Professional Documents
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HYPE Sports
HYPE Sports
PREFACE
This SMART H.Y.P.E. (Healthy Youth in Physical Education) Sports
is Life! for Senior High School features a specialized skill-based approach which
primary emphasis is to provide learning experiences and activities that can enhance
student’s abilities and skills in sports. The instructions and lessons in this textbook
promote and improve the health, fitness, and well-being of the students.
This textbook consists of two units for individual and dual sports and another
two units for team sports. Each unit aims to educate students with fundamental
information on the sports of Track and Field, Table Tennis, Volleyball, and Football.
Each of the four units is divided into four lessons and includes the history of the
sport; equipment used; rules and regulations; mechanics and management of the
sport; suggested warm-up and cool-down activities; drill exercises to practice; and
some common sport injuries, their prevention and first aid management.
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ACKNOWLEDGMENT
We, the authors of the SMART H.Y.P.E. (Healthy Youth in Physical
Education) Sports is Life! textbook, would like to take this opportunity to warmly
thank the important people who helped in shaping this textbook.
To Golden Cronica Publishing, Inc., for opening the avenue to produce this
textbook;
To the special people in our lives, for their endless outpouring of support
and enthusiasm as we went through the whole process of completing this textbook.
THE AUTHORS
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TABLE OF CONTENTS
Content Page
Preface---------------------------------------------------------------------------------------iii
Acknowledgement------------------------------------------------------------------------ iv
UNIT 4 FOOTBALL---------------------------------------------------------------------79
Lesson 1: Introduction to Football 80
Lesson 2: Basic Skills Used in Football 85
Lesson 3: The Laws of the Game 95
Bibliography---------------------------------------------------------------------108
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HISTORICAL BACKGROUND OF TRACK AND FIELD
The roots of track and field, or athletics, may be traced back to the first ancient
Olympic Games, held in 776 B.C. in the valley of Olympia on the southwestern
coast of the Greek peninsula. The only event in those Games – the “stadion” – was
a sprinting race of approximately 200 meters, or the length of the ancient Olympic
stadium. The ancient Olympic Games, held every four years, eventually grew to
include other athletics events such as the discus, javelin, and the long jump.
After the end of the ancient Olympic Games in 393 A.D., athletics
competitions were rarely contested. Track and field events were revived sporadically
in England between the 12th century and the 19th century. Cambridge and Oxford
University contested the first university track meet in 1864, and in 1873 the first
collegiate races in the U.S. were held. The International Amateur Athletic Federation
(IAAF), the international governing body of the sport, was founded in 1912, and in
2001 the name of the organization was changed to the International Association of
Athletic Federations.
Track and field events are divided into three broad categories – track events,
field events, and combined events. Track events are running events classified into
different distances as follows:
1. sprinting distance – 100m dash, 200m dash, and 400m dash
2. middle distance – 800m, 1500 m, and 3000 m
3. long distance events – 5000m and 10000 m
4. relay events – 4 x 100m, 4 x 200m, and 4 x 400m
5. hurdles – 100m, 110m and 400m hurdles, and 3000 m steeplechase
Combined events are women’s heptathlon with seven events and men’s
decathlon with nine events which are all composed of mixed events on field and
track.
.
FACILITIES AND EQUIPMENT
The Stadium
To host an official competition, a stadium must have a 400-meter track
divided into six or eight lanes, areas for the jumping and throwing events, and a
water jump for the steeplechase event. Races are always ran counter-clockwise.
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The Equipment
1. Measuring Tape 3. Camera
In the long jump, triple jump, A camera films the runners
and throwing events, the judges as they cross the finish line. It is
measure distances in meters and connected to an electronic timer.
centimeters with the help of a steel
measuring tape. High
jumps are calculated
using measurements
already marked on
the supports holding
the bar.
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SPRINT EVENTS
At the end of the lesson, the students should be able to:
• understand the different distances in sprinting events;
• learn the different stretching exercises and drills of sprinting; and
• execute the techniques of sprinting properly.
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POSITION
In running, especially in sprinting events, athletes must maintain the proper
and correct running position. Below is an illustration of the proper running form.
Arms and
Hands
Bend your
arms at about
Legs
90 degrees.
Open your Make sure to
hands to avoid lift your legs
muscle tension. all throughout
Swing your extending your
arms forward leg forward.
at about eye Avoid butt
level and kick.
swing extended
Foot Strike
backward to
generate force. Strike the
ground with
Head the ball of
Make sure your foot first.
to relax your Don’t land
head. Avoid with your heel
pumping when you are
your head sprinting to
forward and avoid injuries
back. Chin up. in your ankle,
Look forward. knees and
Concentrate. back.
Shoulder and
Torso
Relax your
shoulders. No
swinging from
side to side.
Torso must
bend forward
to lessen the
impact and
weight on your
toes.
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SPRINT EVENT
The Race – The 100-meter sprint event is a test of pure speed over a
straight distance. The eight runners with the best times in the qualifying heats or
preliminary races run in the final event. The fastest athletes get to run in the center
lanes.
This event has become the star event of the Olympics, with the winners
of the men’s and women’s races recognized as the fastest human beings in the
world.
Sprinter Shoes – The shoes are lightweight,
with up to 11 cleats on the front of the sole to help
grip the track. The soles do not have heels, because
the runners’ heels never touch the ground – doing so
would slow them down.
The 200m and 400m sprint event require more strength and agility than
the 100m event. Because the races start on the curved part of the track, runners are
forced into a leaning position. This increases the risk of injury. It is impossible for
athletes to maintain their maximum speed all the way to the finish line. They must
concentrate on keeping their speed constant.
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SPRINT HURDLES
The 100-meter, 110-meter, and 400-meter hurdle events are races in
which athletes alternate between sprinting and jumping over obstacles, called
hurdles. There are 10 hurdles in a race. Runners can touch or knock down hurdles
accidentally without penalty, but are disqualified if they deliberately knock one
down or put a leg or foot outside the hurdle. The hurdles are made of metal and
wood. A counterweight at the base keeps it from falling over too easily. The men’s
hurdles are slightly higher than the women’s.
In the 110m sprint hurdle race, the hurdles are placed close together. Runners
must take three strides between each jump. When they jump, they barely clear the
hurdle, maintaining their stride so they won’t lose time. In the 400m, hurdles are
lower and placed farther apart at 35m, so the runner must take 13 to 17 strides
between jumps.
The Shoes
Shoes worn
for hurdles look like
sprinters’ shoes but
the cleats in the front
are shorter so that
they don’t get caught
on the hurdle. The
heels are reinforced
to absorb the shock
of landing.
