PS2 Configs

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Severity of issues color guide: Minor/Nonexistent Moderate Broken

Title Renderer Bilinear Filtering Interlacing Upscaling Anisotropy

.hack//Infection GL Bilinear (PS2) Auto 4x 8x


.hack//Mutation GL Bilinear (PS2) Auto 4x 8x
.hack//Outbreak GL Bilinear (PS2) Auto 4x 8x
.hack//Quarantine GL Bilinear (PS2) Auto 4x 8x

Ace Combat 04: Shattered Skies Software Bilinear (PS2) Auto n/a n/a

Ace Combat 5: The Unsung War GL Bilinear (PS2) Auto 4x 8x

Ace Combat Zero: The Belkan War GL Bilinear (PS2) Auto 3x None

Alone in the Dark D3D11 Bilinear (PS2) Auto 4x None

Alone in the Dark: The New Nightmare D3D11 Bilinear (PS2) Auto 4x None

Alter Echo D3D11 Bilinear (PS2) Auto 4x 8x

Amplitude D3D11 Bilinear (PS2) Auto 4x None

Ape Escape 2 GL Bilinear (PS2) Auto 4x 8x

Ape Escape 3 D3D11 Bilinear (PS2) Auto 4x None

Arc The Lad: Twilight of the Spirits D3D11 Bilinear (PS2) Auto 4x 8x

Armored Core: Last Raven Software Bilinear (PS2) Auto n/a n/a

Armored Core: Nine Breaker GL Bilinear (PS2) Auto 4x 8x

Armored Core: Silent Line GL Bilinear (PS2) Bob tff 4x 8x

Armored Core 2 GL Bilinear (PS2) Bob tff 4x 8x

Armored Core 2: Another Age GL Bilinear (PS2) Bob tff 4x 8x

Armored Core 3 GL Bilinear (PS2) Bob tff 4x 8x


Armored Core 3 GL Bilinear (PS2) Bob tff 4x 8x

Baldur's Gate: Dark Alliance GL Bilinear (PS2) Auto 3x None

Baldur's Gate: Dark Alliance II GL Bilinear (PS2) Auto 3x None

Baroque GL Bilinear (PS2) Auto 4x 8x

Battle Assault 3 Software Bilinear (PS2) Auto n/a n/a

Beat Down: Fists of Vengeance D3D11 Bilinear (PS2) Bob tff 4x 8x

Blood Omen 2: The Legacy of Kain D3D11 Bilinear (PS2) Auto 4x 8x

Blood Will Tell GL Bilinear (PS2) Auto 4x 8x

Bloody Roar 3 D3D11 Bilinear (PS2) Bob tff 4x 8x

Bloody Roar 4 D3D11 Bilinear (PS2) Auto 4x 8x

The Bouncer GL Bilinear (PS2) Auto 4x 8x

Breath of Fire: Dragon Quarter GL Bilinear (PS2) Auto 4x None

Bujingai: The Forsaken City D3D11 Bilinear (PS2) Bob tff 4x 8x

Burnout 3: Takedown Software Bilinear (PS2) Auto n/a n/a

Castlevania: Lament of Innocence GL Bilinear (PS2) Auto 4x 8x

Champions of Norrath GL Bilinear (PS2) Auto 3x None

Champions: Return to Arms GL Bilinear (PS2) Auto 3x None

Chaos Legion GL Bilinear (PS2) Auto 4x 8x


Chulip D3D11 Bilinear (PS2) Bob tff 4x 8x
Clock Tower 3 D3D11 Bilinear (PS2) Auto 4x 8x
Cold Fear D3D11 Bilinear (PS2) Auto 4x 8x
Contra: Shattered Soldier D3D11 Bilinear (PS2) Auto 4x 8x

Crimson Sea 2 D3D11 Bilinear (PS2) Bob tff 4x 8x

Crimson Tears D3D11 Bilinear (PS2) Bob bff 4x 8x

Curse: The Eye of Isis D3D11 Bilinear (PS2) Auto 4x 8x


Cyber Troopers: Virtual-On Marz D3D11 Bilinear (PS2) Auto 4x 8x

Dark Cloud GL Bilinear (PS2) Auto 4x 8x

Dark Cloud 2 GL Bilinear (PS2) Auto 4x 8x


Dawn of Mana GL Bilinear (PS2) Auto 4x 8x
Dead to Rights D3D11 Bilinear (PS2) Auto 4x 8x
Def Jam: Fight For NY GL Bilinear (PS2) Auto 4x 8x
Devil Kings GL Bilinear (PS2) Auto 4x 8x
Devil May Cry GL Bilinear (PS2) Auto 4x 8x
Devil May Cry 3: Special Edition GL Bilinear (PS2) Auto 4x 8x
Dirge of Cerberus: Final Fantasy VII D3D11 Bilinear (PS2) Auto 4x 8x

Disaster Report GL Bilinear (PS2) Auto 4x 8x

Disgaea: Hour of Darkness D3D11 Bilinear (PS2) Auto 4x 8x

Disgaea 2: Cursed Memories GL Bilinear (PS2) Auto 4x 8x

Dr. Muto D3D11 Bilinear (PS2) Auto 4x 8x

Dragon Quest VIII GL Bilinear (PS2) Auto 4x 8x

Drakan: The Ancients' Gates GL Bilinear (PS2) Auto 4x 4x

Drakengard D3D11 Bilinear (PS2) Bob tff 4x 8x

Echo Night: Beyond Software Bilinear (PS2) Blend bff n/a n/a

EOE: Eve of Extinction D3D11 Bilinear (PS2) Auto 4x 8x

Espgaluda Software Bilinear (PS2) Auto n/a n/a

Eternal Ring GL Bilinear (PS2) Auto 4x 8x


Extermination D3D11 Bilinear (PS2) Auto 4x 8x
Fantavision D3D11 Bilinear (PS2) Auto 4x 8x

Fatal Frame GL Bilinear (PS2) Auto 4x 8x


Fatal Frame GL Bilinear (PS2) Auto 4x 8x

Fatal Frame II: Crimson Butterfly GL Bilinear (PS2) Auto 4x None


Fatal Frame III: The Tormented GL Bilinear (PS2) Auto 4x 8x

Final Fantasy X GL Bilinear (PS2) Auto 4x 8x

Final Fantasy XII D3D11 Bilinear (PS2) Auto 4x 16x


Flipnic: Ultimate Pinball D3D11 Bilinear (PS2) Bob bff 4x 8x

Forbidden Siren 2 D3D11 Bilinear (PS2) Auto 4x 8x

Forever Kingdom Software Bilinear (PS2) Blend tff n/a n/a


Forgotten Realms: Demon Stone Software Bilinear (PS2) Auto n/a n/a
Frequency D3D11 Bilinear (PS2) Auto 4x 8x

