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International Journal of Human–Computer Interaction

ISSN: (Print) (Online) Journal homepage: https://www.tandfonline.com/loi/hihc20

A Usability Evaluation Instrument for Pain


Management Mobile Applications: An Elderly’s
Perspective

Umm e Mariya Shah, Thiam Kian Chiew & Yasir Mehmood

To cite this article: Umm e Mariya Shah, Thiam Kian Chiew & Yasir Mehmood (2022):
A Usability Evaluation Instrument for Pain Management Mobile Applications: An
Elderly’s Perspective, International Journal of Human–Computer Interaction, DOI:
10.1080/10447318.2022.2158517

To link to this article: https://doi.org/10.1080/10447318.2022.2158517

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Published online: 26 Dec 2022.

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https://www.tandfonline.com/action/journalInformation?journalCode=hihc20
INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION
https://doi.org/10.1080/10447318.2022.2158517

A Usability Evaluation Instrument for Pain Management Mobile Applications: An


Elderly’s Perspective
Umm e Mariya Shah, Thiam Kian Chiew, and Yasir Mehmood
Department of Software Engineering, Faculty of Computer Science and Information Technology, Universiti Malaya, Kuala Lumpur, Malaysia

ABSTRACT
Technology offers new opportunities in healthcare to manage chronic conditions cost-effectively.
In the adoption of mHealth services, one of the main barriers is usability, especially for users hav-
ing limitations or special needs, such as the elderly. Unlike mHealth apps specifically designed for
the elderly to monitor and manage chronic conditions such as cardio-vascular health, diabetes,
and hypertension, there is a lack of research in pain management, including usability evaluation.
Moreover, there is a lack of comprehensive usability evaluation tool. This research focuses on the
formulation and assessment of the usability evaluation instrument for the mHealth apps, targeting
elderly users. An instrument comprising 8 usability constructs and 58 distinct items was formu-
lated. The content of the instrument was verified by five experts. Face validity was performed with
16 elderly pain sufferers on pre-selected pain apps, it also aids in validating the reliability of the
instrument. The research also discusses the mapping of the instrument’s items with the usability
measures and elderly barriers influencing technology, with graphical visualization and scores of
various artefacts. The graphical details would be helpful in identifying the areas for usability
improvement from the elderly’s perspective and the scores would be helpful in comparing usabil-
ity of different applications.

1. Introduction adoption of any innovation, whereas the adoption rate


declines with increased complexity.
According to WHO (World Health Organization), elderly,
In recent years, studies have shown the elderly’s growing
i.e., 65 years old and above people are rapidly becoming a
interest in mobile health technology, proving the myth of the
majority of the worldwide populace (Chuna & Patterson,
elderly’s less diversion towards the technology to be less legit-
2012). There are several requirements to sustain the elderly’s
imate (Huguet et al., 2015). Besides, mobility and independent
living, which include health monitoring, information seek-
living mobile technology could be a promising tool in the
ing, social interaction, relaxation activities, security, and pro-
tection (Hassan & Md Nasir, 2008; Plaza et al., 2011). In self-management of chronic diseases, thus enhancing the qual-
this context, ICT (Information and Communication ity of living of the elderly (Holzinger et al., 2007; Lindeman,
Technology) plays a significant role. A new domain named 2015; Plaza et al., 2011). Nevertheless, certain barriers
Gerontechnology has been evolving which refers to the tech- described in the next section put hurdles in the acceptance of
nology that facilitates the aging society as per their needs. It mobile technology by the elderly. It is necessary to understand
means incorporating research, development, and design in the complexities, uncertainties, and difficulties encountered by
the engineering disciplines keeping in view the peculiarity of the elderly to give them user-friendly solutions and increase
the aging phenomenon. Among the areas of research cov- motivation and acceptance in adopting the solution.
ered by Gerontechnology, it specifically includes areas of This research is confined to provide a usability assess-
independent living, caregiver support, and healthcare (Plaza ment tool that covers major aspects of mobile app’s usability
et al., 2011). evaluation for the elderly. It will be significant for the pro-
However, the elderly being resistant to the adoption of fessionals to involve users in a comprehensive usability
new technologies are categorized as late majority or laggards evaluation of healthcare mobile applications concerning the
according to Rogers Innovation Diffusion theory (Wong, elderly. The instrument also contributes to the quantification
2011). According to Rogers (1995), adoption of any innov- of usability measures as well as the elderly barriers of the
ation is influenced by five factors: relative advantage, com- mHealth (mobile health) application. The visualization of
patibility, trialability, observability, and complexity. The first assessment results will help to identify the areas of improve-
four factors have a positive correlation with the rate of ment. Researchers and designers could use this instrument

CONTACT Thiam Kian Chiew tkchiew@um.edu.my Department of Software Engineering, Faculty of Computer Science and Information Technology,
Universiti Malaya, 50603 Lembah Pantai, Kuala Lumpur, Malaysia
Supplemental data for this article can be accessed on the publisher’s website.
ß 2022 Taylor & Francis Group, LLC
2 U. E. M. SHAH ET AL.