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Hurdle Technique
1. Start
The runner starts in a crouch position but
must accelerate sooner in order to get ready to jump
the first hurdle.
2. Approach
Count eight steps from the first step of the
start. Make sure to focus your attention on the hurdle.
3. Take off
At the count of eight, take off with your non-
dominant foot (take off foot) and fully extent your
dominant foot (lead leg/foot) horizontally forward,
over the hurdle.
4. Flight
Tip your body forward, extending your arm
(opposite of your lead leg) and lead leg over the
hurdle. Knee of your trail leg must be kept high as
it pulls through. Lead leg must be brought down
quickly after clearing the hurdle.
5. Landing
Land on the ball of your foot and take an
aggressive long stride of your trail leg. In order to
minimize the loss of speed when you hit the ground,
keep your body leaning forward and leg straight.
6. Final sprint
In the final sprint, the runner speeds toward
the finish line the same way runners do in a 100 m
sprint.
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RELAYS
Relay teams are made up of four athletes, who each take a turn running as
quickly as possible while carrying a baton. Eight teams compete in the final event.
In a relay race it is the baton, and not the runner, which is timed. The baton must
be passed quickly and carefully – if it is dropped, the runner must pick it up before
continuing. There are two kinds of relay events: the 4 x 100-meter and the 4 x
400-meter relays.
Relay Techniques
In both relays, the first runner is usually known for his quick start, while the
athlete known for a strong finish is the last runner. In the 4 x 100m, team members
must remain in their lanes so they don’t get in the way of the other runners. In the 4
x 400m, the speed is slower and passing the baton less risky. Only the first lap and
the first turn of the second lap are run in lanes.
Passing Zones
1.) 4 x 100m relay – In the run-up zone, the receiver takes 6 to 8 strides,beginning
when the passer has crossed the marker placed 6 to 9m before the run-up zone.
In the passing zone, the passer shouts to the receiver that he is about to pass the
baton to him, then puts it into his hand. The receiver continues running without
looking at the baton or changing stride. This is called a “blind pass”.
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2.) 4 x 400m relay – In this race, the team mates
watch each other during the exchange of the baton.
Because this is a longer event, the passer is more
tired and his speed may vary. This makes a “blind
pass” too risky.
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PERFORMANCEGOLDEN CRONICA
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HURDLING
Task 1 – Dynamic Warm-up
(Refer to Performance Task 1)
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PERFORMANCE TASKS FOR RELAY
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RUNNING EVENTS
At the end of the lesson, the students should be able to:
• differentiate running from sprinting events;
• identify and distinguish the different running events; and
• learn and practice the exercises and techniques required in distance
running, steeplechase, racewalking, and marathon.
Runners are just standing Runners lean forward to Runners take off slow
behind the starting line. generate force. to and try to get their
rhythm.
After the first curve, runners can leave their lanes, and move toward the
inside so they have less distance to run.
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Here are some pictures CRONICA
of middle PUBLISHING
- and long INC.
- distance events with different record
holders.
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Distance RunningGOLDEN
Shoes CRONICA PUBLISHING INC.
The shoes are equipped with heels for running events that are 1,500m or
longer. The athletes need to run on their heels in these races. The soles have a
maximum of 11 cleats.
Distance RunningTechniques
In the 800m and 1,500m events, some athletes try to stay in front during the
entire race, while others save their energy for the finish. In the 5,000m and 10,000m
events, runners apply other strategies, speeding up at different times and forcing
other runners to break their rhythm and tire themselves out.
STEEPLECHASE
The 3,000m steeplechase is a spectacular race, featuring 28 hurdle jumps
and 7 water jumps. Athletes are not penalized for touching the hurdles with their
hands or feet or for putting their feet in the water.
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RACEWALKING
In race walking, the athlete uses a very difficult walking technique to move
forward as rapidly as possible without running. Races are 10, 20, or 50 kilometers
long. Athletes need great strength and ability to avoid the fatigue caused by these
awkward movements.
Racewalking Shoes
Shoes are light and the soles are thin to reduce friction with the ground.
Racewalking Techniques
The racewalking athlete pushes off with his back leg and stretches the other
forward with a swing of the hip. Energetic arm movements add to the length of his
stride and maintain his balance. Before his back foot leaves the ground, the athlete
puts his other foot on the ground. Placing one foot in front of the other in a straight
line, he then uses his front leg to pull himself forward.
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MARATHON GOLDEN CRONICA PUBLISHING INC.
The marathon is the ultimate endurance test – covering 26.2 miles! The race
usually begins in a stadium and then continues on a road course. Heat, wind, rain,
and a challenging course (hills, for example) can add to the difficulty of the race. A
marathon is one of the few events in which amateurs compete at the same time as
the top champions.
Marathon Shoes
Marathon running shoes are lightweight and provide foot stability and shock
absorption.
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FOR MIDDLE
AND LONG DISTANCE RACE EVENTS
Task 1 – Preparation
Dynamic warm-up: Divide the class into four groups and ask them to form
four lines. Align four cones, each cone ten meters away form the student in front
of the line.
Note: These drills are basic drills to improve agility and leg power. Make
it sure to maintain body coordination and always observe proper arm swing during
the entire warm up.
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Task 2 – Chain Run
After the warm-up, group the class into five. Stick to the endurance fun workout
that follows.
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THROWING EVENTS
At the end of the lesson, the students should be able to:
• describe and compare the different throwing events;
• identify the equipment required in the different throwing events; and
• learn and practice the warm-up and warm-down exercises and
techniques in discus and hammer throw.
Discus and hammer throwing events are conducted in the same area. Men
and women athletes use a spinning approach to throw the discus or the hammer
as far as possible. The winner is the one who makes the longest throw without
stepping outside of the circle before the discus or hammer lands.
1. The athlete moves the discus back 1.The athlete swings the hammer
T
and forth in an arc, and then does a back and forth like a pendulum,
e 1½ turn rotation. then rotates it 2 or 3 times.
c 2. Pushing off one leg, he whips his 2. He spins himself around 3
h arm around and releases the discus. or 4 times, then releases the
n hammer.
i 3. Athletes need to spot a
reference point for themselves
q
while spinning so they can keep
u their balance and know where
e they are throwing.
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The hand is placed flat on the The athlete uses a leather glove with
discus, with the fingers slightly thick fingers to ensure a solid grip.
spread and gripping the edge.
G There is no need to “hold” the
discus because, as the athlete
r
spins around, centrifugal force
i keeps the discus in his hand.
p
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Shoes GOLDEN CRONICA PUBLISHING INC.
Made of suede or leather, the shoes have flexible soles
with rounded edges and no cleats. This gives the shoes a better
grip on the cement surface of the throwing circle, and the
rounded edges make spinning easier.
