give the ground forces safe escort off-world and out of the Basalt system. consider to be the ultimate command DropShips for regimental combined arms deployment. Together, this trio of refitted
Although the loss of life was unfortunate, the timing of the BattleCorps’ Colossus-class DropShips being damaged enough DropShips formed the backbone of the rejuvenated Dreadnought BattleCorps 1st Regimental Combat Team’s ground
to require extended time in drydock for repairs was, in a way, fortuitous. With the introduction of new technologies and forces in the mid-3070s.
equipment that needed to be integrated into every facet of the BattleCorps’ operations to be effective, an extensive refit
of the three DropShips was necessary to bring them up to the operational standards required of them by the BattleCorps. In January of 3077, during the early days of Operation LANCASTER, the improved armor protection of these vessels was
put to the ultimate test. During the BattleCorps’ planetfall on Ashkum IV, several Word of Blake AeroFighters made suicide
In 3071, the Dragon, Ryūjin and Wyvern were stripped of what remained of their original armor to allow access to the runs at the Ryūjin, ending with three fighters crashing directly into the vessel’s aft section and damaging her engines. All
superstructure of all three vessels. The Arrow IV Artillery Missile batteries were removed and replaced with Long Tom the ‘Mechs and battle armor aboard her managed to successfully conduct an impromptu hot-drop, lightening the load on
Artillery Pieces to provide even longer-ranged artillery support capability. The rest of the armament was stripped and the ship’s engines. The Ryūjin’s pilot showed true skill in managing to keep the crippled DropShip from being destroyed
replaced with Dreadnought’s own Clan-tech weapons systems. Every energy weapon was directly upgraded. The 20-rack entirely when she crash-landed, saving much of the crew and equipment aboard her. Doubtless had the Ryūjin not
long range missile systems were downsized to 15-racks, but they were still equipped with Artemis IV Fire Control Systems. undergone the refit, she would have been damaged beyond control, left to plummet to her doom, and she would have
An array of Anti-Missile Systems was installed along the DropShip’s sides, and an Angel Electronic Countermeasures Suite been lost with all hands. The Dragon and Wyvern survived LANCASTER intact, but both did sustain considerable armor
was installed to improve the ship’s defenses. Finally, a dedicated Space Mine Dispenser was installed to give these ships damage. The ruined Ryūjin was declared a total loss, gutted for parts, and finally scuttled before the BattleCorps left
the ability to discourage hostile pursuers. Ashkum IV to return home to Acala III. The Dragon and Wyvern were repaired and returned to service by October of 3077.

In addition to the improved weapons systems themselves, the ammunition supply for the weapons array has been As of 3085, the D.B.C. Dragon and D.B.C. Wyvern remain in the service of the Dreadnought BattleCorps. Reports coming
significantly increased over the original design. The original Arrow IV Missile Artillery batteries only had enough missiles from within the Acala Semi-Autonomous Region indicate that replicas of these DropShips may begin construction by as
to fire each launcher fifteen times, but the refit Colossus has sufficient ammunition to fire each of its massive twin Long early as 3087. If accurate, these reports suggest that it is likely the BattleCorps is looking to replace the lost Ryūjin at the
Tom Artillery Pieces fifty times. Meanwhile, the ammunition supply for the dual Gauss Rifles has been increased from very least. However, if they build one, they are very likely to build more. Some in the intelligence circles believe that
ninety-six rounds to a total of one-hundred-twenty. Lastly, despite the new Long Range Missile 15-racks having a reduced Dreadnought Interstellar Industries might be creating AeroFighter-centric variants of this vessel, with the intent to allow
ammunition consumption rate compared to the original 20-racks, the supply of missiles has been increased significantly. the BattleCorps 1st Regimental Combat Team to significantly increase the number of AeroFighter assets at their disposal.
Given the outcome of the initial landing engagement during Operation LANCASTER, this would be a logical choice.
The Dragon, Ryūjin and Wyvern all received significant internal upgrades during the refit. The galleys were completely However, the establishment of the Acala Semi-Autonomous Region and subsequent increased focus on locally-based,
remodeled and upgraded to a considerably higher standard with improved fit and finish. The onboard medical facilities Acala-centric defensive forces may yet preclude the choice to manufacture many examples of such a DropShip—if any.

284 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


COLOSSUS-CLASS ASSAULT DROPSHIP (DREADNOUGHT BATTLECORPS REFIT)
Type: Colossus (Dreadnought BattleCorps Refit) * Uses specially-designed launch tubes to deploy satellites.
Classification: Military Spheroid DropShip (Custom/Modified) ** Can only be used when the DropShip is grounded.
Use: Assault DropShip and Mixed Force Carrier; Mobile Base of Operations
Technology Base: Mixed
Introduced: 3073
Mass: 20,000 tons Dimensions
Battle Value: 12,337 Length: 137 meters
Fuel: 375 tons (7,500 points) Width: 137 meters
Tons/Burn-day: 1.84 Height: 170 meters
Safe Thrust: 3 Armor
Maximum Thrust: 5 Nose: 350
Heat Sinks: 200 Double (Cl) (400) Sides: 325
Structural integrity: 20 Aft: 289

Cargo
Bay 1: Heavy Vehicles (72) 2 Doors
Bay 2: ‘Mechs (36) 4 Doors
Bay 3: Battle Armor (72 Suits) 2 Doors
Bay 4: Cargo (662 tons) 0 Doors
Bay 5: Satellite Bay 1 (50 tons) 0 Doors*
Bay 6: Satellite Bay 2 (50 tons) 0 Doors*

Escape Pods: 30 Life Boats: 0


Crew: 13 officers, 38 enlisted/non-rated, 9 gunners, 756 bay personnel, 20
marines

Ammunition: 100 rounds Long Tom ammunition (20 tons), 120 rounds Gauss Rifle
ammunition (15 tons), 288 rounds LRM-15 ammunition (36 tons), 576 rounds AMS
ammunition (48 tons)

Notes: Mounts 72 tons Clan Ferro-Aluminium Armor. Features an Angel ECM Suite,
10 tons of Communications Equipment, an aft-mounted dedicated Space Mine Dispenser,
an expanded medical Facility (8.5 tons of MASH Equipment), and an improved mess hall for
the crew (equal to a Field Kitchen).

Weapons: Capital Attack Values (Standard)


Arc (Heat) Type Short Medium Long Extreme Class
Nose (104 Heat)
2 Gauss Rifles (Cl) (120 rounds) 3 (30) 3 (30) 3 (30) – AC
1 ER Large Laser (Cl) 1 (10) 1 (10) 1 (10) 1 (10) Laser
4 ER Medium Lasers (Cl) 3 (28) 3 (28) – – Laser
2 ER PPC (Cl) 3 (30) 3 (30) 3 (30) – PPC
2 Long Tom Artillery (200 rounds) 4 (40) 4 (40) 4 (40) 4 (40) Artillery**
FL/FR (63 Heat)
1 ER Large Laser (Cl) 1 (10) 1 (10) 1 (10) 1 (10) Laser
4 ER Medium Lasers (Cl) 3 (28) 3 (28) – – Laser
2 LRM-15 w/Art. IV FCS (Cl) (72 rounds) 2 (18) 2 (18) 2 (18) – LRM
ER PPC (Cl) 2 (15) 2 (15) 2 (15) – PPC
6 Anti-Missile System (144 rounds) 2 (18) – – – AMS
AL/AR (63 Heat)
1 ER Large Laser (Cl) 1 (10) 1 (10) 1 (10) 1 (10) Laser
4 ER Medium Lasers (Cl) 3 (28) 3 (28) – – Laser
2 LRM-15 w/Art. IV FCS (Cl) (72 rounds) 2 (18) 2 (18) 2 (18) – LRM
ER PPC (Cl) 2 (15) 2 (15) 2 (15) – PPC
6 Anti-Missile System (144 rounds) 2 (18) – – – AMS
Aft (44 Heat)
1 ER Large Laser (Cl) 1 (10) 1 (10) 1 (10) 1 (10) Laser
4 ER Medium Lasers (Cl) 3 (28) 3 (28) – – Laser

285 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CAPITAL SHIPS & SPACE STATIONS OF THE DREADNOUGHT BATTLECORPS

Dreadnought Interstellar Industries’ history in larger-scale aerospace design began with militarized defense satellites in orbit over Terra in the early years of humanity’s reach for the stars. Following
the manufacturer’s involvement in development and construction of the earliest JumpShips, Dreadnought Interstellar had its name permanently scribed into the history books because of their heavy
involvement in the creation of the first class of black-water WarShip: the Dreadnought-class Battleship. It comes as no surprise that they have not been idle since these impressive accomplishments.
286 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
ORBITAL DEFENSE & REFIT PLATFORM (ODRP)
The group known as Murphy’s Marauders— whenever one of these stations is approached.
former mercenaries turned pirates—attempted
a raid on Acala III in December of 3053, with the The exterior hull of the entire station is encased in an almost obscene 8,100-ton shell of Lamellor Ferro-Carbide Armor,
goal of stealing the prototype Sumaire Assault providing excellent protection against even the most powerful naval-class weapons. In addition to the extremely dense
BattleMechs in the process of being developed armor of the station’s hull, an ODRP features an impressive double-array of Anti-Missile Systems, giving the station superb
by Dreadnought Interstellar Industries. Normally defensive capabilities. It is also equipped with a Large Naval Comm-Scanner Suite and an array of telescopes and long
the Dreadnought-class Battleship D.B.C. Trinity range sensors, allowing it to track any ships in-system with clarity. In the event of an enemy boarding action, the station
would have been in orbit of Acala III, providing is equipped to support seventy-two marines and forty battle armor marines to defend itself from within.
planetary defense. However, at the time that
the pirates conducted the raid, the Trinity had Each ODRP has a total of five aerospace fighter bays housed in the station’s central spire—often referred to as the
been deployed to the Waycross star system as station’s “apple core”—with each bay capable of supporting up to forty-eight AeroFighters. This allows the station to act
part of an extensive training exercise involving as a primary base of operations for orbital aerospace assets defending the planet. To assist with guiding damaged vessels
the Blackwood Templars Mercenaries and the into the repair bays, as well as to assist the station in conducting any needed repairs to itself, an ODRP is equipped with
Dreadnought BattleCorps. It was only through bays to support a total of eighty Small Craft. Most of the Small Craft assigned to ODRP stations are DII-SKRC-SC-DC1 Skua
the valiant actions of those on the surface of the Recovery Craft. However, examples of the newer -BC1 “Raptor” variant Skua Recovery Craft have recently begun to be
planet that the pirates were thwarted. assigned to these stations to support the aerospace fighter wings with their electronic warfare suites and decoys.

Although Murphy’s Marauders were defeated With six DropShip docking collars, each ODRP is most often supported by four Model-97 Octopus-class DropShips to
on the surface of Acala III, the pirate group’s only aid in capital ship repairs and construction. The Octopus-class DropShips typically use the docking collars located at the
DropShip, an Overlord, managed to lift off under ends of the four arms protruding from the station’s central spire, while the remaining pair of forward-mounted docking
heavy fire. The Overlord sustained damage collars are used for more general purposes.
during the escape, and shortly after exiting the
planet’s atmosphere, suffered a decompression The accommodations aboard an ODRP are exceptionally comfortable. The total of 1,769 crew members, medical
resulting in the loss of most of the ship’s fuel. The damage itself was easily repairable, but without more fuel, the DropShip personnel, marines, and bay personnel all have separate first-class quarters comparable to high-end officer’s quarters on
would not be able to reach the JumpShip that awaited its arrival at the nadir jump point. In an act of desperation, the a capital ship. Two hundred additional first-class quarters are available for personnel from any Dreadnought Interstellar,
heavily armed Overlord forced the defenseless dry dock orbiting Acala III to refuel the ship. During the refueling process, BattleCorps, or DefenseCorps JumpShip, DropShip or WarShip who are required to leave their ship but must remain on
an explosion occurred within the DropShip, setting in motion a chain reaction that destroyed the entire dry dock. The standby while repairs are being conducted. All personal quarters are housed within the pair of heavily armored 1.5-
explosion claimed three-hundred-eighty-nine lives, not including the pirates. The loss of Acala III’s orbital dry dock also kilometer-diameter gravity deck “rings” that are spun at a rate to produce 0.93-G. In addition to the personal quarters of
crippled Dreadnought Interstellar Industries’ ability to maintain their fleet of JumpShips. As this event occurred years the station’s personnel and guests, there is a lavish food court capable of handling the daily requirements of well over a
before the unveiling of the operational naval facilities in the Waycross star system to the public, this incident also disabled thousand people in each of the armored gravitational rings. Each ring also houses a complete medical facility. Should an
Dreadnought’s ability to service the D.B.C. Trinity—a vessel that was notorious for requiring near-constant maintenance. ODRP need to be evacuated, the station is equipped with nearly twice as many Escape Pods as would be needed to
evacuate everyone aboard the station—guests included.
The development program for the Orbital Defense & Refit Platforms (ODRPs)—titled the “Falling Skies” project—was
originally launched in the 3030s. In 3043, one year after the D.B.C. Trinity arrived in the Acala system to put a stop to a Due to the orbital nature of an ODRP, the station’s onboard Energy Storage Battery—ESB for short—receives a slow
series of attacks that had been plaguing the world, the project was cancelled. Only a partial central spire of one station charge, rendering the station a very ineffective JumpShip recharge hub. The reasoning behind the inclusion of an ESB in
had been built. The Falling Skies project resumed in 3054 in direct response to the new problems. The scope of the project the ODRP’s design is twofold. The primary purpose of the ESB is to store excess energy generated by the onboard fusion
was vast, but it was carefully planned with an accelerated construction schedule that could be accomplished safely. The reactors, allowing it to act as an emergency backup power supply in the event of a loss of primary power. Fully charged,
construction of the partially-built station resumed immediately, and various refinements were implemented. the ESB allows the station to operate for more than three months without use of its onboard reactors, even at peak non-
combat demand. If operating under peak combat conditions, the fully charged ESB will allow the station to operate for a
In the end, the first ODRP took just over four years to complete, and it went online in 3058, becoming the central base minimum of just over a week. The secondary purpose of the ESB is more in keeping with its original designed intent, and
of Acala III’s orbital defenses. The station cost over eighty-one billion C-Bills to build—and surprisingly, this was under that is to charge the K-F Drive of a docked vessel, but due to the slow recharge rate of the ESB combined with the station’s
budget. Although criticism arose over the exorbitant cost of the station, all but the most rabid critics were quieted when lack of a solar sail, this use of the ESB is generally for emergency use only.
the D.B.C. Trinity was reassigned to the Waycross system after the D.B.C. Phoenix—Dreadnought’s only other black-water
WarShip—departed the Inner Sphere with Task Force Bulldog in 3059. Without the Trinity standing as defender over Acala Research into much smaller and far less expensive orbital defense satellites designed for mass production began in the
III, the world’s inhabitants suddenly felt considerably more vulnerable. After various pirates and a handful of mercenaries early 3060s. The handful of resulting designs are simple weapon platforms intended to be part of a large-scale networked
began to probe the defenses of the world in 3060, the feeling of the general population shifted from discontent with the and automated planet-wide orbital defense system. These automated defense satellites are designed to help complete
perceived unnecessary spending toward the need for more effective planetary defenses. ODRPs Beta and Gamma were an orbital defense network modeled vaguely on Terra’s SDS system during the height of the Star League. As of 3085,
completed six years later, in 3066, marking the end of the planned Falling Skies project. construction has yet to begin due to difficulties in attempting to recreate the automated control system itself. Examples
of the Caspar II and Caspar III Command Automated Robotic System developed by the Word of Blake—and salvaged post-
An ODRP is a massive, largely hollow, heavily armed, heavily armored, dual-ringed space station. It is designed to serve Jihad—have contributed significantly toward a new Automated Orbital Defense System (AODS) being developed by
as a combination of dry dock facility and orbital defense battle station. In terms of its shipbuilding and maintenance Dreadnought Interstellar Industries for the defense of Acala III. Until the development of the central operating system
facilities, the forward section of the station houses an internal pressurized bay that can construct and service as many as has been completed, these orbital defense satellites—tentatively nicknamed “Gun-Sats”—remain on the drawing board.
five DropShips simultaneously; and at the station’s aft, there is an exterior dry dock capable of constructing and repairing
capital ships of virtually any class. To prevent any future losses like that of the planetary dry dock in 3053, the station is In 3067, the choice was made to construct a vessel that had not been seen in the Inner Sphere since the middle of the
outfitted with a heavy weapons array. It is primarily armed with a total of forty-eight Heavy Naval Gauss Rifles, while two- 29th Century: A Firebrand-class Battleship. A deadly class of WarShip designed and built by Dreadnought Interstellar
hundred-forty Extended Range Particle Projector Cannons provide an effective defense against smaller targets. Most of Industries during the time of the Star League, the Firebrand had been all but forgotten. However, during the Dreadnought
the station’s weapons are normally retracted into armored coverings to avoid unnecessary risk of high-speed impacts BattleCorps 1st RCT’s extended stay in Clan space following Operation BULLDOG, the BattleCorps managed to acquire the
with space debris. However, it is standard procedure that two of the primary turrets are deployed as a precaution vessel’s complete technical specifications and construction blueprints from Clan Snow Raven.

287 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ORBITAL DEFENSE & REFIT PLATFORM (ODRP)
The construction of the first new Firebrand-class Battleship began in early 3069, with a projected construction time for DropShip Capacity: 6 Gravity Decks: 16 (1,500-meter diameters all, two blocks of 8 decks)
the powerful vessel of approximately three years. Unfortunately, in September of 3069, funding had to be diverted to Escape Pods: 600 Life Boats: 0
rebuild and upgrade the BattleCorps after the devastating defeat handed to them by the Word of Blake on Basalt IV, Crew: 120 officers, 509 enlisted/non-rated, 88 gunners, 940 bay personnel, 72 marines, 40 battle armor marines, 200
halting nearly all progress on the new Firebrand. The ship’s partially completed spaceframe remained in orbit of Acala III, passengers
moored near ODRP Alpha for several years, waiting for construction to resume. When questioned about the incomplete
vessel, Dreadnought Interstellar claimed it was a prototype JumpShip that had encountered issues during development. Ammunition: 4,800 rounds Heavy Naval Gauss Rifle ammunition (2,400 tons), 14,400 rounds AMS ammunition (1,200
tons)
The ODRP program experienced no further development until the infamous event now known as “Trinity’s Fall” took
place in 3075. After a year spent evacuating the inhabitants of the Waycross system, a Word of Blake attack there resulted Notes: Mounts 8,100 tons Lamellor Ferro-Carbide Armor. Includes 30 tons of Communications Equipment, a Large Naval
in the loss of the D.B.C. Trinity and the nuclear annihilation of the entire remaining population and everything of value on Comm-Scanner Suite, a Satellite Imaging Array (Hi-Rez Imager, Hyperspectral Imager, Infrared Imager, Look-Down Radar),
the world of Theris (Waycross II), as well as the invaluable CrossWays Space Station. After a systematic tightening of an Energy Storage Battery, and two improved mess halls/food courts (each equivalent to seven Field Kitchens).
security measures, a fourth ODRP was commissioned. By mid-3078, there were four fully operational ODRP stations in
orbit over the Dreadnought homeworld of Acala III. Weapons: Capital Attack Values (Standard)
Arc (Heat) Type Short Medium Long Extreme Class
Following the completion of Operation LANCASTER in early 3077, Dreadnought Interstellar Industries shifted its focus. Nose (764 Heat)
Although the Dreadnought BattleCorps 1st Regimental Combat Team again required considerable time and resources to 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
rebuild following the events of LANCASTER, special attention was being paid to the D.B.C. Phoenix, Dreadnought’s sole 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
remaining WarShip. The mighty Phoenix destroyed a total of six Word of Blake WarShips during LANCASTER. The Phoenix 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
and her supporting DropShips and AeroFighters had been fortunate not to fight against all the enemy vessels at once, but 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
rather over the span of two separate battles. Still, she had been outnumbered three-to-one in each instance, and by the 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
end of the second battle, the Phoenix herself was crippled and adrift. She would most certainly not have survived another 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
hostile encounter. 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
This sobering reality found resonance with Dreadnought’s leadership, and even before the two-year process of refitting 10 Anti-Missile System (1,200 shots) 3 (30) – – – AMS
the Phoenix began, Dreadnought looked to the incomplete Firebrand once more. It was not long before the incomplete 10 Anti-Missile System (1,200 shots) 3 (30) – – – AMS
vessel had been towed into ODRP Alpha and construction had resumed. Two years later, the first all-new Firebrand-class FL/FR (764 Heat)
Battleship, the D.B.C. Theris, was launched simultaneously with the refitted D.B.C. Phoenix. Four years later, in 3083, an 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
example of another class of WarShip was launched for the first time in centuries: a Jackal-class Destroyer. This smaller 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
vessel was christened the D.B.C. Integrity. As of 3085, an additional Firebrand-class Battleship has been reported to be 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
nearing completion and construction of another Jackal-class Destroyer has begun. Unconfirmed reports from within the 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Acala Semi-Autonomous Region indicate the new Firebrand-class vessel is likely to be named the D.B.C. Trinity II. 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Type: Orbital Defense & Refit Platform (ODRP) 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Classification: Orbital Space Station (Limited Production) 10 Anti-Missile System (1,200 shots) 3 (30) – – – AMS
Use: Military Orbital Defensive Weapons Platform; JumpShip/WarShip Dry Dock & Refit Station; AeroFighter Base 10 Anti-Missile System (1,200 shots) 3 (30) – – – AMS
Technology Base: Inner Sphere Dimensions: AL/AR (764 Heat)
Introduced: 3058 Length: 1,550 meters 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Mass: 2,500,000 tons Width: 1,550 meters 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Battle Value: 298,617 Height: 1,135 meters 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Fuel: 400,000 tons (1,000,000 points) Armor 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Safe Thrust: 0 Nose: 1,350 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Maximum Thrust: 0 R/L Fore-Side: 1,350 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Heat Sinks: 4,584 Single R/L Aft-Side: 1,350 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Structural integrity: 1 Aft: 1,350 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
10 Anti-Missile System (1,200 shots) 3 (30) – – – AMS
Cargo 10 Anti-Missile System (1,200 shots) 3 (30) – – – AMS
Bay 1: Small Craft (40) 2 Doors Aft (764 Heat)
Bay 2: Small Craft (40) 2 Doors 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Bay 3: Standard Repair Facility (Pressurized) 1 Door; Nose (100,000 Ton Capacity) 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Bay 4: Standard Repair Facility (Unpressurized) 2 Doors; Aft (2,200,000 Ton Capacity) 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Bay 5: Fighters (48) 4 Doors 2 Heavy Naval Gauss Rifles (200 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital Gauss
Bay 6: Fighters (48) 4 Doors 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Bay 7: Fighters (48) 4 Doors 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Bay 8: Fighters (48) 4 Doors 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Bay 9: Fighters (48) 4 Doors 10 ER PPC 10 (100) 10 (100) 10 (100) – PPC
Bay 10: Battle Armor (10 Squads) 2 Doors 10 Anti-Missile System (1,200 shots) 3 (30) – – – AMS
Bay 11: Cargo (1,326,381 tons) 8 Doors 10 Anti-Missile System (1,200 shots) 3 (30) – – – AMS

288 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ORBITAL DEFENSE & REFIT PLATFORM (ODRP)

289 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAMMOTH-CLASS JUMPSHIP SERIES
Some of the original Mammoth JumpShips were still seeing heavy use well into the mid-25th Century, but many of
them had begun to see significantly reduced demand compared to newer JumpShips that featured standardized DropShip
docking collars. In a move that sought to put the corporation on top of the competition once again, Dreadnought
Interstellar introduced the Mammoth II in 2460. At its core, this second-generation vessel was effectively a modified,
upgraded version of the original Mammoth, and it featured something that no other JumpShip on the market did. The
Mammoth II could provide limited artificial gravity to the DropShips it was transporting during the time spent recharging
between jumps. This artificial gravity was limited to a maximum of just 0.3-0.5-G under most circumstances, and it
required there be an even number of DropShips of broadly similar weight docked to the JumpShip at any one time to
function safely. Despite these limitations, it was still an innovation that no other JumpShip could match.

DropShips docked to the Mammoth II via unconventional “nose-in” docking collars which featured extremely heavy-
duty docking arms that locked down around the DropShips to hold them in place. It was so strongly believed that the
innovation would become common practice that, even in the 31st Century, all spheroid DropShips manufactured in the
Inner Sphere—be they military or civilian—are still required by interstellar law to be produced with latching points for
the nose-in docking ports that remain unique to the Mammoth II. (It has since been learned that even Clan-made
DropShips include these attachment points.)

Soon after the introduction of the Mammoth II, most of the original Mammoth JumpShips were refitted to the same
specifications as the newer vessel. Both the refit Mammoth and the newly produced Mammoth II were armed with a total
of twelve Particle Projector Cannons, spread evenly around the ship to act as meteor-deflectors and light point-defense.
During the refit, the original Mammoth-class JumpShips were equipped with the upgraded docking modules mounted to
the nose of the vessel; meanwhile, the unused obsolete docking ports along the JumpShip’s spine were removed. The
armor of nearly all these older vessels had sustained damage due to impacts with high-speed objects and debris, so they
were reskinned with the same modern Standard Aerospace Armor used in the newer Mammoth IIs. However, a handful
of the refitted Mammoths were in good-enough condition that they retained their original Primitive Aerospace Armor.

Created long before the introduction of standard DropShips, the Mammoth “Colonial JumpShip” was manufactured by As with most JumpShips, the original Mammoth was designed with a larger rear engineering section and sleek, long
Dreadnought Enterprises—now Dreadnought Interstellar Industries—as an early interstellar colonization vessel. The first main hull fitted with four docking ports on each side. The unique lower pylon and upper observation lounge areas that
ship of the class finished construction in 2231. These JumpShips soon became well-known workhorses, commonly used sprout from the rear engineering section help to positively identify this vessel in a lineup of JumpShips. However, the
for transporting prefabricated structures and colonization-related resources from the Sol system out into the void design of the Mammoth II has significant physical differences. The iconic “hammerhead” twin docking assemblies that
beyond. These vessels were produced at Dreadnought’s shipyards orbiting Mars and Venus, with as many as five different sprout from the sides of the vessel’s nose—each ending in four docking collars—set the Mammoth II apart from any other
dry dock facilities being simultaneously tasked with manufacturing these massive JumpShips. known JumpShip; and it has smoother sides amidships, as it lacks the older style docking ports of the previous generation.

The five-hundred-thousand-ton Mammoth-class JumpShip was by far the most impressive interstellar vessel ever built By the early 25th Century—prior to the introduction of the Mammoth II—an ever-increasing number of JumpShips and
at the time of its introduction, and it is still considered as one of the greatest leaps forward in the history of JumpShip WarShips were recorded as “Lost, Presumed Destroyed” due to misjumps, most of which were credited to navigational
design. The list of features that set the Mammoth apart from any other class of JumpShip is lengthy. The luxurious errors. In 2438, because of this increasing tally of lost crews and vessels, Dreadnought Interstellar formed what soon
accommodations were far above the standards expected of any interstellar vessel. Every one of the personal quarters for became known as the Dreadnought DiscoveryCorps. The DiscoveryCorps was tasked with seeking out lost and derelict
the fifty-six crew—including the bay personnel—and seventy-six passengers were all exceptionally comfortable first-class interstellar vessels, the search and rescue of stranded ships and those aboard them, and discovery of untapped resources.
cabins. Additionally, the Mammoth featured a remarkable onboard eatery that included a well-equipped kitchen and a
nicely furnished mess hall, both of which were housed on the inner levels of the artificial gravity decks. Although the The first iteration of Dreadnought’s DiscoveryCorps consisted of seventy Abeona DiscoveryCorps-class DropShuttles,
gravity generated on those levels was considerably reduced compared to the outer levels, it allowed the crew and each fitted with special sensor suites and telescopes. These DropShuttles were transported by independently owned and
passengers to eat in a comfortable environment with at least some gravity. operated JumpShips in exchange for covering the operating costs of the JumpShips themselves. As the JumpShips simply
continued their normal business with the DiscoveryCorps having no real control over where they were going, the early
The aptly-named Mammoth featured eight docking ports located along the ship’s spine, as well as a forward landing days of the DiscoveryCorps were not particularly impressive.
bay that fits four Small Craft. The massive vessel’s cavernous cargo bays had capacity for more than 2,400 tons of supplies
and equipment, and it carried enough fuel to function continuously for more than eight months. Combined, these features After nearly thirty years of operating with little to show for it, the Dreadnought DiscoveryCorps was on the verge of
gave this vessel an unprecedented operational time between resupply stops. Defensively, the Mammoth was armed with being shut down. However, the crew of the D.I.I.S. Fetcher—one of the first Abeona DiscoveryCorps-class DropShuttles to
a total of eight Primitive Autocannon/5s, installed in pairs along the forward- and aft-sides of the vessel. The exterior hull receive a DropShip refit—made a discovery in an uninhabited star system in 2467 that changed everything.
of the ship was exceptionally heavily armored for a commercial JumpShip. The attention to detail in every aspect of the
Mammoth’s construction set Dreadnought Enterprises ahead of the curve in comparison to all its market competitors, Shortly before the JumpShip transporting the Fetcher was due to jump to the next system on its route, the Fetcher
leading to considerable financial success and future contracts from various business ventures. detected a crippled JumpShip so close to the system’s star that it would never have been detected were it not for the
Fetcher’s specialized sensors and scopes. The derelict JumpShip appeared to have suffered catastrophic damage, later
The technological innovation, engineering, and manufacturing capability displayed in the creation and production of learned to be the result of a misjump. The Captain of the JumpShip transporting the Fetcher agreed to stay to investigate.
the Mammoth is often credited for Dreadnought Enterprises being awarded the contract to produce the first interstellar
WarShip by the Terran Alliance in 2295. Dreadnought Enterprises was renamed Dreadnought Interstellar Industries that The Fetcher soon found the derelict to be damaged beyond repair—the JumpShip’s spine broken—and abandoned. Its
same year. The manufacturer later christened the first-ever interstellar WarShip the T.A.S. Dreadnought, the first in the emergency beacon had been damaged and was not transmitting. After boarding the derelict, the Fetcher’s crew learned
line of Dreadnought-class Battleships. Some criticized the manufacturer as being “egotistical” for using their own name that the DropShips being transported by the crippled JumpShip had departed and headed to the only potentially habitable
for the title of the vessel and class, but Dreadnought Interstellar Industries stuck with its decision. world in the star system in hopes of surviving long enough to be rescued.

290 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAMMOTH-CLASS JUMPSHIP SERIES
The world itself was a relatively hostile environment with barely breathable air. Extended exposure to the atmosphere DiscoveryCorps JumpShip would typically not allow passengers aboard the vessel itself, restricting them to the DropShips
would certainly have resulted in the death of any unprotected human life. Only after entering orbit did the Fetcher detect being carried by the JumpShip. With many of the first-class cabins left unoccupied by the lack of passengers, as well as
two DropShips on the surface of the world, both Jumbo-class transports. After just barely making successful radio contact concerns regarding the security for both the equipment and what might be discovered with it, it became standard practice
through the interference of the atmosphere, the crew of the Fetcher learned that neither of the DropShips had suffered for this class of JumpShip to be assigned a force of forty marines. Rarely have the marines ever been required to take up
any casualties, and that the JumpShip crew had been successfully evacuated to the DropShips before the JumpShip was arms to defend the ships—however, in the handful of instances that they have, they were critical to the ships’ defense.
abandoned.
Initially there was resistance by the leadership of several of the Great Houses over the notion of an independent
It was also discovered that one of the DropShips had been refitted to carry more than 640 passengers—and it was fully organization “spying” on the worlds of the Inner Sphere with cutting edge technology like that of the new Mammoth II
loaded. Both DropShips had been damaged when the JumpShip transporting them had misjumped, and they had DiscoveryCorps JumpShip. However, with the charter of the independently operated JumpShip Allied Transport Company
expended most of their fuel. Although the Jumbos had been fully repaired and were flightworthy, they had insufficient having been officially ratified by every major government in the Inner Sphere, there was no legal ground on which to
fuel to lift off again, stranding both DropShips on the planet surface. To make matters worse, both ships were nearly out stand to protest. The well-known Dreadnought DiscoveryCorps was a part of Dreadnought Interstellar Industries, the
of food and drinkable water. The D.I.I.S Fetcher landed and shared its fuel and supplies with the stranded DropShips, then same banner the JATC had been presented as operating under when the disparate governments had signed the charter
escorted them back to the functional JumpShip, finally putting an end to the terrifying ordeal for those aboard the Jumbos. legalizing the JATC’s operation within their territory, and Dreadnought Interstellar Industries had done nothing to hide
the fact that the DiscoveryCorps was operating within the JATC.
The successful rescue of more than eight hundred people from the barren rock that they were otherwise destined to
die on suddenly cast a new light on Dreadnought’s DiscoveryCorps. The event brought in powerful financial and logistical Eventually, the governments of the Great Houses and the Periphery States that had signed the charter agreed that
support beyond Dreadnought’s wildest dreams. The DiscoveryCorps’ largest new supporter was multi-decatrillionaire Dreadnought had done nothing malicious, and that it was simply pressing forward to expand the program that had already
genius and philanthropist Derrick Theris. Theris had been the owner of the Jumbos, one of which had been carrying him saved many hundreds of lives from certain death. Despite hesitation, the governments decided to pursue the matter no
and his wife, as well as their newborn twin children. With Theris’ more than generous contributions toward the effort— further, but most made it clear they would be watching very closely where Dreadnought went and what they did with
as well as that of many others—the DiscoveryCorps expanded to include a fleet of JumpShips dedicated to its mission. their new ships from that day forward.

After assembling a fleet of thirty JumpShips, Dreadnought Interstellar Industries formed the JumpShip Allied Transport To provide them with the ability to conduct investigations, an Abeona DiscoveryCorps DropShip was assigned to each
Company (JATC) in 2480. The JATC operated under the Dreadnought banner, independent from any other organization, of Mammoth II DiscoveryCorps JumpShips as a support vessel. In 2485, it became common practice to also supply each
and held no allegiance to any of the Great Houses or Periphery States. Equally, the JATC did not seek to become involved of these JumpShips with four DII-SKRC-SC-J1 Skua Recovery Craft, as these small ships allowed DiscoveryCorps crews to
in any of the internal or external conflicts within or between the often warring nations. respond quickly and easily to any new discoveries, as well as conduct any needed repairs to the JumpShip while in transit.

The JATC offered fairly-priced transport and passage to any who wished to make use of their services. As part of their Starting in 2597, all fifty Mammoth II DiscoveryCorps-class JumpShips underwent an unusual exterior hull refit for a
operational principles, the JATC would not transport military DropShips across borders unless authorized by the military civilian vessel: Ferro-Carbide Armor. Though expensive, this tough armor effectively doubled the protective quality of the
of the nation whose borders were being entered. They would also only transport goods that had been inspected and exterior hull, helping to protect the already expensive investment that this JumpShip represented.
authenticated by their own personnel, resulting in a surprisingly minimal number of incidents involving illegal smuggling
and arms-trafficking. Numerous discoveries have been made and many lives saved by the crews of Mammoth II DiscoveryCorps JumpShips
over the six centuries since their introduction, but two of these ships made discoveries that stand above all others: the
The purpose of the JATC was made clear through these limitations: the JATC was to be first and foremost a civilian D.I.I.S. Rockturner and the D.I.I.S. Delara. In 2887, while exploring the GS-229 star system—near the Lamon system—the
transport company intended to enhance interstellar trade. In exchange for the increased trade and economic prosperity Rockturner discovered a centuries-old derelict vessel. This derelict would turn out to be none other than the T.H.S. Trinity,
that the JATC would assist in building, Dreadnought Interstellar itself was allowed to freely transport their own ships and the last of the Dreadnought-class Battleships produced. She was adrift, but salvageable. Almost sixty years later, in 2945,
goods across the territories of the governments that had signed the JATC charter, without any tariffs or unreasonable the Delara discovered the S.L.S. Phoenix, a unique type of Texas-class WarShip which had been preserved in near-perfect
restrictions. The JATC was universally accepted by all the Great Houses, the Terran Hegemony, the Magistracy of Canopus, condition, effectively cocooned inside of an asteroid for more than two centuries in the ES-150/D star system.
and most other Periphery States—all of whom signed the charter of the JATC. However, some of the smaller Periphery
States refused to sign the charter for various reasons. Forty-three Mammoth II DiscoveryCorps-class JumpShips remain in active service of the Dreadnought DiscoveryCorps
as of 3085. Five were destroyed during the First and Second Succession Wars and one was lost to a tragic misjump in
Through Derrick Theris’ astonishing continued financial support, the choice was soon made to expand the size of the 2909, never to be heard from again. The D.I.I.S. DiscoveryCorps—the prototype and first ship of her class—was retired
JATC fleet considerably. This expansion included the introduction of a specially-modified class of JumpShip, refitted to from service in 3064 after more than five centuries of service. Unfortunately, as a prototype, certain aspects of the vessel
with all the equipment and supplies needed to carry out the mission statement of the Dreadnought DiscoveryCorps. With inevitably led to her becoming unserviceable, resulting in the ship’s “early” retirement. Only one surviving example of an
the Mammoth’s perfect record of never having suffered a misjump, the Mammoth II was selected to receive this special all-original Mammoth Colonial JumpShip—the Pathway To The Stars—is known to still exist. Although their Kearney-
refit. In 2493, the first Mammoth II “DiscoveryCorps” JumpShip was launched. Due to the enormous cost of each vessel, Fuchida Drives have long since been deactivated, both the D.I.I.S. DiscoveryCorps and the Pathway To The Stars are kept
and the need to focus manufacturing resources on building ships that could be sold for profit, it would be nearly a century in orbit over Acala III. Both vessels can be toured as part of a 2,000 C-Bill Exclusive All-Access Tour Pass of Acala III’s
before the fiftieth, and final, example of this very specialized ship class was completed, in 2582. Naturally, various Interstellar Museum.
refinements and seamless improvements were made with each vessel.

The Mammoth II DiscoveryCorps JumpShip was broadly the same as the standard Mammoth II, but it featured some
noteworthy differences. The most striking aesthetic difference was the installation of a highly sophisticated Large Naval
Comm-Scanner Suite, as well as a broad array of advanced telescopes—including a High-Resolution Imager and an
Infrared Imager. This suite of sensors and scopes allowed the DiscoveryCorps personnel aboard the vessel to continuously
search for any signs of stranded vessels, detect distress signals that otherwise might have gone unheard, and any signs of
lost or derelict vessels that may contain valuable technology.

Twenty-seven specialized DiscoveryCorps personnel were assigned to each of these vessels to operate the suite of
sensors and telescopes. To help protect the very specialized—and very valuable—onboard equipment, a Mammoth II

291 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAMMOTH-CLASS JUMPSHIP SERIES
Type: Mammoth “Colonial JumpShip” Ammunition: None
Classification: Primitive JumpShip (Mass Production)
Technology Base: Early Inner Sphere Introduced: 2295 Notes: Equipped with 277.5 tons of Standard Aerospace Armor. Also equipped with an improved mess hall (equivalent to
Mass: 500,000 tons Heat Sinks: 154 Single a Field Kitchen). Features the following Design Quirks: Docking Arms, Ubiquitous.
Length: 820 meters Structural Integrity: 1
Sail Diameter: 1,520 meters Battle Value: 2,512 Weapons: Capital Attack Values (Standard)
Fuel: 1,000 tons (2,500 points) Arc (Heat) Type Short Medium Long Extreme Class
Tons/Burn-day: 39.52 Armor Nose (20 Heat)
Safe Thrust: 0 Fore: 19 2 PPC 2 (20) 2 (20) – – PPC
Maximum Thrust: 0 Fore-Sides: 19 FL/FR (20 Heat)
Sail Integrity: 6 Aft-Sides: 18 2 PPC 2 (20) 2 (20) – – PPC
K-F Drive Integrity: 10 Aft: 18 AL/AR (20 Heat)
2 PPC 2 (20) 2 (20) – – PPC
Cargo Aft (20 Heat)
Bay 1: Small Craft (4) 2 Doors 2 PPC 2 (20) 2 (20) – – PPC
Bay 2: Cargo (1,300 tons) 4 Doors
Bay 3: Cargo (1,208 tons) 4 Doors

Docking Ports: 8 Gravity Decks: 3 (85-meter diameters, all) Type: Mammoth II DiscoveryCorps (Ferro-Carbide Refit)
Escape Pods: 0 Life Boats: 23 Classification: JumpShip (Limited Production)
Crew: 6 officers, 28 enlisted/non-rated, 2 gunners, 20 bay personnel, 76 passengers Technology Base: Star League Introduced: 2597
Mass: 500,000 tons Heat Sinks: 154 Single
Ammunition: 240 rounds Primitive Prototype Autocannon/5 Ammunition (16 tons) Length: 820 meters Structural Integrity: 1
Sail Diameter: 1,520 meters Battle Value: 4,795
Notes: Equipped with 277.5 tons of Primitive Aerospace Armor. Also equipped with an improved mess hall (equivalent to Fuel: 1,000 tons (2,500 points)
a Field Kitchen). Features the following Design Quirks: Docking Arms. Tons/Burn-day: 39.52 Armor
Safe Thrust: 0 Fore: 38
Weapons: Capital Attack Values (Standard) Maximum Thrust: 0 Fore-Sides: 38
Arc (Heat) Type Short Medium Long Extreme Class Sail Integrity: 6 Aft-Sides: 36
FL/FR (2 Heat) K-F Drive Integrity: 10 Aft: 36
2 Primitive Autocannon/5 (60 rounds) 1 (10) 1 (10) – – Autocannon
AL/AR (2 Heat) Cargo
2 Primitive Autocannon/5 (60 rounds) 1 (10) 1 (10) – – Autocannon Bay 1: Small Craft (4) 2 Doors
Bay 2: Cargo (1,300 tons) 4 Doors
Bay 3: Cargo (481.5 tons) 4 Doors

Type: Mammoth II DropShip Capacity: 8


Classification: JumpShip (Mass Production) Gravity Decks: 5 (3 85-meter diameters; 2 counted as the DropShip docking pylon rotation mechanisms)
Technology Base: Star League Introduced: 2460 Escape Pods: 0 Life Boats: 23
Mass: 500,000 tons Heat Sinks: 154 Single Crew: 11 officers, 50 enlisted/non-rated, 2 gunners, 20 bay personnel, 40 marines, 9 passengers
Length: 820 meters Structural Integrity: 1
Sail Diameter: 1,520 meters Battle Value: 2,714 Ammunition: None
Fuel: 1,000 tons (2,500 points)
Tons/Burn-day: 39.52 Armor Notes: Equipped with 277.5 tons of Ferro-Carbide Armor, 15 tons of Communications Equipment, a Large Naval Comm-
Safe Thrust: 0 Fore: 19 Scanner Suite, and an advanced telescopic array (High-Resolution Imager and Infrared Imager). Also equipped with an
Maximum Thrust: 0 Fore-Sides: 19 improved mess hall (equivalent to a Field Kitchen). Features the following Design Quirks: Docking Arms.
Sail Integrity: 6 Aft-Sides: 18
K-F Drive Integrity: 10 Aft: 18 Weapons: Capital Attack Values (Standard)
Arc (Heat) Type Short Medium Long Extreme Class
Cargo Nose (20 Heat)
Bay 1: Small Craft (4) 2 Doors 2 PPC 2 (20) 2 (20) – – PPC
Bay 2: Cargo (1,300 tons) 4 Doors FL/FR (20 Heat)
Bay 3: Cargo (1,004 tons) 4 Doors 2 PPC 2 (20) 2 (20) – – PPC
AL/AR (20 Heat)
DropShip Capacity: 8 2 PPC 2 (20) 2 (20) – – PPC
Gravity Decks: 5 (3 85-meter diameters; 2 counted as the DropShip docking pylon rotation mechanisms) Aft (20 Heat)
Escape Pods: 0 Life Boats: 23 2 PPC 2 (20) 2 (20) – – PPC
Crew: 6 officers, 28 enlisted/non-rated, 2 gunners, 20 bay personnel, 28 marines, 48 passengers

292 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAMMOTH-CLASS JUMPSHIP SERIES
The Mammoth- and Mammoth II-class JumpShips are based heavily on a model design by Michael Szita and used with his
permission. Mr. Szita’s store “Metal Core Collectibles” can be found here: https://www.metalcorecollectibles.ca/

Pictured: Mammoth II DiscoveryCorps JumpShip.

293 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


JACKAL-CLASS DESTROYER
this vessel truly shows its teeth. The main guns of the Jackal are six massive Class-40 Naval Autocannons. These main
guns are housed in clusters of three on either side of the central hull, in extremely heavily armored turrets reminiscent
of those featured in many blue-water Battleships of the 20th Century. However, these turrets have a relatively limited
range of motion. It had originally been intended for the turreted Autocannons to allow for a 360-degree range of firing,
but numerous technical difficulties and budget cuts resulted in this idea being scrapped.

As a result of the limited firing arcs of the ship’s main guns, the Jackal is most effective when attacking a target head-
on, where it can simultaneously fire all its main guns on a single target. To help make best use of its forward-firing heavy
weapons, the design of the Jackal incorporates particularly powerful engines, as well as reaction control thrust systems
that are augmented by massive gyrostabilizers, allowing for impressive acceleration and maneuverability. When pushed
to their maximum, these potent engines can produce enough thrust to generate as much as 4-G of acceleration.

Defensively, the Jackal has a total of forty-eight standard Particle Projector Cannons. The original intent had been for
there to be twice as many of these weapons, to have them divided into eight separate firing arcs, and for them to be
spread out more evenly along the hull to provide overlapping firing arcs. Unfortunately, design limitations and cost-cutting
resulted in a reduced number of these weapons being installed, even on the prototype. Despite this, the Jackal has ample
point defense firepower, with multiple braces of four PPCs to defend each quadrant of the ship’s perimeter.

As the Jackal is an exceptionally aggressive vessel built with a focus on engaging an opponent head-on, it has been
intentionally designed to present a small frontal target profile in combat. In addition, the ship’s armor protection is heavily
reinforced along the ship’s bow and front-sides. Due to the design decisions made to emphasize the Jackal’s strengths,
the vessel’s aft is not only lightly armed, but it is also the most vulnerable in terms of relative armor protection.
Historically, the success and survival of a Jackal-class Destroyer in combat has generally been most dependent—command
decisions aside—on the skill of the ship’s helmsman and main gun operators, as the vessel needs to be maneuvered to
maintain a targeting solution for the gunners and keep the ship’s heavier armor facing its opponent. Given the Jackal’s
sheer firepower, the accuracy of the main guns’ first volley will typically be most telling as to an engagement’s outcome.

Each of these ships has the capacity to carry and support up to twenty-four AeroFighters and eight Small Craft. Twin
Some of the information regarding the original commissioning of the Jackal-class Destroyer has been lost to the ravages fly-through fighter launch bays are housed in the outermost port and starboard sections of the vessel’s hull, with twelve
of time, but all indications point to the vessel being first commissioned by House Steiner as a heavily armed patrol vessel fighters assigned to each bay. The fighters themselves are launched via electromagnetic catapults installed in the “floor”
in the late 26th Century. In the end, this class of black-water Destroyer was used primarily by the SLDF, but it did also see and “ceiling” of each bay. The fighters can only be launched two at a time from each launch bay, but the deployment rate
significant use by Steiner forces. is remarkably rapid, ensuring the fighters are moving fast enough that they cannot be easily targeted immediately upon
launch. Although intended primarily as the method by which fighters are to return to the bays, the fighters can also exit
Following their previous success in the rapid development and manufacturing of the first class of black-water WarShips, through the aft-facing doors under their own power. Meanwhile, the two launch bays for the Small Craft are forward-
Dreadnought Interstellar Industries was tapped to create this new class of combat vessel. It had been two centuries since facing, located directly below the main guns, low down near the vessel’s ventral hull, with each bay supporting up to four
the Dreadnought-class Battleships were built, but the manufacturer proved to still be up to the task. Repeated budget Small Craft—typically DII-SKRC-SC-J1 Skua Recovery Craft.
cuts throughout the project led to considerable delays in development, and in the end resulted in the new ship class being
less well-equipped than originally planned. Despite the cut corners, the Jackal proved to be an effective combat vessel. The nature of the Jackal’s relatively compact design results in the twin 50-meter-diameter gravity decks being fitted
inboard, a fair distance aft of the ship’s midline, ensuring no structural integrity weaknesses result from the inclusion of
Development of the Jackal began in 2579. The original prototype completed testing in 2589, and the first production the gravity decks. It should be noted that in the event of a prolonged maximum acceleration burn, the aft gravity deck
vessels entered service in 2597. There were a handful of significant differences between the original prototype Jackal— can become severely overheated due to the packaging of the main engines around it. Depending on how long the engines
the S.L.S. Jackal—and the final production design of the ship class. The prototype also lacked many of the conveniences remain at full power, it can be several hours to nearly an entire standard day before the rear gravity deck can cool down
featured in the production model vessels, such as the improved mess hall, and the corridors of the prototype were also to a comfortable level once the engines have been throttled down. As the crew quarters, mess hall and general living
noted to be slightly more cramped. Additionally, the production model Jackal-class Destroyers all featured Small Naval areas are housed forward of the gravity decks, this design defect does not impact the overall livability aboard the vessel.
Comm-Scanner Suites, improving their sensor range, while the prototype S.L.S. Jackal did not. Last, but certainly not least,
the S.L.S. Jackal only featured a single DropShip docking collar, while all other examples of the vessel added a second Between 2617 and 2622, all known Jackal-class Destroyers in service received a refit, equipping them with Anti-Missile
docking collar to the ship’s ventral hull. After completing trials and testing, the S.L.S. Jackal entered service in 2595, two Systems. This increased the survivability of these vessels dramatically. This refit installed a total of 80 Anti-Missile Systems,
years before the first “standard” ships of her class were completed. an equal number of additional heat sinks to cool them, and four hundred tons of ammunition to feed these thirsty point-
defense guns, as well as improved fire control systems to manage it all. Although various issues had resulted in them
The Jackal-class Destroyer is a surprisingly capable vessel for its size. Weighing in at “just” 500,000 tons, this class of being initially omitted, the Jackal had been designed with such countermeasures in mind from the start. Because of this,
WarShip has historically been often underestimated by those less familiar with the ship’s specifications and feel it to be the installation of these additional defensive systems was a very straightforward affair. Naturally, all Jackals built during
a more typical “patrol boat”. However, the Jackal is not only impressively mobile, but also terrifyingly well-armed as an or after 2617 included these systems as standard.
offensive craft, capable of dispatching some ships even twice its size with as little as a single concentrated volley or two
at medium range. Special Jackal-class Destroyers equipped with Lithium-Fusion Batteries started to be built exclusively for the Star
League Defense Force in 2677. As each was nearly twice the cost of the standard Jackal, the number of ships built to this
With twin forward-firing Heavy Naval Particle Projector Cannons mounted under the vessel’s bow, as well as a third specification was extremely limited. It is believed by most historians that only six of these vessels were ever constructed,
installed between the ship’s massive engine clusters facing aft, the Jackal-class Destroyer has acceptable long-range although some incomplete intelligence records from that era point to the possibility that there might have been as many
firepower for use while closing in on a target. Once the Jackal has closed range with its opponent, however, that is when as nine. The reason for this inconsistency in records-keeping has yet to be determined.

294 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


JACKAL-CLASS DESTROYER
During the Amaris Civil War, several Jackal-class Destroyers began to be lost to suspected navigational errors during DropShip Capacity: 2 Gravity Decks: 2 (both 50-meter diameters)
hyperspace jumps. After the first two instances of this occurred in the same day, Dreadnought Interstellar Industries’ Escape Pods: 0 Life Boats: 75
engineers began analyzing the possible causes for such failures. However, with no direct access to the SLDF vessels during Crew: 32 officers, 125 enlisted/non-rated, 17 gunners, 88 bay personnel, 36 marines, 6 passengers
the war, they were unable to immediately find the answer with the resources available to them. In the meantime, the
misjumps only continued to become more and more frequent, with only the special Lithium-Fusion Battery variants never Ammunition: 240 rounds NAC/40 ammunition (288 tons), 4,800 rounds Anti-Missile System ammunition (400 tons)
suffering a misjump. After more than thirty Jackals had been lost to navigational mishaps over just two months, the Jackal
began to be considered a cursed ship class. Only after a Jackal in service of House Steiner reported having navigational Notes: Equipped with 800 tons of Lamellor Ferro-Carbide Armor, a Small Naval Comm-Scanner Suite, and an improved
computer troubles—and narrowly avoiding a misjump by aborting at the last moment—did Dreadnought Interstellar mess hall (equivalent to two Field Kitchens).
discover the culprit to be none other than Stefan Amaris himself. Without authorization from Dreadnought, a navigational
computer software “update” had been carried out aboard Jackal-class Destroyers shortly before the Amaris Civil War, Weapons: Capital Attack Values (Standard)
under the guise of a “map update”. The “update” included a random-trigger virus that turned the navigational computer Arc (Heat) Type Short Medium Long Extreme Class
aboard every normal Jackal-class Destroyer into a ticking time bomb with a gradually increasing chance of triggering. The Nose (580 Heat)
random nature of the virus prevented it from being detected until the aborted jump finally uncovered it. 1 Heavy Naval PPC 15 (150) 15 (150) 15 (150) 15 (150) Capital PPC
1 Heavy Naval PPC 15 (150) 15 (150) 15 (150) 15 (150) Capital PPC
Dreadnought Interstellar immediately ordered that all navigational computers be given a factory reset, which deleted 4 PPC 4 (40) 4 (40) – – PPC
the virus from the operating systems. Unfortunately, two more Jackals were lost before word reached all the affected 4 PPC 4 (40) 4 (40) – – PPC
ships. As numerous legitimate updates had been installed to improve calculation rates since the older examples of the 4 PPC 4 (40) 4 (40) – – PPC
ship were built—updates that were deleted thanks to the reset in many cases—the reset did often result in slower jump 10 Anti-Missile Systems (600 rounds) 3 (30) – – – AMS
calculation speeds. However, at least the remaining Jackals were no longer at risk due to the computer sabotage. FL/FR (415 Heat)
1 Naval Autocannon/40 (40 rounds) 40 (400) 40 (400) – – Capital AC
Prior to the Amaris Civil War, the SLDF had in its possession a reported one-hundred-twenty-two Jackals, while a further 1 Naval Autocannon/40 (40 rounds) 40 (400) 40 (400) – – Capital AC
twenty-three were in the service of House Steiner. By the end of the Amaris Civil War, nearly all Jackals in service of the 1 Naval Autocannon/40 (40 rounds) 40 (400) 40 (400) – – Capital AC
SLDF had been destroyed or lost due to navigational failures. It has been confirmed that seventeen Jackal-class Destroyers 10 Anti-Missile Systems (600 rounds) 3 (30) – – – AMS
joined the Great Exodus of the Star League Defense Force, following General Aleksandr Kerensky beyond the Periphery LBS/RBS (130 Heat)
to eventually form the Clans. This included four of the vessels equipped with Lithium-Fusion Batteries, the others reported 4 PPC 4 (40) 4 (40) – – PPC
to have been destroyed during the final push to Terra at the end of the war. 4 PPC 4 (40) 4 (40) – – PPC
4 PPC 4 (40) 4 (40) – – PPC
The rest of the Jackals in the Inner Sphere were all reportedly destroyed during the First and Second Succession Wars. 10 Anti-Missile Systems (600 rounds) 3 (30) – – – AMS
However, reports of two derelict Jackals in Canopian space and a third in Taurian space have begun to circulate recently. AL/AR (10 Heat)
These reports are unverified and could be nothing more than rumor, but they do bear further investigation. 10 Anti-Missile Systems (600 rounds) 3 (30) – – – AMS
Aft (355 Heat)
In 3083, the first all-new Jackal-class Destroyer to be built since the fall of the Star League entered service of the Acala 1 Heavy Naval PPC 15 (150) 15 (150) 15 (150) 15 (150) Capital PPC
Semi-Autonomous Region (ASAR), flying the banner of the Dreadnought BattleCorps. This vessel is the D.B.C. Integrity. 4 PPC 4 (40) 4 (40) – – PPC
The Integrity features upgraded point-defense PPCs—replacing the originals with Clan-tech units for increased range and 4 PPC 4 (40) 4 (40) – – PPC
damage capacity—as well as an added battle armor bay. As of 3085, an additional Jackal-class Destroyer has begun 4 PPC 4 (40) 4 (40) – – PPC
construction in the Acala system. It is presumably to be a sister ship built to the same specification as the Integrity. 10 Anti-Missile Systems (600 rounds) 3 (30) – – – AMS

Additional Notes: Four additional variants of the Jackal-class Destroyer are known to exist.
Type: Jackal (2617-Spec)
Classification: Black-Water Destroyer (Mass Production) The original mass-produced 2597-Spec Jackal-class Destroyer lacked Anti-Missile Systems altogether until these vessels
Technology Base: Star League were refit to 2617-Spec. This variant was equipped with 1,965 single heat sinks and featured a larger cargo bay capacity
Introduced: 2617 Reintroduced: 3083 of 29,009 tons. (Battle Value: 95,171)
Mass: 500,000 tons Heat Sinks: 2,045 Single
Length: 655 meters Structural Integrity: 80 The prototype of the ship class, the S.L.S. Jackal (2589-Spec Prototype), is identical to the 2597-Spec production variant
Sail Diameter: 865 meters Battle Value: 99,267 with the following exceptions: It has Ferro-Carbide Armor instead of Lamellor Ferro-Carbide Armor (identical allocation).
Fuel: 5,000 tons (12,500 points) It only has a single DropShip docking collar (dorsal mount). It does not have a Small Naval Comm-Scanner Suite and does
Tons/Burn-day: 39.52 Armor not feature an improved mess hall. It has a crew of 27 officers, 118 enlisted/non-rated crew, 17 gunners, 88 bay personnel,
Safe Thrust: 5 Fore: 200 36 marines, and 6 passengers. Its main cargo hold has a maximum capacity of 30,214 tons. (Battle Value: 95,171)
Maximum Thrust: 8 R/L Fore-Side: 155
Sail Integrity: 4 R/L Aft-Side: 125 The 2677-Spec Lithium-Fusion Battery variant is based directly on the 2617-Spec variant of this vessel. It features a
K-F Drive Integrity: 9 Aft: 88 Lithium-Fusion Battery and has a 22,553-ton cargo capacity. It is otherwise unmodified. (Battle Value: 99,267)

Cargo The 3083-Spec of the Jackal-class Destroyer, otherwise known as the Dreadnought BattleCorps variant, is based on the
Bay 1: Fighters (12) 2 Doors standard 2617-Spec variant of the vessel. It directly replaces all the standard PPCs with an equal number of Clan-tech ER
Bay 2: Fighters (12) 2 Doors PPCs and adds 200 heat sinks to handle the added stress on the cooling system. This increases the range band of the PPCs
Bay 3: Small Craft (4) 1 Door to “Long” and boosts the damage value of each bracket of four ER PPCs to 6 (60). The onboard marine count is reduced to
Bay 4: Small Craft (4) 1 Door 30. 24 battle armor marines are added, along with a single-door ventral bay to house their suits. Bay personnel count is
Bay 5: Cargo (27,553 tons) 4 Doors increased to 124, while the ship’s cargo capacity is reduced to 27,298 tons. (Battle Value: 104,769)

295 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


JACKAL-CLASS DESTROYER
The model design of the Jackal-class Destroyer is a copyrighted original creation by Michael Szita as
a collaboration with Devin Ramsey. It is used here with permission. Mr. Szita’s store “Metal Core
Collectibles” can be found here: https://www.metalcorecollectibles.ca/

296 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


FIREBRAND-CLASS BATTLESHIP
Firebrand-class Battleships were built from 2622 until the destruction of Dreadnought Interstellar’s Thor Shipyards in
orbit over Mars in February of 2767—shortly after Stefan Amaris’ Coup D’état to usurp leadership of the Star League. In
all, ninety-six Firebrands were built. With Dreadnought’s massive Thor Shipyards having been the sole site building the
Firebrand, production of the vessel ceased altogether with its loss. Much of the data regarding the ship’s manufacturing
specifications and assembly processes was lost with the destruction of the shipyards. Fortunately for the Star League
Defense Force, none of these vessels fell into the hands of Amaris’ forces during the coup. Unfortunately for the crews of
these vessels, from the very first engagement of the Amaris Civil War, the Firebrand-class Battleship was keyed into the
Terran Hegemony’s own SDS computers as one of the greatest threats and highest priority targets to be destroyed
whenever detected. Although the Firebrands accounted for themselves well during the years of the Amaris Civil War,
often crippling or destroying multiple enemy WarShips before being themselves destroyed, these powerful ships became
rarer and rarer as the war continued. In addition to those destroyed in combat, a handful were lost to sabotage, but their
numbers were cut down even more significantly due to wear and tear. Attrition soon became the killer of the Firebrand.

Without the ability to produce or acquire new parts to maintain the Firebrands still in service, many of these ships had
to be gutted for parts to maintain and repair others. By the time the SLDF launched the final assault on Terra in 2777,
they had a mere thirty-two Firebrand-class Battleships still in service. Shortly before the assault on Terra, a diversionary
task force of forty ships was assembled to jump to a pirate point near Mars to draw away the bulk of the SDS drone ships
defending the system. Of Task Force Leonidas’ forty WarShips, roughly fifteen of them were reportedly Firebrand-class
vessels. The crews of these Firebrands volunteered to join the diversionary task force because they knew well the sheer
firepower their vessels carried. They were able to destroy numerous enemy ships before being at risk of destruction, and
the diversion had to succeed, regardless of the cost. It did. While none of the vessels of Task Force Leonidas survived the
mission, they opened the door for the rest of the Star League Defense Force to enter the system and complete the mission.

The Firebrand is armed with a forward-firing brace of three Heavy Naval Gauss Rifles, giving it a powerful initial punch.
While impressive by themselves, the Naval Gauss Rifles pale in comparison to the real focus of this vessel—its vast capital
missile array. A total of sixty-four AR-10 Missile Systems are installed in twin clusters of thirty-two in the ship’s sides.
Backing all these powerful primary weapons at long range is a respectable array of forty NL55 Naval Lasers spread around
the vessel to provide overlapping fields of fire. To dissuade any hostile ships from getting too close, the Firebrand boasts
a total of twelve Class-30 Naval Autocannons, with three pairs of the powerful cannons on either side of the ship’s forward
hull. With a total of ten Barracuda Missiles, ten White Shark Missiles, and ten Killer Whale Missiles for each individual AR-
10 Missile System, as well as comparable supply of ammunition for its Gauss Rifles and autocannons, the Firebrand carries
enough ammunition to participate in an extended military campaign without much need for resupply. Defensively, the
Following Dreadnought Interstellar Industries’ heavy involvement in the creation of the Dreadnought-class Battleship Firebrand is equipped with a total of ninety-six Anti-Missile Systems, as well as eighty Particle Projector Cannons spread
at the turn of the 24th Century, the manufacturer turned its attention to other endeavors. However, Dreadnought never across the vessel’s sides, creating an extremely effective point-defense screen. The Firebrand’s capabilities are further
lost its association with the iconic vessel, as even the manufacturer’s very name was a reminder of the groundbreaking enhanced by a Large Naval Comm-Scanner Suite, tripling the vessel’s effective sensor range.
vessel class. Nearly three centuries later, in 2597, all but immediately after the introduction of the Jackal-class Destroyer,
the Star League Defense Force commissioned Dreadnought to produce a more powerful WarShip. The requirements for The Firebrand is considered one of the most terrifying black-water WarShips ever created, but it is not flawless. Though
the vessel made up a daunting list, but the project’s goal was clear—it was not at all required to be the biggest capital remarkably heavily armored, the vessel’s design inherently makes it somewhat difficult to disengage from an opponent
ship ever built, but this was to be the single most terrifying class of WarShip ever created. Where another company would without exposing its considerably thinner aft armor to the enemy. The thinner aft armor was logically justified through
have been hesitant to take on such a project, Dreadnought Interstellar Industries embraced the SLDF’s challenge. the belief that if a Firebrand was forced to disengage and withdraw from battle, it most likely would have taken severe
damage to its armor elsewhere, resulting in the aft section becoming quite possibly the heaviest armor the ship had left.
After more than two decades was spent developing it, Dreadnought Interstellar Industries’ Firebrand-class Battleship The aft armament, however, is the true “Achilles’ Heel” of the Firebrand. While it does have aft-mounted weapons, they
was introduced in 2622—and immediately became a benchmark by which all other WarShips could be judged. The easily primarily consist of just a handful of NL55 Naval Lasers. Compared to the weapons elsewhere on the vessel, the lasers
recognizable silhouette of the vessel was a double-edged sword. Although the vessel could easily turn the tide of a battle, alone are virtually ineffective in capital ship combat. The one saving grace the Firebrand has is that the AR-10s’ capital
or even prevent one by its very presence, any time one or more of these easily identifiable vessels were involved in a missiles, once fired, can change direction to target a vessel behind the ship. Still, the lack of effective rear weapons and
combat situation, they quickly became the highest-priority targets for the opposition. The immense destructive force that thinner rear armor together mean that—by its very design—once engaged, it can be difficult for a Firebrand to break off
a Firebrand could bring to bear on an opposing vessel became well known throughout the Inner Sphere within a fortnight and withdraw from combat. This problem is compounded by a lack of a Lithium-Fusion Battery, leading to a situation
of its introduction, and the ship class quickly became every commander’s worst nightmare. The Firebrand became all but where a Firebrand that has just jumped into a star system cannot jump away to escape unless it has had time to recharge
synonymous with the human fight-or-flight reflex, in that the enemy either engaged it directly, or all but immediately before entering battle. Such a casual recharge opportunity is a rarity if the vessel is on the offensive.
withdrew from battle. This effect allowed the Firebrand to become something of a legend in terms of military history.
With first class cabins for every member of the crew—bay personnel aside—and standard quarters for up to twenty
With its devastating weapons array, astonishingly durable armored hull, powerful engines, and good maneuverability, passengers, the Firebrand-class Battleship is equipped with superior accommodations for its crew than virtually any
the Firebrand is arguably the single most dangerous class of manned black-water WarShip ever devised. Despite having military vessel in history. While initially this may seem wasteful, the closer one investigates the specifications of the vessel,
performance rivaling—if not far exceeding—any of its contemporaries in nearly every other respect, the one single the more significant these design decisions become. In addition to a remarkably abundant ammunition supply for a
characteristic that stands out most with the Firebrand-class Battleship is its armament. The Firebrand can destroy virtually WarShip, the Firebrand also has a massive fuel capacity, allowing it to maintain a comfortable 1-G of thrust constantly for
any enemy vessel that it encounters with an expediency that left all the SLDF representatives and evaluators shocked into well over a year before needing resupply. The Firebrand also carries within its heavily armored hull a total of three eighty-
silence for a long moment after the first demonstration of the prototype’s sheer firepower on June 9th, 2622. This first five-meter-diameter gravity decks and an extremely well-equipped, comfortable mess hall to feed the crew. Between all
vessel, the S.L.S. Firebrand, entered service of the SLDF Navy on Christmas Day of that year. these accommodations and facilities—as well as considerable attention to detail given to the operation of the most basic

297 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


FIREBRAND-CLASS BATTLESHIP
systems aboard the vessel—the Firebrand proved that a WarShip could be designed with comfort and ease of use in mind. DropShip Capacity: 4 Gravity Decks: 3 (all 85-meter diameters)
Escape Pods: 4 Life Boats: 136
The Firebrand features four DropShip docking collars, all of which are affixed along the ship’s ventral hull. Three are Crew: 79 officers, 260 enlisted/non-rated, 133 gunners, 194 bay personnel, 108 marines, 20 passengers
mated to the rear main hull section, near the ship’s cargo hold, while the last is near the front of the ship, directly below
the Naval Autocannons. Most often the forward docking collar will be occupied by a ground force command DropShip, as Ammunition: 120 rounds Heavy Naval Gauss ammunition (60 tons), 240 rounds NAC/30 ammunition (192 tons), 640 AR-
this allows it to be docked closest to the Firebrand’s command center. 10 Barracuda Missiles (19,200 tons), 640 AR-10 White Shark Missiles (25,600 tons), 640 AR-10 Killer Whale Missiles
(32,000 tons), 4,800 rounds AMS ammunition (400 tons)
Two examples of the Firebrand were lost due to misjumps suffered during their service prior to the Amaris Civil War,
and a further three vessels suffered the same fate at different times while attempting to withdraw from battle during the Notes: Equipped with 2,430 tons of Lamellor Ferro-Carbide Armor, a Large Naval Comm-Scanner Suite, and a high-grade
war. None of these vessels have ever been successfully located or recovered, and all have been classified as “lost, mess hall (equivalent to 4 Field Kitchens).
presumed destroyed with all hands”. Between the handful of misjumps, as well as manned and automated opposition
faced during the Amaris Civil War, only seven examples of the Firebrand were still in service after the war. Interestingly, Weapons: Capital Attack Values (Standard)
this included the S.L.S. Firebrand herself. All seven surviving Firebrand-class Battleships joined the SLDF Exodus Fleet Arc (Heat) Type Short Medium Long Extreme Class
during Operation EXODUS in 2784. These vessels were later confirmed by the Dreadnought BattleCorps to be in the Nose (406 Heat)
possession of Clan Snow Raven during the BattleCorps’ extended stay in Clan space, following Operation BULLDOG. 1 Heavy Naval Gauss Rifle (40 rounds) 30 (300) 30 (300) 30 (300) 30 (300) Capital Gauss
1 Heavy Naval Gauss Rifle (40 rounds) 30 (300) 30 (300) 30 (300) 30 (300) Capital Gauss
In addition to discovering the fate of the surviving handful of the SLDF’s Firebrands, the Dreadnought BattleCorps was 1 Heavy Naval Gauss Rifle (40 rounds) 30 (300) 30 (300) 30 (300) 30 (300) Capital Gauss
able to determine that two additional Firebrands had been built in Clan space by Clan Snow Raven. Although it was kept 4 Naval Laser 55 22 (220) 22 (220) 22 (220) 22 (220) Capital Laser
secret until many years later, the full specifications and manufacturing blueprints for the Firebrand were obtained by the 12 Anti-Missile Systems (600 rounds) 4 (36) – – – AMS
BattleCorps before beginning their return trip to the Inner Sphere in 3064. FL/FR (1,492 Heat)
2 Naval Autocannon/30 (40 rounds) 60 (600) 60 (600) 60 (600) – Capital AC
In 3079, Dreadnought Interstellar completed first new Firebrand-class Battleship to be built in the Inner Sphere in three 2 Naval Autocannon/30 (40 rounds) 60 (600) 60 (600) 60 (600) – Capital AC
centuries. This vessel was christened the D.B.C. Theris, in honor of those who lost their lives on the world of the same 2 Naval Autocannon/30 (40 rounds) 60 (600) 60 (600) 60 (600) – Capital AC
name during the horrific events of 3075. The D.B.C. Theris was launched simultaneously with the recently refitted D.B.C. 4 Naval Laser 55 22 (220) 22 (220) 22 (220) 22 (220) Capital Laser
Phoenix. Together, these ships became a symbol of renewed hope for both the military and civilian population in the 4 Naval Laser 55 22 (220) 22 (220) 22 (220) 22 (220) Capital Laser
Acala system. The presence of the Theris in orbit over the Dreadnought homeworld of Acala III has allowed the Phoenix 5 PPC 5 (50) 5 (50) – – PPC
to renew her primary objective of transporting the Dreadnought BattleCorps to defend neighboring star systems from 5 PPC 5 (50) 5 (50) – – PPC
outside threats—though political tensions may yet preclude the Phoenix from carrying out many such future missions. 5 PPC 5 (50) 5 (50) – – PPC
5 PPC 5 (50) 5 (50) – – PPC
A recently raised point of concern is the theory that the D.B.C. Theris might be armed with an arsenal of nuclear 12 Anti-Missile Systems (600 rounds) 4 (36) – – – AMS
weapons, taken from the Word of Blake on Ashkum IV following Operation LANCASTER. The destruction of said arsenal LBS/RBS (652 Heat)
remains unconfirmed. As of 3085, one more Firebrand-class Battleship is under construction in orbit over Acala III and is 8 AR-10 (80 B, 80 WS, 80 KW) * * * * Capital Missile
nearing completion. Unconfirmed reports indicate that this second Firebrand is to be given the name D.B.C. Trinity II. This 8 AR-10 (80 B, 80 WS, 80 KW) * * * * Capital Missile
vessel will be a powerful addition to the Dreadnought BattleCorps’ black-water fleet in the Acala system, adding greatly 8 AR-10 (80 B, 80 WS, 80 KW) * * * * Capital Missile
to the already impressive strength boasted by the recently established Acala Semi-Autonomous Region. There are no 8 AR-10 (80 B, 80 WS, 80 KW) * * * * Capital Missile
indications that any further Firebrands are planned to be built once this second example has been launched. 12 Anti-Missile Systems (600 rounds) 4 (36) – – – AMS
AL/AR (892 Heat)
4 Naval Laser 55 22 (220) 22 (220) 22 (220) 22 (220) Capital Laser
Type: Firebrand 4 Naval Laser 55 22 (220) 22 (220) 22 (220) 22 (220) Capital Laser
Classification: Black-Water Battleship (Mass Production) 5 PPC 5 (50) 5 (50) – – PPC
Technology Base: Star League 5 PPC 5 (50) 5 (50) – – PPC
Introduced: 2622 Reintroduced: 3079 5 PPC 5 (50) 5 (50) – – PPC
Mass: 1,350,000 tons Heat Sinks: 3,415 Double (6,830) 5 PPC 5 (50) 5 (50) – – PPC
Length: 1,100 meters Structural Integrity: 90 12 Anti-Missile Systems (600 rounds) 4 (36) – – – AMS
Sail Diameter: 1,200 meters Battle Value: 271,019 Aft (352 Heat)
Fuel: 20,000 tons (50,000 points) 4 Naval Laser 55 22 (220) 22 (220) 22 (220) 22 (220) Capital Laser
Tons/Burn-day: 39.52 Armor 12 Anti-Missile Systems (600 rounds) 4 (36) – – – AMS
Safe Thrust: 3 Fore: 430
Maximum Thrust: 5 R/L Fore-Side: 430 * By Missile Type (Heat factored as Killer Whale)
Sail Integrity: 6 R/L Aft-Side: 430
K-F Drive Integrity: 27 Aft: 334 Additional Notes: First introduced in 3079 in the form of the D.B.C. Theris, the Dreadnought BattleCorps variant of the
Firebrand-class Battleship includes a handful of upgrades over the standard design. It directly replaces all of the ship’s
Cargo PPCs with Clan-tech ER PPCs and adds 200 double heat sinks to handle the increased load. This increases the range to
Bay 1: Small Craft (10) 2 Doors “Long” with an 8 (75) damage value for each bracket of five ER PPCs. 48 of the 108 marines are replaced with battle armor
Bay 2: Fighters (24) 2 Doors marines, and a battle armor bay with two doors is added to house their suits. Cargo capacity is reduced to 103,031 tons.
Bay 3: Fighters (24) 2 Doors (Battle Value: 279,279)
Bay 4: Fighters (24) 2 Doors
Bay 5: Cargo (103,235 tons) 4 Doors

298 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


FIREBRAND-CLASS BATTLESHIP
The model design of the Firebrand-class Battleship is a copyrighted original creation by Michael Szita as
a collaboration with Devin Ramsey. It is used here with permission. Mr. Szita’s store “Metal Core
Collectibles” can be found here: https://www.metalcorecollectibles.ca/

299 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


T.H.S. TRINITY / D.B.C. TRINITY – DREADNOUGHT-CLASS BATTLESHIP

“The ship and crew of the D.B.C. Trinity are to be remembered with reverence. On 27 May, 3075, In the face of impossible at Dreadnought’s feet. Di Tron alleged that Dreadnought’s design revisions were the cause. Despite both ships being more
odds, they gave all they had to try to save the soldiers and civilians who had yet to be evacuated from Theris. May their than a century old, Dreadnought was investigated for possible sabotage. Many experts pored over the revised design
sacrifice, as well as that of those stationed on the world they fought to save, never be forgotten.” schematics—which by then had long since been declassified and entered into public record—as well as the library of
– Trinity Memorial Hall Dedication Plaque, New Sydney, Acala III holovid recordings and other records regarding the construction of the Trinity and Challenger. None of the investigators
were able to find any fault with the revisions that could cause such a catastrophic outcome, and the case was dismissed.

Of the seven Dreadnought-class Battleships built, the T.H.S. Trinity was one of only two lightly-revised examples. Centuries later, on September 12th, 2887, the T.H.S. Trinity was found, as were many answers to the question of the
Launched in August of 2318, the Trinity was the last ship of her class ever built. Like all Dreadnought-class Battleships, the ship’s disappearance. The onboard computer logs, surprisingly discovered intact after more than four hundred years,
Trinity was constructed by Dreadnought Interstellar Industries, who worked in conjunction with Di Tron Heavy Industries detailed a power management malfunction as the ship initiated an interstellar jump from the Rahne system. Intending to
to design and build this powerful first class of interstellar WarShip. jump to the Lamon system, 25.9 lightyears away, the Trinity instead emerged from its fateful jump in the uninhabited GS-
229 system in a crippled condition. The GS-229 system was a full seventeen lightyears farther away than the Lamon
The T.H.S. Trinity served the Terran Hegemony during the early years of what would become known as the Age of War, system, meaning that the Trinity had managed to far exceed the known maximum safe jump range of thirty lightyears.
only to be lost in 2438 to a misjump. Strangely, the Trinity’s “twin sister” vessel, the T.H.S. Challenger—the only other This limit is shared by all known Kearny-Fuchida Drives—the backbone of all interstellar travel—even today.
ship designed to the same specifications—suffered the same misfortune soon after, suggesting the two incidents may
have been related. Di Tron was quick to point fingers at Dreadnought Interstellar, laying the blame for the terrible losses With numerous hull breaches and failing life support systems, the crew attempted to find safe harbor on the barely

300 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


T.H.S. TRINITY / D.B.C. TRINITY – DREADNOUGHT-CLASS BATTLESHIP
habitable moon of the third planet in the GS-229 system. A catastrophic life support failure resulted in the poisoning of During the second interstellar jump, leaving the Summer system, something appeared to go tragically wrong. The
the remaining atmosphere before most of the crew could react, and only three escape pods were launched. The remains Delara jumped ahead to the Thorin system, the Trinity jumped second, and then the Rockturner jumped last—only to find
of these pods were discovered on the surface of the moon not long after the Trinity was located. From what can be that the Trinity was not present when the Rockturner rendezvoused with the Delara in the Thorin system. A large-scale
deduced from the human remains found near the pods, the survivors did not last long in the moon’s harsh environment. search and rescue operation of all local star systems involving nearly a dozen JumpShips was quickly organized and
launched just over a week later, but to no avail. For all intents and purposes, the Trinity had vanished for a second time.
Using minimal bursts of thrust with the ship’s reaction control thrusters to minimize fuel consumption, the Trinity’s The vessel was officially declared “missing, presumed destroyed” with the cause ruled to be a misjump in 2955. The event
auto-navigation system managed to maintain a surprisingly stable orbit over the moon of GS-229 III for four-and-a-half became a sad story that was spread across the Inner Sphere, with many Great Houses and even Comstar offering
centuries, before the ship suffered a high-speed impact with a piece of space debris. This impact affected several electrical funding—and even some assistance—for continued search efforts into 2956.
systems. The communications array, which had been offline until then, was among the systems affected. An electrical
short led to the transmission of an intermittent, garbled, and extremely weak distress signal. An estimated five months The very public loss of the Trinity so shortly after the “failed recovery” of the S.L.S. Phoenix resulted in a short-term
passed after this incident—with a handful of ships having passed through the rarely-traversed system, none taking notice economic downturn for Dreadnought Interstellar Industries, but it was expected and had been well planned for. It did not
of the random weak signal—before the crew of Dreadnought Interstellar Industries’ Mammoth II DiscoveryCorps take long for Dreadnought to recover. After all, the entire affair had gone exactly to plan. After having gathered aboard
JumpShip D.I.I.S. Rockturner detected and investigated it. The Rockturner’s crew made the discovery of their lifetimes. the Trinity only trustworthy personnel and families who could be sworn to secrecy, the ancient WarShip secretly relocated
to the Waycross system—a star system that was absent on virtually all contemporary star charts and had only recently
Dreadnought Interstellar’s EngineerCorps spent nearly a decade working to study and restore minimal functionality to (and covertly) been occupied by Dreadnought. The trip took nearly three months, far longer than it normally would for
the Trinity. Repairs to the derelict vessel required considerable resources, including the construction of a minimalist dry such a journey. This is because the Trinity only traveled through star systems that were well away from standard
dock station to carry them out. During this time, inspectors dispatched from the Lyran Commonwealth, Free Worlds interstellar travel routes—due to relatively weak stars—resulting in painfully slow jump drive recharge times. Fortunately,
League, Federated Suns, and even Comstar arrived, each to independently inspect the derelict. Each team of inspectors no other ships were encountered during this journey.
independently arrived at the same conclusion: the Trinity would never jump again. Undeterred and with full salvage rights
awarded, Dreadnought’s engineers doggedly continued their work on the vessel, and they eventually managed to do The Trinity was relocated both to hide the vessel and to have her act as a defender of the Waycross system. Despite
what was believed impossible. They restored the vessel’s K-F Drive, if only just. the defensive posting in orbit over Theris (the then-unofficial designation of Waycross II), the Trinity spent most of her
time moored at the relatively small orbital dry dock, dubbed Theris-One, which had been built to service the vessel.
In December of 2898, the Trinity was escorted by the D.I.I.S. Rockturner and a sister ship, the D.I.I.S. Delara, to the Skye Repairs to the Trinity were ongoing, and among them was the undoing of many of the modifications made to the ship so
system. The escorting JumpShips, though unarmed, each carried eight DropShips heavily laden with aerospace fighters. she could operate as an orbital classroom. The Trinity never regained her full glory—she was left with a permanently
Completing all three jumps to reach her destination, the Trinity arrived on Christmas Day, 2898. Shortly after it arrived, weakened starboard hull, and her starboard-aft Naval Autocannon/10s were never able to be repaired or replaced—but
the Trinity’s finnicky K-F Drive was deactivated to begin the long process of rebuilding—which went on to take decades. the ship was at least restored to a technically battle-ready status within two years of her arrival in the Waycross system.
In light of the Kuritan attack on the world of Skye IV in 2895, the Trinity entered orbit of the planet to act as an orbital
defense platform. Though only able to handle simple maneuvers and armed entirely with outdated ballistic weapons— Along with the restored unique Texas-LFR-class S.L.S. Phoenix, the T.H.S. Trinity was rechristened as a ship of the
albeit still powerful ones—the Trinity proved herself to be an effective deterrent to would-be attackers. Dreadnought BattleCorps in 3018. These two vessels became the first WarShips to carry the “D.B.C.” prefix, though
none—save the few trusted with any knowledge of the Phoenix’s continued existence—were aware that the Trinity was
As the Trinity featured one of the few still-intact examples of a more compact, military-grade Kearny-Fuchida Drive, not the only ship to receive this treatment. The choice to not include an “S.” at the end of the “D.B.C.” prefix—indicating
parts of the ancient WarShip become extremely restricted, limited-access learning centers for the greatest students of “Ship”—was a deliberate choice made to avoid any database entries immediately indicating that Dreadnought was in
Dreadnought’s Skye Interstellar Academy in 2901. The Skye Interstellar Academy was established in 2892 to combat the possession of WarShips. Though it no longer serves any real purpose, this tradition continues to this day. Routine combat
decay of knowledge pertaining to the operation and maintenance of K-F Drives. The Skye Interstellar Academy was very drills aboard the D.B.C. Trinity began later that same year. Meanwhile, the D.B.C. Phoenix remained locked down and
successful for a time, but a handful of security breaches—including an attempted hijacking of the T.H.S. Trinity in 2916 by silently moored at CrossWays Station—an asteroid-based SLDF-era black-water dry dock and shipyard hidden away in the
suspected Kuritan operatives—indirectly resulted in the academy shutting down in 2923. The final recorded time that the Waycross system’s asteroid belt. The combination of the Phoenix and CrossWays Station became Dreadnought’s most
Trinity was opened to anyone other than Dreadnought personnel was for the filming of a historical holovid documentary carefully guarded secret.
about the Dreadnought-class Battleship in 2945. For reasons unknown, the documentary was never released, and several
people involved in the production mysteriously vanished. More than a century later, some of the captured images In 3042, shortly after word of Dreadnought’s activities on Theris got out—and, by extension, knowledge of the Trinity’s
resurfaced when they were used in an episode of the relatively popular holovid series “Lore Reloaded” that famously continued existence—a series of escalating attacks began against Acala III, the Dreadnought homeworld. It soon became
featured a guest appearance by renowned history professor “Tex”. clear that these attacks would not stop unless extreme measures were taken. In October of 3042, the Trinity was
reassigned to counter what was expected to be the greatest attack yet. To reduce the risk of a security breach revealing
After the decades-long repair of the T.H.S. Trinity’s ancient and troublesome K-F Drive was finally completed, the ship the Trinity’s path to Acala III, two separate jump paths were plotted. Orders including one path were heavily encoded and
was relocated again in 2954. The repair process was made to take far longer than it otherwise would have due to a series transmitted via normal covert channels. Meanwhile, orders with the other path were hand-delivered to the Trinity’s
of unexplained failures believed to have been attempts at sabotage. This relocation, however, was not a simple operation. commander, Colonel Leni Räikkönen. It was later learned that several unidentified JumpShips, running silent with no
Eight years earlier, during Dreadnought’s secret recovery of a second WarShip, the S.L.S. Phoenix, an unidentified attack active IFF, were spotted in three of the systems that the transmitted orders would have had the Trinity passing through.
force arrived. This led to the recovery crew enacting an emergency “fallback plan” to save the Phoenix in rather dramatic This confirmed suspicions of a breach in communications security, but it failed to explain where the breach was.
fashion, creating the false impression that the Phoenix had exploded while attempting to jump away. As this mysterious
attack force was certainly still out there, Dreadnought chose to employ an unorthodox strategy to move the Trinity. Following the orders quietly handed to Colonel Räikkönen, the Trinity traveled through low-traffic star systems. In early
December of 3042, the Trinity reached an uninhabited system with a weak dwarf star, just six lightyears away from the
In the years leading up to the relocation, many of the Trinity’s crew were reassigned with no outwardly apparent rhyme Acala system. There she spent just over two weeks slowly recharging her jump drive, and a further six days idly waiting.
or reason. As the Trinity had been acting as a long-term orbital defense platform for the world of Skye IV, most of the On the seventh day, the Invader-class JumpShip D.I.I.S. Sunbeam arrived. The Sunbeam’s commander informed Colonel
Dreadnought DefenseCorps personnel serving as the vessel’s crew already had families living on-world by this point. In a Räikkönen that multiple unidentified JumpShips had entered the Acala system, deploying numerous DropShips that had
move that was half spectacle and half covert operation, the crew of the Trinity were joined by their families for the trek all begun the week-long burn in-system toward Acala III. All of them had refused any attempts to communicate.
to the Acala system. Once there, the ship was supposed to take up a defensive position in orbit over the Dreadnought
homeworld of Acala III. The Trinity was ceremoniously joined by the escorting JumpShips Rockturner and Delara—the This attack force turned out to be truly massive, comprised of roughly two entire regiments’ worth of troops. It was
very same JumpShips that had escorted the Trinity to the Skye system decades earlier. Both JumpShips were again clear that their goal was to conquer the Acala system and take Dreadnought’s vast Acala-based resources in the name of
carrying numerous AeroFighter-laden DropShips. House Liao. To this day, it is believed the attackers were Capellan Confederation troops masquerading as mercenaries.

301 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


T.H.S. TRINITY / D.B.C. TRINITY – DREADNOUGHT-CLASS BATTLESHIP
The D.B.C. Trinity jumped to a carefully selected pirate point to intercept the hostile force, rendezvousing with a wing sure to be their only chance to act before they were too few and weak to act, they allowed the repair of the engines to
of friendly AeroFighters and military DropShips dispatched from Acala III. The Trinity achieved complete surprise. All of be completed. Immediately afterward, they executed their plan to subdue the Federated Commonwealth crew in control
the hostiles were destroyed before they could reach the planet or escape. Suspiciously, every hostile DropShip and of the Trinity. This involved simultaneously disabling all the FedCom personnel by spiking the ship’s atmosphere with a
AeroFighter ensured that they could not be captured—or even salvaged—by making sure to be under heavy acceleration gas that would quickly render everyone unconscious—everyone except for the resistance group, all of whom had
or travelling at high speed when they were destroyed. This made discovering the attackers’ true identities impossible. equipped themselves with personal life support units. Unfortunately, when the gas was released, a small number of the
FedCom crew were working in an isolated part of the ship. They were still awake and began to fight back. Despite the
Though the attacks against Acala III ceased altogether with the WarShip’s arrival, the Trinity remained in Acala III’s orbit best attempts at containment, it became clear that the hostiles were not going to stand down and were working hard to
for the next decade. Not long after the Trinity’s move to the Acala system, some of the Trinity’s crew gradually began to thwart the attempt to regain control of the Trinity. The resistance—with no time to spare and in no physical shape to
be reassigned. Where the reassigned crew members ended up was something of a mystery at the time. Because of this, handle a confrontation—was forced to vent to space the section of the ship where the conscious hostiles were located.
rumors of a second WarShip flying Dreadnought colors began to circulate, but they went unsubstantiated for many years.
The Trinity’s powerful main guns were brought to bear on the Fox Corvettes, whose crews were in the middle of a
In May of 3053, the D.B.C. Trinity departed the Acala system to participate in an extended series of special exercises simultaneous shift-change. The Trinity’s impromptu commander then demanded the Corvettes immediately withdraw
and wargames involving the Blackwood Templars Mercenaries in the Waycross system. The Templars had been hired to and the FedCom personnel on the planet’s surface stand down. It is believed that a gunner aboard one of the Foxes
act as opponents to sharpen the skills and abilities of the Dreadnought BattleCorps, as well as the DefenseCorps Theris panicked and opened fire on the Trinity without orders. The damage dealt to the Trinity was minor, but her immediate
Regiment. It was during the shocking reveal of the D.B.C. Phoenix—when she surprised the crew of the Trinity by joining return fire was not. Following a single volley from the Trinity’s array of massive Naval Autocannons, both Corvettes were
in the training exercises—that the question of where the Trinity’s reassigned crew members had gone was answered. The instantly crippled and falling apart. Unfortunately, the situation at the time resulted in any search and rescue efforts being
presence of both WarShips was an opportunity for both crews to gain experience engaging not only each other, but also delayed far too long to save more than a handful of survivors. Most of the Katrina loyalists on-world, many of whom had
groups of “hostile” aerospace fighters. Meanwhile, the Templars’ highly skilled AeroFighter pilots benefitted by gaining been grinding the people of Theris under heel, found themselves captured or dead within a day of the sudden situational
experience in simulated combat against real WarShips manned by real crews who were already reasonably experienced change in orbit. Those who managed to escape succumbed to the elements on the ice planet’s surface not long after.
in operating their vessels—an unheard-of opportunity in the Inner Sphere at the time. Unfortunately, a surprise pirate
raid was attempted on the world of Acala III during the Trinity’s absence in December of 3053. The raid was successfully Several months after the D.B.C. Phoenix—as well as the small fleet of Dreadnought-owned JumpShips accompanying
repelled, but it had resulted in the total loss of Acala III’s only major orbital spacedock at the time. The Trinity was pulled her—returned from Clan Space in 3066, the two WarShips were reunited and began a series of coordinated combat drills.
from the training exercises the following month to resume her duties as protector of the Acala system. This allowed the crew of the D.B.C. Trinity to learn from the combat experience gained by the Phoenix’s crew during
Operation BULLDOG. The combat-effectiveness rating of the Trinity improved significantly over the following year.
In 3058, reports from Dreadnought’s IntelCorps indicated that some form of alliance between all the Great Houses of
the Inner Sphere appeared to be in the works, likely to create a unified counterattack against the invading Clans. Shortly In 3069, as the Word of Blake Jihad worsened, the D.B.C. Trinity and the local Dreadnought DefenseCorps Theris
afterward, the existence of the D.B.C. Phoenix—the secret of which had surprisingly not been spoiled by the Blackwood Regiment were put on heightened alert. Increased security measures were put in place to prevent attempts at sabotage,
Templars—was made known to Prince Victor Steiner-Davion in a private meeting with Colonel Thomas Lawrence on and the frequency and intensity of preparedness drills increased. Despite preparing for the worst, years passed before
Tharkad. The Phoenix joined Task Force Bulldog, carrying with her the Dreadnought BattleCorps 1st RCT. In the Phoenix’s the Jihad became a reality for those in the Waycross system. However, in 3074, as the Blakist battlefront threatened to
absence, the Trinity was reassigned to defend the Waycross system, where she remained for the next eight years. push toward Theris, a worldwide evacuation of all personnel and civilians began. Along with the evacuation, efforts were
Meanwhile, the DefenseCorps 1st Homeworld Regiment and the Acala III Planetary Defense Militia, augmented heavily made to remove all war-materiel manufacturing equipment and supplies on both Theris and CrossWays Station. The
by the recently completed first Orbital Defense & Refit Platform (ODRP), stood ready to defend Acala III. Trinity remained in the Waycross system to stand guard against the seemingly inevitable attack. Meanwhile, the Phoenix
was pulled from her defensive post in the Acala system. The Phoenix not only assisted with the evacuation, but also served
It was relatively peaceful in the Waycross system for a few years. The relative peace came to an end when the Trinity as an escort for the fleet of vulnerable JumpShips ferrying evacuees from the Waycross system to the Acala system. Each
was sabotaged in February of 3065. While efforts were made to capture at least one of the saboteurs alive, none survived, round trip took two months. In addition to three BattleCorps DropShips that would rotate out in the Acala system with
and none of their true identities or allegiances could be established. In hindsight, it is likely that the saboteurs, who had every other trip, the Phoenix herself carried three DropShips crammed full of evacuees and equipment.
been members of the Trinity’s crew—in most cases for the better part of a year—were in fact agents loyal to Archon-
Princess Katrina Steiner-Davion. As a result of the sabotage, the Trinity’s engines sustained significant damage, rendering The chain of events collectively known as “Trinity’s Fall” began on May 19th of 3075. The Phoenix and the evacuation
her unable to maneuver and forcing the ship to be towed to the Theris-One Orbital Dry Dock for extensive repairs. Shortly fleet had departed the Waycross system just over a week prior, once again leaving the Trinity alone to guard the nearly
after repairs had begun, the Archon-Princess demanded that Dreadnought Interstellar Industries’ facilities on Theris begin evacuated world of Theris. The Dreadnought DefenseCorps Theris Regiment and several thousand civilians were still
building machines exclusively for forces loyal to her—and thereby aid her own efforts in the Federated Commonwealth present on-world, along with the relatively small percentage of Dreadnought’s manufacturing equipment still left on the
Civil War. Her message was effectively “serve me or die”. To lend credence to the threatening tone of her demands—and planet, most of which was already dismantled and ready for transport. Hopes had been that Theris would be fully
to ensure that Dreadnought bended the knee—the Archon deployed an Avalon-class Cruiser, accompanied by a pair of evacuated by mid-July. On May 19th, just eight days after the Phoenix’s departure, the Word of Blake struck in force.
Fox-class Corvettes, to the Waycross system. Dreadnought’s in-system forces stood down without firing a shot. The Trinity
was taken over by troops loyal to Katrina and the Avalon quickly departed. However, the Fox-class Corvettes remained to The Word of Blake arrived with three Pinto-class Corvettes and two Invader-class JumpShips, all fully loaded with
monitor the situation, ready to act in the event of an uprising on the planet’s surface. The Corvettes maintained a position DropShips carrying a large ground assault force. The Blakists mercilessly destroyed the two Dreadnought-owned Invaders
within weapons range of the Trinity to theoretically make any attempt to board and retake the vessel an impossibility. holding station at the system’s zenith jump point, even as the JumpShips attempted to surrender and desperately
communicated that they had civilian evacuees aboard. A third Dreadnought-owned Invader, the D.I.I.S. Renegade, did
A small resistance group of Dreadnought crew members accompanied by a handful of marines managed to remain manage to escape, as it happened to be at the nadir jump point by mistake, at the opposite end of the star system.
hidden away aboard the Trinity for close to three months, constantly sabotaging the ship. The relatively small group of
saboteurs worked to keep the ship almost constantly on the cusp of regaining full functionality, but never reaching it, In the same moment that the Blakist ships were detected in-system, the D.B.C. Trinity’s K-F Drive suffered a catastrophic
ensuring that the Trinity did not leave Theris orbit. The resistance began with a total of roughly sixty people, operating in failure, the drive’s navigational control system exploding and killing three members of the engineering team. In addition
multiple cells, but it was slowly whittled down to just thirty-one through starvation, accidents, or being discovered and to the K-F Drive, several other critical systems also failed, all sabotaged by Blakist agents who had managed to infiltrate
captured. Monitoring every action performed by the occupiers they could, the resistance aboard the Trinity discovered a the ship in the months and even years leading up to the attack, despite the increased security measures. Unable to run,
convergence point of simultaneous shift-changes that occurred aboard both the Corvettes with regularity. and unwilling to surrender, the Trinity’s crew was left with no choice but to fight. The crew used the eight days they had
before the Word of Blake WarShips reached Theris to repair to the best of their ability most of the critical combat systems.
The turning point came on the ninth of June, 3065. After nearly three months of hiding aboard the Trinity with bare Meanwhile, the crew gradually discovered many of the Blakist agents continuing to try to sabotage the ship. The Blakists,
minimum resources to sustain them, the resistance group had nearly reached the breaking point. Seizing upon what was refusing to be taken alive, were eventually killed, but they took with them several times their number in most cases.

302 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


T.H.S. TRINITY / D.B.C. TRINITY – DREADNOUGHT-CLASS BATTLESHIP
Having restored the weapons systems and partial main power, the ancient and wounded Dreadnought-class Battleship Cargo
engaged the hostile WarShips in a near Theris orbit, where she fought as best as she could. During the battle that took Bay 1: Small Craft (12) 2 Doors
place on 27 May, 3075, the Trinity managed to cripple one of the Pinto-class Corvettes, severely damage the second, and Bay 2: Small Craft (12) 2 Doors
significantly damage the engines of the third. The crippled Pinto quickly fell toward Theris, unable to save its decaying Bay 3: Cargo (132,316.5 tons) 4 Doors
orbit. It broke up in the atmosphere and exploded, and ship fragments rained down on the surface of the planet below. Bay 4: Cargo (40,025 tons) 2 Doors

The D.B.C. Trinity’s automatically-ejected log buoy later indicated that—following reports of gunfire inside the ship’s DropShip Capacity: 0 Gravity Decks: 2 (both 150-meter diameters)
ammunition magazine, as well as an explosive device being spotted—Colonel Ezra Jones, the Trinity’s commander, Escape Pods: 60 Life Boats: 60
ordered the ship into a full-on ramming maneuver against the slow-moving third Pinto. Unfortunately, the nearly-crippled Crew: 146 officers, 518 enlisted/non-rated, 98 gunners, 128 bay personnel, 20 first-class passengers, 50 second-class
Trinity was destroyed just before she could complete the maneuver. The log shows that shortly after the ship accelerated passengers
to ram the stricken Pinto, a massive explosion was registered by internal sensors, originating in the ammunition magazine.
The log then immediately cut off as the buoy was ejected. The Trinity’s ammunition stores, detonated by an explosive Ammunition: 240 rounds NAC/10 ammunition (48 tons), 360 rounds NAC/20 ammunition (144 tons), 1,440 rounds AC/2
planted by a Blakist operative aboard the vessel, nearly blew the ship in half. The lack of additional impact damage to the ammunition (32 tons), 1,280 rounds AC/5 ammunition (64 tons)
ship’s bow made clear that the explosion had thrown the Trinity off her intended collision course with the enemy vessel.
Notes: Equipped with 1,147.5 tons of Primitive Aerospace Armor.
Over the next four weeks, the Dreadnought DefenseCorps Theris Regiment was systematically torn apart, and the
mostly gutted Cameron MechWerks facility was captured by the Word of Blake. The existence and location of CrossWays Weapons: Capital Attack Values (Standard)
Station was shortly thereafter discovered by the Blakists—an added prize in the eyes of the attackers. The remaining pair Arc (Heat) Type Short Medium Long Extreme Class
of Word of Blake Pinto-class Corvettes moored themselves at CrossWays Station to claim it as their own, as well as to Nose (376 Heat)
conduct repairs to their vessels using the station’s remaining facilities. On June 25th, two days after the ships docked with 3 NAC/20 (45 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital AC
the station and began repairs, twin thermonuclear explosions occurred within CrossWays Station, instantly obliterating it 3 NAC/20 (45 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital AC
and the Pintos. Several more thermonuclear detonations were recorded on the surface of Theris, some originating within 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
the Cameron MechWerks facility. The crews of the Word of Blake JumpShips sitting at the zenith jump point were unable 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
to do anything but bear witness as all other human life in the star system was annihilated in a matter of minutes. 4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
The D.I.I.S Renegade nearly burned out her jump drive to reach the D.B.C. Phoenix to notify her of the Word of Blake FL/FR (136 Heat)
attack on Theris. The Phoenix returned to the Waycross system on June 26th, but arrived too late. Officially, immediately 4 NAC/10 (60 rounds) 40 (400) 40 (400) 40 (400) 40 (400) Capital AC
after entering the star system at the zenith jump point, the Phoenix ordered the Word of Blake JumpShips to stand down. 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
The Blakist JumpShips were reported as having refused to comply, instead maneuvering to turn their station-keeping 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
particle fountain drives toward the Phoenix to act as powerful weapons against the WarShip. In response, the Phoenix 4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
destroyed both JumpShips. Years later, this rather improbable official story is still the subject of much scrutiny. 4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
LBS/RBS (376 Heat)
An extended search for any survivors in the Waycross system was conducted, be they friend or foe. None were found. 3 NAC/20 (45 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital AC
3 NAC/20 (45 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital AC
On 27 May, 3078, three years to the day after the destruction of the D.B.C. Trinity, the Trinity Memorial Hall opened 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
on Acala III to honor and remember those lost in the horrific events that occurred in the Waycross system in 3075, as well 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
as all those who have lost their lives and/or served with distinction under the Dreadnought BattleCorps and DefenseCorps 4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
banners. The massive, cathedral-like structure is centered around a large sculpture depicting the D.B.C. Trinity as she was 4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
before her final battle over a large wall of small dedication plaques, each honoring an individual crew member who was AL/AR (136 Heat)
aboard the Trinity when she was destroyed—except for those who were reported in the ship’s logs to have been traitors 4 NAC/10 (60 rounds) 40 (400) 40 (400) 40 (400) 40 (400) Capital AC
during the ship’s final days and hours. Forever standing guard over the front entrance of the Trinity Memorial Hall is a 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
fully detailed, nearly-full-scale statue of Lieutenant Ellie Shaw’s Wolverine BattleMech, known as “Rocket’s Revenge”. This 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
is a recreation of the original memorial that had been on Theris in front of the Cameron MechWerks main gates. 4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
Aft (376 Heat)
Type: Dreadnought (T.H.S. Trinity / D.B.C. Trinity) 3 NAC/20 (45 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital AC
Classification: Black-Water Battleship (Individual Limited Production) 3 NAC/20 (45 rounds) 60 (600) 60 (600) 60 (600) 60 (600) Capital AC
Technology Base: Star League 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
Constructed: 2318 4 AC/5 (80 rounds) 2 (20) 2 (20) – – Autocannon
Mass: 960,000 tons Heat Sinks: 2,048 Single 4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
Length: 890 meters Structural Integrity: 60 4 AC/2 (90 rounds) 1 (8) 1 (8) – – Autocannon
Sail Diameter: 1,050 meters Battle Value: 134,832
Fuel: 5,000 tons (12,500 points) Additional Notes: From her restoration in the early 30th Century until she was destroyed in 3075, the Trinity had reduced
Tons/Burn-day: 39.52 Armor armor protection along the ship’s starboard bow and stern sections (-6 points to Fore-Right and -4 points to Aft-Right).
Safe Thrust: 3 Fore: 85 This reduced armor protection was due to the patched armor that was never fully restored. In addition, the starboard-aft
Maximum Thrust: 5 R/L Fore-Side: 85 Naval Autocannon/10s were never restored to operational capacity. (Adjusted BattleValue: 130,840)
Sail Integrity: 5 R/L Aft-Side: 80
K-F Drive Integrity: 19 Aft: 80

303 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


T.H.S. TRINITY / D.B.C. TRINITY – DREADNOUGHT-CLASS BATTLESHIP

304 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


S.L.S. PHOENIX / D.B.C. PHOENIX – TEXAS-LFR-CLASS BATTLESHIP
as it too features a Lithium-Fusion Battery. However, this “middle
ground” vessel at best only vaguely resembles her predecessor or
her Clan successor. Given this vessel’s eventual fate, and that she
was constructed in secret by the SLDF in a star system that was all
but forgotten soon after, the existence of the Phoenix was never
officially recorded in any registry. Rather than the vanguard for a
new generation SLDF flagship, the Phoenix instead later became
synonymous with the Dreadnought BattleCorps and their story.

Clearly inspired in part by the Firebrand-class Battleship, several


characteristics of this specific vessel’s construction set her apart
from all other Texas Battleships. The Phoenix is equipped with a
highly advanced Naval Comm-Scanner Suite—tripling her normal
sensor range—a considerably larger fuel capacity for extended
operations, and an improved gravity deck area that makes for far
more comfortable long-term deployment. Thanks in part to the
inspiration taken from the Firebrand, the Phoenix features a
comprehensive array of Anti-Missile Systems and an enhanced
array of capital missile launch systems. This unique ship also houses
expanded AeroFighter and Small Craft bays, with capacity for sixty
AeroFighters—twenty more than is typical of standard Texas-class
Battleships—as well as twenty Small Craft, rather than sixteen.

It had been planned for the new generation of Texas Battleships,


which would likely have been designated the Texas II, to be armed
with enhanced point-defense weaponry. This was to include a vast
array of Particle Projector Cannons and lasers, but only a fraction
of the point-defense weapons proposed for the final design found
their way into the construction of the Phoenix. The most significant
structural improvement made over the original Texas-class was the
considerable reinforcement of the ship’s famously tough armored
hull. Since she was built as a prototype, the Phoenix’s cooling
system is still based on the original Texas, which was not nearly as
heavily armed. As a result, the Phoenix’s heat sink banks are heavily
overbuilt to compensate. Though the resulting cooling system is
inefficient, it is enough to keep the powerful ship running cool even
when pushed to the limit.

All the improvements and added equipment did come at a cost


to the ship’s cargo capacity, however, reducing it to just over half
the original 300,000-plus tons. These and several other minor
features unique to the Phoenix were intended to be carried into—
and improved upon—in the Texas II’s finalized design.

There are multiple reasons why this class of WarShip never


advanced beyond the first prototype, even by the Clans. Chief
among these is the fact that the S.L.S. Phoenix herself was
developed in secret, and then she literally disappeared. After
“I’ve never felt greater pride than when I’m on the bridge of the Phoenix. Her crew never ceases to impress, and the conducting a handful of successful test jumps, the Phoenix suffered a misjump during her very first military deployment
ship herself is truly marvelous. Nothing I’ve seen can take the kind of punishment that the Phoenix can. She’ll take the best jump in 2784. This occurred just as the SLDF fleet departed the Inner Sphere during the “Great Exodus”, taking with it the
you’ve got to offer, smile at you, and just keep on coming.” bulk of the SLDF’s ships, one of which was supposed to be the Phoenix. When the Phoenix disappeared, she took with her
– Colonel Kai Kelderman, Commanding Officer of the D.B.C. Phoenix six Colossus-class Assault DropShips, a cargo bay packed with equipment and supplies for the long journey ahead, and a
full complement of AeroFighters and Small Craft. Worse still, because the Phoenix disappeared with all the personnel who
had designed and built her aboard, the ship and nearly all knowledge of her disappeared simultaneously.
The Texas-LFR-class Battleship, originally christened the S.L.S. Phoenix, is a unique Lithium-Fusion Battery refit version
of the venerable Texas-class Battleship. This prototype vessel was created to be the first of an entirely new generation of It has been speculated in recent years that the SLDF Exodus Fleet took with them at least partial schematics for the
Texas-class Battleships, built for the pride of the Star League Defense Force (SLDF) Navy. This unique black-water WarShip Texas LFR. This is because virtually all surviving Texas-class Battleships that departed with the SLDF in 2784 are understood
is believed to have since been the basis for the Clan-developed variant of the Texas, created more than a century later, to have since been refitted with Lithium-Fusion Batteries very similarly to the S.L.S. Phoenix, though none of them share

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S.L.S. PHOENIX / D.B.C. PHOENIX – TEXAS-LFR-CLASS BATTLESHIP
the other modifications unique to this one vessel. The Clans even managed to mildly improve on the integration of the Found aboard the S.L.S. Phoenix were classified SLDF documents and star charts. For the most part, they included
Lithium-Fusion Battery, as their version of the refit sacrificed five hundred tons less cargo capacity to fit it. nothing that had not already been discovered since the fall of the Star League, but they also mentioned previously
unheard-of SLDF facilities in the Waycross system, a star system that had not existed on any official star charts of the
Rediscovered in March of 2946, the S.L.S. Phoenix was found by the crew of the Mammoth II DiscoveryCorps JumpShip Inner Sphere for centuries. The first facility, located on Waycross II, was marked simply as “Cameron MWX”. The second
D.I.I.S. Delara in the ES-150/D system, an uninhabited star system nearly equidistant from the Cartago, Elbar, Edwards, was something identified as “CWS” in the system’s asteroid belt. No further information was given in the star charts, and
and Kentares systems. The Delara had planned to use ES-150/D’s star as a shortcut to its next destination, but all thoughts nothing readily available in any databases matched either of these. Upon investigation, the DiscoveryCorps made what
of the Delara’s next destination were quickly forgotten upon the discovery of the S.L.S. Phoenix’s weak automated distress were arguably the greatest finds of Star-League-era technology ever recorded—even when including the Phoenix.
call, the source of which was tracked back to inside a giant asteroid. The S.L.S. Phoenix had indeed misjumped, though
the nature of the misjump was rather unique. The misjump itself was found to have likely been the result of sabotage of The underground facility on the ice planet of Waycross II was initially believed to be a massive, armored fortress akin
her interstellar navigational computer’s programming. As centuries had passed since the event in question, the true origin to a Castle Brian. However, as the exploration continued, the facility proved to be far larger, and in fact housed an entire
and motive of the sabotage was never learned. Upon inspection of the vessel, it was determined that the prototype Texas- ‘Mech production plant. While this facility did not quite rival the scope of Defiance Industries’ gigantic factory on Hesperus
LFR had in fact accidentally jumped to the wrong star system entirely, materializing just over two kilometers beneath the II, the Cameron MechWerks facility was clearly among the largest BattleMech production facilities ever built. Making the
surface of an asteroid nine hundred kilometers in diameter. facility even more unusual, it featured an impressive modular operational functionality, capable of manufacturing
numerous different designs with little-to-no effort in retooling. The resources consumed in the construction of this facility
The energies released during the jump itself were apparently responsible for creating a massive, nearly spherical had to have been astronomical and must have been one of the greatest secret investments made by the SLDF.
‘bubble’ of a cavern around the ship, instantly vaporizing the material of the asteroid itself within a two-kilometer radius,
centered around where the ship materialized shortly afterward. It has been theorized that the rapidly expanding plasma Still in a state of near-shock from the discovery on Waycross II, the DiscoveryCorps set off to find the mysterious “CWS”
found a weakness in the asteroid’s surface and burst out like a volcano at an angle, where it rapidly vented itself to space. from the Phoenix’s data logs. Three months of searching turned up something even more surprising. In the system’s
asteroid belt, a highly metallic asteroid nearly four hundred kilometers in diameter had at some point centuries earlier
The Phoenix’s sensor logs show that as she completed her jump, a sudden course correction was made—one that been impacted by an extremely high-speed object, creating a massive, twenty-kilometer-deep, twelve-kilometer-wide
would create a slow loop several hundred kilometers in diameter over the course of a few weeks—indicating evasive crater. The center of this crater had been converted into a form of black-water dry dock and shipyard, dubbed CrossWays
action to avoid colliding with the molten inner walls of the freshly-formed cavern. The exterior temperature sensors were Station. It was well shielded from most sources of potential damage and—more importantly—detection. Both the
spiked almost to the red, but the temperature quickly dropped before any significant damage occurred. What the ship’s Cameron MechWerks and CrossWays Station were found to be completely intact, albeit sealed without the access codes,
logs do not explain is when or how a smaller asteroid collided and merged with the larger asteroid directly at the opening which were found aboard the Phoenix. Out of understandable concern, the small arsenal of high-yield thermonuclear
created by the escaped plasma. However, between the fact that the Phoenix did not attempt to escape and the fact that weapons left in cold storage within CrossWays Station was immediately hidden away upon discovery and kept secret.
the second asteroid was all but welded in place on impact, it must have been just before or after the Phoenix’s arrival.
A handwritten letter from General Aleksandr Kerensky was found in the command center of each location. The letters
Either because of the second asteroid’s impact or an unknown reason, the Phoenix drifted ever-so-slowly into the explained that these facilities were originally created to build the machines of war that were to be used to help maintain
rapidly cooling, molten wall of the cavern a short time later. Two of the Colossus-class DropShips mated to the Phoenix’s peace in a galaxy that might go mad at a moment’s notice. While the Star League Defense Force could ill afford the
hull were engulfed completely in the molten, semi-metallic rock. These DropShips suffered near-instant structural failure, resources to dismantle these remarkable facilities, they could not bring themselves to destroy them, either. Instead, the
crushing like eggs. The docking collar under one of the DropShips contacted the quickly solidifying, semi-metallic material. locations were hidden away, with the belief that all information regarding them had been destroyed. The letters went on
A third DropShip was partially pressed into the cooling surface, the upper decks caving in and the lower decks suffering to explain Kerensky’s hope that, someday, they could be used as a new base of operations, should the Star League Defense
severe thermal exposure—first extremely high temperature from the molten rock, and then eventually the cold of space. Force return home to the Inner Sphere. The original letters were copied and then vacuum sealed for safekeeping, before
being hidden away in a secret location. The copies were framed and proudly displayed in the command centers of their
The semiliquid properties of the rapidly cooling molten material are presumed to have cushioned the impact to the respective facilities.
point where it caused only minimal damage to the WarShip’s hull, and no significant internal damage whatsoever. The
other three DropShips, while not making physical contact with any of the molten material, were all but surrounded and In June of 2946, after two months of carefully concealed, painstaking work to separate the S.L.S. Phoenix from the walls
had no room to detach from the Phoenix, much less maneuver to escape. As the interior walls of the cavern rapidly cooled of her prison of nearly two centuries, she was ready to be released from the asteroid. The sixth docking collar was patched
and resolidified, merging with the Battleship’s sixth docking collar and locking the ship in place, the Phoenix and her shut, though the remains of the wrecked fourth and fifth DropShips had yet to be cast off, as some parts were still
remaining DropShips were all trapped. salvageable. The remaining three DropShips, the Dragon, the Ryūjin and the Wyvern, had been protected by their re-
entry shielding and were all fully intact. Not only that, but they were in fact still fully loaded with perfectly preserved
Worse still for the crews of the S.L.S. Phoenix and her DropShips during the fateful misjump, everyone aboard was SLDF-era war machines and materiel. Of the two partial DropShips left, only the base of the drive section of the Tempest
subjected to an instantaneous radiation burst that—despite the exposure only occurring during transit, and no radiation remained, but the Normandy’s lower half was intact, and some of its combat vehicles were in salvageable condition. After
being detected post-jump—was an instantly lethal exposure for any form of organic matter. All of them had but minutes the requisite minor repairs and refueling of the Phoenix’s nearly-depleted fusion reactors, the mighty WarShip was finally
or less to live before they succumbed to the acute radiation poisoning and severe burns. Many died at their posts, most ready to leave the ES-150/D system for good—as soon as the asteroid was finally cracked open enough for her to escape.
still secured in their restraints in preparation for the jump that had killed them. This explains why no additional maneuvers
were made after the first evasive course correction. It had been expected to take several more months to complete the process of cracking the asteroid fully open and
freeing the Phoenix without drawing additional attention to the effort. The following departure would have been quiet
The rapid cooling and contracting of the semi-metallic asteroid’s interior caused several microfractures along the sixth and discreet. Before any of that could happen, however, an unexpected guest arrived. An unmarked JumpShip entered
docking collar. Whether through sabotage or a computer coding error made during the vessel’s final construction phase, the system and refused to answer any hails. It was running with its IFF turned off. Clearly someone had caught wind that
none of the automatic pressure doors engaged when the atmospheric pressure began to drop aboard the Phoenix. The the operation was more than a simple mining effort. Long-range sensors soon detected multiple squadrons of aerospace
entire vessel was all but perfectly vacuum-preserved by the time that the Dreadnought DiscoveryCorps found her, one- fighters inbound on the Phoenix’s location, and telescopes observed that the fighters were all painted a stark white color.
hundred-sixty years later. The backup plan—which was far flashier than the quiet departure that had been hoped for—was quickly put in motion.

It is believed the reason for the Phoenix’s rediscovery and eventual release from her tomb of metallic rock was that a The backup plan involved making use of all four tactical nuclear warheads found aboard the Phoenix. The first nuclear
small high-speed object struck the asteroid containing the WarShip. The impact managed to crack the surface around the device was used to blast away the partially-separated smaller asteroid that had once sealed the cavern containing the
edge of the cavity containing the vessel sufficiently for the automated distress signal, still active after the better part of Phoenix, opening the gigantic cavern to space. The Phoenix used her Anti-Missile Systems and defensive PPCs to clear
two centuries, to finally transmit out into open space shortly before the D.I.I.S. Delara jumped to the star system. debris as she travelled through the opening, then rapidly accelerated to clear the debris field.

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S.L.S. PHOENIX / D.B.C. PHOENIX – TEXAS-LFR-CLASS BATTLESHIP
Spooling up her K-F Drive using her still-charged Lithium-Fusion Battery, the Phoenix then jumped away. A split-second In 3058, reports by Dreadnought’s IntelCorps indicated that a multinational counterstrike against the Clans—the
later, the other three nuclear weapons detonated simultaneously in an equidistant pattern around the point where the invading descendants of the SLDF Exodus Fleet—was looming. Colonel Thomas Lawrence, who was then commander of
Phoenix had just been, giving the appearance of a catastrophic misjump. Adding to the effect was the wreckage of the the Dreadnought BattleCorps, chose to come forward and privately tell Prince Victor Steiner-Davion of the D.B.C. Phoenix.
Normandy and Tempest, the partial DropShips that had still been docked to the Phoenix. These ships were cast off right Thomas explained what Dreadnought had been up to for decades. After the prince had recovered from the shock, the
before the jump, and the nuclear detonations mangled the ships into barely recognizable debris. While far from sufficient Phoenix, along with the Dreadnought BattleCorps 1st Regimental Combat Team, became part of Operation BULLDOG.
to account for the massive WarShip’s mass, the fact that debris was left behind at all after the already-convincing
explosion made the deception that much more believable. After sweeping the area, seemingly searching for any signs of Following an incident during the fighting on Jeronimo that incapacitated Colonel Thomas Lawrence, his daughter Ann
useful debris to recover, the unmarked AeroFighters returned to their JumpShip. They still refused to answer any hails was thrust into the role of commanding the BattleCorps, complete with a field promotion to the rank of Colonel. Under
from the D.I.I.S. Delara, which had observed the entire event. As none aboard the Delara knew the backup plan, they Colonel Ann Lawrence’s leadership, the Phoenix—accompanied by five Dreadnought-owned Mammoth II DiscoveryCorps-
were unaware of the Phoenix’s true fate. As far as any who witnessed the event knew, the WarShip had been destroyed class JumpShips—reached Clan space as a supporting part of Task Force Bulldog. Three of these JumpShips were each
with all hands. This allowed for an exceptionally convincing cover story that was successfully maintained for decades. tasked with carrying four Behemoth-class DropShips specially equipped with reinforced armor and facilities for the long
journey. Meanwhile, the other two JumpShips were tasked with transporting every Cargomaster- and Overlord-class
Unfortunately for the skeleton crew that were responsible for the Phoenix’s daring recovery, the cover story was, in a DropShip available, and the Phoenix transported the Dreadnought BattleCorps 1st RCT’s own DropShips.
way, too true. It turned out that the radiation burst that had killed the original crew was not the result of an anomaly
during the misjump, as had been theorized at the time. It had been caused by a misaligned field generator in the KF-Drive. The BattleCorps and their ships were granted special operational permissions by Prince Victor as part of the agreement
The problem was solved later, but it was far too late for the recovery crew. Although the Phoenix did successfully reach made with Colonel Thomas Lawrence for Dreadnought to join Task Force Bulldog. Included in these special permissions
CrossWays Station—where the recovery crew moored the vessel and locked her down—and the radiation burst that the was the right for Dreadnought’s forces to freely seek out and secure any remaining Clan Smoke Jaguar war materiel and
recovery crew experienced was less severe than what the original crew had been exposed to, all of them still died from it manufacturing facilities that they could lay their hands on once the fighting on Huntress—Clan Smoke Jaguar’s
shortly thereafter. They were publicly honored for their deeds—with the notable omission that they had, in fact, been homeworld—had concluded. This meant that the BattleCorps could follow any leads discovered by the DefenseCorps
successful. While unfortunate, the unplanned deaths did assist in sealing the secret of the Phoenix’s continued existence. personnel who had accompanied Task Force Serpent into Clan territory several months in advance of Task Force Bulldog.
Three Battalions worth of armor pulled from the Dreadnought DefenseCorps Theris Regiment had joined Task Force
Dreadnought’s only other WarShip, a far older (and considerably worse for wear) Dreadnought-class Battleship named Serpent as reinforcements for various units. By the time that Bulldog arrived to assist Serpent in the assault on Huntress,
the T.H.S. Trinity, arrived in the Waycross star system eight years later, in 2954—though the two would only meet for the less than a third of the DefenseCorps vehicles were still operational, and only two-thirds of the DefenseCorps personnel
first time a full century later. The existence of CrossWays Station was classified top secret, and the Phoenix was kept were still alive—however, they had successfully carried out their own secret mission. As Task Force Serpent proceeded
hidden away there. The combination of the ship and the station became Dreadnought’s most heavily guarded secret. to destroy everything in sight in terms of the Smoke Jaguars’ war-making capacity, the DefenseCorps personnel had struck
gold. Amid the destructive campaign to annihilate Clan Smoke Jaguar as an entity, they had found records of a previously
In 2979, many of those still among the living who had been involved in the Phoenix’s recovery heard of another incident unknown Smoke Jaguar world called Pantheress VI. The Pantheress system was just a single jump away from Huntress.
involving the mysterious white fighters. Shortly after the Taurian Concordat discovered the Black Lion-class WarShip S.L.S. The interest in Pantheress was simple. Dreadnought wanted to secure as much Clan-based technology as possible, and
Tripitz adrift in space and launched a recovery operation, the Tripitz was destroyed. The Taurians reported unmarked the ability to manufacture it themselves if possible. Pantheress VI appeared as though it might just have everything they
white AeroFighters strafing the Tripitz until she was rendered a worthless hulk. Just like the incident involving the Phoenix, wanted, and more. The rest of the combined Inner Sphere force prepared to proceed to the Clan Space Capital World of
no one ever claimed credit for the attack. While the Phoenix had been more operable than the Tripitz, without a trained Strana Mechty to put an end to the Clan Invasion. However, once the DefenseCorps personnel were safely aboard her
crew aboard her it was unlikely that Dreadnought’s recovery crews would have successfully defended the Phoenix, and own ships, Colonel Ann Lawrence informed Prince Victor Steiner-Davion that, per the agreement he had made with her
she likely would have suffered the same fate as the Tripitz. Until the stories of the Tripitz began to circulate, any mention father, the Dreadnought vessels were breaking off from the rest of the fleet.
of the unidentified, stark-white AeroFighters that had appeared in the ES-150/D system had been kept out of the public
story regarding the failed attempt to recover the Phoenix. Once stories of the “Tripitz Affair” began to circulate, however, After jumping to the Pantheress system, the BattleCorps laid claim to the star system surprisingly easily. A “token” Trial
so did rumors that the same fighters had appeared before the Phoenix “misjumped”. Most considered the rumors of Possession—which was won without significant bloodshed—was all that stood in the path of Dreadnought’s possession
involving the Phoenix as just trying to lend credence to the unlikely story of the Tripitz’ destruction. Many others believed of the entire system and its inhabitants. In addition to ‘Mech-, vehicle-, and weapons-production facilities, as well as
that this “new addition” to the Phoenix’s story was just trying to make the tale of Dreadnought’s infamous failed historic advanced scientific facilities, the BattleCorps took control of an in-system spacedock and two orbital Endo Steel refineries.
find as dramatic as that of the Tripitz. In the end, when officially questioned about the mysterious fighters, Dreadnought’s Repairs and maintenance began to be performed on the Phoenix and her companion JumpShips. By the start of 3061, the
representatives neither confirmed nor denied anything. Dreadnought’s intelligence agents had hoped—to no avail—that process of stripping Pantheress VI of its manufacturing facilities was well under way. The former Clan scientists and
by feeding the curiosity of those asking the questions, they might learn who was responsible. While rumors surrounding warriors—and many others—were welcomed into “Clan Dreadnought”, as it had been nicknamed by the former Clanners.
the “loss” of the Phoenix gained ever greater flourishes, nothing came of it. No one ever claimed responsibility.
The orbital Endo Steel refineries over Pantheress VI were prepared for interstellar transport. As one of the huge
The S.L.S. Phoenix and T.H.S. Trinity were rechristened the D.B.C. Phoenix and D.B.C. Trinity in 3018. However—unlike centrifugal artificial gravity drive motors aboard one of the Mammoth II JumpShips had recently failed, the Endo Steel
the Trinity—the Phoenix did not begin to receive a crew until 3043, following the Trinity’s reassignment to the Acala refineries were selected to be transported by that vessel. Meanwhile, the fleet’s Behemoth DropShips became the critical
system. With many of the key personnel assigned to the Phoenix being veteran crew members from the Trinity, the method for transporting the massive stores of salvaged equipment—as well as the former Smoke Jaguar population, who
Phoenix was provided with a solid central core of experienced individuals around which a cohesive crew could be built. could not be carried aboard the Phoenix or the fleet’s Overlord DropShips. The spacedock in orbit over Pantheress was
While rumors of the existence of a second WarShip operating under the Dreadnought banner gradually began to circulate soon tasked with refitting the Behemoth-class DropShips for the return trip to the Inner Sphere. The Behemoths were
with varying fervor, the Phoenix’s existence managed to remain secret until late in the following decade. refitted to carry up to two thousand passengers very comfortably, while still maintaining tremendous cargo capacity.