Front Mission 4 Software Bilinear (PS2) Auto n/a n/a

Galerians: Ash Software Bilinear (PS2) Auto n/a n/a

Gauntlet: Dark Legacy GL Bilinear (PS2) Auto 4x 4x


Gauntlet: Seven Sorrows D3D11 Bilinear (PS2) Auto 4x 8x

The Getaway GL Bilinear (PS2) Auto 4x None

Glass Rose Software Bilinear (PS2) Auto n/a n/a

Global Defence Force D3D11 Bilinear (PS2) Auto 3x None

God Hand GL Bilinear (PS2) Auto 4x 8x


Bilinear (Forced
God of War GL Auto 3x None
excluding sprite)

Grand Theft Auto III GL Bilinear (PS2) Auto 4x 8x

Grand Theft Vice City GL Bilinear (PS2) Auto 4x 8x

Gradius V GL Bilinear (PS2) Auto 4x 8x


Grandia III GL Bilinear (PS2) Auto 4x 8x
Gregory Horror Show D3D11 Bilinear (PS2) Bob tff 4x 8x

Gungrave: Overdose GL Bilinear (PS2) Auto 4x 8x

Haunting Ground GL Bilinear (PS2) Auto 4x 8x


Haven: Cal of the King GL Bilinear (PS2) Bob tff 4x None

Herdy Gerdy GL Bilinear (PS2) Auto 3x None

Hunter: The Reckoning Wayward GL Bilinear (PS2) Auto 4x 8x

Ico GL Bilinear (PS2) Auto 3x 4x

Jade Cocoon 2 GL Bilinear (PS2) Auto 4x 8x


Jaws Unleashed D3D11 Bilinear (PS2) Auto 4x 8x
Killer7 D3D11 Bilinear (PS2) Auto 4x 8x
Kinetica D3D11 Bilinear (PS2) Auto 4x 8x

The King of Fighters 2006 D3D11 Bilinear (PS2) Auto 4x 8x

King's Field: The Ancient City Software Bilinear (PS2) Auto n/a n/a

Kingdom Hearts D3D11 Bilinear (PS2) Auto 4x 8x

Kuon GL Bilinear (PS2) Auto 4x 8x

Kya: Dark Lineage D3D11 Bilinear (PS2) Auto 4x 4x

Legaia 2: Duel Saga D3D11 Bilinear (PS2) Auto 4x 4x

Legend of Kay GL Bilinear (PS2) Auto 4x 8x

Lord of the Rings: Fellowship of the Ring D3D11 Bilinear (PS2) Auto 4x 8x
Lord of the Rings: The Two Towers GL Bilinear (PS2) Auto 4x 8x

Lord of the Rings: The Return of the King GL Bilinear (PS2) Auto 4x 8x

Lord of the Rings: The Third Age D3D11 Bilinear (PS2) Auto 4x None
Magna Carta: Tears of Blood GL Bilinear (PS2) Auto 4x 8x

Manhunt GL Bilinear (PS2) Auto 4x 8x

The Mark of Kri D3D11 Bilinear (PS2) Bob tff 4x 8x

Maximo: Ghosts to Glory D3D11 Bilinear (PS2) Bob tff 4x 8x

Maximo vs Army of Zin GL Bilinear (PS2) Bob tff 4x 8x

Metal Arms: Glitch in the System D3D11 Bilinear (PS2) Auto 4x 8x


Metal Gear Solid 2: Substance GL Bilinear (PS2) Auto 4x 8x

Metal Gear Solid 3: Subsistence GL Bilinear (PS2) Auto 4x None

Michigan: Report From Hell D3D11 Bilinear (PS) Bob tff 4x 8x

Midnight Club 3: Dub Edition Remix D3D11 Bilinear (PS2) Auto 3x None

Metal Saga D3D11 Bilinear (PS2) Auto 4x 8x

Monster Hunter D3D11 Bilinear (PS2) Auto 4x 8x

Monster Lab Software Bilinear (PS2) Auto n/a n/a

Mortal Kombat: Armageddon D3D11 Bilinear (PS2) Auto 4x 8x

Mortal Kombat: Deception D3D11 Bilinear (PS2) Auto 4x 8x

Mortal Kombat: Shaolin Monks D3D11 Bilinear (PS2) Bob tff 4x 8x

MotoGP 08 D3D11 Bilinear (PS2) Auto 4x 8x

Nanobreaker GL Bilinear (PS2) Auto 4x 8x


Need for Speed: Underground GL Bilinear (PS2) Auto 4x 8x

Neo Contra D3D11 Bilinear (PS2) Auto 4x 8x

The Nightmare of Druaga D3D11 Bilinear (PS2) Auto 4x 8x


Nightshade D3D11 Bilinear (PS2) Bob bff 4x 8x

ObsCure Software Bilinear (PS2) Auto n/a n/a


ObsCure Software Bilinear (PS2) Auto n/a n/a

ObsCure II: The Aftermath Software Bilinear (PS2) Auto n/a n/a

Odin Sphere GL Bilinear (PS2) Auto 3x None


Okage: Shadow King GL Bilinear (PS2) Auto 4x 8x

Okami GL Bilinear (PS2) Auto 4x 4x

Oni GL Bilinear (PS2) Auto 4x 8x

Onimusha: Warlords GL Bilinear (PS2) Blend tff 4x 8x

Onimusha 2: Samurai's Destiny GL Bilinear (PS2) Auto 4x 8x

Onimusha 3: Demon Siege D3D11 Bilinear (PS2) Auto 4x 8x

Orphen: Scion of Sorcery D3D11 Bilinear (PS2) Bob tff 4x 8x

Outrun 2006: Coast 2 Coast GL Bilinear (PS2) Auto 4x None

Phantasy Star Generation: 1 GL Bilinear (PS2) Bob tff 4x 8x

Phantasy Star Generation: 2 GL Bilinear (PS2) Bob tff 4x 8x

Phantasy Star Universe D3D11 Bilinear (PS2) Auto 4x 4x

Project Eden D3D11 Bilinear (PS2) Auto 4x 8x

Psi-Ops: The Mindgate Conspiracy D3D11 Bilinear (PS2) Auto 4x 8x

R-Type Final GL Bilinear (PS2) Auto 4x 8x


Radiata Stories D3D11 Bilinear (PS2) Auto 4x 8x

Rampage: Total Destruction D3D11 Bilinear (PS2) Auto 4x 8x

Ratchet & Clank GL Bilinear (PS2) Auto 4x 8x


The Red Star D3D11 Bilinear (PS2) Auto 4x 8x
Resident Evil: Outbreak D3D11 Bilinear (PS2) Auto 4x 8x
Resident Evil: Outbreak - File #2 D3D11 Bilinear (PS2) Auto 4x 8x

