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RGS MBU-R FAQ and Build Info v37 Final
RGS MBU-R FAQ and Build Info v37 Final
RGS MBU-R FAQ and Build Info v37 Final
RGS
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
Hello and Welcome to Retro Games Savior (RGS) Official Frequently Asked Questions
(FAQ) and tips document. In it, you will find everything you need to get started with RGS
MBU-R (Motion Blue Unified-Revamped) image, and help answer most questions you may
have.
What we have come to find, is that many newbies and new users come to the discord and
have the same, if not similar questions about RGS build and image, or the same questions
about the add-on packs. As the discord and following grows, we sadly have not the time or
the energy to answer everyone’s questions over and over again. Thus, we found it prudent
to create this FAQ. If you are new, or new to RGS build, we ask you to please read the FAQ
before asking any questions.
However, please know that we are not strict as other discords out there, and we
appreciate you come to the discord to associate and discuss with us, but please understand,
that if we keep having to spend time answering many questions, then the work will be
delayed, and then RGS cannot release the new images and builds, or troubleshoot important
issues or problems. Of course, this does not mean that we will not troubleshoot or answer
any questions, but we strongly urge you to read the FAQ first. We won’t get upset at people
asking questions, but we also must implement a way to decrease time spent on every small
issue, especially with the release of a new version, hence the need for a FAQ. I know many
would prefer to just start playing, but if you read the FAQ, you will have less problems. We
guarantee this.
Finally, This document will get updated with each RGS build, and will include such things
as a package/add-on list, changelogs and instructions to get everything working nicely,
including explanations of new add-ons and systems featured. RGS put many hours into these
builds. Please support him as much as you can. Also, a big thank you to g-spawn and zestful
and all contributors of various systems, support and software to make this the most
awesome Batocera build released to date.
-Sleyk
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
*AMD Based:
1. at least a Ryzen Zen+ / Zen2 (AMD Ryzen 5 2600) (I use a first-gen Ryzen 1700
with 16GB RAM. You can use a first gen, but make sure you have good amounts
of RAM. Ryzen chips love RAM)
2. APU is fine starting with 3400G and up
3. G labeled CPU’s have integrated AMD Radeon Vega Graphics
4. GE/U labeled CPU’s have integrated AMD Radeon Vega Graphics but lower TDP
(Avoid these CPU’s as they are not as powerful)
5. at least 8GB DDR4 (16GB is much better of course for AMD chips)
6. at least a GTX 1050 (GDDR5 model) or AMD RX 560 (Can get away with an
RX550) I personally recommend an RX580 8GB GPU and above. They are super
cheap now on eBay used.
7. 1TB SSD or HDD for the base image (Will need a larger drive if want to install
more packs)
*These are just recommendations, and you may use whatever hardware you have or can afford. Of
course, we wouldn’t be able to help you if you want to run Batocera on something like an old
Core2Duo with onboard graphics and expect good or decent retro gameplay. In that case, you might
have to get slightly better hardware my peeps.
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
The only way to download RGS image is through back-ups.me site. If you are new to
discord and need an invite to back-ups.me, then politely ask someone to send you an invite
to back-ups.me site. Someone will help you gain access if you don’t already have it. Also,
please follow instructions in #How-To-Download channel in discord.
Full Package/Add-On List - All packages contain the full set of images, videos and arts to
replace what is included in the base image. Instructions on how to install the base image are
on the next page. (Please note: Some add-on packages are VERY LARGE in size! Make sure
you have space to extract add-on packages to your drive!) RGS strives to feature fairly
complete rom sets (no-intro sets) of all systems, but there will always be missing games, or
items not included. As a collector and game puritan, I am never happy with myself, as there
are not only roms, but hacks and imports and specials and fan-developed games, etc. The
quest is never complete, and the drive to hoard it all remains unquenched.
Always remember. Obtaining 100% of all game sets from EVERY developer is
IMPOSSIBLE. No one can get ALL the games.
First, download the 1TB Base Image from back-ups.me. Then make sure you have at least
a 1TB hard drive to write the image. Since this is Batocera Linux, you won’t be able to use
the drive for anything else, so it would have to be a dedicated drive. Some people use an
external drive and just plug it into a USB port on their PC and boot.
