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Apocalyptic Record Preview 1 - Ahroun
Apocalyptic Record Preview 1 - Ahroun
From X to M
M,
I write to you once again on the subject of the desecrated ground upriver
from the former DFG headquarters. The HQ site itself remains well-
contained, for the most part, though the toxins that course through it flow
downriver to Manacapuru, a city of almost 100,000 souls paying the price
for DFG’s repellent campaign thirty years ago. We do what we can to
compensate, but I’m sure you would agree that such a stain on the river
basin is beyond our ability to expunge it. All we can do is wait, watch, and
make sure no outsider flounders in to stir up bad memories and dangerous
remains.
This is old news. I wish to speak of what waits further up the river
Manacapuru. The river flows faster at that point, and carries sickness and
rage downstream more rapidly and forcefully, churning and frothing it as it
moves. And M, there’s so much there, still. The site of the Garou’s garrison
and staging post is as black and foul as the DFG site itself. This isn’t entirely
their fault, but the remnants of that battle are a blight.
Numerous fetishes were left behind or lost in the mud, and that mud is a
living creature made of hate. The spirits are trapped inside. Those that aren’t
panicked or enraged are twisted beyond recognition. The mud feeds on
them, and the monsters of Hell’s Hand Hive prowl the area, waiting for
those tools to be warped enough for their purposes. Even decades after, the
legacy of the Garou’s violence doesn’t abate.
The Garou linger too. Some are at Ranch Apocalypse, but more in the mire
where the Battle of Screaming Mud was fought. So many died there, and
the mud is a trap. Not only physically: their spirits are mired too. There’s
no escape or release from the mud that’s devouring them. The H’ruggling
that contains them grows more powerful with every fallen warrior in its
grasp: it’s unassailable without assistance and there’s no assistance to be
had. The Mokole nests are safe so their interest seems hard to pique. There
are few of us, and fewer still willing to tempt fate by engaging with an
insoluble problem.
There are so many battlefields along the river and into the jungle, some of
them unmarked. I’ve heard tales of the battlefields of the last century in
Europe, the malaise that spreads from those places where thousands died.
We can’t match their body count, but for a decade and more our home was
a warzone, and it may never recover on its own. The rainforest is hostile
and sinister where the fighting was most fierce. The spirits are more
aggressive, even cruel.
I don’t know how to solve this problem. All I can do is watch it grow worse.
I need your counsel. The deforestation is less of a threat than before the
Garou came and the logging companies moved on to easier prey, but the
remnants of that old war are still poisoning the rivers and the land. The run-
off streams into Manacapuru then Manaus. It affects more than two million
people. And the source is the devastation at Ranch Apocalypse.
I don’t expect help, just advice.
-X
From M to X
X,
You might not say that the spiritual pestilence that remains at Ranch
Apocalypse is the Garou’s fault, but I do. Everything that befell them there
was of their own making. How like them to leave behind an open wound to
grow infected and pustulent. The idiot hounds would likely tell you it was
more noble to let it rot than be healed.
I’m sick and tired of hearing of the harm they caused. It’s almost three
decades since they arrived, time enough for one of their noble heroes to be
born, grow mature, and die in a pointless crusade saving people who never
asked for their brand of assistance. It’s beyond time the Garou returned and
cleaned up their mess. You say the problems come from spirits mired in the
H’ruggling, and fetishes lost in the dirt? Make them come and collect the
remains, and take their ghosts away with them. You know how to make
them do that. There’s only one thing they like more than fighting the good
fight: glory. They really are dogs, alert for the faintest praise.
Tell them this: that there are ancestor spirits trapped in the Amazon basin,
held there by great banes that the puny native Fera can’t reckon with. Tell
the white men they made the Amazon their responsibility, and now only
they can save it. Flatter them. Don’t let them know where this information
comes from. Seed it in the networks they use to communicate. I know Garou
Kinfolk in Manaus who can place it for you. They’re our Kinfolk now too:
more of their matings produce Balam than wolves these days. No need to
tell them what they’re doing for you. They’re best kept in the dark, lest you
test their loyalty.
The best outcome is that the Garou come back and set right a few of their
many wrongs. Unlikely, I know, but promise them glory and renown and
they’d run straight down the Wyrm’s throat. It’s not the return that’s
unlikely, it’s the usefulness of what they do once they’re back.