In 3053, an intense multi-year training program for the Dreadnought BattleCorps was launched. This training program The Dreadnought fleet remained in Clan space far longer than most of the members of Task Forces Serpent and Bulldog.
included a long series of wargames against the Blackwood Templars Mercenaries that began in the Acala system and During the BattleCorps’ extended stay, they managed to make strong connections with the mercantile Clan Diamond
eventually moved to the Waycross system. This included the D.B.C. Trinity, and the D.B.C. Phoenix was unveiled in the Shark—and even the recalcitrant Clan Snow Raven. While Clan Diamond Shark was open to trade without any qualms,
Waycross system when she finally joined in. The Trinity was recalled to the Acala system in January of 3054 due to a pirate and in fact provided the BattleCorps with a variety of advanced weaponry and technology during their time in Clan space,
attack that occurred during the Trinity’s absence, but the Phoenix continued her participation until the conclusion of the the contact with the Snow Ravens proved to be far riskier and potentially more dangerous. Six months after the
training program in 3055. It was expected that the Blackwood Templars, being mercenaries, would quickly spread word BattleCorps had occupied the Pantheress system, Clan Snow Raven learned of the occupation. Roughly three months
of what they had seen and experienced immediately after departing. However, the Templars managed to keep quiet later, the Snow Ravens arrived in force. Star Colonel Ann Lankenau of Clan Snow Raven challenged Colonel Ann Lawrence
about the entire affair until after Dreadnought themselves revealed the existence of the Phoenix three years later. to a Trial of Possession for the system’s assets and population.

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S.L.S. PHOENIX / D.B.C. PHOENIX – TEXAS-LFR-CLASS BATTLESHIP
This put Lawrence in a tight spot. Even setting aside the fact that the former Clan personnel were a significant military III and Theris the advanced technologies that had been brought back from Clan space. The manufacturer also began the
asset, Lawrence’s morals demanded she do everything in her power to provide sanctuary within Dreadnought for the process of designing all-new machines of various types, as well as reconfiguring old ones to use the new technology.
civilian population seeking it—and the former Smoke Jaguar personnel and much of the civilian population had made it
clear that most of them preferred to stay with Dreadnought. Lawrence knew that if she broke her word after losing the In 3069, as the Word of Blake Jihad began to grow in intensity, the D.B.C. Phoenix and Dreadnought BattleCorps 1st
trial—cutting and running from the Snow Ravens, for instance—she would lose the good faith and respect of at least the Regimental Combat Team carried out eight missions evacuating Dreadnought Interstellar Industries facilities on various
former Smoke Jaguar warriors who had been absorbed into Dreadnought, if not a large chunk of the civilian population. worlds along the expanding Word of Blake front. While the Phoenix occasionally came close to trading blows with Blakist
However, if she refused the trial outright, then she would lose their good faith and respect for certain. In either event, vessels, these missions were meant to avoid combat by being carried out before the Word of Blake arrived. The goal of
even if Dreadnought ran away with everything they had already salvaged, they would leave behind a lot of what they had each mission was to evacuate all the Dreadnought personnel from a world—along with their families—then relocate them
hoped to take with them. Worse, they would make an enemy of the Snow Ravens, who had a fleet of powerful WarShips. by JumpShip to a safer planet deeper in Federated Suns territory. The Phoenix was used to safeguard the JumpShips and
DropShips in the event of unexpected attack. Seven of the eight missions went according to plan. The eighth did not.
She had no choice but to accept the challenge, but she made sure to turn things to her advantage as much as possible.
Lawrence learned that Lankenau was a particularly avid chess enthusiast while reviewing the Star Colonel’s records. The eighth, and final, evacuation mission was on the world of Basalt IV in September of 3069. The mission went awry
Lawrence herself was once an exceptional championship-winning player, so she selected chess as the form of the contest. almost immediately. The Word of Blake arrived in the Basalt system in force just as the BattleCorps touched down on the
This appealed to the Star Colonel’s natural Clan-bred desire for a challenge as well as Lankenau’s personal interests. The planet. With part of the Blakist force entering the system from a pirate point led by an Eagle-class Frigate, there was little
choice also kept Lawrence’s people safe while potentially increasing the chances of victory—and buying time to think and warning for the BattleCorps ground forces on-world. Worse, the Phoenix had been forced to break away from planetary
plan. By the time the terms of the trial were agreed upon, the stakes of the trial were high. Should Lawrence lose, she orbit and head to the zenith jump point to assist one of the JumpShips under her protection in repairing a damaged solar
would not only have to surrender the system, but she would have to transfer into the hands of the Snow Ravens the sail that had torn a week earlier. The Phoenix had been en route back to the planet when the Word of Blake hit Basalt IV
entire former Smoke Jaguar population that had been absorbed into Dreadnought. While the agreement technically also hard, wrecking the spaceport and either capturing or destroying every DropShip they could find. The BattleCorps, with
meant that she would have to hand over all the salvaged equipment and materiel, she knew she could at least escape their DropShips still in their possession—but without a way to get to the Phoenix before they would be intercepted and
with everything in her cargo holds if push came to shove. However, if she won, the BattleCorps retained their claim on destroyed by the powerful Eagle in orbit—had to wait for the Phoenix to get close enough to force the much smaller Eagle
the system “unofficially”, but possession of the system would officially fall into hands of Clan Snow Raven. However, the to withdraw, opening a small window of opportunity before the Eagle was joined by the Blakist Soyal-class Heavy Cruiser
Snow Ravens could not occupy the system until the BattleCorps left for the Inner Sphere. During that time, as the Snow and Atreus-class Battleship that were on approach from the nadir jump point and just days away.
Ravens were the recognized owners of the Pantheress system, they would stand as its guardians, defending against any
Trial of Possession declared by another Clan, and leaving the BattleCorps to finish their activities until they left with the The attacking Word of Blake unit was later identified as the 55th Shadow Division, an elite force of cybernetically-
former Smoke Jaguar population safely aboard their ships and their cargo holds packed full of Clan technology. In addition, enhanced Manei Domini troops that outmatched the Dreadnought BattleCorps in virtually every calculable way. The
the Snow Ravens would maintain open trade relations for as long as the BattleCorps remained in Clan territory. fighting on the surface of Basalt IV was brutal, with the BattleCorps forced to fight a defensive battle not just for their
own lives and DropShips, but for the lives of the civilians that they had come to evacuate. 2nd Battalion suffered severe
The trial itself—nicknamed the “Match of the Colonels Ann” by friends and colleagues of both competitors—took place casualties, losing two of its three companies’ worth of ‘Mechs with many dead and wounded. 1st and 3rd Battalions fared
using a near-perfectly-preserved ancient SLDF-era chess set provided by Colonel Ann Lawrence. With both sides better, but not by much. When the Eagle finally broke orbit to escape the incoming D.B.C. Phoenix, the few remaining
represented by highly skilled players, the best-two-of-three competition was extremely close. Despite the stakes of the civilian DropShips capable of doing so lifted off immediately, and the remains of the BattleCorps quickly withdrew to their
trial, Lawrence reportedly discovered herself genuinely enjoying the match with Lankenau. The feeling was apparently own DropShips to do the same.
mutual, as neither had previously met as challenging an opponent as the one at the other end of the table. In the end,
Colonel Lawrence won the first and third rounds. Lawrence then surprised Lankenau with a gift that could never be After the BattleCorps’ DropShips had successfully docked with her, the Phoenix accompanied the fleeing civilian
forgotten by a Clan warrior, immediately earning a great level of respect for the BattleCorps among Clan Snow Raven. DropShips back to the awaiting JumpShips at the zenith jump point, where all the friendly vessels jumped away together.
The gift was General Aleksandr Kerensky’s own personal chess set—the very set that the two had been using. When The JumpShips continued to travel deeper into Davion space to attempt to find safe harbor for the civilians. Meanwhile,
presented with the gift, Ann Lankenau was visibly shocked to learn that she had been handling chess pieces that had once the Phoenix withdrew to Acala III, where the BattleCorps soon began the process of rebuilding.
belonged to Aleksandr Kerensky—the grandfather of the Clans—himself. Shortly before the General had led the Star
League Army on the Great Exodus from the Inner Sphere—the act that eventually led to the formation of the Clans New ‘Mechs, combat vehicles, battle armor, and AeroFighters were soon being produced by the Cameron MechWerks
themselves—Kerensky had accidentally left his chess set behind on Waycross II during his tour of the facilities. A message facility on Theris, as well as the Dreadnought MechFoundry and other facilities on Acala III. The rebuilt Dreadnought
had been logged in the Phoenix’s databanks addressed to the original commander of the S.L.S. Phoenix asking her to bring BattleCorps 1st RCT became the first Inner Sphere combat unit to be using nearly all Clan-tech-based equipment by the
it back to him as a personal favor, and the set had been in the commander’s quarters with a hand-written label “Kerensky”. mid-3070s. While advantageous, this inevitably made Dreadnought a higher priority target for the Word of Blake.

Later, after confirming the chess set’s history and authenticity, Star Colonel Ann Lankenau visited Colonel Ann Lawrence In 3072, Colonel Robert Chamberlain, the commander of the D.B.C. Phoenix since 3051, retired from service. Lieutenant
on Pantheress VI. They spoke at length about developments in the Inner Sphere and the Clans over several friendly, albeit Colonel Kai Kelderman was promoted to full Colonel and assumed command over the vessel. Kelderman already had
highly competitive rounds of chess. Before departing, Lankenau left Lawrence with an object of historical value to Clan strong support thanks to his enthusiastic personality, natural charisma, and love for his crew. Support for the new Colonel
Snow Raven as a gift, remarking about how strong the relationship between the Snow Ravens and BattleCorps had grown. was bolstered by his renowned tactical and strategic expertise—and an uncanny ability to calmly keep track of a seemingly
impossible number of different variables during combat, which seemed to give him a near inhuman situational awareness.
On 26 December, 3064, the Dreadnought fleet departed the Pantheress system. In addition to thousands more people
than had been aboard the ships of the fleet when it left the Inner Sphere, the fleet also included two more capital ships, In anticipation of a Word of Blake attack on the Waycross system—likely to be launched from either the Schedar or
both former Smoke Jaguar Odyssey-class JumpShips. One of these JumpShips, the Leaping Leopard, had been present in Caselton star systems—a full year of evacuations of Theris (Waycross II) and CrossWays Station began in mid-3074. In
the Pantheress system with a crippled navigational computer when the BattleCorps first arrived; the other, the Fractured June of 3075, just twenty days after a fleet of JumpShips escorted by the D.B.C. Phoenix departed the Waycross system
Fang, had arrived months later and was quickly captured. to transport refugees to Acala III, the fleet was intercepted in the Goshen system by the Invader-class JumpShip D.I.I.S.
Renegade. The Renegade, which had been in the Waycross system when the Word of Blake arrived, had nearly ruined
Surprisingly, despite a handful of incidents on the way, including one of the Mammoth II DiscoveryCorps JumpShips her K-F Drive to reach the Phoenix to report that the Blakists had attacked in force, with three Pinto-class Corvettes and
suffering damage from a direct high-speed impact with space debris, the fleet made it back to the Inner Sphere with only numerous DropShips. The Blakists had already destroyed two other civilian JumpShips before heading toward Theris.
a handful casualties—only to discover that it had arrived in the midst of the Federated Commonwealth Civil War. Not in
a position to take sides in the war, Dreadnought elected to remain militarily neutral and stay out of the fighting. After the The D.B.C. Phoenix returned to the Waycross system as quickly as possible, and after two jumps she arrived back at the
BattleCorps returned to the Acala system in 3066, Dreadnought focused on integrating into their own facilities on Acala Waycross system’s zenith jump point on June 26th. Upon arriving, the crew of the Phoenix discovered two Blakist Invader-

308 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


S.L.S. PHOENIX / D.B.C. PHOENIX – TEXAS-LFR-CLASS BATTLESHIP
class JumpShips holding station nearby. The Phoenix immediately detected the emergency beacon transmitting from the Cargo
D.B.C. Trinity’s log buoy, indicating that the Trinity had been destroyed, and seconds later detected the trace readings of Bay 1: Fighters (12) 2 Doors
several fifty-megaton thermonuclear explosions registering where the Cameron MechWerks facility and CrossWays Bay 2: Fighters (12) 2 Doors
Station should be. Official records state that the two Blakist JumpShips refused orders to stand down and instead began Bay 3: Fighters (12) 2 Doors
to turn their particle fountain drives toward the Phoenix, and that the JumpShips were destroyed in self-defense. Bay 4: Fighters (12) 2 Doors
Bay 5: Fighters (12) 2 Doors
Salvage operations soon began picking apart what was left of the Trinity, and the Phoenix spent months searching for Bay 6: Small Craft (20) 4 Doors
any survivors in the Waycross system. Unfortunately, none were ever found. The Phoenix finally withdrew to the Acala Bay 7: Cargo (178,213 tons) 6 Doors
system to resettle the evacuees the ship had been carrying for several months. Her crew were given time to mourn those
who had been lost. The BattleCorps continued their rebuilding efforts, and plans began to be made. DropShip Capacity: 6 Gravity Decks: 4 (two 110-meter, two 65-meter diameters)
Escape Pods: 20 Life Boats: 160
In early 3077, during the closing years of the Word of Blake Jihad, the D.B.C. Phoenix went on to serve in a brutal Crew: 83 officers, 387 enlisted/non-rated, 109 gunners, 220 bay personnel, 120 marines, 45 passengers
campaign against the Word of Blake known as Operation LANCASTER. The Phoenix and her AeroFighters claimed a total
of six WarShip kills across two engagements during the campaign. She first destroyed three Lola III-class Destroyers at Ammunition: 200 rounds NAC/40 ammunition (180 tons), 456 AR-10 Barracuda Missiles (13,680 tons), 456 AR-10 White
once. Weeks later, while still bearing hull damage inflicted by the Lola IIIs, the Phoenix engaged and destroyed two Shark Missiles (18,240 tons), 456 AR-10 Killer Whale Missiles (22,800 tons), 5,760 rounds AMS ammunition (480 tons)
Sovetskii Soyuz-class Heavy Cruisers and a Zechetinu-class Corvette in a second battle. The Phoenix prevailed over the
enemy WarShips, but she was left adrift and severely damaged. Meanwhile, the combined forces of the Dreadnought Notes: Equipped with 2,606 tons of Lamellor Ferro-Carbide Armor, a Lithium-Fusion Battery, and a Large Naval Comm-
BattleCorps, the Blackwood Templars Mercenaries, and the Ronin Free Companies Mercenaries destroyed the Word of Scanner Suite. Also equipped with a high-grade mess hall (equivalent to 6 Field Kitchens).
Blake’s 102nd Provisional and 55th Shadow Divisions on the surface of Ashkum IV. The casualties, however, were severe.
Weapons: Capital Attack Values (Standard)
Requiring extensive repair and refit after the end of Operation LANCASTER, the Phoenix spent more than two years in Arc (Heat) Type Short Medium Long Extreme Class
the dry dock of one of the Orbital Defense & Refit Platforms (ODRPs) orbiting Acala III. She was fully restored and had Nose (94 Heat)
even received light upgrades by late 3079. During the refit, the Star-League-era point-defense particle cannons and lasers 2 ER Large Laser 2 (16) 2 (16) 2 (16) – Laser
were replaced with Clan-based units produced by Dreadnought themselves, improving the vessel’s defensive capabilities 4 ER PPC 4 (40) 4 (40) 4 (40) – PPC
considerably. Improvements were made to the weapons array power grid, with redundancies installed to help prevent a 10 Anti-Missile Systems (720 rounds) 3 (30) – – – AMS
repeat of a critical point-defense weapons systems failure that occurred during the final space battle of LANCASTER. FL/FR (1,321 Heat)
1 Naval Autocannon/40 (100 rounds) 40 (400) 40 (400) – – Capital AC
With the simultaneous launch of the new Firebrand-class Battleship D.B.C. Theris and the relaunch of the refitted D.B.C. 3 AR-10 (36 B, 36 WS, 36 KW) * * * * Capital Missile
Phoenix in 3079, the Phoenix could be said to again have a sort of sister vessel. One year after the launch/relaunch event, 3 AR-10 (36 B, 36 WS, 36 KW) * * * * Capital Missile
in December of 3080, the formation of the Acala Semi-Autonomous Region was declared and officially recognized. The 3 AR-10 (36 B, 36 WS, 36 KW) * * * * Capital Missile
Phoenix and Theris were later joined by the D.B.C. Integrity, a new Jackal-class Destroyer that was launched in 3083. 3 AR-10 (36 B, 36 WS, 36 KW) * * * * Capital Missile
Although political tensions keep the D.B.C. Phoenix on a short leash anchored in the Acala system, she can technically 4 Heavy Naval PPC 60 (600) 60 (600) 60 (600) 60 (600) Capital PPC
once again serve as a mobile combat vessel, transporting the Dreadnought BattleCorps 1st RCT to reinforce and defend 3 ER Large Laser 2 (24) 2 (24) 2 (24) – Laser
Dreadnought’s facilities in other star systems without leaving the homeworld vulnerable. Meanwhile, the D.B.C. Theris 10 Anti-Missile Systems (720 rounds) 3 (30) – – – AMS
maintains a powerful, intimidating defensive presence in orbit of Acala III to fend off any would-be raiders or attackers, LBS/RBS (1,025 Heat)
and the Integrity offers a certain level of flexibility in deployment that the other two ships cannot achieve independently. 12 Naval Laser 45 54 (540) 54 (540) 54 (540) 54 (540) Capital Laser
5 AR-10 (60 B, 60 WS, 60 KW) * * * * Capital Missile
Still under the command of Colonel Kai Kelderman as of 3085, the D.B.C. Phoenix is maintained in good working order 5 ER PPC 5 (50) 5 (50) 5 (50) – PPC
and kept combat-ready. An Overlord A3A type DropShip named the D.B.C. Shepherd and a recently-acquired Overlord A3 10 Anti-Missile Systems (720 rounds) 3 (30) – – – AMS
named the D.B.C. Squire almost never leave the Phoenix’s side. The Phoenix also carries her own powerful wing of AL/AR (1,814 Heat)
aerospace fighters, comprised of thirty-six Steel Cobras, twelve Sabretooths, and twelve Vertigos. A further total of twelve 12 Naval Laser 45 54 (540) 54 (540) 54 (540) 54 (540) Capital Laser
additional aerospace fighters of mixed weight are assigned to the Phoenix’s two attendant Overlords. Field tests involving 2 AR-10 (24 B, 24 WS, 24 KW) * * * * Capital Missile
the integration of newer Firestar AeroFighters and Skua “Raptor” support Small Craft are scheduled to begin in mid-3086. 4 Heavy Naval PPC 60 (600) 60 (600) 60 (600) 60 (600) Capital PPC
2 ER Large Laser 2 (16) 2 (16) 2 (16) – Laser
10 Anti-Missile Systems (720 rounds) 3 (30) – – – AMS
Type: Texas-LFR (Lithium Fusion Refit) (S.L.S. Phoenix / D.B.C. Phoenix) Aft (10 Heat)
Classification: Black-Water Battleship (Unique) 10 Anti-Missile Systems (720 rounds) 3 (30) – – – AMS
Technology Base: Star League
Constructed: 2746 * By Missile Type (Heat factored as Killer Whale)
Mass: 1,560,000 tons Heat Sinks: 4,400 Double (8,800)
Length: 1,225 meters Structural Integrity: 85 Additional Notes: The 3079 Refit of the D.B.C. Phoenix upgrades her ER Large Lasers and ER PPCs to Clan-tech units. This
Sail Diameter: 1,375 meters Battle Value: 174,461 alters the Capital Attack Values of the Nose and AL/AR ER Large Lasers to 2 (20) and FL/FR ER Large Lasers to 3(30) and
Fuel: 18,000 tons (45,000 points) increases their range to “Extreme”, as well as upgrading the Nose ER PPCs to 6 (60) and LBS/RBS ER PPCs to 8 (75). Neither
Tons/Burn-day: 39.52 Armor the heat production nor the heat sink specifications are altered by this refit. 60 of the 120 marines are replaced with battle
Safe Thrust: 3 Fore: 450 armor marines and a battle armor bay to house their suits is added with zero doors (they instead can exit the ship throug h
Maximum Thrust: 5 R/L Fore-Side: 450 the cargo bay). Cargo capacity is reduced to 178,050 tons and 90 bay personnel are added. (Battle Value: 176,463)
Sail Integrity: 6 R/L Aft-Side: 450
K-F Drive Integrity: 30 Aft: 410

309 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


S.L.S. PHOENIX / D.B.C. PHOENIX – TEXAS-LFR-CLASS BATTLESHIP
Art courtesy of Steven Cross.

310 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


UNIQUE MACHINES ASSOCIATED WITH THE LANCASTER COALITION

The Lancaster Coalition was comprised of three very different military units working together—the Blackwood Templars Mercenaries, the Dreadnought BattleCorps 1st Regimental Combat Team,
and the Ronin Free Companies Mercenaries—each of which had associated with it unique machinery not seen elsewhere. Most of the machines featured in the following articles were involved in the
fighting on Ashkum IV in 3077, during Operation LANCASTER. Most of these machines are modified examples of existing designs, while some are limited production variants or refit packages.
311 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
CHAERONEA LIGHT AEROSPACE FIGHTER “SPICY”
Mass: 25 tons consciousness while pushing the fighter to its maximum for too long, his body being so heavily compressed by a mind-
Chassis: Pattern IIA (Reinforced) w/Integrated CASE numbing 10-G of acceleration. According to witnesses, upon returning to the flight deck, the grin could not be removed
Power Plant: Orbital Heavy Industries OHI-275XLC ExtraLight Fusion Engine from his face—and he could not stop laughing, crying tears of joy. After thoroughly enjoying Jones’ reactions, when the
Armor: CH-Custom-Pattern OHI Special Type-C Ferro-Aluminium Armor technicians finally got him to quiet down enough to ask how it was to pilot the fighter, he simply answered, “Spicy.”
Armament & Equipment:
1 Thunderstruck XV Extended Range Particle Projector Cannon Capabilities
1 Dreadnought BC Special Mk-II TDN System
Manufacturer: Clan Smoke Jaguar or Clan Mongoose The Chaeronea Light Aerospace Fighter was originally developed by Clan Mongoose, and then later adopted by Clan
Primary Factory: Unknown Smoke Jaguar. Armed only with a single Extended Range Particle Projector Cannon, the fighter can deliver a solid punch
Modified By: Dreadnought BattleCorps; Acala III to whatever target happens to fall under its crosshairs. This is made even more devastating by how quickly the fighter
Communications System: Interconn-Comm VII can swoop in, strike, and break off before the enemy can retaliate. Speed is life for this craft, as its relatively thin armor—
Targeting & Tracking System: Pinpoint Version-IV-ASF even though it has been lightly improved over the original specifications—is unable to withstand much punishment. The
original Clan-made Series 1B ER PPC served well for years after the fighter’s refit, but the weapon was directly replaced
Overview with one of Dreadnought’s own Clan-tech Thunderstruck XV units shortly before the launch of Operation LANCASTER.

While piloting his signature STU-K5 Stuka Heavy Aerospace Fighter as a freelance mercenary during Operation During fighter-to-fighter engagements and space combat in general, where this fighter spends most of its time, the
BULLDOG, AeroFighter pilot George “Bubba” Jones claimed this Chaeronea as a trophy. Its engine had been shot out of it Dreadnought Target Data Networking (TDN) System is limited to providing improved communications and light electronic
during a brilliantly executed strafing run by George, crippling this and several other fighters before they could get off the warfare support. However, during strafing runs against ground targets, the TDN allows the fighter to be Linked with
ground. This precision surprise attack was the greatest single moment of George’s career as a pilot, and it rendered the nearby friendly ground units, allowing it to utilize friendly targeting telemetry to improve accuracy.
targeted Clan Smoke Jaguar aerospace wing unable to respond, turning a potentially hazardous contract into easy money.
Pilot
The aging Stuka, in the near-constant state of all but falling apart that it was, was sold off years later to Garrett Wilder,
a Kell Hounds pilot, to pay off family debts that George’s career as a mercenary could not hope to cover once his health Captain Stephen “Stumpy” Jones – Chaeronea “Spicy”: Stephen Jones is an average height male with gray-green eyes
began to fail. The Chaeronea remained in storage for nearly a decade, as George had promised his son, Stephen “Stumpy” and ebony skin that is noted for being dark enough that photographing the man is a difficult proposition. His black hair is
Jones, that its engine would be replaced, and that the Clan-made craft would be passed down to him. Though George typically kept short. He was severely wounded in 3067, during the FedCom Civil War, when his military-issued SYD-Z4
was never able to afford the engine replacement, he made sure to keep the fighter otherwise intact for his son to inherit. Seydlitz was shot down. The crash resulted in amputation of both of his legs close to the hip and his left arm at the elbow.
The origin of his nickname is something of a mystery, having gone by “Stumpy” long before the term had literal meaning.
George had been an excellent pilot in his own right, but his son proved to be one of the best in the Inner Sphere.
Unfortunately, Stephen’s career in the Armed Forces of the Federated Commonwealth came to a literal crashing end in The Chaeronea that has become Jones’ signature craft was originally taken by his father as a trophy during the Clan
3067 when his Seydlitz was shot down in the final stages of the FedCom Civil War, leaving Stephen as a triple amputee. Invasion. His father died while Jones was still recovering from the crash that nearly killed him, and he inherited the fighter.
Stephen suddenly found his life in shambles and his dreams all but destroyed. Worse, his father died later that year. He At the time, it seemed to Jones as though the universe was rubbing salt in his wounds. The fighter was without an engine,
inherited the fighter of his dreams, but it had no engine; and given the financial state of the Federated Commonwealth and he was unable to afford quality prosthetics that would allow him to fly even if the fighter had been flightworthy.
following the FedCom Civil War, he could not acquire the quality prosthetics needed to let him fly again.
Jones wanted nothing more than to fly again. It was what he was best at, and what he loved to do more than anything
In May, 3069, Stephen Jones was contacted by Garrett Wilder, the man who purchased the Stuka from his father, after else in life. After close to two years spent in a wheelchair with a miserable archaic prosthetic left arm “claw”, it seemed
Wilder had learned of Stephen’s situation. It turned out that after purchasing the Stuka, Wilder had remained in contact as though the universe finally decided to take pity on him. He was contacted by Garrett Wilder, a pilot in the Dreadnought
with George until the older Jones died. Wilder had since kept tabs on Stephen. In the time since he bought the Stuka, BattleCorps, and a friend of sorts to Jones’ late father. Wilder had learned of Jones’ situation and offered him an
Wilder had left the Kell Hounds and joined the Dreadnought BattleCorps. It only took the one conversation between them opportunity to fly again, this time under the banner of the BattleCorps. Jones graciously accepted almost without thinking.
for Jones to choose to join the BattleCorps as well, bringing the engineless Chaeronea with him.
After adapting to the new prosthetic limbs that had been provided to him by the BattleCorps, he learned to control the
It had been planned to replace the engine with a 225-rated Fusion Engine comparable to the original to restore Jones’ advanced form of direct input/interface control routed through his prosthetic left arm. This new direct input control
Chaeronea to its original specification after he arrived on Acala III in November of 3069. In the time between Jones’ choice allowed him to connect with any fighter adapted to accept the specialized connector as though the fighter were an
to join the BattleCorps and his arrival, however, the situation changed somewhat. The BattleCorps had been handed a extension of his own body. Though it took time to learn and adapt to, his abilities truly began to shine once he mastered
severe defeat by the Word of Blake on Basalt IV in September, and the unit had just begun to rebuild and refit itself. New it. Thanks to the astonishingly improved response times provided by the direct control system—combined with the fact
machines designed especially for the BattleCorps, made to suit a new “Dreadnought Spec” were soon to begin production. that his body was able to sustain far greater G-forces than just about any other pilot in service, as a direct result of his
In the meantime, the order went out to refit many of the machines within the BattleCorps to meet the new standard. In amputated limbs—Jones quickly showed even more skill and capability than he had during his time with the AFFC.
the Chaeronea, this involved the installation of new electronic warfare systems, requiring weight reduction elsewhere.
It was clear to all involved that Jones required a fighter that could match his piloting abilities, and so the technicians
Jones finally received quality prosthetics. He also quickly adapted to the advanced direct input/interface adapter that responsible for refitting the Chaeronea he had brought with him decided to create one. With its absurd speed and agility,
allowed his nerve impulses to be read directly by the fighter in a way that he had never dreamed possible. After seeing “Spicy” suits Jones perfectly, allowing him to outmaneuver any enemy he encounters—sometimes even showboating in
how good a pilot Jones was, his technician team hatched a plan to rebuild the Chaeronea into something truly special. the process. Fortunately, his daredevil antics and showboating settled quickly once he realized that he was negatively
The result was a monster. With a lighter and more powerful OHI-275XLC ExtraLight Fusion Engine adapted from a Crusher influencing those around him, illustrating that he has gained a maturity that he did not have in his time serving the AFFC.
OmniMech as a heart, the fighter’s thrust output was significantly greater than what it had originally been created with.
Coupled with a reinforced spaceframe to handle the added stress, it was much faster and nimbler than ever before. Though he is no doubt the best fighter pilot that Dreadnought has to offer, Captain Stephen Jones holds no illusions
about his own mortality. He knows that every time he and his fighter leave the deck, he could die, but it only presses him
After the latest direct input/interface adapters were equipped into the cockpit specifically for Jones’ use, he took the to strive for greater and greater excellence in the cockpit. It is possible that Jones, especially at the controls of “Spicy”,
craft out for its maiden flight. Accompanied by the best fighter pilots in the Dreadnought BattleCorps’ Aerospace Fighter may in fact be the best aerospace fighter pilot in the Inner Sphere. His technicians ensure that this unique craft, as with
Wing, he was soon outrunning and outmaneuvering every one of them effortlessly. Jones soon felt himself start to lose Jones’ own prosthetics, is maintained in perfect working order.

312 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CHAERONEA LIGHT AEROSPACE FIGHTER “SPICY”
Type: Chaeronea “Spicy” Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
Classification: Light Aerospace Fighter (Uniquely Modified/Customized) ER PPC Nose 6 15 15 15 15 0
Technology Base: Clan/Dreadnought Dreadnought TDN System* Fuselage 1.5 2
Tonnage: 25
Battle Value: 1,550 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
Notes: Features the following Design Quirks: Accurate Weapon (ER PPC), Dreadnought Spec (Tier-2)*.

Equipment Mass
Engine: 275 Fusion XL 8
Safe Thrust: 13
Maximum Thrust: 20
Internal Structure: 13
Heat Sinks (Double): 10 (20) 0
Fuel: 240 3
Cockpit: Standard 3
Armor Factor (Ferro-Aluminium): 67 3.5
Armor
Value
Nose 19
R/L Wing 17
Aft 14

313 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HSR-300-D(BC) HUSSAR LIGHT BATTLEMECH “CUIRAISSIER”
the machine, the worse it seemed to get, and the more amazed they were function, momentarily disabling it due to the electromagnetic interference
that the Sergeant had survived at all—not to mention the fact that she had generated when the weapon discharges. As of 3085, despite the best efforts
managed to drag the wrecked machine back under its own power. Most of the technicians and engineers involved in the maintenance and continuing
technicians would have filed the Hussar as beyond saving and simply development of Cuirassier, this problem has yet to be rectified.
scrapped it, but the MechTech crew aboard the Wyvern were inspired by
what they had seen. Because of this, a few of the Wyvern’s MechTechs began Pilot
to work in their spare time to sort out what would be necessary to not only
restore the crippled Hussar, but significantly upgrade it. Lieutenant Vera Restel – HSR-300-D(BC) Hussar “Cuirassier”: Vera Restel
was born on the world of Dustball in 3024, during the quiet inter-war years
Upon approaching a rather surprised Colonel Ann Lawrence with their of the 4th Succession War. Her family was not particularly wealthy, nor
plan, they were given full approval, and the current version of Restel’s upwardly mobile, and thus Vera had to make do in her younger years to get
Hussar—known as Cuirassier—was soon born. by, helping the family whenever and however she could. At an early age, she
realized she had a special talent for grifting, so she used her skills at the
The original powerplant was scrapped, as was the entire cooling system numerous clubs and bars that featured gambling and other games of chance.
and virtually all the old electronics. The mostly intact chassis of the ‘Mech
was restored to nearly factory-new condition, and then it was enhanced Realizing that this approach would not support her forever, she looked for
beyond original specs with the help of actuator specialist Douglas Malone. alternative opportunities and, in her spare time, made use of BattleMech
The refreshed chassis was then equipped with some of the best technology simulators to earn currency. Posing as a relatively new player to the right
that Dreadnought Interstellar Industries had to offer. The uniquely refitted mark, she quickly made some cash and moved on to the next simulator hall
Mass: 30 tons Cuirassier was impressive to say the least. As of 3085, it is still the only light before anyone could really figure out her scheme. It was during one of these
Chassis: Benztrov 40 Standard BattleMech known to have been refitted from the ground up to meet the matches that a member of the local garrison’s security team observed her
Power Plant: Orbital Heavy Industries OHI-300XLC ExtraLight Fusion Engine “Dreadnought Spec” standards required of all BattleCorps machines today. skills. Demonstrating competent piloting ability, even if she was not an
Cruising Speed: 108.0 km/h exceptional gunner, she proved to be very capable of scouting and gathering
Maximum Speed: 162.0 km/h Capabilities considerable information about her opponents. She also displayed a sort of
Jump Jets: None natural “sixth sense”, intuitively knowing when to break off and escape just
Jump Capacity: 0 meters Cuirassier‘s new Orbital Heavy Industries OHI-300XLC Clan-tech ExtraLight before the opposition would have otherwise become aware of her presence.
Armor: HSR-Custom-Pattern Dreadnought ExoShield Ferro-Fibrous Armor Fusion Engine was one of several spare units recently delivered for use in the
Armament & Equipment: BattleCorps’ new DII-NGN-O Neugen Assault OmniMechs. As a result, it was Given Dustball had been plagued for decades with issues regarding illegal
1 Thunderstruck XV Extended Range Particle Projector Cannon literally an off-the-shelf component readily available at the time of the smugglers, raiders, and other criminal activity, her skills were seen as useful
1 Dreadnought BC Special Mk-II Target Data Networking System rebuild. This upgrade allows Cuirassier to reach speeds exceeding one- for the garrison. At the age of twenty-two, she was offered the position as a
Manufacturer: Newhart Industries hundred-sixty kilometers per hour. Additionally, the new powerplant was trainee MechWarrior with the garrison. She soon found herself piloting a
Primary Factory: Newhart Manufacturing Facility; New Earth (Tau Ceti IV) pre-equipped with double heat sinks. The top-mounted Defiance B3L Large rather worn-down Valkyrie, acting as the garrison’s scout during their anti-
Modified By: Dreadnought BattleCorps; Acala III Laser—which had been blown off on Basalt IV—has been replaced with a smuggling patrols. Restel continued to show her skill in reconnaissance over
Communications System: Interconn-Comm VII new Clan-tech Thunderstruck XV Extended Range Particle Projector Cannon, the following years, and even though she usually aimed to avoid trouble, it
Targeting & Tracking System: Pinpoint Version-IV simultaneously providing considerably improved range and firepower over often seemed to find her during these missions.
the original weapon.
Overview What the garrison did not know about Restel was her activities outside of
During the reconstruction of the ‘Mech’s ruined head, the cockpit itself her patrols. Despite working to find and arrest smugglers, she was also in
Starting in 3048, years before serving in the Dreadnought BattleCorps and was replaced entirely and upgraded to support Dreadnought’s own DAPS Kit direct contact with numerous groups operating on the planet. This created
DefenseCorps, Vera Restel spent considerable time and personal money (Dreadnought Armored Pilot Survival Kit), including the specially-designed for her a network of contacts that—for the right price—could be made aware
restoring her dilapidated HSR-300-D Hussar Light BattleMech to operational pilot seat built to support and interface with the kit’s full-body pilot suit. New of the garrison’s patrol routes on any given night, allowing said contacts to
condition. Despite its shortcomings, the ‘Mech served her well, and during electronics were installed, notably including a Pinpoint Version-IV Targeting avoid them. Any who refused to pay usually ended up being found by the
the following twenty-four years of her life spent with her Hussar, she found & Tracking System tied to one of Dreadnought’s own Target Data Networking garrison. She ended up playing a dangerous game, playing the two sides off
herself having become rather smitten with the peculiar machine. She kept (TDN) Systems. one another, all the while keeping the other party in the dark. As if that was
this to herself, however, as she never wanted anyone to know that she had not dangerous enough, she also made a tidy profit from fencing spare parts
any sort of sentimental attachments in her life—which was true enough Cuirassier benefits from significantly improved armor protection over the from the smugglers to the garrison to keep their BattleMechs running, with
aside from the Hussar. original HSR-300-D Hussar specification that it was originally produced with. a small amount from each sale going to her personal account.
Sheathed in four tons of Dreadnought’s ExoShield Ferro-Fibrous Armor, the
Unfortunately for Restel, in September of 3069, her Hussar was crippled resilience of Cuirassier’s armored skin is more than triple that of the original As a result of these activities, she became quite wealthy in a short couple
during the brutal fighting against the Word of Blake on Basalt IV. Restel, by Riese Reliable Standard Armor. Much attention was paid to the head section of years, especially compared to many on Dustball. To her credit, she was
then a Sergeant in the BattleCorps, was herself critically wounded. That she of the ‘Mech during the re-armoring process, ensuring that the cockpit would smart enough to hide any evidence that she had gained such wealth very
managed to drag her savaged ‘Mech aboard the DropShip D.B.C. Wyvern at never again be so easily penetrated by such a small caliber weapon as had effectively, outwardly sticking to the same humble life she always had.
all--especially in her condition—was described as miraculous. The Hussar happened during the action on Basalt IV. However, knowing that her ploy could not last forever, and keenly aware that
had been stripped of all armor, several of its actuators were damaged, and eventually someone would sell her out, Restel took the chance in 3048 to get
its Defiance B3L Large Laser had been blown clean off. The Hussar’s General One noteworthy flaw created by the refit is that the firing of Cuirassier’s off-world and start fresh. Using her funds, she purchased a tired and beat-up
Motors Fusion Engine was beyond saving, and the original Dynatec 990 Extended Range Particle Projector Cannon has been known to occasionally Hussar from a merchant visiting the planet. With a ‘Mech to her name, she
Targeting & Tracking System had completely burned out, as had the Garret result in interference with the operation of the Dreadnought TDN System. It signed on with a small mercenary unit called “Blake’s Marauders”, who had
T10B Communications System. The deeper the ‘Mech’s technicians dug into specifically interferes with the TDN’s integrated electronic countermeasures just finished a local contract and were already preparing to head off-world.

314 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HSR-300-D(BC) HUSSAR LIGHT BATTLEMECH “CUIRAISSIER”
For the next few years, she served as the Marauders’ Recon Lance Leader, later, when the BattleCorps left Acala III to join Task Force Bulldog, leaving Colonel Ann Lawrence’s personal logs make mention of the moment
using her Hussar to good effect. All the while, she worked toward getting her the Inner Sphere to take the fight to the Clans, Restel remained on Acala III. Restel noticed the fully restored and heavily upgraded Hussar—freshly
‘Mech more or less repaired through her contacts on the black market. These painted in a custom Dreadnought BattleCorps livery accented with a pattern
same connections helped the Marauders immensely as well, with Restel When offered the choice to stay behind or to join the BattleCorps on their of fleurs-de-lis, complete with “Cuirassier” written below the cockpit—and
“finding” salvage that kept the unit’s ‘Mechs and vehicles in fighting shape. potentially lengthy mission into Clan territory, Restel’s self-preservation that the expression on Restel’s face had been one of the more rewarding
instinct kicked in. She was granted a transfer to the DefenseCorps forces on moments in Lawrence’s career. Restel’s unexpectedly vocal outburst of joy
The Marauders were fortunately away from the Clan front when the Clan the Dreadnought homeworld of Acala III, fully intent on rejoining the that followed her initial shock, which was something that everyone in the
Invasion began in 3050, but contracts were becoming lean, and the unit was BattleCorps upon their return. In 3066, when the BattleCorps returned home entire bay heard echo for several seconds, was unlike anything that anyone
suffering financially, resulting in becoming more and more embroiled in less- under the command of Colonel Ann Lawrence, Colonel Thomas Lawrence’s had witnessed from Restel. Adding to the surprise for Restel, the rank badge
than-legitimate raiding activities—and, in some cases, even piracy. Times daughter, Restel rejoined as a member of Delta Company’s Recon Lance. of Second Lieutenant awaited her in the cockpit of her ‘Mech.
were becoming desperate by 3053. Considering the possibility that Restel
might need to prepare herself to move on, she used her contacts to learn of In September, 3069, in anticipation of a Word of Blake assault and hostile Seeing just how much those around her cared about her, Restel realized
a warehouse that contained plenty of choice parts and equipment that just occupation of Basalt IV, the Dreadnought BattleCorps was deployed there to perhaps for the first time that she had finally found a place she could truly
so happened to be in a system that the Marauders would be travelling to the evacuate Dreadnought Interstellar Industries personnel, along with the local call home. Promoted to the rank of full Lieutenant following Operation
following week. Striking a deal with the unit, it was agreed that if they raided DefenseCorps unit, and their civilian families. The mission on Basalt IV was LANCASTER in early 3077, Restel is still an active member of the Dreadnought
the warehouse, Restel would take her share and leave the rest to them. the last of eight such evacuation missions—and the only one to go horribly BattleCorps 1st RCT as of 3085. Since she received this promotion, Lieutenant
wrong. The Word of Blake arrived sooner than expected. During the brutal Restel has been the Lance Leader for Delta Company’s Recon Lance.
The raid seemed to be going all too smoothly at first, causing Restel to fighting that followed, the BattleCorps suffered severe casualties before
become increasingly suspicious. As soon as numerous unknown contacts finally escaping in a nearly crippled condition. Recently promoted Senior At the age of 61, however, even the seemingly forever-energetic Restel
simultaneously appeared on her sensors in all directions, she was quick to be Sergeant Major Vera Restel’s Hussar was gutted during the fighting, and has begun to feel the effects of age, and she has recently begun to consider
the first to surrender. She saw the trap that she and the Marauders had fallen Restel was herself severely wounded when a Blakist ‘Mech had struck her the possibility of retirement. Restel herself admits that, prior to joining the
into was one that showed little chance of escape, if any. Unbeknownst to thinly-armored Hussar in the head with a light autocannon. BattleCorps in 3053—something she did just to avoid a prison sentence—she
Restel, the contact that had pointed her to the warehouse happened to be would never have believed a healthy and happy retirement to be an option.
an undercover associate of the Dreadnought IntelCorps, working to draw in She managed to drag her crippled Hussar back to the DropShip D.B.C.
pirates and raiders as part of a system-wide crackdown launched by the Wyvern. Dazed, in tears from the agony of her wounds, and fighting to stay
Type: Hussar (HSR-300-D(BC)) “Cuirassier”
parent corporation Dreadnought Interstellar Industries. conscious, the technicians and emergency responders heard her mumbling
Classification: Light BattleMech (Uniquely Modified/Customized)
profuse apologies to her Hussar even as she was being extracted from the
Technology Base: Mixed Clan/Dreadnought
Ms. Restel was content to sell out her former associates and even assist mangled cockpit of her machine. She immediately received emergency life-
Tonnage: 30
with the gathering of evidence to convict the Marauders of their less-than- saving surgery, including the removal of shrapnel from the autocannon hit.
Battle Value: 1,479
legal activities, providing numerous links and identities of formerly-unknown
Notes: Features the following Design Quirks: Directional Torso Mount (CT),
associates to the investigators. Her willingness to cooperate intrigued the Under direct orders from Colonel Ann Lawrence herself, the observations
Dreadnought Spec (Tier-2)*, Rugged. Arm Actuators: Lower & Hand (Right &
lead investigator who, after looking at the network of contacts that Restel of Restel’s behavior were kept secret, and prevented from being entered into
Left).
had seemingly amassed, forwarded Restel to Colonel Thomas Lawrence, the official logs of any kind, all to prevent damage to the Sergeant’s persona. The
commanding officer of the Dreadnought BattleCorps 1st Regimental Combat Colonel’s reasoning was that Restel had been through enough trauma, and
Equipment Mass
Team. After much consideration and several discussions, Colonel Lawrence she did not deserve to suffer any kind of personal embarrassment.
Internal Structure: Standard (IS) 3
asked Ms. Restel to sign with on with the BattleCorps on a probationary
Engine: 300 Fusion XL 9.5
basis, using as encouragement the opportunity to avoid the minimum ten Still in critical condition by the time that the BattleCorps reached Acala III
Walking MP: 10
years of prison time she would most certainly otherwise be sentenced to— a month later, Restel remained hospitalized for several more weeks. She had
Running MP: 15
even with her cooperation in the investigation. Restel saw little choice and been informed during this time that it was believed her Hussar was beyond
Jumping MP: 0
signed on with the BattleCorps as a “requisitions officer”. saving and would have to be scrapped. As she had become rather attached
Heat Sinks (Double): 10 (20) 0
to the ‘Mech, as it was one of the few things in her life that she could say was
Gyro: Standard 3
Her value was quickly proven. Restel used her contacts in Lyran space to truly hers, this news stung her deeply. Before her hospitalization, Restel had
Cockpit: Standard 3
obtain “lost salvage”—some of it even Clan-tech—to help upgrade a handful never told anyone that she had named the machine, because she never
Armor Factor (Ferro-Fibrous): 76 4
of the BattleCorps’ ‘Mechs. Some of the Clan-tech equipment she acquired wanted anyone to know that she had become sentimental about anything in
Internal Armor
was used for study by Dreadnought Interstellar Industries, with hopes to her life. The name she had privately given the machine was “Cuirassier”.
Structure Value
replicate it in the future. Naturally, she ensured that she made a small profit
Head 3 7
on the side. Though Dreadnought’s leadership was aware of her scheme, it When Vera Restel was finally released from medical care, she was picked
Center Torso 10 12
was tolerated—largely because, at the time, Clan technology was nearly up personally by Colonel Ann Lawrence in Lawrence’s own Successor DS9
Center Torso (rear) 3
impossible to obtain through legitimate channels. Her apparent ability to Armored Supercar. Unsure as to why her commander was personally picking
R/L Torso 7 10
acquire anything and everything—so long as her superiors granted her some her up to take her to the BattleCorps’ home base of Castle Ramsay, Restel
R/L Torso (rear) 3
“freedom” by sometimes looking the other way—only helped to reinforce was visibly uncomfortable during the drive to see her “New ‘Mech”.
R/L Arm 5 3
the validity of Ms. Restel’s personal catchphrase, “I can’t help that other
R/L Leg 7 11
people’s belongings come to me naturally.” The Colonel told Restel that her new machine was “a bit different to the
Hussar that she had grown accustomed to, but that she might find some Weapons and Ammo Location Critical Tonnage
Ms. Restel’s work as a requisitions officer continued throughout the mid- familiarity in it, just the same.” Restel was unsure of what to think of the Dreadnought TDN System* H 1 1.5
3050s, and in 3057, four years after she joined the BattleCorps, she was Colonel’s statement, and even as the two rounded the final corner to reach ER PPC CT 2 6
permitted to pilot a ‘Mech again. She was reunited with her Hussar, which the entrance to Castle Ramsay’s primary ‘Mechbay, she was still mentally
had been fully restored to working order and kept waiting for her. Two years preparing herself to face the reality that her Hussar was gone forever. * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

315 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HSR-300-D(BC) HUSSAR LIGHT BATTLEMECH “CUIRAISSIER”
Additional Notes: If this BattleMech’s Dreadnought TDN System’s secondary
function (switchable ECM/Active Probe) is running in ECM mode (default), the
following applies: When firing this ‘Mech’s ER PPC, if the attack roll result is
a 2, roll 1D6. On a result of 1-3, the TDN’s ECM is disabled for the duration of
the next turn (reactivates at the start of the following turn).

Lieutenant Vera Restel created and written by Paul “The Bro” with edits and
additions (mostly the later history with the BattleCorps) by Devin Ramsey.

The model design of “Cuirassier” is a copyrighted original creation by Giorgio


Espinos. It is used here with permission. Mr. Espinos’ DeviantArt page can be
found here: https://www.deviantart.com/giorgioespinos/

316 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PEREGRINE (HORNED OWL) LIGHT BATTLEMECH “HAVOC”
following the conclusion of Operation BULLDOG. Its more recently installed as Captain Justinian typically brings the machine back to them fairly intact.
ExtraLight Gyro gives this machine a prominent forward-hunched posture.
As the original helmet-like head section of the ‘Mech was absent when the Pilot
machine was salvaged, an entirely different head has been built for it. Thanks
to some creative craftsmanship by the Blackwood Templars’ MechTechs (and Captain Kano Justinian – Peregrine (Horned Owl) “Havoc”: The Captain of
some parts taken from the salvaged head of a Puma Light OmniMech) this the Blackwood Templars’ 2nd Company, Justinian is acknowledged as the
‘Mech features a unique “bird of prey” head shape that many believe should Templars’ best pilot. An easy-going and gregarious man, Justinian’s relaxed
have been present from the start, given the machine’s name. and confident attitude helps to give every Templar under his command an
increased sense of confidence both on the battlefield and off. If he has one
Following nearly two decades of nearly constant use and abuse, Operation major fault, it is his tendency toward independent action—spawned from his
LANCASTER’s battle on Ashkum IV in 3077 seemed to strain Havoc’s Clan- original career as a freelance mercenary dealing with pirates on the rim.
built Extended Range Small Lasers beyond their limits, resulting in multiple
burn-outs. During the time spent making hasty repairs and preparing for the Justinian’s ability to avoid damage is legendary within the Templars, with
arrival of the incoming hostile Word of Blake reinforcements, all six ER Small Havoc generally only needing relatively light repairs after combat. This is
Lasers were nearly replaced with inferior spares that the Templars had in something that the technicians are forever grateful for, given the difficulties
storage. Fortunately, however, they were replaced with nearly identical involved in making more significant repairs on the complex custom machine.
Clan-tech units sourced from the Dreadnought BattleCorps 1st RCT, as the
BattleCorps happened to have an excess number of these weapons in their
spare parts inventory. At least half of the older Clan-made units were later Type: Peregrine (Horned Owl) “Havoc”
found to be serviceable. They were restored to functional condition and have Classification: Light BattleMech (Uniquely Modified/Customized)
since been stashed away by the Blackwood Templars as spares. Technology Base: Mixed Clan
Mass: 35 tons Tonnage: 35
Chassis: Coriolis Class IIIb Endo Steel w/Integrated CASE Capabilities Battle Value: 1,790
Power Plant: Consolidated 280 XL Fusion Notes: Features the following Design Quirks: Hyper-Extending Actuators,
Cruising Speed: 86.4 km/h The Blackwood Templars Mercenaries’ Peregrine Light BattleMech, known Nimble Jumper; Difficult to Maintain, Non-Standard Parts. Arm Actuators:
Maximum Speed: 129.6 km/h simply as “Havoc”, is armed with a twin braces of forearm-mounted lasers. Lower & Hand (Right & Left).
Jump Jets: Clan Light Series Mk. II Each arm houses a trio of Clan-tech Extended Range Small Lasers and a rifle-
Jump Capacity: 240 meters looking Clan-built Heavy-class Medium Laser. The six ER Small Lasers are Equipment Mass
Armor: Compound Alpha Ferro-Fibrous standard units, but the twin Heavy Medium Lasers have been extensively Internal Structure: Endo Steel w/C-CASE 2
Armament & Equipment: modified by the Templars’ own Celeste Colbrand—the woman known as Engine: 280 Fusion XL 8
2 “Tinker Special” Improved Heavy Medium Lasers “Tinker” for good reason. These modifications have improved the accuracy Walking MP: 8
6 Clan ER Small Lasers of the heavy-hitting weapons to that of a more conventional Medium Laser, Running MP: 12
1 Clan Electronic Countermeasures Suite but not without some notable drawbacks. These “Improved” Heavy Medium Jumping MP: 8 4
Manufacturer: Clan Smoke Jaguar Lasers feature somewhat fragile power couplings and require increased Heat Sinks (Double): 13 (26) 3
Primary Factory: Abysmal Manufacturing Complex; Huntress II maintenance—and they tend to suffer an explosive reaction if the weapons Gyro: ExtraLight (IS) 1.5
Modified By: Blackwood Templars Mercenaries; Location Unknown are hit directly. However, this risk is considered “worthwhile” by Captain Cockpit: Standard 3
Communications System: Trueborn Ultra 945B Justinian, Havoc’s pilot. A Clan-made Targeting Computer is installed in the Armor Factor (Ferro-Fibrous): 119 6.5
Targeting & Tracking System: Adder Special V8.6 w/Targeting Computer ‘Mech’s custom-built head. Thirteen Clan double heat sinks labor to keep this Internal Armor
machine running reasonably cool, but they can be overwhelmed easily. Structure Value
Overview Head 3 9
Havoc’s top speed exceeding 180 km/h comes courtesy of a 280-rated Center Torso 11 16
The Peregrine Light BattleMech, produced originally by Clan Smoke Jaguar ExtraLight Fusion Engine pulled from the wreckage of a Nova Cat OmniMech. Center Torso (rear) 6
under the designation of “Horned Owl”, is a second-line Clan BattleMech Combined with its jump range of 240 meters, Havoc is more maneuverable R/L Torso 8 12
most often used as a harasser. The Peregrine known as “Havoc” belongs to than most other ‘Mechs—regardless of weight class—giving this machine R/L Torso (rear) 4
the Captain of the Blackwood Templars Mercenaries’ Second Company, Kano amazing tactical utility. In terms of defensibility and durability, a salvaged R/L Arm 6 12
Justinian. Clan-tech Electronic Countermeasures Suite and a 6.5-ton shell of Clan Ferro- R/L Leg 8 16
Fibrous Armor work together to keep the ‘Mech and its pilot well protected.
Rather than the scout and harasser that this machine’s emphasis on speed Weapons and Ammo Location Critical Tonnage
and agility would normally suggest, Havoc has been redesigned to serve as a With some modest help from Dreadnought’s own former Clan scientist Targeting Computer H 1 1
hunter-killer. This machine follows the philosophy of, “Whatever it can’t and actuator specialist, Douglas Malone, Tinker has managed to significantly 4 Jump Jets RT 4 –
outrun, it can outgun; and whatever it can’t outgun, it can outrun.” Havoc’s improve the range of motion of Havoc’s arm actuators. These improvements ECM Suite RT 1 1
remarkable groundspeed and agility—combined with its jump capacity of allow Havoc to rotate its arms far enough to fire behind itself. Tinker has also 4 Jump Jets LT 4 –
nearly a quarter-kilometer—allow it to reposition quickly, giving it the ability spent considerable time to modify the gyro, using “questionably acquired” Improved Heavy Medium Laser RA 2 1
to take some measure of control over any engagement it finds itself in. schematics for the ExtraLight Gyro first developed by Comstar in 3067. 3 ER Small Lasers RA 3 1.5
Improved Heavy Medium Laser LA 2 1
Havoc bears only a basic resemblance to the standard Peregrine it began The unfortunate downside to the sheer number of modifications that have 3 ER Small Lasers LA 3 1.5
life as. The external bodyshell has received considerable modification over been made to this machine is predictable: Havoc is difficult to repair and Double Heat Sink RL 2 –
the years since the Blackwood Templars salvaged this machine on Huntress, maintain, though the Templars’ technicians are saved some of the trouble, Double Heat Sink LL 2 –

317 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PEREGRINE (HORNED OWL) LIGHT BATTLEMECH “HAVOC”

Captain Kano Justinian and custom Peregrine (Horned Owl) Light


BattleMech “Havoc” originally created by Zach Schaffer.

318 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RVN-3L(TC) RAVEN LIGHT BATTLEMECH “THUNDER CHICKEN”
leg was missing altogether and the left leg was snapped off at the knee, both following the duel where the autocannon arm was blown clean off, Thunder
arms were completely gone—as were all the weapons systems—and the Chicken received a significant upgrade. Replacing the Defiance ‘Mech Hunter
head had been destroyed when the previous pilot ejected. Rebuilding the Autocannon/20 was a Defiance Disintegrator LB 20-X Autocannon. Most of
Raven with a custom-made, lightweight Endo Steel Chassis in the process of the weapon system is housed within the right arm but given the sheer bulk
replacing the limbs was the natural first step, though much work lay ahead. and size of the LB 20-X Autocannon, a portion of the weapon is housed within
the right torso. Two tons of Slug and one ton of Cluster ammunition was
What the technicians at Dollix’s Decimators’ came up with was ludicrous typically loaded. (Battle Value: 882) Features the following Design Quirks:
at best on paper, and their detractors in the media were particularly harsh Accurate Weapon (LB 20-X A/C); No/Minimal Arms, Unbalanced.
once they got wind of what was brewing in Dollix’s stable. “Lunatics build
‘Mech that will fall over before it hits anything!” and similarly silly mocking Pilot
headlines were blasted all over the news—that is, right up until this machine
debuted in the Steiner Arena with pilot Kaname Fujiwara at the controls. The Kaname Fujiwara – RVN-3L(TC) Raven “Thunder Chicken”: Outside of the
Raven was pitted against a Jenner favored to win that year’s Light BattleMech arena, this unassuming woman of Japanese descent would seem harmless to
Championship title. For all its flaws and bad press leading up to the match, just about anyone, but Ms. Fujiwara is as far from harmless as they come. A
the unique Raven was making positive headlines moments after it stepped particularly sharp shot and an exceptionally savvy MechWarrior, Fujiwara
around a corner and all but literally blew the Jenner in half with a single shot. won three consecutive Light BattleMech Championship titles for Dollix’s
Decimators. Many began to believe she was possibly the next Kai Allard-Liao.
When commentator Duncan Fisher affectionately called Fujiwara’s Raven
the “Thunder Chicken” immediately after the one-shot victory, the nickname Despite her success and the positive press brought with it, Ms. Fujiwara’s
stuck; especially once the headline title of “Cluck-Cluck-BOOM!” had been growing distaste for Solaris VII was made all the worse by how badly her
plastered all over the face of every major news outlet on Solaris VII—quoting employers treated her. Her growing discontent, as well as a growing personal
Fisher’s spontaneous exclamation at the quick match’s vicious and sudden desire to do something about the invading Clans, eventually prompted her
end. Thunder Chicken went on to win that season’s championship title, only choice to leave. Exploiting a loophole in her contract, she left the Decimators
losing two rounds all year. The first loss was to an opponent that managed immediately after winning her third championship title. Unfortunately for
to stay out of range of the Raven throughout the entire round, picking at it Fujiwara, Jacob Dollix, the owner of Dollix’s Decimators, was a notoriously
with a Large Laser at extreme range until Fujiwara was forced to concede the vindictive and temperamental individual. Dollix effectively bankrupted her
Mass: 35 tons match; and the second was to a lucky hit that sheared off the gun-arm before purely out of spite in the process of her leaving his employ.
Chassis: DD-S7 Custom Endo Steel the Raven could fire a single shot at its opponent.
Power Plant: Hermes 210 Fusion XL Engine After six months spent stranded on the game world and blacklisted from
Cruising Speed: 64.8 km/h Two more successful seasons with Kaname Fujiwara piloting the Raven most local employment, Kaname Fujiwara was contacted by Colonel Thomas
Maximum Speed: 97.2 km/h were followed by a mediocre final season after Kaname Fujiwara left Dollix’s Lawrence with the kind of offer she had dreamed of. Off Solaris VII at last,
Jump Jets: None Decimators. The Decimators attempted to move up to the Mediumweight Fujiwara joined the Dreadnought BattleCorps on the way to fight against the
Jump Capacity: 0 meters ‘Mech Championship without a different pilot after retiring Thunder Chicken Clans along the Draconis Combine border as part of Operation BULLDOG. She
Armor: Custom-Fitted Hellespont Ferro-Fibrous Armor from action. Following numerous financial missteps and the destruction of remained an active member of the BattleCorps through mid-3077, and she
Armament & Equipment: their newly acquired medium ‘Mech in its debut round, Dollix’s Decimators was honorably discharged not long after the end of Operation LANCASTER.
1 Defiance ‘Mech Hunter Class-20 Autocannon fell apart. As a direct result of the stable’s collapse, Thunder Chicken was sold
Manufacturer: Hellespont Industrials off to a private collector to try to recoup some of the losses. In January of 3078, much to Ms. Fujiwara’s amusement, she received an
Primary Factory: Hellespont ‘Mech Works; Sian II invitation to be reunited with Thunder Chicken after the current owner of the
Modified By: Dollix’s Decimators; Solaris VII Capabilities machine learned who she was—and that she had been living all but a stone’s
Communications System: Ceres Metals Model 666 throw away from him. To her surprise, she discovered that the invitation had
Targeting & Tracking System: C-Apple Churchill Having taken a page from Justin Allard-Liao’s book when it came to arming come from George Fitzgerald, the president of Dreadnought Interstellar and
this uniquely modified Raven, half the ‘Mech’s weight is dedicated purely to the baron of Acala III himself. She learned that the unique Raven had become
Overview a single weapon system: a massive Defiance ‘Mech Hunter Autocannon/20. part of Mr. Fitzgerald’s private collection of famous and rare ‘Mechs, all kept
The huge autocannon is fed by three tons of ammunition housed in the right in a hangar near the BattleCorps’ central headquarters at Castle Ramsay.
This rather special BattleMech began its life in 3048 as a bog-standard -3L torso, just inboard of the weapon, giving it a total of fifteen shots before the
model Raven. Just two years after its commission—while serving under the Raven is effectively defenseless. With no secondary weapons to speak of, the During her visit, Fujiwara was invited by Mr. Fitzgerald to pilot her old
banner of House Liao along the Capellan Confederation’s border with House ‘Mech that became known as Thunder Chicken is an all-or-nothing machine. ‘Mech, and to even take it on a solo live-fire exercise on the Dreadnought
Davion’s half of the Federated Commonwealth—this Raven BattleMech was BattleCorps’ training grounds. She graciously accepted the invitation, but an
left all but gutted in its first encounter against an unidentified unit, believed With minimal armor protecting the tiny stump of a left arm, and half of its assassination attempt on Mr. Fitzgerald interrupted the intended joyride.
to be mercenaries employed by House Davion. Sold off for what amounted weight concentrated in the right arm’s main gun alone, Thunder Chicken is The assassin had managed to hijack a modified Hatchetman that was part of
to scrap value only, what little remained of this unfortunate scout ‘Mech was remarkably unbalanced. Worse, the ‘Mech has great difficulty getting back Mr. Fitzgerald’s private collection. The Hatchetman had been undergoing
picked up by Dollix’s Decimators, a newly-formed stable on Solaris VII. up once knocked over. Less than six tons of Ferro-Fibrous Armor protects the maintenance, and the assassin posed as a member of the maintenance crew
Dollix’s Decimators, being a small stable with little in terms of funds to start, ‘Mech in total, providing reasonable durability, but Thunder Chicken is still a to gain access to the hatchet-wielding machine. The assassin struck while Mr.
acquired this machine in hopes of converting it into a potential contender for light ‘Mech, and it is still bound by the limitations typical of such a machine. Fitzgerald and Ms. Fujiwara were touring the ‘Mech collection, nearing the
the 3054 Light BattleMech Championship. Raven.
Variants
What Dollix’s Decimators purchased was closer to a limbless torso than an When the Hatchetman powered up and stepped forward unexpectedly,
actual BattleMech. Although the torso itself was relatively intact, the right LB 20-X Autocannon Upgrade – During the 3054 Light ‘Mech Championship, the two ran in opposite directions. Mr. Fitzgerald quickly took cover, and his

319 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RVN-3L(TC) RAVEN LIGHT BATTLEMECH “THUNDER CHICKEN”
security team scrambled to try to get him to safety. Meanwhile, Kaname Custom Raven Light BattleMech “Thunder Chicken”
Fujiwara sprinted straight for Thunder Chicken. The assassin’s fixation on Mr. dedicated to Alex “Davros Dalek”.
Fitzgerald and general ignorance of Ms. Fujiwara suggests that he had not
been aware of who she was or why she was there, leaving him equally
unaware of Thunder Chicken’s live and fully-armed status. Even after the
Raven powered up and began to move, the assassin appeared to take no
outward notice of it—supporting the theory that he was unaware the lighter
‘Mech was armed and therefore believing it did not present a real threat to
him. Most likely the assassin was never aware of the danger he was in before
the single autocannon slug fired by Thunder Chicken went straight through
the head of the Hatchetman, killing him instantly. It is believed, though it has
not been confirmed, that the assassin was a member of the Word of Blake,
and that he was seeking some form of revenge for Operation LANCASTER.

Following her singlehanded success, and given the expediency with which
she foiled the assassination attempt, Kaname Fujiwara was offered a position
as a personal bodyguard for Mr. Fitzgerald—an offer she quickly accepted.
As of 3085, only one other assassination attempt has ever been made on Mr.
Fitzgerald. This attempt ended just as abruptly for that assassin as it did for
the Hatchetman’s hijacker. Ms. Fujiwara has been noted to primarily stick to
her BattleCorps-issue Dorgas Medium OmniMech whenever she has needed
to pilot a ‘Mech to fulfill her duties. However, Thunder Chicken has been seen
on several occasions taking to Castle Ramsay’s training grounds.

Type: Raven (RVN-3L(TC)) “Thunder Chicken”


Classification: Light BattleMech (Uniquely Modified/Customized)
Technology Base: Inner Sphere
Tonnage: 35
Battle Value: 758
Notes: Features the following Design Quirks: Accurate Weapon (AC/20);
No/Minimal Arms, Unbalanced. Arm Actuators: Upper Only.

Equipment Mass
Internal Structure: Endo Steel 2
Engine: 210 Fusion XL 4.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 98 5.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 18
Center Torso (rear) 4
R/L Torso 8 12
R/L Torso (rear) 3
R/L Arm 6 12/1
R/L Leg 8 12

Weapons and Ammo Location Critical Tonnage


2 Heat Sinks CT 2 –
Ammo (AC/20) 15 RT 3 3
Autocannon/20 RA 10 14

320 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BJ-1 BLACKJACK MEDIUM BATTLEMECH “ACES HIGH”
As with all the BattleMechs of what is referred to as “Heartbreaker effectively locked down for the foreseeable future, Blackwood and Masters
Lance”—Charlie Lance of the Blackwood Templars’ 1st Company—Aces High worked out a plan to allow the man to get his ‘Mech back. The details of this
has a personalized livery. This ‘Mech’s combination of white, black, and red are known only to the two men.
stands out against the clashes of color of its lancemates. Gambler’s personal
war-cry, “Ante Up!” is painted for all to see on the Blackjack’s center torso. A little over two years later, Masters learned that Blackwood had cheated
In addition to this taunt, the ‘Mech has Gambler’s personal sigil—a diamond during both games that had resulted in Masters being in what amounted to
and a club together—painted on the ‘Mech’s left thigh, as well as a pair of indentured servitude. The understandably incensed Masters confronted the
dice added to the Blackwood Templars crest on the machine’s shoulders. Colonel with this knowledge.

Capabilities Expecting to end up in a direct and possibly violent confrontation with his
commander, Masters was shocked to learn that the money he had been
Aces High is powered by a 225-rated VOX Light Fusion Engine, propelling paying to get his ‘Mech back had all been deposited into a private account.
the 45-ton machine up to 86 km/h. The upgraded powerplant was salvaged Specifically, an account that Colonel Blackwood had been maintaining while
from a Cobra BattleMech during a particularly lucrative contract fulfilled by he waited for Masters to realize he had been cheated. Blackwood even went
the Blackwood Templars in the mid-3060s. Although the greater output of so far as to laughingly comment that he was surprised it took Masters so long
the VOX powerplant results in a considerably increased groundspeed over to figure it out. Masters’ rage quickly turned to uncontrollable laughter when
the original 180-rated General Motors Fusion Engine, Aces High retains its he learned that he had never actually lost his Blackjack—Blackwood had
original Whitworth Jetlift jump jets and the 120-meter jump range that they never filed a change to the machine’s official registration—but in fact had
provide. simply been tricked into becoming a well-paid member of the Templars.

In addition to the improved groundspeed, the weapons systems of Aces It was at this point when the Colonel asked what Masters planned to do
High have been modified to better suit Mr. Masters. The twin Autocannon/2s now that he knew the truth of his situation. Masters reflected on the last two
that the Blackjack was originally armed with have been stripped away in years he had spent under Blackwood’s leadership. He came to the realization
favor of a single right-arm Defiance Disintegrator LB 10-X Autocannon. The that before Masters joined the Blackwood Templars Mercenaries, he had
autocannon is fed by two tons of mixed Slug- and Cluster-type ammunition wondered aimlessly, never feeling at home anywhere. However, the Colonel
housed in the arm with the weapon. Aces High retains the standard had given Masters a home where, for the first time in his life, he felt that he
Blackjack’s secondary armament of four Medium Lasers, but the torso- belonged.
mounted pair have been upgraded from the aging Intek units to newer
Extended Range models produced by Defiance Industries. Masters answered the Colonel that evening. He had chosen to remain with
Mass: 45 tons the Blackwood Templars for the foreseeable future. That night, both Masters
Chassis: GM BJ-1 Although it is only cooled by ten double heat sinks, Aces High is extremely and Colonel Blackwood engaged in several games of Poker with a handful of
Power Plant: VOX 225 Light Fusion Engine difficult to overheat. Only when pushed to its absolute limits—repeatedly the unit’s command staff. Masters won nearly every game, fair and square.
Cruising Speed: 54.0 km/h firing all its weapons and making full use of its jump jets—does it slowly build
Maximum Speed: 86.4 km/h up any noteworthy excess heat. Known for being a risk taker, the man known as “Gambler” knows exactly
Jump Jets: Whitworth Jetlift how far past the factory recommendations—and indeed those made by his
Jump Capacity: 120 meters The entire BattleMech has been reskinned with eight tons of Ferro-Fibrous own technicians—he can push his ‘Mech. It is worth noting that Masters has
Armor: Durallex Super Medium Ferro-Fibrous Armor Armor, reducing the overall weight of the exterior armored shell while refused all offers to upgrade his beloved Blackjack with Clan-tech weaponry
Armament & Equipment: simultaneously improving protection over most of the upper body. and equipment. Additionally, he has rebuffed all offers to replace the ancient
1 Defiance Disintegrator LB 10-X Autocannon BattleMech.
2 Defiance Model XII Extended Range Medium Lasers Pilot
2 Intek Medium Lasers Masters continues to insist that his Blackjack can do anything a Clan ‘Mech
Manufacturer: General Motors MechWarrior Nero “Gambler” Masters – BJ-1 Blackjack “Aces High”: Driven can—and that neither he nor his machine need any “overengineered trash”
Primary Factory: Kathil Production Plant; Kathil III by a sort of wanderlust, Masters travelled the Inner Sphere for much of his (Clan technology) to do it.
Modified By: Blackwood Templars Mercenaries; Location Unknown life, his BattleMech providing more safety than would otherwise be available
Communications System: Dalban Micronics to a man of his profession. Early in his life, he discovered a knack for all kinds
Targeting & Tracking System: Dalban AQ of gambling, but especially-so when it came to cards. It was during a high
stakes game of poker in a nondescript bar on a forgettable world when he
Overview first encountered Colonel Tyr Blackwood of the Blackwood Templars.

“Aces High” Is a heavily customized BJ-1 Blackjack Medium BattleMech The Colonel, ever on the lookout for gifted pilots to recruit, made a bet
owned and operated by Nero “Gambler” Masters, a MechWarrior of the involving Masters signing on with the Templars for several years. Masters,
Blackwood Templars Mercenaries. Prior to its current ownership, the history certain of victory with the hand he had—and seeing a massive pot of C-Bills
of this ‘Mech was uneventful. It has been involved in very little combat over in front of him—put his future on the line. Much to Masters’ surprise and
the centuries, and it has been passed down from one generation to the next chagrin, Blackwood produced a hand that trumped his own.
within the Masters family since the time of the Star League.
True to his nickname, Masters challenged the Colonel to another round—
To say that the trend of uninteresting ownership has come to an end double or nothing—putting his family’s ‘Mech on the line. Of course, he lost
would be quite the understatement. again. With Masters’ employment in the Blackwood Templars Mercenaries

321 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BJ-1 BLACKJACK MEDIUM BATTLEMECH “ACES HIGH”
Type: Blackjack (BJ-1) “Aces High”
Classification: Medium BattleMech (Uniquely Modified/Customized)
Technology Base: Inner Sphere
Tonnage: 45
Battle Value: 1,293
Notes: Features the following Design Quirks: Bad Reputation. Arm Actuators:
Upper Only.

Equipment Mass
Internal Structure: Standard 4.5
Engine: 225 Light Fusion 7.5
Walking MP: 5
Running MP: 8
Jumping MP: 4 2
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 143 8
Internal Armor
Structure Value
Head 3 9
Center Torso 14 19
Center Torso (rear) 9
R/L Torso 11 16
R/L Torso (rear) 6
R/L Arm 7 14
R/L Leg 11 17

Weapons and Ammo Location Critical Tonnage


ER Medium Laser RT 1 1
ER Medium Laser LT 1 1
Double Heat Sink LT 3 –
LB 10-X Autocannon RA 6 11
Medium Laser RA 1 1
Ammo (LB 10-X Cluster) 10 RA 1 1
Ammo (LB 10-X Slug) 10 RA 1 1
Medium Laser LA 1 1
2 Jump Jets RL 2 –
2 Jump Jets LL 2 –

MechWarrior Nero “Gambler” Masters and custom Blackjack Medium


BattleMech “Aces High” originally created by Zach Schaffer.

322 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MRT-TV-RF1 MARATHON MEDIUM TANK “RONIN SPECIAL”
introducing several variants of the vehicle. Part of the reason for the -RF1 Deployment
being the most identifiable and “iconic” variant of the Marathon is easily
explained as being the first version that was ever fielded. However, this is The -RF1 “Ronin Special” variant of the Marathon Medium Tank has
not the only reason. At the time of the Marathon’s introduction, Thunderbolt historically only been deployed by the Ronin Free Companies in complete
Missiles were a virtually unheard-of new technology—at least in terms of lances of four. These are typically deployed to serve in hunter-killer actions.
real-world combat applications—and they had been used in few, if any, The combination of the large-bore missiles and laser weaponry have been
known production combat vehicles prior. As a result, the Ronin Free noted to chew through militia forces and defenses quickly, leaving them wide
Companies Mercenaries’ new Marathons quickly drew media attention for open for the kill or for supporting units to pick them off with relative ease.
being one of the first types of combat vehicle to implement these new
weapons—only serving to further cement the Marathon Medium Tank in the Notable Crews
public interest.
DII-MRT-TV-RF1 Marathon Medium Tank “Toaster Toasters (Company)”:
As the first generation of the Marathon was—and still is—exclusive to the One particular company of note, nicknamed the “Toaster Toasters”, were
Ronin Free Companies Mercenaries, the Ronin’s use of the Marathon drew responsible for the death of two Precentors and the loss of a dozen DEPO
considerable interest in the vehicle. Naturally, this attention began first and sites on Sian. Their leader, “Circuit Breaker”, was an unknown entity until the
foremost with the observations made by those who hired the Ronin. Neither final years of the Jihad. His blank records suggest some form of Special
Dreadnought Interstellar Industries nor the Ronin Free Companies could Operations or Black Ops involvement in his past, but that is all they suggest.
possibly have predicted the level of attention that would soon result, with He is an expert in guerrilla operations, and he has survived at least one Word
the mercenaries themselves becoming a sort of mobile advertisement for of Blake strike team—possibly part of a Shadow Division.
Mass: 45 tons Dreadnought Interstellar as a manufacturer.
Movement Type: Tracked Reports indicate that the Word of Blake had been actively attempting to
Power Plant: Rawlings 225 Fusion Engine The simplicity of the Marathon’s design, coupled with its flexibility in terminate this man right up until the end of the Jihad. His continued survival
Cruising Speed: 54.0 km/h combat, has helped to grow the overall interest in the vehicle. In response is a testament to their failure.
Flanking Speed: 86.4 km/h to the rapidly growing interest, Dreadnought Interstellar Industries soon
Armor: MRT-TV-Pattern ArcShield IV Standard Armor began to produce several variants of the Marathon Medium Tank. These
Armament & Equipment: were built first for export sales, followed later by a new variant created Type: Marathon Medium Tank (DII-MRT-TV-RF1) “Ronin Special”
2 Delta Dart Thunderbolt 5 Missile Launchers exclusively for Dreadnought’s own BattleCorps and DefenseCorps forces. Classification: Medium Combat Vehicle (Limited Production)
3 Defiance B3M Medium Lasers Technology Base: Inner Sphere
Guardian Electronic Countermeasures Suite What is not widely known is that, because the Ronin Free Companies have Tonnage: 45
Manufacturer: Dreadnought Interstellar Industries essentially served to market the Marathon Medium Tank to a much wider Battle Value: 859
Primary Factory: Skye Heavy Iron Works Facility; Skye (Skye IV) customer base—incidentally or otherwise—the Ronin have received an even Notes: Features the following Design Quirks: Easy to Maintain, Rugged.
Communications System: Interconn-Comm VI greater discount on the units they themselves purchase from Dreadnought
Targeting & Tracking System: Pinpoint Version-IV Interstellar Industries. While the specific details of this discount are not Equipment Mass
publicly available, it has been suggested that, as of 3085, any Marathons sold Internal Structure: 4.5
Overview to the Ronin Free Companies are priced at or just above manufacturing cost. Engine: 225 Fusion 15
Following the Ronin Free Companies’ significant contributions toward the Type: Tracked
The Marathon Medium Tank was originally commissioned as a machine to success of Operation LANCASTER in 3077, there have been indications that Cruising MP: 5
be manufactured specifically for the Ronin Free Companies Mercenaries. The the mercenaries have been granted additional considerable discounts on Flanking MP: 8
original commissioner was Lt. Colonel Fostro Iamusha of the Oni Slayers Free other combat vehicles manufactured by Dreadnought, such as the Kodiak Heat Sinks: 10 0
Company. On the surface of it, this is something of an oddity, as Iamusha is Heavy Tank, Sprinter Light Tank, and Sledgehammer Artillery/Assault Tank. Control Equipment: 2.5
the commander of a primarily short-range-oriented, combined-arms force Turret: 1
within the Ronin—but he has since made extensive use of the Marathons, Capabilities Armor Factor (Standard): 104 6.5
with the tanks operating closely with his thunderously charging warriors. Internal Armor
The iconic -RF1 Marathon Medium Tank—nicknamed the “Ronin Special” Structure Value
Dreadnought Interstellar Industries’ Marathon Medium Tank used much variant—prominently features a frontal Bulldozer blade. It is armed with a Front 5 26
of the original construction techniques and tooling—as well as many minor brace of three Medium Lasers and a pair of Thunderbolt-5 missile launchers R/L Side 5 20
and even some major components—from Dreadnought Interstellar’s own installed in the turret. Three tons of ammunition feed the missile systems, Rear 5 17
venerable Sprinter Light Tank. This significantly reduced the engineering and giving the Marathon a total of thirty-six missiles in its ammunition magazine. Turret 5 21
manufacturing costs for Dreadnought Interstellar Industries to produce the Aside from its Fusion Engine, the Guardian Electronic Countermeasures Suite
newer mediumweight vehicle. This resulted in a reduced final cost for the is arguably the most complex piece of equipment in this relatively simple Weapons and Ammo Location Tonnage
Ronin Free Companies to purchase these vehicles, considerably undercutting combat vehicle. Six-and-a-half tons of standard armor provides a respectably 3 Medium Lasers Turret 3
the offers made by Dreadnought’s competitors. More importantly, nearly all durable and easily repaired exterior shell. Meanwhile, the Rawlings 225- 2 Thunderbolt-5s Turret 6
the critical components utilized in the Marathon’s construction were proven rated Fusion Engine reliably powers the vehicle to a top speed well over 80 Bulldozer Blade Front 2
to be reliable with a long record of use even before the vehicle entered km/h. Guardian ECM Suite Body 1.5
production in late 3064. Ammo (Thunderbolt-5) 36 Body 3
Easy to maintain—and requiring surprisingly minimal maintenance to
The original -RF1 is still widely regarded as the most iconic version of the begin with—the -RF1 Marathon Medium Tank is an understandable favorite “Toaster Toasters” and Marathon Medium Tank “Ronin Special” originally
Marathon Medium Tank, despite Dreadnought Interstellar Industries later among the Ronin Free Companies Mercenaries’ technicians. created by Donald Butler.

323 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DII-MRT-TV-RF1 MARATHON MEDIUM TANK “RONIN SPECIAL”
The model design of the Marathon Medium Tank is a copyrighted original
creation by Michael Szita as a collaboration with Devin Ramsey based on an
idea by Donald Butler. It is used here with permission. Mr. Szita’s store “Metal
Core Collectibles” can be found here: https://www.metalcorecollectibles.ca/

324 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


GOSHAWK (VAPOR EAGLE) MEDIUM BATTLEMECH “AINNEAMHAG”
of another warrior. Over time, her machine began to wear out, and in one the powerful main gun can be used to damage exposed internal components.
battle Jenna barely emerged with her life. Determined not to face potential The SRM ammunition placement and feed systems are comparatively simple,
defeat again, she personally worked with her technicians to ensure that with one ton of missiles housed in each arm, feeding the twin missile systems
when her Vapor Eagle was repaired and refitted—and it was far more in each respective limb.
devastating than ever before. What resulted from their combined efforts
was a terrifying BattleMech armed with a massive Devastator Class-20 Ultra Ainneamhag retains the original 330-rated ExtraLight Fusion Engine that it
Autocannon in its right torso, backed by four Short Range Missile 4-racks in was manufactured with, allowing the 55-ton machine to reach a top speed
the arms. Truly, Jenna’s Vapor Eagle had become a brutal war machine. of 97 km/h on the ground, while six Prizhok WM 5 series jump jets give the
‘Mech a 180-meter jump range. More than nine tons of Ferro-Fibrous Armor
Unfortunately for Jenna in 3051, by then a Star Commander, her Vapor provides Ainneamhag with nearly maximum protection for its weight class.
Eagle’s greatest weapon became its greatest weakness. After her powerful The ten double heat sinks built into the heart of the machine are normally
autocannon jammed at the beginning of battle, her Star was defeated in a enough to keep Ainneamhag cool, although excess heat buildup can become
Trial of Possession against Clan Smoke Jaguar over a Clan Steel Viper research a concern if the ‘Mech’s jump jets are used excessively during combat. The
facility and all its scientists. Jenna herself was taken as a Bondsman by the greatest weakness of Ainneamhag is its dependence on ammunition-based
Smoke Jaguar warrior who defeated her. Although she eventually won back weaponry, as it has no secondary energy weapons to fall back on once all its
the right to be a warrior once more, it was as a member of a garrison force ammunition is expended. Fortunately, Ainneamhag is quick and agile enough
called the Obsidian Jaguars on the relatively unknown world of Pantheress that it can extricate itself from most engagements with little difficulty.
VI. The only consolation Jenna had was that she was to keep her Vapor Eagle,
which had been rebuilt following her defeat. Deployment

Through fate and unusual circumstance, Jenna, her Vapor Eagle, and the Lieutenant Jenna and Ainneamhag serve together as Lance Leader of the
whole of the Obsidian Jaguars became part of the Dreadnought BattleCorps Intercept Lance of “Spades” Company—the Command Company of the
in 3060 when the BattleCorps laid claim to the Pantheress system. Jenna and BattleCorps’ 3rd “Wildcards” Battalion. This lance is used as a rapid strike-
the other former Clan warriors who had been absorbed into the BattleCorps and-withdraw unit. Most commonly they are tasked with hitting an enemy’s
formed the BattleCorps’ 3rd ‘Mech Battalion in late 3069, becoming known flank heavily, often taking out a couple ‘Mechs and/or vehicles immediately,
as the “Wildcards”. putting the enemy off balance and opening a hole in their flank. This allows
the rest of the company to strike the enemy during the moment of confusion.
During the intense fighting on Ashkum IV of Operation LANCASTER in
3077, Jenna proved herself time and again, with repeated resupply-and- Variants
redeploy actions. Her devastating and jump-capable BattleMech—if short-
ranged—proved to be one of the most potent weapons in the Wildcards “Ainneamhag” (3050 UAC) – The first refit for Clan Steel Viper MechWarrior
Mass: 55 tons Battalion’s arsenal for fighting in the tight confines of Vyrie City. Although Jenna, created in 3050, featured a Devastator Ultra Autocannon/20 instead
Chassis: Viper MR 6 Endo Steel w/Integrated CASE many of the Wildcards were killed in action during the events of Operation of the LB-X unit that was installed later, fed by two tons of ammunition
Power Plant: New Kent Type 105 330 XL LANCASTER, Jenna and her lancemates stood tall after the dust had settled. housed in the right torso with the weapon. (Battle Value 1,896) Features the
Cruising Speed: 64.8 km/h following Design Quirks: Nimble Jumper.
Maximum Speed: 97.2 km/h Capabilities
Jump Jets: Prizhok WM 5 “Ainneamhag” (3079 TDN Refit) – As part of the refit program launched in
Jump Capacity: 180 meters Known as “Ainneamhag” (“Enya-Vahkhh”—Traditional Scottish Gaelic for 3077 to upgrade the Clan-made ‘Mechs of the BattleCorps’ 3rd “Wildcards”
Armor: VE-Custom-Pattern Dreadnought ExoShield Ferro-Fibrous “Phoenix”) this Goshawk—or Vapor Eagle, as the Clans originally named it— Battalion to meet modern “Dreadnought Spec” standards, Ainneamhag saw
Armament & Equipment: is a unique ‘Mech. Originally built to crush opponents in Clan trial-based moderate refit in 3079 to suit the installation of a Dreadnought Target Data
1 Type J 203mm LB 20-X Autocannon combat, Goshawks gradually found their way into standard combat units. On Networking (TDN) System*. The targeting & tracking system was replaced
4 SEP Class Short Range Missile 4-Racks paper, the Goshawk known as “Ainneamhag” is a brutal, close-combat ‘Mech with a Pinpoint Version-IV unit to suit the head-mounted TDN System and
Manufacturer: Clan Steel Viper that almost seems to take the machine’s original design philosophy and push the cockpit was modified to suit Dreadnought Spec standards—including the
Primary Factory: Novy Minsky Armaments Plant; New Kent II it to the extreme, creating something rather special in the process. Dreadnought Armored Pilot Survival Kit (DAPSK). An additional half-ton of
Modified By: Obsidian Jaguars Garrison; Pantheress VI armor has been applied to the ‘Mech—for a total of ten tons—allowing for
Communications System: Mercer 950 It was armed with a right-torso Ultra-20 Autocannon when it was refitted light reinforcement of the legs and rear center torso.
Targeting & Tracking System: GEG Pattern 500/2b for the first time for Jenna, but the powerful weapon proved to be unreliable.
It was later replaced with a massive LB 20-X Autocannon when the ‘Mech The most significant difference is the removal of the massive autocannon
Overview was refitted a second time on Pantheress VI. Retained from the original refit and its ammunition. Replacing the removed weapon is one of Dreadnought’s
are the quartet of arm-mounted Short Range Missile 4-racks, which are Clan-tech Thunderstruck XV Extended Range Particle Projector Cannons.
In most cases, when a MechWarrior is considered a “Ristar” (the Clan term housed in pairs in the arms. Ammunition placement and routing proved to Using design specifications captured during Operation LANCASTER, the ER
for “Rising Star”) among a Clan’s Touman, they tend to select OmniMechs for be the most difficult issue during the second refit on Pantheress, as the LBX PPC has been enhanced with a reproduction of the Word of Blake’s
their superior ability to be adapted to various combat scenarios, providing Autocannon was bulkier than the Ultra-20 that it replaced. Only a single ton Experimental Clan ER PPC Capacitor*, giving it an impressive punch at range.
themselves with the maximum tactical advantage possible regardless of of ammunition for the LB 20-X Autocannon could be fitted in the right torso The number of double heat sinks was increased to fifteen, with most housed
circumstances. This was not true of MechWarrior Jenna of Clan Steel Viper. with the autocannon itself. The decision was made to house the ‘Mech’s in the powerplant, and one in each side torso. (Battle Value 2,308) Features
The rising Steel Viper warrior purposefully chose a Second-Line BattleMech single ton of Slug-type ammunition in the head, because the hole-punching the following Design Quirks: Dreadnought Spec (Tier-3)*, Nimble Jumper.
as she felt it suited her far better than any of the OmniMechs available. She rounds were would typically be consumed first. After most or all the Slug
selected a Vapor Eagle that had recently been “vacated” through the death rounds had been fired, the Cluster-type rounds housed in the right torso with * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

325 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


GOSHAWK (VAPOR EAGLE) MEDIUM BATTLEMECH “AINNEAMHAG”
Pilot Although Rolf could not do anything else to help Jenna’s assignment, her at least some modicum of respect for their traditions. It was clear to all that
former bondholder surprised Jenna with a parting gift, reuniting her with her the BattleCorps’ primary goal was to seize the military assets in the star
Lieutenant Jenna – Goshawk (Vapor Eagle) “Ainneamhag (Phoenix)”: Vapor Eagle. Jenna’s personal BattleMech had been kept in storage for her system, largely manufacturing facilities, but also scientists and technicians.
Decanted in 3028, Jenna was considered a Ristar of Clan Steel Viper early in after Rolf learned that she had chosen the BattleMech specifically, even The appropriation of the warriors of the Obsidian Jaguars—fully intact with
her days as a MechWarrior. The naturally stark-white-haired albino woman’s when given the choice of a superior OmniMech. The machine’s chassis and all their equipment—had been a total surprise, but the BattleCorps tried to
piercing, natural bright orange eyes give her an exotic appearance not shared armor had been repaired, as had the powerplant and missile systems, but ensure that the former Clan warriors did not feel underappreciated.
by any of the others in her sibko. While the other members of her sibko who the autocannon that had so cursed her in her final moments as a Steel Viper
successfully tested to become MechWarriors chose OmniMechs, Jenna went MechWarrior was notably absent. With Rolf wishing her luck, the two parted Following the return of the BattleCorps to their homeworld of Acala III in
a different path, with an aging Vapor Eagle BattleMech as her weapon of ways for the final time. Jenna arrived on Pantheress VI in mid-3058 for her 3066, incorporation of the former Clan assets into Dreadnought Interstellar
choice. After many a trial fought, the Vapor Eagle’s weapons and armor were garrison assignment. She then surprised her new MechTechs by insisting that Industries’ manufacturing facilities began. By 3067, all the former Clan
showing their age, prompting a rebuild of the ‘Mech in 3050. During this she personally with the installation of what she had selected to be her warriors of the Obsidian Jaguars had been released from their bondcords and
process, Jenna took it upon herself to personally lead the customization of ‘Mech’s new main gun: a far more reliable—but still massive—Type J 203mm assigned to operate in different positions of Dreadnought’s military forces.
her machine, insisting that her ‘Mech was refitted with the most devastating LB 20-X Autocannon that she had requisitioned before leaving Huntress. Some were assigned to the DefenseCorps on Acala III, others were assigned
weaponry available. To that end, she and her technicians agreed on the to the BattleCorps. Though grateful to be once again assigned duties befitting
fitting of a massive Devastator Class-20 Ultra Autocannon in the right torso, Her new commander, Star Captain Jorge, puzzled her at first. He surprised of warriors, the former Clan MechWarriors and Elementals began to feel as
backed by four Short Range Missile 4-racks in the arms. her with his Warden-like outlook on life, rather than the Crusader mentality though they had traded one garrison duty for another, and they began to
that she was expecting of a Smoke Jaguar officer. Jenna quickly realized that grow restless as the years passed. None of the MechWarriors had been
For a time, Jenna’s refitted Vapor Eagle proved itself terrifyingly effective. Jorge’s leadership abilities far surpassed his official rank, but his lack of a allowed to retain their Clan-made ‘Mechs, as all of their machines had been
After close to a year of heavy use, however, the autocannon began to exhibit Bloodname prevented any further promotion, and his Warden philosophy assigned elsewhere. Some of the former Clan MechWarriors found some
some reliability issues, sometimes having momentary ammunition feed gained him no friends in Smoke Jaguar’s high command. The two became solace in the fact that many of the machines they had been issued were
problems. As the autocannon itself proved to be the source of the issues, the fast friends, and it was common for them to couple to relieve stress. Jenna legitimate original Star-League-era BattleMechs. Jenna herself was honored
search for a replacement began. However, before a replacement could be was soon assigned as the commander of the Obsidian Jaguars’ Striker Star. to have been assigned a venerable CHP-1N2 Champion, but she desperately
sourced, Jenna and her Star were bid to defend a Clan Steel Viper facility in Despite protests to the contrary, it quickly became evident that the position missed her Vapor Eagle’s greater speed and agility.
a Trial of Possession declared by Clan Smoke Jaguar. Too stubborn to back was earned by merit alone and not by any kind of bias on the part of Jorge.
down because of what had been just a slight hiccup that seemed to quickly Jenna led by example in terms of remarkably effective hit-and-run tactics. Following the BattleCorps’ devastating defeat on Basalt IV in September
rectify itself, Jenna deployed her Star despite her faulty weapon. As she had of 3069, the former warriors of the Obsidian Jaguars were gathered together
the heaviest and most powerful ‘Mech in her Medium Striker Star, and she Jenna surprised even herself by befriending Asya—a former Nova Cat who with a handful of other former Clan warriors from the DefenseCorps. They
was hungry for combat, her pride demanded she go into battle regardless of seemed absolutely fixated on an abstract, seemingly prophetic vision she had were privately addressed as a group by Colonel Ann Lawrence. The Colonel
her machine’s condition—pride which ultimately proved to be her undoing. experienced while sitting on one of the cliffs overlooking the unit’s base. offered them the chance to form an all new battalion of the BattleCorps.
Jenna herself had great difficulty believing the wild and bizarre-sounding tale When the subject of the name to be given to this new Battalion was brought
The battle began well enough, with Jenna downing a Clan Smoke Jaguar that Asya told, which included the fall of a great jaguar, dragons and firebirds up, a curious silence filled the room. Jenna found herself looking to Asya,
Shadow Cat almost immediately. When Jenna turned to engage a Stormcrow and panthers staring at each other, playing cards turning into dragon-like who was strangely already looking at her knowing smile, as though waiting
from behind, her faulty autocannon finally jammed—permanently. With the felines, and ghostly white sword-bearing creatures, knights, and samurai… for Jenna to say something. Without thinking, Jenna said “Wildcards”. In a
Vapor Eagle’s left arm already ripped off and the arm right in tatters, the None of it made any sense to Jenna. Despite her disbelief, Jenna never said moment of clarity that stunned the room, Jenna most of all, the next point
Stormcrow was lightly rocked by only a handful of Jenna’s Short Range anything to disparage Asya’s vision. After all, it was legitimate to Asya, and of Asya’s prophecy had come true. All the former Clanners—even those who
Missiles. With the Stormcrow’s ire earned, Jenna could do nothing as it Asya was her friend—quirks and all. Jenna figured she would just let Asya were not originally of the Obsidian Jaguars—knew well the tale of Asya’s
turned and answered her, shredding her ‘Mech’s right side and triggering an have her fantasies, as they did not affect their friendship. Despite her doubts, prophetic vision. Nearly everyone in the room exclaimed in unison the Clan
internal ammunition explosion of her Vapor Eagle’s remaining autocannon the communications blackout of the Clan Smoke Jaguar world of Huntress ceremonial word, “Seyla!” Though she learned later, poor Colonel Lawrence
rounds. The force of the explosion instantly and violently knocked Jenna’s starting in 3059 caused Jenna to start wondering about possibilities, as the was left looking extremely confused, clueless as to what had just happened.
‘Mech to the ground, rendering her unconscious for the rest of the battle. first part of Asya’s vision strongly implied the fall of Clan Smoke Jaguar.
Under Commander Jorge, the Wildcards Battalion was initially assembled
She awakened to discover that she had been taken as a Bondsman purely The Dreadnought BattleCorps arrived in the Pantheress system in 3060. using whatever was available. Many Wildcards MechWarriors were reunited
because of the savagery with which she destroyed the Shadow Cat in the first The Obsidian Jaguars were contacted by Colonel Ann Lawrence aboard the with the Clan-made ‘Mechs that had been theirs before they became part of
few seconds of the battle, as well as the coordination that her Star had WarShip D.B.C. Phoenix, the BattleCorps’ dragon-headed crest prominently Dreadnought, but many were without ‘Mechs to call their own at first. The
displayed—right up until the moment she was downed. This savagery and displayed behind her. Suddenly, the initial details of Asya’s vision began to rest of the BattleCorps was being refitted with all-new machines produced
command ability had earned her respect from the pilot of the Stormcrow fall into place, one by one. Jenna found herself feeling as though she had for them by Dreadnought Interstellar Industries, but the WildCards appeared
who vanquished her, a Star Commander named Rolf. Eventually, Jenna was been swept up in the wake of prophecy—a concept that she herself had to be getting mere scraps by comparison. In response to the growing sense
released from her bondcord, and she was given the chance to become a never before believed held any merit. Jorge seemed to be of like mind. With of malcontent, Colonel Lawrence informed the Wildcards that she had given
MechWarrior once more, this time for Clan Smoke Jaguar. Jenna, Asya, and several others at his side, Jorge influenced the rest of the a woman named Vera Restel the task of acquiring additional Clan ‘Mechs to
Obsidian Jaguars to not resist being absorbed into the BattleCorps. Every shore up the new battalion. Many Wildcards scoffed at the idea that Restel—
Unfortunately for Jenna, by the time this happened, she had reached the member of the Obsidian Jaguars had heard of the prophetic vision spoken by a woman who had joined the BattleCorps to avoid a prison sentence—would
age of thirty, and she was considered past her prime in Clan society. What Asya months before, and though many had mocked her, none could deny it be up to the task of singlehandedly finding suitable machines for them. She
began as elation quickly turned sour when she was assigned to garrison duty any longer—and it clearly pointed toward them joining the BattleCorps. surprised those who doubted her by acquiring many Clan-made ‘Mechs that
on a world she barely knew of. She had been assigned to the Obsidian Jaguars were superior to most of the ones already in the Wildcards’ possession. This
on the world of Pantheress VI. Though she cursed everything about suddenly After what amounted to a bloodless, “token” Trial of Possession for the included a Daishi—or Dire Wolf as the Clans originally named it—for Jorge.
finding herself considered as Solahma—the Clan term for a warrior who had entire Pantheress system, the Obsidian Jaguars were all taken Bondsman by Finally, after all the other battalions had been assigned their share of the all-
been relegated to the status of mere cannon fodder either because of age or the Dreadnought BattleCorps. Although it was not precisely following Clan new machines built exclusively for the BattleCorps, a handful of these new
dishonor—she took to her new duty with the zeal that was expected of her. tradition, the Obsidian Jaguars appreciated the BattleCorps’ attempt to show machines were issued to fill the final slots of the Wildcards’ roster.

326 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


GOSHAWK (VAPOR EAGLE) MEDIUM BATTLEMECH “AINNEAMHAG”
In the first month after the formation of the 3rd “Wildcards” Battalion, an
argument started between MechWarrior Jenna and her new Inner-Sphere-
born technicians about whether her ‘Mech should be called a Vapor Eagle
(the name given to it by the original Clan designers) or Goshawk (the name
given to it by the Inner Sphere when the ‘Mech was first encountered). The
group finally agreed to just refer to the machine as “Ainneamhag”, although
pronunciation issues soon became a running joke. At Jorge’s insistence,
Jenna became the Intercept Lance Leader for the “Spades Company” of the
Wildcards—Spades Company being the 3rd Battalion’s Command Company.

During Operation LANCASTER in 3077, many members of the Wildcards


were killed in action or had their ‘Mechs crippled or destroyed. However, the
Spades Intercept Lance, under MechWarrior Jenna’s command, collectively
stood victorious, having themselves destroyed six Word of Blake OmniMechs
in total before the operation’s end. Following the completion of LANCASTER,
all the BattleCorps’ surviving former Clan warriors were finally given proper
rank designations, shedding their temporary titles. Jenna has since rightly
earned the rank of Lieutenant.

Type: Goshawk (Vapor Eagle) “Ainneamhag” (3070 LBX)


Classification: Medium BattleMech (Uniquely Modified/Customized)
Technology Base: Clan
Tonnage: 55
Battle Value: 1,720
Notes: Features the following Design Quirks: Nimble Jumper.
Arm Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 3
Engine: 330 Fusion XL 12.5
Walking MP: 6
Running MP: 9
Jumping MP: 6 3
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 182 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 18 30
Center Torso (rear) 5
R/L Torso 13 21
R/L Torso (rear) 5
R/L Arm 9 18
R/L Leg 13 25

Weapons and Ammo Location Critical Tonnage


Ammo (LB 20-X Slug) 5 H 1 1
2 Jump Jets CT 2 –
LB 20-X Autocannon RT 9 12
Ammo (LB 20-X Cluster) 5 RT 1 1
2 SRM-4s RA 2 2
Ammo (SRM-4) 25 RA 1 1
2 SRM-4s LA 2 2
Ammo (SRM-4) 25 LA 1 1
2 Jump Jets RL 2 –
2 Jump Jets LL 2 –

327 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SHD-2Hb SHADOW HAWK MEDIUM BATTLEMECH “DEFENDER”
as the result of a misjump in 2784. For all intents and purposes, the Phoenix to work. Although the original SHD-2Hb chassis itself was intact, as was the
had managed to misjump into the interior of an asteroid—an asteroid that entire Oriente Model O LB 10-X Autocannon, previously unnoticed damage
became the tomb of the unfortunate WarShip and the DropShips docked to to the jump jets was discovered. As the brothers had no spares to pull from,
her for two centuries. Shortly after the misjump, the WarShip had slowly this discovery necessitated the removal of the jump jets entirely.
collided with the interior of the molten interior of the asteroid surrounding
her, and three of the six Colossus Assault DropShips that had been docked to Working with what was available to them, the Caldwells managed to
closest to the Phoenix’s bow had acted as a cushion to absorb the impact, restore the Shadow Hawk to working order and package four Holly Short
slow as it was. The three DropShips in question were crushed by the rapidly- Range Missile 4-racks into the machine’s torso and head. Due to initial
cooling, molten rock, but the Phoenix was protected from any real harm. ammunition feed difficulties regarding the SRM-4s in the head and center
torso, the brothers had to split the location of the ammunition for the SRMs
The Phoenix and her other three DropShips—all of which were fully loaded to both side torsos. They still wanted the ammunition to be CASE-equipped,
with Star-League-era war machines—were preserved through the centuries however, adding some measure of complication to the design. The brothers
that followed this fateful event. Most of these weapons of war from a bygone agreed that the added complication was vastly better than the alternative of
era required relatively minimal restoration, maintenance, and repair to be having ammunition stored in the center torso, which would almost certainly
returned to combat-ready status before being pressed into service. kill Jason should the ‘Mech suffer an internal explosion.

This was not the case with the Shadow Hawk known today as “Defender”. When unveiled, the clean integration of all the weapons and equipment—
Severe damage had been dealt to this Shadow Hawk’s powerplant, armor, once best described as a scrap pile of spare parts—was what shocked the
and most of its weaponry. The ‘Mech had clearly not been appropriately command staff most. The Caldwells’ Shadow Hawk looked factory-new, as
secured aboard the Colossus DropShip Wyvern before the misjump and though the cobbled together weapons and parts had been an original factory
subsequent collision occurred. Many of the machines salvaged nearly intact build. Given the rough patch that Dreadnought’s military forces were going
from the Phoenix’s DropShips were later used to significantly reinforce and through, the completion of the machine was cause for a small celebration for
expand the Dreadnought DefenseCorps on Acala III, and more still were both the DefenseCorps and BattleCorps. The morale boost was desperately
pressed into service when the unit had grown enough to split and form the needed, and the BattleMech that the Caldwell brothers and their friends had
Dreadnought BattleCorps. However, this Shadow Hawk was set aside, surely come to call “Defender” became something of a mascot for the 2nd Battalion
destined to be scrapped. The broken ‘Mech was kept in storage for more of Acala III’s Dreadnought DefenseCorps 1st Homeworld Regiment—where
than an additional century, eventually becoming all but forgotten. Jason Caldwell and his new machine were soon assigned.

It was not until Samuel Caldwell—a member of one of the Dreadnought Defender remains in the service of the DefenseCorps on Acala III as of
DefenseCorps’ technician teams based on Acala III—stumbled across the 3085, with now-Lieutenant Jason Caldwell at the helm. A proposal has been
broken and forgotten Shadow Hawk that the ‘Mech was given a new chance put forth to refit Defender in 3086, bringing the ‘Mech up to “Dreadnought
at “life”. One of the very few positives from the Dreadnought BattleCorps’ Spec” standards through integrating newer technology. Though the proposal
unfortunate encounter with the Word of Blake’s 55th Shadow Division on is still on the drawing board, it appears it will be approved. This is because
Basalt IV in 3069 was a limited amount of salvage. This salvage happened to the Dreadnought DefenseCorps 1st Homeworld Regiment is in the process
include a wrecked SHD-11CS Shadow Hawk. The Blakist SHD-11CS had been of gradually upgrading all their equipment to meet the same Dreadnought
gunned down just as it managed to board one of the BattleCorps’ DropShips, Spec standards first exclusively associated with the Dreadnought BattleCorps
just seconds before the BattleCorps had lifted off Basalt IV to escape the 1st Regimental Combat Team. It is unclear, however, whether Lieutenant
Mass: 55 tons Word of Blake. With no time to throw it overboard, the technician crews had Caldwell and Defender will remain with the DefenseCorps or instead transfer
Chassis: SLDF Royal Shadow Hawk Endo Steel w/CASE rapidly secured the fallen ‘Mech in place to keep it from tumbling about the to the BattleCorps once the refit is completed.
Power Plant: Defiance 275 Light Fusion Engine DropShip’s interior. Much of the SHD-11CS was smashed beyond repair, but
Cruising Speed: 54.0 km/h its Light Fusion Engine was intact. As it was not compatible with any of the Capabilities
Maximum Speed: 86.4 km/h BattleCorps’ newly-built machines, it was likely to eventually be scrapped.
Jump Jets: None On paper, Defender is an inferior Shadow Hawk in many ways. The ‘Mech’s
Jump Capacity: 0 meters With Samuel Caldwell’s brother Jason being a recent graduate of the Acala mobility is significantly reduced due to its lack of jump jets, and with only
Armor: Custom-Fitted Valiant Ringmail Light Ferro-Fibrous III Military Academy’s MechWarrior program, and having no ‘Mech to call his ammunition-based weaponry, it has limited battlefield staying power. For all
Armament & Equipment: own, Samuel did the easy math and saw the potential for something special. its flaws, Defender is still a remarkable achievement by a group of friends
1 Oriente Model O LB 10-X Autocannon Together, the Caldwells proposed to rebuild the ancient SHD-2Hb Shadow working with what amounted to leftover scraps and salvaged parts. With its
4 Holly Short Range Missile 4-Racks Hawk in storage. Unfortunately for the Caldwells’ proposed pet project of 275-rated Defiance Light Fusion Engine pulled from a salvaged Word of Blake
Manufacturer: Majesty Metals and Manufacturing rebuilding the ancient Star League ‘Mech, the budget for the DefenseCorps SHD-11CS Shadow Hawk, Defender can reach a maximum groundspeed of 86
Primary Factory: MMM Complex; Dunianshire VI had taken a significant hit as a direct result of the severe losses suffered by km/h, which is respectable enough for a 55-ton machine—regardless of age.
Modified By: Dreadnought DefenseCorps; Acala III the BattleCorps on Basalt IV. Despite the spending cuts, the brothers were
Communications System: O/P 300 COMMSET given the green light to proceed with their idea. However, they were told Armed primarily with its original Star-League-era LB 10-X Autocannon,
Targeting & Tracking System: O/P 2000A that they would be getting virtually no outside assistance. They were on their backed by a quartet of Short Range Missile 4-racks, Defender can deal
own. With little more than the broken Star-League-era SHD-2Hb Shadow reasonable damage at medium range, but has a devastating impact on
Overview Hawk, a pile of Light Ferro-Fibrous Armor, the Light Fusion Engine, a handful targets at closer ranges. Two tons of ammunition is housed in the left torso
of spare Short Range Missile 4-racks found lying around, and permission from feed the autocannon, with a half-and-half mix of Slug- and Cluster-type
In 2946, the WarShip S.L.S. Phoenix (later rechristened the D.B.C. Phoenix) their superiors to somehow put it all together and make something that rounds. Two single-ton ammunition bins feed the SRMs. The first bin of CASE-
was rediscovered after it had been missing for more than two centuries, lost hopefully worked—and the help of a few friends—the Caldwell brothers got equipped missile ammunition is housed in the right torso and is responsible

328 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SHD-2Hb SHADOW HAWK MEDIUM BATTLEMECH “DEFENDER”
for feeding the twin missile systems located in the same section. Meanwhile, added weapons and equipment, two additional double heat sinks would be Little did the Caldwell brothers know, the command staff had taken the
the second bin of missiles—notably sharing its Cellular Ammunition Storage added, with one installed directly into the powerplant, and the other being opportunity to put the brothers to the test, looking to see just how good the
Equipment with the autocannon ammo—is housed in the left torso, feeding housed in the right torso. (Battle Value 2,054) Features the following Design famed “Tech Twins” really were. On a few occasions, the brothers hit an
the missile systems installed in the center torso and head. Defender is cooled Quirks: Battlefists, Dreadnought Spec (Tier-2)*. impasse. After trying everything to work around the issue, the part that they
by the ten double heat sinks built into its powerplant, which is more than needed so desperately mysteriously seemed to spontaneously appear. They
enough to keep the ‘Mech running cold even when being pushed to its limits. * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431) initially believed these instances to be nothing more than overlooked parts,
but the twins soon began to suspect they were being watched during the
Coated in ten tons of Light Ferro-Fibrous Armor, the Caldwell brothers Pilot rebuild process a lot more closely than their superiors let on.
used virtually every scrap of the armor available to them to cover the ‘Mech
from head to toe. They managed to provide Defender with some of the best Lieutenant Jason Caldwell – SHD-2Hb Shadow Hawk “Defender”: At over Going straight to the top, the Caldwells asked Colonel Darren Fields, the
protection ever given to a 55-ton ‘Mech, improving on the frontal torso and two meters in height, Jason Caldwell barely fits into the cockpits of most Dreadnought DefenseCorps 1st Homeworld Regiment’s commander, if he
leg protection considerably over what the SHD-2Hb was originally built with. ‘Mechs. This makes the Shadow Hawk an ideal choice for Caldwell, as the knew anything. Fields immediately denied any knowledge, but the slight grin
boxy cockpit is vastly roomier than most other ‘Mechs. The brown-haired, told the brothers everything they needed to know. With renewed vigor, the
Variants grey-eyed man and his identical twin brother Samuel are often jokingly Caldwells continued their work with the help of a few friends they had come
referred to as “mini-Elementals”, given just how muscular the pair are. The to know from the DefenseCorps’ technician teams. It was ninety days in total
SHD-2H(BC) “Defender” (Proposed 3086 Refit) – A proposal has been put brothers hail from a family of skilled technicians and were raised around before the small crew unveiled the completed and freshly-painted Defender
forth to upgrade Defender using newer technology already in use by the heavy machinery, and the physique of the pair shows it. Jason and Samuel to great applause. Jason Caldwell finally had his ‘Mech, and the twin brothers
Dreadnought BattleCorps. This upgrade would be conducted as part of the became infatuated at an early age with BattleMechs, wishing to learn had gained great respect from their superiors and peers alike in the process.
ongoing process of upgrading all the machines of the Dreadnought everything they could about them—and to carry on the family’s proud
DefenseCorps 1st Homeworld Regiment on Acala III. This unique Shadow tradition of repairing and servicing the massive walking weapons of war. Like the rest of the DefenseCorps 1st Homeworld Regiment, Caldwell and
Hawk is high on the list of ‘Mechs proposed to be refitted with upgraded Defender were stationed on Acala III while Operation LANCASTER took place
technology to meet the modern “Dreadnought Spec” standards—standards While both young brothers grew to be excellent ‘Mech technicians in their in the Ashkum system in early 3077. After LANCASTER’s conclusion, however,
initially associated exclusively with the BattleCorps in the 3070s. own right—especially for their age—when they turned eighteen, old enough Caldwell and his ‘Mech were part of the reinforced 2nd Battalion called upon
to serve the compulsory military service required of those living on Acala III, to act as a relief force for the Dreadnought BattleCorps 1st RCT on Ashkum
The proposed refit strips and replaces the weapons systems, powerplant, the paths of the Caldwell twins split. Samuel graduated with high honors IV. The 2nd Battalion served to protect the Dreadnought EngineerCorps unit
and armor. To provide increased weight capacity for improved armament from the Acala III Military Academy as a BattleMech technician. He learned sent to Ashkum IV to help repair the damage done to the capital city of Vyrie
and other systems, the Light Fusion Engine is to be replaced with Orbital early on in his time at the academy that he did not have a feel for operating and much of the surrounding infrastructure. The final critical battle against
Heavy Industries’ four-ton-lighter Clan-tech OHI-275XLC ExtraLight Fusion a ‘Mech beyond simple post-service testing, but he continued to love simply the Word of Blake at the end of Operation LANCASTER had left numerous
Engine, originally designed for the Crusher OmniMech. This upgrade would working on them, enjoying the challenge of pushing them as far past the structures severely damaged and destroyed many others. It had also resulted
also simultaneously upgrade the cooling system to use Clan-tech double heat limitations of their factory specifications as possible. Meanwhile, after Jason in the destruction of the region’s primary power generation station. The
sinks. The original Endo Steel chassis will remain, but Defender’s 10-tons of got his first taste of piloting a ‘Mech at the academy, he was addicted to it. massive multi-core fusion power station had been crashed into by a Blakist
Light Ferro-Fibrous is to be stripped away and replaced with an even more Jason immediately knew that he had to become a MechWarrior, and he aerospace fighter, destroying all six of the station’s fusion reactors.
durable 9.5-ton shell of Dreadnought’s own ExoShield Ferro-Fibrous Armor. pushed hard to earn the right. It was not long before the focus of his training
shifted somewhat, but his original technician training continued. When Jason During Jason Caldwell’s time on Ashkum IV, he became close friends with
The entire armament is to be replaced with weapons from Dreadnought’s graduated in 3068, he was both a fully rated MechWarrior and MechTech. a native woman from Vyrie City. The two soon became quite intimate, but
own line of Clan-tech units. The signature autocannon is to be replaced with before the relationship could gain true long-term momentum—something
a Magna-Rail-15 Gauss Rifle, fed by three tons of ammunition housed in the Without a ‘Mech to call his own, Jason continued to serve as a MechTech which Caldwell admits he very much desired—the situation on Ashkum IV
left torso with the weapon. Meanwhile, the Holly Short Range Missile for the DefenseCorps’ machines, awaiting the opportunity that had been rapidly deteriorated. Local public opinion of all things Dreadnought-related
systems are to be directly replaced with lighter Quad-Shot Version 3 Short promised him by his superiors. As a certified MechWarrior, Jason Caldwell had soured, and a strong anti-Dreadnought movement had formed. Protests
Range Missile 4-racks. Two tons of SRM-4 ammunition is to be housed in the proved invaluable to his team of technicians, as he could test any repaired or turned into riots. The situation escalated sharply when locals assaulted the
right torso, as a simpler solution to the ammunition feed problems faced by refitted BattleMechs far more thoroughly than a technician normally could. hotel that had been loaned out to the DefenseCorps Battalion, resulting in a
the centerline SRMs has been found. This would unfortunately leave the Despite assurances, by late 3069, he began to lose hope. His dreams felt even significant number of deaths—mostly the attackers. Caldwell was fortunate
center torso and head missile systems without an ammunition supply in the further dashed when the Dreadnought BattleCorps returned home to Acala to escape with minor injuries, but before he could be discharged from
event of the right torso being destroyed, but it is a better option than the III, following a series of evacuation missions that had ended in the disastrous medical care to search for the local woman he had fallen in love with, orders
‘Mech suffering an explosion within the center torso. To improve combat events on Basalt IV. With the budget for the DefenseCorps cut back—the came down for the DefenseCorps to immediately leave the planet.
longevity in the event of any such internal explosions, the older Cellular funds being needed to rebuild and upgrade the BattleCorps—Jason had all
Ammunition Storage Equipment in both side torsos is to be replaced with but resigned to his hopes of becoming a MechWarrior being a pipe dream. Caldwell attempted to get in contact with the woman for years afterward.
Dreadnought’s own Clan-tech second-generation “CASE-II”. Only in 3081 did he finally receive any information regarding her. A Comstar
In November of 3069, however, as Jason wrenched away at a damaged Acolyte’s attention was drawn by Caldwell’s repeated attempts to contact
Taking advantage of the collective reduced weight, a Laserwerks Strobe Warhammer, his brother Samuel surprised him. Samuel had found a crippled the local woman and the Acolyte had apparently taken pity on him. The
Type 7 Medium Pulse Laser is proposed to be installed in the left arm, and a SHD-2Hb Shadow Hawk that had been in storage and tagged to be scrapped Acolyte sent Caldwell a message explaining that the woman he had been
Flash-Sword VII Extended Range Medium Laser is to be installed in the right for nearly a century. The classic machine had clearly been forgotten. Samuel searching for had been killed. She had been shot with an anti-material rifle
arm. The addition of the lasers is considered essential, as they would give excitedly pushed for Jason seek permission to rebuild the machine as his while attempting to board a civilian DropShip to escape Ashkum IV. She had
Defender considerably greater staying power on the battlefield. The aging own, knowing that together, they could do it. Their superiors hesitated, but in fact been one of the Word of Blake’s elite, cybernetically-enhanced Manei
O/P 2000A Targeting & Tracking System is to be replaced with a Pinpoint eventually agreed to the plan put forth by the Caldwells. The brothers were Domini. The woman was an infiltration specialist, and she had been stranded
Version-IV unit, allowing it to be compatible with the Dreadnought Target given access to just enough supplies to give the Shadow Hawk a new lease on Ashkum IV after the defeat of the Word of Blake’s 55th Shadow Division.
Data Networking (TDN) System* planned to be installed in the center torso. on life, but even with the bare-minimum parts and materials they had been It was likely that she had used Caldwell to gain insider information on the
Lastly, to help compensate for the increased excess heat produced by the allocated, the brothers had to get creative. DefenseCorps and their personnel so that she could plot attacks on them.

329 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SHD-2Hb SHADOW HAWK MEDIUM BATTLEMECH “DEFENDER”
The shaken Caldwell immediately reported to Colonels Darren Fields and
Ann Lawrence to explain what he had learned, as well as to be punished
accordingly for any breach of security caused by his actions. After lengthy
consideration, Fields opted to allow Lawrence to choose his fate. Lawrence
relieved Caldwell of duty for a week, asking him to look back with the power
of hindsight and search for any indicators that might have pointed toward
her being an operative, and to report back to her after one week. After seven
long days and sleepless nights of reflection, his honest answer was no.
Satisfied, Lawrence instructed Caldwell to return to duty, to take to heart the
rather painful lesson, and to be careful with whom he places his heart and
trust in the future. No official punishment has ever been logged in his record.

Lieutenant Jason Caldwell proudly continues to serve in the DefenseCorps,


though he is notably now a more socially withdrawn man than he once was.
Despite his very personal error on Ashkum IV, the Lieutenant is reportedly
on the short list of potential candidates being considered by Colonel Ann
Lawrence to soon be offered a position in the Dreadnought BattleCorps.

