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Expanded Hunting Rules (Standalone Version) - 1
Expanded Hunting Rules (Standalone Version) - 1
Rules
additional Hunger without risking the difficulty, or roll a critical success
harm to their prey. in order to slake Hunger.
As an additional option, you
— by Alratan
could allow critical successes to Hunger Frenzies
This is the original version of these rukes
automatically find an intense If the character has Hunger 4, do not
- for the latest version, please see my v5
resonance rather than finding an forget to roll for a Hunger Frenzy
House Rules d ocument.
additional vessel. when they first taste blood from the
Additionally or alternatively, if vessel, which could result in them
he default hunting rules
the player only found one vessel and slaking more than they originally
on page 308 of Vampire:
has enough time in the narrative that wanted. The section on Frenzies
The Masquerade describe
the Storyteller allows them to make (Vampire: The Masquerade, p. 220)
some simple rules for
an additional hunting roll, “spare” strongly implies that the Storyteller
hunting using simple tests rather than
successes/margin from the original has discretion on when these trigger
roleplaying a hunt within normal
roll could be added as automatic and it may be narratively convenient
scenes of play. This section attempts
successes to any immediately to ignore this in some situations.
to expand upon those rules for
subsequent hunting rolls of the same That said, the peril of being a
greater clarity and to allow for better
type. vampire is that these monstrous
interaction of relevant rules ◾
things can happen so they should not
animals & blood bags
Hunting Rolls
be avoided entirely.
For hunting rolls related to normal As a Hunger Frenzy ends when a
city animals (e.g. rats, stray dogs) or Kindred reaches Hunger 1, a vampire
y default, succeeding at a to find bagged blood, each successful with low Blood Potency and Hunger
hunting roll allows the roll (or multiple of the difficulty) 4 only dips 1 step into a (potentially)
player character to have should allow for enough animals to be harmful drink, which may be worth
successfully found a single hunted or blood bags to be bought to the risk.
vessel, which they may slake hunger slake two levels of Hunger. Alternatively, Storytellers may
from as they wish. At the Storyteller’s discretion, the simply wish to leave a Hunger Frenzy
margin of successes may contribute to as a possible cost a character must
additional Hunger which may be
Scaling Successes pay in order to succeed.
slaked. If this method is used when
For normal humans this allows a
vampire to slake between 1 and 5
acquiring blood bags, Storytellers Prey Exclusion &
may wish to require a level of
Hunger (but only up to 2 safely),
Resources per additional Hunger they
Preferences
whilst for corpses this allows a Whilst down to the Storyteller’s
wish to slake in a single roll or else
vampire to slake between 1 and 3 discretion, a character with Flaw: (•)
require some other justification for
Hunger (Cult of the Blood Gods, p. Prey Exclusion should typically
how they are acquiring them, to
151). increase the difficulty of any relevant
prevent players from stocking up
To allow for scaling success, if the hunting roll by 1 for each relevant
with endless supplies.
margin of success is equal to the
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EXPANDED HUNTING RULES
Prey Exclusion. This means that a impossible, whilst still allowing it
hurry
typical Prey Exclusion will increase when relatively sated.
You hunted for a long time without
hunting difficulty against humans by
success, and then rushed the act. You
1, but not affect the hunting rolls of Disciplines & Hunting
were only able to slake a single
animals. The default rules make for very
Hunger from a vessel before being
Characters with the Ventrue Flaw unequal application of Disciplines to
spotted, making you unable to hunt
should typically increase the hunting rolls, with Presence able to
in that area for the rest of the Story.
difficulty of all hunting rolls by 1, in add its full rating to relevant hunting
addition to any Prey Exclusions. over-eager rolls via Awe, whilst Obfuscate
Finally, characters who wish to feed You were desperate and sloppy, and provides no benefit. This is
off someone with a particular drug in either fed from someone who looked complicated further by some
their system should also increase their ill or forgot to clean the wound Predator Types awarding Disciplines
difficulty by 1. afterwards which caused them to fall which are consequences of a hunting
Characters may choose to hunt in ill. Gain a Stain. style, rather than helping with the
spite of their Prey Exclusions or hunt itself - e.g. gaining Oblivion
feeding preferences, but a success on cut corners
from being a Bagger.