The alternative is that someone informs the Mokole of Grrrash tak’nyrrr of
their return. No one remembers better than they the darkness of the Amazon
Wars. They’ll be slow to act, but the Garou will find battles enough to keep
them in Brazil.
I’m not your master. I don’t order you to do this. But sit with it a while. Or
better still, walk with it along the river, watching the Garou’s rank remains
feed the Wyrm-servants’ pit of pollution. Think on justice, and everything
they did to us in the name of protecting Gaia. I leave the decision to you,
my dear.
-M
Translator’s Introduction
I first met Gonji Pure Mountain in Hokkaido, at a small shrine in the Hidaka
Mountains. He is a Stargazer like me, although his Auspice is the Full
Moon, while mine is the half. It was exactly this difference that I sought to
discuss with him, to learn more about how the DharmaGaia is practiced by
Ahroun.
Gonji is a former Hakken, the Shadow Lords of Japan. He converted to our
tribe after receiving enlightenment from Grand Master Zama, the Stargazer
Shinto monk. His forthright and pragmatic attitude owes much to his former
upbringing, seasoned by his years of Stargazer training in China.
I came across a manuscript of his major work, the Discourse on the Form-
Breaking Fist, and wanted to translate it for English-reading Stargazers. But
I encountered a number of difficulties at certain points, intriguing enough
to make it worth my time to travel to Hokkaido to speak with Master Gonji
in person.
He was perplexed by my project and even more by my long journey to see
him, but he was a most gracious and accommodating host. He is the abbot
of a small mountain shrine, overseeing five monks-in-training. Two of them
are Stargazers, while the other three are Kinfolk to other tribes (one Hakken,
one Child of Gaia, and one Silent Strider). They are here to learn his
methods to take back with them at the end of their three-year tenancies.
The Discourse describes the predicament that enmeshes us all: the Weaver
and Her webs. There are many methods and means for extricating ourselves
from the strands, but I find Gonji’s advice unique in that it advocates the
Ahroun’s path: calling upon instinct, strength, Full Moon Gifts, and the
fighting arts to break the Weaver’s hold on the mind and embrace formless
Wyld. This is the “Form-Breaking Fist,” the sudden shocking and
thunderous explosion of vital force to shake loose the sticky cords that
restrict our mind, our perception, and even, according to Gonji, our bodies.
We think of ourselves as vibrant, brutal, metamorphic animals, free from
the constraints of a single form. Gonji argues that this is an illusion, a degree
of wildness perfectly doled out to sustain the figment of freedom, while
hiding from us grander unimagined and untapped potentials. Sever the web,
free the body, and the mind shall follow.
This is the opposite of what many Stargazers teach, even those dedicated to
the fighting arts like Kailindo: the mind leads the body. Not so for Gonji.
The mind can be tricked, but the body knows.
It is little wonder that Gonji is an Ahroun. Such a perspective is not native
to a Philodox. I have always sought to balance body and mind, but in so
doing, I have perhaps lost the truth of life’s flourishing: body before mind.
The mind is the lotus that grows from the mud. No mud, no mind.
I respect this work for its wisdom perspective, although I cannot myself
unlock its deep secrets. Those are for Ahroun Stargazers. Still, it provides
perspective on our predicament, and Master Gonji’s uncompromising
vision is leavened with humor.
I have included commentary and notes [italicized in brackets]. Any
mistakes are my own. I cannot claim to fully understand Gonji’s work — I
am still a student — but I believe it to be important enough to attempt this
gesture at wisdom-seeding. I have chosen the vernacular mode, to better
communicate to readers unfamiliar with the style and concepts of Stargazer
works, especially Gonji’s voice, similar to Japanese haibun style. I am
afraid the task of properly translating his haiku is beyond my simple
abilities, so I instead attempt free verse and pray for lenience.
May you sprout from pure mud.
Translator’s Commentary
The Form-Breaking Fist is a method for substituting physical acumen for
intellect when a Stargazer calls upon their Gifts. Instead of relying on our
long-practiced ability to think through things, to use reason or even sudden
insight to unlock our Gifts, Master Gonji’s methods allow us to call upon
the body’s resources.
To many Auspices, this would seem counterproductive. But it allows an
Ahroun to use their fighting arts in place of their wits — to literally punch
at an illusion to break it, rather than teasing it apart as if it were a riddle, the
way the wind spirits teach us to.
With mastery of the Form-Breaking Fist, the Ahroun can even use their
Rage in place of the more subtle, spiritual force at our heart of our being.