Type: Shadow Hawk (SHD-2Hb) “Defender”


Classification: Medium BattleMech (Uniquely Modified/Customized)
Technology Base: Inner Sphere
Tonnage: 55
Battle Value: 1,276
Notes: Features the following Design Quirks: Battlefists, Improved Life
Support, Ubiquitous. Arm Actuators: Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 275 Light Fusion 12
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Light Fe-Fibrous): 169 10
Internal Armor
Structure Value
Head 3 9
Center Torso 18 28
Center Torso (rear) 8
R/L Torso 13 20
R/L Torso (rear) 6
R/L Arm 9 16
R/L Leg 13 20

Weapons and Ammo Location Critical Tonnage


SRM-4 H 1 2
SRM-4 CT 1 2
2 SRM-4s RT 2 4
Ammo (SRM-4) 25 RT 1 1
CASE RT 1 0.5
LB 10-X Autocannon LT 6 11
Ammo (LB 10-X Cluster) 10 LT 1 1
Ammo (LB 10-X Slug) 10 LT 1 1
Ammo (SRM-4) 25 LT 1 1
CASE LT 1 0.5

330 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WVR-6R WOLVERINE MEDIUM BATTLEMECH “ROCKET’S REVENGE”
When Ellie Shaw took possession of this Wolverine and named it “Rocket’s Shaw’s aptitude for BattleMech piloting was spotted early in simulator
Revenge” as a successor to her first Wolverine, “Rocket”, the ‘Mech had been trials, held in the capital city every year. Not long after, she was offered a
carefully dressed up to appear as though it had been kept in remarkably good spot in the Taurian École Militaire on Taurus. Following the completion of
condition. However, under the skin lurked many, many haphazard repairs her training in 3038, she served for two years on the Davion front before
that left the machine in a slowly failing state. Unfortunately for Shaw, the being transferred back to her homeworld of Althea’s Choice, where she
Wolverine’s genuine state of disrepair was not realized until years later. Only helped to defend the planet from increased pirate activity.
once the original Fusion Engine began to suffer what could have quickly led
to a fatal containment failure was it finally discovered just how deep the During her time stationed there, Althea’s Choice came under heavy assault
centuries of hack-job maintenance and sloppy repairs truly ran. from determined raiders, believed to be Davion troops in disguise. The
constant combat over the following six months left her unit depleted, and
Without any direct replacements for the Core Tek 275-rated Fusion Engine reinforcements from the TDC were late in arriving. This allowed the raiders
locally available, the Dreadnought Interstellar technician team on Toland their pick of the world before retreating. Shaw’s own BattleMech, “Rocket”,
who were responsible for maintaining Shaw’s Wolverine had to get creative. already a tired, three-hundred-plus-year-old Wolverine, had been nearly
It was decided to confront all the ‘Mech’s problems at once with a thorough reduced to scrap, and she was at risk of becoming one of the dispossessed.
refit. Two months later, the Wolverine had been significantly modified, and
most of its internal systems had been replaced with better components than Around the end of the campaign against the raiders, a mercenary unit was
standard, much to the delight of owner-operator Lieutenant Ellie Shaw. formed by Armin Shey, dubbed “Althea’s Ashes”. Mr. Shey was a Magistracy
businessman and entrepreneur, who fancied starting up a mercenary unit to
Unfortunately for both the ‘Mech and its MechWarrior, the Clan Invasion make contacts in the Inner Sphere through the unit as it carried out various
came to the world of Toland in 3050, in the form of Clan Jade Falcon’s Turkina contracts. Ellie Shaw was headhunted to join the mercenary unit after her
Keshik and Ninth Talon Cluster. Days later, as with much of the planet’s performance during the conflict on Althea’s Choice, and she was offered a
defense forces, both Ellie Shaw and Rocket’s Revenge were no more. The Wolverine similar to her old one—albeit in seemingly far better condition.
Wolverine gave Shaw everything it had to offer, allowing her to fight bravely She accepted the offer and dubbed her new ‘Mech “Rocket’s Revenge”. By
to stall the Jade Falcon advance and buy time for civilians to evacuate. As a July 3041, the unit was ready to offer its services, and soon found work on
direct result of her bravery in the face of impossible odds, Shaw became one the Davion/Liao border, working a long-term garrison contract.
of the first and most recognized heroes in Dreadnought’s military history.
Armin Shey was unhappy with the unit commander’s lack of initiative in
Capabilities getting new contracts around the Inner Sphere, and after numerous vocal
Mass: 55 tons altercations, Ellie Shaw was placed in command of Althea’s Ashes. Eager to
Chassis: Crucis-A w/CASE This uniquely-customized Wolverine, nicknamed “Rocket’s Revenge”, was prove she could land better contracts, she accepted work for Dreadnought
Power Plant: Defiance 275 ExtraLight Fusion Engine rebuilt on Toland by the Dreadnought Interstellar Industries MechTechs that Interstellar Industries, guarding one of their newer facilities in Steiner space
Cruising Speed: 54.0 km/h serviced the local Dreadnought DefenseCorps Toland Company. It retained that had yet to assemble a proper DefenseCorps force. Though the work was
Maximum Speed: 86.4 km/h the standard speed and agility for a WVR-6R, but Rocket’s Revenge exhibited boring, it was safe, and her work with Dreadnought opened some doors for
Jump Jets: Northrup 12000 marked improvements over its original specifications in other respects. Armin Shey back in the Periphery. Shaw herself also gained some popularity
Jump Capacity: 150 meters with the local Dreadnought staff, and she was even offered a spot in one of
Armor: Custom StarSlab-4 Ferro-Fibrous Armor Two months were spent tearing down, refitting, and rebuilding Rocket’s the corporation’s various DefenseCorps postings, should she ever desire a
Armament & Equipment: Revenge. The installation of a Defiance 275-rated ExtraLight Fusion Engine change of pace.
1 GM Whirlwind Autocannon/5 freed considerable chassis weight capacity for improved armament. The
1 Harpoon-6 Short Range Missile 6-Rack w/Artemis IV FCS aging Magna Mk II Medium Laser was replaced with a Defiance P5M Medium After several years working for Dreadnought Interstellar through various
1 Defiance P5M Medium Pulse Lasers Pulse Laser, and an Artemis-IV Fire Control System was installed to improve other contacts of theirs, Shaw left Althea’s Ashes to accept a position with
Manufacturer: Kallon Industries the accuracy of the classic Harpoon-6 Short Range Missile rack. Additional Dreadnought’s private military arm. She was soon assigned to a newer unit,
Primary Factory: KI Manufacturing Plant; Thermopolis ammunition for both the autocannon and missile system was added, and the Dreadnought DefenseCorps 1st Toland Company, standing as defenders
Modified By: Dreadnought DefenseCorps; Toland Installation 8-Juliet Cellular Ammunition Storage Equipment was installed. In addition to the of a pulse laser research facility on Toland—a world in Steiner territory near
Communications System: Garret T11-b upgraded weaponry, a reinforced armored shell was installed utilizing Ferro- the edge of the Periphery.
Targeting & Tracking System: Sync Tracker (39-42071) Fibrous Armor, providing considerably greater protection than ever before.
Early in her time with the DefenseCorps, Ellie’s Wolverine began suffering
Overview The resulting machine was a solid trooper BattleMech, with considerable significant issues with its powerplant, eventually resulting in a containment
battlefield longevity—even if its bulky powerplant meant that it had become system failure that was deemed irreparable. Dreadnought Interstellar
Prior to Ellie Shaw taking ownership of it in early 3041, the history of this noticeably more fragile when it began to suffer heavy damage. Industries covered the cost of repairs, but at the time there were no direct
Wolverine is a near-total unknown. Despite having a factory production and replacements for her Wolverine’s crippled Fusion Engine, so the decision was
registry number still stamped, intact and legible, the registry number does Pilot made to upgrade the unit. During the process of upgrading the powerplant,
not appear in any known databases or service records. The Wolverine had other critical systems were discovered to have been patched sloppily over
clearly seen plenty of action and—given the apparent age of some of the Lieutenant Ellie Shaw (Deceased) – WVR-6R Wolverine “Rocket’s Revenge”: the Wolverine’s long history prior to Shaw’s possession of the ‘Mech, and
repairs that had been done to it—the ‘Mech was suspected to have been Born in 3015 on the Taurian Concordat world of Althea’s Choice, Ellie Shaw they were barely holding together.
involved in all four of the Succession Wars. Given that its left arm had been was the daughter of career military parents. The Taurian Defense Force
replaced with an identical arm from a higher serial number Wolverine, one tradition in the Shaw household had lasted for centuries, dating back to the The decision was made to give her machine a complete overhaul, including
that could be successfully traced back to the early 27th Century, it was clear resistance against the Star League occupation in the 2700s. Shaw was several moderate upgrades, starting with the powerplant, and then moving
that this machine was an early example of the WVR-6R variant Wolverine. determined to become a soldier in the TDF like her father before her. outward. Shaw knew of some of the work being done, but she was left rather

331 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WVR-6R WOLVERINE MEDIUM BATTLEMECH “ROCKET’S REVENGE”
surprised when she discovered that her Wolverine not only had a newer Wolverine’s painful fall to the ground, Shaw was helped out of her wrecked As of 3085, Zarya Shaw continues to serve as a respected member of the
ExtraLight Fusion Engine installed, but in fact had a partial weapons systems ‘Mech by none other than the pilot of the Thor. The Clan MechWarrior, in a Dreadnought BattleCorps 1st Regimental Combat Team. She was promoted
upgrade in addition to the planned Ferro-Fibrous Armor upgrade. She was curious act of compassion, held her hand as she succumbed to her wounds. to Lieutenant and Lance Leader of Alpha Company’s Support Lance following
stunned by all the hard work the technicians had done. She loved every one It is unclear what words were exchanged by the two, but the Jade Falcon Operation LANCASTER, and she now holds the rank of Captain. A lesser-
of the upgrades that they had managed to pack into her beloved ‘Mech while attack did not recommence for nearly thirty minutes. By then all the civilians known piece of information regarding Zarya Shaw is that she is expecting to
they worked so hard to straighten out the mechanical and electrical issues of the Dreadnought facility, as well as several of the wounded DefenseCorps give birth to her first child in January of 3086. The gender of the child is
throughout the machine. personnel, had successfully escaped aboard the Salvation. Shaw sold her life unknown as of this writing, but she has already stated that the child will be
for time, and during the pause that followed, her children accompanied their named either Alan or Ellie.
Not long after her ‘Mech had been upgraded, Shaw—now Lieutenant Ellie injured father in leaving the planet.
Shaw—became the Medium Lance Leader of the Dreadnought DefenseCorps
1st Toland Company. She also met DefenseCorps AeroFighter pilot Benedict While a handful of wounded personnel being evacuated died due to the Type: Wolverine (WVR-6R) “Rocket’s Revenge”
Sloane, a free-spirited man who did not take the world as seriously as Shaw. harsh conditions of the 4-G burn to escape Toland—and others suffered Classification: Medium BattleMech (Uniquely Modified/Customized)
Their polar-opposite views and personalities should have made any kind of injury from it—the extremely quick acceleration of the Salvation was Technology Base: Inner Sphere
relationship unlikely—if not downright impossible. However, the rule of seemingly enough to escape any pursuing Clan aerospace fighters when they Tonnage: 55
“opposites attract” won out this day, and the two became an item. Though were finally ordered to recommence their attack. It is still unclear if the total Battle Value: 1,114
the relationship outwardly looked like a knock-down, drag-out boxing match lack of pursuit was because the available Clan AeroFighters would not have Notes: Features the following Design Quirks: Command ‘Mech, Extended
at times, the two cared deeply for one another, producing two children. Their caught the ship, or if they had been ordered to allow the Salvation to escape. Torso Twist, Improved Communications, Jettison-Capable Weapon (AC/5),
firstborn was Zarya, named after Ellie’s mother. Two years later came Alan, Protected Actuators, Ubiquitous; Cramped Cockpit. Arm Actuators: Lower &
named after Benedicts uncle, who had first given Benedict the opportunity Sloane died just five years later following a quiet two-year battle with Hand (Right & Left).
to become a pilot. cancer, leaving both children to be taken under the wing of Ellie Shaw’s
uncle, Kyle Shaw. Kyle, who was the children’s only remaining blood relative Equipment Mass
In March of 3050, the Clan Invasion hit Toland before any word of the that could be tracked down, had been a top technician in the Dreadnought Internal Structure: Standard 5.5
incoming attack could reach the unsuspecting world. While Dreadnought’s DefenseCorps for decades. As he was assigned to the world of Theris— Engine: 275 Fusion XL 8
staff rapidly evacuated the facility on Toland, Shaw was among the rearguard otherwise known as Waycross II—the children called the unforgiving, frozen Walking MP: 5
who were trying to hold off the invaders long enough for the evacuees to world home for most of their lives as they grew up. Running MP: 8
escape. With the local spaceport locked down by the Clan Jade Falcon Jumping MP: 5 2.5
invaders, the civilians were left with little choice but to board a recently A Wolverine BattleMech, painted in Ellie Shaw’s personalized livery, was Heat Sinks (Single): 14 4
restored Abeona-class DropShip parked near the Dreadnought facility—a placed at the front gates of the Cameron MechWerks facility on Theris within Gyro: Standard 3
vessel rather aptly named the “Salvation”. Though it had originally been built six months of her death. Though it was just a standard WVR-6R, the ‘Mech Cockpit: Standard 3
eight centuries prior, the Salvation was still fast, even by modern standards. stood as a symbolic guard for the facility. The sight of this Wolverine was the Armor Factor (Ferro-Fibrous): 179 10
first thing to greet Shaw’s children when they arrived on the planet. Given Internal Armor
Shaw’s lance faced a down a star of five Clan OmniMechs, led by a Star how respected their mother was, Alan and Zarya quickly found themselves Structure Value
Captain who offered her a “Batchall”. Upon being asked to elaborate, he feeling that the DefenseCorps Theris Regiment was a form of new extended Head 3 9
calmly explained the word to be a Clan term for a “Battle challenge”—a form family. Both followed in their mother’s footsteps, becoming MechWarriors Center Torso 18 27
of ritual combat traditional among Clans in the decision of possession for under the Dreadnought banner. Alan elected to join the DefenseCorps Theris Center Torso (rear) 9
supplies and equipment, up to and including even entire star systems. Seeing Regiment, choosing to serve on the world that he and his sister had come to R/L Torso 13 20
the Batchall as an opportunity to delay some of the enemy for a time, Shaw call home, while Zarya joined the BattleCorps 1st Regimental Combat Team R/L Torso (rear) 6
accepted the Batchall, bidding herself to face off against the Star Captain’s on Acala III. Neither could possibly have known the horrors that the future R/L Arm 9 18
own Thor in single combat, under the condition that the rest of the Clan held for them. R/L Leg 13 23
forces halt their attack on the facility until after the duel had been decided.
She knew it was the one chance for the surviving members of her lance to The “tribute” Wolverine—an ancient machine nearly as old as Ellie Shaw’s Weapons and Ammo Location Critical Tonnage
withdraw and possibly escape with the civilians. The Star Captain clearly own BattleMech had been—was never expected to be called upon for real Medium Pulse Laser H 1 2
recognized her intent, but the courage that Shaw displayed was something combat, but it was maintained well enough to be considered “battle-ready”. Jump Jet CT 1 –
the Clanner took to heart. The nearby fighting momentarily paused, awaiting Nevertheless, in June of 3075, it was used in the desperate defense of Theris, 3 Heat Sinks RT 3 –
the inevitable outcome of the impending duel. when the Word of Blake attacked the planet in force. Unfortunately, like Ammo (Autocannon/5) 40 RT 2 2
everything else of value on Theris and elsewhere in the Waycross system, it CASE RT 1 0.5
Though outweighed and outgunned, Shaw managed to damage the Thor’s was destroyed in nuclear hellfire at the end of the attack. SRM-6 LT 2 3
Particle Projector Cannon and knock out its missile system before losing her Artemis IV FCS LT 1 1
entire autocannon arm, as well as her Short Range Missile rack. With her Just three years later, in a statement of how Dreadnought honors their Ammo (SRM-6/Artemis) 30 LT 2 2
Wolverine dangerously close to destruction, she rushed the Thor, slamming dead, a statue of Ellie Shaw’s Wolverine—albeit not quite full-scale—was CASE LT 1 0.5
her remaining arm into Clan ‘Mech and knocking it down. However, during erected as a monument in New Sydney, Acala III’s capital city. This time, the Autocannon/5 RA 4 8
Shaw’s physical attack, the Thor fired a cluster shot from its autocannon, Wolverine stood silent watch over the newly-built Trinity Memorial Hall. This 2 Jump Jets RL 2 –
which ripped clean through the shoulder of the remaining arm, savaging the large, ornate building is where all who have lost their lives fighting under the 2 Jump Jets LL 2 –
‘Mech’s side, as well as striking and piercing the head armor of her ‘Mech. Dreadnought banner, be they BattleCorps or DefenseCorps, are honored and
The hit not only critically damaged the Wolverine’s reactor, forcing it to remembered. Among those honored in these hallowed halls is Alan Shaw, Lieutenant Ellie Shaw created and written by Tim “Critical Rocket” with edits
scram itself, shrapnel from the impact mortally wounded Shaw herself. Ellie Shaw’s son. Alan died in combat much like his mother did, fighting and additions (primarily the history involving the DropShip Salvation and the
against impossible odds. Unfortunately for those who Alan and the rest of history after Shaw’s death) by Devin Ramsey. Custom Wolverine Medium
After suffering even further injury resulting from the disabled and helpless the DefenseCorps Theris Regiment fought to defend, there was no escape. BattleMech “Rocket’s Revenge” originally created by Tim “Critical Rocket”.

332 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WVR-6R WOLVERINE MEDIUM BATTLEMECH “ROCKET’S REVENGE”

333 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RFL-3N RIFLEMAN HEAVY BATTLEMECH “GRAVY”
reach. “Gravy” has been seen on several battlefields, often reducing lightly Ronin Free Companies Mercenaries in 3060 and has been with the unit ever
armored targets to scrap with twin streams of depleted uranium shells. since, serving in various capacities. As of 3085, Garrels continues to serve in
the Ronin Free Companies Mercenaries’ “Oni Slayers”, as a member of
Capabilities Tetsubo Assault Reinforced Company’s Sakura Lance, providing long-range
fire support and suppressing fire.
Building upon the tried-and-true Rifleman platform, the modifications to
Gravy have resulted in several considerable and seamless improvements Documentation uncovered after the end of the Jihad suggest that the
over the ‘Mech’s original design. However, these improvements have not Word of Blake had placed Garrels high on their list of targets within the Ronin
been without drawbacks. Many of the base components have been left Free Companies to be eliminated. As the man is still alive and well, the
alone, such as the 240-rated Pitban Fusion Engine, the gyroscope, and the Blakists clearly never managed to carry out their kill order on him.
onboard electronics package. The powerplant is still the original unit that the
‘Mech was produced with, but it has been modified to function with double
heat sinks, of which Gravy has a total of twelve, providing it with significantly Type: Rifleman (RFL-3N) “Gravy”
improved cooling capacity. Classification: Heavy BattleMech (Uniquely Modified/Customized)
Technology Base: Inner Sphere
Structurally, Gravy has been painstakingly refitted to include the same Tonnage: 60
lightweight Kallon Type XV Endo Steel Chassis featured in the RFL-8D Battle Value: 1,404
Rifleman, improving weight capacity for weapons and other critical systems. Notes: Features the following Design Quirks: Anti-Aircraft Targeting,
Applied over the new Endo Steel chassis is arguably the most critical Improved Communications, Searchlight (CT), Ubiquitous. Arm Actuators:
improvement made to Gravy compared to a bog-standard RFL-3N Rifleman: Upper Only.
armor. The armor protection that an RFL-3N Rifleman comes equipped with
as standard is notoriously weak, and it is considered by many to be woefully Equipment Mass
inadequate—even for a purpose-built anti-air and long-range support ‘Mech. Internal Structure: Endo Steel 3
Mass: 60 tons Meanwhile, Gravy is encased in an 11.5-ton shell of Light Ferro-Fibrous Engine: 240 Fusion 11.5
Chassis: Kallon Type XV Endo Steel w/CASE Armor, providing nearly double the protection of the original 7.5 tons of Walking MP: 4
Power Plant: Pitban 240 Fusion Engine Kallon Royalstar Standard Armor. Running MP: 6
Cruising Speed: 43.2 km/h Jumping MP: 0
Maximum Speed: 64.8 km/h In terms of armament, Gravy stays somewhat close to the theme of the Heat Sinks (Double): 12 (24) 2
Jump Jets: None original RFL-3N’s weaponry. The twin Magna Mk II Medium Lasers installed Gyro: Standard 3
Jump Capacity: 0 meters in the side torsos have been retained, though the original Magna Mk III Large Cockpit: Standard 3
Armor: Kallon FWL Special Light Ferro-Fibrous Armor Lasers normally installed in the arms have been replaced by another pair of Armor Factor (Light Fe-Fibrous): 195 11.5
Armament & Equipment: Magna Mk IIs, for a total of four. The original Imperator-A Class-5 Medium Internal Armor
2 Mydron Modal RA Rotary-2 Autocannons Autocannons have been removed, in favor of newer Mydron Model RA Structure Value
4 Magna Mk II Medium Lasers Rotary-2 Autocannons. Although the Class-2 Rotaries have reduced damage Head 3 9
1 Garret Mole Target Acquisition Gear potential per-shot, the sheer volume of fire that the weapons can deliver Center Torso 20 30
Manufacturer: Earthwerks Incorporated more than makes up for this deficit. A total of four tons of ammunition feed Center Torso (rear) 10
Primary Factory: Earthwerks-FWL, Incorporated; Calloway VI the thirsty autocannons, allowing for what could be an extended battlefield R/L Torso 14 22
Modified By: Ronin Free Companies Mercenaries; Location Unknown presence—so long as the pilot applies some modicum of restraint, and does R/L Torso (rear) 6
Communications System: Garret T11-A not constantly use the rapid-firing weapons at their maximum firing rate. R/L Arm 10 20
Targeting & Tracking System: Garret D2j w/TAG R/L Leg 14 25
Rounding out the modifications to Gravy is the installation of Target
Overview Acquisition Gear, allowing Gravy to paint targets for friendly semi-guided Weapons and Ammo Location Critical Tonnage
munitions with relative ease during combat. The TAG designator is housed in Medium Laser RT 1 1
Prior to donning the livery of the Ronin Free Companies Mercenaries in the left arm, mounted in such a way that it visually appears like a rifle’s 2 Double Heat Sinks RT 6 –
3060, little is known of the history of this unique Rifleman. Some information gunsight for the autocannon installed under it. Ammo (RAC/2) 90 RT 2 2
regarding this ‘Mech indicates that it might have been pieced together from CASE RT 1 0.5
scraps, but this is contradicted by other information indicating it was a Pilot Medium Laser LT 1 1
custom machine built for a royal unit in the days of the Star League. Probes Double Heat Sink LT 3 –
into the history of this BattleMech have netted no concrete results, and the Senior Sergeant Horace Garrels – RFL-3N Rifleman “Gravy”: Horace Garrels Ammo (RAC/2) 90 LT 2 2
current owner/operator is unwilling to share any details. is a heavily tattooed man in his fifties. Garrels is a veteran of the Clan CASE LT 1 0.5
Invasion, having served in his childhood as a sapper in one of the various anti- Rotary Autocannon/2 RA 3 8
Known simply as “Gravy”, this Rifleman is a heavily modified BattleMech Clan units within the Draconis Combine. Garrels is known for being a heavy Medium Laser RA 1 1
often compared to the standard RFL-8D Rifleman. This is primarily due to its drinker, likely due to traumatic childhood experiences that continue to haunt Rotary Autocannon/2 LA 3 8
use of twin Rotary Autocannons, although not of the same caliber as the him to this day. Medium Laser LA 1 1
Davion variant. Although the supporting energy weapons are likewise not TAG LA 1 1
identical to the RFL-8D, many targeting computers have mistaken this Following the Clan Invasion, Garrels and his mother made the move to
machine as the production -8D variant. This tends surprise opponents when Outreach. Garrels himself was eventually accepted into the Wolf’s Dragoons’ Senior Sergeant Horace Garrels originally created by Donald Butler. Custom
they begin to take fire from a longer range than the -8D’s autocannons can academy, where he graduated with high marks. Garrels later joined the Rifleman Heavy BattleMech “Gravy” originally created by Michael Berube.

334 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RFL-3N RIFLEMAN HEAVY BATTLEMECH “GRAVY”

335 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


VULTURE (MAD DOG) HEAVY OMNIMECH “KNOX”
The so-called “Dezgra Star”, commanded by Star Commander Knox, combat effectiveness, half of the ammunition loads for the SRMs have
became part of the Templars as a result of this incident. Knox—full name historically been Inferno missiles, allowing Knox to quickly overwhelm the
Keith Knox—had been taken Bondsman during Operation REVIVAL (the Clan heat sinks of its opponents, as well as laying fiery waste to hostile infantry
Invasion of the Inner Sphere) and become a MechWarrior of Clan Jade and combat vehicles. As this machine is configured in such a way that clearly
Falcon. Having originally been a mercenary of the Inner Sphere, he knew prefers to engage an opponent at close range, the otherwise unused left arm
better than the other members of his Star the position that they were in, and is fully articulated—complete with a functional hand actuator—permitting
when offered the choice between surrendering and joining the Templars or Knox to engage in melee combat.
being annihilated outright, he chose to live. Not all of his starmates agreed
with his decision, but enough did that MechWarrior Caroline—the most Pilot
vocal of those who disagreed—was able to be contained. The group would
be kept together, and they would eventually form what became known as Captain Keith Knox (Deceased) – Vulture (Mad Dog) “Knox”: The Lyran-born
the Blackwood Templars’ “Dezgra Lance”. Keith Knox was a young MechWarrior in the employ of one of dozens of
upstart mercenary units that were annihilated in the early 3050s, during the
Captain Knox and his personal Vulture were a signature of the Blackwood Clan Invasion. His unit had been tasked with defending a backwater planet
Templars until Operation LANCASTER, in January of 3077. As with the rest of in the Periphery when the invasion began. Knox himself was fortunate to be
the Templars’ 3rd Company, all but one member of Dezgra Lance were killed taken Bondsman, as most of the unit was slaughtered wholesale. Despite a
in action—including Knox—attempting to defend a hospital being evacuated rather lazy attitude outside of the cockpit, his savagery at the controls of his
during the assault by the Word of Blake’s elite 55th Shadow Division. The battered old family Champion managed to save his life, earning respect from
Blackwood Templars’ 3rd Company was to be reinforced by the Dreadnought the Jade Falcon warrior that defeated him.
BattleCorps’ 4th Battalion. However, the Templars’ 3rd Company was wiped
out after the BattleCorps’ 4th Battalion had likewise been annihilated, before Even when Knox was not being so lazy that he could not be bothered to
Mass: 60 tons the two forces could rendezvous at the hospital to establish a strong defense. perform simple tasks, he was considered by most Clanners who knew him to
Chassis: Eden Mk 60-OM w/Integrated CASE be a difficult man to deal with—and he was often described as a “massive
Power Plant: Type I 300 Fusion XL Engine Although Captain Knox’s Vulture and two of the other Clan OmniMechs of pain in the ass”. His unusual attitude led many of his peers to underestimate
Cruising Speed: 54.0 km/h Dezgra Lance were later recovered, and eventually repaired and return to him. He clearly could perform well enough when motivated, as he managed
Maximum Speed: 86.4 km/h service, only MechWarrior Tanith, the pilot of the Ryoken, survived. Tanith to be released of his bondcord and even become a MechWarrior of Clan Jade
Jump Jets: None was fortunate to be rescued by a pair of Dreadnought BattleCorps Ceòlmhor Falcon. After earning the right to pilot a ‘Mech once more, Knox gained rivals
Jump Capacity: 0 meters Heavy Battle Armor troopers, but she suffered burns to her arms and legs. among his Trueborn peers. He quickly gained a reputation for flying in the
Armor: Compound SJ6CW Ferro-Fibrous As of 3085, it is still unclear if 3rd Company will ever be reconstituted. face of Trueborn-vs-Freeborn customs, showing nothing but contempt for
Vulture (Mad Dog) Fixed Equipment & Base Pod Space: most Trueborn warriors. Knox challenged a Trueborn MechWarrior who had
28 tons of pod space available Capabilities been a target for his ire to a Trial of Possession for the Trueborn’s OmniMech,
“Knox” Armament & Equipment: a Vulture. After gaining possession of the OmniMech through somewhat
1 Clan Ultra Autocannon/10 The Vulture Heavy OmniMech was originally designated the Mad Dog by dubious means in combat, he soon earned the rank of Star Commander. He
4 Clan Short Range Missile 6-Racks its Clan creators. This sixty-ton war machine has respectable mobility, with a was assigned command of a Striker Star—soon known as “Dezgra Star”—
2 Clan Medium Pulse Lasers top speed exceeding 85 km/h. However, this machine’s armor protection is putting him in command of a mix of Freeborn and Trueborn warriors.
Manufacturer: Clan Steel Viper considered by many to be rather sub-par for its weight, especially for a Clan
Primary Factory: Arcadia BattleMech Plant CM-03; Arcadia (Arcadia I) OmniMech. This particular example is believed to have been originally built Despite his success and earned rank, many suspected Knox was still too
Modified By: Blackwood Templars Mercenaries; Location Unknown by Clan Steel Viper, but it was likely taken as Isorla by Clan Jade Falcon long much of a “Spheroid” at heart. These suspicions proved true when the
Communications System: Build OSJ-41 before Operation REVIVAL began in 3049. Blackwood Templars Mercenaries attacked the world where Dezgra Star had
Targeting & Tracking System: Cat’s Eye MD6 been stationed. Cut off from aerospace support and badly outnumbered,
This Vulture was configured with a weapons array tailored specifically to Knox ordered Dezgra Star to stand down, choosing to take up Colonel Tyr
Overview its pilot, one Captain Keith Knox. Because there does not appear to be any Blackwood’s offer of employment if they were to surrender. Though there
record of a configuration matching this one having ever been deployed in was some disagreement from Caroline, a former Ristar (the Clan term for
The Blackwood Templars Mercenaries once fielded two Vultures. Though combat—and because Captain Knox never gave his OmniMech a nickname “Rising Star”) under his command, she was in no position to offer significant
the other was destroyed, this one remains. This OmniMech, as with a handful unique to itself—this configuration has been simply dubbed “Knox”. With a resistance, as the rest of Dezgra Star had quite literally pinned her Vulture to
of other Clan machines, became part of the Blackwood Templars when the right-arm Class-10 Ultra Autocannon as its primary weapon, this ‘Mech can the ground. All too happy to avoid unnecessarily endangering his personnel
self-labelled “Dezgra Star” joined the unit in 3053. Most details regarding the deliver respectable damage at relatively long range. However, with only two and save money on repairing equipment, Blackwood accepted the surrender.
incident where Knox and his Star of Clan warriors stood down and joined the tons of ammunition for the powerful weapon, the pilot of this machine must
Templars have not been kept on record, and the specifics of what occurred be mindful of the ammunition consumption rate, as the rapid-fire weapon It was not long before the self-labelled “Dezgra Star” was back in action
are unclear. All that is known with any kind of certainty is that the Blackwood tends to eat through the somewhat limited supply rather quickly. together, albeit renamed “Dezgra Lance”—and this time with the Blackwood
Templars declared a Batchall (the Clan term for “Battle Challenge”) during Templars crest in place of the Clan Jade Falcon banner. Though Caroline later
planetfall on a world held by Clan Jade Falcon. At the last moment, the While its autocannon gives it a respectable punch at longer ranges, and upgraded to a Cauldron-Born, and the other machines of Dezgra Lance
Templars veered off course and away from the declared battleground, twin Medium Pulse Lasers provide it with solid mid-range damage potential, changed over time, Keith Knox himself retained his signature customized
landing instead in the middle of the nearby Jade-Falcon-held spaceport. The Knox becomes truly devastating once it closes into shorter range with an Vulture from his time as a Clan Jade Falcon MechWarrior. Knox and his
Templars rapidly hot-dropped ‘Mechs onto the spaceport and wreaked opponent. With its quartet of Short Range Missile 6-racks, Knox is capable of Vulture saw combat in more than a dozen other minor conflicts, as well as
havoc on the Clan occupiers. The Clan AeroFighters that were able to severely damaging critical internal components after ravaging a target’s fighting against Clan Smoke Jaguar during Operation BULLDOG. Though Knox
respond were shot down, but most were kept from getting off the ground armor. A total of four tons of missile ammunition provides ample supply for himself was killed in action during Operation LANCASTER in 3077, his now-
and secured by the Templars before they could be manned. moderate-length engagements. Adding to Knox’s versatility and overall iconic machine was repaired. It continues to serve the Blackwood Templars.

336 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


VULTURE (MAD DOG) HEAVY OMNIMECH “KNOX”
Type: Vulture (Mad Dog) “Knox”
Classification: Heavy OmniMech (Custom Configured)
Technology Base: Clan
Tonnage: 60
Base Battle Value: 796
Pod Space: 28.0 Tons
Notes: Features the following Design Quirks: Improved Targeting (Medium).

Equipment Mass
Internal Structure: Standard w/C-CASE 6
Engine: 300 Fusion XL 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 12 (24) 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 163 8.5
Internal Armor
Structure Value
Head 3 9
Center Torso 20 23
Center Torso (rear) 7
R/L Torso 14 16
R/L Torso (rear) 7
R/L Arm 10 16
R/L Leg 14 23

Space Allocation
Location Fixed Components Spaces Remaining
Head 1 Ferro-Fibrous 0
Center Torso None 2
Right Torso 2 XL Engine, 2 Ferro-Fibrous 8
Left Torso 2 XL Engine, 2 Ferro-Fibrous 8
Right Arm 1 Ferro-Fibrous 9
Left Arm 1 Ferro-Fibrous 9
Right Leg None 2
Left Leg None 2

Fixed Equipment Location Critical Tonnage


None – – –

Weapons and Ammo Location Critical Tonnage


“Knox” (Custom Configuration)
2 Medium Pulse Lasers CT 2 4
2 SRM-6s RT 2 3
Double Heat Sink RT 2 1
Ammo (SRM-6) 15 RT 1 1
Ammo (SRM-6 Inferno) 15 RT 1 1
2 SRM-6s LT 2 3
Double Heat Sink LT 2 1
Ammo (SRM-6) 15 LT 1 1
Ammo (SRM-6 Inferno) 15 LT 1 1
1 Ultra Autocannon/10 RA 4 10
Ammo (UAC/10) 20 RA 2 2
Lower Arm Actuator LA 1 –
Hand Actuator LA 1 – Captain Keith Knox and custom Vulture (Mad Dog) Heavy OmniMech “Knox”
Battle Value: 1,820 originally created by Zach Schaffer.

337 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CAULDRON-BORN (EBON JAGUAR) HEAVY OMNIMECH “CAROLINE”
a staple of the Blackwood Templars Mercenaries since their involvement in Pilot
Operation BULLDOG. It replaced the lost Vulture that MechWarrior Caroline
had piloted since the early days of Operation REVIVAL—the Clan Invasion— MechWarrior Caroline (Deceased) – Cauldron-Born (Ebon Jaguar)
before the establishment of the Templars’ 3rd Company’s “Dezgra Lance”. “Caroline”: MechWarrior Caroline of the Blackwood Templars was originally
a Trueborn warrior of Clan Jade Falcon. She was once seen as a Ristar (the
Dezgra Lance was composed of five former Clan MechWarriors who were Clan term for “Rising Star”) by many of her Clan, but shortly after her Trial of
absorbed into the Blackwood Templars Mercenaries together in 3053. At the Position, her particularly arrogant attitude earned Caroline the ire of her new
time of their “capture”, the group was known as “Dezgra Star”—the word commander. Said commander shuffled her into what had become known as
“dezgra” being a Clan term literally meaning “disgrace”. The five Clan Jade “Dezgra Star”, to replace a lost member of the disgraced Star with Caroline.
Falcon MechWarriors, some of whom were Trueborn, had found themselves This placed her under the command of a Freeborn, Star Commander Knox—
brought together through various forms of misfortune and/or misdeed. They an insult to a Trueborn warrior, to be sure. Dezgra Star was later absorbed
eventually found themselves under the command of one Star Commander into the Blackwood Templars when Knox surrendered to the mercenaries.
Knox—full name Keith Knox, a mercenary taken Bondsman early during
REVIVAL by Clan Jade Falcon—whose open and vocal embrace of the term Arrogant and headstrong, Caroline initially refused Knox’s order to stand
“dezgra” said much of his character. Knox’s open embrace of the normally down when Knox surrendered to the Templars with the intent to join the
insulting term was, in fact, what led to the naming of his Striker Star. mercenary unit—Caroline even going so far as to defy Knox’s orders and try
to engage the Templars alone. Her attempt was only prevented through the
Dezgra Lance was all but wiped out in 3077, during Operation LANCASTER. combined efforts of two of her starmates, who knocked her Vulture to the
Only one member of the original Dezgra Lance survived the slaughter. The ground and literally sat atop her machine, pinning it in place and rendering
MechWarrior in question, a woman named Tanith, was pulled from the her unable to attack anyone. After being denied Bondsref (honorable refusal
burning cockpit her Ryoken by a pair of Dreadnought BattleCorps battle to be taken Bondsman via ritual suicide), Caroline insisted on playing out the
armor troopers who just happened to be in the right place at the right time role of Bondsman. Meanwhile, the Templars did everything they could to
to save her. make her comfortable enough to join the unit and hopefully part with at least
some of her stubborn Clan ways. Caroline’s friend Tanith, a fellow Trueborn
As of 3085, it is unclear if Dezgra Lance—or any of 3rd Company for that and another member of Dezgra Star, finally managed to get through to her
matter—is ever to be reconstituted. This Cauldron-Born, as with a couple of when she pulled Caroline aside and explained that she would have to adapt
the other Clan OmniMechs that were part of the original Dezgra Lance, have to her new circumstances, or she would continue to feel tormented for the
been reported as active among the Blackwood Templars’ ranks on Son Hoa, rest of her life. In spite of her standoffish Trueborn attitude, Caroline
but the organizational inclusion of these machines within the unit is unclear. eventually began to open up to her new peers, gradually learning to accept
The identities of these machines’ new pilots are also unknown. her new surroundings and even grow closer to some of the other members
of the unit. Despite herself, she even began to adopt some of her new peers’
Capabilities mannerisms—though she was quick to revert to the more formal speech
patterns of her Clan upbringing whenever she became agitated.
Mass: 65 tons The Cauldron-Born Heavy OmniMech was originally designated by Clan
Chassis: CSJ Type 65.43 Endo Steel w/Integrated CASE Smoke Jaguar as the “Ebon Jaguar”. It is a proven, if relatively recent addition Caroline was killed in action on Ashkum IV during Operation LANCASTER.
Power Plant: Consolidated 325 XL Fusion Engine to Clan front-line toumans. While neither the OmniMech’s speed nor armor She died honorably, defending Vyrie City’s New Livingston Hospital against
Cruising Speed: 54.0 km/h are in any way exceptional, both are certainly reasonable and respectable. the overwhelming forces of the Word of Blake’s elite 55th Shadow Division,
Maximum Speed: 86.4 km/h The unique configuration of the Cauldron-Born known as “Caroline” is proving true the faith that the Blackwood Templars had placed in her.
Jump Jets: None essentially a derivative of the OmniMech’s common “Alpha” configuration,
Jump Capacity: 0 meters which was the configuration the OmniMech was equipped with when it was
Armor: Composite A-4 Ferro-Fibrous captured. However, though it is based loosely on a preexisting configuration, Type: Cauldron-Born (Ebon Jaguar) “Caroline”
Cauldron-Born (Ebon Jaguar) Fixed Equipment & Base Pod Space: Caroline is most certainly unique among Cauldron-Borns. Classification: Heavy OmniMech (Custom Configured)
30 tons of pod space available Technology Base: Clan
“Caroline” Armament & Equipment: The right torso houses a massive LB 20-X Autocannon, fed by three tons Tonnage: 65
2 Clan Extended Range Large Lasers of mixed Cluster- and Slug-type rounds housed in the left torso. Along with Base Battle Value: 875
3 Clan Extended Range Medium Lasers the ammunition for the massive autocannon, the left torso houses twin high- Pod Space: 30.0 Tons
1 Clan LB 20-X Autocannon mounted Extended Range Large Lasers, as well as a single Extended Range Notes: Features the following Design Quirks: Narrow/Low Profile.
2 Clan Machine Guns Medium Laser, and Light Target Acquisition Gear. A pairing of an ER Medium
1 Clan Light Target Acquisition Gear Laser and a Machine Gun are installed in each arm, and each arm also houses Equipment Mass
Manufacturer: Clan Smoke Jaguar a half-ton of ammunition to ensure that even if one arm is blown off, the Internal Structure: Endo Steel w/C-CASE 3.5
Primary Factory: Huntress Manufacturing Plant DL-6; Huntress II other arm’s Machine Gun will still have an ample supply. Fifteen double heat Engine: 325 Fusion XL 12
Modified By: Blackwood Templars Mercenaries; Location Unknown sinks labor to keep Caroline from overheating—this Cauldron-Born is far from Walking MP: 5
Communications System: Hector CC-22E perfectly heat efficient, but with intelligent bracket-firing of the formidable Running MP: 8
Targeting & Tracking System: Integrated Bravo-7 w/Light TAG weapons array, this machine can stay cool while dealing impressive damage. Jumping MP: 0
Heat Sinks (Double): 13 (26) 3
Overview The arms are arguably what make this unique Cauldron-Born configuration Gyro: Standard 4
most easily identified. Unlike any other Cauldron-Born thus far recorded, Cockpit: Standard 3
The Cauldron-Born Heavy OmniMech known simply as “Caroline” has been Caroline features fully articulated arms complete with hand actuators. Armor Factor (Ferro-Fibrous): 182 9.5

338 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CAULDRON-BORN (EBON JAGUAR) HEAVY OMNIMECH “CAROLINE”
Internal Armor
Structure Value
Head 3 9
Center Torso 21 32
Center Torso (rear) 9
R/L Torso 15 22
R/L Torso (rear) 8
R/L Arm 10 17
R/L Leg 15 19

Space Allocation
Location Fixed Components Spaces Remaining
Head 1 Ferro-Fibrous 0
Center Torso 1 Endo Steel, 1 Ferro-Fibrous 0
Right Torso 2 XL Engine, 1 Ferro-Fibrous 9
Left Torso 2 XL Engine, 1 Endo Steel, 1 Ferro-Fibrous 8
Right Arm 2 Ferro-Fibrous 8
Left Arm 2 Ferro-Fibrous 8
Right Leg 2 Endo Steel 0
Left Leg 2 Endo Steel 0

Fixed Equipment Location Critical Tonnage


None – – –

Weapons and Ammo Location Critical Tonnage


“Caroline” (Custom Configuration)
LB 20-X Autocannon RT 9 12
2 ER Large Lasers LT 2 8
ER Medium Laser LT 1 1
Light TAG LT 1 0.5
Ammo (LB 20-X Cluster) 5 LT 1 1
Ammo (LB 20-X Slug) 10 LT 2 2
Lower Arm Actuator RA 1 –
Hand Actuator RA 1 –
ER Medium Laser RA 1 1
Machine Gun RA 1 0.25
Ammo (MG) 100 RA 1 0.5
Double Heat Sink RA 2 1
Lower Arm Actuator LA 1 –
Hand Actuator LA 1 –
ER Medium Laser LA 1 1
Machine Gun LA 1 0.25
Ammo (MG) 100 LA 1 0.5
Double Heat Sink LA 2 1
Battle Value: 2,313

MechWarrior Caroline and custom Cauldron-Born (Ebon Jaguar)


Heavy OmniMech “Caroline” originally created by Zach Schaffer.

339 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RGH-1RF ROUGHNECK HEAVY BATTLEMECH “RONIN SPECIAL”
of the Roughneck’s internal components, armor, weapons, and ammunition The ease of use and ubiquitous availability of replacement parts has led to
are commonly available and easily sourced in most variants. This makes the serious inquiry by a handful of smaller militia units looking to possibly acquire
‘Mech a viable addition to newly-formed mercenary units and militia forces. examples of this exact machine. Dreadnought Interstellar Industries has yet
Between the Roughneck’s ubiquity and the ease with which new pilots can to openly fulfill any orders, the manufacturer’s statements implying that the
be trained to operate it, this machine has become a great first step for many RGH-1RF Roughneck was meant to be exclusive to the Ronin Free Companies
independent militaries looking to add one or more ‘Mechs to their ranks. Mercenaries. However, there are some unconfirmed reports that suggest it
is possible that some examples of the -1RF Roughneck may in fact already be
The RGH-1RF variant of the Roughneck BattleMech—commonly known as in use by various units other than the Ronin Free Companies.
the “Ronin Special”—was created as a refit package for the first-generation
RGH-1A manufactured by Achernar BattleMechs on Cahokia IV beginning in Capabilities
3050. As the Roughneck itself was based on the Loader King IndustrialMech,
but refitted for military applications, it has historically been an inexpensive Powered by the original DAV 260-rated Fusion Engine, the RGH-1RF Ronin
option for a heavy BattleMech—with a price tag between five and six million Special refit of the Roughneck Heavy BattleMech has a respectable, albeit
C-Bills. unremarkable maximum rated groundspeed of approximately 65 km/h.
From there, the similarities between the -1RF and the original -1A variant
The Roughneck was already designed to be an adaptable and easily upon which it is based mostly come to an end. The chassis is reworked with
serviced BattleMech by its very nature, and the chassis platform has proven a lighter Endo Steel construction, and the exterior armor plating is a custom
itself to be easy to refit and modify. In 3062, the Ronin Free Companies twelve-ton shell of Durallex Special Ferro-Fibrous. This combination frees up
Mercenaries contacted Dreadnought Interstellar Industries to investigate weight capacity for increased armament, while simultaneously improving
the possibility of creating a refit package for the Roughneck specifically for armor protection and durability over Achernar’s original specifications.
the Ronin. This choice of refit manufacturer was influenced largely by the
renowned manufacturing capabilities of Dreadnought Interstellar—as well The only other significant leftover from the original -1A Roughneck is the
as hopes to cash in on the past good will earned by the Ronin Free Companies Guided Technologies four-tube Short Range Missile system housed in the left
when they allowed the Dreadnought BattleCorps to peacefully withdraw torso. A new Imperator Ultra-5A Autocannon is installed in the right torso.
from the Capellan world of Cordiagr V during the Fourth Succession War. The However, the autocannon itself is housed inside of a hollowed-out crane-like
Ronin could have just as easily crushed the BattleCorps instead, at the time. structure visually identical to the crane typically featured in the Loader King
IndustrialMech—this scaffold-like structure helps to create the illusion that
Dreadnought Interstellar Industries did not disappoint. Two years later, in this BattleMech is instead an IndustrialMech. A powerful Martell Extended
early 3064, the first of the refit packages began production on Acala III for Range Large Laser is installed in each arm, and the right arm is equipped with
the Ronin Free Companies’ Achernar-made Roughnecks. The refit package a massive Battle Claw designed to resemble a piece of standard industrial
Mass: 65 tons itself cost close to two million C-Bills, and it incorporated everything needed equipment, helping to complete the ‘Mech’s more industrial appearance.
Chassis: 2A Type 13 Endo Steel w/CASE to convert an RGH-1A Roughneck BattleMech into an RGH-1RF “Ronin
Power Plant: DAV 260 Fusion Engine Special”. The very thorough refit package included a complete set of all-new While the RGH-1RF Roughneck refit package does include a double heat
Cruising Speed: 43.2 km/h limbs, as well as all the critical torso components for the conversion to an sink conversion, it is reliant on just the ten double heat sinks installed in the
Maximum Speed: 64.8 km/h Endo Steel Chassis, a complete preformed shell of Ferro-Fibrous Armor, a reactor to cool the ‘Mech. With just the twin Extended Range Large Lasers
Jump Jets: None double heat sink conversion kit for the Fusion Engine, and a new autocannon. together capable of producing enough waste heat to overwhelm the cooling
Jump Capacity: 0 meters Notably, each of the arms came pre-fitted with an Extended Range Large system’s capacity, the pilot of one of these ‘Mechs must be careful not to
Armor: RGH-Pattern Ronin Spec Durallex Special Ferro-Fibrous Armor Laser and associated custom-tailored power couplings for what amounts to push the machine too hard, lest it rather quickly begin to overheat.
Armament & Equipment: nearly a “plug and play” type of installation.
2 Martell Extended Range Large Lasers Deployment
1 Imperator Ultra-5A Autocannon After the first fifteen Roughnecks were converted into “Ronin Special”
1 Guided Technologies Short Range Missile 4-Rack variants, a deal was struck between the Ronin Free Companies and Achernar The RGH-1RF Roughneck Heavy BattleMech is a common workhorse for
1 Type-3H Battle Claw BattleMechs to purchase torsos that were complete except for the armor the Ronin Free Companies Mercenaries. Though built for combat, it is also
Manufacturer: Achernar BattleMechs and torso-mounted autocannon, allowing the Ronin to save a considerable constructed in such a way that it will not draw too much attention to itself if
Primary Factory: Achernar Manufacturing Facility; Cahokia IV amount of money on each unit. The limbless torsos were then shipped needed to be used in an ambush—most often through blending in alongside
Modified By: Dreadnought Interstellar Industries; Acala III directly to Acala III for Dreadnought Interstellar Industries themselves to common IndustrialMechs. Naturally, to do so, this ‘Mech needs to be painted
Communications System: Achernar Electronics HICS-11 install their refit kit, after which they would be shipped to the Ronin Free such that it blends in with local civilian machines. As a result of this particular
Targeting & Tracking System: Federated Hunter Companies via transportation arranged by the Ronin themselves. need, the Ronin Free Companies Mercenaries have gained an impressive
knack for quickly painting up their machines with very convincing liveries.
Overview This rather special arrangement opened the eyes of several owners of
other mercenary units and independent militaries, and reports indicate that Variants
As a combat platform, the Roughneck Heavy BattleMech has been widely at least four other mercenary units have since negotiated with Dreadnought
viewed as entry level at best, and not entirely without reason. For all intents Interstellar Industries to make similar arrangements. However, the specifics RGH-7RF “Ronin Special II” – Given the popularity of the RGH-1RF “Ronin
and purposes, this BattleMech is a repurposed civilian loader and all-around of the mercenary units in question—as well as the ‘Mechs for which they Special” refit of the Roughneck among the Ronin Free Companies, multiple
industrial workhorse. That said, the transformation into a functional, even wish to have custom refit packages made—have thus far been successfully refits based on the standard Roughneck chassis platform were soon created
effective BattleMech should not be seen as anything short of exceptional. kept confidential. Though unconfirmed, some reports point toward at least for use by the mercenary unit. Although the various Free Companies within
While basic in its apparent weapons loadout, the Roughneck itself benefits one, possibly two of these additional refit packages being for BattleMechs the Ronin Free Companies Mercenaries have since come up with their own
greatly from its roots when it comes to refit and resupply in the field. Most that Dreadnought Interstellar Industries themselves produce. unique refits, the introduction of the Light Particle Projector Cannon in 3067

340 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RGH-1RF ROUGHNECK HEAVY BATTLEMECH “RONIN SPECIAL”
led to the creation of a new variant which quickly became the most popular Custom Roughneck Heavy BattleMech “Ronin Special”
alternative to the RGH-1RF—hence the nickname of “Ronin Special II”. originally created by Donald Butler.

The RGH-7RF is built directly on the original RGH-1A’s standard chassis,


and it is protected by thirteen tons of standard armor. This not only makes
the -7RF refit something that can be handled without a full chassis refit, but
it also makes it easier to service and provides the -7RF with virtually identical
protection to the RGH-1RF, apart from a miniscule reduction in the legs and
center torso. However, like the -1RF, the -7RF’s DAV 260-rated Fusion Engine
does still require a double heat sink conversion kit. Unlike the RGH-1RF, the
ten double heat sinks are more than enough to keep the RGH-7RF cool.

The RGH-7RF has nearly identical armament to the RGH-1RF, with the
exception that it drops the Martell ER Large Lasers and directly replaces them
with CeresArms Striker Light Particle Projector Cannons. The finalized result
is nearly a half-million C-Bills less-expensive to build, as well as considerably
improved heat efficiency and ease of maintenance. (Battle Value: 1,340)
Features the following Design Quirks: Easy to Maintain, Easy to Pilot, Stable.

Type: Roughneck (RGH-1RF) “Ronin Special”


Classification: Heavy BattleMech (Limited Production Refit)
Technology Base: Inner Sphere
Tonnage: 65
Battle Value: 1,433
Notes: Features the following Design Quirks: Easy to Pilot, Stable.
Arm Actuators: Lower (Right), Lower & Hand (Left).

Equipment Mass
Internal Structure: Endo Steel 3.5
Engine: 260 Fusion 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 211 12
Internal Armor
Structure Value
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
R/L Torso 15 22
R/L Torso (rear) 8
R/L Arm 10 20
R/L Leg 15 30

Weapons and Ammo Location Critical Tonnage


Ultra Autocannon/5 RT 5 9
Ammo (UAC/5) 40 RT 2 2
CASE RT 1 0.5
SRM-4 LT 1 3
Ammo (SRM-4) 25 LT 1 1
CASE LT 1 0.5
ER Large Laser RA 2 5
Claw RA 5 5
ER Large Laser LA 2 5

341 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ARC-4M ARCHER HEAVY BATTLEMECH “TEMPEST FURY”
military forces in the years between its initial construction and its eventual of electronic warfare capacity. The ECM Suite is installed in the left torso,
possession by the Capellan Confederation. Given that no information is tucked into a nook in the chassis opposite where a double heat sink is housed
forthcoming from House Marik’s own military databases and registry files in the right side.
regarding this Archer beyond the year of its manufacture, it is more likely
that it was privately purchased. As even the means by which the Capellan Although Tempest Fury’s twelve double heat sinks provide significant
Confederation acquired this ‘Mech are classified, no further information can cooling capacity, they are insufficient to handle the demands of the weapons
be ascertained via tracking it back through the acquisition itself. array if the ‘Mech is pushed too hard. A durable thirteen-ton custom-fitted
shell of Light Ferro-Fibrous Armor provides comparable protection to the
The only firm information about this BattleMech’s service in the Capellan original fourteen-ton standard armor plating. Because of this, Tempest Fury
Confederation Armed Forces begins in the mid-3060s, when it was assigned is quite tough, with armor protection on par with the most heavily armored
to a woman by the name of Jezebel Adams. However, even this information BattleMechs of its weight class.
is vague at best, and it ends with both the Archer and Ms. Adams seeming to
simply disappear altogether in 3068. Neither the ‘Mech nor its pilot were Aside from its unique weapons systems, armor and ECM Suite, Tempest
ever again mentioned in any of the CCAF’s records. It should also be noted Fury is a quite standard ARC-4M. It still utilizes the original Fusion Engine,
that nearly all information regarding Ms. Adams’ activities and assignments Endo Steel Chassis, and most of the other internal systems installed when it
while she was operating under the Capellan banner has since been redacted. was built. The Archer’s top speed of 64 km/h is not particularly impressive by
the late 31st Century, but the 280-rated VOX Fusion Engine is a compact and
For all intents and purposes, both Jezebel Adams and her Archer vanished durable unit that has proven itself reliable through multiple centuries of use.
without a trace in 3068, only to all but spontaneously reappear in 3073 in the
service of the Free Ronin Companies Mercenaries—complete with a new Pilot
livery, prominently displaying the name given to the ‘Mech by its pilot,
“Tempest Fury”. Although this much has been confirmed, even the more Senior Sergeant Jezebel Adams – ARC-4M Archer “Tempest Fury”: Jezebel
recent information regarding this BattleMech and its pilot is nearly as full of Adams was born on the Capellan Confederation homeworld of Sian on 12
gaps as the records regarding her service in the CCAF. This lack of information May, 3045. Abandoned as a young child, she was bounced between foster
is generally believed to be due to the secrecy surrounding the Ronin Free homes until she enlisted in the Capellan Confederation Armed Forces.
Companies’ participation in House Liao’s “Shadow Wars” during the Word of Selected for a BattleMech piloting program early in her training, she soon
Blake Jihad. found herself at the controls of an unassuming Archer of Marik origin.

Even today, so much regarding Jezebel Adams and her Archer remains Ms. Adams’ combat career was one that she insists on describing as being
unknown, redacted, and/or classified. However, it is clear that Tempest Fury “of unremarkable note” prior to her service with the Ronin Free Companies
Mass: 70 tons has received considerable modification since joining the ranks of the Ronin Mercenaries. She still refuses to answer questions regarding her unexplained
Chassis: Earthwerks Archer II Endo Steel w/CASE Free Companies Mercenaries—where it continues to serve as of 3085. and sudden disappearance in 3068, or her equally unexplained and sudden
Power Plant: VOX 280 Fusion Engine reappearance three years later in the Ronin’s employ. The significant gap in
Cruising Speed: 43.2 km/h Capabilities her history has proven perplexing for many intelligence agencies. However,
Maximum Speed: 64.8 km/h some unsubstantiated reports indicate that her disappearance might have
Jump Jets: None Although it began life as a standard ARC-4M Archer Heavy BattleMech, been part of some form of trade—possibly as part of a contractual fulfillment
Jump Capacity: 0 meters “Tempest Fury” is an atypical Archer in that its specialization is in close- for the Ronin. Further inquiry has netted no results, and Ms. Adams has been
Armor: Light Ferro-Fibrous Armor quarters combat, as opposed to the more typical long-range fire support. noted to become extremely tight-lipped whenever the subject is raised.
Armament & Equipment: This machine also demands of its pilot particularly above-average gunnery
2 Shigunga Medium Range Missile 30-Racks skill, as the Medium Range Missile systems are notorious for being difficult In the time that Ms. Adams has spent with the Ronin Free Companies, her
2 Magna Mk II Medium Lasers to use accurately. Archer has been repaired and refitted on several occasions, and it has
2 Magna Mk IV Extended Range Small Lasers gradually evolved into its current state. In combat, Ms. Adams is perhaps
Manufacturer: Earthwerks Incorporated Gone are the Archer’s original twin twenty-tube Long Range Missile best known for her tendency to burst through buildings to catch an opponent
Primary Factory: Earthwerks-FWL, Inc.; Calloway VI systems, and in their place are a pair of Shigunga Medium Range Missile 30- in a surprise ambush, crippling her target in a spectacular barrage of missiles.
Modified By: Ronin Free Companies Mercenaries; Location Unknown racks. Each MRM-30 is fed by an independent two-ton supply of ammunition, This combination of pilot and machine often leave little behind to salvage, as
Communications System: Neil 9000 housed in the same location as the launcher it feeds. Although this means the recipient of Tempest Fury’s ire is often left in utter ruin after having salvo
Targeting & Tracking System: RCA Instatrak Mark XII that Tempest Fury only carries enough ammunition for sixteen full salvoes, after salvo of missiles poured into it.
the sheer volume of missiles fired in each salvo is typically enough to wreak
Overview havoc on any target. Meanwhile, Cellular Ammunition Storage Equipment is
installed in both side torsos to ensure that an internal ammunition explosion
The exceedingly few existing historical records regarding this specific will not incapacitate the ‘Mech.
Archer Heavy BattleMech indicate that it was acquired in mid-3059 by House
Liao’s Capellan Confederation Armed Forces—though specifics of its actual In terms of secondary weapons, the Magna Mk II Medium Lasers normally
service are classified, as are the those of the machine’s acquisition. housed in the Archer’s arms have been replaced with less-powerful Magna
Mk IV Extended Range Small Lasers. Meanwhile, the normally rear-firing twin
Originally built by Earthwerks Incorporated in 3053, by Earthwerks’ Free Medium Lasers in the center torso have been relocated to be forward-facing
Worlds League factory on Calloway VI, it is unclear if this ARC-4M Archer was and installed directly under the relatively low-slung cockpit. A Guardian
either purchased by an independent unit, or if it served in House Marik’s own Electronic Countermeasures Suite is installed to give Tempest Fury a measure

342 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ARC-4M ARCHER HEAVY BATTLEMECH “TEMPEST FURY”
Type: Archer (ARC-4M) “Tempest Fury”
Classification: Heavy BattleMech (Uniquely Modified/Customized)
Technology Base: Inner Sphere
Tonnage: 70
Battle Value: 1,639
Notes: Features the following Design Quirks: Battlefists, Command ‘Mech,
Stable, Ubiquitous. Arm Actuators: Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Endo Steel 3.5
Engine: 280 Fusion 16
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 (24) 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Light Fe-Fibrous): 217 13
Internal Armor
Structure Value
Head 3 9
Center Torso 22 34
Center Torso (rear) 10
R/L Torso 15 24
R/L Torso (rear) 6
R/L Arm 11 22
R/L Leg 15 30

Weapons and Ammo Location Critical Tonnage


2 Medium Lasers CT 2 2
MRM-30 RT 5 10
Double Heat Sink RT 3 –
Ammo (MRM-30) 16 RT 2 2
CASE RT 1 0.5
MRM-30 LT 5 10
Guardian ECM Suite LT 2 1.5
Ammo (MRM-30) 16 LT 2 2
CASE LT 1 0.5
ER Small Laser RA 1 0.5
ER Small Laser LA 1 0.5

Senior Sergeant Jezebel Adams originally created by Donald Butler.

343 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WHM-6R WARHAMMER HEAVY BATTLEMECH “HEARTBREAKER”
weapons, as well as a new ExtraLight Fusion Engine and improved armor Warhammers. However, in this case, it is a Clan-made Streak-fire unit. The
protection. This exceptionally powerful war machine and its now-seasoned Streak-SRM-6 is fed by a single ton of ammunition housed directly below the
pilot have been a staple of the Blackwood Templars ever since. launcher. In addition to the ER Large Lasers, each arm houses a Defiance
Model XII Extended Range Medium Laser. Twin pairs of Sperry Browning
Of the Warhammers fielded by the Blackwood Templars Mercenaries, Machine Guns are installed in the side torsos. All four of these antipersonnel
“Heartbreaker” is among the most interesting and unusual. There are few weapons share a half-ton of ammunition housed in the right torso.
‘Mechs that are iconic first and foremost because of their livery—despite any
significant mechanical modifications—and fewer still that are bright pink in A total of thirteen double heat sinks labor desperately to cool this machine
color. Heartbreaker, with its pink and lavender livery, is among them. This when pushed in combat, woefully insufficient to handle the severe demands
BattleMech easily stands out in stark contrast to the silver and gold livery of Heartbreaker’s impressive arsenal when most of it is fired simultaneously.
more typical of the Blackwood Templars’ machines. Some opponents on the However, if the weapons are fired in intelligent brackets, this ‘Mech can still
battlefield have made the mistake of not taking Heartbreaker seriously in often run quite warm, but it will not immediately overheat.
combat due to its whimsical paint scheme. Most of these individuals are no
longer among the living. Additional Information

Capabilities By the time that Operation LANCASTER was launched, the Blackwood
Templars Mercenaries’ Charlie Lance was already known as “Heartbreaker
This WHM-6R Warhammer Heavy BattleMech’s original StarCorp 100- Lance”, due to the iconic ‘Mech at its head. During the final critical battle of
Series Standard Chassis is largely unmodified, though Cellular Ammunition LANCASTER, both of the other Warhammers in Heartbreaker Lance suffered
Storage Equipment has been installed wherever ammunition is housed. severe damage—and one of them, a -6K variant, was lost entirely when its
Heartbreaker’s armored shell was rebuilt using the same Light Ferro-Fibrous powerplant suffered a rare containment failure, vaporizing the upper body
Armor used later in the -8K Warhammer, albeit with some visible differences of the ‘Mech and instantly killing the pilot. Heartbreaker itself and the other
thanks to the mechanical modifications this ‘Mech has received. In addition two BattleMechs of the five-’Mech lance (the typical lance arrangement of
to its heavily reinforced armor, Heartbreaker features a Guardian Electronic the Blackwood Templars) weathered the events relatively intact, albeit all
Countermeasures Suite installed in the right torso. requiring significant repairs after the fighting was over. Heartbreaker Lance’s
lost WHM-6K Warhammer and its MechWarrior have since been replaced
The Warhammer’s original VOX 280-rated Fusion Engine was damaged with another modified WHM-6D and a younger pilot that recently joined the
beyond repair during Operation BULLDOG. It has since been replaced with a Blackwood Templars. As of 3085, the rest of Heartbreaker Lance remains as
Mass: 70 tons comparably-rated, Clan-made ExtraLight Fusion Engine salvaged from a it was in 3077, during Operation LANCASTER.
Chassis: StarCorp 100 w/CASE wrecked Jagatai Heavy OmniFighter. This replacement powerplant—which
Power Plant: Clan 280 ExtraLight Fusion Engine turned out to be a surprisingly straightforward swap—marked the beginning Pilot
Cruising Speed: 43.2 km/h of a heavy refit of the entire BattleMech that was carried out during the
Maximum Speed: 64.8 km/h Blackwood Templars’ time spent in Clan space following the conclusion of Lieutenant Candace Killian – WHM-6R Warhammer “Heartbreaker”: Killian
Jump Jets: None BULLDOG. Despite its new Clan-made powerplant, Heartbreaker continues is hardly a model soldier for any potential pilot to look up to. This woman is
Jump Capacity: 0 meters to use the more easily-sourced Inner-Sphere-made double heat sinks that often referred to as the Templars’ “Albino Bombshell”, and the term has just
Armor: Valiant Ringmail Light Ferro-Fibrous Armor the ‘Mech had already been converted to use prior to the engine upgrade. as much to do with her exquisitely attractive physical appearance as it does
Armament & Equipment: her attitude. The Lieutenant is remarkably belligerent and aggressive, even
2 Clan Extended Range Large Lasers Heartbreaker can easily be categorized as a classic “Jack of all trades, Ace for a member of the Blackwood Templars. She can usually be found in the
1 Clan LB 10-X Autocannon of none”. Despite this, the ‘Mech can be summarized by a conversation that middle of a brawl as often on the battlefield as off. Failing that, she is often
2 Clan Extended Range Medium Lasers once took place between a curious employer and members of the Blackwood found cooling her heels in a local holding cell for “disorderly conduct”. None
1 Clan Streak Short Range Missile 6-Rack Templars Mercenaries. After spotting the unique Warhammer, the employer of these character traits take away from either her skill as a MechWarrior or
2 Defiance Model XII ER Medium Lasers asked what all was installed in it. Before anyone else could answer, a passing her willingness to put herself on the line for her fellow Templars, however.
4 Sperry Browning Machine Guns MechTech blurted out “Firepower. All of it.” and just kept walking.
1 Guardian Electronic Countermeasures Suite Lieutenant Killian is one of several among the Blackwood Templars who
Manufacturer: Olivetti Weaponry The heavy weapons array installed in Heartbreaker is impressive and takes grew up as orphans. Although she and a handful of the other Templars are
Primary Factory: Olivetti Weaponry Facility; Sudeten IV full advantage of the freed weight capacity of the chassis thanks to its newer clearly aware of her planet of origin, it is officially recorded as unknown.
Modified By: Blackwood Templars Mercenaries; Huntress II lightweight powerplant. Heartbreaker’s most prominent weapon system is Presumably, this intentional oversight is to distance herself from her original
Communications System: O/P 3000 COMSET its high-mounted left-torso Clan-tech LB 10-X Autocannon, which is fed by homeworld as much as possible. She earned her place among the elite “Red
Targeting & Tracking System: O/P 1500 ARB two tons of mixed Cluster- and Slug-type ammunition. Replacing the iconic Arms” of the Blackwood Templars Mercenaries faster than any other
twin Particle Projector Cannons normally installed in the arms is a pair of Clan member in the history of the unit. In just her second deployment, Killian
Overview Extended Range Large Lasers. The Clan-made lasers provide Heartbreaker managed to singlehandedly down four hostile ‘Mechs to protect an injured
with comparable punch to the original PPCs, but often surprise opponents Templars MechWarrior who had been forced to eject.
Heartbreaker was first deployed in combat by the Blackwood Templars with their significantly increased range.
Mercenaries at the beginning of Operation BULLDOG in 3059. Heartbreaker’s A curious note about Killian is that she can often be heard singing softly
pilot, Candace Killian, was a relatively recent addition to the ranks of the As it closes in on its opponent, Heartbreaker’s lethality only increases. before combat. In fact, the Lieutenant is said to be quite a talented singer. In
Blackwood Templars’ combat units at the time. Although Killian accounted Twin Clan-tech Extended Range Medium Lasers are installed in the center the moments leading up to a hot-drop into a combat zone for one of her first
for herself well, her ‘Mech was nearly destroyed during BULLDOG. However, torso as an introduction to its short-to-mid-range firepower. A Short Range combat missions, she had believed that she was simply singing to herself in
Heartbreaker was soon rebuilt using many salvaged and restored Clan-made Missile 6-rack is mounted high up on the right torso, as is typical of WHM-6R her cockpit. She eventually realized that the Templars’ intra-unit comms had

344 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WHM-6R WARHAMMER HEAVY BATTLEMECH “HEARTBREAKER”
gone completely quiet. Not a single soul was uttering a word. Checking that Lieutenant Candace Killian and custom Warhammer Heavy BattleMech
her communications system was functional and active, she discovered that “Heartbreaker” originally created by Zach Schaffer.
she had been transmitting the entire time, and all the other Templars had
gone silent to listen to her. Though the revelation was embarrassing for her
at the time, it has since become a form of “Templars Tradition” that she sings
over the open comms as the unit descends upon a target.

Of Lieutenant Candace Killian, Colonel Tyr Blackwood once stated, “She


may be a pain in the ass, but she’s our pain in the ass.”

Type: Warhammer (WHM-6R) “Heartbreaker”


Classification: Heavy BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed
Tonnage: 70
Battle Value: 2,176
Notes: Features the following Design Quirks: Searchlight (LT), Stable; Difficult
to Maintain, Non-Standard Parts. Arm Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Standard 7
Engine: 280 Fusion XL (Cl) 8
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 13 (26) 3
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Light Fe-Fibrous): 217 13
Internal Armor
Structure Value
Head 3 9
Center Torso 22 34
Center Torso (rear) 10
R/L Torso 15 22
R/L Torso (rear) 8
R/L Arm 11 22
R/L Leg 15 30

Weapons and Ammo Location Critical Tonnage


2 ER Medium Lasers (Cl) CT 2 2
Streak-SRM-6 (Cl) RT 2 3
2 Machine Guns RT 2 1
Guardian ECM Suite RT 2 1.5
Ammo (S-SRM-6) 15 RT 1 1
Ammo (MG) 100 RT 0.5 0.5
CASE RT 1 0.5
LB 10-X Autocannon (Cl) LT 5 10
2 Machine Guns LT 2 1
Ammo (LB 10-X Cluster) 10 LT 1 1
Ammo (LB 10-X Slug) 10 LT 1 1
CASE LT 1 0.5
ER Large Laser (Cl) RA 1 4
ER Medium Laser RA 1 1
Double Heat Sink RA 3 –
ER Large Laser (Cl) LA 1 4
ER Medium Laser LA 1 1
Double Heat Sink LA 3 –

345 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BL-7-KNT(BC) BLACK KNIGHT HEAVY BATTLEMECH “CARVER”
In 3065, at the hands of Emelia Kharlynn, the use and treatment of Carver Carver’s replacement head has been equipped to meet Dreadnought Spec
changed significantly. Emelia sought riches, fame, and glory. She took the standards. A Dreadnought Target Data Networking (TDN) System has been
Kharlynn family’s BattleMech, which had seen centuries of real warfare, to installed in the center torso, allowing Carver to use targeting telemetry from
the gladiatorial arenas of Solaris VII. Having already been in communication friendly Linked machines to enhance its own accuracy when providing fire
with the owners of Gemini Stables prior to arriving on Solaris VII, Emelia support at range. The TDN likewise shares Carver’s targeting telemetry with
immediately went to work representing Gemini in a handful of matches. friendlies once Carver has done what it does best: engage an opponent at
After she proved her abilities with the aging machine, Gemini’s technicians point-blank range—where it can deal crippling damage with its hatchet.
modified the venerable heavy ‘Mech, augmenting its firepower considerably.
In addition to various advanced and powerful weapons, the ancient Black Cooling this BattleMech is a total of eighteen Clan-tech double heat sinks.
Knight gained a Hatchet, Triple Strength Myomer, and double heat sinks. Although the cooling system is not capable of coping with the collective heat
produced by Carver’s entire weapons array if all its weaponry is fired at once,
Emelia continued the season on a hot-streak, cleaving and cutting her way the ‘Mech is perfectly calibrated to maintain the minimum temperature at
to the top, until one day near the end of the 3065 season, a point-blank shot which Triple Strength Myomer activates, while firing the weapons systems in
to the Black Knight’s head from a Heavy Gauss Rifle suddenly and violently bracketed groups. Meanwhile, a durable 11.5-ton shell of Dreadnought’s
put an end to her hopes of taking the championship—as well as her life. Per own ExoShield Ferro-Fibrous Armor is specially fitted to aesthetically match
the contract Emelia had signed with Gemini, the Black Knight remained a Carver’s appearance during its time on Solaris VII.
possession of the Kharlynn family, but the newer weapons systems did not.
Gemini left the Hatchet and Triple Strength Myomer installed, but the ranged Variants
weapons were all removed. Gemini then shipped the gutted and headless
BattleMech back to the Kharlynn family for the next of kin to take possession. Solaris VII – Though most of these modifications were later removed, Carver
was upgraded significantly for competition on Solaris VII in 3065. It was
Only in 3068, when Mallus Kharlynn—the late Emelia Kharlynn’s younger equipped with Triple Strength Myomer and a left-hand Hatchet. The Vlar 300
brother—graduated as a certified MechWarrior from the Acala III Military Fusion Engine was made compatible with handle double heat sinks, of which
Academy, did Carver see the light of day again. Unfortunately, it was just but the ‘Mech was equipped with sixteen—most housed in the reactor, but two
a glimpse, as the Dreadnought DefenseCorps technicians found the machine were installed in each side torso. A Small Laser, Zippo Flamer, and Clan
to be such an oddity that they could not really justify rebuilding it at the time. Extended Range Particle Projector Cannon were installed in the right arm.
In 3071, nearly two years after the Dreadnought BattleCorps’ terrible defeat Each side torso housed twin Medium Experimental Pulse Lasers and a Clan
on Basalt IV, Carver was dusted off and given another chance at life. Modified Extended Range Medium Laser, while a Clan Extended Range Small Laser was
and reconstructed as part of the continuing efforts to rebuild and update the installed in the head. Lastly, the BattleMech was protected by 13.5 tons of
Mass: 75 tons BattleCorps’ forces, Carver was rebuilt using Dreadnought’s own Clan-tech- standard armor. (Battle Value: 2,373) Features the following Design Quirks:
Chassis: Technicron Standard based weaponry—as well as their own target networking system developed Command ‘Mech, Distracting; Difficult to Maintain, Non-Standard Parts.
Power Plant: Vlar 300 Standard Fusion Engine in-house—becoming one of the most vicious Black Knights ever made.
Cruising Speed: 43.2 km/h, 54.0 km/h with Triple Strength Myomer Rebuilt to meet “Dreadnought Spec” standards in late 3071, Carver became Pilot
Maximum Speed: 64.8 km/h, 86.4 km/h with Triple Strength Myomer a unique part of the BattleCorps, where it has continued to serve since.
Jump Jets: None Lieutenant Mallus Kharlynn – BL-7-KNT(BC) Black Knight “Carver”: Born in
Jump Capacity: 0 meters Capabilities 3047, Mallus Kharlynn was the younger of two siblings that made up the
Armor: BL-Custom-Pattern Dreadnought ExoShield Ferro-Fibrous Armor most recent generation of the prestigious Kharlynn family bloodline. Trained
Armament & Equipment: As powerful and capable as many Black Knight variants have historically as a MechWarrior, and graduating from Acala III’s Military Academy in 3068,
1 Thunderstruck XV Extended Range Particle Projector Cannon been over the centuries, few are prepared for the sheer devastation that Mr. Kharlynn inherited the family Black Knight—or rather what was left of
6 Flash-Sword VII Extended Range Medium Lasers Carver can deliver on the battlefield. Augmented with Clan-based technology it—after his older sister, Emelia Kharlynn, had gotten herself killed while
1 Short-Beam IV Extended Range Small Laser manufactured by Dreadnought Interstellar Industries exclusively for the piloting it on Solaris VII. Having grown up with a sense of assuredness that
1 Laserwerks Strobe Type 1 Micro Pulse Laser Dreadnought BattleCorps—and later the DefenseCorps forces—and armed for centuries the Kharlynn family’s Black Knight had never failed to bring its
1 Scorched-Earth Type 2 Flamer in a manner broadly similar to when it was campaigned in the arenas of pilot home safe and sound, it was a cold shock to learn that his own sister
1 Custom Depleted Uranium Hatchet Solaris VII, Carver is a force to be reckoned with. was the first of the family to ever die at the controls of the ‘Mech.
1 Dreadnought BC Special Mk-II Target Data Networking System
Manufacturer: Kong Interstellar Corporation Carver is primarily armed with a Thunderstruck XV Extended Range Mallus Kharlynn served in the Dreadnought DefenseCorps 1st Homeworld
Primary Factory: Kong Interstellar Manufacturing Plant; Connaught III Particle Projector Cannon installed in the right arm, as well as a total of six Regiment on Acala III for three years before his request to transfer to the
Modified By: Dreadnought BattleCorps; Acala III Flash-Sword VII Extended Range Medium Lasers, housed in braces of three Dreadnought BattleCorps 1st RCT—which was still recovering from their
Communications System: Interconn-Comm VII in each side torso. The Triple Strength Myomer installed by Gemini Stables dreadful defeat on Basalt IV in 3069—was approved in 3071. The BattleCorps
Targeting & Tracking System: Enhanced Pinpoint Version-V T.C. remains in place, as does the left-hand Custom Depleted Uranium Hatchet. working hard to rebuild their numbers. They were refitting and upgrading
The secondary weapons array is somewhat eccentric—it includes a head- older machines even as newer ones were being produced specifically for
Overview mounted Short-Beam IV Extended Range Small Laser, as well as a Scorched- their use by their parent corporation, Dreadnought Interstellar Industries.
Earth Type 2 Flamer and Laserwerks Strobe Type 1 Micro Pulse Laser installed Despite his initial apprehension regarding Carver following his sister’s death,
“Carver” began life as one of the relatively few BL-7-KNT Black Knights in the right arm with the ER PPC. All of Carver’s lasers and its ER PPC are tied Sergeant Mallus Kharlynn requested that his Black Knight be among the later
built by Kong Interstellar Corporation, before their plant on Connaught III to an Enhanced Pinpoint Version-V Targeting Computer installed in the right ‘Mechs to receive a “Dreadnought Spec” refit. Given the circumstances, his
was destroyed in 2820. This BattleMech was treated as a family heirloom for torso. The upgraded targeting system is included primarily to counter the request was quickly approved.
centuries to come, serving the Kharlynn family for generations in various accuracy loss typical of ranged weaponry while maintaining the necessary
conflicts, but always returning home intact with its pilot safe and sound. heat levels to activate Triple Strength Myomer in a BattleMech. Mallus Kharlynn—a practical man and normally adverse to superstition—

346 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BL-7-KNT(BC) BLACK KNIGHT HEAVY BATTLEMECH “CARVER”
initially found it difficult to pilot Carver, despite himself. Over the following
years, however, Kharlynn slowly grew to trust the BattleMech he knew his
sister had died piloting. By the time Operation LANCASTER began in 3077,
the recently-promoted Second Lieutenant Mallus Kharlynn had grown
relatively accustomed to his machine. However, it would be during the heavy
fighting on Ashkum IV that Kharlynn finally bonded with Carver.

As of 3085, Lieutenant Mallus Kharlynn now commands Zeta Company’s


Support Lance, 2nd Battalion, Dreadnought BattleCorps 1st Regimental
Combat Team—where he and Carver served during LANCASTER.

Type: Black Knight (BL-7-KNT(BC)) “Carver”


Classification: Heavy BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed Clan/Dreadnought
Tonnage: 75
Battle Value: 3,054
Notes: Features Triple Strength Myomer special equipment as well as the
following Design Quirks: Command ‘Mech, Distracting, Dreadnought Spec
(Tier-3)*. Arm Actuators: Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Standard (IS) 7.5
Engine: 300 Fusion (IS) 19
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks (Double): 18 (36) 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 220 11.5

Internal Armor
Structure Value
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
R/L Torso 16 24
R/L Torso (rear) 8
R/L Arm 12 24
R/L Leg 16 28

Weapons and Ammo Location Critical Tonnage


ER Small Laser H 1 0.5
Dreadnought TDN System* CT 1 1.5
3 ER Medium Lasers RT 3 3
Targeting Computer RT 3 3
3 Double Heat Sinks RT 6 –
3 ER Medium Lasers LT 3 3
3 Double Heat Sinks LT 6 –
ER PPC RA 2 6
Micro Pulse Laser RA 1 0.5
Flamer RA 1 0.5
Hatchet (IS) LA 5 5

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

Emilia Kharlynn, Second Lieutenant Mallus Kharlynn and custom Black Knight
Heavy BattleMech “Carver” originally created by Michael Szita.

347 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HEP-2H HELEPOLIS HEAVY BATTLEMECH “HIGHER CALL”
been. This was because when the contract had been written and signed, it well as the choice to install an additional jump jet in each leg. An entirely new
had been assumed that the two would be married a short time before the right arm was built from spare parts, while the left arm turned out to be the
Blackwood Templars’ contract began. Unfortunately, the very pirate threat one part of the machine that saw only aesthetic alterations when the ‘Mech
that the Templars had been contracted to defend against had also managed was given an entirely custom armored exterior. The custom StarSlab-4 Ferro-
to delay the marriage. Ms. Kindal died during the pirate raid, the victim of a Fibrous Armor protecting the body of Higher Call weighs in at thirteen tons
freak accident involving a crashing pirate aerospace fighter and her personal by itself, and it provides the 75-ton war machine with greater protection
ground vehicle. Worse still for Kovalainen, fate and circumstance conspired against incoming fire than any standard Helepolis Heavy BattleMech. With a
against him, and when time came to pay the Templars their fee, his funds top speed of nearly 65 km/h and a 120-meter jump range, Higher Call is also
came up short, resulting in a default on the payment. With the contract considerably more mobile and agile than any standard Helepolis.
technically fulfilled, the heartbroken Kovalainen was prepared to pay what
he could with every penny he had left and beg for mercy—knowing how the Higher Call’s weapons systems have been replaced almost entirely, with
Templars’ had reacted in the past when employers defaulted on paying the only the original left-arm Nova Large Laser remaining. In place of the Sniper
mercenaries their rightful due. However, Colonel Blackwood—a man whose Artillery Piece that normally occupies the right arm and right torso, the right
ruthless reputation often preceded him—felt differently about the situation. arm houses a Kali Yama LB 10-X Autocannon fed by two tons of mixed Slug-
and Cluster-type ammunition. Backing these two primary weapons are a pair
Officially, at least as far as the Mercenary Review and Bonding Commission of Omicron 3000 Medium Lasers, with one installed in the right torso and the
(MRBC) was concerned, Colonel Tyr Blackwood simply had the value of the other replacing the original Starflash unit in the head. All the original missile
dilapidated Helepolis assessed by a third party and took full payment with systems have been removed in favor of the increased engine power and
the BattleMech covering the difference, and Kovalainen provided the MRBC added jump jets, although a TharHes Short Range Missile 4-rack has been
with a very favorable rating for the services rendered. Unofficially, however, installed in the right torso for added close-range punch. At point-blank range,
Colonel Blackwood refused to take Kovalainen’s money, even going so far as the pair of left-torso Defiance DSS Small Pulse Lasers give Higher Call some
to refund the initial down payment. Blackwood pointed out that hiding pin-point antipersonnel defensive capability.
behind such a tiny technicality—even if the death could be argued easily
Mass: 75 tons enough to not be the Templars’ fault—was bad business practice. Blackwood Pilot
Chassis: Mitchell Heavy HEP Standard w/CASE explained that he and those under his command had failed to protect an
Power Plant: Vlar 300 Standard Fusion Engine important part of Kovalainen’s family—and to the Blackwood Templars, Chaplain Charles “Padre” Dean – HEP-2H Helepolis “Higher Call”: Charles
Cruising Speed: 43.2 km/h nothing mattered more than family. Blackwood pointed to the dilapidated Dean is the Blackwood Templars’ resident chaplain. While most members of
Maximum Speed: 64.8 km/h ‘Mech that his people had found on the man’s property and asked if they the unit are the farthest thing from religious, he still preaches sermons every
Jump Jets: Geotec Model 300 could take it along with the salvage that the contract stated was rightfully Sunday that he himself is not actively deployed. Dean initially grew up as part
Jump Capacity: 120 meters theirs and call it even. Kovalainen, said to be by this time in tears, agreed. of a pirate crew outfit headed by a man named Kyle Dawson—the pirate
Armor: Custom StarSlab-4 Ferro-Fibrous Armor crew itself known simply as “Dawson’s Crew”. After witnessing numerous
Armament & Equipment: Many of this ancient BattleMech’s critical original parts had been removed extremely unsavory acts by the leadership of the pirates, Dean sought out
1 Kali Yama LB 10-X Autocannon long before its acquisition by the Templars in 3066, and some parts—most religion as a manner of saving his sanity. He shortly later left the pirate unit,
1 Nova Large Laser notably the Helepolis’ iconic “right arm” Sniper Artillery Piece—were not even managing to steal a battered old Champion BattleMech in the process.
1 TharHes 4 Pack Short Range Missile 4-Rack easily sourced at the time. The ‘Mech’s back had been pulled apart and its
2 Omicron 3000 Medium Lasers original VOX 225-rated Fusion Engine was long gone, presumably pulled to Taking up residence in a small church after jumping through a handful of
2 Defiance DSS Small Pulse Lasers repair another machine. In terms of the Helepolis’ original armament, only star systems to distance himself from Dawson’s Crew—and hopefully gain
Manufacturer: Mitchell Vehicles the Large and Medium Lasers remained, the former of which required repair, some modicum of safety—Dean began trying to make amends for his
Primary Factory: Mitchell Vehicles Production Plant; Graham IV while the latter was burned out and had to be replaced altogether. piratical history. Despite his best efforts, however, his past eventually caught
Modified By: Blackwood Templars Mercenaries; Location Unknown up to him. Dawson’s Crew attacked Dean’s new home, evidently looking for
Communications System: Exeter Longscan 100 The mostly gutted and stripped Helepolis was a shambles. However, the him, and he took to the field in his Champion to defend his new community.
Targeting & Tracking System: Tacticon Tracer 150b Templars’ keen technicians immediately had ideas for what to do with the Despite the impressive piloting skill and combat capability he had gained
ancient ‘Mech. With so much of the original machine missing or needing to thanks to his life of pirate activities, Dean was quickly overwhelmed. He was
Overview be replaced altogether, the techs elected to rebuild the ancient BattleMech outnumbered and the timeworn Champion was simply outmatched. As he
quite differently to its original specs. The weapons systems installed initially lay in his cockpit, cradling a broken arm and staring up at the black-painted
Aside from the identity of its previous owner, the history of this Helepolis were a collection of spares and salvage collected around the same time that Banshee that he knew to be Kyle Dawson’s own ‘Mech, Dean accepted death.
prior to its service in the Blackwood Templars Mercenaries is a mystery. Even the ‘Mech was added to the Templars’ armory. However, over the following
the previous owner has no real information to share regarding the history of years, as their technicians continued to work on it, this ‘Mech evolved into Dean’s salvation came in the form of Bloodbath—Colonel Tyr Blackwood’s
this machine. For all intents and purposes, this ‘Mech could be categorized the respectable war machine that is now known as “Higher Call”. very own hatchet-wielding assault ‘Mech—landing next to the hulking black
as a “barn find” for the Templars. It had been found stuffed away on a private machine. The Colonel’s unique machine almost casually swung its hatchet,
estate owned by their employer at the time, one Samuel Kovalainen, shortly Capabilities as though proving a point, caving in the head of Dawson’s Banshee. Almost
before a pirate raid was conducted on various sites owned by Kovalainen— as if in answer to Dean’s silent prayers, other machines painted in the bright
a raid that the Blackwood Templars successfully defended against and Most of the original Mitchell Heavy HEP chassis has been retained, but the gold and silver livery of the Blackwood Templars hit the ground all around
repelled. However, while the pirate raid had been successfully thwarted, it torso has been modified to fit a classic Vlar 300 Fusion Engine, pulled from a him, and they quickly forced the pirates into a rout.
had not been without a catch—and for Kovalainen, it was quite a large catch. destroyed Marauder, and a pair of jump jets. The expanded chest section
housing the upper portion of the engine also resulted in the head being Later, when Colonel Tyr Blackwood met to speak with Charles Dean, the
While the Kovalainen family’s survival had been assured under the raised noticeably. Meanwhile, the legs had to be replaced altogether, both Colonel explained that the Blackwood Templars Mercenaries had spotted
contract, the survival of Samuel’s fiancé, Brittany Kindal, had technically not due to damage incurred from being partially submerged for years on end, as the pirate activity and received a distress call even as their DropShips were

348 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HEP-2H HELEPOLIS HEAVY BATTLEMECH “HIGHER CALL”
descending to land from orbit. Blackwood offered Dean a position with the
Templars on the spot. He graciously accepted without hesitation. Although
he might have immediately regretted the handshake that followed, Dean has
been quoted as saying that there was no place he would rather be than with
the Blackwood Templars.

Type: Helepolis (HEP-2H) “Higher Call”


Classification: Heavy BattleMech (Uniquely Modified/Customized)
Technology Base: Inner Sphere
Tonnage: 75
Battle Value: 1,688
Notes: Features the following Design Quirks: Reinforced Legs, Stable; Non-
Standard Parts. Arm Actuators: Lower (Right), Lower & Hand (Left).

Equipment Mass
Internal Structure: Standard 7.5
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 4 4
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 231 13
Internal Armor
Structure Value
Head 3 9
Center Torso 23 34
Center Torso (rear) 12
R/L Torso 16 22
R/L Torso (rear) 10
R/L Arm 12 24
R/L Leg 16 32

Weapons and Ammo Location Critical Tonnage


Medium Laser H 1 1
2 Jump Jets CT 2 –
Medium Laser RT 1 1
SRM-4 RT 1 2
Ammo (SRM-4) 25 RT 1 1
CASE RT 1 0.5
2 Small Pulse Lasers LT 2 2
LB 10-X Autocannon RA 6 11
Ammo (LB 10-X Cluster) 10 RA 1 1
Ammo (LB 10-X Slug) 10 RA 1 1
Large Laser LA 5 5
Jump Jet RL 1 –
Jump Jet LL 1 –

Chaplain Charles “Padre” Dean and


custom Helepolis Heavy BattleMech “Higher Call”
originally created by Zach Schaffer.

349 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


LHU-4E LAO HU HEAVY BATTLEMECH “RUSTY”
only to be presented with a rather unexpected gift from a surprising source. comes courtesy of an ExtraLight Gyro, and the weight of the chassis is
When Sun-Tzu Liao—the Chancellor of the Capellan Confederation himself— reduced significantly through the utilization of Endo Steel. To fit the head-
gifted this Lao Hu to the Ronin Free Companies in early 3078, the purpose of mounted Guardian ECM Suite, Rusty retains the cramped, Small Cockpit
this gift was twofold. Firstly, it was meant to help win over Free Colonel standard to the LHU-4E chassis variant Lao Hu.
Donaldarus Meridius, the Ronin Free Companies Mercenaries’ commander.
Secondly, it had been provided for the Ronin to field test newer technologies Pilot
and flex the might of the Capellan Confederation, even if on a smaller scale.
Free Colonel Donaldarus “Crowbar” Meridius – LHU-4E Lao Hu “Rusty”:
Never one to step lightly, Free Colonel Meridius pushed his new Lao Hu Born in 3027, Donaldarus Meridius was destined to lead the Ronin Free
constantly and consistently to take the fight to the Word of Blake in the Companies from birth. Little is known of his father, but his mother was the
Capellan Confederation’s “Shadow War” on the Blakists. In addition to Ronin’s Matriarchal leader, Whitney Meridius. Raised around weapons of
actions against the Word of Blake, the Free Colonel and his now-customized war, Meridius was trained since childhood to be a warrior and a leader of
Lao Hu have been spotted leading the Ronin Free Companies “Oni Slayers” men. Though many questioned whether he was ready to assume the mantle
in multiple training exercises involving Warrior House Hiritsu—as well as a of leadership of the Ronin at the young age of twenty-three in 3050, the Clan
single appearance in the arenas of Solaris VII. Invasion thrust him into the position when his mother was slain in combat.

Capabilities With much of the Ronin in disarray, their united leader dead, and multiple
Free Companies destroyed or crippled, the remaining Free Companies were
A powerhouse of a heavy BattleMech, the Lao Hu known as “Rusty” is a on the verge of fracturing altogether. Over the next five years, Donaldarus
modified version of the LHU-4E variant. Armed primarily with a potent one- Meridius proved that he could not only unite the Ronin Free Companies once
Mass: 75 tons two punch of a left-arm Magna Supernova Heavy Particle Projector Cannon more, but even help to restore some of what had been lost. With a small
Chassis: Chariot Type II Endo S w/CASE and a right-arm Shengli LB 20-X Autocannon, Rusty can deliver crippling fortune to his name and many contacts to call upon, he worked to rebuild an
Power Plant: GM 375 Fusion XL Engine damage to an opponent in short order. The autocannon is fed by three tons entire Free Company using whatever and whoever he could get his hands on.
Cruising Speed: 54.0 km/h of ammunition—most often two tons of Slug-type rounds backed by a single
Maximum Speed: 86.4 km/h ton of Cluster rounds—all housed in the right torso and equipped with The Ronin’s contracts in House Liao’s Capellan Confederation in 3055
Jump Jets: None Cellular Ammunition Storage Equipment. In addition to its massive primary helped to further Meridius’ cause, allowing him to gain even stronger footing
Jump Capacity: 0 meters weapons systems, Rusty is armed with a Diverse Optics Type 2 Medium Laser as the Ronin continued to build their forces under him. From 3056-onward,
Armor: Star Shell Standard and an Olympus Flamer, giving the ‘Mech a reasonable direct-fire backup however, records on Free Colonel Meridius become sketchy at best, as much
Armament & Equipment: weapon and a potent antipersonnel defense weapon. With thirteen double of the Ronin Free Companies’ actions begin to become shrouded in secrecy.
1 Magna Supernova Heavy Particle Projector Cannon heat sinks, Rusty is surprisingly heat efficient, capable of running quite cool It is believed that between 3056 and 3059, the Ronin began to participate in
1 Shengli LB 20-X Autocannon even while operating at maximum speed and firing all its ranged weapons shadow engagements against the Word of Blake in Capellan territory, as well
1 Diverse Optics Type 2 Medium Laser constantly—only building minimal levels of excess heat that cannot be sinked as other operations in the Aurigan Coalition and the Magistracy of Canopus.
1 Olympus Flamer when firing its Flamer in addition to all its other weapons. It is not entirely clear which of the Free Companies were involved in each of
1 Guardian Electronic Countermeasures Suite these operations, and as a result, Meridius’ actual location during this time
Manufacturer: Shengli Arms Due to compatibility issues with the LB 20-X Autocannon, the installation is unknown. Even less information is available regarding Meridius’ activities
Primary Factory: Shengli Arms Facility; Victoria (Victoria II) of the massive autocannon required the removal and replacement of the during the Federated Commonwealth Civil War in the 3060s, leaving many
Modified By: Ronin Free Companies Mercenaries; Location Unknown LHU-4E’s normal 13.5 tons of Stealth Armor. However, this was a trade-off questions as to where he was and what he was doing during that timeframe.
Communications System: Dian-bao Comms, Standard that Free Colonel Donaldarus Meridius was willing to make so long as the
Targeting & Tracking System: O/P 911 TTS Star Shell Standard Armor provided equal protection to the original Stealth Meridius all but spontaneously reappeared in late 3067, when the Ronin
Armor—which it does. Additionally, during the removal of the Stealth Armor, Free Companies joined in the Capellan Confederation’s open campaign
Overview the construction of the left arm returned to a more traditional Lao Hu against the Word of Blake. While some of the Free Companies were deployed
configuration through the installation of a lower arm actuator. Although the into Aurigan and Canopian territory, Meridius’ own “Oni Slayers” and other
During Operation LANCASTER, Free Colonel Donaldarus Meridius piloted Stealth Armor was removed, the Guardian Electronic Countermeasures Suite Free Companies operated very actively in Capellan territory.
a refurbished prototype Sumaire Assault OmniMech, which the Dreadnought has been retained, due in no small part to Meridius’ experience with the
BattleCorps had provided for his use during the operation. The Sumaire had Dreadnought BattleCorps 1st RCT during Operation LANCASTER, where the Although his reasons for it are known only to him and those closest to him,
been provided as the Free Colonel’s personal Grasshopper was felt to be BattleCorps’ widespread use of powerful ECM effectively disabled the Word it is well-documented that Free Colonel Donaldarus Meridius was a staunch
inadequate for the commander of the Ronin Free Companies Mercenaries of Blake’s Improved C3 Networks. This tactical advantage proved invaluable anti-Blakist, to the point where he was said to take on lower-paying contracts
during their critical defensive role during Operation LANCASTER. Fortunately during the operation and helped to save numerous lives among the Lancaster just because the expected opposition was the Word of Blake. Because of this,
for Free Colonel Meridius, the foresight proved to be correct. Unfortunately, Coalition. Though the Ronin Free Companies had never been known to make it is suggested that Meridius and the Ronin became something of a favorite
the Sumaire itself was damaged beyond repair in combat, and its final close- significant use of advanced electronics prior to LANCASTER, the experience of Chancellor Sun-Tzu Liao, and as a result the Ronin were involved in the
quarters encounter with a hatchet-wielding assault-class Seraph Celestial was clearly one that Meridius has taken to heart and learned from. Capellan Confederation’s campaign against the Word of Blake right through
OmniMech left the Free Colonel himself badly injured. Meridius suffered two to the end of the Jihad—with one notable exception: Operation LANCASTER.
broken ribs, two bruised ribs, a broken arm, and a bruised kidney, all on his Other than the aforementioned modifications, Rusty’s internal systems
left side. However, he had survived, no thanks to a failed pilot seat harness are factory-standard LHU-4E, all of which are some of the most advanced There was clearly a strong business relationship between Dreadnought
in the Sumaire—which was apparently supposed to have been replaced. systems produced in the Capellan Confederation. Powered by a 375-rated Interstellar Industries and the Ronin Free Companies, and the Ronin had past
General Motors ExtraLight Fusion Engine, Rusty is capable of a top speed combat history with the Dreadnought BattleCorps during the 4th Succession
Leaving his unfortunate experience with the Sumaire behind, Meridius exceeding 85 km/h, giving the ‘Mech respectable mobility. To help counter War—before Donaldarus Meridius himself could speak. However, it is still
had been prepared to return to his Grasshopper once his injuries had healed, the heavy weight of the massive powerplant, the stability of the ‘Mech unclear why he chose to immediately shift two entire Free Companies—his

350 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


LHU-4E LAO HU HEAVY BATTLEMECH “RUSTY”
own Oni Slayers, as well as the Morningstar Free Company—to Davion space
to participate in Operation LANCASTER when Colonel Ann Lawrence of the
Dreadnought BattleCorps offered the contract to the Ronin. Meridius and his
forces strangely seemed to leave Capellan territory without hesitation, only
to return just as quickly immediately following the conclusion of LANCASTER.
It is possible that the Maskirovka—House Liao’s intelligence arm— knew the
true extent of the threat the Word of Blake’s forces in the Ashkum system
represented so close to the Liao border, and that they knew the Blakists were
in fact looking to open an entirely new theater of war that could affect the
Capellan Confederation’s own efforts. If this is true, then it suggests far
tighter ties between Liao and the Ronin than previously believed.

The only other available noteworthy information regarding Meridius and


the Ronin Free Companies is their participation in no less than six “Deniable
Operations” for House Liao during the Jihad—only one of which has a name
tied to it: “Operation “CLOAK”. No other information is currently available.

Type: Lao Hu (LHU-4E) “Rusty”


Classification: Heavy BattleMech (Uniquely Modified/Customized)
Technology Base: Inner Sphere
Tonnage: 75
Battle Value: 1,842
Notes: Features the following Design Quirks: Good Reputation.
Arm Actuators: Upper Only (Right), Lower (Left).

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 375 Fusion XL 19.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 13 (26) 3
Gyro: ExtraLight 2
Cockpit: Small 2
Armor Factor (Standard): 216 13.5

Internal Armor
Structure Value
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
R/L Torso 16 24
R/L Torso (rear) 7
R/L Arm 12 23
R/L Leg 16 28

Weapons and Ammo Location Critical Tonnage


Guardian ECM Suite H 2 1.5
LB 20-X Autocannon RT/RA 1/10 14
Ammo (LB 20-X Cluster) 5 RT 1 1
Ammo (LB 20-X Slug) 10 RT 2 2
CASE RT 1 0.5
Medium Laser LT 1 1
Flamer LT 1 1
Heavy PPC LA 4 10

Free Colonel Donaldarus “Crowbar” Meridius and custom Lao Hu Heavy


BattleMech “Rusty” originally created by Donald Butler.

351 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD CAT (TIMBER WOLF) HEAVY OMNIMECH “DEMONESS”
evacuated with the rest of the 10th Lyran Guards from Twycross. This belief After supplying appropriate landing codes and communicating that they
is supported by the fact that Steele’s Marauder was lost in the same battle would offload their cargo the following morning, the pirates’ DropShip went
that the Mad Cat was salvaged, yet the Major’s Marauder was listed as an dark for the next few hours. Deploying their forces quickly during a security
intact ‘Mech transported off Twycross during the evacuation. From what shift change at the spaceport, the pirates stormed from the Overlord and
little information that can be gathered, it appears that Steele’s Marauder destroyed the spaceport’s communications tower and local patrol vehicles.
was destroyed, and the Major was himself severely wounded, as both of his They also blanketed every radio frequency with heavy jamming within the
PPCs struck the Mad Cat in the head, allowing the Clan OmniMech to be spaceport, preventing any calls for help getting out. It was only a matter of
salvaged in excellent condition. It has been suggested that the reason for the minutes before the fastest of the pirate ‘Mechs reached the city of New
“error” in the ‘Mech’s identification during transport may have been because Sydney. With a lance of four light ‘Mechs in place surrounding the militia and
Steele had sacrificed his ‘Mech—and nearly his very life—in the process of academy barracks before any of the MechWarriors could leave the buildings,
saving his company commander, as well as his last surviving lancemate. another lance of light ‘Mechs escorted a convoy of armored vehicles to the
proving grounds to secure the prototype Sumaires. A much heavier pair of
Major Steele and the Mad Cat were shipped back to New Avalon together, pirate ‘Mech lances moved off to intercept the militia’s few machines on
the Mad Cat literally under wraps and Steele himself in a medically-induced patrol, and to prevent the militia’s heavier vehicles from deploying.
coma. While the ‘Mech was studied by the New Avalon Institute of Sciences,
Steele was treated for a severe head injury and received a prosthetic arm. The pirate raid would have been successful had Acala III Military Academy
Over the following year, Steele recovered for the most part from the post- instructor Shandra Jager, a former AFFC MechWarrior and Twycross veteran,
traumatic stress resulting from the campaign on Twycross. Despite his not managed to overcome her own post-traumatic stress to provide an
physical and mental recovery, he still suffered from a severely damaged self- opportunity for the MechWarriors trapped in the barracks to move. Jaeger
confidence in his abilities in an actual combat situation. Steele chose to retire created a diversion by commandeering the academy’s recently converted
from the Armed Forces of the Federated Commonwealth in early 3052. JR7-F Jenner to engage and distract the enemy light lance surrounding the
Mass: 75 tons barracks. The distraction nearly cost Jaeger her life. Even as the Jenner was
Chassis: Type W3 Endo Steel w/Integrated CASE Following his retirement from the AFFC, Steele became a test pilot for slowly torn apart by the pirates, the diversion was sufficient to allow several
Power Plant: Starfire 375 Fusion XL Engine Dreadnought Interstellar Industries. Steele’s Mad Cat once again was put MechWarriors—including Major Adrian Steele—to escape from the barracks
Cruising Speed: 54.0 km/h under the magnifying glass for research and development, this time for the and make a break for the nearby academy hangar to get to their ‘Mechs.
Maximum Speed: 86.4 km/h engineers of Dreadnought Interstellar. Steele spent his time assisting with
Jump Jets: None the final development of the prototypes for the Sumaire Assault BattleMech Suddenly faced with a very real combat situation, and now at the controls
Jump Capacity: 0 meters at the Eagle Proving Grounds facility on Acala III, which was near the edge of of the very Mad Cat that nearly killed him on Twycross—by then known as
Armor: Composite A-2 Ferro-Fibrous Armor (Modified) the planetary capital city of New Sydney—and the Acala III Military Academy, the “Demoness”—Steele did not have time to consider his lack of confidence.
Mad Cat (Timber Wolf) Fixed Equipment & Base Pod Space: where his Mad Cat was stored and studied. Still unaware at the time that the Jenner was being piloted by one of his
27.5 tons of pod space available closest friends, and in fact the lancemate he managed to save on Twycross,
“Demoness” (3052 – Steele Version) Armament & Equipment: The Dreadnought DefenseCorps 1st Homeworld Regiment’s New Sydney Steele followed Jaeger’s path as she singlehandedly drew the entire lance of
2 Clan Long Range Missile 15-Racks w/Artemis IV FCS Defense Battalion, normally responsible for the defense of the academy and pirate ‘Mechs away from the academy, only to find the Jenner in a heap on
6 Clan Extended Range Medium Lasers the planet’s capital city, was on combat maneuvers in the northern arctic the ground by a warehouse. A pair of pirate Wasps were standing over the
1 Clan Flamer regions of the world in late 3053. This left only a relative skeleton defense wrecked machine, poised to deliver the final blow to the pilot. He leapt into
Manufacturer: Clan Wolf around the city, in the form of the New Sydney branch of the Acala III action to prevent her certain death, obliterating the Wasps in a single salvo.
Primary Factory: Wolf Clan Site #2; Strana Mechty IV Defense Militia. This group was comprised of a single company of aging Star-
Originally Modified By: New Avalon Institute of Sciences; New Avalon IV League-era BattleMechs, supported by a single company of similarly old After eliminating the immediate threat and confirming that Jaeger was
Later Modified By: Dreadnought BattleCorps; Acala III combat vehicles of varying type, based separately deeper in the city. Because alive and well—and safe—Steele quickly moved off alone to respond to a call
Communications System: Khan Series (Type 2c) the DefenseCorps 1HR was able to respond and redeploy anywhere on-world for help from the Eagle Proving Grounds, where one of the Sumaire Assault
Targeting & Tracking System: Series III OPT within two days, defense of the planet—especially the world’s capital city— BattleMech prototypes was in the process of being stolen. Meanwhile, the
was not believed to be a significant issue, even though the WarShip D.B.C. now-active militia ‘Mechs moved to rendezvous with and assist the militia’s
Overview Trinity, which normally stood in defense of Acala III, had been redeployed to patrols that had been caught out and outnumbered when the attack began.
another star system to participate in training maneuvers. This belief was held
Prior to its appearance in combat on Twycross in 3050, much of the history because anything that would warrant recalling the DDC-1HR would surely be By the time Steele had reached the Eagle Proving Grounds, the situation
of this particular Mad Cat—or Timber Wolf, as the Clans refer to it—is a total a threat from outside the Acala system, providing the planet’s defense forces had become dire. Although security personnel had managed to take out two
unknown, as there is no way to access Clan archives to research the history with ample time to redeploy and defend against an attack. of the three armored vehicles the pirates had brought with them, one of the
of a specific OmniMech. After it was deployed by Clan Jade Falcon during Sumaire prototypes had already been hijacked. The other two prototypes
Operation REVIVAL—the Clan Invasion of the Inner Sphere—this ‘Mech was However, during this time, a pirate raid was attempted. The intent of the were trapped when the hangar’s roof had been collapsed, presumably to
salvaged in September of 3050 by the Armed Forces of the Federated raid was to steal one or more of the Sumaire prototypes while there was only prevent anyone else from bringing them online to stop the pirates getting
Commonwealth, during the fighting on Twycross. This machine then became a skeleton defense in place. The pirate unit known as Murphy’s Marauders away with what they came to steal. This left Steele on his own. Even as the
the private property of one Major Adrian Steele, formerly of the 10th Lyran managed to secure appropriate landing codes through bribing an individual prototype BattleMech retreated toward the spaceport, Steele was forced to
Guards. It is not entirely clear as to how it became Major Steele’s property, within Dreadnought Interstellar Industries—an individual who was later engage the pirates’ lance of nearby light ‘Mechs first. Soon leaving a trail of
rather than being redeployed by the AFFC after using it in the effort to tracked down, arrested, and tried for his crimes in a court of law (he was wrecked pirate ‘Mechs in his wake, he moved to pursue the stolen prototype.
analyze and adapt to the vastly superior OmniMech technology of the Clans. convicted and sentenced appropriately). The pirates landed their modified
Overlord-class DropShip at the New Sydney Spaceport late at night on Intercepting the stolen assault-class BattleMech proved problematic, as
It is believed that an error in documentation may have allowed the Mad December 8th. Though the militia forces had superior equipment than the the broken and extremely hilly terrain the Sumaire was moving through on
Cat to have been listed as Steele’s family MAD-3D Marauder after Steele was pirate attackers, surprise and numbers weighed heavily in the pirates’ favor. its way to the spaceport necessitated close-range engagement. The nearly

352 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD CAT (TIMBER WOLF) HEAVY OMNIMECH “DEMONESS”
canyon-like terrain effectively negated the Demoness’ range advantage over it likely did the enemy. The rest of the ‘Mechs of Alpha Company—including It remains a mystery why the Clans themselves have not fielded any Mad
the much heavier machine. Additionally, the Demoness had suffered damage the Colonel—did their best to support the charging, target-fixated Steele. Cats configuration like the Demoness, as what the Demoness offers in all
during its earlier engagements. The Major’s greatest advantages lay in his three of its known versions is a remarkable blend of battlefield longevity,
intricate knowledge of both machines, as well as his superior piloting and A moment later, Steele’s Sumaire was pinning the Mad Cat to the ripped potent brawling capability, and respectable long-range fire support capacity.
gunnery skill. However, even with his advantages in knowledge and ability, up tarmac underfoot, staring down the Word of Blake Manei Domini pilot.
the Sumaire was simply too powerful at close range. Upon seeing the customary “Demon Girl” insignia on the side of Steele’s Configurations
Sumaire—clearly similar to the markings still present on the Mad Cat from
Having dealt severe damage to the stolen prototype, the Demoness was when it had been salvaged by the 55th Shadow Division years earlier—the Technically, there have been three different versions of the Mad Cat
crippled and knocked to the ground. However, instead of retreating toward Blakist MechWarrior seemed to realize that Steele was the previous owner known as the “Demoness”. The first Demoness configuration was the one
the spaceport when he had the chance, the vindictive pirate chose to move of the Mad Cat he was piloting. A moment later, following a short, but heated configured by Adrian Steele himself in 3052. The second configuration was
in for the kill. Seconds before the pirate could deal the final blow, he was verbal exchange between the two pilots over their respective machines’ encountered on Ashkum IV in 3077, when it was piloted by a Manei Domini
struck down from behind by the combined fire of a militia Warhammer and external loudspeakers, the Mad Cat attempted to move and fired on Steele’s MechWarrior of the Word of Blake’s elite 55th Shadow Division. The third—
Archer—the militia machines having caught up just in the nick of time. Sumaire. With his Sumaire’s arms already pointed directly at the Mad Cat’s and thus far, final—configuration was created in 3078 by the Dreadnought
head, Major Steele fired a single burst with his lasers, instantly destroying DefenseCorps, and it is custom-tailored to suit Shandra Jaeger. All three of
With his self-confidence finally restored, Steele joined the Dreadnought the cockpit of the Mad Cat, and killing the Manei Domini pilot within. these configurations are broadly similar, but the differences are noteworthy.
BattleCorps after the testing of the Sumaire BattleMech was complete. The
Demoness soon became one of the most recognized ‘Mechs in the unit. Over The emotionally-drained Steele then resumed his post at Colonel Ann “Demoness” (3078 – Jaeger Version) – Adrian Steele’s original “3052”
the next six years, Steele proved himself to be the best MechWarrior that Lawrence’s side, as Alpha Company pulled back to repair and rearm. He configuration of the Demoness was armed with six ER Medium Lasers, with
the BattleCorps had to offer, earning respect and admiration from his peers. never again left her side during the rest of Operation LANCASTER. two installed in each arm and one in each side torso. A pair of Long Range
Missile 15-racks installed in the side torsos—augmented with Artemis-IV Fire
Tragedy struck the leadership of the Dreadnought BattleCorps in 3059, The salvaging of the Demoness post-LANCASTER proved to be a much- Control Systems and fed by a total of six tons of missiles—provided effective
shortly before the unit was to leave the Inner Sphere with Task Force Bulldog needed morale booster for the entire unit. As it was being loaded up onto long-range fire support with a deep store of ammunition. Meanwhile, point-
to head into Clan space, when Colonel Thomas Lawrence—the BattleCorps’ the D.B.C. Dragon, the iconic Mad Cat was cheered at and applauded by blank anti-infantry defense was provided via a single Flamer installed in the
commander—was critically injured. Following the field promotion of Ann virtually every member of the BattleCorps who had been present during the center torso.
Lawrence, Thomas Lawrence’s daughter, to Colonel and commander of the fighting on Basalt IV when the Demoness had been lost, as well as many
BattleCorps, Steele and the Demoness were reassigned to the BattleCorps’ others who had not. Cooled by a total of twenty-one double heat sinks, Steele’s Demoness was
Command Lance, where they served side-by-side with the Colonel and her as heat efficient as it was genuinely devastating. So long as the Flamer was
BattleMaster, “Titan”. These ‘Mechs remained partnered until September of Major Adrian Steele, having become quite accustomed to his newer and not used, the Demoness could continue to fire its entire arsenal of ranged
3069, when both machines were nearly destroyed on the surface of Basalt more powerful Sumaire Assault OmniMech, which he had already nicknamed weapons systems indefinitely—even while moving at full speed.
IV, during a horrible battle against the Word of Blake’s 55th Shadow Division. the “Demoness II”, turned down the opportunity to resume piloting his old
machine. When asked why he turned down the offer, he reasoned that his “Demoness” (3077 – WoB Version) – The configuration of the Demoness
Major Steele had done everything he could to defend Lawrence’s crippled experiences with the Mad Cat were the events that had come closest to used by the Word of Blake’s 55th Shadow Division retained the pairs of arm-
BattleMaster as it was dragged away from the losing battle to safety aboard taking him away from those he cared about most. Steele did choose who the mounted ER Medium Lasers, and all the double heat sinks first used in the
the D.B.C. Dragon, one of the BattleCorps’ Colossus-class Assault DropShips. next pilot of the Demoness was to be, however. He felt it fitting to assign the 3052/Steele configuration. However, it removed the ER Medium Lasers from
Colonel Ann Lawrence and a Corporal acting as her stand-in tactical officer machine to the only other person who had known the Demoness for as long both side torsos as well as one ton of LRM ammunition from the right torso.
were trapped inside the disabled BattleMaster. In the end, the Demoness as he had—his close friend, and the hero of the Acala III Military Academy, The Flamer that had been installed in the center torso was replaced with an
accumulated too much damage to continue to function, and Steele was Lieutenant Shandra Jaeger. ER Medium Laser—which by all appearances was one of the units removed
forced to abandon his incapacitated OmniMech. He had to run on foot to the from the side torsos. Making use of the freed tonnage and space, one of the
awaiting Dragon, which lifted off even as he boarded the vessel, leaving the In 3078, after thorough repair and light refitting, the Mad Cat “Demoness” Word of Blake’s own Improved C3 Computers was installed in the right torso.
Demoness behind on Basalt IV—in the hands of the Blakists. was reunited with the BattleMaster “Titan” on Acala III, when both machines
were assigned to the Dreadnought DefenseCorps 1st Homeworld Regiment “Demoness” (3078 – Jaeger Version) – The 3078 Demoness, now piloted by
It was believed that the Demoness had been permanently lost. However, (DDC-1HR)—where they both continue to serve as of 3085. Titan, now Lieutenant Shandra Jaeger, is something of a combination of Major Adrian
it reappeared years later, during Operation LANCASTER in 3077. The Mad Cat piloted by Colonel Darren Fields, commands the DDC-1HR. Meanwhile, the Steele’s original configuration and the modified version encountered during
had been lightly refitted and deployed with the Word of Blake’s 55th Shadow Demoness, now piloted by Shandra Jaeger—now a Captain—serves at Titan’s Operation LANCASTER fielded by the Word of Blake’s 55th Shadow Division.
Division on Ashkum IV, where it was used to fight against the Dreadnought side. Many of those who had been serving in the Dreadnought BattleCorps What little was left of the original Composite A-2 Ferro-Fibrous Armor was
BattleCorps. In a twist of fate, Steele found himself face-to-face with his old 1st Regimental Combat Team when Titan and the Demoness were virtually replaced with an all-new shell of TW-Custom-Pattern Dreadnought ExoShield
machine after witnessing it being used to kill an ejected BattleCorps pilot— synonymous with the BattleCorps have since stepped down to join the DDC- Ferro-Fibrous Armor. The number and placement of the double heat sinks
its lasers all but vaporizing the pilot as he dangled helplessly on a parachute. 1HR. The presence of these iconic machines at the head of the DefenseCorps remains the same as the previous versions, but the weapons systems, many
on Acala III has proven to be a welcome sight and a boon to morale for the of which were damaged in the final battle with Major Adrian Steele’s Sumaire
Steele, the BattleCorps’ “Ace MechWarrior”, had already been pushing his older generation of pilots. Given their respective histories, the Demoness and on Ashkum IV, were all replaced with Dreadnought-made units—and a new
Sumaire Assault OmniMech to the limit in defense of Colonel Ann Lawrence, Titan have become legends unto themselves. weapons configuration was created in the process.
tearing through one Word of Blake Celestial OmniMech after another before
the sudden appearance of the Mad Cat. Upon recognizing the all-too-familiar Capabilities Jaeger’s Demoness utilizes a total of five Flash-Sword VII Extended Range
machine, Steele pushed forward in what was later described by some other Medium Lasers, two installed in each arm, and one in the center torso. The
pilots of Alpha Company as a “highly uncharacteristic and explosively violent As an OmniMech, the Demoness is fairly standard in terms of mechanical accuracy of the lasers is improved through the installation of an Enhanced
fury”. The sight of the normally reserved and calm Steele unleashing hell construction when compared with other Mad Cats. However, this one Mad Pinpoint Version-V Targeting Computer, which is housed in the right torso.
upon the stolen, now-hostile machine in a completely unrestrained fashion Cat features a variety of visual differences, a reinforced head section, and its As with both configurations that precede it, this version of the Demoness is
was reportedly something that concerned his lancemates nearly as much as armament differs from any other known Mad Cat configuration ever fielded. armed with twin Artemis -enhanced Long Range Missile 15-racks installed in

353 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD CAT (TIMBER WOLF) HEAVY OMNIMECH “DEMONESS”
the side torsos—but in this case, the missile systems are Dreadnought’s own After the fall of Theris (Waycross II) in 3075, Jaeger accepted the offer to Fixed Equipment Location Critical Tonnage
Reacher-series units, augmented with their SmarTrac Artemis VI Fire Control join the Dreadnought DefenseCorps 1st Homeworld Regiment, where she None – – –
Systems. Anti-infantry capability is improved over previous versions of the became a more active MechWarrior and was assigned a newer Hammerhai
Weapons and Ammo Location Critical Tonnage
Demoness, with a Scorched-Earth Type 2 Flamer installed in each side torso. Heavy BattleMech to pilot. Despite officially assuming active duty status, she
“Demoness” (3052 – Steele Version) (Custom Configuration)
has continued her duties as an instructor at the academy.
Flamer CT 1 0.5
Jaeger’s “3078” Demoness offers broadly the same combat capabilities as
LRM-15 RT 2 3.5
the “original” version built to Adrian Steele’s specifications, but it trades a A year after the Demoness was reclaimed by the Dreadnought BattleCorps
Artemis IV FCS RT 1 1
small amount of overall firepower for enhanced accuracy and increased anti- following Operation LANCASTER, the famous Mad Cat was rebuilt and given
ER Medium Laser RT 1 1
infantry capacity. Shandra Jaeger’s configuration also opts for just two tons a new weapons configuration in 3078. At Major Steele’s request, the ‘Mech
Ammo (LRM-15/Artemis) 24 RT 3 3
of ammunition per missile system. However, this significant reduction of was assigned to Lieutenant Jaeger, much to the surprise of the Lieutenant.
LRM-15 LT 2 3.5
ammunition capacity versus Steele’s version is considered quite acceptable, Though the new configuration is more in keeping with Jaeger’s combat style,
Artemis IV FCS LT 1 1
as this version of the Demoness is used specifically for defensive roles, and it the visual differences between it and Steele’s version are barely noticeable.
ER Medium Laser LT 1 1
is not expected to be operating far from friendly supply lines.
Ammo (LRM-15/Artemis) 24 LT 3 3
As of 3085, despite Major Adrian Steele’s insistence that she should make
Lower Arm Actuator RA 1 –
In keeping with the newer “Dreadnought Spec” standards—which were the machine her own, Jaeger has continued to ensure that Steele’s original
2 ER Medium Lasers RA 2 2
initially applied exclusively to Dreadnought BattleCorps machines starting in livery remains applied to the Demoness, maintaining the iconic machine’s
3 Double Heat Sinks RA 6 3
the 3070s but are now also gradually being applied to all DefenseCorps appearance. For her part, Shandra Jaeger—now a Captain—is considered
Lower Arm Actuator LA 1 –
machines—Lieutenant Jaeger’s Demoness features a Dreadnought Target one of the best ‘Mech instructors at the Acala III Military Academy.
2 ER Medium Lasers LA 2 2
Data Networking System. This necessitated the replacement of the original
3 Double Heat Sinks LA 6 3
Khan Series Communications System with Dreadnought’s own Interconn-
Battle Value: 2,674
Comm VII unit to be compatible. Lastly, an all-new custom-built Dreadnought Type: Mad Cat (Timber Wolf) “Demoness”
Spec cockpit was installed, with all the associated bells and whistles. Classification: Heavy OmniMech (Uniquely Modified & Custom Configured) “Demoness” (3077 – WoB Version) (Custom Configuration)—Mixed
Technology Base: Clan ER Medium Laser CT 1 1
Pilot Tonnage: 75 LRM-15 RT 2 3.5
Base Battle Value: 1,066 Artemis IV FCS RT 1 1
Captain Shandra Jaeger – Mad Cat (Timber Wolf) “Demoness”: Jaeger was Pod Space: 27.5 tons Improved C3 Computer (IS) RT 2 2.5
once a Leftenant of the 10th Lyran Guards and a lancemate of Major Adrian Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)* Ammo (LRM-15/Artemis) 16 RT 2 2
Steele during the Second Battle of Twycross in September, 3050. She was not (“Demoness” (3078 – Jaeger Version) Only), Improved Targeting (Medium). LRM-15 LT 2 3.5
only severely injured during the battle, but she was left deeply scarred with Artemis IV FCS LT 1 1
Equipment Mass Ammo (LRM-15/Artemis) 24 LT 3 3
post-traumatic stress and severe survivor’s guilt from her experiences there.
Internal Structure: Endo Steel w/C-CASE 4 Lower Arm Actuator RA 1 –
Following the events on Twycross, as well as several surgeries to rebuild her
Engine: 375 Fusion XL 19.5 2 ER Medium Lasers RA 2 2
legs and lower back, Jaeger retired from the Armed Forces of the Federated
Walking MP: 5 3 Double Heat Sinks RA 6 3
Commonwealth in late 3050. In 3052, Steele convinced her to come to Acala
Running MP: 8 Lower Arm Actuator LA 1 –
III to serve as an instructor at the Acala III Military Academy, at the edge of
Jumping MP: 0 2 ER Medium Lasers LA 2 2
the planet’s capital city of New Sydney. This allowed her to put her skills to
Heat Sinks (Double): 15 (30) 5 3 Double Heat Sinks LA 6 3
use without requiring her to participate in actual combat.
Gyro: Standard 4 Battle Value: 2,645
Cockpit: Standard 3
Shandra Jaeger is perhaps best known for her heroic actions during the “Demoness” (3078 – Jaeger Version) (Custom Configuration)
Armor Factor (Ferro-Fibrous): 230 12
pirate raid on Acala III in December of 3053, when Murphy’s Marauders—a ER Medium Laser CT 1 1
Internal Armor
mercenary unit turned pirate band—used false identification codes to land LRM-15 RT 2 3.5
Structure Value
on Acala III without opposition. Having landed their DropShip at the New Artemis IV FCS RT 1 1
Head 3 9
Sydney Spaceport (near the capital city of the same name) without anyone Flamer RT 1 0.5
Center Torso 23 36
suspecting a thing, the pirates struck unopposed, seeking to steal several Dreadnought TDN System* RT 1 1.5
Center Torso (rear) 9
prototype assault-class BattleMechs nearing completion at the nearby Eagle Ammo (LRM-15/Artemis) 16 RT 2 2
R/L Torso 16 25
Proving Grounds. Jaeger managed to overcome her inner demons and LRM-15 LT 2 3.5
R/L Torso (rear) 7
commandeered the academy’s recently-acquired Jenner. She not only saved Artemis IV FCS LT 1 1
R/L Arm 12 24
the lives of her students and many other cadets, but she also gave the local Flamer LT 1 0.5
R/L Leg 16 32
militia MechWarriors the opportunity they needed to reach their ‘Mechs and Targeting Computer LT 1 1
form an organized defense to fend off the attacking pirates. Space Allocation Ammo (LRM-15/Artemis) 16 LT 2 2
Location Fixed Components Spaces Remaining Lower Arm Actuator RA 1 –
Her social standing within Dreadnought dramatically improved after this Head 1 Ferro-Fibrous 0 2 ER Medium Lasers RA 2 2
incident, as her peers finally saw Jaeger for the true warrior she had been all Center Torso 1 Endo Steel 1 3 Double Heat Sinks RA 6 3
along. The quality of her training courses also improved considerably, both Right Torso 2 XL Engine, 1 Endo Steel, 2 Ferro-Fibrous 7 Lower Arm Actuator LA 1 –
because of improved instruction as well as her students’ opinion of her. Left Torso 2 XL Engine, 1 Endo Steel, 2 Ferro-Fibrous 7 2 ER Medium Lasers LA 2 2
Right Arm 1 Ferro-Fibrous 9 3 Double Heat Sinks LA 6 3
Following her selfless and heroic actions, Jaeger joined the Acala III Left Arm 1 Ferro-Fibrous 9 Battle Value: 2,750
Planetary Defense Militia as a reservist MechWarrior, piloting an old Archer Right Leg 2 Endo Steel 0
while she peacefully spent her next twenty years as an academy instructor. Left Leg 2 Endo Steel 0 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

354 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD CAT (TIMBER WOLF) HEAVY OMNIMECH “DEMONESS”

355 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD-3R(BC) MARAUDER HEAVY BATTLEMECH “BUNTY HOUNDER”
become something of a long-standing family tradition to repair it with only Capabilities
factory-original parts manufactured by General Motors.
The Marauder known as “Bunty Hounder” is a remarkable blend of classic
Events that took place in September of 3069 forever changed the apparent BattleMech design and advanced technology. The original Vlar 300 Standard
fate of both this machine its newest owner. Michael Fawkes, the owner- Fusion Engine has been adapted to use double heat sinks. However, unlike
operator of this Marauder, had been investigating a lead that could guide most of the Dreadnought BattleCorps’ modern machinery, this upgrade is
him to hunt down his nemesis, the infamous “Bounty Hunter”. As the Bounty not to a Clan-based cooling system, as the upgrade was made before the
Hunter had been responsible for the murder of Fawkes’ wife—as well as the machine became a part of the BattleCorps. As Bunty Hounder does not
attempted murder of Fawkes himself in the same incident—Fawkes had require any heat sinks to be fitted in addition to the ten housed within its
followed any possible lead he could find. A relatively new lead led Fawkes to powerplant, this was considered acceptable during the refit of the machine
the world of Basalt IV in August of 3069. Unfortunately for Fawkes, this lead to meet Dreadnought Spec standards. Although the maximum speed of 64
turned out to be a dead end, and he found himself still on Basalt IV when the km/h results in Bunty Hounder being one of the slower ‘Mechs utilized by the
Word of Blake invaded the Basalt star system the following month. BattleCorps, the heavy BattleMech’s combination of both durability and the
relatively minor expense of upgrading and maintaining the machine were
The fledgling mercenary unit that Fawkes had temporarily signed on with considered reasonable justification for retaining the original engine.
at the time managed to find themselves working alongside the Dreadnought
BattleCorps 1st Regimental Combat Team as they attempted to hold out The damaged original GM Marauder Lite Standard Chassis was restored to
against the forces of the Word of Blake’s elite Manei Domini 55th Shadow like-new condition but is otherwise unmodified. The old armor—shambles
Division. The BattleCorps fought together with the tattered remains of the that it was when the refit began—was stripped away and replaced with a
mercenaries for nearly a week to survive the seemingly endless assault. In durable shell of custom-fitted Dreadnought ExoShield Ferro-Fibrous Armor.
the end, the mercenaries were all but wiped out, and the BattleCorps had Although weighing the same as the classic Valiant Lamellor Standard Armor
suffered severe losses. that was installed when the Marauder was originally built, its new armor
provides more than fifteen percent greater protection than the original.
They held out long enough for the D.B.C. Phoenix, the BattleCorps’ black-
water WarShip, to reach planetary orbit, providing them a window of safety, Nearly all of the original electronics, including the communications and
during which the BattleCorps’ DropShips—and others—could escape. It was targeting & tracking systems, have been replaced with newer components.
a narrow window, as the Phoenix had been enough to scare off the Word of This includes the installation of one of Dreadnought’s own new Target Data
Blake’s own smaller WarShip that had been in orbit, but the Blakist vessel Networking (TDN) Systems in the Marauder’s head, as well as an all-new
had quickly returned with reinforcements that would have overwhelmed the cockpit, custom-built to meet “Dreadnought Spec” standards, which includes
Mass: 75 tons Phoenix had the BattleCorps vessel still been present when they arrived. a Dreadnought Armored Pilot Survival Kit (DAPSK) pilot seat. A powerful
Chassis: GM Marauder Lite w/CASE-II Angel Electronic Countermeasures Suite has been installed in the center
Power Plant: Vlar 300 Standard Fusion Engine In the final seconds before their escape, Fawkes’ Marauder suffered torso to help protect Bunty Hounder from hostile missile locks, as well as to
Cruising Speed: 43.2 km/h severe damage. He risked life and limb to provide cover-fire for the last of locally disrupt enemy communications and C3-based Networks.
Maximum Speed: 64.8 km/h the BattleCorps’ surviving MechWarriors still on the ground to board the
Jump Jets: None DropShip D.B.C. Dragon. Said pilot had been forced to abandon his crippled The weapons systems are where Bunty Hounder begins to truly stand out
Jump Capacity: 0 meters machine and attempt to reach the DropShip on foot. As the pilot in question, from most other Marauders. Though simple in layout and application, the
Armor: MAD-Custom-Pattern Dreadnought ExoShield Ferro-Fibrous Armor one Major Adrian Steele, sprinted to reach the DropShip, the Marauder was armament of Bunty Hounder is potent and efficient. The ‘Mech’s “main gun”,
Armament & Equipment: savaged by heavy Blakist weapons fire. The Marauder’s entire upper body a prominent Magna-Rail-15 Gauss Rifle, is installed in the right torso along
1 Magna-Rail-15 Gauss Rifle was nearly ripped apart, and its legs were stripped of virtually all their armor. with its three tons of ammunition. As is common practice with Dreadnought
4 Laserwerks Strobe Type 7 Medium Pulse Lasers Spec ‘Mechs, second-generation Clan-tech Cellular Ammunition Storage
1 Dreadnought BC Special Mk-II Target Data Networking System Following his second close brush with death, Fawkes made the difficult Equipment has been installed to protect the ‘Mech from damage in the event
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite decision to change his primary focus from searching for his wife’s murderer of a Gauss Rifle explosion. Complementing the primary weapon is a quartet
Manufacturer: General Motors Corporation to join the Dreadnought BattleCorps. Not long afterward, Fawkes’ crippled of Dreadnought’s own Clan-tech Laserwerks Strobe Type 7 Medium Pulse
Primary Factory: GM Plant; Kathil III Marauder was rebuilt and refitted to meet what has come to be known as Lasers, housed in pairs in the arms. All the weapons are tied to an Enhanced
Modified By: Dreadnought BattleCorps; Acala III “Dreadnought Spec” standards. After being rebuilt with newer weapons Pinpoint Version-V Targeting Computer installed in the left torso.
Communications System: Interconn-Comm VII w/TDN System systems, more advanced electronics, and tougher armor, the custom livery
Targeting & Tracking System: Enhanced Pinpoint Version-V T.C. stating the Marauder’s new nickname of “Bunty Hounder” made it clear that Additional Information
Fawkes had not forgotten his personal mission of vengeance.
Overview Entering service of the Dreadnought BattleCorps 1st Regimental Combat
The Marauder’s custom livery, although primarily the black and red of the Team in late 3069 and being thoroughly refitted soon after, Bunty Hounder
Once a proud machine that had remained in nearly original condition for Dreadnought BattleCorps, features green C-Bill markers all over the body and has since been a part of the BattleCorps’ Beta Company Support Lance. After
centuries, this Marauder began life as a typical MAD-3R model. Produced in limbs of the machine, notably forming chains around the Marauder’s ankles the conclusion of Operation LANCASTER in 3077, Fawkes was promoted to
the mid-2830s by General Motors on Kathil III, this heavy BattleMech and forearms. The color of the C-Bill markers is the exact paint color used to to full Lieutenant. As of 3085, Fawkes—now a Captain—and Bunty Hounder
became a family heirloom for the Fawkes family bloodline and has since been paint the Bounty Hunter’s own iconic ‘Mechs, making it clear that the C-Bill serve as the Beta Company Support Lance Leader, alongside the Reckoning
passed down from one generation to the next throughout the Succession markers—effectively the very symbol of the Bounty Hunter—are themselves Assault BattleMech piloted by the “gamer-turned-MechWarrior” Lieutenant
Wars. This Marauder has been involved in combat countless times over the a direct reference to the man who killed Fawkes’ wife. The chains formed Alex Davros, as well as the Lancer “GunKnight” Heavy BattleMech once
centuries, but the Fawkes family has managed to maintain it impeccably. It around the Marauder’s limbs are an open acknowledgement that Fawkes will piloted by Tolan Visitor. As Tolan was killed in action during LANCASTER, his
seemed that this machine was destined to never see alteration, as it had forever be a slave to his hatred of the Bounty Hunter. Lancer has since been piloted by Tolan’s widow, Lieutenant Jennifer Visitor.

