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Monk 7 Kagochi

CLASS & LEVEL PLAYER NAME


Malcolm Ray
Variant Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+4 Constitution +5 18 59 --
+4 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
19
+0 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
Resistances - Radiant
DEXTERITY FAILURES
+1 Bonus on
+4 saves DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
+3 +2

+1
Animal Handling WIS
Arcana INT
Herbalism Kit, Weaver's Tools

=== LANGUAGES ===


16 P +8 Athletics STR Celestial, Common, Elvish, Sign Language
ABILITY SAVE DC (Common)
+0 Deception CHA
+1 History INT
INTELLIGENCE
+2 Insight WIS
55 ft. (Walking)
+0 +0 Intimidation CHA
+1 Investigation INT
11 P +5 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Patient Defense
You can spend 1 ki point to take the Dodge action
Help, Hide, Ready, Search, Use an Object, as a bonus action on your turn.
P +4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Step of the Wind
You can spend 1 ki point to take the Disengage or
P +8 Stealth DEX Wholeness of Body • 1 / Long Rest Dash action as a bonus action on your turn, and your
CHARISMA Once per long rest as an action, you can regain 21 jump distance is doubled for the turn.
+2 Survival WIS
HP.
Unarmed Strike
-1 P +8 Weaver's Tools (DEX)
=== BONUS ACTIONS ===
Flurry of Blows
When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
After you take the Attack action on your turn, you one unarmed strike as a bonus action.
8 can spend 1 ki point to make two unarmed strikes as a
bonus action. === REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 1d6+4 Bludgeoning

Unarmed Strike +7 1d6+4 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +7 1d6+4 Bludgeoning

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +7 1d6+4

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 7 Kagochi
CLASS & LEVEL PLAYER NAME
Malcolm Ray
Variant Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Step of the Wind: 1 Bonus Action * Quickened Healing • TCoE 49
* Hit Points • PHB 77 As an action, you can spend 2 ki points to regain
* Unarmored Movement • PHB 78 1d6+3 hit points.
* Proficiencies • PHB 77 Your speed increases by 15 feet while you are not
wearing armor or wielding a shield. | 1 Action
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Ki-Fueled Attack • TCoE 48 * Ability Score Improvement • PHB 78
AC equals 10 + DEX modifier + WIS modifier. If you spend 1 ki point or more as part of your action
on your turn, you can make one attack with an * Slow Fall • PHB 78
* Martial Arts • PHB 78 unarmed strike or a monk weapon as a bonus action You can use your reaction when you fall to reduce any
While you are unarmed or wielding only monk before the end of the turn. falling damage you take by 35.
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack | Special | 1 Reaction
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when * Monastic Tradition • PHB 78 * Focused Aim • TCoE 49
you use the Attack action on your turn, you can make When you miss with an attack roll, you can spend 1-3
one unarmed strike as a bonus action. | Way of the Open Hand ki points to increase your attack roll by 2 for each of
these ki points you spend, potentially turning the miss
| Unarmed Strike: 1 Bonus Action * Deflect Missiles • PHB 78 into a hit.
You can use your reaction to deflect or catch the
* Ki • PHB 78 missile when you are hit by a ranged weapon attack. | Special
You can spend Ki Points to fuel ki features. You have When you do so, the damage you take from the attack
7 points per short rest and your Ki save DC is 12. is reduced by 1d10 +11. If you reduce damage to 0 * Extra Attack • PHB 79
and have a free hand, you can spend 1 ki point to You can attack twice, instead of once, whenever you
Flurry of Blows - After you take the Attack action on make a ranged attack (as with a monk weapon) with take the Attack action on your turn.
your turn, you can spend 1 ki point to make two range 20/60.
unarmed strikes as a bonus action. * Stunning Strike • PHB 79
| 1 Reaction When you hit with a melee weapon attack, you can
Patient Defense - You can spend 1 ki point to take the spend 1 ki point to make the target stunned until the
Dodge action as a bonus action on your turn. | Deflect Missiles Attack: 1 Reaction end of your next turn if it fails a CON saving throw (DC
12).
Step of the Wind - You can spend 1 ki point to take the * Open Hand Technique • PHB 79
Disengage or Dash action as a bonus action on your Whenever you hit with one of your Flurry of Blows | Special
turn, and your jump distance is doubled for the turn. attacks, you can impose one of the following effects on
that target: fall prone if it fails a DEX saving throw (DC * Ki-Empowered Strikes • PHB 79
| Ki Points: 7 / Short Rest • Special 12), get pushed up to 15 ft. if it fails a STR saving Your unarmed strikes count as magical for the purpose
throw (DC 12), or it can't take reaction until the end of of overcoming resistance and immunity.
| Flurry of Blows: 1 Bonus Action your next turn.
* Wholeness of Body • PHB 79
| Patient Defense: 1 Bonus Action | Special Once per long rest as an action, you can regain 21 HP.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 5,510 Bag of Holding 1 15 lb. Dragonhide Belt, +1 1 --

