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Root 3rd Printing Base Faction Player Boards v1
Root 3rd Printing Base Faction Player Boards v1
Workshops
2nd Take up to 3 actions, plus one per you spend.
Battle
March
Recruiters
Take two moves.
Recruit
Once per turn, place one warrior at each recruiter.
Build
In a clearing you rule, place a building, spending its cost in
wood connected through any number of clearings you rule.
Overwork
Spend a card to place one wood at a sawmill in a matching
clearing.
Evening
Draw 1 card, plus 1 card per showing. Discard down to 5 cards.
Recruit Move Battle Build
…in a matching clearing …from a matching clearing. …in a matching clearing. …in a matching clearing
The Decree
with a roost. you rule without a roost.
Eyrie Dynasties
In a moment of weakness the Marquise Lords of the Forest Disdain for Trade Crafted Items
descended. Now you have rallied your You rule any clearings
strength and are poised to recapture Vagabond can give you cards to take these items.
where you are tied in items, you score
your birthright. presence. only .
Roosts
Birdsong
1st If your hand is empty, draw 1 card.
2nd Add one or two cards to the Decree.
Only one card added may be a .
3rd If you have no roosts, place a roost and three warriors Turmoil
in the clearing with the fewest warriors.
Leader Card
Daylight 1st bird
Humiliate: Lose one victory point per
card (including Viziers) on Decree.
1st using roosts. 2nd Purge: Discard Decree, except Viziers.
2nd taking
Resolve the Decree
one action per card in a matching clearing. 3rd choose
Depose: Flip leader face down and
a new one. Reassign Viziers.
Evening 4th and
Rest: Immediately end Daylight
go to Evening.
Score VP of rightmost empty space on the Roosts track.
Draw 1 card, plus 1 card per showing. Discard down to 5 cards.
Woodland Alliance
Outrage
When a player removes sympathy or moves any warriors into a
Guerrilla War
In battle as defender,
Crafted Items
sympathetic clearing, that player must add a matching card from you use the higher
Vagabond can give you cards to take these items.
their hand to your supporters. If they cannot, they show you their roll and the attacker
hand, and you draw a card and add it to your supporters. uses the lower.
Birdsong Daylight Evening
1st Revolt any number of times.
2 supporters matching a sympathetic clearing.
Indifferent
May move and
plus 2 per tea. battle with Allied
warriors.
2nd Slip. May move to a clearing or forest at no cost. Hostile
Daylight Must exhaust extra boot to enter Hostile clearings.
Score per Hostile piece removed
Score
Move Battle in battle during your turn.
per Aid.
not into forest max hits equals undamaged swords
Explore
Take item from ruin in your clearing. Score .
Any Aid
Give a card matching your clearing to a player
there. You may take an item from them.
Quest
Satchel
Req.
Character Card
Claim a quest and replace it.
Strike
Remove a piece in your clearing, warriors first.
Gained items go face up. Repaired items stay on current side.
Evening
1st An Evening’s Rest. If in forest, repair all items.
2nd plus
Draw 1 card
1 per coin stack.
Damaged
3rd Discard down to 5 cards. Cannot be used until repaired.
4th Remove items
in Satchel down to 6
plus 2 per bag.