such a hunting roll means that they You had to make some quick moves Whilst balancing Disciplines will
have found an unsuitable vessel and and take some risks in order to catch never be perfect and is not reasonable
they will incur Stains, Superficial your prey, leading to you either to strive for, a compromise for
Willpower damage or penalties to needing to throw off some social narrative abstraction is to allow
dice pools, as appropriate. barbs or take a punch before your players to gain a dice bonus equal to
fangs sunk in. Take a point of half of a relevant Discipline rating,
Success at a Cost Superficial Health or Willpower rounded, up to their hunting rolls,
Due to the high difficulty of many damage. but not allow the use of powers to
hunting rolls, it is encouraged to affect hunting rolls. If players wish to
allow players to succeed at a cost for Take Half take full advantage of a Discipline
many hunts. Example costs include: Taking half may not always be power when hunting, such as Awe,
appropriate for hunting rolls due to
then they must roleplay a relevant
carelessness hunting being an inherently risky and scene ◾
You hunted without sufficient care of drama-filled aspect of the night, but
the Masquerade, and may have sometimes it may be for the best.
attracted attention. The However, players may have very high
repercussions may not be felt now, dice pools available to them which
but could result in investigation by would make taking half trivialise
police and/or hunters, or a temporary hunting in some regions.
removal of a dot in a In these cases, it is recommended
Background/addition of a temporary to remove a number of dice from the
flawed variant of a Background as hunting dice pool equal to a
they over-expended Resources, character’s Hunger level before
became Infamous for “mugging” halving, or even removing the Hunger
people, became Disliked by a level from the total after halving. This
subculture, burnt a Mask, and so on. makes taking half when very Hungry
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EXPANDED HUNTING RULES
Domains
Location or penalties to your domain as if the inverse of
Lien or Portillon.
For instance, the sample chasse of The Rack in the
hile the Domain rules within the core table below requires two dots and grants a hunting
rules work perfectly well, this section difficulty of 2, but causes any and all Havens within it
outlines alternate rules for the Chasse (such as any shared haven of the coterie) to have the
within Domain creation to allow for a Creepy Flaw, as well as adding two dice to any opponent’s
player coterie to have a lower Difficulty on hunting rolls attempt to enter the domain.
within their Domain, but at a cost. Any Chasse may also be affected by permanent or
temporary modifiers from page 308 of Vampire: The
Masquerade l ike any other hunting ground, or based on
Alternate Chasse Rules
the original chasse rules from page 196. For instance, if
Every Domain is centred around a particular area, which
the coterie wished to have a domain in a wealthy
comes with an associated trait rating, hunting difficulty
neighbour- hood, but have a low hunting difficulty, they
and additional bonuses and penalties related to the locale
could simply represent this by having a large domain, or
and size. This area, including its size and internal
by having lax security and clubs, or near-permanent
locations is called a Chasse. Examples are listed in the
festivals going on.
table below.
When considering a domain’s Chasse, bear in mind that
If constructing a custom Chasse for your coterie, start
the hunting difficulty applies to all hunting rolls -
by reviewing the hunting ground table on page 308 to see
whether for animals, blood bags, corpses or living
the kinds of locales available and what their normal
humans. As a result, there may be limits to how much a
hunting difficulty is. The base trait rating required for a
particular locale may suit a particular coterie and its
locale is determined by its hunting difficulty, starting at
preferred hunting methods.
one dot for a hunting difficulty of 6 and increasing to five
Players and Storytellers are encouraged to work
dots for a hunting difficulty of 2.
together to have the right blend of mechanics and flavour
Once you have a starting trait rating, you may modify
which suits everyone ◾
the rating required by applying merits or flaws to your
hunting
locale description difficulty additional rules
●● the rack 2 -2 to Portillon, Haven Flaw: (●) Creepy
●●● downtown 4
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EXPANDED HUNTING RULES
Credits
If you have any feedback, I’d love to hear it. I’m Alratan on the
World of Darkness 5th Edition Discord and you can email me at:
hanks to Eunomiac for the Google doc template. If you alratan (at) gmail (dot) com
liked these rules, please check out my v5 House Rules
document, which also includes links to my other
works.
Last updated: 17/02/2021
This document is a fan-work and the author is not affiliated with
Paradox Interactive AB.
Portions of these materials are the copyrights and trademarks of
Paradox Interactive AB, and are used with permission. All rights
reserved. For more information please visit worldofdarkness.com
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