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5P Errata and Tweaks
5P Errata and Tweaks
Version 1.03
Greetings space travelers. Please insert your Unity-standard Mark 4 ID chip for veri cation.
This document o ers a number of clari cations and corrections to the Five Parsecs From
Home rule set. They can be viewed as “o cial” in the sense that they are how the rules are
intended to be played. As always, at your own gaming table you can do things in any way you
like.
Rule 1:
The game rules are generally written to be interpreted in a fairly literal sense.
If you are unsure about something, read the rule carefully and see if it applying it exactly as
written will solve your problem.
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Correction: The ability score descriptions
Miniatures and scale: say that you have to roll over Toughness to
damage a target. The combat rules say equal
or above. The latter is correct.
*Cutting all distances in half (so 4” becomes Since you must have 18” between the two
2”).
sides, to ease deployment measure that out
in advance and then let each side set up
Both of these options work well using “behind” this no mans land. For example if
smaller miniature scales.
your table is 30” across, each side would
have 6” from the table edge to set up within.
Combat rules:
Clari cation: On the Unique Individuals
table, the Enemy Bruiser, Enemy Heavy,
Clari cation: Enemies with built-in weapons Enemy Boss entries use the base pro le of
(like claws or fangs) have the Melee weapon the enemy type you are facing, applying the
trait and thus receive the +2 bonus to modi ers listed in the table.
Brawling.
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Clari cation: There is no di erence between Simply skip the battle sequence and all
Rumors, Quest Rumors and what was called reward sections (loot, pay, injuries, XP).
Soulless characters.
crew actions.
AI:
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Five Parsecs balance tweaks
Version 1.01
This section o ers a number of proposed tweaks to how the game functions on a balancing
level. These changes are intended to produce a game that is more interesting, more fun and
more challenging without requiring large rules changes.
They are not currently o cial but are items to consider for a future update of the game rules.
to 2D6-2.
as Aiming”.
Experience and Character Upgrades
Equipment (p.53) (p.123)
Bipod. Add “can only be used if the Change XP costs and maximum levels to the
character did not move”.
following (This matches the Slower
Progression option in Expansion 1)
you”.
Combat Skill - 8 XP - Max +3
Speed - 5 XP - Max 8”
Savvy - 5 XP - Max +5
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Roll for a Campaign Event (p.125)
Add “Crews that nished a Quest this
campaign turn will receive two Campaign
Events”.
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