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Build

If allowing 2 books for 2 ACFs, 1 book for a Prc with 2 feats & another 2 feats from another source (CA) for persist spell and s

Level BAB Fort Reflex Will Bloodline HD


1Wizard 1 (Focused 2 + d4 0.50 0.33 0.33 2.50 Extend Spell, sanctum spell -> o
2Psion 1 2 + d4 0.50 0.33 0.33 2.50
3Cerebremancer 1 2 + d4 0.50 0.33 0.33 2.50 Dual plane summons
4Cerebremancer 2 2 + d4 0.50 0.33 0.33 0.50 Harden Energy (feat for mind mage)
5Mind Mage 1 [Dra 2 + d4 0.50 0.33 0.33 2.50
6Mind Mage 2 2 + d4 0.50 0.33 0.33 0.50
7Mind Mage 3 2 + d4 0.50 0.33 0.33 0.50
8Mind Mage 4 2 + d4 0.50 0.33 0.33 0.50
9Mind Mage 5 2 + d4 0.50 0.33 0.33 0.50
10Mind Mage 6 2 + d4 0.50 0.33 0.33 0.50
11Mind Mage 7 2 + d4 0.50 0.33 0.33 0.50
12Mind Mage 8 2 + d4 0.50 0.33 0.33 0.50
13Mind Mage 9 2 + d4 0.50 0.33 0.33 0.50
14Mind Mage 10 2 + d4 0.50 0.33 0.33 0.50
15Cerebremancer 3 2 + d4 0.50 0.33 0.33 0.50
16Cerebremancer 4 2 + d4 0.50 0.33 0.33 0.50
17Cerebremancer 5 2 + d4 0.50 0.33 0.33 0.50
18Cerebremancer 6 2 + d4 0.50 0.33 0.33 0.50
19Cerebremancer 7 2 + d4 0.50 0.33 0.33 0.50
20Cerebremancer 8 2 + d4 0.50 0.33 0.33 0.50
10 6.66 6.66 18
http://www.angelfire.com/pro/demon_1/prc_mind_mage.htm
Normal Elf: +2 Dexterity, –2 Constitution.
Immune to sleep effects, +2 racial saving against enchantment effects.
Low-light vision.
WP longsword, rapier, longbow, composite longbow, shortbow, composite shortbow.
+2 racial Listen, Search, Spot
Passing in 5' secret or concealed doors allows Search to notice it as if actively looking
Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc
Gray Elf (changes) +2Int, -2Str
Fire Elf (changes) +2Int, -2Cha
Artic Elf: -2 Strength, +2 Dexterity
+2 racial bonus on any one Craft skill
+2 racial bonus on Survival checks made in arctic environments
No racial bonus on Search checks.
No special ability to notice a secret or concealed door within 5'
Racial Subtotal Arct-4Str +4Dex, –2Con, +4int, -2Cha
Old Age: -3Str -3Dex, –3Con, +2int, +2Wis, +2Cha
28 Point Buy (with 18int (16), 16dex (10), 16con (10), 10Str (0), 3Wis (-5), 3Cha (-5)
Total Level 1: 3Str, 17Dex, 11Con, 24Int, 5Wis, 3Cha
Inherent (-300*5am+5int, +5dex, +5con, +5str, +5wis, +5cha
Enhancement Item+6int, +6Dex, +6Con, +4str
HD: +5int
Grand Total @20: 12Str, 28Dex, 22Con, 40Int, 10Wis, 8Cha
prodigy psuedo +2 means 42Int for bonus pp

