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Lesson Plan For Badminton
Lesson Plan For Badminton
INTRODUCTION TO BADMINTON
TOPICS:
Definition
Terminologies
CONCEPTS:
What is Badminton?
Badminton is a racquet sport played by either two opposing players (singles) or two opposing pairs
(doubles), who take positions on opposite halves of a rectangular court that is divided by a net.
Terminologies
Attacking clear: An offensive stroke hit deep into the opponent's court.
Backcourt: Back third of the court, in the area of the back boundary lines.
Backhand: The stroke used to return balls hit to the left of a right-handed player and to the right
of a left-handed player.
Base position : The location in the center of the court to which a singles player tries to return after
each shot; also called "center position"
Baseline: The back boundary line at each end of the court, parallel to the net.
Carry: An illegal stroke in which the shuttle is not hit, but caught and held on the racket before
being released; also called a "sling" or "throw".
Centre line: A line perpendicular to the net that separates the left and right service courts.
Clear: A shot hit deep into the opponent's court.
Doubles: A game where a team of two players play against another team of two.
Doubles sideline: The side boundary of a doubles court.
Drive: A fast and low shot that makes a horizontal flight over the net.
Drop shot: A shot hit softly and with finesse to fall rapidly and close to the net in the opponent's
court.
Fault: A violation of the playing rules.
Feint: Any deceptive movement that disconcerts an opponent before or during the serve; also
called a "balk".
Flick: A quick wrist-and-forearm rotation used to surprise an opponent by changing an apparently
soft shot into a faster passing shot.
Forecourt: The front third of the co urt, between the net and the short service line.
Forehand: The stroke used to return a ball hit to the right of a right-handed player and to the left
of a left-handed player.
Game: The part of a set completed when one player or side has scored enough points to win a
single contest.
Hairpin net shot: A shot made from below and very close to the net and causing the shuttle to
rise, just clear the net, then drop sharply down the other side so that the flight of the shuttlecock
resembles the shape of a hairpin.
Halfcourt shot: A shot hit low and to midcourt, used effectively in doubles play against the up-
and-back formation.
High clear: A defensive shot hit deep into the opponent's court.
Kill: Fast downward shot that cannot be returned.
Let: A minor violation of the rules allowing a rally to be replayed.
Long Service Line: In singles, the back boundary line. In doubles a line 2-1/2 feet inside the back
boundary line. The serve may not go past this line.
Midcourt: The middle third of the court, halfway between the net and the back boundary line.
Net shot: A shot hit from the forecourt that just clears the net and drops sharply.
Passing shot: A shot which passes the opposing player or team.
Push shot: A gentle shot played by pushing the shuttlecock with a little wrist motion.
Rally: The exchange of shots that decides each point.
Serve : The stroke used to put the shuttlecock into play at the start of each rally; also called a
"service“
Service court: The area into which a service must be delivered. Different for singles and doubles.
Short service line: The front line of the service courts 1.98 metres from the net.
Singles: A game where one player plays against another player.
Singles sideline: The side boundary of a singles court.
Set: To choose to extend a game beyond its normal ending score if the score is tied with one point
to go.
Smash: A hard-hit overhead shot that forces the shuttle sharply downwards into the opponent's
court.
Wood shot: A legal shot in which the shuttle hits the frame of the racket.
Part 2: Facilities and Equipments
MODULE 2 – Facilities and Equipment used in Badminton.
Objectives: At the end of the lesson the student should be able to:
TOPICS:
CONCEPTS:
The badminton shuttlecock, also referred to as a birdie, acts similarly to a ball in other racket
sports.
However, the design of the birdie creates more drag as it is propelled through the air due to its
feathered shape.
The shuttlecock is made up of a cone shape with a hard cork at its tip.
Shuttlecocks can be made from a variety of materials -- more expensive models are actually made
from feathers, and less expensive models are made from plastic
The Racket
The badminton racket is one of the most important tools a player has in the game. Badminton
rackets are much lighter than most other sports rackets because they are made from materials
such as carbon fiber or lighter metals such as aluminum. Strings that are stretched across the
opening of the racket in a checkerboard pattern, which acts as the hitting surface. Badminton
rackets can vary widely in cost depending on whether they are purchased as part of a basic
backyard set or as more expensive professional models.
