Professional Documents
Culture Documents
Unreal Engine 5 Shortcuts
Unreal Engine 5 Shortcuts
Ctrl + T Toggle the visibility of the main Space Cycle between translate, rotate and
Timing view scale
Ctrl + ` Cycle transform coordinate system
Asset Management Alt + 5 Detail lighting view mode
Ctrl + Alt + Shift + Shader cook statistics… [ Grid size (position): Decrement
S ] Grid size (position): Increment
Alt + Shift + M Size map… Shift + [ Grid size (rotation): Decrement
Home Zoom to fit Shift + ] Grid size (rotation): Increment
Tab In-viewport context menu
Cloth Painter - Fill Tool Alt + K Switch viewport to left view
Ctrl + Shift + R Record all recordings Alt + 0 Lightmap density view mode
Ctrl + 0 Set quick jump 0 Ctrl + Shift + ; Build lighting - Only precomputes
lighting (all levels)
Ctrl + 1 Set quick jump 1
Note: This action is only available while Play in Editor is
Ctrl + 2 Set quick jump 2
active, static lighting is disabled in projects settings or
Ctrl + 3 Set quick jump 3 when previewing less than Shader Model 5.
Ctrl + 4 Set quick jump 4 Alt + N Cycle navigation data drawn
Ctrl + 5 Set quick jump 5 F1 Documentation…
Ctrl + 6 Set quick jump 6 Ctrl + Shift + E or Edit asset
Ctrl + 7 Set quick jump 7 Ctrl + E
Ctrl + D Toggle display of debug info Ctrl + M Move selection to the current level
Ctrl + L Load profiler data from a trace file Ctrl + N New level…
Ctrl + O Open Unreal Insights settings Ctrl + Shift + F Open Content Browser
Ctrl + O Open level…
Landscape Editor Alt + P Place actors panel
layers
Level Viewports
Ctrl + Shift + A Select all actors of same class
Shift + \ Cycle preview mesh
Shift + U Select all adjacent floor surfaces
Ctrl + K Find in level script
Shift + Y Select all adjacent slant surfaces
G Game view
Shift + J Select all adjacent surfaces
\ (hold) Enable preview mesh
Shift + W Select all adjacent wall surfaces
F11 Immersive mode
Ctrl + Shift + D Select all descendants
0 Jump to bookmark 0
Shift + S Select all surfaces
1 Jump to bookmark 1
Shift + E Select all using selected static
meshes (all actor types) 2 Jump to bookmark 2
Light Actor
Level Editor Modes
Shift + P Add key frame
Shift + 6 Brush editing
Shift + 3 Foliage Main Frame
Shift + 5 Fracture
Shift + F11 Enable fullscreen
Shift + 2 Landscape
Ctrl + Shift + W Open Widget Reflector
Shift + 4 Mesh paint
Ctrl + Shift + S Save all
Shift + 1 Select
Material Editor
Page 5 of 7
Sequencer
Mesh Painting Mode
Ctrl + A Add actors
Ctrl + Shift + C Commit Shift + E Add rotation key
N Next LOD Shift + R Add scale key
. Next texture S Add transform key
B Previous LOD Shift + W Add translation key
, Previous texture Shift + S Auto scroll
X Swap - Switches foreground and Ctrl + T Change time display format
background colors used for Vertex
Ctrl + G Go to time…
Painting
Ctrl + Up arrow Jump to end
Ctrl + G Graph
L Log
Ctrl + T Timing
Viewport Navigation
S Backward
Q Down
W Forward
C FOV zoom in
Z FOV zoom out
A Left
D Right
E Up