Next, download and install Balena Etcher or Rufus, and write the image to your drive. I
personally recommend you to use Balena Etcher, as it is more user friendly. Rufus is also
good, but Balena Etcher minimizes the chances of you setting a wrong option that causes
the system not to boot. Finally, set the drive to boot first in your bios, or just hit F10/F11 on
your keyboard on first boot to bring up boot menu and then select the drive to boot into
Batocera. (I custom edited/made the boot splash. Hope you like it!)
Once booted in Batocera, ensure your controller of choice shows up in Settings menu and
game mapping/controllers. Also be sure to set your options in settings to enable the
share/server so you can see your share in Windows explorer menu. To navigate to the
share to copy games, find your IP address in settings/information, and then go to your
Windows machine and type in the search bar: \\192.168.x.xxx (where the “x” is for you to
enter the IP address of the Batocera machine) and it should show the share and let you
navigate to your roms folder to copy over your roms and game content.
*Current recommendation for Size of Full Packages with complete Add-on Roms is roughly 14TB to be safe and leave
a little room to breathe on your drive. It’s never good to have your drive full or almost full to maximum. Since we
are dealing with high capacity HDD’s, it’s better to leave a little space for defragmentation or naturally developed
bad blocks over time. Thus the recommendation is to get a 16TB drive to feel secure, or an 18-20TB drive to feel nice!
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
Please note: It is strongly urged that you don’t mix v36 and v37 romsets from their
respective base images, as many systems are now completely reworked and
effectively different, and mixing romsets can break things. Please read the full FAQ,
with answers to many of your questions about the build itself, as well as system
upgrading recommendations. Please see below for complete changelog from RGS:
Reworked Systems:
• GameBoy / GameBoy Color (2023 no-intro)
• Nintendo Entertainment Systems (2023 no-intro)
• Nintendo 64 (2023 no-intro)
• Super Nintendo Entertainment Systems (2023 no-intro)
• Model 3 (from Mame 0.255 set removed clones)
• Mrboom artwork (game engine)
• Pygame artwork (game engine)
• Scummvm replaced some game (thnx to a user on discord: Tracker)
• Sdlpop artwork (game engine)
• SuperMarioBrosWar artwork (game engine)
• Xrick artwork (game engine)
• C64 (computer, RGS now uses the 2022 OneLoad64 package from:
StatMat)
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
• large PS3 disc games due to space. The PS3 add-on pack has the same
games featured by RGS, so anything missing from v37 that was in v36
can be obtained by downloading and installing the PS3 add-on pack.
• a few Sw1tch games are removed due to size to free up space for new
systems. RGS currently does not feature a Switch add-on pack, so Switch
games will have to added/sourced from elsewhere for now.
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2. 3do_unified-r_rompack_v1 (~60GB) - This is the 3DO rom pack add-on. Erase the
3DO folder in Roms directory, then extract and copy the folder to the Roms
directory.
8. psp_unified-r_rompack_v1 (~370GB) - This is the PSP rom pack add-on. Erase the
PSP folder in Roms directory, then extract and copy this folder to the Roms
folder.
10. saturn_unified-r_rompack_v1 (~80GB) - This is the Sega Saturn rom pack add-on.
Erase the Saturn folder in Roms directory, then extract and copy this folder to the
Roms folder.
12. wii_unified-r_rompack_v1 (~1.80TB) - This is Wii rom pack add-on. This is also a
very large pack, being essentially 2TB once everything extracted. Please be
patient with these large downloads. Request seeds/seeding on discord. Erase the
Wii folder in Roms directory, then extract and copy this folder to the Roms folder.
13. wiiu_unified-r_rompack_v1 (~1.0TB) - This is the Wii-U rom pack add-on. Also
large add-on pack at around 1TB in size. Erase the Wii U folder in Roms directory,
then extract and copy this folder to the Roms folder.
5. DevilutionX - DevilutionX is a game engine port of Diablo and Hellfire that strives
to make it very simple to run the game while providing engine improvements,
bugfixes, and quality of life features. https://github.com/diasurgical/devilutionX
6. Ecwolf - ECWolf is an advanced source port game engine for Wolfenstein 3D,
Spear of Destiny, and Super 3D Noah's Ark based off of the Wolf4SDL code base.