The racket may be made of wood, steel, or aluminum. The shape of the head is oblong. The length is 24 cm
and the width is 18 cm measured from the inside portion of the rim. A special stringing gut is netted with a
mesh of 9 mm square. The frame is 6 x 9 mm. There are holes of about 9-mm apart where the gut is fixed.
The stem is long and round, about 7 mm in diameter. The length is 22 cm measured from the inner
portion of the frame. Attached to the stem is the handle which measures approximately 2.4 x 2.7 x 20 cm.
The full length of the racket is 66 cm.
The Net
The net length may vary depending on whether doubles or singles are playing, with singles reaching 17
feet and doubles reaching 22 feet. The net is made of cotton or nylon cord. The length is 6.60 m and the width is
0.60 m. The net is fixed across the middle of the court on two posts, dividing the court in equal halves. The height of
the net at the middle is 1.52 m and 1.54 m at the post.
The Post
The post is made of hardwood or iron tube. The circumference is 0.80 cm. The height is 1.54 m.
THE COURT
The court is on a wooden or cemented floor free of obstacles, and spacious enough. A badminton court is
rectangular, with clearly marked white or yellow lines dividing it into different sections. These different lines show
where a long service and short service should be taken, and there are also side lines and a center line from one end
of the court to the other.
The court is on a wooden or cemented floor free of obstacles, and spacious enough
The size of the court for singles is 13.4 x 5.18m or 44 feet long and 17 feet wide
For doubles, the size is13.41 x 6.1 m or 44 feet long and 20 feet wide
Part 3: Basic Skills
MODULE 1 – Basic Skills: Grip, Stance and Footwork
Objectives: At the end of the lesson the student should be able to:
TOPICS:
Foot work
CONCEPTS:
A. Forehand Grip
1) Hold the neck of the racket in your left hand (reverse all instructions if you are left-handed).
2) Hold the racket face perpendicular to the ground.
3) "Shake hands" with the racket, placing your right hand in the middle of the grip. Wrap your
fingers around the grip, with your thumb on the side of the handle pointing forward toward the
head of the racket.
4) Wrap your fingers around the grip, with your thumb on the side of the handle pointing forward
toward the head of the racket.
5) Allow your forefinger and third finger to spread as much as feels comfortable on the grip.
6) Check to see that the "V" of your thumb and forefinger is on the top notch of your eight-sided
handle
B. Backhand Grip
7) Start with your hand in the proper forehand grip position (see Section 1), with the racket face
perpendicular to the ground and the "V" of your thumb and forefinger on the top of the eight-
sided handle.
8) Slide your hand counter-clockwise on the grip, so the "V" of your thumb and forefinger is
over the top-left bevel of the eight-sided grip.
9) Place the pad of your thumb against the side bevel of the grip, still pointing forward.
10) Use your thumb to support the racket during your quick drives and deep clears.
C. Stance (Ready Position)
The racket should be held up in front of the players body, but slightly
over to the backhand side.
Some players use the staggered feet position because they feel that it
enables them to move from side to side and front to back quicker.
The staggered position is very beneficial when a player is returning a
serve, as it allows them to anticipate a short serve quicker. However
when receiving a serve a players non dominant foot should be
furthest forward.
(http://www.teachpe.com/badminton/grip_and_footwork/ready_position.php, n.d.)
Foot work is about movement skills. While it’s obvious that racket skills are important in
badminton, many players underestimate the importance of good movement skills. Badminton is
a fast game; you have little time to respond after each shot. A second’s delay often turns a
winning situation into a losing one.
(//www.badmintonbible.com/articles/footwork, n.d.)
Explanation: This step is used for travelling quickly across the court. The step-close step footwork
uses the non-dominant foot (left foot for a right handed player) as a pivot and the dominant foot as
the leading foot. The non-dominant foot is the one that also closes the body away from the shuttle
hence the name step-close step.