356 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD-3R(BC) MARAUDER HEAVY BATTLEMECH “BUNTY HOUNDER”
Pilot Fawkes required significant reconstructive surgery to his jaw, and a chunk ground forces finally withdrew to their DropShips to dust off.
of his tongue had been removed by the bullet that went through his head.
Captain Michael Renard “Fox” Fawkes – MAD-3R(BC) Marauder “Bunty This left him with a slight lisp that he would be forever keenly self-aware of— The Dreadnought BattleCorps had been badly mauled in the days awaiting
Hounder”: Michael Fawkes, known simply as “Fox” by most of his associates, and actively tries to hide from those he is unfamiliar with, even today. In the the D.B.C. Phoenix’s arrival. Even as the unit was falling back to dust off,
is something of an oddity when it comes to the better-known members of heat of combat, however, his lisp can become much more prominent, as his Colonel Ann Lawrence, the BattleCorps’ commander, had found herself
the Dreadnought BattleCorps. He had no association whatsoever with any concentration is rightly centered elsewhere. This has resulted in a joke about trapped in her crippled BattleMaster. She still competently commanded the
part of Dreadnought prior to the fateful day in September of 3069 on Basalt his full callsign being “Foxtwat”, due to a mispronunciation of “Foxtrot”. He withdrawing defense line, even as her ‘Mech was being dragged aboard the
IV, where common goals saw him ally with the Acala-III-based BattleCorps. has been noted to react violently at times when this is brought up, however. DropShip D.B.C. Dragon by a pair of barely-functional friendly BattleMechs.
Meanwhile, Major Adrian Steele stood his ground, defending her against the
A talented linguist, Fawkes learned to speak nearly all the most common Where once there had been a warm and steadfast individual, the murder closing noose of the Word of Blake from outside the DropShip in his Mad Cat.
languages of every Great House fluently by his early teens, though in most of Fawkes’ wife turned him into cold and calculating man for a time. Even as
cases he never lets on that he speaks anything other than English and Russian he recovered from the surgery to reconstruct his jaw and face—involving Fawkes heard Colonel Lawrence as she shouted for Steele to fall back and
unless it is to his advantage. A decent MechWarrior from a long family line medical myomer and a partial titanium jaw—he was putting to use the skills get aboard the DropShip, where Fawkes himself sat safe and sound inside his
of MechWarriors, his MAD-3R Marauder has been a constant companion he had learned from Sylvie to begin tracking down the Bounty Hunter. He idle Marauder, observing the situation in his typical emotionally-detached
throughout his life. He inherited the machine shortly before he served an had already begun to plot various ways to get his revenge—a revenge that state. Fawkes was already thinking of the next world to go to for the purpose
uneventful tour in the Armed Forces of the Federated Commonwealth. After could surely only end with the death of the Bounty Hunter himself. of tracking down the Bounty Hunter. He was completely unaffected by the
retiring to the private sector, he joined a local militia on a peaceful planet deaths happening around him as he sat back in his cockpit, waiting passively
and planned to quietly live out rest of his life happily with his wife. With Grable’s help, Fawkes had the Marauder repainted into a livery that for the beaten and battered forces to lift off and leave Basalt IV behind. He
mocked the Bounty Hunter’s signature C-Bill motif. He had also given his overheard Steele ordering the DropShip’s commander to dust off without
Alongside his Marauder had been the ever-present Wren “Betty” Grable, Marauder the nickname of “Bunty Hounder”. When questioned about his him, and to ignore any orders issued by the Colonel to help him. This only
who had serviced the ‘Mech for Fawkes’ father before it had been passed machine’s new name, Fawkes would answer, “One does not ‘hunt’ a hunter. made Lawrence’s screams and pleas all the more panicked and passionate.
down. Quiet and introspective, Grable is a rather artistic type who has been One ‘hounds’ a hunter.” A subconscious part of Fawkes registered that her screams were more than
responsible for not just the maintenance of the Marauder since before a commanding officer to a subordinate, but he thought nothing of it at first.
Fawkes was born, but she has also been responsible for painting the ‘Mech. After years of fruitlessly tracking the Bounty Hunter, Fawkes found himself
following a lead that led him to the world of Basalt IV in August of 3069. He Feeling the rumble of the DropShip preparing to lift off, Fawkes suddenly
Fawkes’ wife, Sylvie, was an intelligence analyst for the Armed Forces of signed on for a short term contract with a no-name, low-level mercenary heard something that forever changed the direction of his life. Instead of the
the Federated Commonwealth. Their initial meeting was through an unusual outfit that had needed a heavy BattleMech to bolster their appeal for a voice of Colonel Lawrence screaming over the open comms for Steele to get
event where she ended up saving his life through a blood transfusion. Sylvie private sector protection contract. With his Marauder onboard, the lance- back to the DropShip, and for someone to help him, Fawkes, exhausted from
and her sister, Helen, were resisting being robbed at knifepoint by a thug on sized unit secured an initial two-month contract, with potential for future nearly a week of constant running and fighting, suddenly heard Sylvie’s voice
the street when Fawkes happened upon the scene. Fawkes subdued the thug extension depending on performance. Fawkes did not care about the future screaming for someone to help Steele. The sound of the voice reminded him
and saved the sisters, but he was stabbed three times in the process. As the potential of the contract, as two months was more than enough time to so powerfully of when Sylvie had been screaming for help as she and her
incident happened near a private emergency clinic, the sisters carried him check out the lead that had brought him to Basalt IV in the first place, and to sister carried him into the clinic to save him, that it spurred him to action.
inside to save him. With the on-duty surgeon working hard to close Fawkes’ see if there was any merit to it. The free ride and added cash were merely
wounds, Sylvie offered her blood to save him, as she had type-O blood. bonuses. After that, he planned to ditch the mercs and follow the next lead. Without stopping to think, Fawkes powered up his Marauder and ran
across the ‘Mechbay to the open bay door facing Steele’s now-downed Mad
In their time together, it appears that Sylvie taught Fawkes much about In September of 3069, the Word of Blake’s 55th Shadow Division struck Cat—through which the Colonel’s disabled BattleMaster had been dragged
counterespionage, as well as several other skills that she herself had learned Basalt IV. The spaceport—and the mercenaries’ DropShip—was locked down into the bay seconds earlier. As Fawkes opened fire on the Blakists outside,
in association with her previous “official” job as a data analyst, including by the Blakists almost immediately, and the private business they had been he shouted for Steele to get out of his broken ‘Mech and get to the DropShip.
pattern recognition and data tracing. There are indications that Sylvie had hired to protect was wiped out soon after. With no way to get off Basalt IV In the same moment, the thermal signature for the Mad Cat’s reactor started
also acted as an information broker, and that she sold information relating on their own, and the only reason for the lance-sized outfit to even be there to cool. Apparently even Steele’s ‘Mech wanted him to stop fighting and run.
to the “Bounty Hunter Imposter” event in 3064. It is believed that this was destroyed, the mercenaries began to desperately search for a way out of
the reason why Vic Travers—the real Bounty Hunter at the time—came after their predicament. As a result of one of the lance’s ‘Mechs firing on one of Fawkes’ Marauder added what it could to the DropShip’s fire support in
her in 3065. Travers, who was extremely protective of his identity during his the Word of Blake machines in panic, the entire unit was labeled as hostile the effort to cover Steele’s escape on foot, and the Blakists began to focus
time as the Bounty Hunter, most likely viewed Sylvie as a threat. In a surprise to the Blakists. Two of the ‘Mechs were quickly destroyed, and it was only on the heavily armored DropShip’s only remaining open bay door—and
visit late one evening that Michael Fawkes will never forget, the Bounty the fortuitous encounter with the Dreadnought BattleCorps that had saved because of its position, Fawkes’ Marauder. In the thirty seconds it took Steele
Hunter showed up at Fawkes’ home. He interrogated Sylvie to learn what she Fawkes and his Marauder from the same fate. Fawkes, Grable, the other to reach the ramp and run inside, the Marauder was gutted almost beyond
knew, then shot her in the head in front of her husband, before likewise surviving MechWarrior of the mercenary unit piloting a damaged Trebuchet, recognition, and the old BattleMech collapsed as the DropShip lifted off.
shooting Fawkes. It was pure luck that the round went through Fawkes’ jaw and a handful of support personnel from the now-broken mercenaries allied
and proved nonfatal, but the concussion of the round knocked him out. themselves with the BattleCorps in hopes of getting off-world alive. Following the successful—if bloody—withdrawal of the BattleCorps from
Basalt IV, Fawkes was summoned to the D.B.C. Dragon’s medical bay by the
Fawkes later awakened momentarily to medics resuscitating him after he The Dreadnought BattleCorps 1st Regimental Combat Team had been on Colonel herself, where he was offered an opportunity to join the BattleCorps.
had nearly bled out. When he regained consciousness a second time in Basalt IV to evacuate a Dreadnought Interstellar Industries facility and the He considered that he had little money, his ‘Mech was a shambles, assuming
hospital, it was to law enforcement officers telling him they had found him associated DefenseCorps company assigned to protect it. The hope had been it could even be salvaged at all, and that even if he were to successfully track
with a gun in his hand and the dead body of his wife next to him. Clearly the to get them all off-world before the Word of Blake arrived, but poor timing down the Bounty Hunter, he was no longer in any condition to take his
Bounty Hunter had intended the incident to look like a murder-suicide. had conspired against them. When the BattleCorps’ black-water WarShip, revenge upon the infamous masked mercenary. A part of him also took into
Fortunately, evidence supported Fawkes’ story, as a newly-installed security the D.B.C. Phoenix, finally reached orbit—scaring off the smaller Blakist consideration that—trick of the mind or not—he felt as though the spirit of
camera had caught an image of the Bounty Hunter entering the home prior WarShip hovering over the planet—and moved to provide the BattleCorps his wife had guided him toward this opportunity. He soon accepted the offer,
to the incident, and then leaving the area with visible blood spatter on him. their chance to escape Basalt IV, the crumbling remnant of the BattleCorps’ and Ms. Grable joined the BattleCorps with him.

357 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD-3R(BC) MARAUDER HEAVY BATTLEMECH “BUNTY HOUNDER”
The cold and calculating side of Fawkes saw the Dreadnought BattleCorps
as a group that might be of use to further his own quest for vengeance.
Meanwhile, the more human side of him soon saw the BattleCorps as a new
family worth joining. Although both perspectives were valid enough for him
to sign on with the unit, this dynamic is likely to cause internal strife within
Fawkes until he decides which to embrace fully. Fifteen years later, even
after Fawkes served with distinction during Operation LANCASTER in 3077,
his mind is not entirely made up as to which way he feels. His time with the
BattleCorps, however, has allowed him to regain much of his humanity.

It should be noted that, in early 3085, after quietly taking personal leave
off-world, Fawkes returned to his new home on Acala III. His companions
noted that he showed signs of severe disappointment. He has never once
explained what happened during his time away. However, according to a
recent report, Fawkes and Ms. Grable have since altered the livery of Fawkes’
Marauder to a more standardized Dreadnought BattleCorps livery.
Captain Michael “Fox” Fawkes and
custom Marauder Heavy BattleMech
Type: Marauder (MAD-3R(BC)) “Bunty Hounder” “Bunty Hounder” originally created
Classification: Heavy BattleMech (Uniquely Modified/Customized) by Michael Berube.
Technology Base: Mixed Clan/Dreadnought
Tonnage: 75
Battle Value: 2,400
Notes: Features the following Design Quirks: Command ‘Mech,
Dreadnought Spec (Tier-2)*, Hyper-Extending Actuators,
Narrow/Low Profile. Arm Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Standard (IS) 7.5
Engine: 300 Fusion (IS) 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double (IS)): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 220 11.5
Internal Armor
Structure Value
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
R/L Torso 16 24
R/L Torso (rear) 8
R/L Arm 12 24
R/L Leg 16 27

Weapons and Ammo Location Critical Tonnage


Dreadnought TDN System* H 1 1.5
Angel ECM Suite CT 2 2
Gauss Rifle RT 6 12
Ammo (Gauss Rifle) 24 RT 3 3
CASE-II RT 1 0.5
Targeting Computer LT 4 4
2 Medium Pulse Lasers RA 2 4
2 Medium Pulse Lasers LA 2 4

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

358 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BLD-BT-4 BLOODBATH ASSAULT BATTLEMECH
During the confusion of the ensuing battle—even as large portions of the a deadly surprise for any who take their sensors’ assessment of the big
Blackwood family were wiped out wholesale—Tyr Blackwood’s bodyguard, ‘Mech’s weight for granted. Additionally, Bloodbath also boasts a jump range
Tereza Prandine, sought to protect Tyr and his younger sister, Sigrun. Though of 120 meters, making broken and difficult terrain easy to navigate, as well
young Tyr had basic BattleMech training, and some simulator time logged, as giving this machine even greater mobility and flexibility in combat.
he had no ‘Mech to call his own, yet. With no alternative options available to
her, Prandine ushered young Tyr to the cockpit of the prototype BattleMech. Although it is built with a clear focus on melee combat, one can be forgiven
Prandine overrode the prototype’s security systems, allowing Tyr to take for believing otherwise, as this—the fourth ‘incarnation’ of Bloodbath—is all
control, while Sigrun secured herself in the ‘Mech’s rumble seat. With the but bristling with enough lasers to put even many heavier Clan OmniMechs
young lord at the controls of the prototype machine, Prandine took to the to shame. This machine’s specs seem at first glance almost as though the
field in her own Highlander. As she escorted her charge, the loyal bodyguard Blackwood Templars’ technicians took every Clan-tech energy weapon they
worked with the young noble to coordinate the scattered and disorganized could find and packed all of them into the frame of this one BattleMech.
loyalists of the Blackwood family. Together, they rallied together the loyalist Bloodbath’s fifteen Clan-tech double heat sinks are in no way even close to
defenders in a semi-organized retreat, the two assault ‘Mechs leading the capable of handling all the waste heat generated if most of its weapons array
fleeing loyalists to safety. Soon after, the remains of the collapsed loyalist is fired simultaneously. However, upon closer inspection, it becomes clear
defense force managed to board the Overlord-class DropShip Cathedral, a that Bloodbath is designed very carefully around using its weapons in various
vessel owned by loyal supporters and associates of the Blackwood family. preprogrammed groups or “brackets”, which are meant to be used at
The prototype Mortis was nearly crippled in the fighting, as young Tyr different ranges, ensuring that the ‘Mech remains just hot enough to keep
stubbornly led the escape from the front alongside Prandine’s Highlander, its Triple Strength Myomer activated. These brackets are programmed such
but he managed to limp the battered and beaten ‘Mech aboard—if only just. that the pilot need not be distracted with the task of manually engaging or
Mass: 80 tons disengaging heat sinks to maintain the ideal minimum internal temperature.
Chassis: Custom Templar Clan Endo Steel BLD-BT Although Tyr had reasonable funds to his name, the group of soldiers that
Power Plant: Clan Light Force 320 Fusion XL Engine w/Supercharger had escaped with him needed considerably more to survive, and far more to Additional Information
Cruising Speed: 43.2 km/h, 54.0 km/h with Triple Strength Myomer stand a chance at retaking their home. To save money, the prototype Mortis
Maximum Speed: 64.8 km/h, 108.0 km/h with Supercharger & TSM was rebuilt using spare parts into the first incarnation of what has since Colonel Tyr Blackwood and Bloodbath have led the Blackwood Templars
Jump Jets: Grand Thrust Mk.5 become known as “Bloodbath”. Meanwhile, the most critically-damaged from the front line in every engagement involving the unit. This includes the
Jump Capacity: 120 meters ‘Mechs and combat vehicles that had made it aboard the Cathedral were unit’s involvement in Operation BULLDOG, where the Templars were hot-
Armor: Custom-Fitted StarSlab 8M5 Standard Armor gutted to repair other machines. For the next three years, the group worked dropped directly into the teeth of Clan Smoke Jaguar forces on Huntress to
Armament & Equipment: to build a small mercenary unit around Tyr Blackwood and his Bloodbath. By help save the survivors of the retreating 1st Knights of the Inner Sphere.
2 Clan Extended Range Large Lasers the time the Clans invaded in 3050, the foundation had been laid for what Although the Templars held the line, Bloodbath was effectively destroyed in
1 Clan Large Pulse Laser soon became known as the Blackwood Templars Mercenaries. the melee. Following the battle, Bloodbath received its second major rebuild,
2 Clan Extended Range Medium Lasers this time with salvaged Clan-made equipment and weapons, giving it its first
4 Clan Medium Pulse Lasers Bloodbath has since been thoroughly rebuilt three more times, each time ever taste of Clan technology—of which only more has since been added.
2 Clan Extended Range Small Lasers incorporating newer and more advanced technologies than the last. For the
2 Clan Extended Range Micro Lasers Blackwood Templars, Bloodbath is more than a BattleMech. It has become a Related Designs
1 Custom “Hell Blade” Hatchet symbol. Its distinctive silhouette can be easily identified leading from the
Manufacturer: StarCorps Industries Templars from the front in virtually every engagement they are involved in. MS-X Mortis (Assault-Class BattleMech Prototype) – This very machine later
Primary Factory: StarCorps Skunkworks; Son Hoa II With effectively none of the original mechanicals left, the Templars have evolved into the monstrous ‘Mech known as “Bloodbath”, but the original
Modified By: Blackwood Templars Mercenaries; Huntress II dropped the original Mortis designation, instead simply referring to the prototype’s specs were far humbler, with a vastly simpler overall design. The
Communications System: Garret T22 ‘Mech as “Bloodbath”. The Dreadnought BattleCorps were among the first original Mortis prototype featured a conventional chassis construction,
Targeting & Tracking System: Garret D2j to update their battle library recognition software to register the ‘Mech’s which was protected by 12.5 tons of standard armor. It was powered by a
designation as BLD-BT-4, with ‘4’ indicating that it is the fourth incarnation. 320-rated Fusion Engine for a maximum speed of 64 km/h, and it featured
Overview four jump jets to give it a 120-meter jump capacity. It was primarily armed
As of 3085, StarCorps Industries appears to still have interest in the Mortis with a Particle Projector Cannon housed in the left arm and its prominent
The unique machine known as “Bloodbath” began life as a prototype design. Reports suggest that StarCorps might be in the early design stages of right-arm Hatchet. Each side torso featured a combination of twin Medium
assault-class brawler of a BattleMech, developed originally with the chassis a new, second-generation prototype, which has supposedly been classified Lasers and a Flamer as secondary weapons. A total of seventeen single heat
designation of MS-X Mortis. However, due to no fault of the design itself, it as a “Heavy BattleMech”, unlike the assault-class prototype machine that has sinks cooled this prototype machine, albeit quite poorly. An overzealous pilot
never left the prototype stage of its development. In 3047, before this become known as Bloodbath. Development of this new version of the Mortis could overheat this machine with ease. The Mortis Assault BattleMech
prototype had completed StarCorps Industries’ rigorous testing program, the appears to be progressing at a remarkably slow rate. It may yet be well over Prototype was quick and nimble for its weight. It was also fairly inexpensive,
world of Son Hoa, home to StarCorps’ Skunkworks facility, was attacked. The a decade before this new machine reaches production–if it ever does. thanks to its utilization of more basic technologies. However, as a design, it
Blackwood family represented only minor nobility, but it was Son Hoa’s was considered by most to have already fallen behind the curve, following
ruling family. The Blackwood family also had an interest in the development Capabilities the advent of more advanced and longer-ranged laser and particle weapon
of the Mortis Assault BattleMech, as it had been hoped to become a machine technology, lighter-weight construction materials, and double heat sinks. To
synonymous with the ruling family. At the time, Tyr Blackwood was the heir Beginning life as a prototype BattleMech, Bloodbath has been rebuilt so many, this was simply an underwhelming machine at best. As a result, this
to the family throne, destined to rule Son Hoa. However, Douglas Blackwood, many times that virtually nothing remains of the original machine. Bloodbath design found no financial backers aside from the royal Blackwood family on
Tyr’s uncle, desired power so desperately that he went so far as to employ is an 80-ton assault ‘Mech effectively built around its scythe-like hatchet. Its Son Hoa. Between the collapse of the Blackwood family during the coup in
Morrison’s Marauders—a powerful mercenary unit known for mild piratical Clan-tech 320-rated ExtraLight Fusion Engine propels it to over 60 km/h on 3047 and the simultaneous theft of the only prototype produced, the project
tendencies—to attack Son Hoa. Douglas intended to wipe out the rest of the its own, but the added boost from its Supercharger and Triple Strength was scrapped. (Battle Value: 1,480) Features the following Design Quirks:
Blackwood family ahead of him, leaving him to rule the planet unchallenged. Myomer pushes this wild machine to speeds exceeding 100 km/h, providing Distracting, Easy to Maintain, Protected Actuators, Prototype, Rumble Seat.

359 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BLD-BT-4 BLOODBATH ASSAULT BATTLEMECH
Pilot The years spent together also led to the growth of strong relationships liberation of Terra from the Word of Blake after Operation LANCASTER, the
between the Blackwood Templars and the Dreadnought BattleCorps. Major losses the Blackwood Templars had suffered during both LANCASTER and the
Colonel Tyr Blackwood – BLD-BT-4 Bloodbath: From a young, deposed noble Ann Lawrence, the daughter of Thomas Lawrence and the future commander fighting on Terra were together seemingly the final straw for the Templars
heir, to becoming a mercenary commander, Colonel Tyr Blackwood has led of the BattleCorps, acted as the liaison during the Templars’ contract. Tyr and as a mercenary unit. As of 3085, Colonel Tyr Blackwood and his Templars
a unique and interesting life. In 3047, when the Blackwood family throne on Ann quickly grew to respect each other, and some would even go so far as to have remained on Son Hoa since their return home following the fighting on
Son Hoa was usurped by his uncle, Douglas Blackwood, Tyr was forced to flee say that they became good friends. Tyr reportedly offered her a position in Terra. Instead, the Blackwood Templars have become the home guard of the
his homeworld and enter a state of exile. With the help of Tereza Prandine, the Templars, though she respectfully declined. Years later, when Colonel world of Son Hoa. It is believed that Tyr Blackwood’s taste for combat has
the young noble’s loyal bodyguard, Tyr and his sister Sigrun escaped with a Thomas Lawrence approached Prince Victor Steiner-Davion about joining been soured due to his experiences during the Word of Blake Jihad, but his
group of loyalists who stood by them, stealing a prototype BattleMech that what became known as Task Force Bulldog, the Blackwood Templars were ability to pilot his ‘Mech and lead his forces into combat is as strong as ever.
later became the iconic Bloodbath in the process. Tyr piloted the stolen strongly recommended by the Colonel to the Crowned Prince as another unit
prototype himself during the escape from his homeworld, and from that day that should be considered. It seems this recommendation alone eventually
forward he seemed form a powerful bond with the machine. saw the Templars through to the Clan Smoke Jaguar homeworld of Huntress. Type: Bloodbath (BLD-BT-4)
Classification: Assault BattleMech (Unique)
Riding on sheer charisma alone, Tyr was able to pull together those who By the end of Operation BULLDOG, the now-seasoned and battle-scarred Technology Base: Mixed Clan
had escaped Son Hoa with him to lay the foundation of what soon became Colonel Tyr Blackwood had become an even more brash and arrogant man. Tonnage: 80
the Blackwood Templars Mercenaries. Vowing one day to return to their However, his combat record backed up his attitude. Never one to shy away Battle Value: 3,564
home of Son Hoa, the Templars embarked on a remarkable and eventful from a fight, he had become known for inspiring those around him to snatch Notes: Features Triple Strength Myomer special equipment as well as the
journey. Together, the group learned and grew into a cohesive combat unit. victory from the jaws of defeat on many occasions. However, what he had in following Design Quirks: Distracting, Protected Actuators, Rumble Seat;
Young Tyr Blackwood proved himself to be a natural-born leader. He was charisma, self-confidence, piloting ability, and combat experience, he still Difficult to Maintain, Non-Standard Parts. Arm Actuators: Lower (Left), Lower
inexperienced, but he was well aware of the fact, and the guidance Prandine lacked in strategic skills—something he never excelled at. Those who knew & Hand (Right).
offered him was invaluable. With her help, Tyr built around himself a core him well recognized his total inability to plan a battle. He has always had an
group of personnel to administer to the Blackwood Templars’ needs. Tyr’s almost uncanny sense of what to do in the heat of the moment once a battle Equipment Mass
self-awareness of his own weaknesses was critical to the unit’s success, as it was under way, but he made sure to leave everything prior to the battle in Internal Structure: Endo Steel 4
allowed the Templars to be guided by intelligent decision-making in virtually the hands of the superior tactical planning capability of his command staff. Engine: 320 Fusion XL 11.5
every regard, as well as limiting any waste of the unit’s limited resources. Walking MP: 4 (5)
With the Templars returning to the Inner Sphere better-armed than ever, Running MP: 6 (10)
During the early years of the Clan Invasion, Tyr Blackwood managed to Colonel Tyr Blackwood decided that if the Blackwood Templars were to make Jumping MP: 4 4
salvage a desperate situation where the Templars were forced to flee in the good on their vow, there would be no better time—and so, they returned Heat Sinks (Double): 15 (30) 5
face of the overwhelming might of Clan Jade Falcon. He turned the situation home to Son Hoa. The strike that followed was swift and precise. Morrison’s Gyro: Standard 4
to his advantage, eventually escaping together with two other mercenary Marauders, the mercenaries hired by Douglas Blackwood to support him, Cockpit: Standard 3
units that had both been brutalized by the invading Jade Falcons. In the end, were effectively destroyed, and what little remained of the broken unit was Armor Factor (Standard): 247 15.5
the remains of the other two mercenary commands were absorbed into the left to be disbanded---and Douglas Blackwood himself was left quite dead. Internal Armor
Templars, growing the unit considerably in terms of personnel and materiel. Structure Value
Consolidation of power on Son Hoa, in addition to his wife, Aria, becoming Head 3 9
Tyr Blackwood gradually gained notoriety for his unique ways of cheating pregnant with their son, Janos, kept Colonel Blackwood and his Templars Center Torso 25 38
the Clans in combat whenever possible. This eventually required him to from participating in the Federated Commonwealth Civil War. However, the Center Torso (rear) 12
begin identifying the Templars as a Steiner unit to prevent the Clans from next conflict, the Word of Blake Jihad, soon came to Son Hoa’s doorstep. An R/L Torso 17 26
immediately turning down any challenges to ‘honorable combat’. Sometimes attack by the Word of Blake on Son Hoa’s StarCorps Industries facilities in R/L Torso (rear) 8
the ruse worked, sometimes it did not. After years spent fighting against the 3074 involved the use of chemical weapons, followed by repeated bombing R/L Arm 13 26
Clans, they eventually began to see through his deceptions, his reputation runs. The attack eventually came to an end thanks in no small part to the R/L Leg 17 34
preceding him more and more with each battle. Despite this, the Blackwood Blackwood Templars and their large wing of aerospace fighters engaging the
Templars managed to stay one step ahead of the Clans at nearly every turn. Blakists and driving them off. With the Word of Blake not bothering to land Weapons and Ammo Location Critical Tonnage
This is not to say that they never lost a battle, but their win-to-loss ratio when troops on the ground, Colonel Blackwood was all but forced to sit and watch Medium Pulse Laser H 1 2
fighting against the Clans has become somewhat legendary over time. from the sidelines as the battle was waged in such a way that he could not Supercharger CT 1 1.5
participate, watching as several of those under his command died defending 2 ER Small Lasers RT 2 1
It was the Templars’ experience, unorthodox combat strategies, and sheer their home. Only afterward did he learn that several of his friends and ER Micro Laser RT 1 0.25
savagery—as well as their enviable success rate—which drew the attention friends’ families among the civilian population had been killed in the attack. 2 Jump Jets RT 2 –
of Colonel Thomas Lawrence, commander of the Dreadnought BattleCorps This event instilled in Tyr Blackwood a genuine hatred of the Word of Blake. Double Heat Sink RT 2 –
in the 3050s. He had been searching for experienced and capable mercenary ER Large Laser LT 1 4
units to help with his own enhanced training program for the Dreadnought This hatred of the Blakists, in addition to the friendship he still had with 3 Medium Pulse Lasers LT 3 6
BattleCorps and DefenseCorps, both of which had begun to slip into a sense Colonel Ann Lawrence, now the Dreadnought BattleCorps’ commander, led ER Micro Laser LT 1 0.25
of complacency. The Templars quickly took up Lawrence on his offer of what Blackwood to accept without hesitation the contract offered by Lawrence to 2 Jump Jets LT 2 –
they considered a cushy, well-paying job, participating in more than two be a part of Operation LANCASTER—especially after hearing of the Blakists’ Hatchet (IS) RA 6 6
years of near-constant wargames against the BattleCorps and DefenseCorps assault and total nuclear destruction of all life on the Dreadnought-held Large Pulse Laser LA 2 6
on both Acala III and Theris (Waycross II). It turned out that Lawrence’s world of Theris. LANCASTER was an opportunity for the Templars to attack ER Large Laser LA 1 4
instincts in choosing the Templars was spot-on, and the Templars proved to the Word of Blake in a way that could have meaning—even if only moral— 2 ER Medium Lasers LA 2 2
be exactly the kind of difficult, challenging, and unpredictable opponent that while still leaving their own homeworld well protected. Although Blackwood Double Heat Sink RL 2 –
he felt the Dreadnought troops so desperately needed to face. and the Templars went on to join Devlin Stone’s Coalition and to assist in the Double Heat Sink LL 2 –

360 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BLD-BT-4 BLOODBATH ASSAULT BATTLEMECH
Colonel Tyr Blackwood and “Bloodbath” Assault BattleMech
originally created by Zach Schaffer.

361 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HEAVY LRM CARRIER (SRM REFIT)
engineers and technicians worked to rebuild the militia’s dilapidated and volley—and supplied with enough ammunition for it to fire ten full salvos, as
broken machines. What few ‘Mechs the militia once possessed that had not well as a partial eleventh salvo—this inexpensive makeshift refit vehicle can
already been sold off or scrapped had been taken by the Word of Blake deliver devastating punishment in close quarters.
during the occupation, leaving them with only older combat vehicles. Worse
still, a number of these vehicles had been destroyed when the Dreadnought Surprise ambushes are this machine’s specialty. Unfortunately, surprise is
BattleCorps had set off an explosion inside the former SLDF base that served an asset that quickly fades—and once it does, the combination of extremely
as the militia’s munitions depot. A little over two companies of militia limited mobility and painfully thin armor protection means that the SRM
vehicles were still intact, the majority of which were either in desperate need Refit Heavy LRM Carrier has extremely low survival probability during almost
of maintenance or broken, but repairable. any kind of significant engagement. The only real hope of survival this vehicle
has is to destroy the opposition before the enemy can bring their guns to
The militia’s newest machines, a total of nine Heavy LRM Carriers, had bear on it.
been acquired in 3068 as part of a trade deal for two of the militia’s few
remaining BattleMechs—machines that the militia could no longer afford to Deployment
maintain. Unfortunately for the militia, they realized too late that they had
been duped. Only two of the Heavy LRM Carriers had functioning missile Built to be used as ambushers in an urban environment by the Ad-Hoc
systems, and even those broke down shortly after the militia started training Militia forces on Ashkum IV during the final battle of Operation LANCASTER,
to use them, leaving the militia with two lances of broken missile carriers and the nine original SRM Refit Heavy LRM Carriers were created specifically for
insufficient funding to fix them. The useless vehicles been sitting in storage the defense of Vyrie City against the Word of Blake. Unfortunately for the
and gathering dust since. Now, nine years later, the Lancaster Coalition was Lancaster Coalition, a single lance of the militia—which included one of these
desperately trying to piece together anything they could to stand in the way vehicles—turned hostile against nearby friendly units, wreaking havoc on the
of the incoming Word of Blake force. There was little in terms of spare Long defensive organization, destroying several friendly militia machines and even
Range Missile ammunition available, and very few replacement launchers damaging a handful of BattleCorps ‘Mechs.
Mass: 80 tons were available to replace the Heavy LRM Carriers’ broken missile systems.
Movement Type: Tracked Post-LANCASTER, four of these vehicles were repaired and put back into
Power Plant: InterCombust 160 Internal Combustion Engine After some hasty research, an alternative solution to arming these vehicles service for the Ashkum IV Planetary Militia. As they are relatively inexpensive
Cruising Speed: 21.6 km/h was found by the Blackwood Templars. Their solution involved the only and easy to build, and their design’s specifications have become public
Flanking Speed: 32.4 km/h major weapons manufacturer still active on Ashkum IV, Ashkum Armaments. information as of 3078, it is likely that more of these vicious machines will
Armor: Standard Most of the Ashkum Armaments had been scaled back nearly to the point of be—and already have been—created elsewhere.
Armament & Equipment: nonexistence, but prior to Operation LANCASTER, the manufacturer’s Short
13 Ashkum Armaments Short Range Missile 6-Racks Range Missile line had still been quite active, and it was primarily focused on
Manufacturer: Majesty Metals and Manufacturing producing 6-Rack units. The manufacturer even produced their own missiles. Type: Heavy LRM Carrier (SRM Refit)
Primary Factory: Dunianshire; Canopus IV Classification: Assault Combat Vehicle (Custom Refit)
Modified By: Lancaster Coalition; Ashkum IV Earlier that month, during the initial actions of Operation LANCASTER, Technology Base: Inner Sphere
Communications System: Communicator Ashkum Armaments’ manufacturing facility had been essentially shut down, Tonnage: 80
Targeting & Tracking System: FireScan w/IndirecTrac as their assembly lines had been dismantled by the BattleCorps. However, Battle Value: 888
nothing had been altogether destroyed, despite temptation to the contrary. Notes: Features the following Design Quirks: Non-Standard Parts.
Overview Now the restraint had paid off. A well-stocked warehouse of missile systems
Equipment Mass
and ammunition was still intact, all waiting to be shipped off-world. On
Internal Structure: 8
On 18 January, 3077, the planned portion of Operation LANCASTER had January 23rd, under the loose supervision of the BattleCorps, the Blackwood
Engine: 160 ICE 12
concluded successfully, resulting in the defeat of the Word of Blake’s 102nd Templars confiscated every Ashkum Armaments Short Range Missile 6-rack
Type: Tracked
Provisional Division on Ashkum IV. However, soon after, the Lancaster in the warehouse, as well as nearly all the ammunition in storage there.
Cruising MP: 2
Coalition’s ground forces learned that a large force of Blakist reinforcements
Flanking MP: 3
had arrived in-system. Combined with the discovery of a huge stockpile of By this point, the Blackwood Templars had repaired their own machines
Heat Sinks: 0 0
nuclear and thermonuclear weapons that had been in the Word of Blake’s and were ready for combat. Nearly all the Templars’ technicians, as well as a
Control Equipment: 4
possession on Ashkum IV, the arrival of the Blakist JumpShips and WarShips handful from the Dreadnought BattleCorps and the Ronin Free Companies,
Power Amplifier: 0
explained why the Blakists were in the Ashkum system. The Word of Blake worked together to refit all nine of these machines to supplement the rest
Turret: 4
intended to open an entire new theater of war, and they would likely use the of the militia’s combat vehicles. This joint effort became something of an
Armor Factor (Standard): 64 4
nuclear weapons to annihilate any who were not cowed by their WarShips. iconic endeavor for the Lancaster Coalition, as personnel from all three of
Internal Armor
the member units worked shoulder-to-shoulder toward the single goal.
Structure Value
With only days for the Lancaster Coalition to prepare defenses to stand
Front 8 14
against the unexpected incoming hostile reinforcements, the Dreadnought Capabilities
R/L Side 8 12
BattleCorps, Ronin Free Companies Mercenaries and Blackwood Templars
Rear 8 12
Mercenaries all worked furiously to ready themselves for the coming storm. Bulky, slow, and lightly armored, the Heavy LRM Carrier normally depends
Turret 8 14
In addition to ensuring that their own machines were ready for battle, the on maintaining distance from hostiles to survive. However, this refit does not
Blackwood Templars worked to bolster the Lancaster Coalition’s numbers have that luxury. Rearmed entirely with 6-rack Short Range Missile systems, Weapons and Ammo Location Tonnage
with local support. Colonel Tyr Blackwood himself managed to inspire at thirteen in total, the “SRM Refit” of the Heavy LRM Carrier requires its target 13 SRM-6s Turret 39
least some of the Ashkum IV Planetary Militia to join in the effort to defend to be quite close to inflict any damage. Once in range, however, this machine Ammo (SRM-6) 135 Body 9
their world against the Word of Blake. Meanwhile, some of the Templars’ is a terror to behold. Unleashing a total of seventy-eight missiles in a single Trailer Hitch Rear –

362 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HEAVY LRM CARRIER (SRM REFIT)

Custom Heavy LRM Carrier (SRM Refit) based on an idea by Zach Schaffer.

363 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


LGC-03(BC) LEGACY ASSAULT BATTLEMECH “ISORLA”
of Blake’s 55th Shadow Division and who was responsible for the significant retained—although this now requires the Dreadnought BattleCorps to keep
customizations that were made prior to its appearance on Ashkum IV—are at least one rebuilt identical Compact Gyro in storage just for this machine,
likely to never be learned. in case of a failure.

When first encountered on Ashkum IV in 3077, this Legacy had already The original Aldis Plate Standard Armor, of which very little remained, has
received significant upgrades over the standard LGC-03 chassis variant that been replaced entirely with a custom-pattern protective shell composed of
it was originally constructed as. This was rather unusual, as the rest of the Dreadnought’s own Titan-Plate Standard Armor. Though Isorla’s tough hide
BattleMechs fielded by the Word of Blake’s elite Manei Domini 55th Shadow meets the same durability specifications as the original armored shell on
Division were standard variants that had already been documented, unlike paper, the exterior does feature mild aesthetic differences that set it apart
the all-new “Divinus” configuration series of the 55th’s Celestial OmniMechs. from the standard Legacy BattleMech. However, although the chassis itself
This Legacy featured the same augmented Clan-tech ER PPCs that most of is identical and the exterior aesthetics of the machine are broadly similar to
the 55th’s Celestial OmniMechs were armed with—however, unlike any of its appearance when it was in service of the Word of Blake, nearly all of the
those machines, this Legacy BattleMech featured not one, but two of them. BattleMech’s electronics, armament, and other internal components have
This meant that its cooling system was taxed to keep up with the heat output been replaced or upgraded.
of its powerful weaponry, but it was a devastating opponent in combat.
The original 320-rated Light Fusion Engine was destroyed during the
The thirty-six BattleMechs of the 55th Shadow Division’s Fourth ‘Mech fighting on Ashkum IV. As neither Dreadnought Interstellar Industries nor its
Level III served as the 55th’s rear guard during the fighting in Vyrie City on partner corporation Orbital Heavy Industries produce Light Fusion Engines,
Ashkum IV in January of 3077, during the climactic final battle of Operation the wrecked powerplant was replaced with an Orbital Heavy Industries OHI-
LANCASTER. Because of their assignment as rear guard, the 55th’s Fourth 320XLC ExtraLight Fusion Engine. The replacement powerplant was originally
Level III found themselves facing off against the Dreadnought BattleCorps’ designed and built for use in a DII-EPR-BC1 Emancipator Assault BattleMech,
3rd “Wildcards” Battalion. The clash that followed was spectacular. The but because production of the BC-series Emancipator had been stalled for
Wildcards Battalion, which was comprised entirely of former Clan Warriors— years, the first series of powerplants built for them had been sitting idle,
many of whom were piloting Clan-made ‘Mechs of various types—had made gathering dust. Along with the powerplant, the entire cooling system was
it appear to the Blakists as though the Clans themselves had somehow joined pulled and upgraded. The resulting enhanced cooling system utilizes a total
the battle. Despite the confusion of the moment, the Fourth Level III lashed of eighteen of Dreadnought’s own Clan-tech double heat sinks. Two of the
Mass: 80 tons out at the Wildcards with an almost feral fury. This, of course, was entirely three original CurtissJet series jump jets were critically damaged, so all three
Chassis: Skobel Template 8 Endo Steel w/CASE-II calculated, as the BattleCorps was aware of the Word of Blake’s contempt were directly replaced with Dreadnought’s own Kangaroo Model IX units.
Power Plant: Orbital heavy Industries OHI-320XLC ExtraLight Fusion Engine for all things Clan—their technology aside.
Cruising Speed: 43.2 km/h The cockpit had to be completely rebuilt, as it was left an all but mangled
Maximum Speed: 64.8 km/h Much of the fighting was a confused mess, as urban combat often tends wreck by the Elementals who were tasked with executing the pilot when the
Jump Jets: Kangaroo Model IX to become. However, battle records show that the Level II of six ‘Mechs led order came down from Colonel Ann Lawrence to kill every member of the
Jump Capacity: 90 meters by this very Legacy engaged the Wildcards’ “Spades” Company directly, just 55th Shadow Division. This still-controversial order was issued because the
Armor: LGC-Custom-Pattern Dreadnought Titan-Plate Standard Armor as the Lancaster Coalition’s pincer began to close around the 55th Shadow Manei Domini quickly proved themselves far too dangerous to be captured
Armament & Equipment: Division. MechWarrior Benjamin of the Spades’ Support Lance was noted to alive or allowed to escape into the local population. The cockpit was rebuilt,
2 Thunderstruck XV Extended Range Particle Projector Cannons be the individual responsible for downing this particular machine. is heavily upgraded to meet Dreadnought Spec standards, including DAPSK,
w/Experimental Clan ER PPC Capacitors or DAPS Kit (Dreadnought Armored Pilot Survival Kit) compatibility.
1 PosiLock-IV Streak Short Range Missile 4-Rack Benjamin’s own Hammerhands IIC was destroyed before the end of the
4 Laserwerks Strobe Type 7 Medium Pulse Lasers fighting, and Benjamin himself was severely injured, resulting in nearly a year Nearly the entire electronics package—including the targeting & tracking
1 Dreadnought BC Special Mk-II TDN (Target Data Network) System spent recovering. He returned to active duty in mid-3078. It was then that and communications systems—has been replaced with Dreadnought’s own
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite Benjamin—who was now a Second Lieutenant of the BattleCorps—took equipment. The Word of Blake’s favored Improved C3 Computer is long
Manufacturer: Skobel MechWorks possession of his new machine: the Legacy Assault BattleMech that he has gone, and one of Dreadnought’s own Target Data Networking (TDN) Systems
Primary Factory: Skobel Primary Manufacturing Facility; Terra (Sol III) since simply referred to as “Isorla” (the Clan term for the spoils of war). is installed in the Legacy’s head, allowing it to network seamlessly with other
Modified By: Dreadnought BattleCorps; Acala III Linked BattleCorps machines in the field. Additionally, an Angel Electronic
Communications System: Intercon-Comm VII w/TDN System Capabilities Countermeasures Suite is installed in the center torso, further enhancing
Targeting & Tracking System: Pinpoint Version-IV Isorla’s defenses and providing it with powerful electronic warfare capacity.
Already a fearsome machine in its modified state prior to being downed
Overview and subsequently salvaged, this Legacy Assault BattleMech has since been The clearly used and abused Clan-tech Extended Range Particle Projector
further upgraded to bring it into line with the “Dreadnought Spec” standards. Cannons and Experimental Clan ER PPC Capacitors that had been installed in
Prior to being salvaged on Ashkum IV after the fighting that took place These upgrades were made as a part of the refit program launched later in the right and left torsos of this ‘Mech were removed altogether. These main
during Operation LANCASTER in early 3077, the history of this specific Legacy 3077 that focused on bringing the 3rd “Wildcards” Battalion’s ‘Mechs up to guns were directly replaced with Dreadnought’s own Thunderstruck XV
is a near-total unknown. What little information that has been gathered the same standard as the rest of the Dreadnought BattleCorps’ machinery. models, augmented with in-house-produced replicas of the Word of Blake’s
indicates that this machine was originally an early example of the Legacy The “Dreadnought Spec” refit of this Legacy, now known simply—and to X/C-ERPPC Capacitors. The battlefield performance of these weapons is
Assault BattleMech produced by Skobel MechWorks in late 3070 on Terra. some degree, affectionately—as “Isorla”, was completed in mid-3078, effectively identical, but with the parts being manufactured in-house by
The rest of the historical documentation regarding this machine appears to shortly before its new pilot returned to active duty. Dreadnought Interstellar Industries themselves, it allows the Dreadnought
have been lost with the fall of the Word of Blake in 3081. As a result, answers BattleCorps to make use of more readily available (if not off-the-shelf) parts
to questions regarding this ‘Mech’s original commission and prior combat This Legacy’s original Skobel Template 8 Endo Steel Chassis was repaired, and equipment—as opposed to depending on salvaged components that
involvement during the Jihad—as well as when it was assigned to the Word and the Compact Gyro that had been installed by the Word of Blake has been most likely cannot be easily sourced for replacement if they fail.

364 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


LGC-03(BC) LEGACY ASSAULT BATTLEMECH “ISORLA”
The twin pairs of arm-mounted Diverse Optics Extended Range Medium with Clan-tech Extended Range Particle Projector Cannons. This by itself was He had just begun to call Pantheress VI home when the Dreadnought
Lasers have also been replaced, but in this case, they have been upgraded to not terribly unusual, but these Clan ER PPCs were then also augmented with BattleCorps arrived in the Pantheress system in 3060. For the second time,
Laserwerks Strobe Type-7 Medium Pulse Lasers. These new weapons, while the Word of Blake’s own Experimental Clan ER PPC Capacitors. Backing these Benjamin’s world was turned upside-down.
heavier, offer the same range as the weapons that they replace, but with devastating main guns were four Diverse Optics Extended Range Medium
enhanced damage output and improved accuracy, and they produce less Lasers, installed in pairs in the arms. The right torso also housed a Guided Benjamin had been aware of the so-called “vision” that had been seen by
waste heat. Although the main guns can still overwhelm even the enhanced Technologies Second Generation Streak-SRM-4, which was fed by a single the former Clan Nova Cat warrior named Asya. Her interpretation of her
cooling system slightly if they are both fired simultaneously, this new brace ton of CASE-II-equipped ammunition. vision seemed to indicate that Clan Smoke Jaguar as an entity would fall, and
of secondary weapons can be fired constantly so long as just one Capacitor- that the Obsidian Jaguars would be taken in by some sort of dragon, which
enhanced PPC is fired at a time. Firing just one of the augmented PPCs at a This unusual armament resulted in many of the Dreadnought BattleCorps’ was in turn accompanied by a “great firebird”. As with so many others, he
time also allows the other PPC’s Capacitor to recharge before it is fired again. battle computers tagging this ‘Mech as just a “lightly-modified” LGC-03. The had great difficulty accepting Asya’s vision as anything more than colorful
computers mainly noticed the altered weapons in the left arm—where nonsense. However, he was present in the communications room when
Lastly, the Streak Short Range Missile 4-rack installed in the right torso— normally a single ER Small Laser was installed—but they altogether missed Colonel Ann Lawrence of the Dreadnought BattleCorps first contacted the
which was destroyed when the ammunition for the weapon exploded—has that the main guns had been massively upgraded until these powerful Obsidian Jaguars. With the dragon-headed crest of the BattleCorps behind
been replaced with one of Dreadnought’s own lighter-weight, longer-ranged weapons discharged, resulting in a devastating initial surprise. her, and Lawrence identifying the WarShip she was aboard as the “Phoenix”,
PosiLock-series units. The explosion of the ammunition was largely contained the Colonel had explained that Clan Smoke Jaguar was no more, and she was
by the Second-Generation Cellular Ammunition Storage Equipment that had A total of sixteen double heat sinks cooled this modified Legacy, with declaring a Trial of Possession for the entire Pantheress system. Benjamin
been installed in that section, but the explosion also destroyed the CASE-II twelve housed in the powerplant, and the other four being spread across all was one of the most stunned by the instant revelation that the first half of
assembly. As part of its refit by the BattleCorps, Isorla has been equipped three torso sections and the right arm. This meant that “Whitehead” was Asya’s vision had suddenly proven to be prophetic by the Colonel’s message.
with one of Dreadnought’s own Clan-tech CASE-II systems. hardly heat efficient, but it was able to comfortably alternate firing one of its
main guns at a time while still maneuvering, and even making use of some It took quite some time for Benjamin to come to the realization that what
The result of all these upgrades and modifications is a vicious, deadly war of its arm-mounted lasers if an opponent managed to close to medium had at first surely been a curse may have in fact been a great gift of fate. Even
machine. It is simultaneously capable of serving as a devastating long-range range. Alternately, it could fire both of its main guns, then maneuver and if he had not been assigned to Pantheress VI, his Warden philosophies would
direct fire support unit as well as a potent brawler. switch to just its secondary lasers while cooling down from the sudden heat have ensured that he was always shunned by the rest of his Clan—a Clan that
spike. The latter approach was used when it fired for the first time at one of was now dead and gone. By being where he was, when he was, he had been
Additional Information the Dreadnought BattleCorps’ 3rd Wildcards Battalion’s machines, instantly given a second chance. It would be nearly a decade before the formation of
destroying a pristine Ravage Light OmniMech at longer range than a normal the 3rd “Wildcards” Battalion, where nearly all the former Clan warriors who
When encountered in 3077, during Operation LANCASTER, this Legacy was LGC-03’s Heavy PPCs could accurately reach. (Battle Value: 2,781) Features had been absorbed into the Dreadnought BattleCorps would be brought
the personalized BattleMech piloted by the commander of the 55th Shadow the following Design Quirks: Difficult to Maintain, Non-Standard Parts. together to form an entire battalion of the unit. It would still be years more
Division’s Fourth ‘Mech Level III. After being salvaged and subsequently even before they saw real combat, but the wait would prove to be well worth it.
more heavily modified, it was assigned to Second Lieutenant Benjamin, now Pilot
full Lieutenant, of the Dreadnought BattleCorps’ 3rd “Wildcards” Battalion. The fighting on Ashkum IV in 3077, during Operation LANCASTER, was the
Specifically, this machine serves as a member of the Support Lance of Spades Lieutenant Benjamin – LGC-03(BC) Legacy “Isorla”: A Trueborn warrior of most ferocious combat Benjamin had ever experienced. The challenge of
Company, alongside the Hammerhands IIC of Lance Leader Captain Fruneker Clan Smoke Jaguar from “birth”, Benjamin reached the rank of Star Captain fighting in Vyrie City against the elite Manei Domini of the Word of Blake’s
and the Supernova of Lieutenant Larissa. Even before this modified Legacy before falling out of favor with his fellow warriors. He was judged harshly for 55th Shadow Division would call upon all his skill as a MechWarrior. As the
BattleMech replaced the Hammerhands IIC previously piloted by Benjamin, gradually gaining an attitude that tended toward Warden philosophies. This Wildcards engaged the 55th’s Fourth ‘Mech Level III, he found himself in a
the trio were a lethal combination. However, with this new addition, as well was an unforgivable offense among the staunch-Crusader Clan that was direct confrontation with the Fourth Level III’s commander. This highly skilled
as the upgrades that have been made to the ‘Mechs piloted by the other two, Smoke Jaguar. As a result, in 3058, at the age of 26, shortly after Benjamin opponent piloted a modified Legacy Assault BattleMech that outweighed his
these three together are now arguably more deadly than ever. failed in a competition for a Bloodname, Benjamin’s world was forcibly own Hammerhands IIC by ten tons.
turned upside-down. He was reassigned to the Obsidian Jaguars, the garrison
Variants force responsible for defending the world of Pantheress VI. He was stripped After watching a fellow member of Spades Company—a woman named
of his Summoner OmniMech and instead assigned a second-line BattleMech, Lorelei, who Benjamin considered a close friend—die instantly from a
LGC-03 “Whitehead” – The disparaging nickname was applied after the fact specifically a Hammerhands IIC produced locally on Pantheress VI. powerful blast of the Legacy’s main guns at long range, Benjamin’s inner Clan
by the Dreadnought BattleCorps members who fought it, but this is the form warrior boiled to the surface. He engaged the Legacy alone, even declaring
that this unique Legacy BattleMech was in during the fighting on Ashkum IV Benjamin declared and fought a Trial of Grievance over the insulting a Batchall—the Clan word for battle challenge—over open comms, choosing
in 3077, during the final critical battle of Operation LANCASTER. When first assignment. Much to his chagrin, he lost. The assignment to Pantheress VI to personally bring down the Blakist who had just killed his good friend. This
encountered, this Legacy had been modified to carry exceptionally powerful was an intentional career-ender, and he knew it. Like most who were given seemed to be a sort of rallying cry for the Wildcards, as the rest of Spades
weaponry, and some of its internal systems had been upgraded. However, this assignment, he was immediately aware that he had been “cursed”, as Company targeted everything else except for the Legacy that had earned his
much of it was still a standard LGC-03—including its Endo Steel Chassis, 320- the assignment was effectively where the Smoke Jaguar’s most maligned and ire. After fighting tooth and nail, and successfully downing the Blakist Legacy,
rated Light Fusion Engine, and 15.5 ton shell of Aldis Plate Standard Armor. unwanted warriors went to unceremoniously die—warriors that had proven Benjamin declared in the heat of the moment that the Legacy’s pilot was to
The original Falcon 15 Watcher Targeting & Tracking system, Skobel Wave to be too skilled or too young (or, in the case of Benjamin, both) to simply be become his Bondsman and the Legacy to be taken as Isorla.
VII Communications System, and right-torso Improved C3 Computer, as well declared as Solahma and thrown away as cannon fodder. Even as he resigned
as its trio of CurtissJet 80 series jump jets also remained as standard. himself to his fate, he refused to let the insult crush his spirit. He trained hard Though his battered and bruised Hammerhands IIC was destroyed later in
and proved to be an exceptional addition to the Obsidian Jaguars. Serving the fighting, Benjamin himself survived—albeit severely wounded and left
One of the most interesting modifications that had been made was the under Star Captain Jorge, Benjamin’s Warden leanings were allowed to comatose for a time. After several life-saving surgeries and nearly six months
choice to replace this Legacy’s standard gyroscope with a heavier-but- flourish. This was only further supported as he found himself among so many spent in a coma, followed by another six months in rehab, Benjamin was
smaller Compact Gyro. However, the armament was the main area where like-minded warriors who had been given the same “cursed assignment” for allowed to return to duty, once again taking up his post as a member of the
this machine differed from the standard-issue LGC-03 platform upon which similar reasons. This included several warriors that had once been members Spades Company’s Support Lance. Upon awakening from his coma, however,
it was built. The main guns, normally twin Heavy PPCs, had been replaced of actual Warden Clans, such as Clan Wolf and Nova Cat. Benjamin learned that Colonel Ann Lawrence’s “take no prisoners” order had

365 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


LGC-03(BC) LEGACY ASSAULT BATTLEMECH “ISORLA”
robbed him of his declared Bondsman, as the pilot of the Legacy had been
killed. However, his claim on the Legacy itself had been honored.

As of 3085, Benjamin, now Lieutenant Benjamin, continues to serve with


pride as a member of the Spades Company Support Lance, 3rd “Wildcards”
Battalion, Dreadnought BattleCorps 1st Regimental Combat Team.

Type: Legacy (LGC-03(BC)) “Isorla”


Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed Clan/Dreadnought
Tonnage: 80
Battle Value: 3,135
Notes: Features the following Design Quirks: Dreadnought Spec (Tier-3)*.
Arm Actuators: Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Endo Steel (IS) 4
Engine: 320 Fusion XL 11.5
Walking MP: 4
Running MP: 6
Jumping MP: 3 3
Heat Sinks (Double): 18 (36) 8
Gyro: Compact (IS) 6
Cockpit: Standard 3
Armor Factor (Standard): 247 15.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
R/L Torso 17 27
R/L Torso (rear) 7
R/L Arm 13 26
R/L Leg 17 34

Weapons and Ammo Location Critical Tonnage


Dreadnought TDN System* H 1 1.5
Angel ECM Suite CT 2 2
Jump Jet CT 1 –
ER PPC RT 2 6
X/C-ERPPC Capacitor* RT 1 1
Streak-SRM-4 RT 1 2
2 Double Heat Sinks RT 4 –
Ammo (S-SRM-4) 25 RT 1 1
CASE II RT 1 0.5
ER PPC LT 2 6
X/C-ERPPC Capacitor* LT 1 1
3 Double Heat Sinks LT 6 –
2 Medium Pulse Lasers RA 2 4
Double Heat Sink RA 2 –
2 Medium Pulse Lasers LA 2 4
Jump Jet RL 1 –
Jump Jet LL 1 –

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

The model design of the Custom Legacy Assault BattleMech “Isorla” was
created by Aaron Swickard (“IonRaptor”). It is used here with permission.

366 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BLR-1G(BC) BATTLEMASTER ASSAULT BATTLEMECH “TITAN”
worlds in the service of the Lyran Commonwealth, it saw some significant and utterly ruining the engine in the process, dropping the ‘Mech instantly.
action in the form of several skirmishes with the Draconis Combine. This Powerless to prevent it, the resulting fall collapsed the cockpit so badly that
‘Mech was eventually purchased by Dreadnought Interstellar Industries in Titan had to be dragged from the battlefield to save Colonel Ann Lawrence
2985 as part of the creation of the Dreadnought BattleCorps, to be piloted and her impromptu tactical officer, who continued to help the Colonel direct
by one Colonel Phillip Jackson, the BattleCorps’ first commander. Despite the battle from the downed ‘Mech until the machine and its occupants were
numerous battles with mercenaries and would-be pirates over his lengthy dragged to safety aboard the Colossus-class Assault DropShip D.B.C. Dragon.
career, Colonel Jackson died of natural causes, far away from the battlefield,
in 3009. In his thirty-six years serving as the commanding officer of the Most agreed that Titan, even upgraded as it had been, had proven to be
BattleCorps, the unit grew from a single Company of ‘Mechs and a Battalion insufficient as the command ‘Mech for the BattleCorps in the face of a threat
of combat vehicles to more than a regiment in strength. such as the Word of Blake. With the introduction of the new Neugen Assault
OmniMech, which was specifically tailored to serve as a command ‘Mech for
The BattleMaster, affectionately known as “Titan”, became the traditional the BattleCorps, Titan simply could not compete. Colonel Ann Lawrence
‘Mech piloted by the BattleCorps commander. When Thomas Lawrence was embraced the new Neugen, though some of the older and more stubborn
promoted to Colonel and became the fifth commander of the BattleCorps in members of the BattleCorps criticized her for this “breach of tradition”.
3044, he continued this tradition. Lawrence led the unit from the cockpit of
this BattleMaster until the BattleCorps’ participation in Operation BULLDOG Rebuilt to meet the new “Dreadnought Spec” standards established for
in 3059, when the warring factions of the Inner Sphere banded together to machines created for the Dreadnought BattleCorps, Titan served as the 2nd
execute the complete destruction of Clan Smoke Jaguar as an entity. The Battalion’s command ‘Mech until 3075. However, it was reassigned following
massive two-part multinational cooperative operation involved Task Forces the total loss of the Dreadnought world of Theris (Waycross II), as well as the
Serpent and Bulldog. Task Force Bulldog—of which the BattleCorps was a WarShip D.B.C. Trinity, the DefenseCorps Theris Regiment, and thousands of
part—drew Clan Smoke Jaguar’s attention to their invasion corridor in the civilian lives—all at the hands of the Word of Blake. Since its reassignment,
Inner Sphere, forcing them to pull as much of their forces as possible from Titan has served as the command ‘Mech for the Dreadnought DefenseCorps
elsewhere in their holdings. This opened the door for Task Force Serpent to 1st Homeworld Regiment on Acala III. As of 3085, Titan is piloted by Colonel
slip past and strike the Clan Smoke Jaguar homeworld of Huntress. Darren Fields, with Lieutenant Francine Hitchcock serving as tactical officer.

Tragedy struck the Dreadnought BattleCorps during the fighting on the Capabilities
world of Jeronimo, shortly before Task Force Bulldog was to travel out of
known space into Clan territory, following in the wake of Task Force Serpent. In 3071, two years after the BattleCorps’ savage defeat on Basalt IV, Titan
An ambush resulted in casualties to command personnel. Colonel Lawrence was rebuilt for the second time. Its restored original Hollis Mark-X Chassis
himself was severely wounded. Requiring hospitalization, he had to be left aside, next to nothing of the original BLR-1G remains. Titan is powered by an
behind in the Draconis Combine for treatment, while the BattleCorps Orbital Heavy Industries OHI-340XLC ExtraLight Fusion Engine—the same
Mass: 85 tons continued its mission with Task Force Bulldog. With the Colonel effectively Clan-tech unit normally used in the BC-Series Reckoning Assault BattleMech.
Chassis: Hollis Mark X BLR w/CASE-II incapacitated, and the executive and third officers having been killed in the Titan has been reskinned with a newer, tougher fourteen-ton armored shell,
Power Plant: Orbital heavy Industries OHI-340XLC ExtraLight Fusion Engine same battle, the responsibility of command fell to his fourth officer—who composed of Dreadnought’s own ExoShield Ferro-Fibrous Armor, providing
Cruising Speed: 43.2 km/h also happened to be his daughter—Lieutenant Colonel Ann Lawrence. She considerably increased armor protection over even the previous refit. Titan’s
Maximum Speed: 64.8 km/h reluctantly became the BattleCorps’ sixth commander. However, the defenses are further enhanced through the addition of an Angel Electronic
Jump Jets: Kangaroo Model IX BattleMech traditionally piloted by the commander of the BattleCorps was Countermeasures Suite installed in the center torso. The Command Console
Jump Capacity: 120 meters but a gutted, armless chassis with a reparable engine and gyro, some badly installed on Pantheress VI in 3062 was repaired following the battle on Basalt
Armor: BLR-Custom-Pattern Dreadnought ExoShield Ferro-Fibrous Armor damaged armor, and a couple of lasers. IV, though it has since been reconfigured to serve as a TDN Control Unit for
Armament & Equipment: Titan’s new Dreadnought Target Data Networking (TDN) System. The head
1 Thunderstruck XV Extended Range Particle Projector Cannon In 3060, after taking possession of the former Smoke Jaguar star system was also refitted to suit the specialized pilot seats associated with the
1 PosiLock-VI Streak Short Range Missile 6-Rack of Pantheress, the BattleCorps occupied the world of Pantheress VI. During Dreadnought Armored Pilot Survival Kit (DAPSK) for both pilot and copilot,
4 Laserwerks Strobe Type 7 Medium Pulse Lasers the four years the unit spent dismantling and salvaging all the war materiel as well as all the other associated “Dreadnought Spec” standard equipment.
2 Laserwerks Strobe Type 2 Extended Range Small Pulse Lasers production facilities on the planet—taking everything that could be taken—
1 Dreadnought BC Special Mk-II Target Data Network Control System the opportunity to thoroughly rebuild and upgrade Titan presented itself for A PosiLock-VI Streak Short Range Missile 6-rack replaced the destroyed
1 Dreadnought TDN Control Interface Command Console the first time. The ‘Mech’s chassis was rebuilt and restored to its original missile system in the left torso, and a new Thunderstruck XV Extended Range
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite specifications. All of the BattleMaster’s weapons systems were replaced with Particle Projector Cannon directly replaced the ruined unit in the right arm.
Manufacturer: Trellshire Heavy Industries upgraded Clan-tech units, as were its heat sinks and armor. The head was Five of the six Clan ER Medium Lasers installed in the side torsos were a total
Primary Factory: Trellshire Manufacturing Plant; Twycross (Twycross III) modified and equipped with a Command Console, and the notoriously weak loss. Instead of sourcing another set of direct replacements, the engineers
Modified By: Dreadnought BattleCorps; Acala III head armor was reinforced. opted for twin pairs of Laserwerks Strobe Type 7 Medium Pulse Lasers. This
Communications System: Interconn-Command VIII w/TDN System means no more rear-firing weapons, but the enhanced mobility gained
Targeting & Tracking System: Pinpoint Version-IV It was not until 3069 before Titan saw real combat again, and its re-debut through the installation of four jump jets typically makes rear-firing weapons
was unfortunate. In the middle of a furious battle on Basalt IV against the altogether unnecessary. Lastly, twin Laserwerks Strobe Type 2 Extended
Overview Word of Blake’s 55th Shadow Division, the ‘Mechs of the BattleCorps’ Range Small Pulse Lasers are installed in the left arm for anti-infantry and
Command Lance—which was already down by one, with Melissa Tor’s Atlas close-range defense. The single ton of missiles housed in the left torso is
Beginning life as a typical BLR-1G BattleMaster Assault BattleMech, this having been taken out of action the previous day—were ambushed. After equipped with Second-Generation Cellular Ammunition Storage Equipment.
machine of war was built in 2848 by Trellshire Heavy Industries on Twycross. being badly mauled, one final Gauss round fired at Titan penetrated all the Meanwhile, Titan’s twenty double heat sinks work well to keep this machine
Though much of this BattleMech’s history involves simple patrols of border way through the center torso, bursting out through the shredded rear armor, cool, even in demanding combat situations.

367 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BLR-1G(BC) BATTLEMASTER ASSAULT BATTLEMECH “TITAN”
Variants by most as the father and the predecessor of Colonel Ann Lawrence—the between the prince and the Dreadnought BattleCorps that once Huntress
woman who went on to lead the BattleCorps through the unit’s darkest and had been secured, the BattleCorps was to be allowed free reign to seek out
BLR-1G “Titan” – Rebuilt for the first time with Clan-tech weapons and armor most challenging hours. Given that his wife, Sarah, died due to complications and secure any remaining Smoke Jaguar war materiel and manufacturing
on Pantheress VI in 3062, Titan was also upgraded to feature a Command during Ann’s birth, he raised Ann alone—albeit with help from friends—even facilities not yet claimed by the Great Houses. Believing that Dreadnought
Console. The restored original standard chassis was wrapped in thirteen tons while serving actively in the military. A noteworthy and impressive feat. was likely to secure scraps of Clan technology for themselves at most—
of Clan Ferro-Fibrous Armor. The original VOX 340 Fusion Engine was refitted meanwhile Victor would gain another WarShip on his side for arguably the
to handle Clan double heat sinks, of which there were twenty—with twelve A native of Acala III born on 13 February, 3001, Thomas Lawrence was a most important part of Operation BULLDOG—the prince quickly agreed.
installed in the powerplant itself, one housed in each leg, and two in each soft-spoken, kindhearted, compassionate, and generally charismatic man.
side torso. Armament consisted of six Clan ER Medium Lasers—three per He was an excellent judge of character and knew well how to build around While the Dreadnought BattleCorps and the D.B.C. Phoenix joined Task
side torso with one rear-firing per side—a right-arm Clan ER PPC, and a left- himself a brilliant support staff and logistics network, and he was near- Force Bulldog, three battalions’ worth of DefenseCorps armor were assigned
torso Clan Streak-SRM-6 fed by a single ton of ammunition equipped with IS- universally beloved by the troops who served under his leadership. However, to reinforce Task Force Serpent. These DefenseCorps battalions served as
tech CASE. (Battle Value: 2,342) Features the following Design Quirks: contrary to his normal attitude as a man, he was utterly ruthless in combat, reinforcements for other units that were taking part in the “Serpent” portion
Command ‘Mech, Jettison-Capable Weapon (ER PPC); Difficult to Maintain. and a genius not only in terms of strategy, but also tactics, eventually earning of Operation BULLDOG, which departed the Inner Sphere and headed deep
himself the nickname of “The Hammer”. Unfortunately, he has often been into Clan territory several months before Task Force Bulldog followed suit. In
Notable Pilots overlooked by many for his critical role in creating the foundation upon the long run, Colonel Thomas Lawrence’s shrewd negotiations, as well as his
which his daughter later built what is now recognized as the “modern” extraordinary planning and careful placement of personnel, would pay off in
Colonel Darren Fields – BLR-1G(BC) BattleMaster “Titan”: Trained as a Dreadnought BattleCorps. He also instilled in his daughter the same traits a way that none could possibly have imagined—not even Lawrence himself.
MechWarrior at the Nagelring and graduating in 3033, Darren Fields’ life has that he himself was so well known and liked for, ensuring that the unit would All these elements together eventually resulted in the occupation of Clan
been a history of war ever since. Fields served in the Armed Forces of the have strong future leadership, long after he himself was forced to step down. Smoke Jaguar’s Pantheress star system by the BattleCorps, as well as the
Federated Commonwealth for decades, during both the Fourth Succession influx of more Clan technology and production capacity than anyone could
War and the Clan Invasion. He was headhunted by Dreadnought recruiters Colonel Thomas Lawrence is considered by many to be the “grandfather” have hoped for. However, Thomas would not be present to enjoy it.
and brought onboard the Dreadnought BattleCorps 1st Regimental Combat of the modern Dreadnought BattleCorps 1st Regimental Combat Team. He
Team in 3059, shortly before Operation BULLDOG. Dreadnought sought him assumed command of the unit in 3044, at the beginning of a time of peace. The intense fighting in 3059 on Jeronimo against Clan Smoke Jaguar during
out because of his combat experience, as well as the excellent strategic and When he took command of the BattleCorps, the unit had years of experience the final wave of Operation BULLDOG’s first phase—before even leaving the
leadership capabilities that he had proven time and again during his long fighting alongside the Acala III DefenseCorps and defending against several Inner Sphere—was where Thomas Lawrence was forced to step down from
service in the AFFC. Soft-spoken, charismatic, and with a dry sense of humor, attacks by various mercenary and pirate forces believed to have been funded command of the BattleCorps. Titan, the BattleMaster piloted by Lawrence,
Fields has proven to be an inspiration both on the battlefield and off, quickly by the Capellan Confederation. These attacks were violently put to an end suffered severe damage, and Lawrence was himself injured by a direct hit to
gaining the respect of the men and women under his command. His one year before Lawrence took command, when the D.B.C. Trinity—the only the head of Titan, leaving him critically injured. Worse still, the BattleCorps’
unwavering support for Colonel Ann Lawrence has only served to help unify publicly-known WarShip operated by the BattleCorps—was moved to defend executive and third officers were both killed in the same battle. This meant
the separate branches of Dreadnought’s military under her. Acala III against what ended up being the last in the long chain of attacks. that command of the BattleCorps fell to Ann Lawrence, Thomas’ daughter,
who had been just fourth in the chain of command at the time. He had not
In September of 3069, while he was serving as the commander of the After years of continuous peace, along with the cycling out of some of the intended to leave command of the BattleCorps to his daughter so soon, but
BattleCorps’ 2nd Battalion, Fields lost his family’s most prized possession—a older veteran soldiers and the addition of green troops, Lawrence began to Colonel Lawrence had little choice in the matter. His injuries required that he
customized VTR-9D Victor—fighting against the Word of Blake on Basalt IV. feel that the BattleCorps had begun to slip into complacency. He introduced stay at a static medical facility in the Inner Sphere. He was in no condition to
He found himself considering retirement from military service altogether. a training program to begin a gradual transformation of the unit into a more endure the rigors of the extended journey into Clan Space with the rest of
However, when Titan was reassigned from the Dreadnought BattleCorps to respectably prepared combat force. A handful of different mercenary units Task Force Bulldog. He could not even be transported to the Phoenix safely.
the DefenseCorps 1st Homeworld Regiment (DDC-1HR), he was approached were employed to train and push the BattleCorps and DefenseCorps, using
by Colonel Ann Lawrence with an offer of command of the DDC-1HR—and varied forms of simulated combat—wargames. The best of the units hired to As the Dreadnought BattleCorps 1st Regimental Combat Team departed
Titan. After one test-run in the ‘Mech, he very graciously accepted her offer. be pitted against the BattleCorps and DefenseCorps was the Blackwood the Inner Sphere under the command of Ann Lawrence—now Colonel Ann
Templars Mercenaries, under the command of Colonel Tyr Blackwood. Hired Lawrence—her father was left in the care of Kuritan doctors in the Draconis
Fields has carried the mantle of commanding the defense forces of Acala in late 3052, the Templars were the first to train against the D.B.C. Phoenix, Combine. As Colonel Thomas Lawrence had been critically wounded and lost
III, the homeworld of Dreadnought, extremely well. Although he never the BattleCorps’ second—and very secret—black-water WarShip. his second and third in command in the effort to prevent damage to a local
historically had any ambition to hold to such a position, he has risen to the hospital during the fighting (the very same hospital where he found himself
challenge admirably. However, he does openly admit that a large part of his Over two years were spent in near-continuous simulated combat with the being treated for his injuries, in fact) he was given an unusually high level of
success must be attributed to his copilot, Lieutenant Francine Hitchcock— Templars to sharpen the abilities of Dreadnought’s troops. Some questioned attention and delicate care—especially for someone from the Federated
who serves as his Battalion Tactical Officer (B-TAC)—stating that she helps Lawrence’s choice to funnel so many resources into such an unorthodox and Commonwealth. He was released from care on New Year’s Day of 3060, with
with unit coordination and strategic planning far more than her title implies. intense training program. However, his efforts later proved invaluable when a beautiful letter of thanks signed by every member of the hospital’s staff.
the Dreadnought BattleCorps participated in Operation BULLDOG in 3059.
As of 3085, Colonel Darren Fields is best-described as a rather heavyset, Upon returning home to Acala III, Colonel Thomas Lawrence was made
balding, average-height male with age-reddened and sun-spotted skin, with Based on intelligence indicating that a new alliance was being formed aware that the commanding officer of the Dreadnought DefenseCorps Theris
marble-gray eyes and thin, silver-colored eyebrows. Fields looks more like a between the Great Houses, the Colonel concluded that a new offensive was Regiment had been diagnosed with terminal cancer. Instead of retiring as
civilian who enjoys the finer points in life than the military veteran and skilled about to be launched against the invading Clans. When he revealed the Lawrence had been expected to do, given the injuries he had sustained the
commander of men that he is. Despite his noticeable gut and age, he is still D.B.C. Phoenix to Victor Steiner-Davion—Crowned Prince of the Federated previous year, he opted to take command of the Theris Regiment himself.
a more-than-capable MechWarrior, and an exceptional commander. Commonwealth—in a private personal meeting on Tharkad, it certainly got There he served for the rest of his life, helping to ensure that the Theris
the prince’s attention. Lawrence revealed the existence of the Phoenix in an Regiment was maintained at peak readiness, as well as helping to maintain
Colonel (Senior) Thomas Eugene Lawrence “The Hammer” (Deceased) - offer to assist with whatever attack against the Clans was being planned. high morale—something that a unit such as the Theris Regiment desperately
BLR-1G BattleMaster “Titan”: For decades the “Senior Colonel” of the entire needed, given the quite challenging conditions of an ice-covered planet like
Dreadnought military, the man who was Thomas Lawrence is remembered With his shrewd negotiating skills, Lawrence worked into the agreement Theris (Waycross II).

368 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BLR-1G(BC) BATTLEMASTER ASSAULT BATTLEMECH “TITAN”
On January 23rd, 3069, Colonel Thomas Lawrence travelled to Acala III to
visit his daughter, Colonel Ann Lawrence, in a surprise visit for her birthday.
It was on this day that Thomas’ life came to an end, as he was shot in the
head by an assassin armed with a sniper rifle in full view of his daughter. The
assassin was captured and interrogated. The man was soon tied to other
assassinations and assassination attempts on Dreadnought personnel, and
his employer was eventually determined to be the Word of Blake. With the
tragic death of Colonel Thomas Lawrence, the rank of “Senior” Colonel—and
with it, the daunting responsibility of command over the entire Dreadnought
military—was bestowed upon Colonel Ann Lawrence.

Type: BattleMaster (BLR-1G(BC)) “Titan”


Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed Clan/Dreadnought
Tonnage: 85
Battle Value: 2,787
Notes: Features the following Design Quirks: Command ‘Mech,
Dreadnought Spec (Tier-3)*, Jettison-Capable Weapon (ER PPC).
Arm Actuators: Lower & Hand (Right & Left).
Equipment Mass
Internal Structure: Standard (IS) 8.5
Engine: 340 Fusion XL 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 4 4
Heat Sinks (Double): 20 (40) 10
Gyro: Standard 4
Cockpit: Command Console 6
Armor Factor (Ferro-Fibrous): 263 14
Internal Armor
Structure Value
Head 3 9
Center Torso 27 41
Center Torso (rear) 13
R/L Torso 18 28
R/L Torso (rear) 8
R/L Arm 14 28
R/L Leg 18 36
Weapons and Ammo Location Critical Tonnage
Angel ECM Suite CT 2 2
2 Medium Pulse Lasers RT 2 4
2 Jump Jets RT 2 –
Dreadnought TDN System* RT 1 1.5
2 Double Heat Sink RT 4 –
Streak-SRM-6 LT 2 3
2 Medium Pulse Lasers LT 2 4
2 Jump Jets LT 2 –
Double Heat Sink LT 2 –
Ammo (S-SRM-6) 15 LT 1 1
CASE-II LT 1 0.5
ER PPC RA 2 6
2 Double Heat Sinks RA 4 –
2 ER Small Pulse Lasers LA 2 3
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –
* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

369 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CP-12-K CYCLOPS ASSAULT BATTLEMECH “WARCRIME”
up in the hands of the Mercenary unit known as the Ronin Free Companies. capable of engage in melee combat. That is assuming its thinly-armored arms
Speculation regarding this machine varies wildly. Some suggestion that the are still intact, which by all appearances is a common problem, as the Ronin
‘Mech was salvaged and simply incorrectly documented post-BULLDOG. Free Companies Mercenaries are seemingly forever in search of components
Others believe it was stolen and the documentation of its destruction was to build Cyclops arms immediately after a contract has been completed.
forged just to cover up the theft, either by a collaborator in the theft of the
machine or by a panicky requisitions officer trying to save face. Regardless of Additional Information
how this machine came to be in the hands of a MechWarrior in the employ
of the Ronin Free Companies Mercenaries, Warcrime has since become a Noteworthy battle reports indicate that Sergeant Derius piloted a Mauler
staple of the unit. prior to the acquisition and the subsequent refit of his Cyclops. Based on
battlefield images captured during the Clan Invasion, the Mauler was marked
Originally built by Grumium Creations in 3059, not much of the original with the same dripping blood-red “Warcrime” nose art adorning his current
CP-12-K Cyclops remains, apart from its Endo Steel Chassis. The original machine. These same reports suggest that the Mauler that Derius piloted
Hermes 360-rated Fusion Engine has long since been sold off, while a less- was modified in a broadly similar fashion to his current Cyclops.
expensive and lighter-weight Rawlings 270-rated unit has been installed in
its place. Additionally, all the heat sinks outside the basic ten units built into Variants
the reactor have been removed. All this weight-reduction allowed for the
fitment of a brutal array of four Imperator-series LB 10-X Autocannons. “Warcrime” (3083 Upgrade) – This upgrade utilizes a combination of
salvaged and questionably-obtained equipment. The iconic quartet of LB 10-
The extensive modifications made to this Cyclops are believed to have X Autocannons have been replaced directly with a matching set of Clan-tech
been performed sometime in 3070, but no data exists to explain where the units. Although the ammunition load remains the same, the two-ton bin of
modifications were made—or even who was responsible for making them. ammunition previously housed in the center torso has been split up and
Although the custom workmanship is reputed to be exemplary, it has not relocated to the side torsos, and Inner-Sphere-tech Cellular Ammunition
been without issues. Most notably, the ammunition feeds routed from the Storage Equipment has been installed in both sides. An additional ton of
‘Mech’s legs proved to be remarkably unreliable until 3072, when a further armor has been installed to reinforce the arms, and an Angel Electronic
light refit was performed to fix this problem. Countermeasures Suite that was salvaged following Operation LANCASTER
has been installed in the center torso. No other notable changes have been
In addition to the rather single-minded armament, the armor has been made to the design. (Battle Value: 1,914) Features the following Design
reallocated rather strangely. The arms have been stripped down nearly to Quirks: Cowl, Improved Life Support; Difficult Ejection, Weak Head Armor (2).
the point of being as thinly armored as the notoriously “skinny” CP-11-A
chassis variant, while the rest of the body has been reinforced heavily—to Pilot
the point of being on par with the extremely tough CP-10-Q.
Sergeant Maximus Braccus Derius – CP-12-K Cyclops “Warcrime”: This
The Tacticon B-2000 Battle Computer—by far the most iconic piece of dishonorably discharged ace pilot earned the nickname of “Butcher” for his
equipment associated with the Cyclops BattleMech—has long since been tendency toward indiscriminate firing upon friend and foe alike during the
removed from Warcrime. Finding the B-2000 personally useless, owner- later stages of Operation BULLDOG. Due to a mixture of combat fatigue and
operator Sergeant Maximus Braccus Derius sold it. Derius has since created an overall outlook of his fellow man being passive at best, Derius became
Mass: 90 tons a small onboard personal living space that features an improved life support known for taking any approach necessary to accomplish his given objectives.
Chassis: Sturmvanger HV-7 Endo Steel system inside the now relatively large interior of his BattleMech’s head. Success became all that mattered, with all other considerations becoming
Power Plant: Rawlings 270 Fusion Engine overwhelmingly secondary—including the lives of fellow soldiers, and even
Cruising Speed: 32.4 km/h Capabilities civilians.
Maximum Speed: 54.0 km/h
Jump Jets: None With its quartet of heavy autocannons, Warcrime is both remarkably Derius disappeared in 3061, seemingly without a trace. Suspiciously, his
Jump Capacity: 0 meters versatile and hamstrung at the same time. Astonishingly brutal in short-to- disappearance roughly corresponds with the time that the Kuritan-made
Armor: Starshield Special medium range, this brawler of a machine is often compared to other ‘Mechs Cyclops vanished, which is the primary evidence indicating his likely
Armament & Equipment: like the Annihilator, but this ‘Mech is faster and nearly as durable. Warcrime involvement in the theft of the BattleMech. He reappeared several years
4 Imperator Code Red LB 10-X Autocannons makes excellent use of its firepower by first punching moderate-sized holes later, surfacing at the controls of his “new” Cyclops, trimmed in the color of
Manufacturer: Grumium Creations in its target’s armor with Slug-type rounds, then follows up with a barrage of sticky blood around the edges of the standard blue and white quarter livery
Primary Factory: Grumium Creations Manufacturing Center; Grumium II shotgun-like Cluster rounds, often damaging critical internal systems—and of the Ronin Free Companies Mercenaries.
Modified By: No Data Available even sometimes striking ammunition bins, blowing targets apart from the
Communications System: Olmstead 840 inside. In cases such as lightly-armored or damaged targets, the pilot might Sergeant Derius is a remarkably successful MechWarrior, but his successes
Targeting & Tracking System: Tacticon Tracker 280 even mix the two ammunition types in the same burst of weapons-fire. often historically came at costs deemed unacceptable by his commanders.
He appears to have calmed over the years, but his questionable exploits have
Overview The downsides of Warcrime are that it is slower than a standard Cyclops, continued even after he was picked up by the Ronin.
and while it has an at least reasonable supply of ammunition, the ‘Mech is
The Cyclops Assault BattleMech infamously known as “Warcrime” is nearly completely ammunition dependent. As it begins to run low on ammunition, During Operation LANCASTER in 3077, Derius eventually found himself as
as bizarre as it is unique. This BattleMech was listed as destroyed during Warcrime is often forced to begin to withdraw from combat, lest its pilot find part of a defense force at the center of Vyrie City, the planetary capital city
Operation BULLDOG in 3059. However, at the same time, conflicting reports himself in the middle of a battlefield completely unarmed. However, should of Ashkum IV. He and the other defenders were responsible for protecting a
also indicate that it was never deployed. In the end, it has somehow wound it run out of ammunition, or an enemy simply gets too close, Warcrime is vast stockpile of nuclear and thermonuclear weapons from the elite Manei

370 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CP-12-K CYCLOPS ASSAULT BATTLEMECH “WARCRIME”
Domini troops of the Word of Blake’s 55th Shadow Division, who were
attempting to lay claim to it. When the Blakists broke through the Ronin’s
eastern outer defensive line, pushing in force, Derius made the independent
decision (with the help of a team of combat engineers) to literally bring down
a thirty-story building on top of two Level IIs of Celestial OmniMechs.

As he did not care enough to bother asking beforehand, he only found out
afterward that the building had been successfully evacuated prior to his
explosive action. Although the way he went about it has been met with some
harsh criticism, there is no doubt that his actions—however reckless—most
likely averted total disaster.

As of 3085, Sergeant Maximus Braccus Derius and his Cyclops, Warcrime,


are still employed by the Ronin Free Companies Mercenaries, with no
indications that this status will change any time soon.

Type: Cyclops (CP-12-K) “Warcrime”


Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Inner Sphere
Tonnage: 90
Battle Value: 1,710
Notes: Features the following Design Quirks: Cowl, Improved Life Support;
Ammunition Feed Problems (LB 10-X Autocannons (all), pre-3072 refit),
Difficult Ejection, Weak Head Armor (2). Arm Actuators: Lower & Hand (Right
& Left).

Equipment Mass
Internal Structure: Endo Steel 4.5
Engine: 270 Fusion 14.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 10 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 240 15
Internal Armor
Structure Value
Head 3 9
Center Torso 29 45
Center Torso (rear) 12
R/L Torso 19 30
R/L Torso (rear) 8
R/L Arm 15 11
R/L Leg 19 38

Weapons and Ammo Location Critical Tonnage


Ammo (LB 10-X Cluster) 10 CT 1 1
Ammo (LB 10-X Slug) 10 CT 1 1
2 LB 10-X Autocannons RT 12 22
2 LB 10-X Autocannons LT 12 22
Ammo (LB 10-X Cluster) 10 RL 1 1
Ammo (LB 10-X Slug) 10 RL 1 1
Ammo (LB 10-X Cluster) 10 LL 1 1
Ammo (LB 10-X Slug) 10 LL 1 1

Sergeant Maximus Braccus Darius originally created by Donald Butler.

371 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HGN-733 HIGHLANDER ASSAULT BATTLEMECH “HONOR”
and far more believable answer: that this ‘Mech was most likely stolen. the head, and a Martell unit in the center torso. The Martell Medium Laser
is curiously equipped with a flap door, similar to a missile system cover door,
Honor has become a staple of the Blackwood Templars’ Flag Lance, albeit as the weapon itself was discovered to be a structural weak point in the
not as iconic as Colonel Blackwood’s own Bloodbath. Wherever Bloodbath armor, allowing well-placed shots to pierce through the armor directly into
goes, the slower-moving Honor is sure to be desperately trying to keep up, the central core of the ‘Mech. A Sunglow Prism-Optic Small Pulse Laser is
likely tearing apart anything that is still functioning in the destructive wake installed low on the right torso to serve as a defensive anti-infantry weapon.
left by the Colonel. This powerful BattleMech’s varied arsenal of weapons
allow Honor to provide heavy-hitting fire support whenever needed—and Finally, the most obvious and striking characteristic of Honor is its massive
given the Colonel’s proclivity for diving head-first into battle, it is needed left-hand Sword, offering Honor increased melee combat capacity. Of course,
often. However, as many have learned the hard way, this machine quickly this does not include the Highlander’s most famous form of melee combat:
becomes more dangerous the closer an opponent gets. the infamous “Highlander Burial”. As the three jump jets that this Highlander
was originally built with are still installed, this death from above tactic of
As with many of the machines used by the Blackwood Templars, Honor literally leaping into the air, only to come crashing down top of on one’s
was deployed during Operation BULLDOG, where most of the upgraded Clan- opponent is a perfectly legitimate strategy—a strategy that has been used
tech weaponry now installed in the machine was acquired. Later, in 3077, several times, if battlefield reports regarding this machine are even remotely
during Operation LANCASTER, the upgraded Clan weapons proved invaluable accurate.
when the Templars engaged the Word of Blake’s elite 55th Shadow Division
on the streets of Vyrie City, on Ashkum IV. Deployment

Capabilities Honor serves as part of the Blackwood Templars’ Flag Lance, operating in
support of the unit’s command staff. Honor is considerably slower than
The Highlander Assault BattleMech known as “Honor” is an oddity. The Bloodbath—Colonel Tyr Blackwood’s personal BattleMech—and though it
Mass: 90 tons heavily modified and refitted machine features several direct upgrades that comes closer to the groundspeed of Lieutenant Hank Cordova’s Berserker
Chassis: Star League XT w/CASE are perfectly sensible. However, some of the choices that have been made known as “Crossbones”, the heavier Berserker is still faster. However, Honor
Power Plant: GM 270 Fusion Engine w/MASC are unusual to say the least. and its pilot, MechWarrior Daisuke Shiro, are known as the “third punch” of
Cruising Speed: 32.4 km/h the fast-moving, melee-oriented Flag Lance for good reason.
Maximum Speed: 54.0 km/h, 64.8 km/h with MASC The centuries-old Star League XT Standard Chassis is largely unmodified,
Jump Jets: HildCo Model 10 and the original General Motors 270-rated Fusion Engine remains in place, Pilot
Jump Capacity: 90 meters though it has been upgraded to be compatible with double heat sinks. The
Armor: Custom-Fitted Starslab BW-Special w/CASE standard 54 km/h maximum speed of the Highlander has been increased to MechWarrior Daisuke Shiro – HGN-733 Highlander “Honor”: Daisuke Shiro
Armament & Equipment: approximately 65 km/h in short bursts, through the installation of Myomer served in House Kurita’s Draconis Combine Mustered Soldiery during the
1 Clan Gauss Rifle Accelerator System Circuitry (MASC) pulled from a salvaged Clan Gladiator Clan Invasion. The man had the unfortunate incident of freezing up in combat
1 Clan Long Range Missile 15-Rack OmniMech. during battle with the forces of Clan Smoke Jaguar, which resulted in the
1 Clan Streak Short Range Missile 6-Rack deaths of several of his fellow soldiers. Shiro himself survived the ordeal, but
2 Defiance B3M Medium Lasers The Starslab BW-Special Armor has been lightly modified, with some of at the time he wished he had not, as he was thrown out of the DCMS in
1 Hellion Spitfire Medium Laser the torso armor being relocated from the back to the frontal sections, as well disgrace all but immediately following the incident.
1 Martell Medium Laser as slightly reduced armor protection over the ‘Mech’s legs. The emphasis on
1 Sunglow Prism-Optic Small Pulse Laser frontal armor protection falls directly in line with the Blackwood Templars’ Soon the disgraced Shiro found himself drowning his sorrows with bottle
1 Sword aggressive combat style, and the slight reduction in leg armor is presumably after bottle of sake. In 3059, shortly after the launch of Operation BULLDOG,
Manufacturer: Hollis Incorporated done to allow for more freedom of movement, allowing the MASC to operate a chance encounter in a bar with Colonel Tyr Blackwood of the Blackwood
Primary Factory: Hollis Incorporated Facility; Corey III more efficiently. Interestingly, while having no impact on durability, the Templars Mercenaries changed the path of Shiro’s life forever. Little is known
Modified By: Blackwood Templars Mercenaries; Huntress II armor of the left arm has been stylized to resemble ancient Terran Samurai of what took place during this encounter, as even Shiro himself does not fully
Communications System: Hartford Com/A-7 Armor and adorned with Japanese kanji markings. remember the event, having been so drunk that he blacked out during it. He
Targeting & Tracking System: Starlight LX-1 only recalls awakening to a strange environment, surrounded by people that
The armament of Honor is a mixture of weapons sourced from the Inner he did not recognize—largely because he could not remember meeting them
Overview Sphere and weapons salvaged from Clan machinery. The HGN-733’s original the previous evening—and being asked if he wanted another chance. Soon
Mydron Class B Autocannon/10 has been replaced with a Clan-made Gauss after his split-second answer, he joined the Blackwood Templars, where he
Although the origins of this Highlander Assault BattleMech are unknown— Rifle fed by two tons of ammunition. The missile systems have been changed has remained ever since.
be it by accident or by design—it has been confirmed that “Honor” was first entirely. The 6-tube Short Range Missile system normally installed in the left
manufactured as an HGN-733 chassis variant. Only a partial serial number arm is removed altogether. Meanwhile, the original Long Range Missile 20- MechWarrior Daisuke Shiro is extremely loyal to the Blackwood Templars
remains, but what little is left indicates that Honor was originally an early rack in the left torso is replaced with both a 15-rack LRM system as well as a commander, and he has never disappointed his new family. Shiro reportedly
example of the HGN-733, and that it was manufactured in the mid-to-late Streak-type SRM-6, both of which are Clan-tech weapons. The LRM system has yet to ever freeze up in combat again. He can typically be found in the
29th Century by Hollis Incorporated. is fed by two tons of ammunition, while the Streak-SRM has a single ton. All thick of battle, fighting alongside the rest of Flag Lance and guarding both
the missile ammunition is housed in the left torso with the launchers and is Blackwood siblings with his very life.
As with this its origins, the circumstances surrounding the acquisition of equipped with IS-tech Cellular Ammunition Storage Equipment.
this BattleMech by the Blackwood Templars Mercenaries are a complete
unknown. Some suggest that it was acquired through another example of A total of four standard Medium Lasers serve as secondary weapons, with MechWarrior Daisuke Shiro and custom Highlander Assault BattleMech
Colonel Tyr Blackwood’s infamous gambling, while others suggest a simpler two Defiance B3M units installed in the right torso, a Hellion Spitfire unit in “Honor” originally created by Zach Schaffer.

372 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HGN-733 HIGHLANDER ASSAULT BATTLEMECH “HONOR”
Type: Highlander (HGN-733) “Honor”
Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed
Tonnage: 90
Battle Value: 2,536
Notes: Features the following Design Quirks: Command ‘Mech, Cowl,
Reinforced Legs; Difficult Ejection, Difficult to Maintain, Non-Standard Parts.
Arm Actuators: Lower (Right), Lower & Hand (Left).

Equipment Mass
Internal Structure: Standard 9
Engine: 270 Fusion 14.5
Walking MP: 3
Running MP: 5 (6)
Jumping MP: 3 6
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 271 17
Internal Armor
Structure Value
Head 3 9
Center Torso 29 44
Center Torso (rear) 14
R/L Torso 19 28
R/L Torso (rear) 10
R/L Arm 15 30
R/L Leg 19 34

Weapons and Ammo Location Critical Tonnage


Medium Laser H 1 1
Medium Laser CT 1 1
Jump Jet CT 1 –
2 Medium Lasers RT 2 2
Small Pulse Laser RT 1 1
MASC (Cl) RT 4 4
Jump Jet RT 1 –
LRM-15 (Cl) LT 2 3.5
Streak-SRM-6 (Cl) LT 2 3
Jump Jet LT 1 –
Ammo (LRM-15) 16 LT 2 2
Ammo (S-SRM-6) 15 LT 1 1
CASE LT 1 0.5
Gauss Rifle (Cl) RA 6 12
Ammo (Gauss) 16 RA 2 2
Sword LA 6 4.5

373 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD CAT MK II ASSAULT BATTLEMECH “SANDSTORM”
Commonwealth BattleMech Hangar at the same time as the now-infamous defensive operations, this is not considered much of a concern. This is
mercenary MechWarrior known as “Specter” was carrying out several strikes because by their very nature, most defensive contracts that the Oni Slayers
on enemy DropShips in the same theater of operations. accept involve static locations, allowing the Ronin to set up strong supply
lines and hardened defenses.
The process of gaining control of the ‘Mech and initially making it battle-
ready had been relatively simple for the skilled technicians of the Ronin Free Pilot
Companies Mercenaries. However, some aspects of long-term maintenance,
as well as repairing the machine in the event of damage suffered in battle, Lieutenant Colonel Michael “Mike” Jordan – Mad Cat Mk II “Sandstorm”:
soon proved to be a challenge without direct access to much of the Clan- Born to a moderately wealthy family, the Lieutenant Colonel is known by the
made equipment typically associated with such a machine. The Ronin Free members of the Ronin Free Companies Mercenaries as “Mike”. Although he
Companies’ MechTechs again proved themselves to be up to the task, and as served alongside Free Colonel Donaldarus Meridius in the Oni Slayers’ Asahi
parts and pieces were damaged or wore out, suitable replacements were Lance as part of Tetsubo Assault Reinforced Company during Operation
found, or alternative parts were modified to work instead. LANCASTER, Lieutenant Colonel Jordan now leads the Tetsubo Assault
Reinforced Company’s Kawase Lance. He serves as second in command of
With then-Lieutenant Jordan at the controls, this Mad Cat MK II soon saw the Oni Slayers, and he has the additional duty of being the unit’s overall
significant action against Clan forces—as well as even more action in the coordinator. Although Free Colonel Donaldarus Meridius is the unit’s official
rumored “Shadow Wars” between the Capellan Confederation and forces of commander, Jordan runs the unit’s daily operations and logistics.
the Word of Blake, both before and during the Jihad. With all the fighting it
was involved in, it was not long before Sandstorm began to require refits and Several attempts have been made on the life of the Lieutenant Colonel, all
considerable modifications to remain in service due to battlefield damage. of which have met with disaster for those attempting to kill him. Intelligence
briefs from the Word of Blake, declassified following the end of the Jihad,
Reports indicate that the current version of this BattleMech came to be as note that the man was once viewed as a target of opportunity. However, he
a result of an incident involving the Word of Blake in 3075. The specifics are was soon reclassified as a “target of extreme concern”, with a note that the
spotty at best, because of the heavy secrecy regarding most of the events mane was only to be approached by personnel who were senior in all aspects
involving the Ronin Free Companies Mercenaries during the Jihad, but the of assassination and demolitions. Even so, several members of the Word of
event in question appears to have involved the Word of Blake shooting down Blake’s elite Manei Domini have met their end at the hands of Jordan and his
and forcing the crash-landing of a Ronin Free Companies DropShip. Though personal defense unit.
the Blakists were ultimately unsuccessful in their attempt to destroy the Free
Company aboard the DropShip, the casualties suffered and the damage to It is a point of interest that the Ronin Free Companies Mercenaries appear
equipment were both substantial, and nearly nobody came out unscathed. to be constantly and consistently able to purchase equipment normally
unavailable to mercenary line units not directly supported by the Wolf’s
Mass: 90 tons Capabilities Dragoons. Upon investigation, it appears that these connections are made
Chassis: DSAM Endo 4 Endo Steel w/Integrated CASE directly through Jordan himself. The Word of Blake attempted to conduct
Power Plant: Type 79 360 Fusion XL Engine Already a highly respected combat platform, the Mad Cat Mk II Assault several raids on Jordan and his protection ring as he moved to and from
Cruising Speed: 43.2 km/h BattleMech known as Sandstorm builds upon the foundation laid down by meetings with these connections—only ever resulting in the deaths of the
Maximum Speed: 64.8 km/h Clan Diamond Shark. Some sacrifices have had to be made due to a lack of agents attempting to make the hit. The only lasting impact these attempted
Jump Jets: None available Clan-tech equipment, but Sandstorm is a terrifying machine to face assassinations have had is to push his meetings ever further underground.
Jump Capacity: 0 meters on the battlefield. This BattleMech is largely unmodified in terms of chassis,
Armor: Ceres Durallex Custom engine, electronics, and armor, but there have been significant modifications Jordan’s connections, as well as those made with Dreadnought Interstellar
Armament & Equipment: made to the weapons array because of damage sustained in the DropShip Industries leading up to and following Operation LANCASTER in 3077, have
2 Type XF “Crossbow” Long Range Missile 15-Racks crash and other combat operations. been put to considerable use in rebuilding the Ronin in the years following
2 Series 2b Extended Range Medium Lasers the Word of Blake Jihad. It is difficult to overstate Lieutenant Colonel
2 Shengli LB 20-X Autocannons Two of the four original Extended Range Medium Lasers have been Jordan’s importance to the continued success of the Ronin Free Companies
Manufacturer: Clan Diamond Shark retained, but the rest of the weapons have been removed and replaced. The Mercenaries—especially the Oni Slayers Free Company—as an entity.
Primary Factory: Manufacturing Plant DSF-94; Babylon II original 10-rack Long Range Missile systems have been upgraded with
Modified By: Ronin Free Companies Mercenaries; Location Unknown salvaged Clan-tech 15-racks, and the ammunition load to feed the LRMs has
Communications System: Megaband System 21 been doubled to two tons per launcher. The signature arm-mounted twin
Targeting & Tracking System: Dtrac Suite 4 Gauss Rifles, which were destroyed during the same event when this Mad
Cat Mk II was captured, have been replaced with a pair of massive Shengli LB
Overview 20-X Autocannons. These giant ballistic weapons, parts of which have had to
be installed in the side torsos due to their sheer bulk, are each fed by two
The specifics circumstances of this machine’s original acquisition by the tons of mixed Cluster- and Slug-type ammunition. To make room for the
Federated Commonwealth are unclear. What little intelligence can be pieced increased weight of these ballistic weapons systems, the trio of Jump Jets
together indicates that Sandstorm—a modified example of Clan Diamond originally built into the ‘Mech have been removed.
Shark’s Mad Cat Mk II Assault BattleMech—was originally captured in the
middle of a flurry of anti-Clan activity that occurred during the Federated Sandstorm is not a machine built for prolonged engagements away from
Commonwealth Civil War. This particular Mad Cat Mk II was captured by the friendly supply lines. However, given that the Ronin Free Companies’ “Oni
Ronin Free Companies Mercenaries during the surprise raid of a Federated Slayers”—the Free Company that Sandstorm serves in—specialize in

374 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD CAT MK II ASSAULT BATTLEMECH “SANDSTORM”
Type: Mad Cat Mk II “Sandstorm”
Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed Clan
Tonnage: 90
Battle Value: 2,465
Notes: Features the following Design Quirks: Improved Targeting (Medium);
Difficult to Maintain. Arm Actuators: Upper Only.

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 4.5
Engine: 360 Fusion XL 16.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Standard): 272 17
Internal Armor
Structure Value
Head 3 9
Center Torso 29 44
Center Torso (rear) 13
R/L Torso 19 29
R/L Torso (rear) 9
R/L Arm 15 30
R/L Leg 19 35

Weapons and Ammo Location Critical Tonnage


LB 20-X Autocannon (IS) RT/RA 1/10 14
LRM-15 RT 2 3.5
ER Medium Laser RT 1 1
Ammo (LRM-15) 16 RT 2 2
Ammo (LB 20-X Cluster) 5 RT 1 1
Ammo (LB 20-X Slug) 5 RT 1 1
LB 20-X Autocannon (IS) LT/LA 1/10 14
LRM-15 LT 2 3.5
ER Medium Laser LT 1 1
Ammo (LRM-15) 16 LT 2 2
Ammo (LB 20-X Cluster) 5 LT 1 1
Ammo (LB 20-X Slug) 5 LT 1 1

Lieutenant Colonel Michael “Mike” Jordan and custom Mad Cat Mk II


Assault BattleMech “Sandstorm” originally created by Donald Butler.

375 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SCYTHA HEAVY OMNIFIGHTER “DRAGON SLAYER”
Mass: 90 tons Autocannon/20 housed in the nose, and a pair of Extended Range Medium Lasers installed facing aft.
Chassis: Falcon Hollowbone w/Integrated CASE
Power Plant: Clan 360 ExtraLight Fusion Engine In the time since Dragon Slayer became part of the Templars’ regular Aerospace Fighter Wing, the fighter has seen
Armor: Ironhold Series III Ferro-Aluminium Armor moderate alteration. One of the Extended Range Large Lasers from each wing has been pulled, and each has been directly
Scytha Fixed Equipment & Base Pod Space: replaced with a pair of Medium Pulse Lasers for a total of four. The remaining three ER Large Lasers, twin ER Medium
42.5 tons of pod space available Lasers, and single ER Small Laser have remained installed in their standard PRIME Configuration locations. However, the
“Dragon Slayer” Armament & Equipment: fighter’s original autocannon suffered a jam during a high-G maneuver, resulting in the jammed shell exploding in the
1 Clan Gauss Rifle weapon’s breach and nearly blowing off Dragon Slayer’s nose. After the fighter’s structure and armor were repaired, a
3 Clan Extended Range Large Lasers salvaged Clan-tech Gauss Rifle was installed in place of the destroyed autocannon. As with the autocannon that preceded
2 Clan Extended Range Medium Lasers it, the Gauss Rifle is fed by two tons of ammunition. With the new Gauss Rifle consuming ammunition far more slowly,
4 Clan Medium Pulse Lasers and having more rounds-per-ton, this weapon switch gives the Dragon Slayer considerably increased staying power in a
1 Clan Extended Range Small Laser dogfight—not to mention the additional medium-range firepower provided by its new Medium Pulse Lasers.
Manufacturer: Clan Jade Falcon
Primary Factory: Complex VII; Ironhold II Dragon Slayer retains the same total of twenty-six double heat sinks that it was originally equipped with in its PRIME
Modified By: Blackwood Templars Mercenaries; Location Unknown configuration. The reworked weapons package not only provides more staying power in combat, but it is also considerably
Communications System: System VII more heat efficient. It can still overheat if all its weapons are fired at once, but heat management is extremely easy with
Targeting & Tracking System: TTS Model 3 the revised armament. It will only very slowly build up heat if firing all its medium-to-long-range forward-firing weapons.

Overview Deployment

Among other things, the Blackwood Templars Mercenaries pride themselves on their relatively large wing of aerospace Together, the Scytha Heavy OmniFighter known as Dragon Slayer and its pilot, Major Angela Cross, lead the Blackwood
fighters. A handful of the craft fielded by the Templars are Clan Scytha Heavy OmniFighters. These Clan-made craft were Templars Mercenaries’ Seraph Aerospace Fighter Wing. During combat, most often the Dragon Slayer will be leading
captured through a ploy by the Templars’ commanding officer, Colonel Tyr Blackwood, where he issued a declaration of Templars’ fighters into battle from the front, where both the fighter’s abilities and the pilot’s skill shine most.
formal Batchall (the Clan term for “Battle Challenge”) against Clan Jade Falcon forces—with no intent to follow through.
The Templars were weary and desperate for supplies they could ill afford, so the Colonel gambled. He declared a location Pilot
and bid for the contest, all while claiming to be a Lyran unit of the Armed Forces of the Federated Commonwealth, rather
than a mercenary unit, to ensure that the Clan commander would not dismiss him out of hand as “bandit caste filth”. Major Angela Cross – Scytha “Dragon Slayer”: Angela Cross is the blonde-haired, blue eyed “angel” who is, on paper,
second in command of the Blackwood Templars Mercenaries. Cross was recruited out of the now-defunct Avanti’s Angels
The location selected for the Batchall was far from the planet’s spaceport, which was occupied by Clan Jade Falcon. mercenary unit when the Angels merged with the Templars during the Clan Invasion. Her initial training was cut short,
However, rather than meeting the Jade Falcon commander on the designated battleground, the Blackwood Templars after a stunt involving a Stuka, a control tower, and a noble-born student led to her expulsion from the prestigious
instead dropped on top of the airfield by the spaceport without warning, intent on capturing AeroFighters that had not Nagelring Military Academy on Tharkad. Fortunately for Cross, she found work through her infamous raw talent, flying
been bid for the contest, as well as any supplies and equipment they could secure. After securing the reinforcements that first with Avanti’s Angels, and then later the Blackwood Templars.
the Jade Falcon commander could call upon, the Templars had planned to leave the world—completing their typical
“smash and grab” without any casualties—rather than engaging the Jade Falcon forces in the field. Major Cross is known for feats of daring and skill that are at times bordering on psychotic. Her willingness to exceed
the factory specifications of her fighter has led her to score kills on lighter and faster crafts on several occasions. Stubborn
Instead of the expected desire to fight to the death typical of Clan warriors, however, the commander of the Jade as they come, once she has picked a target, she can be nearly impossible to shake off. It was this dogged stubbornness
Falcon Star of five garrison ‘Mechs on-planet stood down, accepting Colonel Blackwood’s offer of employment should that led to her once chasing a target into hostile airspace, where she lost one of her own fighter’s wings to enemy anti-
they surrender. Blackwood often made such an offer as a joke, if not an outright insult to his Clan opponents. Little did air artillery. She managed to nurse her crippled fighter back to base, eventually crash-landing onto the runway. She then
he know that the commander of the garrison Star was in fact a former mercenary himself, a MechWarrior by the name spent the next several minutes cursing incoherently and profusely on an open frequency for any who bothered to listen.
of Keith Knox. Knox had been taken Bondsman years earlier and eventually earned the honor of becoming a MechWarrior Cross’ skill in fighter-to-fighter combat—both in and out of atmosphere—is enough to match her arrogance, but her ability
of Clan Jade Falcon, not that he really cared about any of the “honor” involved. Knowing well that it was likely his only for to provide air-support for ground troops is somewhat lacking. When assigned the latter task, she will often turn the
chance of survival, Knox accepted Colonel Blackwood’s offer, surprising the Colonel. As members of Knox’s command operation into a contest—and she has nearly crashed Dragon Slayer more than once during such “contests”.
went so far as to physically restrain the ‘Mech piloted by the one warrior under his command who disagreed with the
decision, Colonel Blackwood decided to take Knox at his word and welcomed the warriors with relatively open arms. Over the years, the origin of the name “Dragon Slayer” has been the subject of conjecture and debate, and it is most
commonly believed to be a reference to either the Draconis Combine or perhaps even the Dreadnought BattleCorps, due
The best-known aerospace fighter salvaged during this raid is the Scytha Heavy OmniFighter known as “Dragon Slayer”. to the rather obvious symbology. However, according to Cross, the name is a reference to the Clans. She has been quoted
This fighter is piloted by the Templars’ second in command, one Major Angela Cross. The fighter’s nose art depicts an as saying that there is no reason for her to reference the other two, as she feels that they, in her words, “…Aren’t worth
angelic woman brandishing a sword, while one of the fighter’s stabilizer fins is painted with the same angel stabbing her it—especially the Dracs.”
sword into the chest of a dragon. As Major Cross is a member of the Templars elite “Red Arms”, her fighter’s right wing
and stabilizer fin are painted in a splattered, bloody red coloration. Between its pilot’s “insane” skill, the sheer firepower Her belief in her own superiority, as well as that of the Templars as a whole, has often led to additional friction between
of the fighter, and its unique livery, Dragon Slayer is certainly an unforgettable craft to witness in action. the mercenaries and local forces. It is not uncommon for her to share time in local jail cells with Candace Killian after the
two have spent an evening together either hustling gamblers at the pool table or getting themselves involved in a brawl—
Capabilities the latter often a direct result of the former.

The Scytha is already a formidable heavy OmniFighter, toting tremendous firepower in virtually any of its standard Despite her flaws and quirks, Major Angela Cross is a trusted member of the Blackwood Templars, and she has proven
configurations. It also features very respectable armor, and impressive maneuverability for its size and weight. The Scytha herself time and again. However, because of her more extreme personality traits—as well as those of the Templars’
known as “Dragon Slayer” was captured in the PRIME configuration. This meant that the craft was originally armed with commander, Colonel Tyr Blackwood—a running joke among unit’s personnel is the question of, “Who do you think is
twin Extended Range Large Lasers installed in each wing, an Extended Range Large and Small Laser grouped with an Ultra crazier? The Major or the Colonel?”

376 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SCYTHA HEAVY OMNIFIGHTER “DRAGON SLAYER”
Type: Scytha “Dragon Slayer” Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
Classification: Heavy Aerospace OmniFighter (Custom Configured) “Dragon Slayer” (Custom Configuration)
Technology Base: Clan ER Large Laser Nose 4 12 10 10 10 10
Tonnage: 90 ER Small Laser Nose 0.5 2 5 – – –
Base Battle Value: 826 Gauss Rifle Nose 12 1 15 15 15 –
Pod Space: 42.5 tons ER Large Laser R. Wing 4 12 10 10 10 10
2 Medium Pulse Lasers R. Wing 4 8 14 14 – –
Equipment Mass ER Large Laser L. Wing 4 12 10 10 10 10
Engine: 360 Fusion XL 16.5 2 Medium Pulse Lasers L. Wing 4 8 14 14 – –
Safe Thrust: 6 2 ER Medium Lasers Aft 2 10 14 14 – –
Maximum Thrust: 9 Ammo (Gauss) 16 Fuselage 2
Internal Structure: 9 6 Double Heat Sinks – 6
Heat Sinks (Double): 20 (40) 10 Battle Value: 3,352
Fuel: 320 4
Cockpit: Standard 3
Armor Factor (Ferro-Aluminium): 268 14
Armor
Value
Nose 89
R/L Wing 66
Aft 47

Fixed Equipment Location Tonnage


None – –

Major Angela Cross and custom Scytha Heavy OmniFighter “Dragon Slayer”
originally created by Zach Schaffer.

377 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SUPERNOVA ASSAULT BATTLEMECH “STAR BURST”
jammed from autocannon hits, and scattered missile impacts destroyed two Pilot
of the ‘Mech’s jump jets and damaged the third. After the Supernova was
rendered effectively defenseless, a Word of Blake Archangel approached it. Lieutenant Larissa – Supernova “Star Burst”: Levelheaded, skilled, deadly.
With a strike of its retractable blade, the Archangel cleaved the Supernova’s These are some of the greatest defining traits of Lieutenant Larissa of the
head in two—exactly as it had done to a BattleCorps Thunderbolt earlier. The Dreadnought BattleCorps 1st Regimental Combat Team’s 3rd Wildcards
Archangel was eventually forced away by a short BattleCorps counterattack, Battalion. Originally a genetically-engineered MechWarrior of Clan Wolf,
but the pilots of both decapitated ‘Mechs were dead. Larissa was taken Bondsman by a Clan Smoke Jaguar warrior during a Trial of
Possession in 3053 (not long after the Battle of Tukayyid). The then-young
The 3rd “Wildcards” Battalion, comprised entirely of former Clan warriors, Wolf MechWarrior had performed extremely well in combat. She defeated
was formed in December of 3069, while the BattleCorps was rebuilding itself several Clan Smoke Jaguar opponents singlehandedly before she was finally
in the aftermath of Basalt IV. This Supernova Assault BattleMech was one of brought down by a savage direct hit that ruined her prized Dire Wolf.
the machines that were reassigned to the Wildcards at that time—where it
was reunited with its previous pilot, a MechWarrior named Larissa. This After Larissa earned the right to become a MechWarrior of her new Clan,
powerhouse of a machine has been a staple of the Wildcards ever since. her Warden mindset soon managed to get the better of her, which marked
her in the eyes of her arch-Crusader peers. With politics playing to her
Capabilities disadvantage, Larissa found herself assigned to the world of Pantheress VI as
a member of the Obsidian Jaguars—a garrison force under the command of
Star Burst is a remarkable customized Clan Supernova Assault BattleMech. Star Captain Jorge. All the members of the Obsidian Jaguars were like her—
This ‘Mech trades some of its typical longer-ranged firepower for greater warriors who Clan Smoke Jaguar’s commanders did not want anywhere near
versatility in combat, and it is far more heat efficient—and dangerous— their front-line troops but were obliged to give “potential combat roles” to.
Mass: 90 tons thanks to its new armament. The original six Extended Range Large Lasers There she was assigned an aging Supernova BattleMech. It was a far cry from
Chassis: NCIS Standard Type A w/Integrated CASE installed in the arms have been removed and replaced with an equal number her previous OmniMech, but the Supernova had comparable groundspeed
Power Plant: Consolidated 270 Fusion Engine of Dreadnought’s own Clan-tech Extended Range Medium Lasers. To ensure and featured the added advantage of jump jets to enhance its mobility.
Cruising Speed: 32.4 km/h that Star Burst still has potent long-range punch, a Gauss Rifle was installed Luckily for Larissa, the old BattleMech had been maintained relatively well.
Maximum Speed: 54.0 km/h in each side torso, slung low in the “nostril” pods below and to the sides of It suffered some age-related problems, but she was quick to get them fixed.
Jump Jets: Kangaroo Model X the ‘Mech’s nose. Each of the twin “main guns” has a separate two-ton
Jump Capacity: 90 meters ammunition supply to feed it. The greatly reduced demand on the cooling Larissa had just begun working with her technicians to come up with a
Armor: SN-Custom-Pattern Dreadnought ExoShield Ferro-Fibrous Armor system resulting from the altered weapons array comfortably allowed for ten custom armament to better suit her style of combat when the Dreadnought
Armament & Equipment: of the original double heat sinks to be removed, leaving a total of sixteen. BattleCorps arrived in the Pantheress system, laying claim to it in 3060. She
2 Magna-Rail-15 Gauss Rifles never got the chance to carry out the proposed modifications before her
6 Flash-Sword VII Extended Range Medium Lasers In terms of mobility, Star Burst’s original Northrup jump jets were replaced Supernova was taken by the BattleCorps. Larissa, like the rest of the Obsidian
Manufacturer: Clan Nova Cat with Kangaroo Model X units, retaining its classic 90-meter jump range. The Jaguars, was taken in as a Bondsman by the BattleCorps. Unsure as to what
Primary Factory: Irece Alpha facility; Irece IV original armor, having been utterly gutted during the fighting on Basalt IV, she should expect—or whether she would ever pilot a ‘Mech again—but
Modified By: Dreadnought BattleCorps; Acala III was replaced with an even more durable shell composed of Dreadnought’s knowing that there was only one way to accomplish such a goal, she worked
Communications System: Interconn-Comm VII own ExoShield Ferro-Fibrous Armor. The resulting protective quality is on par tirelessly to impress upon her new peers in the BattleCorps that she could be
Targeting & Tracking System: Pinpoint Version-IV with the toughest of 90-ton ‘Mechs. Though the internal structure had to be a valuable asset.
repaired following the fighting on Basalt IV, it was restored to approximate
Overview original specifications. The cockpit had to be replaced entirely, and most of In September of 3069, three years after the BattleCorps returned home
the critical electronics were replaced during the refit. from Clan Space, they were dealt a crippling defeat on Basalt IV at the hands
This Supernova is a testament to Clan engineering and the durability of of the Word of Blake. Two months later, all of the former Clan warriors
their equipment. Originally built by Clan Nova Cat’s Irece Alpha facility in Variants absorbed into Dreadnought’s ranks were gathered. Together, they formed a
2859, this Supernova has seen many a battle over the two centuries since reconstituted 3rd Battalion of the BattleCorps, which became known as the
stepping off the production line. Given that the mighty BattleMech was still “Star Burst” (3079 TDN Refit) – During Operation LANCASTER’s final critical “Wildcards”. They were led by Commander Jorge, the former commander of
equipped with its factory-original cockpit and Consolidated 270-rated Fusion battle in Vyrie City on Ashkum IV, Star Burst was again crippled, and nearly the Obsidian Jaguars. Larissa was reunited not only with her Supernova, but
Engine, and most of its internal structure showed no signs of repaired battle destroyed—though this time its pilot survived. It was some time before it the same technicians she had been working with on Pantheress VI—who had
damage when it was taken in by the Dreadnought BattleCorps in 3060, this was repaired and rebuilt, but Star Burst was refitted for the first time to meet already taken the liberty of refitting her ‘Mech just as they had once planned.
machine had clearly never been defeated in battle. The only explanation for “Dreadnought Spec” standards. The cockpit was reconstructed to include all
it being in the possession of Clan Smoke Jaguar is that it must have been the standard Dreadnought Spec equipment and electronics—most notably a During Operation LANCASTER, MechWarrior Larissa performed admirably.
taken as “Isorla”—the Clan term for the spoils of war—at some point. Dreadnought Target Data Networking (TDN) System*. The tattered ExoShield She brought down three Word of Blake OmniMechs and damaged several
Ferro-Fibrous Armor was scrapped, and the ‘Mech’s frame was rebuilt, now others during the fighting in Vyrie City, even as her Supernova gradually came
Immediately following a light refit made to hopefully solve some electrical featuring a custom Endo Steel Chassis. A new exterior shell of Dreadnought’s apart around her. Eventually, Star Burst was all but crippled, and Larissa
problems that had begun to plague the big ‘Mech because of its age, this own Titan-Plate Standard Armor was applied, ensuring the same improved herself injured from a heavy missile hit to the head of her ‘Mech. Despite
machine served the Dreadnought BattleCorps’ 1st Battalion during the protection as what the previous Ferro-Fibrous had provided—even resulting Star Burst all but dragging one of its legs, missing an arm, and one of its Gauss
intense fighting against the Word of Blake’s 55th Shadow Division on Basalt in slightly improved rear center torso protection. No other noteworthy Rifles having exploded, Larissa continued to press forward. Only once her
IV in September of 3069—where it was dealt its first defeat in battle. It began alterations were made. (Battle Value 3,128) Features the following Design wounded machine’s leg finally collapsed was she finally out of the fight.
to suffer severe electrical problems in its arm-mounted Extended Range Quirks: Dreadnought Spec (Tier-2)*, Improved Targeting (Long).
Large lasers after enduring several direct hits, and the weapons began to Larissa took great pride in her accomplishments in combat, though she has
short out one by one. Two of the actuators in the Supernova’s right leg * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431) been noted to comment about the distaste she felt when the order came

378 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SUPERNOVA ASSAULT BATTLEMECH “STAR BURST”
down to not just defeat the forces of the Word of Blake, but in fact kill them
to the last man. She clearly understood the order, and why even seemingly
unarmed members of the Manei Domini were still threats—but shooting out
the cockpits of downed Blakist ‘Mechs and gunning down enemy pilots on
foot has long since left her with a sour taste when recalling those events.
Some believe that the strong sense of dissatisfaction Larissa feels stems from
the fact that she was forced to witness first-hand the brutal hunting down of
the Blakist 55th Shadow Division’s survivors shortly after her BattleMech was
crippled to the point where she could no longer serve on the front lines.

Larissa was assigned a BattleCorps-issue Reckoning Assault BattleMech as


a replacement for her nearly destroyed Supernova, but she desired to pilot
her old machine again. She felt the Reckoning did not quite suit her combat
style and found it to be frustrating, although she could not explain why.

It was not until early 3079 before this desire to be reunited with her old
‘Mech was finally satisfied, but she found herself once again at the controls
of Star Burst, albeit a slightly different Star Burst than she remembered. At
first, she was somewhat dubious of the new Dreadnought Spec pilot seat and
suit, as well as the new TDN System. Despite her initial reservations, Larissa,
now holding the proper rank of Lieutenant, quickly grew accustomed to the
additions made to her machine, and she has since even come to be quite
complimentary of the new technology.

Type: Supernova “Star Burst”


Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Clan
Tonnage: 90
Battle Value: 3,044
Notes: Features the following Design Quirks: Improved Targeting (Long). Arm
Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Standard w/C-CASE 9
Engine: 270 Fusion 14.5
Walking MP: 3 Weapons and Ammo Location Critical Tonnage
Running MP: 5 Jump Jet CT 1 –
Jumping MP: 3 6 Gauss Rifle RT 6 12
Heat Sinks (Double): 16 (32) 6 Jump Jet RT 1 –
Gyro: Standard 3 Double Heat Sink RT 2 –
Cockpit: Standard 3 Ammo (Gauss) 16 RT 2 2
Armor Factor (Ferro-Fibrous): 278 14.5 Gauss Rifle LT 6 12
Internal Armor Jump Jet LT 1 –
Structure Value Double Heat Sink LT 2 –
Head 3 9 Ammo (Gauss) 16 LT 2 2
Center Torso 29 45 3 ER Medium Lasers RA 3 3
Center Torso (rear) 12 Double Heat Sink RA 2 –
R/L Torso 19 28 3 ER Medium Lasers LA 3 3
R/L Torso (rear) 10 Double Heat Sink LA 2 –
R/L Arm 15 30 Double Heat Sink RL 2 –
R/L Leg 19 38 Double Heat Sink LL 2 –

379 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


AS7-D(BC) ATLAS ASSAULT BATTLEMECH “SKULLY 2.0”
real possibility that Melissa Tor is not even its pilot’s real name, there is no Capabilities
way of confirming any of the theories regarding the past of this war machine.
Both Melissa Tor and her Atlas, which she had nicknamed “Skully”, appeared Most of the Atlas’ original chassis, as well as the original powerplant and
seemingly out of nowhere in 3066, just as the Dreadnought BattleCorps 1st gyro were able to be salvaged intact—or intact enough to be rebuilt—before
Regimental Combat Team returned home from Clan Space. Adding to the the BattleCorps escaped Basalt IV. However, the ‘Mech’s entire head section,
mystery, Tor held the rank of Lieutenant, and her entire personal history— all its armor and weapons, and some portions of its chassis had to be rebuilt
as well as all of her military service history—was classified. or replaced entirely.

In September of 3069, the Dreadnought BattleCorps 1st RCT was pitted It was a challenge to modify the old, but reliable Vlar 300 Fusion Engine to
against the Word of Blake’s 55th Shadow Division—an elite cybernetically- make it compatible with the newer and more compact Clan-tech double heat
enhanced Manei Domini unit—in a terrible battle on the world of Basalt IV. sinks now favored by the Dreadnought BattleCorps, but it was eventually
The BattleCorps, which had by then been selected as Dreadnought’s weapon accomplished, and the powerplant itself was given a thorough refresh while
against the Word of Blake during the Blakist Jihad, proved to be woefully it was disassembled. What was left of the original armor was upgraded to
underprepared to face such an opponent. Dreadnought’s own ExoShield Ferro-Fibrous Armor, and CASE-II was installed
in the side torsos, maximizing the survivability of this ‘Mech beyond original
During the second-to-last day of the vicious fighting on Basalt IV, Captain specifications. Meanwhile, the iconic “Death’s Head” of the ‘Mech was
Melissa Tor’s Atlas was crippled while providing cover fire for Colonel Ann rebuilt, and it now features an upgraded cockpit, which includes a new pilot
Lawrence’s BattleMaster. Captain Tor was severely wounded, and although seat and all the associated equipment typical of a “Dreadnought Spec” refit.
the BattleCorps successfully escaped Basalt IV the following day, she was out
of commission for several months while she recovered from her injuries— As this Atlas had been modified previously to feature a custom weapons
injuries which most agree certainly should have killed her. array, the Clan-tech weapons installed during the refit of what has become
known as “Skully 2.0” are all seamless improvements over the previous
Under Colonel Ann Lawrence’s orders, a handful of the Dreadnought custom armament. The ruined right-torso Grizzard Gauss Rifle was replaced
BattleCorps’ best engineers and MechTechs created something truly special directly with a lighter Magna-Rail-15 unit, and the ammunition capacity was
for Melissa Tor to “come home to” once she had fully recovered. The Atlas increased from two tons to three. The wrecked left-torso 15-tube Mitchell
was already in dire need of repair and refit because of the severe damage it Long Range Missile system was directly replaced with a Reacher-Series unit,
had suffered on Basalt IV. However, instead of just repairing it, the highly and the ammunition capacity was likewise increased from two tons to three.
skilled technicians and engineers took the already-iconic BattleCorps ‘Mech In place of the old Donal PPCs, Thunderstruck XV Extended Range Particle
and made something altogether more impressive. Projector Cannons were installed in the Atlas’ forearms. Lastly, the Intek
Medium Laser, which had featured prominently as the “right eye” of the
The venerable Atlas had already been previously customized to Captain skull-shaped head, was replaced with a Flash-Sword VII Extended Range unit.
Tor’s personal taste—although the records of who made these modifications
Mass: 100 tons originally are still classified—and “Skully” had been an extremely potent and Replacing the destroyed Angst Accuracy Targeting & Tracking System, a
Chassis: Foundation Type 10X Standard AS7 w/CASE-II respectable war machine. However, after the Atlas was refitted to meet new and improved Pinpoint Version-IV System was installed. To make the
Power Plant: Vlar 300 Standard Fusion Engine “Dreadnought Spec” standards, the good Captain’s personal BattleMech was centuries-old BattleMech compatible with Dreadnought’s new Target Data
Cruising Speed: 32.4 km/h more powerful than ever. Despite the significantly more advanced and Networking (TDN) System, the aging Angst Discom Communications System
Maximum Speed: 54.0 km/h powerful technology packed under the skin of Tor’s Atlas, the team had been was replaced with an Interconn-Comm VII unit. The all-new TDN System
Jump Jets: None extremely careful to maintain the outward appearance of the machine, grants Skully 2.0 the ability to share targeting telemetry with friendly Linked
Jump Capacity: 0 meters making sure it looked just as it had been before the unfortunate events on units, which in turn enhances the accuracy of this powerful BattleMech’s
Armor: AS7-Custom-Pattern Dreadnought ExoShield Ferro-Fibrous Armor Basalt IV. extensive arsenal of long-range weapons when providing fire support for
Armament & Equipment: friendlies that are closer to its target. The addition of an Angel ECM Suite
2 Thunderstruck XV Extended Range Particle Projector Cannons To say that Captain Tor was happy to see her BattleMech rebuilt and ready provides it with potent electronic warfare capacity—among other things
1 Magna-Rail-15 Gauss Rifle for action would be an understatement. In a rare, overwhelmingly emotional allowing it to jam enemy communications and prevent hostile missile locks.
1 Reacher-Series Long Range Missile 15-Rack moment, the recently-recovered woman all but literally broke into tears of
1 Flash-Sword VII Extended Range Medium Laser joy. She sprinted across the ‘Mechbay and ran up onto the Atlas’ right foot Although its closer-ranged armament is less impressive, Skully 2.0 is a
1 Dreadnought BC Special Mk-II Target Data Networking System to embrace what little she could wrap her arms around of the ‘Mech’s shin. brutal long-range fire support unit. It can open a trio of gaping holes in an
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite enemy’s armor at long range, then follow up with a wave of Long Range
Manufacturer: Defiance Industries This strong reaction does support the possibility that this ‘Mech might Missiles to inflict even further damage. With twenty double heat sinks, it is
Primary Factory: Hesperus II Facility; Hesperus II truly be a family heirloom, but it could also be evidence that it is the only sufficiently heat efficient to fire its primary weapons constantly while on the
Modified By: Dreadnought BattleCorps; Acala III holdover from her previous life before becoming the woman she is now. move until its significant store of ammunition is depleted—a minimum of
Communications System: Interconn-Comm VII w/TDN System Regardless, it became clear to all that the machine held far more sentimental four minutes of constant firing—at which point it is reduced to “just” its twin
Targeting & Tracking System: Pinpoint Version-IV value than she had ever previously let on. Extended Range Particle Projector Cannons.

