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CHILDREN AND TECHNOLOGYeditededited
CHILDREN AND TECHNOLOGYeditededited
SCREEN-BASED DEVICES
The relation between individual usage of a screen and young kids’ emotional and social
growth
Student’s Name
Professor’s Name
Course
Date
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SCREEN-BASED DEVICES
The relation between individual usage of a screen and young kids’ emotional and social
growth
Introduction
In my research proposal, I investigate screen time's impact on small kids’ emotional and
social growth (from birth to twelve years old). This includes the time spent using iPads and other
tablets, laptops, televisions, game consoles, and smartphones. The time spent using screen-based
media devices, such as computers, smartphones, video games, tablets, televisions, and laptops, is
referred to as screen time (Canadian Paediatric Society, 2011)., "Emotional and social growth"
refers to kids' ability to control and express their feelings and build intimate relationships with
adults and children. This approach is also based on the premise that early emotional and social
learning experiences establish the foundation for several emotional and social attributes,
including trust, self-assurance, empathy, and the capacity for interpersonal relationships (Cohen
et al., 2005). Kids' emotional and social learning experiences substantially impact their
development and have been shown to enhance academic performance and personal development.
In light of this, I look into the claim that children's early exposure to screen-based media caused
a shift in their play from social to solitary. I also look into how to screen usage may affect young
The anticipated capstone project has two objectives. Its primary goal is to increase
awareness of how young children use screens, especially alone, and how it influences their
emotional and social growth. The next goal is to look at how parents influence their kids' screen
time consumption and develop methods for promoting kids' emotional and social growth while
also considering the prevalence and simplicity of screen-based technology. This study is
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important because it raises awareness of the possible risks associated with screen use among
early childhood educators and parents. Then it looks at how prevalent screen-based technology is
in our culture, the benefits of screen time, and advice for teachers and parents on how to
successfully integrate screen time into their students' and learner's life in order to promote
What is the relation between individual usage of a screen and young kids’ emotional and social
growth?
How can parents affect how much time their kids spend on screens?
How can procreators make the most of screen time to promote their kids' emotional and social
growth?
Theoretical Background
Bronfenbrenner (1994), and the psycho-social theory of Erikson (1993) serve as the foundation
for my capstone project. I use Vygotsky's sociocultural theory, which is based on social
theory of human development to help readers better grasp socialization's critical role in
childhood growth (Bronfenbrenner, 1994; Vygotsky, 1966). Social constructivism concerns how
children's social and cultural experiences affect their knowledge acquisition. According to
Vygotsky (1966), toddlers’ growth depends on social play, especially socio-dramatic play; hence
theory as I investigate the various proximal processes that influence children's development
inside their microsystems, such as their contacts with screen-based devices and the social
patterns of interaction between child and parent. My research is based on Erik Erikson's (1993)
third stage of development—initiative vs guilt—is the one I chose since I thought it applied to
my project the most. This is because, at this time, children develop their emotional skills through
various active play activities like cooperative play, role-playing games, and fantasy play
(Erikson, 1993). I go into great detail regarding the sociocultural theory of Vygotsky from 1966,
the 1994 version of Bronfenbrenner's ecological systems theory, and the psycho-social theory of
Methodology
The kids in this research (51% male) started kindergarten and elementary in public
primary schools in 2019 in British Columbia (BC), Canada. TARGeT Kids! Enrolled normal
kids between the ages of 0 and 5 from primary healthcare facilities in the Greater Toronto Area.
The sample size was 2983 children. Parents' observations on their kids' screen use, health
practices, family income, and demographics were compared to educators' assessments of each
student's emotional and social development, which were gathered midway through the school
year (in February 2020). To assess screen time, the Childhood Experiences Questionnaire was
employed. Three factors, communication skills, emotional and social language, were compared
for emotional and social development using early childhood. For articles published up to August
Seven studies with sample sizes ranging from 30 to 2983 persons were eligible. The parents in
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this study gave their consent to research their children. The kids were all happy to participate in
Statistical assessments
Bivariate and Explanatory evaluations of each dependent and explanatory variable were
carried out. The impact of household income on kids’ screen time utilization was examined using
Pearson's Chi-square test. Then, to investigate the relationship between screen time and
emotional and social growth outcomes, three logistic regression models with generalizing
estimating equations (GEE) were constructed using STATA's 'xtlogit' function with the
'population average' option. GEE was used to estimate variance, and an interchangeable
correlation model was employed to take data clustering (i.e., kids nesting inside schools) into
The socio-demographic factors of this study include; Age, gender (male or female),
presence of siblings (yes or no), maximum educational level of parents (high school or less,
college or 2-year degree, and bachelor's or above), family income ( 500 CAD/month, 500-900
CAD/month, > 900 CAD/month), passive smoking (yes or no), and outdoor activities (less
than two h/day, more or equal to 2 h/day) were the socio-demographic factors of our study. Also
reported were details regarding the child's birth. Premature or full-term gestational weeks,
vaginal delivery or cesarean section, and birth weight were among these factors (small for
gestational age, appropriate for gestational age, and large for gestational age).