to modify or develop the app in accordance with the tool’s demand for illumination increases with age, and a signifi-
highlighted areas of improvement. The solution could also cant reduction of auditory facilities with age (Holzinger
be helpful for the clinicians to choose among the existing et al., 2007).
pain management apps and recommend the most suitable The aforementioned barriers offer numerous rational rea-
app for elderly patients as a self-management regime. sons for why mHealth applications are not adopted by the
elderly. Longer learning times and low visual acuity were
the two most often mentioned causes among those found. It
2. Background is possible to correlate various conditions that an older adult
This section reviews literature related to the elderly’s barriers might experience and understand which aspects of usability
to technology use, usability of mHealth technology from the might impede by this condition (Paiva et al., 2020).
elderly’s perspective, and pain management mobile applica-
tions and the elderly.
2.2. Usability of mobile health technology from elderly
perspective
2.1. Elderly’s barriers to technology use
Some of the foundational studies (Darroch et al., 2005;
There are several specific technological issues for the elderly, Goodman et al., 2005; Siek et al., 2005; Sterns, 2005)
which include, cognition, motivation, physical and percep- addressed the usability of handheld technology by the eld-
tion issues (Czaja et al., 2013; Holzinger et al., 2007; W. A. erly and showed that portable technology can be helpful in
Rogers & Fisk, 2010). providing mobility and independence for the elderly.
Cognitive issues are related to a reduced capacity of However, if the objectives and needs are not fulfilled and
working, prospective, semantic, and procedural memory, the solution is not user-friendly and does not provide ease
attention, processing of time-restricted discrete information, to use, it will hinder the elderly’s acceptance of technology
ability to recall, increased time to learn new skills, and (Nimmanterdwong et al., 2022). Thus, usability is essential
decline in numeracy and representational fluency to technology adoption and is a significant field of research
(Wildenbos et al., 2018). As cognitive performance slows (Caboral-Stevens et al., 2015).
down with age so for the complex applications, it is recom- A few previous studies investigated the usability evalu-
mended to simulate user interaction and alter the design of ation of mobile technology with respect to the elderly.
the applications upon feedback to produce a simplified Becker and Webbe (2006), proposed a framework based on
design. A simple application can help to match and enhance Schneiderman’s model, comprising four main components:
the performance of elders, as implicit learning ability does user profile, environmental factors, usability quality factors,
not reduce by aging (Holzinger et al., 2007). and technology objective; to uncover the potential barriers
The motivational issues are comprised of poor under- associated with the interface design. The framework could
standing of benefits, problems with beliefs, attitudes, anxiety, be used as a code of conduct to execute and report a usabil-
fear, computer literacy, and acceptability (Holzinger et al., ity study involving PPC (Pocket PC) and elderly caregivers;
2007; Wildenbos et al., 2015). Most elders have poor or less and define measurable outcomes for a usability study involv-
knowledge of the benefits of using a mobile application. ing the elderly.
They also feel uncomfortable learning new technology and Mendez and Mendoza (2013) proposed a conceptual
lose concentration easily and become bored while learning. framework based on the principles of ISO/IEC 2000
Sometimes they don’t have trust in their ability to learn or (International Organization for Standardization/International
capability to operate certain devices (Holzinger et al., 2007). Electrotechnical Commission), abstraction hierarchy com-
The physical issues are problems with the physical body monly found in the cognitive systems (Rasmussen, 1986)
parts of elders that results in reduced flexibility and motor and Ham’s hierarchical usability model (Heo et al., 2009).
skills (Holzinger et al., 2007). Physical barriers also affect This framework identifies a relationship of the elderly bar-
slower movement and reflexes, stiffer muscles and joints, riers with the usability criteria and usability properties. As
tremors (in hands), and a diminished balance or difficulty this model presents a complex multi relation scheme, it
in holding a device (Wildenbos et al., 2018). Also, basic ICT would be difficult to implement this model and a compre-
usage might result in a challenge for most elders, since they hensive checklist is required for an elaborative evalu-
might have a difficult time locating items on the screen, and ation scheme.
will require substantial effort to have the hand-eye coordin- Another study (Wildenbos et al., 2015) suggested a
ation required to use mobile devices (Mendez & Mendoza, framework for the evaluation of mHealth tools for elderly
2013). Such issues lessen the confidence of elders to learn patients. It is a theoretical framework that explains the age-
new things and absorb knowledge (Holzinger et al., 2007). related barriers impacting mHealth’s ease of use. Based on
The perception issues include barriers to vision and audi- the literature, the researchers identified the age-related bar-
tion (Holzinger et al., 2007). The abilities that decrease with riers and developed an app for the elderly. The usability
age include visual acuity, visual accommodation, color issues were analyzed via a cognitive walkthrough. The issues
vision, contrast detection, dark adaptation, glare, motion were then categorized based on the mHIMSS (mobile
perception, and peripheral vision (Holzinger et al., 2007). Healthcare Information and Management Systems Society)
The factors where the necessity increases with age involved themes and severity ranking was performed as per Neilson’s
INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION 3

classification of severity. The usability issues were further taken into account in some of the frameworks. This high-
mapped with the potential underlying feature of the elderly lights the need for a common and comprehensive usability
that could be the reason behind that usability issue. This evaluation framework. In the aforementioned studies, there
study concluded that mHIMMS design guidelines are not is also a lack of involvement of elderly patients using health-
sufficient for developing highly usable apps and this frame- care mobile applications in the validation of the proposed
work could give insight that can help in the (re)design of frameworks. Studies on the realistic use by the elderly are
the app. required to understand how age obstacles affect elderly
Wildenbos et al.’s work was further extended by the patients’ use of mHealth applications.
researchers where a framework MOLD-US was presented to The frameworks also provide theoretical knowledge of
summarize the evidence of the effect of aging barriers on usability evaluation without a comprehensive assessment
the use of mHealth (Wildenbos et al., 2018). A scoping tool for mapping usability evaluation with the age-related
review was carried out to formulise the physical and func- barriers. Such assessment tool will be helpful in analyzing
tional age-related barriers and their causes, due to some the areas of improvement and (re)designing the mHealth
common medical conditions, in accordance with the usabil- applications with respect to the elderly population. Despite
ity issues of the elderly in using mHealth apps. The usability few available guidelines (Aging & Medicine, 2001; Silva
aspects in this framework are based upon Neilson’s quality et al., 2015) for performing usability evaluation with respect
components: errors, efficiency, learnability, memorability, to the elderly, little research has been conducted towards the
and satisfaction (Nielsen, 2012). The correlation between application of the usability assessment tool with respect to
aging barriers and medical conditions is visualised in the the elderly barriers to technology use. There is a gap in this
framework. However, it is not necessary that a specific dis- area of research.
ease only leads to that particular barrier as specified in the
framework. The elderly could have multiple morbidities and
2.3. Pain management mobile applications and elderly
a mHealth intervention should address multiple aging bar-
riers. Table 1 summarises the usability evaluation measures Self-management of chronic diseases could be made effective
of the aforementioned studies. by giving easy communication, accessible information, and
It has been observed that all the aforementioned usability simple data storage and retrieval techniques to the patients,
frameworks do not include the same set of attributes. caretakers, and clinical experts. Mobile health technology
Learnability, efficiency, and satisfaction are the common could prove beneficial in this context and capable of reform-
attributes among all the frameworks; whereas, retention ing patients’ conduct towards their wellbeing. Similar to the
overtime/memorability, error rate, effectiveness, functional youth population, elders may be benefited from mobile
support as per user needs, and control to operate are not health technology (Bakshi et al., 2015). According to WHO,

Table 1. Summary of the usability evaluation measures in the usability frameworks.


Becker and Webbe (2006) Mendez and Mendoza (2013) Caboral-Stevens et al. (2015) Wildenbos et al. (2018)
Time to Learn Learnability Learnability Learnability
“The time it takes for a typical user of “Support of cognitive interaction” “Easiness of learning the system and “How easy is it for users to accomplish
the targeted group to learn how to retrieving information from basic tasks the first time they
use the device in order to learn the system” encounter the design?”
how to use the actions relevant to
a set of tasks.”
Speed of Performance Efficiency Efficiency Efficiency
“The time it takes to complete the “Support of efficient interaction” “Amount of effort required to use the “Once users have learned the design,
benchmarked tasks.” system and usefulness in meeting how quickly can they
the user’s needs and goals.” perform tasks?”
Error Rate – – Errors
“The number, type, and severity of “How many errors do users make, how
errors made by a typical user when severe are these errors, and how
completing the benchmarked tasks” easily can they recover from
the errors?”
Retention over time – – Memorability
“The knowledge that is maintained “When users return to the design after
after a period of non-use.” a period of not using it, how easily
can they re-establish proficiency?”
Subjective Satisfaction Satisfaction Perceived User Experience Satisfaction
“The user’s feedback on how well he “Ergonomic support” “Level of pleasantness in using the “How pleasant is it to use the design?”
or she liked various aspects of the system and the quality of the
user interface” system’s design.”
– Effectiveness – –
“Visual support of task goals”
– Customization – –
“Functional support of user needs”
– – Perceived Control –
“Amount of control users have to
choose and decide how
to proceed.”
4 U. E. M. SHAH ET AL.

