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Layers of Unreality - Character Creation
Layers of Unreality - Character Creation
By Josh Hittie
Ostrichmonkey Games
Touchstones
1
Video Influencer: Subs have been
Backgrounds on a steady decline. You need
something fresh, something big!
The following Backgrounds can be This livestream will be your
used during character creation magnum opus. Assuming you can
following the rules laid out in The make it out in one piece.
Bureau.
• Take: selfie camera rig, mobile
Terminally Online: You’ve been an hotspot (tenuous connection),
enthusiast of dark and scary laptop
stories spread through the web for
years. You shouldn’t have opened Liminal Resonant: Something
that link. You shouldn’t have within the Skein touched you,
followed those strange directions. drawing out your latent psychic
You shouldn’t be here. powers. Once you set foot into the
spaces between, it was like waking
• Take: Panasonic RR-DR60 up from a long, hazy, dream.
recorder, backpack (+2 inventory),
tactical flashlight (d6) • Take: occult journal, dream
memento (+1 stability), 1 magic
Wrong Turn: It was supposed to be spell
just a quick trip, and you thought it
was weird when there was a new Desperate Seeker: You lost
doorway on your way out of your someone to the Skein but no one
apartment. You should have believed you. After years of
trusted your gut. searching, you’ve finally found your
first real lead.
• Take: house keys, cellphone (low
battery), grocery list • Take: handgun (d6), photo of
loved one, flare
Amateur Sleuth: Following up on a
set of suspicious missing persons Corridor Addict: The Skein nearly
cases led you down a rabbit hole took everything from you, but you
you never imagined possible. Torn escaped. Or did you? You kept
between finding closure and your thinking, dreaming, of this place. It
instincts screaming at you to turn refuses to let you go. But this time,
around, you soldier onward. you came prepared.
• Take: taser (d6), leather jacket (1 • Take: Armored Vest (+1 armor),
armor), charged power bank sawed off shotgun (d6 blast,
bulky), 1 Skein Fallout
Urbex Junkie: The old factory had
been long abandoned and far too Naive Piranesi: Like a moth to a
tempting to pass up. It was flame, you were pulled here by
practically untouched, just waiting unknown forces. Something within
for you to enter. the Skein wants you to find it, to
never leave, to play a part in
• Take: headlamp, EDC multitool, something greater.
climbing rope
• Take: Strange knife (d6), ball of
Mirror Twin: You are from red twine, broken pocket watch
somewhere else. A stranger trying (+1 stability)
to blend into a world you do not
belong in.
2
The SKEIN Uncanny
The Skein is the backstage of Spaces
reality. Liminal spaces given
ominous shape. They cling to
the underside of reality like The Rooms
parasitic barnacles,
occasionally burrowing their Rooms are the base units of the Skein.
way through, opening up They are individual spaces chained
trapdoors for the hapless or together to create the endless expanse
foolhardy to fall through. of the Skein. The deeper into the Skein
you go, the stranger and more
dangerous the Rooms become. Some
Unraveling The Rooms may appear to have a function
or purpose, but it is always obscured
knots behind a strange logic. This nearness to
the familiar amplifies the uncanniness
Entering the Skein on that suffuses the Skein.
purpose is rare, but not
impossible. There are arcane Rooms can be more than just
rituals of old and dangerous rectangles. They can contain internal
procedures that push the twists, turns, passages, corners, niches,
human mind to their limit, archways and more. The Skein takes
that can unlock access to Rooms, that which is superficially
the Skein. Sometimes the familiar and understandable, and twists
Skein may open itself up to it into something alien and haunting.
an individual, seeking them
out for some inscrutable, When entering a new Room, roll to 1d6
larger purpose. determine its type, 1d6 to determine
how many doors or passages are
present in the Room, and 1d6 to
determine what encounter is present.