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Core+More Wizard Psion
Core+More Wizard Psion
If allowing 2 books for 2 ACFs, 1 book for a Prc with 2 feats & another 2 feats from another source (CA) for persist spell and s
Page 1
Build
er source (CA) for persist spell and sanctum spell
Class Features CL ML
Fighter Feat->obtain familiar in 2 levels for hummingbird
Arcane
familiar
1 +4ini (DragMag323p98), no familiar=Abrupt Jaunt immediate
Psycrystal (+2initiative) Psionics 1 Bloodline
Dual plane summons Arcane 2 Psionics 2
Energy (feat for mind mage) Arcane 3 Psionics 3
ignore V,S,M>1gp components, 2pp per Arcane 4 Bloodline
3pp per metamagic or 1spell level per metapsionic Psionics 4
+1spell DC if have 5pp unexpended (superceeded b Arcane 5
RAI: manifest concussive blast to cast touch spell Psionics 5
Add +5 ML (superceded below) Arcane 6 Psionics 6
6->10/day free 1 level heighten power Arcane 7 Psionics 7
-4 spell levels when preparing by spending 32pp Arcane 8 Psionics 8 Bloodline
Int mod/day will save on damaging spell/power for Arcane 9 Psionics 9
+2spell DC if have 10pp unexpended Arcane 10 Psionics 10
+10 ML, +10CL Arcane 11 Psionics 11
Arcane 12 Psionics 12
Arcane 13 Psionics 13
Arcane 14 Psionics 14
Arcane 15 Psionics 15
Arcane 16 Psionics 16
Arcane 17 Psionics 17
Caster Level = 34 34 = Manifestor Level
Effective Int MOD of 34 for both
Therefore save DCs are 45-53
4
2
18
0
5
6
5
40
Page 2
Powers
PP tl;dr
http://www.d20srd.org/srd/psionic/powerList.htm#psionWilderPowers
1 http://www.d20srd.org/srd/psionic/powers/vigor.htm
18 Heal/Buff 5hp / pp
1 http://www.d20srd.org/srd/psionic/powers/crystalShard.htm
36 attack Ranged Touch 1d6 slashing/ML No save, No SR
1 PsyRef->e http://www.d20srd.org/srd/psionic/powers/empathy.htm
Psionic http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm
3 OoC hr/lvl 3pp animal,fey,giant,magical beast, monstrous hu
For Mind Mag http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm
18 buff Empathy = +2pp->hr/lvl +2insight
2 http://www.d20srd.org/srd/psionic/powers/createSound.htm
1 OoC No save/No SR exact duplication
3 http://www.d20srd.org/srd/psionic/powers/sharePain.htm
3 buff hr/lvl, 50% more hp (esp if psicry
3 http://www.d20srd.org/srd/psionic/powers/energyAdaptationSpecified.htm
7 Def +4pp immediate action, 10res (20@ML9, 30@ML13) 1
4 (lvl1 power) http://www.d20srd.org/srd/psionic/powers/inertialArmor.htm
21 buff hr/lvl 4+.5pp armor (21pp=14AC)