the elderly, are rapidly becoming a majority of the world- Large-scale research on the unique requirements of elderly
wide populace as well as the population group suffering adults with chronic pain is lacking.
from the chronic diseases than young adults (Chuna & Hence it is required to elicit the elder specific utility and
Patterson, 2012), having three diseases on average (Mira usability requirements to develop an optimized solution for
et al., 2014) where the pain is their common illness. pain management using mobile technology and integrate the
As identified from a literature review of usability issues in apps into the clinical practice (Bhattarai & Phillips, 2017).
healthcare mobile applications for the elderly (Shah & Chiew, Inter-professional collaboration alongside real end users is
2017), numerous elderly-specific healthcare mobile applica- important in this perspective as well (Nimmanterdwong
tions exist for certain diseases like cardiovascular health, dia- et al., 2022).
betes, fall detection and prevention, and Alzheimer’s disease. Thus, in the purview of the aforementioned research gaps
However, far too little attention has been paid to the area of this research endeavors to: formulate and validate a compre-
mHealth and pain management in relevance to the elderly hensive tool for the usability evaluation, in particular for the
age group, although chronic pain ranks six among the major elderly; mapping of the usability constructs with the usabil-
chronic conditions (Gereau et al., 2014). ity measures and elderly barriers influencing usability; fol-
An integrative review was conducted in a study lowed by usability evaluation of pain management mobile
(Bhattarai & Phillips, 2017) that evaluates the role of digital applications involving the elderly population
health technologies in the management of pain in the eld-
erly. The review revealed that most studies involved com-
3. Methodology
puter-based interventions. Only one study (Parker et al.,
2013), which was qualitative (focus group discussion), This study is exploratory and experimental in nature.
involved smartphone-based intervention in which the bar- Taking into consideration various parameters of this
riers and facilitators for the usage of mHealth for pain man- research, mixed method approach was adopted. Mixed
agement by the elderly were identified. This review also method approach involves a blend of quantitative and quali-
affirms a research gap in the area of testing and evaluation tative techniques which integrate the facts based on both
of the exponentially growing mobile apps for pain manage- approaches (Collins et al., 2007; Creswell & Creswell, 2017).
ment, involving the elderly population. A systematic literature review-based research approach was
Another integrative review was conducted in a study adopted to formulate the usability evaluation instrument.
(Dunham et al., 2021) that objectively analyzed the quantita- The instrument was validated using qualitative and quantita-
tive and qualitative research that is currently available tive approaches, i.e., via a questionnaire survey and usability
regarding the advantages of smartphone applications for the evaluation study (statistical method). The reliability of the
treatment of chronic pain in the elderly. The review’s out- instrument was then analysed quantitatively (questionnaire).
comes highlight the general dearth of studies supporting The approach followed by this study is shown in
older adults who have long-term diseases like chronic pain. Figure 1. The research first explores the elderly’s barriers to

Figure 1. Process flow of the formulation of usability evaluation instrument for the elderly.
INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION 5

technology use, the proposed frameworks of usability evalu- the usability evaluation instrument. Scores were assigned to
ation, the interface design guidelines for the elderly, and the each item of the questionnaire as per the participant’s
elderly’s usability issues in healthcare mobile applications. response. The mean values for the respective entities were
In the second phase, the method for formulating the then calculated and the evaluation results visualised. Post
usability evaluation instrument was determined. evaluation session face validity of the proposed usability
Questionnaire was chosen as a mean of usability evaluation evaluation instrument was performed with the participants
instrument for the elderly. and a quantitative evaluation of reliability was also per-
The third phase involved the formulation of the usability formed using Cronbach’s alpha coefficient, a.
evaluation questionnaire. In this context, the usability evalu-
ation attributes, identified via systematic literature review of
the pain management mobile applications (Shah & Chiew, 4. Formatting the elderly’s usability
2019) and the systematic literature review of the elderly and evaluation instrument
healthcare mobile applications (Shah & Chiew, 2017), were Evaluation in this research used a questionnaire, which is a
grouped into key themes in accordance with their similar- common tool for evaluating a product by HCI (Human
ities and proximity, termed as usability constructs. The Computer Interaction) practitioners (Bark et al., 2006).
items (questionnaire statements) of the usability constructs
were formulated then by taken into account the respective
usability constructs, and the usability evaluation attributes 4.1. Conceptualization
and findings, or usability recommendations identified from
In this phase, the constructs intended to be measured are
the SLRs. Moreover, QUIS (Questionnaire for User Interface
identified and elaborated as items of the questionnaire (de
Satisfaction) (Shneiderman & Norman, 1992) and general
Vet et al., 2011). The usability evaluation attributes used in
guidelines for the interface design specific for the elderly
the studies, identified via a systematic literature review of
(Aging & Medicine, 2001; Silva et al., 2015) were also con-
the pain management mobile applications and the systematic
sidered. The measurement method was designed in the form
literature review of the elderly and healthcare mobile appli-
of closed-end questions with a range of choices using either
cations (Shah & Chiew, 2017, 2019) were grouped as per
Likert or semantic differential scale, as it would be simpler
similarity and proximity in their meaning under main
for respondents to record their opinion/perception towards
themes, termed as the usability constructs in this research.
the usability of mHealth applications (Brinkman, 2009; de
Eight usability constructs are proposed: readable design/typ-
Vet et al., 2011).
In the fourth phase, the proposed usability evaluation ography, text writing style, layout, navigation, learn and use,
questionnaire was validated using quantitative approaches, memory load and mental effort, user guidance and error
i.e., via a questionnaire survey (content validity with domain handling, and cues, instructions, and user control. The defi-
experts and face validity with non-domain experts and eld- nitions of these constructs and grouping of the usability
erly participants), and involved elderly pain sufferers to evaluation attributes identified from the literature are shown
evaluate the selected commercially available pain manage- in Table 2.
ment mobile applications (statistical method). The cumula- For this research, closed-end questions were selected with
tive responses of the domain experts, non-domain experts, a set of options as it will be easier for the elderly respond-
and the elderly participants provided the assessment of the ents to respond while assessing the usability of mHealth
proposed usability evaluation instrument, reflected their applications. The items of the usability evaluation instru-
agreement on the comprehensiveness, appropriateness, and ment were developed by keeping in view the usability con-
relevancy of the items to the constructs. The suggestions of structs and usability evaluation attributes shown in Table 1.
experts are incorporated in the finalized version of the Findings or usability recommendations from the SLRs
usability evaluation instrument (Systematic Review of Literature) (Shah & Chiew, 2017,
The fifth phase involved mapping of the usability con- 2019) were also taken into account to formulate the items of
structs (based on the concept and definition) with the the usability evaluation instrument. QUIS (Questionnaire for
usability measures of ISO/IEC 25010 and the elderly barriers User Interface Satisfaction) (Shneiderman & Norman, 1992)
that influence usability hinder the elderly’s technology use. and general guidelines for the interface design specific for
Each individual item under all the usability constructs was the elderly (National Institute on Aging & National Library
treated separately in the mapping. of Medicine, 2001; Silva et al., 2015) were also considered.
In the sixth phase, the proposed usability evaluation A point to note is that no comprehensive guidelines exist
instrument was implemented based on the mapping criteria in literature about learning, memory load, user guidance,
to calculate numeric values for the usability measures and error handling, cues, instructions, and user control as per
the barriers (cognitive load, motivational load, perceptual the elderly population. The proposed comprehensive elderly-
load, and physical load) in technology use, for healthcare specific usability evaluation instrument is either helpful for
mobile applications with respect to the elderly population. the mHealth app designers and developers, or for the usabil-
Lastly, in the seventh phase, usability evaluation was per- ity experts to perform a heuristic evaluation. Moreover, it is
formed involving the elderly pain sufferers. The elderly par- simple enough to be assessed by the elderly in the usabil-
ticipants evaluated pain management mobile applications via ity studies.
6 U. E. M. SHAH ET AL.