Players should aim to reach for the shuttle with the dominant arm and leg as this saves time and
makes for a faster recovery. Diagonal movement is the fastest way to move from the center to the
corners.
How: To go from the mid court to the back forehand corner a player must pivot on the non-dominant
foot so the toes are pointing towards the side of the court that the player is moving to. Then the
dominant leg should take a step towards the forehand back corner.
The next stage is to bring the non-dominant foot across behind the other foot, with the toes and body
facing the corner they are traveling to. Both arms should be raised slightly from the ready position to
about head height at this stage. Shoulders should be facing forwards.
The last phase of the step-close step is bringing the dominant foot around so the feet are almost
square facing the side of the court, with the body also in a side on position. The non-playing arm
should be up above the players head out in front of them guiding the shuttle in. The dominant hand
should be behind the head with the racket up.
Moving forward: When moving towards the net from the ready position the first step is from the non
dominant leg to go back to push off much like in a sprint start. The next stage is for the dominant leg to
move forwards. For example if a player wants to reach a shuttle at the net on the forehand side the
dominant leg would move forward towards the forehand side with the body pointing at that corner.
The next phase is to move the non-dominant foot up behind and slightly closer to the corner, so the
back leg is slightly crossed behind the front leg. Then once again move the racket leg forward in the
direction of the shuttle, and extend the racket arm out in front of the body.
Moving back: If a player wants to move back towards the backhand side then the first stage is to take
the dominant foot back towards the corner they want to move to. The next stage is to bring the non-
dominant foot back and behind the dominant, so that the non-dominant foot is closest to the net and
the side that they are traveling.
The dominant foot should then take another step back towards the corner and because players can
travel further with each step this should take them into the corner, so no extra steps have to be made.
Racket arm and non-playing arm should get higher with each step taken preparing to aim and return the
shuttle.
Explanation: This type of step formation can be used to move to any corner
of the court, and does allow players to move further and faster, especially
towards the net.
How:
From the Net: After hitting a shot from the front of court use the dominant
foot to step back with first then the other foot, and then the racket foot
again and this should take a player back into the ready position, able to
move towards the next shot.
From Back court: After hitting a shot from the back of the court, the legs
perform a scissor like action as they leave the floor. This means the
dominant leg swings forward and the other leg swings back. The non-
dominant leg should then be the one that takes the majority of the weight as
a players lands on it first, and this should propel them back towards the
middle of the court.
Then use the same 3 step pattern of dominant leg, non-dominant, and
dominant leg again to get back into the ready position once again.
Activity # 2
Name: _______________________________________ Score: ____________
Objectives: At the end of the lesson the student should be able to:
TOPICS:
CONCEPTS:
A. Kinds of Service
B. Forehand Drill: using the forehand grip hit the shuttle upward as high as you can twenty five times.
C. Backhand Drill: using backhand grip hit the shuttle upward as high as you can twenty five times.
D. Combination of forehand and backhand grip: hit the shuttle alternate backhand and backhand fifty
times.
slightly different, it isn’t easy to judge whether their serve action is against the rules. This is why, in
international tournaments, as well as an umpire and six line judges, there is a service judge directly
The main duty of the service judge is to focus on whether a player’s serve action breaches the rules. The
presence of a service judge effectively reduces the number of service disputes, however, most people
don’t have a service judge when playing in the local sports hall so, in this situation, how can it be judged if
you or your opponent has broken the service rules? Below, some common service faults will be
introduced.
4. When it is hit, the shuttlecock is higher than the waist of the server (an imaginary line under
the bottom rib of the server).
