Professional Documents
Culture Documents
Johann Kerzenmacher - Human Shadowmancer
Johann Kerzenmacher - Human Shadowmancer
Player:
Advances 5 5 5 Movement
Current 33 28 29 31 33 34 38 42 40 32 Movement 4 Walk 8 Run 16
talents Ambitions
Times Description short
Talent Name taken Term
Doomed 1
long
Read/Write 1
Term
Savvy 1 +5 to starting Intelligence (does not affect Advances)
Second Sight 1 I have 'the Sight', allowing me to see the Winds as physical entities.
Party
Nimble Fingered 1 +5 to starting Dexterity (does not affect Advances)
party name
Petty Magic 1 I know (4) Petty Spells.
short term
Ambitions
long term
Ambitions
members
ver05_02_022722 - Last Update: 27.02.2022 - for latest update go to www.oldworldpodcast.com/freestuff
Armour armour points
Name Locations Enc AP Qualities 01-09
10-24
Head
45-79
Right arm
Trappings Psychology (or primary arm)
Clothing
Right leg 80-89
Pouch
CORRUPTION & MUTATION
Sling Bag (Writing Kit, 9 Sheets Threshold:
of Parchment)
7 Physical Limit: 3 Mental Limit: 4
Current Left leg
Grimoire Corruption
Shield
Hooded Cloak
Weapons
Name Group Enc Range/Reach Damage Qualities
Staff Polearm 2 Long +6 Defensive, Pummel
Dagger Basic 0 V. Short +4
Dart 0 (4) yds 1 Instant Conjure a magic missile, with Damage of +0.
Sleep 0 Touch 1 (4) rounds Make opponent Unconscious, if Prone; if standing, they fall Prone; targets not resisting will naturally fall asleep at end
Sin
ver05_02_022722 - Last Update: 27.02.2022 - for latest update go to www.oldworldpodcast.com/freestuff
I Attack with my...
ADDITIONAL NOTES
Grimoire Spells:
Dark Vision [CN (2); Range Self; Target Self; Dur. (4) rnds.]
I gain the Dark Vision Trait, letting me see in darkness as if it were daylight.
Arrow Shield [CN (6); Range Self; Target (AoE (4) yds); Duration (4)+ rnds.
Any missiles containing organic matter (such as wood) that enter the AoE are automatically
destroyed, causing no damage.
Hush [CN (6); Range (4) yds; Target 1 with AoE that's (4) yds; Dur. (4) minutes.
I create a dampening aura that moves with Target. Full rules on pg. 111 of Winds of Magic.
Horn of Andar [CN (10); Range AoE (32) yds; Target Self; Dur. 40 minutes.
Friendly targets receive +2 SL to Cool and Leadership; enemies suffer the same as a
penalty and must make a Fear (1) Test.