The rest of the Discourse consists of detailed instructions about the exacting
use of Stargazer Gifts when the mind is of no use. It is Gonji’s methodology
for subsuming intellect with instinct, but without becoming a mere creature
of reaction. It can only be practiced by a Stargazer who has first mastered
his intellect, and an Ahroun who can call upon Luna’s full radiance to
transcend it. They are impenetrable to someone who has not taken the
training.
I have excerpted some of the basic Instructions.
Survey: Ko’ēti
Balam, Wonder-favored eyes-opened-at-Twilight, born on two-legs.
The Balam are the protectors of the Amazon, and Ko’ēti takes that role
seriously. She often leads guerrilla strike forces of other Werecats on the
servants of Cahlash that ever dwell and breed in her homelands, but lately
she has come to realize that direct, physical tactics aren’t working. She used
to include the Garou Nation with the servants of Cahlash as corrupters of
her sacred homeland, but now she tries to guide them (from a distance) away
from the worst horrors that have crept into the dark places in the jungle, and
makes more spirit pacts every day to understand the nature of Cahlash’s
influence on the monkeys who destroy to feed their own greed.
Rage Unabated
Let us return to our continued conversation between the Guardian pack Broken Tusk of
the Three Princes sept and caern, on the island of Te Waipounamu.
[LAYOUT: AS A TRANSCRIPT]
Why did we go to war against the Changing Breeds?
FD: Ah, this one. I knew this one was coming. Thought we’d take longer getting to it.
Maybe talk our way around it for a while. Right for the jugular though, eh?
Let me put it to you another way. Did we go to war against the Changing Breeds? Who’s
we? Am I, the man with ancestors from a pair of islands in the South Pacific, who never
even met a Silver Fang or a Shadow Lord until a couple of hundred years ago, part of the
we who went to war?
N: Yes.
FD: Debatable, boss. If you have to lean on the idea of a Garou Nation like it’s one thing,
not a name every group of more than six Garou gives itself, you’re most likely talking
our your arse. Be careful of people who go slinging we around all casual, kids. They’ve
normally got an agenda. Don’t let anyone tell you you’re not allowed to pick your battles
— or your allies. You’re warriors of Gaia, not good little soldiers who’re “just following
orders,” right?
SStM: With respect, F, some following is required. Tell an Elder you disagree with their
priorities and you can expect to pick up a nasty scar for your trouble.
FD: I dunno, I can think of a lot of times in our history when we should have straight up
said no. War of Tears ring any bells? But look, my point is this: we are more than the
crimes of our ancestors.
N: Maybe, but that’s for sure part of what we are. We did those things. Our ancestors.
Part of the structure and society we opt into.
FD: Sure. And thank you, Athro, for that correction. But here’s the thing: if we’re not
knotted up with guilt about what… was done… we can take a proper look at it and ask
why it happened. And it happened because we’re weapons, and weapons have to be used.
Garou culture’s all challenges and fights, right? We sharpen ourselves on one another.
We scrap to suss out hierarchies and that. That’s how we ended up with the War of Rage.
SStM: That’s not an answer, Follows-Death. We went to war because the Changing
Breeds didn’t know their place.
N: Hold the f—
SStM: Give me my moment, please.
Case in point, since Chases-Death brought it up: the Bunyip. Look how the Changing
Breeds treated them when they came to Australia. Their duty was to welcome the Bunyip
and find a place for them. The Nagah almost had a civil war, and the Ananasi tried to
exterminate them.
FD: Remind me, this was how long after the War of Rage?
SStM: Irrelevant. The Changing Breeds can’t rule themselves. They’re a bunch of
squabbling children. They need leaders but won’t accept them, so we must be their
masters. The War of Rage was an attempt to put them in their place and remind them of
the natural hierarchy of Gaia’s children.
N: Counting down ‘til I hear “white man’s burden” come out your mouth, pākehā.
FD: See this kids? This is what I mean. Don’t just fall in line with what other people say
and think. Even if they’re meant to be on your side. Pick your battles…
N: [crosstalk] get to your point Swift or I’ll kick your ass straight across the campfire.
And keep it… keep the superiority complex at a five out of ten, okay.
SStM: The War of Rage was fought because the Changing Breeds neglected their duty.
