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{"name":"Copper Dragon

Wyrmling","size":"medium","type":"Dragon","tag":"","alignment":"chaotic
good","hitDice":4,"armorName":"natural
armor","shieldBonus":0,"natArmorBonus":5,"otherArmorDesc":"16 (natural
armor)","speed":30,"burrowSpeed":0,"climbSpeed":30,"flySpeed":60,"hover":false,"swi
mSpeed":0,"customHP":false,"customSpeed":false,"hpText":"4","speedDesc":"30 ft.,
climb 30 ft., fly 60
ft.","strPoints":15,"dexPoints":12,"conPoints":13,"intPoints":14,"wisPoints":11,"ch
aPoints":13,"blindsight":10,"blind":false,"darkvision":60,"tremorsense":0,"truesigh
t":0,"telepathy":0,"cr":"1","customCr":"1 (200
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The copper dragon
wyrmling can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another
creature's turn. The copper dragon wyrmling regains spent legendary actions at the
start of its turn.","isLair":false,"lairDescription":"When fighting inside its
lair, the copper dragon wyrmling can invoke the ambient magic to take lair actions.
On initiative count 20 (losing initiative ties), the copper dragon wyrmling can
take one lair action to cause one of the following
effects:","lairDescriptionEnd":"The copper dragon wyrmling can't repeat an effect
until they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the copper dragon wyrmling's mythic
trait is active, it can use the options below as legendary actions for 1 hour after
using {Some Ability}.","isRegional":false,"regionalDescription":"The region
containing the copper dragon wyrmling's lair is warped by the creature's presence,
which creates one or more of the following effects:","regionalDescriptionEnd":"If
the copper dragon wyrmling dies, the first two effects fade over the course of 3d10
days.","properties":[],"abilities":[],"actions":[{"name":"Bite","desc":"_Melee
Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10 + 2) piercing
damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of
the following breath weapons.\n**Acid Breath.** The dragon exhales acid in an 20-
foot line that is 5 feet wide. Each creature in that line must make a DC 11
Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as
much damage on a successful one.\n**Slowing Breath.** The dragon exhales gas in a 1
5-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving
throw. On a failed save, the creature can't use reactions, its speed is halved, and
it can't make more than one attack on its turn. In addition, the creature can use
either an action or a bonus action on its turn, but not both. These effects last
for 1 minute. The creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself with a successful save."}],"bonusActions":
[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[{"name":"dex","order":1},{"name":"con","order":2},
{"name":"wis","order":4},{"name":"cha","order":5}],"skills":
[{"name":"perception","stat":"wis","note":" (ex)"},
{"name":"stealth","stat":"dex"}],"damagetypes":[{"name":"acid","note":"
(Immune)","type":"i"}],"specialdamage":[],"conditions":[],"languages":
[{"name":"Draconic","speaks":true}],"understandsBut":"","shortName":"","pluralName"
:"","doubleColumns":false,"separationPoint":0,"damage":[]}

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