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Race

Level Class ?+int d? BAB Fort Reflex Will Special Skill Gained
0 Lesser [PGtF] Zenythri [MMII171] Sonic, fire, elec res 5, true strike SLA, +2balance, survival, common only but no acce
1 Wizard 1 (Focused Conjure 2 4 0.5 0.33 0.33 2.5 ?
2 Shaman 1 4 6 0.75 0.33 0.33 2.5 ?
3 Cloistered Mystic (DragMa 6 6 0.75 2.5 0.33 2.5 ?, (any knowl
4 Martial [UA] Drow Rogue 1 8 6 0.75 0.33 2.5 0.33
5 Chameleon 1 (Bluff, Disgui 4 8 0.75 0.33 0.33 0.33 Concentration
6 Chameleon 2 4 8 0.75 0.33 0.33 0.33
7 Chameleon 3 4 8 0.75 0.33 0.33 0.33
8 Chameleon 4 4 8 0.75 0.33 0.33 0.33
9 Chameleon 5 4 8 0.75 0.33 0.33 0.33
10 Chameleon 6 4 8 0.75 0.33 0.33 0.33
11 Chameleon 7 4 8 0.75 0.33 0.33 0.33
12 Chameleon 8 4 8 0.75 0.33 0.33 0.33
13 Chameleon 9 4 8 0.75 0.33 0.33 0.33
14 Chameleon 10 4 8 0.75 0.33 0.33 0.33
15 Mystic 1 [Spellcraft10, Kn 2 6 0.5 0.33 0.33 2.5 (any knowledg
16 Mystic 2 2 6 0.5 0.33 0.33 0.5
17 (maMystic 3 2 6 0.5 0.33 0.33 0.5
18 Mystic 4 2 6 0.5 0.33 0.33 0.5
19 Mystic 5 2 6 0.5 0.33 0.33 0.5
20 Mystic 6 2 6 0.5 0.33 0.33 0.5
72 ### 13.3 8.77 8.77 16
Average 3.6 6.9 0.66 0.44 0.439 0.81
Ardent 1 2 6 0.75 0.33 0.33 2.5 Ectopic Form, Weapon Focus

“If any of your new class's class skills are currently known by you as cross-class skills, you may choose one such skill
So we always have a retroactive version of Able Learner. The only time we wouldn't need
wait, able learner rewards you for dumping everything into cross-class skills IF you grab them later as class skills → tw

Wisdom 18 roll 42 4 up to 4th, 4 up to 8


2 race 44 5 up to 1st, 4 up to 5
6 age OA69 RoD150->[human] 46 5 up to 2nd, 4 up to 6
6 enh 36k 48 5 up to 3rd, 4 up to 7
6 Chameleon
4 stats
5 wish/tome 8.3k, .75k xp
1 worm magical location 2k
48

Page 1
Race
Class Features
nce, survival, common only but no accept any other language. Blonde-purple hair & pretty
Fighter Feat->obtain familiar in 2 levels for hummingbird familiar +4ini (DragMag323p98), no familiar=Abrupt Jaunt immediate
Unarmed Strike, Animal Companion, Domains (Inquisition (CDiv139)]: +4 dispel checks & Planning Domain for Extend Spel
Turn Undead->extra spell slot lower than highest can cast → 5th leve chameleon spell, Domains, Decipher Script, Speak Lan
Fighter Feat, trap finding → Use Poison
Aptitude Focus 1/day (Divine) +2 Fort&Will, know(reli)
Floating Bonus Feat
Mimic Class Feature 1/day (Turn Undead)
Ability Boon +2 (Wisdom)
Aptitude Focus 2/day (Divine) +4 Fort&Will, know(reli)
Mimic Class Feature 2/day (Turn Undead)
Ability Boon +4 (Wisdom), Double Aptitude (Arcane) +4Will, know(arc), spellcraft
Rapid Refocus (10min)
Mimic Class Feature 3/day (Turn Undead)
4 0th-4th, 3 5th, 1 6th, Ability Boon +6 (Wisdom),Aptitude Focus 3/day (Divine, Arcane) +12will, +6 Fort, know(reli), Know(arc), &
+1 6th & +1 5th level arcane and divine spell slot, Spell Secret = 1 chosen spell gains free extend spell forever
+1 6th & +2 5th level arcane and divine spell slot, Bonus language
+1 6th & +1 5th level arcane and divine spell slot, Spell Secret = 1 chosen spell gains free extend spell forever
+1 6th & +2 5th level arcane and divine spell slot, Bonus language
+1 6th & +1 5th level arcane and divine spell slot, Spell Secret = 1 chosen spell gains free extend spell forever
+1 6th & +2 5th level arcane and divine spell slot, Bonus language