ECWolf pulls a substantial amount of code from ZDoom and aims to provide a
wide array of mod editing capabilities without the need to modify the source
code. https://maniacsvault.net/ecwolf/
7. EDuke32 - Eduke32 is an awesome, free homebrew game engine and source port
of the highly popular classic PC first person shooter, the one and only Duke
Nukem3D. https://www.eduke32.com/
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
8. Flash – This is the widely used and popular game engine used for developing 2D
games in your browser developed by Adobe. In spite of its demise, flash is still the
best technology for developing 2D games in the internet browser, and is set to
remain so for a long time to come due to other flash engines not being able to
keep up with it. https://www.gamedesigning.org/learn/flash/
10. Fpinball - Fpinball, or Future Pinball is a real time Pinball Development game
engine/system. It allows you to design and play your very own pinball simulations
in True real time 3D. It uses Advanced Physics to provide the best simulation of a
true to life pinball machine. https://futurepinball.com/
11. Fury - Also known as Ion Fury, it is a game engine built on EDuke32, a modified or
fork of Ken Silverman’s Build engine which supports modern operating systems
while also implementing a broader range of features for modern use.
https://en.wikipedia.org/wiki/Ion_Fury
12. Ikemen - short for Itsumademo Kanseishinai Eienni Mikansei Engine is a free and
open-source fighting game engine designed to be compatible with M.U.G.E.N
content, while also expanding on its feature set to allow for more flexible
customization. https://mugen.fandom.com/wiki/I.K.E.M.E.N
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
13. Sega Hikaru - The Sega Hikaru was an arcade system that was released by Sega in
1999. It was praised for its cutting edge graphics for the time, and its innovative
game engine and method of play. It was also heralded as the most powerful
arcade system of its time. It was eventually replaced by NAOMI 2 due to its
difficulty to program games for it and it’s expensive and easily broken/damaged
hardware. Sadly, only six games were released for the Sega Hikaru.
https://segaretro.org/Sega_Hikaru
14. Macintosh - later rebranded as the Macintosh 128K—is the original Apple
Macintosh personal computer. It played a pivotal role in establishing desktop
publishing as a general office function. The motherboard, a 9 in (23 cm) CRT
monitor, and a floppy drive were housed in a beige case with integrated carrying
handle; and it also came with an included keyboard and single-button mouse.
https://en.wikipedia.org/wiki/Macintosh_128K
https://en.wikipedia.org/wiki/Mac_gaming
15. NeoGeo64 - The Hyper Neo Geo 64 is an arcade system created by SNK, and
released in September 1997, as the successor of the Neo Geo MVS, within the Neo
Geo family. It was the first and only SNK hardware set capable of rendering in 3D,
and was meant to replace SNK's older MVS system on the market.
https://en.wikipedia.org/wiki/Hyper_Neo_Geo_64
16. Othello Multivision - The Othello Multivision is a fully licensed Sega SG-1000 clone
manufactured by Tsukuda Original. It exists because Sega's original intention for
the SC-3000 computer was to allow other manufacturers to produce compatible
computers in the hope of having a worldwide standard. Long story short, it was
not successful, and basically failed due to Microsoft releasing the MSX computer.
https://segaretro.org/Othello_Multivision
17. Oric1 - With the popular success of the ZX Spectrum from Sinclair Research,
Tangerine's backers suggested a home computer, and Tangerine formed Oric
Products International Ltd to develop the Oric-1. The Oric1 computer was
introduced in 1982. https://en.wikipedia.org/wiki/Oric
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
18. Pdp1 - The PDP-1 (Programmed Data Processor-1) is the first computer in Digital
Equipment Corporation's PDP series and was first produced in 1959. It is famous
for being the computer most integral in the creation of the new computer
“hacker” culture that emerged from the Massachusetts Institute of Technology,
MIT. https://en.wikipedia.org/wiki/PDP-1
19. Sega Pico – Pico Toy System or Sega Pico is a video game console developed and
manufactured by Sega and Sega Toys. Aimed at young children between the ages
of 2 and 8, the Pico was one of the first education-oriented game systems, and
the first to gain mass market appeal. It is also the first system to use touchscreen
controls. https://segaretro.org/Sega_Pico
20. Solarus - Solarus is a cool new game engine that is free and open-source, and is
used to create 2D games, licensed under GPL v3. It is written from scratch in C++
and uses SDL2. https://www.solarus-games.org/
21. Sonic Retro - SonicRetro or Retro Engine, also referred to as the Star Engine, is a
game engine created by Christian Whitehead. It is designed to deliver features
from the 32-bit console era and below, and focuses on things like raster effects,
palette manipulations, 'mode 7', and other features of retro games unlike modern
engines today. https://info.sonicretro.org/Retro_Engine
22. Tic80 - Tic80 is a free and open source fantasy computer for making, playing and
sharing tiny games. https://tic80.com/
23. Tyrquake - is a branch of the Quake source code released by id. Its purpose is to
keep the codebase working on modern systems. It supports features which
enable map designers to create larger and/or more detailed maps than the
original game allowed for. https://disenchant.net/tyrquake/
25. Uzebox - The Uzebox is a retro-minimalist 8-bit open source fantasy game
console. It is based on an AVR 8-bit general purpose microcontroller made by
Atmel. https://uzebox.org/index.php
26. WASM-4 - WASM-4 is a low-level fantasy game console for building small games
with WebAssembly. Game cartridges (ROMs) are small, self-contained .wasm files
that can be built with any programming language that compiles to WebAssembly.