Table 2. Usability constructs and grouping of the usability evaluation attributes identified from literature.
Usability Usability evaluation attributes identified
No. constructs Definition from literature
1. Readable design/ It is the composition of the text for clarity in Font size, colour scheme/colour contrast
Typography appearance and readability in terms of font
face, size, alignment, spacing and format
(Foraker Labs, 2012).
2. Text writing style It is the representation of the text in a clear Clarity of content, clarification of the wording
and simple way to easily comprehend the of questions, language, simplicity of
information (Foraker Labs, 2012). content, easy to understand, paraphrasing,
comprehension (meaning and
understanding of the question),
comprehensiveness of the queries and
response set/completeness, re-reading of
the instructions, participant’s uncertainty
about the task instructions, difficulty
comprehending the instructions
3. Layout It is the way in which the elements of the Visual appearance, layout, consistency/
screen (text, images, menu or any active inconsistency, aesthetics, clear visual display,
component) are arranged/organized representation, look and feel
(Foraker Labs, 2012).
4. Navigation It is the way to proceed within large or Navigation, user interaction, controllable, easy
complex information space, i.e., to move to use/user-friendliness/ease of data input/
within the elements of a screen, forward cumbersome to use, functionalities (submit,
and back, and from one screen to another clear, cursor movement), issues with the
(Sikorski, 2002). interface, self-explanatory menu structures,
menu labelling, recognition of touch
sensitive areas, large size of operating
elements, display size
5. Learn and use It is a measure of how quickly and effectively Learnability, knowledge, ease of learning, quick
an application can be understood to use by learn to use, need to learn, ability to use
the user without prior knowledge or at the the application without prior knowledge,
first time of use (Foraker Labs, 2012). fast achievement of a first feeling of
success, requirement of technical support
for system usage, intervention required
6. Memory load and The amount of effort involved with thinking Memory retrieval (ability to accurately recall
mental effort and reasoning, that might overlap with the answer), complexity, workload demand,
other thought processes, i.e., how much a minimalist display, simple comprehensibility
user has to keep in mind while performing and interpretability of displayed images and
a task (Foraker Labs, 2012). depictions, recognisability
7. User guidance and It is the way to decrease the possibility of Error/error prevention/system protection
error handling occurrence of mistakes by assisting users in against making errors, responsiveness of the
providing them ease to complete the task; screens to touch, helpfulness or usefulness
or by guiding the users for the of information, help, help documentation
management of error situation by and support, communication and
presenting some output in response to support, feedback
users’ input (Sikorski, 2002).
8. Cues, instructions It is the degree to which an application Alarm and notifications setting, controllable,
and user enables the users to acquire additional additional notes, information to support
control guidance via information available within device familiarity (e.g., dragging finger
the application regarding various features instead of tapping and holding
and their step-by-step usage so that the device surface)
disabled users or the users with the widest
possible range of skills and attributes could
make better control and use of the
application (Association, 2005).

4.2. Measurement method domain experts (usability) and two non-domain experts (lin-
guistics and medical) accepted the invitation. Generally,
In this research, the approach of using attitude scales (de Vet
responses from two or three experts are acceptable for valid-
et al., 2011) has been adopted to evaluate the opinion/percep-
ation purpose (Lam et al., 2018). The domain experts eval-
tion of the elderly participants towards the usability of the
uated the comprehensiveness of the identified constructs
pain management mobile applications. Each item was pro-
and items, the relevancy of the items to the constructs, and
vided with a set of fixed choice answers using either Likert or
the appropriateness of the usability evaluation instrument
semantic differential scale. The complete questionnaire (after
with respect to elderly people.
validation by the experts) is shown in Appendix A.
A 5-point Likert scale was used to obtain the experts’
opinion, i.e., strongly agree, agree, neither agree nor dis-
agree, disagree, and strongly disagree. The experts were also
5. Validation of the usability evaluation instrument
required to identify areas of weakness by giving recommen-
Five domain experts and three non-domain experts were dations on ways of improving the instrument to ensure
invited by email to take part in the expert review. Three transparency and comprehensibility (Lynn, 1986). The
INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION 7

questionnaire for the assessment of the proposed usability reflected their agreement on the comprehensiveness, appro-
evaluation instrument for elderly people is given in priateness, and relevancy of the items to the constructs. The
Appendix B. The relevancy of the items to the constructs suggestions of experts are incorporated in the finalized ver-
was validated on a 4-point ordinal scale, i.e., not relevant, sion of the usability evaluation instrument. The accessibility
somewhat relevant, quite relevant, and highly relevant aspects (as highlighted by one of the experts) were also con-
(Chiwaridzo et al., 2017; Davis, 1992; Lam et al., 2018; sidered while the mapping of the usability constructs with
Vrbnjak et al., 2017). Moreover, the items were also vali- the usability measures and elderly barriers influenc-
dated for their clear meaning and understandability. The ing usability.
experts were also provided with the option to share their
suggestions for improvement, addition, or deletion of
any items. 5.1. Reliability of the usability evaluation instrument
Furthermore, the subjective assessment was performed as Usability evaluation of existing pain management mobile
per Oluwatayo (2012) and Wynd and Schaefer (2002) to applications was also performed by involving real-time eld-
evaluate the overall comprehensiveness, appropriateness, and
erly pain app users to evaluate the reliability of the proposed
understandability of the proposed usability evaluation
usability evaluation instrument. The quantitative evaluation
instrument with the non-domain experts (medical doctor
of reliability was performed using a famous reliability statis-
and linguistic) and the elderly people (participated in the
tic Cronbach’s alpha coefficient, a (Cronbach, 1951). For
usability evaluation). They were also asked to make sugges-
this purpose, sixteen elderly participants 65 years old or
tions for improving the instrument.
The validation process is depicted in Figure 2. The ques- older, diagnosed with chronic pain, understand English and
tionnaire is attached in Appendix C. For the inter-rater have literacy in smartphone usage were involved to perform
agreement, the simplest degree of measurement, i.e., per- the usability evaluation of existing pain management mobile
centage as specified in Bowling (2014) has been used. applications. Participants were excluded if they have active
The demographic details of the experts (Appendix D), mental health problems, e.g., depression or anxiety or have a
socio-demographic details of the elderly participants cognitive and visual impairment.
(Appendix E), validation result of the comprehensiveness For elderly participants’ recruitment, ethical approval was
and appropriateness of the usability constructs and items of granted by the Medical Research Ethics Committee of
the usability evaluation instrument, and relevancy of the UMMC (University of Malaya Medical Centre) (MREC ID
items to the constructs are attached in Appendices F to G NO. 201881-6552). The medical doctors of the Department
respectively. Result of subjective assessment of the proposed of Primary Care Medicine, rehabilitation physician of the
usability evaluation instrument by non-domain experts and Advanced Pain Care and Rehabilitation center, Department
elderly participants is shown in Appendix H. of Rehabilitation Medicine, and consultant neurosurgeon,
The accumulative responses of the domain experts, non- Pediatric Neurosurgery and Interventional Pain
domain experts, and the elderly participants provided the Management, Department of Surgery were approached to
assessment of the proposed usability evaluation instrument, seek their permission and assistance to recruit patients.

Figure 2. Validation process.