They were less than enthusiastic about the Impergium. A gross mistake, as humanity just
keeps on proving. We should have thinned the herd, and the Changing Breeds wouldn’t
commit to that. Cowardice and bad judgement are crimes alone, cardinal sins when you
put them together. We are Gaia’s strongest and her most favoured. That’s not by
accident. We’re the ones with the… the moral fiber to do what needs doing.
When our vassals rise up and deny the natural order of things, the onus is on us to set
them straight. To fight them, face on, is a mark of respect. It tests both our mettle and
victory determines truth.
N: You done?
SStM: I am. Thank you, Athro.
N: Great. First I wanna pick up on the we point, for a second. We mostly means the usual
suspects. Silver Fangs, Get of Fenris, Fianna, Glass Walkers. A couple of tribes trusted
the Silver Fang leadership enough that they went along with it. Most of us were doing our
own things. But we still have to take ownership. Those who don’t learn from history, and
whatnot.
Now.
We started the War of Rage because that’s our nature. We’re simple creatures. We’re part
spirit, part rage. We’d be no use to Gaia any other way. She made us beautiful. The
muscles, the claws, the glossy coats. For most of you. The rest of us, she made scrappy
and stubborn. Whatever type of fight we’re built for, killing’s in our blood. It’s who we
are. Anyone who tells you they don’t feel joy in their deep, dark, animal brain when they
hunt, and bite, and tear… they’re lying to you. We’re killers.
We’re bred to kill and, deep down we want to kill. That’s why the history of the Garou’s
just an ever-growing list of wars. If we don’t fight, we don’t know who we are. Shit, if
we don’t fight, we fuckin’ explode. Don’t get me wrong: it’s not a bad thing. But it
makes us do dumb shit like pick fights with the people we should be closest to, because
we just can’t help ourselves. We can scapegoat tribes like the Fenrir and the Fangs, and
believe me, they’ve got a lot to answer for, but it’s all of us. And when you look at us —
Ahroun, born to war — you have to accept it. We’re spectacular.
We fought the other Fera for the same reason we’ve picked every other fight for
thousands of years. Because we need it. It’s how we keep ourselves sharp. It’s our nature,
and if we didn’t follow it, we’d be bloody useless to Gaia.
Don’t hate yourselves for it, life’s too short for that. But keep an eye on yourselves. You
hear what I’m saying? Take a step back when you’re about to throw yourself into some
new conflict, or hell, an old one. Ask yourself: is this another War of Rage? Is this
another fight we’ll spend a minute relishing and generations regretting?
[/LAYOUT: TRANSCRIPT ENDS]
[LAYOUT: ALL JOHN NORTH-WIND’S-SON SIDEBARS LIKE THIS
NEED TO BE IN FLAVORFUL FONT. IT DOESN’T NEED TO BE
HANDWRITTEN, BUT IT DOES NEED TO LOOK “WEREWOLF” AND
STAND OUT FROM THE AVERAGE SIDEBAR]
Rage, Rage
We return to our final encounter with the Guardian pack Broken Tusk of the Three
Princes sept and caern.
[LAYOUT: AS A TRANSCRIPT]
What did we lose, when we lost the trust of the Changing Breeds?
N: One, stop calling them Changing Breeds you little shits. It’s Fera. That’s the name for
all of us, Garou included. It’s… it’s hard to say. It’s been so long, we’ve never known the
world any other way. To imagine that world, you have to imagine a time before war –
before constant war. When war was something we did, not who we were and had to be.
So yeah… think your way back there, then I’ll answer the rest of the question.
[pause]
Yeah, none of us got that long to wait. I got shit to do before I die. Pretend you can
imagine a world like that. One where everyone does their job and we have shit under
control. Where you don’t have to choose which of the Wyrm’s heads you’re gonna tear
off this week, and whether two more or four are gonna spring up out of the neck hole.
That’s the world in which we had the trust of the Fera.
We lost everything, and we can never get it back. You’ve all got brothers and sisters, eh?
Or little cousins you had to babysit, or that one drunk auntie who babysat you? Point is,
you know what it’s like to have family, be part of something even if you think your
siblings are assholes and your auntie’s a psycho.
Now imagine you get hooked on smack. You start stealing off your little brother, your
debt collectors come around and take your sister’s telly. You kick off at your auntie at
Christmas. Imagine the whole slew of it. That’s us. That’s what we’ve done to our
relationship with the other Fera.
Now imagine what that would do to your mother. How you’d break her heart and
whatever she did and how determined she was to forgive you, your relationship with her
would never, ever be the same.