Aside from the aforementioned faults, if players encounter other serve actions they suspect are against
the rules, we suggest you refer to the contents of Item 9 in the Laws of Badminton announced by the
Backhand serves
Forehand serves
9. SERVICE
9.1.1 neither side shall cause undue delay to the delivery of the service once the server
and the receiver are ready for the service. On completion of the backward
movement of server’s racket head, any delay in the start of the service (Law 9.2),
shall be considered to be an undue delay;
9.1.2 the server and the receiver shall stand within diagonally opposite service courts
(Diagram A) without touching the boundary lines of these service courts;
9.1.3 some part of both feet of the server and the receiver shall remain in contact with the
surface of the court in a stationary position from the start of the service (Law 9.2)
until the service is delivered (Law 9.3);
9.1.3.1 In Wheelchair Badminton: from the start of the service and until the
service is delivered, the wheels of the server and the receiver must be
stationary, except the natural counter movement of the server’s
wheelchair.
9.1.4 the server’s racket shall initially hit the base of the shuttle;
9.1.5 the whole shuttle shall be below the server’s waist at the instant of being hit by the
server’s racket. The waist shall be considered to be an imaginary line round the
body,level with the lowest part of the server’s bottom rib
9.1.5.1 In Wheelchair Badminton, the whole shuttle shall be below the server’s
armpit at the instant of being hit by the server’s racket;
9.1.5.2 For Fixed Height Experiment: The whole of the shuttle shall be below 1.10
metres from the surface of the court at the instant of being hit by the
server's racket.
9.1.6 the shaft of the server’s racket at the instant of hitting the shuttle shall be pointing
in a downward direction;
9.1.7 the movement of the server’s racket shall continue forwards from the start of the
service (Law 9.2) until the service is delivered (Law 9.3);
9.1.8 the flight of the shuttle shall be upwards from the server’s racket to pass over the
net so that, if not intercepted, it shall land in the receiver’s service court (i. e. on or
within the boundary lines); and
9.1.9 in attempting to serve, the server shall not miss the shuttle.
9.2 Once the players are ready for the service, the first forward movement of the server’s racket
head shall be the start of the service.
9.3 Once started (Law 9.2), the service is delivered when the shuttle is hit by the server’s racket
or, in attempting to serve, the server misses the shuttle.
9.4 The server shall not serve before the receiver is ready. However, the receiver shall be
considered to have been ready if a return of the service is attempted.
9.5 In doubles, during the delivery of service (Law 9.2, 9.3), the partners may take up any
positions within their respective courts, which do not unsight the opposing server or
receiver.
(http://www.victorsport.com/coach_detail_4927.html, n.d.)
Activity # 3
Name: _______________________________________ Score: ____________
EVALUATIVE MEASURE:
Practical examination:
Forehand Drill 25
Backhand Drill 25
Combination 50
Grade Equivalent:
Number of
equivalent
drills done Grade
21 25 95
16 20 90
11 15 85
6 10 80
0 5 75
Absent 50
For forehand and backhand drill /combination drill
Number of
equivalent
drills done Grade
41 50 95
31 40 90
21 30 85
11 20 80
0 10 75
Absent 50
SERVICE
9 94
8 92
7 90
6 88
5 86
4 84
3 82
2 80
1 78
0 75
Absent 50
Part 5: Basic Stokes
MODULE 5 – Smash, drop shot, clear, netting, drive, lift and block.
Objectives: At the end of the lesson the student should be able to:
TOPICS:
Basic Strokes
CONCEPTS:
THE STROKE
There are also different kinds of strokes. One is the forehand stroke. If the player is right-handed, he or she
must stand at straddle position with one foot ahead of the other. At a slightly bend position, prepare to strike. When
the ball comes to the right side, an approximate length of stride should be done enough to establish distance to meet
the ball and the applause should be timely. The racket-shuttle ball contact should be timely to be of good effect. The
hand should be firm and the follow-through movement should be done properly. Go back to ready position for the
next contact.
The other stroke is the backhand stroke. From the initial position, bring the racket to the left side of the body,
making the knuckle of the hand face the ball.
Net roll (hitting a shot from the net that spins over the net)
Lift (hitting the shuttle from the net, up high into the opponents back court)
Drive (hitting the shuttle flat across the top of the net)
Block (stopping a smash from hitting the ground on your side and hitting back over the net)
Clear (hitting the shuttle from the back of your court, high into the other players back court)
Activity # 4
Name: _______________________________________ Score: ____________
TOPICS:
Laws of Badminton
CONCEPTS:
The Laws of Badminton. As amended and adopted by the BWF June 2015. Historical Versions are
also available.
