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SoloPlay NoThanks v1
SoloPlay NoThanks v1
SoloPlay NoThanks v1
SoloPlay Rules
Original game design by Thorsten Gimmler 2005 (Z-Man Games)
Additional rules 2013 SoloPlayTM (BGG User: GameRulesforOne)
Introduction: The desire to have another portable variant was an inspiration. To be able to plan your game
and mitigate the odds were important mechanics to that needed to be resolved. The game plays very quickly
and involves a number of micro decisions that weigh heavily on the outcome. A unique scoring system is
included and was designed to mitigate the possible ‘luck of the draw’ while giving you something to strive
for even if you end up losing each round. Being a survivor has to count for something!
Goal: To reach a scoring goal after 5 rounds based upon the number of rounds that you win.
Setup:
1) Place the score board included at the end of these rules in the center of the play area.
a) Place 1 chip on the Start space. Note: Skip over the start space as the scoring chip moves, it is not 0.
b) Retrieve and set 5 chips on the scoring board (bottom) to be used to record the victor of each round.
2) Shuffle the cards and remove 9 cards from play.
a) The remaining cards are left facedown to form the draw pile.
3) Take 11/9/9 chips, if playing an easy/normal/advanced game.
a) All other chips are left out of play.
4) Start each player’s card collection:
a) Reveal the top 3 cards of the draw deck.
i) You must take 2 of the 3 cards with the 3rd going to your opponent.
ii) Move the cards taken to the collection of each player.
iii) If you give your opponent a 30+ card, he gains 2 of your chips.
5) Setup is complete
How to Play:
1) Play sequence:
a) Draw the top 3 cards of the draw stack
b) You choose how many card(s) to keep: (you must perform each step in order)
i) Add the cards that you keep, if any, to your collection.
(1) You do not have to take any cards.
ii) You must be able to mark each card that you do not take with a chip.
iii) You may be able to gain a chip(s) from your opponent for your action(s)
(1) If you take all 3 cards, you take 1 chip from your opponent, if he has any.
(2) For every 30+ value card you take, you gain 2 chips from your opponent after marking any
that you pass on, or as many chips as he currently has.
(a) Restriction: Those you used for marking cards this turn cannot be gained this turn.
c) Your opponent may be able to take 1 or more cards: (use the following selection sequence) Note: For
every 30+ value card taken you must give your opponent 2 chips. If you are unable to do so, you
must take the card yourself.
i) Option 1: Take the lowest sequential card (+ chip) compared to the opponent’s collection.
(1) If able, your opponent may take another card, restart the selection sequence with option 1.
ii) Option 2: Take the lowest value card below 20 (3-19).
(1) If done, no further cards will be taken.
iii) Option 3: Conditionally, take the lowest non-sequential card.
(1) Total the # of chips that your opponent has taken + the chip on the card.
(a) Each chip will be a proxy for a card of a value between a card your opponent has taken
and a non-sequential card. Note: The chips can be a proxy for a card already taken.
Difference 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15-17 18-20 21-23 24-26 27-29 30+
Score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
No Thanks!
-5 Opponent
Round
Wins
SoloPlay Score Track
Your
Round
Wins
+5
Difference
(Score)
1 (1)
-25 2 (2)
3 (3)
+25
4 (4)
5-6
(5)
7-8
(6)
9 - 10
(7)
11 - 12
(8)
-10 -20 13 - 14
(9) +20
+20 +10
15 - 17
(10)
18 - 20
(11)
21 - 23
(12)
-30 24 - 26
(13) +30
+30
27 - 29
Instant (14) Perfect Game
30+
Game Loss Victory
(15)
-15 Round
Victory
Chips
+15