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LAMENTATIONS Name & title: _____________________________________________________________________________ Player: _______________________________

of the
FLAME PRINCESS
WEIRD FANTASY ROLE-PLAYING ___________________ ________ ___________________ ________ ________ _____________________ ______________________
Class Level Alignment Gender Age Current XP XP for next level

ABILITY SCORES SAVING THROWS Background / Crede EQUIPMENT


Charisma & MODIFIERS Breath Magical 1
Paralyze Poison Magic
Weapon Device
Retainer Recruitment, 2
Loyalty
3
Constitution
4
Hit Points,
Daily Travel Distance Mobility Instant Area Spell-Like Spells or Languages Known
5
Hazards Death/KO Effects Effects Innate
Dexterity (Petrification, Situations from Items Abilities
6
Hold, Etc.)
AC, Ranged AB, 7
Initiative
8 +1
Intelligence ATTACK BONUS ARMOR CLASS HIT POINTS
Base 9
Saves vs Magic Effects,
Max
Languages Mêlée Ranged 10
Strength Mêlée Ranged
Without 11
Surprised
Mêlée AB, Shield Current
12
Open Doors
13 +1
Wisdom
14
Saves vs Non-Magic WEAPONS
Effects
15
Range Firearms

Name Damage S M (- ) L (- ) RoF AP Shots 16

17
SPECIAL SKILLS
18 +1
Architecture Search
19

Bushcraft Sleight of Hand 20

21
Climbing Sneak Attack
22
COMBAT OPTIONS ENCUMBRANCE PTS. MOVE per TURN/RD
Languages Stealth Aim (no other action, no DEX bonus to AC ): Ranged AB +4 next rd. 0-1 Unencumbered 120’ / 40’ 23 +1
Charge (run full move): AC -2, inflict double damage on a hit 2 Lightly 90’ / 30’
Defensive (Fighters only): AB -4, AC +2 3 Heavily 60’ / 20’ 24
Open Doors Tinkering Parry (no other action): AC +2 (+4 for Fighters) 4 Severely 30’ / 10’
Press (Fighters only): AB +2, AC -4 5 Over Encumbered 0/0 25
MONEY & GEMS NON-ENC. EQUIPMENT CLERIC SPELLS MAGIC-USER SPELLS

RETAINERS
Name Position Class/Level HP Wage Share Name Level Prep. Name Level Prep.

PROPERTIES
Name Location Value

Librarey Value Laboratory Value

INVESTMENTS
Name Type Value

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