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ED 2 Module 4 1
ED 2 Module 4 1
ED 2 Module 4 1
OVERVIEW
The term cognitive learning derives its meaning from the word cognition, defined by an electronic
dictionary. as "the mental action or process of acquiring knowledge and understanding through thought,
experience, and the senses." Thus, learners are viewed to learn by using their brains. In the process, they are
actively engaged in mental activities involving perception, thinking, and relying on their memory as they
process new experiences. Through the connections of these old and new experiences, the acquisition of
knowledge and understanding results exist (Bulusan et al).
After studying this module, it is a must that you should be able to:
differentiate the cognitive learning theories by citing their key features;
describe the empirical proofs of the cognitive learning theories;
explain the teaching implications of the cognitive learning theories.
Berk (2013) provided a summary of teaching implications derived from Piaget's theory of cognitive
development. These considerations are listed below.
1. A focus on the process of children's thinking, not just its products. Instead of simply checking for a
correct answer, teachers should emphasize the students' understanding and the process they used to
get the answer.
2. Recognition of the crucial role of children's self-initiative, active involvement in learning activities. In a
Piagetian classroom, children are encouraged to discover themselves through spontaneous interaction
with the environment, rather than the presentation of ready-made knowledge.
3. A de-emphasis on practices aimed at making children adult-like in their thinking. It refers to what Piaget
referred to as the American question, which is "How can we speed up development? He believes that
trying to speed up and accelerate children's process through the stages could be worse than no
teaching at all.
4. Acceptance of individual differences in developmental progress. Piaget's theory asserts that children go
through all the same developmental stages. However, they do so at different rates. Because of this
variation, teachers must exert a special effort to arrange classroom activities for individuals and groups
of children rather than for the whole class.
In addition, Webb (1980) recommended some considerations for teachers to ponder upon in their
teaching practices. These are written below.
Consider the stage characteristics of the student's thought processes in planning learning activities.
Use a wide variety of experiences rather than drill on specific tasks to maximize cognitive development.
Do not assume that reaching adolescence of adulthood guarantees the ability to perform formal
operations.
Remember that each person structures each learning situation in terms of his schemata; therefore, no
two persons will derive the same meaning or benefit from a given experience.
Individualize learning experiences so that each student is working at a level that is high enough to be
challenging and realistic enough to prevent excessive frustration.
Provide experience necessary for the development of concepts before the use of these concepts in
language.
Consider learning an active restructuring of thought rather than an increase in content.
Make full use of wrong answers by helping the student analyzes his or her thinking to retain the correct
elements and revise the miscomprehensions.
“What the child can do in cooperation today, tomorrow she/he will be able to do alone”.
- Lev Vygotsky
Social Cognitive
Interactions Language
Development
Vygotsky emphasized the significance of social interaction in one's thinking. Children learn
from the more knowledgeable others (MKOs), which include parents, teachers, adults, and more
advanced peers. An MKO is anyone who has a higher skill level than the learner in terms of the
specific task to perform. For instance, a child who is guided by verbal clues by the mother learns how
to tear off the plastic covering of the cookies. In other case, children playing "Chinese garter abide by
the rules that they agree with. This is called a co-constructed process as the children negotiated to
create an acceptable rule on how to play the game (Bulusan et. al)
Vygotsky's theory emphasizes that language plays a central role in the theory of human
cognitive development. Language plays multiple roles, including culturally shaping the overt behavior
of individual as well as influencing their covert behavior, such as thinking (Burkholder & Pelaez,
2000). Through language, human cognitive development and higher mental functions are initiated
from social communications. As people engage in social activities, they are involved in mental and
communicative functions (Vygotsky, 1986).
Inner Speech
- Speech internalized
- Speech guides thinking and behavior
Zone of Actual Development refers in which the child may perform at a certain level of competency
and she/he may not immediately proficient at it.
Scaffolding refers to the support or assistance that lets the child accomplish a task he/she cannot
accomplish independently. It is not about doing the task for the child while he/she watches. It is not
about doing short cuts for the child. It should involve the judicious assistance given by the adult or
peer so that the child can move from the sound of proximal development.
Zone of Proximal Development refers to the difference between what the child accomplish alone
and what he/she can accomplish with guidance of another.
The sociocultural learning theory has greatly influenced practices in facilitating learning.
Vygotsky's theory promotes learning contexts in which students play an active role in learning. It
requires that the teacher and student are collaborators in the learning process, with the teacher as
facilitator or guide in learner's construction of knowledge and development of skills. The process
makes learning a reciprocal experience for both the teacher and learners. (Bulusan et. al).
Citing research findings (e.g., John-Steiner & Mann, 2003; Webb. 2008; Slavin, 2014), Slavin
(2018) proposed the following teaching practices for consideration by the facilitator of learning. In the
use of ZPD, teachers can organize classroom activities in the following ways:
1. Instruction can be planned to provide practice within the ZPD for individual children or
groups of children. For example, hints and prompts that helped children during a pre
assessment could form the basis of instructional activities.
2. Scaffolding provides hints and prompts at different levels. In scaffolding, the adult does
not simplify the task, but the role of the learner is simplified through the graduated intervention
of the teacher."
