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BLOCK-B Problem-Solving CogPsy
BLOCK-B Problem-Solving CogPsy
In Partial Fulfillment
of the Requirements in Cognitive Psychology
PSYCH 005
Presented to
Mr. Leo Gerard Caral
Subject Facilitator
By
AQUINO, Pauline Krisha
OROSCO, Janna Jeck
PEÑAFLOR, Ma. Eliah Krischelle
BLOCK B
Problem-solving
between a subject and its surroundings, which incorporates the inner conflict that is
solved by the subject by searching for transitions from the initial condition to the final
condition (aim). Problem-solving and its cause are defined in the work of Funke (2010)
who stated that the person’s initial knowledge of the problem is the conditions (the given
state). The operations are permissible activities that can be performed in order to achieve
the required final state (result) with the help of available instruments. On the way to the
aim are standing obstacles that have to be overcome (e.g. the lack of knowledge or the
directly obvious strategies). The process of overcoming the obstacles can include not
Procedures
solved by the participant wherein both missionaries and cannibals must cross the river
safely. Boats can ride up to three people. If the number of cannibals is more than the
number of missionaries anywhere, missionaries will be eaten. They only had 5 attempts
to solve the problem. We recorded the attempts they had and the time duration in solving
the problem.
3
Results
1 1 43 seconds PASSED
2 1 58 seconds PASSED
hand, Participant 3 failed the first attempt in 1 minute and 31 seconds, the second attempt
failed in 2 seconds, and the third attempt failed in 50 seconds. Finally, on the 4th attempt,
Discussions
a clearly defined solution paths, and clear expected solutions. There are 3 participants
and they have 5 attempts to solve the missionaries and cannibals game. Each attempt is
timed to get the time they consume in each attempt. Based on the results of the 3
4
participants, it shows that Participants 1 and 2 solve the game in just the first attempt in
less than a minute and Participant 3 got four attempts in three minutes and forty-eight
In conclusion, Participants 1 and 2 solve the problem right away while Participant
accurate information about the problem more than Participant 3 who pays more attention
to the wrong information. The factors that might be influenced in the accuracy and
inaccuracy are possibly distractions both externally and internally, not listening
attentively to the instructions given, not being in his/her best mental and emotional state
In thoughts and general feeling state, Participants 1 and 2 is like more chill and
determined to answer immediately the game for them to know the patterns or ways of
solving the game like figuring out how to solve the game than really solving the game
and Participant 3 is more anxious and distracted while solving the game, focusing more
on solving the game than figuring out how to solve the game.
References
Funke, J. (2010). Complex problem solving: A case for complex cognition? Cognitive
Appendix