Weapon Focus, Minor Creation & Astral Construct powers

skills, you may choose one such skill and designate it as a class skill. This change immediately increases your modifier for the chosen skill

ou grab them later as class skills → twice the number of maxed skills

4 up to 4th, 4 up to 8th, 3 9th


5 up to 1st, 4 up to 5th, 3 up to 9th
5 up to 2nd, 4 up to 6th, 3 up to 9th
5 up to 3rd, 4 up to 7th, 3 up to 9th

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Race

8), no familiar=Abrupt Jaunt immediate action, conjurer (ban evocation&enchantment&illusion) +3Specialist slots
s & Planning Domain for Extend Spell)
Domains, Decipher Script, Speak Language, Knowledge Domain → [CC53] Knowledge Devotion [CC60], spontaneous cure, 3 0, 1+1 1st

2will, +6 Fort, know(reli), Know(arc), & spellcraft


ee extend spell forever

ee extend spell forever

ee extend spell forever

ases your modifier for the chosen skill (see Skill Modifiers, above)”

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Race

60], spontaneous cure, 3 0, 1+1 1st

Page 4
Skill
Wizard Cleric Shaman Rogue Chameleon
Appraise X
Balance X
Bluff X X
Climb X
Concentration X X X X
Craft X X X X X
Decipher Script X X X
Diplomacy X X X
Disable Device X
Disguise X X
Escape Artist X
Forgery X
Gather Information X
Handle Animal
Heal X X
Hide X
Intimidate X
Jump X
Knowledge Arcana X X X
Knowledge engineering X
Knowledge Dungeoneering X
Knowledge Geography X
Knowledge History X X
Knowledge Local X X
Knowledge Nature X X
Knowledge Nobility X X
Knowledge Religion X X X
Knowledge planes X X
Listen X
Move Silently X
Open Lock X
Perform X
Profession X X X X X
Ride
Search X
Sense Motive X X
Sleight Of Hand X
Speak Language X
Spellcraft X X X
Spot X
Survival
Swim X X
Tumble X
Use Magic Device X X X
Use Rope X
Autohypnosis
Psicraft
UPD

Page 5
Skill
Iajitsu Focus
Lucid Dreaming
Truenaming
15 13 10 29 8
spend 12cc: spend 4cc: spend 4cc: spend 4cc: spend 1ic:
1 Balance Open Lock Decipher ScripConcentration Craft
2 Bluff Sense Motive Spot Spellcraft
3 Climb Sleight Of Ha Swim Disguise
4 Speak LanguaUse Magic De Tumble
5 Escape Artist
6 Forgery
7 Heal
8 Hide
9 Jump
10 Listen
11 Move Silently
12 Autohypnosis
These become class skills at level 1 Listen Bluff Move Silently Concentration
These become class skills at level 2 Open Lock Hide --------> Spot
These become class skills at level 3 Spellcraft
These become class skills at level 4 Sense Motive
These become class skills at level 5 Speak Langua
These become class skills at level 6 Escape Artist
These become class skills at level 7 Sleight of Hand
These become class skills at level 8 UMD --------> Forgery
These become class skills at level 9 Decipher Script
These become class skills at level 10 Balance

Page 6
Skill
Mystic
Someone else in the party does these tasks
These means it never becomes a class skill, so it can't be picked
We are not alternative systems (psicraft, UPD, truenaming) 3
We are not the party Ranger (handle, ride, survival) 3
We are not the full party face (diplo, gather, intim) 3
We are not the party Bard (appraise, perform, use rope) 3
We are the Trapfinder (Search, Disable Device, iajitsu focus) 3
We are not the party encyclopedia (Lucid Dreaming, know x11) 12
27
We are the athlete
We are the Scout
We are the Infiltrator
We are the Crafter
We are everything else 25

