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15:22:43 [error] SteamAPI_Init() failed

Fatal Error: Steam must be running to play this game(SteamAPI_Init() failed).


15:22:43 [info] 12:22:43 -3 [engine] DeviceInfo::GetGPUModel(): Intel(R) HD
Graphics Family
15:22:43 [info] 12:22:43 -3 [engine] Network type: NETWORK_TYPE_WIFI
15:22:43 [error] [YamlParser::Parse] Can't Open file
C:/Users/Sergio/Documents/DAVAProject/logTags.yaml for read
15:22:43 [info] EngineBackend::OnGameLoopStarted: enter
15:22:43 [info] GameCore::OnAppStarted begin
15:22:45 [info] 12:22:45 -3 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
15:22:45 [info] 12:22:45 -3 [wwise] Wwise sound system was successfully
initialized.
15:22:45 [info] SetBattleState unknown
15:22:45 [info] 12:22:45 -3 [base] Vendor OS version: no
15:22:45 [info] Device kind: Desktop
15:22:45 [info] Device display: 15.67" (13.66"x7.68")
15:22:45 [info] GameCore::OnAppStarted done
15:22:45 [info] EngineBackend::OnGameLoopStarted: leave
15:22:45 [info] Window::HandleWindowCreated: enter
15:22:45 [info] 12:22:45 -3 [render] rhi::ShaderSourceCache::InitCacheDir start
15:22:45 [info] 12:22:45 -3 [render] rhi::ShaderSourceCache::InitCacheDir number of
files to load: 684
15:22:47 [info] 12:22:47 -3 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 2138 ms
15:22:48 [error] 12:22:48 -3 [engine] failed to bind [ DAVA::RhiThread ] to core
[ 1 ]
15:22:48 [info] [RHI-DX11] Creating device
15:22:48 [info] [RHI-DX11] available adapters:
15:22:48 [info] 0 : 'Intel(R) HD Graphics Family' (vendor: 0x8086, subsystem:
0xFAD01179), feature level: 0xb000 (11.0)
15:22:48 [info] 1 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
15:22:48 [info] [RHI-DX11] Using adapter `Intel(R) HD Graphics Family` (vendor:
8086, subsystem: FAD01179)
15:22:48 [info] [RHI-DX11] Creating device without selected adapter
15:22:48 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
15:22:48 [info] [RHI-DX11] Using retrieved adapter `Intel(R) HD Graphics Family`
(vendor: 0x8086, subsystem: 0xFAD01179)
15:22:48 [info] [RHI-DX11] Selected adapter has 112 Mb of video memory
15:22:48 [info] [RHI-DX11] OS registry version: 6.3.19043, is running on Win10: 0
15:22:48 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
15:22:48 [info] [RHI-DX11] Reset targets and views
15:22:48 [info] [RHI-DX11] Clear context state
15:22:48 [info] [RHI-DX11] Flush context
15:22:48 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 689}
15:22:48 [info] [RHI-DX11] hardware command buffers enabled: 0
15:22:48 [info] [RHI-DX11] Typeless texture formats supported: 1
15:22:48 [info] Rendering thread started
15:22:48 [info] 12:22:48 -3 [render] DeviceInfo::GetGPUModel(): Intel(R) HD
Graphics Family
15:22:48 [info] 12:22:48 -3 [render] Default Framebuffer size: 1024 x 689
15:22:48 [info] 12:22:48 -3 [render] Display Diagonal size in inches: 15.6709
15:22:48 [info] [Renderer] DeviceTier: Low
15:22:48 [info] [Renderer] CurrentFlow: Forward
15:22:48 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
15:22:48 [info] [Renderer] Is PBR Supported: YES
15:22:48 [info] [Renderer] Is Shadow Mapping Supported: YES
15:22:48 [info] [Renderer] Max Anisotropy: 16
15:22:48 [info] [Renderer] Max Texture Size: 16384
15:22:48 [info] [Renderer] Max Vertex Attributes Count: 16
15:22:48 [info] [Renderer] Max Varying Vectors Count: 15
15:22:48 [info] [Renderer] Max MRT Count: 4;
15:22:48 [info] [Renderer] is32BitIndicesSupported: YES
15:22:48 [info] [Renderer] isVertexTextureUnitsSupported: YES