Page 1
Build
er source (CA) for persist spell and sanctum spell

Class Features CL ML
Fighter Feat->obtain familiar in 2 levels for hummingbird
Arcane
familiar
1 +4ini (DragMag323p98), no familiar=Abrupt Jaunt immediate
Psycrystal (+2initiative) Psionics 1 Bloodline
Dual plane summons Arcane 2 Psionics 2
Energy (feat for mind mage) Arcane 3 Psionics 3
ignore V,S,M>1gp components, 2pp per Arcane 4 Bloodline
3pp per metamagic or 1spell level per metapsionic Psionics 4
+1spell DC if have 5pp unexpended (superceeded b Arcane 5
RAI: manifest concussive blast to cast touch spell Psionics 5
Add +5 ML (superceded below) Arcane 6 Psionics 6
6->10/day free 1 level heighten power Arcane 7 Psionics 7
-4 spell levels when preparing by spending 32pp Arcane 8 Psionics 8 Bloodline
Int mod/day will save on damaging spell/power for Arcane 9 Psionics 9
+2spell DC if have 10pp unexpended Arcane 10 Psionics 10
+10 ML, +10CL Arcane 11 Psionics 11
Arcane 12 Psionics 12
Arcane 13 Psionics 13
Arcane 14 Psionics 14
Arcane 15 Psionics 15
Arcane 16 Psionics 16
Arcane 17 Psionics 17
Caster Level = 34 34 = Manifestor Level
Effective Int MOD of 34 for both
Therefore save DCs are 45-53

ow, composite shortbow.

tice it as if actively looking


Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.

4
2
18
0
5
6
5
40

Page 2
Powers

PP tl;dr
http://www.d20srd.org/srd/psionic/powerList.htm#psionWilderPowers
1 http://www.d20srd.org/srd/psionic/powers/vigor.htm
18 Heal/Buff 5hp / pp
1 http://www.d20srd.org/srd/psionic/powers/crystalShard.htm
36 attack Ranged Touch 1d6 slashing/ML No save, No SR
1 PsyRef->e http://www.d20srd.org/srd/psionic/powers/empathy.htm
Psionic http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm
3 OoC hr/lvl 3pp animal,fey,giant,magical beast, monstrous hu
For Mind Mag http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm
18 buff Empathy = +2pp->hr/lvl +2insight
2 http://www.d20srd.org/srd/psionic/powers/createSound.htm
1 OoC No save/No SR exact duplication
3 http://www.d20srd.org/srd/psionic/powers/sharePain.htm
3 buff hr/lvl, 50% more hp (esp if psicry
3 http://www.d20srd.org/srd/psionic/powers/energyAdaptationSpecified.htm
7 Def +4pp immediate action, 10res (20@ML9, 30@ML13) 1
4 (lvl1 power) http://www.d20srd.org/srd/psionic/powers/inertialArmor.htm
21 buff hr/lvl 4+.5pp armor (21pp=14AC)
For Mind Magehttp://www.d20srd.org/srd/psionic/powers/concussiveBlast.htm
1 touch spells at range
5 http://www.d20srd.org/srd/psionic/powers/timeHop.htm
18 Debuff/BCnot [ME], forward ML rounds
5 http://www.d20srd.org/srd/psionic/powers/dangerSense.htm
11 buff hr/lvl +4insight trap AC&Refl,
6 http://www.d20srd.org/srd/psionic/powers/mentalBarrier.htm
10 Def +4def immediate action, +1Def/
6 http://www.d20srd.org/srd/psionic/powers/touchsight.htm
10 OoC doublecheck mindsight?
7 http://www.d20srd.org/srd/psionic/powers/dominatePsionic.htm
42 attack day/ML +3 targets 15' away, Cha
7 http://www.d20srd.org/srd/psionic/powers/detectRemoteViewing.htm
5 buff 24hr
8 http://www.d20srd.org/srd/psionic/powers/dimensionDoorPsionic.htm
13 Def 400+40/ML range, Move action a
8 http://www.d20srd.org/srd/psionic/powers/telekineticManeuver.htm
18 Disable Grapple with int!
9 http://www.d20srd.org/srd/psionic/powers/shatterMindBlank.htm
9 Debuff d20+ML vs 11+other's CL
9 http://www.d20srd.org/srd/psionic/powers/incarnate.htm
0 buff 12 permanent powers saving 64.5kgp vs 12kxp lost bu
10 http://www.d20srd.org/srd/psionic/powers/planeShiftPsionic.htm
18 OoC
10 http://www.d20srd.org/srd/psionic/powers/trueSeeingPsionic.htm
9 buff min/ML
11 (only 1) http://www.d20srd.org/srd/psionic/powers/disintegratePsionic.htm
36 attack 22d6->36d6 damage or fort for 5d6 (not as good as the
12 http://www.d20srd.org/srd/psionic/powers/temporalAcceleration.htm
0 buff 1+1/4pp round time stop (23ML+empower = 6rounds)
12 http://www.d20srd.org/srd/psionic/powers/contingencyPsionic.htm
1 buff
13 (only 1) http://www.d20srd.org/srd/psionic/powers/mindBlankPersonal.htm
14 buff 24hr but breakable
14 http://www.d20srd.org/srd/psionic/powers/momentofPresciencePsionic.htm
13 OoC use quickly for +20insight
14 http://www.d20srd.org/srd/psionic/powers/divertTeleport.htm
13 Debuff immediate action anywhere else if within 50+10/ML cir
15 (only 1) http://www.d20srd.org/srd/psionic/powers/teleportPsionicGreater.htm
30 OoC nerfed
16 http://www.d20srd.org/srd/psionic/powers/trueMetabolism.htm
15 buff/heal fast heal 10 min/ML
16 http://www.d20srd.org/srd/psionic/powers/shadowBody.htm
15 buff +15hide shadowy, immunities
17 (only 1) http://www.d20srd.org/srd/psionic/powers/affinityField.htm
17 buff rd/ML what affects you, affects others
425