That’s what we lost when we broke our bonds with the other Fera. A little bit of Gaia’s
love and trust that we’ll never get back.
FD: Okay, dark turn there Athro, but thanks. Nails isn’t wrong as such. But it’s done and
in the past now. I’d say it’s less about what we lost than how much we should miss it. So
ask yourselves that. I’d say you can’t miss something you never had. You’ve got to be
pragmatic here. Would our fight be easier with the other Ch- the other Fera standing next
to us? Sure. But it’s not happening any time soon. They’ll work with us if they’re
pressed, and sometimes that’s a bonus. Sometimes they’re not around or the stakes aren’t
high enough and that’s fine too.
It’s unfortunate and it makes our lives harder, but that’s nothing new. The others aren’t
fighters.
N: There’s a man who’s never seen a Mokole get riled.
FD: Most of the others aren’t fighters. They’re messengers, healers, or protectors of the
places we can’t go. Yes, I mean the weresharks. Like I said before, watching a wereshark
do what they were born to do is a thing of beauty. But yeah, like I was saying, most of
them weren’t put here to fight. And fighters are what we need right now. It’d be great if it
weren’t that way but that’s not the time we live in. Think I got this ugly ass scar from
talking it out with people?
We can live without allies if we have to, and we don’t have time to go winning them
over. You can dwell on it and wonder what we’re missing, or you can get out there and
do what we were put here to do: take the fight to the Wyrm. Jump down its throat and
hope you do some damage before it chews you up. That’s what matters. Your life, your
deeds. What you do. Not what you lost along the way.
SStM: We lost nothing we can’t get back. Ask yourselves, children, what good it would
do us to call on mangy ravens or prideful cats. They don’t know anything we don’t. They
can’t do anything we can’t. They shouldn’t even be on these islands. They’re interlopers,
invaders.
FD: That’s a whole different conversation and not one you should be having. Just sayin’.
SStM: The Fera are not an asset we need. They’re a habit. A tradition we don’t want to
let die. We feel guilt over the War of Rage and we seek to assuage it with apologies. We
talk up their value and their place in the world because… Because we feel bad about
something that happened thousands of years ago. Simple as that. It’s nonsense. We treat
them like equals because we’re now so scared of upsetting them we can’t conceive of
doing otherwise. All because we’ve gone soft.
They’re nothing but a waste of energy. Time spent on diplomacy, pandering to people
who should know their place. Who we should be putting in their place, because how will
they know it otherwise? We’re letting them down every time we pretend they’re our
equals.
N: Christ, have you heard yourself? Every time you open your mouth I go back in time a
hundred years.
SStM: I can’t think of a single bad side to that. Name one thing that’s gotten better in the
last hundred years. Actually, don’t. Maybe shut your piehole instead, eh Nessi? You’ll
get your turn.
N: Nails? You think you’ve got a right to put my damn birth name in your mouth? Do I
need to pull rank here, Swift? Cheeky piece of trash…
SStM: [snarling] Wanna make this formal, Nails? Wanna make it a thing? I’m ready.
You know I’m one step behind you, always will be. One wrong move and this pack is
mine!
FD: School’s over kids. Take a walk. Take a long walk. While Daddy cracks some heads
together.
[/LAYOUT: TRANSCRIPT ENDS]
Plot Hooks
The Ahroun stories in Apocalyptic Record tell tales of wars, bloody origins, and terrific
tragedies. Some Ahroun take pride in these stories, where others see them as sources of
great shame, as recounted in this chapter.
The Amazon War
The aftermath of the Amazon War — if it’s really over, rather than currently in a
ceasefire or a lull, or being waged without the knowledge of Garou wherever your
chronicle is set — is an endless source of story fuel. War stories and the desperate
attempt to protect one of Gaia’s last strongholds are the mainstays of Werewolf stories.
This chapter encourages the Amazon (and other rainforests, jungles, and vast spaces
contaminated through human overreach and despoilment) as proving grounds for young
werewolves, and the last battlefields for scarred veterans. Every Garou is capable of
making a small difference in the war on these fronts, though danger’s also extremely
high, as groups such as Pentex aim to protect their interests. Storytellers are encouraged
to include any of the following brief flavor concepts in their Amazon War stories:
• Lingering pollution in the jungled battlefields, and how that makes Banes
manifest, and twists spirits into destructive urges. A pack could be dispatched to assist
with a mortal clean-up crew or handle the matter themselves with the use of their Gifts,
but doing so will draw the Banes’ attentions.