Bracers of Defense 1 -- Ink Pen 1 --

SP 3,775 Circlet of Blasting 1 -- Bedroll 1 7 lb.

Goggles of Night 1 -- Blanket 1 3 lb.


EP 80 Stone of Good Luck (Luckstone) 1 -- Clothes, Common 1 3 lb.

Barrier Tattoo (Uncommon) 1 -- Mess Kit 1 1 lb.


GP 6,958 Ring of Attunement, +1 1 -- Paper (one sheet) 10 --

Ray's Gift (Tattoo) 1 -- Potion of Healing 1 0.5 lb.


PP 0 Medal of Muscle 1 -- Rations (1 day) 5 10 lb.

Medal of the Horizonback 1 -- Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

75.5 lb. Pole of Angling 1 4 lb. Tinderbox 1 1 lb.

ENCUMBERED Horn of Silent Alarm 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

285 lb. Pole of Angling 1 -- Bracers of Defense 1 --

PUSH/DRAG/LIFT Pole of Angling 1 -- Stone of Good Luck (Luckstone) 1 --

570 lb. Paper Bird 1 -- Barrier Tattoo (Uncommon) 1 --

EQUIPMENT

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Monk 7 Kagochi
CLASS & LEVEL PLAYER NAME
Malcolm Ray
Variant Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

damage to a creature, attack rolls against that creature


| 1 / Long Rest • 1 Action are made with advantage until the start of your next
turn.
* Evasion • PHB 79
When you are subjected to an effect that allows you to | Special
make a DEX saving throw to take only half damage,
you instead take no damage if you succeed on the | Crusher: Critical: Special
saving throw, and only half damage if you fail.
* Grappler • BR 167
* Stillness of Mind • PHB 79 You have advantage on attack rolls against a creature
You can use an action to end one effect on yourself you are grappling. You can use your action to try to pin
that is causing you to be charmed or frightened. a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
| 1 Action restrained until the grapple ends.

| Grappling Pin: 1 Action


=== VARIANT HUMAN RACIAL TRAITS ===
* Mobile • PHB 168
* Languages • BR 31 Your speed increases by 10 feet. When you use the
You can speak, read, and write Common and one Dash action, difficult terrain doesn't cost you extra
extra language. movement on that turn. When you make a melee
attack against a creature, you don't provoke
* Ability Score Increase • BR 31 opportunity attacks from that creature for the rest of
Two different ability scores of your choice increase by the turn, whether you hit or not.
1.
* Human Determination •
* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Crusher • TCoE 79
Once per turn, when you hit a creature with an attack
that deals bludgeoning damage, you can move it 5 feet
to an unoccupied space, provided the target is no
more than one size larger than you.
When you score a critical hit that deals bludgeoning

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 7 Kagochi
CLASS & LEVEL PLAYER NAME
Malcolm Ray
Variant Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Torch 8 8 lb.

Waterskin 1 5 lb.

Weaver's Tools 1 5 lb.

Disguise Kit 1 3 lb.

ADDITIONAL EQUIPMENT

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Male 17 Medium 5'6" 145
GENDER AGE SIZE HEIGHT WEIGHT
Malcolm Ray Neutral fair to tan narrow, grey Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I often get lost in my own thoughts


and contemplation, becoming
oblivious to my surroundings.

PERSONALITY TRAITS

Self-Knowledge. If you know yourself, there’s


nothing left to know. (Any)

IDEALS

I entered seclusion to hide from the


ones who might still be hunting me. I
must someday confront them.
BONDS

I harbor dark, bloodthirsty thoughts


that my isolation and meditation
failed to quell.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 2nd LEVEL ===

O Scorching Ray Circlet of Blasting +3 1A 120 ft. V,S Instantaneous PHB 273 1 Charge, V/S

SPELLS

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