https://wasm4.org/docs/
27. WiiWare - WiiWare was a service that allowed Wii users to download games and
applications specifically designed and developed for the Wii video game console
made by Nintendo. https://en.wikipedia.org/wiki/WiiWare
28. Wow Action Max - The Action Max is a home video game console using VHS tapes
for games. It was manufactured in 1987 by Worlds of Wonder. The system had a
very limited release outside the U.S. and required players to also have a VCR. It
was one of the early lightgun implementations that ultimately failed due to its
overall generic play structure. https://en.wikipedia.org/wiki/Action_Max
29. Phillips P2000T - The Phillips P2000T was Philips' first real entry in the home
computer market in 1980, after the Philips Videopac G7000 game system, which
was better known in the West and North America as the Magnavox Odyssey2.
https://en.wikipedia.org/wiki/Philips_P2000
30. MSXLaserdisc - The MSXLaserdisc was a joint venture between many of the then
big name companies, it was believed that Laserdisc would be the future.
However, with the advent of newer technologies, (GD-Rom, DVD?) this quickly
faded into oblivion. There were only a total of 9 games released for MSX
platforms that were compatible with the then current Laserdisc technology
despite many companies and models featuring MSX Laserdisc architecture.
https://www.msx.org/wiki/Category:LaserDisc
https://www.msxcomputermagazine.nl/mccw/93/msxlaserdisc/en.html
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
31. Xash3D - is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it.
https://github.com/FWGS/xash3d-fwgs
32. ZC210 - The ZC210 or the Zelda Quest Classic engine, is a classic 80’s-style dungeon-
crawler game engine, that over time has grown into a more modern engine. It
allows much easier creation of dungeon-crawler style games than other big game
engines, due to the number of features that are available without the need for
any form of programming knowledge. https://www.zeldaclassic.com/
34. Seta Aleck64 - The Seta Aleck64 is an arcade board manufactured by the Seta
Corporation in collaboration with Nintendo. It was based off of the Nintendo 64,
or N64. There are roughly 12 games that were developed for the arcade board.
https://www.system16.com/hardware.php?id=816
36. Cave3D - Based in Japan, Cave is known for their highly popular infinite ammo
“bullet hell” shoot ‘em up games, with many of them beloved by the retro arcade
and pc game shmups community. https://en.wikipedia.org/wiki/Cave_(company)
https://shmup.fandom.com/wiki/Category:Cave
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
37. Sega ST-V - The Sega ST-V, also known as Sega Titan Video or Sega Titan
Video Arcade, was basically the Arcade counterpart of the Sega Saturn,
much in the same way NAOMI was the arcade counterpart to Dreamcast.
It featured widely popular games for its time, including Cotton2 and
Golden Axe The Duel. https://segaretro.org/Sega_Titan_Video
38. Sega Nomad - The Sega Nomad, or Genesis Nomad, was the last handheld
released by Sega Corporation. It was not as nearly as successful as its older
counterpart, the Sega Game Gear. The Nomad was special, in that it was based
off of full Genesis/Megadrive hardware in handheld form, and could play all
Genesis/Megadrive roms directly from cartridges that fit into the Sega
Genesis/Megadrive. Since the Nomad plays all Genesis/Megadrive roms, there
would seemingly be no need to include it in Batocera to play these games.