• Fetishes lost to the mud, battle, and the enemy. A pack might be tasked with
locating such an artifact for their sept, possibly having to infiltrate an old DFG compound
and slay whatever was left there when the company pulled out all those years ago.
Gnarled, wretched Fomori left to mutate and bubble await hardy Ahroun on such a
mission.
• The remains of beloved packmates and ancestors. Some ancestor spirits are
bound to the site where they fell, at least until that place is purified. They would be a
great boon to the Garou who rescued them from their plight, but some may have been
warped beyond recognition by the Wyrm’s presence. In such cases, they need to be
cleaned and allowed to move on.
• Changing locations and names. Pentex are longer present as DFG, but they
didn’t leave; they just changed shape. They’ve moved into the cities along the Amazon
and as far as the Wyrm’s human servants are concerned, it’s business as usual. The
enemy shifts form, just like the Garou.
War stories don’t need to be simplistic good versus evil, though. The bigger and more
complex story of the Amazon is the damage the Garou did. They devastated the region
along the Manacapuru river. They shook up the Fera communities who lived there and
brought bullish open warfare to the rainforest. Either they left or they’re still there,
waging war whether the Balam, Mokole and Uktena communities of the region want
them there or not (spoiler, they do not).
Returning to the Amazon is retreading old ground. There are other conflicts on regional
and global scale that are punishing Mother Gaia. Make your players’ Garou reckon with
why many of their Elders would prefer to dine out on tales of the last great war than step
onto a new battlefield. Have they learned from their mistakes or are they just faint of
heart? Is there a meaningful difference?
Alternatively, you can use war, in the Amazon or elsewhere, as a grand last stand.
Knowing the Prophecy of the Phoenix is coming to pass, a glorious death might be the
best possible outcome. Or you might throw in some epic disaster to indicate that the end
really is here.
While not located within the Amazon Jungle itself, the Sept of the Open Arms is also a
hub of direct action activity dealing directly with protecting the rainforest. O Orientador
Souza, the Philodox Glass Walker who leads the sept, believes that Golgol’s decades-
long war is an obvious failure, and his position is becoming more popular in the Garou
Nation.
• Souza could approach the pack with concerns about a Brazilian political leader
by the name of João Barbosa who has been growing in popularity, particularly among
Brazil’s corporate class. Barbosa is working hard to remove laws that protect the
rainforest from deforestation as well as Indigenous rights (particularly land rights). The
characters must work to counter his efforts through shifting the populace’s opinions
against him and impede his political influence as direct conflict would rend the Veil,
especially since he is a powerful Ferectoi.
• A scout working for Golgol Fangs-First asks the pack to assist her in finding and
cleansing various sections of “cursed land” spread throughout the jungle. Deep in the
rainforest the Gauntlet is thin, and Banes are coalescing in certain locations even if there
is no notable corruption to feed on. These are the beginning stages of Wyrmholes and
astute Garou will discover that these Banes share a common thread — they are one and
all corrupted spirits of hunger, greed, and need — the domain of Eater-of-Souls. The
pack must convince local Elders such as Golgol Fangs-First, O Orientador Souza, or
Water-That-Is-Born that they have discovered signs that Eater-of-Souls is on the rise, and
this time is coming to the Amazon rainforest. If the war efforts cannot be turned toward
the burgeoning Wyrmholes, it may escape again.
• Tensions between the Balam on one side and Golgol and Souza on the other are
at a head. The Balam are enraged with the Garou encroachment on their traditional
territories, and the corruption they bring with them as well as simple misunderstandings
and grievances. The Garou believe the werecats are a hindrance to their efforts. The pack
is encountered by Ko’ēti who requests that they appeal to their elders before an all-out
war breaks out between the two Gaian factions.
The Garou-Fera Relationship
There are other stories you can tell, based on the power Rage has over the Garou. The
bridges they’ve burned with the Fera are one direction; the difficulty of rebuilding those
bridges, when efforts are diplomacy are hindered by a short fuse and love of battle, is
another. The many old grudges the Fera bear towards the Garou are rich pickings too.
Consider any of the following tales:
• A story where the werewolves’ sept is in imminent danger, and the only allies
the Garou can turn to are the few local Fera. Can diplomacy find a way toward lasting
cooperation?
