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Project Classic Hack’n’Slash RPG

Babylon with stealing other’s loot


The formula of Project Babylon

Proven fun Limited loot RPGs are among safe ‘core


and saturated capacity, lost gamer’ games and are able
gameplay if you fail to engage audience for years

There’s huge demand for


mobile RPGs with over 260M
new installs on GooglePlay in
2021across the genre

Gameloft is experienced and


established 2 RPG franchises
on the mobile market already

An innovative mix of a proven engaging hack’n’slash gameplay and Tarkov-like loot rules provides boosed replayability
and creates drastically higher value to player’s mastery and success.
Hands-on Gameplay: classic mobile RPG + loadout SYSTEM

For NETFLIX we’ll need an actual


fake screen or video footage through
The Promise of Challenge and Glory
Positioning Statement:
Project Babylon gives all mobile hack’n’slash RPG players an experience to
challenge their skills and reflexes, collect powerful gear and claim glory in battle
with mighty foes as they enter deadly labyrinths of Babylon, full of deadly traps,
cunning opponents and ferocious bosses, all in one mobile game!

Consumer Promise:
Become a champion and gather legendary gear in a new game where all RPG
players challenge their skill and show off their own playstyle and highly-
customizable loadouts as you enter an epic world of heroic battles!

Genre Business Model Platform


Hack’n’Slash RPG Subscription Pay-to-Play Netfilix (Android)
The Pillars of THE Project BABYLON

Stunning Real-Time Deadly foes and


Battles powerful bosses
Fast-paced action in a deadly Streets of Babylon are full of
locations, full scale hack’n’slash powerful creeps, unexpected
mechanics, hordes of foes and dangers, lurking assassins and
stunning visuals of combat massive mighty bosses

Everything is Deep and interesting


on the Line! loadout management
Mastery and success are way more Multiple types of weapon, tons of
proven and valuable, thanks to the various gear and deep upgrade
system forcing player to risk with his system awaits for those who’d like
best gear and obtained loot during to be prepared for the challenges to
the mission come
Our Players AND THEIR DRIVERS
Escapists who enjoy our Motivators:
aesthetics and strength
build up gameplay Challenge Power Destruction

Action-RPG genre adorers,


Diablo and Lineage fans

Post-console core gamers


and challenge seekers in • Risky and punishing • Massive amounts of • Fast-paced exciting
core gameplay loop loot from successful hack’n’slash action
search of mobile title missions
• Bosses and • Hordes of enemies
assassins requires • Deep and engaging
mastery and practice upgrade system • Colorful VFX of
Streamers and game- to defeat them fights, skills and
centered content creators successfully • Loadout magic spells
management

Both Western and Asian, male 75%+,


midcore gamers, mean age 24 y.o.
Most interested in Challenge and Power, #deep #repeat #git-gud #cumulative #long-term #adrenaline #excite-me
least interested in Story
CORE LOOP EQUIP YOUR HERO USING
PREVIOUSLY FOUND GEAR
OPTIMIZE BUILD TO
IMPROVE EFFICIENCY
GET QUESTS TO LOOK FOR
RT
VALUABLE LOOT OR KILL
A MIGHTY BOSSES
ST

GET LOOT
GET XP
UNLOCK
HARDER RAIDS

SLAY
ENEMIES

GET LOOT

LOSE GEAR &


LOOT
GET XP
GET BETTER
NEXT TIME
VALUE OF MASTERY AND EMBEDDED REPLAYABILITY SYSTEM
If escaped:
Keep everything on your
hero and in his inventory
plus get bonus XP
Loot: Get:
- Chests - Equipment
- Enemies - Consumables If died:
- World Bosses - Quest items Lose some pieces of the
- Items for sale equipment you wore, all
consumables you took
and all the loot*
* except for the one stored in a limited-capacity
secure chest so you may have small progress
even if you fail a lot

CLASSIC PROVEN CORE… … WITH A MODERN TWIST!

