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INFORMATION - Processed data and/or • COMMUNICATION IS SYSTEMATIC - it

knowledge derived from study, experience, involves systems of interrelated and interacting
instruction, signals, or symbols. (What do we parts.
communicate?)
• COMMUNICATION IS SYMBOLIC - symbols,
MEDIA - Channels or ways we use to transmit or verbal (with words) or nonverbal (without
communicate messages; communication tools. words), are the basis of language.
(How do we communicate?)
TWO TYPES OF COMMUNICATION
TECHNOLOGY - Application of scientific
knowledge to the practical aims of human life or VERBAL COMMUNICATION
to change and manipulate the human  Written
environment. (What can we use to  Oral
communicate better?)
NON-VERBAL COMMUNICATION
LITERACY - The ability to identify, understand,
interpret, create, communicate, and compute • Signs
using printed and written materials associated
• Symbols
with varying contexts.
• Colors
INFORMATION LITERACY - ability to know when
an information is needed. • Gestures
MEDIA LITERACY - ability to use media • Body Language
accordingly to its function.
• Facial expressions
TECHNOLOGY LITERACY - ability to use
technology in the digital environment.

MEDIA AND INFORMATION LITERACY -


Combination of knowledge, attitudes, skills, and
COMMUNICATION MODEL
practices required to access, analyze, evaluate,
use, produce, and communicate information BASIC PROCESS OF COMMUNICATION
and knowledge in creative, legal and ethical
ways that respect human rights.

Communication - refers to the act or process of


using words, sounds, signs, or behaviors to
express or exchange information or to express
your ideas, thoughts, feelings, etc., to someone
else.

• COMMUNICATION IS A PROCESS - a process


that changes as the communicators’
environments and needs change.
SHANNON-WEAVER’S COMMUNICATION ARISTOTLE MODEL OF COMMUNICATION
MODEL (1948)
- Aristotle developed a linear model of
- Known as the mother of all communication for oral communication.
communication models, depicts This is considered as the first model of
communication as a linear or one-way communication and was proposed
process. before 300 B.C. mainly focused on
speaker and speech.

OSGOOD- SCHRAMM MODEL OF


COMMUNICATION (1954) ELEMENTS OF COMMUNICATION

- is the most commonly taught and SPEAKER - the source of information or


widely used theory of communication. message.

MESSAGE - any information or anything the


speaker/sender wants to communicate by using
a medium.

MEDIUM - is the form in which the


speaker/sender conveys the message.

CHANNEL - is the method or means of sending


or expressing the messages.
BERLO’S SMCR MODEL OF COMMUNICATION
(1960) ENCODING - the process of converting the
messages into words, actions or other forms
- Sender-Message-Channel-Receiver that the speaker understands.
(SMCR) model of communication from
Shannon Weaver’s Model of LISTENER/RECEIVER - the recipient or the one
Communication (1949). who gets the message.

FEEDBACK - is the receiver’s reaction or


response.

CONTEXT - is the situation or environment


where communication takes place.

BARRIER - the factors that affect the flow of


communication.
DECODING - the process of interpreting the Digital Etiquette - refers to electronic standards
encoded message of the speaker by the of conduct or procedures and has to do with the
receiver. process of thinking about others when using
digital devices.
FAKE NEWS - Sources that intentionally
fabricate information. Digital Law - refers to the electronic
responsibility for actions and deeds.
DISINFORMATION - It refers to disseminating
deliberately false information. Digital Literacy - is the process of understanding
technology and its use.
MISINFORMATION - It refers to unintentional
spreading of erroneous information wherein Digital Communication - is the electronic
some netizens often used “nobody’s perfect” as exchange of information.
an excuse.
Digital Commerce - is the electronic buying and
Traditional Media to New Media selling of goods.