• An Ahroun hero to the Garou Nation appears to have been misidentified, with
them actually being one of the Fera. One of this Fera’s kin arrives at the protagonists’
territory and pleads with them to set the record straight among their people.
• A place where ruin rages due to persecutions between shapeshifters, both
ancient and modern, requires cleansing and renewal. Through their ancestor spirits,
protagonists might witness awful crimes perpetrated for which they can only attempt to
make amends.
• In one of the simplest tales known to Garou, a champion among the Fera —
perhaps a Mokole or a Gurahl — challenges the pack’s Ahroun to a series of trials both
of combat and wits, questioning their role in their territory. Such a challenge might breed
respect or fresh enmity.
Ultimately, stories about angry warriors undone by rage and pride are as old as the Iliad:
there are rich pickings in the clash of egos and reputations and the struggle for renown.
These stories belong to the Ahroun.
The True Enemy
The Ahroun are often drawn to the role of destroyers, making them blind to when their
rampant violence furthers the Wyrm’s ends. This is especially the case when they identify
the true enemy as the Weaver and her agents. The following examples of tales pitting
Ahroun against Weaver may do Gaia some good, or could leave her open for the Wyrm
to fill the gap the Weaver’s left behind:
• As in the example in this chapter, it’s down to the pack to seek out the wise
Gonji Pure Mountain for his advice on channeling one’s strength effectively, only for him
to rebuke them and explain they’ve spent so long fighting the Wyrm that they’ve lost
ground to the Weaver. In isolation with Master Gonji, he trains them on ways in which to
combat the insidious spider and her minions. Upon the completion of their trials, he
promises to accompany them back to their territory, to clash with one of the Weaver’s
greatest servants, hidden in their midst all along while the Wyrm blinded them.
• The Ahroun excel at cutting through their enemies, so when an Ahroun in the
pack discovers spirits both benevolent and otherwise bound in Umbral thread, driven
nearly to madness, the natural course is to slice them free. Unfortunately, doing so alerts
the Weaver’s spiritual offspring, who rush to discover why their webs have been cut.
• The Glass Walkers have long been suspect in their allegiances, and one of the
sept’s Ahroun Elders makes a proclamation to their detriment: until the tribe renounces
all ties to the Weaver’s power, they will be exiled from the territory. The decree causes
conflicts throughout the sept, especially if one of the protagonists is a Glass Walker
Ahroun.
• The Weaver doesn’t always act as a foe to Ahroun, with some of its worshipers
seeing the warlike Garou as an effective form of antivirus, or white blood cells for the
world. A story could see servants of the Weaver, such as the DNA organization, subtly
manipulating or even directly approaching a pack with an offer: we won’t enter your
territory if you help eliminate a blight on ours. Fomori have invaded the lower floors of
the DNA head office, and are assumed to have emerged from the sewers below. They
lack the ferocity to handle them themselves, but can’t evacuate the building due to the
thickness of the Weaver’s web essentially cocooning it and its accumulated knowledge
inside.
Muddy Origins
By nature of their battlefield prowess, Ahroun often adopt a bombastic nature, regarding
themselves as more important in the war against the Wyrm than their kin from other
Auspices. Some even believe they have distinct origins from their fellows, as recounted
in the Full Lune, earlier in this chapter.
• Jacob Morningkill is a legend among the Garou for good reasons as well as bad.
He’s said to have slain mighty spirits and bound others, possessing great fetishes wrested
from Umbral beings nobody living has ever encountered. Before his death, it’s said he
left a number of these artifacts back in the possession of terrible foes to the Garou, with
most werewolves assuming he did so to test the mettle of those who attempted to reclaim
them.
• The spirit known as Rimefleece may or may not exist, but that hasn’t stopped
many a werewolf from trying to locate her. It’s said that her milk can change a
werewolf’s Auspice, or give a being the powers of multiple Auspices at once. Locating
Rimefleece, imprisoned somewhere in the Deep Umbra in a snare Jacob Morningkill
supposedly constructed, might win a pack a truly impressive Umbral sponsor.
• Rimefleece’s milk is said to abate a werewolf’s Rage. A potent fetish, well-
hidden but not undiscoverable, this milk is a fabled cure for werewolves who long ago
succumbed to their bestial natures. It’s even rumored it can bring a Black Spiral Dancer
to lucidity, if one can be convinced to drink the ambrosia willingly.