Ring of Red GL Bilinear (PS2) Auto 4x 8x

Rise of the Kasai GL Bilinear (PS2) Blend bff 4x 8x


RLH: Run Like Hell D3D11 Bilinear (PS2) Auto 4x 8x

Robot Alchemic Drive D3D11 Bilinear (PS2) Auto 4x 8x

Robotech: Battlecry D3D11 Bilinear (PS2) Auto 4x 8x

Rogue Galaxy GL Bilinear (PS2) Auto 4x 4x

Romancing SaGa D3D11 Bilinear (PS2) Auto 5x 8x

Rule of Rose D3D11 Bilinear (PS2) Auto 4x 8x

Rumble Roses GL Bilinear (PS2) Bob bff 6x 8x


Rune: Viking Warlord GL Bilinear (PS2) Auto 4x 8x
Rygar: The Legendary Adventure D3D11 Bilinear (PS2) Bob tff 4x 8x
S.L.A.I. - Steel Lancer Arena D3D11 Bilinear (PS2) Auto 4x 8x
International
Samurai Western D3D11 Bilinear (PS2) Auto 4x 8x

Shadow Hearts D3D9 Bilinear (PS2) Auto 3x Off

Shadow Hearts: Covenant Software Bilinear (PS2) Auto n/a n/a

Shadow of Destiny GL Bilinear (PS2) Auto 6x 8x

Shadow of Rome (click


for config link) -Must be D3D11 n/a Bob tff 4x n/a
using PCSX2 v1.2.1-

Shadow of the Colossus GL Bilinear (PS2) Auto 4x 4x

Shadow Tower: Abyss D3D11 Bilinear (PS2) Auto 4x 8x


Silpheed: The Lost Planet D3D11 Bilinear (PS2) Auto 4x 8x
Sled Storm GL Bilinear (PS2) Auto 4x 8x
SMT: Digital Devil Saga GL Bilinear (PS2) Auto 4x 4x

SMT: Digital Devil Saga 2 GL Bilinear (PS2) Auto 4x 4x

SMT: Devil Summoner GL Bilinear (PS2) Bob tff 4x 8x


SMT: Nocturne GL Bilinear (PS2) Auto 4x 8x

SMT: Persona 3 FES GL Bilinear (PS2) Auto 6x 4x

SMT: Persona 4 GL Bilinear (PS2) Auto 6x 4x

Shining Tears GL Bilinear (Forced) Auto 4x None


Shinobi D3D11 Bilinear (PS2) Auto 4x 8x
Silent Hill 2 GL Bilinear (PS2) Auto 4x 8x
Silent Hill 3 GL Bilinear (PS2) Auto 4x 8x
Silent Hill 4: The Room GL Bilinear (PS2) Auto 4x 8x
Siren (aka Forbidden Siren) Software Bilinear (PS2) Auto n/a n/a

Skygunner GL Bilinear (PS2) Auto 4x 8x

Sly Cooper GL Bilinear (PS2) Auto 4x 8x

Soul Calibur III GL Bilinear (PS2) Auto 3x None

Soul Reaver 2 D3D11 Bilinear (PS2) Auto 4x 8x


Sphinx and the Cursed Mummy D3D11 Bilinear (PS2) Auto 4x None
Spyro: Enter The Dragonfly D3D11 Bilinear (PS2) Auto 4x 8x
SSX 3 D3D11 Bilinear (PS2) Auto 4x 8x
SSX Tricky D3D11 Bilinear (PS2) Auto 4x 8x
Star Ocean: Till The End of Time D3D11 Bilinear (PS2) Auto 4x 8x

Star Wars: Bounty Hunter D3D11 Bilinear (PS2) Auto 4x 8x

Star Wars: Racer Revenge GL Bilinear (PS2) Auto 4x None

State of Emergency D3D11 Bilinear (PS2) Auto 4x 8x

Steambot Chronicles Software Bilinear (PS2) Auto n/a n/a

Stella Deus D3D11 Bilinear (PS2) Auto 4x 8x


Street Fighter EX3 D3D11 Bilinear (PS2) Bob tff 4x 8x
Stretch Panic GL Bilinear (PS2) Auto 4x None
Suikoden III GL Bilinear (PS2) Auto 4x 8x

Suikoden V GL Bilinear (PS2) Auto 3x 8x

Summoner Software Bilinear (PS2) Auto n/a n/a

Summoner 2 GL Bilinear (PS2) Auto 4x None


Tales of Legendia D3D11 Bilinear (PS2) Auto 4x 8x

Tales of the Abyss D3D11 Bilinear (PS2) Auto 4x 8x

Tekken 5 D3D11 Bilinear (PS2) Bob tff 4x 8x


Tekken 5 D3D11 Bilinear (PS2) Bob tff 4x 8x

Tekken Tag Tournament D3D11 Bilinear (PS2) Bob tff 4x 8x

Tenchu: Wrath of Heaven D3D11 Bilinear (PS2) Auto 4x 8x


The Thing GL Bilinear (PS2) Auto 4x 8x

Trapt Software Bilinear (PS2) Auto n/a n/a

Tsugunai: Atonement GL Bilinear (PS2) Auto 4x 8x

Twisted Metal: Black GL Bilinear (PS2) Auto 4x 8x

Twisted Metal: Head-On GL Bilinear (PS2) Bob tff 4x 8x


Unlimited Saga D3D11 Bilinear (PS2) Auto 4x 8x
Urban Chaos: Riot Response GL Bilinear (PS2) Auto 3x None

Urban Reign GL Bilinear (PS2) Bob bff 4x 8x

V-Rally 3 Software Bilinear (PS2) Auto n/a n/a

Valkyrie Profile 2: Silmeria GL Bilinear (PS2) Auto 4x None

Vexx Software Bilinear (PS2) Auto n/a n/a

Viewtiful Joe D3D11 Bilinear (PS2) Auto 4x 8x


War of the Monsters D3D11 Bilinear (PS2) Auto 4x 8x
The Warriors D3D11 Bilinear (PS2) Auto 4x 8x

Way of the Samurai D3D11 Bilinear (PS2) Bob tff 4x 8x

Way of the Samurai 2 D3D11 Bilinear (PS2) Auto 4x 8x


Whiplash D3D11 Bilinear (PS2) Bob tff 4x 8x
Wild Arms 3 GL Bilinear (PS2) Bob tff 4x 8x
Wild Arms 4 GL Bilinear (PS2) Auto 4x 8x
Wild Arms 5 GL Bilinear (PS2) Auto 4x 8x
Wild Arms: Alter Code F GL Bilinear (PS2) Bob tff 4x 8x
Wipeout Fusion GL Bilinear (PS2) Auto 4x 8x
Wizardry: Tale of the Forsaken Land D3D11 Bilinear (PS2) Bob tff 4x 8x