Any

Page 7
Skill

spend 1ic:
Profession

Jump
Heal
Tumble
Swim
Climb
N/A
Sleight of Hand

Decipher Script

Page 8
Feats
Level Note that since Dispel Magic counterspelling uses a dispel check, anything that boosts dispel ch
x Improved Initiative
'' Improved Counterspell eventually replaced by: True Believer feat: 132k Rod of Reversal [Cdiv100] gives
“” Reactive Counterspell [PGtF42] = If not flat-footed, 1/round give up next turn to counterspell with
6+ Divine Defiance [FCIIp83] = Immediate action to spend turn attempt to counterspell. Still need dispel magic pre
5+ Elder Giant Magic [Spellcraft9] (SoX135) = +3CL and +3round casting time
8+ Midnight Metamagic [Con13, Planning Domain ftw] (MoI 39) = spell gains the effect of known metmagic up to e
Psycarnum Infusion [psionic, 4Conc] (MoI 40) = blow focus to max the above (so 2 / 3@12 / 4@18)
Spell Mastery
Uncanny forethought [Exemplars of Evil] = SPONTANEOUSLY cast some of our arcane spells
(not Necessary) Easy Metamagic [RotD101]
(not Necessar Practical Metamagic [DragMag325p]
Persistent Spell
Leadership = Azurin followers
8 – 12 Divine Soultouch = +1capacity and +1 essentia -> another feat at level 12
8 – 18 Improved Essentia Capacity [15con, 2essentia via Midnight Metamagic + Ring of Essentia] (MoI 38) = If 22Con
Eschew Materials
Arcane Mastery Martial Stance for Aura of Perfect Order

26

Page 9
Feats
check, anything that boosts dispel checks will boost its counterspelling

132k Rod of Reversal [Cdiv100] gives Improved Counterspell and allows command word INFINITE SPELL TURNING up to 9
give up next turn to counterspell without readied action. Still need Dispel Magic
unterspell. Still need dispel magic prepared
Note that this allows the spell to be cast during an order-allowing time (longer than 1 round) which breaks the usual spontane
the effect of known metmagic up to essentia value for free. “The next time you cast the spell” (this can be ordered thanks to the above, and
bove (so 2 / 3@12 / 4@18)

e of our arcane spells

Elven Spell Lore [know(arc)12] (PHBII 78) = +2CL on dispel magic. 1 spell book spell gains vile or divine damage. LOL
Ring of Essentia] (MoI 38) = If 22Con, +1 capacity on Midnight Metamagic so max of 4 @ lvl 12, not 18 →

Page 10
Feats

ELL TURNING up to 9 th level

nd) which breaks the usual spontaneous metamagic interpretation for effects that can be added afterward … like metamagic rods. “If you lo
n be ordered thanks to the above, and is likely means its put on there during the whole cast time)

ell gains vile or divine damage. LOL


Reservers of Strength [Otyugh hole] (DCS86) = 3 round stun + 5d6 damage for +3CL and cap breaking

Page 11
Feats

ward … like metamagic rods. “If you lose concentration before the castING is complete, you lose the spell.” [RC134]

CL and cap breaking

Page 12
Feats

pell.” [RC134]

Page 13
Items
132000 Rod of Reversal [CDiv100] gives Improved Counterspell and allows command word INFINITE SPELL TURNING
4000 Ring of Counterspells = standard action to recharge auto-counter of Greater Dispell
12000 Ring of Spellbattle [MIC127] = 12k know casting in 60' and Spellcraft to identify, immediate 1/day auto dispel or
6000 Ring of Enduring Arcana [CM126] = +4CL when you're being dispelled or countered.
30000 Ioun Stone (Orange Prism) +1CL
20000 Beads of karma = +4CL for 10min 1/day
20000 Ring of Arcane Might [MiC121] = +1 psuedo CL
3000 Otyugh Hole
16000 Ring of Essentia (MoI 112) +1Essentia -> w/ azurin followers. Combined with the 'never lose essentia' this allow
900 Bag of Tricks (Gray) for Death Knell
3000 Novice Devoted Spirit Amulet [lawful] [ToB150] 1-3rd level allows Foe Hammer 2 [ToB59]: standard melee atta
15000 Scholar Devoted Spirit Amulet [lawful] [ToB150] 1-6th level allows Shield Block 2 [ToB61]: immediate 4+shield