15:22:48 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
15:22:48 [info] [Renderer] armOpenglColorFetchSupported: NO
15:22:48 [info] [Renderer] extOpenglColorFetchSupported: NO
15:22:48 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
15:22:48 [info] [Renderer] metalColorFetchSupported: NO
15:22:48 [info] [Renderer] isUpperLeftRTOrigin: YES
15:22:48 [info] [Renderer] isZeroBaseClipRange: YES
15:22:48 [info] [Renderer] isCenterPixelMapping: NO
15:22:48 [info] [Renderer] isInstancingSupported: YES
15:22:48 [info] [Renderer] isPerfQuerySupported: NO
15:22:48 [info] [Renderer] isDisjointPerfQuerySupported: NO
15:22:48 [info] [Renderer] isComparisonSamplerSupported: YES
15:22:48 [info] [Renderer] isBaseInstanceSupported: YES
15:22:48 [info] [Renderer] isInstanceIdSupported: YES
15:22:48 [info] [Renderer] framebufferDiscardSupported: NO
15:22:48 [info] [Renderer] isD24S8FormatSupported: YES
15:22:48 [info] [Renderer] isMemoryLessSupported: NO
15:22:48 [info] [Renderer] retrieveTileDataAllowed: YES
15:22:48 [info] [Renderer] isAstcCompressionSupported: NO
15:22:49 [info] GameCore::OnWindowCreated begin
15:22:49 [info] Desirable resource folder: Gfx
15:22:49 [info] 12:22:49 -3 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-60, windows-low-tier]
15:22:49 [info] 12:22:49 -3 [graphics_options_module] Detected preset:
WindowsLowTier
15:22:49 [info] 12:22:49 -3 [base] AppGraphicsOptionsMigrationManager::Migrate
15:22:49 [info] 12:22:49 -3 [base] AppGraphicsOptionsMigrationManager::Migrate :
currentVersion = 3 , deviceData.isFirstRun = 0 , MaxVersion = 3 , loadedFromFile
= 1
15:22:49 [info] 12:22:49 -3 [base] Graphics options do not need to be migrated
(already max migration version).
15:22:49 [info] 12:22:49 -3 [base] AppGraphicsOptionsMigrationManager::Migrate
15:22:49 [info] 12:22:49 -3 [base] AppGraphicsOptionsMigrationManager::Migrate :
currentVersion = 3 , deviceData.isFirstRun = 0 , MaxVersion = 3 , loadedFromFile
= 1
15:22:49 [info] 12:22:49 -3 [base] Graphics options do not need to be migrated
(already max migration version).
15:22:49 [info] GameCore::OnWindowCreated done
15:22:49 [info] Window::HandleWindowCreated: leave
15:22:49 [info] Window::HandleVisibilityChanged: become visible
15:22:49 [info] GameCore::OnForeground
15:22:49 [info] [RHI-DX11] ResetBlock, resizing swapchain.
15:22:49 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
15:22:49 [info] [RHI-DX11] Reset targets and views
15:22:49 [info] [RHI-DX11] Clear context state
15:22:49 [info] [RHI-DX11] Flush context
15:22:49 [info] [RHI-DX11] Resize swapchain buffers to size {1366, 768}
15:22:49 [info] 12:22:49 -3 [stuff] not saving application data because data on
disc is the same
15:22:50 [info] AppContextImpl::InitializeLocalizations device locale: es, locale:
es, game locale: es, sound locale: es,
15:22:50 [info] 12:22:50 -3 [BW] BWWrapper::SetupNetwork start
15:22:50 [info] 12:22:50 -3 [BW] BWWrapper::SetupNetwork end, duration 27 ms
15:22:50 [info] 12:22:50 -3 [http] UrlRequest::StartAsync 0773B3FC
15:22:50 [info] 12:22:50 -3 [http] UrlRequest::Start this= 0773B3FC thread= 10104
15:22:50 [info] 12:22:50 -3 [net] PredefinedHosts::DownloadServerRegionsConfigYaml
downloading regions file
http://dl-wotblitz-gc.wargaming.net/conf/regions_8.5.0.yaml
15:22:50 [info] 12:22:50 -3 [http] UrlRequest::Reset 0773B77C
15:22:50 [info] 12:22:50 -3 [http] UrlRequest::Start this= 0773B77C thread= 11612
15:22:50 [info] 12:22:50 -3 [net] Read server regions yaml.
