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10 - Design Thinking Prototyping
10 - Design Thinking Prototyping
(Identify hidden pains and gains of your persona. Please show us your identified problem by performing a short sketch about it.
Based on the Value Proposition Canvas identify relevant innovation solutions within your created future. Identify at least 3 Top
Ideas (Product or Service). Please prepare a short presentation showing those ideas.
» Be creative, use pictures, use music, tell us a story…take us into the future. )
Groups: Status from 31.10.2022
Group 1 - Group 2 – POST Group 3 – EXTINCTION
GREENTROCRACY ATHROPOCENE EXPRESS
1 Rojin Yaghoubi 1 Rafael dos Santos Gouveia 1 Alaviia Ismailova
e Gonçalves de Sousa
2 Cara Bengfort 2 Laurent Atmadi
2 Marcjanna Sprogis
3 Doireann Hurley 3 Luke Tunney
3 Delfina Sanchez Manselle
4 Chatherine Kabanda 4 Ben Hoskin
4 Fanny Otse Mawandza
5 Aikaterini Tsitoura 5 Ingrid Ybarnegaray
5 Guido Troisi Wende
6 Laura De Santis Gómez
6 Jakub Marek
Exam:
Your exam will take place on 24.01.2023 in House B (Badensche Straße) in room B 2.04 (room
still to be confirmed) from 12:00 am till 4:00 pm.
The written exam will request all the contents of
this course.
Please bring a pen and your Student-ID!
5
Outlook
Your entrepreneurial project
1 2 3 4
Empathy Map:
Future Persona: Future Persona Gaining insights
The outlook: A Future
Who is it? Journey: Identifying
Scenario 2050
6 7
5
Design
Value Proposition
Thinking Business Modell Canvas
Canvas
Design Thinking
Source: https://wissenimwandel.com/design-thinking-oder-wie-designer-denken/
How was it?
2 Min
2 Min
4 Min
8 Min 4 Min
“Design is not just what it
looks like and feels like.
Source: https://www.impactweek.net/how-we-work/method/
01.UNDERSTAND
to expand the scope of
of thinking.
29
to communicate ideas
tangibly & to learn through
building.
06. TEST
to get continuous
feedback for improvement
& course correction
Further developed Design Thinking process:
Micro- & Macro Process
In 10 years of teaching Design Thinking at St. Gallen University the authors Brenner,
Uebernickel, and Abrell (2016) made the experience, that applying DT-principles
alone without structure can be too abstract and demanding for learners.
1. Step: “Define the problem” means that a so-called challenge, the problem brief, is worked out. The
challenge describes the problem-to-solve in form of a question.
2. Step: “Needfinding & Synthesis”, is aimed at revealing end (obvious and hidden) customers’ needs.
3. Step: “Ideate”, teams are encouraged to find solution ideas through brainstorming, so that solutions
are envisioned based on previous steps, not decoupled from the needs of customers.
4. Step: “Prototype”, is to build prototypes that can be tested in the next step with customers.
5. Step: “Test”, prototypes are tested with end customers. For the success of a Design Thinking project,
this step is of central importance. There is an important reason why “Test” and “Learn” are connected.
1. Step: “Design Space Exploration” explores the so-called design space, based on the challenge.
2. Step: “Critical Function Prototype” First solution prototypes are built based on the critical functions
revealed in the previous step.
3. Step: “Dark Horse Prototype” the “Dark Horse” is the horse that nobody bets on, yet it wins.
4. Step: “Funky Prototype” the divergent phase is closed. This step aims to merge the best ideas from
all prototypes.
5. Step: “Functional Prototype” Requirements and boundaries of the final solution are fixed. The
Functional Prototype needs to be much more specific than prior prototypes.
6. Step: “X-is-finished-Prototype” serves to detect one key functionality (“X”) and what effort is
required to realize the final prototype.
7. Step: “Final Prototype” comprises all functions necessary to satisfy realizable customer needs.
Phase 4 “Prototyping”
Prototyping
Source: https://www.quora.com/What-is-a-website-mockup-design
Prototyping
Types
Prototyping
Types
There’s no doubt that wireframes and mockups are similar: they both are static phases of UI design, they both
deal primarily with how the site looks, and they both don’t require functionality. The main difference is in their
quality.
Source: https://brainhub.eu/blog/difference-between-wireframe-mockup-prototype/
Prototyping …some examples
Lo-Fi Prototypes – Paper models
Prototyping …some examples
Lo-Fi Prototypes – Wireframing
Prototyping …some examples
Hi-Fi Prototypes (3D-Models)
Prototyping …some examples
Hi-Fi Prototypes
Prototyping …some examples
Hi-Fi Prototypes
Prototyping …some examples
Physical prototypes
Prototyping …some examples
Physical prototypes
Visualization User
Visualize your idea. Who will use your idea and in which situation?
Which need is being addressed?
2. Create a Storyboard
→Mural https://www.mural.co/
→Miro https://miro.com/app/dashboard/
2. Create a Storyboard
Source: https://cloud.netlifyusercontent.com/assets/344dbf88-fdf9-42bb-adb4-46f01eedd629/78b5ae7f-96b6-4f37-bfbc-ff2b3258004e/08-storyboarding-in-ux-design-800w-opt.png
Top Idea Template
Adapt the insights from your storyboard
Name of your idea Short description
Your idea in three sentences – including the hypothesis
what you want to test
Visualization User
Visualize your idea. Who will use your idea and in which situation?
Which need is being addressed?
3. Prototype your idea
Please bring your first draft of your tangible prototype to our next session and please
prepare a max. 3 min presentation of it.
You need it for the work in the Design Thinking Lab.
08:45 am: Be 15 Min earlier there – we need
to register together at the main entrance.
Outlook
Seminar 13.12.2022, 20.12.22 & 10.01.23
Date Topic Task Required Literature
Please bring your own device
13.12.2022,
12:15 pm - 4:00 pm Test (ideally computer), you will need to work with it .
in class.
…I like…
…I wish…