3. Cooperative learning activities can be planned with groups of children at different levels
who can help each other to learn.
Moreover, Karpov and Haywood (1998) recognized that for the curriculum to be
developmentally appropriate, the teacher must plan activities that encompass not only what children
are capable of doing on their own but what they can learn with the help of others.
The IPT has three (3) main components with particular functions. These include; sensory
memory, short- term memory, and long- term memory.
Forgotten Forgotten
Episodic Memory
Semantic Memory
SMELL Interference
7 Basic
TOUCH Capacities Procedural Memory
HEAR REHEARSAL
TASTE Sensory
SEE Register ATTENTION
Short- term
Memory RETRIEVAL
Long- term
Memory
OUTPUT
Sensory memory
It is the stage where initial processing is done (hearing, seeing, touching, smelling, tasting) to
transform these incoming stimuli into information so we can make sense of them.
Selective attention is the person’s capability to select and process information while ignoring
the other stimuli or information.
Rehearsal
Maintenance Rehearsal is done by repeating the information in our mind.
Elaborative Rehearsal is about connecting the information you are trying to remember
with something you already know, with knowledge from long-term memory.
Organization- this refers to classifying and grouping bits of information into
organized chunks.
Arranging information into hierarchies
Mnemonic devices- it is elaborating information in different ways.
Stored Content
Semantic memory. It refers to the memory of facts, concepts, names, and other
general knowledge information.
Episodic Memory. It contains memory of events that happened in a person’s life,
connected to a specific time and place.
Procedural memory. Accounts for the knowledge about how to do the things.
Imagery. It refers to mental images of what is known.
Based on the primacy and recency effect principle, the information presented close to the start
of the experience, and those that are close to the end are most remembered by learners
(Bulusan et. al).
Forgetting
It is the loss of information, either in the sensory memory, short- term memory, or long- term
memory.
Interference is the process that occurs when remembering certain information hampered by
the presence of other information (Woolfolk, 2016).
Retroactive interference refers to the blocking of the new information with the previous
one.
Proactive interference is when the old information interferes with recalling the new
information.
Decay is the loss of stored information from long- term memory because of not using it for a
very long period of time. It is related to the tip- of- the tongue phenomenon, the failure of
regaining the information even if the person is certain that it is already known.
Following the concepts and principles associated with the IPT, below were recommended by
Woolfolk (2016), Slavin (2018), and Schunk (2012) to be used in helping learners to understand and
recall what they have learned
1. Make sure you have the students’ attention. Develop a signal that tells students to stop what
they are doing and focus on you. Make sure that students respond to the signal. Practice using
the signal.
2. Move around the room, use gestures, and avoid speaking in a monotone.
3. Begin a lesson by asking a question that stimulates interest in the topic.
4. Regain the attention of students by walking closer to them, using their names, or asking them a
question.
5. Help students to separate essential from nonessential details and focus on the most important
information. Summarize instructional objectives to indicate what students should be learning.
Relate the material you are presenting to the objectives as you teach.
6. When you make an important point, pause, repeat, asks student to paraphrase, note the
information on the board in colored chalk, or tell students to highlight the point in their notes or
readings. The use of mnemonic devices could assist learners' retention of the information
learned.
7. Help students to make connections between new information and what they already know.
Review prerequisites to help students bring to mind the information they will need to
understand new material.
8. Provide for repetition and review of information. Using graphic organizers for rehearsals can
help.
9. Present material in a clear and organized way. Make the purpose of the lesson very clear
Advance organizers can help.
10. Focus on meaning, not on memorization. For instance, in teaching new words, help students to
associate the new word to a related word they already understand.
Problem solving refers to cognitive processing directed at achieving a goal for which the problem
solver does not initially know a solution method (Mayer, 2013).
Four Major Elements of the Definition According to Mayer, 1992; Mayer & Wittrock, 2006
1. Cognitive. Problem solving occurs within the problem solver's cognitive system and can only
be inferred indirectly from the problem solver's behavior (including biological changes,
introspections, and actions during problem solving.)
2. Process. Problem solving involves mental computations in which an operation is applied to a
mental representation, sometimes resulting in the creation of new mental representation.
3. Directed. Problem solving is aimed at achieving a goal.
4. Personal. Problem solving depends on the existing knowledge of the problem solver so that
what is a problem for one problem solver may not be a problem for someone who already
knows a solution method.
Types of Problems
Well-defined problem is described a as one that "provides all the information required to
solve it Robertson (2015)." It is a problem requiring the application of a definite number of
concepts, rules, and principles being studied to a constrained problem situation
(Jonassen, 1997.)
An ill-defined problem is one where the initial state of the problem is given but what the
goal state looks like is not provided (Robertson, 2015). It is typically situated in and
emergent from a specific context, where an aspect or aspects of the problem scenario
are not well specified, the problem descriptions are not definite, or the information
needed to solve it is not expressed in the problem statement (Chi & Glaser, 1985).
Approaches to Problem Solving
Several approaches have been advanced to explain the problem-solving abilities of individuals
(Anderson, 1996).
