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Philosophy of Design and Technology
Philosophy of Design and Technology
Technology as ARTIFACTS
✓ Artifacts are what we often see around us: computers, mobile phones, mp3 players,
tables & chairs, cars, houses, bridges, bikes, etc.
✓ They are our immediate encounter with technology.
In this discussion, you will explore what artifacts are, the difference of artifacts from other objects
in the lifeworld, how they are situated in this world, and how they interact with others.
What are artifacts? In design and technology, artifacts are the outcome of design projects and
processes. In this case they are called technical artifacts. But what is common about these
artifacts?
Though these artifacts can be so different, do they have anything in common? You will realize
that these things (like shape and the materials used) are not random, but chosen deliberately to
make them fit for what they are designed for or for doing what they are supposed to do. A full
description of what an artifact is requires two stories: physical properties of the device and what
you can do with it- function.
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BIG HISTORY 2
Let’s say, another guy walks in the forest and uses a cane in going
out for his walk. Although the branch and the cane are used for
the same purpose, they have a different story.
According to Aristotle, a Greek philosopher, natural things, since these are non-human made,
have their principles of generation and motion inside. Artifacts, on the other hand, are generated
only by outward causes, namely human aims and forms, and cannot reproduce by themselves.
Furthermore, Aristotle also explains the causes why artifacts have come to be formed in the way
that they have. He offers the doctrine of four causes as explanation to the existence of
something:
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BIG HISTORY 2
Source: https://en.wikipedia.org/wiki/Four_causes
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