Aquamarine Map 2 Rules - Apex Predators - A4

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AQUAMARINE MAP 2 RULES V1.1 right.

If you enclose multiple research icons in a single shape


you can choose to cross off several spaces on the same track,
APEX PREDATORS or cross off spaces on different tracks.

HOW TO PLAY
This rule sheet contains additional rules for Aquamarine Map 2 Colossal Squid cover multiple spaces on the map (7, 8 or 11
- Apex Predators. Please see the Map 1 rules for full instruction spaces). If you manage to enclose all spaces of a squid over
on how to play Aquamarine. If you haven’t played Aquamarine multiple turns, you gain 10 points per squid at the end of the
before, we recommend you start with Map 1 before playing game.
this map.

Whenever you cross off a space on a research track with an


CAVES
icon, you immediately get the corresponding bonus:
In some parts of the map are dark caves, shown by shaded
water spaces. On your turn, you can draw a shape that Each Shark you have enclosed loses you 3 points at the end of
- Bubbles: You don’t spend any air this turn, exactly the the game. You only suffer this penalty once per Shark,
encloses one or more cave spaces only if:
same as if you had enclosed bubbles in a shape regardless of whether you discovered 1 or 2 of its spaces.
- Bonus Torch: Circle the corresponding place in the
1. If it is Day; or
torch track
2. You spend an available Torch
- Bonus move: Make an additional move equal to the
number in the square
You start the game with 3 Torches (and can earn an extra
Torch from Research see below), and when you use one, cross Banner fish score exactly the same as Butterfly fish in Map 1.
If you gain a bonus move, you immediately draw another
it off. If it is Night and you have no remaining torches, you Enclosing a shoal of 1/2/3/4/5 fish in a single shape earns you
shape of size equal to the number in the box (either 3 or 5), of
cannot draw a shape that encloses any cave spaces. 1/3/6/10/15 points.
any shape. It must follow the normal rules for drawing shapes
(it must connect to the shape you just drew, and it cannot
SCORING
touch any other dives). It doesn’t cost any extra air. If the
bonus shape covers a space that would require a torch and
you haven't used one yet this turn, you need to use a torch now.
You cannot use the extra shape to start a new dive.

STINGRAYS and CUTTLEFISH Score 5 points for each of


these two animals you discovered, as long as it was at the
right time (Day for Stingrays, Night for Cuttlefish).
RESEARCH
In this map, you have entered more dangerous waters in order
to study the habits of some apex predators, namely sharks and At the end of the game, you earn 1 point for each space you
giant squid. Near these creatures you will find research icons. have crossed off on any research track. Additionally, if you
cross off the last space on any track, you gain a bonus number SHARKS Lose 3 points for each Shark you enclose.
Each research icon enclosed lets you cross off one space on a of points shown on that space (3, 5 or 7 points)..
research track. There are four separate research tracks, and for
each track its spaces must be crossed off in order from left to NEW CREATURES
FREQUENTLY ASKED QUESTIONS
https://boardgamegeek.com/thread/2907820/aquamarine-rul
es-official-faq
COLOSSAL SQUID Score 10 points for each Colossal Squid
you completely enclosed.

Author: Matthew Dunstan | Translation: N/A

RESEARCH Score 1 point for each space crossed off on a


Research Track, plus any bonus points for completely crossing
off a track.

BANNER FISH SHOALS Each shape


scores 1/3/6/10/15 points if it enclosed 1/2/3/4/5 Banner
Fish.

FLAGS Players score the written points under the flag if they
enclosed it. However, players can only gain the points from a
maximum of one flag for each dive. If they enclosed more, they
only score the flag with the highest value.

BEACONS Players score 15 points for each pair of Beacons


they enclosed, as long as within each pair one Beacon was
enclosed during the Day, and one was enclosed during the
Night.

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