However, specifically for this release, the Nomad system will feature the
complete romsets of the recently released Genesis Mini consoles, with all
exclusive, never before seen/released roms fully playable with the latest Sega
Genesis/Megadrive emulator. All roms are patched and are fully playable under
the Sega Nomad Handheld game system. https://segaretro.org/Sega_Nomad
https://gametrog.com/sega-nomad-information-specs/
39. Sega Chihiro - Never before seen in Batocera, Sega Chihiro is an arcade system
produced by Sega and Microsoft based on the Xbox video game console. It was
Sega’s second partnership with a large game company, with Sega also siding with
Namco and Nintendo with the Nintendo GameCube-powered Triforce system.
There were only nine games that were released for the Sega Chihiro, with just
three that are fully patched and currently playable in Xemu, the Xbox Emulator.
https://segaretro.org/Sega_Chihiro
https://sega.fandom.com/wiki/Chihiro_Arcade_Board
2. Nice. So can I add roms that are NOT a part of the RGS Base
image or add-on packs myself?
No, please don’t. As of v37, RGS has added many new systems, and
also re-worked several systems for the Base 1TB image. Between
v36 and v37 will be very different. There will be custom scripting
and other major updates for emulators that will break playability
for older version roms. If you use the v36 Base image, then you
must use the roms found in the v36 image. Once you install v37
Base image, then to avoid problems, don’t add roms sets from v36
Base 1TB image. This will prevent several errors or issues with roms,
arts and other important things.
5. Ok got it. But why only release a 1TB Base build, and not a 4TB
Base build or a 48TB setup or a 96TB monstrosity like other guys
out there?
Because having a massive setup does not mean that it is the best
setup. Currently, many large setups greater than 20TB are found to
be overinflated and somewhat disingenuous. Not all, but many are.
There are many curators out there who do offer these large builds,
but I encourage you to look for a curator with good size packs, and
a focus on the overall community and the availability of the curator.
Do they offer even a modicum of support? Also, can they be
trusted? Most of all, is it FREE??? Size is not everything. Don’t fall
for overpriced or overinflated setups out there, with disingenuous
game sets. Not all builds are equal!
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
6. Ok fine. You make a good point. I will stick with this RGS
Batocera build. Do you make it look pretty like CoinOps or that
fancy new Type-R, etc.?
7. Ok, but you didn’t explain why? Why not use fancy arts? It’s not
like it hurts the build.
8. Ok cool. Can’t argue with that. But tell me. That theme in the
Youtube video seems nice. What theme do you use?
RGS uses the widely popular Ckau-Book Batocera theme. It’s one
of my personal favorites as well, and as it has come a long way since
it was first released. It is one of the most complete Batocera
themes you can find out there. Ckau-book is regularly maintained,
and features logos and artwork for mostly every system out there
with rarely anything missing. The developers also work with us to
make Ckau-book even better! A few other themes are also good,
but I think Ckau-book is one of the standard ones that most people
should use in Batocera. Also, Arcade Planet theme also looks cool.
9. Nice. Ok, I will do that. Now please tell me, what controllers do
you officially support in this build?
12. Ok, so I gotta ask. Why use Batocera in general my guy? Why not
Retrobat or Launchbox? Heck, why not use Hyperspin? Do you
hate Windows or something?
13. Ok, you seem pretty sure of Batocera. So tell me. What is your
update process? Do you recommend I upgrade from within
Batocera’s built-in update tool?
14. Ok fine. No upgrading for now. But tell me. Why is there no
screensaver? You should include one.
Meh. You can add your own. Its super easy. Take any video you like,
any length you like, and add it to any folder you like. I personally
love to use the Batocera trailer for my screensaver, as it usually
features a showcase of system updates and new features to go
along with the new version. You can use any video or snapshots
you like. It will all run. Just go to screensaver settings, and navigate
to the folder and set your parameters for when you want the
screensaver to come on/start, and whala. You have your
screensaver.
16. Ok fine, but now I have a super serious question. Does Batocera
expand to fit the full size of my disk? I don’t want to deal with G-
Parted and all those Linux tools to mess with my drive partition.
I want Batocera to do it for me. I’m scared, ok?
No worries. On first boot, Batocera will expand to fit the full size of
your drive. Most people should not encounter any issues unless
trying to do some fancy stuff, like making a RAID array in Batocera
or trying to do BTRFS (which I and others have personally tried).
However, if you run into any issues, please post a message on the
#support channel in the discord and we will do our best to
investigate and/or troubleshoot.