Xenosaga Episode I: Der Wille zur Macht GL Bilinear (PS2) Auto 4x 8x


Xenosaga Episode I: Der Wille zur Macht GL Bilinear (PS2) Auto 4x 8x

XGIII: Extreme G Racing D3D11 Bilinear (PS2) Auto 4x 8x


XGRA: Extreme G Racing Association D3D11 Bilinear (PS2) Auto 4x 8x
The X-Files: Resist or Serve GL Bilinear (PS2) Auto 4x 8x
Yakuza GL Bilinear (PS2) Auto 4x 8x
Yakuza 2 GL Bilinear (PS2) Auto 4x 8x

Dead or Alive 2: Hardcore

Jak II

Musashi: Samurai Legend


Power Drome

Primal

Silent Hill: Shattered Memories

Spartan: Total Warrior


Major update coming. See Launchbox forums for more details. Current progress: 194 games / 80% complete.
Blending Accuracy CRC Level Mipmapping Accurate Date Large Framebuffer Video Hacks

Medium Partial Basic Yes Yes None


Medium Partial Basic Yes Yes None
Medium Partial Basic Yes Yes None
Medium Partial Basic Yes Yes None

n/a n/a On (SW) n/a n/a n/a

Align Sprite Unscale


Basic Full Basic Yes Yes Point and Line Half
Pixel Offset: Normal

Align Sprite Unscale


Basic Full Basic Yes Yes Point and Line Half
Pixel Offset: Normal

n/a Full None n/a Yes Half Pixel Offset: Special (Texture)

n/a Full None n/a Yes MSAA=4x


MSAA=4x
Fast Texture Invalidation
n/a Partial Basic n/a Yes
Half Pixel
Offset: Normal
n/a Full None n/a Yes None

Medium Partial Basic Yes Yes None


Unscale Point and Line Half
n/a Full None n/a Yes
Pixel Offset: Normal

MSAA=4x Skipdraw=1
n/a Partial Basic n/a Yes TC Offset X: 500

n/a n/a On (SW) n/a n/a n/a

Medium Partial Basic Yes Yes None


TC Offset X: 337 TC
Medium Partial Basic Yes Yes Offset Y: 201

Medium Partial Basic Yes Yes None

Medium Partial Basic Yes Yes None

TC Offset X: 337 TC
Medium Partial Basic Yes Yes Offset Y: 201
TC Offset X: 337 TC
Medium Partial Basic Yes Yes
Offset Y: 201

Fast Texture Invalidation


Basic Full Basic Yes Yes TC Offset X: 100 TC
Offset Y: 200

Fast Texture Invalidation


Basic Full Basic Yes Yes TC Offset X: 100 TC
Offset Y: 200
Medium Partial Basic Yes Yes None

n/a n/a On (SW) n/a n/a n/a

n/a Full Basic n/a Yes None

n/a Full Basic n/a Yes MSAA=4x

Medium Partial Basic Yes Yes None

n/a Partial Basic n/a Yes MSAA=4x

n/a Full Basic n/a Yes None

Medium Partial Basic Yes Yes None

Basic Full Basic Yes Yes

n/a Full Basic n/a Yes MSAA=4x

n/a n/a On (SW) n/a n/a n/a

Medium Partial Basic Yes Yes None


Fast Texture Invalidation
Skipdraw=4 TC
Basic Full Basic Yes Yes
Offset X: 100 TC Offset
Y: 100
Fast Texture Invalidation
Skipdraw=4 TC
Basic Full Basic Yes Yes
Offset X: 100 TC Offset
Y: 100
Basic Partial Basic Yes Yes Align Sprite
n/a Full Basic n/a Yes MSAA=2x
n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes MSAA=4x

n/a Full Basic n/a Yes TC Offset X: 300 TC


Offset Y: 500

n/a Full Basic n/a Yes Half Pixel Offset: Normal

n/a Full Basic n/a Yes MSAA=4x


n/a Full Basic n/a Yes MSAA=4x

Medium Partial Basic Yes Yes None

High Full Basic Yes Yes Wild Arms Offset


Basic Full Basic Yes Yes None
n/a Full Basic n/a Yes MSAA=4x
Medium Full Basic Yes Yes None
Medium Partial Basic Yes Yes Half Pixel Offset: Normal
Medium Partial Basic Yes Yes None
Medium Partial Basic Yes Yes Half Pixel Offset: Special (Texture)
n/a Full Basic n/a Yes Alpha

Skipdraw=1 TC
High Partial Basic Yes Yes Offset X=50
TC Offset Y=50

n/a Full Basic n/a Yes MSAA=4x

High Full Basic Yes Yes Wild Arms Offset

n/a Full Basic n/a Yes MSAA=4x


Round Sprite=Half
High Full Basic Yes Yes Skipdraw=1
Basic Full Basic Yes Yes None

n/a Full Basic n/a Yes None

n/a n/a On (SW) n/a n/a n/a

n/a Full Basic n/a Yes MSAA=4x

n/a n/a On (SW) n/a n/a n/a

Medium Partial Basic Yes Yes None


n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes MSAA=4x
Align Sprite Fast
Medium Partial Basic Yes Yes Texture Invalidation
Align Sprite Fast
Medium Partial Basic Yes Yes
Texture Invalidation
Medium Partial Basic Yes Yes None
Medium Partial Basic Yes Yes None
Round Sprite=Full
Medium Partial Basic Yes Yes
Skipdraw=1
n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes MSAA=4x
MSAA=4x Merge
Sprite TC
n/a Full Basic n/a Yes
Offset X: 200
TC Offset Y: 200
n/a n/a On (SW) n/a n/a n/a
n/a n/a On (SW) n/a n/a n/a
n/a Full Basic n/a Yes MSAA=4x

n/a n/a On (SW) n/a n/a n/a

n/a n/a On (SW) n/a n/a n/a

Basic Partial Basic Yes Yes None


n/a Full Basic n/a Yes None

Auto Flush Frame


Medium Full Basic Yes Yes
Buffer Conversion

n/a n/a On (SW) n/a n/a n/a

Skipdraw=1 TC
n/a Full Basic n/a Yes
Offset X: 200
Medium Partial Basic Yes Yes None
Align Sprite Round
High Partial Basic Yes Yes
Sprite: Half