The Laws are a subset of the full BWF Handbook, which also covers many aspects of
competition. The laws are also available rendered as a PDF Booklet.
Index to
1. COURT
2. SHUTTLE
3. TESTING A SHUTTLE FOR SPEED
4. RACKET
5. EQUIPMENT COMPLIANCE
6. TOSS
7. SCORING
8. CHANGE OF ENDS
9. SERVICE
10. SINGLES
11. DOUBLES
12. SERVICE COURT ERRORS
13. FAULTS
14. LETS
15. SHUTTLE NOT IN PLAY
16. CONTINUOUS PLAY, MISCONDUCT, PENALTIES
17. OFFICIAL AND APPEALS
DEFINITIONS
Match: The basic contest in Badminton between opposing sides each of one or two players.
Singles: A match where there is one player on each of the opposing sides.
Doubles: A match where there are two players on each of the opposing sides.
Rally: A sequence of one or more strokes starting with the service, until the shuttle ceases to be
in play.
Stroke: A movement of the player’s racket with an intention to hit the shuttle.
1.1. The court shall be a rectangle marked out with lines 40 mm wide as shown in Diagram A.
1.2. The lines marking out the court shall be easily distinguishable and preferably be colored
white or yellow.
1.3. All the lines shall form part of the area which they define.
1.4. The posts shall be 1.55 metres in height from the surface of the court and shall remain
vertical when the net is strained as provided in Law 1.10.
1.5. The posts shall be placed on the doubles side lines as in Diagram A irrespective of whether
singles or doubles is being played. The posts or its supports shall not extend into the court
beyond the side lines.
1.6. The net shall be made of fine cord of dark color and even thickness with a mesh of not less
than l5 mm and not more than 20 mm.
1.7. The net shall be 760 mm in depth and at least 6.1 metres wide.
1.8. The top of the net shall be edged with a 75 mm white tape doubled over a cord or cable
running through the tape. This tape shall rest upon the cord or cable.
1.9. The cord or cable shall be stretched firmly, flush with the top of the posts.
1.10. The top of the net from the surface of the court shall be 1.524 metres at the centre of the
court and 1.55 metres over the side lines for doubles.
1.11 There shall be no gaps between the ends of the net and the posts. If necessary, the full
depth of the net at the ends shall be tied to the posts.
DIAGRAM A
(2) Court as shown above can be used for both singles and doubles play
SHUTTLE
2.1 The shuttle shall be made of natural and / or synthetic materials. From whatever material
the shuttle is made, the flight characteristics generally shall be similar to those produced by a
natural feathered shuttle with a cork base covered by a thin layer of leather.
2.2.2 The feathers shall have a uniform length between 62 mm to 70 mm when measured from
the tip to the top of the base.
2.2.3 The tips of the feathers shall lie on a circle with a diameter from 58 mm to 68 mm.
2.2.4 The feathers shall be fastened firmly with thread or other suitable material.
2.3.1 The skirt, or simulation of feathers in synthetic materials, shall replace natural feathers.
2.3.3 Measurements and weight shall be as in Laws 2.2.2, 2.2.3 and 2.2.6. However, because of
the difference in the specific gravity and other properties of synthetic materials in comparison
with feathers, a variation of up to 10 per cent shall be acceptable.
2.4 Subject to there being no variation in the general design, speed and flight of the shuttle,
modifications in the above specifications may be made with the approval of the Member
Association concerned, in places where atmospheric conditions due to either altitude or climate
make the standard shuttle unsuitable.
3.1 To test a shuttle, a player shall use a full underhand stroke which makes contact with the
shuttle over the back boundary line. The shuttle shall be hit at an upward angle and in a
direction parallel to the side lines.
3.2 A shuttle of correct speed will land not less than 530 mm and not more than 990 mm short
of the other back boundary line as in Diagram B.