Page 3
Powers

Why 4,030gp, 500xp per chirurgery is too much to justify:


1min reroll fa Max int-> no failing know checks
http://www.d20srd.org/srd/psionic/powers/calltoMind.htm
slashing/ML No save, No SR
y,giant,magical beast, monstrous humanoid, 5pp aberration,dragon,elemental,outsider, +4pp day/level
http://www.d20srd.org/srd/psionic/powers/knowDirectionandLocation.htm
Know(geo)+5Surv
http://www.d20srd.org/srd/psionic/powers/controlLight.htm
Concentration to 1r/ML Allows 0% light +4hide in 9 10' cub+ 3 10'/ML [needs light or dark descriptor? Otherwise
http://www.d20srd.org/srd/psionic/powers/sustenance.htm
Ring of Sustenance 2.5k
tion, 10res (20@ML9, 30@ML13) 1 energy type
(21pp=14AC) No knock or psionic lock which invalidate open lock skill
http://www.d20srd.org/srd/psionic/powers/featLeech.htm
Borrow Psicrystal's feats touch 1min/ML (best use is wild talent x5 and THEN metapsionic feats:
conceal thou hr/lvl +10bluff vs sense motive intentions
r/lvl psicrystal takes over concentration and then ends power!
http://www.d20srd.org/srd/psionic/powers/solicitPsicrystal.htm
FREE min/ML, 60'+10/2pp
http://www.d20srd.org/srd/psionic/powers/touchsight.htm
http://www.d20srd.org/srd/psionic/powers/dispelPsionics.htm
Works on Magic thanks to ArchPsion!
http://www.d20srd.org/srd/psionic/powers/schism.htm
[ME]
http://www.d20srd.org/srd/psionic/powers/intellectFortress.htm
http://www.d20srd.org/srd/psionic/powers/traceTeleport.htm
Only useful for psionic teleport which is nomad only

http://www.d20srd.org/srd/psionic/powers/adaptBody.htm
Necklace of Adaptation
ers saving 64.5kgp vs 12kxp lost but still needing the initial power castings
http://www.d20srd.org/srd/psionic/powers/ectoplasmicShambler.htm
50%ML as no SR damage in 10 10'cubes is still weak

ge or fort for 5d6 (not as good as the nonpsionic version)


stop (23ML+empower = 6rounds)

nywhere else if within 50+10/ML circle

you, affects others

Page 4
Powers

eds light or dark descriptor? Otherwise way powerful]

HEN metapsionic feats:

Page 5
Spells
0
1 Resistance: Subject gains +1 on saving throws.
2 Acid Splash: Orb deals 1d3 acid damage.
3 Dancing Lights: Creates torches or other lights.
4 Detect Magic: Detects spells and magic items within 60 ft.
5 Detect Poison: Detects poison in one creature or small object.
6 Ghost Sound: Figment sounds.
7 Light: Object shines like a torch.
8 Mending: Makes minor repairs on an object.
9 Message: Whispered conversation at distance.
10 Prestidigitation: Performs minor tricks.