500 Talisman of Transference http://archive.wizards.com/default.asp?x=dnd/we/20060526a


1000 Pearl of Power 1
1000 Trinket of Trickery [cs117] = 1k 1 skill trick if have another
1500 Artificer's Monocle [MIC72] = 1.5k 1min identify at will
1600 Implanted Dukar Hand Coral [CoV63] = 1.6k gp goes inside palm +HD to HP gained from resting, 1d2 days reg
2335 Gnome's Toolkit (A&EG108) magically reappearing mirror, masterwork lockpicks, magnifying glass + store 6 ke
2700 Aquamarine of Spell Extending [PgtF] = 1/day up to 6th level auto extend for AMF one day and Forceward the
3000 Rod of Extend, Lesser = 3/day up to 3rd level extend on Linked Perception, Skill Knowledge,
4000 Pearl of Power 2
4000 Marvelous Pigments [DMG, SRD] = 10min DC15 craft painting to instantaneously create 1000' cubic of mundan
5702 Rapid Wrath [GhW66] = +1 not mighty cleaving spear that DOUBLES speed of carrier
9000 Pearl of Power 3
9308 Pick of Piercing [MIC54] = Free action command destroy any touched object of force as disintegrate. 6Lb
10000 Blood Claw Choker [MIC203] = 2 5th level slots 12k for 10dam, minus useless +2con enh. Take it out once a d
16000 Pearl of Power 4
18000 Ring of Spell Storing lesser = 3 spell levels for a pet to cast
25000 Pearl of Power 5
33600 4200 each 8 Dedicated Wrights [ECS285] so all magic items made within a year
36000 Amulet of Memory [DotF] = 1/day recall 6 spell levels of prepared divine spells already cast
36000 Pearl of Power 6
40000 Amulet of Second Chances [MIC70] 40k 1/day swift redo my round but everyone knows. Pair with forced dream
40000 Rod of Dragon's Blood, greater [DM94] = 3/day 4th level spell standard action again this turn to recast spell or S
90000 Necklace of the Vampire [A&EG147] 9 charges of finger of death left. 60'darkv, x2 healing rate! 3/vampiric touc

390 Durability [DragMag305 67] 1.5k +1AC nonmetal armor +1ACP -5%AFC
450 Planar Familiar for 5*.5=2.5kxp fast healing 5, intelligent, magic beast, special mount, obtained familiar, extra f
Wings of the Sea [SpC240] (SS72) +30'swim
Rapid Borrowing [SpC] (SS60) = +20' borrow speed
Girallon's Blessing [SpC106] (SS60) = +2 arms, can wield weapons or use its claws
Black Sand [SaSt111] for 1d4 negative energy a turn
Improved Blindsight (SS67) 60'

Research Aid [DragMag342p55] day/CL half crafting time 1/day DC27UMD & DC8CL
Augment Object day/lvl +20break DC & x2 hardness,hp of object

Page 14
Items
mand word INFINITE SPELL TURNING up to 9 th level Dispel Check CL of Buffs
2 elven spell 0
entify, immediate 1/day auto dispel or chose another tar 4 enduring arc 0
0 beads of karm 4
Suspicious→ 0 arcane might 1
20 chameleon 20
Capped → 0 BL 6
Capped → 0 magic tatoo 1
with the 'never lose essentia' this allows Capped → 0 ioun 1
Capped → 0 Death Knell 1
mmer 2 [ToB59]: standard melee attack to ignore DR&Ha 4 Inquisition 0
Block 2 [ToB61]: immediate 4+shield AC for adjacent all 0 Reserves 3
0 Elder Giant 3
we/20060526a 30 TOTALS 40 ← this is cap
41 With Aura of Perfect aura