8 U. E. M. SHAH ET AL.

Patients were also provided with the participant information an Android or iPhone devices of the researcher and each
sheet and the consent form to proceed with the usability participant evaluated both apps depending on the platform
evaluation study. (operating system) of the participant’s personal smartphone.
On the other hand, commercially available pain man- As the quantitative evaluation of reliability was performed
agement mobile applications were screened and selected using Cronbach’s alpha coefficient, a few items with zero
from Google Play Store and Apple’s App Store based on variance were removed from the scale in the reliability tests.
a specified time frame, keywords, and inclusion/exclusion The test result shows that the coefficient values were greater
criteria. The search was conducted in May 2017 that was than 0.7 (0.948, 0.898, 0.875, 0.906) for each pain manage-
revised and updated in January 2019. The keywords ment mobile application respectively. It indicates a high
involved in the electronic search were: pain, pain manage, level of internal consistency and ensures that the evaluation
pain management, pain track, pain log, pain diary, pain results are reliable with an acceptable value of
record, pain scale, pain severity, and pain journal. From Cronbach’s alpha.
the search results, an app was excluded if the app was: The internal consistency of the usability constructs was
(a) paid; (b) outdated i.e., not updated for 2 years or also determined via the accumulative evaluation results of
more; (c) for general health record; (d) for any specific the four pain management mobile applications used in the
pain type (such as headache, migraine, back pain, fibro- usability evaluation. Results indicated an acceptable value
myalgia); (e) specifically, for kids; (f) designed for the of Cronbach’s alpha coefficient for each usability con-
health care professional only; (g) for pain management struct, i.e., readable design (0.945), test writing style
program only, i.e., describing any techniques for pain (0.908), layout (0.941), navigation (0.658), learn and use
management, e.g., guided image therapy, pain-relieving (0.847), memory load or mental effort (0.844), user guid-
breath, hypnotherapy, exercise package; (h) only based on ance and error handling (0.610) and cues, instructions
pain information or based on pain management reference and user control (0.550). The a values of five usability
resource only; (i) for the introduction of any clinic or constructs are above 0.7, while three usability constructs
institute or academy; (j)for a private study only. are below 0.7, nevertheless, the a value of 0.5 and above
Twenty-one apps were identified from Google Play Store; is sufficiently good to measure attitude. Thus, the a values
the apps were sorted in descending order of the number of of all usability constructs are acceptable (Tuckman &
downloads. After removing the outdated, paid and duplicate
Harper, 2012). All the items also seemed retainable, as
versions of the apps, 11 unique apps were identified. 34
deleting any result substantially decreases the a (indicating
apps were identified from iTunes Store; the apps were sorted
the importance of those items), or a slight increase in a
in descending order of customer rating. After removing the
or has no effect on the value of a.
outdated, paid and duplicate versions of the apps, 16 unique
apps were identified for further analysis.
As our study was intended to perform usability evalu- 6. Mapping of the usability constructs with the
ation via the proposed instrument and also a comparative usability measures and elderly barriers
study among the four selected commercially available pain influencing usability
management mobile applications (i.e., two apps from
iTunes Store and two apps from Google Play Store), the Usability constructs of the proposed usability evaluation
criteria to recruit 16 ± 4 participants were adopted to serve instrument are mapped with the six ISO/IEC 25010
the purpose, as per literature (Alroobaea & Mayhew, usability measures (appropriateness recognisability, user
2014; Six & Macefield, 2016). There were 12 participants interface aesthetics, operability, learnability, user error pro-
for the Android apps and 4 participants for the tection, accessibility) and the elderly barriers (cognition,
iPhone apps. motivation, perception, and physical) that impact usability
To narrow down the scope, the top five apps were first and hinder the use of technology by the elderly. The
selected from each platform’s unique app list, based on the mapping was performed based on the definition and con-
number of downloads and customer rating/stars. The apps cept of the entities. Since WCAG (Web Content
were further screened with respect to their functionality as Accessibility Guidelines) is known as a mobile accessibility
per the conceptual utility model proposed by Shah & Chiew assessment standard, its guidelines were also used to map
(2019b) and pain data input methods discussed in Shah & the items with the usability measure “accessibility.” Each
Chiew (2019a) to select two apps from each platform. In individual item of the proposed tool is independently
this context, Manage My Pain Lite and Pain Companion handled in the mapping.
were identified from Google Play Store; and Pain Diary and Barriers are the restricted capabilities or proficiency that
Community CatchMyPain and Chronic Pain Tracker Lite could affect usability measures with respect to the con-
were identified from App Store, for further assessment with structs. This mapping would help to observe the usability
the proposed usability evaluation instrument. measures impacted by the elderly barriers. In relation to
The usability evaluation study was preceded by a demo text-writing (usability construct), for instance, motivation
session where participants were presented with the selected (barrier) can impact learnability (usability measure).
pain apps and provided with hands-on training on the use Quantifying the items of each construct will help to calculate
of these apps. The mobile applications were preinstalled on the numerical values of cognitive load, motivational load,
INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION 9

perceptual load, and physical load corresponding to the use For example, cognition EB1 will be calculated as follows:
of an application.
EB1 ¼ ði13 þ i14 þ i15 þ i16 þ i17 þ i18 þ i19 þ i21
Mapping of the usability constructs and items with the
ISO/IEC 25010 usability measures and the elderly barriers þ i22 þ i23 þ i24 þ i25 þ i26 þ i27 þ i28 þ i29
influencing usability is shown in Table 3. þ i30 þ i33 þ i34 þ i36 þ i37 þ i38 þ i39
þ i40 þ i42 þ i43 þ i44 þ i45 þ i46 þ i47 þ i48
7. Implementation of the elderly’s usability þ i51 þ i52 þ i53 þ i56 þ i57 Þ=ð36Þ
evaluation instrument
The mean score s calculated for each UCx, UMx and EBx
The elderly’s usability evaluation instrument was imple- were interpreted as very poor (1.0 < ¼ s < ¼ 1.8), poor
mented based on the scenario as shown in Figure 3. (1.8 < s < ¼ 2.6), average (2.6 < s < ¼ 3.4), good (3.4 < s < ¼
The usability evaluation instrument is comprised of 4.2) and excellent (4.2 < s < ¼ 5.0). The overall usability score
eight usability constructs. There are multiple items “i” in U of the mobile application is calculated via the mean UMx
each usability construct “UC.” Table 4 shows the usability scores of the six usability measures and the overall usability
constructs and the related items “q.” Each item has a level will be assigned as per the defined range of scores.
fixed set of options and the options were allocated with a The assessment results of the proposed usability evalu-
weightage for computation. Table 5 displays the various
ation tool are visualized as graphs and tables. A box plot
response options and their numerical values.
graph first presents an overview, followed by a tabular view
A score was given to each usability construct based on
that shows the overall mean scores and corresponding level
the mean weighing value of all the related items. Thus, the
of each entity. A sample of graphical and tabular representa-
score of a usability construct “UCx” is defined as:
tion is shown in Figures 4 and 5, respectively.
X
q
A detailed report concerning a specific entity from the
UCx ¼ in =q (1)
tabular view could be observed by clicking on the link given
n¼1
in the last column. A graphical summary is represented in
Each item was mapped with one or multiple usability the form of a bar graph.
measures and the elderly barriers to calculate numeric values Figure 6 shows a sample bar chart of the entity
of the six usability measures and the four elderly barriers “cognition.” Additional information on the scores and level
in technology. of the corresponding usability constructs and items could
The proposed usability assessment instrument comprises also be seen in tabular form. Figure 7 shows the table repre-
a total of 58 items, which can be represented as a set I ¼ i1, senting one of the barriers "cognitive load.”
i2, i3, i4, … … … … .i58.
The usability measures could likewise be described as
set UM ¼ UM1, UM2, UM3, UM4, UM5, UM6, where 8. Usability evaluation results of the pain
UM1 ¼ Appropriateness recognisability, UM2 ¼ User management mobile applications
interface aesthetics, UM3 ¼ Operability, UM4 ¼
Usability evaluation was conducted to assess the selected
Learnability, UM5 ¼ User Error Protection and UM6 ¼
pain management mobile applications involving elderly
Accessibility.
Thus, UMx will be defined as: patients. The quantified scores of the pain management
mobile applications, evaluated using the usability evaluation
UMx ¼ ½Rðweightage for each mapped inÞ= instrument, are summarized in Tables 6–8 in relevance to
½total number of mapped in the elderly barriers influencing usability, usability measures,
and the usability constructs respectively.
For instance, appropriateness recognisability UM1 will be The mean scores in Table 6 represent less cognitive,
calculated as follows:
motivational, physical, and perceptual load for the elderly as
UM1 ¼ ði6 þ i7 þ i8 þ i9 þ i10 þ i11 þ i12 þ i13 þ i14 almost all scores were interpreted as “Good.” The scores
þ i15 þ i16 þ i17 þ i18 þ i19 þ i20 þ i22 þ i23 indicate the elderly’s barrier in using the apps. The higher
score represents a reduced respective load. Thus, among the
þ i24 þ i30 þ i35 þ i41 þ i42 þ i57 Þ=ð23Þ
Android apps, Manage My Pain Lite shows slightly less cog-
Similarly, the elderly barriers in technology use could nitive and motivational load compared to Pain Companion.
also be represented as set EB ¼ EB1, EB2, EB3, EB4, where In the meantime, the physical load appears to be the same
EB1 ¼ Cognition, EB2 ¼ Motivation, EB3 Physical, EB4 in both apps and the perceptual load appears to be less in
¼ Perception. Pain Companion than in the other app. On the other hand,
Therefore, EBx will be defined as: among the iPhone apps, Chronic Pain Tracker Lite has a
relatively reduced cognitive, motivational, and perceptual
EBx ¼ ½R ðweightage for each mapped inÞ= load than Pain Diary and Community CatchMyPain. On the
½total number of mapped in contrary, Pain Diary and Community CatchMyPain are
10 U. E. M. SHAH ET AL.