Throwing Area
Since throws can be dangerous,
the throwing circle is partly enclosed
in a protective cage made of cord or
wire, and the angle for throws does not
exceed 40 degrees. A discus can be
thrown approximately 246 ft., a hammer
approximately 279 ft.
JAVELIN
In this event, men and women athletes throw the javelin as far as possible
into a landing area, called a fan. There is no target. The throw counts when the
javelin touches the ground tip-first, but the javelin does not have to stick into the
ground. The top eight athletes compete in the final event, with the best of their three
throws determining the winner.
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Technique In order to run and throw at the right
spot every time, the athlete places
markers on the track.
1. Form a starting marker.
2. Begin the run-up, taking 10 to 12
very quick strides and accelerating to
about 23 ft. per second.
3. At the midway marker, take about
seven steps, moving into a throwing
position.
4. As you reach the stopboard, which
is a line at the end of the run-up zone,
stop running and release the javelin
in an explosive movement of the
shoulder.
6. A player must not lose his balance
nor leave the track before the javelin
lands.
SHOT PUT
The goal in this event is to throw a heavy ball, called a shot, as far as possible.
Each thrower has three tries. The shot must land in the landing area, called the fan.
During the attempt, the athlete must not leave the circle, and his or her foot must not
touch the top of the stopboard. The picture below shows the two advanced ways of
throwing, but as beginners we will start with the basic, which is called the power
throw.
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Equipment Shot
The women’s shot weighs about 9 lb. It has a smooth surface and can be
The men’s weighs more than 15 lb. made of bronze, copper, or a similar
metal, or another material covered
with a thin layer of metal.
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Task 1 – Warm-up
Line up in four groups and perform the different drills and exercises given
below. Follow the warm-up sequence. All exercises have to be performed while
walking.
One lap each exercise:
1. Jog
2. Arm-swing – Swing arms overhead then swing down extending
your arms backward. Keep swinging while walking.
3. Front and back swing – Bend elbows and swing your arms infront
and back.
4. Arm circling (small) – Raise your arms sideward with palms
facing down then make a small circle, 10 counts circling clockwise
and another 10 counts circling counter clockwise.
5. Arm circling (big) – The same exercise as in Number 4, but you
have to make a big circle this time, to stretch more your arms and
shoulder muscles.
Let’s throw!
• Make an improvised shot put using a softball ball or any ball
approximately the size of a shot put.
• Make a circle on the ground about 1.5 meters in diameter using
water, white powder or chalk.
• Perform a standing throw for distance.
• Ask someone to mark the distance of the throw using any marker,
like a cone or marker stick.
• Try to beat your personal best distance by making further attempts.
• Record your best distance for further improvement.
• Apply the basic techniques in throwing shot put.
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Fill-out the evaluation CRONICA PUBLISHING INC.
sheet below.
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JUMPING EVENTS
At the end of the lesson, the students should be able to:
• describe and compare the different jumping events;
• identify the proper equipment, warm-up and warm-down exercises, and
techniques in high jump, pole vault, long jump, and triple jump; and
• practice and apply the exercises and techniques needed in jumping
events.
HIGH JUMP
In the high jump, the athlete must jump over, or clear, a horizontal bar without
knocking it down, using only the strength of his/her own body. To start, event
organizers set a minimum height, which the athlete must clear in order to qualify.
The bar is then raised progressively. Athletes are eliminated from competition if
they fail to clear the bar three times in a row. Most high jump champions can clear
a height of more than eight feet.
Technique
In the most popular technique, the athlete leaps up while at the same time
turning his or her back toward the pole. In this position the athlete’s center of
gravity is closer to the bar, allowing a higher jump.
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Approach Takeoff Arch and Landing
The jumper takes about The jumper pushes off The jumper tips his/her
12 running steps. He/She with the take-off leg shoulder back, bringing
must achieve speed and and rotates in the air. the heels up under the
thighs while arching the
must arrive at the bar in Then he/she lifts the
other leg and gets into body. When the hips
the proper position for
a horizontal position have passed the bar, he/
the jump. with his/her back to the she flexes them, which
crossbar. raises the chest and legs,
allowing him/her to clear
the bar.
POLE VAULT
In the pole vault, the athlete uses a flexible pole to clear a bar set as high
as possible. The same rules as the high jump apply here. The difference is that the
athlete jumps almost three times higher with the help of the pole.
Shoes There are cleats under the ball of the foot and heel.
To prevent an unfair height advantage, the thickness of
the sole must not exceed 0.5 inch.
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Pole Box The pole box measures only 7 in. x 31.5 in., and is set 8 in.
below ground level. The pole box is difficult to aim for when
the athlete is runs fast while carrying a pole that is more than
16 ft. long.
Techniques
Approach Take-off Flight
An athlete must run As the athlete nears The flight is very
at least 130 ft. in order the bar, he plants the acrobatic. To lift
to gain enough speed for pole in the box, which the body as high as
the jump. The faster the is placed between the possible, the athlete
athlete runs, the higher 2 uprights holding up pushes upward on
he can jump. It is difficult the bar. The force of the the pole. At the last
to run carrying the pole. athlete’s body makes the moment he turns to
pole bend and propels face the bar as he clears
him into the air. it.
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LONG JUMP AND TRIPLECRONICA
JUMP PUBLISHING INC.
In the long jump and the triple jump, men and women athletes need all their
power to jump as far as possible. The long jump is a high-speed sprint, followed by
a jump. The triple jump is sprint, followed by a hop, a step, and a jump.
Shoes The shoes are designed to give the feet firm support and
prevent twisting during takeoff and landing.
The jumper’s foot must not touch the band of soft plastic
Take-off placed in front of the board. Officials check to make sure that
the jumper has left no mark on it.
The landing area is filled with sand, and is raked after each
jump to maintain the same height as the runway. In both the
Landing long jump and triple jump, distances are measured from the
area front edge of the takeoff board to the closest imprint made
in the sand. Top athletes can jump almost 30 ft. in the long
jump, and more than 60 ft. in the combined triple jumps.
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Task 1 – Warm-up
Divide the class into four groups and ask them to line-up in four columns.
Measure ten meters away from the student who is in front of each line. Place a cone/
marker aligned to each group, on the 10m mark. Follow the warm-up sequence
below.
`Warm-up sequence:
1.) Jog 3 mins. 6.) Russian march 2 reps
2.) Skips 2 reps 7.) High knees 2 reps
3.) Long skips 2 reps 8.) Legs swing-up 1 rep
4.) High skips 1 reps 9.) Carioca 1 rep
5.) But kicks 2 rep 10.) Vertical jumps 2reps
Note: These drills are basic drills to improve agility and leg power. Make
it sure to maintain body coordination and always observe proper arm swing during
the entire warm-up.