2
1 False Life: Gain 1d10 temporary hp +1/level (max +10).
2 Glitterdust: Blinds creatures, outlines invisible creatures. Will save for blinding only
3 Gust of Wind: Blows away or knocks down smaller creatures.
4 Shatter: Sunder object or max10d6 crystal or 5' lb<CL brittles destroyed. Magic items
5 Web: 20'r initial Refl partial entangle or also can't move else 1round DC20str or DC2
6 Whispering Wind: Sends a short message 1 mile/level.
7 Summon Monster II: Calls extraplanar creature to fight for you.
8 Spectral Hand: touch spells at medium range for -1d4hp
9
10

4
1 Black Tentacles: Tentacles grapple all within 20 ft. spread. Grapple bonus is 8+C
2 Detect Scrying: Alerts you of magical eavesdropping.
3 Dimensional Anchor: Bars extradimensional movement. Ray
4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. -4listen
5 Resilient Sphere: Force globe protects but traps one subject. Refl save when used offe
6 Scrying F: Spies on subject from a distance.
7 Solid Fog: Blocks vision and slows movement.
8 Summon Monster IV: Calls extraplanar creature to fight for you.
9
10

6
1 Antimagic Field: Negates magic within 10 ft.
2 Contingency F: Sets trigger condition for another spell.
3 Disintegrate: Makes one creature or object vanish.
4 Dispel Magic, Greater: As dispel magic, but +20 on check.
5 Mage’s Lucubration: Wizard only. Recalls spell of 5th level or lower.
6 Planar Binding: As lesser planar binding, but up to 12 HD. max=1 w/o SLAs/xp/summons -> doable
7 Programmed Image M: As major image, plus triggered by event. 25Gp each time. Usef
8 True Seeing M: Lets you see all things as they really are.
9 Wall of Iron M: 30 hp/four levels; can topple onto foes.
10 Summon Monster VI: Calls extraplanar creature to fight for you.

Page 6
Spells
1 Clone M F: Duplicate awakens when original dies.
2 Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
3 Discern Location: Reveals exact location of creature or object.
4 Iron Body: Your body becomes living iron.
5 Maze: Traps subject in extradimensional maze.
6 Mind Blank: Subject is immune to mental/emotional magic and scrying.
7 Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
8 Polymorph Any Object: Changes any subject into anything else.
9 Protection from Spells M F: Confers +8 resistance bonus.
10 Summon Monster VIII: Calls extraplanar creature to fight for you.

Page 7
Spells
1
1 Alarm: Wards an area for 2 hours/level.
2 True Strike: +20 on your next attack roll.
3 Detect Undead: Reveals undead within 60 ft.
4 Endure Elements: Exist comfortably in hot or cold environments.
5 Erase: Mundane or magical writing vanishes.
6 Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
7 Grease: Makes 10-ft. square or one object slippery. Refl if originally in or Balance DC5 fall or 10stop moving w/
8 Identify M: Determines properties of magic item.
9 Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and ou
10 Unseen Servant: Invisible force obeys your commands.