Overview The rechristening of Captain Melissa Tor’s BattleMech from “Skully” to Variants
“Skully 2.0” was unofficial at first. The slightly altered nickname was teasingly
As with its pilot, the Dreadnought BattleCorps’ only Atlas is something of suggested by members of the team who helped to rebuild the ‘Mech from AS7-D “Skully” – When Melissa Tor all but spontaneously appeared among
an enigma. Some believe the iconic assault-class BattleMech to be a family the bits that were left, but Tor herself soon accepted it as her machine’s new the Dreadnought BattleCorps ranks in 3066 as a Lieutenant, her Atlas, built
heirloom of the seemingly extinct Tor family line. However, given the very “official” nickname. originally as an AS7-D chassis variant, already featured a custom weapons

380 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


AS7-D(BC) ATLAS ASSAULT BATTLEMECH “SKULLY 2.0”
array. All records regarding the original modifications made to this ‘Mech addition to her primary role as a MechWarrior, she is a qualified aerospace now allows Melissa Tor to have her hair far longer than regulation. During
remain classified to this day, but these modifications had clearly been made pilot. She is also multilingual, speaking several languages fluently, including her recovery, Tor befriended a former Clan MechWarrior named Asya. It is
specifically to tailor the ‘Mech to her personal combat style. German, English, Japanese, Russian, and Mandarin—although her Mandarin unclear what spawned their friendship, but there are indications that Asya
does have a noticeable accent that gives away that it is not her first language. became the only person that Tor truly felt comfortable opening herself up
The powerplant, chassis and armor were all that of a standard AS7-D Atlas, to. It is possible that Asya, who was known for her claims of seeing abstract
but the weapons array was completely custom. A Grizzard Gauss Rifle was Due to her rather disturbingly broad range of proficiencies, Melissa Tor is visions of the future, may have come to Melissa with a suggestion of some
installed in the right torso, fed by two tons of ammunition housed with the suspected by many to be former Black Ops for one of the Great Houses. sort of prophecy that deeply impacted the wounded woman. The events on
weapon and equipped with Cellular Ammunition Storage Equipment. A Many believe that she was taken in by a special operations training group of Basalt IV had left Tor severely rattled, but with Asya’s guidance and counsel,
Mitchell Systems Long Range Missile 15-rack was housed in the left torso. As some sort after the untimely death of her parents, the identities of whom she regained her confidence, healed, and eventually returned to duty.
with the Gauss Rifle, the missile system was fed by two tons of ammunition have never been confirmed by any intelligence organization. Despite several
fitted in the same location as the launcher itself and equipped with CASE. A inquiries made by the intelligence arms of the Great Houses and Comstar to The medical care Tor received was kept behind closed doors and highly
Donal Particle Projector Cannon was mounted to each forearm, and the learn more of her service history, none have turned up anything substantial confidential—something that is not itself terribly unusual—but the records
iconic skull-shaped “Death’s Head” housed an Intek Medium Laser as its right regarding Tor or her personal history. The woman remains largely an enigma, of materials used in her treatment were incidentally not kept as secret. It is
eye. much to the consternation of many intelligence operatives. the chemicals and materials used in her treatment that suggest that Melissa
Tor is far more than what she appears, as they indicate that her body includes
Cooling this machine were a total of fourteen double heat sinks, twelve of One point of interest that these investigations have turned up is a curious a significant amount of extremely advanced cybernetic enhancements. It
which were housed in the Vlar 300 Fusion Engine, while the remaining two anomaly pertaining to Ms. Tor herself. Despite perpetually appearing to be should be noted that no such enhancements are listed in her official medical
were housed in the left torso, as far from the missile system’s ammunition in her early thirties, it is possible that Melissa Tor was in fact born as early as records. It is possible that Melissa Tor may in fact have a fully-cyberized body.
bins as possible. (Battle Value 2,314) Features the following Design Quirks: 2990, which would make her nearly a century old as of 3085. Small fragments Such physical augmentation would go far to support the theory that she is
Battlefists, Command ‘Mech, Distracting, Improved Communications. of information that have been recovered about her personal history suggest indeed a product of the theoretical ShadowCorps, as she most likely could
something disturbing—that Melissa Tor may in fact be the product of a Black only have received such extreme cyberization as a result of being a part of
Deployment Ops organization within Dreadnought itself. The rumored “ShadowCorps” such an organization. Given her rather extraordinary beauty and figure—and
has been the subject of numerous investigations since the end of the 30th uncanny, seemingly ageless quality—the augmentations most likely included
Built with an emphasis on long-range fire support, Commander Melissa Century, all of which have resulted in nothing but inconclusive indications physical alteration to enhance her appearance. Although this does nothing
Tor’s Skully 2.0 is excellently matched with its lancemates—the Neugen and that the secretive organization “might exist”. to confirm her suggested “real age”, it would explain how this is possible if
Sumaire Assault OmniMechs of Colonel Ann Lawrence and Major Adrian true. It would likewise explain her rather unusual physical strength. This
Steele, respectively—this custom Atlas completing the ideal Command Lance Regardless of how many times others have inquired about her personal would also go far to explain why nearly all her personal history prior to her
for the Dreadnought BattleCorps 1st Regimental Combat Team. In addition, history, Tor has shared little worthy of note. Often, she will simply give a sly appearance among the ranks of the Dreadnought BattleCorps is classified.
its Angel ECM Suite helps to expand the protective electronic warfare bubble grin and shrug when asked. The only individuals who seem to be aware of
around the lance, as both other ‘Mechs feature the same system. her true background are Colonel Ann Lawrence and Major Adrian Steele— Ever since her near-death experience on Basalt IV, Melissa Tor has shown
Tor’s lancemates—both of whom appear to trust her implicitly. This further nothing short of a rabid loyalty to both Ann Lawrence and Adrian Steele. This
Pilot supports the theory that Ms. Tor might indeed be a product of the ever- loyalty was tested during Operation LANCASTER, as Captain Tor was forced
elusive ShadowCorps, as the likelihood is extremely low that Lawrence and to face her greatest fear directly when Colonel Lawrence needed her help to
Commander Melissa “Melter” Tor – AS7-D(BC) Atlas “Skully 2.0”: Melissa Steele would so implicitly trust a former black-ops agent who had served an free a trapped technician. The MechTech was being slowly burned alive by a
Tor seemingly appeared out of nowhere in 3066, just as the Dreadnought organization outside of Dreadnought. flame projected from the wreckage of a Reckoning Assault BattleMech that
BattleCorps returned home to Acala III following an extended stay in Clan the technician had been helping to repair minutes earlier. The MechTech’s
territory. Tor is a taller woman, with flowing, waist-length golden-red hair, Contrary to what her nickname seems to imply, after watching her parents Triton Repair Vehicle and the Reckoning it had been repairing were both
and almost unnaturally bright green eyes. Although considered Caucasian in burn to death when she was but a child—one of the few pieces of her history victims of a kamikaze Word of Blake OmniFighter. Despite her deeply-rooted
technicality, her seemingly flawless olive complexion gives her an exotic that she has ever mentioned—Melissa Tor suffers from pyrophobia. This fear fear pushing her to run away, Tor maintained her composure and assisted
appearance. She is best described as an exceptionally beautiful woman with of fire was only deepened in 3069 on Basalt IV, when she was trapped in her Lawrence and Steele in saving the wounded technician. Fortunately for Tor,
a well-toned build—notable especially for her rather distractingly well- crippled Atlas, with a fire burning up from the ground onto the Atlas’ legs. her DAPS Kit pilot suit remained intact through the flames, protecting her,
endowed proportions. As is typical of MechWarriors with such physical Worsening her situation, her damaged ejection seat misfired, dropping her and this incident proved to be a personal victory over her phobia.
attributes, Melissa Tor is often compared to the famous Natasha Kerensky. forward and down toward the flames, rather than jetting her up and away
However, these comparisons are not only in terms of beauty, but of lethality. from danger. She was held dangling over the growing flames by her ejection With the passing of Lieutenant Asya—the former Nova Cat giving her life
seat’s prematurely deployed parachute, which snagged on the jagged to save Colonel Ann Lawrence from an assassin’s bullet in 3080—Melissa
Tor is an extremely intelligent individual, blessed with excellent instincts, remains of the cockpit’s destroyed canopy. Tor’s loyalty to and bond with Ann Lawrence and Adrian Steele has only
both in terms of combat and strategy. Although she has been known to have grown. There are even indications that the strong relationship among the
a particularly fiery temper if provoked under the right circumstances, it takes Seconds later, she was grabbed and saved by Colonel Ann Lawrence and trio extends far beyond the battlefield.
considerable (and usually very overt) effort to push her to snap. In a social her BattleMaster “Titan”, while Major Steele provided cover fire with his
environment—be it either friendly or hostile—she is exceptionally skilled at Mad Cat “Demoness”. However, her rescue did not come before her ejection As of 3085, now-Commander Melissa Tor has become a fixture in the
remaining in full control of the situation through whatever means are seat caught fire. Due to the fire, then-Captain Tor suffered second-degree Dreadnought BattleCorps. Tor is the third member of Alpha Lance, her Atlas
applicable at the time. Few know the full extent of her power of seduction. burns to her upper back and along the back of her neck, with third-degree “Skully 2.0” seemingly forever side-by-side with Major Steele’s Sumaire
Those who do either respect her, fear her, or are no longer among the living. burns to the skin over her left shoulder blade. All of this was in addition to “Demoness II”. Together, they protect Colonel Ann Lawrence and her
numerous severe shrapnel wounds inflicted by the hit to her ‘Mech’s head Neugen, “Lawbringer”. Skully 2.0 is maintained by the same technicians that
She has an affinity for bladed weapons, made even more dangerous by that caused the malfunction. rebuilt it almost fifteen years ago, and it is kept flawlessly maintained. The
significant martial arts training—as well as a physical strength far beyond black-and-red-liveried Atlas features gold trim around a part of its right
what her appearance would normally suggest. Ms. Tor is also uncannily well- Reconstructive surgery helped to significantly reduce the scarring to her shoulder pauldron, and the “Death’s Head” skull that is the ‘Mech’s iconic
versed in the handling and operation of seemingly every known firearm. In back, and only those who were there at the time know why Colonel Lawrence head—and the source of the BattleMech’s nickname—is painted bone white.

381 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


AS7-D(BC) ATLAS ASSAULT BATTLEMECH “SKULLY 2.0”

Type: Atlas (AS7-D(BC)) “Skully 2.0”


Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed Clan/Dreadnought
Tonnage: 100
Battle Value: 3,155
Notes: Features the following Design Quirks: Battlefists, Command ‘Mech,
Distracting, Dreadnought Spec (Tier-2)*. Arm Actuators: Lower & Hand (Right
& Left).

Equipment Mass
Internal Structure: Standard (IS) 10
Engine: 300 Fusion (IS) 19
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 20 (40) 10
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 307 16
Internal Armor
Structure Value
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
R/L Torso 21 32
R/L Torso (rear) 10
R/L Arm 17 34
R/L Leg 21 42

Weapons and Ammo Location Critical Tonnage


ER Medium Laser H 1 1
Dreadnought TDN System* CT 1 1.5
Gauss Rifle RT 6 12
Double Heat Sink RT 2 –
Ammo (Gauss Rifle) 24 RT 3 3
CASE-II RT 1 0.5
LRM-15 LT 2 3.5
Angel ECM Suite LT 2 2
2 Double Heat Sinks LT 4 –
Ammo (LRM-15) 24 LT 3 3
CASE-II LT 1 0.5
ER PPC RA 2 6
Double Heat Sink RA 2 –
ER PPC LA 2 6
2 Double Heat Sinks LA 4 –
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

382 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BRZ-A3 BERSERKER ASSAULT BATTLEMECH “CROSSBONES”
The next few years that followed the formation of the Templars treated “Gargoyle” by the Clans). Many of this machine’s actuators have had to be
Cordova’s Banshee rather poorly. The venerable BattleMech gradually fell replaced, and following the destruction of its original Myomer Accelerator
into disrepair during repeated battles against the Clans, where the contracts System Circuitry, the Berserker’s entire original myomer muscular structure
for mercenaries were the most lucrative at the time. has been stripped out in favor of an upgrade to Triple Strength Myomer. The
result of this combination of upgrades is a less fragile, far more reliable
The Templars eventually experienced a chain of successes, which began machine capable of surviving considerably greater damage and remaining
with their raid on a spaceport held by Clan Jade Falcon. This resulted not only functional. In addition to its improved reliability and durability, Crossbones’
in several Clan OmniFighters being added to their already sizeable and physical strength is increased dramatically when the enhanced myomer is
potent wing of aerospace fighters, but also five new Clan MechWarriors and active, allowing the big BattleMech to destroy or at least cripple most
their machines being added to the Templars’ ranks. With the sudden influx opponents with a single swing of its seven-ton hatchet.
of equipment—and the successful contracts that followed—came a large
influx of funds. As a result, Cordova’s Banshee received a full restoration and Of the weapons originally installed when Defiance Industries built this
significant upgrading. Despite the upgrades, however, once the Blackwood Berserker, only the right arm hatchet and the head-mounted Flamer remain.
Templars signed on with Task Force Bulldog in 3059, it quickly became clear A second Flamer has been installed in the center torso, making Crossbones a
that the Templars’ typical battle strategies required Cordova to step into genuine nightmare for infantry. The left arm and left torso now each house
something both faster and heavier hitting. Because of this, the Templars did a Clan-made Large Pulse Laser, which serve as Crossbones’ main guns. The
something rather unusual. They bought a brand-new BattleMech. right torso houses a trio of Clan Medium Pulse Lasers as secondary ranged
weapons, while three Defiance B3S Small Lasers are installed in the left torso.
Combat on the front lines during BULLDOG soon saw Cordova’s factory- With one of its original double heat sinks removed, Crossbones is cooled by
fresh BRZ-A3 Berserker Assault BattleMech suffer significant damage, but the a total of fifteen. Although woefully insufficient to cool this BattleMech if all
Templars’ newest machine held together. After Task Force Bulldog reached its weapons systems are fired simultaneously, the cooling system has been
the Huntress system to reinforce what was left of Task Force Serpent, the carefully balanced to the weapons array such that the pilot can maintain the
Blackwood Templars were hot-dropped to reinforce and save the retreating minimum internal temperature to activate the Berserker’s Triple Strength
1st Knights of the Inner Sphere. During the intense fighting that followed, the Myomer without overheating.
Mass: 100 tons Berserker was crippled such that it could not return from battle under its own
Chassis: Defiance Berserker Endo Steel power. A particle cannon blast had burned straight through its fusion heart, As the original Guardian Electronic Countermeasures Suite was destroyed
Power Plant: 400 Model SF-3 XL Fusion Engine rendering the powerplant damaged beyond repair. by the same impact that fried the original powerplant, it was replaced with
Cruising Speed: 43.2 km/h, 54.0 km/h with Triple Strength Myomer a more compact and lighter Clan-made Electronic Countermeasures Suite. As
Maximum Speed: 64.8 km/h, 86.4 km/h with Triple Strength Myomer Being in Clan Space, hundreds of lightyears away from the nearest parts part of the installation of twin pairs of jump jets in the side torsos, the rear
Jump Jets: Chilton 600 suppliers, and with no direct replacement for the now-ruined massive and armor around the jump jets has been lightly reinforced. Meanwhile, the
Jump Capacity: 120 meters expensive Pitban 400 ExtraLight Fusion Engine, the Templars’ MechTechs did armor protecting the legs has been reinforced even more heavily.
Armor: Durallex Heavy Special what they did best: they improvised—and created something terrifying in
Armament & Equipment: the process. The refitting of the Berserker ended up being quite thorough Pilot
2 Clan Large Pulse Lasers and impressive, with salvaged Clan-tech components replacing far more than
3 Clan Medium Pulse Lasers just the BattleMech’s obliterated heart. This resulted in “Crossbones” being Lieutenant Hank Cordova – BRZ-A3 Berserker “Crossbones”: Hank Cordova
3 Defiance B3S Small Lasers one of the most unique—and lethal—Berserkers to ever roam a battlefield. is one of the founding members of the Blackwood Templars Mercenaries. He
2 Zippo Flamers was a long-standing loyal member of the Blackwood Guards, the personal
1 Depleted Uranium Hatchet Today, Lieutenant Hank Cordova continues to serve as a member of the bodyguards of the noble Blackwood family on their homeworld of Son Hoa.
1 Clan Electronic Countermeasures Suite Blackwood Templars’ Flag Lance, fighting alongside Colonel Tyr Blackwood However, much of that changed in 3047 due to the coup staged by Tyr
Manufacturer: Defiance Industries himself. As Cordova’s Crossbones is one of the few ‘Mechs with the armor Blackwood’s uncle, Douglas Blackwood.
Primary Factory: Hesperus II Facility; Hesperus II and speed to keep pace with the Colonel’s “Bloodbath” BattleMech, Cordova
Modified By: Blackwood Templars Mercenaries; Location Unknown is Blackwood’s default “dance partner” in most of the Templars’ battles. At the helm of his ancient family Banshee, Cordova tried to organize a
Communications System: Neil 9000 w/Clan ECM resistance against Morrison’s Marauders—the ruthless mercenaries hired by
Targeting & Tracking System: Angst Clear View 2A Capabilities Douglas Blackwood—to put an end to the coup. Despite his best efforts, he
found himself alone until the arrival of the young Tyr Blackwood and his
Overview The BRZ-A3 Berserker Assault BattleMech known as “Crossbones” has mentor-bodyguard Tereza Prandine. With his Banshee suddenly backed by
received extreme modifications and upgrades in the relatively short time Prandine’s Highlander, Cordova suddenly had a new mission. He had to see
Prior to piloting the monstrous 100-ton Defiance Industries Berserker that since its original construction in 3059. Although the original Defiance-made to the wellbeing of the young heir, who was piloting a commandeered
became known as “Crossbones”, Lieutenant Hank Cordova piloted a much Endo Steel Chassis remains intact (albeit repaired several times), and most prototype assault BattleMech. Together, the three of them quickly began to
older, slightly lighter Banshee as a member of the Blackwood Guards on Son of the exterior armored shell is unmodified—at least aesthetically—nearly organize a significant-enough force to make a run at the spaceport to escape
Hoa—where he was sworn to defend the noble Blackwood family. However, everything between this hulking BattleMech’s thick skeleton and durable Son Hoa with as many of the loyalists as could be gathered before their
in 3047, a coup was launched by Douglas Blackwood—the uncle of the young armored hide has been replaced, upgraded, or somehow reinforced. DropShip was overrun by Morrison’s Marauders.
heir to the family throne, Tyr Blackwood—to seize control of Son Hoa. The
coup succeeded, and most of the Blackwood family was slaughtered, but the The original Pitban 400-rated ExtraLight Fusion Engine that Crossbones Cordova strongly felt he should stay behind and try to organize some form
heir survived and escaped. Cordova and his Banshee aided in the escape, was originally built around is but a memory, having lasted less than a full year of counterattack. However, because most of the Blackwood family had been
joining the young royal and the rest of the loyalists in their collective exodus of service before being destroyed. The massive, bulky powerplant has long confirmed dead and only a few were believed to be missing, Cordova instead
from Son Hoa. In the years that followed, the escaped group of loyalists since been replaced with a more compact—albeit just as heavy—Clan-tech joined young Tyr Blackwood and the rest of the loyalists in exile from their
would form the foundation of the Blackwood Templars Mercenaries. unit salvaged from a Man O’ War OmniMech (a machine originally named home. He soon became Blackwood’s right-hand man, especially following

383 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BRZ-A3 BERSERKER ASSAULT BATTLEMECH “CROSSBONES”
the passing of the unit’s elder, Tereza Prandine. Since the formation of the
Blackwood Templars Mercenaries, he has spent much of his time in combat
trying—and failing—to keep Colonel Tyr Blackwood from leading the
Templars from the front, as the tip of the spear.

Lieutenant Cordova is himself a very skilled MechWarrior, but his value to


the Templars lies in his ability to keep up with the Colonel in combat—and
his knack for finding new pilots that can be recruited between engagements.
Due to his experiences during the coup and several incidents since, he is fully
aware that he has no personal command capability. As a result of this, he has
refused promotion beyond the rank he held when he was a member of the
Blackwood Guards. Cordova is a highly respected member of the Blackwood
Templars, and an honored member of their elite “Red Arms”, thanks to his
continuous contributions to the unit—as well as his dedication to the nigh-
impossible task of safeguarding Colonel Blackwood from himself. Cordova’s
Berserker is easily identified, as it has his own sigil, a screaming Banshee’s
head over crossed bones, painted on the ‘Mech’s shoulder pauldrons.

Type: Berserker (BRZ-A3) “Crossbones”


Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed
Tonnage: 100
Battle Value: 3,135
Notes: Features Triple Strength Myomer special equipment as well as the
following Design Quirks: Distracting. Arm Actuators: Lower (Left), Lower &
Hand (Right).
Equipment Mass
Internal Structure: Endo Steel 5
Engine: 400 Fusion XL (Cl) 26.5
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 4 8
Heat Sinks (Double): 15 (30) 5
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Standard): 304 19
Internal Armor
Structure Value
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
R/L Torso 21 31
R/L Torso (rear) 11
R/L Arm 17 34
R/L Leg 21 41
Weapons and Ammo Location Critical Tonnage
Flamer H 1 1
Flamer CT 1 1
ECM Suite (Cl) CT 1 1
Hatchet RA 7 7
Large Pulse Laser (Cl) LA 2 6
3 Medium Pulse Lasers (Cl) RT 3 6
2 Jump Jets RT 2 –
Large Pulse Laser (Cl) LT 2 6
3 Small Lasers LT 3 1.5
Lieutenant Hank Cordova and custom Berserker
2 Jump Jets LT 2 –
Assault BattleMech “Crossbones” originally created by Zach Schaffer.
384 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
DAISHI (DIRE WOLF) ASSAULT OMNIMECH “OBSIDIAN”
between the Battle of Tukayyid in 3052 and Operation BULLDOG in 3059. It All the space within Obsidian that is not occupied by weapons systems,
is unclear how many times this machine has changed hands before it was ammunition, or other critical internal components is occupied by the ‘Mech’s
acquired by the BattleCorps. “Obsidian”, as this Daishi has come to be called total of twenty-six double heat sinks. The complex cooling system has proven
by its pilot, Commander Jorge, was rebuilt by some of the BattleCorps’ best to sometimes be difficult to completely refill after repairs, but it is sufficient
MechTechs at the request of Colonel Ann Lawrence in late 3070. to allow the ‘Mech to continuously fire its entire arsenal of heavy weapons
and maintain a walking pace with effectively zero excess heat buildup.
The BattleCorps had been severely wounded during the fateful events on
Basalt IV in September of 3069, including the loss of many of their captured Unlike the other machines typically used by the Dreadnought BattleCorps,
Clan machines. Later that year, as the rebuilding process of the BattleCorps the 3rd Wildcards Battalion initially did not make extensive use of advanced
began, what would later become known as the 3rd “Wildcards” Battalion was electronics, nor were any of their machines equipped with Dreadnought’s
formed. Obsidian was assigned to Commander Jorge in 3071, and it became newer Target Data Networking (TDN) System—Obsidian included.
the ‘Mech from which the commander of the Wildcards led his troops. Along
with Obsidian, several other Clan-made OmniMechs and BattleMechs were Deployment
acquired by Second Lieutenant Restel, all in the effort to make it clear to the
Wildcards, all of whom were former Clan warriors, that their origins were The devastating assault OmniMech known as Obsidian has served as the
respected by Colonel Lawrence and the rest of the Dreadnought BattleCorps. Dreadnought BattleCorps’ 3rd “Wildcards” Battalion’s command ‘Mech since
3071, and it has been piloted by Commander Jorge since its first appearance.
In the case of Obsidian itself, it was a nearly bare chassis, with only the With Obsidian’s devastating arsenal of long-ranged weaponry, this machine
legs, torso, and part of its head still intact when it was acquired. The arms allows Commander Jorge to observe the battlefield from afar and coordinate
had been destroyed, the chassis was stripped of armor, and the powerplant his troops effectively, all while providing near-continuous direct fire support.
had been removed. The great OmniMech was rebuilt utilizing the best Clan-
tech weapons and equipment available at the time. Some questioned all the There were some initial grumblings from some of the former Clan warriors
effort needed to rebuild such a wreck when all-new machines were being of the Wildcards that sniping at opponents from afar while the rest of the
built by Dreadnought Interstellar Industries featuring the same technology warriors under Jorge’s command did the “real fighting”, these comments
exclusively for the BattleCorps. However, the symbolic move proved to be were quickly shut down when the unit began to train together. On more than
extremely popular with the Wildcards. one occasion, when the front line broke and hostile units attempted to sack
Jorge from the battlefield, the Commander showed just how dangerous both
The high concentration of Clan machines in just one of the BattleCorps’ he and Obsidian were together—at any range—shredding multiple hostile
battalions—including thirty Elementals in full Elemental Battle Armor—also machines in less than a minute, and he never stopped issuing commands.
had an unintended side effect. When the Wildcards Battalion engaged the
Mass: 100 tons Word of Blake’s 55th Shadow Division on Ashkum IV during Operation Obsidian’s long-range fire support capability is supported heavily by the
Chassis: Modified Titan HX Standard w/Integrated CASE LANCASTER in 3077, the sudden appearance of what appeared to be a Clan Long-Range-Missile-heavy Kodiak piloted by Lieutenant Tolga de Randamie.
Power Plant: Orbital Heavy Industries OHI-300XLC ExtraLight Fusion Engine force attacking the Blakists’ rear flank resulted in chaos and confusion among Working together, these two 100-ton iconic Clan war machines can lay waste
Cruising Speed: 32.4 km/h the Blakists’ ranks. Between the Blakists’ seemingly rabid hatred of all things to nearly any target in a matter of seconds, with Obsidian punching holes
Maximum Speed: 54.0 km/h Clan—their advanced technology aside—and the nonsensical nature of such through a target’s armor, followed by the Kodiak’s spread of missiles pouring
Jump Jets: None reports of Clan forces suddenly appearing hundreds of lightyears from the through those holes to wreck the target’s critical internal components.
Jump Capacity: 0 meters Clan Invasion front, this surprise damaged the 55th Shadow Division’s overall
Armor: DW-Custom-Pattern Dreadnought Titan-Plate Standard Armor unit cohesion, even if only temporarily. Alternate Configurations
Daishi (Dire Wolf) Fixed Equipment & Base Pod Space:
50.5 tons of pod space available Capabilities “Obsidian” (3078 TDN Refit) – It is a point of conjecture as to how and why
“Obsidian” (3071) Armament & Equipment: the former Clan warriors of the BattleCorps’ 3rd “Wildcards” Battalion went
2 Thunderstruck XV Extended Range Particle Projector Cannons Whether it is referred to as Daishi or a Dire Wolf, this powerful OmniMech so long without TDN Systems installed in their machines. However, the long
1 Magna-Rail-15 Gauss Rifle by its very nature demands respect by friend and foe alike on the battlefield. process of refits to install these systems began in mid-3077, following the
2 Laserwerks Strobe Type 9 Large Pulse Lasers The uniquely-configured Daishi named “Obsidian” is an even more extreme conclusion of Operation LANCASTER. The installation of the TDN System into
3 Laserwerks Strobe Type 1 Micro Pulse Lasers example than most others. Armed somewhat similarly to Natasha Kerensky’s some of the captured Clan ‘Mechs was found to be troublesome, and a few
Manufacturer: Clan Wolf own infamous personal “Widowmaker” configuration, Obsidian shares the were even found to be altogether incompatible. Fortunately, Obsidian was
Primary Factory: Wolf Clan Site #1; Strana Mechty (Strana Mechty IV) Widowmaker’s twin Large Pulse Lasers and twin Extended Range Particle discovered to be suitable for a “Dreadnought Spec” refit.
Modified By: Dreadnought BattleCorps; Acala III Projector Cannons installed in the arms for dependable long-range striking
Communications System: Tj6 “Bell” Integrated Communications System power. However, the similarities to Kerensky’s Widowmaker end there. The 3078 refit of Obsidian removes the Large Pulse Lasers and replaces
Targeting & Tracking System: Pinpoint Version-IV them with Extended Range Large Lasers. Utilizing the space freed by the
To significantly enhance Obsidian’s long-range firepower even further, a swap, Experimental Clan ER PPC Capacitors are installed. These are
Overview Gauss Rifle is installed in the right torso. The Gauss Rifle is fed by two tons of reproductions of the units salvaged from the 55th Shadow Division’s ‘Mechs
ammunition housed directly under the weapon, allowing for a compact and following LANCASTER. The three Micro Pulse Lasers are removed for the
This Daishi was acquired through potentially questionable means in 3071 simple ammunition feed mechanism. Obsidian was initially armed with three installation of the Dreadnought TDN System, as well as the new cockpit and
by Second Lieutenant Vera Restel, a Dreadnought BattleCorps Requisitions Extended Range Small Lasers installed in the head and center torso as backup associated equipment to support the DAPS Kit or DAPSK (Dreadnought
Officer. The history of this particular Daishi—originally designated the “Dire weapons. However, shortly before the launch of Operation LANCASTER, Armored Pilot Survival Kit). Twin Extended Range Medium Lasers are then
Wolf” by its Clan creators—is unknown. This 100-ton OmniMech is believed these were replaced with Micro Pulse Lasers, giving Obsidian effective anti- installed in the center torso. Though not quite as versatile and nowhere near
to have been first salvaged during raids on Clan occupied worlds conducted infantry point defense capability that would prove vital in the battles ahead. as heat efficient while firing all its weapons at once—in fact, the refitted

385 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DAISHI (DIRE WOLF) ASSAULT OMNIMECH “OBSIDIAN”
Obsidian risks an immediate overheat and shutdown if this is done—the close enough to the Clan Smoke Jaguar homeworld of Huntress that, were a This choice was made in small part thanks to Jorge’s personal philosophies
firepower of the machine is augmented to a terrifying level. The Gauss Rifle Trial of Possession declared for holdings in the Pantheress system, warriors being agreeable to Colonel Ann Lawrence’s own. Jorge’s unquestionable
and all the lasers can be fired together while the Extended Range Particle from Huntress could be deployed quickly enough to serve as the defenders, loyalty and honorable nature contributed heavily to her favorable opinion of
Projector Cannons recharge their X/C-ERPPC Capacitors. Once the Capacitors rendering the local defense garrison effectively pointless in any honorable him, as well. Under Jorge’s command, the former warriors of the Obsidian
are charged, the Capacitor-boosted ER PPCs, the ER Medium Lasers, and the contest. Jorge’s assignment to Pantheress was an insult—worse, it was curse. Jaguars Supernova Trinary became the foundation of what soon became
Gauss Rifle can all be fired simultaneously—to devastating effect. The warriors sent there were those that Clan Smoke Jaguar’s leadership had known as the BattleCorps’ “Wildcards” Battalion.
chosen to reject, and they were sent there to wither away and idly die.
Pilot In early 3071, a little over a year after the Wildcards Battalion was formed,
When the Dreadnought BattleCorps arrived in the Pantheress system Commander Jorge was surprised when he was presented with a Dire Wolf
Commander Jorge – Daishi (Dire Wolf) “Obsidian”: A genetically engineered following the fall of Huntress, Star Captain Jorge had his suspicions regarding that had been reconstructed using Clan-tech equipment being produced in-
warrior of Clan Smoke Jaguar, Commander Jorge once held the rank of Star events preceding their arrival, but with what amounted to an outgoing house by Dreadnought Interstellar Industries exclusively for the BattleCorps.
Captain. Star Captain Jorge was shunned by his peers during his time serving interstellar communications blackout on Pantheress due to a broken HPG, The 100-ton OmniMech had even been configured to Jorge’s personal taste.
as a Smoke Jaguar warrior, largely because he did not agree with the arch- he had no way to know with any certainty what had transpired. Jorge also Although not at all intentional, it was noticed by Jorge that the resulting
Crusader philosophy that his Clan adhered to. Jorge was in essence a Warden had some rather unusual insight that many would have likely considered machine closely resembled the famous personal configuration favored by
Clansman in a Crusader Clan. Despite the bias against his Warden mentality, laughable—right up until it proved true—thanks to a vision of the future seen Natasha Kerensky—albeit with various improvements.
Jorge earned the honor of participating in Operation REVIVAL in 3049. by former Clan Nova Cat MechWarrior Asya. Part of her prophetic vision was
described by her as follows: “The mighty gray jaguar will fall at the hands of The BattleCorps’ slowly recovering morale was even further damaged by
An exceptionally well-spoken and naturally charismatic man, Jorge has soldiers of many colors, but its shadow shall escape death… Black panthers the fall of Theris (Waycross II) in 3075. The “glorious” opportunity to engage
often displayed a remarkable ability to defuse with words many situations will be taken under the wing of a powerful dragon escorted by a magnificent in combat against a worthy opponent that Operation LANCASTER granted
that might have otherwise demanded violence—namely Trials of Grievance. bird wreathed in fire.” When the Obsidian Jaguars were contacted by Colonel the former Clan warriors of the Wildcards seemed to come at exactly the
During his time in the Inner Sphere, only his remarkably calm mindset Ann Lawrence of the Dreadnought BattleCorps aboard the D.B.C. Phoenix, right moment, as their falling morale was reaching the breaking point, which
allowed him to usually avoid being drawn into conflicts that could have easily with the unit’s stylized dragon-head crest prominently displayed behind her, might have led to the battalion to imploding upon itself. Commander Jorge
stemmed from the constant criticism he received from his peers—but not and the Colonel explained that the warring factions of the Inner Sphere had led the Wildcards into battle during LANCASTER in 3077. Several of his
always. During the few Trials of Grievance that he did wind up involved in, united to destroy Clan Smoke Jaguar, Jorge recognized that the first part of MechWarriors and an even more significant number of his Elementals were
he was noted for speaking in a calm, soft voice even as he pummeled his Asya’s “prophecy” had come to pass. If not for the fact that all within the injured or died in the fighting. However, the Wildcards’ morale was at an all-
opponent to a pulp. Jorge’s unnatural calm quickly became his trademark, Obsidian Jaguars had heard of Asya’s vision months before the BattleCorps’ time high. They felt their honor had finally been served after playing a critical
leading some to question his sanity. After managing to defeat an Elemental arrival, Jorge’s well-spoken nature and great charisma likely would not have role in claiming victory over the Word of Blake on Ashkum IV.
in hand to hand combat, none of his peers risked antagonizing him further. been enough to prevent the Obsidian Jaguars from marching into a bloody
and pointless death to defend the planet in the name of their dead Clan. As of 3085, Commander Jorge still pilots Obsidian and is still in command
Despite his rank of Star Captain, and his phenomenal ability at the controls of the Wildcards Battalion. As a unit, the Wildcards are still two lances short
of a ‘Mech, Jorge was rotated back to the homeworlds just six months after After what could be considered a “token” Trial of Possession, the entire of a full Battalion of ‘Mechs. The Wildcards are still composed entirely of
the Truce of Tukayyid took effect in 3052, marking an abrupt end to the Clan Pantheress star system and all its occupants became the rightful possession former Clan warriors, and the majority of their ‘Mechs are of Clan origin. Not
Invasion/Operation REVIVAL. At first, Jorge was essentially confined to a desk of the BattleCorps. As with all the Smoke Jaguar warriors taken in by “Clan all the former Clan warriors under Jorge’s command have yet to embrace the
upon his arrival on Huntress in January of 3054. Worse still, he had been Dreadnought”, Jorge was initially stripped of his rank and taken Bondsman. Inner Sphere designations for their Clan ‘Mechs, and Jorge has found himself
stripped of the Dire Wolf he had grown quite fond of when he was shipped In Jorge’s case, he became the personal Bondsman of Colonel Ann Lawrence. switching back and forth between using Clan and Inner Sphere designations.
back to the homeworlds. He was soon reassigned yet again. His bondcords were cut in accordance with Clan traditions soon after, as he However, his Dire Wolf—or Daishi—is known only as “Obsidian”.
had quickly proved himself an extremely worthwhile asset to Dreadnought.
Due to his generation’s “failure” during Operation REVIVAL—combined He and most of the other former Clan warriors soon became sworn members
with his personal Warden philosophies being in direct contradiction to the of Dreadnought’s military forces. Much to their chagrin, however, most of Type: Daishi (Dire Wolf) “Obsidian”
Crusader leanings of Clan Smoke Jaguar—his new assignment was to a lesser- them were assigned to the Dreadnought DefenseCorps 1st Homeworld Classification: Assault OmniMech (Custom Configured)
known world among the Smoke Jaguar holdings: Pantheress VI. It was a Regiment on Acala III once the BattleCorps returned home in 3066. Technology Base: Clan
relatively well-industrialized world with growing military manufacturing Tonnage: 100
capabilities that were of great importance to the Clan. It was defended only The battle of Basalt IV in 3069 proved to be a particularly trying time for Base Battle Value: 1,277
by the Obsidian Jaguars garrison. At a glance, the Obsidian Jaguars looked to the Dreadnought BattleCorps 1st RCT. The nearly crippling loss of personnel, Pod Space: 50.5 tons
be a mix of both younger and older/Solahma warriors, lending it the outward withdrawal under fire, and the loss of many of the unit’s Clan-made ‘Mechs Notes: Features the following Design Quirks: Dreadnought Spec (Tier-2)*
appearance that it was at least potentially some form of respectable posting. and equipment dealt a severe blow to morale and combat effectiveness. The (“Obsidian” (3078 TDN Refit) Only), Improved Targeting (Long); Difficult
In terms of combat strength, the Obsidian Jaguars were a Supernova Trinary BattleCorps had taken severe losses and needed years to rebuild. During this Ejection.
comprised of fifteen second-line BattleMechs and seventy-five Elementals. time, many of the former Clan warriors who had been absorbed into
Dreadnought’s military structure were brought together to form a new Equipment Mass
With little prior knowledge of Pantheress, Jorge thought at first that it was battalion of the BattleCorps. In a sense, they were being brought together to Internal Structure: Standard w/C-CASE 10
possible his superiors were honoring him with an assignment above his reconstitute the BattleCorps’ 3rd Battalion as quickly and easily as possible, Engine: 300 Fusion XL 9.5
official station by granting him command of the Obsidian Jaguars. However, as the 3rd Battalion had been nearly wiped out on Basalt IV. For the former Walking MP: 3
he soon realized the truth. They did not wish to give the assignment to Clan warriors, however, it was a chance to serve together under the banner Running MP: 5
anyone of higher rank simply because they did not want to arouse suspicions of the BattleCorps—which also meant a much higher chance of seeing actual Jumping MP: 0
regarding the world’s importance. As the facilities on Pantheress VI were combat than the DefenseCorps postings that most of them had been given. Heat Sinks (Double): 15 (30) 5
officially only responsible for a handful of scientific endeavors, as well as Gyro: Standard 3
second-line BattleMech and battle armor manufacturing, the planet and star After lengthy consideration, Jorge was granted the rank of Commander Cockpit: Standard 3
system was rarely contested. The Pantheress star system was also located and given command of the Dreadnought BattleCorps’ “new” 3rd Battalion. Armor Factor (Standard): 304 19

386 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DAISHI (DIRE WOLF) ASSAULT OMNIMECH “OBSIDIAN”
Internal Armor
Structure Value
Head 3 9
Center Torso 31 47
Center Torso (rear) 14
R/L Torso 21 32
R/L Torso (rear) 10
R/L Arm 17 34
R/L Leg 21 41

Space Allocation
Location Fixed Components Spaces Remaining
Head None 1
Center Torso None 2
Right Torso 2 XL Engine, 2 Double Heat Sink 8
Left Torso 2 XL Engine, 2 Double Heat Sink 8
Right Arm None 10
Left Arm None 10
Right Leg None 2
Left Leg 2 Double Heat Sink 0

Fixed Equipment Location Critical Tonnage


None – – –

Weapons and Ammo Location Critical Tonnage


“Obsidian” (Custom Configuration)
Micro Pulse Laser H 1 0.5
2 Micro Pulse Lasers CT 2 1
Gauss Rifle RT 6 12
Ammo (Gauss) 16 RT 2 2
4 Double Heat Sinks LT 8 4
ER PPC RA 2 6
Large Pulse Laser RA 2 6
3 Double Heat Sinks RA 6 3
ER PPC LA 2 6
Large Pulse Laser LA 2 6
3 Double Heat Sinks LA 6 3
Double Heat Sink RL 2 1
Battle Value: 3,067

“Obsidian” (3078 TDN Refit) (Custom Configuration)


Dreadnought TDN System* H 1 1.5
2 ER Medium Lasers CT 2 2
Gauss Rifle RT 6 12
Ammo (Gauss) 16 RT 2 2
4 Double Heat Sinks LT 8 4
ER PPC RA 2 6
X/C-ERPPC Capacitor* RA 1 1
ER Large Laser RA 1 4
3 Double Heat Sinks RA 6 3
ER PPC LA 2 6
X/C-ERPPC Capacitor* LA 1 1
ER Large Laser LA 1 4
3 Double Heat Sinks LA 6 3
Double Heat Sink RL 2 1
Battle Value: 3,377

* See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

387 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


KODIAK ASSAULT BATTLEMECH “GOOBER”
Capabilities him to become a MechWarrior for the KungsArmé in early 3050. He viewed
this as a pinnacle achievement in physical, mental, and societal goals. With a
The chassis, armor, and engine of this BattleMech are unmodified, but this goal to one day become a major player in the political games of the Inner
unique Kodiak, known simply as “Goober”, features a curious combination of Sphere, his dream was cut short with the invasion of Clan Ghost Bear.
weaponry and mobility that seems almost as mad as the machine’s livery.
Gone is the Kodiak’s primarily close-range armament, and in its place is an Defeated handily by a Kodiak pilot named Ulysses who saw potential in
arsenal of long-range fire support weapons. The primary armament of the young man, Tolga de Randamie was taken as Ulysses’ Bondsmen. After
Goober is a trio of Long Range Missile 15-racks and a single 10-rack, all of learning of the Clans’ constant strive for dominance and excellence in all
which are enhanced with Artemis IV Fire Control Systems to improve missile fields, Tolga saw the potential for new challenges and goals to achieve for
guidance. Backing up the array of LRMs is a pair of Extended Range Large himself as he worked hard to become a part of his new Clan. He became a
Lasers, allowing Goober to maintain a battlefield presence even after its vast warrior of Clan Ghost Bear in relatively short order. Not long after, Tolga
ammunition supply has been depleted. Though Goober is primarily intended challenged Ulysses, the very MechWarrior who had defeated him just one
as a long-range support ‘Mech, the already powerful 400-rated ExtraLight year before, aiming to surpass his rival—and to obtain the very machine that
Fusion Engine is boosted by Myomer Accelerator System Circuitry, providing Ulysses had used to defeat him. Tolga narrowly achieved this goal in a Trial
the massive assault-class BattleMech with a top speed exceeding 80 km/h. of Possession, earning the Kodiak as his own personal machine. Given his
At first glance, the addition of MASC seems to be severely out of place, but respect for Ulysses, however, he did not kill the other warrior, though he was
it allows Goober to move into a convenient firing position—and reposition as sure to make it clear to all who witnessed the trial that the decision was a
needed—far more rapidly than would otherwise be possible. conscious one. Now set to begin his new career as a Clan warrior, his dream
was once again derailed when he was caught off guard during a Clan Smoke
Deployment Jaguar raid, and once again he was brought down. Once again, the warrior
who defeated Tolga—this time a Clan Smoke Jaguar Star Captain named
Goober has been a staple of the Dreadnought BattleCorps’ 3rd Wildcards Wesley—saw his potential, although his Freebirth heritage and his use of a
Battalion since the Wildcards’ formation. However, due to Lieutenant Tolga “mere BattleMech” meant Tolga was destined to at best be a second-line
de Randamie’s tendency to become a loose cannon, Commander Jorge keeps warrior in the Smoke Jaguar Touman. After his bondcord was cut, Tolga
de Randamie on as short a leash as possible by assigning his Kodiak to Spades barely managed to keep his Kodiak in another Trial of Possession, but he
Company’s Command Lance—which just so happens to be commanded by soon found himself languishing in the rear guard of the Clan Smoke Jaguar
Mass: 100 tons Jorge himself. The resulting combination of this missile-support machine and occupation zone.
Chassis: Bergan Version 12.6 Endo Steel w/Integrated CASE Commander Jorge’s own heavy-hitting Daishi “Obsidian” creates a potent
Power Plant: 400 ExtraLight Fusion Engine w/MASC one-two punch at long range. As of 3085, these two continue to serve side- Tolga’s attempts to increase his status within this harsh new Clan were
Cruising Speed: 43.2 km/h by-side in two of the heaviest, most iconic Clan ‘Mechs ever created. constantly rebuffed. Eventually, he turned to alternative methods to begin
Maximum Speed: 64.8 km/h, 86.4 km/h with MASC his rise through the ranks. Enhanced Imaging implantation was a process that
Jump Jets: None Variants could potentially help him achieve his goals. Although usually only given to
Jump Capacity: 0 meters Trueborn warriors, and known for having serious side effects, interest from
Armor: KDK-Custom-Pattern Dreadnought Titan-Plate Standard Armor “Goober” (3079 TDN Refit) – The Wildcards Battalion of the Dreadnought the scientist caste to see the effects on a Freebirth saw to it that he received
Armament & Equipment: BattleCorps was late to receive upgrades to meet “Dreadnought Spec” the “upgrade”—if for no other reason than to see how long he would last.
2 Series 7N Extended Range Large Lasers standards, but many of the Wildcards’ ‘Mechs began to see upgrades not The EI implantation was successful, but it created a vastly different Tolga.
3 Type XV “Crossbow” LRM-15s w/Artemis IV FCS long after the conclusion of Operation LANCASTER. The Kodiak proved Now capable of interfacing with his ‘Mech at an enhanced rate, he issued a
1 Type X “Short Bow” LRM-10 w/Artemis IV FCS particularly difficult to install the related upgrades into, but the BattleCorps’ challenge to Star Captain Wesley to determine the better warrior. Incensed
Manufacturer: Clan Ghost Bear technicians eventually sorted out a refit package. In addition to the revised by such an act, the defiant Smoke Jaguar warrior accepted. The two squared
Primary Factory: Bergan Industries; Alshain V cockpit featuring the DAPSK (Dreadnought Armored Pilot Survival Kit) pilot off on the plains of Marshdale in 3052, once again resulting in a narrow
Modified By: Obsidian Jaguars Garrison; Pantheress VI seat and associated equipment, a Pinpoint Version-IV Targeting & Tracking victory for the Kodiak pilot. Wesley did not survive the encounter. He was in
Communications System: Garrett L20 System and an Interconn-Comm-VII Communications System are installed to fact brutally killed as Tolga showed no restraint whatsoever.
Targeting & Tracking System: RCA Instatrac Mark IX work with the Dreadnought Target Data Networking (TDN) System* installed
in the Kodiak’s head. The ER Large Lasers are retained, as are the Artemis- Tolga’s skill was undeniable, but the Enhanced Imaging implants were
Overview enhanced Long Range Missile 15-racks and the ammunition feeding them. causing a much more rapid degradation of his mind than what was normally
However, the LRM-10 and its ammunition have been removed. An additional observed in a Trueborn warrior. His behavior quickly became erratic, soon
Built in 3048, this Kodiak Assault BattleMech was fresh off the assembly double heat sink is installed in place of the removed missile system, for total going from affable to enraged and back in a matter of seconds. The decision
line when MechWarrior Ulysses of Clan Ghost Bear took possession of it. of twenty. Lastly, a Flash-Sword VII ER Medium Laser is installed in each arm was made by the Clan’s scientists to remove the implants, declaring the
However, shortly after Tolga de Randamie’s bondcord was cut and he earned under the ER Large Lasers. (Battle Value 3,199) Features the following Design experiment complete. The now-broken Tolga was sent back to the Smoke
the right to be a MechWarrior of Clan Ghost Bear, he successfully claimed Quirks: Battlefists, Distracting, Dreadnought Spec (Tier-3)*. Jaguar homeworld of Huntress for further study and testing. He was later
this machine from Ulysses. This Kodiak has since been Randamie’s property. transferred to the lesser-known world of Pantheress VI, where Smoke Jaguar
Since that time, this former Clan Ghost Bear BattleMech has been repainted * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431) seemingly sent all their greatest undesirables.
not only in Clan Smoke Jaguar colors, but also the livery of the Dreadnought
BattleCorps. Following the formation of the Dreadnought BattleCorps’ 3rd Pilot Tolga arrived to no fanfare whatsoever on Pantheress VI, where he joined
“Wildcards” Battalion, this Kodiak was given an insanely ornate pseudo-tribal the ranks of Pantheress VI’s garrison force, the Obsidian Jaguars. Like so
livery unique to just this one machine. Although it is painted in the standard Lieutenant Tolga de Randamie – Kodiak “Goober”: Born on Utrecht in 3030, many others, Star Captain Jorge, Tolga’s new commander, saw the potential
black and red colors of the BattleCorps, the wild pattern of its livery stands Tolga de Randamie was a model citizen of the Lyran Commonwealth—and in the scattershot MechWarrior. Though his mind was somewhat damaged,
out rather sharply against the other machines of the Wildcards. later the Free Rasalhague Republic. His drive for excellence in all things led should his focus be set on a goal or a target, there was little that could stop

388 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


KODIAK ASSAULT BATTLEMECH “GOOBER”
him. By late 3059, Tolga had regained much of his mental faculties, but he
was still prone to outbursts—the most famous of which was a mess hall
outburst that saw him go “full Goober”. Tolga threw a large bag of salt at a
Freeborn Elemental named Aaron Goober, then proceeded to jump on and
start pummeling the giant warrior. This led to others giving his Kodiak the
nickname of “Goober” and referring to Tolga’s outbursts as “salty”.

Jorge, now Commander Jorge of the Dreadnought BattleCorps 1st RCT’s


3rd “Wildcards” Battalion, keeps Tolga on a short leash as a part of his
Command Lance, ready to set him loose on the enemy when the time is right.
Now-Lieutenant Tolga de Randamie has continued to serve the Dreadnought
BattleCorps with distinction—in nearly every sense of the word.

Type: Kodiak “Goober”


Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Clan
Tonnage: 100
Battle Value: 3,067
Notes: Features the following Design Quirks: Battlefists, Distracting.
Arm Actuators: Lower & Hand (Right & Left).

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 5
Engine: 400 Fusion XL 26.5
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks (Double): 19 (38) 9
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Standard): 280 17.5
Internal Armor
Structure Value
Head 3 9
Center Torso 31 40
Center Torso (rear) 15
R/L Torso 21 32
R/L Torso (rear) 10
R/L Arm 17 32
R/L Leg 21 34

Weapons and Ammo Location Critical Tonnage


Ammo (LRM-10/Artemis) 12 H 1 1
LRM-10 CT 1 2.5
Artemis IV FCS CT 1 1
MASC RT 4 4
3 Double Heat Sinks RT 6 –
3 LRM-15s LT 6 10.5
3 Artemis IV FCS LT 3 3
Ammo (LRM-15/Artemis) 8 LT 1 1
ER Large Laser RA 1 4
ER Large Laser LA 1 4
Ammo (LRM-15/Artemis) 16 RL 2 2
Ammo (LRM-15/Artemis) 16 LL 2 2

Lieutenant Tolga de Randamie created and written by Tim “Critical Rocket”


with minor edits and additions by Devin Ramsey. Custom Kodiak Assault
BattleMech “Goober” originally created by Tolga “Goober Gabber”.

389 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


KRAKEN (BANE) ASSAULT BATTLEMECH “BUTCHER”
Because it has received significant modifications in terms of its armament created the Supercharger at the heart of Colonel Blackwood’s own custom
and equipment over the years, Butcher has little left in common with the “Bloodbath” BattleMech, as well as the ExtraLight Gyro housed in the belly
Kraken 2 it was originally built as. As with most of the machines operated by of Captain Kano Justinian’s Peregrine, “Havoc”.
the Blackwood Templars that utilize Clan technology, Butcher has recently
begun to use replacement equipment produced by Dreadnought Interstellar Despite several tall tales to the contrary, MechWarrior Celeste Colbrand’s
Industries. However, some components have had to be sourced elsewhere, Kraken is named “Butcher” in honor of her late father’s profession, and it
as not all of Butcher’s Clan-tech parts are available from Dreadnought. features a stylized cleaver painted on its torso.

Capabilities
Type: Kraken (Bane) “Butcher”
Weighing in at a full hundred tons and having begun life as a Clan-made Classification: Assault BattleMech (Uniquely Modified/Customized)
BattleMech—even if a “mere second-line” one—Butcher is predictably an Technology Base: Clan
awe-inspiring machine. Still utilizing purely Clan-developed technology even Tonnage: 100
today, Butcher boasts an impressive array of long-range firepower. Battle Value: 2,747
Notes: Features the following Design Quirks: Extended Torso Twist,
A Gauss Rifle is housed in each arm, backed by an Extended Range Large Improved Targeting (Long), Protected Actuators; Difficult to Maintain, Non-
Laser installed in each side torso—these serve as Butcher’s main guns, while Standard Parts. Arm Actuators: Upper Only.
twin LB 5-X Autocannons mounted high in the side torsos above the lasers
fill a secondary fire role. As Butcher only carries cluster-type munitions for its Equipment Mass
Mass: 100 tons autocannons, the “secondary guns” are used to take advantage of holes in Internal Structure: Standard w/C-CASE 10
Chassis: Type AXT, Mk. XX w/Integrated CASE enemy armor created by the main guns, seeking to deal significant damage Engine: 300 Fusion XL 9.5
Power Plant: 300 Type I XL to a target’s critical internal systems. Should an opponent manage to close Walking MP: 3
Cruising Speed: 32.4 km/h into short range, a pair of four-tube Short Range Missile systems—mounted Running MP: 5
Maximum Speed: 54.0 km/h outboard on Butcher’s arms—allow it to deal even greater damage up close. Jumping MP: 0
Jump Jets: None Heat Sinks (Double): 13 (26) 3
Jump Capacity: 0 Meters A quartet of Light Machine Guns are installed in the machine’s side torsos Gyro: Standard 3
Armor: Custom-Fitted Clan Ferro-Fibrous Armor and arms, providing a potent defense against hostile infantry. The complex Cockpit: Standard 3
Armament & Equipment: ammunition feed mechanisms for the LB-X Autocannons, SRMs and LMGs— Armor Factor (Ferro-Fibrous): 288 15
2 Clan LB 5-X Autocannons which all pull from ammunition housed in the ‘Mech’s legs—require constant Internal Armor
2 Clan Extended Range Large Lasers maintenance. Given the nature of Butcher’s armament, its thirteen double Structure Value
2 Clan Gauss Rifles heat sinks are sufficient to keep the ‘Mech cool under most circumstances. Head 3 9
2 Pattern D-IV Short Range Missile 4-Packs Center Torso 31 44
4 GM Ultralight Light Machine Guns Pilot Center Torso (rear) 13
Manufacturer: Clan Hell’s Horses R/L Torso 21 32
Primary Factory: Tokasha MechWorks Alpha; Tokasha IV MechWarrior Celeste “Tinker” Colbrand – Kraken (Bane) “Butcher”: Celeste R/L Torso (rear) 10
Modified By: Blackwood Templars Mercenaries; Location Unknown Colbrand was orphaned when her home on Blue Hole was destroyed by a R/L Arm 17 34
Communications System: JNE Integrated flood. Unfortunately, her family died in the flood. With most of her personal R/L Leg 21 35
Targeting & Tracking System: Series IV TTS assets lost to the natural disaster, young Celeste had nowhere to go, and no
money with which to get there. As the Blackwood Templars Mercenaries Weapons and Ammo Location Critical Tonnage
Overview happened to be on Blue Hole at the time—and they were still licking their Double Heat Sink CT 2 –
wounds after a previous contract had gone badly for them—the Templars ER Large Laser RT 1 4
The 100-ton Kraken Assault BattleMech—originally designated the Bane accepted a short-term contract to assist with local disaster relief efforts. LB 5-X Autocannon RT 4 7
by its Clan creators—is a fearsome machine to its allies, and an absolute Light Machine Gun RT 1 0.25
terror to its enemies. “Butcher” is the Kraken owned and operated by Celeste Happening across young Celeste freezing and alone on the side of a road ER Large Laser LT 1 4
Colbrand of the Blackwood Templars Mercenaries, and it is a machine that between the flooded city and the local spaceport, Colonel Tyr Blackwood LB 5-X Autocannon LT 4 7
lives up to its nickname. This bulky BattleMech’s primary role is that of a picked her up and brought her aboard one of the unit’s DropShips to provide Light Machine Gun LT 1 0.25
long-range direct fire support unit, and it is often paired with the Templars’ her with food and shelter. The Colonel soon took her under his wing after Gauss Rifle RA 6 12
1st Company Captain’s Thunder Hawk. learning she had nobody else to turn to, and once she was introduced to the Light Machine Gun RA 1 0.25
Templars, she quickly became accepted into her new “family”. SRM-4 RA 1 1
Butcher is built on a standard Kraken chassis, which was salvaged with a Ammo (Gauss) 16 RA 2 2
wrecked engine during one of the numerous contracts accepted by the Colbrand received her nickname of “Tinker” after being constantly and Gauss Rifle LA 6 12
Blackwood Templars in the late 3050s that pitted them against various Clan consistently found in the ‘Mechbays and workshops when she was young— Light Machine Gun LA 1 0.25
forces—shortly before the mercenary unit became involved in Operation always learning and trying to assist the MechTechs with repairs. SRM-4 LA 1 1
BULLDOG. Following the same battle from which the Kraken was salvaged, a Ammo (Gauss) 16 LA 2 2
Vulture’s tattered remains were also salvaged. Although the chassis of the Years later, Colbrand became the youngest pilot in the history of the Ammo (SRM-4) 25 RL 1 1
Vulture was damaged beyond any hope of repair, certain key components Templars. She is also now regarded as the Templars’ best technician. Despite Ammo (LB 5-X Cluster) 20 RL 1 1
were still intact and salvageable—most importantly its ExtraLight 300-rated her status as a MechWarrior, she can nearly always be found in a ‘Mechbay Ammo (LMG) 100 LL 1 1
Fusion Engine, which soon became Butcher’s new powerplant. tinkering with one of her various personal projects. It was her tinkering that Ammo (LB 5-X Cluster) 20 LL 1 1

390 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


KRAKEN (BANE) ASSAULT BATTLEMECH “BUTCHER”
MechWarrior Celeste “Tinker” Colbrand and custom
Kraken (Bane) Assault BattleMech “Butcher”
originally created by Zach Schaffer.

391 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD-4A MARAUDER II ASSAULT BATTLEMECH “BLACKWOOD”
game of Poker. His opponent, confident in his hand—a four-of-a-kind—put During the intense fighting on Ashkum IV in 3077, during Operation
the Marauder II into the pot, immediately leading everyone else at the table LANCASTER, many of this ‘Mech’s Clan-made weapons suffered burnouts.
to fold—all except for the Colonel. Holding a Royal Flush himself, Blackwood Fortunately for the Templars, their employers, the Dreadnought BattleCorps,
ended up with the Marauder II, as well as a much-needed influx of funds. had plenty of spares of essentially identical equipment, all of which was
Significant modifications have since been made to install a Command produced in-house by the BattleCorps’ parent corporation, Dreadnought
Console, where Tactical Officer Yuki Nagata serves as the unit’s main tactical Interstellar. This allowed the Templars to refit their Marauder II before lifting
and strategic coordinator in the field, as well as the ‘Mech’s copilot. With off from Ashkum IV to join Operation SCOUR. As of 3085, these weapons
Nagata onboard, this Marauder II has become a critical and central part of remain installed and have yet to require more than basic maintenance.
the Blackwood Templars Mercenaries’ organization in combat.
Deployment
During the brutal campaign that was Operation BULLDOG, this critical
‘Mech managed to get closer to the fighting than intended, and it suffered The Blackwood Templars’ Marauder II has made its presence known on
significant damage, necessitating a refit. It was rebuilt on Huntress using every battlefield the Templars have fought on since its acquisition, providing
captured and salvaged Clan weapons systems, equipment, and materials. fire support for the ever-charging Colonel Tyr Blackwood and the rest of Flag
The resulting machine was more durable and powerful than ever before. The Lance. Since Operation BULLDOG—during which it was severe damaged—
Templars also learned considerably from their experiences on Huntress. this ‘Mech has emerged from nearly every battle it has been involved in with
Although this extremely important BattleMech is officially a part of the only light damage at most, as it is now actively kept at the Templars’ rear,
Templars’ Flag Lance, it is now often separated from the rest of Flag Lance where it can provide long-range fire support and coordinate the unit.
and held back from the fighting, providing fire support from long range when
the opportunity presents itself. Meanwhile, the rest of Flag Lance, headed by Pilots
Colonel Tyr Blackwood himself, tends to wind up in the thick of the fighting.
MechWarrior Sigrun Blackwood – MAD-4A Marauder II “Blackwood”: Ms.
By 3076, before the Templars participated in Operation LANCASTER, this Sigrun Blackwood is Colonel Tyr Blackwood’s younger sister, and the pilot of
unique Marauder II had become closer to the weapons configuration of the the Marauder II known simply as “Blackwood”. She is a skilled MechWarrior
MAD-5B than the MAD-4A that it was originally built as. However, following in her own right, though her combat specialization is long-range direct fire
LANCASTER, the Marauder II received a not-insignificant overhaul, replacing support. She is, essentially, a sniper. This specialization was recognized early
all the increasingly temperamental salvaged Clan-tech weaponry with direct on, and once her Marauder II was equipped with a Command Console, Sigrun
replacements manufactured by Dreadnought Interstellar Industries. This not Blackwood became tasked with the safekeeping of Yuki Nagata—the
Mass: 100 tons only improved reliability considerably, but it allowed the removed Clan-built Templars’ Tactical Officer—during all ground engagements going forward.
Chassis: GM Marauder w/CASE weapons to be much more slowly and carefully rebuilt, then kept as spares.
Power Plant: Starfire 300 XL Though not technically part of the chain of command, Ms. Blackwood is a
Cruising Speed: 32.4 km/h Capabilities capable leader, and she is generally accepted as the second in command of
Maximum Speed: 54.0 km/h the Templars’ ground troops (even by aerospace fighter pilot Major Angela
Jump Jets: Chilton 600 With its pair of arm-mounted Clan Extended Range Large Lasers and high- Cross, the Templars’ official executive officer). Sigrun is noted for having far
Jump Capacity: 90 meters mounted Clan Gauss Rifle installed in the right torso, this uniquely modified greater self-control than her brother Tyr—she is also the only person who
Armor: Custom-Fitted Clan Ferro-Fibrous Armor Marauder II is geared primarily toward direct fire support from long range. seems capable of keeping the nigh-uncontrollable Colonel Tyr Blackwood on
Armament & Equipment: However, if an opponent closes in, the Blackwood Templars’ Marauder II is task and properly mindful of the objectives of whatever contract the
2 Clan ER Large Lasers also armed with six Clan-tech Medium Pulse Lasers. The powerful direct-fire Templars happen to be carrying out. She understands her role in the unit and
1 Clan Gauss Rifle weapons array’s accuracy is augmented through the inclusion of a Clan-built keeps herself out of trouble, letting Nagata carry out the task of coordinating
6 Clan Medium Pulse Lasers Targeting Computer, which was salvaged from a Daishi OmniMech during the Templars in combat. Although Sigrun Blackwood cannot match her
1 Bug-Zapper IX Laser Anti-Missile System Operation BULLDOG. The same Daishi, too critically damaged to warrant brother—or even most of the other Templars’ Red Arms—in a straight fight,
1 EW-Special Mk-IV Angel Electronic Countermeasures Suite rebuilding, was also a donor for the ExtraLight Fusion Engine now powering she is a talented MechWarrior and a very respectable soldier. Her main skills
Manufacturer: General Motors Corporation / Blackwell Industries the Marauder II. Meanwhile, the original Chilton 600-Series Jump Jets remain are in managing the Templars finances and information gathering.
Primary Factory: GM/Blackwell Plant; New Valencia IV in place, and the signature 90-meter jump range that this ‘Mech is renowned
Modified By: Blackwood Templars Mercenaries; Huntress II for is retained. Fifteen Clan-tech double heat sinks labor to keep the ‘Mech Tactical Officer Yuki Nagata – MAD-4A Marauder II “Blackwood”: Although
Communications System: Dalban Micronics cool, and they can be easily overwhelmed if the pilot is not careful to bracket- her piloting skills are barely above passable, Yuki Nagata is blessed with an
Targeting & Tracking System: Mars System 9 w/Targeting Computer fire this machine’s awesome weaponry. To further protect this BattleMech, extremely intelligent and uncannily talented strategic mind that is universally
the combination of a Clan-tech Laser Anti-Missile System and an Angel respected by every member of the Blackwood Templars. From the Command
Overview Electronic Countermeasures Suite were both acquired as part of a trade deal Console aboard the Marauder II piloted by Sigrun Blackwood, Tactical Officer
with Dreadnought Interstellar Industries in the mid-3070s. Nagata’s abilities as the tactical coordinator of the unit have proven time and
The heavily customized Marauder II fielded by the Blackwood Templars again to be critical to the Templars’ survival in combat.
Mercenaries has been a part of the Templars’ “Flag Lance”—their overall Much of the weapons array is at least in part, selected to help this ‘Mech’s
command lance—for many years. This BattleMech is piloted by Colonel Tyr copilot and Tactical Officer, Yuki Nagata, in case she must take control of the Nagata was recruited into the Blackwood Templars Mercenaries after she
Blackwood’s sister, Sigrun Blackwood. Her previous BattleMech, a Zeus, was machine. Nagata, while an exceptional Tactical Officer, only meets the most led a resistance movement against the Clan Smoke Jaguar garrison on her
destroyed in combat with the Clans in Kuritan space. With the unit low on basic qualifications to pilot a BattleMech. Nagata is capable of handling basic Kuritan homeworld. Shortly before the Templars’ arrival at the beginning of
cash and having no ‘Mech with which to replace the Zeus, Sigrun would be maneuvers, but she is a poor gunner at the best of times. The high-accuracy Operation BULLDOG, much of the resistance had pushed to openly defy the
dispossessed—the term given to a MechWarrior without a ‘Mech to call their Medium Pulse Lasers, augmented by the onboard Targeting Computer, give Smoke Jaguars. This open defiance was met with a swift and devastating
own—that is, until Colonel Tyr Blackwood found himself in a high stakes her a very real chance to successfully hit an enemy should she need to. response from the occupiers. Unfortunately, with Task Force Bulldog arriving

392 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


MAD-4A MARAUDER II ASSAULT BATTLEMECH “BLACKWOOD”
and crushing the Smoke Jaguars on-world just too late to save the ill-timed MechWarrior Sigrun Blackwood, Tactical Officer Yuki Nagata, and
resistance movement, it was all but wiped out following the failed revolt. custom Marauder II Assault BattleMech “Blackwood”
originally created by Zach Schaffer.
Nagata was tracked down by Colonel Tyr Blackwood after he heard of her
admirable efforts in coordinating the revolt, and the two had a lengthy
conversation, ending with her signing on with the Templars. She became the
unit’s tactical officer, taking over for the aging Tereza Prandine. While the
siblings of Sigrun and Tyr Blackwood are considered to be the “heart” of the
Blackwood Templars, Nagata is generally considered the “brain” of the unit.

Type: Marauder II (MAD-4A) “Blackwood”


Classification: Assault BattleMech (Uniquely Modified/Customized)
Technology Base: Mixed
Tonnage: 100
Battle Value: 3,536
Notes: Features the following Design Quirks: Command ‘Mech, Hyper-
Extending Actuators, Narrow/Low Profile; Difficult to Maintain, Non-
Standard Parts. Arm Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Standard 10
Engine: 300 Fusion XL (Cl) 9.5
Walking MP: 3
Running MP: 5
Jumping MP: 3 6
Heat Sinks (Double): 15 (30) 5
Gyro: Standard 3
Cockpit: Command Console 6
Armor Factor (Fe-Fibrous (Cl)): 307 16
Internal Armor
Structure Value
Head 3 9
Center Torso 31 46
Center Torso (rear) 16
R/L Torso 21 31
R/L Torso (rear) 11
R/L Arm 17 34
R/L Leg 21 42

Weapons and Ammo Location Critical Tonnage


Jump Jet CT 1 –
Ammo (Gauss) 8 CT 1 1
Gauss Rifle (Cl) RT 6 12
Laser AMS (Cl) RT 1 1
Jump Jet RT 1 –
Ammo (Gauss) 8 RT 1 1
CASE RT 1 0.5
Angel ECM Suite LT 2 2
Targeting Computer (Cl) LT 7 7
Jump Jet LT 1 –
ER Large Laser (Cl) RA 1 4
3 Medium Pulse Lasers (Cl) RA 2 4
Double Heat Sink (Cl) RA 2 –
ER Large Laser (Cl) LA 1 4
3 Medium Pulse Lasers (Cl) LA 2 4
Double Heat Sink (Cl) LA 2 –
Double Heat Sink (Cl) LL 2 –

393 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CELESTIAL OMNIMECH CONFIGURATIONS USED BY THE 55TH SHADOW DIVISION

The Word of Blake’s elite Manei Domini 55th Shadow Division deployed over a hundred Celestial OmniMechs during the final critical battle of Operation LANCASTER. This by itself was not surprising,
as Manei Domini often piloted these machines. However, the 55th’s Celestial OmniMechs featured new weapons configurations, wielding far greater firepower than ever before. As many of these
machines were typically associated with much more limited armaments, these devastating “Divinus”-configured Celestial OmniMechs proved to be a lethal surprise for the Lancaster Coalition.
394 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
C-MK-O MALAK LIGHT CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)
“Demon” by those who fought against them. Type: Malak (C-MK-O)
Classification: Light OmniMech (Production)
Already a respectable light OmniMech to begin with, the Malak was made Technology Base: Inner Sphere
far more dangerous when equipped in its newer Divinus configuration. The Tonnage: 30
Lancaster Coalition had no way to anticipate the sheer firepower that the Base Battle Value: 482
Malak Divinus was packing until the first shot fired by one of these struck Pod Space: 9.5 tons
home. Data collected post-LANCASTER shows that the first shot in question Notes: Features the following Design Quirks: Improved Communications,
cleaved an unsuspecting Dreadnought BattleCorps 4th Battalion Ravage Improved Sensors; Bad Reputation.
scout OmniMech in two—shortly before the 4th was betrayed from within,
resulting in the demise of nearly the entire battalion. Equipment Mass
Internal Structure: Endo Steel 1.5
Unfortunately for the rest of the Lancaster Coalition, the devastating Engine: 210 Light Fusion 7
betrayal of the 4th Battalion was the result of a Word of Blake agent taking Walking MP: 7
control of the battalion’s Omniscience Command Vehicle. The agent not only Running MP: 11
blocked the battalion’s communications and scrambled the function of their Jumping MP: 0
own Target Data Networking (TDN) Systems, but he forwarded the 4th’s own Heat Sinks (Double): 10 (20) 0
tactical data to the attacking 55th Shadow Division in real time. The agent Gyro: ExtraLight 1.5
also blocked the 4th Battalion from communicating with the rest of the Cockpit: Small 2
Lancaster Coalition, preventing anyone else from learning anything useful. Armor Factor (Light Fe-Fibrous): 101 6
Internal Armor
Although the only confirmed encounters with Divinus-configured Malaks Structure Value
were those faced by the Lancaster Coalition in 3077, unconfirmed reports Head 3 9
indicate that later encounters occurred during one or more of the final Center Torso 10 14
battles to liberate Terra at the end of Operation SCOUR. It is believed that Center Torso (rear) 4
Mass: 30 tons none of these were captured intact or in an at least salvageable condition. It R/L Torso 7 11
Chassis: Celestial Series MK1E Endo Steel was fortunate for the rest of the Inner Sphere that the Word of Blake R/L Torso (rear) 3
Power Plant: DefHes 210 Light Fusion Engine apparently only fielded the devastating Divinus configuration Celestial R/L Arm 5 10
Cruising Speed: 75.6 km/h OmniMechs in significant numbers with their elite 55th Shadow Division. R/L Leg 7 13
Maximum Speed: 118.8 km/h
Jump Jets: None Capabilities Space Allocation
Jump Capacity: 0 meters Location Fixed Components Spaces Remaining
Armor: Divine Shield Light Ferro-Fibrous Featuring an already impressive array of advanced technologies at the Head None (Small Cockpit) 2
C-MK-O Fixed Equipment & Base Pod Space: time of its introduction, the Malak was a staple of the Word of Blake’s elite Center Torso None (ExtraLight Gyro) 0
1 Improved C3 Computer Manei Domini. This light Celestial OmniMech utilizes an ExtraLight Gyro, an Right Torso 2 Light Fusion Engine, 1 Light Ferro-Fibrous, 5
9.5 tons of pod space available Endo Steel Chassis, Light Ferro-Fibrous Armor, an Improved C3 Computer, 4 Endo Steel
“Divinus” (Configuration W) Armament & Equipment: and a Small Cockpit. However, despite all its advanced technology, the Malak Left Torso 2 Light Fusion Engine, 2 C3i Computer, 1
1 Clan Extended Range Particle Projector Cannon is only moderately quick for a light-class ‘Mech of the later 31st Century— 3 Double Heat Sink, 4 Endo Steel
w/Experimental Clan ER PPC Capacitor marking it as a competent, albeit not spectacular, scout-in-force machine. Right Arm 6 Endo Steel 4
1 Clan Medium Pulse Laser Left Arm 3 Double Heat Sink, 2 Light Ferro-Fibrous 5
1 Diverse Optics Sunbeam ER Small Laser An experimental configuration of the Malak—designated the “Caelestis”, Right Leg 2 Light Ferro-Fibrous 0
Manufacturer: Federated Worlds Defense Industries or Configuration “S”—was armed with an Inner-Sphere-tech Extended Range Left Leg 2 Light Ferro-Fibrous 0
Primary Factory: Gibson Federated BattleMechs Facility; Gibson III Particle Projector Cannon enhanced by a PPC Capacitor, backed by a trio of
Communications System: Master’s Voice Cel-Alpha IS-tech Extended Range Small Lasers. This configuration never saw significant Fixed Equipment Location Critical Tonnage
Targeting & Tracking System: Master’s Sight 1-Omega w/C3i Computer use in combat, as the armament limited its operational capacity too much. Improved C3 Computer LT 2 2.5
The Divinus, or Configuration “W”, appears to be an evolution of this design.
Overview Weapons and Ammo Location Critical Tonnage
The addition of Clan-based weapons technology completely changes how Divinus (Configuration W)
The lightest of the infamous Celestial OmniMechs created for the Word of the concept behind the Caelestis Configuration can be applied. The Divinus Medium Pulse Laser (Cl) H 1 2
Blake’s elite Manei Domini special forces, the Malak was an effective light- takes the Caelestis and enhances its battlefield capabilities considerably. The ER PPC (Cl) RT 2 6
class OmniMech during the Jihad. The Malak Light OmniMech was already Divinus’ primary weapon, a smaller and lighter Clan-tech Extended Range X/C-ERPPC Capacitor* RT 1 1
available in a variety of different weapons configurations prior to the combat Particle Projector Cannon, provides half-again as much punch as the weapon Lower Arm Actuator RA 1 –
debut of its Divinus Configuration, otherwise known as Configuration “W”. used in the Caelestis. With the addition of an Experimental Clan ER PPC Hand Actuator RA 1 –
The first known examples of these machines were fielded by the Word of Capacitor, the main gun of the Divinus is an astonishingly powerful long- ER Small Laser RA 1 0.5
Blake’s 55th Shadow Division, and they were a painful surprise for the range weapon. However, as the PPC itself cannot be fired while its X/C-ERPPC Lower Arm Actuator LA 1 –
Lancaster Coalition during the final critical battle of Vyrie City—the capital Capacitor is charging, this configuration of the Malak is best used as a hit- Hand Actuator LA 1 –
city of Ashkum IV—at the end of Operation LANCASTER in 3077. Named after and-fade sniper and harasser. Meanwhile, the combination of a Clan-tech Battle Value: 1,594
the Arabic word for “Angel”, the first Malak Light OmniMechs encountered Medium Pulse Laser and an IS-tech Extended Range Small Laser serve as
in Divinus configuration were initially given the rather ironic nickname of reasonable and effective backup weapons for the devastating main gun. * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

395 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-MK-O MALAK LIGHT CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)

396 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-PRT-O PRETA MEDIUM CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)
suddenly this “gap” seemed nonexistent. These new configurations were Type: Preta (C-PRT-O)
later learned to all be part of a series designated the “Divinus”, or “W” Classification: Medium OmniMech (Production)
Configurations. Fielded by the Word of Blake’s elite Manei Domini 55th Technology Base: Inner Sphere
Shadow Division, these machines proved to be a deadly surprise for the Tonnage: 45
Lancaster Coalition at the end of Operation LANCASTER, during the final Base Battle Value: 641
critical battle in Vyrie City. Pod Space: 15 tons
Notes: Features the following Design Quirks: Improved Communications,
The Preta Divinus proved to be a particularly difficult—and lethal— Improved Sensors; Bad Reputation, Exposed Actuators.
opponent for the members of the Lancaster Coalition to deal with. The
extreme firepower for its weight class, when combined with the increased Equipment Mass
maneuverability and versatility provided by its jump jets, was perfect for Internal Structure: Endo Steel 2.5
fighting in the urban environment of Vyrie City. The Preta Divinus could jump Engine: 270 Light Fusion 11
to a good vantage point for sniping—such as the roof of a reinforced building Walking MP: 6
or a hardened warehouse—snap off a devastating, extremely accurate blast Running MP: 9
with its main gun, and jump away before too many opponents could return Jumping MP: 0
fire. This three-dimensional hit-and-fade tactic worked exceptionally well for Heat Sinks (Double): 10 (20) 0
this machine, as its powerful Capacitor-boosted Clan-tech Particle Projector Gyro: Standard 3
Cannon required an extended recharge cycle between shots to fire at full Cockpit: Small 2
power. However, in the instances where it did not get the chance to recharge Armor Factor (Standard): 144 9
the capacitor after a full-power shot, the weapon still delivered punishing Internal Armor
damage with each subsequent hit, albeit not as devastating as the first. Structure Value
Head 3 9
The only confirmed deployment of the Preta in “W” Configuration was by Center Torso 14 20
the 55th Shadow Division during the fighting on Ashkum IV in 3077. A handful Center Torso (rear) 7
were reportedly salvaged by members of the Lancaster Coalition, specifically R/L Torso 11 16
by the Dreadnought BattleCorps. However, as of 3085, none of the Celestial R/L Torso (rear) 5
OmniMechs salvaged by the BattleCorps have yet to see any noteworthy use. R/L Arm 7 13
Mass: 45 tons Because of this, it is generally believed that these salvaged machines were R/L Leg 11 20
Chassis: Celestial Series PR1E Endo Steel most likely only taken for Dreadnought Interstellar Industries’ scientists and
Power Plant: General Motors 270 Light Fusion Engine engineers to investigate and reverse-engineer their Experimental Clan ER Space Allocation
Cruising Speed: 64.8 km/h PPC Capacitors. This belief is supported by the more recent creation of what Location Fixed Components Spaces Remaining
Maximum Speed: 97.2 km/h appear to be replicas of this very technology—although these replicas have Head None (Small Cockpit) 2
Jump Jets: None only been produced in very limited numbers, thus far. Center Torso 2 C3i Computer 0
Jump Capacity: 0 meters Right Torso 2 Light Fusion Engine, 2 Endo Steel 8
Armor: Durallex Divine Protector Standard Capabilities Left Torso 2 Light Fusion Engine, 2 Endo Steel 8
C-PRT-O Fixed Equipment & Base Pod Space: Right Arm 3 Endo Steel 7
1 Improved C3 Computer The Preta Medium Celestial OmniMech features a lightweight Endo Steel Left Arm 3 Endo Steel 7
15 tons of pod space available Chassis, Light Fusion Engine, Improved C3 Computer, and Small Cockpit. The Right Leg 2 Endo Steel 0
“Divinus” (Configuration W) Armament & Equipment: addition of the powerful Clan-tech weaponry utilized in the Preta Divinus Left Leg 2 Endo Steel 0
1 Clan Extended Range Particle Projector Cannon pushes the ‘Mech’s capabilities far beyond those of any other known Preta
w/Experimental Clan ER PPC Capacitor configuration, allowing it to become a truly terrifying war machine. Fixed Equipment Location Critical Tonnage
1 Diverse Optics Sunbeam ER Medium Laser Improved C3 Computer CT 2 2.5
1 Celes2L Targeting Computer The addition of an advanced Targeting Computer provides this machine
6 Jump Jets (180-Meter Jump Capacity) with exceptionally high accuracy with its ranged weapons, even when firing Weapons and Ammo Location Critical Tonnage
Manufacturer: Federated Worlds Defense Industries while jumping. The armament of the Preta Divinus is both simple and Divinus (Configuration W)
Primary Factory: Gibson Federated BattleMechs Facility; Gibson III devastating, utilizing mixed Clan- and Inner-Sphere-based weapons systems ER Medium Laser H 1 1
Communications System: Master’s Voice Cel-Alpha for a potent one-two punch. The main gun is a Clan-tech Extended Range Targeting Computer RT 2 2
Targeting & Tracking System: Master’s Sight 1-Omega w/C3i Computer Particle Projector Cannon boosted by an Experimental Clan ER PPC Capacitor, 3 Jump Jets RT 3 1.5
installed in the right arm, though the only secondary weapon that it carries Double Heat Sink RT 3 1
Overview is an Inner Sphere Extended Range Medium Laser installed in its head. 3 Jump Jets LT 3 1.5
Double Heat Sink LT 3 1
The Preta, named after the Hindi word for “Ghost”, is the only medium- In addition to the excellent firepower of its main gun, this relatively nimble ER PPC (Cl) RA 2 6
class Celestial OmniMech ever produced by the Word of Blake. With only one mediumweight OmniMech’s agility is enhanced considerably through the X/C-ERPPC Capacitor* RA 1 1
light- and one medium-class Celestial OmniMech type ever created, this addition of six jump jets, giving it a 180-meter jump range. The addition of Lower Arm Actuator LA 1 –
seemed to leave something of a gap in the lineup of the Word of Blake’s elite two double heat sinks over the base ten housed in the powerplant makes for Hand Actuator LA 1 –
Manei Domini forces, requiring more conventional machines to fill said gap. reasonable heat efficiency, but the Preta Divinus is most certainly best used Battle Value: 2,023
However, a new series of configurations of the Word of Blake’s Celestial as a “jump sniper”, leaping up to fire once and then immediately disengaging
OmniMechs marked their devastating debut on Ashkum IV in 3077, and to recharge its PPC Capacitor and shed excess heat while repositioning. * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

397 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-PRT-O PRETA MEDIUM CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)

398 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-GRG-O GRIGORI HEAVY CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)
custom configurations were created for individual pilots. In 3077, another Type: Grigori (C-GRG-O)
configuration was added to the list of known Grigori configurations—but this Classification: Heavy OmniMech (Production)
one stood out from the rest as arguably the single most dangerous of the lot: Technology Base: Inner Sphere
Configuration “W”, otherwise known as the “Divinus” Configuration Tonnage: 60
Base Battle Value: 755
First encountered on Ashkum IV in 3077, during Operation LANCASTER’s Pod Space: 28 tons
final battle in Vyrie City, the Grigori Divinus featured a powerful array of Clan- Notes: Features the following Design Quirks: Improved Communications,
tech weapons systems. Fortunately for the Lancaster Coalition, when it was Improved Sensors; Bad Reputation.
deployed by the elite Manei Domini of the Word of Blake’s 55th Shadow Equipment Mass
Division, the relatively slow sixty-ton machine’s long-range-focused arsenal Internal Structure: Standard 6
was hampered by the urban environment that it was forced to contend with. Engine: 240 Light Fusion 9
Although the Long Range Missile systems could potentially have been used Walking MP: 4
for indirect fire to overcome some of the difficulty of fighting in the city, the Running MP: 6
prolific use of electronic countermeasures by the Dreadnought BattleCorps Jumping MP: 0
1st RCT effectively made such an approach an impossibility. Because of this, Heat Sinks (Double): 10 (20) 0
most of the Divinus-configured Grigoris fielded by the 55th Shadow Division Gyro: ExtraLight 1.5
were forced to engage their opponents directly, which often proved to be Cockpit: Small 2
quite unfavorable for the slower-moving machine dedicated to long-range Armor Factor (Light Fe-Fibrous): 186 11
fire support. However, the Clan-tech nature of the Grigori Divinus’ Long Internal Armor
Range Missile systems did prove to be a boon under these conditions, as by Structure Value
their very nature they had no minimum firing range to contend with. Head 3 9
Center Torso 20 26
Very few Divinus-configured Celestial OmniMechs have been confirmed in Center Torso (rear) 9
deployments outside of the 55th Shadow Division’s actions on Ashkum IV. R/L Torso 14 20
However, the Grigori Divinus was deployed in not-insignificant number by R/L Torso (rear) 6
Mass: 60 tons the Word of Blake’s defense forces during the liberation of Terra, near the R/L Arm 10 19
Chassis: Celestial Series GG1 Standard end of the Jihad. Several Grigoris were reportedly salvaged on both Terra and R/L Leg 14 26
Power Plant: GM 240 Light Fusion Engine Ashkum IV in this configuration.
Space Allocation
Cruising Speed: 43.6 km/h
Location Fixed Components Spaces Remaining
Maximum Speed: 64.8 km/h Capabilities
Head None (Small Cockpit) 2
Jump Jets: None
Center Torso None (ExtraLight Gyro) 0
Jump Capacity: 0 meters As with all the Word of Blake’s Celestial OmniMechs, the Grigori utilizes
Right Torso 2 Light Fusion Engine 10
Armor: Durallex Shield-B Light Ferro-Fibrous advanced technology in its construction. This machine features an Improved
Left Torso 2 Light Fusion Engine, 2 C3i Computer 8
C-DVA-O Fixed Equipment & Base Pod Space: C3 Computer, Light Fusion Engine, ExtraLight Gyro, Small Cockpit, and Light
Right Arm 3 Light Ferro-Fibrous 7
1 Improved C3 Computer Ferro-Fibrous Armor. However, despite the heavy application of advanced
Left Arm 3 Double Heat Sink 7
28 tons of pod space available technology, the Grigori’s maximum groundspeed of approximately 65 km/h
Right Leg 2 Light Ferro-Fibrous 0
“Divinus” (Configuration W) Armament & Equipment: is considered generally sub-par for a sixty-ton machine of its era.
Left Leg 2 Light Ferro-Fibrous 0
1 Clan Extended Range Particle Projector Cannon
w/Experimental Clan ER PPC Capacitor The Grigori “Divinus”, or Configuration “W”, works well to overcome its Fixed Equipment Location Critical Tonnage
2 Clan Long Range Missile 15-Racks mobility shortfalls by creating a long-range fire support unit armed with Clan- Improved C3 Computer LT 2 2.5
1 Diverse Optics Sunbeam Extended Range Medium Laser tech weapons systems. The main gun, an Extended Range Particle Projector Weapons and Ammo Location Critical Tonnage
1 Retractable Blade Cannon boosted by an Experimental Clan ER PPC Capacitor, which is installed Divinus (Configuration W)
1 Guardian Electronic Countermeasures Suite high up in the left torso, is backed by a pair of Long Range Missile 15-racks, ER Medium Laser H 1 1
Manufacturer: Federated Worlds Defense Industries one installed in each the right torso and right arm. The missile systems are LRM-15 (Cl) RT 2 3.5
Primary Factory: Gibson Federated BattleMechs Facility; Gibson III fed by a total of four tons of ammunition, housed in the right torso and Double Heat Sink RT 3 1
Communications System: Master’s Voice Cel-Alpha equipped with Second-Gen Cellular Ammunition Storage Equipment. For Ammo (LRM-15) 32 RT 4 4
Targeting & Tracking System: Master’s Sight 1-Omega w/C3i Computer targets that close to shorter range, the Grigori Divinus is armed with a single CASE-II RT 1 1
Inner-Sphere-tech Extended Range Medium Laser, installed in the head, as ER PPC (Cl) LT 2 6
Overview well as a Retractable Blade installed in the left arm. Lastly, to provide this X/C-ERPPC Capacitor* LT 1 1
machine with enhanced electronic warfare capacity, a Guardian Electronic Guardian ECM Suite LT 2 1.5
Named after fallen Angels of Christianity, the Grigori Celestial OmniMech Countermeasures Suite is installed in the left torso. Double Heat Sink LT 3 1
was a war machine that saw heavy use by the Word of Blake’s elite Manei Lower Arm Actuator RA 1 –
Domini during the time of the Jihad. As with most OmniMechs in general, A total of thirteen double heat sinks work well to cool this machine, but LRM-15 (Cl) RA 2 3.5
when the Grigori was introduced in 3069 it had a relatively standardized set the Grigori Divinus’ cooling system can be overwhelmed. This ‘Mech requires Double Heat Sink RA 3 1
of different weapons configurations, each used for different mission profiles, careful heat management as well as alternating fire between the hot-running Lower Arm Actuator LA 1 –
and each with varying degrees of effectiveness. Also, like most OmniMechs, particle cannon and its other weapons systems to avoid overheating. Hand Actuator LA 1 –
additional configurations were introduced later to take advantage of new Retractable Blade LA 4 3.5
technological breakthroughs, and even a couple of noteworthy one-off * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431) Battle Value: 1,887

399 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-GRG-O GRIGORI HEAVY CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)

400 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-DVA-O DEVA HEAVY CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)
Cannon coupled with an Experimental Clan ER PPC Capacitor proved to be a Equipment Mass
particularly nasty surprise for all the members of the Lancaster Coalition Internal Structure: Endo Steel 3.5
during the vicious final battle on Ashkum IV. Worse still, five of the six Engine: 280 Light Fusion 12
Celestial OmniMech types being fielded by the 55th Shadow Division Walking MP: 4
featured this extremely powerful weapon as a main gun. Running MP: 6
Jumping MP: 0
The addition of jump jets in the Deva Divinus proved invaluable to the Heat Sinks (Double): 11 (22) 1
Blakists during what is commonly referred to as the “Siege of Vyrie City”. Gyro: Heavy Duty 6
Alongside the medium-class Preta Divinus, the Deva Divinus was particularly Cockpit: Small 2
threatening because of its ability to jump over the critical defensive positions Armor Factor (Standard): 216 13.5
held by the Ronin Free Companies Mercenaries in the city center. If not for Internal Armor
the Ronin’s love of multilayered defensive positioning to counter just such Structure Value
an attack, the 55th Shadow Division most certainly would have been able to Head 3 9
break through the Ronin’s defenses and take the capital—and with it, the Center Torso 22 33
massive cache of both nuclear and thermonuclear weapons the Lancaster Center Torso (rear) 10
Coalition was fighting to keep out of the Blakists’ hands. R/L Torso 15 20
R/L Torso (rear) 10
Capabilities R/L Arm 11 22
R/L Leg 15 30
The Deva is an excellent example of the technology-heavy Celestial-series
OmniMechs produced by the Word of Blake during the Jihad. This 70-ton Space Allocation
Mass: 70 tons machine utilizes an Endo Steel chassis, a Heavy Duty Gyro, a Light Fusion Location Fixed Components Spaces Remaining
Chassis: Celestial Series DV1E Endo Steel Engine, an Improved C3 Computer, and a Small Cockpit. Head None (Small Cockpit) 2
Power Plant: Inspiration 280 Light Fusion Engine Center Torso None 2
Cruising Speed: 43.2 km/h The “Divinus”, or Configuration “W”, takes this level of engineering to the Right Torso 2 Light Fusion Engine, 2 C3i Computer, 6
Maximum Speed: 64.8 km/h next level, adding both enhanced mobility and devastating firepower. With 2 Endo Steel
Jump Jets: None a maximum speed of 65 km/h, the Deva has acceptable groundspeed for its Left Torso 2 Light Fusion Engine, 4 Endo Steel 6
Jump Capacity: 0 meters weight. However, the Divinus configuration improves upon the base design Right Arm 2 Endo Steel 8
Armor: Durallex Divine Protector Standard by installing a pair of jump jets in each side torso, greatly increasing mobility. Left Arm 2 Endo Steel 8
C-DVA-O Fixed Equipment & Base Pod Space: The Deva Divinus also features a Guardian Electronic Countermeasures Suite Right Leg 2 Endo Steel 0
1 Improved C3 Computer installed in the center torso, allowing it to wreak havoc on most hostile Left Leg 2 Endo Steel 0
29.5 tons of pod space available communications systems.
“Divinus” (Configuration W) Armament & Equipment: Fixed Equipment Location Critical Tonnage
1 Clan Extended Range Particle Projector Cannon In terms firepower, the Deva Divinus is a terrifying machine to encounter. Improved C3 Computer RT 2 2.5
w/Experimental Clan ER PPC Capacitor Like most Divinus-configured Celestial OmniMechs, the Deva Divinus is built
6 Clan Medium Pulse Lasers around a Clan Extended Range Particle Projector Cannon augmented by an Weapons and Ammo Location Critical Tonnage
1 Guardian Electronic Countermeasures Suite Experimental Clan ER PPC Capacitor as its primary weapon. This devastating Divinus (Configuration W)
4 Jump Jets (120-Meter Jump Capacity) main gun is installed in the right arm, along with two of the ‘Mech’s total of 2 Medium Pulse Lasers (Cl) H 2 4
Manufacturer: Federated Worlds Defense Industries six Clan-tech Medium Pulse Lasers. A pair of these lasers are installed in the Guardian ECM Suite CT 2 1.5
Primary Factory: Gibson Federated BattleMechs Facility; Gibson III head, while the final two are installed individually in the side torsos. Medium Pulse Laser (Cl) RT 1 2
Communications System: Master’s Voice Cel-Alpha 2 Jump Jets RT 2 2
Targeting & Tracking System: Master’s Sight 1-Omega w/C3i Computer The Deva Divinus requires a pilot with at least some modicum of restraint Double Heat Sink RT 3 1
during combat, however. The Deva Divinus’ sixteen double heat sinks do Medium Pulse Laser (Cl) LT 1 2
Overview provide significant cooling capacity, but they are woefully insufficient to 2 Jump Jets LT 2 2
handle firing all the lasers simultaneously with the powerful—and heat- Double Heat Sink LT 3 1
As with the Word of Blake’s other Celestial OmniMechs when equipped in intensive—boosted ER PPC. It should be noted that if a Deva Divinus is able ER PPC (Cl) RA 2 6
Divinus configuration, the Deva proved to be a particularly vicious opponent to jump away to safety immediately after firing, a pilot may risk alpha striking X/C-ERPPC Capacitor* RA 1 1
on the battlefield when it was encountered during Operation LANCASTER in on a target, but this carries with it a risk of shutting down before escaping. 2 Medium Pulse Lasers (Cl) RA 2 4
3077. Though admittedly not quite up to the level of what the Dreadnought Double Heat Sink RA 3 1
BattleCorps threw at them on Ashkum IV, the Divinus series of Celestial Lower Arm Actuator LA 1 –
OmniMechs gave the elite Manei Domini of the Word of Blake’s 55th Shadow Type: Deva (C-DVA-O) Hand Actuator LA 1 –
Division an unexpected edge during the final critical battle in Vyrie City. Classification: Heavy OmniMech (Production) 2 Double Heat Sinks LA 6 2
Technology Base: Inner Sphere Battle Value: 2,425
The arrival of the 55th Shadow Division had already been an unexpected Tonnage: 70
and extremely unwelcome surprise after the planned portion of Operation Base Battle Value: 907 * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
LANCASTER had been concluded. The 55th caught the Lancaster Coalition off Pod Space: 29.5 tons
guard and forcing them to work hard to improvise a defensive strategy. The Notes: Features the following Design Quirks: Improved Communications,
unheard-of combination of a Clan-tech Extended Range Particle Projector Improved Sensors; Bad Reputation.

401 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-DVA-O DEVA HEAVY CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)

402 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-SRP-O SERAPH ASSAULT CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)
looking and terrifying in its Divinus ”W” Configuration. In 3077, when the Pulse Lasers, installed in pairs in the side torsos with the fifth in the right arm.
Word of Blake’s elite 55th Shadow Division debuted this machine on Ashkum Several additional shorter-ranged weapons systems are installed in this
IV, the Seraph Divinus was an extremely unwelcome sight for the members configuration of the Seraph, but they appear to be primarily included for the
of the Lancaster Coalition. After the fighting, it was speculated that this purpose of fine-tuning heat management to maintain the minimal heat level
‘Mech might have been modeled after—or at least taken inspiration from— necessary for the activation of the Triple Strength Myomer. This appears to
the unique hatchet-wielding BattleMech piloted by Colonel Tyr Blackwood be the case partly because they are otherwise rather out of place, and partly
of the Blackwood Templars Mercenaries, Bloodbath. Though it was nowhere because none of them are Clan-tech weapons. This “tertiary” weapons array
near as mobile as the Templars’ slightly lighter machine, the Seraph Divinus consists of two Extended Range Medium Lasers, one Extended Range Small
was a devastating machine during Operation LANCASTER’s final critical battle Laser, a standard Small Laser, and a Flamer.
in Vyrie City.
The reason for all the focus on precision heat management and activation
During the brutal fighting in the city, the Divinus-configured Seraphs often of the Triple Strength Myomer becomes clear upon noticing the left arm’s
coordinated with other Blakist machines in attempts to lure an unsuspecting heavy, angular hatchet. With the TSM active, the Seraph Divinus can cleave
opponent into an intersection, where one or more of these Seraphs were the arm off any heavy ‘Mech in a single swing. With a total of fifteen double
waiting right around the corner. The Seraphs would then charge forward, heat sinks, the Seraph Divinus can still deal considerable damage with its
smashing the unsuspecting opponent with its left-arm hatchet—the severity ranged weapons even while engaging in melee combat.
of the blow boosted by its powerful Triple Strength Myomer—all the while
blazing away with its array of mostly Clan-tech energy weapons. Additional Information

It was only bad luck on the part of the Word of Blake that most encounters Although a handful of Divinus-configured Seraphs were spotted during the
with this machine involved the Dreadnought BattleCorps, whose even more fighting to liberate Terra from the Blakists, the only large-scale deployment
advanced Target Data networking (TDN) System shared telemetry far better of these machines recorded was that of the Word of Blake’s 55th Shadow
than even the Word of Blake’s own Improved C3 Networks, which generally Division on Ashkum IV in 3077. No examples of this machine have ever been
prevented the BattleCorps’ forces from falling for such a trap. However, confirmed as successfully salvaged. However, some rumors and unconfirmed
unlike the Word of Blake’s own C3i Networks, Dreadnought’s TDN Systems reports indicate at least two may have been salvaged on Ashkum IV by the
also proved to be impossible for the 55th Shadow Division’s electronic Lancaster Coalition, and three or more may have been salvaged on Terra—
countermeasures to disrupt. Meanwhile, the BattleCorps’ nearly excessive with at least two of the latter being recovered fully intact and undamaged.
application of powerful electronic warfare suites made most any battlefield
coordination between the 55th Shadow Division’s troops extremely difficult.
Type: Seraph (C-SRP-O)
Mass: 85 tons The assault-class Seraph Divinus lacks the primary weapon associated with Classification: Assault OmniMech (Production)
Chassis: Celestial Series SP1 Standard all other Divinus-configured Celestial OmniMechs—the Clan-tech Extended Technology Base: Inner Sphere
Power Plant: GM 255 Light Fusion Engine Range Particle Projector Cannon boosted by an Experimental Clan ER PPC Tonnage: 85
Cruising Speed: 32.4 km/h, 43.2 km/h w/Triple Strength Myomer Capacitor. However, its potent array of other Clan-tech weapons more than Base Battle Value: 1,080
Maximum Speed: 54.0 km/h, 64.8 km/h w/Triple Strength Myomer makes up for this omission. It is believed that some of the Clan-tech weapons Pod Space: 43 tons
Jump Jets: None systems used in the Divinus-configured Celestial OmniMechs were salvaged Notes: Features Triple Strength Myomer special equipment as well as the
Jump Capacity: 0 meters and restored units originally manufactured by the Clans themselves, but it is following Design Quirks: Improved Communications, Improved Sensors; Bad
Armor: Durallex Divine Guardian Standard far more likely that most or all of them were copies produced on Terra by Reputation.
C-SRP-O Fixed Equipment & Base Pod Space: the Word of Blake, utilizing Comstar-built facilities constructed specifically to
1 Improved C3 Computer manufacture replicated Clan technology and weaponry. Equipment Mass
43 tons of pod space available Internal Structure: Standard 8.5
“Divinus” (Configuration W) Armament & Equipment: Capabilities Engine: 255 Light Fusion 10
3 Clan Large Pulse Lasers Walking MP: 3 (4)
5 Clan Medium Pulse Lasers The Seraph is the second-heaviest of the high-tech Celestial OmniMechs Running MP: 5 (6)
2 Diverse Optics Sunbeam Extended Range Medium Lasers utilized by the Word of Blake. Although this machine does utilize relatively Jumping MP: 0
1 Diverse Optics Sunbeam Extended Range Small Laser conventional chassis and armor materials, it is powered by a Light Fusion Heat Sinks (Double): 10 (20) 0
1 Hessen IX Small Laser Engine, and it is equipped with an Improved C3 Computer, a Small Cockpit, Gyro: Standard 3
1 Zippo Flamer and most notably Triple Strength Myomer. The Seraph is normally somewhat Cockpit: Small 2
1 Divinity’s Smite Hatchet maligned because of its inability to make particularly efficient use of its Triple Armor Factor (Standard): 256 16
Manufacturer: Federated Worlds Defense Industries Strength Myomer in most of its configurations, but the Divinus Configuration Internal Armor
Primary Factory: Gibson Federated BattleMechs Facility; Gibson III of this machine seeks to take advantage of this underutilized feature. As with Structure Value
Communications System: Master’s Voice Cel-Alpha other Divinus-configured Celestial OmniMechs, the Seraph Divinus features Head 3 9
Targeting & Tracking System: Master’s Sight 1-Omega w/C3i Computer an array of powerful, largely Clan-tech weapons systems. However, unlike Center Torso 27 40
the others, the Seraph’s focus is split between ranged and melee combat. Center Torso (rear) 13
Overview R/L Torso 18 26
The primary ranged weapons of the Seraph Divinus are a trio of Clan-tech R/L Torso (rear) 9
An already intimidating machine in any of its normal configurations, the Large Pulse Lasers, installed high on the body across the head and side R/L Arm 14 27
Word of Blake’s Seraph Celestial OmniMech is surprisingly even more brutal- torsos. The secondary ranged weapons consist of five Clan-tech Medium R/L Leg 18 35

403 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-SRP-O SERAPH ASSAULT CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)
Space Allocation
Location Fixed Components Spaces Remaining
Head None (Small Cockpit) 2
Center Torso None 2
Right Torso 2 Light Fusion Engine 10
Left Torso 2 Light Fusion Engine, 2 C3i Computer 8
Right Arm None 10
Left Arm 2 TSM 8
Right Leg 2 TSM 0
Left Leg 2 TSM 0

Fixed Equipment Location Critical Tonnage


Improved C3 Computer LT 2 2.5

Weapons and Ammo Location Critical Tonnage


Divinus (Configuration W)
Large Pulse Laser (Cl) H 2 6
ER Small Laser CT 1 0.5
Small Laser CT 1 0.5
Large Pulse Laser (Cl) RT 2 6
2 Medium Pulse Lasers (Cl) RT 2 4
2 Double Heat Sinks RT 6 2
Large Pulse Laser (Cl) LT 2 6
2 Medium Pulse Lasers (Cl) LT 2 4
Flamer LT 1 1
Double Heat Sink LT 3 1
Lower Arm Actuator RA 1 –
Medium Pulse Laser (Cl) RA 1 2
2 ER Medium Lasers RA 2 2
2 Double Heat Sinks RA 6 2
Lower Arm Actuator LA 1 –
Hand Actuator LA 1 –
Hatchet LA 6 6
Battle Value: 2,391

Note: Due to a mistake in the specifications supplied to Matt Plog during the
commissioning of the art, the Flamer was illustrated on the wrong side.

404 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-ANG-O ARCHANGEL ASSAULT CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)
Many of the elite Manei Domini MechWarriors of the Word of Blake’s 55th Type: Archangel (C-ANG-O)
Shadow Division piloted Archangels during the critical final battle that took Classification: Assault OmniMech (Production)
place in Vyrie City—Ashkum IV’s capital city—in early 3077, at the end of Technology Base: Inner Sphere
Operation LANCASTER. The Archangels were understandably expected to be Tonnage: 100
durable, but relatively speaking not terribly threatening. They were initially Base Battle Value: 1,287
marked as lower-priority targets to be avoided, if possible, then focused and Pod Space: 36 tons
destroyed once their more threatening support had been eliminated. After Notes: Features the following Design Quirks: Command ‘Mech, Improved
all, at the time, this was fairly common practice when facing the Word of Communications, Improved Sensors; Bad Reputation.
Blake’s Manei Domini forces. Unfortunately for the Lancaster Coalition, the
Equipment Mass
Archangel Divinus proved to be just as devastating as it was durable. Never
Internal Structure: Endo Steel 5
before had an Archangel been armed with as much firepower as the ones
Engine: 300 Compact Fusion 28.5
encountered on Ashkum IV, and the Archangel Divinus still retained its role
Walking MP: 3
as a lynchpin unit, able to take an absolute beating, but this time it could hit
Running MP: 5
back with greater force than even the average contemporary Atlas.
Jumping MP: 0
Heat Sinks (Double): 12 (24) 2
Though the Archangel Divinus later proved to be almost as nasty a surprise
Gyro: Compact 4.5
during the liberation of Terra, at least the coalition conducting Operation
Cockpit: Small 2
SCOUR had the benefit of seeing the Lancaster Coalition’s battle reports from
Armor Factor (Standard): 307 19.5
Ashkum IV beforehand. For the Lancaster Coalition, it had been a complete
Internal Armor
unknown, and was a dreadful surprise. Sheer brute force inevitably brought
Structure Value
down all known examples of the Archangel Divinus ever fielded. It is unclear
Head 3 9
if any of these were salvaged even remotely intact on Ashkum IV or Terra.
Center Torso 31 47
Center Torso (rear) 15
Capabilities
R/L Torso 21 32
Mass: 100 tons
R/L Torso (rear) 10
Chassis: Celestial Series AA1E Standard The Archangel is the biggest—and arguably the most iconic—of all the
R/L Arm 17 34
Power Plant: Immortus 300 Compact Fusion Engine Celestial OmniMechs built by the Word of Blake during the Jihad. As with all
R/L Leg 21 42
Cruising Speed: 32.4 km/h of the Word of Blake’s Celestial OmniMechs, it is equipped with an Improved
Maximum Speed: 54.0 km/h C3 Computer and a Small Cockpit as standard, but the rest of the advanced Space Allocation
Jump Jets: None technology used in the Archangel’s construction is implemented specifically Location Fixed Components Spaces Remaining
Jump Capacity: 0 meters to enhance durability and survivability. Between the Compact Fusion Engine Head None (Small Cockpit) 2
Armor: Durallex Heavy Gold Standard and Compact Gyro, the vital internals of this machine are downsized to the Center Torso 2 C3i Computer (Compact Gyro & Engine) 5
C-ANG-O Fixed Equipment & Base Pod Space: point where the chances of them being damaged is significantly reduced. Right Torso 5 Endo Steel 7
1 Improved C3 Computer These smaller, albeit heavier, compact vital components also offer more Left Torso 5 Endo Steel 7
36 tons of pod space available space for centrally-mounted weapons and equipment. Right Arm None 10
“Divinus” (Configuration W) Armament & Equipment: Left Arm None 10
1 Mydron Tornado Rotary-5 Autocannon The Archangel Divinus has a powerful weapons array. Like the majority of Right Leg 2 Endo Steel 0
1 Clan Extended Range Particle Projector Cannon the Divinus-configured Celestial OmniMechs, the Archangel Divinus is built Left Leg 2 Endo Steel 0
w/Experimental Clan ER PPC Capacitor around a Clan-tech Extended Range Particle Projector Cannon boosted by an
Fixed Equipment Location Critical Tonnage
4 Clan Medium Pulse Lasers Experimental Clan ER PPC Capacitor as a primary weapon. In this case, the
Improved C3 Computer CT 2 2.5
1 Zippo Flamer ‘Mech is all but literally built around this weapon, with the Compact Fusion
1 Angel Electronic Countermeasures Suite Engine and Gyro allowing for the installation of this main gun in the ‘Mech’s Weapons and Ammo Location Critical Tonnage
Manufacturer: Federated Worlds Defense Industries center torso. The Archangel Divinus is also armed with another primary Divinus (Configuration W)
Primary Factory: Gibson Federated BattleMechs Facility; Gibson III weapon system that is even more unusual among the Word of Blake’s forces: Angel ECM Suite H 2 2
Communications System: Master’s Voice Cel-Alpha a Mydron Tornado Rotary-5 Autocannon, which is installed in the right arm. ER PPC (Cl) CT 2 6
Targeting & Tracking System: Master’s Sight 1-Omega w/C3i Computer The rapid-fire autocannon is fed by three tons of ammunition, housed in the X/C-ERPPC Capacitor* CT 1 1
right arm with the weapon system itself and equipped with Generation-II 2 Medium Pulse Lasers (Cl) RT 5 7
Overview Cellular Ammunition Storage Equipment. In terms of its secondary weapons Double Heat Sink RT 3 1
array, four Clan-tech Medium Pulse Lasers are installed in pairs in the side 2 Medium Pulse Lasers (Cl) LT 5 7
Often referred to as the “Zombie ‘Mech” of the Word of Blake’s infamous torsos, while a Zippo Flamer is installed under the left arm’s clawlike hand. Double Heat Sink LT 3 1
Celestial OmniMechs, the astonishingly durable Archangel was a monster of Rotary Autocannon/5 RA 6 10
a machine to bring down in any of its established configurations. In most The Archangel Divinus has a total of sixteen double heat sinks, allowing its Ammo (RAC/5) 60 RA 3 3
cases, though, the actual firepower brought to the battlefield by this pilot considerable freedom in terms of which weapons to use at any one CASE-II RA 1 1
machine was not all that impressive. The Archangel instead served as more time. However, an overzealous pilot will quickly overheat the machine. Lower Arm Actuator LA 1 –
of a lynchpin for a ‘Mech formation. However, in 3077, the forces of the Defensively, this configuration of the Archangel takes advantage of the Small Hand Actuator LA 1 –
Lancaster Coalition encountered a terrifying version of this machine that Cockpit to install an Angel Electronic Countermeasures Suite in the head. Flamer LA 1 1
broke from the typical perception of the Archangel not being heavily armed. 2 Double Heat Sinks LA 6 2
What the Lancaster Coalition encountered was a monster. * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431) Battle Value: 2,613

405 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


C-ANG-O ARCHANGEL ASSAULT CELESTIAL OMNIMECH “DIVINUS” (CONFIGURATION W)

406 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CLAN SECOND-LINE BATTLEMECH INTELLIGENCE GATHERED BY DREADNOUGHT

The Dreadnought BattleCorps 1st Regimental Combat Team gathered significant information regarding the Clans during the years they spent in Clan territory following Operation BULLDOG. This
notably included specifications and historical background information pertaining to previously-undocumented Second-Line BattleMech types employed by various Clans. The following BattleMech
Technical Readout articles contain the information gathered by the BattleCorps. It should be noted that these articles do include supplemental information gathered from other sources.
407 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
WASP IIC LIGHT BATTLEMECH
inquired about their attitude. The Snow Raven commander simply replied, Wasp IIC 4 – A more recent variant of the Wasp IIC utilizing newer weapons
“We will probably just create a Stinger IIC.” technology was introduced by Clan Star Adder in late 3062. The Wasp IIC 4 is
a basic weapons swap from the first-generation variant of the ‘Mech. The
These words later turned out to be all but prophetic, but the woman who Wasp IIC 4 focuses on the already-potent urban combat capability of the
uttered them would never know. It was a century later, nearly to the day, standard Wasp IIC, taking it a considerable step further by replacing the ER
when the joint venture between the Outworlds Alliance and Clan Snow Medium Lasers and with newer, more powerful Heavy Medium Lasers.
Raven did just that. In 3085, Alliance Defenders Limited, a manufacturer
under the banner of the recently-formed Raven Alliance, began producing The increased damage potential of the more powerful lasers does
the Stinger IIC as a scout companion to the Wasp IIC—the latter of which theoretically improve the design’s value as an urban combat specialist, but
continues to see use by the Raven Alliance. the significant increase in waste heat produced by the Heavy Medium Lasers
does render this machine more prone to eventual overheat if both of its
Capabilities lasers are used simultaneously with either its jump jets or Flamers. Although
waste heat buildup is a concern for this machine on paper, it is rarely an issue
The Wasp IIC Light BattleMech is a well-rounded, reconnaissance-capable faced in actual combat conditions.
machine with excellent mobility and a respectable punch for its twenty-ton
Mass: 20 tons weight. With its 210-meter jump capacity, this ‘Mech is particularly effective Heat management is not the Wasp IIC 4’s greatest issue, either. The
Chassis: Model W2E Endo Steel w/Integrated CASE in urban and canyon environments, and other areas with challenging terrain. notorious accuracy—or lack thereof—of its Heavy Medium Lasers generally
Power Plant: Type 43-Alpha 140 Fusion XL Engine Though created initially as a far more effective urban and mountain area draws considerably greater criticism than the increased waste heat output,
Cruising Speed: 75.6 km/h patrol ‘Mech, the Wasp IIC’s over-performing nature often led it to be used leading this variant to become arguably the most maligned version of the
Maximum Speed: 118.8 km/h in front-line reconnaissance applications when it was first introduced. Wasp IIC. (Battle Value: 713) Features the following Design Quirks: Easy to
Jump Jets: Andoran Model JJII Maintain, Extended Torso Twist, Rugged; Exposed Actuators.
Jump Capacity: 210 meters The Wasp IIC features very reasonable firepower for its weight class. It is
Armor: Forging BT Standard Armor primarily armed with an Extended Range Medium Laser installed in each Wasp IIC 5 – In early 3063, all but immediately following the introduction of
Armament & Equipment: forearm, and these anti-armor and anti-’Mech weapons are backed by an the Wasp IIC 4, another Heavy Laser upgrade of the Wasp IIC began stepping
2 Series 2b ER Medium Lasers anti-infantry Flamer housed in each side torso. Coupled with its impressive off assembly lines. The Wasp IIC 5 is a direct upgrade of the Wasp IIC 3, and
2 Series II “Hellfire” Flamers mobility, the Wasp IIC can make exceptionally good use of its weaponry by it is likewise built around a single weapon system—in this case, a Model X
Manufacturer: Clan Snow Raven firing and repositioning repeatedly and quickly. With just eleven double heat Heavy Large Laser. The bulky weapon, as with the Extended Range Large
Primary Factory: Clan Snow Raven Industrial Complex Chi; Lum (Lum IV) sinks, however, it will gradually build up more waste heat than the cooling Laser in the Wasp IIC 3, takes up the entire lower right arm of the ‘Mech,
Communications System: P1 Fenix Integrated system can dissipate when constantly pushed to its absolute limits. necessitating the removal of the right hand actuator to fit. However, Unlike
Targeting & Tracking System: Tokasha B-4T&T the Wasp IIC 3’s more streamlined and compact primary weapon, the Heavy
With its four tons of Forging BT Standard Armor, the Wasp IIC is well- Large Laser prominently featured in the Wasp IIC 5 is far bulkier, causing the
Overview armored—with the notable exception that its head is considered by most to right forearm to look swollen or bloated in comparison. (Battle Value: 897)
be lacking in relative armor protection. The fact that this 20-ton scout ‘Mech Features the following Design Quirks: Easy to Maintain, Extended Torso
Based loosely on one of the oldest scout ‘Mechs ever built, the Wasp IIC is can survive a direct hit from a weapon as powerful as a Gauss Rifle to the Twist, Rugged; Exposed Actuators.
most certainly a worthy successor to the original Wasp Light BattleMech first center torso and remain functional is certainly impressive, although any
introduced five centuries prior. additional damage dealt to the same area will all but surely incapacitate it. Wasp IIC 6 – The most recent variant of the Wasp IIC, the Wasp IIC 6, began
final testing by the Raven Alliance on their homeworld of Alpheratz in 3084.
Clan Snow Raven began producing the Wasp IIC Light BattleMech in 2962. Variants This new variant is slated to begin production in mid-to-late-3085. The newer
This was a time when most Clans were focusing much of their attention and Wasp IIC 6 returns to the “dual-wielding” style of the more common Wasp
resources on the creation of more advanced and powerful OmniMechs. The Wasp IIC 2 – Introduced in 2962 alongside the standard Wasp IIC, the Wasp IIC variants, and it is seemingly a direct upgrade over the Wasp IIC 4 first
choice by Clan Snow Raven to instead design and begin producing a new IIC 2 is armed in such a way as to vaguely emulate the centuries-old, original introduced by Clan Star Adder.
light-class second-line BattleMech as sophisticated and resource-intensive as WSP-1A Wasp. As with the first/standard version of the Wasp IIC, the Wasp
that of the Wasp IIC was met with many questions—and even some measure IIC 2 is primarily armed with two Extended Range Medium Lasers, which are This sixth variant is primarily armed with a Series X-a Improved Heavy
of mockery by some of the other Clans. installed in the arms, although the Flamers are removed. One of the double Medium Laser installed each forearm, backed by a Series 1c Extended Range
heat sinks in the left torso is also removed, bringing the total down to ten. In Small Laser housed in the right torso. The newly-developed, “slightly more
However, the Wasp IIC quickly began to prove itself to be a worthy place of the removed heat sink, a four-tube Short Range Missile system is explosive” Improved Heavy Medium Lasers are already considerably more
opponent for most of the light BattleMechs and even some of the light installed in the left torso, fed by a single ton of ammunition housed directly accurate than the previous models, but it seems that the Raven Alliance is
OmniMechs in use by the Clans at the time. Having the right MechWarrior at next to the missile rack. (Battle Value: 934) Features the following Design taking no chances with their new Wasp IIC 6, and it features an advanced
the controls has always been a key factor with any ‘Mech. The Wasp IIC was Quirks: Easy to Maintain, Extended Torso Twist, Rugged; Exposed Actuators. Targeting Computer installed in its head to further improve accuracy.
most certainly no exception, as its great emphasis on mobility often proved
to be the Wasp IIC’s only significant advantage over many of its opponents. Wasp IIC 3 – Created by Clan Star Adder just one year after earning the right To increase this new variant’s versatility, a Light Target Acquisition Gear
to produce the Wasp IIC, the Wasp IIC 3 is a purpose-built long-range sniper, package is housed in the left torso opposite the ER Small Laser in the right.
Clan Star Adder challenged Clan Snow Raven to a Trial of Possession over based loosely on Clan Wolf’s Wasp C. The Wasp IIC 3 takes the base Wasp IIC This variant is only equipped with a total of ten double heat sinks, five of
the right to produce the Wasp IIC in 2985. The Star Adders were victorious, and removes all of the standard armament, as well as one of the left torso which are built into the powerplant, while one is housed in each leg, one in
with only a single ‘Mech still standing of the two opposing Stars of five double heat sinks, and the right hand actuator. In place of all the removed the left torso and two in the right. Despite the cooling system’s limitations
‘Mechs that had entered the battlefield. After the trial, the Snow Ravens components is a single Serie 7J Extended Range Large Laser, which takes up on paper, the Wasp IIC 6 is remarkably cool-running, and it must be pushed
relinquished their exclusive rights to the manufacturing of the ‘Mech so the entire lower right arm. (Battle Value: 906) Features the following Design to its limits to encounter any risk of overheating. As of 3085, this variant is
casually that the ranking Star Adder presiding over the trial finally bluntly Quirks: Easy to Maintain, Extended Torso Twist, Rugged; Exposed Actuators. considered by most to be the ultimate evolution of the Wasp IIC Light

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WASP IIC LIGHT BATTLEMECH
BattleMech. (Battle Value: 960) Features the following Design Quirks: Easy
to Maintain, Extended Torso Twist, Rugged; Exposed Actuators.

Related Designs

WSP-1A Wasp – The classic, iconic BattleMech that served as the inspiration
for the Wasp IIC. Introduced in 2464 by General Mechanics, this BattleMech
is one of the best-known and most recognizable scout ‘Mechs ever produced.

Stinger IIC – Arguably based directly on the Wasp IIC 6, the Stinger IIC is one
of the Raven Alliance’s latest designs as of 3085. Unlike the original Stinger
and Wasp, the new Stinger IIC Light BattleMech is much less of a twin to the
older Wasp IIC. Although it is less expensive to produce than the Wasp IIC,
even the Stinger IIC’s designers have openly admitted that the Wasp IIC is
not only more aesthetically appealing, but arguably more capable overall.

Type: Wasp IIC


Classification: Light BattleMech (Mass Production)
Technology Base: Clan
Tonnage: 20
Battle Value: 860
Notes: Features the following Design Quirks: Easy to Maintain, Extended
Torso Twist, Rugged; Exposed Actuators. Arm Actuators: Lower & Hand
(Right & Left).

