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Bone Dry Bushes

Adventure Hooks

d6 Hooks
1 The Cat Witch Kutili wants the secret to undeath and knows for
certain it lies in the plane.
2 The Tunnel Rats gang want a vial of Taipan venom to kill a human.
500 pips to whoever can get it.
3 The skink colonies want to do a coup and require a distraction to get
the snake outside the plane. Many rewards promised.
4 Wizard Festus needs bones and molt of skinks for a new spell, he will
owe you a huge favor if you do so.
5 A player/mice family member is dead. Could the Taipan snake save
him?
6 One of the player/mice is plagued by dreams of a spider in a rock
beckoning them to the plane.

Random Treasure
d6 Treasure
1 Ember-encased flower ring (2 slots, 300 p)
2 Rusty nail (Light d6, Critical Damage: Frightened Condition)
3 Random spell.
4 Giant silvery wrist watch (4 slots, 500 p)
5 Skink skin armor (2 slots, Prevents critical damage once, breaks)
6 Spider trapped in a rock (3 slots, need to evaluated by a wizard)
Creatures
Cat [Witch Kutili]
Warband scale
15 hp, STR 15, DEX 15, WIL 10, Armour 1
Attacks: d6 Swipe, d8 bite
Spells: Darkness, Grow, Be Understood (Innate)

Rat
3 hp, STR 12, DEX 8, WIL 8
Attacks: d6 cleaver
Names: Chewy, Chocamuck, Jaws, Pepper, Scabbers, Sriracha

Skink
4 hp, STR 12, DEX 11, WIL 6, Armour 1
Attacks: d6 bite. d8 spear
Critical Damage: Run Away
Names: Amaru, Enika, Kunta, Kinja, Mateh, Riwa

Undead Skink
2 hp, STR 11, DEX 9, WIL 6
Attacks, d6 bite/claw
1-in-3 chance to absorb attack damage, 1-in-2 chance to absorb attack
damage, physical/magical damage is superseded

Ghost Spider [Effigy/Effie]


6 hp, STR 8, DEX 15, WIL 10, Armour 1
Attacks: d6 poison bite (damages DEX instead of STR)
Critical damage: Carry away in web
Can only be damaged by magical or silver weapons

Snake, Taipan [Lord Spina]


12 hp, STR 12, DEX 10, WIL 10, Armour 2
Attacks: d8 damage
Critical damage: Swallow whole, d4 STR damage per Round until rescued
or escape

Map

Locations

1. The Outside
○ Red sands and gravel, dry prickly bushes and once in a while
sound of something slithering
○ Waiting: eventually will run into 1d3 Skinks (mein: cautious)
■ know about entrance 8
○ Investigation:
■ skink skin molt (1-in-3 chance can be used as armour)
■ Entrance 8
○ Telegraph: Other possible entrances
○ Connects TO 2, 7, 8
2. The Door
○ The door to the plane splayed open into a shadowing interior.
The red dust gathered hides the rust below
○ Entrance: WIL save or be surprised by 1d3 + 1 Undead Skink
○ Connects TO 3, 4, 5
3. Pilot Seat
○ Random Treasure trapped in the seat cushion
○ one brave skink trying to retrieve it (1-in-3 chance the skink
gets attacked by an Undead Skink)
4. Seat Panel ■
○ A shiny red cylinder lies supine with unreadable human
glyphs on top
○ Telegraph: it is a fire extinguisher unused,
■ atleast a powerful artefact,
■ what it is can do be deduced by 1 turn of studying, risk
drawing attention from creatures (1-2 Lord Spina, 3-4,
d4+1 Undead Skink)
5. Passenger/Co-pilot seat
○ A halo of light pours from above one this wyrd leather
surface and a weird holey ladder leading to a hole to the sky
○ Climb without gear: STR save to avoid CORRODING condition
or 1d6 damage, player-choice
6. Controls and Engine ■
○ A dark labyrinth of cables and metal tunnels beckon with
sound of something alive
○ 4-in-6 chance Lord Spina is there
■ Will converse with mice, if possible. Will send d4+1
skink to investigate otherwise
○ Entered: 1-in-3 chance get CORRODING condition
○ 1 random spell + 1 random treasure
7. Cable rope
○ Leads to 6
○ Climb: STR save [+] or fall and take d6 damage. Triggers WIL
save and draw attention
8. Wing panel hole
○ Leads to 5, see above
○ Chance:
■ 1, a skink being dragged away by undead skink
■ 2-3, 1d3 skink fight 1d4+1 undead skink
■ 4-6, random treasure, evidence of skirmish
9. Cargo ■
○ One imposter skink hiding amongst undead skink
■ Wants to rescue its kin’s remains
■ Knows about the ghost spider in 10
○ 1 random treasure + 2 skin molts
10. The Deep ■
○ 2-in-6 chance that Lord Spina is here if not encountered
○ Spider trapped in a rock forced to being back the dead
○ 2d4+2 undead skinks
○ Any creature dying here can be brought back as Undead
○ Effigy is helping Lord Spina but is losing hope, can be
convinced to betray Lord Spina but more likely will ask the
mice to defeat Lord Spina first

Encounters
d6 Encounters
1 1d3 skinks hiding with a random spell
2 1d2 undead skinks patrolling
3 1d3+1 skink dragging a skink prisoner (unconcious)
4 1d3 + 2 rats, on their treasure hunting mission struggling to carry a
big treasure out
5 Effigy astrally projecting looking for allies
6 Lord Spina having trapped a skink in the ribs, playful

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