3
1 Gentle Repose: Preserves one corpse.
2 Halt Undead: Immobilizes undead for 1 round/level. Will save for intelligent undead. Not [MA]
3 Magic Weapon, Greater: +1/four levels (max +5).
4 Phantom Steed: Magic horse appears for 1 hour/level.
5 Shrink Item: Object shrinks to one-sixteenth size. Will save 2+.5CL for magic objects
6 Sleet Storm: Hampers vision and movement.
7 Slow: Will Save or subjects/level takes only one action/round, -1 to AC, reflex saves, & attack rolls
8 Tiny Hut: Creates shelter for ten creatures.
9 Summon Monster III: Calls extraplanar creature to fight for you.
10

5
1 Baleful Polymorph: forms subject into harmless animal. Fort save, SR Yes, works on all
2 Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. Fort half
3 Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
4 Magic Jar F: Enables possession of another creature. Will save, not [MA]
5 Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
6 Passwall: Creates passage through wood or stone wall.
7 Permanency X: Makes certain spells permanent.
8 Summon Monster V: Calls extraplanar creature to fight for you.
9
10

7
1 Control Weather: Changes weather in local area.
2 Instant Summons M: Prepared object appears in your hand.
3 Limited Wish X: Alters reality—within spell limits.
4 Reverse Gravity: Objects and creatures fall upward.
5 Statue: Subject can become a statue at will.
6 Teleport, Greater: As teleport, but no range limit and no off-target arrival.
7 Summon Monster VII: Calls extraplanar creature to fight for you.

Page 8
Spells
1 Soul Bind F: Traps newly dead soul to prevent resurrection.
2 Prismatic Sphere: As prismatic wall, but surrounds on all sides.
3 Teleportation Circle M: Circle teleports any creature inside to designated spot.
4 Summon Monster IX: Calls extraplanar creature to fight for you.

Page 9
Spells

Balance DC5 fall or 10stop moving w/ Ref fall

control, hedge out elementals and outsiders.

nt undead. Not [MA]

flex saves, & attack rolls

s, works on all

a for 24 hours.

Page 10
Composite & Bonus PP
Level:
1 1st level spells 0th level spells
1 Grease: Makes 10-ft. square or one object slippery. Refl if origina 1 Detect Poison: Detects poison in one cre
2 True Strike: +20 on your next attack roll. 2 Message: Whispered conversation at dis
3 Erase: Mundane or magical writing vanishes. 3 Ghost Sound: Figment sounds.

2 1st level powers


1 Vigor 18 Heal/Buff
2 Crystal Shard 36 attack
3 Charm - > empathy (1155gp reformat, 175xp) 3 OoC

3 1st level powers


4 Astral Construct 18 buff
5 Create Sound 1 OoC

1st level spells 0th level spells


4 Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 4 Acid Splash: Orb deals 1d3 acid damage

1 Detect Magic: Detects spells and magic


Body Purification (heal 2+1/1pp ability damage) via chirurgery for 6.53kgp+1kxp 2 Prestidigitation: Performs minor tricks.
3 Mending: Makes minor repairs on an obj
4 Message: Whispered conversation at dis
Ghost Sound: Figment sounds.
4 2nd level spells
1 Glitterdust: Blinds creatures, outlines invisible creatures. Will save for blinding only
2 Web: 20'r initial Refl partial entangle or also can't move else 1round DC20str or DC25EscArt. Each beat by 10
3 Shatter: Sunder object or max10d6 crystal or 5' lb<CL brittles destroyed. Magic items get Will save = 2+.5CL

2nd level powers


1 Share Pain 3 buff
2 Concussive Blast 3 Metamagic-ish

5 2nd level spells 1st level spells


4 False Life: Gain 1d10 temporary hp +1/level (max +10). 5 Detect Undead: Reveals undead within 6

6 2nd level powers


2 Adaptation Specified 7 Def
1 Inertial Armor 35 buff

7 3rd level spells


1 Sleet Storm: Hampers vision and movement.
2 Slow: Will Save or subjects/level takes only one action/round, -1 to AC, reflex saves, & attack rolls
3 Halt Undead: Immobilizes undead for 1 round/level. Will save for intelligent undead. Not [MA]

8 3rd level powers


1 Time Hop 18 Debuff/BC/Buff
2 Danger Sense 11 buff

9 3rd level powers

Page 11
Composite & Bonus PP
1 Mental Barrier 10 Def
2 Touch Sight 5 OoC Detection