Medium Partial Basic Yes Yes None

Medium Partial Basic Yes Yes None

Medium Partial Basic Yes Yes None


Medium Partial Basic Yes Yes None
n/a Full Basic n/a Yes MSAA=4x

Medium Partial Basic Yes Yes None

High Partial Basic Yes Yes Half Pixel Offset: Normal


Basic Full Basic Yes Yes Align Sprite

Basic Full Basic No Yes None

Medium Partial Basic Yes Yes None

Medium Partial Basic No Yes Half Pixel Offset: Normal

Medium Partial Basic Yes Yes None


n/a Full Basic n/a Yes None
n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes MSAA=4x
MSAA=4x TC
n/a Full Basic n/a Yes
Offset Y: 100

n/a n/a On (SW) n/a n/a n/a

MSAA=4x Merge
Sprite Round
n/a Full Basic n/a Yes Sprite: Full TC
Offset X: 500 TC
Offset Y: 200
TC Offset X: 400 TC
Medium Partial Basic Yes Yes
Offset Y: 400

MSAA=2x Half-Pixel
n/a Partial Off n/a Yes Offset: Special (Texture)
Skipdraw=5

MSAA=2x Half
Pixel Offset: Special (Texture)
n/a Full Basic n/a Yes TC Offset X: 200
TC Offset Y: 250

Medium Partial Basic Yes Yes Round Sprite: Full

n/a Partial Basic n/a Yes None


Medium Partial Basic Yes Yes Skipdraw=1

Medium Partial Basic Yes Yes None

MSAA=2x Preload
n/a Full Basic n/a Yes Frame Data Half
Pixel Offset: Special (Texture)
Half Pixel Offset: Special (Texture)
Medium Partial Basic Yes Yes TC Offset X: 500

Auto Flush Unscale


Basic Partial Basic Yes Yes Point and Line Half
Pixel Offset: Special (Texture)

n/a Full Basic n/a Yes None

n/a Full Basic n/a Yes None

Medium Partial Basic Yes Yes None

n/a Full Basic n/a Yes None


Medium Partial Basic Yes Yes None

Basic Partial Basic No Yes Half Pixel Offset: Normal


Unscale Point and Line

MSAA=4x TC
n/a Full Basic n/a Yes Offset X: 100
TC Offset Y: 100

n/a Full None n/a Yes TC Offset X: 200

n/a Full Basic n/a Yes MSAA=4x


MSAA=4x TC
n/a Full Basic n/a Yes
Offset Y: 300

n/a n/a On (SW) n/a n/a n/a

n/a Full Basic n/a Yes TC Offset X: 500 TC


Offset Y: 500

n/a Full Basic n/a Yes TC Offset X: 500 TC


Offset Y: 500
n/a Full Basic n/a Yes MSAA=4x

n/a Full Basic n/a Yes MSAA=4x TC


Offset X: 500
Basic Minimum Basic Yes Yes None
Medium Partial Basic Yes Yes None

n/a Full Basic n/a Yes None

n/a Full Basic n/a Yes None


n/a Full Basic n/a Yes TC Offset Y: 1000

n/a n/a On (SW) n/a n/a n/a


n/a n/a On (SW) n/a n/a n/a

n/a n/a On (SW) n/a n/a n/a

High Partial Basic Yes Yes None


Medium Partial Basic Yes Yes Trilinear filtering on

TC Offset X: 300 TC
Basic Partial Basic Yes Yes
Offset Y: 300

Medium Partial Basic Yes Yes None

Medium Partial Basic Yes Yes None

Medium Partial Basic Yes Yes Round Sprite: Full

Half Pixel Offset: Special (Texture)


n/a None Off n/a Yes Round Sprite: Full
n/a Full Basic n/a Yes MSAA=4x

Round Sprite: Half


Basic Full Basic No No
Skipdraw=4

Basic Full Basic Yes Yes None

Basic Full Basic Yes Yes None

n/a Full Basic n/a Yes MSAA=2x

MSAA=4x Half
n/a Full Basic n/a Yes Pixel Offset: Special (Texture)

n/a Full Basic n/a Yes Skipdraw=3

Basic Full Basic Yes Yes None


n/a Full Basic n/a Yes Alpha

n/a Full Basic n/a Yes MSAA=4x TC


Offset X: 500
Medium Full Basic Yes Yes TC Offset X: 200
n/a Full Basic n/a Yes None
n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes MSAA=4x

Basic Full Basic Yes Yes None

Medium Full Basic Yes Yes None


n/a Full Basic n/a Yes None

n/a Full Basic n/a Yes MSAA=4x Skipdraw=1

n/a Full Basic n/a Yes None

Preload Frame Data


Basic Full Basic Yes Yes Merge Sprite

n/a Full Basic n/a Yes None

n/a Full Basic n/a Yes MSAA=4x

Basic Full Basic Yes Yes Merge Sprite


Full Partial Basic Yes Yes None
n/a Full Basic n/a Yes None

n/a Full Basic n/a Yes MSAA=4x TC


Offset Y: 300
n/a Full Basic n/a Yes Half Pixel Offset: Special (Texture)

n/a None Off n/a Yes None

n/a n/a On (SW) n/a n/a n/a

Medium Partial Basic Yes Yes TC Offset X: 500

n/a n/a n/a n/a n/a MSAA=4x

Basic Aggressive Basic Yes Yes Half Pixel Offset: Normal

n/a Full Basic n/a Yes MSAA=4x


n/a Full Basic n/a Yes MSAA=2x
High Full Basic Yes Yes Merge Sprite
Basic Partial Basic Yes Yes None

Basic Partial Basic Yes Yes None

High Full Basic Yes Yes None


High Partial Basic Yes Yes None

Medium Partial Basic Yes Yes None

Basic Full Basic Yes Yes Half Pixel Offset: Special (Texture)
TC Offset X: 500 TC
High Full Basic Yes Yes
Offset Y: 400
n/a Full Basic n/a Yes MSAA=4x
Medium Partial Basic Yes Yes Trilinear filtering on
Medium Partial Basic Yes Yes Trilinear filtering on
High None Basic Yes Yes Trilinear filtering on
n/a n/a On (SW) n/a n/a n/a

Medium Partial Basic Yes Yes Trilinear filtering on

Medium Partial Basic Yes Yes None

Basic None Basic No No Align Sprite Wild


Arms Offset
n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes None
n/a Full Basic n/a Yes None
n/a Aggressive Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes MSAA=4x
n/a Partial Basic n/a Yes MSAA=4x

n/a Full Basic n/a Yes MSAA=4x

Basic Partial Basic No No None

n/a Full Basic n/a Yes None

n/a n/a On (SW) n/a n/a n/a

n/a Full Basic n/a n/a MSAA=4x


n/a Full Basic n/a n/a None
Basic Full Basic Yes Yes Skipdraw=1
Medium Partial Basic Yes Yes None
TC Offset X: 60 TC
High Partial Basic Yes Yes Offset Y: 315

n/a n/a On (SW) n/a n/a n/a

Basic Full Basic Yes Yes TC Offset X: 200


n/a Full Basic n/a Yes Merge Sprite
MSAA=4x Alpha
n/a Partial Basic n/a Yes Half Pixel Offset:
Special (Texture)

n/a Full Basic n/a Yes Align Sprite


n/a Full Basic n/a Yes Align Sprite

n/a Full Basic n/a Yes MSAA=2x Align


Sprite
n/a Full Basic n/a Yes None
Basic Full Basic Yes Yes None

n/a n/a On (SW) n/a n/a n/a

Medium Partial Basic Yes Yes None

Basic Full Basic Yes Yes None

Medium Partial Basic Yes Yes None


n/a Full Basic n/a Yes None
Basic None Off No Yes Half Pixel Offset: Special (Texture)