Problem-solving Cycle
Problem solving is a complex process. It is not a single skill, but rather an Overlapping of
some
thinking skills, as logical thinking, lateral thinking, synthesis, analysis, evaluation, sequencing,
decision-
making, research, and prediction are likely to be involved (Teare, 2006).
The IDEAL Model of the Problem Solving Process (Bransford & Stein, 1993)
Identify problems
and opportunities
Define
Look back
and Learn Goals
Creativity
There are many theories about creativity. Written below are examples of it.
Development Theory. It promotes that creativity develops over time (from potential to
achievement). It is mediated by an interaction of person and environment. It emphasizes the
influence of the place and family structures- the role of play and support during the traditions
(Bulusan et. al).
Cognitive Theory of Creativity states that ideational thought processes are foundational to
creative persons and accomplishment. The stage and componential process of creativity point
out that creative expression proceeds through a series of stages or components.
Education Department (BEED & BSED) Page 25
[ED 2- FACILITATING LEARNER- CENTERED TEACHING] PSU- BP
One of the first models of creativity was advanced by Guilford (1967). He considered
creatıvity as
a divergent thinking act. According to him creativity is the result of several processes: fluency,
flexibility, originality, and elaboration.
Fluency is defined as the ability to produce a great number of ideas or problem solutions in
a short period.
Flexibility is the ability to simultaneously propose a variety of approaches to a specific
problem.
Originality refers to the ability, to produce new, original ideas, as well as products.
Elaboration is the ability to systematize and organize the details of an idea in one's head
and carry it out.
The creative process follows certain stages (Boden, 2002, Gabora, 2002; Sadler-Smith,
2015). It includes preparation, incubation, illumination, and verification.
Preparation is the initial stage of the creative process. It involves becoming passionate
about an idea, which motivates you to gather materials (read, observe, compare).
Incubation is the period where you unconsciously continue to work on the idea, but there is
no active attempt to solve the problem.
Illumination happens when a sudden idea pops out in your mind.
Verification is the final stage of the creative process, involves working with the idea into a
form that can be tested and, once proven, it could be communicated to others.
A transfer of learning is the phenomenon that past experiences in solving problems are
carried over or used in solving problems.
1. Ask students if they understand the problem. Let them separate relevant from irrelevant in
formation. Test their awareness of the assumptions. Encourage them to visualize the problem
by diagramming or drawing it, ask them to explain the problem to someone else.
2. Encourage attempts to see the problem from different angles. Suggest several different
possibilities yourself, and then ask students to offer some. Give students practice in taking and
defending different points of view on an issue.
3. Let students think; do not just hand them solutions. Offer individual problems as well as group
problems, so that each student has the chance to practice. Give partial credit if students have
good reasons for "wrong" solutions to problems. If students are stuck, resist the temptation to
give too many clues. Let them think about the issue overnight.
4. Help students to develop systematic ways of considering alternatives. Tell them to think out
loud as they solve problems. Ask: "What would happen if?" Keep a list of suggestions.
5. Teach heuristics. Encourage them to use analogies to solve problems.
1. Accept and encourage divergent thinking. Reinforce attempts at unusual solutions to problems,
even if the final product is not perfect. Offer choices in topics for projects or modes of
presentation (written, oral, visual or graphic, using technology).
2. Tolerate dissent. Ask students to support dissenting opinions. Make sure that nonconforming
students receive an equal share of classroom privileges and rewards.
3. Encourage students to trust their judgment. When students ask questions that you think they
can answer, rephrase or clarify the questions and direct them back to the students. Give
ungraded assignments from time to time.
4. Emphasize that everyone is capable of creativity in some form. Avoid describing the feats of
great artists or inventors as if they were superhuman accomplishments. Recognize creative
efforts in each student's work. Have a separate grade for originality on some assignments.
5. Provide time, space, and materials to support creative projects. Here are some examples:
collect "found" materials for collages and creations buttons, stones, shells, paper, fabric,
beads, seeds, drawing tools, clay and try flea markets and friends for donations. Have mirrors
and pictures for drawing faces. Make a well-lighted space available where children can work on
projects, leave them, and come back to finish them. Follow up on memorable occasions (field
trips, news events, and holidays) with opportunities to draw, write, or make music.
6. Be a stimulus for creative thinking. Use class brainstorming sessions whenever possible.
Model creative problem solving by suggesting unusual solutions for class problems. Encourage
students to delay judging a particular suggestion for solving a problem until all the possibilities
have been considered.
7. Capitalize on new technology. Ask the students to use free apps to create visual maps of ideas
and share their ideas with other
1. Keep families informed about their child's curriculum so they can support their learning.
2. Give families ideas on how they might encourage their children to practice, extend, or apply
what they learn from school.
3. Show connections between learning in school and life outside of school.
4. Partner with families in practicing learning strategies.
REFERENCE
Lucas M.,Corpuz B., (2014). Facilitating Learning: A Metacognitive Process. Lorimar Publishing Inc.,
Quezon City, Metro Manila
Bulusan F., Raquepo M., Balmeo M., Gutierrez J., (2019). Facilitating Learner- Centered Teaching.
Sampalok Manila, RBSI