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2689692-Lesser Gem Dragons v1.3
2689692-Lesser Gem Dragons v1.3
Table Of Contents
1 Lesser Gem Dragons
1.1 Greater Gem Dragon Lore
1.2 Sardior
1.3 Lesser Gem Dragon Lore
1.4 Expanded Lore
1.5 Imperfect Representations
2 Amber Dragons
2.1 Amber Dragon Lore
3 Jacinth Dragon
3.1 Jacinth Dragon Lore
4 Jade Dragon
4.1 Jade Dragon Lore
5 Moonstone Dragons
5.1 Moonstone Dragon Lore
6 Pearl Dragon
6.1 Pearl Dragon Lore
Ledendary Actions
STR DEX CON INT WIS CHA
The dragon can take 3 legendary actions, choosing
23 (+6) 10 (+0) 21 (+5) 13 (+1) 14 (+2) 17 (+3) from the options below. Only one legendary action
can be used at a time and only at the end of
Saving Throws Dex +5, Con +10, Wis +7, Cha +8 another creature's turn. The dragon regains spent
Skills History +6, Perception +12, Persuasion +8, legendary actions at the start of its turn.
Stealth +5
Detect. The dragon makes a Wisdom (Perception)
Damage Immunities Fire
check.
Senses Blindsight 60 ft., Darkvision 120 ft., Passive
Perception 22 Tail Attack. The dragon makes a tail attack.
Languages Common, Draconic Wing Attack (Costs 2 Actions). The dragon beats its
Challenge 13 wings. Each creature within 10 feet of the dragon
must succeed on a DC 19 Dexterity saving throw
Innate Spellcasting (Druidic). The dragon's innate or take 13 (2d6 + 6) bludgeoning damage and be
spellcasting ability is Wisdom (spell save DC 14). It knocked prone. The dragon can then fly up to half
can innately cast the following spells, requiring no its flying speed.
components: 1/day each: blink, plant growth,
greater restoration
Legendary Resistance (2/Day). If the dragon fails a
saving throw, it can choose to succeed instead.
Magnetic. When a creature end a turn within 5 feet
Young Amber Dragon
of the dragon they become restrained until the Large dragon, neutral
dragon moves.
Armor Class 18 (Natural Armor)
Spider Climb. The dragon can climb difficult Hit Points 107 (14d10 + 30)
surfaces, including upside down on ceilings, Speed 40 ft., burrow 30 ft., fly 80 ft.
without needing to make an ability check.
Jacinth Dragon
Jacinth Dragon Lore
The jacinth dragons and their shimmering, flame-bright Ancient Jacinth
orange scales are considered to be the rarest of not only Dragon
lesser gem dragons but arguably all gem dragons as a whole. Gargantuan dragon, chaotic neutral
Additionally, they prefer the lifestyle of an isolationist which
only makes them even harder to find. Furthermore, they are Armor Class 22 (Natural Armor)
amongst the smallest of all dragons which makes them as Hit Points 481 (26d20 + 208)
feared as all other dragons. Even through they aren't as Speed 40 ft., burrow 40 ft., fly 80 ft.
feared as all other dragons, they are very magically adept
though having the abilities of a cleric and a wizard.
Furthermore, jacinth dragons are very unique in how they STR DEX CON INT WIS CHA
interact with the world. Their scales have a hypnotic effect 29 (+9) 10 (+0) 27 (+8) 18 (+4) 17 (+3) 21 (+5)
and they have a bonus when it come to betrayal-based
attacks. In the sun they can force a creature to become Saving Throws Dex +7, Con +15, Wis +10, Cha +12
blinded which is another distinct advantage they have. These Skills Perception +17, Stealth +7
skills makes them some of the nastiest diplomancers in the Damage Immunities Fire
multiverse. Senses Blindsight 60 ft., Darkvision 120 ft., Passive
Notably it was one of the first neutral dragons discovered. Perception 27
Languages Common, Draconic
Challenge 23
Actions
STR DEX CON INT WIS CHA
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
17 (+3) 10 (+0) 15 (+2) 12 (+1) 11 (+0) 15 (+2) target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6)
fire damage.
Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Skills Perception +4, Stealth +2 Blinding Light. Each creature of the dragon's choice that
Damage Immunities Fire is within 15 feet of the dragon and aware of it must
Senses Blindsight 10 ft., Darkvision 60 ft., Passive succeed on a DC 11 Wisdom saving throw or become
Perception 14 blinded for 12 seconds. A creature can repeat the
Languages Draconic saving throw at the end of each of its turns, ending the
Challenge 3 effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the
creature is immune to the dragon's Bliding Light for
Betrayal-Based Attacks. The dragon, gets to roll an extra
the next 24 hours.
d6 of damage per peaceful round before the combat
on its first attack roll in a combat. Heated Blast Breath (Recharge 5–6). The dragon exhales
super-heated air in a 30-cone. Each creature in that
cone must make a DC 12 Dexterity saving throw,
taking 22 (4d10) on a failed save, or half as much
damage on a successful one.
Jade Dragon
Jade Dragon Lore
Jade dragons are often described as the "oriental cousin" of
the emerald dragon. They share many of the features of an STR DEX CON INT WIS CHA
"oriental dragon" being four winged and limbless as opposed 27 (+8) 12 (+1) 25 (+7) 20 (+5) 17 (+3) 19 (+4)
to the average winged dragons. Whereas their emerald
cousins have psionic powers the jade dragons have other
innate spellcasting powers. Additionally, not to the extent of Saving Throws Dex +8, Con +14, Wis +10, Cha +11
Skills Deception +11, Insight +10, Perception +17,
the jacinth dragon but they are very persuasive. Persuasion +11, Stealth +8
Furthermore, they refuse to eat other sentient and sapient Damage Immunities Thunder
creature. They generally eat other vegetables and animals Senses Blindsight 60 ft., Darkvision 120 ft., Passive
and are very antisocial. Perception 27
Lastly, they were one of the first neutral dragons Languages Common, Draconic
discovered. Challenge 22
Actions
Multiattack. The dragon makes three attacks: one
with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft.,
one target. Hit: 15 (2d10 + 4) piercing damage
plus 7 (2d6) thunder damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 11 (2d6 + 4) slashing damage.
Sonic Breath (Recharge 5-6.) The dragon exhales a
blast of repulsive in a 15-foot cone. Each creature
in that area must succeed on a DC 14 Strength
saving throw. On a failed save, the creature takes
36 (10d6) thunder damage and the creature is
pushed 60 feet away from the dragon. On a
successful save, the creature takes half as much
damage and isn't pushed away.
Adult Moonstone Bite. Melee Weapon Attack: +13 to hit, reach 10 ft.,
one target. Hit: 19 (2d10 + 8) piercing damage.
Dragon Claws. Melee Weapon Attack: +13 to hit, reach 5 ft.,
Huge dragon, lawful neutral one target. Hit: 15 (2d6 + 8) slashing damage.
Armor Class 19 (Natural Armor) Tail. Melee Weapon Attack: +13 to hit, reach 15 ft.,
Hit Points 243 (18d12 + 126) one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Speed 40 ft., fly 80 ft. Frightful Presence. Each creature of the dragon's
choice that is within 120 feet of the dragon and
aware of it must succeed on a DC 18 Wisdom
STR DEX CON INT WIS CHA saving throw or become frightened for 1 minute. A
27 (+8) 10 (+0) 25 (+7) 16 (+3) 13 (+1) 21 (+5) creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a
success. If a creature's saving throw is successful or
Saving Throws Dex +5, Con +12, Wis +6, Cha +10 the effect ends for it, the creature is immune to the
Skills Arcana +8, History +8, Perception +11, dragon's Frightful Presence for the next 24 hours.