15:22:51 [info] 12:22:51 -3 [http] UrlRequest::StartInSeparateThread 0773B3FC
wasCancelled= 0
15:22:51 [info] 12:22:51 -3 [http] UrlRequest::OnRequestComplete 0773B3FC
wasCancelled= 0
15:22:53 [info] 12:22:53 -3 [base] ScreensFlow::RequestToShowScreen
ImageSplashScreen:-11 -> ConnectingScreen:666 94
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Water = MEDIUM
15:22:53 [info] 12:22:53 -3 [render] Draw Water Reflection / Refraction: 0 / 0
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Static object = MEDIUM
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Landscape = HIGH
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Spherical Harmonics =
HIGH
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Decoration Objects =
ON
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Reflections = HIGH
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Static Decal = ON
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Tank = ULTRA
15:22:53 [info] 12:22:53 -3 [render] Material group quality: Vegetation = HIGH
15:22:53 [info] 12:22:53 -3 [render] Material group quality: VegetationCount = 500k
15:22:53 [info] 12:22:53 -3 [http] UrlRequest::StartAsync 0773AF7C
15:22:53 [info] 12:22:53 -3 [http] UrlRequest::Start this= 0773AF7C thread= 2968
15:22:54 [info] 12:22:54 -3 [http] UrlRequest::StartInSeparateThread 0773AF7C
wasCancelled= 0
15:22:54 [warning] 12:22:54 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.webp" not found
15:22:54 [warning] 12:22:54 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.txt" not found
15:22:54 [warning] 12:22:54 -3 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap". Pink
placeholder is used
15:22:54 [warning] 12:22:54 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.webp" not found
15:22:54 [warning] 12:22:54 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.txt" not found
15:22:54 [warning] 12:22:54 -3 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap". Pink
placeholder is used
15:22:55 [error] 12:22:55 -3 [base] Request to switch to current screen:
ConnectingScreen
15:22:55 [info] 12:22:55 -3 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> ConnectingScreen:666 95
15:22:55 [info] 12:22:55 -3 [http] UrlRequest::OnRequestComplete 0773AF7C
wasCancelled= 0
15:22:55 [info] Timezone: America/Buenos_Aires, us
15:22:55 [info] 12:22:55 -3 [http] UrlRequest::StartAsync 0AD41BBC
15:22:55 [info] 12:22:55 -3 [http] UrlRequest::Start this= 0AD41BBC thread= 11612
15:22:55 [info] 12:22:55 -3 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> PreLoginFlowScreen:666 95
15:22:55 [info] 12:22:55 -3 [base] Controller activated:
SmartDlcInitializationController
15:22:55 [info] 12:22:55 -3 [smart_dlc]
SmartDlcInitializationController::StartInitialization: loaded previouslySavedPath:
C:/Users/Public/Documents/packs/
15:22:55 [info] 12:22:55 -3 [smart_dlc]
SmartDlcInitializationController::StartInitialization: Set current storage path
from prev
15:22:55 [info] 12:22:55 -3 [smart_dlc]
Dlc::Storage::SaveSmartDlcStoragePathToOptions() path to packs folder:
C:/Users/Public/Documents/packs/
15:22:55 [info] 12:22:55 -3 [stuff] not saving application data because data on
disc is the same
15:22:55 [info] 12:22:55 -3 [smart_dlc]
SmartDlcInitializationController::InititalizeSmartDlc: using Disabled DLCManager
15:22:55 [info] 12:22:55 -3 [base] ScreensFlow::RequestToShowScreen
PreLoginFlowScreen:666 -> ConnectingScreen:666 95
15:22:55 [info] PreLoginFlow::LoadSounds took 0 ms
15:22:55 [info] AppContextImpl::InitializeLocalizations device locale: es, locale:
es, game locale: es, sound locale: es,
15:22:55 [info] PreLoginFlow::StartAnalyticsTracking took 0 ms
15:22:55 [info] 12:22:55 -3 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