DIAGRAM B
3. RACKET
4.1 The racket shall be a frame not exceeding 680 mm in overall length and 230 mm in overall
width consisting of the main parts described in Laws 4.1.1 to 4.1.5 as illustrated in Diagram C.
4.1.1 The handle is the part of the racket intended to be gripped by a player.
4.1.2 The stringed area is the part of the racket with which it is intended that a player hits the
shuttle.
4.1.3 The head bounds the stringed area.
4.1.4 The shaft connects the handle to the head (subject to Law 4.1.5).
4.1.5 The throat (if present) connects the shaft to the head.
DIAGRAM C
4.2.1 shall be flat and consist of a pattern of crossed strings either alternately interlaced or
bonded where they cross. The stringing pattern shall be generally uniform and, in particular, not
less dense in the center than in any other area; and
4.2.2 shall not exceed 280 mm in overall length and 220 mm in overall width. However, the
strings may extend into an area which otherwise would be the throat, provided that:
4.2.2.1 the width of the extended stringed area does not exceed 35 mm; and
4.2.2.2 the overall length of the stringed area does not then exceed 330 mm.
4.3.1 shall be free of attached objects and protrusions, other than those used solely and
specifically to limit or prevent wear and tear, or vibration, or to distribute weight, or to secure
the handle by cord to the player's hand, and which are reasonable in size and placement for
such purposes; and
4.3.2 shall be free of any device that makes it possible for a player to change materially the
shape of the racket.
EQUIPMENT COMPLIANCE
The International Badminton Federation shall rule on any question of whether any racket,
shuttle or equipment or any prototype used in the playing of Badminton complies with the
specifications. Such ruling may be undertaken on the Federation's initiative or on application by
any party with a bona fide interest, including any player, technical official, equipment
manufacturer or Member Association or member thereof.
TOSS
6.1 Before play commences, a toss shall be conducted and the side winning the toss shall
exercise the choice in either Law 6.1.1 or 6.1.2:
SCORING SYSTEM
7.1 A match shall consist of the best of three games, unless otherwise arranged (Part II, Section
1B
7.2 A game shall be won by the side which first scores 21 points, except as provided in Law 7.4
and 7.5.
7.3 The side winning a rally shall add a point to its score. A side shall win a rally, if the opposing
side commits a "fault" or the shuttle ceases to be in play because it touches the surface of the
court inside the opponent's court.
7.4 If the score becomes 20-all, the side which gains a two point lead first, shall win that game.
7.5 If the score becomes 29-all, the side scoring the 30th point shall win that game.
7.6 The side winning a game shall serve first in the next game.
CHANGE OF ENDS
8.1.2 at the end of the second game, if there is to be a third game; and
8.2 If the ends are not changed as indicated in Law 8.1, it shall be done so as soon as the mistake
is discovered and when the shuttle is not in play. The existing score shall stand.
SERVICE
9.1.1 neither side shall cause undue delay to the delivery of the service once the server and the
receiver are ready for the service;
9.1.2 on completion of the backward movement of the server's racket head, any delay in the
start of the service (Law 9.2), shall be considered to be an undue delay;
9.1.3 the server and the receiver shall stand within diagonally opposite service courts (Diagram
A) without touching the boundary lines of these service courts;
9.1.4 some part of both feet of the server and the receiver shall remain in contact with the
surface of the court in a stationary position from the start of the service (Law 9.2) until the
service is delivered (Law 9.3);
9.1.5 the server's racket shall initially hit the base of the shuttle;
9.1.6 the whole shuttle shall be below the server's waist at the instant of being hit by the
server's racket.
The waist shall be considered to be an imaginary line round the body, level with the lowest part
of the server's bottom rib;
9.1.7 the shaft and the racket head of the server's racket at the instant of hitting the shuttle shall
be pointing in a downward direction;
9.1.8 the movement of the server's racket shall continue forwards from the start of the service
(Law 9.2)
9.1.9 the flight of the shuttle shall be upwards from the server's racket to pass over the net so
that, if not intercepted, it shall land in the receiver's service court (i.e. on or within the boundary
lines); and
9.1.10 in attempting to serve, the server shall not miss the shuttle.