PRE-INDUSTRIAL AGE (Before 1700s) - People Digital Rights and Responsibility - is about
discovered fire, developed paper from plants, helping students understand that when they are
and forged weapons and tools with stone, provided opportunities and need to be diligent
bronze, copper, and iron. in helping others as well, such as informing
adults of potential problems.
INDUSTRIAL AGE (1700s-1930s) - People used
the power of steam, developed machine tools, Digital Security and Privacy - are the electronic
established iron production, and the precautions to guarantee safety.
manufacturing of various products.
Digital Health and Wellness - refer to the
ELECTRONIC AGE (1930s-1980S) - The invention physical and psychological well-being in a digital
of the transistor ushered in the electronic age. world.
People harnessed the power of transistors.

INFORMATION AGE (mid 1900s-2000s) - The


internet paved the way for faster CORE RULES OF NETIQUETTE
communication and the creation of the social Digital etiquette - which pertains to electronic
network. standards of conduct or procedures and
involves thinking about others when using
DIGITAL CITIZENSHIP - is the continuously
developing norms of appropriate, responsible, digital devices.
and empowered technology use. Netiquette - as a set of rules about the proper
9 elements of digital citizenship and polite way to communicate with others
when using the internet.
Digital access - is about the equitable
distribution of technology and online resources.  Remember the human
 Adhere to the same standards of AUDIO MEDIA - Use audio or voice recording as
behavior online that you follow in real a medium in the delivery of information to
life. appeal to the auditory sense.
 Know where you are in cyberspace.
 Respect other people's time and MULTIMEDIA - Concerned with
computercontrolled integration of different
bandwidth.
 Make yourself look good online. media types where every information can be
stored, communicated, and handled digitally.
 Share expert knowledge.
 Help keep flame wars under control. NEW MEDIA content organized and distributed
 Respect other people's privacy. on digital platforms.
 Don't abuse your power.
 Be forgiving of other people's mistakes. MEDIA CONVERGENCE

TYPES OF MEDIA

PRINT MEDIA - consisting of paper and ink,


reproduced in a printing process that is
traditionally mechanical.

VISUAL MEDIA - Pictures, photos, images, and


- The merging of different equipment and
graphics used to channel communication using
tools for producing and distributing
the sense of sight.
news through digitalization and
GRAPHIC DESIGN - refers to the process of computer networking
visual communication that organizes and - Allows media to be produced and
presents information creatively for a particular distributed on multiple devices
purpose. (Technological convergence)
- Synergy of communication, content,
TEXT MEDIA - a simple and flexible format for and computing in the digital world
conveying ideas, whether handwritten or
printed. SOURCES OF INFORMATION

TYPOGRAPHY - Refers to the art and technique PRIMARY - an original, uninterpreted, or first-
of arranging the visual component of the hand material created by the person (s)
written word; features textual designs with involved in an activity or an event.
optical illusions to improve readability and help
- artifacts, diaries and autobiographies, printed
convey meaning.
and handwritten letters, manuscripts, music,
BROADCAST MEDIA - such as radio and official and original documents, emails, journals,
television that reach target audiences using periodicals, artwork, architecture, patents,
airwaves as the transmission medium. audio and video recordings.
SECONDARY - information obtained through - public library
the analysis, interpretation, and evaluation of
primary source materials. - special library

- newspaper articles, literature reviews,


textbooks, biographies, encyclopedia,
dictionary, directories, yearbook

TERTIARY - involves information that collects,


organizes, and summarizes primary and
secondary source materials.

INDIGENOUS KNOWLEDGE - A form of media


“conceptualized, produced, and circulated by
indigenous people as vehicles for
communication” (Wilson et.al 2015) - Folktales,
Folk songs, Folk dance

LIBRARY - Describes as a place and a “means of


access to information ideas, and works of
imagination” (IFLA, 2003)

Kinds of Library Services

User Services - Function in linking people to the


information they are looking for

Technology Services - Function in gathering,


cataloging, and preparing library materials –

Computer Services - Function in maintaining


databases, software programming, web design,
and computer maintenance in the library –

Administrative Services - Function in managing


the library services, conveying contracts,
supervising library employees, and preparing
budgets for operation

Classification of Libraries

- school library

- academic library

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