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Task 2 – Take-offGOLDEN CRONICA PUBLISHING INC.
• Place one cone down as a starting mark.
• From a standing start, sprint for 9.11 or 13 strides (choose how many).
• Ask someone to mark, with a cone, where your last stride lands.
• Following a recovery, make further attempts while trying to place your
take-off foot in line with the marked cone each time.
• Measure the distance with a tape measure or with your own feet and
record it to use in the long jump.
Technique Tips
• Start with your non-take-off foot forward.
• Step onto your take-off foot with your first stride.
• Run fast, but at a pace at which you could take-off.
• Drive off the ground with each stride and pick up your knees in front of
your body.
• Drive your arms forward and backward.
• Run fast, but relaxed.
• Try not to look down at the cone.
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TABLE TENNIS
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Blade
The blade is a bat without the rubber. It can be of any size, shape, or weight.
It is important that the blade’s surface is flat and rigid; it should be made of 85%
natural wood. A substance, carbon fiber, has been
successfully used. Thin layers of this substance can add
speed to the blade.
Blades can be categorized as follows: Defensive
Blade – slow; All-round Blade – medium; Offensive
Blade – fast; and Carbon Blade – very fast. Top players
mostly choose an all-round or offensive blade, with
faster rubbers to let them have an extra speed.
Figure 1. Offensive Blade
Rubber
Rubber is the outer covering of a blade. It has a matt finish with a black
color on one side and a red color on the other side. Generally, rubbers fall into three
types: reverse pimpled rubber (pimples in), short pimpled rubber (short and wider
pimples), long pimpled rubber (pimples are longer, thinner and further apart).
Figure 2.
Three Types of Rubber
Left: Long pimpled
rubber
Middle: Short
pimpled rubber
Right: Reverse
pimpled rubber
Ball
A spherical ball with a diameter of 40 mm and weighs 2.7 grams is used.
It is made of celluloid or similar plastic and matt-like material and has an official
color of white or orange.
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Table
The table tennis table has
specific dimensions of 274cm ( L) x
152.5 cm (W) x 76 cm (H). The top
of the table – excluding its vertical
sides – is called as the playing
surface. It is divided into two equal
parts by a vertical net that runs
parallel to the end lines.
Figure 4. A table and its dimensions
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Research more about the development and status of table tennis as a sport. If
possible, include the top performing countries. Organize your research output
using the timeline/flowchart below.
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TERMINOLOGIES
(Taken from the ITTF Handbook, 2016)
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• The free hand is GOLDEN
the hand notCRONICA PUBLISHING
carrying the racket; the freeINC.
arm is the arm of the
free hand.
• A player strikes the ball if he or she touches it in play with his/her racket, held
in the hand, or with his/her racket hand below the wrist.
• A player obstructs the ball if he/she, or anything he/she wears or carries,
touches it in play when it is above or travelling towards the playing surface,
not having touched his /her court since last being struck by his/her opponent.
• Anything that a player wears or carries includes anything that he/she was
wearing or carrying, other than the ball, at the start of the rally.
• The server is the player due to strike the ball first in a rally.
• The receiver is the player due to strike the ball second in a rally.
• The umpire is the person appointed to control a match.
• The assistant umpire is the person appointed to assist the umpire with certain
decisions.
• The end line shall be regarded as extending indefinitely in both directions.
Order of Play
In choosing the first server in a competition game, a coin or disc toss is
done. For club play, a player holds a ball and hides both hands under the table.
The other player guesses which hand has the ball in it. If he/she has made the right
guess, he/she has the advantage of choosing to either serve or court. Each player
has two serves. Service continues to alternate between opponents, unless either
players or pairs score a deuce game. If both players reach 10 points, then the service
alternates after each point.
Service
• Server holds the ball resting freely on the open palm of his/her freehand.
The ball must be stationary, above the table, and behind the table end line.
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• Server tosses the ballCRONICA PUBLISHING
vertically upward INC. height of 16 cm
with a required
or 7 inches, without spinning it. Then strikes the ball on the descent with the racket
behind the table end line.
• The ball must bounce to the server’s court first, then pass directly over the
net assembly and bounce on the receiver’s court. In a doubles game, the ball must
strictly bounce diagonally going from the right half court of the server to the right
half court of the receiver.
• In a singles game, after every two points, the server becomes the receiver
and the receiver becomes the server.
• In a doubles game, each player gets two serves at a time. After two points,
the receiving player becomes the server, and the partner of the serving player
becomes the receiver.
Let
A rally is a let if:
• in service, the ball touches the net assembly, provided the service is
correct
• a serve is made before the receiver is ready, unless the receiver makes
an effort to strike the ball
• the play is interrupted by the umpire or assistant umpire
• the order of service is not followed correctly
• the conditions of play are disturbed in a way which could affect the
outcome of the rally
Point
Unless the rally is a let, a player shall score the point if:
• opponent fails to make a good service
• opponent fails to make a good return
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• after the player made a goodCRONICA
service or aPUBLISHING
good return, theINC.
ball touched anything
other than the net assembly before being struck by the opponent
• the ball passes beyond the player’s end line without touching the player’s court,
after being struck by the opponent
• the opponent obstructs the ball
• the opponent strikes the ball twice successively
• the opponent strikes the ball with a side of the racket blade having an illegal
surface
• the opponent or anything he wears or carries, moves the playing surface
• the opponent, or anything he wears or carries, touches the net assembly
• in doubles, opponent strikes the ball out of sequence established by the first
server and first receiver
Umpire – The official appointed for each match, shall sit or stand in line with the
net
• Ensures that the legal racket (with an ITTF stamp on the rubber) is used
• Checks if the net height is correct
• Ensures that the service technique is legal
• Decides each rally as a point or a let
• Calls the score out clearly
Assistant Umpire – The official appointed for each match, shall sit or stand
directly opposite of the umpire and hold the scoreboard
• Times the duration of the practice period
• Scores the game
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Receive Drills
• forehand diagonal ______ out of 20
• forehand straight ______ out of 20
• backhand diagonal ______ out of 20
• backhand straight ______ out of 20
Reminders:
For right-hand players, the right side court is your forehand side and the
left side court is your backhand side while for the left-hand players, is just
the opposite of the right-hand players, which is the right side court is your
backhand side and the left side court is your forehand side.
FHS – forehand straight, FHD – forehand diagonal, BHD – backhand
diagonal,
BHS – backhand straight as illustrated below.
