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// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;

public class inworld : ModuleRules


{
public inworld(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

PublicDependencyModuleNames.AddRange(new string[] { "Core",


"CoreUObject", "Engine", "InputCore" });

PrivateDependencyModuleNames.AddRange(new string[] { });

// Uncomment if you are using Slate UI


// PrivateDependencyModuleNames.AddRange(new string[] { "Slate",
"SlateCore" });

// Uncomment if you are using online features


// PrivateDependencyModuleNames.Add("OnlineSubsystem");

// To include OnlineSubsystemSteam, add it to the plugins section in


your uproject file with the Enabled attribute set to true
}
}

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