17. Well, don’t get mad, but I just have to ask. Do you think that
Batocera will get Teknoparrot soon? If not now, then when bro?
I want to play some newer Teknoparrot games.
I can honestly say that they have tried to make it work, but it’s not
so easy in Linux using the current Teknoparrot UI. Basically, their
exact words were: “There are too many inter-dependencies to get
this to work, so it’s not gonna happen for now.” Of course, this is
very disappointing, especially when Windows frontend users
(Launchbox, Retrobat, Hyperspin) can all play Teknoparrot games
so easily. However, this is not to say that it will never happen, but
the developers simply aren’t making this a priority right now. So
yeah, I totally get it. That sucks donkey balls. Batocera with
Teknoparrot would be unstoppable in my opinion. Seriously. The
current opinion and method is that Teknoparrot must run in Wine
using Proton or Lutris, but it appears too difficult to implement it
standalone without dependencies that allow it to function.
Basically, many of the utilities that Teknoparrot UI relies on are only
found in Windows. So unless there is a breakthrough with how
Teknoparrot runs, or if the makers of Teknoparrot make a Linux
version of the UI, I sadly don’t see a method to make it run
properly. There have been people who have figured out how to run
it in older versions of Batocera, but it would seem the functionality
has long since been removed. So basically, we must wait on the
developers, or begin looking for other ways to run it ourselves.
There are people out there currently doing this now, so maybe one
day we will get a breakthrough. We will just have to wait and see.
My personal recommendation is that if you must play Teknoparrot
games right now, and you wish to continue using Batocera, then
just have a separate SSD (~500GB) with Windows and Retrobat or
Launchbox installed, and just have your Teknoparrot arcade games
on that.
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
That way, you can boot to that system, play your Teknoparrot
games, then boot back to Batocera when you’re done. This is of
course, a somewhat janky workaround, but it’s at least something
until Teknoparrot gets official support in Batocera.
18. Ok, I like that Teknoparrot explanation. That might work for me
too. But now tell me. Do you own all these roms/games yourself?
Wait, why do you ask huh? Are you the game police or something?
Do you work for Nintendo or some shit? Yes, I own roughly all
30,000+ games bro. I own them all. Bwhahahahaaa!!!
19. Haha, ok fine. But tell me. Where does RGS live? Where do YOU
live? I’m coming by.
Why should I tell you that? Do you want to come by and bake me
some cookies? Or do you wanna leave your hot girlfriend with me
for the day? If not one of these things, then don’t bother.
20. Ok, that’s kinda rude, but whatever. So can you tell me why RGS
uses the Luigi image/avatar for his discord Avatar? Like, does
RGS hate Mario or something?
Lol. Why don’t you ask him on discord? He’s a super nice guy and
usually available on there. Just don’t hound him with too many
questions, ok? He’s a busy guy and he’s also working hard on the
new build and addressing bugs/issues. Instead, if you can, please
consider donating to him. This type of work is tedious and takes a
very long time. Trust me. This is why we must remain patient when
waiting for new builds.
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
21. Ok cool. But first, I want you to be honest. Who’s better? RGS or
Batocera Nation?
22. Ok, that’s cool, but back to emulators really quick. Do you
recommend we update emulators in the build if a newer version
comes out between builds?
23. Ok, I hear you. But tell me. Do you sell these builds/packs? I’m
not trying to be smart. I just don’t want to waste time
downloading or installing anything. Can you just sell me a drive
with everything already installed?
Sure, that will be $3800 USD, lol. (Some people will get this joke,
some won’t). But seriously, no, we don’t sell these builds. Not at
all. I do feel you, and I do understand what you mean, as there was
a time before, where I would rather purchase a ready-made drive
from a trusted curator, than deal with downloading and setting up
everything myself. I get it. Not everyone needs to mess with this
stuff. If you’re rich, you can simply pay others to do it for you, and
that’s not always a bad thing.
RGS MBU-R (MOTION BLUE UNIFIED - REVAMPED) BATOCERA v37 BUILD
24. Ok, ok, fine! I won’t purchase it from people trying to sell this.
Now final question. Do you think Nintendo or some other big
company will shut down RGS like other sites? Or will Batocera
become obsolete soon?
Stay Tuned…
RGS
The One and Only Retro Games Savior.
https://discord.gg/xvpS7NzDk7
https://www.youtube.com/@retrogamessaviourrgs6001