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EXCALIBUR

Scenes
d6 Places Characters (1-3) Events (4-6)

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1 Meadow/River A knight/A lady A villain attacks!
Written by Ronaldo Riley
2 Mountain/Cave Lady of the Lake A beast appears!
This game was made using Dominus, a masterless RPG system. You will find all Dominus rules on
3 Forest/Swamp Merlin A knight errant challenges you!
the back of this sheet.

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4 Castle/Tower Sir Lancelot One person is in danger!

Atmosphere 5 Monastery/Village Queen Guinevere You have fallen into a trap!


You live in Camelot, capital of the Kingdom of Logres. King Arthur and Queen Guinevere have
6 Camelot/Isle of Avalon King Arthur An artifact has been found!
ruled together for some years, they are loved by most of the population for being honorable and
fair. Knights and virtuous ladies meet to discuss the administration of the kingdom at the Round
Table. Christianity became popular, relations with sorcerers and practitioners of the old religions Idea Bank
got worse. Every day the number of fantastic beasts attacks increases and there are rumors of d6 Topic Action Artifact Beast Villain Knight Quality
enemy invasions... Errant

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1 War Destroy Joseph of Dragon Morgan Le Black Hostile
Plot Arimathea's Fay
Shield
d6 Something happened... You need... Otherwise...
2 Disease Capture Round Table Questing Sir Mordred Red Wounded
1 A Villain invaded the kingdom Kill a Beast The kingdom will be
Beast

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destroyed
3 Treachery Stealing Merlin’s Staff Giant Emperor Green Sad
2 An Artifact has been stolen Protect a Character King Arthur will die
Lucius
3 Queen Guinevere's romance with Confronting a Villain Demons will invade Earth
4 Honor Conquer Spear of Dire Bear King Blue Scared
Sir Lancelot is discovered
Destiny Maleagant
4 Morgan Le Fay has cast a curse on Rescue a Character Many people will die
5 Tournament Find Excalibur Griffin Sir Accolon Purple Cheerful
the kingdom
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6 Love Investigate Holy Grail Giant Boar King Saxon Striped Pleasant
5 King Arthur has been poisoned Destroying an Artifact Merlin will be imprisoned in a
crystal cave

6 A Character has been kidnapped Find an Artifact A loved one will be killed Rule 6 - Hit Points and Fights: Each character starts with 5 Hit Points. To face an opponent, roll a combat
challenge. If you win, subtract -1 HP from your opponent. If you lose, subtract -1 HP from the character.
Normal attacks do 1 Wound, spells do 2 Wounds.
Archetypes (roll to 4 characters)
Rule 7 - Artifacts : Joseph of Arimathea's Shield (advantage to defend himself); Round Table (Advantage to
1 Thief - advantage in challenges involving agility and stealth. negotiate); Merlin's Staff (Advantage for casting spells); Spear of Destiny and Excalibur (Advantage in
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combat); Holy Grail (Heals diseases, recovers all HP).


2 Troubadour - advantage in challenges involving sociability and intellect.
Rule 8 - Opponents: Knights (1 HP, 1 Attack); Beasts and Villains (5 HP, 2 Attacks). Villains are accompanied by
3 Hunter - advantage in challenges involving nature and facing beasts. d6+1 Henchmen (1 HP, 1 Attack).
4 Monk/Nun - advantage in challenges involving healing and religiosity. Rule 9 - Spells: Can be used in many situations. If you fail to cast a spell, reduce -1 HP from the character.
5 Knight - advantage in challenges involving duels, combat and brute strength.
Rule 10 - Knight Errant: Roll the armor color, only one character must duel with him, without using spells.
6 Sorcerer - advantage in challenges involving intellect and spells, disadvantage in combat.
RULES EXCALIBUR

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These are the rules of the Dominus system.

Rule 1: Preparation

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Choose (or roll) an Archetype from the table and name your character. Then roll a die for each of
the three columns in the Plot table.

Rule 2: Story
To start your story, choose (or roll) a Place in the Scenes table. Whenever you enter a Scene, roll
a die. If it roll 3 or less, roll a Character. If you roll 4 or more, roll an Event. You can move to a new
scene if you see fit (and have resolved any apparent conflicts).

Rule 3: Challenge
Whenever your character tries to do something that could go wrong, you have a Challenge: roll a

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die. If you roll 4 or more, you've managed to beat him. If there is something in this situation that
gives you an advantage in this Challenge, roll 2 dice and choose the highest result. If something
disadvantages you, roll 2 dice and choose the smallest result.

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Rule 4: Dilemma
Whenever you have a question whose answer is not obvious, determine two possible options
(yes or no, left or right, happens A or happens B etc) and roll a die. Result 3 or less is the first
option, and result 4 or more is the second option.

Rule 5: idea Bank


Whenever you need to better elaborate a Place, Character or Event, roll in the Bank of Ideas and
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interpret the result of any column according to the Scenario.

Rule X: Special
The Setting can have special and unique rules.

Picture: Maria Pop on Pexels


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Written by
Ronaldo Riley
This work was created by the collective “Iniciativa Dominus” and is licensed under a
Creative Commons Attribution 4.0 International License.

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