9.2 Once the players are ready for the service, the first forward movement of the server's racket
head shall be the start of the service.
9.3 Once started (Law 9.2), the service is delivered when the shuttle is hit by the server's racket
or, in attempting to serve, the server misses the shuttle.
9.4 The server shall not serve before the receiver is ready. However, the receiver shall be
considered to have been ready if a return of the service is attempted.
9.5 In doubles, during the delivery of service (Law 9.2, 9.3), the partners may take up any
positions within their respective courts, which do not unsight the opposing server or receiver.
SINGLES
10.1.1 The players shall serve from, and receive in, their respective right service courts when the
server has not scored or has scored an even number of points in that game.
10.1.2 The players shall serve from, and receive in, their respective left service courts when the
server has scored an odd number of points in that game.
10.2 Order of play and position on court.
In a rally, the shuttle may be hit by the server and the receiver alternately, from any position on
that player's side of the net, until the shuttle ceases to be in play (Law15).
10.3.1 If the server wins a rally (Law 7.3), the server shall score a point. The server shall then
serve again from the alternate service court.
10.3.2 If the receiver wins a rally (Law 7.3), the receiver shall score a point. The receiver shall
then become the new server
DOUBLES
11.1.1 A player of the serving side shall serve from the right service court when the serving side
has not scored or has scored an even number of points in that game.
11.1.2 A player of the serving side shall serve from the left service court when the serving side
has scored an odd number of points in that game.
11.1.3 The player of the receiving side who served last shall stay in the same service court from
where he served last. The reverse pattern shall apply to the receiver's partner.
11.1.4 The player of the receiving side standing in the diagonally opposite service court to the
server shall be the receiver.
11.1.5 The players shall not change their respective service courts until they win a point when
their side is serving.
11.1.6 Service in any turn of serving shall be delivered from the service court corresponding to
the serving side's score, except as provided in Law 12.
11.2 Order of play and position on court. After the service is returned, in a rally, the shuttle may
be hit by either player of the serving side and either player of the receiving side alternately,
from any position on that player's side of the net, until the shuttle ceases to be in play (Law 15).
11.3.1 If the serving side wins a rally (Law 7.3), the serving side shall score a point. The server
shall then serve again from the alternate service court.
11.3.2 If the receiving side wins a rally (Law 7.3), the receiving side shall score a point. The
receiving side shall then become the new serving side.
11.4.1 from the initial server who started the game from the right service court
11.5 No player shall serve or receive out of turn, or receive two consecutive services in the same
game, except as provided in Law 12.
11.6 Either player of the winning side may serve first in the next game, and either player of the
losing side may receive first in the next game.
12.2 If a service court error is discovered, the error shall be corrected and the existing score shall
stand.
FAULTS
It shall be a "fault":
13.3.1 lands outside the boundaries of the court (i.e. not on or within the boundary lines);
13.3.2 fails to pass over the net between the net posts;
(Where necessary on account of the structure of the building, the local badminton authority
may, subject to the right of veto of its Member Association, make bye-laws dealing with cases in
which a shuttle touches an obstruction).
13.3.6 is caught and held on the racket and then slung during the execution of a stroke;
13.3.7 is hit twice in succession by the same player. However, a shuttle hitting the head and the
stringed area of the racket in one stroke shall not be a "fault";
13.3.9 touches a player's racket and does not travel towards the opponent's court;
13.4.1 touches the net or its supports with racket, person or dress;
13.4.2 invades an opponent's court over the net with racket or person except that the striker
may follow the shuttle over the net with the racket in the course of a stroke after the initial
point of contact with the shuttle is on the striker's side of the net;
13.4.3 invades an opponent's court under the net with racket or person such that an opponent
is obstructed or distracted; or
13.4.4 obstructs an opponent, i.e. prevents an opponent from making a legal stroke where the
shuttle is followed over the net;
13.4.5 deliberately distracts an opponent by any action such as shouting or making gestures;
13.5 if a player is guilty of flagrant, repeated or persistent offences under Law 16;
LETS
14.1 "Let" shall be called by the umpire, or by a player (if there is no umpire), to halt play.