HP gained from resting, 1d2 days regenerate eye, 2d8 days regrow limb, con as 10 higher for holding breath, candle light if near other cora
ckpicks, magnifying glass + store 6 key/potions/items .5lb, 2” grab as FREE ACTION
for AMF one day and Forceward the next
n, Skill Knowledge,

neously create 1000' cubic of mundane items using 100' square of drawing space. Can create noncraftable items whose value does not ex

ect of force as disintegrate. 6Lb


eless +2con enh. Take it out once a day to refresh triad spell

pells already cast

eryone knows. Pair with forced dream for two rolls deep fountain abuse! Just take it out and use it when standard action goes really badly.
tion again this turn to recast spell or SLA
darkv, x2 healing rate! 3/vampiric touch

ecial mount, obtained familiar, extra familiar, animal companion, and wild cohort via floating feat http://www.wizards.com/dnd/article.asp?x=

Page 15
Items

breath, candle light if near other coral

ftable items whose value does not exceed 2k gp

en standard action goes really badly. “A command word can be a real word, but when this is the case, the holder of the item runs the risk o

/www.wizards.com/dnd/article.asp?x=dnd/sb/sb20011020a

Page 16
Items

, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation” so you don't have to us

Page 17
Items

conversation” so you don't have to use a second move action to swap worn amulets.

Page 18
Spells Slots
Wis of Level Divine 0 Divine 1 Divine 2 Divine 3 Divine 4 Divine 5 Divine 6
26 1
2
3
27 4
5 4 4 2
6 4 5 3
29 7 4 6 4 2
30 8 4 7 6 3
36 9 4 8 6 5 3
42 10 4 8 8 7 5
44 11 4 9 8 8 6 4
45 12 4 9 8 8 7 5
13 4 9 8 8 8 6 3
47 14 4 9 9 8 8 7 5
15 4 9 9 8 8 8 6
48 16 4 9 9 9 8 10 7
17 4 9 9 9 8 11 8
18 4 9 9 9 8 13 9
19 4 9 9 9 8 14 10
+1str? 20 4 9 9 9 8 16 11
all nine can be replaced by lower level spells
All six can also be replaced by lower le

Gray bag of tricks 0.9k for undead batteries -> 10animals*4wight HD e


(132spells /day)*14days → 1848 spells in 2week
1848 spells persisted → 11,088 spell levels in 2

Level 12 is a normal theurge


Level 13 is CODZILLA EXPLOSION ZOMGWTFBBQ

Spells 0th 1st 2nd 3rd 4th 5th 6th


PrC Base 4 4 4 4 4 3 1
Ability Bo 0 5 5 4 4 4 4
PrC Bonu +0 to 15 +0 to 15 +0 to 15 +0 to 15 +0 to 15 9 if maxing6 or less
Total (Arc 4,4 9,9 9,9 8,8 8,8 15,15 11,1 ### Spel
Total Spel 4 18 36 48 64 150 132 ###
4 Average spell leve

Page 19
Spells Slots
Arcane 0 Arcane 1 Arcane 2 Arcane 3 Arcane 4 Arcane 5 Arcane 6

4 9 8 8 6 4
4 9 8 8 7 5
4 9 8 8 8 6 3
4 9 9 8 8 7 5
4 9 9 8 8 8 6
4 9 9 9 8 10 7
4 9 9 9 8 11 8
4 9 9 9 8 13 9
4 9 9 9 8 14 10
4 9 9 9 8 16 11 132
ed by lower level spells all nine can be replaced by lower level spells
also be replaced by lower level spells All six can also be replaced by lower level spells

-> 10animals*4wight HD each week = 40 spell levels a week / bag, 80spell levels in 2weeks
ys → 1848 spells in 2weeks
→ 11,088 spell levels in 2 weeks 11088 spell levels in 2 weeks / 80 spell levels in 2 weeks → 138.6bags
138*80=11040 which leaves 48 spell levels to cast in combat each day
138 rust bags even costs 3k each → 414k gold
###
21 , 3k lesser extend rods totals: 63 k gold
21 , 11k extend rods totaling: ### k gold
### is most of WBL