Table 3. Mapping of the usability constructs with the usability measures and the elderly barriers in the use of technology.
Usability constructs and items Usability measures Elderly barriers influencing usability
Readable design/Typography
Font appearance User Interface Aesthetics and Accessibility Perception
Text spacing User Interface Aesthetics and Accessibility Perception
Text alignment User Interface Aesthetics and Accessibility Perception
Use of font colour User Interface Aesthetics and Accessibility Perception
Background contrast User Interface Aesthetics and Accessibility Perception
Text writing style
Positive statements (Sentences do not contain Appropriateness Recognisability and Accessibility Motivation (computer literacy)
negative words like not, no, never etc.)
Sentences with proper description Appropriateness Recognisability and Accessibility Motivation (computer literacy)
Simple language Appropriateness Recognisability and Accessibility Motivation (computer literacy)
Clear meaning Appropriateness Recognisability and Accessibility Motivation (computer literacy)
Sentences in active voice (where subject performs Appropriateness Recognisability and Accessibility Motivation (computer literacy)
the action)
Bold keywords or terminologies Appropriateness Recognisability, User Interface Motivation (computer literacy) and Perception
Aesthetics and Accessibility (visual acuity)
Availability of definition for terminologies Appropriateness Recognisability, Learnability and Motivation (computer literacy)
Accessibility
Layout
Organization of Information User Interface Aesthetics, Appropriateness Cognition (design complexity – simple design may
Recognisability, Learnability and Accessibility enhance the performance)
Standard page design on each screen User Interface Aesthetics and Appropriateness Cognition (design complexity – simple design may
Recognisability enhance the performance)
Sequence of screens/Flow of tasks User Interface Aesthetics, Appropriateness Cognition (design complexity – simple design may
Recognisability and Learnability enhance the performance)
Use of same symbols and icons on each screen Appropriateness Recognisability, User Interface Cognition (Memory and Recall) and Motivation
Aesthetics and Accessibility (computer literacy)
Same position of display messages on each screen User Interface Aesthetics, Appropriateness Cognition (design complexity – simple design may
Recognisability and Accessibility enhance the performance)
Navigation buttons at the same place on User Interface Aesthetics, Appropriateness Cognition (design complexity – simple design and
each screen Recognisability and Accessibility easy navigation may enhance the performance)
Labels at the same place on each screen User Interface Aesthetics, Appropriateness Cognition (design complexity – simple design may
Recognisability and Accessibility enhance the performance)
Navigation
Spacious click sensitive areas Appropriateness Recognisability, Operability and Perception (Peripheral vision) and Physical (ease in
Accessibility locating items on the screen)
Step by step easy to follow navigation Operability, Learnability and Accessibility Cognition (design complexity – simple design and
easy navigation may enhance the performance)
Clearly visible links and large buttons or icons Appropriateness Recognisability, Operability and Perception (visual acuity), Cognition (easy to locate
Accessibility and interact with the application) and Physical
(Motor skills)
Labelled buttons or icons (simple and meaningful) Appropriateness Recognisability and Accessibility Cognition
Underlined hyperlinks Operability, Appropriateness Recognisability and Cognition (design complexity – simple design and
Accessibility easy navigation may enhance the performance)
No pull down menus Operability Cognition (easy navigation may enhance
performance)
No automatic scrolling Operability and Accessibility Cognition (easy navigation may enhance
performance), Perception (motion perception)
and Physical (Hand-eye coordination)
Buttons for previous page and next page Operability Cognition (easy navigation may enhance
performance)
Flexible control Operability Cognition (easy navigation may enhance
performance)
Learn and use
Need the support of a technical person to be able Learnability Motivation (belief and acceptability)
to use the application
Need to learn many things before proper use of Learnability Motivation (Computer Literacy, belief and
this application acceptability)
Easy to operate the system Operability Motivation (belief) and Cognition (simple
interaction may enhance performance)
Performing task is straightforward Operability (user interaction) Motivation (belief) and Cognition (simple
interaction may enhance performance)
Feeling of success in the first attempt Appropriateness Recognisability Motivation (Attitude, Acceptability)
Learn to use the app very quickly Learnability Motivation (belief) and Cognition (time taken to
learn something new)
Memory load and mental effort
Easily focus on one task Operability Cognition (Attention)
Application provides ample time to read Operability (efficiency) and Accessibility Cognition (decreased processing of time restricted
and respond discrete information) and Physical (Speed of
Performance)
Instruction to be appeared on the top of the Learnability and Accessibility Cognition (memory) and Motivation
screen always (computer literacy)
Clear indication of current position Operability and Accessibility Cognition (memory) and Motivation (anxiety
and fear)
(continued)
INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION 11