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 1
Engine: 140 Fusion XL 2.5
Walking MP: 7
Running MP: 11
Jumping MP: 7 3.5
Heat Sinks (Double): 11 (22) 1
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor (Standard): 64 4
Internal Armor
Structure Value
Head 3 6
Center Torso 6 10
Center Torso (rear) 2
R/L Torso 5 8
R/L Torso (rear) 2
R/L Arm 3 6
R/L Leg 4 7

Weapons and Ammo Location Critical Tonnage


Jump Jet CT 1 –
Flamer RT 1 0.5
3 Jump Jets RT 3 –
2 Double Heat Sinks RT 4 –
Flamer LT 1 0.5
3 Jump Jets LT 3 –
2 Double Heat Sinks LT 4 –
ER Medium Laser RA 1 1
ER Medium Laser LA 1 1
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

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BEHOLDER LIGHT BATTLEMECH
five tons—a full twenty-five percent—more. Variants

Fielded by Clan Hell’s Horses as a front-line reconnaissance BattleMech, Beholder 2 – The first alternate variant of the Beholder was introduced in
Beholders have most often been observed operating in small groups of two 2880, just two years after the BattleMech’s introduction. The Beholder 2
or three in advance of the rest of their star—and nearly always in advance of drops the torso-mounted Electronic Countermeasures Suite and Extended
a larger combat force. A common tactic involving a single Beholder is for the Range Medium Lasers. It instead features a pair of center-torso-mounted
MechWarrior to use the BattleMech’s Target Acquisition Gear to ‘paint’ a Flamers, as well as a pair of ER Small Lasers installed in each side torso. This
single target for supporting artillery to get a positive lock with semi-guided variant has been seen used to devastating effect against unarmored infantry
munitions. After the first hit, the Beholder will then retreat and reposition to and battle-armor-equipped troops alike, while using its TAG to continuously
repeat the process. Typically, whenever a Beholder encounters an enemy designate more heavily-armored targets for artillery strikes. (Battle Value:
force that it can continuously outmaneuver, it will begin the process of 814) Features the following Design Quirks: Accurate Weapon (TAG), Compact
constantly tagging target after target for its Long Range Missile support units ‘Mech; No Ejection Mechanism.
to fire upon. This approach easily softens the enemy long before the main
body of the Hell’s Horses battle force reaches the combat zone. Beholder 3 – A slight divergence from the normal formula for this BattleMech
was introduced in 2889, designated the Beholder 3. This variant appears to
Mass: 25 tons The primary reason why a group of Beholders is preferable to a single unit be more closely based on the Fire Moth OmniMech that inspired the original
Chassis: JFS-699 Endo Steel w/Integrated CASE is that multiples of these ‘Mechs can take turns designating targets from Beholder, as well as being a mishmash of the previous two variants in terms
Power Plant: Type-56 300 Fusion XL Engine different directions for missile strikes. This cuts down on time spent between of armament. The Beholder 3 takes the original Beholder and removes the
Cruising Speed: 129.6 km/h TAG locks because one Beholder can be actively painting a target while right Extended Range Medium Laser and the Electronic Countermeasures
Maximum Speed: 194.4 km/h another repositions to avoid return fire from the enemy once it has been Suite. In place of the removed weapon an Extended Range Small Laser and a
Jump Jets: None spotted. Flamer are installed. In place of the ECM, the Beholder 3 is equipped with
Jump Capacity: 0 meters Myomer Accelerator System Circuitry, boosting the top speed of this ‘Mech
Armor: J63-2B Ferro-Fibrous Armor Capabilities to nearly 260 km/h—far outpacing the Fire Moth. However, as with the Fire
Armament & Equipment: Moth, it can only achieve this amazing top speed in relatively short bursts
2 Series 1h ER Medium Lasers A remarkably effective high-speed reconnaissance BattleMech built with without incurring an increasing risk of damaging its own leg actuators.
1 Type-21 Alpha TAG extended combined arms operations in mind, the Beholder is a ‘Mech that
1 Pattern Iota ECM Suite has aged remarkably well in the two centuries prior to its first appearances The Beholder 3’s varied armament allows it to prey upon multiple forms
Manufacturer: Clan Hell’s Horses in the Inner Sphere. Powered by a massive 300-rated ExtraLight Fusion of opponents, albeit not very effectively. Although the Beholder 3 can indeed
Primary Factory: St. Louis MechWorks; Niles (Niles I) Engine, this BattleMech is built on an extremely well-engineered Endo Steel get into position to paint targets faster than any other variant, the lack of any
Communications System: Build 1685 Tacticom Chassis. It is protected by four tons of Ferro-Fibrous Armor, with an emphasis truly significant firepower with which to defend itself, combined with the
Targeting & Tracking System: Series II Integrated TTS w/TAG on the protection of the torso, legs, and head. Compared to the rest of the sometimes unpredictable nature of the MASC, has left this variant to be
body, the arms seem almost sacrificial with how little actual armor has been considered something of a failure—a remarkably fast failure, but a failure,
Overview applied to them. The Beholder’s defenses also include enhanced electronic nonetheless. (Battle Value: 987) Features the following Design Quirks:
warfare capacity, thanks to the addition of an Electronic Countermeasures Accurate Weapon (TAG), Compact ‘Mech; No Ejection Mechanism.
When Clan Hell’s Horses unveiled the Beholder Light BattleMech in 2878, Suite installed deep in the core of the ‘Mech’s center torso.
it appeared to be an attempt to rival the recently-introduced Fire Moth Light Beholder 4 – First introduced in 2902, the fourth variant of the Beholder was
OmniMech created by Clan Ghost Bear. In reality, although the Beholder had A handful of lightly tweaked and altered variants of this scout ‘Mech have designed to operate as an enhanced reconnaissance unit. In addition to the
taken heavy inspiration from the Fire Moth—and the Fire Moth was used as been introduced in the centuries since, but the original/standard Beholder, standard head-mounted Target Acquisition Gear, it is equipped with an
something of a benchmark during the Beholder’s development—it was never introduced in 2878, remains arguably the best representation of the design. Active Probe and an Electronic Countermeasures Suite, both of which are
intended to be a rival to the more adaptable OmniMech. The Hell’s Horses’ The standard version of the Beholder features a remarkably simple offensive installed in the center torso. As a result of the emphasis on specialized
new BattleMech was initially not taken seriously by many of the other Clans, armament, with just two Extended Range Medium Lasers installed in its side electronics suites, the armament of the Beholder 4 is even more limited than
but it has since proven itself to be a very real threat on the battlefield— torsos to directly engage an opponent. However, the single most critical that of other variants. An Extended Range Small Laser is installed in each side
especially when utilized in the combined arms tactics generally favored by piece of equipment, responsible for giving the ‘Mech its name, is the Target torso, giving the Beholder 4 extremely limited defensive capability at best.
Clan Hell’s Horses. Acquisition Gear that is installed in the Beholder’s head. The TAG’s laser- (Battle Value: 722) Features the following Design Quirks: Accurate Weapon
designator evokes the appearance of a cycloptic creature that brings nothing (TAG), Compact ‘Mech; No Ejection Mechanism.
Designed to serve as both a reconnaissance ‘Mech and an artillery spotter, but death and destruction raining from the heavens upon any who fall under
there were very few other ‘Mechs available at the time that could accomplish its gaze. Beholder 5 – A Beholder variant featuring newer Gauss weapon technology
these design goals as effectively or reliably as the Beholder. This is especially was first fielded by Clan Hell’s Horses in 3073. The distinctive Beholder 5 is
true when taking into consideration the Beholder’s sheer speed, respectable Additional Information armed with a quartet of Anti-Personnel Gauss Rifles, installed in pairs in the
armor, and reasonable—albeit somewhat limited—armament. side torsos, all of which are fed by a single ton of ammunition housed in the
As of this 3085 document, the Beholder is still heavily used by Clan Hell’s center torso. Though lacking any other specialized electronics, the Beholder
Speed has always been one of the Beholder’s greatest assets, but this was Horses. It is unclear if any examples of this machine have been captured by 5 is still equipped with the head-mounted Target Acquisition Gear typical of
especially true when it was introduced. Very few other ‘Mechs could rival its other Clans or forces of the Inner Sphere, as no confirmed sightings of this this BattleMech type. (Battle Value: 681) Features the following Design
maximum groundspeed without running the risk of damaging their own ‘Mech operating outside of Clan Hell’s Horses’ Touman have been reported. Quirks: Accurate Weapon (TAG), Compact ‘Mech; No Ejection Mechanism.
actuators by using systems like the Myomer Accelerator System Circuitry Examples of this ‘Mech have been identified in operation on the current Clan
employed by the slightly faster Fire Moth. The Beholder also boasted far Hell’s Horses’ new Inner-Sphere-based homeworld of Csesztreg. Several Beholder 6 – An upgraded version of the base variant, the Beholder 6 was
superior armor protection to that of the lighter Fire Moth. The Beholder also other confirmed reports place Beholders elsewhere, being used by various first recorded in 3075. This latest variant appears to utilize more recently-
managed to be packed into a slightly more compact chassis, despite weighing other combat forces operating under the Clan Hell’s Horses banner. developed laser weapon technology to increase its brute firepower, while

410 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


BEHOLDER LIGHT BATTLEMECH
still carrying out its primary design goals.

Despite being approximately ten years old as of this 3085 document, this
variant of the Beholder remains relatively undocumented, with knowledge
of its existence only due to battlefield observation and collected sensor data.
Specifics behind its creation are unclear, but one thing is certain: this
machine is particularly dangerous in close quarters, and given its ability to
close distance remarkably quickly, special attention should be given to any
example of this machine on the battlefield once it has been identified.

The Beholder 6 still features the iconic head-mounted Target Acquisition


Gear that the ‘Mech is all but built around, but it appears to be devoid of any
of the other weaponry associated with previous variants. Instead, it appears
to be armed with a pair of Heavy Medium Lasers, with one installed in each
side torso. Given the observed relatively high accuracy of these notoriously
inaccurate weapons, it is a safe assumption that an advanced Targeting
Computer has been installed. Due to the lack of centerline weapons, and
because no electronic warfare activity has been detected around examples
of this machine to indicate the presence of an onboard ECM Suite, it is an at
least reasonably safe assumption that its Targeting Computer is likely housed
in the center torso. (Battle Value: 961) Features the following Design Quirks:
Accurate Weapon (TAG), Compact ‘Mech; No Ejection Mechanism.

Type: Beholder
Classification: Light BattleMech (Mass Production)
Technology Base: Clan
Tonnage: 25
Battle Value: 1,123
Notes: Features the following Design Quirks: Accurate Weapon (TAG),
Compact ‘Mech; No Ejection Mechanism. Arm Actuators: Lower & Hand
(Right & Left).

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 1.5
Engine: 300 Fusion XL 9.5
Walking MP: 12
Running MP: 18
Jumping MP: 0
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 76 4
Internal Armor
Structure Value
Head 3 9
Center Torso 8 12
Center Torso (rear) 3
R/L Torso 6 9
R/L Torso (rear) 3
R/L Arm 4 4
R/L Leg 6 10

Weapons and Ammo Location Critical Tonnage


TAG H 1 1
ECM Suite CT 1 1
ER Medium Laser RT 1 1
ER Medium Laser LT 1 1

411 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SCREAMING CRICKET LIGHT BATTLEMECH
critical tactical mistakes, granting the otherwise limited light ‘Mech an upper enhanced targeting capabilities of the Artemis IV Fire Control Systems added
hand in combat. to the Long Range Missile systems. The four tons of missile ammunition is
retained, albeit upgraded to be compatible with the Artemis IV FCS. The arm-
Only after causing a seemingly unceasing amount trouble for its opponent mounted Extended Range Medium Lasers are removed altogether and
and having dealt enough damage with its Long Range Missiles—or it has replaced with Flamers. This variant appears to have been created to operate
simply run out of ammunition—will a Screaming Cricket tend to close in to as a fast moving long-range fire support ‘Mech with secondary armament to
deal a deathblow with its lasers. eliminate any hostile infantry units it encounters as it circles the battlefield.
This notion is supported by the unofficial designation of “Bandit Hunter”
As of 3085, due to reports of the destruction of Clan Goliath Scorpion given to this variant. (Battle Value: 1,322) Features the following Design
following the declaration of a Trial of Abjuration in 3078, it is unclear what Quirks: Easy to Pilot, Nimble Jumper; Obsolete (2932-2965), Weak Legs.
the fate of this BattleMech will be. The Raven Alliance—formerly Clan Snow
Raven prior to its merger with the Outworlds Alliance—while able to supply Screaming Cricket 3 – An effective skirmisher and harasser, the Screaming
information regarding Clan Goliath Scorpion’s unfortunate fate, has been Cricket 3 is a direct variation on the original Screaming Cricket that first began
unable to provide any further information as to whether or not another Clan to see use in 2918. This variant retains the Extended Range Medium Lasers
has since taken possession of the manufacturing rights for this machine. installed in the arms, as well as the characteristic head-mounted ECM Suite,
Mass: 35 tons but it replaces the Long Range Missile systems with a quartet of Pattern J7
Chassis: Coriolis Class II Bi-Frame Endo Steel w/Integrated CASE Capabilities Short Range Missile 6-racks. Unfortunately, the changes made to the missile
Power Plant: Series-IV 245 Fusion XL Engine systems results in this variant having only two tons of SRM ammunition in
Cruising Speed: 75.6 km/h Utilizing the best technology available for a BattleMech manufactured by total—with one ton of missiles housed in each side torso by the launchers it
Maximum Speed: 118.8 km/h the Clans in the mid-29th Century, the Screaming Cricket is a fast-moving feeds.
Jump Jets: Grandthrust Mk.3 scout-and-support ‘Mech with a remarkable capacity for handling rough
Jump Capacity: 210 meters terrain. The Screaming Cricket’s unpredictability and agility work quite well This variant also includes an added double heat sink, which is housed in
Armor: Compound Alpha Ferro-Fibrous in single combat—most notably in trial combat. Despite its respectable the left torso, mounted opposite the one already found in the right torso in
Armament & Equipment: performance and overall capability, however, a MechWarrior piloting one of the other variants, bringing the total to eleven. Despite the upgraded cooling
2 Type X “Short Bow” LRM-10s these must always be mindful of its semi-limited ammunition supply— system, the Screaming Cobra 3 is notoriously easy to overheat in addition to
2 Series 2d ER Medium Lasers especially when no supporting units are present on or near the battlefield. being short-lived on the battlefield, due to its limited ammunition supply.
1 Gamma-12 ECM Suite (Battle Value: 1,653) Features the following Design Quirks: Easy to Pilot,
Manufacturer: Clan Goliath Scorpion This lightweight multi-purpose BattleMech is built around a pair of Long Nimble Jumper; Obsolete (2932-2965), Weak Legs.
Primary Factory: Roche Quadplex Alpha; Roche (Roche I) Range Missile 10-racks, backed by an Extended Range Medium Laser tucked
Communications System: Build 1685-3 Tacticom inside each forearm. Each missile system has an independent two-ton supply Screaming Cricket 4 – The fourth variant of the Screaming Cricket is an
Targeting & Tracking System: TRTTS Mark I of ammunition to feed it, housed in the side torsos with the launchers. attempt to improve on the third in terms of efficiency and longevity. The
Although not as heavily armored as other ‘Mechs of the same weight range, Short Range Missile 6-racks are replaced with an equal number of smaller
Overview the Screaming Cricket is protected by 5.5 tons of Ferro-Fibrous Armor, four-tube SEP Class units. Although the ammunition load remains the same
providing respectable durability. Enhancing the defenses of the ‘Mech, as total of two tons, the bin in the right torso is typically loaded with Inferno-
Clan Goliath Scorpion’s choice to create the Screaming Cricket in 2855 will well as forming the characteristic insectoid head’s antennae is an Electronic type missiles. The standard Screaming Cricket’s Electronic Countermeasures
always remain something of an enigma. This light BattleMech was Inspired Countermeasures Suite installed behind the cockpit. Suite is retained, as are the Extended Range Medium Lasers, but an advanced
by a small insectoid creature of the same name native to Clan Goliath Targeting Computer is installed in the center torso to improve accuracy.
Scorpion’s former homeworld of Roche. The males of this species attract Additional Information
female mates through sounds that they create with their legs, much like the The notoriously overburdened cooling system in the Screaming Cricket 3
crickets of Terra. What sets these “Screaming Crickets” apart from their Initially introduced as a front-line scout and support BattleMech in lieu of is upgraded with a twelfth double heat sink installed in the right torso of the
Terran counterparts is that they are covered in microscopic needle-like having access to OmniMech technology, Clan Goliath Scorpion’s Screaming Screaming Cricket 4. This improvement, in conjunction with the reduced
spines, and they can secrete a chemical similar to that of the Terran Stinging Cricket has slowly fallen from grace, gradually working its way down to being stress placed on the cooling system by the downsized missile systems, allows
Nettle flower. However, the chemical compound that these insects produce used only by Solahma MechWarriors. These ‘Mechs are now generally used heat levels to be managed far more easily in combat. Because of the slower
is noted to be far more painful and damaging to come into contact with than only in defensive roles on worlds with difficult or near-impassable terrain. ammunition consumption rates resulting from the reduction in the number
any such flora. Their venom causes agonizing pain on contact and can quickly of missile tubes, the Screaming Cricket 4 can easily outlast its predecessor.
result in up to third-degree chemical burns if not given immediate treatment. For a time, the Screaming Cricket appeared to be a disappearing breed of
‘Mech, as production of both the machine and most replacement parts for it History notes that this variant of the Screaming Cricket was introduced in
The name of this insect is often misunderstood. Given the sheer agony ceased abruptly in 2932—only to spontaneously restart production in 2965. 2925, only seven years before the discontinuation of the chassis platform’s
that physical contact with this insect can induce, the ‘screaming’ portion of The thirty-plus year halt of production has never been fully explained, but it production. It was also the first variant to begin walking off the assembly
the name is much more of a reference to the sound made by those exposed is believed to have been caused by internal political disagreements. lines once again in 2965. (Battle Value: 1,652) Features the following Design
to it, rather than a sound that the insect itself makes. Quirks: Easy to Pilot, Nimble Jumper; Obsolete (2932-2965), Weak Legs.
Variants
As with its namesake, the Screaming Cricket is a BattleMech known for Screaming Cricket 5 – In 2972, just seven years after the production of the
often causing those who encounter it to scream loudly—though in this case, Screaming Cricket 2 – First introduced as a field refit of the Screaming Cricket Screaming Cricket recommenced, a fifth variant of the ‘Mech was introduced
just as often in frustration as agony. The Screaming Cricket is intended as a in 2858, the Screaming Cricket 2 is not so much an upgrade as it is a multirole that seemed to continue in the direction of the fourth variant’s “less is more”
hit-and-run, long-range fire support ‘Mech, and it has been used in numerous “side-grade” of the design. It is most easily identified due to its lack of philosophy. The Screaming Cricket 5 retains the head-mounted Electronic
Trials of Possession to that effect. On many an occasion, a Screaming Cricket antennae, as it removes the Electronic Countermeasures Suite from the Countermeasures Suite and arm-mounted Extended Range Medium Lasers,
has been used to infuriate an opposing MechWarrior to the point of making head. The ECM Suite was removed as it proved to interfere with the as well as the Targeting Computer housed in the center torso. However, each

412 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SCREAMING CRICKET LIGHT BATTLEMECH
side torso features only one Pattern J6c Streak-fire Short Range Missile 6-
rack, with each missile system being fed by an independent single ton of
ammunition housed in the same section with it. Packaging restrictions within
the thin bodyshell of the ‘Mech resulted in a reduction in cooling capacity,
leaving the Screaming Cricket 5 with a total of just ten double heat sinks—
with nine built into the powerplant, and the tenth housed in the right torso.

Despite its reduced cooling capacity, the Screaming Cricket 5 runs cold.
The lock-on nature of the Streak-fire missile systems ensures every shot
counts, while the reduced total number of missile tubes results in a slower
ammunition consumption rate and impressive battlefield staying power.
These advantages have led to the Screaming Cricket 5 being considered
arguably the “best of the breed”, despite its lack of the Long Range Missiles
systems that the Screaming Cricket was originally built around and is still
largely associated with. (Battle Value: 1,882) Features the following Design
Quirks: Easy to Pilot, Nimble Jumper; Obsolete (2932-2965), Weak Legs.

Type: Screaming Cricket


Classification: Light BattleMech (Mass Production)
Technology Base: Clan
Tonnage: 35
Battle Value: 1,776
Notes: Features the following Design Quirks: Easy to Pilot, Nimble Jumper;
Obsolete (2932-2965), Weak Legs. Arm Actuators: Lower & Hand (Right &
Left).
Equipment Mass
Internal Structure: Endo Steel w/C-CASE 2
Engine: 245 Fusion XL 6
Walking MP: 7
Running MP: 11
Jumping MP: 7 3.5
Heat Sinks (Double): 10 (20) 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 105 5.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 16
Center Torso (rear) 4
R/L Torso 8 12
R/L Torso (rear) 3
R/L Arm 6 10
R/L Leg 8 13
Weapons and Ammo Location Critical Tonnage
ECM Suite H 1 1
Jump Jet CT 1 –
LRM-10 RT 1 2.5
3 Jump Jets RT 3 –
Double Heat Sink RT 2 –
Ammo (LRM-10) 24 RT 2 2
LRM-10 LT 1 2.5
3 Jump Jets LT 3 –
Ammo (LRM-10) 24 LT 2 2
ER Medium Laser RA 1 1
ER Medium Laser LA 1 1

413 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


LIKHO MEDIUM BATTLEMECH
they were inevitably replaced as changes in leadership finally steered the Although not common, the Likho is also not an unheard-of sight in the
Steel Vipers toward greater progress near the turn of the 30th Century. second-line and garrison forces of virtually every existing Clan—though the
majority of these BattleMechs in use by Clans other than the Steel Vipers
The surplus of Likho BattleMechs proved to be a boon to Clan Steel Viper themselves appear to be operating under the banner of Clan Jade Falcon.
in the end, for there were a great number of them on their capital world of
New Kent at the beginning of the 30th Century. Escalating tensions between A curious note regarding the Likho is that while this BattleMech was clearly
Clan Jade Falcon and Clan Steel Viper led to the Jade Falcon assault of New designed with the inclusion of hand actuators in mind, only a small number
Kent in 2906. Many of the BattleMechs used to defend New Kent during the of these machines actually received them. Most Likhos instead had simple
24-hour assault turned out to be Likhos. These older machines proved to be armor block-off plates installed where the wrists would normally attach—
invaluable in the struggle against the Jade Falcon attackers once the various even though the socket for the wrist, as well as all the other hardware
battles reached the cities—the kind of environment where the Likho’s potent necessary for the installation of a hand actuator, is present in every Likho
medium-range punch and jump capability is most effective. BattleMech produced. It is unclear why this discrepancy exists, though it
does mean that the installation of hand actuators is literally plug and play.
With production having ceased in 2987—though spare parts continued to
be produced—the Likho faded from prominence over the course of the 30th Variants
Mass: 45 tons and early 31st Centuries. To the surprise of other Clans, the Steel Vipers
Chassis: Viper NK5 Standard w/Integrated CASE suddenly resumed production of the Likho in 3063, not only producing the Likho 2 – Introduced in 2839, the Likho 2 is more of a mixed-range combatant
Power Plant: New Kent Type 270 Fusion XL Engine machine in the original variants designed centuries earlier, but also with an than the original version of the ‘Mech. Gone are all the original weapons
Cruising Speed: 64.8 km/h all-new variant created to utilize the newer Heavy Laser technology. systems and ECM Suite. In their place are a pair of side-torso-mounted five-
Maximum Speed: 97.2 km/h tube Long Range Missile systems, fed by a total of two tons of ammunition,
Jump Jets: Pryzhok WM5 Capabilities backed by two pairs of arm-mounted Medium Pulse Lasers. With heat levels
Jump Capacity: 180 meters maintained by a total of thirteen double heat sinks, ten housed in the
Armor: Compound V6 Standard Armor Quick, nimble, and powerful. These words accurately describe the Likho. powerplant and one each installed in the legs and center torso, the Likho 2
Armament & Equipment: Though considered obsolete by many among the Clans today—especially runs cold. It is able to continuously fire with all of its weaponry—even while
4 Series 2b ER Medium Lasers given the advent of OmniMech technology—this medium-class BattleMech making maximum use of its jump jets—without any significant heat buildup.
2 Pattern JX Streak-SRM-4s is not to be taken lightly or easily dismissed. Though lacking in longer-ranged (Battle Value: 1,766) Features the following Design Quirks: Cowl, Rugged (2).
1 Kent II ECM Suite firepower, it can deal a punishing barrage at short-to-medium range.
Manufacturer: Clan Steel Viper Likho 3 – Introduced in 2869, the Likho 3 is nearly identical to the original
Primary Factory: Novy Minsky Armaments Plant; New Kent (New Kent II) The Likho Medium BattleMech is armed with two pairs of Extended Range variant, though it lacks the Electronic Countermeasures Suite and instead
Communications System: Mercer 973 Medium Lasers housed in its arms, as well as two Streak-fire four-tube Short features an advanced Targeting Computer installed in the head. (Battle
Targeting & Tracking System: GEG Pattern 489/5 Range Missile systems installed in its side torsos. Additionally, the arm- Value: 2,049) Features the following Design Quirks: Cowl, Rugged (2).
mounted lasers are tied into an advanced Targeting Computer, giving the
Overview machine heightened accuracy. With a full ton of missiles for each of the Likho 4 – In 3063, after 76 years of the Likho’s manufacturing being limited
launchers, the Likho’s ammunition reserve is enough to last through multiple to just replacement parts to keep the existing examples of the machine in
The Likho Medium BattleMech was named after a one-eyed creature of skirmishes before needing replenishment. service, production of this BattleMech suddenly resumed—and a new
ancient Slavic folklore from Terra—one which was considered to be the variant was introduced. The Likho 4 is a shorter-ranged variant of ‘Mech than
embodiment of misfortune and evil fate for those who crossed its path or Clad in nine tons of standard armor and equipped with an ECM Suite, this the previous versions, but it is nevertheless extremely dangerous. Based on
cheated it. Clan Steel Viper’s Khan, Steven Breen, named the machine in part forty-five ton BattleMech is well-protected for its weight class. With fourteen the Likho 3, the head-mounted Targeting Computer is retained, but the
as a tribute to Nicholas Kerensky’s goal of an honorable Clan Society, stating double heat sinks, the Likho effectively runs cold so long as the ‘Mech’s jump Streak-SRM-4s are removed in favor of standard SRM-4s, and the ER Medium
that it would “help correct the path” of any who acted dishonorably. Though jets are not used—and even when jumping, heat management only becomes Lasers are replaced with Heavy Medium Lasers. With one ton of ammunition
Khan Steven Breen commissioned the creation of the Likho in 2826, it was a minimal concern if both Streak-fire missile systems repeatedly acquire for each of the two missile systems, it has become fairly common practice to
2831 before the first of the line were actually produced. This delay was positive locks, allowing them both to fire simultaneously with all the lasers. load one of the two ammunition bins with Inferno missiles. From what
largely the result of rapid technological advances being made by the Clans intelligence has been gathered about this machine, as well as looking at the
during the Likho’s development. As the technological advances made by the Additional Information specifications of it, it appears that this version of the Likho was created more
Clans created weaponry that could be used to better-arm the ‘Mech, each for use in Trials of Position, rather than for actual battle campaigns—though
advance pushed the design back to the drawing board, at least in part, for Once a choice BattleMech for Clan Steel Viper, the Likho has since faded it clearly has solid combat applications in urban and canyon environments,
reworking and re-optimization. from its role as a front-line war machine to become a second-line ‘Mech only. where ranges are largely limited by the structures and terrain, respectively.
However, it certainly did not go quietly. Decades after the introduction of (Battle Value: 1,577) Features the following Design Quirks: Cowl, Rugged (2).
Once it was finally introduced, the Likho BattleMech saw considerable use newer OmniMechs to Steel Viper ranks, the Likho remained a common sight
by Clan Steel Viper throughout the 29th Century and beyond—especially as in battles fought against other Clans, even when the Steel Vipers were the Notable Pilots
the Steel Vipers’ leaders failed in their pursuits to advance the Clan as a aggressors. By the dawn of the 31st Century, however, Clan Steel Viper’s
whole, instead falling behind the technological advancements and territorial Likhos were resigned to their new duty as defense and garrison units. Some Star Commander Rachelle – Likho 3 “Venom”: Rachelle was a MechWarrior
expansions made by other Clans. Because of these shortcomings by the Steel Likho BattleMechs have recently been spotted in Steel Viper garrisons on of Clan Steel Viper who was considered inferior by most of her peers for the
Vipers, the Likho remained in production for an extended period, despite the worlds near the Inner Sphere, but as of 3085, the majority of them appear to majority of her life—in no small part because she had never found a ‘Mech
not-insignificant costs involved in the machine’s manufacture. Due to Clan have been kept in Clan Space. that genuinely suited her. After an uneventful career, she was relegated to
Steel Viper’s delayed appropriation of OmniMech technology, the Likho, as solahma duties in 2904 at the age of thirty, eventually tasked with protecting
with many other BattleMechs now relegated to second-line duty, remained Several Likhos have clearly changed hands over the centuries, with most the Steel Viper homeworld of New Kent as a garrison trooper. She had not
in production as a front-line machine well into the late 29th Century—but being taken as “Isorla” (the Clan term for the spoils of war) by other Clans. even been assigned a ‘Mech until Clan Jade Falcon struck New Kent in 2906.

414 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


LIKHO MEDIUM BATTLEMECH
Suddenly, every able-bodied warrior was needed to defend the planet, as
the attack was no mere trial, but apparently a full-fledged planetary assault.
Making use of numerous Likho Medium BattleMechs in storage on New Kent,
the reserves and other solahma MechWarriors powered up the machines for
the first time in possibly decades. Not only were nearly all of these machines
still fully combat-ready, but most of them were also functioning as though
they had been given recent maintenance, as opposed to having been stowed
away in warehouses and neglected for untold years. It was during the day-
long battle to follow that Star Commander Rachelle found the glorious death
fighting in the name of her Clan that she sought. She hurled herself into the
fray and was later found after the battle. Rachelle herself was dead in her
cockpit, her Likho pinning a crippled Jade Falcon Kit Fox under its lifeless
form. Her onboard combat recorder showed her to have destroyed a total of
three enemy ‘Mechs and crippled two others. In her final hours, Rachelle had
clearly found a ‘Mech that well-and-truly suited her.

Type: Likho
Classification: Medium BattleMech (Mass Production)
Technology Base: Clan
Tonnage: 45
Battle Value: 1,924
Notes: Features the following Design Quirks: Cowl, Rugged (2). Arm
Actuators: Lower (Right & Left), Hand (Right & Left—on some models).
Equipment Mass
Internal Structure: Standard w/C-CASE 4.5
Engine: 270 Fusion XL 7.5
Walking MP: 6
Running MP: 9
Jumping MP: 6 3
Heat Sinks (Double): 14 (28) 4
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 144 9
Internal Armor
Structure Value
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
R/L Torso 11 16
R/L Torso (rear) 6
R/L Arm 7 14
R/L Leg 11 18
Weapons and Ammo Location Critical Tonnage
ECM Suite CT 1 1
Streak-SRM-4 RT 1 2
3 Jump Jets RT 3 –
Double Heat Sink RT 2 –
Ammo (S-SRM-4) 25 RT 1 1
Streak-SRM-4 LT 1 2
3 Jump Jets LT 3 –
Double Heat Sink LT 2 –
Ammo (S-SRM-4) 25 LT 1 1
2 ER Medium Lasers RA 2 2
2 ER Medium Lasers LA 2 2
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

415 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WAR COBRA MEDIUM BATTLEMECH
own against the Star Adders as well. after they attacked Star Adder holdings on the world of Marshall in 2844, the
War Cobra 2 became commonplace defenders around civilian cities and
Finally salvaging enough Coyote and Mongoose OmniMechs to turn the military installations alike by 2845.
tide of battle in 2868, the Star Adders shifted their focus away from machines
like the War Cobra. Unlike many of the other BattleMechs being used by Clan The War Cobra 2 is armed primarily with both an Extended Range Medium
Star Adder at the time, War Cobra production did continue in full swing for Laser and a Long Range Missile 15-rack installed together in each side torso,
another two decades, as it was a proven reliable and effective weapon of while an LB 2-X Autocannon is installed in each arm. A combination of one
war. After 2890, the War Cobra was gradually discontinued—although spare ton of missiles and one ton of autocannon ammunition is housed in each side
parts continued to be produced in perpetuity to maintain existing units—as torso, allowing for continuous fire by both weapons systems, even if one
OmniMechs took the place of BattleMechs on the front lines altogether. This entire side of the ‘Mech has been destroyed. The War Cobra 2’s armament
left Clan Star Adder with a large supply of BattleMechs for second-line and can be used to deal gradually-increasing damage as an opponent closes in,
garrison duty, where machines like the War Cobra have since served. and the long-range autocannons can be used for light anti-aircraft/VTOL fire.

Capabilities Cooled by a total of thirteen double heat sinks, with one installed in each
leg and the rest housed within the powerplant, the War Cobra 2 is capable
Mass: 55 tons The War Cobra Medium BattleMech can wreak havoc on opponents from of firing all of its weapons while maneuvering at full speed indefinitely so
Chassis: Heavie-Series MX Endo Steel w/Integrated CASE afar, providing excellent fire support and even crippling opposing ‘Mechs and long as it is not repeatedly making use of its jump jets. (Battle Value: 2,075)
Power Plant: Type-275 Fusion XL Engine vehicles shortly after initial contact has been made with a hostile force. Even Features the following Design Quirks: Modular Weapons; Difficult Ejection.
Cruising Speed: 54.0 km/h in the 31st Century, Clan Star Adder’s War Cobra is still a very respectable
Maximum Speed: 86.4 km/h BattleMech, overshadowed only by its lack of more advanced OmniMech War Cobra 3 – Introduced in 2851, this variant is a departure from the
Jump Jets: SL-175 Mod. IV technology. With decent groundspeed and respectable jump range, the War normal use of the War Cobra chassis. The War Cobra 3 surrenders all long-
Jump Capacity: 150 meters Cobra is a delight for many a medium ‘Mech pilot, especially for those who range firepower for a specific focus on short-to-medium range engagements,
Armor: Forging ZM17 Ferro-Fibrous prefer to engage their opponents at longer ranges. With its pair of Extended such as urban combat or battles in canyons and mountainous terrain. Armed
Armament & Equipment: Range Particle Projector Cannons and twin ten-tube Long Range Missile with a Streak Short Range Missile 6-rack installed in each side torso, as well
2 Type DDS “Kingston” ER PPCs systems, this medium-class BattleMech is still a potent war machine today. as a brace of six Medium Pulse Lasers—two installed in each arm and one in
2 Mk. 46 Type I LRM-10s It can inflict significant damage on a target and quickly relocate before the each side torso—the War Cobra 3 is a devastating brawler. Each of the
Manufacturer: Clan Star Adder enemy can coordinate return fire. Streak-SRM-6s are fed by a separate ton of ammunition housed in each side
Primary Factory: Dagda Industrialplex Zeta; Dagda (Dagda III) torso, giving this machine an ample ammunition supply.
Communications System: BMR2-CC With only seventeen double heat sinks, the base variant of the War Cobra
Targeting & Tracking System: XS-485 Mk. V is somewhat hindered by the potential for considerable waste heat buildup. The War Cobra 3 is equipped with a total of sixteen double heat sinks. The
This weakness often necessitates a staggered firing approach to avoid the double heat sinks not installed in the powerplant are housed within the legs
Overview risk of overheating. In a worst-case scenario, if pushed far too hard by an and side torsos, with one in each location except for the left torso, which
extremely overzealous pilot, the War Cobra can suffer problems as severe as houses two. Though not as heat efficient as the War Cobra 2, the War Cobra
In 2838, Clan Star Adder began producing the War Cobra, a new machine crippling internal ammunition explosions after as little as twenty or thirty 3 is a relatively cool-running machine, even when strained with constant
designed to serve as a front-line medium BattleMech. It was used extensively seconds of constant firing and jumping. movement and liberal use of its impressive firepower. (Battle Value: 2,497)
in defending Star Adder holdings against attacks by Clan Mongoose in the Features the following Design Quirks: Modular Weapons; Difficult Ejection.
decades leading up to the introduction of newer OmniMech technology. Although it is notably lacking in terms of any form of advanced electronics
or electronic warfare packages, the War Cobra is well-armored in addition to War Cobra 4 – Often jokingly referred to as a “Miniature Timber Wolf” in the
An exceptional and effective design for its time, the War Cobra Medium its firepower and mobility. It is sheathed in a durable shell of more than nine 31st Century, the War Cobra 4 is a powerful BattleMech that first began to
BattleMech was created using the most advanced technologies available at tons of Ferro-Fibrous Armor. see use in 2920—a full quarter-century prior to the introduction of the
the time of its introduction. The War Cobra was initially a relatively rare sight, OmniMech that inspired its modern nickname. Though considered “second
given the costliness of the ‘Mech’s construction. However, in 2844, when Additional Information rate” due to its status as a BattleMech, the War Cobra 4 is a machine that is
Clan Mongoose openly attacked Clan Star Adder, the demand for War Cobras still highly respected on the battlefield by nearly all Clan warriors.
skyrocketed all but overnight, and this machine became a common sight Used extensively by Clan Star Adder in the 29th Century, the number of
among Star Adder deployments. For two decades, the War Cobra remained War Cobras in use steadily declined by the turn of the 31st Century. Those Each arm houses twin Medium Pulse Lasers, while a Long Range Missile
a staple of Clan Star Adder’s successful battles against Clan Mongoose. still in service were mainly seen on Star Adder worlds in defensive garrison 15-rack paired with an Extended Range Medium Laser is installed in each side
forces by the 3060s, though Clan Mongoose salvaged many of them in the torso. The War Cobra 4 carries four tons of ammunition for its missile
Predictably, the downsides of liberal application of advanced technology mid-2800s—which later became property of Clan Smoke Jaguar, following systems, with two tons housed in each side torso for each launcher. Fifteen
in the construction of the War Cobra were costly construction and increased their absorption of Clan Mongoose—as did Clan Coyote. double heat sinks cool this machine, with eleven housed in the powerplant
complexity of repair. These downsides became very real problems once Clan and the other four installed in the legs and side torsos. It should be noted
Mongoose introduced their newly acquired OmniMech technology into their The fate of most of these salvaged machines is not entirely clear, though that, while the cooling system is relatively effective, it can be overwhelmed
battles against Clan Star Adder. The Mongoose OmniMechs were able to be it has become obvious that Clan Steel Viper has taken possession of a rather easily if pushed too hard for too long. (Battle Value: 2,649) Features
repaired and redeployed far more rapidly than the BattleMechs being fielded significant number of these machines over the centuries, as War Cobras have the following Design Quirks: Modular Weapons; Difficult Ejection.
by the Star Adders, leading to a failing defensive capability in battles of been reportedly used by many of their own Solahma MechWarriors.
attrition. Most of the War Cobras being fielded by Clan Star Adder were Notable Pilots
either destroyed or forfeited on the field of battle as the superior might of Variants
Clan Mongoose tore through the Star Adders’ defenses. These attacks were Star Captain Tasha Graves – War Cobra “Snakebite”: This Bloodnamed Star
made all the worse as Clan Coyote, smelling blood, initiated attacks of their War Cobra 2 – Initially created as a field refit for use against Clan Mongoose Captain was the commander of the Binary of ‘Mechs defending the world of

416 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WAR COBRA MEDIUM BATTLEMECH
Marshall when Clan Mongoose attacked with a full Cluster-sized battle force
in 2844. An excellent MechWarrior and an inspiring leader, Tasha Graves
earned herself a line in Clan Star Adder’s Remembrance as she and those
under her command fought bravely against utterly overwhelming odds. Her
mere Binary of BattleMechs managed to destroy an entire Trinary of Clan
Mongoose machines before being themselves wiped out.

Star Captain Tasha Graves’ own War Cobra was the last of the defenders
to fall. She savagely destroyed four ‘Mechs by herself—killing three of the
Mongoose MechWarriors and badly wounding the fourth—before she was
slain by a concentrated barrage of combined weapons fire from an entire
Binary of Clan Mongoose ‘Mechs. This devastating assault killed Star Captain
Tasha Graves instantly, and left her War Cobra a barely recognizable, half-
melted pile of metal.

Type: War Cobra


Classification: Medium BattleMech (Mass Production)
Technology Base: Clan
Tonnage: 55
Battle Value: 2,740
Notes: Features the following Design Quirks: Modular Weapons; Difficult
Ejection. Arm Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 3
Engine: 275 Fusion XL 8
Walking MP: 5
Running MP: 8
Jumping MP: 5 2.5
Heat Sinks (Double): 17 (34) 7
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 182 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 18 26
Center Torso (rear) 9
R/L Torso 13 20
R/L Torso (rear) 6
R/L Arm 9 18
R/L Leg 13 25

Weapons and Ammo Location Critical Tonnage


Jump Jet CT 1 –
LRM-10 RT 1 2.5
2 Jump Jets RT 2 –
2 Double Heat Sinks RT 4 –
Ammo (LRM-10) 12 RT 1 1
LRM-10 LT 1 2.5
2 Jump Jets LT 2 –
2 Double Heat Sinks LT 4 –
Ammo (LRM-10) 12 LT 1 1
ER PPC RA 2 6
ER PPC LA 2 6
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

417 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HAMMERHANDS IIC HEAVY BATTLEMECH
Capabilities short Trial of Possession was waged under Clan rules by representatives of
the Cat’s Call and Task Force Bulldog, the JumpShip Cat’s Call was claimed by
Very much a worthy successor to the venerable and iconic Hammerhands Bulldog. In the spirit of the newly-reborn “Second” Star League represented
Heavy BattleMech, the Hammerhands IIC was initially believed to be far too by the forces involved in Operation BULLDOG, the Cat’s Call was considered
resource-intensive for its own good. Despite these early reservations, it has a combined-efforts capture. In the end, the JumpShip’s resources, including
proven itself to be a far more deadly and effective war machine than even its four Overlord C DropShips packed full of war machines, were eventually
many of the similar-weight OmniMechs developed nearly a century later. divvied up between the Great Houses and independent units after reaching
the battle campaign’s ultimate destination: the Clan Space Capitol World of
The Hammerhands IIC’s twin Type KOV LB 10-X Autocannons, which are Strana Mechty. Among the ‘Mechs divvied up among the victors was the
prominently installed in its barrel-ended arms, are fed by a total of four tons several dozen Hammerhands IICs aboard the Cat’s Call’s DropShips.
of ammunition, with two tons housed in each side torso. The ammunition
supply for these primary weapons is typically a half-and-half mixture of both In 3077, Operation LANCASTER proved that several Hammerhands IICs had
Slug- and Cluster-type munitions, with the Slugs rounds used to punch holes been obtained by the Dreadnought BattleCorps during their extended four-
in an opponent’s armor, followed by Cluster rounds to damage any exposed year stay in Clan territory following Operation BULLDOG. As of 3085, there
vital internal components. Adding to the Hammerhands IIC’s ability to are indications that Dreadnought Interstellar Industries might be planning to
Mass: 75 tons damage and destroy critical internal components in its target are the begin manufacturing this machine, or something based closely on it, on Acala
Chassis: CSJ Type 62.35 Endo Steel w/Integrated CASE shoulder-mounted Pattern J6 Streak-fire Short Range Missile systems, with III in the near future. It is unclear if this new BattleMech would be produced
Power Plant: General Systems 300 Fusion XL Engine each four-tube launcher fed by a separate single-ton ammunition bin housed for export sales or exclusively for use by Dreadnought’s own military forces
Cruising Speed: 43.2 km/h in the side torso directly below the launcher. A quartet of General Systems to defend the newly-formed Acala Semi-Autonomous Region (ASAR).
Maximum Speed: 64.8 km/h Extended Range Medium Lasers are installed in the side torsos and arms to
Jump Jets: Jag-Jumpers Mk-38 back the missiles and autocannons. Lastly, to provide limited defense against A Hammerhands IIC variant that did not exist when the BattleCorps was
Jump Capacity: 120 meters infantry, a Chi Series Small Pulse Laser is installed in the center torso. cataloguing this and other Clan second-line BattleMechs from the archives
Armor: Composite A-2 Ferro-Fibrous Armor on Pantheress VI was first identified in 3084. The new variant was discovered
Armament & Equipment: With its durable 12.5-ton shell of Ferro-Fibrous Armor, the Hammerhands to be in use by none other than the Raven Alliance, the faction that resulted
2 Type KOV LB 10-X Autocannons IIC has excellent armor protection for a 75-ton ‘Mech. Although its top speed from Clan Snow Raven allying themselves with the Outworlds Alliance after
4 General Systems ER Medium Lasers of 64 km/h is not considered top-tier by any means—especially for a heavy- the Snow Ravens moved their Clan wholesale to the Inner Sphere in 3083.
2 Pattern J6 Streak-SRM-4s class ‘Mech utilizing an ExtraLight Fusion Engine—its quartet of jump jets are The existence of this new Hammerhands IIC variant suggests that Clan Snow
1 Chi Series Small Pulse Laser generally sufficient to compensate for its lack of outright speed. Raven continued to produce the Hammerhands IIC on Pantheress VI after the
Manufacturer: Clan Smoke Jaguar Dreadnought BattleCorps’ departure in 3064—and that they have even gone
Primary Factory: P4 Sigma Facility; Pantheress (Pantheress VI) Additional Information so far as to upgrade the BattleMech further. It is unclear if the Raven Alliance
Communications System: Series 6 CBS MultiFreq have started producing Hammerhands IICs in the Inner Sphere after the
Targeting & Tracking System: Huntress Type 2A1 In 2872, during a Trial of Possession between Clan Smoke Jaguar and Clan Snow Ravens relocated, but this new variant includes technology that did not
Snow Raven over a research outpost, a seemingly destined-to-occur battle exist when the BattleCorps was occupying the Pantheress star system.
Overview was waged between a Star of Hammerhands IICs and a Star of Warhammer
IICs. This savage, hard-fought battle continued until the last two remaining Variants
In 2845, Clan Smoke Jaguar unveiled their new Hammerhands IIC Heavy MechWarriors still standing found themselves fighting hand-to-hand outside
BattleMech in what appeared to be a move to all but directly counter the their destroyed ‘Mechs. Clan Snow Raven finally emerged victorious, but by Hammerhands IIC 2 – This variant is designed with extended engagements
Warhammer IIC, which was introduced by Clan Snow Raven in 2829. Unlike no fault of the Hammerhands IIC, which had proven itself to be a worthy in mind, and it is therefore built around an all-energy weapons array. While
the Snow Ravens’ machine, however, the Hammerhands IIC maintained the opponent to the Warhammer IIC—especially when considering that one of the center-torso Small Pulse Laser and arm-mounted ER Medium Lasers are
original weight of the venerable design upon which it is based. As with all the Smoke Jaguar Hammerhands IICs had been destroyed by a lethal hit to retained, gone are the autocannons and the side-torso-mounted lasers and
“IIC” or “Mark-2 Clan” BattleMechs, the Hammerhands IIC utilized advanced the BattleMech’s head during the very first exchange of weapons-fire. Streak-SRM-4s. In place of the removed weapons is an array of six Medium
and powerful Clan technology in every facet of its construction. Pulse Lasers, with three installed in each side torso, and an ER PPC is installed
It is historically considered unfortunate for Clan Smoke Jaguar that none in each arm. The entire rest of the ‘Mech is packed with as many double heat
Used initially as a front-line BattleMech in the 29th Century, Clan Smoke of these machines were available on Huntress when Task Force Serpent sinks as can be fitted, bringing the total number to twenty-five. This variant
Jaguar’s Hammerhands IIC slowly faded to the ranks of second-line garrison arrived. However, there had nearly been dozens of them on Huntress. It was is unfortunately required to drop the jump jets, and it must make do with
and Solahma units following the introduction of OmniMech technology. As unfortunate coincidence that a large shipment of these machines had been 14.5 tons of standard armor, but it is considered by many to be arguably the
this war machine had become “outdated” in the eyes of the Smoke Jaguars, packaged and sent to Clan Smoke Jaguar’s front lines in response to Task best of the breed, as it accomplishes a much while consuming fewer valuable
it was put out of production in the late 3110s—albeit with replacement parts Force Bulldog’s assault just a month before Serpent arrived in the Huntress resources to build, operate, and maintain. (Battle Value: 2,766) Features the
still being built to maintain existing examples when production of this ‘Mech system. following Design Quirks: Barrel Fist (RA/LA), Protected Actuators.
was restarted in 3057. The Hammerhands IIC slowly became a rarer machine
over time, and no examples of it appear in any records of the forces deployed Many of these machines have found their way into the hands of the Great Hammerhands IIC 3 – This is primarily a long-range fire support variant that
to invade the Inner Sphere by the Clans during Operation REVIVAL. Houses following Operation BULLDOG. This included the capture of a Clan was designed in keeping with the mindset of the early 29th Century Clans,
Smoke Jaguar Odyssey-class JumpShip, the Cat’s Call, which was the vessel when the focus of their combat strategies was still in the process of shifting
After being out of production for decades, the Hammerhands IIC restarted transporting DropShips full of Hammerhands IICs to the Smoke Jaguar front toward single combat and trial-based battles. Although it keeps the armor,
production in mid-3057 as the first BattleMech to be produced in Clan Smoke in the Inner Sphere. Although the Cat’s Call had incidentally evaded both the side-torso ER Medium Lasers, and Small Pulse Laser of the standard variant,
Jaguar’s P4-Sigma facility on Pantheress VI. The restarted production of this Task Force Serpent fleet and the pursuing Clan Smoke Jaguar fleet close to the jump jets and other weapons are removed. The Hammerhands IIC 3 is
second-line BattleMech was initiated with garrison and solahma units closer Huntress, the Cat’s Call later encountered the second Inner Sphere fleet of armed with a Gauss Rifle installed in each arm and an LRM-15 housed in each
to the Inner Sphere front in mind. Task Force Bulldog on the Exodus Road heading toward Huntress. After a side torso. Four tons of ammunition—two tons Gauss, two tons LRM—is

418 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HAMMERHANDS IIC HEAVY BATTLEMECH
housed in each side torso. It is adequately cooled by a total of eleven double Hammerhands IIC is unique to any other variant on record. The badly was the epitome of a Smoke Jaguar warrior, or at least so the records say. As
heat sinks, allowing it to fire its powerful array of weapons almost constantly damaged chassis was repaired and lightly modified using Clan-tech Endo the result of a curious void of information regarding the man, little is known
with only minimal waste heat buildup. (Battle Value: 2,602) Features the Steel specially manufactured by Dreadnought Interstellar Industries’ partner of about this man or his actions. The only part of his life that has remained
following Design Quirks: Barrel Fist (RA/LA), Protected Actuators. corporation, Orbital Heavy Industries. The ‘Mech’s armor has been restored well-documented is in fact his death, which occurred in battle against Clan
to effectively match the original specifications with a custom-pattern shell of Snow Raven—in arguably one of the more iconic battles in the history of the
Hammerhands IIC 4 – The Hammerhands IIC’s version ‘4’ is armed with a Dreadnought’s ExoShield Ferro-Fibrous Armor. Even the General Systems Clans, or at least in the history of the Hammerhands IIC.
mixed array of weaponry that is based loosely on the ‘3’ variant. Removing 300-rated ExtraLight Fusion Engine, having suffered critical damage near the
the LRM-15s, it instead features an ER PPC installed in the right torso. It also end of the final battle for Ashkum IV, has been replaced with an equivalent In 2872, Star Commander Jeremiah led his Star of five Hammerhands IIC
restores the quartet of jump jets from the ‘Mech’s original/standard variant. Orbital Heavy Industries OHI-300XLC powerplant. The original Jag-Jumpers BattleMechs against an equal number of Clan Snow Raven Warhammer IICs.
This variant is considered by its designers to be a direct upgrade, although Mk-38 Jump Jets have been retained, although two of them had to be rebuilt Jeremiah was the last to fall during the battle, having been forced to exit his
many MechWarriors prefer the increased damage potential and greater heat from the mangled wreckage that was the left torso following the battle. ‘Mech after both his and his final opponent’s machines were simultaneously
efficiency of the ‘3’ variant over the ‘4’. (Battle Value: 2,967) Features the crippled following their last exchange of fire. Jeremiah and the last Clan Snow
following Design Quirks: Barrel Fist (RA/LA), Protected Actuators. Because of the damage taken to the BattleMech’s head, its targeting & Raven MechWarrior finished their battle on foot, ending with Jeremiah
tracking system needed replacing, and the installation of a Pinpoint Version- suffering a crushed larynx. He was then knocked unconscious by blunt force
Hammerhands IIC 5 – The fifth Hammerhands IIC variant is a multirange IV unit was perfect for the application. The original Clan-made Extended trauma to the head as a mercy, saving him the agony of asphyxiation.
engagement design. It retains the structure, engine, armor, heat sinks, and Range Particle Projector Cannon, which was destroyed during the fighting,
jump jets of the base variant, as well as the Extended Range Medium Lasers has been directly replaced with a comparable Thunderstruck XV unit. All the Captain Fruneker – Hammerhands IIC “Fruneker”: Already on the cusp of
installed in the side torsos. All the rest of the weaponry is removed. Each arm Extended Range Medium Lasers have been removed. A Laserwerks Strobe being considered Solahma due to his “advanced age” of thirty-one years at
of the Hammerhands IIC 5 houses a Class-5 Ultra Autocannon, one ton of Type 7 Medium Pulse Laser has been installed in the left torso, and the the dawn of Operation REVIVAL, Star Commander Fruneker only missed his
ammunition, and a pair of Medium Pulse Lasers. The side torsos each house original center-torso Small Pulse Laser has been replaced with a more chance to be among the front-line warriors of the Clan Invasion of the Inner
a high-mounted 10-rack Long Range Missile system and one ton of missiles. powerful Laserwerks Strobe Type 3 Extended Range Small Pulse Laser. Taking Sphere because he lost a Trial of Bloodright during the final seconds of the
An additional double heat sink is installed in each side torso—increasing the the place of the twin arm-mounted Gauss Rifles are a pair of Spin-Werx Type competition. However, Fruneker’s ferocity in combat did grant him enough
total to sixteen—to help deal with the demands of the six lasers, dual A10 Rotary-5 Autocannons*. Three tons of ammunition is housed in each recognition that he was assigned a second-line Trinary, which eventually saw
autocannons, and dual missile systems. However, even with the increased side torso to feed these rapid-fire, ammo-hungry weapons. While the twelve combat in the Inner Sphere during Operation BULLDOG. Defeated in combat
cooling capacity, a pilot of this ‘Mech must take care not to push it too hard, double heat sinks responsible for cooling the ‘Mech can be overwhelmed by Colonel Thomas Lawrence, then the commander of the Dreadnought
as it is easy to overwhelm its cooling system. (Battle Value: 2,611) Features when attempting to handle the demands of the entire powerful weapons BattleCorps, Fruneker was honorably claimed as a Bondsman by the Colonel.
the following Design Quirks: Barrel Fist (RA/LA), Protected Actuators. array at once, its waste heat can be managed relatively easily by an attentive
pilot—something which Fruneker, now-Captain Fruneker, most certainly is. Eventually, Fruneker was released of his bondcord in accordance with Clan
Hammerhands IIC 6 – This newer Raven Alliance variant was first identified traditions, allowing him to become a warrior once again. Though Fruneker’s
in 3084. The Hammerhands IIC 6 is clearly a modified/upgraded version of Completing the upgrade package is the installation of a Dreadnought Guillotine IIC had been destroyed during the battle with the Colonel, a
the Hammerhands IIC 3. The ‘6’ retains the LRM-15 in each side torso, as well Target Data Networking (TDN) System* in the ‘Mech’s head, giving this replacement for his lost ‘Mech—a Hammerhands IIC—was found during the
as the associated four tons of ammunition, and the Small Pulse Laser in the Hammerhands IIC the ability to use friendly Linked units’ targeting telemetry BattleCorps’ extended stay in Clan territory and occupation of Pantheress.
center torso, but it doubles the number of ER Medium Lasers in the side to enhance its accuracy when firing, as well as providing it limited electronic
torsos to a total of four. The arm-mounted Gauss Rifles in version ‘3’ are warfare capacity. Relative to the rest of the BattleCorps, the Wildcards have As with all the former Clan warriors of the BattleCorps’ 3rd “Wildcards”
replaced with Class-20 Hyper Assault Gauss Rifles in the ‘6’. The HAG-20s are been slow to adopt the TDN System, due in no small part to compatibility Battalion, Fruneker performed admirably during Operation LANCASTER. The
fed by six tons of ammunition in total, with three tons housed in each side issues between the system itself and some of the Clan-produced machines Wildcards fought hard to pin down the rear flank of the Word of Blake’s 55th
torso. Cooled by the same eleven double heat sinks as the Hammerhands IIC that most of the Wildcards’ MechWarriors pilot. A considerable effort has Shadow Division, and the Word of Blake’s elite, cybernetically-enhanced
3, the waste heat produced by the ‘6’ can be far more severe and can easily been put forth to upgrade their machines to “Dreadnought Spec” standards, Manei Domini pushed the Wildcards to their limits. Fruneker personally dealt
overwhelm its cooling system. Though it is easily overheated if alpha striking, but even as of 3085, not all the machines used by the Wildcards have yet to the killing blow to three Blakist ‘Mechs, as well as one of their heavier tanks.
this variant appears to be designed such that it is primarily dependent on its receive such an upgrade. (Battle Value: 3,040) Features the following Design Although his Hammerhands IIC 4’s combination of a heavy-hitting ER PPC and
ammunition-based weapons. It can fire its LRM-15s and HAG-20s while on Quirks: Barrel Fist (RA/LA), Dreadnought Spec (Tier-2)*, Protected Actuators. twin Gauss Rifles proved extremely lethal in Fruneker’s hands, his ‘Mech was
the move without issue, but it will begin to build up heat if it also fires its ER soon the recipient of crippling damage in return.
Medium Lasers. Once all the ammunition for its missile and ballistic weapons * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)
has been expended, however, the Hammerhands IIC 6 can switch to firing all By the end of the final critical battle for Ashkum IV, often referred to as
of its lasers without any heat-related concerns. (Battle Value: 2,634) Features Related Designs the “siege of Vyrie City”, Fruneker’s Hammerhands IIC was a walking wreck,
the following Design Quirks: Barrel Fist (RA/LA), Protected Actuators. and Fruneker was himself injured. The machine’s Gauss-Rifle-toting arms
HMD-3D Hammerhands – The venerable and iconic heavy-class BattleMech were but a memory. Although one of the Gauss Rifles had been disengaged
“Fruneker” – During the final critical battle of Operation LANCASTER, which introduced in 2475 upon which the design of the Hammerhands IIC is based. when it was destroyed, as all of the ‘Mech’s ammunition had been expended
took place in Ashkum IV’s Vyrie City, the Hammerhands IIC 4 of MechWarrior Many aficionados in the Inner Sphere decry the Clan-made machine as a pale by that time, the other had exploded earlier, taking the arm with it. The right
Fruneker of the Dreadnought BattleCorps 1st Regimental Combat Team’s 3rd imitation of the original, but even they admit that the Hammerhands IIC is a torso had been mangled, and the powerplant was severely damaged as a
“Wildcards” Battalion—which was and still is comprised of all former Clan brutal war machine that demands respect on the battlefield. It is an historical result. A direct hit to the head of his BattleMech only made things worse for
warriors—suffered severe damage. The damage was such that it required a irony that, as with the rivalry between the original Hammerhands and the Fruneker, as it had left him with shrapnel embedded in his left leg. Luckily, it
near-complete rebuild from the ground up following the BattleCorps’ return Warhammer—a ‘Mech that it all but directly spawned—the Hammerhands missed his femoral artery, and he soon recovered.
home to Acala III. Completed in early 3078, Fruneker’s Hammerhands IIC was IIC and Warhammer IIC find themselves likewise considered arch rivals.
among the first “Dreadnought Spec” refits completed among the Wildcards’ Following the initial formation of the Wildcards in late 3069, all the way
‘Mechs, utilizing some of the best technology that Dreadnought has to offer. Notable Pilots through to the end of Operation LANCASTER in 3077, Fruneker had held the
provisional rank of MechWarrior, which was a rank specifically created for
In truth, extremely little remains of the original machine, and this custom Star Commander Jeremiah – Hammerhands IIC 2 “Judgement”: This man the former Clan warriors of the BattleCorps’ 3rd “Wildcards” Battalion. As

419 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


HAMMERHANDS IIC HEAVY BATTLEMECH
the Wildcards was comprised entirely of former Clan warriors who had been
absorbed into Dreadnought’s military forces, the Wildcards operated largely
outside the standard military ranking system. It was not until mid-3077,
months after the conclusion of LANCASTER, that Fruneker and the rest of the
Wildcards were given proper ranks within the Dreadnought BattleCorps. As
of 3085, Fruneker holds the rank of Captain, and serves as the Lance Leader
of Spades Company’s Support Lance—a position he has proudly served since
shortly after the initial formation of the BattleCorps’ Wildcards Battalion.

Type: Hammerhands IIC


Classification: Heavy BattleMech (Mass Production)
Technology Base: Clan
Tonnage: 75
Battle Value: 2,373
Notes: Features the following Design Quirks: Barrel Fist (RA/LA), Protected
Actuators. Arm Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 4
Engine: 300 Fusion XL 9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4 4
Heat Sinks (Double): 14 (28) 4
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Ferro-Fibrous): 231 12.5
Internal Armor
Structure Value
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
R/L Torso 16 24
R/L Torso (rear) 8
R/L Arm 12 24
R/L Leg 16 32

Weapons and Ammo Location Critical Tonnage


Small Pulse Laser CT 1 1
Streak-SRM-4 RT 2 2
ER Medium Laser RT 1 1
2 Jump Jets RT 2 –
Double Heat Sink RT 2 –
Ammo (LB 10-X Cluster) 10 RT 1 1
Ammo (LB 10-X Slug) 10 RT 1 1
Ammo (S-SRM-4) 25 RT 1 1
Streak-SRM-4 LT 2 2
ER Medium Laser LT 1 1
2 Jump Jets LT 2 –
Double Heat Sink LT 2 –
Ammo (LB 10-X Cluster) 10 LT 1 1
Ammo (LB 10-X Slug) 10 LT 1 1
Ammo (S-SRM-4) 25 LT 1 1
LB 10-X Autocannon RA 5 10
ER Medium Laser RA 1 1
LB 10-X Autocannon LA 5 10
ER Medium Laser LA 1 1

420 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RISTAR ASSAULT BATTLEMECH
ten ‘Mechs fielded by Clan Coyote. Additional Information

Though once a point of pride for Clan Jade Falcon, the Ristar was used only Defined as a second-line BattleMech in the current view of the Clans, the
by aging Solahma MechWarriors by the beginning of the 31st Century, largely Ristar is unfortunately a machine that is rarely deployed in the 31st Century.
because the very OmniMech technology that the Ristar had so famously As of 3064, it is unknown how many Ristars are still in service. Speculation
helped the Jade Falcons acquire had caused this powerful BattleMech to be has placed the number to be as few as one hundred intact and functional
rendered a second-line machine only. On three occasions, during trials of examples of this venerable BattleMech remaining in operation—the majority
various types which took place via ‘Mech combat, Freeborn MechWarriors of which most are certainly in service of Clan Jade Falcon. However, a handful
piloting Ristars have defeated Trueborn MechWarriors piloting OmniMechs, of Ristars have been reported to be operating within the Toumans of Clans
such as the newer Warhawk. Rare is it that Ristars have historically fallen in Wolf, Snow Raven, and even Hell’s Horses. These examples were presumably
honorable combat without circumstances significantly aiding their foes. taken as isorla following victorious Trials during the 29th and 30th Centuries.

It is unfortunate that this great BattleMech is now so badly mistreated and Variants
disrespected by the younger generations of Clan warriors, simply because it
was created so far ahead of its time. Production of the Ristar began to slowly Ristar 2 – The second version of the Ristar Assault BattleMech, which was
Mass: 85 tons decline following the turn of the 30th Century. Although replacement parts introduced in 2858, is a remarkably simple modification to the original. The
Chassis: Falcon 85-4ES Endo Steel w/Integrated CASE continue to be manufactured to keep all the existing Ristars still in service Ristar 2 trades the Extended Range Particle Projector Cannons for Large
Power Plant: FW “FalconWing” 340 Fusion XL Engine maintained and fully operational, production of this venerable war machine Pulse Lasers, resulting in a remarkably heat-efficient and accurate machine.
Cruising Speed: 43.2 km/h discontinued altogether in 2999 with the introduction of the Warhawk It lacks the sheer brute firepower of the original Ristar, but the Ristar 2 is
Maximum Speed: 64.8 km/h OmniMech—or “Masakari”, as it has come to be called in the Inner Sphere. capable of continuous fire with its entire weapons array, even while on the
Jump Jets: JF Heavy move. Only if using its jump jets while firing every weapon at its disposal will
Jump Capacity: 120 meters Capabilities a Ristar 2 begin to slowly build up waste heat that cannot be immediately
Armor: Starforge 45A Standard Armor dissipated. (Battle Value: 2,763) Features the following Design Quirks:
Armament & Equipment: The thought of being on the receiving end of a Ristar’s fury is enough to Extended Torso Twist, Stable; No/Minimal Arms, No Ejection System.
4 Talon-5 ER PPCs cause many of even the bravest Clan MechWarriors to flinch. Due to its age
2 Series 7J ER Medium Lasers and its lack of OmniMech technology, the Ristar is often not given the respect Ristar 3 – Introduced in 2867, this variant retains the ER Medium Lasers of
Manufacturer: Clan Jade Falcon it rightfully deserves by many of today’s Trueborn Clan MechWarriors when the original Ristar, but it removes all the ER PPCs, as well as half of the double
Primary Factory: Eagle Craft Group; Ironhold (Ironhold II) off the battlefield, but it is rightly feared when encountered in combat. The heat sinks—leaving just thirteen housed within the powerplant. The Ristar 3
Communications System: Model J-C 021 Ristar Assault BattleMech is oft directly compared with the newer Warhawk is protected by 11 tons of Ferro-Fibrous Armor, resulting in slightly reduced
Targeting & Tracking System: Hawkeye 34 OmniMech that all but replaced it at the turn of the 31st Century. It can be armor protection compared to the original design. Most of the reduction in
argued that the Ristar is the more dangerous of the two, thanks to its greater armor is from the arms, as this variant of the Ristar no longer has heat sinks
Overview maneuverability and cooling capacity, though the Ristar does have flaws that in its arms to protect, and the rear center torso’s armor is lightly reinforced.
the Warhawk does not. Many warriors have criticized the Ristar over what is A combination of a Large Pulse Laser and a Gauss Rifle is installed into each
“If the genetic legacy of an Awesome and a Champion were ever to be perceived as its most significant design flaw: the decision not to install its side torso. The Ristar 3’s twin Gauss Rifles are fed by a total of four tons of
combined...” is the beginning of an old joke shared by many Trueborn Clan primary weapons in its stubby, winglet-like arms. However, the Ristar ammunition housed in the ‘Mech’s thighs.
warriors when discussing the Ristar Assault BattleMech. compensates for this issue by having an enhanced torso-twist range and a
remarkably well-engineered gyro assembly. In fashion typical of Trueborn The Ristar 3 was an attempt to create a more heat-neutral design, like that
Clan Jade Falcon learned a great deal in the 2820s while developing the Clan warriors, however, the total lack of an ejection system seems to be of the Ristar 2, while retaining more of the brute firepower that made the
Wakazashi Assault BattleMech. They also learned a great many hard lessons often overlooked entirely when discussing the Ristar’s flaws. original Ristar so noteworthy. This variant was met with some apprehension
regarding the need to create machines that are easily serviceable over the among Clan warriors, as it introduced a dependence on ammunition and still
years following the Wakazashi’s introduction. Taking these lessons to heart, The original/standard Ristar’s primary armament is its quartet of Talon-5- had a reduced peak damage potential compared to the original design, even
Khan Natalie Buhallin commissioned the creation of a new BattleMech type Series Extended Range Particle Projector Cannons, which are installed in if it did reduce the likelihood of overheating. The apprehension felt toward
in 2849. When Clan Jade Falcon later unveiled the Ristar Assault BattleMech pairs in the side torsos. Meanwhile, twin Extended Range Medium Lasers are the Ristar 3 seems to have been justified, but not for the reasons originally
in 2854, it quickly gained popularity among Jade Falcon MechWarriors. Its installed in the center torso to serve as secondary weapons. Even with a believed. During a Trial of Position within Clan Jade Falcon, a standard Ristar
blend of an intelligent design, relatively simple construction, and devastating remarkable total of twenty-six double heat sinks, the Ristar tends to run hot was pitted against a Ristar 3, and the Ristar 3 was defeated in a single salvo.
armament, as well as impressive mobility for its eighty-five-ton mass, made under most combat conditions when pushed. As with the AWS-9Q Awesome As both ‘Mechs exchanged blows, the standard Ristar managed to penetrate
this machine an easy choice for nearly any combat situation where outright that its armament so closely resembles, its ER PPCs are best used with a 4-3- both side torsos of the Ristar 3 with focused PPC-fire, critically damaging the
speed was not a high priority. The greatest irony regarding the Ristar is that 4-3 staggered firing pattern. Despite the limitations of its cooling system, the Gauss Rifles housed in its sides. Both Gauss Rifles exploded simultaneously,
its potent design and successful application in combat resulted in its own Ristar can savage even the toughest of opponents quite quickly. crippling the reactor instantly and leaving the hapless Ristar 3 pilot to do
fade from prominence into near-obscurity. nothing but ride out his incapacitated ‘Mech’s to fall to the ground, and
With its fourteen-ton shell of Starforge 45A Standard Armor, the Ristar is nearly die from a head injury—though he would have no recollection of the
In 2863, when Clan Jade Falcon challenged Clan Coyote to a Trial of not necessarily the toughest ‘Mech of its eighty-five-ton weight class, but it event whatsoever, as the simultaneous Gauss Rifle explosions knocked him
Possession for the Coyotes’ new OmniMech technology, the Jade Falcons is certainly durable. The Ristar features a very respectable groundspeed, unconscious instantly. (Battle Value: 3,094) Features the following Design
defeated the Coyotes in a battle where the Falcons had bid just a single Star courtesy of its powerful 340-rated ExtraLight Fusion Engine, and it boasts an Quirks: Extended Torso Twist, Stable; No/Minimal Arms, No Ejection System.
of five BattleMechs against double their number of Coyote machines. Among ability that most Clan assault ‘Mechs of its era did not: the ability to jump. As
the Star of BattleMechs that Clan Jade Falcon fielded, two of them were none a result, the Ristar’s 120-meter jump range initially caught out many an Notable Pilots
other than Ristar BattleMechs. Although both were destroyed before the opponent due to unfamiliarity with the design. However, the distinctively
trial’s conclusion, the Ristars had between them downed a total of six of the shaped Ristar has long since lost any such element of surprise. Star Commander Romeo – Ristar “Death’s Talon”: As brutal minded as a

421 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


RISTAR ASSAULT BATTLEMECH
Clan Jade Falcon warrior could be, Romeo was hardly the romantic individual
that people from the Inner Sphere may envision when hearing his name. His
savagery was only ever outmatched by his bad luck. He survived the loss of
three ‘Mechs during his life, but his final battle occurred in 2863, during the
Trial of Possession for Clan Coyote’s advanced OmniMech technology.

Star Commander Romeo’s liberal, at times excessive use of jump jets and
constant firing of his particle cannons left him all but roasting alive inside his
overheating Ristar as he claimed his fourth kill—only to suddenly blink out
of existence as the result from an autocannon/20 shell striking the head of
his machine. His death was instantaneous, his triumphant cry of victory over
his fourth vanquished opponent suddenly cut short. His contributions in
helping to forge the might of Clan Jade Falcon lives on in the Remembrance.

Type: Ristar
Classification: Assault BattleMech (Mass Production)
Technology Base: Clan
Tonnage: 85
Battle Value: 3,421
Notes: Features the following Design Quirks: Extended Torso Twist, Stable;
No/Minimal Arms, No Ejection System. Arm Actuators: Upper Only.

Equipment Mass
Internal Structure: Endo Steel w/C-CASE 4.5
Engine: 340 Fusion XL 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 4 4
Heat Sinks (Double): 26 (52) 16
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor (Standard): 224 14
Internal Armor
Structure Value
Head 3 9
Center Torso 27 38
Center Torso (rear) 13
R/L Torso 18 28
R/L Torso (rear) 8
R/L Arm 14 20
R/L Leg 18 26

Weapons and Ammo Location Critical Tonnage


2 ER Medium Lasers CT 2 2
2 ER PPCs RT 4 12
2 Jump Jets RT 2 –
2 Double Heat Sinks RT 4 –
2 ER PPCs LT 4 12
2 Jump Jets LT 2 –
2 Double Heat Sinks LT 4 –
4 Double Heat Sinks RA 8 –
3 Double Heat Sinks LA 6 –
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

Star Commander Romeo created and written by Tim “Critical Rocket” with
minor edits and additions by Devin Ramsey.

422 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OBLIVION ASSAULT BATTLEMECH
REVIVAL—the Clan invasion of the Inner Sphere. Clan Blood Spirit emerged Oblivion 3 –The Oblivion 3 was first introduced in 2898. It was intended as
victorious over Clan Burrock during the first-round trials, but the Blood Spirits an urban defense unit, but it was soon used more often in Trials of Position,
were ultimately bested by Clan Nova Cat in the third round, denying the as it is far less resource intensive than most of the newer assault-class
Blood Spirits the honor of any involvement in the invasion. OmniMechs. The Oblivion 3 retains the original quartet of Large Pulse Lasers,
but it replaces all the other weapons with a lethal brace of eight Streak-SRM-
Production of this second-line BattleMech on the world of Lum continued 4s, with four installed in each side torso. These missile systems are fed by a
at Clan Snow Raven’s manufacturing facility known simply as “Production total of four tons of ammunition, with two tons housed each side torso. This
Line Gamma 2”, right up until the Snow Ravens relocated to the Inner Sphere variant drops the ECM Suite, resulting in a notably roomier cockpit. Twenty-
in the early 3080s. As of 3085, it is unclear if production of the Oblivion has one double heat sinks cool the Oblivion 3. (Battle Value: 2,860) Features the
been restarted in the newly-formed Raven Alliance, but it is predicted that following Design Quirks: Extended Torso Twist; Poor Performance.
this machine will be resurrected in the coming years—if it has not already.
Oblivion 4 – The true reason behind the introduction of this third variant is
Capabilities unclear, but it appears to have been introduced due to a lack of available
Large Pulse Lasers. While the Oblivion 4, introduced in 2903, retains the
The Oblivion Assault BattleMech is a hulking monster of a machine, coated head-mounted ECM Suite of the original, nearly everything else is removed.
Mass: 100 tons in 19.5 tons of standard armor and bristling with heavy weaponry. It might Primary armament consists of a Gauss Rifle and three tons of ammunition
Chassis: Eden Mk.100-BM Standard w/Integrated CASE be sluggish to accelerate, but it is a lethal war machine to never be taken housed in each arm, backed by a pair of shoulder-mounted ER Large Lasers.
Power Plant: Starfire 300 Fusion XL Engine lightly if encountered. The Oblivion has a powerful weapons array capable of A quartet of ER Medium Lasers—one installed in each side torso, and two in
Cruising Speed: 32.4 km/h effectively engaging an opponent at any range, offering it great flexibility in the center—round out the design. Cooled by twenty-two double heat sinks,
Maximum Speed: 54.0 km/h combat. Its longer-ranged armament consists of four Series 18c Large Pulse this variant of the Oblivion is by far and away the most heat-efficient example
Jump Jets: None Lasers housed in pairs in its arms, backed by a pair of Type X “Short Bow” of this machine, although it achieves this at the expense of its raw firepower.
Jump Capacity: 0 meters Long Range Missile 10-racks installed high up in its side torsos. With its (Battle Value: 3,167) Features the following Design Quirks: Extended Torso
Armor: Hardshell Type-2 Standard Armor twenty-three double heat sinks, the Oblivion has sufficient cooling capacity Twist; Cramped Cockpit, Poor Performance.
Armament & Equipment: to support nearly continuous firing of its Large Pulse Lasers and LRMs—
2 Type X “Short Bow” LRM-10s especially if firing the missile systems in a 2-1-2-1 alternating firing pattern. Oblivion 5 – Introduced in 2909 as a dedicated long-range fire support
4 Series 18c Large Pulse Lasers platform, the Oblivion 5 is armed with a massive array of missile systems—
4 General Systems ER Medium Lasers At medium range, the Oblivion’s secondary weapons come into play. Most specifically, eight Long Range Missile 15-racks. Two of these missile racks are
2 Series 14a Medium Pulse Lasers pilots will toggle off three of the four Large Pulse Lasers and instead begin installed in each arm, and two in each side torso. Twelve tons of ammunition
1 Model 43-R ECM Suite firing the ‘Mech’s four Extended Range Medium Lasers and twin Medium feed the launchers, with four tons housed in each side torso and two in each
Manufacturer: Clan Snow Raven Pulse Lasers. Even if both its arms are destroyed, an Oblivion will continue to arm. As a sole secondary weapon, the Oblivion 5 removes the head-mounted
Primary Factory: Production Line Gamma 2; Lum (Lum IV) deal considerable damage at closer range until it is totally incapacitated. ECM Suite to instead fit an Extended Range Large Laser. The rest of the ‘Mech
Communications System: JNE Integrated is packed to the gills with double heat sinks, as it is cooled by a total of
Targeting & Tracking System: Build 3 CAT TTS Additional Information twenty-one of them. With its laser installed purely as a backup weapon once
its missile systems run dry, the Oblivion 5 can run perfectly cool, even firing
Overview Initially the pride of the Clan Snow Raven Touman, the Oblivion has since all its missile systems on the move without issue. This variant is also notable
been relegated largely to Solahma and garrison forces. Occasionally, younger for being the only variant of the Oblivion that lacks lower arm actuators.
Created with great pride by the scientists of Clan Snow Raven, the Oblivion MechWarriors will note the Oblivion’s true capabilities, opting to pilot one (Battle Value: 3,016) Features the following Design Quirks: Extended Torso
Assault BattleMech is an ominous sight that will give pause to MechWarriors despite it being considered by most to be inferior to the more advanced Twist; Cramped Cockpit, Poor Performance.
piloting even the greatest of OmniMechs. With a savage and powerful array OmniMechs available to choose from. As Clan Snow Raven was a mildly more
of laser weapons, backed by twin Long Range Missile systems, the Oblivion mercantile Clan than most prior to the formation of the Raven Alliance, they Oblivion 6 – The Oblivion 6 is described as the “Gausszilla” variant of the line.
is arguably on par with even the great Dire Wolf in combat. Given that the were not particularly shy about using BattleMechs like the Oblivion for the Introduced in 2913, it is armed primarily with a quartet of Gauss Rifles
Oblivion was introduced in 2895, it is likely that the designers of the Dire Wolf purpose of trade. As a result, this design has showed up in second-line and installed in its arms and side torsos, with a total of nine tons of ammunition.
took much inspiration from this older BattleMech. For a time, the Oblivion even some front-line combat forces in the Toumans of just about every Clan Three tons of ammunition is housed in each side torso, and one each in the
was arguably the greatest ‘Mech to ever take to the battlefield. However, still in existence, becoming a staple of heavy defensive garrison forces in Clan arms and center torso. Secondary weapons consist of only a pair of Extended
the forward march of technological progress, especially the development of territory, especially on worlds deemed to be of great strategic value. Range Medium Lasers, with one installed in each side torso. Even though it
OmniMech technology, has gradually shifted the general opinion of the is cooled by just ten double heat sinks housed in its powerplant, this ‘Mech
Oblivion. It is now considered outdated—even second rate—in the eyes of Variants is overcooled. As with the Oblivion 3, the Oblivion 6 lacks the head-mounted
many among the newer generations of Clan MechWarriors. Older warriors, ECM Suite. However, unlike every other variant, the Oblivion 6 is protected
especially those relegated to Solahma units, are typically overjoyed to accept Oblivion 2 – Introduced in 2897, the Oblivion 2 is designed with extended by 15.5 tons of Ferro-Fibrous Armor, resulting in slightly reduced overall
assignment of an Oblivion. Such a machine promises the glorious death that engagements and longer battle campaigns in mind, and it is even more protection for its legs. (Battle Value: 3,112) Features the following Design
these older warriors typically seek. It all but ensures that if they are defeated focused on energy weapons than the original version of this machine. This Quirks: Extended Torso Twist; Poor Performance.
in combat, they will vanquish many an opponent before meeting their end. variant removes most of the weaponry of the original design, though it keeps
the head-mounted ECM Suite. Armed with the combination of an ER PPC and Oblivion 7 – Originally conceived as a variant meant for trial combat in 2921,
In 2975, Clan Blood Spirit traded a handful of WarShips to Clan Snow a Large Pulse Laser in each arm, the Oblivion 2’s main guns are supplemented the Oblivion 7 ranks among the most absurd and vicious assault BattleMechs
Raven for a large number of the Snow Ravens’ older second-line ‘Mechs, and by a total of seven Medium Pulse Lasers—one installed in each arm, two in ever built. However, it is an all-or-nothing machine. It runs so hot that an
among them were several Oblivion BattleMechs. These Oblivions were put each side torso, and one in the center torso—and raises the overall double alpha strike will result in an instant overheat and shutdown, as well as likely
to good use during the first-round trials against Clan Blood Spirit’s most heat sink count to a total of 26. (Battle Value: 3,213) Features the following internal damage and even pilot injury. This absurd machine is armed with
dreaded adversary, Clan Burrock, for the honor of taking part in Operation Design Quirks: Extended Torso Twist; Cramped Cockpit, Poor Performance. four Extended Range Particle Projector Cannons, with one installed in each

423 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


OBLIVION ASSAULT BATTLEMECH
arm and side torso, backed by five Extended Range Medium Lasers arrayed
identically to the PPCs, with the fifth housed in the center torso. All these
weapons are tied to an advanced Targeting Computer, the six-ton bulk of
which is housed in the right torso. Twenty-three double heat sinks labor to
keep this machine cool in combat. Although its powerplant, chassis, armor,
and ECM Suite are all identical to those of the original Oblivion, the ridiculous
Oblivion 7’s agility is augmented with three jump jets—with one installed in
each torso section. (Battle Value: 4,356) Features the following Design
Quirks: Extended Torso Twist; Cramped Cockpit, Poor Performance.

Type: Oblivion
Classification: Assault BattleMech (Mass Production)
Technology Base: Clan
Tonnage: 100
Battle Value: 3,077
Notes: Features the following Design Quirks: Extended Torso Twist; Cramped
Cockpit, Poor Performance. Arm Actuators: Lower (Right & Left).

Equipment Mass
Internal Structure: Standard w/C-CASE 10
Engine: 300 Fusion XL 9.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 23 (46) 13
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor (Standard): 307 19.5
Internal Armor
Structure Value
Head 3 9
Center Torso 31 46
Center Torso (rear) 16
R/L Torso 21 31
R/L Torso (rear) 11
R/L Arm 17 34
R/L Leg 21 42

Weapons and Ammo Location Critical Tonnage


ECM Suite H 1 1
Double Heat Sink CT 2 –
LRM-10 RT 1 2.5
Medium Pulse Laser RT 1 2
2 ER Medium Lasers RT 2 2
2 Double Heat Sinks RT 4 –
Ammo (LRM-10) 24 RT 2 2
LRM-10 LT 1 2.5
Medium Pulse Laser LT 1 2
2 ER Medium Lasers LT 2 2
2 Double Heat Sinks LT 4 –
Ammo (LRM-10) 24 LT 2 2
2 Large Pulse Lasers RA 4 12
2 Double Heat Sinks RA 4 –
2 Large Pulse Lasers LA 4 12
2 Double Heat Sinks LA 4 –
Double Heat Sink RL 2 –
Double Heat Sink LL 2 –

424 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DREADNOUGHT / LANCASTER SPECIFIC RULES (SPECIAL EQUIPMENT RULES & QUIRKS)
SPECIAL EQUIPMENT RULES – TDN Links are unaffected by any form of Electronic Countermeasures (including hostile Angel ECM Suites).

A handful of new and powerful technologies were employed during Operation LANCASTER in 3077. These provided the – The Dreadnought TDN System’s secondary function is an integrated compound electronic warfare suite, which has two
forces involved with different flavors of equipment in combat. Most of the rules explanations these special equipment modes: ECM and Active Probe (both have a three-hex range). These two modes cannot be active at the same time, and
types relate to the specific limitations placed on these systems to give most of them a “double-edged sword” effect. These the secondary function’s mode can be switched during the movement phase of each turn immediately before the unit is
limitations allow the new equipment types to feel unique and will hopefully help to create fun gameplay experiences. moved. Unless a unit is equipped with a separate ECM Suite, ECM is the default mode.

Dreadnought Target Data Networking (TDN) System – When a TDN System is active (required for any unit to be a part of a “Link” or for a TDN Control Unit to rearrange Links),
this system produces 2 points of heat per turn. A TDN’s secondary function does not produce any heat by itself, regardless
“So, the geeks at R&D managed to come up with something that should give us all a bit of an edge in both coordination of mode. Note: A unit equipped with a functional and active Dreadnought TDN System is automatically considered to have
and accuracy in the field. Today, we’ll begin training with this system as a unit. Yeah, that means *teamwork* will be the “Improved Communications” quirk (See “Dreadnought Spec” quirk for details).
involved—STOP MOANING, JENKINS! Oh, and before I forget to mention, this system also just so happens to have a handy
secondary feature of making our communications nigh un-jammable. Because ‘screw you and the ECM you rode in with’!” – Only a unit equipped with an active TDN System may be part of a Link. A TDN Link requires three active ‘Mechs and/or
combat vehicles (including VTOLs). A single AeroFighter may share a Link with two ground units to aid in strafing runs.
Dreadnought’s Target Data Networking System, or “TDN System” for short, was developed behind closed doors by
Dreadnought Interstellar’s best scientists and engineers working closely with the command staff of the Dreadnought – As with C3 Networks, the TDN System allows “Linked” units to share targeting telemetry and other data with one
BattleCorps 1st RCT. The intent was to create something that could “one up” the Word of Blake’s own Improved C3 another. When determining range modifiers for firing, the range to a target can be measured from whichever of the three
Networks. The new TDN System has a blend of C3 and Improved C3 Network characteristics, but it is better than either units sharing the same Link is closest to a target, regardless of which of these three is firing. This does not allow weapons
of those systems in many respects—despite its unique limitations. to fire beyond their maximum range, which is still measured from the firing unit. Minimum ranges are calculated from
the firing unit.
Microwave transmission systems are rarely used in the battlefields of the 31st Century, but in terms of communication
forms that are virtually impossible to disrupt, not many alternatives exist. Because of this, the decision was made to – If a unit that is part of an active Link shuts down, is destroyed, or suffers a critical hit to its TDN System, the Link it is a
include microwave transmission capability as one of several redundant communications formats used by the TDN System. part of is broken at the end of that turn. When a Link is broken, the units that shared this Link lose all benefits gained by
However, this does result in substantial heat generation when the system is active. the Link. The remaining units’ TDN Systems remain “active” unless otherwise declared. If a Link is broken because a unit
in that Link shut down, that Link automatically reestablishes itself at the beginning of the turn that the unit powers back
The next challenge was integration and networking. In this area, the TDN System is in part a double-edged sword, but up, so long as the other two units are still active and all three units are still assigned to the same Link.
one where its drawbacks are generally outweighed by its advantages. The TDN System functions by operating multiple
“Target Data Network Links”, referred to as “TDN Links” or simply “Links”. As the TDN System functions through a specific – To qualify as a “TDN Control Unit”, a unit must be either a ‘Mech equipped with a Command Console or a vehicle
form of sensory triangulation, each Link can only operate with three units working together at any given time—no fewer, equipped with at least 7 tons of Communications Equipment—in either case, this unit is also required to be equipped
no more. Because of the way that the system uses shared targeting telemetry from each Linked unit to triangulate a target with a TDN System. A TDN Control Unit may operate in one of two modes: “Link Mode” and “Command Mode”. A TDN
and enhance the weapons accuracy of Linked units, if one of the three units in a Link is destroyed or rendered inactive, Control Unit in “Link Mode” can manage the organization of TDN Links, allowing it to rearrange which units are Linked
the Link is broken. The unique advantage to the TDN System that outweighs this limitation is that, by using a dedicated together at the beginning of any given turn. A TDN Control Unit in “Command Mode” serves as a standard command unit,
Command Console tied to a TDN System, or a TDN-equipped command vehicle, numerous Links can be managed providing a +2 bonus to the initiative roll of the force it is a part of (standard Command Console/Command Vehicle rules
simultaneously and even reorganized in real time. This allows a commander to reassign Links as new threats appear or apply in this mode). Because a TDN Control Unit may switch to Command Mode and provide an initiative bonus at any
target priorities change, as well as to compensate for lost Linked units. point during a game, even if it does not begin the game in Command Mode, the additional standard 5% Battle Value for
the associated force must be counted when a TDN Control Unit is added to a force, regardless of a TDN Control Unit’s
The TDN System also features an integrated compound electronic warfare suite as a secondary function. This electronic mode when deployed at the beginning of a game. Note: Design Quirks such as “Command ‘Mech” are unaffected by what
warfare suite includes both a short-range Electronic Countermeasures Suite and a Light Active Probe for added flexibility mode a TDN Control Unit is operating in.
on the battlefield. This secondary function does not produce heat on its own, but the Active Probe and ECM cannot both –– Optional: If a player elects to use a TDN Control Unit in Link Mode only, and therefore deprive the TDN Control Unit
be activated simultaneously due to internal interference. Operation of these secondary functions is entirely independent from being able to switch to Command Mode, the Battle Value penalty for having a command unit does not apply, but
of the TDN’s primary networked targeting telemetry and communications functions, and it does not affect them. at no point may this unit give an initiative bonus during the game. (This is a fairly standard practice for most games.)

Special Rules: – Though it is often beneficial to have a TDN Control Unit serve as the third member of a Link, a TDN Control Unit is not
itself required to be part of an active Link at any point, and there is no negative penalty that affects a TDN Control Unit’s
OPTIONAL: If preferred—because the Nova Compound Electronic Warfare Suite (Nova CEWS) is used as a stand-in for ability to manage Links if it is not itself part of a Link.
construction and Battle Value purposes—the “simpler” standard rules for the Nova CEWS may be used instead of the
following gameplay rules. However, it should be noted that while this is a perfectly reasonable option, the Nova CEWS is – Switching a TDN Control Unit’s “Mode” must be declared at the end of a turn.
considered by many to be “overpowered”, and the TDN System has unique limitations that make it more balanced and –– Switching from “Link Mode” to “Command Mode”: When this declaration is made, a TDN Control Unit immediately
more interesting to use in gameplay (if a little more involved). While this system has lengthy rules descriptions, the TDN loses the ability to manage TDN links. This TDN Control Unit begins to provide a +2 bonus to Initiative rolls at the
System is relatively straightforward in application, and largely not dissimilar to the Nova CEWS in gameplay. beginning of the second turn following the declaration of switching to Command Mode. (One turn of neither function.)
–– Switching from “Command Mode” to “Link Mode”: When this declaration is made, a TDN Control Unit immediately
– For all intents and purposes, the Dreadnought TDN System is essentially a “nerfed” version of the Clan Nova Compound ceases providing a bonus to Initiative rolls. This TDN Control Unit may begin managing/rearranging TDN Links at the
Electronic Warfare Suite (Nova CEWS). The TDN System uses the same tonnage, critical space, and Battle Value as a Nova beginning of the third turn following the declaration of switching to Link Mode. (Two turns of neither function.)
CEWS. (1 critical, 1.5 tons, and 68 base Battle Value. Add 5% to the total Battle Value of all units equipped with this system
if there are at least 3 units with this system installed, unless the controlling player chooses beforehand to not use any – While multiple units that qualify as TDN Control Units may be deployed simultaneously in a battle force, allowing for
TDN Links during gameplay). Dreadnought TDN Systems can only be installed in either the head or a torso section of a the option of having “Backup TDN Control Units” in case one is destroyed, only one of these may operate in Link Mode at
‘Mech, in the body of a vehicle, or the fuselage of an AeroFighter. Only one TDN System can be installed in any one unit. any given point. All other TDN Control Units must operate in Command Mode. (See “Optional Rules for Advanced/Large
Note: For the purposes of most forms of construction software, simply use a Nova CEWS as a substitute for a TDN System. Force Gameplay”, under “In Larger Battles”, for multiple TDN Control Units operating in Link Mode simultaneously.)

425 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DREADNOUGHT / LANCASTER SPECIFIC RULES (SPECIAL EQUIPMENT RULES & QUIRKS)
– The organization of Links must be noted (and/or declared to the Game Master, as applicable) at the beginning of the of capture, a “Disrupted Unit” is any unit that was a part of an active Link during the turn that the TDN Control Unit
game before the first movement phase. Any changes made to Link organization must likewise be noted/declared at the was captured that could have, under any circumstances, had its Link assignment be under the control of the captured
beginning of the turn that the changes are made. If there is no TDN Control Unit operating in Link Mode on the field at TDN Control Unit. This includes any other relevant TDN Control Units, regardless of their mode at the time of capture.
the beginning of the game, all Links are then considered “Frozen” and may not be rearranged unless a TDN Control Unit Note: Because a Backup TDN Control Unit is often assigned a larger number of units that it can control if called upon,
is deployed and/or switches to Link Mode. Likewise, if the TDN Control Unit operating in Link Mode is destroyed or suffers to allow for greater flexibility/redundancy in combat, a Backup TDN Control Unit being captured is a terrifying concept.
a critical hit to its TDN System or Command Console (or in the case of vehicles, its Communications Equipment is –– Any units that are not part of an active TDN Link at the time of the TDN Control Unit’s capture, or had their Links
damaged), then all Links are “Frozen” unless another TDN Control Unit is present and completes the switch to Link Mode. severed during the same turn for whatever reason, are unaffected.
–– If a Disrupted Unit shuts down, it is no longer considered a Disrupted Unit. Because this breaks the Link the unit was
– Changes to Link organization may only be made at the beginning of a turn and must be declared before the Movement a part of, the other two members of the same Link are also automatically no longer considered to be Disrupted Units.
Phase. The controlling player is not required to maintain any of the Links used in the previous turn and may completely
reorganize all Links on the battlefield if desired. Note: It is recommended to plan ahead as much as possible to minimize – “Disruption Impact Period”: To determine the length of the Disruption Impact Period of a TDN Control Unit operating
slowing of gameplay, and perhaps even place a time limit for new Links to be declared. It is also recommended to write in Disruption Mode, the capturing player must roll 1D6.
some sort of indicator on a corner of the record sheets to keep track of what Link each unit is connected to (writing “A” on –– On a result of 1-2, all Disrupted Units are affected for two turns.
the three record sheets for the first declared Link, then “B” on the three record sheets for the second declared Link, etc.). –– On a result of 3-4, all Disrupted Units affected for three turns.
–– On a result of 5, all Disrupted Units are affected for four turns.
Optional Rules for Advanced/Large Force Gameplay: –– On a result of 6, all Disrupted Units are affected for five turns.

– In larger battles, multiple allied forces employing TDN Systems may be deployed simultaneously. If this happens, it must – Disruption Effects: During the “Disruption Impact Period” of a TDN Control Unit operating in Disruption Mode, the Links
be clearly noted/declared before the beginning of the game which units each TDN Control Unit is responsible for of all Disrupted Units are locked, and they are unable to be controlled by any other TDN Control Unit. In addition, all
managing the TDN Links of. Similarly, if there happens to be one or more “Backup TDN Control Units” deployed in Disrupted Units suffer a +2 to-hit penalty for all ranged attacks for the duration of the Disruption Impact Period.
Command Mode at the beginning of the game, it must be clearly noted/declared which units that each Backup TDN Double-Blind (Optional): If the game is being played with Double-Blind rules, a player who has captured an opposing TDN
Control Unit may control the Links of if it switches to Link Mode at any point during the game. Control Unit gains an additional advantage. A player in control of a captured TDN Control Unit operating in Disruption
Example: During Operation LANCASTER, when the Dreadnought BattleCorps deployed their First, Second, and Fourth Mode can use this captured unit to see the location of all Disrupted Units. This advantage is lost at the end of the last turn
Reinforced ‘Mech Battalions, they all used identical TDN organizational patterns. Each of these reinforced battalions of the Disruption Impact Period. On a roll-result of six, however, this tracking advantage lasts for an additional (sixth) turn.
consisted of three companies of twelve ‘Mechs each, one “Support Company” of twelve combat vehicles, and a “Battle
Armor Company” with twelve APCs, each of which carried a three-man squad of battle armor. At the head of each ‘Mech – There are three ways to counter a TDN Control Unit in Disruption Mode before the end of the Disruption Impact Period.
company was a Neugen Assault OmniMech, while the Support Company was built around protecting an Omniscience –– The first option available to the affected player is the most obvious: destroy the captured TDN Control Unit. If the
Command Vehicle. (The Neugen Assault OmniMechs and Omniscience Command Vehicle all qualify as TDN Control Units.) disrupting TDN Control Unit is destroyed, the Disruption Impact Period ends at the end of that turn.
The three Neugen Assault OmniMechs of each battalion were deployed in Link Mode, with each Neugen assigned the –– The second option is to retake the unit from the capturing player. As with destroying the TDN Control Unit, the
responsibility of only controlling the TDN Links of all the ‘Mechs in its own company (including itself). Meanwhile, the Disruption Impact Period ends at the end of the turn that the unit is recaptured by allied/friendly forces.
battalion’s sole Omniscience Command Vehicle served as a Backup TDN Control Unit for the entire battalion. The –– The third option is an all-or-nothing choice. The player in control of the negatively-impacted force can trigger a
Omniscience Command Vehicle was deployed in Command Mode, benefitting the initiative of the entire reinforced failsafe lockout protocol that will disable the affected TDN Systems. However, this affects not only the Disrupted Units,
battalion. (As the only unit in the Support Company that qualifies as a TDN Control Unit was deployed in Command Mode, but all units that could, under any circumstances, have their TDN Links be under the control of the TDN Control Unit
this means that all the vehicles in the Support Company had their Links preset to Link each lance of three vehicles together that has been captured. Note: This has no impact on TDN System secondary functions (Active Probe/ECM), which may
by default, and the Support Company’s Links could not be manipulated unless the Omniscience Command Vehicle switched continue to operate as normal for the rest of the game.
to Link Mode.) In the event that any of the Neugens were destroyed, leaving their companies without TDN Control Units, ––– This choice must be declared at the beginning of a turn (including the turn immediately after the TDN Control
the Omniscience could switch to Link Mode and take control TDN Links of any remaining ‘Mechs in those companies. If all Unit was captured), before the movement phase, and the declaration cannot be withdrawn after any unit has moved.
three Neugens were disabled or destroyed, the Omniscience Command Vehicle could take control over control of the TDN ––– All units that are affected by this declaration but are not “Disrupted Units” immediately deactivate their TDN
Links of the entire battalion simultaneously. Systems and may not join another Link for the rest of the game.
To represent this in gameplay, each of the battalion’s three Neugen Assault OmniMechs would be declared as being ––– At the end of the turn that the declaration is made, the controlling player must roll 1D6 for each Disrupted Unit.
deployed in Link Mode at the beginning of the game, and each stated to have the responsibility of controlling the Links of For each roll, add 2 to the result and compare to the unit’s piloting skill.
the ‘Mechs in its associated Company only. Meanwhile, the battalion’s Omniscience Command Vehicle would be declared ––– If the adjusted roll result is equal to or greater than the unit’s piloting skill, the TDN System for that unit is
as being deployed in Command Mode at the beginning of the game, with the stated ability to take control of the TDN Links immediately deactivated, freeing the unit from the negative effects of the Disruption Impact Period. Because this
of any/all units in the entire battalion if it switches to Link Mode at any point during the game. breaks the Link that this unit was connected to, the other two members of the same Link are automatically also
successfully freed. None of these units may joint another Link for the rest of the game.
– TDN Links can only be disrupted by a TDN Control Unit operating in what is known as “Disruption Mode”. In gameplay, ––– If the adjusted roll result is less than the unit’s piloting skill, the attempt fails for this unit, and if neither of the
this happens if a TDN Control Unit has been captured (or a scenario planned by the Game Master causes a TDN Control other two units that are Linked to this unit succeed, this unit continues to be affected by the Disruption Impact
Unit to fall under the control of an opposing player—or the Game Master). A captured TDN Control Unit can be switched Period. Repeat the attempt for this unit at the end of each following turn until successful or the end of the Disruption
to Disruption Mode at the end of the turn that the unit is captured. Once the switch is declared, the “Disruption Impact Impact Period, at which point the TDN Systems for all remaining Disrupted Units are successfully deactivated.
Period” starts at the beginning of the following turn, immediately affecting all “Disrupted Units”.
–– Optional: A die-roll with a difficulty set by the Game Master or agreed upon by the players may be used to determine
if the capturing player successfully switches the captured TDN Control Unit to Disruption Mode (Default 8+ on 2D6). Experimental Clan Extended Range Particle Projector Cannon Capacitor (X/C-ERPPC Capacitor)

– “Disrupted Unit”: This is a unit that is negatively affected by a TDN Control Unit operating in “Disruption Mode”. “This shiny little gizmo comes ‘courtesy’ of the Word of Blake. Don’t worry, we thanked them appropriately. Took a bit
–– If the captured TDN Control Unit was operating in Link Mode at the time of capture, a “Disrupted Unit” is a unit that of effort to get the ‘Blake’s Blood’ washed off, but it seems to work just about right, now.”
was a part of an active TDN Link under the control of the TDN Control Unit in question during the turn that the TDN
Control Unit was captured. These specially-created PPC Capacitors were created by the Word of Blake to augment Clan-tech Extended Range
–– If the captured TDN Control Unit was operating in Command Mode (such as a Backup TDN Control Unit) at the time Particle Projector Cannons. The first known examples of this specialized equipment were used by the 55th Shadow

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DREADNOUGHT / LANCASTER SPECIFIC RULES (SPECIAL EQUIPMENT RULES & QUIRKS)
Division during the fighting on Ashkum IV in 3077 Though the added punch is impressive, the technology is imperfect and own military forces, beginning with the BattleCorps and later introducing it to the DefenseCorps. Dreadnought
prone to occasional malfunction—sometimes with rather explosive results. As of early 3078, this technology has been Interstellar’s Rotary-5 Autocannon has a slightly lower maximum fire rate versus the FedCom-developed Mydron units,
duplicated by Dreadnought Interstellar Industries, though it has only been produced in very limited quantities. but in exchange the Type A10 offers considerably increased range over the Mydron contemporaries. The Dreadnought-
made Rotary-5 Autocannon also has increased stability, improving the shot-groupings when the weapon is fired.
Special Rules:
This powerful, rapid-fire weapon was initially developed with the intent to be used in the Sumaire Assault OmniMech,
– An Experimental Clan Extended Range Particle Projector Cannon Capacitor is to be treated as a normal PPC Capacitor though the introduction of the OmniBow-series Streak Advanced Tactical Missile System would see said missile system
with the following exceptions: One critical hit destroys a X/C-ERPPC Capacitor; When rolling to hit a target with a Clan ER become the preferred armament for the powerhouse OmniMech. The Spin-Werx Type A10 Rotary-5 Autocannon
PPC equipped with an X/C-ERPPC Capacitor, and the Capacitor is being used to increase the damage of the shot, on a roll eventually found its most iconic use in the “GunKnight” variants of the Lancer Heavy BattleMech. This weapon has also
result of 2 the Capacitor malfunctions and the weapon fails to fire (for heat purposes, however, the weapon is considered found use in BattleCorps-issue variants of the Tyrant Medium BattleMech, Quake Tank Destroyer, Fusillade Flak Tank,
to have fired normally). Oryx Heavy BattleMech, and finally the BC-C configuration of the Sumaire Assault OmniMech it was originally created for.

– In the event of an X/C-ERPPC Capacitor malfunction, roll 1D6 to determine how severe the malfunction is: Special Rules:
–– On a result of 1-2, the Experimental PPC Capacitor explodes, destroying the Clan ER PPC in the process.
–– On a result of 3-4, the Experimental PPC Capacitor burns out, destroying the Clan ER PPC in the process. – Treat this weapon as a standard Clan Rotary Autocannon/5 for construction and gameplay purposes, with two notable
–– On a result of 5-6, the Experimental PPC Capacitor burns out, but the Clan ER PPC itself remains unaffected and may exceptions in gameplay: The Spin-Werx Type A10 Rotary-5 Autocannon can only fire a maximum of five shots per turn,
fire again normally after this turn. rather than six, and this weapon gains a +1 bonus on the cluster-hit table when firing 1-4 shots (no bonus when firing 5).

– If an X/C-ERPPC Capacitor explodes due to malfunction or it suffers a critical hit when charged, treat it as a 5-point CASE-
equipped internal ammunition explosion. If the X/C-ERPPC Capacitor is destroyed because of a critical hit, its associated
PPC is disabled until it can be repaired.

OmniBow Streak Advanced Tactical Missile (Streak-ATM) System

“You know that really, really fancy Clan missile system that you guys managed bring back from Pantheress that we just
finished installing the tooling needed to manufacture? Well, apparently Foyt got drunk last night and stuffed some bits
from a Streak launcher into it and uh... Well… The damned thing works! You guys really need to see this thing!”

Thanks to years of dealings with Clan Diamond Shark during the Dreadnought BattleCorps’ rather lengthy stay in Clan
Space, when the BattleCorps returned to the Inner Sphere they brought back with them all that was required to replicate
the 9- and 12-tube Advanced Tactical Missile systems. Following the BattleCorps return, Dreadnought Interstellar
Industries’ top scientists and engineers built upon a rather striking idea to enhance the weapon system—an idea that was
originally presented by some of the former Clan Smoke Jaguar scientists who were brought back with the BattleCorps.

The weapon’s original fire control system (which was roughly the equivalent of an Artemis IV Fire Control System as
standard) was replaced with a Streak-type lock-on system. It took time to research and develop the upgrade, but once
the method for adapting the Streak-type fire control system was discovered, implementation was almost overnight. The Decoy/Electronic Warfare Missile (DEWM) System
upgraded missile system was rolled out just in time to be included in the design of the Sumaire and Neugen Assault
OmniMechs from the beginning of their production in 3070. It was only discovered in the first live-fire exercises involving “‘Decoy/Electronic Warfare Missile’ System. ‘DEWM’ System… Seriously? You just wanted to be able to say you created
these ‘Mechs that the upgraded missile system had the additional benefit of being able to fire its missiles at a target something called the ‘Doom System’, didn’t you?”
indirectly—something that Dreadnought’s scientists and engineers had not intended but were happy to take credit for.
The DEWM System was under development when Operation LANCASTER took place, and it was completed too late to
Special Rules: see deployment during the campaign on Ashkum IV. Introduced in 3078, the DEWM System builds upon the Improved
NARC beacon launcher developed by the Word of Blake to utilize an all new missile developed by Dreadnought Interstellar
– Only available in 9-rack and 12-rack launchers (no 3-rack or 6-rack Streak-ATM launchers exist as of 3085). Industries: The Decoy/Electronic Warfare Missile (DEWM). A DEWM is dual-purpose, nondestructive missile. It is primarily
used as a decoy to confuse enemy targeting systems at long range, creating the appearance of another fighter or small
– Treat as Improved Advanced Tactical Missile systems in both gameplay and construction rules with the exception that craft on sensors. It also has a secondary function that can use the same decoy systems to clear areas of Space Mines by
they cannot use Improved Magnetic Pulse or Improved Inferno Warhead ammunition types. drawing attention to itself and triggering the mines to become hostile toward it.

As of 3085, the DEWM System is bespoke to the Dreadnought BattleCorps and DefenseCorps, though it is unlikely to
Spin-Werx Type A10 Rotary-5 Autocannon remain that way for long. Copying the technology has proven difficult, as no examples of a DEWM has ever been captured
intact. While not an offensive weapon, DEWMs are equipped with an explosive self-destruct systems that automatically
“Remember, nuggets: Your gun goes ‘pew-pew’, but my gun goes ‘BRRRRRRT!’” triggers once they have been identified by hostile forces as a decoy or have somehow missed a target minefield.

The Type A10 is the only Clan-tech-enhanced autocannon produced entirely in-house by Dreadnought Interstellar Special Rules:
Industries. A devastating weapon system, the Spin-Werx Type A10 Rotary-5 Autocannon is an upgraded version of the
Mydron units developed by the Federated Commonwealth in 3062. Dreadnought developed the Type A10 for use by their – DEWMs are wireless guided, nondestructive missiles that carry an advanced electronic warfare suite. These are

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DREADNOUGHT / LANCASTER SPECIFIC RULES (SPECIAL EQUIPMENT RULES & QUIRKS)
deployed by specially-modified “DEWM-rated” Improved NARC (iNARC) launchers. Treat this equipment as a standard QUIRKS
iNARC launcher for the purposes of gameplay and construction rules—with the exception that it can also fire and guide
DEWM-type missiles. DEWM-rated iNARC launchers can also fire all other normal types of iNARC Pods as normal—though Dreadnought Spec
it cannot fire any iNARC Pods during the same turn that it has deployed or controlled a DEWM. DEWM-rated iNARC
launchers can be equipped on Small Craft and AeroFighters but cannot be installed on any other unit type. The maximum Any ‘Mech with this quirk is automatically considered to be equipped with the Dreadnought Armored Pilot Survival Kit
number of DEWM-rated iNARC launchers that can be installed on a Small Craft is three, while the maximum that can be (DAPSK), associated ejection seat, and all other associated equipment. Any aerospace fighter with this quirk is likewise
installed on an AeroFighter is two. They may only be installed in a forward-firing position. equipped but is also automatically considered to be equipped with an AeroFighter Survival Pod (AFSP), which is a full
cockpit ejection/escape capsule rather than just an ejection seat. ‘Mechs with the “Dreadnought Spec” quirk receive a -1
– Deploying a DEWM does not generate any heat. bonus/modifier to piloting skill checks when checking for pilot hits/damage during a fall. During an ejection, ‘Mechs and
AeroFighters with the “Dreadnought Spec” quirk also gain a -1 bonus/modifier to ejection difficulty under all conditions.
– Due to the special purpose of this system, DEWMs are deployed during the Movement Phase of a turn—specifically
when the unit deploying them begins its move. Deployment of one or more DEWMs must be declared before the unit Any ‘Mech or Fighter with this quirk is automatically considered to have the “Improved Life Support” quirk, and the
deploying them uses any movement points during the movement phase. DEWMs do not add to the total number of units negative effects of a head armor breach in a hazardous/zero atmosphere condition are ignored (Flooding Damage rules
under a player’s control when determining move order. still apply as normal if the unit is submerged, but the pilot is protected even if their machine is disabled/destroyed). In
addition to all the survival/personal gear normally associated with the DAPSK, an AeroFighter’s AFSP includes the fighter’s
– Once deployed, a DEWM will appear to the enemy as an identical unit to the unit that deployed the DEWM, the decoy life support system, and is equipped with the following: parachutes for atmospheric landing, a micro fusion reactor,
creating an effective “twin” as far as the opponent is concerned. Whether the controlling player physically moves the reaction control thrusters with a limited fuel supply (25 MP), and enough food and water to survive up to two weeks in
marker/miniature for the DEWM or the actual unit first is entirely up to the player, as both are considered to have moved space comfortably without severe rationing of the supply.
simultaneously. The controlling player must take note of which marker or markers are DEWMs and which is the actual
unit. A DEWM begins its movement in the same hex as the unit that deployed it, with the same directional facing. Any unit with this quirk is automatically considered to have the “Improved Communications” quirk so long as the unit
has a functional Dreadnought Target Data Networking (TDN) System installed and the unit is active, producing the
– A DEWM acts as a guided unit controlled by the player. It has no offensive or defensive capabilities and only has enough appropriate 2 points of heat per turn (whether in an active TDN Link or not). Any turn that begins with this unit shut down
fuel for a total of 20 movement points before it can no longer be guided. It can only use a maximum of 10 movement or the unit’s TDN System is deactivated—or it has been destroyed—this unit is considered to have lost the “Improved
points per turn (unless it is fired in “Minesweeper Mode”, where it is fired like a normal missile and expends all its fuel in Communications” quirk. The “Improved Communications” quirk is regained the same turn that the TDN System is
a single turn). Note: It is strongly recommended not to exceed the maximum MP of the unit that deployed it! reactivated. Note: A unit with this quirk must be equipped with a Dreadnought-Interstellar-Industries-made “Interconn-
Comm VII” or “Interconn-Command VIII” Communications System (making this unit compatible with the Dreadnought TDN
– After a DEWM has expended all 20 movement points of fuel, or the controlling player has elected to relinquish control System), regardless of whether this was a factory-installed component, or if the unit was refitted to use it.
over the DEWM, it will continue to drift, unable to stop or turn. The distance that the DEWM drifts per turn from its point
on is equal to the number of hexes that it last traveled in a consecutive straight line, and the direction of drift will follow Due to the powerful microwave emissions created by the Dreadnought TDN System, the cockpit/crew cabin of any unit
the direction that the missile last travelled in until it is destroyed or leaves the board (at which point it is considered with the “Dreadnought Spec” quirk is specially insulated to protect the pilot(s)/crew from these microwave emissions.
destroyed). Note: A controlling player would be wise to not end a DEWM’s final movement with a facing change under Any unit with the “Dreadnought Spec” quirk automatically gains the “Non-Standard Parts” quirk unless it is being
most circumstances, as it will then continue to drift sideways after no longer being controlled, giving away what it is. maintained/repaired by a Dreadnought Interstellar Industries facility, Dreadnought BattleCorps/DefenseCorps DropShip,
or otherwise has access to Dreadnought Specific supplies—as well as appropriately trained technicians. Additionally,
– Once control over a DEWM is relinquished, it cannot be guided again. If a controlling player elects to trigger a deployed there are tiered aspects of this quirk regarding unit repair and maintenance:
DEWM to self-destruct for any reason, they may do so, but it cannot inflict damage on another unit in the process.
(Tier-1): If this unit is being repaired/maintained by a Dreadnought Engineer/Technician crew, it gains the “Easy to
– The maximum number of DEWMs that can be given guidance commands by a unit during any one turn is equal to the Maintain” quirk, otherwise it is unaffected. Note: Tier-1 can only be applied to OmniMechs or OmniVehicles—and must
number of functioning DEWM-rated iNARC launchers that the craft is equipped with at the beginning of that turn. During be originally built by Dreadnought Interstellar Industries.
any given turn, a DEWM-rated iNARC launcher may deploy a single new DEWM—and give that DEWM guidance—OR
guide a DEWM that was deployed during a previous turn, but it CANNOT do both in the same turn. To guide a new DEWM, (Tier-2): If this unit is being repaired/maintained by a Dreadnought Engineer/Technician crew, it is unaffected, but
it must relinquish control over any DEWM it was controlling previously. otherwise gains the “Difficult to Maintain” quirk. Note: Tier-2 is the lowest numerical Tier that can be associated with
any production machines that have been refitted to meet Dreadnought Spec standards.
– Whether a DEWM is actively being guided, is drifting, or is stationary, it will continue to serve its purpose as a “decoy”
until positively identified by a unit controlled by an opposing player. If the movement phase of a turn ends with a DEWM (Tier-3): This unit automatically features the “Difficult to Maintain” quirk under all conditions but receives double the
and an opposing/hostile unit in short or medium range of each other, the DEWM in question is removed from play and difficulty if not being repaired/maintained by a Dreadnought Engineer/Technician crew. Note: Typically applies to
considered to have self-destructed because it was identified. A DEWM cannot be deployed if an opposing unit is in short prototypes and machines that include equipment not normally in Dreadnought inventory (Triple Strength Myomer,
or medium range. Note: Range/Detection rules do not apply to DEWMs deployed in “Minesweeper Mode”. Experimental Clan ER PPC Capacitors, etc.) or have been rebuilt to include non-standard/different engines/chassis, etc..

– A DEWM in “Minesweeper Mode” is fired like a conventional missile and has a maximum range of 20 hexes. During the
Movement Phase, a DEWM deployed in Minesweeper Mode will travel to a hex designated by the controlling player and Wing-Mounted Weapons
may be fired upon during the attack phase. It must end its movement in a hex occupied by Space Mines or in a hex
adjacent to one or more hexes occupied by Space Mines to be effective, and it will simply self-destruct at the end of the This negative quirk can only be applied to ‘Mechs equipped with a Partial Wing. If a critical hit is scored against the
turn anyway if for whatever reason it does not. If it survives until the end of the turn, all Space Mines in the same hex and Partial Wing of a unit with this quirk, and there is a weapon system in the same side torso location as the Partial Wing
any adjacent hexes will detonate at the end of the turn, and the DEWM/Minesweeper itself is destroyed in the process. critical that has been hit, roll 2D6. On a result of 11-12, the weapon takes a critical hit as well. If there are multiple weapons
in this section, the weapon with the highest damage potential in a single shot receives the critical hit first. This process is
– If fired upon, a DEWM has no special defensive modifiers. It only has normal defensive modifiers (movement, range, repeated if the Partial Wing suffers another critical hit unless no more weapons remain in that same location. Note: This
etc.). A successful hit that deals one or more points of damage will destroy the DEWM. applies to weapons only. It does not affect ammunition or any other systems/components.

428 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DREADNOUGHT INTERSTELLAR INDUSTRIES WEAPONS & EQUIPMENT PRODUCTION LIST
PERSONAL EQUIPMENT: CHASSIS AND ARMOR MATERIALS: VEHICLE TYPES:

Body Suits / Combat Kits: DII-Mi Mk 2.1 BA-Class Mimetic Armor Hover:
Dreadnought Dura-Frame / Dura-Frame II Standard Chassis
DAPSK / DAPS Kit (Dreadnought Armored Pilot Suit Kit) Dreadnought ExoShield Ferro-Fibrous Vector Endurance High Performance Hovercraft (All)
DEMICK / DEMIC Kit (Dreadnought Elite Marine Infantry Combat Kit) Dreadnought Mark 41 Vehicular Stealth Armor Fire Hunter Firefighting Vehicle (All)
Dreadnought Titan-Plate Standard Armor
Weapons:
Orbital Heavy Industries Sphere Spec Endo Steel Tracked:
Liberator Mk VI Laser Pistol Orbital Heavy Industries Special Type-C Endo Steel (Clan-Tech)
PAARR-15/GL Infantry Assault System Orbital Heavy Industries OHI-X Superheavy Spec-C Endo Steel (Clan-Tech) Sprinter Light Tank (All)
Orbital Heavy Industries Special Type-C Ferro-Aluminium (Clan-Tech) Marathon Medium Tank (All)
HEAVY WEAPONS: StealthyDread BA-Type-4 Stealth Armor Quake Tank Destroyer (All)
Unidentified BA-Type Improved Stealth Armor (Clan-Tech) Kodiak Heavy Tank (All)
Ballistic: Fusillade Flak Tank (All)
POWERPLANTS: Sledgehammer Artillery Vehicle (All)
Magna-Rail-15 Gauss Rifle (Clan-Tech) Triton Repair Vehicle (All)
Series-II Anti-Personnel Gauss Rifle (Clan-Tech; Reproduction, 3086+) Fuel Cell Engines:
Spin-Werx Type A10 Rotary-5 Autocannon* Wheeled:
Dreadnought Interstellar Industries DII-10(FC)
Energy: Dreadnought Interstellar Industries DII-45(FC) Vector Storm High Performance Motorcycle (All)
Dreadnought Interstellar Industries DII-300(FC) Successor DS9 Armored Supercar (All)
Short-Beam IV Extended Range Small Laser (Clan-Tech)
Foundation Utility Truck (All)
Flash-Sword VII Extended Range Medium Laser (Clan-Tech)
Fusion Engines: Streaker Recon Buggy (All)
Sniper-Blazer IX Extended Range Large Laser (Clan-Tech)
Cobra Patrol Vehicle (All)
Laserwerks Strobe Type 1 Micro Pulse Laser (Clan-Tech)
Orbital Heavy Industries OHI-10F-Series (Various Outputs/Sizes) Omniscience Command Vehicle (All)
Laserwerks Strobe Type 2 Extended Range Small Pulse Laser (Clan-Tech)
Orbital Heavy Industries OHI-10F/SC (Supercharged) Oxen Heavy Hauler (All)
Laserwerks Strobe Type 7 Medium Pulse Laser (Clan-Tech)
Orbital Heavy Industries OHI-44F
Laserwerks Strobe Type 9 Large Pulse Laser (Clan-Tech)
Orbital Heavy Industries OHI-50F VTOL/Helicopter:
Scorched-Earth Type 2 Flamer (Clan-Tech)
Orbital Heavy Industries OHI-60F
Thunderstruck XV Extended Range Particle Projector Cannon (Clan-Tech)
Orbital Heavy Industries OHI-165F Albatross Light Attack VTOL (All)
Orbital Heavy Industries OHI-200F
Missile:
Orbital Heavy Industries OHI-210F SMALL CRAFT:
Decoy/Electronic Warfare Missile (DEWM) System* Orbital Heavy Industries OHI-255F
OmniBow Streak Advanced Tactical Missile 9-Rack* Orbital Heavy Industries OHI-275F Skua Recovery Craft (All)
OmniBow Streak Advanced Tactical Missile 12-Rack* Orbital Heavy Industries OHI-285F
Note: Components manufactured by
Reacher-Series Long Range Missile 10-Rack (Clan-Tech) Orbital Heavy Industries OHI-300F DROPSHUTTLES / DROPSHIPS:
Orbital Heavy Industries are listed
Reacher-Series Long Range Missile 15-Rack (Clan-Tech) due to their partnership with and
Double-Take Version 3 Short Range Missile 2-Rack (Clan-Tech) ExtraLight Fusion Engines: Abeona-class DropShuttle / DropShip (All)
technology/materials supplied by
Quad-Shot Version 3 Short Range Missile 4-Rack (Clan-Tech) Borealis-class DropShip (All)
Dreadnought Interstellar Industries to
Six-Shooter Version 3 Short Range Missile 6-Rack (Clan-Tech) Orbital Heavy Industries OHI-65XL
manufacture Clan-tech components.
PosiLock-IV Streak Short Range Missile 4-Rack (Clan-Tech) Orbital Heavy Industries OHI-75XL JUMPSHIPS:
PosiLock-VI Streak Short Range Missile 6-Rack (Clan-Tech) Orbital Heavy Industries OHI-165XL
Orbital Heavy Industries OHI-175XL Mammoth-class Colonial JumpShip (All)
ELECTRONICS AND SPECIALIZED EQUIPMENT: Orbital Heavy Industries OHI-210XL Mammoth II-class JumpShip (All)
Orbital Heavy Industries OHI-220XL
DreadTech MiniFus Type 132 Power Pack Orbital Heavy Industries OHI-225XL WARSHIPS:
EW-Special Mk-IV Angel Electronic Countermeasures Suite Orbital Heavy Industries OHI-255XL
Compound-Sense Type-43-C Active Probe (Clan-Tech) Orbital Heavy Industries OHI-325XL Jackal-class Destroyer (All)
Compound-Sense Type-49-F Light Active Probe (Clan-Tech) Orbital Heavy Industries OHI-180XLC (Clan-Tech) Dreadnought-class Battleship (All)
Dreadnought BC Special Mk-II Target Data Networking (TDN) System* Orbital Heavy Industries OHI-240XLC (Clan-Tech) Firebrand-class Battleship (All)
Pinpoint-series Targeting & Tracking Systems (incl. “VariTrac” models) Orbital Heavy Industries OHI-275XLC (Clan-Tech)
Enhanced Pinpoint Version-V Targeting Computer (Clan-Tech) Orbital Heavy Industries OHI-280XLC (Clan-Tech) SATELLITES & SPACE STATIONS:
Bug-Zapper IX Laser Anti-Missile System (Clan-Tech) Orbital Heavy Industries OHI-300XLC (Clan-Tech)
Laz-Spotter IV Light Target Acquisition Gear (Clan-Tech) Orbital Heavy Industries OHI-320XLC (Clan-Tech) Clairvoyance Type-V Tactical Satellite
SmarTrac Artemis IV Fire Control System (Clan-Tech) Orbital Heavy Industries OHI-325XLC (Clan-Tech) Precognition Type-VII Tactical Satellite
Kangaroo-series Jump Jets Orbital Heavy Industries OHI-340XLC (Clan-Tech) Orbital Defense & Refit Platform (ODRP)
Interconn-Comm-series Communications Systems Orbital Heavy Industries OHI-350XLC (Clan-Tech) (Includes Supercharged)
Pinpoint Series Targeting & Tracking Systems Orbital Heavy Industries OHI-380XLC (Clan-Tech) * See Special Dreadnought / Lancaster Specific Rules (Pages 428-431)

429 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DREADNOUGHT INTERSTELLAR INDUSTRIES WEAPONS & EQUIPMENT PRODUCTION LIST
AEROSPACE FIGHTER CHASSIS: BATTLE ARMOR TYPES:

Crossplane VTG-9 w/Integrated CASE (Vertigo DII-VTG-AS-BC1, -BC2, -X1) VXBA Generation 1 Light (Vixen Light Battle Armor; All)
Winged-Fang Series 12 SBT-AS w/Integrated CASE (Sabretooth DII-SBT-AS-BC1, -BC2, -Y1, -Y2, -Y3) VXBA Generation 2 Light (Vixen II Light Battle Armor; All – Likely to begin production in 3087)
Viper Flyer Version 39-Delta w/CASE-II (Steel Cobra DII-SCB-AS-BC1, -BC2, -BC3, -X1, -X2) KSBA Generation 1 Medium (Kitsune Medium Battle Armor; All)
J.S. Space Superiority Firestar w/CASE-II (Firestar DII-FST-AS-BC1) KSBA Generation 2 Medium (Kitsune II Medium Battle Armor; All – Likely to begin production in 3087)
Ceòlmhor Heavy Battle Armor (Reproduction design designated “DII-CLM-BA-1” – Scheduled to begin production in 3086)
BATTLEMECH / OMNIMECH CHASSIS: BWBA Type 3 AssaulTrooper (Breakwater Assault Battle Armor; All)

Standard:

Dreadnought Dura-Frame Experimental LAM Standard CRS-55/91S (Crusher LAM DII-CRR-LAM-BC1(X))


Dreadnought Dura-Frame Standard GDM-25/43S (Guardsman DII-GDM-1)
Dreadnought Dura-Frame Standard TYR-50/83S (Tyrant DII-TYR-D2, -Z1)
Dreadnought Dura-Frame Standard HMD-65/104S (Hammerhai DII-HMD-R1, -S1, -S2, -S3, -S4 (2612-2820))
Dreadnought Dura-Frame II Standard OX-60/99S (Oryx DII-OX-1FC, -4G)
Dreadnought Dura-Frame II Standard HMD-65/104S (Hammerhai DII-HMD-D2, -M2, -R1, -R2, -R3L, -S1, -S1A, -S2, -S3, -S4, -S5 (3051+))
Dreadnought Dura-Frame II Standard HMD-65/104S w/CASE (Hammerhai DII-HMD-R3)
Dreadnought Dura-Frame II Standard EPR-80/122S (Emancipator DII-EPR-O1)
Dreadnought Dura-Frame II Standard RCK-85/130S w/CASE (Reckoning DII-RCK-X1(X), -O1, -O2, -O2A, -O2B, -S1, -S2)
Dreadnought Dura-Frame II Standard RCK-85/130S w/Integrated CASE (Reckoning DII-RCK-BC2)
Dreadnought Dura-Frame II Standard SMR-95/145S (Sumaire DII-SMR-A1)
Dreadnought Dura-Frame II Standard SMR-95/145S w/CASE (Sumaire DII-SMR-A2, -A3, -A4, -D1, -D1A, -D2, -K1)
Dreadnought Dura-Frame II Standard MTK-2-100/152S w/CASE (Mattock II DII-MTK-2-A1, -A2, -A3, -A4, -D1)
Dreadnought Dura-Frame II Standard MTK-2-100/152S w/CASE-II (Mattock II DII-MTK-2-BC1, -BC2)
Dreadnought Dura-Frame II Standard NGN-100/152S w/CASE (Neugen DII-NGN-X1, -X2, -X3, -X4, -X5, -X6, -X7, -X8)
Dreadnought Dura-Frame II Standard NGN-100/152S w/Integrated CASE (Neugen DII-NGN-O (OmniMech); All)

Endo Steel:

E22 Endo Steel DGS-50/83E (Dorgas DII-DGS-S1)


E22 Endo Steel DGS-50/83E w/CASE (Dorgas DII-DGS-S2)
Federated T-VII Endo Steel TYR-50/83E (Tyrant DII-TYR-D1)
Orbital Heavy Industries Sphere Spec Endo Steel RVG-25/43E (Ravage DII-RVG-X1)
Orbital Heavy Industries Sphere Spec Endo Steel DGS-50/83E (Dorgas DII-DGS-D1, -D2)
Orbital Heavy Industries Sphere Spec Endo Steel TYR-50/83E (Tyrant DII-TYR-D3, -D4, -X1)
Orbital Heavy Industries Sphere Spec Endo Steel TYR-50/83E w/CASE (Tyrant DII-TYR-D5, -R1)
Orbital Heavy Industries Sphere Spec Endo Steel OX-60/99E w/CASE (Oryx DII-OX-1G, -2G, -3G)
Orbital Heavy Industries Sphere Spec Endo Steel HMD-65/104E (Hammerhai DII-HMD-D3, -M1)
Orbital Heavy Industries Sphere Spec Endo Steel HMD-65/104E w/CASE (Hammerhai DII-HMD-AIV, -AIVA, -D1, -D2, -R4, -S6)
Orbital Heavy Industries Sphere Spec Endo Steel SMR-95/145E w/CASE (Sumaire DII-SMR-X1(X))

Endo Steel (Clan-Tech):

Orbital Heavy Industries Experimental Superheavy Spec-C BHM-III-190/283ESC Endo Steel w/CASE-II (Behemoth III DII-BHM-3-BC1, -BC2(X))
Orbital Heavy Industries Special Type-C QUN-20/33ESC Endo Steel w/Integrated CASE (Quenn DII-QUN-O (OmniMech); All)
Orbital Heavy Industries Special Type-C RVG-25/43ESC Endo Steel w/Integrated CASE (Ravage DII-RVG-O (OmniMech); All)
Orbital Heavy Industries Special Type-C RVG-2-30/51ESC Endo Steel w/Integrated CASE (Ravage II DII-RVG-2-O (OmniMech); All)
Orbital Heavy Industries Special Type-C DGS-50/83ESC Endo Steel w/Integrated CASE (Dorgas DII-DGS-O (OmniMech); All)
Orbital Heavy Industries Special Type-C TYR-50/83ESC Endo Steel w/Integrated CASE (Tyrant DII-TYR-BC1, -BC2, -BC3, -BC4)
Orbital Heavy Industries Special Type-C CRR-55/91ESC Endo Steel w/Integrated CASE (Crusher DII-CRS-O (OmniMech); All)
Orbital Heavy Industries Special Type-C OX-60/99ESC Endo Steel w/Integrated CASE (Oryx DII-OX-BC1(X), -BC2, -BC3)
Orbital Heavy Industries Special Type-C HMD-65/104ESC Endo Steel w/Integrated CASE (Hammerhai DII-HMD-BC1, -BC2)
Orbital Heavy Industries Special Type-C GMN-70/107ESC Endo Steel w/Integrated CASE (Gemini DII-GMN-O (OmniMech); All)
Orbital Heavy Industries Special Type-C LNR-70/107ESC Endo Steel w/Integrated CASE (Lancer DII-LNR-BC1, -BC2, -SVII)
Orbital Heavy Industries Special Type-C EPR-80/122ESC Endo Steel w/Integrated CASE (Emancipator DII-EPR-BC1, -BC2, -BC3(X))
Orbital Heavy Industries Special Type-C RCK-85/130ESC Endo Steel w/CASE-II (Reckoning DII-RCK-BC1)
Orbital Heavy Industries Special Type-C SMR-95/145ESC Endo Steel w/Integrated CASE (Sumaire DII-SMR-O (OmniMech); All)

430 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ADDITIONAL / MISCELLANEOUS PERSONNEL PROFILES
Tech Specialist Douglas Malone (Dreadnought Interstellar Industries): Lieutenant/Tactical Officer Alex Harper – DII-NGN-O Neugen “Lawbringer” Dreadnought DefenseCorps 1st Homeworld Regiment’s 1st Battalion. A stark
Douglas Malone, originally of Clan Fire Mandrill’s Kindraa Kline, was a (Dreadnought BattleCorps 1st Regimental Combat Team, 1st Battalion): contrast to the older, heavier-set man she serves with—one Colonel Darren
member of the scientist caste working for the Kindraa on Huntress during Lieutenant Alex Harper is an ebony-skinned, 136-centimeter-tall literal dwarf Fields—Hitchcock is a gymnast and yoga enthusiast in her free time. Standing
the buildup period for the return to the Inner Sphere. Clan Smoke Jaguar was of a man, with a polished bald head and steely gray eyes. At a glance, one almost a head taller than her commander, Hitchcock has nearly-black, brown
ramping up production and challenging its neighbors to obtain any and all would not necessarily think him to be a member of any military organization, hair and paler white skin, with strikingly bright sky-blue eyes.
advantages they could at the time—one such advantage being the Clan Fire but he is an example of why not to judge a book by its cover.
Mandrill’s holding on Huntress. As a scientist, Malone was no combatant, but Lieutenant Francine Hitchcock is also something of a stark contrast of
this did not stop the fighting from reaching his place of work and, during the Living elsewhere might have prevented Harper from having any chance to character to the man she shares the cockpit with in battle. While Colonel
confusion, he was taken as bondsman by the Smoke Jaguars during the serve in the military, but the compulsory service required of all of Acala III’s Fields is soft-spoken and well-mannered, Hitchcock is known for being quite
battle. Despite his protests that the trial had not concluded in Clan Smoke citizenry instead thrust Harper into serving. Although his body’s dimensions loud and rambunctious, and a fair bit more prone to somewhat profuse
Jaguar’s favor, the Smoke Jaguar commander was aware of Malone’s work did hamper his physical training and potential for being a soldier, he showed application of profanities whenever she gets excited--even during combat
on BattleMech actuators and immediately saw how his work could improve a profound natural understanding of logistics, tactics, and strategy. His operations. However, the Colonel has elected to let it slide as he has noticed
the mechanical efficiency of the Jaguars’ Touman. training focused that understanding into a razor-like edge, creating what that, somehow, when she curses, everyone in the battalion seems to listen
would later become one of the greatest weapons that the Dreadnought that much more attentively to her orders than they would anyone else.
Being a Fire Mandrill by birth, Malone was not at all cooperative for many BattleCorps had at its disposal—Colonel Ann Lawrence’s Tactical Officer.
months, though the Smoke Jaguars’ facilities were far more advanced than After training at the New Avalon Institute of Sciences’ Military College and
that of his now-former, sometimes-fractious Clan. The Kline Kindraa had a Though officially designated as the Battalion Tactical Officer, or “B-TAC” graduating with honors in the field of military strategy and tactics, Hitchcock
more liberal view of inter-Clan relations, but his Warden perspective on the for the Dreadnought BattleCorps 1st RCT’s 1st Battalion, Harper’s ability to served in the AFFC during the Federated Commonwealth Civil War.
Clan Invasion of the Inner Sphere meant that he was often viewed more as a simultaneously track an absurd number of things managed to grant him the
liability, rather than as a benefit to his new Clan. Following the sincere threat honorary title of “Regimental Tactical Officer”. His impressive concentration In mid-3070, she received a message from Dreadnought’s Acala-III-based
of being reassigned as a member of a lower caste, he began to work on a and ability to multitask is considered second to none. Rarely has anything DefenseCorps 1st Homeworld Regiment, and after a lengthy and somewhat
new set of actuators that would work specifically with the more recently- managed to slip past his notice. Before the introduction of the Dreadnought intense communication back and forth, she joined the unit in January of
acquired Dire Wolf OmniMech. He was largely successful in his work, though Target Data Networking (TDN) System, Harper would often passively monitor 3071. Hitchcock has understandably lost any taste for warfare, as her only
by that time the invasion had taken a turn for the worse in the Inner Sphere. the tactical frequencies of every BattleCorps battalion, even while issuing the experiences in real-world combat involved fighting against units that she had
Colonel’s commands to the 1st Battalion—his official responsibility—and he friends serving in. She now serves in the DefenseCorps to protect others from
Along with many other research and development teams, Malone was would communicate with the B-TACs of the other battalions whenever he such nightmares. She has continued to show that her abilities as a tactician
eventually moved to the advanced facilities on the world of Pantheress VI, noticed something was amiss. However, the intense concentration required are among the best in the Inner Sphere, but she has not been shy about her
there to begin work on projects that would eventually evolve into ProtoMech to operate the TDN System has limited his ability to multitask as actively preference to operate in a less-active combat unit—going so far as to flatly
and Micro-Laser technology. Although most of the fruits of their labor was since its introduction, as the newer system requires his attention to remain refuse an offer to be promoted to serve in the Dreadnought BattleCorps 1st
sent to Huntress after completion, some of it was seized by the Dreadnought much more heavily focused on the companies of just 1st Battalion to benefit. Regimental Combat Team in 3076. Instead, as of 3085, Hitchcock has
BattleCorps when they arrived in the Pantheress system in 3060. Malone retained her position as one of the DefenseCorps’ top tactical officers, as well
once again found himself captured—this time by Freeborns. Dreadnought Harper is a battlefield genius and a remarkably quick thinker under fire. as one of Acala III’s key planetary ground defense strategic coordinators.
personnel were aware of Clan traditions regarding captured scientists and Not only has his brilliance saved the Dreadnought BattleCorps from potential
warriors and informed them that they were now bondsmen of Dreadnought. disaster on numerous occasions, but his mere presence when off duty tends Lieutenant Colonel Fostro Iamusha – NDA-1K No-Dachi (Prototype) “Frog”
to act as a boon to the unit’s morale. Whenever on duty or in combat, Harper (Ronin Free Companies Mercenaries, Oni Slayers Free Company, Tanto
Malone was again extremely uncooperative with his new captors, though is a consummate professional, as well as a precise speaker, with an almost Light Reaction Reinforced Company, Rajio Lance): An average-height man
during the return journey he admitted his relief at being out of the Jaguar machine-like cool. However, he is also quite possibly the very definition of of mixed Teutonic and Japanese descent born in 3046, Iamusha is reportedly
sphere of influence. However, what he found most profound was the interest ‘social clown’ when off duty. Fortunately, his social exploits have led to him a former minor Yakuza Oyabun. Although he no longer has any control over
of Dreadnought personnel in Clan Fire Mandril, as they were unfamiliar with entering the cockpit “only slightly inebriated” on just a mere handful of Yakuza activities, he has been observed frequently meeting with known
the Clan. He took delight in regaling them with his former Clan’s traditions unimportant occasions. Even then, it has been suggested that only Colonel Yakuza members. It is believed, however unproven, that these meetings
and culture, which they listened to with great interest. Malone eventually Ann Lawrence herself could tell the difference, being in the cockpit with him. often result in acquisition of advanced equipment for the Ronin Free
saw that Dreadnought was a more understanding and appreciative group, Companies Mercenaries—equipment originally from the Draconis Combine.
and when asked if he would lend his skills to their R&D teams, he accepted. Son of one of the BattleCorps’ best technicians, Tasha Harper, Lieutenant
He spearheaded numerous projects to reverse-engineer Clan technology, Alex Harper learned from her how to operate a ‘Mech long before he joined Due to much of his combat history being hidden away through his
later working on the integration projects in 3067 of “Clan-tech” into what the military. However, due a head injury he sustained during the fighting in involvement in the Capellan Confederation’s “Shadow Wars” against the
would become Dreadnought’s all-new BattleMech and OmniMech designs. 3069 on Basalt IV, his ability to operate a neurohelmet has been somewhat Word of Blake, little is known of Iamusha’s real combat experiences. An
compromised. Although he does still have the ability to make a ‘Mech walk impressive MechWarrior with special operations training that includes—but
Forever left slightly unsure how to react to his peers’ genuine appreciation and shoot, he cannot do it exceptionally well by any means. Also, due to his is not limited to—demolitions and assassination, Iamusha is an excellent
for his work—most notably by the MechWarriors he has encountered from physical dimensions, the controls must be adapted to suit Harper for him to asset to the Ronin. Something of a traditionalist of Japanese culture with a
the Dreadnought BattleCorps and DefenseCorps forces—he nevertheless do anything—naturally, such adaptations have been made for him to operate desire to display his prowess in combat, Iamusha is known for engaging in
had to admit that he found the working conditions at Dreadnought quite the Command Console and TDN Control System aboard Lawrence’s Neugen. battlefield duels and reportedly has yet to lose in single combat.
comfortable, and at times even favorable. Malone has since continued his Both Tasha and Alex Harper have been extremely close family friends with
work on numerous ‘Mech designs for Dreadnought, helping to create more the Lawrence family for decades, and their loyalty is unquestionable. Iamusha is noted for having a personal guard, dubbed “Hitokiri”, of what
durable and efficient internal structures and actuator parts that require less seem to be Ronin or Yakuza taken directly from the Draconis Combine. A
maintenance, and more importantly, save money, a concept which confused Lieutenant/Tactical Officer Francine Hitchcock – BLR-1G(BC) BattleMaster number of attempts were made to kidnap or assassinate members of the
Malone at times—surely such things were an issue for the merchant caste? “Titan” (Dreadnought DefenseCorps 1st Homeworld Regiment, 2nd Hitokiri by Word of Blake operatives during the Jihad—none succeeded.
Battalion): At forty-three years of age as of 3085, the tall and lithe Lieutenant
Scientist Douglas Malone created and written by Tim “Critical Rocket”. Francine Hitchcock is the Battalion Tactical Officer—or “B-TAC”—for the Lieutenant Colonel Fostro Iamusha originally created by Donald Butler.