Basic Full Basic Yes Yes Align Sprite

n/a n/a On (SW) n/a n/a n/a

Basic Full Basic Yes Yes Half Pixel Offset: Normal

n/a n/a On (SW) n/a n/a n/a

n/a Full Basic n/a Yes None


n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes MSAA=4x
MSAA=4x TC
n/a Full Basic n/a Yes Offset X: 100
n/a Full Basic n/a Yes MSAA=4x
n/a Full Basic n/a Yes None
High Partial Basic Yes Yes Wild Arms Offset
High Partial Basic Yes Yes Wild Arms Offset
High Partial Basic No Yes Merge Sprite
High Partial Basic Yes Yes Wild Arms Offset
Medium Partial Basic Yes Yes None
n/a Partial Basic n/a Yes None

Trilinear Filtering Half-


Basic Partial Basic Yes Yes
Pixel Offset: Normal (Vertex)
Trilinear Filtering Half-
Basic Partial Basic Yes Yes
Pixel Offset: Normal (Vertex)

n/a Full Basic n/a Yes MSAA=4x


n/a Full Basic n/a Yes MSAA=4x
Medium Partial Basic Yes Yes None
High Partial Basic Yes Yes None
High Partial Basic Yes Yes None
games / 80% complete. Launchbox thread
Manual Fixes MTVU Enabled Other

None No
None No
None No
None No

None Yes Async mode in SPU; EE Cycle Rate set to -

None No Async mode in SPU

Software FMVs Yes Zoom set to 102%

None No Async mode in SPU

None No

None No

None No Async mode in SPU; Vsync disabled

Software FMVs No
EE Cycle Rate set to 1; Allow 8-bit
None No
Textures enabled; Async mode in SPU

None No

None No Edge antialiasing on

None No

None No

Customized LiliPad.ini to swap d-pad for


None No left analog stick (optional)
Customized LiliPad.ini to swap d-pad for
None No
left analog stick (optional)

None No
None No

Software FMVs Yes Allow 8-bit Textures enabled; Async


mode in SPU

Allow 8-bit Textures enabled; Async


Software FMVs Yes mode in SPU

None No

None No

None No

None No

None No

None No

None No

None No

None No

None No

None Yes Edge antialiasing on; 4 rendering threads

None No EE Clamp Mode set to None

Allow 8-bit Textures enabled; Async


None No
mode in SPU

Allow 8-bit Textures enabled; Async


None No
mode in SPU

Software FMVs No
None Yes
None No
Software FMVs No
Software FMVs No

None No

None Yes

None No
None No

None No

Software FMVs No
None Yes VU1 set to superVU; Async mode in SPU
None No
None No
None No
Software FMVs No EE Cycle rate set to -1
Software FMVs No EE Round Mode set to Nearest
Software FMVs No

None No

None No

Using custom cheat to disable screen


Software FMVs No
blur
None No

Software FMVs No

None No

None No

Software FMVs No Edge antialiasing on

None No

Software FMVs No

None No
Software FMVs No
None No

None No
None No

None No
None No Allow 8-bit textures enabled
EE/IOP Clamping Mode=Full; VUs
None No
Clamping Mode=Extra + Preserve Sign
Software FMVs No
None No Vsync disabled

Software FMVs No

None No
None No
None No Vsync disabled

No Edge antialiasing and texture filtering


Software FMVs on

Software FMVs No

None No
None No

Allow 8-bit textures enabled; EE Cycle


Rate set to -3; Interpolation set to Linear
Software FMVs Yes
and Disable Effects Processing checked
in SPU

None No

None Yes

Software FMVs No

None Yes

None No

None No

Software FMVs No
Software FMVs No
None No

Software FMVs No

None No
None Yes

None Yes Async mode in SPU

None No

Zoom set to 102% in PCSX2_ui.ini


None Yes
because of white border in some areas

None No
Software FMVs No
None No
None No

None No

None No

None Yes Async mode in SPU

None No

Software FMVs No Async mode in SPU

Software FMVs Yes Async mode in SPU

Software FMVs No VU1 set to superVU recompiler

Software FMVs Yes


None No

None Yes

None Yes Async mode in SPU; Vsync disabled


None No

None No EE cycle rate set to -2

None No

Software FMVs No

Software FMVs No

None No mVU disabled in speedhacks


None No

Software FMVs Yes Async mode in SPU; EE cycle rate set to


2

None Yes

Async mode in SPU; EE cycle rate set to


None Yes 3

None No

None No

Edge antialiasing on; Async mode in


None Yes
SPU; rendering threads set to 4

None No

None No

None No

None Yes

None Yes Allow 8-bit textures; Async mode in SPU


None No

None No

None No
Software FMVs Yes Async mode in SPU

Software FMVs No Edge antialiasing and texture filtering on


Software FMVs No Edge antialiasing and texture filtering on

Edge antialiasing and texture filtering


Software FMVs No on; VU clamping mode is set to Extra +
Preserve Sign
Software FMVs No Allow 8-bit textures
None No

None No

Software FMVs No
Customized LiliPad.ini to swap d-pad for
None No
left analog stick (optional)
Customized LiliPad.ini to swap d-pad for
None No
left analog stick (optional)

None No

None No

EE Cycle Rate set to -1; VU cycle stealing


None No
set to 3

None No

None No

None No EE/IOP round mode set to Nearest;


Async mode in SPU

None No

None No

Software FMVs No
Software FMVs No

None No

None Yes
Software FMVs No
None No
None No

Software FMVs No

None No
None No

Software FMVs No

None No

Software FMVs No

None No Async mode in SPU

None No

None Yes
None Yes
None No

None No

None No

None Yes EE/IOP clamping mode set to Full

Software FMVs No

None No

None Yes

None Yes

None No
None No
None No VU Clamping Mode set to Extra
Software FMVs Yes

Software FMVs Yes Async mode in SPU; EE cycle rate set to


2
None No
None No

None No

None Yes Allow 8-bit textures; Async mode in SPU

None No
None No
Software FMVs No
Software FMVs No
Software FMVs No
None No

None No

None Yes

None Yes Allow 8-bit textures enabled; Async


mode in SPU
None No
None Yes Allow 8-bit textures enabled
None No
Software FMVs No
None No
None No
VU Round Mode set to Nearest, and
Clamping Mode set to Extra + Preserve
None No Sign; EE/IOP Clamping Mode set to
Extra + Preserve Sign