For Mind Magehttp://www.d20srd.org/srd/psionic/powers/concussiveBlast.htm
1 touch spells at range
5 http://www.d20srd.org/srd/psionic/powers/timeHop.htm
18 Debuff/BCnot [ME], forward ML rounds
5 http://www.d20srd.org/srd/psionic/powers/dangerSense.htm
11 buff hr/lvl +4insight trap AC&Refl,
6 http://www.d20srd.org/srd/psionic/powers/mentalBarrier.htm
10 Def +4def immediate action, +1Def/
6 http://www.d20srd.org/srd/psionic/powers/touchsight.htm
10 OoC doublecheck mindsight?
7 http://www.d20srd.org/srd/psionic/powers/dominatePsionic.htm
42 attack day/ML +3 targets 15' away, Cha
7 http://www.d20srd.org/srd/psionic/powers/detectRemoteViewing.htm
5 buff 24hr
8 http://www.d20srd.org/srd/psionic/powers/dimensionDoorPsionic.htm
13 Def 400+40/ML range, Move action a
8 http://www.d20srd.org/srd/psionic/powers/telekineticManeuver.htm
18 Disable Grapple with int!
9 http://www.d20srd.org/srd/psionic/powers/shatterMindBlank.htm
9 Debuff d20+ML vs 11+other's CL
9 http://www.d20srd.org/srd/psionic/powers/incarnate.htm
0 buff 12 permanent powers saving 64.5kgp vs 12kxp lost bu
10 http://www.d20srd.org/srd/psionic/powers/planeShiftPsionic.htm
18 OoC
10 http://www.d20srd.org/srd/psionic/powers/trueSeeingPsionic.htm
9 buff min/ML
11 (only 1) http://www.d20srd.org/srd/psionic/powers/disintegratePsionic.htm
36 attack 22d6->36d6 damage or fort for 5d6 (not as good as the
12 http://www.d20srd.org/srd/psionic/powers/temporalAcceleration.htm
0 buff 1+1/4pp round time stop (23ML+empower = 6rounds)