15:22:55 [info] 12:22:55 -3 [base] [Items::ReadItemType] load: C:/Program Files
(x86)/Steam/steamapps/common/World of Tanks Blitz/Data/XML/item_defs/item_types.xml
15:22:55 [info] 12:22:55 -3 [base] [CamoDataProvider::Initialize] load file :
C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/XML/item_defs/vehicles/common/camouflages.xml
15:22:55 [info] 12:22:55 -3 [base] [MaterialKinds::Init] load: C:/Program Files
(x86)/Steam/steamapps/common/World of Tanks Blitz/Data/XML/material_kinds.xml
15:22:55 [info] 12:22:55 -3 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/camouflages.yaml
15:22:55 [info] 12:22:55 -3 [base] [DestructiblesCache::Init] load: C:/Program
Files (x86)/Steam/steamapps/common/World of Tanks Blitz/Data/XML/destructibles.xml
15:22:55 [info] 12:22:55 -3 [base] [OptionalDevicesPresetsProvider::Load] load:
C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/XML/item_defs/vehicles/common/optional_device_slots.xml
15:22:55 [warning] 12:22:55 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/UI/BattleScreenHUD/minimap/ordeal/MiniMapSmall.webp" not found
15:22:55 [warning] 12:22:55 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/UI/BattleScreenHUD/minimap/ordeal/MiniMapSmall.txt" not found
15:22:55 [warning] 12:22:55 -3 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/UI/BattleScreenHUD/minimap/ordeal/MiniMapSmall". Pink
placeholder is used
15:22:56 [info] 12:22:56 -3 [http] UrlRequest::StartInSeparateThread 0AD41BBC
wasCancelled= 0
15:22:56 [info] 12:22:56 -3 [base] [Nations::Init] load: C:/Program Files
(x86)/Steam/steamapps/common/World of Tanks Blitz/Data/available_nations.yaml
15:22:56 [warning] 12:22:56 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/UI/BattleScreenHUD/minimap/ordeal/MiniMapSmall.webp" not found
15:22:56 [warning] 12:22:56 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/UI/BattleScreenHUD/minimap/ordeal/MiniMapSmall.txt" not found
15:22:56 [warning] 12:22:56 -3 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/UI/BattleScreenHUD/minimap/ordeal/MiniMapSmall". Pink
placeholder is used
15:22:57 [info] PreLoginFlow::LoadControlLayout took 1875 ms
15:22:57 [info] 12:22:57 -3 [http] UrlRequest::OnRequestComplete 0AD41BBC
wasCancelled= 0
15:22:57 [error] 12:22:57 -3 [base] Request to switch to current screen:
ConnectingScreen
15:22:57 [info] 12:22:57 -3 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> ConnectingScreen:666 97
15:22:57 [info] 12:22:57 -3 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> PreLoginFlowScreen:666 97
15:22:57 [info] 12:22:57 -3 [base] Controller deactivated:
SmartDlcInitializationController
15:22:57 [info] 12:22:57 -3 [base] Controller activated: NewGame
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Water = MEDIUM
15:22:57 [info] 12:22:57 -3 [render] Draw Water Reflection / Refraction: 0 / 0
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Static object = MEDIUM
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Landscape = HIGH
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Spherical Harmonics =
HIGH
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Decoration Objects =
ON
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Reflections = HIGH
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Static Decal = ON
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Tank = ULTRA
15:22:57 [info] 12:22:57 -3 [render] Material group quality: Vegetation = HIGH
15:22:57 [info] 12:22:57 -3 [render] Material group quality: VegetationCount = 500k
15:22:57 [info] PreLoginFlowScreen::LoadResources begin
15:22:57 [warning] 12:22:57 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.webp" not found
