Professional Documents
Culture Documents
The Official How To Draw Robotech
The Official How To Draw Robotech
The Official How To Draw Robotech
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A m onthly manualdevoted to teaching how to I earn to draw the ROBOTEC HTM anim ated
cartoon characters and fi
ghting craft in an pntellkgent and easy to understand way. Each issue
willcoverone or more characters ordevi
ces from each ofthe three majorstorylines that
make up the ROBOTECHTM saga, Each storyline willbe featured in rotation. lssues 1 through
4 willIocus on !l
Y M ACROSS charactars,issaes 5 lhrougb 9 willcover 1he SO UTHERN
CRO SS characters,and i ssues 1Q through 12 w ill coverthe N EW G EN ERATIO N characters.
Issues 13 through 24 will repeat the rotation exam i
ning new materialfrom each storyline.
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W elcome to the firstissue ofTHE
O FFICIAL HOW TO DRAW
RO BOTEC HTM series,a m onthly book
designed to teach fans ofthe
enorm ously popularRO BO TECHTM
anim ated lelevision series how to draw
all lheir favorite charact/rs and mgcha.
Each m onth w e willdem onslrate how to
draw one ortwQ characters from the
show i n the firsthalfofthe book,and
highlighthow to draw som e ofthe
fantastic transform ing fighting crafl or
M echa,in the second half.
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slep-by-step *copy-m e* approach, we
will dem onstrate how to actually
construct a draw ing the way
professionalartists do. By show ing the
rulps and lhe thinklng lha!go inlo
each drawing,we hope thatyou will
Iearn more thanjusthow to copy a face
or a pose thatis already in frontof
you. You willlearn how to draw these
characters and craftin any pose or
angle you can im agine.
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Each drawing is constructed from
baslc shapes and arranged according
to relationships called proportlons.
Every partofa fi gure is placed by
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curve when the shape is til ted or
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Startoutby draw ing an oval to descri be Draw in the eyes, centering each about
the head adding two Iines below to Iocate halfway between the centerllne and the
the neck. Divide the head with verlicatand side ofthe head. The nose Iine falls about
horizontal Iines lo I
ocale the centerline 2/3 ofthe way belween the eye-llne and
and eye-line.Add a curved line forthe chin, with the bottom Iip halfway belw een
shoulders across a point 1/4 ofthe nose Iine and chi n. The ears fitbetween
centerline length below the chin. 1he nose Ilne and the boltom ofthe eyes.
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Draw ing the profile is very m uch the same Again,Socate the eyes, nose. mouth anö ears
as doing the front. Startw ith an egg-shape, in the same relationshi
p as in the frontview.
then divide with centerlIneand eye-llne Note, however that the ear is Iocated on the
as you did the frontview,but this tim e till centerline in the profile. The head balances
1he center Iine forward. O nce again the on the neck like an egg on a thick round sti
ck.
shoulderfalls about 1/4 ofthe head height
below the chin.
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and otherdetails. Rememberthat1he 1he costume lines (sleevebands stripes,
clothes w rap around the form and hang on seams,etc.) as Iines on the surface of
the body parts. Finish the head and hands these curved and fol ded form s wrapping
now . around cylinders running up and down the
hills and folds and creases.
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Here are a variety ofposes for you to
practice you construction skills on
Analyze each pose carefull y before you
starl drawing. Sketch in 1he sti ck figure
first and then build on that. Don'texpect
perfection on the firsl lry, most
professionals do a series ofrough skelches
before selecling the best and refining thal
one lo finalform. Remem ber that gelting x
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Rlck Hunter,Iike allthe other RO BOTECH characters, is draw n in a distinct style.
This styte is very poputarin Japanese anim ation and is pfobably !he mostrecognizable
thing aboulthese characters. Here and in Iaterissues we willpoinlout and dem onstrate
l how to draw the delails thalwillenable you to do good ROBOTECH art. This issue we'll
pointoutsome importantthings aboutthe way eyes are drawn in this slyl e.
In RO BOTECH characterfaces the eyes are easijy the moslimporlantfeature. Their
size and expressi veness convey the strong em otions these characters experience. Notice
that the m ale face show n here is 3 1/2 eyes w lde, with the pupll about 1/2 an eye
w ide. Al1pupils have atIeastone shiny hi ghlight,and in close-ups, two orthree.
Always rem emberthatthe eyes w ork as a pair;when one m oves the olherdoes the
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On firstIook,som elhing Iike 1he SDF-I may Iook 1oo compl ex lo draw,but,ifyou know
how to analyze 1he forms properly,itbecomes easierto m aster. The firstthing to do is
to visualize the ship in its m ostbasi
c shape,in this case,a Iong flatbox with a thin
wedge on front. AIlthe Iines defining the box are really parall
el,butbecause 1he shape is
tilted towards the viewer,they are drawn as allconverging toward a distant poinl at1he 1K
upperright. This is parlofsomething call ed perspeotlve,which we can'texplain here
butcan be found in many good drawing books (we name one in1he reçommended
readlng 11st on p.28).
Next,break dow n the turrets,guns,engines,pods and othershapes thatfiton or i nto the
m ain ship structure into thelr sim pleslforms. Pay close attenlion to keeping lines
paralleland to follow the surface ofthe forms you are describing. W atch how Iines bend
as they change from one surface to another.
W hen you have a1Ithe forms Iocated and roughed in erase and redraw or lrace over your
sketch to m ake a finaldrawing with a1l1he detail
s in place.
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