I chose this research method because the data acquisition for this research took place with
the fewest delays possible since quantitative research employs tests, questionnaires, and real-
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time data collection. Compared to other research approaches, the researcher evaluates the data
under examination very quickly. Researchers commonly examine controversial topics using
quantitative data because of confidentiality. This setting thereby reduces the likelihood of
Because the researcher may not be able to conduct the study in the volunteers' typical
environment, it may appear artificial and constrained. Participants' responses were recorded;
thus, they might not represent how they would act in real life.
Literature review
The most common form of screen time for kids under two is exposure to background
television, in which the TV is on in the background while the youngster is absorbed with
something else. Infants only glance at screens for brief periods, and their brain development
prevents them from learning effectively from the two-dimensional media. Additionally, the
absence of crucial three-dimensional elements and learning signals like depth in computer
visuals makes it challenging for children to translate what they see on a screen to reality.
Therefore, despite items labeled as educational, this age group's use of screens is mostly passive;
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hence it should be considered something other than such. There is considerable agreement that
early screen exposure negatively impacts early childhood executive function tests. On tests of
thinking, problem-solving, and language ability, young youngsters who were often exposed to
screens every day when they were babies performed worse and had more trouble regulating their
emotions. Regardless of the heterogeneity in the parts of executive functioning that seem to be
impacted, the study methods used make it challenging to rule out other variables or establish
causation. According to a recent study, children in the UK, the US, and the Netherlands who
were four-year-olds who were regularly exposed to screens found it more difficult to resist the
urge to touch an alluring object when evaluated at the age of fourteen but showed no issues on
connection between more television exposure among infants between the ages of 12 and 18
months and less favorable social development by the time they were four. The detrimental
impacts of screen use in this age range are believed to be caused by television in the background
substituting child-adult dialogue and playing since infants cannot interact with screens and learn
Screen time serves as an ineffective detour so that babysitters can focus on other tasks,
and caregivers and parents who watch adult-directed television within the same environment as
their kids are likely to blame for this. Language development is moderately hampered, which is
the relationship between newborn screen time and development that is most frequently
mentioned. When the television is on, parents tend to speak to their kids less, and kids subjected
to television in the background verbalize less and use fewer words. On the other hand, kids that
have verbal interaction with their mothers while watching television perform better. Children
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under two may experience fewer adverse effects from screen time if caregivers are aware of the
impacts of their usage of screens and actively engage in their young children's development.
Children may understand more of what they are watching by the time they are two and a
half, and screen time becomes more of a participatory activity. The current information reflects
the complexity of the relationships that link the use of screens and growth in this age group. For
instance, according to the Growing Up in Canada study, more screen usage was associated with
subpar task performance intended to evaluate a four-year-ability to resist temptation. It did not,
have found links between surpassing recommended screen time and a higher likelihood of
behavioral issues. If children who already display challenging behaviors are watching screens
more frequently because their caregivers utilize them as a soothing effect tool, part of this could
study's findings to another, it is possible to do so when general trends are taken into account. In
general, enabling children to consistently use screens without adult supervision has a detrimental
effect on development, but these effects are often mild. Cartoons and other non-educational
programs may have a negative impact on executive functions, especially in self-regulation and
attention, probably because young brains find it difficult to understand unrealistic and
unexpected occurrences. Content and presentation are the main determining factors. Preschoolers
can also pick up early literacy, arithmetic, and scientific abilities from interactive, suitably paced
educational content, like some games, played on touchscreen devices and television shows like
and colorful media, which makes it more difficult for them to concentrate on the often
uninteresting real world, explaining the detrimental impacts of non-educational screen time;
alternatively, it could be the case that screen time is taking the place of activities like toy play
that are better suited to fostering focused attention. A growing body of research shows that
increased screen use is linked to anatomical changes in the brain's language, literacy, and
executive function regions. Additionally, there are some signs that boys are more negatively
impacted than girls regarding social development. This could be because boys spend more time
playing games on electronic devices than interacting with specifically pro-social content that
encourages empathy and concern for others. In addition to information, careful adult
participation is crucial. Unsupervised screen time puts kids at risk for attention and social
interaction problems. In contrast, caregiver co-viewing and interaction have repeatedly been
demonstrated to increase kids' learning from television and touchscreen media. Children between
the ages of two and five are significantly influenced by caregivers' screen behaviors, much like
newborns.