15:22:57 [warning] 12:22:57 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.txt" not found
15:22:57 [warning] 12:22:57 -3 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap". Pink
placeholder is used
15:22:57 [warning] 12:22:57 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.webp" not found
15:22:57 [warning] 12:22:57 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.txt" not found
15:22:57 [warning] 12:22:57 -3 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap". Pink
placeholder is used
15:23:01 [info] 12:23:01 -3 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: AcceptButton -> event: NEW_GAME_PRESSED , control:
NewGameButtonContainer
15:23:01 [info] 12:23:01 -3 [ui] UIDataParams redirect event: NEW_GAME_PRESSED ,
control: NewGameScreen -> event: NEW_GAME_PRESSED , control: Content
15:23:01 [info] 12:23:01 -3 [http] UrlRequest::StartAsync 0AA29A34
15:23:01 [info] 12:23:01 -3 [http] UrlRequest::Start this= 0AA29A34 thread= 7428
15:23:01 [info] 12:23:01 -3 [base] ScreensFlow::RequestToShowScreen
PreLoginFlowScreen:666 -> ConnectingScreen:666 221
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Water = MEDIUM
15:23:01 [info] 12:23:01 -3 [render] Draw Water Reflection / Refraction: 0 / 0
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Static object = MEDIUM
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Landscape = HIGH
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Spherical Harmonics =
HIGH
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Decoration Objects =
ON
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Reflections = HIGH
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Static Decal = ON
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Tank = ULTRA
15:23:01 [info] 12:23:01 -3 [render] Material group quality: Vegetation = HIGH
15:23:01 [info] 12:23:01 -3 [render] Material group quality: VegetationCount = 500k
15:23:01 [info] 12:23:01 -3 [http] UrlRequest::StartAsync 0AA305B4
15:23:01 [info] 12:23:01 -3 [http] UrlRequest::Start this= 0AA305B4 thread= 11612
15:23:01 [info] 12:23:01 -3 [http] UrlRequest::StartInSeparateThread 0AA29A34
wasCancelled= 0
15:23:01 [info] 12:23:01 -3 [http] UrlRequest::OnRequestComplete 0AA29A34
wasCancelled= 0
15:23:02 [info] 12:23:02 -3 [http] UrlRequest::StartInSeparateThread 0AA305B4
wasCancelled= 0
15:23:02 [info] 12:23:02 -3 [http] UrlRequest::OnRequestComplete 0AA305B4
wasCancelled= 0
15:23:03 [info] 12:23:03 -3 [http] UrlRequest::StartAsync 0AA306B4
15:23:03 [info] 12:23:03 -3 [http] UrlRequest::Start this= 0AA306B4 thread= 2968
15:23:03 [info] 12:23:03 -3 [http] UrlRequest::StartInSeparateThread 0AA306B4
wasCancelled= 0
15:23:03 [info] 12:23:03 -3 [http] UrlRequest::OnRequestComplete 0AA306B4
wasCancelled= 0
15:23:04 [info] 12:23:04 -3 [http] UrlRequest::StartAsync 0AA30834
15:23:04 [info] 12:23:04 -3 [http] UrlRequest::Start this= 0AA30834 thread= 7428
15:23:05 [info] 12:23:05 -3 [http] UrlRequest::StartInSeparateThread 0AA30834
wasCancelled= 0
15:23:05 [info] 12:23:05 -3 [http] UrlRequest::OnRequestComplete 0AA30834
wasCancelled= 0
15:23:05 [info] 12:23:05 -3 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> PreLoginFlowScreen:666 326
15:23:05 [info] 12:23:05 -3 [base] Controller deactivated: NewGame
15:23:05 [info] 12:23:05 -3 [base] Controller activated: NicknameController
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Water = MEDIUM
15:23:05 [info] 12:23:05 -3 [render] Draw Water Reflection / Refraction: 0 / 0
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Static object = MEDIUM
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Landscape = HIGH
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Spherical Harmonics =
HIGH