Table 3. Continued.
Usability constructs and items Usability measures Elderly barriers influencing usability
No animation or fast moving object User Interface Aesthetics, Appropriateness Perception (motion perception) and
Recognisability and Accessibility Cognition (attention)
User guidance and error handling
Fast response of the application to the Operability Cognition and Motivation
entered data
Hint of data input is available User error protection, Accessibility Motivation (technology anxiety and computer
literacy) and Cognition (less memory load)
Alphabetically sorted answers User error protection Cognition (less memory load)
Frequently selected options are highlighted User error protection Cognition (less memory load)
Option to skip the inapplicable query Operability Cognition (flexible interaction to enhance
performance)
Dynamic query set based on the user responses Operability Cognition (less memory load)
(e.g., in case of “No” response to a question,
application automatically skips the
related questions)
Clear and helpful error messages User error protection, Accessibility Motivation (technology anxiety and acceptability)
Easy recovery from an error User error protection, Accessibility Motivation (technology anxiety and acceptability)
Availability of help and documentation User error protection and learnability and Motivation (computer literacy) and
operability, Accessibility Cognition (recall)
UNDO option to reverse the action Operability, Accessibility Motivation (anxiety) and Cognition (flexible control
for easy interaction)
Cues, instructions and user control
Availability of textual information along with the Accessibility and Learnability Motivation (computer literacy) and Cognition (less
colour codes memory load)
Multiple modes of feedback (visual, demonstrative User Error Protection and Accessibility Motivation (Technology anxiety and
like vibration and audio) computer literacy)
Audio and visual instructions User Error Protection, Learnability, Operability and Motivation (computer literacy and acceptability)
Accessibility and Perception (visual and auditory acuity)
Multiple ways to access the information (e.g., table Accessibility and Operability Motivation (computer literacy and acceptability)
of contents, list of links to all the related sub- and Cognition (flexible control for easy
pages, search function etc.) interaction)
Control to avoid over alerting or repeated Appropriateness Recognisability, Operability and Cognition (recall) and Motivation (anxiety)
notifications Accessibility
Adjustable text size Accessibility Perception (visual acuity)

Figure 3. Implementation model of the usability evaluation instrument for the elderly.
12 U. E. M. SHAH ET AL.

slightly better in terms of the physical load than Chronic population. The detailed results as shown in Figure 7 help
Pain Tracker Lite. Similarly, comparison in terms of usabil- to identify specific items that are well-accepted by the users,
ity measures and usability constructs between different apps or need further improvement despite the overall usability
can be done based on the respective scores. barrier, measure, or construct scores being excellent or
Further breakdown of the evaluation results will help to good. In this way, the implementation of the usability evalu-
identify the areas of improvement in relevance to the elderly ation instrument enables viewing the detailed report for
each entity under the elderly barriers, usability measures,
Table 4. Usability constructs and number of corresponding items. and usability constructs, with respect to a particular app and
UC ¼ Usability constructs q ¼ no of corresponding items (i) identifying the areas for improvement.
UC1 ¼ Readable design/Typography 5
UC2 5 Text writing style 7
UC3 5 Layout 7
UC4 5 Navigation 11 9. Discussion
UC5 5 Learn and use 6
UC6 5 Memory load and mental effort 6 The proposed instrument is comprised of usability con-
UC7 5 User guidance and error handling 10 structs and items from the elderly’s perspective for the
UC8 5 Clues, instructions and user control 6
usability evaluation of healthcare mobile applications, in

Table 5. Response options with respective weightage.


Options Very Poor Below average Average Above average Excellent
Weightage 1 2 3 4 5
Options Very confusing Below average Average Above average Very clear
Weightage 1 2 3 4 5
Options Inconsistent Below average Average Above average Consistent
Weightage 1 2 3 4 5
Options Strongly disagree Disagree Neither Agree nor Disagree Agree Strongly Agree
Weightage 1 2 3 4 5

Figure 4. Elderly barriers influencing usability: overview.

Figure 5. Elderly barriers influencing usability: tabular view.


INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION 13

Figure 6. Detailed report of cognitive load for Manage My Pain Lite – overview in form of bar chart.

Figure 7. Detailed report of cognitive load for Manage My Pain Lite – tabular view.

particular pain management mobile applications. In the con- are three important areas of consideration (Hartley, 1999).
text of medical information and in relevance to elderly To overcome the issues that arise with age-related transi-
users, text display or presentation (i.e., the typography and tions, there are effective means of presenting the text
layout of text), simplicity and intuitiveness of the text to be (Czaja & Sharit, 1998). Thus, healthcare mobile applica-
grasped easily by the individual, and the text’s effectiveness tions should be more accessible by adopting the
14 U. E. M. SHAH ET AL.

Table 6. Mean scores and corresponding levels of the elderly barriers influencing usability.
Elderly barriers Manage My Pain Lite Pain Companion Chronic Pain Tracker Lite Pain Diary and Community
influencing usability (Android app) (Android app) (iPhone app) CatchMyPain (iPhone app)
Cognitive load 3.78 (Good) 3.7 (Good) 3.72 (Good) 3.64 (Good)
Motivational load 3.75 (Good) 3.57 (Good) 3.64 (Good) 3.58 (Good)
Physical load 3.96 (Good) 3.96 (Good) 4.06 (Good) 4.25 (Excellent)
Perceptual load 3.54 (Good) 3.83 (Good) 3.98 (Good) 3.54 (Good)

Table 7. Mean scores and corresponding levels of the usability measures.


Manage My Pain Lite Pain Companion Chronic Pain Tracker Lite Pain Diary and Community
Usability measures (Android app) (Android app) (iPhone app) CatchMyPain (iPhone app)
Appropriateness recognisability 3.98 (Good) 3.8 (Good) 4 (Good) 3.83 (Good)
User interface aesthetics 3.83 (Good) 3.94 (Good) 4.32 (Excellent) 3.82 (Good)
Operability 3.69 (Good) 3.55 (Good) 3.55 (Good) 3.65 (Good)
Learnability 3.54 (Good) 3.48 (Good) 3.63 (Good) 3.7 (Good)
User error protection 3.25 (Average) 3.1 (Average) 2.97 (Average) 2.97 (Average)
Accessibility 3.77 (Good) 3.72 (Good) 3.85 (Good) 3.58 (Good)
Overall mean usability score 3.67 3.59 3.72 3.59

Table 8. Mean scores and corresponding levels of the usability constructs.


Manage My Pain Lite Pain Companion Chronic Pain Tracker Lite Pain Diary and Community
Usability constructs (Android app) (Android app) (iPhone app) CatchMyPain (iPhone app)
Readable design/Typography 3.6 (Good) 4.07 (Good) 4.45 (Excellent) 3.25 (Average)
Text writing style 4.1 (Good) 3.88 (Good) 4.32 (Excellent) 3.97 (Good)
Layout 3.91 (Good) 3.89 (Good) 4.29 (Excellent) 4.18 (Good)
Navigation 3.78 (Good) 3.71 (Good) 3.57 (Good) 3.78 (Good)
Learn and use 3.56 (Good) 3.54 (Good) 3.46 (Good) 3.54 (Good)
Memory load and mental effort 4.14 (Good) 4.08 (Good) 3.96 (Good) 4.08 (Good)
User guidance and error handling 3.48 (Good) 3.38 (Average) 3.3 (Average) 3.16 (Average)
Cues, instructions and user control 3.12 (Average) 3.13 (Average) 2.8 (Average) 2.65 (Average)