3rd level spells 2nd level spells


4 Shrink Item: Object shrinks to one-sixteenth size. Will save 2+.5 5 Whispering Wind: Sends a short messag

10 4th level spells 1st level spells


1 Solid Fog: Blocks vision and slows movement. 6 Alarm: Wards an area for 2 hours/level.
2 Scrying F: Spies on subject from a distance. 7 Unseen Servant: Invisible force obeys yo
3 Resilient Sphere: Force globe protects but traps one subject. Ref 8 Protection from Chaos/Evil/Good/Law: +
Identify M: Determines properties of mag
Endure Elements: Exist comfortably in h
4th level powers
1 Psionic Dominate 42 attack
2 Detect Remote Viewing 5 buff

11 4th level powers


1 Psionic Dimension Door 13 Def
2 Telekenetic Maneuver 18 Disable

4th level spells 3rd level spells


4 Black Tentacles: Tentacles grapple all within 20 ft. spread. 5 Tiny Hut: Creates shelter for ten creature

12 5th level spells 2nd level spells


1 Permanency X: Makes certain spells permanent. 6 Obscure Object: Masks object agains
2 Overland Flight: You fly at a speed of 40 ft. and can hustle over l 7 Gust of Wind: Blows away or knocks dow
3 Baleful Polymorph: forms subject into harmless animal. Fort save 8 Summon Monster II: Calls extraplanar cr

5th level powers


1 Shatter Mind Blank 9 Debuff
2 Incarnate 0 buff

13 5th level powers


1 Psionic Plane Shift 18 OoC
2 Psionic True Seeing 9 buff

5th level spells 4th level spells


4 Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con 5 Dimensional Anchor: Bars extradimensio

14 6th level spells 3rd level spells


1 Disintegrate: Makes one creature or object vanish. 6 Phantom Steed: Magic horse appears fo
2 Antimagic Field: Negates magic within 10 ft. 7 Magic Weapon, Greater: +1/four levels (
3 Dispel Magic, Greater: As dispel magic, but +20 on check. 8 Summon Monster III: Calls extraplanar c
Gentle Repose: Preserves one corpse.

6th level powers


1 Temporal Acceleration 0 buff

Page 12
Composite & Bonus PP
15 6th level powers
2 Psionic Contingency 14 buff
3 Retrieve 11 OoC grabbing

6th level spells 5th level spells


4 Planar Binding: As lesser planar binding, but up to 12 HD. max=1 w/o
5 Mage’s
SLAs/xp/summons
Private Sanctum:
-> doable
Prevents anyo

16 7th level spells 4th level spells


1 Limited Wish: Alters reality—within spell limits. 6 Ice Storm: Hail deals 5d6 damage in cyli
2 Teleport, Greater: As teleport, but no range limit and no off-target 7 Detect Scrying: Alerts you of magical ea
3 Reverse Gravity: Objects and creatures fall upward. 8 Summon Monster IV: Calls extraplanar c
4 Control Weather: Changes weather in local area.

7th level powers


1 Personal Mind Blank 14 buff

17 7th level powers


2 Divert Teleport 13 Debuff
3 Psionic Moment of Prescience 13 OoC

7th level spells 6th level spells


5 Statue: Subject can become a statue at will. 5 Contingency F: Sets trigger condition

18 8th level spells 5th level spells


1 Polymorph Any Object: Changes any subject into anything else. 6 Passwall: Creates passage through woo
2 Maze: Traps subject in extradimensional maze. 7 Magic Jar F: Enables possession of ano
3 Discern Location: Reveals exact location of creature or object. 8 Summon Monster V: Calls extraplanar cr

8th level powers


True Metabolism 15 buff/heal
Matter Manipulation 0 team xp blow

19 8th level powers


Shadow Body 15 buff

8th level spells 7th level spells


4 Dimensional Lock: Teleportation and interplanar travel blocked fo 6 Summon Monster VII: Calls extraplanar
5 Clone M F: Duplicate awakens when original dies. Instant Summons M: Prepared object ap
Iron Body: Your body becomes living iron.
Protection from Spells M F: Confers +8 resistance bonus.