431 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PERSONNEL PROFILE INDEX
Dreadnought BattleCorps/DefenseCorps Personnel Profiles Blackwood Templars Mercenaries Personnel Profiles Ronin Free Companies Mercenaries Personnel Profiles

“Spyke” – 235 Caroline – 338 Adams, Jezebel – 342


Asya – 231 Blackwood, Sigrun – 392 Derius, Maximus Braccus – 370
Benjamin – 365 Blackwood, Tyr – 360 Fostro, Iamusha – 431
Fruneker – 419 Colbrand, Celeste “Tinker” – 390 Garrels, Horace – 334
Jenna – 326 Cordova, Hank – 383 Jordan, Michael “Mike” – 374
Jenson – 202 Cross, Angela – 376 Meridius, Donaldarus “Crowbar” – 350
Jorge – 386 Dean, Charles “Padre” – 348
Larissa – 378 Justinian, Kano – 317 Miscellaneous Personnel Profiles
Bradbury, Gene – 258 Killian, Candace – 344
Caldwell, Jason – 329 Knox, Keith – 336 “The Headsman” – 131
Cole, Aaron – 216 Masters, Nero “Gambler” – 321 “The Undertaker” – 125
Davros, Alex – 241 Nagata, Yuki – 392 Jeremiah – 419
de Randamie, Tolga – 388 Shiro, Daisuke – 372 Rachelle – 414
Dicey, Mattias – 268 Romeo – 421
Dorn, Natalia – 227 Bowls, Parker Llewelyn “Ladies’ Man” – 129
Fields, Darren – 368 Fujiwara, Kaname – 319
Fawkes, Michael Renard “Fox” – 357 Graves, Tasha – 416
Fitz, Quinn “Q-Ball” – 258 King, Vanessa – 134
Garner, Brandon – 206 Munro, Bart – 101
Harper, Alex – 431 Nigel, Nigel Saint – 121
Hawke, Kyle – 209 Phan, Isabella – 118
Herschel, Viktor – 235 Roussimoff, Jean “Cap” – 143
Hitchcock, Francine – 431 Wilkins, Christopher – 137
Jaeger, Shandra – 354
Jones, Kent – 199
Jones, Stephen “Stumpy” – 312
Kabir, Shana – 197
Kharlynn, Mallus – 346
Lawrence, Ann – 253
Lawrence, Thomas Eugene “The Hammer” – 368
Mallus, Kharlynn – 346
Malone, Douglas – 431
McCabe, Maria – 191
McLaren, Sienna “Red-Eye” – 212
Mercier, Marton “Mongoose” – 242
Ostego, Grayson – 229
Radcliffe, Gregory – 194
Remington, Cory – 238
Restel, Vera – 314
Rhys, Annika – 272
Shaw, Ellie – 331
Shaw, Zarya “Z” – 250
Steele, Adrian – 246
Tor, Melissa “Melter” – 380
Tucker, Jarod “Tuck” – 223
Verrak, Jens – 219
Visitor, Jennifer – 235
Wilder, Garrett – 271

432 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ACALA III LOCAL FAUNA

Acala III is known to most as the “Dreadnought Homeworld”, though it has more recently become the centerpiece of the Acala Semi-Autonomous Region (ASAR). In addition to its human population
and associated military forces, this planet is home to numerous and diverse forms of wildlife, ranging from the microbial to the massive. While many of Acala III’s indigenous life forms broadly
resemble the variety that can be observed on Terra, albeit with evolutionary differences, the following entries are sufficiently unique to this world to warrant special recognition—and caution.
433 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey
ACAROC (ACALAN ROC)
Classification: Colossal Avian the ability to cut through even the dense hide of a massive gaatee with
Homeworld: Acala III impressive ease, using its beak to smash and cut through so that it may bite
Environment: Adaptable, preference to subtropical regions away large chunks of meat. To prevent brain injury from smashing its prey
Average Mass: 4,100 kilograms with its head, the internal structure of its skull is much like that of a Terran
Average Length: 1,225 centimeters Woodpecker, just on a much larger scale, with a spongey impact absorbing
Average Height: 475 centimeters layer between the brain and the interior surface of the skull.
Average Lifespan: 120 standard years
The feathered back an acaroc’s body is wildly colorful, with beautiful
arrangements of ornate coloration all over its back and the outsides of its
wings. In sharp contrast, an acaroc’s underbelly, legs, and inner wings have
a dull coloration that is a mixture of sky blue and cloud-gray, creating a
natural camouflage when viewed from the ground in most weather
conditions. It has been observed during different seasons that an acaroc’s
underbelly feathers can shift between higher concentrations of blue and
different shades of gray.

Acarocs mate for life. Once they have, both the male and female will gain
a stronger red coloration in the feathers of their outer wings, marking them
as mated and warning off any other of their species. Though they mate for
life, they reproduce rarely. A female typically produces between three and
seven offspring every fifteen to twenty-five years. The parents will often
spend several years with their offspring, and it is notable that this is generally
the only time that acarocs will live and hunt in groups larger than two. While
raising their young, they become even more severely territorial, becoming
far more aggressive than normal. This has led to birth rates of acarocs being
studied heavily to keep track of the most dangerous areas of Acala III.

An acaroc that has lost its mate and has no offspring under its care is
generally quite easy to spot, as the normally bright colors of its wings and
back will quickly lose their vibrance, eventually fading to a near-grayscale
coloration over several years before the acaroc simply dies in its sleep.

Acarocs tend to avoid human population centers, as they are devoid of


their typical prey, but have been known to attack VTOL craft and vehicles
that stray into their territory, often resulting in fatalities. MechWarriors must
The Acalan roc, more commonly referred to as an “acaroc”, pay attention when operating in an acaroc’s territory, as the massive avians
is a gigantic avian creature native to the world of Acala III. Put simply, are capable of ripping into a ‘Mech’s cockpit. Light BattleMech pilots must
this creature is the apex predator of the planet. With an average wingspan especially maintain awareness as acarocs can strike them hard enough to
of approximately twenty-five meters, this colossal avian is the largest knock them to the ground, making it that much easier for the gigantic bird to
recorded in the Inner Sphere. These massive birds are capable of airspeeds tear into the relatively thin armor of a light ‘Mech.
exceeding two hundred kilometers per hour while in flight, and they can
reach nearly two-hundred-fifty kilometers per hour while diving. Note: A Hussar BattleMech training in mountainous terrain was once landed
on by an acaroc in 2983. The MechWarrior in control of the extremely thinly
The acaroc has a tough skeletal frame that is composed of an ultralight, armored light ‘Mech spent nearly three hours staring up at the gigantic bird
naturally-occurring carbon fiber structure that is both much lighter and far The legs of an acaroc end in long, serrated talons constructed of the same as it used the ‘Mech as a perch, the pilot waiting for the huge predator to
stronger than conventional bone. Wrapped around this ultralight frame is a kind of multilayered organic carbon fiber as their skeletons. These talons are strike the fragile ‘Mech’s cockpit. Much to the relief of the Hussar pilot, after
powerful musculature that comes close to rivaling that of early BattleMech capable of ripping through the armor of even an assault-class battle armor attempting to bite bits of the Hussar and finding the machine inedible, the
myomer. While not possessive of an armored body like some of Acala III’s suit, and they pose a very real threat to VTOL craft as well as light combat acaroc eventually lost interest and left in search of more suitable prey.
other notable fauna, the acaroc is still quite tough. Its giant feathers, partially vehicles and even lighter ‘Mechs. In addition to the talons at its feet, an
composed of a flexible form of carbon fiber similar in composition to that of acaroc also has similar clawlike talons on its wings. These talons are used to Note: There have been over thirty encounters between acarocs and VTOL
the skeleton, also offer some additional protection from harm. tear into large prey such as gaatee if the acaroc chooses to land on the craft recorded. All but three of these encounters resulted in the VTOL craft
gaatee’s back. Because of the presence of the large claws on its wings, the being destroyed. In the case of the surviving craft, the VTOLs managed to
The main prey of the carnivorous acaroc is the gigantic reptilian gaatee. acaroc can walk in either a bipedal or a quadrupedal fashion on land. withdraw quickly enough so as to not draw the creatures’ ire.
Their young are nearly effortless for an acaroc to catch and kill on land, and
the giant adult reptiles are a relatively easy target for a hunting party of the The giant bird’s uniquely-shaped and deadly beak is likewise made of the Note: A gaatee attacking an Acala III Planetary Militia APC in 2778 was
colossal avians if caught out of water. If gaatee are not present, or only adult same material as its talons and skeleton, creating a remarkably durable and stopped when a family hunting party of three acarocs swept down and tore
gaatee are in the vicinity, and an acaroc is alone, it will alternatively hunt extremely sharp structure with which to tear off chunks of meat from larger the gaatee apart. The resulting trivid images recorded from the APC are the
Acalan dragons and/or cheezurah, as well as other less notable life forms. prey. The beak also features a hatchet-like leading edge, giving the acaroc closest images of acarocs ever recorded while feeding.

434 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CHEEZURAH
Classification: Large Feline cheezurah will typically lay down with all four legs and their tails tucked up
Homeworld: Acala III under their body to minimize their silhouette, and the natural coloration and
Environment: Adaptable texture of their backs generally gives them the appearance of rocks or other
Average Mass: 70 kilograms inert objects when viewed from above while they are resting. Given that
Average Length: 160/230 centimeters (Head and body/Overall) their greatest predators are airborne hunters, this is a natural evolution.
Average Height: 107 centimeters (Shoulder)
Average Lifespan: 9 standard years While the structure of their skull and directional facing of their eyes would
normally place them in the predator category, the cheezurah are a curious
middle ground between predator and prey. While their forward-facing eyes
have evolved to be in line with their predatory nature, the cheezurah have
evolved to have a remarkably sensitive auditory sense, as well as a sonar-like
capability that is used as an early warning system to detect and flee their
natural airborne predators. When in an open field or other vulnerable
location where they may be preyed upon by acarocs or dragons, a cheezurah
will routinely emit an ultrasonic sound used to monitor for any creatures
above it. The sound that they emit is above the spectrum of hearing for most
creatures and far above that of human hearing. It is a sound that is unable to
be heard by acarocs although some dragons have shown a possible ability to
faintly detect the sound. This may create an interesting evolutionary path in
the centuries to come.

Primarily a carnivore that preys on smaller and sometimes equal sized


prey, the cheezurah have shown a partial affinity to certain wild fruits that
grow on Acala III, technically marking them as omnivores. When either
hunting or attacked, a cheezurah can reach its maximum speed in just under
three seconds and can conduct highly evasive maneuvers as it ambushes its
prey or searches for cover to escape to, such as trees or rock formations and
caverns. As a result of the natures of their natural predators, cheezurah raise
their young in caverns with smaller entrance holes that cannot be accessed
by dragons, acarocs or gaatee. As highly social creatures, cheezurah both live
and hunt in packs of four-to-six (plus cubs) to increase the individual chance
of survival.

Though capable of living up to thirty-five standard years, cheezurah have


an average life span of less than a third of that because of their natural
predators. They likely would have even shorter average lifespans if not for
their prolific reproductive tendencies keeping their population strong, as a
cheezurah generally will have forty to seventy offspring during an average
nine-year lifetime, with the average litter being four to six in number and a
gestation period of just seventy to eighty days. The size of a litter of
cheezurah cubs directly correlates to the level of stress that the mother is
under when impregnated. The greater the stress, the larger the litter. This is
an evolved response to help perpetuate the species in the presence of
predators. The largest confirmed cheezurah litter recorded is nine. There is,
however, an unconfirmed instance on record suggesting a litter of eleven.
Cheezurah are relatively large feline creatures native to Acala III. These The body of a cheezurah is covered in a fur coating like that of a Terran
extremely fast cats are capable of a groundspeeds exceeding one-hundred- feline for warmth and protection, although the length of its fur can vary Note: Cheezurah have little interest in humans and generally will move away
forty kilometers per hour, and they can maintain such a speed for over a depending on its environment. The color of the fur is most commonly a light rather than interact but will attack if provoked. Their sharp teeth and claws
minute. In addition to their impressive speed and stamina, they have an shade of azure, explaining the origin of the name given to the creature present a very real risk if angered. If encountered, it is strongly recommended
uncanny agility at their peak speed. They use their long, twin tails to execute (“azure cheetah”). More notable than the fur coat, a cheezurah has a scaly, to slowly move away from a cheezurah until the line of sight is broken.
remarkably complex maneuvers with minimal loss of speed, allowing them armored layer that helps to protect it from harm along its sides and back, the
to outmaneuver their most deadly predators—the airborne Acalan dragon outsides of its legs, as well as the top of its head. The armor is light compared Note: No cheezurah have been successfully captured and kept in captivity for
and acaroc. While the acaroc is less of a concern, due to the sheer size of the to that of a gaatee or even an Acalan dragon, but without this light armor any period longer than six months. Cheezurah have been discovered to be
acaroc limiting its ability to gain a grip on the extremely nimble cheezurah, coating, the claws and talons of their natural predators would likely rip up remarkably fragile in terms of their mental and emotional fortitude in
the considerably more agile dragon poses a far greater threat. While the their spine and musculature sufficiently to immobilize them with ease. As a captivity, becoming frightened and severely stressed quickly under such
massive reptilian gaatee can present a threat to their newborn young in the result of the evolution to have this protective layer of armor, a cheezurah’s conditions. Extended exposure to these emotional states is dangerous to the
open, the cheezurah are otherwise simply too fast for the giant land-based odds of surviving an encounter with a dragon long enough to find cover are wellbeing of a cheezurah, as such exposure can result in neurological
reptiles to present a threat. much higher. In addition, the armor is typically of a gray-brown color. As shutdown and even cardiac arrest.

435 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


GAATEE
Gaatee tend to appear only on land in or near coastal regions but have
been known to travel inland via large rivers. Given the relatively small size of
the average continent on Acala III, however, this does result in a larger
portion of the world being home turf to these creatures than one might at
first expect. These creatures have remarkable lung capacities, allowing the
giant reptiles to remain underwater for more than three hours between
breaths under normal conditions. Like many aquatic life forms, gaatee can
rest one half of their brains at a time, preventing drowning while resting
underwater. In addition, gaatee are capable of hyper-oxygenating their
bodies, allowing them to remain underwater without needing to rise for air
for up to five hours at a time.

While underwater, a gaatee can achieve a speed of more than forty


kilometers per hour thanks to its webbed feet and the finned shape of its
club-like tail. Gaatee are carnivores that prefer the use of ambush tactics to
kill their prey as the gaatee themselves can quickly become exhausted. These
creatures will most commonly wait underwater for potential prey to come
to drink. Most prey will be swallowed whole by its giant maw. For dealing
with larger prey, gaatee have multiple rows of jagged, razor-sharp teeth
much like that of a Great White Shark on Terra. It is not unheard of for even
a mighty acaroc, caught unawares while drinking, to be grabbed and pulled
under by a gaatee. Once a gaatee has managed to latch onto its prey, the
chances of survival are virtually nonexistent.

These giant reptiles represent an extreme danger to humans on Acala III,


even those protected by BattleMechs, as they will attack without hesitation
and can even cripple or destroy lighter weight ‘Mechs. Ground vehicles are
in even greater danger if a gaatee manages to get close enough to attack
one, as it can tear apart a hovercraft’s skirt, and even rip off tank tracks or
wheels, immobilizing it. The fastest examples of these creatures have been
observed achieving a groundspeed exceeding seventy kilometers per hour
for short bursts when attacking prey on land. Even before the heavy
militarization of Acala III in the 31st Century, the world’s human population
centers were equipped with heavy defensive turrets along the perimeters of
cities, primarily in response to the existence of this very creature.

While it was predicted that human settlement of the planet would result
in a decline in the population of gaatee on Acala III, the overall population of
the giant reptiles appears to be coping remarkably well, showing next-to-no
significant change in number. Each of the three attempts to eradicate or
reduce the gaatee population has only resulted in a temporary spike in the
population instead. Scientists have yet to explain this phenomenon.
Classification: Colossal Reptile
Homeworld: Acala III These giant predators are extremely aggressive in nature and are very Note: BattleCam footage of the first encounter between a gaatee and a
Environment: Variable (Preference to warmer climates) territorial. They will attack anything and anyone that encroaches on what BattleMech was used in the creation of the “Gaatee Encounter Experience”
Average Mass: 12,200 kilograms they perceive as their territory. Gaatee typically mate for life, though not at the gaatee exhibit of the Acala III Planetary Natural History Museum in
Average Length: 800/1,900 centimeters (Head and body/Overall) always, and they have been known to hunt in familial packs, though such New Sydney. This “Experience” is a simulated recreation of the first encounter
Average Height: 540 centimeters hunting groups are rare. A female gaatee will typically lay between forty and with a gaatee that a WSP-1 Wasp BattleMech was unfortunate enough to
Average Lifespan: 22 standard years seventy eggs at a time. A gaatee can live up to sixty standard years, although endure in 2483. Also on display are the remains of the ‘Mech’s hyperextended
most newborns are killed and eaten by acarocs or other gaatee before and partially-crushed right leg as a result of being struck by the gaatee’s tail;
Gaatee are the largest reptilian life forms on the world of Acala III. The reaching one year of age. Acarocs are the bane of a gaatee’s existence from as well as the right arm that was bitten by the massive creature, its teeth
name “Gaatee”—pronounced “Gah-Tee”—literally stands for “Gigantic birth until death. In addition to killing off the majority of newborn gaatee, perforating the arm and mangling the Medium Laser beyond recognition.
Armored Alligator That Eats Everything”. The massive quadrupedal reptiles the massive avians are known for attacking and killing even adult gaatee for
on average weigh more than twelve tons, but they have been known to food. While an adult gaatee can kill an acaroc in a one-on-one fight, acarocs Note: In addition to their remarkably durable hide and dense skeletal
weigh nearly fourteen. As their name’s acronym suggests, the gaatee have a generally attack in groups and overwhelm the gaatee. Many gaatee are also structure, gaatee have binary cardiovascular systems, a redundant nervous
remarkably thick, naturally armored scaly hide. They can survive direct hits killed each year by flights of Acalan dragons as the smaller flying reptiles system, and redundant internal organs, as well as the ability to regrow entire
from even weapons as powerful as ‘Mech-class Particle Projector Cannons. defend their homes from individual and familial packs of gaatee searching limbs and organs at an impressive rate. This combination makes them
An adult gaatee may even interpret such a hit as a territorial challenge. for food. extremely difficult to kill.

436 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ACALAN DRAGON
carbon fiber honeycomb structure.

Several distinctions separate the Acalan dragon from being confused with
the Branth. The most obvious is their size, as the Acalan dragons only grow
to a fraction the size of the massive Branth. Acalan dragons differ in physical
appearance as well, as they have arms and legs, as well as hands complete
with opposable thumbs, while the Branth only have two legs. The Acalan
dragon’s fangs can secrete a form of venom that, while not lethal in small
doses, can leave the recipient temporarily paralyzed and completely numb
for multiple hours at a time. However, the larger the dose, the greater the
likelihood of stopping the recipient’s heart. A dragon is also capable of
spitting a moderately corrosive acid that can blind a human almost instantly,
and permanently, if truly enraged or forced to defend itself. Acala III’s native
flying reptile is also far more intelligent than the Branth, thanks to primarily
to a much larger and somewhat uniquely evolved cerebral cortex. The Acalan
dragon is so intelligent that early encounters left settlers believing that they
might have discovered the very first truly sentient extraterrestrial life form.

While dragons do not have any kind of discernible spoken language much
above those observed in the highest forms of terrestrial wildlife, the range
of sounds they can make is impressive. Their social interactions are noted to
be remarkably complex, and though their scales can be any number of wild
colors and exotic patterns, they do not appear to judge each other based on
this. In many ways, Acalan dragons are like the wolves of Terra. They move
in groups and tend to their own. They occasionally have territorial disputes
with other groups, and some groups will instead elect to merge with other
groups peacefully. These groups have become known simply as “flights”. A
flight of dragons can range anywhere from ten to more than fifty in number,
with the largest recorded flight numbering fifty-six in the year 2978.

Although primarily carnivorous, dragons have been noted to also consume


fruits and vegetables, technically classifying them as omnivores. In terms of
their eating habits, their primary food source is a large feline species known
as cheezurah. Evolutionary research indicates the dragons and cheezurah
have been evolving in direct competition with each other. The cheezurah
have developed armored backs, as well as ever-increasing groundspeeds and
agility, and have even evolved to have ultrasonic “sonar” to continuously
scan for airborne predators. Meanwhile, dragons have been evolving to fly
faster and be nimbler in the air, gaining sharper claws and improved senses.

In addition to evolving to hunt cheezurah, the Acalan dragons’ physical


capabilities can produce quite striking behavior, as one observation of them
in their natural environment illustrates. This observation noted a male
dragon searching for and finding his panicking mate after she had been
Classification: Large Flying Reptile debate even on Acala III. Centuries later, even some locals are unsure what injured and pinned due to a rockfall while she had been sleeping. The healthy
Homeworld: Acala III the proper name is supposed to be. male responded to the sounds of distress and pain by immediately biting the
Environment: Adaptable (Preference for warmer climates) female. It was initially believed that the male was attempting to kill the
Average Mass: 230 kilograms Acalan dragons are quite literally living dragons as described in the oldest female, perhaps as a mercy, but after he dug the now sedated and limp
Average Length: 270/480 centimeters (Head and body/Overall) of Terran myths and legends, albeit not as large as most such fantastical female out from under the rocks covering her, he curled up with her still
Average Height: 150 centimeters (Shoulder height) depictions. These creatures have sharp claws, even sharper fanged teeth, form, sheltering her from the rain that followed with his wings and keeping
Average Lifespan: 190 standard years horned heads, remarkably tough, scaled hides, and broad wingspans upward her company. It was only later realized that the use of the venom had not
of five meters that feature a silky-smooth, leathery scaled skin. These been to kill, but in fact to anesthetize her to keep her from struggling and
Following the discovery on Lopez of the Wyvern-like Branth around the creatures are remarkably quick and agile, as well as impressively fast when injuring herself further, as well as to ease her pain.
year 2400, the news of a similar discovery on the world of Acala III in 2475 airborne. The strength of an adult dragon is great enough to tear through
was hardly as attention-grabbing in the media as it might otherwise have even the protective plating of lighter types of battle armor, and their hides Over the next several days, the female demonstrated a remarkable
been. The only long-term impact the discovery’s publication had was the are tough enough to absorb the impact from most types of small arms fire healing factor, recovering from a broken leg and wing to flying again in
confusion of whether the creature was called an “Acalian” dragon or an without injury. Much lighter than they appear, Acalan dragons have an ultra- roughly two weeks. During the healing process, the female occasionally bit
“Acalan” dragon, the erroneous vowel becoming a bizarrely heated point of light and extremely durable skeleton that is composed of a naturally-forming herself around her wounds, apparently to inject herself with her own venom

437 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ACALAN DRAGON
to keep the worst of the pain away. Even as she lay stricken, it was not just The pivotal point of interaction with the dragons of Acala III occurred in and humans became more regular, almost routine.
her mate that brought food and tended to her, but in fact several others from 2479, when a group of scientists were conducting the first long-term
their flight. Later testing confirmed that while an Acalan dragon’s own observation over a flight of dragons, with the study taking place over several Attempts to export Acalan dragons inevitably did occur. Though these
venom has no paralytic or other harmful impact if injected into themselves, months. The scientists began noting unusual patterns in the behavior of the creatures are normally calm, composed, and remarkably difficult to fluster,
it does act as a limited anesthetic. Observations strongly indicate that while dragons during the study after just two weeks. It was not long before the it was quickly discovered that they deal very badly with confined spaces if
the sensation that the self-injected, venom-induced local anesthesia is cause revealed itself: the dragons being observed were in return observing they are unable to go outside where they can fly, and panic easily when
preferable to severe pain, it creates an unpleasant sensation if introduced the scientists. Though the study had intended to be observation from afar, aboard DropShips that are maneuvering, not understanding the concept of
without preexisting pain to mask said sensation. The nerve bundles around the dragons began to approach the scientists’ equipment with an almost weightlessness or artificial gravity. A panicked dragon will quickly switch to a
the venom sacs within a dragon’s lower jawbone have evolved to be feline curiosity, and even mimicking the actions of scientists at times similarly fight-or-flight reaction, becoming lethal very quickly. They also metabolize
particularly sensitive to overcome the anesthetic effect of its own venom. to a human child. It was not long before the interactions between dragons sedatives so quickly that sedative doses sufficient to keep one of them
sedated for an extended journey would prove ultimately lethal.

After the banning of export of Acalan dragons was put into


effect, an attempt was made to smuggle a male out using a form
of sedative drip to keep him under control for the journey—
though trivid evidence strongly suggests that he was aware of
everything that happened. When the captured dragon regained
the ability to move, he broke free and attacked, killing his new
‘owner’ and three family members, as well as thirty of the
DropShip crew before they could kill him. While no other known
attempts to smuggle a live Acalan dragon have since been made,
smuggling of their eggs has occurred on more than one occasion.
Most pay for the attempt to steal an egg with their lives, but a
handful of attempts have been successful. It was discovered by
those unfortunate enough to hatch these eggs that, while these
creatures have a form of rather intricate genetic memory passed
from one generation to the next, their mental development does
not take place appropriately without being around their own
kind in some significant number. Acalan dragons raised from
birth away from a flight mature to be violent, uncontrollable
beasts. For instance, the first experiences in flight for a newborn
dragon seem to always be on the backs of their elders.

Over the hundreds of years that humans have been on Acala


III since the initial settlement, interactions with the native flying
reptilian population have remained peaceful for the most part.
Though there have been notable exceptions, the trust of an
Acalan dragon is generally earned slowly. It is difficult to say that
a dragon can ever truly be ‘domesticated’, as much as coexisted
with, as they will always retain some portion of their wilder
nature. Despite their tendencies to retain some wildness in their
personality, the dragons of Acala III do have a particularly
impressive capacity for being trained to work with military units,
much like canine members of military forces, and can develop
powerful bonds with humans working in such environments.
Their bond with a human can become extremely strong, to the
point of a dragon defending a human to the death, even against
another dragon from their own flight. They can quickly learn and
grasp basic commands and even some simplistic phrases, and can
remember the names of people and even objects.

On rare occasions, it has been known for a wild Acalan dragon,


typically a juvenile whose parents or older ancestors had been
companions to humans, to “choose” a human to become a
lifelong companion with, sometimes seemingly without any prior
contact or reason. The reasoning for this has yet to be explained
but is a point of genuine curiosity in both the military and
scientific communities. While sometimes the chosen human

438 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


ACALAN DRAGON
proves unsuitable for such a bond, most of these seemingly “spontaneous” Much to the surprise of all involved, the wild dragon tackled the assassin The wild dragon was of a particularly rare coloration among the species,
instances where the dragon chose the human, rather than the opposite way before any of the personnel present could respond, just as the blade touched being primarily black with intricate red highlights along his body—the colors
around, have proven to be the deepest bonds of all. the Colonel’s neck. While not quite quick enough to prevent the blade from of the Dreadnought BattleCorps.
cutting her altogether, the wild dragon not only saved the Colonel’s life, but
It is not an entirely uncommon sight for a human citizen of Acala III who also paralyzed the assassin with its venom, preventing him from triggering Now named “Koree”, this Acalan dragon has since become recognized as
has completed their compulsory military service to have a companion in the his implanted suicide capsule “tooth”. the official mascot of the BattleCorps, as well as the personal companion of
form of an Acalan dragon. It is also not unheard-of for the same dragon to the Colonel herself. Often spotted riding the Colonel’s personal ‘Mech when
be a companion for multiple generations of the same human family. The Following the attack, the wild dragon walked over to rub against Colonel on Acala III, Koree is the unofficial “fourth member” of “Dragon Lance”, the
common phrase “A dragon will do as a dragon does” can sometimes apply Lawrence’s side with the side of his head, then lick her cheek clean of blood. regimental command lance of the Dreadnought BattleCorps 1st Regimental
much as it does with the typical Terran house cat. However, they are This image was captured and circulated around the Inner Sphere. Combat Team.
generally rather well behaved in a human environment, showing
a very “human-like” respect for humans, and generally
displaying only a passing interest in their belongings—though
each dragon has its own unique personality quirks in this regard.
Naturally, their size does need to be accounted for when it
comes to choices of housing. Dragons living with humans will
routinely leave to rejoin their home flight for a time, often to
simply spend time around those that it grew up with or to mate.

“Wild” dragons rarely venture into populated human areas


like cities and military facilities on their own, and even when
they do, it is remarkable how rarely they cause problems for
humans. They tend to exhibit an uncanny ability to understand
what is dangerous to be around and what is not. It is theorized
that this unusual knowledge is more from their genetic memory
and the hundreds of years spent coexisting with humans, rather
than any kind of explanation from another of their own kind, and
the level of understanding they exhibit even at a young age
without any prior contact is astonishing.

As of 3085, surveys of Acala III indicate that there are


approximately one million Acalan dragons alive on Acala III, and
their population appears to be holding steady. An inordinate
number of dragons are regularly seen around the Dreadnought
military establishments, suggesting that several BattleCorps and
DefenseCorps members have companion dragons of their own
working with the homeworld military forces.

Note: The horns at the back of an Acalan dragon’s head act as


protective shells for sharp, blade-like articulated spines tucked in
behind and above the jawbone. When angered, a dragon will
bare its teeth in an almost canine fashion, letting loose a low,
rumbling growl. In the process of gritting their teeth, specific
muscles at the back of the dragon’s jaw will involuntarily tense,
pulling the spines down and spreading them outwards in a
fashion vaguely like a cobra’s hood.

Note: In 2985, when the Dreadnought BattleCorps was formed,


the artist who designed the unit’s crest based the design on his
own companion dragon named Maeda. This iconic insignia was
modified later that year for use by DefenseCorps forces as well
as the parent corporation Dreadnought Interstellar Industries.

Note: On February 13th, 3078, a particularly large, juvenile wild


Acalan dragon had been noted visiting with a BattleCorps
Infantryman’s companion dragon at Castle Ramsay. At the same
time, a Word of Blake agent attempted to assassinate Colonel
Ann Lawrence, the BattleCorps commander, with a vibroblade.

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ACALAN DRAGON

440 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


“CHOICES” – THE SHORT STORIES OF OPERATION LANCASTER

441 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


NIGHTMARES
Mad Cat, Adrian’s Marauder was inferior to the Clan machine it now faced in every measurable way.
Nightmares
Devin Ramsey After several seconds of watching her close friend battle against the overwhelming superiority of his opponent, she
could both hear and feel her ‘Mech’s fusion-powered heart thrum to life. The Catapult finally registered a successful
restart on its display monitors and unlocked the controls. Shandra hastily tried to get her Catapult to stand up, but the
ground shifted under her ‘Mech’s feet and the machine immediately fell back again. Something on the ground must have
punched through her mangled rear armor as the ‘Mech landed on its back because she began to hear a continuous
tortured metallic shriek from within the guts of her machine. She knew that sound. The Catapult’s gyro was damaged.

A platoon of anti-’Mech infantry armed with short range missile launchers quickly moved up to her position from a
nearby tree line to give some additional suppressing fire against the Mad Cat and provide her some cover while she
worked to get to her feet. Even as they took up firing positions in front of her struggling Catapult, another Jade Falcon
Plain of Curtains machine crested the hill. Her tactical computer tagged the new arrival as a sixty-five-ton Loki OmniMech. The Loki was a
Twycross (Twycross III) little over three hundred meters away and just barely out of range for the infantry’s missiles.
15 September, 3050
Shandra felt her heart start to race as panic began to set in. While her own ‘Mech was a match for the Loki in terms of
weight, her Catapult was in poor condition and the superior Clan machine looked to be in far better shape. The humanoid-
“...Jaeger is dow...” shaped Loki watched Shandra as though bemused as she tried more cautiously to stand up.

“…all back...” The infantry opened fire on the closer Mad Cat. The short range missiles fired by the infantry at the Mad Cat only mildly
peppered their target. Shandra knew that if she gave up ground and allowed the Loki to advance, the infantry that had
“…ad Cat is still...” rushed up to help her would be torn apart by the Loki’s antipersonnel pods. She had seen footage of the weapons in
action during her briefing before her current deployment and knew how horrific the weapons were.
“…my leg is fu...”
Her heart skipped a beat when the Loki began to move toward her as though hearing her thoughts.
Shandra faintly heard the voices over her radio before a loud explosion nearby disrupted the comforting peace that
had settled over her. In its place her head began to ache. She felt a warm stickiness running down her nose and tasted Finally getting her ‘Mech up onto one reverse-canted knee, her attention was drawn to a bright flash of intense
blood on her lips. As she opened her eyes, she discovered that the visor of her neurohelmet was cracked. Flames licked weapons fire between the Marauder and Mad Cat. She looked over just in time to see both the Mad Cat and the Marauder
at the right edge of her Catapult’s broken canopy as she finally comprehended that she had lost consciousness. simultaneously collapse, smoke and flames pouring from around the cockpits of both ‘Mechs. Her heart cried out for her
longtime friend in the Marauder but there was nothing she could do. She had to defend the nearby infantry.
She knew she was probably concussed. With that in mind, Shandra quickly poured through her most recent memories
in search of gaps. Leftenant Shandra Jaeger of the 10th Lyran Guards had been providing close fire support for her Managing to get her Catapult onto its feet at last, she immediately unleashed her quartet of medium lasers at the Loki.
company commander’s Zeus during a hasty retreat when her Catapult had been broadsided by a Clan Jade Falcon Mad The Clan war machine shrugged off the damage and returned fire with its own short-range missiles and more powerful
Cat that seemed to appear out of nowhere. Finding herself faced with a heavier machine toting vastly superior technology lasers, forcing her to work hard to remain standing as the damaged gyro protested loudly from within the Catapult’s belly.
and firepower, she was convinced that she was going to die in that moment.
With her heads-up display gone and her targeting reticule with it, her only hope was to hold as steady as she could,
She fired everything she had. The Mad Cat barely seemed to take notice. In response, she was struck so heavily by the keeping the Loki roughly centered in front of her as a tone in her helmet indicated that her long-range missiles had begun
Clanner’s return fire that her ‘Mech pitched back and slammed to the ground. The heavily reinforced ferroglass canopy locking on to the enemy ‘Mech. As her already battered Catapult began to cave in around her, alarms screeched
protecting the Catapult’s cockpit had exploded inwards and the next thing she knew she had awakened in her current desperately for her attention. The missile lock tone stopped as a large warning message suddenly popped up on a
state. She was indeed almost certainly lightly concussed, but after checking to make sure all her fingers and toes were secondary monitor: “LRM Fire Control Malfunction”. Her long-range missiles, her primary weapons, were gone.
still working, she was satisfied that she could still fight.
The infantry let loose a wave of their missiles at the Loki as it closed to less than two hundred meters away. The Loki
Taking in her surroundings, she pieced together that her ‘Mech had slid down a steep slope after the fall. The sliding continued to pummel the Catapult mercilessly, seemingly ignoring the infantry. Warnings on a status display indicating
‘Mech had left gouges in the hill and uprooted a couple of smaller trees in the process. The Catapult had finally scraped breached armor over her left leg illuminated before another warning that the leg’s lower actuator had ceased responding.
to a halt at the bottom of a ravine on its back. As she gathered herself Shandra discovered that the Mad Cat had begun More failure notifications popped up on other monitors as virtually every display turned red, many of them flashing.
to engage the company commander’s crippled 80-ton Zeus Assault BattleMech at the top of the hill. Shandra struggled
to understand the Clan rules of engagement, but with the damage to the Catapult’s head and her lack of movement, the Shandra was forced to backpedal two shaky steps, fighting for control over her ‘Mech as the entire right side of the
pilot of the Mad Cat must have thought her vanquished and moved on to another target. With the Mad Cat still fighting Catapult’s torso was ripped apart under hits from the Loki’s particle cannons. The high-mounted, boxy missile launcher
her company commander at the top of the hill, it was likely that she had only been unconscious for less than a minute. of an arm on that side fell to the ground uselessly. The status lights for her right-side medium lasers turned red. The Loki
stormed forward and closed to point-blank range in what seemed like the blink of an eye even as she struggled to cope
A quick glance around the cockpit revealed that the Catapult had gone into a standby mode after having initiated an with the punishment it inflicted upon her. Metallic dust-clouds exploded from the sides of the Loki’s legs as it stormed
automatic shutdown to prevent damage from overheating. Being knocked out immediately after firing all of her weapons through the infantry and her heart sank in an instant. As her ‘Mech’s torso pitched and she was forced back an additional
had prevented her from overriding the safety protocols to keep the ‘Mech online. She quickly keyed in the restart unsteady step under the barrage from the Loki, her view was forced down just in time for her to bear witness as the
command, feeling more confident about her condition as she remembered the command without issue. Shandra was shrapnel from the explosive antipersonnel pods on the Loki’s legs tore the infantry to ribbons before her very eyes.
forced to watch as her commander’s Zeus was being picked apart by the Mad Cat while her Catapult powered back up.
The dying Catapult became increasingly unsteady as the failing gyro sent a shudder through the entire machine. Just
Adrian Steele’s Marauder seemed to all but instantaneously materialize at the top of the hill, smashing head first into as she fired off her remaining pair of medium lasers one last time in a vain attempt to lash out at her assailant, a massive
the Mad Cat and pushing it away from the Zeus. Though the Marauder weighed in at the same seventy-five tons as the explosion deafened her, and she found herself violently propelled sideways.

442 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


NIGHTMARES
The automatic ejection system saved her life as the Catapult blew apart from an ammunition explosion, but the unique fashion. The already-damaged seat crumpled on impact under her, and she heard as much as felt her legs shatter as she
sideways-ejecting system used by the Catapult had propelled her directly toward a large tree. She barely had time to hit. Her neurohelmet’s visor broke off entirely allowing dirt to splatter into her face as the seat cartwheeled along the
register what was about to happen before she flew into the foliage. ground three more times before finally coming to a halt on its side. Her jaw wrenched open in a silent scream of agony;
the wind was knocked out of her. As if adding insult to injury, the seat’s parachute chose that moment to uselessly deploy.
Smaller branches broke and snapped away, cutting at skin and threatening to tear her coolant vest open. She caught
sight of a rapidly-approaching large branch out of the corner of her eye. She had just started to open her mouth to scream After a long moment spent dazed and doubled over on her side in her wrecked ejection seat, she finally regained her
a curse when the bottom of the ejection seat struck it, twisting and weakening the seat’s frame as she was propelled breath. All she could hear was her heart pounding in her ears and her own labored breathing in her neurohelmet. In a
upwards and back in roughly the direction from which she had come. state of shock, she unbuckled herself from the ejection seat. She slipped to the ground, waves of pain rocketing through
her with every movement, and she felt herself land on something wet. She looked down only to discover that she had
As she careened through the rest of the tree, she had difficulty telling if the snapping noises she was hearing were landed among the corpses of the infantry that had been shredded by the Loki as it dismissed their existence. The Loki
larger branches or her own bones. The impact had sent the seat spiraling out of control and as she burst out of the tree itself was nowhere to be seen. She started to lift her head up when suddenly a soldier that she had thought to be dead
the world became a blur of alternating sky-ground-sky-ground-sky before she finally slammed into the ground in violent reached out to place his bloody, broken hand on her helmet and breathe the words, “Help me! Please!”

Acala III Military Academy


New Sydney
Acala III
9 December, 3053

Shandra’s scream awoke her with a start. She thought at first that she
had awakened in a hospital bed, just like she had after the events that she
had relived in her dream.

No. Not a dream. A nightmare. The same nightmare she seemed to have
in one form or another every night.

Instead of a hospital room, she found herself at a desk in a dark room


illuminated only by a tri-vid screen and a two-dimensional display monitor
next to it. Some additional light was filtering in through the large windows
from the city beyond. She was trembling and slicked with a cold sweat as
she tried to get her bearings. Outside it was nighttime and she could not
see much, which only added to the confusion as to where she was.

There was a flag waving gently outside in the breeze, illuminated by


spotlights on the ground around the base of the flagpole. Upon seeing the
large coat of arms banner of the Dreadnought BattleCorps featuring the
familiar dragon head over a shield and crossed swords on the flag, she
remembered where she was and why she was there.

For the last few months Shandra Jaeger had been the newest instructor
to join the Dreadnought-BattleCorps-sponsored Acala III Military
Academy. Early in her time at the academy she had to be excused from
evening formation as she routinely experienced an anxiety attack in
reaction to the ceremonial cannon fire. Staying indoors and feeling as
though she were cowering from the sound of a blank shell being fired had
been humiliating. In the months that followed, she had grudgingly come
to realize that it was a part of her life that she would simply have to accept.

Since that time, she had learned to stay late at night so she could be
alone to review her students’ work because she had grown to strongly
dislike how her peers always seemed to treat her as though she were
made of glass. They were always painfully polite and made it ever so
irritatingly clear that they were aware of her struggles with post-traumatic
stress resulting from her experiences on Twycross. Twycross had put her
through hell, sure, but that did not mean that everyone around her had to
treat her as though she were a live bomb. She sighed, leaning back in her

443 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


NIGHTMARES
chair. Twycross. What a hellhole. Shandra could only ever remember wanting to be a MechWarrior. Thanks to that sore legs adjust to her weight once more.
horrifying experience, she could barely handle running combat drills in a ‘Mech without losing it.
Her legs were a mishmash of bone and titanium, as well as muscle and medical tier myomer. That she still had original
Adrian Steele, the Marauder pilot who had arguably saved her and certainly saved their company commander’s life, portions of her legs at all was fortunate, but it had been a long road to recovery. While the outright pain of the synthetic
had been given a medical discharge from the Armed Forces of the Federated Commonwealth following the events on components had finally faded away something like a year ago, there was almost always stiffness and often at least some
Twycross just as Shandra herself had. The difference was that he had dealt with the horrors he had experienced far better form of mild irritation.
than she had. Everyone had different experiences and even those who shared experiences dealt with them differently.
She had to keep reminding herself of this to avoid the feeling of being inadequate next to him. Losing herself to the She never let herself complain to those around her. Every time she began to think of uttering a complaint, she heard
comparison would be a backslide in her recovery. A backslide she would not allow. the voice of the dying soldier begging her for help, punctuated by the agonized moans and muffled screams of the other
soldiers dying around her. Any complaint that she may have expressed was instantly suppressed. She was alive. They
Adrian was living out of the officers’ residences on the base just as Shandra and the other instructors were. The officers’ were not. She had no right to whimper over mere inconveniences such as those she dealt with daily.
residences were really just an apartment building right next to the cadets’ and the New Sydney branch of the Acala III
Planetary Defense Militia’s barracks buildings. The officers’ apartments were fairly nice at least, if a bit basic and lacking When Shandra thought of how Adrian had lost his entire right arm when he went down on Twycross, she was reminded
any real view. further of just how lucky she really was. At least physically. Fortunately, Adrian had wound up with a top of the line
prosthetic during his time on New Avalon after Twycross. In truth, most were unaware of his prosthesis, and Adrian
While Adrian was not an instructor, he had been assigned the living quarters in connection with his becoming a test preferred it that way. She felt a slight pang of jealousy as she thought about how he was able to hide his wounds so easily
pilot for a new assault ‘Mech being developed by Dreadnought Interstellar Industries. The proving grounds were just a from the public eye.
few kilometers away, so it was a convenient and cost-effective way of giving him free room and board as part of his
contract. She envied him. Shandra had been forced to hang up her neurohelmet except for the light duty of teaching her Her cane thumped on the tile floor with every other step as Shandra made her way across the massive central Academy
students proper ‘Mech operations in the field. building to the integrated Mechbay on the opposite side from the offices. She hated the way that the soft sound echoed
down the empty halls, reminding her of her disability. Reminding her of her failure on Twycross. Reminding her of those
It had been Adrian’s idea for her to become an instructor. After her discharge, he had been the only person able to that she had let die right in front of her.
break through to her and get her out of her lonely apartment. She would never have come out to Acala III were it not for
him pushing her to do so for her own good. She had resisted initially, but he had eventually made her realize that she For the millionth time her mind thought of so many things that she could have done differently to change the outcome
owed it to the next generation of soldiers to share with them her unique experiences and better prepare them for their of her encounter with that damned Jade Falcon Loki.
futures in the military. He understood her better than anyone and knew that if he had not used her selfless personality
to pull her out of her shell, she would likely have gradually self-destructed. She could have tried to walk forward, putting herself between the infantry and the enemy ‘Mech. Part of her mind
argued that she was being hit with so much enemy fire that she could barely stay upright.
Adrian was arguably the best friend she could ever hope for. Despite his somewhat introverted personality, he was an
inspiration to just about everyone around him. He was also quite possibly the best MechWarrior that the Federated Another part of her mind screamed that she still should have at least tried.
Commonwealth had ever produced. That was likely the reason for him being brought in as a test pilot by Dreadnought
Interstellar almost immediately after his discharge from the AFFC. She could have used her jump jets to leap over the Loki and pull it away from the infantry. She could even have used
her jump jets to lunge straight at the Loki itself, smashing herself against the enemy ‘Mech. Even if it had killed her, it may
While Shandra and Adrian had gone out on a lone date before the events of Twycross, it quickly became clear that have saved the infantry that died because of her.
theirs was not a relationship intended for romance. Instead, they were more like siblings.
If only she had at least tried to be mobile instead of remaining stationary and letting her Catapult become a sixty-five-
Despite her efforts at adjusting to her new personal reality, and despite his proximity and status as a safe person in her ton punching bag for the Clanner that destroyed her ‘Mech. Part of her mind argued that she probably would not have
mind, Shandra still felt alone and vulnerable in this place. After glancing at the softly illuminated chronometer on the wall, succeeded in jumping even fifty meters before crashing down if she had attempted such a jump with a gyro as damaged
which read 00:21, she decided she would head back to the officers’ residences and see if he was still awake. as hers was.

The familiar thumping sound of ‘Mechs moving around outside the building broke her from her reverie. Again, another part of her screamed back that she still should have tried.

Taking a second or two to think about it, she realized that there should not have been any kind of patrols moving If only she had done something differently, perhaps she would be dead, and they would be alive.
through that particular area of the city’s edge for another ninety minutes. She groaned when she thought about the
possibility of one of the cadets ‘borrowing’ one of the training ‘Mechs for a bit of ‘extracurricular training’–a joyride– She gritted her teeth in disgust with her thoughts and prepared herself to unleash hell upon whoever had taken a
again. It had only happened once before, but it had happened on her watch. She still felt disappointed with herself over ‘Mech out without permission. She opened the heavy metal door to the Mechbay slowly, still seeing the dent that her
the entire incident. foot had put into it during the last incident–and remembering the pain it had caused her.

A promising young cadet had managed to use an intimate relationship that he had developed with one of the academy’s What she saw as she entered the third level of the Mechbay was far, far worse than anything she could possibly have
maintenance technicians to manipulate her into letting him take a training ‘Mech out without permission. While nobody imagined. Her heart sank and she immediately took cover behind some nearby crates as quickly and quietly as she could,
had been hurt, the cadet was expelled from the academy and the technician had eventually been reassigned. Shandra did hobbling over to avoid using her cane and alerting anyone to her presence.
not know where either ended up.
Bodies. At least a dozen. The guards for the Mechbay as well as a couple of the technicians working late had been
She sighed and turned off her desktop computer. After a few more seconds of watching the tri-vid display once again murdered in the dead of the night.
show her the results of the simulated battle from the previous afternoon, she turned it off as well. The afterimage of the
Catapult that had been on the display lingered in her vision, frozen still. Just as she had been on Twycross. There were people she did not recognize clustered around the cockpits of a pair of Academy Chameleon BattleMechs.
There was small consolation in that those ‘Mechs were down for service and several key components had been removed
She muttered a curse under her breath as she grabbed her cane and slowly stood up, stretching out and letting her for rebuilding. But the intruders could not know that. At least that was wasting their time. There were a number of other

444 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


NIGHTMARES
‘Mechs of varying types from the Planetary Defense Militia in the bay, nearly all of which were more powerful and valuable A man dressed similarly to that of the other pirates she had seen was halfway into the hatch when she grabbed him by
than the Chameleons, but the Chameleons were understandably the most appealing target for the pirates to steal. The the belt of his pants and whipped him out of the cockpit.
other ‘Mechs had much more sophisticated security systems and defensive measures compared to the academy machines
that were intended for use by numerous different cadets. The surprised man pushed back against her and reached for his pistol. She swiftly cracked him over the head with the
heavy wrench as he began to draw his gun. While he somehow remained conscious, the impact was severe enough that
The thought of security systems in the ‘Mechs caused her to wonder why no one had raised an alarm yet. The academy he dropped his weapon. Disoriented and dazed, the man slipped and fell, tumbling down the side of the ‘Mech’s torso.
had considerable surveillance systems. She realized that the intruders had done far more than just get into the academy He let out a panicked scream as he fell off the ‘Mech. She never heard the sound of him hitting the ferrocrete as she
without triggering any alarms. They had managed to get on-world without detection. Clearly whoever had planned this dogged the hatch behind her.
operation had been extremely thorough.
She had little time to act if she wished to save anyone she cared about. Tears continued to flow down her cheeks as
Several armed individuals were on the ground level pushing supplies out to a waiting transport vehicle. A handful of she reached to plug in the hoses connecting her coolant vest to the life support system–only to realize that she did not
others were gathered around the feet of the most valuable machine in the bay, Adrian Steele’s Mad Cat, known have one.
affectionately as the “Demoness”. It was the very same Mad Cat that had been salvaged from Twycross after Steele had
lost his generations-old family Marauder fighting against it to defend his retreating commander. Officially, in return for “No...” She whispered to herself.
his good service, the refitted Mad Cat had become Steele’s personal property after his discharge. Given the value of the
machine, it was clear that someone important had pulled strings behind the scenes, but Shandra knew none of the details. Without the vest to keep her body heat down, she could be cooked alive by the stifling heat that a ‘Mech even as basic
as the Jenner could produce. She began to perspire just thinking about it. She took in a shaky, deep breath as she forced
Shandra heard the sound of ‘Mechs moving outside again, and this time she could see them. A pockmarked Stinger, a herself to calm down and try to overlook the missing piece of critical gear. She could ill afford to stop now. The pirates in
pair of Wasps, and a Locust. All four were twenty-ton machines that appeared to be aging variants from before the the bay would surely react to their fallen comrade at any moment. She bit down on her lower lip as she muttered curses
Succession Wars. It was possible, even likely, that each machine was centuries old. Their mismatched liveries made it to herself.
clear that this group was either a rag-tag bunch of mercenaries or more likely pirates.
Her hands were shaking as she pulled the neurohelmet from the cubby above and behind the headrest of the pilot seat
Bile rose up in her throat as she watched the lance of pirate ‘Mechs circle the academy and militia barracks as well as and snugged it down over her head. She keyed in the command for a combat mode cold start followed by her personal
the officers’ residences. Each of the four machines were primarily armed with a medium laser. The Wasps featured twin- access code to allow the computer to recognize her authority as well as for the compatibility of her neural print. One
tube short range missile launchers as secondary weapons, but the antipersonnel machine guns carried by the Stinger and could pilot a ‘Mech without having a preprogrammed setup but it would cause a massive headache from the feedback.
Locust were the greatest threat to her friends and students now.
With an involuntary twitch she mistyped her code, triggering a typical ten second wait before she could try again. She
Her thoughts flashed back to the blood and gore of the infantryman, and his hand reaching out to her. clenched her shaking fists and pressed them to the helmet over her forehead as she let out a frustrated growl. Her mind
slipped to the corpses of the infantrymen strewn about her smashed ejection seat on Twycross. The bloody hand reached
Shandra began to wonder if she were about to be witness to yet another massacre. She began to think of things that out for her and suddenly disappeared as the computer beeped to inform her that the ten seconds had elapsed.
she could possibly do to help in her situation. Everything that she could think of ended in disaster. There were too many
pirates. There was simply no possible way that she could face them alone. She sat there hidden behind some crates on She reached over and very slowly and deliberately rekeyed her access code, her heart pounding in her ears as the
the third level and began to cry silently to herself. She could feel herself freezing up. The soldier and instructor portions action tested her patience sorely. The computer accepted the code and began the cold start sequence for the ‘Mech’s
of her mind shouted at her that she was better disciplined than this, but she could not help it. There was nothing that she reactor. She knew it was risky and could cause a scram of the reactor if any number of things went wrong, but she did not
could do under these circumstances. Any course of action she could think of felt like suicide. have time for a standard slow powerup.

She heard a ‘Mech’s cockpit hatch opening just a few meters away from her. While she waited the few seconds for the cold start to engage, Shandra activated the Jenner’s comm system. “Mayday,
mayday, mayday! This is Shandra Jaeger of the Acala III Military Academy requesti–” She stopped speaking when she saw
In her growing panic, she had not even noticed that the most recent addition to the academy’s stable of ‘Mechs, a a message on the display screen stating flatly “No Signal”. The simple message told her that none of the communications
thirty-five-ton converted JR7-F Jenner had been parked just below her. The Jenner was fully functional. She sat for a frequencies were available. Everything was jammed. She let loose a frustrated howl.
moment, staring at it. It was just six meters away, but it looked like a kilometer from where she was sitting. There was no
way that anyone could make that distance without being noticed. She would just join the corpses below. She buckled together the six-point harness as she began to hear gunshots outside punctuated by bullets ricocheting
off the Jenner’s hull. The intruders had clearly pieced together what was going on. As prepared as she could ever be, she
A gunshot rang out from inside the Mechbay, followed by the wet sound of a body hitting the ferrocrete floor after grabbed the control sticks just as the interior lighting changed from white to red and the sound of the ‘Mech’s fusion
falling from a great height. The sound of the gunshot caused Shandra to jump and nearly knock a heavy torque wrench reactor successfully thrumming to life filled the cockpit. Over it all, her fast and ragged breathing echoed in her helmet
off one of the crates she was hiding behind. Silently pressing down on the torque wrench with her hand to keep it from louder than anything else. She reached down to stow her cane so that it would not fly out and strike her at some point
slipping off and clattering to the metal floor under her, she looked out to see what had happened. during the commotion that was sure to come, only to pause for a moment when she realized that she did not have it. She
only had the torque wrench. She wiped at the tears with the back of her hand as she pondered the discovery.
A cold chill shot down her spine.
“Reactor online.”
One of the computer technicians who serviced the ‘Mechs for both the academy and the militia, Jeanette Stevens, was
lying on the bay floor below some third-level scaffolding. Her white turtleneck was slowly turning red over her breast and A cold yet soft synthesized feminine voice filled her helmet, bringing her thoughts back to her situation. She quickly
a pool of blood was beginning to form under her head. She was not moving. stowed the torque wrench into a lockable storage bin beside the pilot’s seat and snugged the harness again. The display
screens all began to light up in front of her, showing real time telemetry and data feeds.
In that moment Shandra knew that if she did nothing, the cadets would likely meet the same fate. Realizing that the
death of Jeanette had captured the attention of just about everyone in the Mechbay, she seized her one opportunity. She “Sensors online.”
cursed under her breath and tightened her grip on the torque wrench. A fit of rage shuddered through her, and she
quickly ran the distance out to the Jenner. Four red lights in a row on an upper panel just to the right of her quickly flicked from red to green. “C’mon, c’mon,

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c’mon!” She urged the machine, her voice cracking. Her knuckles began to turn bone white as she gripped the control to clear the path for the personnel in the barracks and officers’ residences to reach the Mechbay. If she failed here, it
sticks ever tighter. would be far more than just a single platoon’s worth of infantry that paid the price for her failure. She had to lure the
enemy ‘Mechs away. She had to get the pirate ‘Mechs to chase her.
“Weapons online.”
She stomped her ‘Mech’s foot down onto the crippled Stinger’s right arm and effectively snapped it in half. She jammed
An audible shudder passed through the ‘Mech as she felt the Jenner’s actuators unlock, granting her full access to the the throttle forward fully, screaming incoherent profanities as she shouldered her way past the Locust, knocking the
controls of the machine. lighter machine aside with relative ease and sending it stumbling several steps away. While the Stinger was effectively
neutralized, the Locust still needed to be eliminated as it still had antipersonnel weapons that could tear apart the cadets.
“All systems nominal.” The thought almost caused her to start thinking about the infantry on Twycross once more.

”YES!” She cried out in elation. Now it was the pirates’ turn to be shot at. She immediately stepped the Jenner forward Circling around the buildings at a speed that caused her Jenner’s feet to start to skid on the ferrocrete mid-turn, she
and away from the scaffolding and turned to fire the ‘Mech’s lasers at the densest clusters of the pirates that she could fired two of her lasers into the upper body of one of the Wasps and then turned to escape as quickly as she could. The
spot, including by the heads of the Chameleons. Being fired upon by full-
fledged ‘Mech-class weaponry sent them all running like ants toward the
exit where their transport vehicles lay waiting for them.

She gasped as her body was bathed in heat. The spike in reactor output
to power the weapons unleashed what felt like hellfire into the ‘Mech’s
interior. Holding fire for a moment to allow the Jenner to cool down
internally, she stomped through a group of the pirates, screaming in
mixed terror, rage, and vengeful joy as she turned toward the barracks-
side exit and threw the throttle forward to maximum.

Out of the corner of her eye she caught a glimpse of a small screwdriver
falling from somewhere overhead in the cockpit. The screwdriver landed
on one of the buttons hard enough for it to illuminate. It was just the
external loudspeaker, so she did not bother to turn it back off.

For reasons she could not fathom, word must have not reached the
lance of four light ‘Mechs outside the barracks until the very moment that
she emerged from the Mechbay at full speed, dashing straight for them
and letting loose a banshee wail over the ‘Mech’s external speakers. All
four ‘Mechs looked startled as they turned toward her simultaneously.

Shandra braced herself for the scorching heat as she unleashed a full
volley of the Jenner’s four medium lasers into the legs of the Stinger. Only
two of them connected but they both hit the same leg, punching through
it mid-thigh, causing it to collapse. The surprised pirate MechWarrior
tried desperately to regain the ‘Mech’s balance on its remaining leg but
the effort was in vain. The pirate machine crashed to the ground right in
front of the barracks main entrance. Her tears evaporated, momentarily
fogging her neurohelmet as the cockpit temperature spiked to the point
of nearly intolerable.

Feeling a pair of short-range missiles strike the side of her Jenner as


several lasers slashed at her ‘Mech’s armored hull, Shandra felt as though
she were back in her Catapult again, being torn apart by the Clan Jade
Falcon Loki. The memory of the dead infantrymen clawed into her mind
to torment her once more, but this time it was Adrian reaching for her,
and it was her students that were dead in a pile of gore.

She clenched her eyes shut so hard that it hurt, and she saw faint stars.
“Piss off!” She cried out to no one and yet everyone at once. The sound
of her voice was amplified by the ‘Mech to the outside world. She could
feel herself losing control. “Piss off!!” She screamed again as loud as she
could, trying to use her own curses to center herself in the present.

Her eyes snapped back open as she remembered her one goal. She had

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NIGHTMARES
last thing that she saw of the barracks building before losing visual contact was the three ‘Mechs turning to pursue her She felt panic gripping her. It felt like every breath drew her closer and closer to passing out. Her vision was beginning
while, behind them, at least fifty people bolted from the barracks and residences toward the Mechbay. Seconds later she to float as the heat suffocated her.
heard the sound of machine gun rounds hitting the back of the Jenner as well as seeing three different beams of coherent
light from lasers and a handful of short-range missiles flying past her ‘Mech, striking mostly-dark office buildings nearby. She just wanted to escape from it all. She just wanted to run away and hide. She did not want to be here anymore. She
With the Locust and each of the Wasps being armed with a single medium laser as a primary weapon, Shandra knew that just wanted to sleep.
all three of the active pirate ‘Mechs were following her without looking at any of her displays.
One of the Wasps managed to jump up onto the roof of the hardened warehouse and open fire. A direct hit to the
Her rear armor eroded as it became a cat-and-mouse game of ducking and dodging through the city while Shandra Jenner’s right hip knocked the ‘Mech out from under her. In her barely-conscious condition she could not hope to keep
tried to avoid civilian casualties as best she could while also trying to keep the enemy ‘Mechs from getting too much of the ‘Mech upright, and the hit sent her careening into the side of the hardened structure. Her ‘Mech bounced off the
an easy shot at her. Eventually the jump-capable Wasps began to fall behind because of the superior speed of the Jenner, armored wall and slammed to the ground on its back. With a single roll forward as the damaged leg separated at the hip,
which granted her just enough time to turn around to engage the faster ground-bound Locust that had easily kept up the long-nosed Jenner wound up lying nearly flat on its front on top of a heavy civilian transport vehicle. The crushed
with her. Taking advantage of a straight stretch of tarmac with a line of large buildings on either side, she violently swung vehicle propped the front of the ‘Mech up, holding the cockpit nearly level with the ground.
around and stopped cold to blaze away with her lasers into the lighter ‘Mech at point blank. The surprised Locust pilot
could do nothing to evade. One of the lasers missed wide while another struck the Locust in the right arm. Shandra’s In her dazed condition she did not know what she hit; she only knew that she had hit her head at some point during
other two lasers found their mark and burned straight into the Locust’s center of mass. The smaller ‘Mech wobbled the fall. She dimly became aware of a chipped piece of tooth poking the side of her tongue as the coppery taste of blood
forward two more clumsy steps and then smashed head first into an office building. filled her mouth. She had bitten the inside of her cheek as she had gone down.

Hyperventilating and her eyes swimming with tears that evaporated nearly as quickly as her body produced them, she “Reactor critically damaged. Emergency shutdown initiated.” The emotionless female voice reported calmly the most
began to feel faint. Whether it was more from the heat of the cockpit or from the hyperventilation she could not say. She terrifying thing Shandra could hear in that moment. The Jenner was dead. Through the now cracked and slightly broken
threw her throttle forward again and began to turn around, only to feel the Jenner rock violently under her as she was ferroglass canopy she could hear the sounds of ‘Mechs approaching as she began to lose consciousness. Just as she began
pelted with short range missiles from the Wasps that had caught up with her. Her dizziness did not help the ‘Mech’s to pass out altogether, the cold outside air circulating into the cockpit brought her back from the brink and breathed new
balance and nearly caused the Jenner to trip and fall. Red warning lights flashed while alarms wailed at her for attention. life into her. She began to become slick with sweat as the interior temperatures within the cockpit dropped down to a
level where her sweat did not instantly evaporate.
As she ran around the office building that the Locust had crashed into, the Jenner’s interior temperature suddenly
spiked, nearly knocking the wind out of her. One of the Wasps had managed to damage the Jenner’s reactor shielding Regaining motor control over her own body, she grabbed and weakly pulled the ejection handle. Nothing happened.
severely. One more hit like that, and she knew she was going to die. To make the situation even worse, an indicator was She pulled it again with greater strength and was once again rewarded with nothing. She let loose a string of incoherent
showing a damaged heat sink. Another indicator showed that the heat was building faster than the cooling system could profanities, cursing everything from the engineers who had designed the ‘Mech, the pirates, and whatever higher power
dissipate it, even without her firing her weapons. A warning display showed that she had an estimated seventy seconds there may be as she began to sob. She hastily unbuckled the seat’s harness and pulled off the neurohelmet. She slipped
until critical reactor overheat and automatic emergency shutdown. out of the pilot seat and heard the clatter of the torque wrench as it slipped off her leg. It must have come loose during
the ‘Mech’s final tumble. She wondered if that was what had hit her. She would never know for sure.
Having just taught her students about heat management the previous week, Shandra knew all too well that the
remaining time would be cut down considerably every time she fired any of her weapons. She tried to undog the hatch only to discover that it had bent on impact with the wall. Her hands quickly began to burn
from the hot metal as she tried with all her strength to open the hatch, but it would not budge. Clearing tears from her
The increasingly unsteady Jenner crashed clumsily into the side of the office building, bouncing off it and nearly toppling eyes with the back of her hand she looked around and realized that the frame of the cockpit had warped. With a cold
to the ground. Her next step punched through the tarmac and stalled her forward progress while she pulled her ‘Mech’s chill, she realized that if the ejection system had worked, the canopy likely would not have blasted clear, and the ejection
foot loose. She had accidentally turned onto a stretch of tarmac that was not built for BattleMech passage. Water seat would most certainly have killed her. She felt an embarrassing urge to apologize for the tirade of curses she had let
suddenly exploded up along the ‘Mech’s leg as she realized that she had managed to puncture a water main. As much as loose.
she wished she could remain there and possibly use the escaping water to help cool the Jenner down, she knew that every
second spent stationary brought her closer to death as the pirates closed in on her. She slumped back into the pilot seat to see the two Wasps looming over her like specters of death. Suddenly, out of
the blue, she felt calm. She did not know why. It was as though a burden had been lifted from her shoulders, and the fear
Risking even more heat buildup and reduced time before shutdown she triggered her jump jets to lunge over the and terror went with it. It suddenly occurred to her that she had done what she had set out to do. It dawned on her that
building to her left and out onto a highway that she knew was safe to run on. Two or three vehicles collided with one she had piloted a ‘Mech under the worst possible conditions and still accomplished her goal.
another as they swerved to avoid her landing ‘Mech. She knocked over three light poles and kicked through a portion of
the highway’s median to avoid stepping on the civilian vehicles as she stumbled forward barely keeping the Jenner upright. She was still trembling, but as one of the Wasps raised a barrel-ended arm, taking aim at her, she noticed it was not
just her that was trembling. Repeated vibrations were being transmitted through the fallen Jenner into the cockpit with
She had to get off the highway or else more civilians would be injured or killed. She quickly turned toward a large rapidly increasing intensity. She felt her heart swell in her chest and her throat try to squeeze itself shut as she realized
collection of warehouses just off the highway. She twisted the Jenner’s torso to the left to look back as she turned from that, for the first time since the entire ordeal had begun, she was not alone.
the highway and saw the Wasps land right where she herself had landed just seconds prior. She turned to face forward
as a large building blocked her line of sight. A fraction of a second later, multiple flashes of enemy weapons fire illuminated The Wasp that was aiming at her was slow to react. The other turned to see what was coming and immediately opened
her ‘Mech from behind, striking surrounding buildings and casting a shadow of her machine on the ground in front of her fire, its jump jets igniting as it tried to go evasive, forcing Shandra to immediately cover her ears as the painfully loud
for just the briefest moment. sound threatened to burst her eardrums inside the breached cockpit. She screamed against the increasing noise, her
hands still tightly clasped over her ears as a flurry of missiles and laser fire exploded into the two pirate ‘Mechs and tore
She screamed for help, but her words were panicked, becoming nearly incomprehensible for anyone who could hear them both apart in an instant. The concussion nearly knocked the wind out of her as a wave of heat washed over her.
them. She knew that she had moved too quickly away from the Mechbay for anyone to catch up in time to save her. The
Jenner would overheat long before inflicting enough damage to destroy the Wasps pursuing her if she turned to fight. All The gyro of the jumping pirate ‘Mech burst out through its back, then landed hard on the tarmac and spun off to smash
she could do was try to run. More laser fire and short-range missiles reached out for her as her pursuers regained line of into the remaining leg of the Jenner, lodging itself against the fallen ‘Mech’s inner thigh. The Wasp that had been standing
sight for a fraction of a second. One missile hit her before she managed to duck behind a hardened warehouse to use it over Shandra simply flopped onto the ground with a heavy thud, the cockpit of the pirate machine blown open from
for cover. An alternating high-low pitch warning informed her that her left arm had just seized at the shoulder. behind and smoking. Meanwhile, the jumping Wasp, sans gyro, rolled through the air out of control and crashed

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somewhere out of view. The impact was quite violent from what she could hear of it. remembered the radio jamming and realized that it would not have worked anyway. Seeing that the loudspeaker was
somehow still active, she pulled the neurohelmet back on. Just as Adrian began to repeat his question, she spoke up
Ears ringing and hands shaking as she lowered them from the sides of her head, Shandra looked out through the softly, “Y-yeah... I’m okay. I’m trapped in here, but I’m okay.”
cracked and broken canopy to see Adrian Steele’s Mad Cat, the Demoness, come into view at a full run. The seventy-five-
ton machine skidded to a halt next to the fallen Jenner, chunks of ferrocrete breaking away and scattering as the Mad There was a momentary silence. Shandra swore she could almost hear the gears grinding in her old friend’s head.
Cat’s blocky, three-toed birdlike feet dug in and sharply stopped the heavy machine. “Wait... Shandra? Shandra, is that you in that thing?!”

“MechWarrior, you alright?” Adrian’s voice boomed over the Demoness’ external loudspeaker, loud enough to be “Yeah. It’s me. Are the–” Her voice caught in her throat until she swallowed dryly. “Are the cadets okay?”
heard clearly inside the compromised cockpit of the silent Jenner.
“They’re fine. The instructors got them to safety while we got the militia ‘Mechs mobilized.” He reported, his ‘Mech
With the dull throb of what was sure to be a massive headache already filling her skull, she reached over to the transmit clearly looking around to make sure that there were no additional pirates in the area.
key with a shaky hand. She then saw that the radio indicator was blinking red, indicating it had been damaged. She then
“Thank God.” She half whispered, laying her head back against the
seat’s headrest and closing her eyes.

“God had nothing to do with it. You did.” He paused for a moment,
“Look, we managed to take out the local jamming and learned there are
more pirates hitting other parts of the city as well as the proving grounds.
I don’t want to leave you like this but–”

“Go.” She cut him off, opening her eyes and staring up at the imposing
machine standing over her as though she could lock her gaze with that of
her friend inside it, “I’ve done my part. Now you do yours. I’ll catch up
with you later. After you finish making their lives a living hell.”

Adrian did not argue, “Consider it done.”

Shandra watched as the Mad Cat turned abruptly and sprinted off at a
remarkable rate of speed for a machine of its size. Her thoughts began to
trail off after the ‘Mech had disappeared from view and the sound of its
heavy footfalls faded, though she could vaguely hear the echoing sounds
of fighting several kilometers away.

As the adrenaline began to wear off, leaving her feeling lethargic, her
eyes slipped down to the torque wrench on the floor. Rubbing her thighs
absentmindedly, she thought about how she had run the distance across
the gantry to the Jenner minutes earlier without thinking about it. She
found herself smiling even as her eyes began filling with tears once more.
For the first time that she could remember, they were tears of joy.

Perhaps she did not need the cane anymore.

That night, for what felt to her like the first time in years, Shandra
Jaeger—MechWarrior Shandra Jaeger—slept soundly, without a trace of
any nightmares.

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CONVICTIONS
ship as though they expected to find some sort of hidden sabotage. Eventually they realized her repairs had been flawless
Convictions and, out of desperation to get the ship into some sort of fighting shape, they had restored her access to the primary
Devin Ramsey systems. Her intimate knowledge of the power distribution systems that had been damaged had proven priceless. Some
systems were damaged beyond repair, but her efforts had helped to restore the Trinity to her current condition.

Even though some additional security measures had been put in place, the hopeful belief had been that all the Word
of Blake operatives had been eliminated. That belief had proven to be in error and the security measures had proven to
be in vain. This time the remaining operatives had waited until the time was right. This time it seemed there might truly
be no stopping them.

Kayla was bleeding. Badly. She had suffered a needler wound to the stomach the moment that she and three others
had entered the ammunition magazine through a secondary service hatch. Her intent had been to try to bypass the
Dreadnought Battleship D.B.C. Trinity fighting and get into the magazine where she could possibly help with the increasingly dire situation. Her plan had
In orbit over Theris (Waycross II) backfired on her horribly. It was clear that without immediate medical attention she would surely die. It would not matter,
Waycross System though, if the explosive planted in the magazine detonated. If the device went off, it would trigger a catastrophic
27 May, 3075 secondary explosion that would blow the Trinity apart in the blink of an eye.

She fought through the immense pain of the stomach wound, knowing that the shrapnel from at least a dozen polymer
“What the hell is hap–?!” A panicked female crewman’s yell echoed down the hall, cut short by the sound of a gunshot. flechettes buried in her gut were surely causing more damage every time she moved. Unconsciousness called to her, but
she knew that she could not rest. If she were to die here, she wanted to be sure it counted for something.
“Why’ve you betrayed us?!” Another crewman’s deep voice boomed as he shouted from around a corner at the end
of the corridor. “Were you with the Word of Blake the whole time?!” He demanded before peeking out to fire at the The individual who had shot her, Sergeant Thomas Carter, lay bloody and unmoving on the floor by the explosive. His
Blakist operatives who had taken cover at the entrance to the D.B.C. Trinity’s ammunition magazine. body had snagged on a secured loading dolly, keeping him from sliding away as the Trinity maneuvered. Sure, Carter had
always been kind of a snarky asshole, but he had seemed like a good man at heart. He had been the kind of person that
The interior of the Trinity rang as her armored hull absorbed several more direct hits. The hollow ringing sounds mixed no one would have guessed to be a Word of Blake operative. The perfect sleeper agent.
with the muffled staccato sounds of dozens of autocannons of various calibers as the Trinity exchanged fire with the three
Word of Blake WarShips that were attacking her. The ship pitched about in a way that was unnatural for a vessel her size, Kayla was genuinely shocked that he had shot her. Carter had seemed almost as surprised as Kayla had been when she
causing Dreadnought BattleCorps Sergeant Kayla McKinney’s already unsteady legs to slip out from under her. Kayla had come through the hatch, the two finding themselves looking at each other down their respective gunsights for but a
slumped against a nearby wall, taking cover behind a dislodged armored hatch near the entrance to the Trinity’s fraction of a second. She had hesitated, recognizing him, and seeing that he was standing right next to the explosive
ammunition magazine. device that looked to have just been fully installed. Even as her mind processed that Carter had clearly been responsible
for planting the explosive, he had shot her without hesitation.
Eight days prior, multiple Word of Blake WarShips had entered the Waycross star system. They had ignored any
attempts at communication. Upon arriving at the system’s zenith jump point, the Blakist vessels immediately destroyed Seeing Carter’s body in a motionless bloody heap on the floor, it was clear that in the short moment after he had shot
two JumpShips that were transporting civilian evacuees from Theris, the Dreadnought-owned planet under the Trinity’s Kayla, someone else must have killed Carter. It may have been one of the others that came with her through the hatch;
protection. she would never know. Two of them were already dead, and with the way things were looking she would never get a
chance to ask the third.
Minutes after receiving the distress calls from the JumpShips, the aging Dreadnought-class Battleship D.B.C. Trinity
found herself under attack from within. Explosions in multiple key areas along the ship suddenly crippled her. In a matter Several flashes of laser rifle discharges illuminated the area around her. A hissing sound of superheated metal could be
of minutes, it became clear that Word of Blake operatives aboard the Trinity had sabotaged the vessel. The ship’s heard as liquified metal started dripping down to the floor from the deformed hatch door that Kayla had taken cover
interstellar jump drive was but a memory and several critical connections of the power distribution network had been behind. She looked down just as the Trinity was rocked by an impact that echoed throughout the ship with a hollow
severed, most notably to the weapons array. metallic boom. The lighting in the corridor and ammunition magazine went dark for a fraction of a second before flickering
back on. Kayla felt excruciating pain, and as the lighting restored itself, she discovered that some of the liquified metal
The sabotage had been premature. Eight days of investigations and haphazard repairs later, the Trinity had been had splattered across her thigh. She let out a coarse scream of pain that echoed down the corridor. She barely resisted
restored to a condition where she could at least hold her own against the trio of incoming Blakist ships. Given her sheer the urge to grab at the source of the pain with her bare hands, her mind just quick enough to recognize that it would only
size and sizable arsenal of heavy weaponry compared to the trio of incoming Pinto-class Corvettes that the Trinity was make things far, far worse. There was not much she had with her that could do anything about it.
faced with, it was possible that the BattleCorps vessel might claim victory, even in her wounded condition.
The last remaining member of the team that had entered through the hatch with her, a medic by the name of Sanchez,
The investigations had allowed the command staff to track down the operatives believed responsible for the sabotage quickly injected her with morphine and had begun to say something, but suddenly stopped talking as he collapsed to the
aboard the vessel. There had been no successful arrests, only corpses resulted from the attempted capture of the Blakist floor, unmoving. Smoke trailed up from his head and the stink of charred meat filled the air even more than it already
operatives aboard the Trinity. Unfortunately for the crew, the Blakists took several times their number down with them. had.

Kayla, herself a highly skilled technician that had been entrusted with maintaining some of the ship’s critical power Corpses lay all around, blood spattered over the walls from wounds inflicted by needlers and even some slug-throwers.
distribution systems for several months, had been suspected of being one of the saboteurs because she had been She knew a lot of the people around her. She had spent a lot of time with many of them. The morphine was making things
discovered close to one of the failure sites. The finger-pointing had been painfully common after the sabotage and the a bit hazy, and she was having trouble remembering some of the details. As she looked at the dead Blakists, she felt
ship’s crew had nearly consumed itself with suspicion. She was grateful that she had eventually been cleared as the failure nothing but sadness.
site had been close to one of the systems that she normally maintained. Despite being cleared, she was hyper-aware of
everyone around her as they continued to view her with a sense of palpable doubt. They had initially kept her from Another laser discharge again snapped her from her daydreaming. She was still being shot at. She gripped her pistol
working on primary systems and even then, they had double-checked everything that she did to help with repairing the and got ready to perch herself up when she suddenly realized that half of the weapon was missing. The front half of her

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CONVICTIONS
pistol had been shot completely off at some point. Judging from the melted metal, the damage may have been done by long line marking her path to the explosive device. She crawled up next to Carter’s dead body, reaching up for the
the person shooting at her now. The chain of events was so foggy. explosive to do what so desperately needed to be done.

The explosive. She had to focus on the explosive device. There was no way of telling from where she sat whether the As she propped herself up, she heard noises from down the corridor causing her to look toward the entryway to the
explosive was on a timer or if it had a remote in another Blakist’s hands. It was equally possible that Carter had not even ammunition magazine.
activated the device before he was killed. It was possible that her arrival had distracted him and prevented him from
arming it. Even as her mind swam with possibilities, she realized she could not take any chances. As far as she could tell Her eyes rested on Davis’ corpse for a moment. In that moment she realized that the source of her regret was neither
she was the only one who could reach the device at this point, and if she did not get to it, she was sure it would be the the missed date nor the fact that she had been forced to kill him. Her true regret was that she had not been able to guide
end of everything, and all her pain would have been for nothing. She had to save her comrades, even if it was her final Davis to see the light that the Word of Blake had to offer. She had failed to enlighten the one person in the Dreadnought
act before she perished. As she glanced up to see if any other obstacles were in the way between the explosive and her BattleCorps that she had truly grown attached to during her years infiltrating the BattleCorps’ ranks. The years leading up
current position, she again saw the motionless body of the man who had shot her. She hissed under her breath, “Damnit, to this critical moment. She had been forced to kill him without his ever learning the true greatness of Blake. Kayla felt
Carter. You idiot.” that she had failed him.

She looked down around her and quickly found a needle pistol caught on some debris next to the wall. Grabbing it and The sounds were growing louder. Whoever it was had nearly reached the entryway to the bay. She looked down at
inspecting it, Kayla discovered that the weapon appeared to have more than half of its ammunition remaining. Knowing Carter. She whispered softly as she held a bloody hand shakily over the mortal wound that Carter had inflicted upon her,
that a nonfunctional weapon would be a horrific surprise when she needed it to work, she fired it across the bay. The “You are forgiven. It was an accident. May the peace of Blake be with you.”
needle pistol’s polymer flechettes shattered against the far wall harmlessly, but it gave her the answer she needed. She
then shifted her position to get a better view of the person who had been shooting at her. It appeared that the shooter Just as a figure stepped out of the corridor into view and aimed a weapon at her, she detonated the explosive charge.
was the only other person left alive in the entire section.

Another loud bang of an impact against the Trinity’s hull drowned out all noise with its volume and caused the lights
to dim and flash intermittently for a moment. At the same time, the Trinity’s guns suddenly went silent. She wondered if
the ship’s fire control systems had taken a direct hit. In the deafening silence that followed, she absentmindedly glanced
down at her personal chronometer and realized that she had been awake for forty-one hours straight. She sat still for a
moment as she considered the time, her mind wandering to how much she had done and how much had happened since
the last time she had slept. Sleep called to her ever more loudly as she continued to bleed out. Breaking her eyes away
from her chronometer, she gripped the needle pistol tightly.

Kayla heard a click and a soft pop. She recognized that sound. The other person was ejecting a power cell from their
weapon to reload. Now was the only chance that Kayla would get. She bit down her lower lip hard enough to make it
bleed to keep from screaming in agony as she summoned all her strength and hoisted herself up just as she heard what
sounded like some sort of explosion down the hall. The lights flickered and went dark once more. Sparks shot out from
an exploding power coupling somewhere behind her enemy, illuminating his silhouette just as he had stepped out to line
up a shot in her direction again. The emergency lights snapped on and she squeezed the trigger of her weapon.

Instantly stunned and disoriented, the man clutched his neck as blood flowed freely. He took one step to the side to
try to balance himself, firing his weapon aimlessly, only to strike the ceiling. She fired twice more, his body jerking with
each hit to his chest. His rifle clattered to the floor as he fell back, slumping against the wall behind him. In seconds, his
arms fell limp to his sides as the life drained from his eyes.

After what felt like an eternity spent staring in silence at the man she had just killed, Kayla suddenly recognized him
through the haze that had descended upon her mind. Davis. The man had played poker with her on a fairly regular basis
over the last few months. She had liked him, and even remembered that she had blushed heavily when he had asked her
out on a date while they were on leave. They never did get that date, as they had been recalled to duty before they had
the chance. She rather regretted it, now. Whether she regretted more having to kill him or not having been able to go on
that date, her muddled mind was not entirely sure. This caused her thoughts to become even more jumbled.

The sound of the Trinity’s guns beginning to fire again shook her from her distracted reverie.

The explosive… The explosive! She had to consciously gather her thoughts and force herself to focus. Every motionless
face that she saw, bloodied and ruined or otherwise, was someone she knew. It took everything she had not to let herself
slip into memories of the time she had spent with these people. She knew her time was limited, and she could spare none
of it.
“They may have been built some three hundred years apart, but the Trinity was the closest thing to a sister-ship that
Kayla felt the Trinity accelerating to her maximum thrust and the increased pull to the floor made moving that much the Phoenix ever had. And now… Now she’s gone. Torn asunder and left to drift. Worse still, everyone and everything that
harder. Her already weakened body would have never been able to stand up under one standard gravity of force. Now had been under the Trinity’s protection is lost. It almost feels like this whole damned ship is weeping—and crying out for
that the WarShip was accelerating enough to produce half-again that much force, she had no choice but to crawl. She revenge.”
dragged herself across the now silent bay, her consciousness slowly draining away as blood from her open wound left a – Colonel Kai Kelderman, Commanding Officer, Texas-LFR Battleship D.B.C. Phoenix, 28 June, 3075

450 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


CONVICTIONS

451 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SCARS
keep the arm. As it always did, the memory caused him to double-check the ejection seat’s compact medical kit to ensure
Scars that the two tubes of adhesive skin sealant were full and not expired. Finding that his emergency medical kit’s skin sealant
Zach Schaffer had been out of date and long since hardened had been an annoying discovery with his arm bleeding profusely. He had
already looked over the kit in its entirety days prior, but that memory always made him double-check that particular part
of the kit.

“The stabilizer’s working as best we can make it,” Carlos said with a shrug, “How about you don’t test it?”

Tyr laughed, “Good advice.”

He glanced down at Bloodbath again. The ‘Mech’s hatchet was pitted and dented from battle, the red paint of the arm
contrasting with the silver and gold of the rest of the machine’s livery. Here and there Tyr could see portions of lighter
Overlord DropShip Cathedral colors where new armor had been fitted and painted over. The bold Roman numeral “IV” stood out proudly on the
Descending from orbit over Vyrie City ‘Mech’s chest, simultaneously a taunt to the reaper and a reminder of Tyr’s mistakes. Bloodbath was his ‘Mech, but it
Ashkum IV was much more than something so simple. The ‘Mech was the Templars’ symbol. He glanced to the shoulder where the
17th January, 3077 Blackwood Templars’ emblem, a knight templar cheating at cards, showed proudly.

“One day,” Carlos said, his voice dry, “You’ll bring it back in one piece. That or you’ll finally realize you don’t always
Tyr strolled up to where Bloodbath waited in its repair gantry. His Technician Carlos glanced over at him. Carlos was have to be out in front.”
already wearing the drop harness MechTechs were issued for safety and was clipped into the runner bars on the side of
the hangar. Tyr laughed, “Wait in the back for everyone else to hog all the fun?” He shook his head, “That’ll never happen.”

“Tinker said she fixed the Supercharger again,” He said, “She also said to stop pushing it every time.” Carlos sighed, “Figured as much. Just bring as much of it back as you can.”

“Where’s the fun in that?” Tyr asked, looking over the ‘Mech. “Why, Carlos, you sound like you only care about the ‘Mech.” Tyr grinned at him.

Only someone intimately familiar with Bloodbath would have noticed the slightly different shade of paint where “Col. “Tinker would have my head if you damaged that Supercharger. Or lost this thing,” He tapped the ‘Mech’s head, “She
Tyr Blackwood” was painted over the hatch. The paint had needed to be redone after a near miss by a Clan particle cannon still wants to build another one, but since we’re always stuck rebuilding yours, she never has the time or resources.”
had scoured the old away. The close call had also made the hatch sometimes stick, even jam when opening. Now it opened
smoothly, allowing Tyr to lean in to check the carbine on the back of the seat. “It’s not every time!” Tyr said, his grin growing before ducking into the cockpit.

The weapon’s dented stock was the result of a bad landing after being forced to eject. The same incident had left Tyr “Close enough.” Carlos muttered, his face pulling into a smirk before raising his voice again. “Everything is primed.
with a ring-shaped scar around his left ankle, marking where broken bone had punched through his skin. He had been Watch the energy flow to the left torso large laser. I think we nailed down what was causing the problem, short of test-
forced to make a hasty splint from sticks and branches around him and use his rifle as a crutch to hobble his way until he firing the thing at full power inside the DropShip multiple times, there’s no real way to be absolutely sure. Just keep an
had made it to allied lines. The same allied lines where, just to put the cherry on top of an already bad day, he had been eye on it if you can. The issue should be ironed out, but every time I’ve said that these past few months it comes back in
shot in the left thigh by a terrified friendly militia trooper. That puckered scar stood out prominently in the center of his a day or two. Should still work okay, I just can’t promise it’ll be everything it should.”
leg. Only occasionally did it give an uncomfortable twinge in bad weather.
Tyr nodded, “Thanks for the heads up.”
“You replaced it. Will it latch?” Tyr asked, tapping the hatch.
“Luck, sir. And bring it back, dammit!” Carlos shouted as Tyr started to close the hatch.
“It’ll latch.” Carlos said, his eyes tracing over the right side of Tyr’s face.
Tyr laughed and shut the hatch. Reaching above and behind him he pulled down the neurohelmet from its cubby. He
Tyr knew what Carlos was looking at. It was hard not to. A burn scar took up most of the right side of Tyr’s face. During rotated it in his hands, running his fingers over the portion of the helmet with his name on it. The helmet had been
a contract that pitted the Templars against forces of the Draconis Combine, an autocannon shell had hit Bloodbath’s head, replaced after yet another time Tyr had ejected. His old helmet had saved his life when an enemy soldier had gotten the
sending shards of cockpit ferroglass into Tyr. The hit resulted in a long scar where a particularly large shard of that glass drop on him and shot him. The face shield had shattered inward, and glass had given him a scar under his left eye about
had impaled his left side. The impact had also caused the cockpit hatch to come undogged, swinging open and letting three inches long. An inch higher and he would have been blinded. Tyr tapped the glass. He had been lucky that day.
burning debris careen into the cockpit. The following several moments had been unpleasant, to say the least, and he bore
the permanent record of the experience on his face. The same could not be said for the enemy soldier.

Tyr nodded and reached down to check to make sure his survival knife was secured in its hard sheath, bound tightly to Laughing to himself, Tyr pulled the helmet on and went through the startup sequence. “Life is a contest. One I intend
his left leg. He had learned the hard way to make sure of that when he had not been as careful. During a separate incident to win.” Bloodbath’s reactor hummed as it came to life. Tyr tossed a salute to the picture, taken years before, of all the
where he had been forced to eject, the force had caused the knife to cut through its sheath and buried itself in the top of original Templars. Many of those pictured had since died in combat.
his foot. He still had the scar from that mistake too. He double checked his sidearm, a heavy-barreled automatic pistol.
“Templars, sound off!” Tyr called and listened for the responses. Only after everyone had reported in did he speak up
“Stabilizer fixed?” Tyr asked, leaning into the cockpit and checking, vainly, as he always did, under the pilot seat. On again. “You all know the plan. I intend to get down there and get this job taken care of before those slowpokes in the Free
Huntress he had been forced to eject once more, only to discover firsthand what an incorrectly calibrated stabilizer for Companies even hit dirt.” Laughter and cheers came through the radio at his comment.
an ejection seat could do. He had tumbled through the air out of control, catching his arm on the end of a tree limb and
tearing it open from elbow to wrist. He rubbed the scar absentmindedly he had been lucky to survive that one, much less After a moment double-checking Bloodbath’s readouts as the powerful machine thrummed to life, Tyr spoke up again.

452 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


SCARS
“Remember, Templars. We’re the best, so what are they?” “Party time.” Tyr said, anticipation tinging his voice as he leapt his ‘Mech from the hovering Overlord.

”The rest!” The shout held the same joy and anticipation it always did. The hangar door dropped open, allowing daylight
to spill into the bay. Tyr hit the button to disengage the restraints holding Bloodbath in its gantry.

453 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WARCRIMES
Radio chatter, both calls for help and calls for violence poured over him. Grainy video feeds showed Word of Blake
Warcrimes units converging on different points and killing anyone that was not them. He continued to watch as Blakist BattleMechs
Donald Butler fired lasers and missiles into buildings full of people, stomping cars trying to get away, and generally living up to their
reputation for being murderers and genocidal maniacs.

Maximus was equal parts jealous and repulsed.

It was not like he was some kind of unhinged murderer. No, he had standards. A code of sorts that he was cloaked in.
This kept him from being in the same pool as these zealous murderers. It was what kept him employed with the Ronin
Free Companies despite the warnings of the units he angered during Operation Bulldog. Even the warnings from Outreach
about him, most of which pertained to things like “Needless and excessive brutality unbecoming of a MechWarrior”,
seemingly left Donaldarus Meridius, his employer, unperturbed. Maximus supposed Meridius either did not care or that
Central Vyrie City he saw the bigger picture. What did those idiots know about command? About sacrifice? About doing what was necessary
Ashkum IV for results? Maximus had always done what it took to get the job done. It was what his handlers drilled into his brain as
30th January, 3077 a child after his kidnapping and brainwashing.

“You’re a killer, boy. But you must remember you have a creed. The mission is always your priority and anyone in the
Maximus took a long and lazy drag on the poorly rolled cigarette between his lips. He savored the smoke and the way is an obstacle to be swept aside or crushed.”
creeping burn in his chest the longer the smoke remained caged in his lungs. He exhaled calmly and repeated until it was
nothing more than a stub. Casually spitting it out of his mouth and onto the ground below him, he took out another of At the time, when he was but a child, his mission was to escape. After killing his captor with some jagged piece of glass,
the poorly rolled sticks and lit it. Again, he dragged and exhaled until it was a stub, spitting it onto the ground. He reached Maximus disappeared into the underbelly of that planet. Soon he found himself on a transport to Solaris VII where his life
for another from his cooling jacket pocket but decided against it as the wind picked up. There was a scent on the wind of really took off. Blood sports, assassinations, good old fashioned robberies, and eventually learning to pilot a BattleMech.
burned metal and a chemical fire nearby. Sounds could be heard as well. Thunderous explosions, small arms fire, the He had stolen the Cyclops he now piloted, got rid of the worthless electronics suite, and lived in his BattleMech from then
stomping of BattleMechs and other sounds of battle made Maximus’ hands shake ever so slightly with anticipation. on. He took contracts with numerous units, fought the clans, and even took the fight to them.

Shaking and then rubbing his shaved head, Maximus descended the short ladder of welded rungs from the top of The Clans were a real test and an opponent if he had ever found one. His last fight with them resulted with Maximus
Warcrime, his Cyclops BattleMech, to reach the entrance to the pilot cabin. Slipping into the opened hatch on the side of blowing up a large gas refinery, destroying two companies’ worth of Clanners retreating through it. The Clanners thought
the ‘Mech’s head, he turned and worked the hatch lever until the door was sealed and the cabin pressurized. He relished the place too valuable to warrant destruction, as did the local government and leaders on planet during Operation
the smell of the sweat-tainted recycled air that he was breathing and shuffled his way to the command chair. BULLDOG.

His reworked Kuritan Cyclops had a quite the roomy cockpit once the advanced electronics systems had been removed. Maximus saw it as a solution.
It was so roomy in fact he had a small place where he could sleep and a corner with a chem-toilet securely locked into
place and made of a heat resistant plastic. Having been a MechWarrior for so long the importance of not having to get Still, even after the incident had drummed him back to Solaris VII, he was never short of work. Donaldarus Meridius
out of his machine to sleep or relieve himself was never to be understated. It was too risky to pitch a tent or climb out to found him at some point and shaped him into bludgeon in the Shadow Wars against the Word of Blake. Black Ops missions
take a leak in any theatre so why not bring those amenities into the protected confines of his ‘Mech. where failure was death. Given a mission, he completed it, got paid, and Meridius never asked questions. Success was
enough.
A strange trophy from long ago, a hula girl novelty toy, sat on the shelf of the cockpit window and would perpetually
shake at him when he piloted the ‘Mech. It was always watching him but never judging. Now with Operation Lancaster tanking fast with the arrival of the Word of Blake’s 55th Shadow Division, Free Colonel
Meridius gave him a new mission: “Destroy as many of them as you can. Help is on the way, but you need to survive with
Plopping himself into the command chair, Maximus worked on a pair of skintight fingerless gloves. They had lines of as many friendlies as possible. Ronin actual, out.”
sweat running through them. Some were brown and others white, intertwining to make a pattern that reflected his
journey across the stars or the beams of light so commonly seen on a battlefield. These gloves were old but just as much His mission was clear, simple, and had an attainable goal. Maximus had taken up a position near a skyscraper belonging
a part of him and his ‘Mech as his cooling vest and neurohelmet. Sweaty hands could be detrimental in a firefight and to some inter-system banking company. Nearly sixty stories of hardened ferroconcrete and steel with more glass than
these gloves never let him down. He flipped a series of switches, pressed a row of buttons, and readied himself to recite seemed reasonable. It was the size of a couple city blocks but had apparently been built cheaply by the company. All that
the phrase needed to authorize the starting of his BattleMech. money and no sense, he thought. It was long evacuated, so it was simple to convince the engineers and other forces with
him to rig the building to collapse across the freeway running through the city at his command. This would cut the Word
A sultry female voice came from the two speakers he had mounted above the Cyclops’ viewing window and asked him of Blake forces into two parts, destroy the easiest means of navigation, and send up an obscuring cloud so thick that
simply “Who are you, cretin?” sensors, both thermal and others, would be obscured for hours if not days. More than enough time for him to eliminate
as many of the enemy as he could before backup arrived and got in his way.
Maximus felt a wry grin twist his face as he answered with a scratchy, deep voice. “I am a murderer awaiting his
promised visit to the hell of his victims.” Seismic readouts in his ‘Mech let Maximus know it was time.

The female voice did not answer. Instead, the fiery heart of his BattleMech roared to life, pouring power into the limbs He keyed his microphone five times, waited a few seconds, and then keyed it twice more. The signal was the only
of the machine. He cycled his weapons, four LB 10-X Autocannons, while simultaneously working the arms. Satisfied with warning that anyone in the area would have of what he was about to do. As he watched infantry quickly take cover and
his startup checks, he then began the process of attaching vitals monitoring pads to his temples and chest, in turn plugging tank crews dog the hatches of their tanks in front of him, he knew that the message had been received by those it was
wires into the pads. He then grabbed the hefty neurohelmet that all MechWarriors had to wear to pilot their giant metal meant for. He waited 30 seconds, and just as a number of Word of Blake machines came pouring into sight, he triggered
avatars. Seated firmly onto his head, he plugged it into a panel beside his chair and focused on the flood of information the firing studs on both of his control sticks. A full volley of high-explosive autocannon slugs blasted into the mountains
streaming into the helmet. of explosives wired into the building right next to the approaching Blakist ‘Mechs. The resulting explosion was massive,

454 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


WARCRIMES
continuing to build and shaking everything in a 10 mile radius with the resulting shockwave. The building immediately It was useful because it forced everyone to use thermal vision. Like most members of his team, Maximus’ Cyclops ran
collapsed into a tidal wave of steel, concrete, and glass that rained down on the freeway, smashing an unknown amount very cool, temperature-wise. They could blend into the cloud like ghosts, stalking the shook-up Blakists and their
of Word of Blake units into slag. The fiery explosions of their fusion reactors and munitions snuffed out by the deadly machines. Switching to his thermal sensors Maximus could see the flashing Infrared beacons of his fellows as they plunged
cloud of dust and debris. A whole bunch of fancy Blakist OmniMechs and supporting combat vehicles met their end in into the cloud. These beacons were the only friend or foe identifiers they had, and anyone who did not have one would
that sea of debris, but it seemed that nearly as many managed to survive through luck and quick reflexes. end up smashed like the remains of the building around them.

Maximus cracked his neck and coaxed Warcrime forward, making for the remains of the freeway and the units that Stomping into the cloud, Maximus took with him a cold brutality and his mission. His mission was to stop as many as
had managed to survive. The thick cloud of dust, made up of so much ferrocrete and metal shavings, threw most sensors he could, and he would be damned if he did not complete his mission as ordered.
into complete disarray.

455 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEMONESSES
Steele glowered at her for a moment, but her grin was infectious. Soon he felt it tugging at the edges of his lips despite
Demonesses his best attempt at resisting it. Finally, after a long silence where neither blinked, Adrian finally closed his eyes and lowered
Devin Ramsey his head with a soft chuckle. “You’re a real pain in the ass, you know that?”

“And you wouldn’t have it any other way.” Shandra gleefully chided. “But back to what I was saying—”

“Oh, here it comes.” Adrian mocked, rolling his eyes.

“Shut up and paint when I’m talking to you.” Shandra said flatly, prompting Adrian to give her a sidelong glare. “Sir.”
She added before briefly sticking her tongue out at him.

Adrian snorted in amusement, a smirk forming as he shook his head for a moment before he finally gave a nod for her
Acala III Military Academy to continue. He dipped the brush into some more paint, beginning the process of coloring in a larger section’s base color.
New Sydney
Acala III “Look, you’ve got more kills than anyone else in the unit, and most of those have been in the defense of others. There
21 February, 3078 are so many people here who owe you their lives—”

He cut her off with a scoff, “You know full well that just about as many likewise owe their lives to you, too.”
The paint on the brush had started to dry up again, prompting Adrian Steele to stir the brush in the large jug of paint-
dirtied water sitting on the gantry by his side. After drying the brush, he dipped it into the can of darker red paint he had “That’s beside the point! What I’m getting at is, does it surprise you so much that they look up to you? Hell, you’ve
mixed earlier before returning to painting the curved side torso armor in front of him. even saved my life multiple times… In different ways…” She trailed off a little with her last words, but she was still speaking
loudly enough that he could hear her, even over the background noises of mechanical work being done across the
“No way I can talk you out of this?” He asked, already knowing the answer. cavernous Mechbay.

“Hell no.” Shandra Jaeger answered with a laugh as she leaned forward, crossing her arms, and resting against a railing His jaw tightened and he swallowed dryly as he recalled the events she was referring to.
a couple of meters away from him. “You know as well as I do what this thing means to people. It’s a symbol.”
Twycross, 3050. The shithole where Steele had almost died for the first time in combat, and where he had left parts of
“It was just a personal bit of art.” Adrian sighed, “Personal expression.” himself behind, both figuratively and literally. It had been a particularly difficult fight against Clan Jade Falcon. For Steele
and Jaeger, it was arguably the worst few minutes of their lives—not that it would be the last time that either of them
“You should’ve thought about that before you became someone so many look up to.” would be within touching distance of death.

After applying a couple more strokes of fresh paint, Adrian paused, lowering the brush for a moment to dwell on that During a hastily organized withdrawal to regroup, Steele himself had been momentarily separated from the rest of the
point. She was not exactly wrong, but she also knew that dealing with that kind of attention did not come very naturally command lance due to a heavy wave of missile fire, forcing him to break off and take a detour through a parallel canyon.
for him. Shandra knew how much of a natural introvert he was, even if over time he had become what is most commonly Moving as quickly as he could to meet up with the others, he could only listen as the comms traffic painted an ugly picture.
referred to as an ‘extroverted introvert’. It just meant that he was decent at putting on a good face to be around people.
It came with the territory of holding a higher rank. Of course, with Shandra and Adrian, rank did not really mean that A pair of Jade Falcon ‘Mechs, a Loki and a Mad Cat, had pursued the rest of the Command Lance after Steele had been
much when it was just the two of them. They had a relationship that was as close to being siblings as two people could separated. The Loki had already incapacitated the second officer’s Griffin. Meanwhile the Mad Cat had closed in on the
be, short of blood. company commander’s mauled Zeus and had downed Jaeger’s Catapult when she got in its way.

“Just because I’m a reasonably good pilot doesn’t mean—” Seconds after hearing that Jaeger had fallen, Steele found the hill he needed to charge his Marauder up and over to
give the commander some desperately needed backup. As he crested the hill, firing at the Mad Cat to try to draw its
“‘Reasonably good’? Damnit, Steele! Even on his best days Kai Allard-Liao himself would have his hands full trying to attention away from the Zeus, he had caught sight of the downed, motionless Catapult. It had clearly slid down the
fight you in a one-on-one.” Shandra motioned over to the Sumaire Assault OmniMech across the bay, “Even if you weren’t opposite side of the steep hill after being downed. The cockpit was blown open and appeared to be burning.
piloting that monster.”
In that moment, a part of him had gone cold and snapped. He still did not remember what came next, but from what
He took a deep breath and exhaled loudly through his nose. he was able to gather from others after the fact, he and the Mad Cat had exchanged salvos—each striking the other in
the head. Strangely, nobody seemed to know what happened to the Loki after Jaeger’s following fateful bout with it.
“Oh, don’t give me that crap.” She laughed again.
Adrian found himself staring at his right hand as he held the paintbrush with it. He had become an expert prosthetic
“What crap?” user, able to handle it as though it had been his born limb, but even with the haptic feedback sensors built into the highly
advanced limb, it was numb compared to his original arm. Looking at it, it was almost easy to be deceived into thinking
“That crap. That sound you make when you know you’ve lost but refuse to give in to the other person’s perspective. that his hand was natural, even when comparing it to his natural left hand. It was the price he paid on Twycross. Of course,
It’s really quite unbecoming of you.” the Jade Falcon Mad Cat pilot had fared far worse, as that very Mad Cat now sat in front of Adrian, decades later.

He lowered the brush back into the water jug and stirred it absentmindedly as he looked back at Shandra, “Now just “Hey. Come on back, now.” Shandra spoke softly, putting a gentle hand on his shoulder as she knelt down next to him,
hold on one damned minute, Lieutena—” leaning forward in front of him to look into his eyes. When had she walked over to him?

“Oh? You gonna pull rank to shut me up, now?” She grinned defiantly. “That the only way you can win this battle? Ha!” “I’m here.” He half-whispered with a slight nod and a slow blink.

456 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEMONESSES
This time it was Shandra who looked away, going silent as she
crossed her arms on a lower safety bar in front of her. After a few
seconds of silence, as Adrian began to continue his painting, Shandra
spoke up again, “That event left its mark on us both.”

“That it did.” He nodded in agreement, leaning back to check the


shaping of the section he had just painted to make sure it looked right.
“You more than me.” He glanced over and gave her a wry smile.

She nodded as she lowered her head down to tuck her mouth
behind her forearms, muffling her voice a bit. “It was the end of one
chapter of our lives, and the beginning of the next.” Both of them knew
the unspoken gratitude there, as he had done a lot to help her start the
next chapter she spoke of.

Shandra had blamed herself for the death of an infantry platoon that
had died trying to assist her shortly after Steele had been taken out on
Twycross. She had been forced to watch them die in front of her before
her ‘Mech was destroyed—and her nearly with it. Afterward, she had
gone into a deep depression, suffering from post-traumatic stress and
textbook survivor’s guilt. Adrian had felt that she might have been
considering suicide, and he was not about to let that happen.

Using an opportunity that had opened to him through his new


employment as a test pilot for Dreadnought Interstellar Industries on
Acala III, he had convinced her to become an instructor at the Acala III
Military Academy. He nearly had to drag her kicking and screaming
from her temporary apartment on New Avalon to get her out of the
shell that she had formed around herself, but he knew it was the only
way to keep from losing her.

“I’m just glad you made it.” Steele smiled, dipping the paintbrush
into one of the paint pots to start outlining another section of the
design.

She nodded. “Vice versa.” She said loud enough to be heard, even
though she was speaking into her forearms. Suddenly her brow
furrowed and she raised her head to look at him, “You know, you’ve
never actually told me why you gave this thing the name you did.”

“What, ‘Demoness’?” He motioned toward the Mad Cat with his


paint brush.

Shandra nodded again, “Yeah.”

His brow tightened for a moment as he considered how best to


answer her. “This thing almost took from me everything I held dear and
“Yeah, well. For a moment, you weren’t.” She sat back, shifting to let her feet hang off the side of the gantry next to tried to kill me when I first encountered it.”
his. “You don’t tend to zone out like that. Mind telling me where you went?”
“Well—” She started, before he cut her off with a wave of his paintbrush.
His eyes narrowed, staring straight ahead. He took in a deep breath through his nose and let out a soft, if shaky, sigh.
“The moment that I thought you’d died.” “I know, I know. It was just obeying the commands of the pilot at its controls.”

She sighed softly, staring at him for a moment in silence before speaking up again. “Amazing. Even now, your first “And yet still you blame the machine?” She eyed him suspiciously, “That’s a bit unlike you.”
thought is that I almost died, even though you almost did, too.”
He shook his head. “No. I never said I blamed it.”
“Is it really so strange?” He asked with a quirked brow, finally looking to meet her gaze for the first time since his mind
had returned to the present. “And yet you still sound an awful lot like you do.” Her expression grew even more confused.

457 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEMONESSES
He sighed, only able to offer a weak shrug. “It’s just… One of those things.” his world had changed. His right arm was gone, replaced with a state-of-the-art prosthetic. He had been pulled off the
lines pending a medical discharge. His centuries-old family Marauder had been destroyed. Strangest of all, for saving his
“Uh huh.” She smirked. “After all these years, you still can’t explain your relationship with this ‘Mech. You always were commander’s life, he found himself to be the owner of the Mad Cat that had nearly killed him. Like all things, that was
a strange one, Adrian.” She laughed softly, nudging him just before he touched the paintbrush to the surface of the Mad only part of the story, but he was only left to suspect what strings might have been pulled behind the scenes.
Cat’s armored hide.
While his road to recovery was considerably shorter than it could have been, it was still a road he had to travel.
Flinching, he withdrew the brush quickly, “Hey, you want me to paint this shit or—?” He was suddenly cut off when
her wristcomp started beeping at her. After leaving the service of the Armed Forces of the Federated Commonwealth, he entered the private sector,
becoming a test pilot for Dreadnought Interstellar Industries, helping to develop the first generation Sumaire BattleMech.
“Well, saved by the bell, it seems.” She said with a small smile, “I’ve got a class to teach. Think you’ll be done with this Little did he know then how that would come full circle later in his life.
today?” She asked as she started to stand up.
A little over a year after he became a test pilot, a pirate raid intent on stealing the Sumaire prototypes took place. He
“Heh, you’ve always been lucky with timing.” He smirked up at her, “Should be done in a couple of hours, yeah.” and so many others owed their lives to the heroic and insanely selfless actions of none other than Shandra Jaeger. Her
actions had bought time for the defense militia to reach their ‘Mechs and mobilize, and Adrian had joined them. He soon
“Ah, just in time for your dinner-date with the Colonel?” She grinned deviously. found himself in the rather ironic position of piloting the Mad Cat that had been used to try to kill him against the very
machine he had helped to develop. Adrian proved to be a nearly unstoppable force of nature at the controls of the Mad
He sighed, his expression turning more serious. “That’ll be all, Lieutenant.” Cat, downing six lighter machines before going toe-to-toe with the Sumaire stolen by the pirates. Granted, he had needed
help to take down the Sumaire in the end, due in part to the damage his ‘Mech had already sustained while fighting the
“Aww, don’t go getting all uptight!” She chided, poking him in the side, right where she knew he was ticklish, causing lighter pirate ‘Mechs, but the pirates had been routed.
him to jerk sharply with a soft yelp.
Strangely, it had been her close brush with death during that event that had finally seemed to allow Shandra to break
“Get the hell out of here before I cover YOU in paint, smartass!” He jabbed at her with the paintbrush, causing her to out from the survivor’s guilt that had so heavily plagued her, starting her on the path to recovery.
jump back and away from him.
The better part of two decades and many battles later, he had become a highly respected member of the Dreadnought
“Yes, sir!” Her laughter echoed throughout the bay as she all but skipped away. The obvious joy in her step as she left BattleCorps, and even found himself in love with the unit’s commander, Colonel Ann Lawrence. He had suspected that
him to his work was something that struck him. She had almost lost her legs on Twycross, her injuries leaving her legs a she felt the same about him subconsciously, but neither of them had expressed the feeling in so many words, and he had
mixture of natural organic and synthetic parts. It had taken years after the events on Twycross before she could recover done everything he could to keep the relationship from becoming more than close friends.
the ability to walk without a cane. Now, almost thirty years later, she was moving like she was a young woman again. It
really was quite amazing. The Mad Cat that had once tried to kill him at the hands of another, a machine known affectionately as the Demoness,
had become an integral part of his life. A part of his life that changed rather suddenly in 3069. The thoughts of the incident
Adrian sighed, shaking his head and smirking to himself as he turned back to continue his painting. Even though he had still boiled his blood years later.
refused promotion because he did not want to be anything more than Colonel Ann Lawrence’s bodyguard when on the
battlefield, his official rank was meaningless. His rank badge designated him as a Major, but in everyone else’s eyes he Adrian had found himself fighting for his life and that of so many others on Basalt IV in September of 3069. The
was a Lieutenant Colonel. Hell, in many people’s eyes, he was third or fourth in the chain of command. Again, it was BattleCorps was attempting to escape the Word of Blake’s 55th Shadow Division and evacuate. So many died during that
something he did not want. He could lead well enough in a pinch, but he was never comfortable actually being in event. After several days of intermittent intense firefights against the 55th, Adrian’s Demoness was disabled just over a
command. It was not his place, and he knew that well enough. hundred meters from the boarding ramps of the DropShip D.B.C. Dragon. The Demoness’ left leg had been severed at the
knee, leaving his ‘Mech to join the dozens of burned-out corpses of war machines strewn about the DropShip. The dead
He knew the pressure that Ann felt as a commander. He knew her grief and sorrow and pain. He wanted nothing more ‘Mechs around him had either been abandoned or their pilots had died with their machines in the last hour.
than to protect her from further harm by being the best damned pilot in the unit and by staying at her side as much as he
could. He could accomplish that much. There was no denying that Shandra was right about the love between Adrian and Even as Ann was shouting for him to get out and make a run for the DropShip, he knew better. All the rest of the
Ann. Thankfully, she had kept quiet about it. BattleCorps personnel and equipment had been loaded onto the Dragon and her sister DropShips. Adrian was the only
one still on the ground. The Dragon was getting pummeled from all sides, its weapons systems failing and needing every
He supposed Shandra might have been right in some sense about his feelings toward the Demoness, as well. Some part bit of help it could get. More importantly, from Steele’s perspective, Ann was trapped in her disabled BattleMaster, and
of him perhaps did still hold this machine somehow responsible for the events that it had been involved in. But, by the the other two ‘Mechs dragging her helpless machine up the ramp needed time to drag her aboard before the Dragon
same token, the relationship between him and the Demoness ran deeper than that. Yet it was one that he could never could take off.
explain to her—at least not in a way that she would not tease him for. She would not mean to hurt him, by any means,
but he knew better than to give her ammunition in such a way. He knew that Shandra was a rare MechWarrior who held He had propped the Demoness up on its left arm, bracing so that he could fire the rest of the ‘Mech’s weapons at the
no real superstitions. Her personality simply was not the type to hold such thoughts. And yet, to Adrian, ‘Mechs were a approaching Blakist forces. The Demoness, even severely wounded as it was, was a brutal machine packed with Clan
kind of living thing. technology. The mixture of six medium lasers and thirty long range missiles were enough to give anything pause. Though
downed, the Demoness was not out of the fight, and it gave Adrian everything it had left. He managed to down two Blakist
He looked at his right hand again, the skin of his prosthetic limb was almost perfect to the eye, but he could see the ‘Mechs before they realized that his machine was still active and had simply fallen behind the cover of a larger dead
imperfections. He scratched at his shoulder absentmindedly, an itch that he knew he could never actually scratch teasing machine. The Blakists were attempting to rush the DropShip, likely trying to get aboard and wreak havoc from within.
his nerves. Even after nearly thirty years, phantom limb syndrome was still a factor in his life, though thankfully it had Possibly even as a suicide maneuver.
reduced significantly. It was nowhere near as bad as it had been right after he had first lost his arm on Twycross.
Adrian heard Ann give the order for others to redeploy to get him out of danger and onto the DropShip. It was in that
Due to a head injury that he had received in addition to his more obvious wounds, he had been put into a medically- moment, hearing it in the tone of her unusually panicked voice, that he knew she loved him. Unfortunately, he also knew
induced coma following the events on Twycross until he could be given proper treatment on New Avalon. It seemed to that it was affecting her judgement. In a move that he never felt comfortable with but did not regret, he gave the
him as though he had awakened from one nightmare into another, finding that in what seemed like the blink of an eye, command to override her orders and told the DropShip captain to take off as soon as she was aboard.