instructions and recommendations specific to the elderly constructs, and the appropriateness of the usability evalu-
(Hartley, 1999). ation instrument. The effectiveness of the instrument’s text
Similarly, simple and understandable design and layout was also evaluated by the medical doctor, language expert,
and increasing the ease of navigation are also crucial to pro- and elderly participants. The validation indicates the applic-
vide a usable application to the elderly (Arnhold et al., 2014). ability of the proposed instrument for the effective assess-
Accessibility, which evaluates the application with respect to ment of the usability of healthcare mobile applications from
the individuals with reduced skills (Billi et al., 2010), is gener- the elderly’s perspective.
ally a less examined usability characteristic (Petrie & Kheir, This usability evaluation instrument can be used by the
2007). Nonetheless, certain accessibility concerns may impact elderly working with the usability experts or mobile applica-
non-disabled users as well (Petrie & Kheir, 2007). Although tion developers to produce or enhance the mHealth apps in
evaluation of usability does not imply that everyone’s issues accordance with their needs. Thus, this instrument is a rem-
are addressed (Billi et al., 2010), yet making technological sol- edy for the lack of the elderly population’s involvement in the
utions for healthcare needs accessible to the elderly is still design and development of pain management mobile applica-
crucial in an aging society where the elderly are the majority tions although pain occurs mostly in the elderly. The partici-
of pain sufferers (Holzinger et al., 2011). pation of the elderly population in the usability evaluation
Furthermore, learning innovative approaches and strat- studies can help to improve the elderly’s motivation and
egies is another challenge owing to cognitive limitations in acceptance of pain management mobile applications. The reli-
the elderly. Providing easy-to-learn pain self-management ability test also indicates that the proposed instrument is reli-
mobile applications reduces cognitive stress and increases able for usability evaluation in the elderly’s context.
technology acceptance among elderly consumers. User guid- From the evaluation results with the proposed instrument
ance and error prevention is also essential aspect of usability and real users, it can be concluded that the common usabil-
concerning elderly users. For instance, notifying consumers ity issues faced by the elderly users with pain management
before they make any deletion, allows them to ensure their mobile apps are the lack of guidance, instructions, and cues
action and contributes to a low error rate and increased to guide the users in using the apps. This in turn has
usability (Norman, 2013). resulted in issues in learning and operating the apps.
The proposed instrument was also validated by the Researchers and app designers can leverage on the proposed
domain experts from the perspective of the elderly. The instrument to eliminate these potential usability issues from
experts agreed on the comprehensiveness of the identified the app. Clinical practitioners can rely on the instrument to
constructs and items, the relevancy of the items to the filter apps fulfilling desirable usability measures before
INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION 15

recommending the apps to their patients. Moreover, meas- the proposed usability evaluation instrument was tested and
urement of the items, via usability evaluation instrument, the identification of usability issues of the pre-selected appli-
also contributes to the quantification of usability measures cations was demonstrated. The instrument also provides
as well as the elderly barriers of the mHealth application. graphical visualization of the mapping of usability measures
The visualization of assessment results helps to identify the with the elderly’s barriers. The graphical details help in
areas of improvement. identifying the areas of usability improvement and the
Though efforts have been made to maintain the rigor of scores helps in comparing usability of different applications.
the study, yet there were certain shortcomings to acknow- The usability assessment instrument serves as a compre-
ledge. One of the possible limitations is that the formulation hensive basis for evaluating healthcare mobile applications
of instrument was guided by the SLRs with scope restricted with respect to the elderly population. It will be significant
to five databases (although relevant literature was identified for the professionals to involve real users in the usability
from snowball sampling) and only patient-oriented pain evaluation of pain management mobile applications and
management mobile applications were addressed. Moreover, modify or develop the app in accordance with the instru-
the researchers faced difficulty in getting cooperation from ment’s highlighted areas of improvement, or to assure
the elderly to participate in the study. It affected the sample usability of the app. The instrument also helps clinicians to
size. Thus, the sample size for the usability evaluation study choose among the existing pain management apps and rec-
was limited to only sixteen old age participants. ommend the most usable app to elderly patients as a self-
Nevertheless, valuable data was derived from the usability management regime.
evaluation study.
The percentage of less literate participants in the usability
evaluation study was low. Thus, their opinions in using pain Acknowledgments
management apps might be under represented. Also, partici- We would like to sincerely acknowledge Professor Dr. Ng Chirk Jenn,
pants evaluated the pain apps relevant to the platform as per Dr. Anwar Suhaimi, Mr. Shanmuganathan Velu, and, Ms. Anne
their owned smartphones. The four selected apps were plat- Nirmala Titus for their support.
form-specific and not cross-platform. Hence, the users’ per-
spective may be influenced by their smartphone platforms Disclosure statement
and may introduce bias.
There are some potential future research goals for over- No potential conflict of interest was reported by the author(s).
coming aforementioned limitations. Applications that sup-
port healthcare providers in their clinical decisions could Funding
also be considered for review in future to obtain more
insights about pain management, as pain management is a This research was supported by the Universiti Malaya, Malaysia under
Grand Challenge—HTM (Wellness) Grant [GC003B—14HTM] (ICT
two-way process between patients and healthcare providers. for Healthcare Connectedness) and Interdisciplinary Impactful
Future research may also replicate the study protocol by Research Grant [IIRG025B-HWB] (A Data Analytic-enabled Intelligent
including more old age respondents specifically with lower Mobile App To Support Information, Communication, Exercise And
educational level or illiterate elderly and report the results of Monitoring Needs Of Oral Cancer Patients And Survivors).
the usefulness and practicality of the proposed usability
evaluation instrument. Also, usability evaluation study may
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3390/sym11030400 About the authors
Shneiderman, B., & Norman, K. (1992). Questionnaire for User Interface
Satisfaction (QUIS). [Paper presentation]. Designing the User Interface, Umm e Mariya Shah received the PhD degree in Computer Science
Strategies for Effective Human-Computer Interaction. from Universiti Malaya, Malaysia in 2021. She remained associated
Siek, K. A., Rogers, Y., & Connelly, K. H. (2005). Fat finger worries: with the software industry and also served in the academic sector as
How older and younger users physically interact with PDAs [Paper a Visiting Lecturer and as a Research Assistant. Her research inter-
presentation]. IFIP Conference on Human-Computer Interaction. est includes usability engineering, human-computer interaction
Sikorski, M. (2002). A framework for developing the on-line HCI gloss- and mHealth.
ary: Technical report. Technical University of Gdansk.
Thiam Kian Chiew is an associate professor in Software Engineering.
Silva, P. A., Holden, K., & Jordan, P. (2015). Towards a list of heuristics
He heads the Research and Innovation in Software Engineering (RISE)
to evaluate smartphone apps targeted at older adults: A study with
Research Group in the Faculty and was the Deputy Dean
apps that aim at promoting health and well-being [Paper presentation].
(Postgraduate) in 2016–2019. His research areas include usability, per-
2015 48th Hawaii International Conference on System Sciences.
formance and interoperability of web-based systems, software engineer-
Six, J. M., & Macefield, R. (2016). How to determine the right number
ing in e-health and m-health.
of participants for usability studies. https://www.uxmatters.com/mt
Sterns, A. A. (2005). Curriculum design and program to train older Yasir Mehmood is technical project manager at Syslab Technologies
adults to use personal digital assistants. The Gerontologist, 45(6), Sdn Bhd, Selangor, Malaysia. He received the Master’s degree in
828–834. https://doi.org/10.1093/geront/45.6.828 Computer Science (research mode) from Universiti Malaya, Malaysia
Tuckman, B. W., & Harper, B. E. (2012). Conducting educational in 2018. His research interest includes Opinion Mining, Sentiment
research. Rowman & Littlefield Publishers. Analysis and Social Media.

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