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Project Babylon Game Pitch
Project Babylon Game Pitch
An innovative mix of a proven engaging hack’n’slash gameplay and Tarkov-like loot rules provides boosed replayability
and creates drastically higher value to player’s mastery and success.
Hands-on Gameplay: classic mobile RPG + loadout SYSTEM
Consumer Promise:
Become a champion and gather legendary gear in a new game where all RPG
players challenge their skill and show off their own playstyle and highly-
customizable loadouts as you enter an epic world of heroic battles!
GET LOOT
GET XP
UNLOCK
HARDER RAIDS
SLAY
ENEMIES
GET LOOT
Players enjoy to customize builds, Risk to lose your best gear and necessity to experiment with new builds
get new shiny loot and get more from available items significantly encourage higher replayability and
powerful weapon to defeat more variety, whereas the value of player’s mastery and deservedness of victory
powerful monsters. are supported by a high failure cost
(”beat Dark Souls” wouldn’t be such an achievements if not the constant rollbacks when you fail)
Progression
Characters: knights, vikings, samurais, cossacks Characters: tribal humans and anthropomorph animals
Locations: castles, villages, dragon lairs Locations: wilds, mountains, swamps, volcanic areas
Gimmicks for marketing / in-game desires: Gimmicks for marketing / in-game desires:
- Renown looks like full plate armor / ninja gear - Armor and weapon, made of the badass boss, especially the flagship
- Badass weapon like burning axe / dark claimore monsters from cover art
- Recognizable human bosses and ‘steal their look’ loot - Dragon-, Dino- and Chtonic-inspired beasts
Locations
- Large (~2min run from corner to corner) pre-made
locations with internal segmentation to cut certain areas
or passages for higher variability
- Generic enemy fights generated randomly in supported
locations (respawned over time)
- Chests generated randomly in supported locations
- >10 possible random encounters which affect gameplay:
deadly enemies patrol, fog with limited visibility, Dahaka
chase, vampiric but unavailable healing pots, etc.
- Spawns for location-related World Bosses, not 100%
chance to spawn, each boss has at least 2 spawn areas,
some bosses only spawn at certain or higher difficulty
- Fixed exits which player must use to secure his loot
- 20 (if single player) / 5 (if online) difficulty levels affecting
enemy stats, potential bosses, encounters and loot
quality
ENDLESS DUNGEON