458 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEMONESSES
It was the first time he had openly defied her orders. To this day, he hoped that it would be the last. Eastern Central Vyrie City
Ashkum IV
Even as he said his farewell to her, she screamed at him, her feelings for him suddenly boiling to the surface for all to 30 January, 3077
see for the first and, to his knowledge, only time. He blasted another Word of Blake light machine to scrap with his last
salvo of missiles, his ammunition counter turning red and the Demoness’ computer coolly informing him that his
ammunition was depleted. The massive dust cloud was still settling from the collapse of a small skyscraper near the city center to the northwest.
Major Adrian Steele’s Sumaire Assault OmniMech stomped along the highway, heading west into the fading sunset. He
The other BattleCorps ‘Mechs had finally dragged Ann to safety aboard the DropShip and cleared the loading door at was partially conscious of the destruction that his ‘Mech and those around him were causing as they trampled streetlights,
the top of the ramp. Seeing his goal accomplished, Adrian had calmly accepted his impending death and had resolved to sign boards, small walkway bridges, and numerous personal vehicles owned by the indigenous population.
take as many of the Blakists with him as he could.
Adrian felt a small pang of guilt as his ninety-five ton ‘Mech’s right foot came crashing down on what he recognized at
The next few moments had been a rush of strangeness, starting with twin bursts of man-made lightning issuing from the last second as a Successor DS9 Armored Supercar. The four-ton armored personal vehicle, which he knew to be a
particle cannons at the top of the DropShip’s loading ramp. A Marauder pilot—a survivor of a destroyed mercenary unit marvel of engineering and quite expensive for a personal vehicle, was reduced to a metallic pancake under his ‘Mech’s
that had happened to be on Basalt IV and had sided with the BattleCorps in hopes of escaping—had suddenly chosen that foot. The Successor DS9 was one of what must have been hundreds of automobiles that had been abandoned on the
moment to risk himself to give Adrian cover fire and prevent the DropShip’s only open bay door from closing. central east-west highway that came close to the city center. If there were a faster route open to them, the Alpha
Company of the Dreadnought BattleCorps would surely be using it instead of stomping through the silent traffic jam of
Adrian still did not fully comprehend what had happened next. The Demoness spontaneously chose to power down on personal property owned by the locals. At the moment, however, there were far more pressing concerns—getting into
its own and refused to power back up, outright denying his authority as pilot even though it clearly recognized him. position in time was highest on the list.
Though he was highly affectionate for the machine and did indulge ever-so-slightly in the thought that a machine could
have a sort of “soul”, he had never experienced anything like it before—or since. With no other course of action open to The sounds Adrian had heard over the comms for the last fifteen minutes had been heartbreaking. The tactical
him, he complied with the Colonel’s orders. He triggered the canopy to blast away, then hopped and slid his way down communications between soldiers trying desperately to hold back overwhelming odds were punctuated by the panicked
the felled machine to the ground. shouts of those just seconds from death and the screams of the dying. The “wailing of the damned”, as it was sometimes
called. Lives were being lost wholesale. These were sounds Adrian had heard all too many times.
Slipping on the loose gravel on landing, he stumbled his first few steps but quickly regained his balance and started
running for the DropShip. As if he had needed any further motivation to run as fast as he could, the shockwave of a missile The white noise of death was overridden as Colonel Ann Lawrence’s voice came over the comms loud and clear. “Alpha
exploding not far behind him all but thrust him forward, nearly knocking him off his feet. With his ears ringing, shrapnel Company now entering grid Delta Seven. We’ll continue west toward Grid Delta Five. Beta Company, continue through
piercing his back and slashing his left thigh, he just ran. Despite the pulsing agony filling him and being forced to limp Grid Echo Seven to hold at Grid Echo Five. Gamma Company, break off to the south and move through the Foxtrot Line
heavily on his wounded leg, adrenaline managed to carry him to safety. but hold at Foxtrot Five. We all need to push into the 55th’s eastern flank along the Four Line simultaneously with the
group approaching from the west. Take up firing positions and hold until given the word. We get one shot at this.”
The Marauder had been utterly gutted by the weapons-fire that it had absorbed by the time Adrian reached the top of
the ramp, the ‘Mech falling over even as the DropShip lifted off. Fortunately, the Marauder’s pilot was still very much An acknowledgement came from the commander of each of the other companies. Each group of twelve ‘Mechs was
alive if the enthusiastically waved one-fingered salute visible through the cracked cockpit canopy was anything to judge making its own way through the city to reach its destination. Alpha, Beta, and Gamma ‘Mech Companies were all parts
by. of the Dreadnought BattleCorps 1st Regimental Combat Team’s 1st Battalion. Two additional companies were part of the
1st Battalion: The Support Company and the Battle Armor Company. Trailing somewhere a safe distance behind the ‘Mech
Adrian’s last memory of the Demoness had been the sight of the fallen ‘Mech on an external camera display by the bay Companies was the 1st Battalion Support Company, which was made up of eight combat vehicles, one secondary
door as the DropShip lifted off. It had been lying on its back, as though looking back up at him. Somehow it had felt like command vehicle and three high-speed VTOL attack craft. The 1st Battalion Battle Armor Company was up ahead. He
the Mad Cat had been saying ‘goodbye’ as one of the Word of Blake OmniMechs, a Deva, stepped forward and put one knew that the twelve fast-moving Streaker APCs would be taking advantage of their smaller size to zip along narrower
foot on the Demoness’ shoulder. The Blakist machine then looked up at the ascending DropShip as if communicating the surface streets of the city, looking to deploy a combined total of thirty-six Ceòlmhor Heavy Battle Armor troopers
claim directly to Adrian. A split-second later, the smokey exhaust trail billowing out from the DropShip’s powerful engines wherever they could best provide support.
obscured both machines from view.
Adrian looked to his lancemates on his right as he ran. The tall machine in the middle of the formation was the Neugen
Roughly a year later, he had made a full recovery from the injuries he had sustained on Basalt IV—mercifully, this time piloted by the Colonel herself. Her hundred-ton OmniMech’s long digitigrade legs ate up the tarmac in long, graceful
no prosthetics were needed—and was assigned his new Sumaire Assault OmniMech. The ninety-five ton OmniMech was strides that sliced through the myriad of vehicles on the highway effortlessly. In direct contrast, the bulky humanoid form
a terrifying evolution of the BattleMech he had helped develop. When a technician had asked what he planned to that was Captain Melissa Tor’s modified Atlas seemed to move as a brute would, kicking everything out of its way with
nickname his new state-of-the-art ‘Mech, Adrian looked up at the powerhouse of a war machine. Something reminded each step. He imagined that his own gait looked like a mixture of his two lancemates.
him of the Mad Cat that he had lost, and he noticed that the Sumaire already had the number ‘66’ applied to it. The same
number that the Demoness had had. Making up his mind, Adrian had said, “I think I’m going to call it the Demoness, too.” He turned his attention forward once more, watching as Alpha Recon Lance’s trio of winged Ravage II Light OmniMechs
danced along, rapidly lunging forward one at a time in three-hundred-meter jet-propelled leaps as they checked for
Adrian had been about to correct the technician when the man looked up at the machine and said, “‘Demoness Two’, ambushers. Alpha Intercept Lance’s three mixed-weight ‘Mechs moved up after them, followed by Alpha Command
eh? Fair enough. That works.” But quickly decided that it worked for him, as well. Lance—the latter sometimes referred to as “Dragon Lance” as it was the Colonel’s lance, given that the Colonel’s callsign
was “Dragon Actual”. The fourth lance of three ‘Mechs that made up Alpha Company, Alpha Support Lance, followed
He had spent the rest of the evening painting his customary “Demon Girl” on the side of the Sumaire’s torso. He had behind the Command Lance, their heavyweight machines providing rear guard and ready to rain hell upon any target
planned on painting the same emblem that he had painted on his old Mad Cat at first, but halfway through, he changed designated by any of the lances preceding them. The other ‘Mech companies were arranged in broadly similar fashion.
his mind. While still a demon-girl pinup style of image, what he painted on the Sumaire was instead a restyled solid black
silhouette. It was his way of saying goodbye to that chapter of his life, while still keeping his customary signature. At the 1st Battalion was one of four ‘Mech-centric Battalions that were similarly arranged—three, now. Adrian had to remind
time, it seemed that was the end of it. Instead, it turned out that the original Demoness was not done with him just yet. himself that the 4th Battalion had been wiped out just over half an hour earlier. The relatively green force had been
It was close to seven years before he encountered the machine again on Ashkum IV, during Operation LANCASTER in annihilated in minutes while trying to assist the Blackwood Templars’ 3rd Company in evacuating a hospital that had
3077. Just one year ago… found itself in the path of the attacking Word of Blake forces. The Templars, one of the two mercenary units hired by the

459 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEMONESSES
BattleCorps for this mission, had likewise lost their 3rd Company as they tried to hold back an impossible flood of hostiles. “OOOOH SHITU!” Sergeant Major Takumi Keiichi’s heavy Japanese accent made the curse almost sound like a strange
The actual casualties had yet to be counted but given that only two battle-armor-shod infantrymen had managed to sort of Kuritan battle cry. Adrian’s own thoughts echoed Keiichi’s sentiment as the buildings and tarmac rapidly shredded
report out of all the members of the entire 4th Battalion, it was not looking good. and exploded all around Alpha Recon Lance’s trio of hastily retreating Ravage IIs.

The other mercenary unit hired by the BattleCorps, the Ronin Free Companies, had been holding the center of the city Sergeant Major Keiichi and Second Lieutenant Christina McRae landed their Ravage IIs on the highway not far ahead
for nearly half an hour as the rest of the Blackwood Templars and most of the remaining BattleCorps repositioned to and began sprinting back toward the relative safety of Alpha Company’s heavier machines, trying to use the buildings for
simultaneously attack the Word of Blake. cover. Meanwhile, Lieutenant Sienna McLaren, Alpha Recon’s Lance Leader, continued to jump her ‘Mech further back,
firing in the direction of their assailants in an attempt to provide cover for her lancemates’ retreat. Despite clearly trying
While the Ronin Free Companies had help in the form of the BattleCorps’ 5th Irregular Battalion and a cobbled together to draw fire, McLaren was seemingly ignored, and the other two ‘Mechs of her lance took heavy fire—some of it punching
understrength battalion of militia troops, it sounded like the 5th Irregulars had taken severe losses and the militia was straight through the nearest building. Keiichi took several direct hits to his left side, his Ravage II’s left wing and arm
but a memory. Now the Ronin were getting pounded. The Ronin Free Companies’ commander, Free Colonel Donaldarus simultaneously exploding away at the shoulder as bright flames began to engulf the left side of his machine. Just behind
Meridius, had promised Colonel Lawrence he could hold for thirty minutes. That time had nearly elapsed. The Ronin Free him, McRae barely kept her ‘Mech on its feet as both wings and both arms of her machine all but shattered like glass.
Companies’ force numbered a little more than one of the BattleCorps’
own reinforced Battalions. At least, it had been when Operation
LANCASTER had started nearly a month prior.

The BattleCorps’ three remaining ‘Mech-centric battalions, combined


with the two additional combat-vehicle-centric battalions of the
BattleCorps, as well as the remaining three mixed companies of the
Blackwood Templars, were all moving into place to pincer the 55th
Shadow Division in the city. All the while, a vicious battle in the skies
overhead continued to rage between the aerospace fighters of both sides
of the conflict.

As Alpha Company continued to move toward Grid Delta-Five, the


sounds of death on the radio sent Adrian’s mind back to thoughts of
battles long past. Fighting against Clan Jade Falcon on Twycross in 3050
when he had been a member of the 10th Lyran Guards. Then fighting
against the Word of Blake’s 55th Shadow Division on Basalt IV in 3069.
While he had been on the battlefield many times between and since these
events, they were the most striking examples of these sounds. Now, as
the sun was nearly done setting and the streetlights were coming on to
battle the descending twilight, he was hearing the same sounds on
Ashkum IV.

A part of him was reminded of the one thing that all the previous
events had in common. His old ‘Mech, the Mad Cat that he had named
the “Demoness”. Strange as it was, of all the things to be feeling in this
moment, he was suddenly struck by the feeling of nostalgia and how
much he missed that machine.

His mind was snapped back to the present as Melissa’s hundred-ton


Atlas casually kicked an abandoned bus to the side and off the highway
as her ‘Mech continued to run forward at full speed. Adrian could not help
but laugh to himself as he thought about how, with all the grace and
fluidity that Melissa moved with outside of her ‘Mech, almost none of it
translated to when she piloted her hulking brute of a machine.

The moment of relative peace was broken as three loud explosions


rang out, the flashes illuminating buildings ahead, the light sources out of
view but in the approximate location of Alpha Company’s Recon Lance.
With debris flying all around them, the lightweight Ravage IIs were forced
to scatter as enemy weapons-fire stabbed out at them. The quick and
nimble machines leapt sideways and backwards in impressive displays of
agility and precision as they returned fire.

The Intercept Lance’s medium and heavy machines quickly shifted


position to try to provide cover fire for the Recon Lance.

460 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEMONESSES
While none of Alpha Recon Lance was technically out of the fight, only McLaren’s Ravage II was still fully intact. Adrian As much as it infuriated Adrian to witness the cold-blooded murder of an ejected MechWarrior as he was helplessly
instinctively started to move his Sumaire ahead of Colonel Ann Lawrence’s Neugen to provide protection for the Colonel. suspended on a parachute, something about the image stuck out to Adrian. The solid beams had been a bright green
color. Most typical Inner Sphere lasers were red spectrum. The more powerful Clan-tech laser weapons, like those used
“Recon! Repor—” Colonel Lawrence’s order was cut off by the answer from Lieutenant McLaren. by the Dreadnought BattleCorps, were typically green in color. While the Word of Blake’s pulse-fire lasers had already
been reported to clearly be Clan-based units, their standard lasers had been reported as firing a red hue, implying Inner
“Two Level IIs of Wobbie ‘Mechs coming straight at you! I think they know you’re here, Colonel!” Sphere technology. Until that moment, nothing he had seen from the Word of Blake machines had contradicted that.

Twelve Word of Blake ‘Mechs. Even numbers. Adrian glanced down at his tactical display. Alpha Company was at the Though nearly all the hostile ‘Mechs that Alpha Company encountered were armed with the astonishingly powerful
Delta Four/Five Line. They were in position. He began to wonder if the rest of the units were in position to execute the yet seemingly slow-firing particle cannons and some other Clan-based weapons, all of their non-pulse-fire lasers were red
pincer. His mind had barely finished processing the question before he had his answer. The answer was that it did not in color. Adrian’s confusion continued to grow, as did his curiosity. The number of contacts in their sector was diminishing
matter, because the time had come, ready or not. She had to give the order now, or risk the order never being given. on his tactical display, yet with each one destroyed, Adrian felt a growing apprehension that he was missing something.

“Dragon Actual to all units! Engage! Open fire!” Colonel Lawrence’s voice almost cracked as she shouted the command The heavy return fire that had been weathered by the three mixed medium- and heavy-class ‘Mechs of the Intercept
over the open comms, the signal going out on all frequencies to make sure that everyone heard the order. The darkening Lance forced them to withdraw back behind the Command Lance after the next few enemy ‘Mechs had been destroyed.
city had been modestly illuminated with sometimes strobe-like flashes of weapons-fire exchanged between the 55th and The fifty-ton Tyrant piloted by Sergeant Jens Verrak was noticeably limping along with a severely damaged leg actuator.
the Ronin near the capital, just a kilometer to the north-west. The hellfire that erupted following the Colonel’s order was The Support Lance quickly moved up in front of the Command Lance, taking the place of the Intercept Lance in the
almost otherworldly, a huge section of the city becoming an instant wash of light and cacophonous noise. formation to maximize protection of the Colonel as the company continued to move forward. After making their way
through a business plaza filled with large office buildings and other structures, the company’s ‘Mechs stepped off the
Each of the hostile machines now appearing before Adrian, as well as several that he could not yet see, were quickly tarmac and onto the grassy field of the city’s central park, still wet from the horrific storm that had passed by days prior.
being painted up on his heads-up display as targeting telemetry was being fed through the Target Data Networking System
built into each friendly machine in the company. As Adrian began to pick a target and prepared to fire, a chevron appeared Just as mud started to cake onto the Sumaire’s feet with its first few steps off the tarmac, a sort of sixth sense told
over the nearest machine. His target had been chosen for him. The angularly styled Word of Blake Celestial OmniMech, Adrian to turn around. Adrian slowed and rotated his Sumaire to look back and immediately spotted a group of five Word
a seventy-ton Deva, was suddenly the recipient of the ire of most of Alpha Company’s combined firepower as the nine of Blake Celestial OmniMechs just rounding the corner into the park, almost directly behind the Intercept Lance. As none
‘Mechs comprising the Intercept, Command and Support Lances fired upon the machine simultaneously. The hastily of the five new hostiles showed outward signs of having been in combat, a sixth was surely seconds from appearing.
regrouped Recon Lance added their combined fire to the already devastating barrage a split-second later, McLaren
smartly leading her trio of battered light ‘Mechs to flank around and keep their distance, providing support as possible. “Contact! Six o’clock!” Adrian shouted.

The Deva was reduced to a pile of scrap and a memory in the blink of an eye thanks to a combination of missiles, lasers, Though the Blakists seemed to be just as surprised to see Alpha Company as he was to see them, they immediately
and the manmade lightning of particle projector cannons, all punctuated by hypersonic slugs from gauss rifles. It was as changed direction to engage Alpha Company’s rear flank. One of the Grigoris opened fire on Ann’s turning Neugen,
though the hand of God had simply reached down and chosen that the Deva should cease to exist. In truth, it had been striking it in the side. Adrian did not hesitate. He charged his Sumaire back onto the tarmac, slipping between the
Lieutenant Alex Harper, the Battalion Tactical Officer aboard the Colonel’s Neugen, who had simply designated a target scrambling ‘Mechs of Intercept Lance, and headed straight at the incoming hostiles that were trying to stab them in the
to engage, the information simultaneously transmitted to the targeting computers of every machine in the company. back—specifically targeting the Grigori that attacked Ann. Though the rest of the hostiles focused on the visibly damaged
‘Mechs of Intercept Lance, the Grigori’s pilot seemed to realize the threat that the Sumaire presented. The Grigori quickly
Seconds later, the same happened to a hundred-ton Archangel that had turned the corner to engage Alpha Company turned to Adrian, lashing out with its absurdly powerful particle cannon and a wave of missiles.
as the Deva was reduced to wreckage. As Alpha Company savaged it, the Archangel managed to fire off a handful of aimed
rounds with its rotary autocannon before the arm mounting the weapon was ripped cleanly off. The rapid-fire weapon The hastily-fired salvo was not spectacularly accurate. Several of the missiles passed by harmlessly, although a few of
was still discharging as it fell to the ground, spewing shells that split a multistorey shopping center straight down the the wayward missiles peppered two of the already-abused ‘Mechs of Intercept Lance, and the particle cannon only
middle before the spinning barrels dug into the tarmac, stopping the weapon dead. managed to graze the Sumaire’s right forearm. As all the previous targets that had been engaged by Alpha Company had
gone down before they had had a chance to target any member of the Command Lance, the Sumaire’s armor had
Even as it fell, the dying Archangel let loose a bright, flaring snapshot with a torso-mounted weapon that surprised managed to remain unmolested until this point. The big OmniMech shrugged off the Grigori’s attack as though it were
Adrian. He had seen a handful of different kinds of particle cannons in his life, but never anything quite like this. The nothing. The return-fire from the Sumaire, however, was far from “nothing”.
bright, arcing blast of directed “lightning” was reminiscent of the concentrated burst of a Clan-made particle cannon, an
already devastating weapon, but it was tuned almost into the purple spectrum, and seemed to carry with it a fury that he At short-to-medium range, especially with Steele’s preferred weapons configuration, the Sumaire OmniMech was one
had never seen in any such weapon system. of the most devastating machines ever produced.

The powerful blast managed to strike Keiichi’s burning Ravage II squarely in the center of the chest mid-jump. The light At point-blank, it was positively lethal.
‘Mech must have been nearly a hundred meters in the air, burning at the Archangel with its quartet of medium-range
lasers when it was struck. The Ravage II’s already abused, notoriously thin armor managed to absorb the autocannon Twenty-four high-explosive missiles spat forth from the Sumaire’s twin OmniBow Streak-fire Advanced Tactical Missile
rounds well enough, but the high-powered particle cannon blast was another story. The latter ripped straight through the systems and exploded against the sixty-ton Grigori’s hull with enough force to give the appearance that it had been hit
light ‘Mech, coring it out all the way from front to back, some of the concentrated charged particles even continuing on with a ‘Mech-sized wrecking ball. Even as the lighter Blakist machine reeled under the impact, already unsteady, it was
into the sky after burning through the rear armor and bursting out the back of the ‘Mech. then assaulted by the lasers mounted in the arms of Steele’s ‘Mech. The twin medium pulse lasers stitched a jagged gash
up the centerline of the Grigori that ended with a discharge of the twin extended range medium lasers stabbing directly
Keiichi ejected a split-second later as his Ravage II began to roll forward, out of control. Like a puppet with its strings into the Blakist machine’s head. The head of the Grigori seemed to first melt and then implode, erupting in flames.
cut, the light machine fell from the sky, its remaining wing snapping off as it fell. The dead ‘Mech landed head first on the
tarmac, caving in the remains of where the pilot had been just seconds prior. Adrian looked up just as the ejected The dead ‘Mech fell to the side and tripped up the legs of a Blakist Seraph just as the heavier Seraph was savaged by
MechWarrior’s seat deployed its parachute. He had begun to let out a sigh of relief but could only watch in horror as a concentrated fire from other members of Alpha Company. The Seraph’s hatchet-wielding left arm spun off to violently
flurry of steady green beams converged on Keiichi, erasing the ejected MechWarrior from existence. The beams had come smash into an office building as it tripped and fell forward over the dead Grigori. Though the Seraph was quick to try to
from behind several buildings to Adrian’s ten o’clock, roughly five hundred meters distant. recover, it would not get the chance.

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DEMONESSES
The right foot of Adrian’s Sumaire swept up, then came crashing down hard onto the spine of the fallen machine, caving Gritting his teeth against the pain, Adrian felt a wave of anticipation and excitement mixed with rage as he turned to
in armor and splattering mud across the Seraph’s white-painted back. Adrian then shifted his weight onto the Seraph to engage the mystery assailant that had murdered the Ravage II pilot. It was then that he saw it. The sixth member of the
keep it pinned in place. Word of Blake Level II that Alpha Company was currently engaging.

Struggling against the weight of the heavier Sumaire pressing down on its back, the eighty-five-ton Seraph attempted A thrill ran up his spine as though death itself had run a claw along his back, the hairs on the back of his neck standing
to rise, only to be rewarded with being pressed even harder into the now-cracking tarmac as Adrian shifted his ‘Mech’s on end as he recognized the machine facing him. It was the Demoness. The original Demoness. The Mad Cat had been
weight even farther forward. modified a touch, but there was no question that it was his old ‘Mech, as though summoned by his earlier thoughts.

A burst of five emerald-green beams raked across the Sumaire, followed by a wave of long range missiles. The missiles The Mad Cat fired again, its lasers slashing across the Sumaire’s body and its missiles beating and banging on the big
scattered across the Sumaire’s body, minimizing actual damage, and the Sumaire shrugged off the assault in a way that ‘Mech’s heavily armored shell but failing to crack it. Adrian was not about to let the challenge go unanswered. He returned
few ‘Mechs could. However, the last of the missiles managed to clip the cockpit canopy. The actual damage done to the fire, pounding the Mad Cat heavily with the Sumaire’s far more lethal array of missiles and lasers, knocking it off balance
transparent armor was minimal, but the concussive impact hurt like hell, and it set Adrian’s ears ringing. and sending it reeling to the side to crash into a multilevel parking garage. Had the structure not been there to catch it,
the Mad Cat surely would have fallen.

Adrian stomped the Sumaire’s right foot down on the Seraph once
more, this time caving in the Seraph’s back and causing the core of the
Blakist machine to collapse. The Seraph’s fusion reactor gave a whimper-
like flash of light and heat as it scrammed itself in reaction to a failure of
its containment bottle.

As the staggered Mad Cat regained its composure, Adrian spotted his
customary demon-girl emblem, tattered and worn, still painted on the
otherwise completely re-liveried white and black Demoness. It surprised
him that the Word of Blake pilot that had taken his ‘Mech from him had
been so brazen as to leave the emblems on there. It was a taunt. Perhaps
even a show of overconfidence.

Adrian’s lip curled into a snarl, and he felt a cold, vindictive emotion
shudder through him. It was not like him to experience target fixation, but
the rest of the fighting around him seemed to cease to exist. Only the Mad
Cat and the Sumaire—only the Demonesses—remained.

After angrily yanking the Sumaire’s partially melted foot out of the
wrecked Seraph, he began to stalk his way toward the smaller Mad Cat.
The Mad Cat began to backpedal as another wave of its missiles and lasers
swept over the larger Sumaire. Adrian did not even flinch, throwing his
heavy machine’s weight into the impacts to continue forward unimpeded,
though the attrition was beginning to show. Large chunks of the Sumaire’s
armor started to litter the ground.

Adrian’s devastating return fire swept the battered Mad Cat’s legs out
from under it in an instant, the smaller ‘Mech’s right arm shearing off just
above the elbow and its left shoulder missile rack exploding as it toppled
to the ground on its back. Immediately the Mad Cat began to try to stand
up, but the Sumaire was upon it before it could even start to prop itself up
on its remaining arm. The Sumaire’s left foot came down and pressed on
the pelvis of the Mad Cat, pinning the fallen OmniMech in place.

Adrian leaned his Sumaire forward to stare down the smaller ‘Mech,
one of his double-barreled arms pressed squarely against the Mad Cat’s
head. It became clear that the Word of Blake pilot got the message, as the
Mad Cat ceased moving. He triggered on the Sumaire’s external
loudspeaker, his voice coming out as a low growl, “That’s certainly a nice
‘Mech you got there. Where’d you get it?”

The male voice that answered him was strangely metallic-sounding,


“This machine belongs to the blessed and divine will of—” The voice
stopped speaking as Adrian slowly turned his torso so that the demon-girl

462 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


DEMONESSES
emblem on the side of the Sumaire’s nose was clearly visible to the Blakist MechWarrior. “Ah...” The voice responded Acala III Military Academy
with a suddenly apprehensive tone; the unspoken message clearly received. New Sydney
Acala III
“Tell me again, where’d you get it?” The growl in Adrian’s voice deepened as he repeated the question. 21 February, 3078

There was a short pause before the voice spoke again. This time it sounded almost amused. “So, we meet again. I
gather you’re this machine’s previous pilot, then? If so, I suppose I should thank you for providing our blessed order Adrian lowered the brush into the dirty water jug, swishing it about to clean the brush of excess paint. He had finished
with—” Again, the strange voice was cut off, this time by the scraping of the Sumaire’s double-barrel-ended arm against his work on the sides of the Mad Cat’s torso. The rest of the ‘Mech had already been painted in the Dreadnought
the Mad Cat’s canopy. BattleCorps’ signature black and red livery, and a protective clearcoat would be applied later. Neither were his concern.
He had done his part.
“It was you on Basalt? In the Deva?” Adrian hissed the words through his teeth as his jaw clenched almost painfully.
His heart was pounding in his chest as an adrenaline rush pulsed in his veins unlike anything he had felt in years. Standing up, he stretched out, realizing how stiff his muscles had become from sitting and painting for hours on end.
He immediately regretted the swift action, his vision growing sparkly as he rapidly became lightheaded. He leaned forward
“Yes.” The metallic voice answered flatly. “Yes, it was.” and braced himself on the railing, gripping it hard even though he was in no real danger of falling off. He waited for his
vision to clear before reaching down to pop open his water bottle and take a nice long drink. A little bit of the ice he had
Adrian suddenly found himself unsure of what to say. He was surprised by how stunned he felt. Part of him had been put in the bottle when he filled it was still solid, thanks to the bottle’s vacuum insulation, the ice audibly knocking around
looking forward to this moment for years, but now that it was upon him, he did not know what to say. inside the bottle as he drank.

The short moment of silent stillness was broken when the Mad Cat suddenly began to move, the Blakist MechWarrior Capping the bottle and wiping his lips with the back of his left hand, he looked over his paintwork. The image of the
must have sensed Steele’s conundrum and chose that moment to bring his weapons to bear on the larger ‘Mech pinning naked, kneeling, winged demon girl looked back at him with a teasing, sly grin, one arm covering her breasts and the
it. The Mad Cat’s torso-mounted laser stabbed at the underside of the Sumaire’s forward-thrust chest as one of the Mad other reaching down to cover between her legs, her body wreathed in flames. The number sixty-six to the left of the
Cat’s legs kicked at the larger machine’s right leg, trying to break free. flames, with another six hinted at behind them. Roughly the same image was mirrored on the other side of the ‘Mech’s
torso, also just to the rear of the cockpit canopy.
Adrian simply squeezed his right-hand trigger in response.
Satisfied with his work, Adrian gave the Mad Cat a parting pat and whispered, “Take care of her, you hear me?” With
The cockpit and head section of the Mad Cat pinned under him at first seemed to collapse, before bursting into an a sigh, he walked away and made his way over to his awaiting Sumaire. As he suited up and then climbed into the cockpit
instant fireball under the assault of the Sumaire’s lasers. of his powerful OmniMech, he continued to reflect on the Mad Cat that stared back at him from across the bay. He could
not really grasp what it was about his old ‘Mech that had captured the hearts and minds of so many others, regardless of
The Mad Cat instantly froze mid-struggle, as though stunned. A few seconds later, it relaxed back onto the tarmac, its what Shandra said, but he honored her request that the ‘Mech be repainted in the livery with which he had piloted it for
body going limp as its fusion heart automatically shut down and its limbs lost power. so many years. He only knew about his personal connection to the symbol that she had so specifically requested he
recreate. He had never meant to create an iconic image, and to him it was still just a representation of his thoughts.
He stared at the decapitated ‘Mech under his Sumaire’s foot for a long moment in silence. He had hoped to feel a sense
of triumph or at least some form of catharsis in killing the man who had taken the Mad Cat from him. Instead, he felt Regardless, now that he had elected to give the Mad Cat to Shandra, that part of his life was finally over.
nothing. If anything, he felt a sort of cold emptiness within. What lay before him was just one more dead hostile.
He toggled in his powerup command and the gentle, feminine artificial voice of the Sumaire spoke up, “Voice print
“Major? Are you okay?” Ann’s voice filled his helmet. “We need to fall back to reload and repair.” recognition and security code, please.”

He took a deep breath, held it for a moment, then exhaled slowly. He was still trying to comprehend his feelings on the He took in a deep breath through his nose and exhaled softly, “I am Major Adrian Steele. I have bent my Demonesses
matter that had just been decided as Ann’s voice cut through the red mist that had descended upon him, causing him to to my will. They stand with me. Gods help whoever stands against me.” The last sentence was not actually a part of the
again become aware of his surroundings. password, but simply something that made him smile inwardly. As the Sumaire’s fusion-powered heart thrummed to life,
he could feel the awakening ‘Mech become a sort of extension of his body through the direct interface system connected
“Major Steele?” Ann repeated, concern entering her voice as her Neugen moved up on his right side. “Adrian? Are to his right arm.
you—Oh.” She said softly as she recognized the Mad Cat still pinned under the Sumaire’s foot.
Adrian’s Sumaire stepped away from the gantry, turning to depart the Acala III Military Academy Mechbay and head
Melissa’s Atlas stepped up to his left. “Wow.” Melissa piped up as her Atlas looked down at the felled ‘Mech. “I never for Castle Ramsay, the Dreadnought BattleCorps’ central headquarters, leaving the Mad Cat behind.
thought I’d see that again.”

He swallowed dryly. “Hostile eliminated, Colonel.” The emotionally drained Adrian sighed as he lifted his Sumaire’s
foot free from the incapacitated Mad Cat.

A button on the communications panel started to flash, indicating a private channel communication request. He tapped
the flashing button to acknowledge.

“Hey, are you alright?” Ann Lawrence’s voice soothed his mind, even in her worried tone.

“I’ll be fine.” He said, noting that his voice sounded almost mechanical, so drained of emotion was he. “We can talk
about it later. For now, you lead, and I’ll follow. Come what may.”

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464 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PROPHECIES
Asya earned the right to become a warrior within the Smoke Jaguar ranks in early 3057. Where she had hoped to regain
Prophecies some shred of honor with her new status, she found herself instead to be treated as subhuman garbage by her fellow
Devin Ramsey warriors. Her superiors saw her as unworthy despite officially being granted the title of MechWarrior and she was
relegated to serve on a relatively unknown rock called Pantheress as a member of the garrison force placed there known
as the Obsidian Jaguars.

She at least found some modicum of respect among the garrison forces there, as more than half of them seemed to be
a collection of former bondsmen from virtually every Clan, though she was the only former Nova Cat. No one else could
truly understand her way of thinking no matter how hard they tried. Only a handful even attempted to try, and even they
soon gave up on the attempt. Those who did attempt to understand her thought process did at least become her friends,
and this included Star Captain Jorge, the commander of the garrison.

Lieutenant Asya’s Quarters With nothing to do aside from the constant drills put through by Jorge, Asya allowed herself to revert to her Nova Cat
Officers’ Residences, Acala III Military Academy ways in secret. The Star Captain did inevitably discover her pastime obsession but did little to get in her way so long as
New Sydney she was present when ordered. Whenever she could, she disappeared from the barracks and go on a vision quest. For
Acala III nearly three years it seemed that she was to be denied any chance of even glimpsing what her Nova Cat heart so yearned
1st January, 3080 to see. In late 3059, all her efforts were finally rewarded.

Asya’s thoughts of the past were interrupted when the door chime to her quarters rang. She stood up and straightened
“... just by being who you are. It has made my life worthwhile. I would like to take this opportunity to thank you dearly her uniform. She did like the BattleCorps uniforms better than anything that the Clans had to offer. They were the perfect
for everything you have done—especially for keeping an open ear for what I have to say. blend of utility and comfort while maintaining some modicum of subtle fashion. So many of the Clan uniforms either
chafed or were far gaudier than was practical.
“See you at the memorial ceremony tonight, my friend.”
“Enter.” She spoke aloud.
Asya’s fingers danced effortlessly over the control panel to end the trivid recording, type in a signature line and send
the message. She leaned back in her chair sighing softly and, in an unusually long moment spent thinking of the past, she The door opened, revealing arguably the most beautiful woman of the Dreadnought BattleCorps. A being of astonishing
found herself thinking about how challenging the last two decades had been. From there she began to reminisce about beauty with an appearance that promised seemingly unbridled sexuality, Asya thought to herself. It was unClanlike to be
her entire life. She thought of how many different uniforms she had worn in her life and how each had marked her so envious of another person’s physical or sexual endowment, but when Melissa was around it was somewhat difficult to
differently. avoid the feeling. Asya unconsciously looked down at her own chest for a moment, but she quickly shifted her gaze to her
desk and reached for a small data tab when she realized where her mind had drifted. She was grateful that she could not
Decanted as a genetically engineered warrior of Clan Nova Cat, Asya had been ‘born’ in 3032. A thin woman for a feel her cheeks burning.
warrior, she was not expected to be successful. Those around her were kinder than they would have been in other Clans
in terms of expressing such expectations, but she knew the truth. With her peers expecting failure she surprised many of “Sorry I’m a little later than intended.” Melissa purred with a sly grin, “Though I’m guessing you already knew when I
them by becoming a successful MechWarrior of Clan Nova Cat. She gained great respect and at one point was considered was going to show up, huh?” She winked salaciously, removing any sting from her barb.
a Ristar—the Clan term for a “Rising Star” within their ranks. Her reflexes had been honed to the point where it seemed
as though she surely had to see the future given how naturally and deftly she seemed able to avoid her opponents’ With a warm smile, Asya offered a seat and Melissa took it, her body moving with a catlike grace that Asya could not
attacks. help but appreciate. One glance at Melissa and Asya had all but immediately known what the taller woman naturally was:
a seductress. Among the most dangerous aspects of Melissa was that she had been trained so well that, even if her target
The truth of the matter was one only known to her and her Oathmaster. She had failed in her vision quest after attaining were aware of what she was, she could work herself so that most simply did not care. An equally dangerous facet of hers
the rank of MechWarrior. The vision quest was Clan Nova Cat’s effective rite of passage, whether ending in success or was that she seemed to be as adept with seemingly any known weapon as she was with her own body. She was even a
failure, into becoming a MechWarrior within the Clan. Clan Nova Cat was mocked by the other Clans that did not believe certified Aerospace pilot in addition to her primary role as a MechWarrior. This combination of astonishing appearance
in the validity of the visions of the future granted by a successful vision quest. Within the Nova Cat ranks, warriors who and equally astonishing skillset had granted Melissa Tor, a woman that Asya was grateful to be able to call her friend, the
had had successful examples of such vision quests were held in high esteem. Such individuals had guided Clan Nova Cat callsign of “Melter”.
in many ways over the centuries. Asya aspired to be one of the great seers within the Clan. She was denied any such
vision. Asya became obsessed with repeated attempts at a vision quest in her free time. She also became obsessed with Melissa had made it clear that she knew well just how important Asya’s contribution to the BattleCorps was, though
honing her fighting abilities further than any of her peers, despite already being considered by many to be superhuman. she had never said it in so many words. Over the years, Asya had begun to suspect that she may be the only person that
Melissa could truly open herself up to.
In 3054, it seemed that her efforts had all been for naught. In a Trial of Possession with Clan Smoke Jaguar, she was
defeated and taken Bondsman. She was severely wounded in the battle. She suffered, among other less life-threatening Melissa had been severely injured in 3069 on Basalt IV during an evacuation mission. The Dreadnought BattleCorps 1st
injuries, a high-speed impact to the head by a piece of flying debris as she ejected from her exploding ‘Mech. That the Regimental Combat Team had been deployed to safely evacuate members of the parent corporation, Dreadnought
debris had not killed her after puncturing through her neurohelmet and fracturing her skull just above her right eyebrow Interstellar, as well as the local DefenseCorps company there. It had been the last of eight such evacuation missions. It
was nothing short of miraculous. was also the only one of the missions to go horribly wrong. The Word of Blake had struck before the evacuation had been
complete and circumstances had required the BattleCorps forces to wage a standing defensive battle on the surface of
Her recovery took two months and required a sizable piece of sculpted carbon fiber be grafted to her skull above her Basalt IV while awaiting transport off-world.
right eye. While it faded over time, there was no question that she would bear the substantial scar marking her defeat
for the rest of her life, both physically and mentally. During the fighting, Melissa’s Atlas had been crippled. A direct hit to the head of her ‘Mech had damaged her ejection
system and left her with severe lacerations from shrapnel that would have instantly killed or at least maimed most. When
Unlike the Nova Cats, the Smoke Jaguars did not tend to bother with quality plastic surgery for sake of appearance. she attempted to eject after her disabled ‘Mech caught fire and ceased functioning, the ejection system had

465 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PROPHECIES
malfunctioned and instead dropped her out through the gaping hole in the front of the Atlas’ head as the ‘Mech leaned have both put their lives on the line for you more times than either of us can count, and on Ashkum IV you did the same
over the flames engulfing it. Her parachute had saved her life but at a cost. It had instantly deployed and snagged on the for them. Do you not think it time that the bond is allowed to grow? You have always been lancemates first, but more is
jagged edges of the hole that had been blown through the head of the ‘Mech, suspending her over the flames. waiting for you. Go to them. There you will find what you seek.”

Melissa had already been genuinely afraid of fire to begin with, but this had created a phobia that affected her to date. Melissa looked at Asya for a long time in silence, her eyes looking to be on the verge of tears but suppressed just barely.
She had suffered second and third degree burns to her back as a result of her ejection seat catching fire before Colonel “You know, for someone who was once a member of the Clan Warrior caste, you seem to know a lot about matters of
Ann Lawrence could sweep her up in her old BattleMaster’s hand while Adrian Steele had put himself at great personal the heart.”
risk to maneuver his old Mad Cat as a body-shield to protect both Melissa and Ann. The bond between the three of them
was tangible, yet it was never fully expressed. “A fair observation.” Asya allowed herself a small grin.

That was why Asya had called Melissa to her quarters before the memorial ceremony. “Yes, well. If I knew that, then I After another long pause, “That’s it? That’s all you’re going to say?” The signs of Melissa’s tears were fading but now
would likely have something clever to say in return, would I not?” Asya smirked. She did so enjoy the verbal jousting her brow was marred with confusion.
matches, though she could not let herself be drawn into one at this time.
“As someone who was once a member of the Clan Warrior caste, I say, ‘Aff’.” Asya’s grin grew wider.
Melissa picked up on the lack of sarcasm instantly, despite Asya’s best efforts, her brow furrowing in concern, “Is there
something wrong?” She asked softly as she leaned forward, her ample breasts squeezing together a bit within the just- “Oh, come on, that’s not fair at all!” Melissa whined. “You never really speak of your past!”
too-tight constraints of her uniform as she placed her elbows on her knees and clasped her hands together.
Asya reached out with her other hand and placed the small data tab in Melissa’s hands, “Never say never.” She smiled
Asya locked eyes with hers and offered a weak smile, “Changes are coming.” warmly. “Just promise me you will wait until after the ceremony to watch it.”

Melissa let her head hang limp, her long flowing hair cascading over her hands and forearms, “I’m not going to like it, Melissa took a moment to recover from the sudden shock that she might be about to learn of her friend’s past. “I... I
am I?” promise.” She smiled warmly, squeezing the data tab in one hand while squeezing her friend’s hand in the other.

Asya reached forward and placed one hand on Melissa’s own, “Seldom do we ever truly enjoy every facet of change, Looking at her wrist-comp, Asya noted the time as 16:48. “On that note, we had best get going. The memorial ceremony
but we must embrace the good parts of change.” She could see that Melissa was not convinced when their eyes met will be starting soon.”
again, “This change is for the best. If you trust me at all, please trust me when I say that.”
“Alright, then. I’ll see you there!” Melissa said as she stood up just quickly enough that certain parts of her body jiggled
Melissa’s brow furrowed, and she looked the smaller woman from head to toe, then shrugged with a smile, “Well, you pleasantly. She really was trained to the point where every little movement was perfectly executed, even if she did not
haven’t done me wrong, yet.” Melissa gently turned her hand over and clasped Asya’s own hand gently. mean to. Asya was unsettled at the thought that nearly all of Melissa’s natural mannerisms were dictated by her training
in espionage and seduction. She understood that these were common tactics in the Inner Sphere, but these tactics were
Asya smiled warmly, giving her friend’s hand a squeeze, “Nor shall I ever. I cannot promise that it will be painless, unthinkable, if not deplorable to someone raised in a Clan society. While Asya strongly respected Melissa, and even had
because that would be a lie, but it will be better in the end.” to admit some modicum of unusual envy of her friend’s physical appearance, part of Asya genuinely pitied Melissa.

Melissa took in a deep breath, her chest jutting out that much more before she let out a loud sigh, “Alright. I trust you. “Indeed. And again, promise me—swear to me—that you will go to see them tomorrow.”
You’ve helped me get back on my feet after my injury. You helped me get my confidence back.”
As Melissa stepped through the door, she nodded as though speaking to a nagging parent, “Yes, yes. I promise!”
“More importantly, I helped you get back into a position to be alongside those you care about most.” Asya spoke just
a bit softer, looking straight into Melissa’s eyes. She saw the taller woman’s cheeks redden slightly and knew that this Asya sighed, then smiled, “Alright. I will see you in a bit.”
was her one opportunity.
Melissa paused for a moment, as though seeing something in her friend’s expression. She seemed to think better of it
“I... I mean, I do care about them. They’re my friends and I–” and smiled back. She then turned to walk away, and the door automatically shut behind her.

“And you wish that they were far more than that.” Asya interjected. Asya looked around her quarters and saw the Dreadnought BattleCorps crest adorning her dress jacket’s back as it
hung off the back of another chair. Her thoughts drifted back to the moment in December of 3059, when she had had her
The taller woman’s blush deepened. Asya knew that she had hit her mark just as she had planned. first successful vision quest. At a cliff’s edge high above the small garrison base she had sat for three days and nights
without food, water, or sleep. The only time she had averted her gaze from the flames of the carefully created campfire
“I’m not sure whether that’s...” As Melissa started to speak, Asya could see just how vulnerable her friend looked. It had been to retrieve more wood to feed it further. Members of other Clans would mock her for trying to damage her
was the first time since Melissa’s injury that she had seen her like this. eyes, but it was the only way she knew how. Lacking an Oathmaster to carry out the ritual properly, she had to improvise.

“Melissa. Promise me something. Tomorrow morning, at 09:00, go to them and tell them how you feel.” At the point of exhaustion where hallucinations began to set in and her body felt ready to collapse, Asya had seen it. A
vision of such clarity that it could not be denied. Her mind was presented with the vision of a great gray jaguar being slain
The tall woman’s goldish-red hair was framing her equally reddened cheeks as she looked at Asya, her mind clearly by a wide array of warriors in different colors. Out of the corner of her eye, she spotted what looked like the jaguar’s
reeling as she was so suddenly confronted with her own feelings. shadow beginning to move on its own and suddenly it formed into an entirely new shape as it escaped from view. Black
panthers materialized before her, looking as though they were without guidance or purpose, before a great dragon being
“I don’t think it’s—” escorted by a large bird wreathed in flame swooped down from above, startling the panthers. After staring at one another
for a time, the dragon turned and the panthers moved up alongside it, where the dragon then spread a wing over them.
“Proper?” Again Asya cut off her friend, leaning forward with a warm smile. “Since when have the matters of the heart
ever been proper? All three of you have sacrificed for each other more than can ever be put into words. Adrian and Ann The fire crackled and suddenly it looked as though she were seeing a hand of cards. The cards suddenly dealt

466 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PROPHECIES
themselves forward and each card flared out to become what looked to be the panthers, but they had dragon-like aspects system and its occupants under the banner of the Dreadnought BattleCorps, issuing a Trial of Possession in accordance
to them now. They were rushing forwards as though charging into battle. Out of the corner of her eye she saw what it with Clan traditions. When the communique ended, everyone in the communications room had looked to Asya
was that they were going into battle against, but she still could not tell what it was. The panthers’ enemy appeared to simultaneously with varying degrees of shock in their expressions.
take on the form of bizarrely horrifying, ghostly white entities that brandished swords that stabbed at the great dragon
and the dragon-panther creatures. The firebird swept down, carrying upon its back a knight and samurai to help the Her vision had made becoming part of “Clan Dreadnought”, as it was so nicknamed at the time, feel as though it were
dragon and hybrid creatures. Together they destroyed the ghostly entities, only to look up and see the firebird’s flames effectively ordained to the Obsidian Jaguars. Not even the most skeptical among them could deny it. It was far too specific.
extinguished in the sky above. With such a feeling among the warriors of the Obsidian Jaguars the transition to joining Dreadnought’s ranks was far
smoother and easier than it otherwise would have been. There was virtually no resistance, and Star Captain Jorge had
Her mind had reeled at the possible implications, and then she had passed out cold. been careful to ensure that the Trial of Possession was as bloodless as possible, while ensuring that honor was served in
accordance with Clan traditions. Much to Asya’s relief—at least in hindsight—there had been no fatalities.
Nobody believed her about her vision. Looking back, it was hard to blame them. Without the advantage of hindsight,
it would sound mad to anyone who had listened to her. Some went so far as to mock her, claiming that her vision was That was the first of many instances where she had had an impact, but it was by far the most memorable and critical.
just a result of her head injury. It was understandable, if irritating. The
others had not been raised to embrace visions as the Nova Cats were. As
Asya had been raised. Regardless of belief, every member of the Obsidian
Jaguars had heard the tale of her vision within a few weeks.

In January of 3060, a failure of the HyperPulse Generator station on


Pantheress cut off all outgoing interstellar communications. Messages
could still be received but none could be transmitted. A replacement
component had been requested via JumpShip shortly before a confusing
and inconclusive message had reached Pantheress of an attack on
Huntress, the Clan Smoke Jaguar homeworld, by forces claiming to be
from the Inner Sphere. The same message had requested specific war-
making materiel manufactured by the facilities on Pantheress be
delivered as quickly as possible.

The only remaining operable JumpShip left the system with the
requested equipment. After that, all JumpShip traffic and incoming
messages from Huntress mysteriously ceased, making the interstellar
communications blackout on Pantheress absolute. Only a damaged
JumpShip was in-system, and it was incapable of making an interstellar
jump without replacement parts, itself. The Obsidian Jaguars quickly
became restless but there was nothing that they could do.

After a couple of months, Asya began to feel that she was considered
a bad omen by some of those around her. Her friends had thankfully
stayed by her side and prevented matters from escalating too far. She had
had to fight a few of the more outspokenly critical amongst her fellow
warriors in Circles of Equals but had found no challenger that she could
not overcome.

By April, none dared challenge her, and some even began to wonder if
there was something to the vision she had spoken of. The longer the
communications blackout went on, the more it seemed the members of
the Obsidian Jaguars began to genuinely believe that the first piece of her
vision had come true, and that the ‘Great Jaguar’ that she spoke of was
Clan Smoke Jaguar itself being destroyed.

Then came the day in June of 3060, when the Dreadnought BattleCorps
had come to the world of Pantheress. Asya herself had been present in
the communications room when the first communique had come through
from Colonel Ann Lawrence aboard a WarShip named the D.B.C. Phoenix.
The dragon-headed crest of the BattleCorps had been displayed
prominently above and behind the Colonel as she explained that the
warring factions of the Inner Sphere had banded together under the
banner of a new Star League to execute the complete annihilation of Clan
Smoke Jaguar. Lawrence then stated that she wished to lay claim to the

467 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PROPHECIES
At no point since that time had her visions allowed her to alter the path of history, but they had allowed her to help guide All the colors outside were brighter, more enjoyable than ever. She felt as though a burden had been released from
those to be better-prepared for things to come and help to gently massage the path of history to a slightly better shape her. Her heart felt free as she entered the Trinity Memorial Hall.
than it would have taken on its own. To be honored with such a gift was the dream of a Nova Cat warrior. She had only
wished that she had been able to share with her original Clan what had happened. The gold, silver, bronze, and other metallic shades of various memorial depictions of events involving the Dreadnought
BattleCorps’ and DefenseCorps’ century-plus of history all seemed that much cleaner and crisper. The metalwork was
Asya’s latest vision had been the most astonishing of all. Unlike her previous visions, this one had offered her a choice. better than she remembered it being.
The choice to face it or run from it. Neither option was pleasant, and the implied ramifications of each of them worried
her. In the end, her Nova Cat heart had made the decision, as it felt strained when she thought of the only alternative. As with every time she visited this place, she was awestruck by the exquisite golden sculpture of an Acalan dragon near
She had made her choice. She would not run. She would see it through. the entryway. The large, highly-intelligent flying reptile was a native life form of Acala III, the homeworld of the
BattleCorps, and it was the inspiration for the unit’s crest. It also happened to be identical to the creature that she had
Lost in memory, she had meandered out of her quarters, forgetting her dress uniform jacket, and made her way to the seen in her first vision, though she had been completely unaware of their existence when she had experienced said vision.
Trinity Memorial Hall. She felt almost as though she were in a trance. Because of that, the Acalan dragon and the Dreadnought BattleCorps were linked in a very fundamental way in her mind—
and her most recent vision had only further cemented this connection.

In the center of the main hall, with a vaulted, stained ferroglass ceiling,
lay the memorial for which the hall was named. The memorial sculpture
of the late D.B.C. Trinity, the Dreadnought-class Battleship that had been
lost to an attack by the Word of Blake in 3075. Nearly every crewman had
a separate name plaque with their rank, birth, and death dates. There
were several blank plates, each one denoting a crewman that did not have
their own plaque because they had been recorded as having turned traitor
in the Trinity’s Black Box.

Her left hand ran over the display gingerly. She was surprised when she
felt a faint static electric shock as her index finger touched the name of
one specific plaque. Feeling that something was wrong, she looked closer.
The plaque that had shocked her was that of one Sergeant McKinney,
Kayla. She did not know why, but the name felt as though it should not be
there. It felt as though she was being attacked just by looking at it. She
quickly withdrew her hand and looked away. It was not her place.

She again felt the weight that had seemingly lifted from her shoulders
minutes earlier begin to press down on her.

Asya headed for the auditorium of the massive building. Upon entering,
she spotted Colonel Ann Lawrence on the stage giving a speech
commemorating the events of Operation LANCASTER, three years prior.
No doubt the speech was stirring and would pull at the heart as it always
seemed to whenever Ann spoke like this. Part of her wished that she could
hear the words, to be soothed by them and have the burden on her
shoulders eased.

She meandered over to the stage entrance on the right, then slowly
walked up onto the stage as the Colonel continued to speak. Asya felt
almost all the eyes shifting from Ann Lawrence to her as she slowly
approached the podium that Ann stood at. She met Ann’s eyes and could
see the confusion in her expression even as she continued to speak the
prepared speech. Asya gave Ann a sad smile as she remembered how
much Ann hated giving speeches.

For a brief moment, there was a red glowing dot of a sniper’s laser sight
on the Colonel’s forehead. As Asya stepped in front of the Colonel, the dot
disappeared.

For but a fraction of a second, Asya believed she could actually feel the
sniper’s laser sight aimed at the back of her head.

Suddenly the world ceased to exist—and Asya felt nothing at all.

468 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


PROPHECIES
08:41 Hours purpose just by being who you are. It has made my life worthwhile. I would like to take this opportunity to thank you
2nd January, 3080 dearly for everything you have done—especially for keeping an open ear for what I have to say.
Colonel Ann Lawrence’s Quarters
Castle Ramsay, Dreadnought BattleCorps Headquarters “See you at the memorial ceremony tonight, my friend.”
Outside New Sydney
Acala III
Message signed: Your White (Nova) Cat.

Message sent: 16:28 hours. 1st January, 3080.


Scheduled delivery: 08:30 hours. 2nd January, 3080.

“Hello, Colonel Ann Lawrence.

“No, I suppose that is a bit too formal. This is a message from a friend and colleague, rather than a subordinate.

“If you are seeing this message, it means that I am no longer among the living. I am sorry for the sudden departure, but
what happened was necessary. I sincerely apologize for not being able to warn you of what was coming. That too was
necessary. Necessary for you. Necessary for the BattleCorps. Necessary for the future of all.

“As you may expect, I will not dwell too heavily on the past, as the future is always where I tried to look while I was
among you. It was not always so, but with you I was able to find my true calling. The true calling of my Nova Cat heart.

“While I do understand that not everyone believes that I could glimpse the future, I would like to believe that the
outcomes of my efforts have been evidence enough of the sincerity of my claims over the years. I have never told you
this, as I did not wish to create doubt in your heart, but before the vision that I had prophesizing your arrival on Pantheress
all those years ago, I had never once had a vision. My original Clan will likely never know of what happened and my part
in it, which is for the best I suppose.

“With my passing, I must inform you that Melissa Tor will now be needing your tender care and guidance. She has had
feelings for you and Adrian both for quite some time. Feelings that she has suppressed subconsciously because of... Well,
you know her true history. You and I both know that she is a much older soul than any would suspect. At her core she is
still a woman, despite what she may be under the skin, and she is understandably genuinely afraid of rejection, given that
it has been a long time since she has been involved in any kind of truly deep relationship.

“I know how the three of you feel about one another, but I also know of the difficulties you and Adrian have had trying
to reach out to her. I now ask you to take her into your arms. She will likely take my passing rather hard, but with your
help, she will be stronger and more devoted to you than ever. I have no doubt that the three of you together will be able
to conquer every trial that awaits you.

“You know me well enough. I have never done anything to harm you, and I would in fact lay my life down without
hesitation if it meant saving yours. In fact, I suppose if what I believe has come to pass by the time you receive this
message, I will have done just that.

“Grieve if you must, I know your heart will demand it, but do not fail to use this opportunity for what it is.

“I offer you my final vision as the last guidance I can give you: ‘With her warriors gathered before her, the mother
dragon shall speak. Though loyal, the majority of her warriors are not all of the same shade as she. Every one of the
warriors show shades of their individual pasts, setting them apart and causing friction amongst each other. A white-robed
darkness is among them. One who was once a white cat shall stand up before the mother dragon, blocking the white-
robed darkness just before it can reach the mother dragon, and in so doing, the white cat shall be slain. In that moment,
all of the warriors shall become one color, dragons all, and burn the darkness from their ranks. In that moment, the
warriors become one with the mother dragon’s will for the first time.’

“It is not a perfect explanation but, as I have told you before, the visions are not always the easiest to put into words.
I know you will make the right decisions even though I will not be there to offer further guidance.

“It has been an honor to serve you, Ann Lawrence. You have allowed my life to have meaning and have given me

469 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


KEEPSAKES
use of nuclear weapons had been authorized. “Omega Protocol”. She ground her teeth subconsciously as she recalled the
Keepsakes order.
Devin Ramsey
While the facilities on the world of Theris had largely been stripped, there was still so much left there that could aid
the Word of Blake’s war machine, leading to likely millions, possibly billions of lives being lost or affected. To prevent this,
Omega Protocol had been enacted. Several fifty-megaton thermonuclear weapons were detonated on the surface of the
planet around the key facilities—and by extension the population centers. More of these weapons simultaneously
detonated within the technological marvel that was CrossWays Station. The space station, a combination of dry dock and
shipyard built during the time of the Star League and hidden away in the system’s asteroid belt, had been where the
surviving Blakist vessels had eventually moored themselves in the aftermath of their battle with the Trinity.

For all intents and purposes, all human life in the system had been wiped out in a near-instant. On her orders. The final
Colonel Ann Lawrence’s Quarters death toll was well upwards of ten thousand people, not including the Word of Blake attackers. She did not bother to
Castle Ramsay, Dreadnought BattleCorps Central Headquarters count the Blakists. While she understood that many of them were people simply on the wrong side of a conflict, she had
Outside New Sydney no way to know how many genuinely wanted her people dead just because they were not following the path supposedly
Acala III laid out by Jerome Blake.
27th May, 3085
It was “common knowledge” that the Word of Blake was to blame for the nuclear destruction that occurred in June of
3075 in the Waycross system. It was not above the Blakists to nuke their own forces in the process of attacking an enemy
As she walked through the entryway into her personal quarters, Colonel Ann Lawrence reached to her left to tap the force, especially if it seemed that the Blakists were going to lose. This was the great lie that she had had to live since the
ambient light control on the wall panel. The interior of her quarters illuminated warmly, in defiance of the darkening moment that the nukes had been detonated on the surface of Theris and within CrossWays Station. She could count on
twilight outside. Even as the door closed behind her, she blindly tossed her lightweight uniform jacket up onto the wall- one hand the number of people that knew the truth. Even the intelligence divisions of the Great Houses and Comstar
mounted coat hanger. She heard the jacket landing on the floor, but she did not bother moving to pick it up. She did not could not have found it, because the information gathered had been forever deleted, and only three people had ever
even bother to look. seen it, including herself. The other two were from the Dreadnought BattleCorps’ only other WarShip at the time, the
D.B.C. Phoenix: Colonel Kai Kelderman, the Phoenix’s commander, and Lieutenant Kazumi “Kazu” Koto, the ship’s
She slumped back against the door and stared at the floor through teary, unseeing eyes. There were times when she communications officer.
wondered how her father had dealt with the pressure without letting it show. She then reminded herself that there were
certain things that she had to deal with that he never had. She wondered how he would have dealt with them. In her Lieutenant Koto had sworn herself to secrecy over the matter, and she later took the secret with her to the grave.
mind’s eye, she believed that he would have simply shouldered the burden and carried on. He had always said that he Much to Ann’s dismay, Koto took her own life just two years later, following the events of Operation LANCASTER in 3077.
had a strong back. Only afterward did Ann discover that Koto’s lover, an aerospace fighter pilot attached to the Phoenix, had perished in the
fighting late during the final battle in space. Koto had left a private message for Lawrence, saying that she forgave the
This day had marked the tenth anniversary of the day known as “Trinity’s Fall”. A decade prior, the Word of Blake had Colonel for what had happened, understanding the reasons for each of Ann’s actions and orders. Koto went on to state
attacked the world of Theris, otherwise known as Waycross II. Theris was a world of great importance not just to the that while she did not understand where the nuclear weapons used on Theris had come from, she knew that they had
Dreadnought BattleCorps, but to the whole of Dreadnought as an entity. The world had been under a continuing not been used by the Word of Blake. She also assured Ann that this critical secret was safe, and that she had told no one.
evacuation for roughly a year prior to the incident. At the time, Theris still had thousands of soldiers and nearly twice as Knowing the honorable woman that Koto was, Ann felt she could trust her at her word. For security reasons, the message
many civilians waiting their turn to leave the world—a turn that they would never get. had long since been deleted, but Ann would never forget it. The circumstances around the message ensured it was burned
into her memory for all time.
Ten years ago, to the day, the D.B.C. Trinity, the only Dreadnought-operated WarShip available to defend the world,
had stood her ground against a squadron of Blakist Corvettes. Not only was the Trinity ancient and outdated, but she had Colonel Kai Kelderman, ever the professional, understood exactly why Ann had done what she did. He rightfully did not
been sabotaged and damaged internally prior to her encounter with the Blakist vessels. The crew of the Trinity had like the outcome, and he did not envy her position, but he understood. At that point, he was the only other living person
performed admirably, but betrayal from within resulted in the ship’s destruction. The Trinity had been lost with all hands. who knew the origin of the nuclear weapons: they had been in cold storage since their discovery within the depths of
More than seven hundred souls had perished aboard her. CrossWays Station decades before either of them had been born. Likewise, he was the only one aware of her orders in
early 3075 to unseal the weapons and transport five of them to the surface of Theris as a precaution, leaving two in the
The month following the loss of the Trinity had been nothing short of hell for the Dreadnought DefenseCorps Theris station to ensure that even if one failed, the station would still be destroyed. The only other people who had known the
Regiment. Orbital bombardments. Systematic annihilation. Public executions. Torture. The Word of Blake had made those truth of the nuclear weapons had been killed when the weapons were detonated by those very people. It was Kelderman
who were too stubborn to die suffer for it. In less than two weeks, the DefenseCorps Theris Regiment had lost two-thirds himself who had ensured that the recovered data from the satellite could never be found by anyone else. The only existing
of their personnel, and much of their equipment had been crippled. The survivors held on for roughly two more weeks copy of the data aboard the Phoenix had been physically removed from the databanks and destroyed. Meanwhile the
after the initial slaughter of the DefenseCorps’ main forces. Most of the survivors bottled themselves up in the bunkerlike satellite that had recorded the information was triggered to autodestruct.
massive underground structure that was the Cameron MechWerks facility and there they held the line as well as they
could. Meanwhile, the rest of the surviving DefenseCorps personnel worked to conduct guerilla raids against the Indeed, it was public “knowledge” that it was the Word of Blake that nuked everything of value and killed everyone in
temporary bases that the Word of Blake had set up. The cover of a long blizzard, weather typical of the ice world of Theris, the Waycross system. The truth that forever burned at Ann was that she was responsible. It was a lie she had to live with
had made their actions easier, but blinding weather was always a double-edged sword that complicated any operation. every day. It was easy to assure herself that it was the right decision, but she had to live with the knowledge that her
orders had caused the deaths of thousands of people, so many of whom were not even involved in the fighting, with
The communications logs recorded on a single remaining Precognition Type-VII Tactical Satellite in orbit over Theris nearly all of them never even understanding in their final moments what was happening or why.
indicated that all of the remaining DefenseCorps personnel had worked toward executing Colonel Ann Lawrence’s final
standing order: Should the defenses against the Word of Blake fail altogether, the Word of Blake were to be denied access She still occasionally had nightmares that derived themselves from the images she had seen of the utterly destroyed
to the facilities in the Waycross system. By any means necessary. The classified portion of these orders, only known to city on Theris, the ruined structures and the burned shadows of those who had died in the nuclear hellfire. Her nightmares
the highest-ranking personnel of the DefenseCorps Theris Regiment expanded upon this standing order: the release and had her walking among the dying, flames consuming everything and everyone around her before the nuclear shockwaves

470 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


KEEPSAKES
hit. Of course, she was safe. None of it touched her. She was completely unaffected. Sometimes she tried to scream for when she wondered why she had not retired, why she had not simply passed the burden of command on to someone
those around her to take cover. No one could hear her. She was not actually there. She could do nothing but watch the else.
carnage ensue.
Her hand brushed the desk to her left and it occurred to her that she had moved into her quarters without realizing it
She knew that there was nothing she could do but accept it for what it was—her conscience scolding her. and now stood in front of her artificial fireplace. On the mantel before her lay her keepsakes. Objects that stood as
reminders of the most important lessons that she had learned in her life, as well as a couple of token acknowledgements
In the years following the event itself, the Trinity’s Fall memorial ceremony had become a tradition to both the military of personal achievement.
personnel of Dreadnought as well as the civilian population of Acala III. Ann had presided over the ceremony every year
dating back to the original memorial, which had been held later in the year in 3075. This tenth-year anniversary of the Already feeling spent from the effort of holding back her tears from earlier, she looked to the first of her keepsakes for
event cut more keenly at her heart somehow. Seeing all those people gathered, all the friends and family who had lost comfort. As always, her parents provided some of the comfort she sought, even if just from seeing an image of them. In
loved ones, she had nearly broken down on the stage. How in the hell was it possible that her mere words could hope to the holograph, her mother Sarah was visibly pregnant. Ann smiled with sorrow as she thought about how, in a way, it was
bring even the slightest bit of consolation to all those faces that had been looking at her so expectantly? There were times the only image she was in with both of her parents. Her mother died due to complications giving birth to her. Her father
Thomas had never once flinched at raising Ann alone.

When she was still a child, Ann had once asked him if he hated her for
being what killed her mother. His response still pulled at her heart: “If I
hated you for that, I would have to hate myself for falling in love with her
and wanting to have a child with her. And if you feel hate because you feel
love, you can never truly feel love.” He went on to say, “Do I miss her? Of
course, I do. But every day you’re alive, a part of her lives on in a very real
way. So, if I hated you, I would not only hate myself, but I would have to
hate her, wouldn’t I? I still love her with all my heart, and I always will.”
His voice cracked for the first time that she could recall as he added, “And
I love you just as much, Annie. I want you to remember that.”

Years later, her father brought up her question and told her, “Never
hate someone for what they are or how they came to be. Only let yourself
truly feel hatred of another if they’re someone who consciously chooses
to do things that make them worthy of that hatred. Never hate someone
for something they have no control over.”

She gently placed the framed holograph back on the mantel, her fingers
running down along the side of the frame. She remembered how her
father had kept this very holograph and frame on his mantel at home
when she was younger, among a collection of things that she never quite
understood until she was considerably older. Though she would never
know the specific meaning behind each of the objects on her father’s
mantel, she at least knew why he kept them and why every year, he spent
time just looking at or holding them in silent solitude. She knew that she
would forever wish that she could have known the woman who had so
firmly captured the heart of her father, as he had credited her for much of
who he was.

Next to the holograph of her parents was a beautifully crafted platinum


and gold chess piece. She gently hefted it in one hand. It was a classic style
King piece that was several times larger than a standard chess piece. It had
a thumb-sized plaque glued to its marble base that stated, “1st Place –
3046 Acala III Planetary Chess Championship – Ann Lawrence”. Her father
had been so proud of her. She had been so stunned by the victory that she
did not know what to say. She had played the game since she was a child,
most often against her father. It had taken until she was seventeen to
legitimately beat him—she knew that he had let her win when she was
younger, otherwise she surely would have lost interest in the game—but
just days before her eighteenth birthday she was the world champion.

What surprised her most of all was that only the last two opponents
had been any sort of challenge for her. She was stunned to later discover
that her final opponent had previously won a championship that had

471 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


KEEPSAKES
spanned the entire Federated Commonwealth. That thought still left her feeling shocked to this very day. It also gave her What he had done, he had done for his people. He had given them a real chance to live on and not just be forgotten.
a sense of personal pride. He had bent the Clan Code of Honor as much as he could while avoiding breaking it, but it did not make it any less clear
what he had done. He had set aside his personal pride and any chance at attaining personal honor to effectively surrender
In that moment, she had gained an even greater respect for her father. He had ensured that she became one of the before any lives could be lost, so that he could ensure that his people may live on regardless of the ramifications to
best at something, and she had not even realized it. She learned later in life that chess was far from the only area in which himself. For a Clanner, it was one of the most selfless things she could imagine a Warrior doing. She shifted the patch
he had done this with her. She had always known him as a father and a MechWarrior, then later a highly-respected slightly to the left and turned it slightly to be squarer with the shelf before moving to the pendant next to it, careful not
military commander, but in looking back she felt that that was the beginning of a new kind of respect that led her to to disturb the ancient, Star-League-era chess piece sitting in a glass container next to the pendant.
embrace the compulsory service in the military that was required of those living on Acala III. Having been raised around
the soldiers of the Dreadnought BattleCorps, she thrived in the military. She glanced at the wall to her right and saw her The metal pendant was lightweight, possibly titanium, though she had never had the metallurgy analyzed. It was a
framed MechWarrior training certification that she had earned at the Acala III Military Academy, hanging on the wall just dress uniform Clan Snow Raven pendant. During the years that Dreadnought had spent in Clan Territory following
above the similarly framed application acceptance letter from the BattleCorps dated less than a year later. Operation BULLDOG, Ann had successfully won two Trials of Possession. The first had been with the Smoke Jaguars on
Pantheress, a token example of a trial carried out just to satisfy the Code of Honor by which Clan Warriors are bound. The
Years later she finally realized that her father had been grooming her to become a commander all along. When second had been far more nerve-wracking, and that had been with Star Colonel Ann Lankenau of the Snow Ravens. It
confronted with this, Thomas had simply shrugged and pointed out that he had done everything he could to allow her to, seemed to be yet another example of fate being on her side while she was in Clan Space. Not that she personally believed
as he put it, “Be in command of her own life.” It just so happened to be that the path she chose led to her being in in fate—though Asya’s prophetic visions made for a compelling argument.
command of others, as well.
When the Snow Ravens arrived, they immediately declared a Trial of Possession for the Pantheress system, much as
She hefted the trophy in her hand, smiling as she remembered how good it had felt once the shock had worn off. She Dreadnought had done just nine months prior. Dreadnought had intended to strip the world of its war materiel
remembered how it felt to be innocent and unaffected by the darkness of the universe around her and to just achieve manufacturing capabilities before heading back to the Inner Sphere, but they were far from completing that mission. Still,
something for herself. The sense of honest, innocent accomplishment. Only later did Ann learn how hard her father had she had no real interest in losing lives in the hopes of securing more of the manufacturing equipment and technology.
worked to ensure that she could experience that feeling. How much effort he and the troops under his command had put They had a fair amount of it already salvaged, but there was still so much left. After reviewing Lankenau’s record, it turned
in so that she and the rest of the population of Acala III could have such opportunities. out that the Star Colonel was an avid chess enthusiast and a very respected player. As the defender, Lawrence had the
right to select the form of the engagement. Putting everything on the line with a chess match to decide the fate of the
She placed the trophy back on the mantel. She gently ran her fingers over a uniform patch that lay next to it, feeling rest of the BattleCorps’ mission, she bid that chess was to be the form of the contest, and that she would represent the
the fine threads. It was a Clan Smoke Jaguar patch. It was one that had never been applied to a uniform, but it was Dreadnought BattleCorps herself.
legitimately from Clan Space.
Lawrence emerged victorious after several days of intense competition, albeit barely, with two of three rounds ending
In the same incident when her father had been gravely wounded during Operation BULLDOG on Jeronimo in 3059, the in victory for the BattleCorps commander. As part of the bidding for the trial, she had insisted that should Lawrence win,
second and third officers of the Dreadnought BattleCorps had been killed. That had left Ann, who at the time was just the Snow Ravens would maintain open trade relations with the BattleCorps during their time in Clan territory, including
fourth in the chain of command, to take over command of the BattleCorps at a pivotal moment in the unit’s history. granting Dreadnought access to certain technologies and records that would prove useful once the BattleCorps returned
Amidst near-constant second-guessing from many of those around her, she had led the unit to Clan Space alongside the home. In exchange, the Snow Ravens were to be declared the owners of the system when Dreadnought departed for the
fleet of Task Force Bulldog and continued on without the rest of the Task Force to the Pantheress star system. There, she Inner Sphere.
laid claim to the entire star system in a bizarrely easy manner. It was as though the defense forces on Pantheress VI had
known she was coming somehow and had been waiting for her. While that would normally be a chilling thought for a Clan A clever condition placed into the bargain struck with the Snow Ravens was that, as they were the designated long-
force to be literally waiting for her arrival, as it would normally mean an ambush, what followed was far from it. Instead term owners of the star system, the Snow Ravens were responsible for the defense of the system during any and all future
of a combat force ready to fight to its last dying breath to deny them even so much as a single step on the world, they Trials of Possession for the Pantheress system during the rest of Dreadnought’s stay. This proved to be a massive boon to
found a people who quickly became allies. morale for the BattleCorps, knowing that they were under the protection of the Snow Ravens.

Soon after she discovered that her arrival had been quite literally prophesized with impressive accuracy, albeit in a Lawrence had told Lankenau—and later stood by her word—that the BattleCorps would not firebomb whatever they
rather abstract manner, by a female member of the defense garrison on Pantheress VI: a former Clan Nova Cat did not take with them, instead leaving everything left behind intact for the Snow Ravens.
MechWarrior named Asya.
The later surprise of Dreadnought standing by their word had been nothing compared to Lankenau’s surprise
After a bloodless Trial of Possession that Dreadnought’s representative had won, the Pantheress system and all its immediately after the conclusion of the trial, upon discovering that the chess set that the ‘Colonels Ann’ had been playing
inhabitants were officially considered to be the property of Dreadnought under Clan Law. The patch had been gifted to on had in fact been a relic from the Star League that Dreadnought had recovered over a century prior, claimed personally
Ann by Star Captain Jorge, the commander of the Smoke Jaguar garrison on Pantheress, as a symbol of the capitulation by her grandfather. It had been difficult to keep from laughing when, after Lawrence announced that the chess set had
of the Smoke Jaguars. The Smoke Jaguar warriors were collectively taken Bondsman. Jorge had been her personal once belonged to General Aleksandr Kerensky himself, the man often referred to as the “Grandfather of the Clans”,
Bondsman, as was her right as commander of the force that had defeated the defenders. She gently ran her fingers over Lankenau looked as though she was about to pass out. Lankenau’s face had turned pale as a ghost. When Lawrence had
the bondcord next to it, smirking slightly. Three pieces of nylon rope that had been cut with her combat knife in then stated that she had chosen to gift the chess set to Lankenau, the Snow Raven Star Colonel had been completely
accordance with Clan tradition, each at different times when Jorge had proven himself to be a worthy asset. gobsmacked. When Lankenau finally regained her composure, she first slipped into declaring that Lawrence had to be
lying, but Lawrence rebuffed it by simply pointing out that she was leaving the chess set for her to have, and that Lankenau
It had not taken long. could have it analyzed, herself.

When she had asked Jorge why he and his forces had so quickly sided with Dreadnought when they arrived, he Before Dreadnought’s departure back to the Inner Sphere began in 3064, Star Colonel Ann Lankenau had surprised
explained that he wanted his life to count for something. His Clan was dead, and there would be nobody to remember Colonel Ann Lawrence by arriving once more in the Pantheress system, but instead of declaring some form of additional
any sacrifices made on behalf of the Smoke Jaguars by his people if they were to lay down their lives to defend a world trial, Lankenau arrived under guarantee of Safcon—the Clan term for safe conduct—to meet with Lawrence in person.
that would surely be taken piecemeal by another Clan in the near future even if they had defeated Dreadnought in a Once the two were able to speak in private, the Star Colonel confirmed that the chess set had indeed been General
military engagement. He admitted that even if he had emerged victorious, he had his doubts that Dreadnought would Kerensky’s own, though one of the pieces had been replaced with a near-perfect duplicate: the white king. Lankenau then
hold to the agreement and simply depart after losing. Ann’s forces were not of Clan upbringing, after all. insisted on having a rematch with Lawrence, setting up a chess board that she had brought with her. As Kerensky’s own

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set was a priceless artifact, it was not the set that she brought with her, but it mattered little to either of them. The match On the 23rd of January, 3069, her father had come to give Ann a surprise visit for her birthday, card in hand. She had
was a friendly one, albeit extremely competitive. It was decided after three rounds once more, this time in a much more just exited the elevator of the office building she had been in at the time and was walking toward the glassed front
rapidly played format. This time it was Lankenau who barely scraped together victories in two of the three games. The entrance of the building when she spotted him getting out of a vehicle outside. Exchanging smiles and waves, she could
two engaged in a number of “speed chess” rounds following that, but only seemed to go back and forth inconclusively. only watch in horror as an assassin with a sniper rifle shot him in the head. She would never shake the image of her
father’s partly-intact head bouncing off the ferrocrete, brain matter and blood splattered about. The yellow envelope had
Lawrence helped to gather the pieces for Lankenau to pack up the chess set, and it was not until the Snow Raven was still been spinning down to the ground as she began to run toward him before Adrian tackled her and forced her behind
in the process of closing the carrying case that she realized that there was an additional piece that did not belong with cover. She could only look at the body and scream as Adrian kept her from getting up. While she already had a conscious
the set. It had not been there when she had unpacked the set earlier. She picked the new piece out of the foam padding awareness of it leading up to that time, it was in that moment that she experienced viscerally and firsthand how fragile
of the case to discover it as a white king. Lawrence remembered well the way that Lankenau had frozen up once she life was, and how quickly things could change.
realized what it was. After a long moment of staring at it intensely, Lankenau had very slowly handed it back to Lawrence,
stating that the two would have to meet again in the future to decide the fate of that piece. She started to reach for the dusty envelope, but some part of her mind stopped her, as it always did. It was as though
she feared that she would truly lose him forever if she read the contents of the letter. Because then he would never again
The Snow Raven Star Colonel then produced a ceremonial Clan Snow Raven pendant and handed it to the Dreadnought have anything new to say to her. “Someday, dad.” She whispered to herself as she wiped away the tears that had started
Colonel. “Consider this a sign of gratitude and trust between us. It is forbidden for anyone that Snow Raven does not to form. “Just… Not yet.”
consider to be one of our own to wear or even possess this any longer than it takes to return it to us. Upon discovery that
an outsider has one of these, that outsider is always hunted down and dealt with as any common Bandit Caste filth. Even Clearing her throat, she forced herself to pick up and concentrate on the next item on the mantel. It was a shard of
the other Clans understand this.” She paused for a moment as Lawrence slowly withdrew the hand that had been reaching ferroglass in a transparent display tube. Chained to the tube’s lid was a dog tag. She picked it up in one hand and held the
for the piece of ornate jewelry, but then Lankenau gave Lawrence a disarming smile, “This is yours to keep. All of Clan tube up to the light. The ferroglass shard was still stained red in color. Her eyes narrowed as she subconsciously ran her
Snow Raven recognizes your right to have it.” hand over her side, remembering where the jagged, finger-sized piece of armored glass had been extracted from.

Lawrence had slowly, gratefully taken the piece of beautifully crafted metal from Lankenau and held it respectfully, In September of 3069, the Dreadnought BattleCorps 1st Regimental Combat Team had been engaged in a defensive
inspecting it. Lankenau then dropped the bombshell that had she had been waiting the entire time to say, “It was first battle on Basalt IV. It was Ann’s first taste of hell. She swallowed dryly, remembering the feeling of utter helplessness as
worn by Khan Stephen McKenna himself when he founded Clan Snow Raven in 2804.” she tried desperately to keep the BattleCorps’ defensive line from collapsing under the relentless assault from the Word
of Blake’s 55th Shadow Division. She and a Corporal that she had selected to be her stand-in Tactical Officer, as the man
Lawrence recalled feeling shocked and completely speechless. She also remembered nearly dropping the pendant as who normally performed the duty had been severely wounded, were trapped in the partially collapsed cockpit of her
though it had bitten her. Her expression must have been quite remarkable because Lankenau was visibly fighting back a disabled BattleMaster. The Corporal, a man who wanted to be a civilian air traffic controller, continued to work tirelessly
grin. “Y-you’re serious?” Lawrence remembered finally managing to force the words out with a stammer. to not only keep her from dying from blood loss, but to help her command the unit despite clearly being scared out of his
wits.
Lankenau looked at the pendant, then at Lawrence, dragging out a long silence for several seconds before finally
breaking into a grin, “No, I could not secure such a thing, I am sorry. But I wanted to return the favor in at least some She had nearly lost both of her lancemates—her closest friends at the time, though they later became so much more—
small fashion. While the original pendant that Khan Stephen McKenna wore is very much safe and secure on Lum, this is in the fighting on that world. Melissa Tor had been critically wounded days prior when her Atlas had been crippled in a
in fact a later version that was crafted for Khan Stephen McKenna during his final years as Khan. This one is far lesser- vicious firefight. Adrian Steele lost his prized Mad Cat and nearly gave his life to buy time for other members of the unit
known, and I was able to… Convince the right individuals to allow me to have it for this purpose.” to drag her gutted BattleMaster with her onboard onto the DropShip. It had been the only time that Adrian ever defied
her orders. He had refused her order to stand down and get to the DropShip, and to leave her behind.
Lawrence could not think of anything more to say than to thank Lankenau and state how honored she was to receive
such a symbolic gift. Lankenau had then leaned in and stated in a soft voice, “You have made something of an ally. And In a matter of days, she herself had nearly died, her closest friends had nearly died and much of what was important
as most of the Clans—most certainly we Snow Ravens—are not prone to saying such things, do not take those words to all of them had been lost. If only she had known that the Corporal was himself mortally wounded. Instead of tending
lightly.” to himself, he had tended to her wounds and ensured her survival. Even as Ann had screamed for Adrian, panic mixing
with the realization that she loved him, a brave Marauder pilot named Michael Fawkes had taken it upon himself to block
The two continued to converse for some time, but eventually it came time for Lankenau to depart. After saying their the Mechbay entrance ramp and door with his own ‘Mech to give Adrian cover fire so that he could run from his disabled
farewells and beginning to go their separate ways, Lankenau had suddenly turned on the boarding ramp for her DropShip, Mad Cat to the DropShip on foot. The Marauder absorbed numerous direct hits from weapons fire that otherwise could
shouting in a boastful, challenging tone, “Remember, Colonel Ann Lawrence! I will find you again, and I will have that final have struck personnel, ammunition, or fuel inside of the DropShip. She vividly remembered watching as the gutted
piece!” The Snow Raven maintained a stern expression for several seconds, Adrian Steele beginning to grow visibly uneasy Marauder fell back away from the closing door and Adrian dove into the bay even as the DropShip began to ascend.
next to Lawrence. Only then did Lankenau’s expression soften, and she gave a playful grin as she slowly turned to continue
boarding her DropShip. Only then did Ann relax and look back to the Corporal. Only then did she realize that he had been silent for several
minutes. He had apparently died just as the BattleMaster had been dragged onto the DropShip. It was through that event
Ann’s thumb gently felt over the textured metal of the pendant, her mind gradually coming back to the present. “I that she learned to never take the loyalty of her subordinates for granted. To date, she never felt that she truly had, but
wonder if we’ll ever really meet again.” She sighed, mumbling the words just barely aloud. “I honestly hope so.” The it was something that she consciously strove to keep in mind, ensuring she never would from that point forward.
thought that they might not ever get to finish their little saga saddened her slightly, but it did not stop the smile that had
curved her lips as she set the pendant back on the mantel. She had allies in strange and unexpected places. The She would never forget what the Corporal had done for her and those under her command. Nor would she forget who
importance of that fact would never be lost on her. it was who had taken his life so early. She would also never forget his name. It was a name she would later ensure that
the Word of Blake would never forget, either, for as long as they existed.
Her smile shrank rapidly as she looked at the next object on the shelf, freezing up with her fingers still touching the
Snow Raven pendant. She took in a deep breath, her chest rising before she let out a long sigh. It surprised her how much Successfully fighting back the tears that threatened to well up in her eyes once more, she gently ran her free hand
it hit her every time she laid her eyes on the next object on the mantel. A sealed canary yellow envelope with her name down along the chain to grip the dog tag. She already knew what it said, but she wanted to see it, anyway. As she turned
handwritten on it. Her hands shook slightly as she looked at it. Dust had collected on it over the years, as she had never the dog tag to read it, the light caught the silver metal such that it flashed a direct reflection of the overhead light into
touched it since she had put it there. Long-dried blood stained the envelope as she stared at it, the tears that she had her eyes for a fraction of a second, leaving a momentary afterimage of the dog tag’s shape. The afterimage was distorted
forced back earlier welling up in her eyes and distorting her vision. by the areas on the piece of metal that were stained with long-dried blood. She stared through the afterimage to read

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the name stamped into it. CPL LANCASTER, EDWARD J.. Ann had lost more than a hundred souls under her command to resupply and conduct hasty repairs. She had been chugging down a generic brand version of a sport drink popular
during the events on Basalt IV. Though each one pained her, that one would stay with her until the day she herself died. among MechWarriors while watching the technician team work on her ‘Mech. Like seven of the other machines in her
company, her Neugen was surrounded by a trio of Triton Repair Vehicles working together to create a temporary Mechbay
Still holding the tube and dog tag, she looked to the next object on the mantel, which was by far the largest piece there. to enact quick repairs and reload the Neugen’s ammunition. She looked up just in time to see friendly Anti-Air Artillery
The large piece of bent up, marred, and burned gold did nothing to lift her spirits back up. It was the dedication plaque gun down an enemy aerospace fighter. The craft initially seemed to be going down in a direction away from the collection
of the D.B.C. Trinity, although at the time of her commission, when the plaque was made, the ship had been christened of immobile vehicles and ‘Mechs, so she had looked away. She could not recall what it was that made her look back up
the T.H.S. Trinity, as it was a Terran Hegemony Ship originally. There was a replica of the original dedication plaque that again, but when she next looked up, the Word of Blake Celestial OmniFighter was adjusting its course to come down right
was far more legible on display at the Trinity Memorial Hall, as the real one before her was damaged badly enough so as on top of her position. She remembered immediately shouting an order for everyone working on her ‘Mech to take cover,
to be nearly unrecognizable. She had laid claim to the original plaque, what was left of it, to keep as a reminder that every before doing so herself.
command that she gives, be it a standing order or an order made in the heat of the moment, can have far-reaching effects.
She kept it to remind herself that if ever she makes a mistake, it could cost thousands of lives or more. It was also a The fighter barely missed her ‘Mech, clipping one of the mobile repair vehicles’ gantries deployed around her machine,
reminder to never take lightly any orders that could send people to their deaths—not that she truly needed the reminder before slamming straight into the sister grouping of repair vehicles next to hers. She did not remember thinking about
in that case, but she kept it just the same. anything, just acting. Before she knew it, Ann was clawing at debris, trying to get to the survivors, her armored pilot suit
providing reasonable protection from being cut up by the jagged metal strewn about. A fire was raging out of control near
She had only shared in confidence with Adrian Steele and Melissa Tor the true meaning behind the presence of the a toppled and wrecked Reckoning Assault ‘Mech’s crushed head section. One glance at the remains of the cockpit and it
dedication plaque on the mantel. Even then, it had been just the previous year, in 3084, when she had done so. She had was clear that there was no way that Marton Mercier, the Reckoning’s pilot, had survived the ordeal. She knew that
shared it with them not because she wanted their pity over the burden that she carried within her heart, but because she Marton had been in his ‘Mech when the fighter hit, as his ‘Mech was nearly ready to be released from the repair vehicles.
could no longer continue to lie to them. Only they and the commander of the Phoenix knew the truth behind what had She remembered wanting to scream but forcing herself to bottle the emotions for the time being. It did the potential
happened on Theris. survivors no good for her to be preoccupied with someone who was clearly dead while their lives were still in danger.

Melissa had at first refused to believe it, and for a short time felt a sense of betrayal. After a few days to mull over the It appeared that an oxygen line had been severed and was combining with some form of fuel source to create quite
information, she had come to accept it and had moved past it, their relationship only deepening in the end. Adrian had the impressive temporary flamethrower. It was only because of the intense fiery light that she noticed movement all but
meanwhile simply seemed to accept it at face value, surprising Ann. At first, she thought he was blindly following his love directly below the flame.
for Ann, but after discussing it with him further, it was clear that he saw the truth behind the importance of the deception.
She was only barely conscious of the presence of her lancemates Adrian Steele and Melissa Tor next to her as she
The hatred toward the Word of Blake had made Operation LANCASTER possible, and if others had blamed Ann for the bolted for the technician. When she spotted the technician, he was being slowly cooked alive by the continuous flame.
deaths on Theris as she herself did, then Dreadnought would likely have consumed itself from within. Most importantly, She pulled shut the visor of her armored pilot suit’s helmet and started to climb over the ruined and tipped scaffolding.
her choice was a sound tactical decision that, while she could not have foreseen the long-term outcome, was the right She vaguely remembered Steele and Tor both trying to stop her, but Lawrence knew that there was nobody else equipped
choice. Eventually, Melissa agreed with Adrian wholeheartedly. They also both agreed that the deception had to be to handle the inferno-like conditions long enough to rescue the trapped man before he was burned to death. She did not
maintained, as the possibility of Dreadnought tearing itself apart from the inside was still a very real threat if the truth remember her exact words, but the order that she barked at them immediately got her lancemates to cease trying to
came out—especially after so long. The support the two offered Ann was something that she had desperately needed. stop her and start trying to help.

Adrian had put it bluntly when he said, “What’s done is done. Now we have to live with it.” While the words had stung It was only with hindsight that she could perceive Melissa’s reluctance, despite her outward lack of hesitation. Given
at first, he had been absolutely right. She had known it, but hearing it said in so many words had helped her to strengthen the woman’s past experiences and general phobia of fire, throwing her into that situation was something that Ann still
her resolve. felt bad about to this day. At the same time, Ann was so proud of Melissa for facing her greatest fear in that moment.
Ann also knew, in hindsight, that Adrian was primarily coming along to ensure that Ann did not get herself killed. He surely
Ann took in a deep breath and let it out with a sharp exhale. She put the tube and dog tag back on the mantel before wished to save the trapped man as well, but Adrian had made clear that his loyalty and top priority was Ann’s wellbeing,
reaching up to gently run her hand along the largely mangled dedication plaque for a long moment in silence. Again, tears both on the battlefield and off. Though now that loyalty most certainly included Melissa as well, both Adrian and Melissa
threatened to burst forth from her eyes, but she refused to let them. She sniffed back what felt like the beginnings of a agreed that Ann was always to come first if either of them had to make a choice in a firefight.
runny nose consciously, realizing that she had already done that multiple times. She turned and retrieved a tissue from a
nearby desk table to blow her nose. Tossing the used tissue into the dust bin under the desk, she slid the box of tissues The three of them managed to free the trapped MechTech. Although he had suffered second and third degree burns
over to the corner of the desk so that she could reach them without moving from the fireplace. Feeling a slight chill, she to his arms and one leg, the technician was alive and made a near-complete recovery after significant surgery. All three
flipped the switch to trigger on the gas fireplace before turning back to the mantel. MechWarriors had come out of the event with suits that had distinctly seen better days. Melissa’s suit was mostly intact,
but her back showed thermal damage. Thankfully, she herself was alright. Adrian’s suit was much worse for wear, having
She looked over the dedication plaque once more before moving to the next piece. As her eyes came to rest on the charred his upper body and even burned through his suit’s right arm around his elbow. Having never seen his prosthetic
medallion and fabric strap it was attached to, it seemed almost fitting that the fireplace lit up behind the glass protector right arm damaged before that moment, seeing the melted synthetic skin and exposed myomer underneath had been
in front of her. The medallion rested atop a metal clipboard holding several pages’ worth of names on a list. The pages shocking to say the least.
were wrinkled in several places. More dried tears.
Adrian being Adrian, he simply shrugged it off, though she could tell he was displeased that everyone who saw him in
She picked both pieces up together and lovingly ran her fingers over the hand-crafted crest that made up the medallion that condition suddenly were aware that he had a prosthetic limb. Given the lengths he had gone through to keep that
itself. The familiar snarling dragon head over a shield and crossed swords seemed to look back at her as she stared at it. fact under wraps, she felt for him. Her own suit was on the verge of thermal insulation failure by the time she escaped
The fabric strap bound to the metal medallion was not the typical kind of decorative material used for such things. It was the flames, with much of her upper body’s protection buckled, cracked, and melted off, and only the innermost layer left.
singed military grade fabric that had once been used in the construction of a Dreadnought-BattleCorps-issue armored If she had stayed in the flames even a fraction of a second longer, it was likely that she would have had a failure like Adrian
pilot suit. had, and she did not have a single bit of prosthetic in her, so it most certainly would have been far more unpleasant for
her.
Her suit, in this case.
Thankfully, replacement suits were able to be sourced out after a brief medical checkup, and the three of them were
During the latter portion of Operation LANCASTER, in January of 3077, Ann had pulled her company off the front lines able to rejoin the fight after the tech crews finished the work on their ‘Mechs.

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Days later, after Operation LANCASTER had ended, she had been given the final casualty list on a metal clipboard, with Ann rubbed her right thumb over the beautifully crafted medallion depicting the Dreadnought BattleCorps crest,
a printed paper list. She made sure that the list included the casualties of not just the Dreadnought BattleCorps, but also reading once more for her what must have been the millionth time the painstakingly hand-cut inscription along the right
that of the Blackwood Templars and Ronin Free Companies mercenary units. While the mercenaries were independent side of the shield that said, “For Actions Above And Beyond Any Station”. She regarded the clipboard and medallion
of Dreadnought, they were still under her command during LANCASTER. The list was so painfully long that part of her equally, tears beginning to run down her cheeks unbidden as the conflicting feelings over the same event fought first for
could scarcely believe that it was correct, bringing on a sense of denial even as part of her immediately settled into a dominance, but then reached a sort of balanced yin/yang state within her—both working to wrench her heart equally
feeling of guilt. More than a thousand names were on that list. with emotion.

In her guilt-driven state, she chose to go through the list and confirm the dead, herself. She went through, one by one, As a pair of tears dripped down onto the papers on the clipboard to create new wrinkles to add to the old ones, Ann
torturing herself by ensuring that she saw the faces—or, in some cases, what was left of the faces—of those who had gingerly set the medallion back on the clipboard and placed it all back on the mantel. She began to feel slightly faint, her
died because of her command decisions. By the time she was nearly done, she was an absolute wreck. With fifty- body feeling weak as the same lump she had felt in her throat while on the stage all those years ago formed once more.
something names left on the list, she got to the body of a DropShip crewman whose corpse was tagged as number 57, an She braced her trembling hands against the mantel to steady herself, leaning forward and down to let her head hang low
eighteen-year-old private who had just finished training and been put into service two weeks prior to the initiation of as she let out a soft sob of raw emotion.
Operation LANCASTER. She read the boy’s name and she collapsed into a
heap, sobbing, while Adrian and Melissa tried to comfort her.

The name listed for corpse number 57 was Private Lancaster, Jonathan
F. She had not been aware of his posting to this mission, but she already
knew that he was Edward Lancaster’s younger brother. She found out
later that Jonathan had insisted on being assigned to a position where he
was under her command as soon as possible, mainly because his older
brother had spoken so highly of her.

She made sure to keep the clipboard and list of casualties for the entire
Lancaster Coalition intact and together as a second, painful reminder to
never take the loyalty of others for granted.

Later that year, Ann presided over a ceremony before a massive


audience of military personnel and civilians alike, where she was finally
able to recognize publicly and officially those under her command who
had shown exceptional bravery and performed above their stations. A
handful of Triton technician crews had gathered at the edge of the stage
while she had been gradually working her way toward that side of the
stage, handing ribbons, and pinning medals. She had already been
fighting back her emotions, fighting back a lump trying to form in her
throat because of the sheer number of medals that had to be presented
posthumously to next of kin. Despite Operation LANCASTER itself having
been in all actuality a rather impressive victory despite the odds being
stacked against her people in the long run, she had felt like nothing short
of a failure as a commander in that moment.

When she got to the end of the stage, the Triton crews surprised her
by presenting her the unique, hand-crafted medallion. In that moment,
that one singular act had saved her from what felt like falling into an
abyss. The technician that she had saved had been the one to place the
medallion’s strap over her neck as the crews presented it to her. She
easily noticed that the man still showed scars on his arms from the burns
he had sustained, and had lost a finger from each hand, but the way he
smiled was the thing that she remembered most about him. It was a
beautiful smile. Until the moment that she had been surprised with that
medallion, she had felt like she had done nothing but fail those under her
command. In that moment, as the crowd erupted in cheers suddenly and
loudly enough to make her jump a little, she realized that those under her
command felt differently about her than she felt about herself.

She had indeed begun to cry as she concluded the ceremony, which
was something she had only done in full view of her soldiers the one time
before, but this time she was smiling through the tears. None of her
previous experiences could compare to what she felt in that moment.

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After a moment to steady herself, she reached down for another tissue to dry her eyes and to clear her nose. She both immediately grew concerned.
shifted away from the mantel to lean against the desk as she repeated the action with a second tissue, waiting for her
nerves to settle a bit. She was grateful for the heat beginning to waft up from the fireplace before her, though it was still “Hey, you okay?” Adrian asked, stepping aside to set the pizza down on the table before turning to come back over to
only gradually building. her. His facial expression changed from one of concern to sympathy as soon as he seemed to realize where Ann was
standing, and what it signified.
Taking a deep breath and letting it out slowly, she whispered to herself, “Okay. Almost done.”
Meanwhile, Melissa had seemed to understand immediately. She simply set the drinks down on the desk next to Ann
She pushed away from the desk and returned to stand in front of the fireplace, looking to the next object on the mantel. and wordlessly pulled her into a comfortable hug. Ann tucked her head under Melissa’s chin as she embraced her.
This time she smiled, then laughed aloud, wiping away with the back of her hand a fresh tear as it escaped her eye mid- Melissa’s shapely form felt so wonderfully warm against her smaller body. Seconds later, she felt Adrian’s arms wrap
laugh. around them both, joining them.

She picked up the framed holograph of herself, bandaged along her neck from where a would-be assassin had In that embrace, Ann felt safe, secure, and happy. “I’m better now.” She said softly, enjoying the warmth and comfort
attempted to slit her throat with a vibroblade, only to be body-checked by an Acalan dragon. It had been extremely painful of the two embracing her even as the smell of the pizza began to make her mouth water.
and genuinely terrifying for her at the time. Looking at the holograph in her hands, where Koree, the dragon that had
saved her, was licking her cheek, and making her clearly laugh aloud as he did… It was difficult to believe that it was just While Asya’s final message had indeed been a message seemingly from the great beyond to remind Ann that she must
minutes after the traumatizing incident had taken place. It was nearly as difficult to believe that it had already been seven be the leader that her people needed, it was also a clear reminder that she was not alone.
years since the event took place.

Many of those under her command, most especially the former Smoke Jaguars, could not help but at least consider it
something of a small sign that Koree was an extremely rare example of Acalan dragon: he was black and red in color. This
meant that not only was her savior of the same species of winged reptile upon which the Dreadnought BattleCorps’ crest
was based, the color of his scales also matched the signature livery of the unit. Koree later became something of a mascot
for the BattleCorps, and he quickly became arguably the most popular dragon on Acala III.

She kept the candid holograph of Koree and her together to remind herself that even in the middle of a moment of
terror and pain, there can exist a moment of perfect joy—and that she could and should savor those moments, regardless
of their context.

Ann turned to look through the large armored ferroglass sliding doors at the side of her quarters to see Koree curled
up outside. The big dragon was sleeping comfortably out on the large, softly lit balcony. He was twitching slightly in the
midst of a dream. He had earned a good rest. He had been by her side or watching over her all day. She needed to make
sure that she rewarded him with some kind of special treat later. He deserved it.

Ann’s eyes had just begun to dry up as she turned back to the mantel to place the holograph back where it belonged,
but immediately felt them begin to well up once more when she saw the final pair of objects at the end. The two pieces
went together as parts of the same story.

One was a piece of Lieutenant Asya’s uniform that had been cleanly cut and presented to her by Jorge after Asya had
been killed, putting herself in place to take a Word of Blake assassin’s bullet meant for Ann. The black piece of cloth had
sewn to it two patches, one being the simple name “LT ASYA” with the smaller text under it “WILDCARDS BATTALION”.
The second patch below it was the standard Dreadnought BattleCorps uniform patch. Both patches were red trimmed
over black backgrounds, with dried blood turning parts of the red insignia and letters a darker shade of red.

Next to the piece of dried-blood-spattered, patch-decorated cloth was a data tab that contained Asya’s final message.
The message that, as it was delivered the day after Asya’s death, had seemingly arrived from beyond the grave. The
patched piece of uniform she kept as a grim reminder of just how important she was to those around her, and how far
some of them would go to safeguard her wellbeing.

The message itself was a powerful message to be the leader that the BattleCorps needed. The message was also a
reminder that—

The door chimed twice, breaking her train of thought, and she knew that it was Adrian and Melissa. She had been
expecting them, but not for another few minutes.

“Enter.” She called out.

She heard the door open softly and the two stepped inside. Adrian was carrying a large pizza box while Melissa carried
drinks for the three of them. Both saw the signs that Ann had been crying before she could even think to play it off. They

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478 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


THE MAKING OF OPERATION LANCASTER
In January of 2018, Steven Cross—a man I happened to meet through the BattleTech International Facebook group
The Making of Operation Lancaster who has since become a great friend—recommended that I contact Matt Plog as an artist for the growing project. I
Devin Ramsey followed his advice, and, oh boy. I might be starting to sound a bit like a broken record, I admit, but Mr. Plog is yet another
person I could not have done this project without. He has been responsible for so much of this project’s art that someone
else once joked that Catalyst Game Labs was upset that I was “dominating his time”. This is not the case, because Plog
and I understood that if official commissions came through, my stuff was to promptly take a back seat. Still funny, though!

Through the BattleTech International Facebook group, I met artists Matt Maeda and Alan Blackwell, the awesome guys
who later become the unit crest designer and the cover artist for this project, respectively. I’m still amazed that Mr.
Maeda (at least at the time) was doing custom art designs for basically a “pay what you want” amount. Please, if you
commission him for anything, pay him well. His work is worth it!

Colorado As for Alan Blackwell, well… Keep an eye out for that “AB” signature in newer BattleTech art, and you will know it was
North America Mr. Blackwell’s work. Beautiful stuff, that man’s work! Feel free to contact and commission him, he is great to work with!
Terra
2 October, 2021 I have met so many friends through this project, many of whom are not mentioned in this note. My sincerest apologies
to those who are not mentioned here, because if I did, this little “bonus” might wind up being several pages of nothing
but gushing gratitude!
For anyone who has made it this far, I sincerely hope you have enjoyed this monumental project. Especially the short
stories! I know that the most detail-oriented people will surely be able to pick this apart for inconsistencies with canon, Now, with this rant being put to an end before it becomes far, far too long, onto the reason I added this entire article
but I assure you that every effort has been made for Operation Lancaster be able to slip into the canon BattleTech universe in the first place—to show some of the creative processes behind the project’s art and visuals (and the inspirations for
without “rocking the boat” too much. Is it “perfect”? No, and I hold no illusions that it ever really could be. However, this some of it) as it evolved to become what is presented in Operation Lancaster. I hope you enjoy!
is the story that I wanted to tell, and I really hope that those who take the time to read this truly enjoy it for what it is.

To say that Operation Lancaster has been a passion project would be a severe understatement. In a very real way, this
project is why I am still alive, because when I hit one of the lowest points of my life, the dogged desire to complete this
project kept me going—and it prevented me from making a very dark, very permanent choice. It may sound silly in so
many words, but yes, I have BattleTech and my desire to see this story told to thank for still being alive today to write this
personal note.

So, as a small bonus, I decided to add a small peek “behind the scenes” at some of Operation Lancaster’s artistic
development process. This project “properly” began in 2017-2018 as a fan-TRO (Technical Readout) just for kicks. It was
meant to be a way to have a bit of fun background lore for some custom designs I used in my local tabletop gaming—
little did I know how much this would snowball.

Well, snowball it sure did.

Sitting down and writing this, it is difficult to say where it truly began. Arguably it all started with my first contact wit h
Jason Spykerman, an excellent 3D miniature artist and someone that I am grateful to call a friend. It was through the
discovery of his store on Shapeways, Orbital Heavy Industries, that I met Jason. I contacted him (rather unnecessarily, I
admit) to ask if he was alright with me using one of his models—the Neugen—as a custom ‘Mech for BattleTech tabletop
gameplay. This was the beginning of a great friendship, and it led to more than just using a handful of his existing designs
in this project. Our collaborative effort to create the Sumaire was arguably the first domino of the project proper, because
it started me working on creating a couple of “fan-TRO” articles. The Sumaire would be far from the last custom design
that he created for me, though. The Ravage and Ravage II, Steel Cobra, and Ceòlmhor would follow. I feel it is fair to say
that this project would not have happened without Jason’s help, and he has my eternal gratitude. (Thank you, my friend!)

My exceptionally good experience with Jason soon inspired me to poke around and ask other artists if they would be Lending a Hand
willing to allow me to use their designs in this fan-project. Most of my experiences were quite positive, with people like
Shane Smith (Sandman Artistry) and Kirk Alderfer (Arbron Imagineering) being examples of such positive interactions. Pictured: An early concept sketch by Devin Ramsey,
depicting what was planned for Major Adrian Steele’s
Arguably the luckiest find, however, was Michael Szita. He ran a Shapeways store called Metal Core Collectibles. His prosthetic hand. It was going to play a more overt role in
designs were at the time rather basic, but he had one design that had caught my eye. (Amusingly, said design did not the character’s life, but in the end, this idea was later
actually make it into the project, but it is shown later in this section!) Little did I know that this would turn into an awesome abandoned for a more “natural-looking” prosthetic. The
long-term friendship and a fun journey collaborating to design many miniatures. It has been an amazing experience to idea that Adrian genuinely did not want most of those
work with him over the last few years to create the lion’s share of the all-new designs presented in this project, and to around him to be aware of his prosthetic added a little
witness his designs evolve into the excellent miniatures they have become. Without Michael, this project would not be depth to the character, and it seemed a good fit.
what it is today—and I am forever grateful for his willingness to contribute so much time and effort to this project.

479 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


THE MAKING OF OPERATION LANCASTER

Ronin Free Companies Mercenaries Character Profile Images

It was unfortunate that these were unable to be worked into the project
as it stands, but at least they can be included here! These images were
commissioned by Donald Butler, and they were created by an artist
named Austin Schumaker.

Center Top: Profile image for Lieutenant Colonel Michael “Mike” Jordan.

Bottom Left: Profile image of Lieutenant Colonel Fostro Iamusha.

Below: Profile image of Free Colonel Donaldarus “Crowbar” Meridius.

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Conceptual Designs of Powerful Motorcycles and Powered Armor

Right: College-era sketch by Devin Ramsey featuring a custom “Glitter Girl” power armor suit, created for use in the tabletop RPG game
“Rifts”. This was used by Matt Plog as a reference when he created the illustration of the Vixen Light Battle Armor.

Below: An art piece by Devin Ramsey during his High School years featuring a concept of the “Vector Storm VI” motorcycle. This would later
be redesigned by Matt Plog into the beautiful beast of a sport bike presented in this project.

Yes, Devin is aware he failed to depict the motorcycle as having any kind of brakes.

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Black-Water WIPs

Above: The incomplete 3D model created by Michael


Szita that was used as a reference by Matt Plog for his
multiple illustrations of the Firebrand-class Battleship.

Right: The blocked-out, lower-detail 3D model created


by Michael Szita that was used as a reference by Matt
Plog for his illustration of the Jackal-class Destroyer.

It is possible that both of these ships may yet have a


high-quality miniature made for them some day! Maybe
with enough people bothering him for it, Michael will
finish them! Who knows?

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THE MAKING OF OPERATION LANCASTER
Finally Given the Chance to Shine…

Pictured: Another suit of custom power armor by created and drawn by


Devin Ramsey during his college days. This design actually was used in a
game of Rifts. For about all of two seconds—and not even by Devin.

Unbeknownst to Devin, another player had conspired with the Game


Master to steal the suit away from his character at the beginning of the first
session. This left Devin with basically just “a guy with a gun”, as all his
character-building points had been put toward having the armor. It should
be mentioned that one of the other players literally had a dragon for their
character, so the power gap was monumental. It knocked him so badly out
of character that he was unable to actually get into character until the final
sessions of the campaign, when he just started playing a grumpy asshole of
a character. Fitting. In hindsight, this was THE single worst example of
GMing a game he has ever experienced. All this after he had spent so much
time to create this custom armor design that he was extremely proud of.

The better part of two decades later, these finally saw the light of day once
more, when they were used as concept art by Jason Spykerman to create
the Ceòlmhor Heavy Battle Armor’s 3D-modeled miniature.

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…And Shine it Does

Pictured: Renders of Jason Spykerman’s final miniature design for


the Ceòlmhor Heavy Battle Armor in multiple poses. Seeing this
brought to life after the unfortunate fate of the design’s original
application was amazing. Understandably a lot of the detail does
not show well in the Shapeways 6mm-scale miniature prints, but a
surprising amount of it actually does.

This miniature, like many others presented in Operation Lancaster,


is available in squads of five through Mr. Spykerman’s Shapeways
store “Orbital Heavy Industries”. This design was later used by Matt
Plog to depict the Ceòlmhor in various illustrations presented in this
project—and by Alan Blackwell in his insanely beautiful cover art!

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Tyrannical Evolution

Pictured: “Before and after” renders of Michael Szita’s Tyrant BattleMech from different eras of Mr. Szita’s work. On the left, the “Proxy War”
version of the Tyrant that was once sold on Shapeways. On the right, the redesign of this model that took place as a collaboration between Mr.
Szita and Mr. Ramsey (one of many!) in preparation for its inclusion in Operation Lancaster. This miniature, as with the rest of Mr. Szita’s miniatures,
is available from his store, “Metal Core Collectibles”—which can be found here: https://www.metalcorecollectibles.ca/

Devin is extremely proud and honored to have been significantly involved in the design on the left becoming the design on the right!

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Steel Cobra: A Long Time Coming

Left: Two different angles of the Steel Cobra. These art pieces were
by Devin Ramsey during his high school days.

Right: “Steel Cobra” crest by Devin Ramsey. It had been hoped to


use this or a redone version of this logo in Operation Lancaster, but
eventually this idea was abandoned.

Below: College-era (2004) art by Devin Ramsey, depicting what


would become the Steel Cobra Heavy Aerospace Fighter. The design
of this fighter evolved quite a lot in the years between the original
art and this more refined—and wilder—depiction.

Devin did not draw this fighter with BattleTech in mind, hence the
almost absurd armament. The name of the craft was partly chosen
because it was Devin’s MechWarrior 3 callsign/handle (hence the
logo), and partly because it was designed with twin rotary cannons
that were imagined as rising from the upper-sides of the fuselage
much like a cobra’s hood.

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A Vicious Flying “Metal Serpent”, Indeed

Pictured: A beautiful set of final renders of the Steel Cobra Heavy Aerospace Fighter
by Jason Spykerman. This design evolved considerably from Devin Ramsey’s original
art, but most certainly for the better. The fighter has an instantly-iconic silhouette that
clearly follows the ideas presented in the original art. While the body of the fighter
may look busy, it is designed with greebles that all make functional sense, including
the reload mechanisms, downward-aimed VSTOL assist jets, offset main gun, armored
landing gear housings, and numerous multidirectional reaction control thrusters.

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A Pair of Miniature First Contacts

Left: A render of the “Neugen Type B Late Production Model” miniature by Jason Spykerman. This was the first
miniature design by Mr. Spykerman that Devin Ramsey discovered on Shapeways. If not for this model, it is
entirely possible that the two would never have met, and Operation Lancaster may never have been created.

Thank you so much for allowing this to be used here, Jason! The Neugen Assault ‘Mech certainly is a beast!

Below: A render of a mecha model by Michael Szita, called the Torrent. This was the design that Mr. Ramsey
discovered on Shapeways that put him in touch with Mr. Szita. It is almost a shame that this was never used,
but things like the Oryx, developed years later for this project (and for sale on Mr. Szita’s website) simply fulfilled
the role so much better than what had been planned for this machine.

However, just because it was never updated for use in Operation Lancaster, that does not mean that all hope to
see a revised/higher-detail version of the Torrent is lost. Michael will surely be creating plenty more miniatures
long after Lancaster is done and released for his own purposes. This may yet be one of them!

Pelvic Flamers

Something of a small internal running joke in this project that may irk some and amuse
others is the pelvis-mounted anti-infantry weapons in a few Dreadnought ‘Mech
designs (Ravage, Lancer, Sumaire and Neugen). You have Jason Spykerman to thank
for this particular “pseudo-anatomical” feature. His reasoning is that you should never
take this stuff too seriously, and he is right about that. To be fair, however, even if you
do insist on taking this stuff seriously, there are actually plenty of reasons why this
particular mounting location works, as is explained in the lore, but the bottom-line is:
“If you’re not taking full advantage of every part of a chassis, you’re doing it wrong.”

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Borealis… Aurora Borealis?

Below: Original concept art of the Borealis-class DropShip, created by artist “Project Dark Fox” for Chris
“Thunderhead” Wailes to use as the basis of a 3D-printable model. This was designed to serve as both a
proxy of the canon Aurora-class DropShip as well as its own class of DropShip—hence its inclusion here!

Top-Right: A render of the finalized Borealis-class DropShip model by Thunderhead—in this case, the
“BattleCorps” variant that was used as a reference by Matt Plog for his illustration of the vessel. This is a
3D-printable supportless FDM ‘Mech-scale model that is fully playable as hex-based terrain. It features
articulated doors and interchangeable “pods” to allow the model to represent different variants.

Bottom-Right: Renders of other variants of the Borealis. From left-to-right: liquid transport, ‘Mech
carrier, cargo carrier, and aerospace fighter carrier.

The Thunderhead Studios product line (including the Borealis itself, once it is added to his new site) can
be found here: https://www.thunderhead-studio.com

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Heads of Hammers

Left: A render of Michael Szita’s older “Proxy War”-era “Hammerhead” model, which was once available
through Shapeways. Like his early Tyrant model, this was made to be printed with Shapeways’ least-
expensive plastic, hence the low detail.

Right: A render of the revamped version of Michael Szita’s Hammerhead model. To say this was quite
the transformation would be a near-painful understatement.

Small side-note from Devin: It was planned to keep the name “Hammerhead” for this machine. However,
because of the recent introduction of a canon ‘Mech by that name—annoyingly it was introduced after
this miniature had gone on sale on Michael’s store—the name for this design was given arguably the
laziest change imaginable. It was changed to the German word for “hammerhead shark”: Hammerhai.

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Conceptualizing with Props & Sketches for Guns & ‘Mechs

Above: A prop rifle made from scrap parts by Devin Ramsey. This
was used as the basis for Matt Plog’s illustration of the PAARR-
15/GL Infantry Assault System. The prop itself was built using a
Super Soaker XP 75 as the base, with the upper part of a Nerf
Defender T-3 added to the front. A part of an old Transformers
toy and the face of an old computer case formed the top-rear
section. Radio Shack “Lazer Shot” laser tag targets were used as
the “power packs” on the sides, while a couple pieces of PVC
pipe and some clamps—tipped with an internal part from the
Nerf gun—were used to create the “scope”. A duffel bag strap
was added to make it a usable cosplay prop.

Left: A “quick and dirty” (and quite poor) sketch by Devin


Ramsey to communicate the concept of the Ravage and the
Ravage II “twin” series of light OmniMechs to Jason Spykerman.

Devin freely admits that the fact that art college annihilated his
artistic muse altogether unfortunately shows quite painfully for
all to see, here.

Right: An early concept sketch by Jason Spykerman depicting the


design for the Ravage and Ravage II, with a preliminary idea for
the Partial Wing so prominently featured in the Ravage II.

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The Ravage: First Generation, Final Design

Pictured: Various renders of the Ravage Light OmniMech modeled by Jason Spykerman. Although it is nearly identical to the later Partial-
Wing-equipped Ravage II, this “first-generation” Ravage OmniMech—and its visually near-identical in-universe predecessor, the Guardsman
Light BattleMech, which was admittedly added later—features a conventional torso design and later included a slightly different armament.

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THE MAKING OF OPERATION LANCASTER
Ravage II: Conceptual Sketches

Left: Concept art by Jason Spykerman of the Ravage II Light


OmniMech. One of the most critical design elements of the
Ravage II was its folding Partial Wing. Mr. Spykerman’s first idea
had been to make the Ravage II’s Partial Wing a part of the
shoulder assemblies. However, Mr. Ramsey felt that this would
limit the design’s articulation and not quite reflect the idea of the
Partial Wing in-universe.

Right: An attempt by Devin Ramsey to build on Jason Spykerman’s


original concept art to better-communicate the intended idea of
the how the Partial Wing and jump jets should probably attach to
the model. In the end, a compromise was reached which was felt
by both Mr. Ramsey and Mr. Spykerman to be the best—and
arguably the most “realistic”—application of the concept.

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THE MAKING OF OPERATION LANCASTER

Ravage II: Final Touches

Left: The nearly-complete version of the Ravage II Light OmniMech


modeled by Jason Spykerman. Although this captured most of the
ideas meant to be communicated by the design, it was felt that it did
not feel quite “athletic” or “frail” enough to reflect the machine’s in-
game specifications.

Right: In the effort to tweak the model’s design to better-match the


Ravage II’s in-game specs, the shins were extended. Meanwhile, the
arms were lengthened and made to seem “skinnier”—now notably
lacking armored shoulder pauldrons—to reflect the lack of armor
protection allocated to the arms.

Below: A collection of different rendered poses of the Ravage II’s


final miniature design.

Jason Spykerman’s Facebook page “Orbital Heavy Industries” can be


found here: https://www.facebook.com/orbitalheavyindustries/

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Some Things Get Used, Some Get Redone, Some Get Neither

Above: A design that was created accidentally by Matt Plog. Yes. That can, in fact,
happen. It was an honest and entirely innocent mistake. This was the result of two
different designs being accidentally getting blended into one, just because they
were both on the same commission list. In this case, it was the Maxim-based Fire
Hunter Firefighting Vehicle and the Heavy LRM Carrier’s SRM Refit. For a long time,
somehow making this work was considered, because it looks terrifyingly awesome,
but eventually the idea was dropped because it unfortunately just did not work on
paper. Unfortunate indeed.

Top-Right: The vicious Bloodbath BattleMech was actually based on an accident of


marketing. The original MechWarrior Dark Age advert that featured the Mortis
stated that it weighed 80 tons, but when it was actually released, it was a heavy
‘Mech. Zach Schaffer had fun with this idea, and eventually it wound up being
depicted by Matt Plog, who did a STUNNING job with it. The only part of the original
sketch that needed changing was the head. The head was originally based more on
the original design of the Mortis, but a knight’s templar style head was chosen in
the end for the iconic ‘Mech piloted by the commander of the Blackwood Templars.

Right: The original version of the art depicting the D.B.C. Phoenix battling the
squadron of Blakist WarShips during the latter half of Operation LANCASTER. It was
decided that the Phoenix did not look “beat up” enough and the image was edited
to better match the scene described in the final text.

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Getting it Right on the First Try Every Time is TOUGH

Right: The first sketch created for the Blackjack known as “Aces High”. This was the one-and-only instance during this entire project where the ‘Mech
depicted was vastly different than expected. However, most of the building blocks for what eventually evolved into the final design are present, and
it did not take long at all to get it turned into the machine presented in the Technical Readout article.

Below: The initial sketch of the Berserker known as “Crossbones”. Almost the entire design was approved. However, much of the left arm needed to
be redesigned, as the Berserker does not have a left hand actuator.

Bottom-Right: The first sketch for the Cobra Patrol Vehicle. Were it not for the fact that one of the priorities for the art featuring this machine was
placed on having a direct representation of Michael Szita’s miniature design, this may well have been approved, as it does lo ok good in its own right.
Unfortunately, Mr. Plog had to go back to redraw almost the entire hull and turret. The final result, however, is excellent!

Sometimes designs need more than one attempt to get right. For the record, however, out of the frankly ridiculous number of art pieces that Matt
Plog created for this project, something like 90% of the initial sketches that he created required little or no modification before being given the green
light to move on to finalizing. A total of two—yes, just two—sketches were altogether rejected out of everything that Plog did for this project. (Yes,
this includes the epic-looking missile carrier on the previous page!) That’s roughly 1%. These are some of the examples of designs that needed great er
reworking. For the record, these are not included to mock Plog in any way, shape, or form! This is all just a part of the development process.

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The Early Reckoning

Below: A render of the original Reckoning miniature design. This was a redesign of an existing model
called the Goliath, which was originally was designed for printing and sale on Shapeways by Michael
Szita.

Right: Matt Plog’s illustration of the original Reckoning Assault ‘Mech design. He did what he could!

The Reckoning was the very first bit of collaborative work that Michael Szita and Devin Ramsey did
together, and it was—comparatively speaking—quite rough around the edges. Even though it made
for quite the interesting miniature design, this was before the two had developed much of the design
language that was used going forward. As a result, this early version was relegated to the past, and
it never received a production model miniature—at least, not before it was completely redesigned
from the ground up! Interestingly, the Reckoning Assault BattleMech literally ended up being both the
first AND the last miniature that Devin and Michael worked on together for Operation Lancaster.

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The Origin of the Mammoth

Pictured: The “Mammoth” spacecraft model by Michael Szita that would become
the basis for the Mammoth/Mammoth II JumpShip. Mr. Szita’s original design
featured the ability to dock plenty of modules along the spine of the vessel, which
is what inspired the first-generation “Colonial JumpShip” version of the Mammoth.

The original plan for the art—at least as it was proposed to Matt Plog—was that
the second-generation Mammoth II would replace the docking ports along the sides
of the ship’s spine with a sort of rotating tube-like structure that DropShips would
dock to. However, Plog’s idea of instead adding twin attachments at the sides of
the vessel’s bow was immediately embraced as it felt more interesting and much
cleverer.

…Yes, “cleverer” is a word, believe it or not.

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Evolution of Michael Szita’s Streaker Recon Buggy

Top-Left: The “Proxy War” model created by Michael


Szita for low-fidelity printing through Shapeways.

Bottom-Left: This is where the collaborative effort with


Devin Ramsey began. The driver’s cabin was redesigned,
and the chassis was extended to be a six-wheeler.

Top-Right: Details mostly completed.

Bottom-Right: Panel lines, suspension and final details


added. This is the final model/miniature design for the
Streaker Recon Buggy used by Matt Plog as a reference
for his illustration of the vehicle.

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More Fighters Reborn After Decades

Pictured: The “Vertigo I” and “Vertigo II” fighters, both of


which were original creations modelled using Lightwave 3D
software by Devin Ramsey in 2003. These old renders were
used by Matt Plog as inspiration for his illustrations of the
Vertigo Light and Sabretooth Medium AeroFighters, both
of which are presented in this project.

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The Making of a Flyswatter

Top-Left: A render of Michael Szita’s original “Proxy War”


era model of the Fusillade Flak Tank.

Bottom-Left: Early revisions. The turret of the tank has been


revised, and the reshaped body of the tank has begun to
form. Tracks added and some details added to the back.

Right: This is the final, fully-detailed printable model—albeit


in a different variant than either of those illustrated by Matt
Plog for this project. Quite the transformation!

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Wolverine “Rocket’s Revenge” Personal Sigil

Above: The original Critical Rocket logo designed by Kat “Grumpy Kitteh” (Tim
“Critical Rocket”’s significant other).

Below: A proposed redesign of the above by Matt Maeda that, in the end, was
not used. (Thank you anyway, Mr. Maeda!)

Right: Two versions of the custom Wolverine BattleMech known as “Rocket’s


Revenge” illustrated by Matt Plog (the custom ‘Mech’s specs and its associated
character created by Tim “Critical Rocket”), featuring both versions of the
logo/sigil. It was a difficult decision to not use the redesign by Matt Maeda.
However, as this ‘Mech was meant to be a fun inclusion by Tim “Critical
Rocket”, in the end it only made sense to stick with his original logo design.

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A Reimagined Legacy

Above: A 3D model render of a reimagined version of the canon Legacy Assault BattleMech. This model was
designed by Aaron Swickard, AKA “IonRaptor”. When IonRaptor created this model—albeit not originally with
this customized armament—it led to this ‘Mech becoming a late addition to this project. The render shown
includes the special weapons package created to represent the custom variant in Operation LANCASTER.

Right: Matt Plog’s depiction of the customized LGC-03 Legacy Assault BattleMech, given the nickname
“Whitehead” by the Dreadnought BattleCorps when it was fielded by the Word of Blake’s 55th Shadow Division
during Operation LANCASTER—later renamed “Isorla” after its capture and subsequent refit by the Dreadnought
BattleCorps. This is an alternate version of the illustration featured in the Technical Readout article for the ‘Mech,
showing it in its Word of Blake 55th Shadow Division livery.

This was a rather interesting situation where each artist informed the other. IonRaptor had redesigned the Legacy
to his own taste. However, when it came to creating a custom variant just for this project, it was decided to
include a pair of the powerful capacitor-boosted Clan particle cannons created just for the Word of Blake’s 55th
Shadow Division’s “Divinus” configuration Celestial OmniMechs. Matt Plog had already created a very specific
design aesthetic for these weapons when he drew up the custom Celestial OmniMechs for this project. As a result,
to keep the aesthetic consistent, IonRaptor ended up recreating the weapons that Plog had designed. Then, after
the 3D model was completed, it was used as the reference for Plog to create the illustration for it. The final
product of this collaboration speaks for itself: It’s awesome!

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The Word of Blake’s “Demoness”

Pictured: The Word of Blake 55th Shadow Division’s version of the Mad Cat known as
the “Demoness”, by Matt Plog. The Word of Blake’s revised version of the Demoness
featured slightly different torso-mounted secondary weapons, and this illustration
reflects those alterations.

The Mad Cat known as the Demoness was Devin Ramsey’s first personal ‘Mech, and it
was piloted by his player-character Major Adrian Steele long before thoughts of
making anything remotely like this project had occurred to Devin. Steele’s story was
not truly fleshed out and thought through until this project became a serious endeavor.

The idea that the ‘Mech itself could serve as a sort of nemesis for the character was a
natural evolution of Steele’s story, as is illustrated in the short story “Demonesses”. In
the hands of a Clan MechWarrior, this iconic machine nearly killed him. When the
Demoness was taken from him by the Word of Blake, after it had been a part of his life
for decades, it hurt him deeply. Years after resigning himself to never seeing it again,
when he faced the Demoness once more, well… Read the short story to find out!

504 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


THE MAKING OF OPERATION LANCASTER

Evolution of the Sumaire Assault ‘Mech

Left: Early concept art by Devin Ramsey that served as the basis to inspire the Sumaire’s design.

Right: The first concept sketch by Jason Spykerman depicting his first attempt to capture the
essence of what the Sumaire would become.

Below: Renders of Jason Spykerman’s final design of the Sumaire Assault ‘Mech. To say that this
design evolved quite a lot is an understatement. It was not intended to become a Mad-Cat-
esque design, but it evolved in that direction inadvertently. However, although this evolutionary
path was not planned, it did serve as something of a plot point in the short story “Demonesses”.

As an aside, this lovely—and lethal—Assault ‘Mech is what it took to finally push the Mad Cat
down from its place as the best-looking ‘Mech ever created for BattleTech (even if unofficially)
in Devin’s opinion.

…Yes. Devin is biased. No, you cannot change his mind.

505 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


THE MAKING OF OPERATION LANCASTER

“You brought me the wrong package—I just wish I could keep it!”

Pictured: Matt Plog’s first sketch of the “Hot Drop” scene used in the short
story “Scars”. This is a wonderfully dramatic illustration with truly astonishing
attention to detail. Just one problem: The wrong ‘Mechs are leaping out of
the DropShip! The ‘Mechs that were supposed to be pouring out of this
DropShip are those of the Blackwood Templars Mercenaries, but instead here
we have machines belonging to the Dreadnought BattleCorps! This was, of
course, fixed in the final version.

This is arguably the most amusing goof to happen during the creation of this
project, and it is not included to poke fun at Matt Plog. On the contrary, it is
included because it looks awesome. Due to Devin’s affinity for the Sumaire
Assault ‘Mech (the ‘Mech on the right in this sketch), having to tell Plog that
he drew the wrong ‘Mechs was one of the most difficult things for Devin to do
after seeing how epic the Sumaire looked leaping of a DropShip like this.

506 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


THE MAKING OF OPERATION LANCASTER
Unit Crests & Lore Development

Left: The Hounds of Artemis, both the unit and their crest created by Brian Crosby. They were planned to play a larger role in
Operation Lancaster, but it was decided in the end to have the smaller mercenary unit be a much more minor entry. In the end,
it was reduced from being an entire unit entry at the beginning of the project and a unique character/pilot entry to just the single
character entry—Grayson Ostego, pilot of a DII-HMD-BC1 Hammerhai Heavy BattleMech—and a few passing mentions of the unit.

Bottom-Left: An incomplete first attempt to create the Dreadnought BattleCorps unit crest by Matt Maeda. This design was later
considered for use as the Dreadnought “ShadowCorps” crest, but the fact that this covert organization within Dreadnought was
unofficial in-universe, the idea of having a crest for the organization made no sense.

Below: Matt Maeda’s second attempt to create the Dreadnought BattleCorps crest ended up being the design used to represent
the unit. It initially had slightly more flourishes around the shield (pictured here) than what exists in the final version. The curved
flourishes on the right and left were eventually removed to clean up the crest’s overall appearance, and some additional small
refinements were made before it was finalized.

507 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


UNIT INSIGNIA WALLPAPERS BY MATT MAEDA

508 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


UNIT INSIGNIA WALLPAPERS BY MATT MAEDA

509 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey


UNIT INSIGNIA WALLPAPERS BY MATT MAEDA

510 – Operation Lancaster – A BattleTech Fan Project Led by Devin Ramsey

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