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Decoration Objects =
ON
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Reflections = HIGH
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Static Decal = ON
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Tank = ULTRA
15:23:05 [info] 12:23:05 -3 [render] Material group quality: Vegetation = HIGH
15:23:05 [info] 12:23:05 -3 [render] Material group quality: VegetationCount = 500k
15:23:05 [warning] 12:23:05 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.webp" not found
15:23:05 [warning] 12:23:05 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.txt" not found
15:23:05 [warning] 12:23:05 -3 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap". Pink
placeholder is used
15:23:05 [warning] 12:23:05 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.webp" not found
15:23:05 [warning] 12:23:05 -3 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap.txt" not found
15:23:05 [warning] 12:23:05 -3 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Particles/UI/LoginScreen7.1/Shot/shot_flowmap". Pink
placeholder is used
15:23:07 [info] 12:23:07 -3 [ui] UIDataParams redirect event: EDITING_STARTED ,
control: TextField -> event: EDITING_STARTED , control: NicknameEdit
15:23:07 [info] 12:23:07 -3 [ui] UIDataParams redirect event: FIELD_CLICKED ,
control: TextField -> event: FIELD_CLICKED , control: NicknameEdit
15:23:07 [info] 12:23:07 -3 [ui] UIDataParams redirect event: EDITING_STARTED ,
control: NicknameConfiguration -> event: EDITING_STARTED , control: Content
15:23:07 [info] 12:23:07 -3 [ui] UIDataParams redirect event: FIELD_CLICKED ,
control: NicknameConfiguration -> event: FIELD_CLICKED , control: Content
15:23:08 [info] 12:23:08 -3 [ui] UIDataParams redirect event: TEXT_CHANGED ,
control: TextField -> event: NICKNAME_TEXT_CHANGED , control: NicknameEdit
15:23:08 [info] 12:23:08 -3 [ui] UIDataParams redirect event: NICKNAME_CHANGED ,
control: NicknameConfiguration -> event: NICKNAME_CHANGED , control: Content
15:23:09 [info] 12:23:09 -3 [ui] UIDataParams redirect event: TEXT_CHANGED ,
control: TextField -> event: NICKNAME_TEXT_CHANGED , control: NicknameEdit
15:23:09 [info] 12:23:09 -3 [ui] UIDataParams redirect event: NICKNAME_CHANGED ,
control: NicknameConfiguration -> event: NICKNAME_CHANGED , control: Content
15:23:10 [info] 12:23:10 -3 [ui] UIDataParams redirect event:
FINISH_HIDE_POPUP_ANIMATION , control: Slave -> event:
FINISH_HIDE_POPUP_ANIMATION , control: HintLayer
15:23:11 [info] 12:23:11 -3 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: IconButton -> event: CANCEL_NICKNAME_CONFIGURATION , control:
BackButton
15:23:11 [info] 12:23:11 -3 [ui] UIDataParams redirect event:
CANCEL_NICKNAME_CONFIGURATION , control: NicknameConfiguration -> event:
CANCEL_NICKNAME_CONFIGURATION , control: Content
15:23:11 [info] 12:23:11 -3 [http] UrlRequest::StartAsync 0AA29AB4
15:23:11 [info] 12:23:11 -3 [http] UrlRequest::Start this= 0AA29AB4 thread= 10104
15:23:11 [info] 12:23:11 -3 [http] UrlRequest::StartInSeparateThread 0AA29AB4
wasCancelled= 0
15:23:12 [info] 12:23:12 -3 [http] UrlRequest::OnRequestComplete 0AA29AB4
wasCancelled= 0
15:23:12 [info] 12:23:12 -3 [base] Controller deactivated: NicknameController
15:23:12 [info] 12:23:12 -3 [base] Controller activated: NewGame
15:23:18 [info] Window::HandleVisibilityChanged: become hidden
15:23:18 [info] GameCore::OnBackground
15:23:18 [info] Window::HandleWindowDestroyed: enter
15:23:18 [info] EngineBackend::OnWindowDestroyed: enter
15:23:18 [info] GameCore::OnWindowDestroyed
15:23:18 [info] 12:23:18 -3 [base] Controller deactivated: NewGame
15:23:18 [info] HeavyResourceValidationChecker: CANCELLED

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