Right-handed Left-handed
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Name: _____________________________________ Date:
_________________
Section: ___________________________________ Score:
_______________
Each student needs to play three matches for singles and doubles game.
Record the score for each game.
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Match II Game 1 Game 2 Game 3
Own Score
Opponent’s Score
Name of Opponent
Name of Partner
Name of Umpire
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Note:
• two or more fingers are on the blade
• move the index finger to the end, leaving the rest of the fingers on the
handle
Ready Stance
The ready position is an important base stance and can be thought of as a
neutral position from which all possible strokes can be easily played and executed.
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Mechanics: GOLDEN CRONICA PUBLISHING INC.
1. Stand with your feet at least
shoulder width apart.
2. Place your dominant foot
slightly behind the non-dominant
foot.
3. To provide balance and quick
movement, bend your knees and
shift your weight to the front part
of your feet.
4. The body should be positioned at
Figure 9. Ready Position for the right-handed
an arm’s length behind the end line.
5. Hold the racket straight ahead at the midpoint between the forehand and
backhand (neutral grip).
The ready stance of players using mostly forehand attacking strokes is
standing close to the backhand corner with the left leg slightly forward for right-
handers.
Players using both the forehand and backhand attacking strokes have a
ready stance slightly center left of the table.
Defensive players make a ready stance on the center of the table to easily
guard and execute both the forehand and backhand.
One must remember that the ready stance varies according to the playing
style, but it is best to start with the stance used by forehand attackers.
Stroke
There are four basic strokes in table tennis: the forehand push, the backhand
push, the forehand drive, and the backhand drive.
The Forehand and Backhand Push enable players to receive a short ball,
which bounces near or on the net line.
When using the forehand or backhand push, lightly strike the back bottom
part of the ball.
The Forehand and Backhand Drive enable players to receive a long ball,
which bounces at the end line of the table.
When using the forehand or backhand drive, a forceful brushing strike is
required at the top back part of the ball.
For better understanding, strokes are broken down into four phases. The
first phase is the ready position; the second phase is the backswing and preparation;
the third phase is forward swing and contact; and the fourth phase is the follow
through.
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1. First Phase: CRONICA PUBLISHING INC.
Ready
Position – The player is in a
watching and waiting position.
The body slightly leans forward
from the hips and weight is put
on the front part of the foot,
knees bent slightly, and feet are
shoulder width apart. Players
stand an arm’s length away from
the table. The bat or racket is held
in front of the body and above the
table, for an easier transferring of
strokes.
2. Second Phase: Backswing and Preparation – Players respond to the
ball by the moving their feet, the whole body, and the bat arm with the appropriate
stroke. This phase is also called the Preparation Phase.
3. Third Phase: Forward Swing and Contact – This phase shows the
movement of the body and the weight transfer. The bat arm moves forward to make
the desired contact with the ball.
The timing of contact with the ball is important, which might be different
for many advanced strokes. For basic strokes, the aim is to make contact at the top
of the bounce.
4. Fourth Phase: Follow Through – It involves the bat arm’s path after
contact with the ball, the needed body movement in order to complete the stroke
used, and return to the first phase which is the ready position.
The quality of a stroke produced depends on this phase. If the follow
through is too short, it will produce a poor stroke. If it is too long, it will also cause
a problem in producing the next stroke.
Note: To start, and for all the basic strokes, the point of contact with the
ball should be nearest to the top of the bounce as possible. This makes it easier to
produce a good contact and successful stroke.
Figure 11. Forehand Stroke
Mechanics:
1. Stand behind the table end line and hold the ball. Let the ball rest freely
on the open palm of the server’s free hand.
2. Toss the ball vertically upward at least 16cm or 7 inches without spinning
and move racket in a backswing.
3. The racket moves forward making contact with the ball, hitting the top
part of the ball for a topspin and the bottom part for a backspin.
4. Finish the serve stroke with a follow through, moving the bat forward and
up for the topspin and a forward and down follow through for the backspin then
prepare for the next stroke.
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INJURY MANAGEMENT
There is a high risk of injury when playing any sport. With well-prepared
and fit body, appropriate clothes and footwear, warming up before playing, and
practicing good techniques, there is a low possibility of experiencing injuries.
Diagnosing or treating any injury should be avoided if you are not a specialist
or does not have any medical training. However, to lessen further damage, there are
immediate actions that can be applied before seeking medical help.
It is important to stop any activity and assess the situation for any injury.
For bleeding, directly apply an even pressure over the area with a sterile dressing.
For a suspected fracture, do not move the affected area and immediately send
someone to call for help.
Table tennis is quite a safe sport. If the injury is minor – bruising, a minor
cut, or a bump – it is safe to carry on. Tissue injury or overuse injury – blister,
sprain, strain, cramp and even tennis elbow – are not uncommon. Most of these
problems can be treated through the use of the RICER regimen for prevention of
further damage.
RICER stands for Rest and immobilize the injured part
Ice – apply for 20 minutes every 2 to 3
hours
Compression – apply a firm bandage over injured
apart
Elevation – raise the injured part above the
level of the heart, if possible
Referral – have a trained professional
evaluate the injury
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Common Injuries and Management
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Make a sample warm-up and warm-down routine. Take note that your
sample routine should last for at least 10 minutes.
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VOLLEYBALL
VOLLEYBALL – AN OVERVIEW
At the end of lesson, the students should be able to:
• trace the development of volleyball;
• discuss the remarkable events in the history of volleyball;
• understand the role of FIVB in promoting volleyball throughout the
world; and
• identify the different volleyball club leagues in the Philippines.
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The first volleyball exhibition game was held at Springfield College in
1896. Local fire fighters and city employees became the participating players.
Interest in the sport rapidly spread in the United States. It soon gained popularity
throughout the globe.
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The Fédération CRONICA PUBLISHING INC.
Internationale
de Volleyball or FIVB, founded
in 1947, consists of 220 affiliated
federations which manage and
promote volleyball around the world.
The FIVB also holds tournaments like
World Championships, World Grand
Prix, Beach Volleyball World Cup,
Olympic Games and many more.
Volleyball is one of the most popular sports in the world with an estimated
800 million people playing at least every week. Interestingly, based on FIVB,
approximately 1.1 billion people watched or played volleyball in the year 2006.
In the Philippines, volleyball is also a widely recognized sport. The
Philippine Volleyball Federation (PVF) regulates all volleyball-related competitions
and activities throughout the country. It also conducts conferences for coaches
and referees, with the assistance of representatives from FIVB, to relay the new
trends and changes about the rules, certifications, and strength and conditioning of
volleyball players.