12 http://www.d20srd.org/srd/psionic/powers/contingencyPsionic.htm
1 buff
13 (only 1) http://www.d20srd.org/srd/psionic/powers/mindBlankPersonal.htm
14 buff 24hr but breakable
14 http://www.d20srd.org/srd/psionic/powers/momentofPresciencePsionic.htm
13 OoC use quickly for +20insight
14 http://www.d20srd.org/srd/psionic/powers/divertTeleport.htm
13 Debuff immediate action anywhere else if within 50+10/ML cir
15 (only 1) http://www.d20srd.org/srd/psionic/powers/teleportPsionicGreater.htm
30 OoC nerfed
16 http://www.d20srd.org/srd/psionic/powers/trueMetabolism.htm
15 buff/heal fast heal 10 min/ML
16 http://www.d20srd.org/srd/psionic/powers/shadowBody.htm
15 buff +15hide shadowy, immunities
17 (only 1) http://www.d20srd.org/srd/psionic/powers/affinityField.htm
17 buff rd/ML what affects you, affects others
425
Page 3
Powers
http://www.d20srd.org/srd/psionic/powers/adaptBody.htm
Necklace of Adaptation
ers saving 64.5kgp vs 12kxp lost but still needing the initial power castings
http://www.d20srd.org/srd/psionic/powers/ectoplasmicShambler.htm
50%ML as no SR damage in 10 10'cubes is still weak
Page 4
Powers
Page 5
Spells
0
1 Resistance: Subject gains +1 on saving throws.
2 Acid Splash: Orb deals 1d3 acid damage.
3 Dancing Lights: Creates torches or other lights.
4 Detect Magic: Detects spells and magic items within 60 ft.
5 Detect Poison: Detects poison in one creature or small object.
6 Ghost Sound: Figment sounds.
7 Light: Object shines like a torch.
8 Mending: Makes minor repairs on an object.
9 Message: Whispered conversation at distance.
10 Prestidigitation: Performs minor tricks.
2
1 False Life: Gain 1d10 temporary hp +1/level (max +10).
2 Glitterdust: Blinds creatures, outlines invisible creatures. Will save for blinding only
3 Gust of Wind: Blows away or knocks down smaller creatures.
4 Shatter: Sunder object or max10d6 crystal or 5' lb<CL brittles destroyed. Magic items
5 Web: 20'r initial Refl partial entangle or also can't move else 1round DC20str or DC2
6 Whispering Wind: Sends a short message 1 mile/level.
7 Summon Monster II: Calls extraplanar creature to fight for you.
8 Spectral Hand: touch spells at medium range for -1d4hp
9
10
4
1 Black Tentacles: Tentacles grapple all within 20 ft. spread. Grapple bonus is 8+C
2 Detect Scrying: Alerts you of magical eavesdropping.
3 Dimensional Anchor: Bars extradimensional movement. Ray
4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. -4listen
5 Resilient Sphere: Force globe protects but traps one subject. Refl save when used offe
6 Scrying F: Spies on subject from a distance.
7 Solid Fog: Blocks vision and slows movement.
8 Summon Monster IV: Calls extraplanar creature to fight for you.
9
10
6
1 Antimagic Field: Negates magic within 10 ft.
2 Contingency F: Sets trigger condition for another spell.
3 Disintegrate: Makes one creature or object vanish.
4 Dispel Magic, Greater: As dispel magic, but +20 on check.
5 Mage’s Lucubration: Wizard only. Recalls spell of 5th level or lower.
6 Planar Binding: As lesser planar binding, but up to 12 HD. max=1 w/o SLAs/xp/summons -> doable
7 Programmed Image M: As major image, plus triggered by event. 25Gp each time. Usef
8 True Seeing M: Lets you see all things as they really are.
9 Wall of Iron M: 30 hp/four levels; can topple onto foes.
10 Summon Monster VI: Calls extraplanar creature to fight for you.
Page 6
Spells
1 Clone M F: Duplicate awakens when original dies.
2 Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
3 Discern Location: Reveals exact location of creature or object.
4 Iron Body: Your body becomes living iron.
5 Maze: Traps subject in extradimensional maze.
6 Mind Blank: Subject is immune to mental/emotional magic and scrying.
7 Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
8 Polymorph Any Object: Changes any subject into anything else.
9 Protection from Spells M F: Confers +8 resistance bonus.
10 Summon Monster VIII: Calls extraplanar creature to fight for you.
Page 7
Spells
1
1 Alarm: Wards an area for 2 hours/level.
2 True Strike: +20 on your next attack roll.
3 Detect Undead: Reveals undead within 60 ft.
4 Endure Elements: Exist comfortably in hot or cold environments.
5 Erase: Mundane or magical writing vanishes.
6 Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
7 Grease: Makes 10-ft. square or one object slippery. Refl if originally in or Balance DC5 fall or 10stop moving w/
8 Identify M: Determines properties of magic item.
9 Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and ou
10 Unseen Servant: Invisible force obeys your commands.
3
1 Gentle Repose: Preserves one corpse.
2 Halt Undead: Immobilizes undead for 1 round/level. Will save for intelligent undead. Not [MA]
3 Magic Weapon, Greater: +1/four levels (max +5).
4 Phantom Steed: Magic horse appears for 1 hour/level.
5 Shrink Item: Object shrinks to one-sixteenth size. Will save 2+.5CL for magic objects
6 Sleet Storm: Hampers vision and movement.
7 Slow: Will Save or subjects/level takes only one action/round, -1 to AC, reflex saves, & attack rolls
8 Tiny Hut: Creates shelter for ten creatures.
9 Summon Monster III: Calls extraplanar creature to fight for you.
10
5
1 Baleful Polymorph: forms subject into harmless animal. Fort save, SR Yes, works on all
2 Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. Fort half
3 Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
4 Magic Jar F: Enables possession of another creature. Will save, not [MA]
5 Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
6 Passwall: Creates passage through wood or stone wall.
7 Permanency X: Makes certain spells permanent.
8 Summon Monster V: Calls extraplanar creature to fight for you.
9
10
7
1 Control Weather: Changes weather in local area.
2 Instant Summons M: Prepared object appears in your hand.
3 Limited Wish X: Alters reality—within spell limits.
4 Reverse Gravity: Objects and creatures fall upward.
5 Statue: Subject can become a statue at will.
6 Teleport, Greater: As teleport, but no range limit and no off-target arrival.
7 Summon Monster VII: Calls extraplanar creature to fight for you.
Page 8
Spells
1 Soul Bind F: Traps newly dead soul to prevent resurrection.
2 Prismatic Sphere: As prismatic wall, but surrounds on all sides.
3 Teleportation Circle M: Circle teleports any creature inside to designated spot.
4 Summon Monster IX: Calls extraplanar creature to fight for you.
Page 9
Spells
s, works on all
a for 24 hours.
Page 10
Composite & Bonus PP
Level:
1 1st level spells 0th level spells
1 Grease: Makes 10-ft. square or one object slippery. Refl if origina 1 Detect Poison: Detects poison in one cre
2 True Strike: +20 on your next attack roll. 2 Message: Whispered conversation at dis
3 Erase: Mundane or magical writing vanishes. 3 Ghost Sound: Figment sounds.
Page 11
Composite & Bonus PP
1 Mental Barrier 10 Def
2 Touch Sight 5 OoC Detection
Page 12
Composite & Bonus PP
15 6th level powers
2 Psionic Contingency 14 buff
3 Retrieve 11 OoC grabbing
Page 13
Composite & Bonus PP
0 0 0 0 0
1 0 1 1 2
2 1 2 3 4
3 1 3 4 6
4 2 4 6 8
5 2 5 7 10
6 3 6 9 12
7 3 7 10 14
8 4 8 12 16
9 4 9 13 18
10 5 10 15 20
11 5 11 16 22
12 6 12 18 24
13 6 13 19 26
14 7 14 21 28
15 7 15 22 30
16
17
Page 14
Composite & Bonus PP
Levels 1-10 is every other level a combat ability
Levesl 11-20 is every level a combat ability
ect Poison: Detects poison in one creature or small object.
ssage: Whispered conversation at distance.
ost Sound: Figment sounds.
5hp / pp
Ranged Touch 1d6 slashing/ML No save, No SR
hr/lvl 3pp animal,fey,giant,magical beast, monstrous humanoid, 5pp aberration,dragon,elemental,outsider, +4pp day/level
0str or DC25EscArt. Each beat by 10 -> 5'. 5'web=cover, 25=total. Burnable, permanency
Magic items get Will save = 2+.5CL
Page 15
Composite & Bonus PP
+4def immediate action, +1Def/4pp
Works on anything corporeal 60'+10'/2pp
d20+ML vs 11+other's CL
12 permanent powers saving 64.5kgp vs 12kxp lost but still needing the initial power castings
min/ML
Page 16
Composite & Bonus PP
ge’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Page 17
Composite & Bonus PP
4 4 4 4 3 2 1
Page 18
Composite & Bonus PP
el a combat ability
combat ability
0 levels behind
1 levels behind
2 levels behind
3 levels behind
4 levels behind
5 levels behind
4 levels behind
3 levels behind
4 levels behind
Page 19
Composite & Bonus PP
3 levels behind
and outsiders.
4 levels behind
3 levels behind
4 levels behind
3 levels behind
Page 20
Composite & Bonus PP
4 levels behind
3 levels behind
4 levels behind
2 levels behind
2 levels behind
0 levels behind
Page 21
Composite & Bonus PP
Page 22
Composite & Bonus PP
Page 23
Composite & Bonus PP
Page 24
Composite & Bonus PP
33rd
247
264
281
Page 25