None Yes

None No

None Yes EE Round Mode set to Negative; Async


mode in SPU; Edge Antialiasing on

None No
None No
None Yes Allow 8-bit textures enabled
None No

Software FMVs No

None No Edge antialiasing, Texture filtering, and


FXAA on
None Yes Allow 8-bit textures enabled
Software FMVs No

None No

None No
None No

None No

None No
Software FMVs No

None No Edge antialiasing on

None No

Software FMVs No

None No
None No
None Yes

None No

None No

Async mode in SPU; Widescreen hack


Software FMVs No disabled

None No Edge antialiasing on

None No
None No
None No

None No

None No
None No
None No Async mode in SPU
None No
None No
None No
None No
None No

None No
None No

None No
None No
Software FMVs No
Software FMVs No
Software FMVs No
Notes
D3D is missing shadows
D3D is missing shadows
D3D is missing shadows
D3D is missing shadows
Has quite a few problems in hardware rendering,
including missing clouds and the player's plane is
black; some slowdown in software mode in
external camera view

Some z-fighting (texture flicker), can be corrected


by switching to software mode (pressing F9);
MSAA causes some slowdown
Widescreen patch doesn't adjust aspect ratio
properly - config set to use 4:3 AR

Some screen effects don't fill screen because of


widescreen

Spiky polygons on avatars; MSAA causes some


slowdown; no Vsync improves timing; --fullboot
required to start correctly
D3D has slowdown

Some occasional slowdown; monkey radar causes


slowdown; some ghosting in some cutscenes

Some occasional issues with ghosting and a few


lines in text/during gameplay; DOF effect has
major issues and is disabled via skipdraw=1

Black screen in gameplay unless using "Preload


frame data" which makes gameplay look worse
than software mode renderer

A few lines in text (minor)

A few lines in text (minor)

A few lines in text (minor)

A few lines in text (minor)


A few lines in text (minor)

Extremely system-intensive game, benefits from


both Fast Texture Invalidation and Allow 8-bit
Textures; reduce to 2x scaling if struggling with
performance

Extremely system-intensive game, benefits from


both Fast Texture Invalidation and Allow 8-bit
Textures; reduce to 2x scaling if struggling with
performance

Hardware rendering is slow unless fast texture


invalidation is used, which causes dark area on
right side of screen; some visual effects don't work
correctly in hardware rendering

Frequent z-fighting (flickering) on distant objects;


MSAA causes occasional slowdown

Upscaling doesn't work correctly during prologue


(first two levels) but does afterwards

Bob tff causes small amount of jitter in cutscenes


and loading screens but gameplay is sharper

MSAA causes slowdown during transformation

Game is a little blurry from deinterlacing; can be


improved by using interlacing of Bob tff but this
causes some shaking in cutscenes

Bob tff causes small amout of jitter in cutscenes,


but gameplay is sharper

Graphics problems and poor performance in


hardware renderers

Benefits from both Fast Texture Invalidation and Al

Benefits from both Fast Texture Invalidation and Al

Summoned legions have squares underneath


Small amout of jitter in cutscenes (Bob tff); some
characters have line in the middle from TC offset
(which removes lines in text)
Has ghosting in some areas, Half Pixel Offset
mitigates some of it; MSAA causes slowdown

Using savestates can break memory card reading

D3D has some slowdown

Minor issues with bloom

MSAA creates some garbage lines in UI

Cursor is missing in dialogue choices, but always


starts at the top; relationship menu is blank - both
issues can be resolved by temporarily switching to
software mode via F9, or permanently setting the
renderer to software

Some lines in text boxes; can be mitigated


somewhat with TC offset but that causes other
problems

Place 951555A0.pnach in PCSX2 cheats folder

Use Software mode (F9) in Dark Realm to see


Empyria's Shadow

Bob tff causes small amout of jitter in cutscenes,


but gameplay is sharper; MSAA causes slowdown

Severe graphics problems with hardware


rendering; some even in software

One vertical line in pause screen (minor)

Software renderer avoids graphics problems and


upscaling is pointless since the game is entirely
sprite-based
Some lines around some text (minor)

Disabled vsync to help reduce latency

A few very minor sprite alignment lines

Has a number of visual problems in HW render


Some effects (fire/smoke) flicker in HW render
Turning off vsync makes timing easier

Shadows are messed up with hardware rendering

Has missing graphics and screen flashes colors in


HW rendering

D3D has some slowdown


MSAA causes slowdown

Has occasional slowdown in some cutscenes; this


can be reduced by increasing VU cycle stealing
(starting at 1 is recommended) but this causes
frame pacing issues/jitteriness which is especially
noticeable in play, it's a tradeoff

Select 60hz mode; character model appears


through objects in hardware rendering
Skipdraw disables horizontal lines around objects;
game has slowdown internally, even when
emulation is running at 100% speed

Fairly system-heavy game, framerate fluctuates


between 45-60FPS in 4x scaling; steady 60 at 3x

Some occasional flickering (z-fighting) on distant


textures (minor)

Game is a bit blurry, but it's from the in-game effect


"Trails" which can be disabled in the in-game
display options

Has audio skipping/repeating issues

Some text alignment issues in dialogue boxes; D3D


is missing most graphics
Some occasional hitching in cutscenes

Widescreen hack cuts off some of the screen and


impacts performance - disabled and running in 4:3;
game fluctuates between 90-100% speed

Some minor visual bugs in some cutscenes; 4x


scaling causes major slowdown in some cutscenes

MSAA causes occasional slowdown

Some lines in text (minor)

Visual bugs in both GL and D3D hardware


rendering when upscaling

Some minor sprite alignment issues from upscaling

Skipdraw removes shadows, some fog, and lens


flares but makes game playable in hardware
rendering; some objects show a white shadow
when on/near them - this can be removed with
skipdraw=6 but that interferes with several other
graphical effects; no issues in software; FMV is
interlaced

Game is a little blurry from interlacing - Bob tff is


clearer but there's jitter in all dialogue boxes and
even some in game elements, Blend (Auto) looks
better overall even with blur
Some texture flickering (z-fighting); some object
disappear at certain angles (ropes, distant objects);
some lines in text (minor)
MSAA causes occasional slowdown

Some text in menus will be missing unless you


switch to Software mode (F9); in-game is fine in
hardware rendering - press F9 after you complete
a level and again when starting the next level; some
occasional slowdown

