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{"name":"Werebear","size":"medium","type":"Humanoid","tag":"human","alignment":"neu

tral
good","hitDice":18,"armorName":"other","shieldBonus":0,"natArmorBonus":1,"otherArmo
rDesc":["10 in humanoid form, 11 (natural armor) in bear and hybrid
form"],"speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSp
eed":0,"customHP":false,"customSpeed":true,"hpText":"18","speedDesc":"30 ft. (40
ft., climb 30 ft. in bear or hybrid
form)","strPoints":19,"dexPoints":10,"conPoints":17,"intPoints":11,"wisPoints":12,"
chaPoints":12,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesigh
t":0,"telepathy":0,"cr":"5","customCr":"5 (1,800
XP)","customProf":3,"isLegendary":false,"legendariesDescription":"The werebear can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The werebear regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the
werebear can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the werebear can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The werebear can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the werebear's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the werebear's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the werebear dies, the
first two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Shapechanger","desc":"The werebear can use its action to polymorph into a
Large bear-humanoid hybrid or into a Large bear, or back into its true form, which
is humanoid. Its statistics, other than its size and AC, are the same in each form.
Any equipment it. is wearing or carrying isn't transformed. It reverts to its true
form if it dies."},{"name":"Keen Smell","desc":"The werebear has advantage on
Wisdom (Perception) checks that rely on smell."}],"actions":
[{"name":"Multiattack","desc":"In bear form, the werebear makes two claw attacks.
In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like
a bear or a humanoid."},{"name":"Bite (Bear or Hybrid Form Only)","desc":"_Melee
Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 15 (2d10 + 4) piercing
damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving
throw or be cursed with were bear lycanthropy."},{"name":"Claw (Bear or Hybrid Form
Only)","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13
(2d8 + 4) slashing damage."},{"name":"Greataxe (Humanoid or Hybrid Form
Only)","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 10
(1d12 + 4) slashing damage."}],"bonusActions":[],"reactions":[],"legendaries":
[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":
[{"name":"perception","stat":"wis","note":" (ex)"}],"damagetypes":
[],"specialdamage":[{"name":"bludgeoning, piercing, and slashing from nonmagical
attacks not made with silvered weapons","note":"
(Immune)","type":"i"}],"conditions":[],"languages":[{"name":"Common (can't speak in
bear
form)","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleCo
lumns":false,"separationPoint":2,"damage":[]}

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