Kids have more control over the content of their screen usage as they get older. As
activity changes toward social networking, video gaming, and independent internet use, children
in this age range begin to interact with screens in more diverse ways. The screen time type and
content significantly impact results; however, there have been broad connections with executive
functions and behavioral issues like inattention and hyperactivity. In general, passive screen
time, such as watching television or movies, is seen to have detrimental impacts. However,
interactive screen time, such as using computers or other comparable media, is thought to have
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good effects. One study, for instance, found a negative relationship between watching television
and watching videos and children's numeracy skills, executive functioning, and social
development. However, interactive smartphone or computer use was linked to greater language
Children aged seven to ten are linked to violence, poor attention skills, and hyperactivity
when they spend several hours a day watching television, watching movies, or playing video
games. This association may be caused by exposure to peer content that is not appropriate for
their age. The results of gaming are not all bad, though, and there is some evidence of a
bidirectional effect (i.e., youngsters with more attention problems go on to spend more time
Screen time in this age group is also influenced by using electronic devices at school. A
growing number of schools require students to bring their own devices to class in order to use
electronic media (often referred to as Bring Your Own Device (abbreviated as "BYOD"). The
scope of this evidence brief does not allow for a thorough examination of BYOD or school-based
screen use; however, it ought to be highlighted that children's entire screen exposure includes use
at school. An analysis of global research in 2019 found that using devices in schools had
modestly positive effects on math, science, and literacy. Findings were contradictory, and other
research claimed there was no advantage. In this domain, academic success is the sole subject of
the majority of the study. However, a Canadian study on the relationship between classroom
digital technology use and social progress found that there are both beneficial and detrimental
influences on emotional and social development abilities like collaboration, persistence, and self-
control persistence and that the effectiveness of these effects is highly dependent on the way
of recreational screen use is important. Playing video games and watching television are linked
to less sleep, and using screens in general before bed might have a negative impact on academic
achievement. Poor behavior is itself predicted by little sleep. Even though it might be difficult to
distinguish the impacts of screen time from the kid's broader habits and surroundings, the type of
content being viewed and the relationship between screen time and sleep are significant.
Limitations
concentrating on how screen time affects kids' emotional and social development, I should have
looked at potential links between screen time and other developmental domains, such as physical
or cognitive development. Finally, by reading the existing literature on screen time and social-
emotional development, I found a variety of research on television use and early childhood. But
the results of my study were only applicable to other screen-based gadgets, such as smartphones
and tablets.
Conclusion
My research has discovered a connection between early screen use that exceeds the daily
recommended limit and developmental susceptibility. More precisely, daily screen use above an
hour was linked favorably to emotional and social developmental vulnerability in terms of
health. Screen use also has positive effects on children’s emotional and social growth as it can be
References
Cross, T. L., Coleman, L. J., & Stewart, R. A. (1993). The social cognition of gifted adolescents:
Guhn, M., Emerson, S. D., Mahdaviani, D., & Gadermann, A. M. (2020). Associations of birth
factors and socio-economic status with indicators of early emotional development and
Development, 51(1), 80-93.
Love, J. M., Kisker, E. E., Ross, C., Raikes, H., Constantine, J., Boller, K., ... & Vogel, C.
(2005). The effectiveness of early head start for 3-year-old children and their parents:
Patel, H., Feldman, M., Canadian Paediatric Society, & Community Paediatrics Committee.
305.
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Zhang, X., Wang, H., & Guo, D. (2018). Embodied cognition from the perspective of Vygotsky's