Aside from the different national tournaments, corporate club leagues
such as the Shakey’s V-league, founded in 2004, and the Philippine Super Liga,
founded in 2013, are also emerging. These leagues recruit varsity players who have
graduated from different colleges and universities and give them opportunities to
continue playing and make a career in volleyball.
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09154466_n.jpg
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The Philippine Volleyball Federation and Corporate Club Leagues
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VOLLEYBALL TERMINOLOGIES
Photo: www.news.com.au
Every sport has certain terms that are used by the players and coaches. These
terms are formulated so that the communication inside the playing court, between
the players as well as between players and coaches, will be easier especially during
a game.
Let’s learn some of the terms used in volleyball.
Dive – the extending of the player’s arm to reach the ball and prevent it from
hitting the floor. This skill is also known as save or pancake.
Photo: printerest.com
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Photo: www.stack.com
Photo: Volleyball_Sprungaufschlag
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Photo: www.volleyballadvisors.com
Photo: yntsites.com
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1. Term: __________________________
__________________________________________________________
__________________________________________________________
__________________________________________________________
2. Term:__________________________
__________________________________________________________
__________________________________________________________
__________________________________________________________
3. Term:__________________________
__________________________________________________________
__________________________________________________________
__________________________________________________________
4. Term:__________________________
__________________________________________________________
__________________________________________________________
__________________________________________________________
5. Term:__________________________
__________________________________________________________
__________________________________________________________
__________________________________________________________
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WARM-UP
Before doing any physical activity or playing any sport, it is important
that a player knows the appropriate warm-up exercises. Stretching is important to
increase the range of motion (ROM) of the muscles and joints in preparation for the
physical demands of a sport.
There are three types of stretching.
• Dynamic Stretch – a sport-specific stretch where the players mimic the
movements of the sport in a controlled manner. The dynamic exercises would be
beneficial if performed gradually from low to high intensity for 10 to 20 minutes.
This should be done prior to the ball handling or game.
• Ballistic Stretch – a bouncing-type of stretching performed with several
repetitions. This stretch is rarely used because it might cause undue strain on the
muscles being stretched.
• Static Stretch – holding a body part at the same position for 8 to 30
seconds.
This type of stretching is more effective if done after the game itself.
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Dynamic stretching CRONICA PUBLISHING
as warm-up INC.as cool-down
Static stretching
BALL HANDLING
Ball handling activity includes throwing, bouncing, and passing to enhance
eye and body coordination. This is followed by dig pass and tossing.
Safety Reminders:
• It is important to start with warm-up to prepare the body for strenuous
activities.
• Practice ball handling to increase eye and body coordination towards the
ball.
• Wear appropriate attire and footwear for better movement.
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Service • Hit the center of • Too much bending • Ankle or
the ball of the elbow at the knee injury
• Extend the back when the
arms as follow- • Hitting the ball with landing
through open hand position is
incorrect or
out of balance
Spiking • Swing both arms • Landing on one • Shoulder
• Allow the striking foot dislocation
arm to swing • Too much bending • Ankle sprain
downwards of the elbow at the • ACL
back
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Form a group with eight members. Assign a ball thrower to run the drill.
The rest of the members will start at the service line. Perform the drill one at a time.
Follow the mechanics stated below.
Purpose:
• Check how the students receive the ball
• Improve the linear (front and back)
movement while receiving the ball
• Anticipate the ball confidently
• Practice ball control towards the target
Run the Drill:
1. Coming from the end line, the student
receives a long and short ball thrown
by the teacher or any assistant
2. After receiving, the student should fall
in line and wait for his term
3. Another student will take over
4. Each student shall perform five
repetitions
Note:
• Prior the drill, do first the warm-up and
ball handling
• Check proper posture and timing
• The standard flight of the ball should
be 3ft above the net
• Direct the ball towards the setter’s box
• Repeat the same drill on the other side
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Name:___________________________________ Date:_________________
Section:__________________________________
To know the skill level during the drill, rate the performance based on
the following:
RUBRICS FOR PRACTICAL TEST
Anchor Advance (3) Intermediate (2) Beginner (1)
Skills The student Proper form and Proper form
Execution anticipated the ball timing is slightly and timing is
- Form with confidence, compensated. completely
proper form, and The student is compensated.
- Timing
proper timing. totally hesitant in
The student is anticipating the ball.
slightly hesitant
in anticipating the
ball.
Ball control The ball landed The ball landed The ball landed far
- Target exactly on the near the desired from the desired
desired target area. target area. target area.
- Ball flight
The flight of the The flight of the The flight of the
ball is higher than ball is at the level ball is below the
the net. of the net. net.
Success The student The student The student
Rate performed all performed the performed the
the trials without trials with one to trials with three to
any error. two errors. four errors.
My Score Card
Anchor Score Feedback for improvement
Skill execution
- Form
- Timing
Ball control
- Target
- Ball flight
Success Rate
TOTAL
Total Score Interpretation
9 pts = Elite 6 pts = Intermediate 4 pts = Beginner
8 pts = Advance 5 pts = Intermediate 3 pts = Beginner
7 pts = Advance
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Legend:
R1 = First Referee
R2 = Second Referee
L = Line Judges (1 to 4)
S = Scorer
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FOOTBALL
INTRODUCTION TO FOOTBALL
Would you agree that football is the most popular game in the world? It is
a ball game played not only in great stadia but also on streets, in public parks. and
even on sandy beaches. This team sport is played by two teams of eleven players
each. To fully enjoy this sport, one has to know the different techniques required
to play it. Those who want to play football must develop the ability to execute the
skills and apply required techniques. Such techniques include control, coordination,
and repetition to gain confidence in and mastery of the sport.
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The game of GOLDEN CRONICA
football and/or soccerPUBLISHING INC.
is played by two teams. Each team is
composed of eleven players – one goalkeeper and ten field players.
The field players play in three positions:
1. Defenders – There are usually three or four to a side. They try to take the
ball from the other team and attempt to prevent the opponent from scoring.
They intercept the opponent’s ball and make opportunities to pass the ball to
their own team mates.
2. Midfielders – They have the most demanding role in the game. They
occupy the central portion of the field. Their job is to gain possession of the
ball and determine the direction of play.
3. Forwards or Attackers – Usually, there are two forwards, sometimes one,
and sometimes three. They are stationed near the goal. Their primary job is to
score a goal.
A football team has to move as one cohesive unit. No player can do very
much by himself – he has to play with ten other men, and they all have only one
ball. They must work together in carrying, passing, dribbling, and shooting that one
ball towards the ultimate goal to score a point.
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HISTORICAL BACKGOUND PUBLISHING INC.
OF FOOTBALL
Football or soccer is a people’s game that has been around since medieval
times. It started to gain popularity in England. Back then the sport was played
using ad-hoc pitches. Most teams were formed because they were part of the same
village, an organization, or a factory.