20 9th level spells 6th level spells


1 Soul Bind F: Traps newly dead soul to prevent resurrection. 6 Mage’s Lucubration: Wizard only. Recall
2 Prismatic Sphere: As prismatic wall, but surrounds on all sides. 7 Summon Monster VI: Calls extraplanar c
3 Teleportation Circle M: Circle teleports any creature inside to designa Programmed Image M: As major image,
Wall of Iron M: 30 hp/four levels; can top
9th level powers
1 Affinity Field 17 buff

Page 13
Composite & Bonus PP

0 0 0 0 0
1 0 1 1 2
2 1 2 3 4
3 1 3 4 6
4 2 4 6 8
5 2 5 7 10
6 3 6 9 12
7 3 7 10 14
8 4 8 12 16
9 4 9 13 18
10 5 10 15 20
11 5 11 16 22
12 6 12 18 24
13 6 13 19 26
14 7 14 21 28
15 7 15 22 30
16
17

@40 Int 1st 2nd


Spells: 4 4
4 8

Base Alotment @ Level 16: 4 4

Page 14
Composite & Bonus PP
Levels 1-10 is every other level a combat ability
Levesl 11-20 is every level a combat ability
ect Poison: Detects poison in one creature or small object.
ssage: Whispered conversation at distance.
ost Sound: Figment sounds.

5hp / pp
Ranged Touch 1d6 slashing/ML No save, No SR
hr/lvl 3pp animal,fey,giant,magical beast, monstrous humanoid, 5pp aberration,dragon,elemental,outsider, +4pp day/level

Empathy = +2pp->hr/lvl +2insight bluff, Dipl, Sense Motive, Intimidate


No save/No SR exact duplication +2bluff vs sense motive

d Splash: Orb deals 1d3 acid damage.

ect Magic: Detects spells and magic items within 60 ft.


stidigitation: Performs minor tricks.
nding: Makes minor repairs on an object.
ssage: Whispered conversation at distance.
ost Sound: Figment sounds.

0str or DC25EscArt. Each beat by 10 -> 5'. 5'web=cover, 25=total. Burnable, permanency
Magic items get Will save = 2+.5CL

hr/lvl, 50% more hp (esp if psicrystal has vigor)


For spell reach

ect Undead: Reveals undead within 60 ft.

+4pp immediate action, 10res (20@ML9, 30@ML13) 1 energy type


hr/lvl 4+.5pp armor (35pp=21AC)

flex saves, & attack rolls


nt undead. Not [MA]

not [ME], forward ML rounds


hr/lvl +4insight trap AC&Refl, 8pp for uncanny dodge, 11pp for improved uncanny dodge

Page 15
Composite & Bonus PP
+4def immediate action, +1Def/4pp
Works on anything corporeal 60'+10'/2pp

ispering Wind: Sends a short message 1 mile/level.

rm: Wards an area for 2 hours/level.


seen Servant: Invisible force obeys your commands.
tection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
ntify M: Determines properties of magic item.
dure Elements: Exist comfortably in hot or cold environments.

day/ML +3 targets 15' away, Charm's big brother


24hr

400+40/ML range, Move action at 13pp


Concentration to Grapple with int!

y Hut: Creates shelter for ten creatures.

scure Object: Masks object against scrying.


st of Wind: Blows away or knocks down smaller creatures.
mmon Monster II: Calls extraplanar creature to fight for you.

d20+ML vs 11+other's CL
12 permanent powers saving 64.5kgp vs 12kxp lost but still needing the initial power castings

min/ML

mensional Anchor: Bars extradimensional movement. Ray

antom Steed: Magic horse appears for 1 hour/level.


gic Weapon, Greater: +1/four levels (max +5).
mmon Monster III: Calls extraplanar creature to fight for you.
ntle Repose: Preserves one corpse.