Players enjoy to customize builds, Risk to lose your best gear and necessity to experiment with new builds
get new shiny loot and get more from available items significantly encourage higher replayability and
powerful weapon to defeat more variety, whereas the value of player’s mastery and deservedness of victory
powerful monsters. are supported by a high failure cost
(”beat Dark Souls” wouldn’t be such an achievements if not the constant rollbacks when you fail)
Progression

Learn controls & Explore bosses Collect the most


mechanics and locations powerful skills &
equipment
Face first real Experiment with
challenges gear & skill builds Hunt legendary
bosses
Learn the cost of Climb difficulty
failture tiers Fight in endless
rifts to get gear
upgrades

Level 1 Crook Level 25 Warrior Level 100 Epic Hero


Character
Equipment Loadout: Durable Progression:
All equipment can be found on locations Some aspects of the character improve as
or purchased in the shop. All equipment you play and cannot be lost when you
can be lost when die on location. fail:
Belongs to one of 5 rarities plus unique - XP & level -> affects base stats,
drops from specific World bosses / increases by general playing &
Random encounters. Has fusion system. completing quests
Equipment has fixed stats per type x - Shop unlocks -> pool & max quality of
rarity combination + 1-3 random mods gear and consumables in the shop,
(+crit%, +dodge%, run speed, etc…) unlocked by completing quests
- 2 Weapons – belongs to one of 3 - Difficulty unlock -> access to higher
types (fast / strong / ranged), defines difficulty of locations and better loot.
damage, attack pattern and animation Unlocked when reach certain gear
- Armor parts – one per each type, score for the first time.
defines visuals and damage reduction, - Quests progression -> new objectives
can be socketed with gems & better rewards. Unlocked when
- 1 Spell Glove – affects skills power complete previous quest.
- Spells -> abilities loadout, unlocked
from quests & achievements.
Art Direction
Landscape orientation and stylized graphics.
The game’s characters are executed in realistic
design with accentuated features for easy
recognition in a top-down view with fast-changing
conditions.
Environment reflects grim fantasy background.
Narrative Direction

World lore, not a storyline


The world around a player has its identity and deep story, but player only learns it if he likes
to do so. The details are provided via enviromental storytelling, item titles and description
flavor, intro cinematic and quest objectives.

War of factions and conflict of interests


Numerous guilds player can complete tasks for has their own truth and iterest, blaming
others on every occasion and chasing their own benefit first, whenever they are motivated
by ultimate justice, personal freedom or total control for the sake of safety.
GAME SETTING
R ED
F FE AL
T
P RE

PSEUDO-MEDIEVAL SETTING TRIBAL HUNT SETTING


Forsaken lands of cunning guilds betraying each other. Primitive fantasy society trying to survive in a hostile world.
Realistic designs and themes attract adult core gamer audience which fits Fantasy setting with cute anthropomorph characters attracts broader
the best with the game DNA. audience, .

Characters: knights, vikings, samurais, cossacks Characters: tribal humans and anthropomorph animals
Locations: castles, villages, dragon lairs Locations: wilds, mountains, swamps, volcanic areas
Gimmicks for marketing / in-game desires: Gimmicks for marketing / in-game desires:
- Renown looks like full plate armor / ninja gear - Armor and weapon, made of the badass boss, especially the flagship
- Badass weapon like burning axe / dark claimore monsters from cover art
- Recognizable human bosses and ‘steal their look’ loot - Dragon-, Dino- and Chtonic-inspired beasts
Locations
- Large (~2min run from corner to corner) pre-made
locations with internal segmentation to cut certain areas
or passages for higher variability
- Generic enemy fights generated randomly in supported
locations (respawned over time)
- Chests generated randomly in supported locations
- >10 possible random encounters which affect gameplay:
deadly enemies patrol, fog with limited visibility, Dahaka
chase, vampiric but unavailable healing pots, etc.
- Spawns for location-related World Bosses, not 100%
chance to spawn, each boss has at least 2 spawn areas,
some bosses only spawn at certain or higher difficulty
- Fixed exits which player must use to secure his loot
- 20 (if single player) / 5 (if online) difficulty levels affecting
enemy stats, potential bosses, encounters and loot
quality
ENDLESS DUNGEON

• Randomly generated dungeons, based on location biomes


• 999 (200?) difficulty levels unlocked progressively as you
complete previous challenge, affecting enemy stats
• Defeating enemies fills progress bar, once filled – the boss
appears at nearest node (boss is World Boss / Random Mod with
boosted stats and some modifier like poison – teleportation –
stun% – etc.)
• Completing the Rift awards with Gem and possibility to upgrade
gem. Difficulty 10 Rift has 100% chance to upgrade +9 gem, 75%
to upgrade +10 gem, 50% to upgrade +11 gem and so on.
• If player dies, he doesn’t get punished with equipment loss, but
consumables are not restored.
Thanks for your attention!

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