D3D has slightly less accurate transparency in


special effects as GL with Blending Accuracy: Basic,
but GL has some occasional framerate drops not
present in D3D
Bob tff causes small amount of jitter in cutscenes,
but gameplay is sharper

Bob tff causes small amout of jitter in cutscenes,


but gameplay is sharper; MSAA causes slowdown

Bob tff causes small amout of jitter in cutscenes,


but gameplay is sharper; graphical errors in D3D

MSAA causes occasional slowdown

Select 60hz mode; benefits greatly from MTVU

Has garbage graphics on left edge of screen which


can be fixed by setting CRC level to partial or lower,
but doing so causes a weird, sporadic, "snapshot
ghosting" problem that's worse than the garbage
graphics (happens with any setting in GL); no
issues in software

Unplayable in hardware mode

MSAA causes slowdown and some lines

MSAA causes slowdown and some lines

Some jitter on a few screens (minor)

Some lines in text/menus (minor)

Some occasional graphical corruption - water on


level 1, glass in intro of level 2; MSAA causes
garbage lines
MSAA causes garbage lines in menus
MSAA causes slowdown

Significant texture flickering (z-fighting) with


hardware rendering
Significant texture flickering (z-fighting) with
hardware rendering

Significant texture flickering (z-fighting) with


hardware rendering

Has issues with post processing alignment - can be


disabled by setting CRC to full ("aggressive" in
newest builds) or renderer to software; better off
playing remastered version

MSAA causes slowdown; GL has graphical errors

Jitter in cutscenes

Car selection screen (after choosing course)


doesn't display properly in hardware rendering -
press f9 to select car and then f9 again once
complete; frame pacing/rate can be hit and miss;
some occasional visual bugs

Some lines in combat UI

Some lines around some sprites (minor) - changing


scaling to 3x fixes this but causes jitter from Bob tff
Widescreen patch causes visual bugs (sporadic
erroneous textures fill parts of the screen) -
disabled in config

Skipdraw removes weird green layer; MSAA causes


some frame pacing issues

MSAA causes slowdown

Missing background in pause and shop menus


MSAA causes slowdown

Lines in briefing segment backgrounds; software


mode (F9) can be used if it's too much of an
annoyance
MSAA causes slowdown

Game has weird blur filter that causes horizontal


lines - is disabled with skipdraw

MSAA causes occasional slowdown

Some occasional graphical issues; read the PCSX2


wiki regarding necessary config changes while on
Myna: https://wiki.pcsx2.net/Rogue_Galaxy

MSAA creates lines in some text boxes

Has some texture flicking in outdoor areas - not


present in software rendering

Bob bff causes small amount of jitter in menus

MSAA causes some occasional slowdown

MSAA creates some garbage lines

Using D3D9 as it's the lightest hardware renderer -


clamping mode impacts performance

Judgement ring doesn't display correctly with


hardware rendering

Some occasional z-fighting; shadow problems in


D3D

Cutscene audio skips in PCSX2 versions newer


than 1.2.1 - config is for 1.2.1 specifically; problem
is known issue:
https://github.com/pcsx2/pcsx2/issues/360

Has some slowdown during cutscenes in Shrine of


Worship and some texture flickering (z-fighting)
issues on distant terrain

Occasional slowdown

Very light game; reduce scaling if necessary but


consistently provides 60FPS even at 6x; FMVs are
interlaced internally
Random occasional slowdown

A few lines in text (minor)


Later levels have "wall of fog" in hardware

Can take 30+ seconds to start and 30+ to get to


menu after skipping intro but should play normally
afterwards

Occasional slowdown on some stages

MSAA causes slowdown


MSAA causes slowdown

Grand Reefs and Citadel levels must be played in


software mode (press F9); some screen flashing on
some levels
MSAA causes slowdown

Hardware renderers are missing effects (fog) and


have speed issues; runs well in software

MSAA causes slowdown


Skipdraw disables blur layer
Some dots in dialogue boxes (minor)
Some lines in dialogue boxes and menus; TC offset
mostly removes it; higher scaling increases
number of visible lines
Dark rectangle in upper left corner of screen with
hardware rendering

A few lines around text/sprites (minor)


MSAA causes slowdown

Some occasional post processing alignment issues

In Options -> Display Settings set scan mode to


"sharp" and video mode to "normal" - do not use
"progressive" video mode; MSAA causes some
occasional slowdown
In Options -> Display Settings set scan mode to
"sharp" and video mode to "normal" - do not use
"progressive" video mode; MSAA causes some
occasional slowdown

MSAA causes some occasional slowdown

Numerous graphical bugs in hardware rendering;


none in software rendering

Use Software mode (F9) on main menu for


graphics to appear correctly

First couple opening screens are off-center


MSAA creates lines around some sprites
Slowdown, more or less depending on the lvl
Mission info screen (and cutscenes to a lesser
extent) will jitter from Bob bff, but rest of game is
clearer - use Auto if it bothers you
Hardware modes have graphical problems

Widescreen needs to be enabled in-game (prompts


as soon as you start the game) and not via hack
(which has bugs); some bloom misalignment in
some areas (software rendering fixes it); some
areas (like the forest) have a grid that can be
removed by switching to software mode (F9)

Image freezes on last frame when entering water


or using tutorial orbs with hardware rendering, not
present in software
MSAA causes some occasional slowdown

A few lines from upscaling here and there


MSAA causes some occasional slowdown

Some upscaling lines around some text/sprites in


battle - can be mitigated somewhat with TC offset
but doing so makes other lines appear elsewhere;
some lines around hair transparency (only
noticeable in certain closeups) - can be removed
with TC offset of 0 / 1000 but causes shadow
puppet lines in shadows; skipdraw=1 can be used
to remove shadows
Some upscaling lines around some text/sprites in
battle - can be mitigated somewhat with TC offset
but doing so makes other lines appear elsewhere;
some lines around hair transparency (only
noticeable in certain closeups) - can be removed
with TC offset of 0 / 1000 but causes shadow
puppet lines in shadows; skipdraw=1 can be used
to remove shadows

Some issues with bloom/light alignment


Some issues with bloom/light alignment

Game has music and voice, but no sound effects;


NTSC-J seems to crash PCSX2, NTSC-U and PAL
have no sound effects

Eyes are broken in hardware rendering (but


switching to software and back fixes); game speed
varies wildly, with both frequent slowdown and
frequent speed-ups (above 100%) which are very
problematic to gameplay (happens even in
software mode) - details here:
https://forums.pcsx2.net/Thread-Internal-speed-
up-in-certain-positions-and-camera-angles-in-Jak-
2

Severe graphical issues even in software


Severe graphical issues even in software

Unplayable even in software mode due to huge


amounts of constant slowdown

Game seems to be broken, even in software;


missing audio and graphics

Game randomly (and frequently) freezes

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