1+1/4pp round time stop (23ML+empower = 6rounds)

Page 16
Composite & Bonus PP

24hr but breakable


only will save if possessed

ge’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.

Storm: Hail deals 5d6 damage in cylinder 40 ft. across. -4listen


ect Scrying: Alerts you of magical eavesdropping.
mmon Monster IV: Calls extraplanar creature to fight for you.

24hr but breakable

immediate action anywhere else if within 50+10/ML circle


use quickly for +20insight

ntingency F: Sets trigger condition for another spell.

sswall: Creates passage through wood or stone wall.


gic Jar F: Enables possession of another creature. Will save, not [MA]
mmon Monster V: Calls extraplanar creature to fight for you.

fast heal 10 min/ML


1.25kxp for +5hardness a pop

+15hide shadowy, immunities

mmon Monster VII: Calls extraplanar creature to fight for you.


tant Summons M: Prepared object appears in your hand.

ge’s Lucubration: Wizard only. Recalls spell of 5th level or lower.


mmon Monster VI: Calls extraplanar creature to fight for you.
grammed Image M: As major image, plus triggered by event. 25Gp each time. Useful holograms
ll of Iron M: 30 hp/four levels; can topple onto foes.

rd/ML what affects you, affects others

Page 17
Composite & Bonus PP

6th 7th 8th 9th 10th 11th


0 0 0 0 0 0 0
2 3 3 4 4 5 5
5 6 7 8 9 10 11
7 9 10 12 13 15 16
10 12 14 16 18 20 22
12 15 17 20 22 25 27
15 18 21 24 27 30 33
17 21 24 28 31 35 38
20 24 28 32 36 40 44
22 27 31 36 40 45 49
25 30 35 40 45 50 55
27 33 38 44 49 55 60
30 36 42 48 54 60 66
32 39 45 52 58 65 71
35 42 49 56 63 70 77
37 45 52 60 67 75 82
80
85

3rd 4th 5th 6th 7th 8th 9th


4 3 3 3 3 2 2
12 12 15 18 21 16 18

Total bonus spell levels 106

4 4 4 4 3 2 1

Page 18
Composite & Bonus PP
el a combat ability
combat ability
0 levels behind

1 levels behind

lemental,outsider, +4pp day/level

2 levels behind

3 levels behind

4 levels behind

5 levels behind

4 levels behind

3 levels behind

4 levels behind

Page 19
Composite & Bonus PP

3 levels behind

and outsiders.

4 levels behind

3 levels behind

4 levels behind

3 levels behind

Page 20
Composite & Bonus PP
4 levels behind

3 levels behind

4 levels behind

2 levels behind

2 levels behind

0 levels behind

Page 21
Composite & Bonus PP

12th 13th 14th 15th 16th 17th 18th


0 0 0 0 0 0 0
6 6 7 7 8 8 9
12 13 14 15 16 17 18
18 19 21 22 24 25 27
24 26 28 30 32 34 36
30 32 35 37 40 42 45
36 39 42 45 48 51 54
42 45 49 52 56 59 63
48 52 56 60 64 68 72
54 58 63 67 72 76 81
60 65 70 75 80 85 90
66 71 77 82 88 93 99
72 78 84 90 96 102 108
78 84 91 97 104 110 117
84 91 98 105 112 119 126
90 97 105 112 120 127 135
120
127

Page 22
Composite & Bonus PP

19th 20th 21st 22nd 23rd 24th 25th


0 0 0 0 0 0 0
9 10
19 20
28 30
38 40
47 50
57 60
66 70
76 80
85 90
95 100
104 110
114 120
123 130
133 140
142 150 7 8 7 8 7
160 9
170 178 187 195 204 212

Page 23
Composite & Bonus PP

26th 27th 28th 29th 30th 31st 32nd


0 0 0 0 0
15
30
45
60
75
90
105
120
135
150
165
180
195
210
8 7 8 7 225 7 8
240 248 256
221 229 237 246 255 264 272

Page 24
Composite & Bonus PP

33rd

247
264
281

Page 25

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