13minutes casting a day

Average spell level

Page 20
Spells Slots

lower level spells

Page 21
Spells A
Acorn of Far Travel (http://archive.wizards.com/default.asp?x=dnd/fw/20040710a) = count as in
Divine 0 Divine 1 Divine 2 Divine 3 Divine 4 Divine 5 Divine 6
------------------- Wood Wose (SpC Cloudwings [S Footsteps of Essence of theBattle Arms [ Energy Immunity [SpC80] 24hr
------------------- Conviction [SpC52] Divine=Insight
+2morale Forceward
saves +1/6cl
[SpC Ruin Delver's Skull Eyes [P Energy Immunity [SpC80] 24h
------------------- Linked PerceptWild Instincts Battlemagic PeRuin Delver's Fortune (http: Energy Immunity [SpC80] 24h
------------------- Divine Favor Haste, Swift [ ------------------- Ruin Delver's Fortune (http: Energy Immunity [SpC80] 24hr
4 Camouflage ( Death Knell = ------------------- Ruin Delver's Fortune (http: Energy Immunity [SpC80] 24h
All buffs ------------------- ------------------- ------------------- ------------------- ------------------- Bite of the Werebear [SC28]
------------------- ------------------- ------------------- ------------------- ------------------- -------------------
------------------- ------------------- ------------------- 8 ------------------- -------------------
9 9 9 All buffs ------------------- -------------------
All but 1 buffs All but 1 buffs All but 1 buffs ------------------- -------------------
------------------- 11
------------------- All but 1 buffs
-------------------
-------------------
Up to here wit Up to here wit Up to here wit Up to here wit Up to here wit 16 Up to here with utility known
All buffs

Read this list bottom to top when building/progressing

Divine
Cure Minor W Faerie Fire Barkskin Sleet Storm Flame Strike Call Lightning Word Of Recall
Open Close Endure Elemen Rage Meld Into StonDivine Power Baleful Polym Blade Barrier
Message Pass Without Alter Self Sculpt Sound Zone of Silen Wall Of Thorn x
Detect Magic Protection Fro Protection fr Charm MonsteGreater InvisibiSpell Resista x
Undetectable Wind Wall Confusion x Greater Dispelx
Resist Energy Undetectable Glibness x x
Shrink Item Permanency Contingency & Stone to Flesh
Arcane
Acid Splash\Dancing
UnseenLights Glitterdust
Servant Phantom SteeBlack Tentacl Cloudkill Planar Binding
Prestidigitatio Endure Elemen Locate Object Haste Dimensional ABaleful Polym Repulsion
Detect Magic Alarm Rope Trick Magic WeaponDetect Scryin Wall of Force Antimagic Field
Message Erase Whispering W Slow Polymorph Overland FlighDisintegrate
Acid Splash\Detect
True Poison
Strike Gust of Wind Tiny Hut / Hal Ice Storm \ M Passwall SM VI \ Flesh to Stone
Acid Splash\Mending
Floating Disk \Shatter / FalseGaseous For Resilient SpheLPB \ Mage’s Private
Wall of Sanctum
Iron
Grease Web Sleet Storm Solid Fog SMV \ Magic JLightning Bolt
Mage Armor orSM II SM III SM IV