14.2.1 the server serves before the receiver is ready (Law 9.4);
14.2.2 during service, the receiver and the server are both faulted;
14.2.4 during play, the shuttle disintegrates and the base completely separates from the rest of
the shuttle;
14.2.5 in the opinion of the umpire, play is disrupted or a player of the opposing side is
distracted by a coach;
14.2.6 a line judge is unsighted and the umpire is unable to make a decision; or
14.3 When a "let" occurs, play since the last service shall not count and the player who served
last shall serve again,.
15.1 it strikes the net or post and starts to fall towards the surface of the court on the striker's
side of the net;
16.1 Play shall be continuous from the first service until the match is concluded, except as
allowed in Laws
16.2 Intervals:
16.2.1 not exceeding 60 seconds during each game when the leading score reaches 11 points;
and
16.2.2 not exceeding 120 seconds between the first and second game, and between the second
and third game shall be allowed in all matches.
(For a televised match, the Referee may decide before the match that intervals as in Law 16.2
are mandatory and of fixed duration).
16.3.2 Under special circumstances the Referee may instruct the umpire to suspend play.
16.3.3 If play is suspended, the existing score shall stand and play shall be resumed from that
point.
16.4.1 Under no circumstances shall play be delayed to enable a player to recover strength or
wind or to receive advice.
16.4.2 The umpire shall be the sole judge of any delay in play.
16.5.1 Only when the shuttle is not in play (Law 15), shall a player be permitted to receive advice
during a match.
16.5.2 No player shall leave the court during a match without the umpire's permission, except
during the intervals as described in Law 16.2.
16.6.2 deliberately modify or damage the shuttle in order to change its speed or its flight;
16.7.1 The umpire shall administer any breach of Law 16.4, 16.5 or 16.6 by:
16.7.1.2 faulting the offending side, if previously warned. One such fault followed by a warning
by a side shall be considered to be a persistent offence; or
16.7.2 in cases of flagrant offence, persistent offences or breach of Law 16.2, the umpire shall
fault the offending side and report the offending side immediately to the Referee, who shall
have the power to disqualify the offending side from the match.
17.2 The umpire, where appointed, shall be in charge of the match, the court and its immediate
surrounds.
17.3 The service judge shall call service faults made by the server should they occur (Law 9.1.2
to 9.1.8).
17.4 A line judge shall indicate whether a shuttle landed "in" or "out" on the line(s) assigned.
17.5 An official's decision shall be final on all points of fact for which that official is responsible
except that if, in the opinion of the umpire, it is beyond reasonable doubt that a line judge has
clearly made a wrong call, the umpire shall overrule the decision of the line judge.
17.6.1 uphold and enforce the Laws of Badminton and, especially, call a "fault" or a "let" should
either occur;
17.6.2 give a decision on any appeal regarding a point of dispute, if made before the next service
is delivered;
17.6.3 ensure players and spectators are kept informed of the progress of the match;
17.6.4 appoint or replace line judges or a service judge in consultation with the Referee;
17.6.5 where another court official is not appointed, arrange for that official's duties to be
carried out;
17.6.6 where an appointed official is unsighted, carry out that official's duties or play a "let";
17.6.7 record and report to the Referee all matters relating to Law 16; and
17.6.8 refer to the Referee all unsatisfied appeals on questions of law only. (Such appeals must
be made before the next service is delivered or, if at the end of the match, before the side that
appeals has left the court).
The information here is presented as-is. My intention is for this to be as accurate as possible, but
I can assume no responsibility for errors or omissions. This is the official publication of the BWF
rendered as HTML. Please contact me with any corrections or updates and I will incorporate
them into this presentation. Last revised: 31 January 2016 08:58.
Topics:
Tournament (inter-group/ inter-section) Graded
A. Single Elimination
B. Double Elimination