By 1860, soccer clubs were already popping up in England, especially
around London, and they were becoming semi-professional, as the competition
level started rising.
Since soccer usually sparks some pretty intense competition, playing it
without a structured set of rules and without a referee to enforce them, carried
serious troubles. In the mid-19th century, soccer fights became something that was
seen as normal, but they gave the game an aura of violence that it didn’t deserve.
http://img.fifa.com/mm/photo/classic/history/52/75/62/527562_full-lnd.jpg
This led most of the London clubs to meet together for the first time at the
Freemason’s Tavern on the 26th of October 1863, forming the Football Association
which, until now, is the governing soccer organization in England. They decided
that they would need certain rules for the game if they were to keep on playing
competitively.
By the 2nd meeting in the 8th of December 1863, they decided to draw up
the plans for the Laws of the Game, a sort of constitution holding all of the rules for
soccer. To this date, there have been only a few modifications in the Laws of the
Game.
Interestingly, with the dawning of a national association in England, any
football game played under its jurisdiction was called “association football”.
Eventually the word association was shortened to “assoc” which finally evolved
into the word “soccer”, the game’s common name in North America.
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Football may GOLDEN
have beenCRONICA
introducedPUBLISHING INC. as early as in the
in the Philippines
Spanish colonial times when it was promoted by parochial schools and universities.
Today’s football, however, is very popular and is, in fact, played by many people
in the province of Iloilo, particularly in the municipality of Barotac Nuevo, the
province of Negros Occidental, and in the Mindanao islands.
In 1907, the Philippine Football Federation (PFF) was established. PFF is the
governing body of football in the Philippines. It organizes the Philippine National
Team and is currently based in Pasig City. It holds the PFF National Men’s Open
Championship, its top national tournament, as well as the Filipino Premier League,
the country’s top level league.
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2. What is the root cause of violence in the sport during its early development?
_____________________________________________________________
_____________________________________________________________
_____________________________________________________________
4. What organization laid the ground rules for playing the game of football?
Why did it see the need for formulating such rules?
____________________________________________________________
____________________________________________________________
____________________________________________________________
6. What is the governing body of football in the Philippines? What are its
functions?
_____________________________________________________________
_____________________________________________________________
_____________________________________________________________
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PASSING GOLDEN CRONICA PUBLISHING INC.
The skill of passing the ball is vital in keeping possession of the ball and
controlling the game. Passing is like an invisible thread linking the players together
in a precise and beautiful pattern. It is a skill that helps transform eleven individual
men into a cohesive team. It is an act of moving the ball from one player to another.
The kicking action is like a normal running stride – the ball is passed forward or
sideways just before the foot touches the ground. It’s more than a flip or a flick.
There are quite a few ways of doing it by using the different parts of the foot – the
inside, outside, instep – the ankle, or by making the passes high or low, fast or slow.
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Practicing Practicing Practicing No
Teamwork actively
moderately occasionally participation ___x 0.2 =
20% with the with the with the with the
team team team team
Student’s Student’s Student’s Student’s
eyes are at eyes are at eyes are at eyes are at
the ball and the ball and the target the target
not at the not at the and not at and not at
Organiza- target target. the ball the ball ___x 0.3 =
tion of
Movements Student Student Student Ball is
30% turns leg turns leg hits the ball kicked with
while while with the toe the toe.
swinging swinging
and hits the and hits the
ball with the ball with
inside part the inside
of the foot part of the
foot
The ball The ball The ball The ball is
travels travels travels off target
accurately to accurately inaccurately all the
the target to the target, to the time
and student but student target
can repeat cannot
Accuracy
this process repeat
30% accurate ___x 0.3 =
at least 5
pass
times in a
consistently
row with
the same
results.
Total
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TRAPPING
Ball trapping refers to ways of moving the ball into control prior to a pass or
a shoot. Trapping the ball is controlling the ball when it is in the air or in the ground.
The aim is to deflect the movement of the ball and bring it to your control. When
the ball drops right in front of you, you can now make a step to make a good pass
to someone or shoot the ball.
Different parts of the body can be used to execute a trap. For example:
a) Foot trap – includes the inside, outside, instep, sole
b) Thigh trap
c) Chest trap
d) Shin and butt trap
e) Head trap – when the ball reaches head height
Trapping can be combined with other skills like shooting, passing, or dribbling. .
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Trapping
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Student can Trapping Trapping Ball bounces
repeat this is done is done away from the
process at accurately accurately receiver
Accuracy least 5 times but only but only No proper
30% in a row with the with the coordination ___x 0.3=
with dominant dominant is exerted
the same foot foot
results with
both feet
Total
HEADING
It is only in football do athletes use their heads to strike the ball. Heading
is a unique skill of using the head to manipulate the ball movement or use it as a
weapon of scoring. The head is used to deflect, to pass, to trap, to flip, or to shoot
the ball.
Heading techniques are vital for air power in the game of football. The team
that dominates in the air can win the game in the vital danger zone in front of a six-
yard box, both when attacking and defending.
The correct part of the head to use is the forehead. The forehead is the
hardest and flattest part of your head. It will give you better control over where you
want to make the ball go as well as give greater power. The force which you apply
to the head should not only come from your neck muscles.
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In football, the art of running the ball with your feet is called dribbling. It
is the most exciting, most spectacular, and the most difficult skill in football. It
does not come easily to a player because it is a combination of many skills like ball
control, balance, speed, acceleration, and body movement.
This skill is used to move the ball, and outmaneuver or deceive the opponent.
It is moving the ball past an opponent while keeping it at close control.
Remember not to dribble too long. There is a time to dribble and a time to
pass.
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Scoring a goal in football is called shooting. The ultimate aim is to place the
ball inside the goal.
Power and accuracy are the main principles of shooting. To increase power,
bring the kicking legs through quickly and increase your follow through. Striking
the ball while it is still in the air is called a volley shot. The banana shot can curve
either way, using the inside or outside of your foot.
JUGGLING
Juggling is not normally done in the game of football. It is a method to teach
control and touch the ball while having fun. It is like popping the ball back into the
air with your foot, thigh, or head. It is making the ball alive the way you want it.
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Excellent Above Average Poor
shooting average shooting shooting
Consistency
technique shooting technique technique ___x 0.2 =
20% technique
Shot is Shot is Shot is Shot is poor ___x 0.2 =
Accuracy accurate semi- erratic
20% accurate
Total
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GOLDENFIELD
LAW 1 – THE PLAYING CRONICA PUBLISHING INC.
The field of play is marked with lines. These lines mark the areas of which
they are boundaries.