Page 22
Spells A
p?x=dnd/fw/20040710a) = count as in another place
Arcane 0 Arcane 1 Arcane 2 Arcane 3 Arcane 4 Arcane 5
Energy Immunity [SpC80] 24hr ------------------- Comprehend Chain of Eyes Greater MagicDetect Scryin Dragonsight (
Energy Immunity [SpC80] 24h ------------------- See Invisibilit Summon Swarm Schema
t of Trea Fly Like an ArrGlobe of Invulnerability [DragMag281p
Energy Immunity [SpC80] 24h ------------------- Improvisation Leomund's Tiny Sculpt Sound (Superior DarkviAntimagic Fiel
Energy Immunity [SpC80] 24hr ------------------- ------------------- Greater InvisibAnticipate Te Ray Deflection-------------------
Energy Immunity [SpC80] 24h 4 ------------------- Daggerspell S Spellcaster's Sirine’s Grac -------------------
Bite of the Werebear [SC28] All buffs ------------------- Mirror Move = ------------------- Aerial Alacrit -------------------
------------------ ------------------- Wraithstrike [ ------------------- ------------------- -------------------
------------------ ------------------- Create Magic ------------------- 8 -------------------
------------------ 9 9 9 All buffs -------------------
------------------ All but 1 buffs All but 1 buffs All but 1 buffs -------------------
-------------------
All but 1 buffs -------------------
-------------------
-------------------
Up to here with utility known Up to here wit Up to here wit Up to here wit Up to here wit Up to here wit 16
All buffs

Spam
2 (Trapsmith) Resilient Sphere (invisible spell, not prestidigitation)
Word Of Recall 3 Bands of Steel [SpC24] (he, ch) = Helpless or entangled Refl (tw)
Blade Barrier 3 Shivering Touch [Fr104] (em,rea,sp,ch,ma,fe,tw)
4 Mnemonic Enhancer (Rep,tw) = 10min cast to have x3 1st level spells ->12*3*2*2
4 Concurrent Infusions (Rep or tw) [MoE94] 1min = 3 1st level infusions at once -> 2
4 (Hexblade Baleful Polymorph (he, ch) = Fort or critter then will to remember
5 Triadspell [SpC224] (rep, tw) 5uses ->10 additional slots for Shivering Touches &
Contingency & Stone to Flesh 5 Streamers [ShS50] (rep,tw,qu) = 4streamers at level 18 50damage upon each act
6 Eyes of the Oracle [DragMagic66] = readied action that changes init in addition to
Planar Binding 6 Imbue Familiar with Spell Ability [SpC120] = (for SLAs, and for intelligent bonded p

Antimagic Field

SM VI \ Flesh to Stone

Lightning Bolt

Page 23
Spells A

Arcane 6
Superior Resistance [SpC174] = +6 resistance to saves
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
-------------------
11
All but 1 buffs
------------------ can permanency
------------------ no persist needed
Up to here with utility knowns

or entangled Refl (tw)

o have x3 1st level spells ->12*3*2*2=144 more Vigor (which can only be twinned upon casting, not repeated)
min = 3 1st level infusions at once -> 2*5 = 10 Metamagic Scroll [MoE97], 10Skill Enhancement [ECS115]=+13circ any skill @CL22, 6Magic
en will to remember
ditional slots for Shivering Touches & Bands of Steel & Ddoor
at level 18 50damage upon each action, AC20 magic weapons only to destory
action that changes init in addition to actions that turn. Ends spell
(for SLAs, and for intelligent bonded pet) hr/lvl up to 5th level for action economy

Page 24
Spells A

115]=+13circ any skill @CL22, 6Magic Vestiment+4 Enhancement Alteration [ECS111]

Page 25
Spells B
Acorn of Far Travel (http://archive.wizards.com/default.asp?x=dnd/fw/20040710a) = count as in
Divine 0 Divine 1 Divine 2 Divine 3 Divine 4 Divine 5 Divine 6

4
All buffs

8
9 9 9 All buffs
All but 1 buffs All but 1 buffs All but 1 buffs
11
All but 1 buffs

Up to here wit Up to here wit Up to here wit Up to here wit Up to here wit 16 Up to here with utility known
All buffs

Read this list bottom to top when building/progressing

Page 26
Spells B
p?x=dnd/fw/20040710a) = count as in another place
Arcane 0 Arcane 1 Arcane 2 Arcane 3 Arcane 4 Arcane 5

4
All buffs

8
9 9 9 All buffs
All but 1 buffs All but 1 buffs All but 1 buffs

All but 1 buffs

Up to here with utility known Up to here wit Up to here wit Up to here wit Up to here wit Up to here wit 16
All buffs

Page 27
Spells B

Arcane 6

11
All but 1 buffs
can permanency
no persist needed
Up to here with utility knowns

Page 28

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