Stealth +5
Damage Immunities Cold, Necrotic Billowing Breath (Recharge 5-6.) The dragon exhales
Senses Blindsight 60 ft., Darkvision 120 ft., Passive a group of light motes in a 60-foot cone. Each
Perception 21 creature in that area must succeed on a DC 20
Languages Common, Draconic Constitution saving throw or fall unconscious for
Challenge 17 10 minutes. This effect ends for a creature if the
creature takes damage or someone uses an action
Aura of Awe. When a creature comes within 15 feet to wake it. When the creature wakes up they will
of the dragon they must make a DC 18 Wisdom have no recollection of the dragon's existence.
saving throw or become stunned until the begining
of their next turn. Ledendary Actions
The dragon can take 3 legendary actions, choosing
Dreamwalker. The dragon can appear in the dreams from the options below. Only one legendary action
of anyone who has fallen asleep within 1 mile of it. can be used at a time and only at the end of
To do this, it must concentrate on it as if it were another creature's turn. The dragon regains spent
concentrating on a spell. legendary actions at the start of its turn.
Etherealness. The dragon enters the Ethereal Plane
from the Material Plane, or vice versa. It is visible Detect. The dragon makes a Wisdom (Perception)
on the Material Plane while it is in the Border check.
Ethereal, and vice versa, yet it can't affect or be Tail Attack. The dragon makes a tail attack.
affected by anything on the other plane.
Pearl Dragon
Pearl Dragon Lore
A rather interesting entry into the neutral dragon index is the Ancient Pearl Dragon
wingless and seabound pearl dragon. Like other dragons of Gargantuan dragon, chaotic neutral
this family they try to avoid confrontation and feed of fish in
the sea all while hunting for their beloved pearls. Armor Class 21 (Natural Armor)
Additionally, which is strange for a seabound dragon, they Hit Points 350 (20d20 + 140)
had no ability to breath underwater and therefore had Speed 40 ft., climb 40 ft. swim 80 ft.
massive lungs to compensate. And having a nomadic nature
only exasterbates this problem as they are often found STR DEX CON INT WIS CHA
moving every small pearl very meticulously from its last bed
to is next. 27 (+8) 12 (+1) 25 (+7) 20 (+5) 17 (+3) 19 (+4)
Furthermore, they have the general innate spellcasting
abilities of the other neutral dragons on top of their ability to Saving Throws Dex +8, Con +14, Wis +10, Cha +11
breath clouds and steam.
Lastly, they were one of the first three neutral dragons
discovered.
Actions
Multiattack. The dragon makes three attacks: one
with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft.,
one target. Hit: 15 (2d10 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 11 (2d6 + 4) slashing damage.
Steam Breath (Recharge 5-6.) The dragon exhales an
explosion of hot steam in a 30-foot cone. Each
creature in that cone must make a DC 14 Dexterity
saving throw, taking 40 (9d8) fire damage on a
failed save, or half as much damage on a successful
one.
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Extra Chromatic Dragons: https://www.dmsguild.com/product/326086/Extra-Chromatic-Dragons
Extra Metallic Dragons: https://www.dmsguild.com/product/329120/Extra-Metallic-Dragons
Gem Dragons: https://www.dmsguild.com/product/329391/Gem-Dragons
Lesser Gem Dragons: https://www.dmsguild.com/product/330055/Lesser-Gem-Dragons
Lost Gem Dragons: https://www.dmsguild.com/product/342455/Lost-Gem-Dragons
Twilight Dragons: https://www.dmsguild.com/product/329208/Twilight-Dragons
Sources:
1d4chan: Gem Dragons: https://1d4chan.org/wiki/Gem_Dragon
Draco Historia: https://dnd.wizards.com/articles/features/draco-historia
Forgotten Realms Wiki: https://forgottenrealms.fandom.com/wiki/Gem_dragon