Output Number 12 Output-for-Gamification-Group-6

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Output for Gamification

Group 6
August 5, 2022

Game Elements Transfer to Classroom


For Rewards of the level of
performance of the learners
based on the given task or
Point Scoring game-based learning activity.

Challenge to be better and


score more to beat
himself/herself or his/her
Peer Competition
classmates while having fun
and learning at the same time.
Patintero, also known as
harangang-taga or tubigan
Collaboration with classmates
to improve social skills at the
Team Work same time winning the game
or achieving the goals of the
game-based learning activity.
To perform the performance
task and submit output or
showcase outcome of the
Goal
game-based learning activity
on time and in accordance to
the given guidelines.

Submitted by:

Group 6
Members

1. Arcilla, Esperanza
2. Emit, Mark Vincent
3. Lacsina, Jerome
4. Podador, Femeller
5. Tarinay, Anita

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