The two longer boundary lines are called touch lines. The two shorter lines
are called goal lines.
All lines are not more than 12 cm or 5 inches wide.
The field of play is divided into two halves by a halfway line.
The centre mark is indicated at the midpoint of the halfway line. A circle
with a radius of 9.15 m or 10 yards is marked around it.
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LAW 3 – THE NUMBER CRONICA
OF PLAYERSPUBLISHING INC.
According to the official soccer rules, a team can bring in 10 outfield players
and one goalkeeper in the pitch and can have several substitutes on the bench.
The number of benched substitutes, as well as the actual number of substitutions,
allowed in a single match may vary with the type of game played. For example, in
official matches only three substitutions are allowed, with 5, 7, or 9 players on the
bench.
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LAW 5 – THE REFEREE
Every football match is controlled by a referee who has full authority to
enforce the Laws of the Game in connection with the match to which he has been
appointed. The referee has the following duties and responsibilities.
• Enforces the Laws of the Game and controls the match in cooperation
with the assistant referees
• Where applicable, with the fourth official, ensures that any ball used
meets the requirements of Law No. 2
• Ensures that the players’ equipment meets the requirements of Law No. 4
• Acts as timekeeper and keeps a record of the match
• Stops, suspends, or terminates the match, at his discretion, for any
infringement of the Laws
• Stops, suspends or terminates the match because of outside interference
of any kind
• Stops the match if, in his opinion, a player is seriously injured and sees
to it that the injured player is removed from the field of play
• Allows play to continue until the ball is out of play
• Punishes the more serious offense when a player commits more than one
offense at the same time
• Imposes disciplinary action against players guilty of cautionable and
sending-off offenses. He is not obliged to take this action immediately
but must do so when the ball next goes out of play.
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LAW 6 – THE ASSISTANT REFEREESPUBLISHING INC.
Two assistant referees are appointed whose duties are subject to the decision
of the referee. Assistant referees are to judge whether:
• the whole of the ball has went out of the field of play;
• which side is entitled to a corner kick, goal kick or throw-in, when a
player may be penalized for being in an offside position;
• when a substitution is requested, if misconduct or any other incident has
occurred out of the view of the referee; and
• when offenses have been committed
• where the assistants are closer to the action than the referee (this
includes, in particular circumstances, offenses committed in the
penalty area),
• whether at penalty kicks, the goalkeeper has moved forward before the
ball has been kicked and if the ball has crossed the line.
Half-Time Interval
• Players are entitled to an interval at half-time.
• The half-time interval must not exceed 15 minutes.
• Competition rules must state the duration of the
half-time interval.
• The duration of the half-time interval may be
altered only with the consent of the referee
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LAW 8 – THE START ANDCRONICA PUBLISHING
RE-START OF PLAY INC.
There are eight reasons for which the game can be stopped and, similarly,
eight ways to restart it. Each period of time starts with a kick-off.
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LAW 9 – THE BALL IN AND OUT OF PLAY
The ball is out of play when the ball crossed the goal line or touch line
whether on the ground or in the air or the play has been stopped by the referee.
Ball In Play
The ball is in play at all other times, including when it hits the goalpost,
crossbar, or corner flag post and remains in the field of play, also when the ball
during the game hits the referee or an assistant referee when they are on the field of
play.
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LAW 11 – OFFSIDE
It is not an offense in itself to be in an offside position. A player is in an
offside position if:
• he/she is nearer to his opponents’
goal line than both the ball and the
second last opponent
• he/she is in his own half of the field
of play
• he/she is level with the second last
opponent
• he/she is level with the last two
opponents
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LAW 13 – FREE GOLDEN
KICKS CRONICA PUBLISHING INC.
Types of Free Kicks
Free kicks are either direct or indirect. For both direct and indirect free
kicks, the ball must be stationary when the kick is taken and the kicker does not
touch the ball a second time until it has touched another player.
The Direct Free Kick is kicked directly into the opponents’ goal, a goal is
awarded.
The Indirect Free Kick is indicated by the referee by raising his arm above
his head. He maintains his arm in that position until the kick has been taken and the
ball has touched another player or goes out of play.
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LAW 15 – THE THROW-IN
• A throw-in is a method of restarting play. A goal cannot be scored
directly from a throw-in.
• A throw-in is awarded when the whole of the ball passes over the
touch line, either on the ground or in the air, from the point where it
crossed the touch line, to the opponents of the player who last touched
the ball.
• Mechanics:
- The thrower should face the field of play, has part of each foot
either on the touch line or on the ground outside the touch line;
he uses both hands and delivers the ball from behind plays over
his head.
- The thrower may not touch the ball again until it has touched
another player. The ball is in play as it enters the field of play.
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Recall the Laws of the Game of football. Read each item carefully. Write
the letter of the correct answer.
_____1. How many players does each team have on the pitch when a soccer
match starts?
a. 15 b. 9 c. 7 d. 11
_____3. How long is the play time in a regular game (without injury time or
extra time)?
a. 90 minutes b. 120 minutes c. 60 minutes d. 45 minutes
_____5. The referee walks up to a player and shows him a red card. What does
that mean?
a. The player is out for 10 minutes
b. The player is in need of a substitute
c. The player is out for the entire game
d. The player is ordered to leave the field
_____8. What part of your body may you not play the ball with (unless you are
the goalkeeper)?
a. hands b. feet c. head d. knees
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_____9. In which country where the first set of rules and standards in soccer
written?
a. France b. Germany c. England d. Italy
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TABLE TENNIS
Hanlon, T. (2009). In The Sports Rules Book 3rd Edition (pp. 243-245). USA:
Human Kinetics.
Heaton, J. (2009). Crowood Sports Guides: Table Tennis Skills, Techniques and
Tactics. Ramsburry, Ramsbury, Marlborough, Wiltshire: The Crowood Press Ltd.
Photo Credits
McAfee, R. (2009). Table Tennis: Steps To Success. USA: Human Kinetics.
Google Images
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• FIVB. (2011). Coaches Manual. Retrieved January 2016, from Federation
Internationale de Volleyball Web Site: www.fivb.org
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FOOTBALL
Adri, R.L. (2011) Give It Your Best Shot: A Football Instructional Video.
Educational Technology Center, University of Santo Tomas Espana, Manila
Philippines.
Asian Football Confederation. The Future is Asia (2011) Retrieved January 29,
2016, from www.AFC.com.
“Kasibulan” The Training Handouts of the Phil. Football Federation (PFF) for the
football grass root program. 1999. Manila, Philippines.
en.wikipedia.org/wiki/American_football_positions
www,myactiveg.com/sports/football/how-to-play
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